#AREA Some Hunter Spacecraft~ #AUTHOR Bleeds~ #RANGES 0 0 0 103 $ #FLAGS 0 #ECONOMY 0 31268379 #MOBILES #6400 Weapons Dealer~ Weapons Dealer~ A shadey looking character is here. ~ Dressed in a conservitive suit and always looking around suspisiously. This character has got to be upto something. ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #6400 Wrist comlink~ wrist comlink~ A funny looking wristband lies here.~ ~ 72 0 4097 0 0 0 0 2 50 5 #6401 sniper scope~ A sniper scope.~ A small scope is in the dirt here.~ ~ 13 8192 16385 0 0 0 0 2 1000 100 E sniper scope~ This small scope looks as if it could improve your aim buy quite a bit ~ A 18 2 A 19 1 #6402 synthetic rope~ a synthetic rope~ A synthetic rope is here.~ ~ 13 8192 0 0 0 0 0 1 0 0 #0 #ROOMS #6400 Boarding Slave 1~ You stand upon in the boarding hatch of on of the most famous ships of all time. A bounty hunters Customized KDY Firespray built for speed and firepower. As you enter you must pass through a series of security detectors and camaras. ~ 0 536870916 1 D1 ~ ~ 0 -1 6401 S #6401 Hallway~ Having passed through the various security checks you finally stand in the hallway of slave 1. This ships odd design means things arn't normally where they should be. A latter leads up into the bridge, to the north you see a cargo hold and south of you looks like someones living area. A small hatch in the floor rumbles with the vibrations from the engines. ~ 0 536870912 1 D0 ~ ~ 0 -1 6402 D2 ~ ~ 0 -1 6404 D3 ~ ~ 0 -1 6400 D4 ~ ~ 0 -1 6403 D5 ~ ~ 0 -1 6406 S #6402 Cargo Hold~ This ship has a fairly small cargo hold. Most of the old holds area has been taken over in the modifications of the engines and shields. There is still room for about a months worth of supplys for the ships single crew memeber. ~ 0 536870912 1 D2 ~ ~ 0 -1 6401 D5 ~ ~ 0 -1 6405 S #6403 Bridge~ The bridge of slave 1 is very cramped, however everything is within easy reach of the comfortable captains chair. all systems may be monitored from this room including prisoner status and even the boading area. Controls for various modifications made on the ship are all located here. ~ 0 536870912 1 D5 ~ ~ 0 -1 6401 S #6404 Crew Quarters~ Like most of the rest of the ship even the crew quaters have been taken over with ship modifications. The area that use to sleep 6 comfortably now holds room for 1 and in a pinch sleep up to 4 people. ~ 0 545259520 1 D0 ~ ~ 0 -1 6401 S #6405 Prisoner Hold~ This modified cargo hold is used for the ships main cargo, bounties. Force shielded and reinforced cages line the walls. Six seperate cages are in the room each with room for 1 person. ~ 0 536870912 1 D4 ~ ~ 0 -1 6402 S #6406 Engine Room~ In this room you can clearly see 2 of the largest modifications to this ship the old engine and generator have been replaced by the massive KES-F31 drive engine and XF-16 power generator. Giving this large ship the speed and agility of a y-wing. ~ 0 536870912 1 D4 ~ ~ 0 -1 6401 S #6407 Boarding Bay~ You stand in the turbolift of one of the greatest starships ever made a CR90 Corellian "Blockade Runner". This ship is known for its ability to be easily modified to fit its current role in a campaign, anything from troop transport to front line fighter is in this ships awsome repetoir. ~ 0 536870912 1 D5 ~ ~ 0 -1 6408 S #6408 TurboLift Level 1~ Standing in the turbolift you see the that level 1 is mostly ship systems and work area's. The bridge as well as medical and other facility's are all located on level 1. ~ 0 536870912 1 D3 ~ ~ 0 -1 6410 D4 ~ ~ 0 -1 6407 D5 ~ ~ 0 -1 6409 S #6409 Turbolift Level 2~ Level 2 of the ship is made up of crew quaters as well as pasanger quaters and a travelers suite. The escape pods are located on this level as well as cafateria. ~ 0 536870912 1 D3 ~ ~ 0 -1 6434 D4 ~ ~ 0 -1 6408 S #6410 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. ~ 0 536870912 1 D0 ~ ~ 0 -1 6411 D1 ~ ~ 0 -1 6408 D2 ~ ~ 0 -1 6412 S #6411 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. ~ 0 536870912 1 D1 ~ ~ 0 -1 6414 D2 ~ ~ 0 -1 6410 S #6412 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. ~ 0 536870912 1 D0 ~ ~ 0 -1 6410 D1 ~ ~ 0 -1 6413 S #6413 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. ~ 0 536870912 1 D3 ~ ~ 0 -1 6412 D6 ~ ~ 0 -1 6415 S #6414 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. ~ 0 536870912 1 D3 ~ ~ 0 -1 6411 D8 ~ ~ 0 -1 6415 S #6415 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. To the west you see medical droid in the sick bay and to the east is the bridge. ~ 0 536870912 1 D1 ~ ~ 0 -1 6416 D3 ~ ~ 0 -1 6433 D7 ~ ~ 0 -1 6414 D9 ~ ~ 0 -1 6413 S #6416 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. North lies a meeting room , while south is the ships research and medical bay. ~ 0 536870912 1 D0 ~ ~ 0 -1 6429 D1 ~ ~ 0 -1 6417 D2 ~ ~ 0 -1 6430 D3 ~ ~ 0 -1 6415 S #6417 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. A small ladder leads to a hatch on the roof of this section of walkway. ~ 0 536870912 1 D1 ~ ~ 0 -1 6418 D3 ~ ~ 0 -1 6416 D4 ~ ~ 0 -1 6458 S #6418 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. Noth lies most of the equipment that runs the ships shields and sensor array. South is the equipment room for weapons and communication. ~ 0 536870912 1 D0 ~ ~ 0 -1 6427 D1 ~ ~ 0 -1 6419 D2 ~ ~ 0 -1 6428 D3 ~ ~ 0 -1 6417 S #6419 Level 1 Hallway~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. Both to the north and south are emergency repair rooms. ~ 0 536870912 1 D0 ~ ~ 0 -1 6425 D1 ~ ~ 0 -1 6420 D2 ~ ~ 0 -1 6426 D3 ~ ~ 0 -1 6418 S #6420 Bridge~ You stand on the bridge of this massive cruiser. A giant viewing area is before you. This ships control are all within easy access on set up ideally for a large crew , but some modification have been mace so it may be handled by a smaller one. ~ 0 536870912 1 D3 ~ ~ 0 -1 6419 D6 ~ ~ 0 -1 6421 D7 ~ ~ 0 -1 6423 D8 ~ ~ 0 -1 6424 D9 ~ ~ 0 -1 6422 S #6421 Gunners Chair~ Here is the ships weapons control, all weapons with the exception of the upper and lower turrent are fired from here. The targeting and tracking computer are both high end , making up what this ship lacks in forepower with incredible accuracy. ~ 0 536870912 1 D9 ~ ~ 0 -1 6420 S #6422 Navigators Chair~ Navigatin equipment lines this area, a small chair with a scrathpad on it's arm for quick calculations is situated ideally for easy access into the nav computer. ~ 0 536870912 1 D6 ~ ~ 0 -1 6420 S #6423 Communications room~ The heart of the ships comunication is located in this room, not only does all inner ship communication go through here but all interstellar communication aswell. ~ 0 536870912 1 D8 ~ ~ 0 -1 6420 R O 0 32201 1 6423 S #6424 Captains Chair~ A plush captains chair sits here, access to all systems is available for viewing so a captain is always aware of what is goin on within his ship. ~ 0 536870912 1 D7 ~ ~ 0 -1 6420 S #6425 Emergency Repair Room 1~ Damage control is important to any warship. this ship has 2 emergancy control rooms both allow access to all systems for repair and emergancy bypassing. ~ 0 536870912 1 D2 ~ ~ 0 -1 6419 S #6426 Emergency Repair Room 2~ Damage control is important to any warship. this ship has 2 emergancy control rooms both allow access to all systems for repair and emergancy bypassing. ~ 0 536870912 1 D0 ~ ~ 0 -1 6419 S #6427 Shields and Sensors~ The rooms shield and sensor equipment is packed into this room Manual repairs can be done from here as well as any modifications that must be made. ~ 0 536870912 1 D2 ~ ~ 0 -1 6418 S #6428 Weapons and Communication~ All the ships communication and weapons targeting computers are packed into this room. The walls of the room are extra thick and fire equipment is easily accessable. A small set of backup communication equipment sits in a sealed crate in case of the worst. ~ 0 536870912 1 D0 ~ ~ 0 -1 6418 S #6429 Meeting Room~ This is the officers meeting room, unlike most other rooms on this floor this room is carpeted and the walls are coverd with pictures of starships and famous battles. In the center of the room is a large table with a holo-projector and around it are a dozen large comfortable chairs. ~ 0 536870912 1 D2 ~ ~ 0 -1 6416 S #6430 Medical and Science~ The medical and science bay abourd this ship is large and designed for use during experiments or emergeny surgery. The walls are lined with vials of strange liquids and a giant freezer lines the back wall. ~ 0 536870912 1 D0 ~ ~ 0 -1 6416 S #6431 Sickbay~ Dominated by a large surgery table , you can see little in this room except equipment It is here that they pull back beings from near death to life again. ~ 0 536870912 1 D2 ~ ~ 0 -1 6432 D8 ~ ~ 0 -1 6433 S #6432 Sickbay~ This room is almost silent except for the hum of drids as they watch over recovering paitents. the move about administering various drugs and first-aid to recovering paitents. ~ 0 536870912 1 D0 ~ ~ 0 -1 6431 D6 ~ ~ 0 -1 6433 S #6433 Sickbay~ The sickbay enterence is monitord by 2 small droids that check people in or out and send them to their designated beds. They inform you that Surgery lies to the northest and recovery lies to the southwest. ~ 0 536870912 1 D1 ~ ~ 0 -1 6415 D7 ~ ~ 0 -1 6431 D9 ~ ~ 0 -1 6432 S #6434 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. the walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6435 D1 ~ ~ 0 -1 6409 D2 ~ ~ 0 -1 6436 S #6435 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870912 1 D1 ~ ~ 0 -1 6437 D2 ~ ~ 0 -1 6434 S #6436 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6434 D1 ~ ~ 0 -1 6438 S #6437 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870912 1 D3 ~ ~ 0 -1 6435 D8 ~ ~ 0 -1 6439 S #6438 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870912 1 D3 ~ ~ 0 -1 6436 D6 ~ ~ 0 -1 6439 S #6439 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. West of you come sthe smell of food , and to the east are the doors to various quaters. ~ 0 536870912 1 D1 ~ ~ 0 -1 6440 D3 ~ ~ 0 -1 6444 D7 ~ ~ 0 -1 6437 D9 ~ ~ 0 -1 6438 S #6440 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6449 D1 ~ ~ 0 -1 6441 D2 ~ ~ 0 -1 6447 D3 ~ ~ 0 -1 6439 S #6441 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870916 1 D0 ~ ~ 0 -1 6450 D1 ~ ~ 0 -1 6442 D2 ~ ~ 0 -1 6460 D3 ~ ~ 0 -1 6440 S #6442 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870912 1 D1 ~ ~ 0 -1 6443 D3 ~ ~ 0 -1 6441 D5 ~ ~ 0 -1 6459 S #6443 Level 2 Hallway~ Unlike the first level of the ship, the second is designed more for comfort of the crew and pasangers. The walls are coverd in a white noise repressing plastic and the floor is layerd with an eye pleasing tile. It almost seems as if you wern't even on a ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6451 D1 ~ ~ 0 -1 6452 D2 ~ ~ 0 -1 6448 D3 ~ ~ 0 -1 6442 S #6444 Cafeteria~ No matter what the time of day or night this room always seems to have people in it , crews that work on a 24 hour schedule need foor 24 hours a day. Not know for its excuisit cusine, it is at least filling and most things can be cooked to order. ~ 0 536870912 1 D1 ~ ~ 0 -1 6439 D7 ~ ~ 0 -1 6445 D9 ~ ~ 0 -1 6446 S #6445 Cafeteria~ o matter what the time of day or night this room always seems to have people in it , crews that work on a 24 hour schedule need foor 24 hours a day. Not know for its excuisit cusine, it is at least filling and most things can be cooked to order. ~ 0 536870912 1 D2 ~ ~ 0 -1 6446 D8 ~ ~ 0 -1 6444 S #6446 Cafeteria~ o matter what the time of day or night this room always seems to have people in it , crews that work on a 24 hour schedule need foor 24 hours a day. Not know for its excuisit cusine, it is at least filling and most things can be cooked to order. ~ 0 536870912 1 D0 ~ ~ 0 -1 6445 D6 ~ ~ 0 -1 6444 S #6447 Crew Quaters~ The crew quarters are basically set up like an army barraks. Beds line both walls with a small chest located at the foot of each bed. The head is locate at the far end of the room and dosn't seem to be set up for any species or sex. ~ 0 545259520 1 D0 ~ ~ 0 -1 6441 S #6448 Passanger Quaters~ The walls of this room are painted a mild blue. A large viewport is located on the south wall allowing passengers to look out into space. A small wetbar and fridge are here for the passengers convienince as well as a com to the kitchen. ~ 0 545259520 1 D0 ~ ~ 0 -1 6443 S #6449 Crew Quaters~ the Crew quarters are basically set up like an army barraks. Beds line both walls with a small chest located at the foot of each bed. The head is locate at the far end of the room and dosn't seem to be set up for any species or sex. ~ 0 545259520 1 D2 ~ ~ 0 -1 6440 S #6450 Officers Quaters~ ~ 0 545259520 1 D2 ~ ~ 0 -1 6441 S #6451 Captains Quaters~ The foors in this room are lushly carpeted. A small desk is along the north wall and a well made bed sits below a viewport, offering a nice view of outside the ship. A small wetbar is located on the west wall ~ 0 545259520 1 D2 ~ ~ 0 -1 6443 S #6452 Guest Suite~ You stand in the enterance to a spacious guest suite. Originally designed to house the whole crew there is more than enough room in here for any number of guests. ~ 0 545259520 1 D0 ~ ~ 0 -1 6453 D1 ~ ~ 0 -1 6456 D2 ~ ~ 0 -1 6454 D3 ~ ~ 0 -1 6443 S #6453 Guest Suite~ A private bath and jacuzi is located here , designed to fit a bein of any race or sex even as large as a hutt, So it could easily entertain many human sized guests. ~ 0 545259520 1 D1 ~ ~ 0 -1 6457 D2 ~ ~ 0 -1 6452 S #6454 Guest Suite~ A massive bed is in this room , coverd in the finests cloths available and made up of an eyepleasing color for the current guest. this room van be easily modified to host any number of beins frm any race. ~ 0 545259520 1 D0 ~ ~ 0 -1 6452 D1 ~ ~ 0 -1 6455 S #6455 Guest Suite~ The games room is located here, various holo-games as well as older computer games are here for the guests entertainment, games may be brought on board easily to help suit the current guests pleasure. ~ 0 536870912 1 D0 ~ ~ 0 -1 6456 D3 ~ ~ 0 -1 6454 S #6456 Guest Suite~ This room is easily dominated by is massive viewport. The only better view on the ship is from the bridge, Comfortable chairs and couches line the area and a wetbar is located up near the viewport. Which closes with the push of a button for our guests pleasure. ~ 0 545259520 1 D0 ~ ~ 0 -1 6457 D2 ~ ~ 0 -1 6455 D3 ~ ~ 0 -1 6452 S #6457 Guest Suite~ The wardrobe is located here, a giant mahogany coverd wadrobe will easily house the clothing of even the most fasion concious guests. the clothing of even the most fasion concious guests. A large make-up table is located in front of mirrors so the guest will be assured of his or here apperance at all times. ~ 0 545259520 1 D2 ~ ~ 0 -1 6456 D3 ~ ~ 0 -1 6453 S #6458 Upper Turrent~ This room is bare except for a small targeting computer and a pair of lasers. Designed for combat and not comfort you hope the stay in here isn't too long. ~ 0 536870912 1 D5 ~ ~ 0 -1 6417 S #6459 Lower Turrent~ This room is bare except for a small targeting computer and a pair of lasers. Designed for combat and not comfort you hope the stay in here isn't too long. ~ 0 536870912 1 D4 ~ ~ 0 -1 6442 S #6460 Passenger Quarters~ The walls of this room are painted a mild blue. A large viewport is located on the south wall allowing passengers to look out into space. A small wetbar and fridge are here for the passengers convienince as well as a com to the kitchen. ~ 0 536871936 1 D0 ~ ~ 0 -1 6441 R M 0 6400 1 6460 R G 1 6401 1 R G 1 6400 1 R G 1 53 1 R G 1 6402 1 S #6461 Hatchway~ ~ 0 536870912 1 D4 ~ ~ 0 -1 6462 S #6462 Main Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6463 D2 ~ ~ 0 -1 6464 D5 ~ ~ 0 -1 6461 S #6463 Main Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6465 D1 ~ ~ 0 -1 6471 D2 ~ ~ 0 -1 6462 D3 ~ ~ 0 -1 6470 S #6464 Main Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6462 D1 ~ ~ 0 -1 6472 D2 ~ ~ 0 -1 6467 D3 ~ ~ 0 -1 6468 D5 ~ ~ 0 -1 6466 S #6465 Cockpit~ The cockpit of this ship is a comfortable 2 seater although everything can easily be controlled by a single pilot. A modified YV-666 freighter this ship has more than enough power to run with the fighters, and enough shielding and weapons to fight with small cruisers. ~ 0 536870912 1 D2 ~ ~ 0 -1 6463 S #6466 Engine Room~ The powerhouse of this small freigheter is located here. powering both shields and Engines from this room make maintenance easy. The modified engine allows this ship extra speed beyoynd what a normal frieghter can handle. ~ 0 536870912 1 D4 ~ ~ 0 -1 6464 S #6467 Crew Quarters~ A sparse living quarters is here. Designed to be use when travlling on the hunt this ship has very little for creature comforts and is more bare bone to make you finish all that much sooner. ~ 0 545259520 1 D0 ~ ~ 0 -1 6464 S #6468 Pracitce Room~ A small practice range is here , the walls have a Blaster absorbing material coating them and a small computer will pop up targets at random , perfect training for the bounty hunter on the go. ~ 0 536870912 1 D1 ~ ~ 0 -1 6464 S #6469 Cargo Hold~ ~ 0 536870916 1 S #6470 Prisoner Room~ The prisoner bays of the ship is set up for easy access at all times camaras and sensor waths the prisoners who are in one of 4 force sealed cages. Once inside no one gets out until they are let out. ~ 0 536870912 1 D1 ~ ~ 0 -1 6463 S #6471 Prisoner Room~ The prisoner bays of the ship is set up for easy access at all times camaras and sensor waths the prisoners who are in one of 4 force sealed cages. Once inside no one gets out until they are let out. ~ 0 536870912 1 D3 ~ ~ 0 -1 6463 S #6472 Training Room~ Around this room is various training equipment, designed for helping to keep in top form or even help in the recovery of wounds, this is the ideal place to stay in shape. ~ 0 536870912 1 D3 ~ ~ 0 -1 6464 S #6473 Boarding Dock~ You stand on the boarding platforn of the brand new CEC YT-2400 the improved version of the old stock freighter that the Millenium Falcon was made of. Shes a well designed ship with more emphasses put on speed and firepower. ~ 0 536870912 1 D4 ~ ~ 0 -1 6499 S #6474 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D3 ~ ~ 0 -1 6487 D6 ~ ~ 0 -1 6496 D8 ~ ~ 0 -1 6475 S #6475 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6490 D1 ~ ~ 0 -1 6476 D7 ~ ~ 0 -1 6474 S #6476 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6491 D3 ~ ~ 0 -1 6475 D6 ~ ~ 0 -1 6498 S #6477 Hallway~ ~ 0 536870916 1 S #6478 Bridge~ The bridge of the YV-2400 is almost identical to the older YV-1300 a canopied circular cockpit with seats for the pilot and co-pilot are situated just ahead all control are easily accessable , but set up for a crew of two for best preformance. ~ 0 536870912 1 D3 ~ ~ 0 -1 6493 D6 ~ ~ 0 -1 6479 D8 ~ ~ 0 -1 6480 S #6479 Captains Chair~ It's from this chair that the flying is done, launch and landing as well as speed are controll easily from the captains chair. ~ 0 536870912 1 D9 ~ ~ 0 -1 6478 S #6480 Co-pilots Chair~ The co-pilots main responsibility is navigation. Located here is the ships navigation computers as well as the weapons computer and targeting computer. ~ 0 536870912 1 D7 ~ ~ 0 -1 6478 S #6481 Lounge~ ~ 0 536870916 1 S #6482 Cargro Hold~ The massive cargo hold on this ship is ideal for all your travelling needs it will hold a tonne of equipment and supplies making this a great long range transport ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6496 D1 ~ ~ 0 -1 6484 D2 ~ ~ 0 -1 6483 S #6483 Cargro Hold~ The massive cargo hold on this ship is ideal for all your travelling needs it will hold a tonne of equipment and supplies making this a great long range transport ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6482 D1 ~ ~ 0 -1 6484 S #6484 Cargro Hold~ The massive cargo hold on this ship is ideal for all your travelling needs it will hold a tonne of equipment and supplies making this a great long range transport ship. ~ 0 536870912 1 D2 ~ ~ 0 -1 6485 D3 ~ ~ 0 -1 6483 S #6485 Cargro Hold~ The massive cargo hold on this ship is ideal for all your travelling needs it will hold a tonne of equipment and supplies making this a great long range transport ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 6484 S #6486 Lounge~ the lounge of this ship serves dual purpose, it is ment for the entertainment of guests as well as for meetings between the captain and crew or prospective employers. ~ 0 536870912 1 D3 ~ ~ 0 -1 6498 D4 ~ ~ 0 -1 6494 D5 ~ ~ 0 -1 6495 S #6487 Engine Room~ The twin engines of this ship are stunning in their speed, making this ship one of if not the fastest freighter in mass production today. All components are easily accessable for quick repair on the fly. ~ 0 536870912 1 D1 ~ ~ 0 -1 6474 D3 ~ ~ 0 -1 6488 S #6488 Engine Room~ The twin engines of this ship are stunning in their speed, making this ship one of if not the fastest freighter in mass production today. All components are easily accessable for quick repair on the fly. ~ 0 536870912 1 D1 ~ ~ 0 -1 6487 S #6489 Captains Quaters~ The cpatains quarters on this frieghter are small compared to most , but what space he lost in quarters he made up in cargo space and that is after all the most important thing to most captains. ~ 0 545259520 1 D2 ~ ~ 0 -1 6490 S #6490 Crew Quaters~ A spare crew quarters is located here. Rows of bunks with foot lockers line the walls and a door on the noth wall leads into the captains quarters. ~ 0 545259520 1 D0 ~ ~ 0 -1 6489 D2 ~ ~ 0 -1 6475 S #6491 Passenger Quaters~ A large passenger area is here for the live cargo all freighters are force to carry sometimes. Even though it's not built for comfort it is more comfortable than the captains and crews quarters. ~ 0 545259520 1 D0 ~ ~ 0 -1 6492 D2 ~ ~ 0 -1 6476 S #6492 Passenger Quaters~ A large passenger area is here for the live cargo all freighters are force to carry sometimes. Even though it's not built for comfort it is more comfortable than the captains and crews quarters. ~ 0 545259520 1 D2 ~ ~ 0 -1 6491 S #6493 Bridge Hatch~ A small hatchway leads from the main ship into the cockpit of the ship. this is one of the many changes made fron the old YV-1300 into this newer model. Micro-electronics has allowed for minaturizatin of controlls and systems making this hallway an ideal like to all the ships systems. ~ 0 536870912 1 D1 ~ ~ 0 -1 6478 D3 ~ ~ 0 -1 6499 S #6494 Top Turrent~ This room is bare except for a small targeting computer and a pair of lasers. Designed for combat and not comfort you hope the stay in here isn't too long. ~ 0 536870912 1 D5 ~ ~ 0 -1 6486 S #6495 Bottom Turrent~ This room is bare except for a small targeting computer and a pair of lasers. Designed for combat and not comfort you hope the stay in here isn't too long. ~ 0 536870912 1 D4 ~ ~ 0 -1 6486 S #6496 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D1 ~ ~ 0 -1 6499 D2 ~ ~ 0 -1 6482 D9 ~ ~ 0 -1 6474 S #6497 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6498 S #6498 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D1 ~ ~ 0 -1 6486 D2 ~ ~ 0 -1 6497 D7 ~ ~ 0 -1 6499 D9 ~ ~ 0 -1 6476 S #6499 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D1 ~ ~ 0 -1 6493 D3 ~ ~ 0 -1 6496 D5 ~ ~ 0 -1 6473 D8 ~ ~ 0 -1 6498 S #0 #SHOPS 6400 82 5 9 83 0 150 50 0 23 ; Weapons Dealer 0 #REPAIRS 0 #SPECIALS S #$