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backup/a/
color/
doc/mudprogs/
gods/
player/a/
#AREA   Some Hunter Spacecraft~



#AUTHOR Bleeds~

#RANGES
0 0 0 103
$

#FLAGS
0

#ECONOMY 0 31268379

#MOBILES
#6400
Weapons Dealer~
Weapons Dealer~
A shadey looking character is here.
~
Dressed in a conservitive suit and always looking around suspisiously. This
character has got to be upto something.
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#6400
Wrist comlink~
wrist comlink~
A funny looking wristband lies here.~
~
72 0 4097
0 0 0 0
2 50 5
#6401
sniper scope~
A sniper scope.~
A small scope is in the dirt here.~
~
13 8192 16385
0 0 0 0
2 1000 100
E
sniper scope~
This small scope looks as if it could improve your aim buy quite a bit
~
A
18 2
A
19 1
#6402
synthetic rope~
a synthetic rope~
A synthetic rope is here.~
~
13 8192 0
0 0 0 0
1 0 0
#0


#ROOMS
#6400
Boarding Slave 1~
You stand upon in the boarding hatch of on of the most famous
ships of all time.  A bounty hunters Customized KDY Firespray
built for speed and firepower.  As you enter you must pass through 
a series of security detectors and camaras.
~
0 536870916 1
D1
~
~
0 -1 6401
S
#6401
Hallway~
Having passed through the various security checks you 
finally stand in the hallway of slave 1.  This ships odd 
design means things arn't normally where they should be.  
A latter leads up into the bridge, to the north you see a 
cargo hold and south of you looks like someones living area.
A small hatch in the floor rumbles with the vibrations from 
the engines.
~
0 536870912 1
D0
~
~
0 -1 6402
D2
~
~
0 -1 6404
D3
~
~
0 -1 6400
D4
~
~
0 -1 6403
D5
~
~
0 -1 6406
S
#6402
Cargo Hold~
This ship has a fairly small cargo hold.  Most of the old 
holds area has been taken over in the modifications of the
engines and shields.  There is still room for about a 
months worth of supplys for the ships single crew memeber.
~
0 536870912 1
D2
~
~
0 -1 6401
D5
~
~
0 -1 6405
S
#6403
Bridge~
The bridge of slave 1 is very cramped, however everything is within easy
reach of the comfortable captains chair.  all systems may be monitored
from this room including prisoner status and even the boading area. 
Controls for various  modifications made on the ship are all located here.
~
0 536870912 1
D5
~
~
0 -1 6401
S
#6404
Crew Quarters~
Like most of the rest of the ship even the crew quaters
have been taken over with ship modifications.  The area 
that use to sleep 6 comfortably now holds room for 1 and 
in a pinch sleep up to 4 people.
~
0 545259520 1
D0
~
~
0 -1 6401
S
#6405
Prisoner Hold~
This modified cargo hold is used for the ships main cargo,
bounties.  Force shielded and reinforced cages line the 
walls.  Six seperate cages are in the room each with room
for 1 person.
~
0 536870912 1
D4
~
~
0 -1 6402
S
#6406
Engine Room~
In this room you can clearly see 2 of the largest modifications
to this ship the old engine and generator have been replaced by
the massive KES-F31 drive engine and XF-16 power generator.
Giving this large ship the speed and agility of a y-wing.
~
0 536870912 1
D4
~
~
0 -1 6401
S
#6407
Boarding Bay~
You stand in the turbolift of one of the greatest starships
ever made a CR90 Corellian "Blockade Runner". This ship
is known for its ability to be easily modified to fit its 
current role in a campaign, anything from troop transport
to front line fighter is in this ships awsome repetoir.
~
0 536870912 1
D5
~
~
0 -1 6408
S
#6408
TurboLift Level 1~
Standing in the turbolift you see the that level 1 is mostly
ship systems and work area's. The bridge as well as medical
and other facility's are all located on level 1.
~
0 536870912 1
D3
~
~
0 -1 6410
D4
~
~
0 -1 6407
D5
~
~
0 -1 6409
S
#6409
Turbolift Level 2~
Level 2 of the ship is made up of crew quaters as well as
pasanger quaters and a travelers suite.  The escape pods are located
on this level as well as cafateria.
~
0 536870912 1
D3
~
~
0 -1 6434
D4
~
~
0 -1 6408
S
#6410
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
~
0 536870912 1
D0
~
~
0 -1 6411
D1
~
~
0 -1 6408
D2
~
~
0 -1 6412
S
#6411
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
~
0 536870912 1
D1
~
~
0 -1 6414
D2
~
~
0 -1 6410
S
#6412
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
~
0 536870912 1
D0
~
~
0 -1 6410
D1
~
~
0 -1 6413
S
#6413
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
~
0 536870912 1
D3
~
~
0 -1 6412
D6
~
~
0 -1 6415
S
#6414
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
~
0 536870912 1
D3
~
~
0 -1 6411
D8
~
~
0 -1 6415
S
#6415
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
 To the west you see medical droid in the sick bay and to the 
east is the bridge.
~
0 536870912 1
D1
~
~
0 -1 6416
D3
~
~
0 -1 6433
D7
~
~
0 -1 6414
D9
~
~
0 -1 6413
S
#6416
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
North lies a meeting room , while south is the ships research 
and medical bay.
~
0 536870912 1
D0
~
~
0 -1 6429
D1
~
~
0 -1 6417
D2
~
~
0 -1 6430
D3
~
~
0 -1 6415
S
#6417
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
A small ladder leads to a hatch on the roof of this section of walkway.
~
0 536870912 1
D1
~
~
0 -1 6418
D3
~
~
0 -1 6416
D4
~
~
0 -1 6458
S
#6418
Level 1 Hallway~
The level one hallway is built for war not plesentry so  
it is bare metal walls and very little show, a metal walkway
with emergancy lighting along it lead around this level.
Noth lies most of the equipment that runs the ships shields and
sensor array.  South is the equipment room for weapons and
communication.
~
0 536870912 1
D0
~
~
0 -1 6427
D1
~
~
0 -1 6419
D2
~
~
0 -1 6428
D3
~
~
0 -1 6417
S
#6419
Level 1 Hallway~
The level one hallway is built for war not plesentry so   it is bare metal
walls and very little show, a metal walkway with emergancy lighting along
it lead around this level. Both to the north and south are emergency
repair rooms. 
~
0 536870912 1
D0
~
~
0 -1 6425
D1
~
~
0 -1 6420
D2
~
~
0 -1 6426
D3
~
~
0 -1 6418
S
#6420
Bridge~
You stand on the bridge of this massive cruiser.  A giant viewing area is
before you. This ships control are all within easy access on set up
ideally for a large crew , but some modification have been mace so it may
be handled by a smaller one.
~
0 536870912 1
D3
~
~
0 -1 6419
D6
~
~
0 -1 6421
D7
~
~
0 -1 6423
D8
~
~
0 -1 6424
D9
~
~
0 -1 6422
S
#6421
Gunners Chair~
Here is the ships weapons control, all weapons with the exception of the
upper and lower turrent are fired from here. The targeting and tracking
computer are both high end , making up what this ship lacks in forepower
with incredible accuracy.
~
0 536870912 1
D9
~
~
0 -1 6420
S
#6422
Navigators Chair~
Navigatin equipment lines this area, a small chair with a 
scrathpad on it's arm for quick calculations is situated ideally
for easy access into the nav computer.
~
0 536870912 1
D6
~
~
0 -1 6420
S
#6423
Communications room~
The heart of the ships comunication is located in this room,  
not only does all inner ship communication go through here but all
interstellar communication aswell.
~
0 536870912 1
D8
~
~
0 -1 6420
R O 0 32201 1 6423
S
#6424
Captains Chair~
A plush captains chair sits here, access to all systems is available for
viewing so a captain is always aware of what is goin on  within his ship.
~
0 536870912 1
D7
~
~
0 -1 6420
S
#6425
Emergency Repair Room 1~
Damage control is important to any warship. this ship has 2 emergancy
control rooms both allow access to all systems for repair and 
emergancy bypassing.
~
0 536870912 1
D2
~
~
0 -1 6419
S
#6426
Emergency Repair Room 2~
Damage control is important to any warship. this ship has 2 emergancy
control rooms both allow access to all systems for repair and 
emergancy bypassing.
~
0 536870912 1
D0
~
~
0 -1 6419
S
#6427
Shields and Sensors~
The rooms shield and sensor equipment is packed into this room 
Manual repairs can be done from here as well as any modifications
that must be made.
~
0 536870912 1
D2
~
~
0 -1 6418
S
#6428
Weapons and Communication~
All the ships communication and weapons targeting computers are packed
into this room. The walls of the room are extra thick and fire equipment
is easily accessable. A small set of backup communication equipment
sits in a sealed crate in case of the worst.
~
0 536870912 1
D0
~
~
0 -1 6418
S
#6429
Meeting Room~
This is the officers meeting room, unlike most other rooms on this  floor
this room is carpeted and the walls are coverd with pictures of  starships
and famous battles.  In the center of the room is a large  table with a
holo-projector and around it are a dozen large comfortable chairs.
~
0 536870912 1
D2
~
~
0 -1 6416
S
#6430
Medical and Science~
The medical and science bay abourd this ship is large and designed for use
during experiments or emergeny surgery. The walls are lined with vials of
strange liquids and a giant freezer lines the back wall.
~
0 536870912 1
D0
~
~
0 -1 6416
S
#6431
Sickbay~
Dominated by a large surgery table , you can see little in this room except
equipment  It is here that they pull back beings from near death to life
again.
~
0 536870912 1
D2
~
~
0 -1 6432
D8
~
~
0 -1 6433
S
#6432
Sickbay~
This room is almost silent except for the hum of drids as they watch over
recovering paitents. the move about administering various drugs and 
first-aid to recovering paitents. 
~
0 536870912 1
D0
~
~
0 -1 6431
D6
~
~
0 -1 6433
S
#6433
Sickbay~
The sickbay enterence is monitord by 2 small droids that check people in or
out and send them to their designated beds.  They inform you that Surgery
lies to the northest and recovery lies to the southwest.
~
0 536870912 1
D1
~
~
0 -1 6415
D7
~
~
0 -1 6431
D9
~
~
0 -1 6432
S
#6434
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
  of the crew and pasangers. the walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870912 1
D0
~
~
0 -1 6435
D1
~
~
0 -1 6409
D2
~
~
0 -1 6436
S
#6435
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870912 1
D1
~
~
0 -1 6437
D2
~
~
0 -1 6434
S
#6436
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870912 1
D0
~
~
0 -1 6434
D1
~
~
0 -1 6438
S
#6437
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870912 1
D3
~
~
0 -1 6435
D8
~
~
0 -1 6439
S
#6438
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870912 1
D3
~
~
0 -1 6436
D6
~
~
0 -1 6439
S
#6439
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship. West of you come sthe smell
of food , and to the east are the doors to various quaters.
~
0 536870912 1
D1
~
~
0 -1 6440
D3
~
~
0 -1 6444
D7
~
~
0 -1 6437
D9
~
~
0 -1 6438
S
#6440
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870912 1
D0
~
~
0 -1 6449
D1
~
~
0 -1 6441
D2
~
~
0 -1 6447
D3
~
~
0 -1 6439
S
#6441
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870916 1
D0
~
~
0 -1 6450
D1
~
~
0 -1 6442
D2
~
~
0 -1 6460
D3
~
~
0 -1 6440
S
#6442
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870912 1
D1
~
~
0 -1 6443
D3
~
~
0 -1 6441
D5
~
~
0 -1 6459
S
#6443
Level 2 Hallway~
Unlike the first level of the ship, the second is designed more for comfort
of the crew and pasangers. The walls are coverd in a white noise
repressing plastic and the floor is layerd with an eye pleasing tile. It
almost seems as if you wern't even on a ship.
~
0 536870912 1
D0
~
~
0 -1 6451
D1
~
~
0 -1 6452
D2
~
~
0 -1 6448
D3
~
~
0 -1 6442
S
#6444
Cafeteria~
No matter what the time of day or night this room always seems to have
people in it , crews that work on a 24 hour schedule need foor 24 hours a
day.  Not know for its excuisit cusine, it is at least filling and most
things can be cooked to order.
~
0 536870912 1
D1
~
~
0 -1 6439
D7
~
~
0 -1 6445
D9
~
~
0 -1 6446
S
#6445
Cafeteria~
o matter what the time of day or night this room always seems to have
people in it , crews that work on a 24 hour schedule need foor 24 hours a
day.  Not know for its excuisit cusine, it is at least filling and most
things can be cooked to order.
~
0 536870912 1
D2
~
~
0 -1 6446
D8
~
~
0 -1 6444
S
#6446
Cafeteria~
o matter what the time of day or night this room always seems to have
people in it , crews that work on a 24 hour schedule need foor 24 hours a
day.  Not know for its excuisit cusine, it is at least filling and most
things can be cooked to order.
~
0 536870912 1
D0
~
~
0 -1 6445
D6
~
~
0 -1 6444
S
#6447
Crew Quaters~
The crew quarters are basically set up like an army barraks. Beds line both
walls with a small chest located at the foot of each bed. The head is
locate at the far end of the room and dosn't seem to be set up for any
species or sex. 
~
0 545259520 1
D0
~
~
0 -1 6441
S
#6448
Passanger Quaters~
The walls of this room are painted a mild blue. A large viewport is located
on the south  wall allowing passengers to look out into space. A small
wetbar and fridge are here for  the passengers convienince as well as a
com to the kitchen.  
~
0 545259520 1
D0
~
~
0 -1 6443
S
#6449
Crew Quaters~
the Crew quarters are basically set up like an army barraks. Beds line both
walls with a small chest located at the foot of each bed. The head is
locate at the far end of the room and dosn't seem to be set up for any
species or sex. 
~
0 545259520 1
D2
~
~
0 -1 6440
S
#6450
Officers Quaters~
~
0 545259520 1
D2
~
~
0 -1 6441
S
#6451
Captains Quaters~
The foors in this room are lushly carpeted. A small desk is along the north
wall and a well made bed sits below a viewport, offering a nice view of
outside the ship. A small wetbar is located on the west wall
~
0 545259520 1
D2
~
~
0 -1 6443
S
#6452
Guest Suite~
You stand in the enterance to a spacious guest suite. Originally designed
to house the whole crew there is more than enough room in here for any
number of guests. 
~
0 545259520 1
D0
~
~
0 -1 6453
D1
~
~
0 -1 6456
D2
~
~
0 -1 6454
D3
~
~
0 -1 6443
S
#6453
Guest Suite~
A private bath and jacuzi is located here , designed to fit a bein of any
race or sex even as large as a hutt, So it could easily entertain many
human sized guests. 
~
0 545259520 1
D1
~
~
0 -1 6457
D2
~
~
0 -1 6452
S
#6454
Guest Suite~
A massive bed is in this room , coverd in the finests cloths available and
made up of an eyepleasing color for the current guest. this room van be
easily modified to host any number of beins frm any race.
~
0 545259520 1
D0
~
~
0 -1 6452
D1
~
~
0 -1 6455
S
#6455
Guest Suite~
The games room is located here, various holo-games as well as older
computer games are here for the guests entertainment, games may be brought
on board easily to help suit the current guests pleasure.
~
0 536870912 1
D0
~
~
0 -1 6456
D3
~
~
0 -1 6454
S
#6456
Guest Suite~
This room is easily dominated by is massive viewport. The only better view
on the ship is from the bridge, Comfortable chairs and couches line the
area and a wetbar is located up near the viewport. Which closes with the
push of a button for our guests pleasure.
~
0 545259520 1
D0
~
~
0 -1 6457
D2
~
~
0 -1 6455
D3
~
~
0 -1 6452
S
#6457
Guest Suite~
The wardrobe is located here, a giant mahogany coverd wadrobe will easily
house the clothing of even the most fasion concious guests.  the clothing
of even the most fasion concious guests. A large make-up table is located
in front of mirrors so the guest will be assured of his or here apperance
at all times.
~
0 545259520 1
D2
~
~
0 -1 6456
D3
~
~
0 -1 6453
S
#6458
Upper Turrent~
This room is bare except for a small targeting computer and a pair of
lasers. Designed for combat and not comfort you hope the stay in here
isn't too long.
~
0 536870912 1
D5
~
~
0 -1 6417
S
#6459
Lower Turrent~
This room is bare except for a small targeting computer and a pair of
lasers. Designed for combat and not comfort you hope the stay in here
isn't too long.
~
0 536870912 1
D4
~
~
0 -1 6442
S
#6460
Passenger Quarters~
The walls of this room are painted a mild blue. A large viewport is located
on the south  wall allowing passengers to look out into space. A small
wetbar and fridge are here for  the passengers convienince as well as a
com to the kitchen.  
~
0 536871936 1
D0
~
~
0 -1 6441
R M 0 6400 1 6460
  R G 1 6401 1
  R G 1 6400 1
  R G 1 53 1
  R G 1 6402 1
S
#6461
Hatchway~
~
0 536870912 1
D4
~
~
0 -1 6462
S
#6462
Main Hallway~
~
0 536870912 1
D0
~
~
0 -1 6463
D2
~
~
0 -1 6464
D5
~
~
0 -1 6461
S
#6463
Main Hallway~
~
0 536870912 1
D0
~
~
0 -1 6465
D1
~
~
0 -1 6471
D2
~
~
0 -1 6462
D3
~
~
0 -1 6470
S
#6464
Main Hallway~
~
0 536870912 1
D0
~
~
0 -1 6462
D1
~
~
0 -1 6472
D2
~
~
0 -1 6467
D3
~
~
0 -1 6468
D5
~
~
0 -1 6466
S
#6465
Cockpit~
The cockpit of this ship is a comfortable  2 seater although everything can
easily be controlled by a single pilot. A modified YV-666 freighter this
ship has more than enough power to run with the fighters, and enough
shielding and weapons to fight with small cruisers.
~
0 536870912 1
D2
~
~
0 -1 6463
S
#6466
Engine Room~
The powerhouse of this small freigheter is located here. powering both
shields and Engines from this room make maintenance easy. The modified
engine allows this ship extra speed beyoynd what a normal frieghter can
handle.
~
0 536870912 1
D4
~
~
0 -1 6464
S
#6467
Crew Quarters~
A sparse living quarters is here.  Designed to be use when travlling on the
hunt this ship has very little for creature comforts and is more bare bone
to make you finish all that much sooner. 
~
0 545259520 1
D0
~
~
0 -1 6464
S
#6468
Pracitce Room~
A small practice range is here , the walls have a Blaster absorbing
material coating them and a small computer will pop up targets at random ,
perfect training for the bounty hunter on the go. 
~
0 536870912 1
D1
~
~
0 -1 6464
S
#6469
Cargo Hold~
~
0 536870916 1
S
#6470
Prisoner Room~
The prisoner bays of the ship is set up for easy access at all times 
camaras and sensor waths the prisoners who are in one of 4 force sealed
cages. Once inside no one gets out until they are let out. 
~
0 536870912 1
D1
~
~
0 -1 6463
S
#6471
Prisoner Room~
The prisoner bays of the ship is set up for easy access at all times 
camaras and sensor waths the prisoners who are in one of 4 force sealed
cages. Once inside no one gets out until they are let out.
~
0 536870912 1
D3
~
~
0 -1 6463
S
#6472
Training Room~
Around this room is various training equipment, designed for helping to
keep in top form or even help in the recovery of wounds, this is the ideal
place to stay in shape. 
~
0 536870912 1
D3
~
~
0 -1 6464
S
#6473
Boarding Dock~
You stand on the boarding platforn of the brand new CEC YT-2400 the
improved version of the old stock freighter that the Millenium Falcon was
made of. Shes a well designed ship with more emphasses put on speed and
firepower. 
~
0 536870912 1
D4
~
~
0 -1 6499
S
#6474
Hallway~
The hallway is a simple grey metel with various emergency lighting
around.
It leads in a circular path around the ship.
~
0 536870912 1
D3
~
~
0 -1 6487
D6
~
~
0 -1 6496
D8
~
~
0 -1 6475
S
#6475
Hallway~
The hallway is a simple grey metel with various emergency lighting
around.
It leads in a circular path around the ship.
~
0 536870912 1
D0
~
~
0 -1 6490
D1
~
~
0 -1 6476
D7
~
~
0 -1 6474
S
#6476
Hallway~
The hallway is a simple grey metel with various emergency lighting
around.
It leads in a circular path around the ship.
~
0 536870912 1
D0
~
~
0 -1 6491
D3
~
~
0 -1 6475
D6
~
~
0 -1 6498
S
#6477
Hallway~
~
0 536870916 1
S
#6478
Bridge~
The bridge of the YV-2400 is almost identical to the older YV-1300  a
canopied circular cockpit with seats for the pilot and co-pilot are
situated just ahead all control are easily accessable , but set up for a
crew of two for best preformance.
~
0 536870912 1
D3
~
~
0 -1 6493
D6
~
~
0 -1 6479
D8
~
~
0 -1 6480
S
#6479
Captains Chair~
It's from this chair that the flying is done, launch and landing as well as
speed are controll easily from the captains chair. 
~
0 536870912 1
D9
~
~
0 -1 6478
S
#6480
Co-pilots Chair~
The co-pilots main responsibility is navigation. Located here is the ships
navigation computers as well as the weapons computer and targeting
computer. 
~
0 536870912 1
D7
~
~
0 -1 6478
S
#6481
Lounge~
~
0 536870916 1
S
#6482
Cargro Hold~
The massive cargo hold on this ship is ideal for all your travelling needs
it will hold a tonne of equipment and supplies making this a great long
range transport ship. 
~
0 536870912 1
D0
~
~
0 -1 6496
D1
~
~
0 -1 6484
D2
~
~
0 -1 6483
S
#6483
Cargro Hold~
The massive cargo hold on this ship is ideal for all your travelling needs
it will hold a tonne of equipment and supplies making this a great long
range transport ship. 
~
0 536870912 1
D0
~
~
0 -1 6482
D1
~
~
0 -1 6484
S
#6484
Cargro Hold~
The massive cargo hold on this ship is ideal for all your travelling needs
it will hold a tonne of equipment and supplies making this a great long
range transport ship. 
~
0 536870912 1
D2
~
~
0 -1 6485
D3
~
~
0 -1 6483
S
#6485
Cargro Hold~
The massive cargo hold on this ship is ideal for all your travelling needs
it will hold a tonne of equipment and supplies making this a great long
range transport ship.
~
0 536870912 1
D0
~
~
0 -1 6484
S
#6486
Lounge~
the lounge of this ship serves dual purpose, it is ment for the
entertainment of guests as well as for meetings between the captain and
crew or prospective employers. 
~
0 536870912 1
D3
~
~
0 -1 6498
D4
~
~
0 -1 6494
D5
~
~
0 -1 6495
S
#6487
Engine Room~
The twin engines of this ship are stunning in their speed, making this ship
  one of if not the fastest freighter in mass production today.  All
components are easily accessable for quick repair on the fly. 
~
0 536870912 1
D1
~
~
0 -1 6474
D3
~
~
0 -1 6488
S
#6488
Engine Room~
The twin engines of this ship are stunning in their speed, making this ship
  one of if not the fastest freighter in mass production today.  All
components are easily accessable for quick repair on the fly. 
~
0 536870912 1
D1
~
~
0 -1 6487
S
#6489
Captains Quaters~
The cpatains quarters on this frieghter are small compared to most , but
what space he lost in quarters he made up in cargo space and that is after
all the most important thing to most captains.
~
0 545259520 1
D2
~
~
0 -1 6490
S
#6490
Crew Quaters~
A spare crew quarters is located here. Rows of bunks with foot lockers line
the walls and a door on the noth wall leads into the captains quarters.
~
0 545259520 1
D0
~
~
0 -1 6489
D2
~
~
0 -1 6475
S
#6491
Passenger Quaters~
A large passenger area is here for the live cargo all freighters are force
to carry sometimes. Even though it's not built for comfort it is more
comfortable than the captains and crews quarters.
~
0 545259520 1
D0
~
~
0 -1 6492
D2
~
~
0 -1 6476
S
#6492
Passenger Quaters~
A large passenger area is here for the live cargo all freighters are force
to carry sometimes. Even though it's not built for comfort it is more
comfortable than the captains and crews quarters. 
~
0 545259520 1
D2
~
~
0 -1 6491
S
#6493
Bridge Hatch~
A small hatchway leads from the main ship into the cockpit of the ship.
this is one of the many changes made fron the old YV-1300 into this newer
model. Micro-electronics has allowed for minaturizatin of controlls and
systems  making this hallway an ideal like to all the ships systems.
~
0 536870912 1
D1
~
~
0 -1 6478
D3
~
~
0 -1 6499
S
#6494
Top Turrent~
This room is bare except for a small targeting computer and a pair of
lasers. Designed for combat and not comfort you hope the stay in here
isn't too long. 
~
0 536870912 1
D5
~
~
0 -1 6486
S
#6495
Bottom Turrent~
This room is bare except for a small targeting computer and a pair of
lasers. Designed for combat and not comfort you hope the stay in here
isn't too long. 
~
0 536870912 1
D4
~
~
0 -1 6486
S
#6496
Hallway~
The hallway is a simple grey metel with various emergency lighting
around.
It leads in a circular path around the ship.
~
0 536870912 1
D1
~
~
0 -1 6499
D2
~
~
0 -1 6482
D9
~
~
0 -1 6474
S
#6497
Hallway~
~
0 536870912 1
D0
~
~
0 -1 6498
S
#6498
Hallway~
The hallway is a simple grey metel with various emergency lighting
around.
It leads in a circular path around the ship.
~
0 536870912 1
D1
~
~
0 -1 6486
D2
~
~
0 -1 6497
D7
~
~
0 -1 6499
D9
~
~
0 -1 6476
S
#6499
Hallway~
The hallway is a simple grey metel with various emergency lighting around.
It leads in a circular path around the ship.
~
0 536870912 1
D1
~
~
0 -1 6493
D3
~
~
0 -1 6496
D5
~
~
0 -1 6473
D8
~
~
0 -1 6498
S
#0


#SHOPS
 6400   82  5  9 83  0   150  50         0 23    ; Weapons Dealer
0


#REPAIRS
0


#SPECIALS
S


#$