/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* *
* Based on MERC 2.2 MOBprograms by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
* *
***************************************************************************/
/***************************************************************************
* _/ _/ *
* _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ *
***************************************************************************
* Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), *
* Additional credits are in the help file CODECREDITS *
* All Rights Reserved. *
***************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "mob_cmds.h"
#include "interp.h"
extern ROOM_INDEX_DATA *find_location( CHAR_DATA *, char * );
/*
* MOBcommand table.
*/
const struct mob_cmd_type mob_cmd_table [] =
{
{ "asound", do_mpasound },
{ "gecho", do_mpgecho },
{ "zecho", do_mpzecho },
{ "kill", do_mpkill },
{ "assist", do_mpassist },
{ "junk", do_mpjunk },
{ "echo", do_mpecho },
{ "echoaround", do_mpechoaround },
{ "echoat", do_mpechoat },
{ "mload", do_mpmload },
{ "oload", do_mpoload },
{ "purge", do_mppurge },
{ "goto", do_mpgoto },
{ "at", do_mpat },
{ "transfer", do_mptransfer },
{ "gtransfer", do_mpgtransfer },
{ "otransfer", do_mpotransfer },
{ "force", do_mpforce },
{ "gforce", do_mpgforce },
{ "vforce", do_mpvforce },
{ "cast", do_mpcast },
{ "damage", do_mpdamage },
{ "remember", do_mpremember },
{ "forget", do_mpforget },
{ "delay", do_mpdelay },
{ "cancel", do_mpcancel },
{ "call", do_mpcall },
{ "flee", do_mpflee },
{ "remove", do_mpremove },
{ "randsoc", do_mprandsoc },
{ "", 0 }
};
/*
* OBJcommand table.
*/
const struct obj_cmd_type obj_cmd_table [] =
{
{ "gecho", do_opgecho },
{ "zecho", do_opzecho },
{ "echo", do_opecho },
{ "echoaround", do_opechoaround },
{ "echoat", do_opechoat },
{ "mload", do_opmload },
{ "oload", do_opoload },
{ "purge", do_oppurge },
{ "goto", do_opgoto },
{ "transfer", do_optransfer },
{ "gtransfer", do_opgtransfer },
{ "otransfer", do_opotransfer },
{ "force", do_opforce },
{ "gforce", do_opgforce },
{ "vforce", do_opvforce },
{ "damage", do_opdamage },
{ "remember", do_opremember },
{ "forget", do_opforget },
{ "delay", do_opdelay },
{ "cancel", do_opcancel },
{ "call", do_opcall },
{ "remove", do_opremove },
{ "attrib", do_opattrib },
{ "", 0 }
};
/*
* ROOMcommand table.
*/
const struct room_cmd_type room_cmd_table [] =
{
{ "asound", do_rpasound },
{ "gecho", do_rpgecho },
{ "zecho", do_rpzecho },
{ "echo", do_rpecho },
{ "echoaround", do_rpechoaround },
{ "echoat", do_rpechoat },
{ "mload", do_rpmload },
{ "oload", do_rpoload },
{ "purge", do_rppurge },
{ "transfer", do_rptransfer },
{ "gtransfer", do_rpgtransfer },
{ "otransfer", do_rpotransfer },
{ "force", do_rpforce },
{ "gforce", do_rpgforce },
{ "vforce", do_rpvforce },
{ "damage", do_rpdamage },
{ "remember", do_rpremember },
{ "forget", do_rpforget },
{ "delay", do_rpdelay },
{ "cancel", do_rpcancel },
{ "call", do_rpcall },
{ "remove", do_rpremove },
{ "", 0 },
};
char *prog_type_to_name( int type )
{
switch ( type )
{
case TRIG_ACT: return "ACT";
case TRIG_SPEECH: return "SPEECH";
case TRIG_RANDOM: return "RANDOM";
case TRIG_FIGHT: return "FIGHT";
case TRIG_HPCNT: return "HPCNT";
case TRIG_DEATH: return "DEATH";
case TRIG_ENTRY: return "ENTRY";
case TRIG_GREET: return "GREET";
case TRIG_GRALL: return "GRALL";
case TRIG_GIVE: return "GIVE";
case TRIG_BRIBE: return "BRIBE";
case TRIG_KILL: return "KILL";
case TRIG_DELAY: return "DELAY";
case TRIG_SURR: return "SURRENDER";
case TRIG_EXIT: return "EXIT";
case TRIG_EXALL: return "EXALL";
case TRIG_GET: return "GET";
case TRIG_DROP: return "DROP";
case TRIG_SIT: return "SIT";
case TRIG_REGEX: return "REGEX";
default: return "ERROR";
}
}
/*
* MOBprog section
*/
void do_mob( CHAR_DATA *ch, char *argument )
{
/*
* Security check!
*/
if ( ch->desc != NULL )
return;
mob_interpret( ch, argument );
}
/*
* Mob command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void mob_interpret( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument( argument, command );
/*
* Look for command in command table.
*/
for ( cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == mob_cmd_table[cmd].name[0]
&& !str_prefix( command, mob_cmd_table[cmd].name ) )
{
(*mob_cmd_table[cmd].do_fun) ( ch, argument );
tail_chain( );
return;
}
}
xprintf( buf, "Mob_interpret: invalid cmd from mob %d: '%s'",
IS_NPC(ch) ? ch->pIndexData->vnum : 0, command );
bug( buf, 0 );
}
/*
* Displays MOBprogram triggers of a mobile
*
* Syntax: mpstat [name]
*/
void do_mpstat( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_STRING_LENGTH ];
PROG_LIST *mprg;
CHAR_DATA *victim;
int i;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mpstat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "No such creature.\n\r", ch );
return;
}
if ( !IS_NPC( victim ) )
{
send_to_char( "That is not a mobile.\n\r", ch);
return;
}
xprintf( arg, "Mobile #%-6d [%s]\n\r",
victim->pIndexData->vnum, victim->short_descr );
send_to_char( arg, ch );
xprintf( arg, "Delay %-6d [%s]\n\r",
victim->mprog_delay,
victim->mprog_target == NULL
? "No target" : victim->mprog_target->name );
send_to_char( arg, ch );
if ( !victim->pIndexData->mprog_flags )
{
send_to_char( "[No programs set]\n\r", ch);
return;
}
for ( i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL;
mprg = mprg->next )
{
xprintf( arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
++i,
prog_type_to_name( mprg->trig_type ),
mprg->vnum,
mprg->trig_phrase );
send_to_char( arg, ch );
}
return;
}
/*
* Displays the source code of a given MOBprogram
*
* Syntax: mpdump [vnum]
*/
void do_mpdump( CHAR_DATA *ch, char *argument )
{
char buf[ MAX_INPUT_LENGTH ];
PROG_CODE *mprg;
one_argument( argument, buf );
if ( ( mprg = get_prog_index( atoi(buf), PRG_MPROG ) ) == NULL )
{
send_to_char( "No such MOBprogram.\n\r", ch );
return;
}
pager_to_char( mprg->code, ch );
}
/*
* Prints the argument to all active players in the game
*
* Syntax: mob gecho [string]
*/
void do_mpgecho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
bug( "MpGEcho: missing argument from vnum %d",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if ( IS_IMMORTAL(d->character) )
send_to_char( "Mob echo> ", d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
/*
* Prints the argument to all players in the same area as the mob
*
* Syntax: mob zecho [string]
*/
void do_mpzecho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
bug( "MpZEcho: missing argument from vnum %d",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( ch->in_room == NULL )
return;
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area )
{
if ( IS_IMMORTAL(d->character) )
send_to_char( "Mob echo> ", d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
/*
* Prints the argument to all the rooms aroud the mobile
*
* Syntax: mob asound [string]
*/
void do_mpasound( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *was_in_room;
int door;
if ( argument[0] == '\0' )
return;
was_in_room = ch->in_room;
for ( door = 0; door < 6; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = was_in_room->exit[door] ) != NULL
&& pexit->u1.to_room != NULL
&& pexit->u1.to_room != was_in_room )
{
ch->in_room = pexit->u1.to_room;
MOBtrigger = FALSE;
act( argument, ch, NULL, NULL, TO_ROOM );
MOBtrigger = TRUE;
}
}
ch->in_room = was_in_room;
return;
}
/*
* Lets the mobile kill any player or mobile without murder
*
* Syntax: mob kill [victim]
*/
void do_mpkill( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
return;
if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
return;
if ( victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING )
return;
if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim )
{
bug( "MpKill - Charmed mob attacking master from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
multi_hit( ch, victim, TYPE_UNDEFINED );
return;
}
/*
* Lets the mobile assist another mob or player
*
* Syntax: mob assist [character]
*/
void do_mpassist( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
return;
if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
return;
if ( victim == ch || ch->fighting != NULL || victim->fighting == NULL )
return;
multi_hit( ch, victim->fighting, TYPE_UNDEFINED );
return;
}
/*
* Lets the mobile destroy an object in its inventory
* it can also destroy a worn object and it can destroy
* items using all.xxxxx or just plain all of them
*
* Syntax: mob junk [item]
*/
void do_mpjunk( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
OBJ_DATA *obj;
OBJ_DATA *obj_next;
one_argument( argument, arg );
if ( arg[0] == '\0')
return;
if ( str_cmp( arg, "all" ) && str_prefix( "all.", arg ) )
{
if ( ( obj = get_obj_wear( ch, arg, TRUE ) ) != NULL )
{
unequip_char( ch, obj );
extract_obj( obj );
return;
}
if ( ( obj = get_obj_carry( ch, arg, ch ) ) == NULL )
return;
extract_obj( obj );
}
else
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( arg[3] == '\0' || is_name( &arg[4], obj->name ) )
{
if ( obj->wear_loc != WEAR_NONE)
unequip_char( ch, obj );
extract_obj( obj );
}
}
return;
}
/*
* Prints the message to everyone in the room other than the mob and victim
*
* Syntax: mob echoaround [victim] [string]
*/
void do_mpechoaround( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
return;
if ( ( victim=get_char_room( ch, NULL, arg ) ) == NULL )
return;
act( argument, ch, NULL, victim, TO_NOTVICT );
}
/*
* Prints the message to only the victim
*
* Syntax: mob echoat [victim] [string]
*/
void do_mpechoat( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
return;
if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
return;
act( argument, ch, NULL, victim, TO_VICT );
}
/*
* Prints the message to the room at large
*
* Syntax: mpecho [string]
*/
void do_mpecho( CHAR_DATA *ch, char *argument )
{
if ( argument[0] == '\0' )
return;
act( argument, ch, NULL, NULL, TO_ROOM );
}
/*
* Lets the mobile load another mobile.
*
* Syntax: mob mload [vnum]
*/
void do_mpmload( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
int vnum;
one_argument( argument, arg );
if ( ch->in_room == NULL || arg[0] == '\0' || !is_number(arg) )
return;
vnum = atoi(arg);
if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
{
xprintf( arg, "Mpmload: bad mob index (%d) from mob %d",
vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
bug( arg, 0 );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
return;
}
/*
* Lets the mobile load an object
*
* Syntax: mob oload [vnum] [level] {R}
*/
void do_mpoload( CHAR_DATA *ch, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char arg3[ MAX_INPUT_LENGTH ];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
bool fToroom = FALSE, fWear = FALSE;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
one_argument( argument, arg3 );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
bug( "Mpoload - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( arg2[0] == '\0' )
{
level = get_trust( ch );
}
else
{
/*
* New feature from Alander.
*/
if ( !is_number( arg2 ) )
{
bug( "Mpoload - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > get_trust( ch ) )
{
bug( "Mpoload - Bad level from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
}
/*
* Added 3rd argument
* omitted - load to mobile's inventory
* 'R' - load to room
* 'W' - load to mobile and force wear
*/
if ( arg3[0] == 'R' || arg3[0] == 'r' )
fToroom = TRUE;
else if ( arg3[0] == 'W' || arg3[0] == 'w' )
fWear = TRUE;
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
bug( "Mpoload - Bad vnum arg from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
obj = create_object( pObjIndex, level );
if ( (fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE) )
{
obj_to_char( obj, ch );
if ( fWear )
wear_obj( ch, obj, TRUE );
}
else
{
obj_to_room( obj, ch->in_room );
}
return;
}
/*
* Lets the mobile purge all objects and other npcs in the room,
* or purge a specified object or mob in the room. The mobile cannot
* purge itself for safety reasons.
*
* syntax mob purge {target}
*/
void do_mppurge( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC( victim ) && victim != ch )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
return;
}
if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
{
if ( ( obj = get_obj_here( ch, NULL, arg ) ) )
{
extract_obj( obj );
}
else
{
bug( "Mppurge - Bad argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
}
return;
}
if ( !IS_NPC( victim ) )
{
bug( "Mppurge - Purging a PC from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
extract_char( victim, TRUE );
return;
}
/*
* Lets the mobile goto any location it wishes that is not private.
*
* Syntax: mob goto [location]
*/
void do_mpgoto( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
ROOM_INDEX_DATA *location;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
bug( "Mpgoto - No argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
bug( "Mpgoto - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
char_from_room( ch );
char_to_room( ch, location );
return;
}
/*
* Lets the mobile do a command at another location.
*
* Syntax: mob at [location] [commands]
*/
void do_mpat( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
OBJ_DATA *on;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "Mpat - Bad argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
bug( "Mpat - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
original = ch->in_room;
on = ch->on;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
ch->on = on;
break;
}
}
return;
}
/*
* Lets the mobile transfer people. The 'all' argument transfers
* everyone in the current room to the specified location
*
* Syntax: mob transfer [target|'all'] [location]
*/
void do_mptransfer( CHAR_DATA *ch, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
bug( "Mptransfer - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
CHAR_DATA *victim_next;
for ( victim = ch->in_room->people; victim != NULL; victim = victim_next )
{
victim_next = victim->next_in_room;
if ( !IS_NPC(victim) )
{
xprintf( buf, "%s %s", victim->name, arg2 );
do_mptransfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
bug( "Mptransfer - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( room_is_private( location ) )
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
return;
if ( victim->in_room == NULL )
return;
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
char_from_room( victim );
char_to_room( victim, location );
do_look( victim, "auto" );
return;
}
/*
* Lets the mobile transfer all chars in same group as the victim.
*
* Syntax: mob gtransfer [victim] [location]
*/
void do_mpgtransfer( CHAR_DATA *ch, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
bug( "Mpgtransfer - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( (who = get_char_room( ch, NULL, arg1 )) == NULL )
return;
for ( victim = ch->in_room->people; victim; victim = victim_next )
{
victim_next = victim->next_in_room;
if( is_same_group( who,victim ) )
{
xprintf( buf, "%s %s", victim->name, arg2 );
do_mptransfer( ch, buf );
}
}
return;
}
/*
* Lets the mobile force someone to do something. Must be mortal level
* and the all argument only affects those in the room with the mobile.
*
* Syntax: mob force [victim] [commands]
*/
void do_mpforce( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "Mpforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( vch->in_room == ch->in_room
&& get_trust( vch ) < get_trust( ch )
&& can_see( ch, vch ) )
{
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
return;
if ( victim == ch )
return;
interpret( victim, argument );
}
return;
}
/*
* Lets the mobile force a group something. Must be mortal level.
*
* Syntax: mob gforce [victim] [commands]
*/
void do_mpgforce( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "MpGforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
return;
if ( victim == ch )
return;
for ( vch = victim->in_room->people; vch != NULL; vch = vch_next )
{
vch_next = vch->next_in_room;
if ( is_same_group(victim,vch) )
{
interpret( vch, argument );
}
}
return;
}
/*
* Forces all mobiles of certain vnum to do something (except ch)
*
* Syntax: mob vforce [vnum] [commands]
*/
void do_mpvforce( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim, *victim_next;
char arg[ MAX_INPUT_LENGTH ];
int vnum;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "MpVforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( !is_number( arg ) )
{
bug( "MpVforce - Non-number argument vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
vnum = atoi( arg );
for ( victim = char_list; victim; victim = victim_next )
{
victim_next = victim->next;
if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& ch != victim && victim->fighting == NULL )
interpret( victim, argument );
}
return;
}
/*
* Lets the mobile cast spells --
* Beware: this does only crude checking on the target validity
* and does not account for mana etc., so you should do all the
* necessary checking in your mob program before issuing this cmd!
*
* Syntax: mob cast [spell] {target}
*/
void do_mpcast( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
OBJ_DATA *obj;
void *victim = NULL;
char spell[ MAX_INPUT_LENGTH ],
target[ MAX_INPUT_LENGTH ];
int sn;
argument = one_argument( argument, spell );
one_argument( argument, target );
if ( spell[0] == '\0' )
{
bug( "MpCast - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( ( sn = skill_lookup( spell ) ) < 0 )
{
bug( "MpCast - No such spell from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
vch = get_char_room( ch, NULL, target );
obj = get_obj_here( ch, NULL, target );
switch ( skill_table[sn].target )
{
default: return;
case TAR_IGNORE:
break;
case TAR_CHAR_OFFENSIVE:
if ( vch == NULL || vch == ch )
return;
victim = ( void * ) vch;
break;
case TAR_CHAR_DEFENSIVE:
victim = vch == NULL ? ( void *) ch : (void *) vch; break;
case TAR_CHAR_SELF:
victim = ( void *) ch; break;
case TAR_OBJ_CHAR_DEF:
case TAR_OBJ_CHAR_OFF:
case TAR_OBJ_INV:
if ( obj == NULL )
return;
victim = ( void * ) obj;
}
(*skill_table[sn].spell_fun)( sn, ch->level, ch, victim );
return;
}
/*
* Lets mob cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: mob damage [victim] [min] [max] {kill}
*/
void do_mpdamage( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim = NULL, *victim_next;
char target[ MAX_INPUT_LENGTH ],
min[ MAX_INPUT_LENGTH ],
max[ MAX_INPUT_LENGTH ];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument( argument, target );
argument = one_argument( argument, min );
argument = one_argument( argument, max );
if ( target[0] == '\0' )
{
bug( "MpDamage - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if( !str_cmp( target, "all" ) )
fAll = TRUE;
else if( ( victim = get_char_room( ch, NULL, target ) ) == NULL )
return;
if ( is_number( min ) )
low = atoi( min );
else
{
bug( "MpDamage - Bad damage min vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( is_number( max ) )
high = atoi( max );
else
{
bug( "MpDamage - Bad damage max vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
one_argument( argument, target );
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if ( target[0] != '\0' )
fKill = TRUE;
if ( fAll )
{
for( victim = ch->in_room->people; victim; victim = victim_next )
{
victim_next = victim->next_in_room;
if ( victim != ch )
damage( victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED );
}
}
else
damage( victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED );
return;
}
/*
* Lets the mobile to remember a target. The target can be referred to
* with $q and $Q codes in MOBprograms. See also "mob forget".
*
* Syntax: mob remember [victim]
*/
void do_mpremember( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
one_argument( argument, arg );
if ( arg[0] != '\0' )
ch->mprog_target = get_char_world( ch, arg );
else
bug( "MpRemember: missing argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
}
/*
* Reverse of "mob remember".
*
* Syntax: mob forget
*/
void do_mpforget( CHAR_DATA *ch, char *argument )
{
ch->mprog_target = NULL;
}
/*
* Sets a delay for MOBprogram execution. When the delay time expires,
* the mobile is checked for a MObprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_MOBILE
*
* Syntax: mob delay [pulses]
*/
void do_mpdelay( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
one_argument( argument, arg );
if ( !is_number( arg ) )
{
bug( "MpDelay: invalid arg from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
ch->mprog_delay = atoi( arg );
}
/*
* Reverse of "mob delay", deactivates the timer.
*
* Syntax: mob cancel
*/
void do_mpcancel( CHAR_DATA *ch, char *argument )
{
ch->mprog_delay = -1;
}
/*
* Lets the mobile to call another MOBprogram withing a MOBprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the same room with the
* mobile.
*
* Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void do_mpcall( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
//extern void program_flow( int, char *, CHAR_DATA *, OBJ_DATA *, ROOM_INDEX_DATA *, CHAR_DATA *, void *, void *,int );
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
bug( "MpCall: missing arguments from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( ( prg = get_prog_index( atoi(arg), PRG_MPROG ) ) == NULL )
{
bug( "MpCall: invalid prog from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
vch = get_char_room( ch, NULL, arg );
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
obj1 = get_obj_here( ch, NULL, arg );
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
obj2 = get_obj_here( ch, NULL, arg );
program_flow( prg->vnum, prg->code, ch, NULL, NULL, vch, (void *)obj1, (void *)obj2,1 );
}
/*
* Forces the mobile to flee.
*
* Syntax: mob flee
*
*/
void do_mpflee( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *was_in;
EXIT_DATA *pexit;
int door, attempt;
if ( ch->fighting != NULL )
return;
if ( (was_in = ch->in_room) == NULL )
return;
for ( attempt = 0; attempt < 6; attempt++ )
{
door = number_door( );
if ( ( pexit = was_in->exit[door] ) == 0
|| pexit->u1.to_room == NULL
|| IS_SET(pexit->exit_info, EX_CLOSED)
|| ( IS_NPC(ch)
&& IS_SET(pexit->u1.to_room->room_flags, ROOM_NO_MOB) ) )
continue;
move_char( ch, door );
if ( ch->in_room != was_in )
return;
}
}
/*
* Lets the mobile to transfer an object. The object must be in the same
* room with the mobile.
*
* Syntax: mob otransfer [item name] [location]
*/
void do_mpotransfer( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
char arg[ MAX_INPUT_LENGTH ];
char buf[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
bug( "MpOTransfer - Missing argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
one_argument( argument, buf );
if ( ( location = find_location( ch, buf ) ) == NULL )
{
bug( "MpOTransfer - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
if ( (obj = get_obj_here( ch, NULL, arg )) == NULL )
return;
if ( obj->carried_by == NULL )
obj_from_room( obj );
else
{
if ( obj->wear_loc != WEAR_NONE )
unequip_char( ch, obj );
obj_from_char( obj );
}
obj_to_room( obj, location );
}
void do_mprandsoc(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim = NULL;
int irandom = 0;
int iSocial;
for (iSocial = 0; social_table[iSocial].name[0] != '\0'; iSocial++)
;
irandom = number_range(0, iSocial-1);
if ( argument[0] == '\0' )
{
act( social_table[irandom].others_no_arg, ch, NULL, victim, TO_ROOM );
act( social_table[irandom].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, NULL, argument ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
}
else if ( victim == ch )
{
act( social_table[irandom].others_auto, ch, NULL, victim, TO_ROOM );
act( social_table[irandom].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( social_table[irandom].others_found, ch, NULL, victim, TO_NOTVICT );
act( social_table[irandom].char_found, ch, NULL, victim, TO_CHAR );
act( social_table[irandom].vict_found, ch, NULL, victim, TO_VICT );
if ( IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim)
&& victim->desc == NULL)
{
switch ( number_bits( 4 ) )
{
case 0:
case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8:
act( social_table[irandom].others_found,
victim, NULL, ch, TO_NOTVICT );
act( social_table[irandom].char_found,
victim, NULL, ch, TO_CHAR );
act( social_table[irandom].vict_found,
victim, NULL, ch, TO_VICT );
break;
case 9: case 10: case 11: case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
}
/*
* Lets the mobile to strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: mob remove [victim] [object vnum|'all']
*/
void do_mpremove( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj_next;
int vnum = 0;
bool fAll = FALSE;
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg );
if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL )
return;
one_argument( argument, arg );
if ( !str_cmp( arg, "all" ) )
fAll = TRUE;
else if ( !is_number( arg ) )
{
bug ( "MpRemove: Invalid object from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
return;
}
else
vnum = atoi( arg );
for ( obj = victim->carrying; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( fAll || obj->pIndexData->vnum == vnum )
{
unequip_char( victim, obj );
obj_from_char( obj );
extract_obj( obj );
}
}
}
/*
* OBJprog section
*/
void do_obj( OBJ_DATA *obj, char *argument )
{
/*
* Security check!
*/
//if ( obj->level < MAX_LEVEL )
//return;
obj_interpret( obj, argument );
}
/*
* Obj command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void obj_interpret( OBJ_DATA *obj, char *argument )
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument( argument, command );
/*
* Look for command in command table.
*/
for ( cmd = 0; obj_cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == obj_cmd_table[cmd].name[0]
&& !str_prefix( command, obj_cmd_table[cmd].name ) )
{
(*obj_cmd_table[cmd].obj_fun) ( obj, argument );
tail_chain( );
return;
}
}
xprintf( buf, "Obj_interpret: invalid cmd from obj %d: '%s'",
obj->pIndexData->vnum, command );
bug( buf, 0 );
}
/*
* Displays OBJprogram triggers of an object
*
* Syntax: opstat [name]
*/
void do_opstat( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_STRING_LENGTH ];
PROG_LIST *oprg;
OBJ_DATA *obj;
int i;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Opstat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "No such object.\n\r", ch );
return;
}
xprintf( arg, "Object #%-6d [%s]\n\r",
obj->pIndexData->vnum, obj->short_descr );
send_to_char( arg, ch );
xprintf( arg, "Delay %-6d [%s]\n\r",
obj->oprog_delay,
obj->oprog_target == NULL
? "No target" : obj->oprog_target->name );
send_to_char( arg, ch );
if ( !obj->pIndexData->oprog_flags )
{
send_to_char( "[No programs set]\n\r", ch);
return;
}
for ( i = 0, oprg = obj->pIndexData->oprogs; oprg != NULL;
oprg = oprg->next )
{
xprintf( arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
++i,
prog_type_to_name( oprg->trig_type ),
oprg->vnum,
oprg->trig_phrase );
send_to_char( arg, ch );
}
return;
}
/*
* Displays the source code of a given OBJprogram
*
* Syntax: opdump [vnum]
*/
void do_opdump( CHAR_DATA *ch, char *argument )
{
char buf[ MAX_INPUT_LENGTH ];
PROG_CODE *oprg;
one_argument( argument, buf );
if ( ( oprg = get_prog_index( atoi(buf), PRG_OPROG ) ) == NULL )
{
send_to_char( "No such OBJprogram.\n\r", ch );
return;
}
pager_to_char( oprg->code, ch );
}
/*
* Prints the argument to all active players in the game
*
* Syntax: obj gecho [string]
*/
void do_opgecho( OBJ_DATA *obj, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
bug( "OpGEcho: missing argument from vnum %d",
obj->pIndexData->vnum );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if ( IS_IMMORTAL(d->character) )
send_to_char( "Obj echo> ", d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
/*
* Prints the argument to all players in the same area as the mob
*
* Syntax: obj zecho [string]
*/
void do_opzecho( OBJ_DATA *obj, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
bug( "OpZEcho: missing argument from vnum %d",
obj->pIndexData->vnum );
return;
}
if ( obj->in_room == NULL && (obj->carried_by == NULL || obj->carried_by->in_room == NULL) )
return;
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& ( (obj->in_room && d->character->in_room->area == obj->in_room->area)
|| (obj->carried_by && d->character->in_room->area == obj->carried_by->in_room->area) ) )
{
if ( IS_IMMORTAL(d->character) )
send_to_char( "Obj echo> ", d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
/*
* Prints the message to everyone in the room other than the mob and victim
*
* Syntax: obj echoaround [victim] [string]
*/
void do_opechoaround( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim, *vch;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
return;
if ( ( victim=get_char_room2( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
return;
if ( obj->in_room && obj->in_room->people )
vch = obj->in_room->people;
else if ( obj->carried_by && obj->carried_by->in_room )
vch = obj->carried_by->in_room->people;
else
vch = NULL;
for ( ; vch; vch = vch->next_in_room )
{
if ( vch == victim )
continue;
send_to_char( argument, vch );
}
}
/*
* Prints the message to only the victim
*
* Syntax: obj echoat [victim] [string]
*/
void do_opechoat( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
return;
if ( ( victim = get_char_room2( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
return;
act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, obj, victim, TO_VICT );
}
/*
* Prints the message to the room at large
*
* Syntax: obj echo [string]
*/
void do_opecho( OBJ_DATA *obj, char *argument )
{
if ( argument[0] == '\0' )
return;
if ( !obj->carried_by && !obj->in_room->people )
return;
act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, NULL, NULL, TO_ROOM );
act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, NULL, NULL, TO_CHAR );
}
/*
* Lets the object load a mobile.
*
* Syntax: obj mload [vnum]
*/
void do_opmload( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
int vnum;
one_argument( argument, arg );
if ( (obj->in_room == NULL
&& (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
|| arg[0] == '\0' || !is_number(arg) )
return;
vnum = atoi(arg);
if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
{
xprintf( arg, "Opmload: bad mob index (%d) from obj %d",
vnum, obj->pIndexData->vnum );
bug( arg, 0 );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, obj->in_room?obj->in_room:obj->carried_by->in_room );
return;
}
/*
* Lets the object load another object
*
* Syntax: obj oload [vnum] [level]
*/
void do_opoload( OBJ_DATA *obj, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *nobj;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
bug( "Opoload - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( arg2[0] == '\0' )
{
level = obj->level;
}
else
{
/*
* New feature from Alander.
*/
if ( !is_number( arg2 ) )
{
bug( "Opoload - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > obj->level )
{
bug( "Opoload - Bad level from vnum %d.",
obj->pIndexData->vnum );
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
bug( "Opoload - Bad vnum arg from vnum %d.",
obj->pIndexData->vnum );
return;
}
nobj = create_object( pObjIndex, level );
obj_to_room( nobj, obj->in_room?obj->in_room:obj->carried_by->in_room );
return;
}
/*
* Lets the object purge all other objects and npcs in the room,
* or purge a specified object or mob in the room. The object cannot
* purge itself for safety reasons.
*
* syntax obj purge {target}
*/
void do_oppurge( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
OBJ_DATA *vobj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
if ( obj->in_room && obj->in_room->people )
victim = obj->in_room->people;
else if ( obj->carried_by && obj->carried_by->in_room )
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for ( ; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC( victim ) )
extract_char( victim, TRUE );
}
if ( obj->in_room )
vobj = obj->in_room->contents;
else
vobj = obj->carried_by->in_room->contents;
for ( ; vobj != NULL; vobj = obj_next )
{
obj_next = vobj->next_content;
if ( vobj != obj )
extract_obj( vobj );
}
return;
}
if ( ( victim = get_char_room2( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
{
if ( ( vobj = get_obj_here( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) )
{
extract_obj( vobj );
}
else if ( obj->carried_by && (vobj = get_obj_carry( obj->carried_by, arg, NULL )) != NULL)
{
extract_obj( vobj );
}
else if ( obj->carried_by && (vobj = get_obj_wear( obj->carried_by, arg, FALSE )) != NULL )
{
unequip_char( vobj->carried_by, vobj );
extract_obj( vobj );
}
else
{
bug( "Oppurge - Bad argument from vnum %d.",
obj->pIndexData->vnum );
}
return;
}
if ( !IS_NPC( victim ) )
{
bug( "Oppurge - Purging a PC from vnum %d.",
obj->pIndexData->vnum );
return;
}
extract_char( victim, TRUE );
return;
}
/*
* Lets the object goto any location it wishes that is not private.
*
* Syntax: obj goto [location]
*/
void do_opgoto( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *dobj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
bug( "Opgoto - No argument from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( is_number(arg) )
location = get_room_index( atoi( arg ) );
else if ( (victim = get_char_world( NULL, arg )) != NULL )
location = victim->in_room;
else if ( ( dobj = get_obj_world( NULL, arg )) != NULL )
location = dobj->in_room;
else
{
bug( "Opgoto - No such location from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( obj->in_room != NULL )
obj_from_room( obj );
else if ( obj->carried_by != NULL )
obj_from_char( obj );
obj_to_room( obj, location );
return;
}
/*
* Lets the object transfer people. The 'all' argument transfers
* everyone in the current room to the specified location
*
* Syntax: obj transfer [target|'all'] [location]
*/
void do_optransfer( OBJ_DATA *obj, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *dobj;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
bug( "Optransfer - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
CHAR_DATA *victim_next;
if ( obj->in_room && obj->in_room->people )
victim = obj->in_room->people;
else if ( obj->carried_by )
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for ( ; victim != NULL; victim = victim_next )
{
victim_next = victim->next_in_room;
if ( !IS_NPC(victim) )
{
xprintf( buf, "%s %s", victim->name, arg2 );
do_optransfer( obj, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = obj->in_room?obj->in_room:obj->carried_by->in_room;
}
else
{
if ( is_number(arg2))
location = get_room_index( atoi(arg2) );
else if ( (victim = get_char_world( NULL, arg2 )) != NULL )
location = victim->in_room;
else if ( ( dobj = get_obj_world( NULL, arg2 )) != NULL )
location = dobj->in_room;
else
{
bug( "Optransfer - No such location from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( room_is_private( location ) )
return;
}
if ( ( victim = get_char_world( NULL, arg1 ) ) == NULL )
return;
if ( victim->in_room == NULL )
return;
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
char_from_room( victim );
char_to_room( victim, location );
do_look( victim, "auto" );
return;
}
/*
* Lets the object transfer all chars in same group as the victim.
*
* Syntax: obj gtransfer [victim] [location]
*/
void do_opgtransfer( OBJ_DATA *obj, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
bug( "Opgtransfer - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( (who = get_char_room2( NULL, (obj->in_room)?obj->in_room:obj->carried_by->in_room, arg1 )) == NULL )
return;
if ( obj->in_room && obj->in_room->people )
victim = obj->in_room->people;
else if ( obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for ( ; victim; victim = victim_next )
{
victim_next = victim->next_in_room;
if( is_same_group( who,victim ) )
{
xprintf( buf, "%s %s", victim->name, arg2 );
do_optransfer( obj, buf );
}
}
return;
}
/*
* Lets the object force someone to do something. Must be mortal level
* and the all argument only affects those in the room with the object.
*
* Syntax: obj force [victim] [commands]
*/
void do_opforce( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "Opforce - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( !obj->in_room && !obj->carried_by )
return;
if ( obj->in_room && !obj->in_room->people )
return;
if ( obj->carried_by && !obj->carried_by->in_room )
return;
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( ((obj->in_room && vch->in_room == obj->in_room)
|| (obj->carried_by && vch->in_room == obj->carried_by->in_room))
&& get_trust( vch ) < obj->level )
{
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_room2( NULL, (obj->in_room)?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
return;
interpret( victim, argument );
}
return;
}
/*
* Lets the object force a group something. Must be mortal level.
*
* Syntax: obj gforce [victim] [commands]
*/
void do_opgforce( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "OpGforce - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( ( victim = get_char_room2( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
return;
for ( vch = victim->in_room->people; vch != NULL; vch = vch_next )
{
vch_next = vch->next_in_room;
if ( is_same_group(victim,vch) )
{
interpret( vch, argument );
}
}
return;
}
/*
* Forces all mobiles of certain vnum to do something
*
* Syntax: obj vforce [vnum] [commands]
*/
void do_opvforce( OBJ_DATA *obj, char *argument )
{
CHAR_DATA *victim, *victim_next;
char arg[ MAX_INPUT_LENGTH ];
int vnum;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "OpVforce - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( !is_number( arg ) )
{
bug( "OpVforce - Non-number argument vnum %d.",
obj->pIndexData->vnum );
return;
}
vnum = atoi( arg );
for ( victim = char_list; victim; victim = victim_next )
{
victim_next = victim->next;
if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL )
interpret( victim, argument );
}
return;
}
/*
* Lets obj cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: obj damage [victim] [min] [max] {kill}
*/
void do_opdamage( OBJ_DATA *obj, char *argument )
{
CHAR_DATA *victim = NULL, *victim_next;
char target[ MAX_INPUT_LENGTH ],
min[ MAX_INPUT_LENGTH ],
max[ MAX_INPUT_LENGTH ];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument( argument, target );
argument = one_argument( argument, min );
argument = one_argument( argument, max );
if ( target[0] == '\0' )
{
bug( "OpDamage - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if( !str_cmp( target, "all" ) )
fAll = TRUE;
else if( ( victim = get_char_room2( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, target ) ) == NULL )
return;
if ( is_number( min ) )
low = atoi( min );
else
{
bug( "OpDamage - Bad damage min vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( is_number( max ) )
high = atoi( max );
else
{
bug( "OpDamage - Bad damage max vnum %d.",
obj->pIndexData->vnum );
return;
}
one_argument( argument, target );
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if ( target[0] != '\0' )
fKill = TRUE;
if ( fAll )
{
if ( obj->in_room && obj->in_room->people )
victim = obj->in_room->people;
else if ( obj->carried_by )
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for( ; victim; victim = victim_next )
{
victim_next = victim->next_in_room;
if ( obj->carried_by && victim != obj->carried_by )
damage( victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED);
}
}
else
damage( victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED );
return;
}
/*
* Lets the object to remember a target. The target can be referred to
* with $q and $Q codes in OBJprograms. See also "obj forget".
*
* Syntax: obj remember [victim]
*/
void do_opremember( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
one_argument( argument, arg );
if ( arg[0] != '\0' )
obj->oprog_target = get_char_world( NULL, arg );
else
bug( "OpRemember: missing argument from vnum %d.",
obj->pIndexData->vnum );
}
/*
* Reverse of "obj remember".
*
* Syntax: obj forget
*/
void do_opforget( OBJ_DATA *obj, char *argument )
{
obj->oprog_target = NULL;
}
/*
* Sets a delay for OBJprogram execution. When the delay time expires,
* the object is checked for a OBJprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_TICK
*
* Syntax: obj delay [pulses]
*/
void do_opdelay( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
one_argument( argument, arg );
if ( !is_number( arg ) )
{
bug( "OpDelay: invalid arg from vnum %d.",
obj->pIndexData->vnum );
return;
}
obj->oprog_delay = atoi( arg );
}
/*
* Reverse of "obj delay", deactivates the timer.
*
* Syntax: obj cancel
*/
void do_opcancel( OBJ_DATA *obj, char *argument )
{
obj->oprog_delay = -1;
}
/*
* Lets the object to call another OBJprogram withing a OBJprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the same room with the
* mobile.
*
* Syntax: obj call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void do_opcall( OBJ_DATA *obj, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
//extern void program_flow( int, char *, CHAR_DATA *, OBJ_DATA *, ROOM_INDEX_DATA *, CHAR_DATA *, const void *, const void *, int );
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
bug( "OpCall: missing arguments from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( ( prg = get_prog_index( atoi(arg), PRG_OPROG ) ) == NULL )
{
bug( "OpCall: invalid prog from vnum %d.",
obj->pIndexData->vnum );
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
vch = get_char_room2( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg );
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
obj1 = get_obj_here( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg );
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
obj2 = get_obj_here( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg );
program_flow( prg->vnum, prg->code, NULL, obj, NULL, vch, (void *)obj1, (void *)obj2, 1 );
}
/*
* Lets the object to transfer an object. The object must be in the same
* room with the object.
*
* Syntax: obj otransfer [item name] [location]
*/
void do_opotransfer( OBJ_DATA *obj, char *argument )
{
OBJ_DATA *obj1, *dobj;
ROOM_INDEX_DATA *location;
char arg[ MAX_INPUT_LENGTH ];
char buf[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
bug( "OpOTransfer - Missing argument from vnum %d.",
obj->pIndexData->vnum );
return;
}
one_argument( argument, buf );
if ( is_number( buf ) )
location = get_room_index( atoi(buf) );
else if ( (victim = get_char_world( NULL, buf )) != NULL )
location = victim->in_room;
else if ( ( dobj = get_obj_world( NULL, arg )) != NULL )
location = dobj->in_room;
else
{
bug( "OpOTransfer - No such location from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ( (obj1 = get_obj_here( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg )) == NULL )
return;
if ( obj1->carried_by == NULL )
obj_from_room( obj1 );
else
{
if ( obj1->wear_loc != WEAR_NONE )
unequip_char( obj1->carried_by, obj1 );
obj_from_char( obj1 );
}
obj_to_room( obj1, location );
}
/*
* Lets the object to strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: obj remove [victim] [object vnum|'all']
*/
void do_opremove( OBJ_DATA *obj, char *argument )
{
CHAR_DATA *victim;
OBJ_DATA *obj1, *obj_next;
int vnum = 0;
bool fAll = FALSE;
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg );
if ( ( victim = get_char_room2( NULL, obj->in_room?obj->in_room:obj->carried_by->in_room, arg ) ) == NULL )
return;
one_argument( argument, arg );
if ( !str_cmp( arg, "all" ) )
fAll = TRUE;
else if ( !is_number( arg ) )
{
bug ( "OpRemove: Invalid object from vnum %d.",
obj->pIndexData->vnum );
return;
}
else
vnum = atoi( arg );
for ( obj1 = victim->carrying; obj1; obj1 = obj_next )
{
obj_next = obj->next_content;
if ( fAll || obj1->pIndexData->vnum == vnum )
{
unequip_char( victim, obj1 );
obj_from_char( obj1 );
extract_obj( obj1 );
}
}
}
/*
* Lets the object change its stats, can be related to the
* target's level by adding a +,-,*,/ to the end of the value.
*
* Syntax: obj attrib [target] [level] [condition] [v0] [v1] [v2] [v3] [v4]
*/
void do_opattrib( OBJ_DATA *obj, char *argument )
{
CHAR_DATA *ch;
char target[MAX_INPUT_LENGTH], arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH], arg4[MAX_INPUT_LENGTH], arg5[MAX_INPUT_LENGTH];
char arg6[MAX_INPUT_LENGTH], arg7[MAX_INPUT_LENGTH];
char mod, *p;
int i, level, condition, value0, value1, value2, value3, value4;
argument = one_argument( argument, target );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
argument = one_argument( argument, arg4 );
argument = one_argument( argument, arg5 );
argument = one_argument( argument, arg6 );
one_argument( argument, arg7 );
if ( !strcmp( target, "worn" ) )
{
if ( !obj->carried_by )
return;
else
ch = obj->carried_by;
}
else if ( ( ch = get_char_room2( NULL, obj->in_room ? obj->in_room : obj->carried_by->in_room, target ) ) == NULL )
return;
if ( !strcmp( arg1, "none" ) )
level = obj->level;
else if ( !isdigit( arg1[0] ) )
{
p = arg1;
mod = arg1[0];
for ( i = 1; i; i++ )
{
if ( arg1[i] == '\0' )
{
*p = '\0';
break;
}
*p = arg1[i];
p++;
}
if ( !is_number( arg1 ) )
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
switch ( mod )
{
case '+':
level = ch->level + atoi( arg1 );
break;
case '-':
level = ch->level - atoi( arg1 );
break;
case '*':
level = ch->level * atoi( arg1 );
break;
case '/':
level = ch->level / atoi( arg1 );
break;
default:
bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
return;
}
}
else if ( is_number( arg1 ) )
level = atoi( arg1 );
else
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
if ( !strcmp( arg2, "none" ) )
condition = obj->condition;
else if ( !isdigit( arg2[0] ) )
{
p = arg2;
mod = arg2[0];
for ( i = 1; i; i++ )
{
if ( arg2[i] == '\0' )
{
*p = '\0';
break;
}
*p = arg2[i];
p++;
}
if ( !is_number( arg2 ) )
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
switch ( mod )
{
case '+':
condition = ch->level + atoi( arg2 );
break;
case '-':
condition = ch->level - atoi( arg2 );
break;
case '*':
condition = ch->level * atoi( arg2 );
break;
case '/':
condition = ch->level / atoi( arg2 );
break;
default:
bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
return;
}
}
else if ( is_number( arg2 ) )
condition = atoi( arg2 );
else
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
if ( !strcmp( arg3, "none" ) )
value0 = obj->value[0];
else if ( !isdigit( arg3[0] ) )
{
p = arg3;
mod = arg3[0];
for ( i = 1; i; i++ )
{
if ( arg3[i] == '\0' )
{
*p = '\0';
break;
}
*p = arg3[i];
p++;
}
if ( !is_number( arg3 ) )
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
switch ( mod )
{
case '+':
value0 = ch->level + atoi( arg3 );
break;
case '-':
value0 = ch->level - atoi( arg3 );
break;
case '*':
value0 = ch->level * atoi( arg3 );
break;
case '/':
value0 = ch->level / atoi( arg3 );
break;
default:
bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
return;
}
}
else if ( is_number( arg3 ) )
value0 = atoi( arg3 );
else
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
if ( !strcmp( arg4, "none" ) )
value1 = obj->value[1];
else if ( !isdigit( arg4[0] ) )
{
p = arg4;
mod = arg4[0];
for ( i = 1; i; i++ )
{
if ( arg4[i] == '\0' )
{
*p = '\0';
break;
}
*p = arg4[i];
p++;
}
if ( !is_number( arg4 ) )
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
switch ( mod )
{
case '+':
value1 = ch->level + atoi( arg4 );
break;
case '-':
value1 = ch->level - atoi( arg4 );
break;
case '*':
value1 = ch->level * atoi( arg4 );
break;
case '/':
value1 = ch->level / atoi( arg4 );
break;
default:
bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
return;
}
}
else if ( is_number( arg4 ) )
value1 = atoi( arg4 );
else
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
if ( !strcmp( arg5, "none" ) )
value2 = obj->value[2];
else if ( !isdigit( arg5[0] ) )
{
p = arg5;
mod = arg5[0];
for ( i = 1; i; i++ )
{
if ( arg5[i] == '\0' )
{
*p = '\0';
break;
}
*p = arg5[i];
p++;
}
if ( !is_number( arg5 ) )
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
switch ( mod )
{
case '+':
value2 = ch->level + atoi( arg5 );
break;
case '-':
value2 = ch->level - atoi( arg5 );
break;
case '*':
value2 = ch->level * atoi( arg5 );
break;
case '/':
value2 = ch->level / atoi( arg5 );
break;
default:
bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
return;
}
}
else if ( is_number( arg5 ) )
value2 = atoi( arg5 );
else
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
if ( !strcmp( arg6, "none" ) )
value3 = obj->value[3];
else if ( !isdigit( arg6[0] ) )
{
p = arg6;
mod = arg6[0];
for ( i = 1; i; i++ )
{
if ( arg6[i] == '\0' )
{
*p = '\0';
break;
}
*p = arg6[i];
p++;
}
if ( !is_number( arg6 ) )
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
switch ( mod )
{
case '+':
value3 = ch->level + atoi( arg6 );
break;
case '-':
value3 = ch->level - atoi( arg6 );
break;
case '*':
value3 = ch->level * atoi( arg6 );
break;
case '/':
value3 = ch->level / atoi( arg6 );
break;
default:
bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
return;
}
}
else if ( is_number( arg6 ) )
value3 = atoi( arg6 );
else
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
if ( !strcmp( arg7, "none" ) )
value4 = obj->value[4];
else if ( !isdigit( arg7[0] ) )
{
p = arg7;
mod = arg7[0];
for ( i = 1; i; i++ )
{
if ( arg7[i] == '\0' )
{
*p = '\0';
break;
}
*p = arg7[i];
p++;
}
if ( !is_number( arg7 ) )
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
switch ( mod )
{
case '+':
value4 = ch->level + atoi( arg7 );
break;
case '-':
value4 = ch->level - atoi( arg7 );
break;
case '*':
value4 = ch->level * atoi( arg7 );
break;
case '/':
value4 = ch->level / atoi( arg7 );
break;
default:
bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum );
return;
}
}
else if ( is_number( arg7 ) )
value4 = atoi( arg7 );
else
{
bug( "OpAttrib: received non-number argument from vnum %d",
obj->pIndexData->vnum );
return;
}
obj->level = level;
obj->condition = condition;
obj->value[0] = value0;
obj->value[1] = value1;
obj->value[2] = value2;
obj->value[3] = value3;
obj->value[4] = value4;
}
/*
* ROOMprog section
*/
void do_room( ROOM_INDEX_DATA *room, char *argument )
{
room_interpret( room, argument );
}
/*
* Room command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void room_interpret( ROOM_INDEX_DATA *room, char *argument )
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument( argument, command );
/*
* Look for command in command table.
*/
for ( cmd = 0; room_cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == room_cmd_table[cmd].name[0]
&& !str_prefix( command, room_cmd_table[cmd].name ) )
{
(*room_cmd_table[cmd].room_fun) ( room, argument );
tail_chain( );
return;
}
}
xprintf( buf, "Room_interpret: invalid cmd from room %d: '%s'",
room->vnum, command );
bug( buf, 0 );
}
/*
* Displays ROOMprogram triggers of a room
*
* Syntax: rpstat [name]
*/
void do_rpstat( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_STRING_LENGTH ];
PROG_LIST *rprg;
ROOM_INDEX_DATA *room;
int i;
one_argument( argument, arg );
if ( arg[0] == '\0' )
room = ch->in_room;
else if ( !is_number( arg ) )
{
send_to_char( "You must provide a number.\n\r", ch );
return;
}
else if ( ( room = get_room_index( atoi(arg) ) ) == NULL )
{
send_to_char( "No such room.\n\r", ch );
return;
}
xprintf( arg, "Room #%-6d [%s]\n\r",
room->vnum, room->name );
send_to_char( arg, ch );
xprintf( arg, "Delay %-6d [%s]\n\r",
room->rprog_delay,
room->rprog_target == NULL
? "No target" : room->rprog_target->name );
send_to_char( arg, ch );
if ( !room->rprog_flags )
{
send_to_char( "[No programs set]\n\r", ch);
return;
}
for ( i = 0, rprg = room->rprogs; rprg != NULL;
rprg = rprg->next )
{
xprintf( arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
++i,
prog_type_to_name( rprg->trig_type ),
rprg->vnum,
rprg->trig_phrase );
send_to_char( arg, ch );
}
return;
}
/*
* Displays the source code of a given ROOMprogram
*
* Syntax: rpdump [vnum]
*/
void do_rpdump( CHAR_DATA *ch, char *argument )
{
char buf[ MAX_INPUT_LENGTH ];
PROG_CODE *rprg;
one_argument( argument, buf );
if ( ( rprg = get_prog_index( atoi(buf), PRG_RPROG ) ) == NULL )
{
send_to_char( "No such ROOMprogram.\n\r", ch );
return;
}
pager_to_char( rprg->code, ch );
}
/*
* Prints the argument to all active players in the game
*
* Syntax: room gecho [string]
*/
void do_rpgecho( ROOM_INDEX_DATA *room, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
bug( "RpGEcho: missing argument from vnum %d",
room->vnum );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if ( IS_IMMORTAL(d->character) )
send_to_char( "Room echo> ", d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
/*
* Prints the argument to all players in the same area as the room
*
* Syntax: room zecho [string]
*/
void do_rpzecho( ROOM_INDEX_DATA *room, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
bug( "RpZEcho: missing argument from vnum %d",
room->vnum );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& d->character->in_room->area == room->area )
{
if ( IS_IMMORTAL(d->character) )
send_to_char( "Room echo> ", d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
/*
* Prints the argument to all the rooms aroud the room
*
* Syntax: room asound [string]
*/
void do_rpasound( ROOM_INDEX_DATA *room, char *argument )
{
int door;
if ( argument[0] == '\0' )
return;
for ( door = 0; door < 6; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = room->exit[door] ) != NULL
&& pexit->u1.to_room != NULL
&& pexit->u1.to_room != room
&& pexit->u1.to_room->people != NULL )
{
act( argument, pexit->u1.to_room->people, NULL, NULL, TO_ROOM );
act( argument, pexit->u1.to_room->people, NULL, NULL, TO_CHAR );
}
}
return;
}
/*
* Prints the message to everyone in the room other than the victim
*
* Syntax: room echoaround [victim] [string]
*/
void do_rpechoaround( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
return;
if ( ( victim=get_char_room2( NULL, room, arg ) ) == NULL )
return;
act( argument, victim, NULL, victim, TO_NOTVICT );
}
/*
* Prints the message to only the victim
*
* Syntax: room echoat [victim] [string]
*/
void do_rpechoat( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
return;
if ( ( victim = get_char_room2( NULL, room, arg ) ) == NULL )
return;
act( argument, victim, NULL, NULL, TO_CHAR );
}
/*
* Prints the message to the room at large
*
* Syntax: rpecho [string]
*/
void do_rpecho( ROOM_INDEX_DATA *room, char *argument )
{
if ( argument[0] == '\0' )
return;
if ( !room->people )
return;
act( argument, room->people, NULL, NULL, TO_ROOM );
act( argument, room->people, NULL, NULL, TO_CHAR );
}
/*
* Lets the room load a mobile.
*
* Syntax: room mload [vnum]
*/
void do_rpmload( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
int vnum;
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
return;
vnum = atoi(arg);
if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
{
xprintf( arg, "Rpmload: bad mob index (%d) from room %d",
vnum, room->vnum );
bug( arg, 0 );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, room );
return;
}
/*
* Lets the room load an object
*
* Syntax: room oload [vnum] [level]
*/
void do_rpoload( ROOM_INDEX_DATA *room, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char arg3[ MAX_INPUT_LENGTH ];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
one_argument( argument, arg3 );
if ( arg1[0] == '\0' || !is_number( arg1 ) || arg2[0] == '\0'
|| !is_number( arg2 ) )
{
bug( "Rpoload - Bad syntax from vnum %d.",
room->vnum );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > LEVEL_IMMORTAL )
{
bug( "Rpoload - Bad level from vnum %d.", room->vnum );
return;
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
bug( "Rpoload - Bad vnum arg from vnum %d.", room->vnum );
return;
}
obj = create_object( pObjIndex, level );
obj_to_room( obj, room );
return;
}
/*
* Lets the room purge all objects npcs in the room,
* or purge a specified object or mob in the room.
*
* syntax room purge {target}
*/
void do_rppurge( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC( victim ) )
extract_char( victim, TRUE );
}
for ( obj = room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
return;
}
if ( ( victim = get_char_room2( NULL, room, arg ) ) == NULL )
{
if ( ( obj = get_obj_here( NULL, room, arg ) ) )
{
extract_obj( obj );
}
else
{
bug( "Rppurge - Bad argument from vnum %d.", room->vnum );
}
return;
}
if ( !IS_NPC( victim ) )
{
bug( "Rppurge - Purging a PC from vnum %d.", room->vnum );
return;
}
extract_char( victim, TRUE );
return;
}
/*
* Lets the room transfer people. The 'all' argument transfers
* everyone in the room to the specified location
*
* Syntax: room transfer [target|'all'] [location]
*/
void do_rptransfer( ROOM_INDEX_DATA *room, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *tobj;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
bug( "Rptransfer - Bad syntax from vnum %d.", room->vnum );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
CHAR_DATA *victim_next;
for ( victim = room->people; victim != NULL; victim = victim_next )
{
victim_next = victim->next_in_room;
if ( !IS_NPC(victim) )
{
xprintf( buf, "%s %s", victim->name, arg2 );
do_rptransfer( room, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = room;
}
else
{
if ( is_number(arg2))
location = get_room_index( atoi(arg2) );
else if ( (victim = get_char_world( NULL, arg2 )) != NULL )
location = victim->in_room;
else if ( ( tobj = get_obj_world( NULL, arg2 )) != NULL )
location = tobj->in_room;
else
{
bug( "Rptransfer - No such location from vnum %d.", room->vnum );
return;
}
if ( room_is_private( location ) )
return;
}
if ( ( victim = get_char_world( NULL, arg1 ) ) == NULL )
return;
if ( victim->in_room == NULL )
return;
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
char_from_room( victim );
char_to_room( victim, location );
do_look( victim, "auto" );
return;
}
/*
* Lets the room transfer all chars in same group as the victim.
*
* Syntax: room gtransfer [victim] [location]
*/
void do_rpgtransfer( ROOM_INDEX_DATA *room, char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
bug( "Rpgtransfer - Bad syntax from vnum %d.", room->vnum );
return;
}
if ( (who = get_char_room2( NULL, room, arg1 )) == NULL )
return;
for ( victim = room->people; victim; victim = victim_next )
{
victim_next = victim->next_in_room;
if( is_same_group( who,victim ) )
{
xprintf( buf, "%s %s", victim->name, arg2 );
do_rptransfer( room, buf );
}
}
return;
}
/*
* Lets the room force someone to do something. Must be mortal level
* and the all argument only affects those in the room.
*
* Syntax: room force [victim] [commands]
*/
void do_rpforce( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "Rpforce - Bad syntax from vnum %d.", room->vnum );
return;
}
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( vch->in_room == room && !IS_IMMORTAL( vch ) )
interpret( vch, argument );
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_room2( NULL, room, arg ) ) == NULL )
return;
interpret( victim, argument );
}
return;
}
/*
* Lets the room force a group something. Must be mortal level.
*
* Syntax: room gforce [victim] [commands]
*/
void do_rpgforce( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "RpGforce - Bad syntax from vnum %d.", room->vnum );
return;
}
if ( ( victim = get_char_room2( NULL, room, arg ) ) == NULL )
return;
for ( vch = victim->in_room->people; vch != NULL; vch = vch_next )
{
vch_next = vch->next_in_room;
if ( is_same_group(victim,vch) )
interpret( vch, argument );
}
return;
}
/*
* Forces all mobiles of certain vnum to do something
*
* Syntax: room vforce [vnum] [commands]
*/
void do_rpvforce( ROOM_INDEX_DATA *room, char *argument )
{
CHAR_DATA *victim, *victim_next;
char arg[ MAX_INPUT_LENGTH ];
int vnum;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
bug( "RpVforce - Bad syntax from vnum %d.", room->vnum );
return;
}
if ( !is_number( arg ) )
{
bug( "RpVforce - Non-number argument vnum %d.", room->vnum );
return;
}
vnum = atoi( arg );
for ( victim = char_list; victim; victim = victim_next )
{
victim_next = victim->next;
if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL )
interpret( victim, argument );
}
return;
}
/*
* Lets room cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: room damage [victim] [min] [max] {kill}
*/
void do_rpdamage( ROOM_INDEX_DATA *room, char *argument )
{
CHAR_DATA *victim = NULL, *victim_next;
char target[ MAX_INPUT_LENGTH ],
min[ MAX_INPUT_LENGTH ],
max[ MAX_INPUT_LENGTH ];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument( argument, target );
argument = one_argument( argument, min );
argument = one_argument( argument, max );
if ( target[0] == '\0' )
{
bug( "RpDamage - Bad syntax from vnum %d.", room->vnum );
return;
}
if( !str_cmp( target, "all" ) )
fAll = TRUE;
else if( ( victim = get_char_room2( NULL, room, target ) ) == NULL )
return;
if ( is_number( min ) )
low = atoi( min );
else
{
bug( "RpDamage - Bad damage min vnum %d.", room->vnum );
return;
}
if ( is_number( max ) )
high = atoi( max );
else
{
bug( "RpDamage - Bad damage max vnum %d.", room->vnum );
return;
}
one_argument( argument, target );
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if ( target[0] != '\0' )
fKill = TRUE;
if ( fAll )
{
for( victim = room->people; victim; victim = victim_next )
{
victim_next = victim->next_in_room;
damage( victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED );
}
}
else
damage( victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED );
return;
}
/*
* Lets the room remember a target. The target can be referred to
* with $q and $Q codes in ROOMprograms. See also "room forget".
*
* Syntax: room remember [victim]
*/
void do_rpremember( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
one_argument( argument, arg );
if ( arg[0] != '\0' )
room->rprog_target = get_char_world( NULL, arg );
else
bug( "RpRemember: missing argument from vnum %d.", room->vnum );
}
/*
* Reverse of "room remember".
*
* Syntax: room forget
*/
void do_rpforget( ROOM_INDEX_DATA *room, char *argument )
{
room->rprog_target = NULL;
}
/*
* Sets a delay for ROOMprogram execution. When the delay time expires,
* the room is checked for a ROOMprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_AREA
*
* Syntax: room delay [pulses]
*/
void do_rpdelay( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
one_argument( argument, arg );
if ( !is_number( arg ) )
{
bug( "RpDelay: invalid arg from vnum %d.", room->vnum );
return;
}
room->rprog_delay = atoi( arg );
}
/*
* Reverse of "room delay", deactivates the timer.
*
* Syntax: room cancel
*/
void do_rpcancel( ROOM_INDEX_DATA *room, char *argument )
{
room->rprog_delay = -1;
}
/*
* Lets the room call another ROOMprogram within a ROOMprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the room.
*
* Syntax: room call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void do_rpcall( ROOM_INDEX_DATA *room, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
//extern void program_flow( int, char *, CHAR_DATA *, OBJ_DATA *, ROOM_INDEX_DATA *, CHAR_DATA *, const void *, const void *, int );
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
bug( "RpCall: missing arguments from vnum %d.", room->vnum );
return;
}
if ( ( prg = get_prog_index( atoi(arg), PRG_RPROG ) ) == NULL )
{
bug( "RpCall: invalid prog from vnum %d.", room->vnum );
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
vch = get_char_room2( NULL, room, arg );
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
obj1 = get_obj_here( NULL, room, arg );
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
obj2 = get_obj_here( NULL, room, arg );
program_flow( prg->vnum, prg->code, NULL, NULL, room, vch, (void *)obj1, (void *)obj2, 1 );
}
/*
* Lets the room transfer an object. The object must be in the room.
*
* Syntax: room otransfer [item name] [location]
*/
void do_rpotransfer( ROOM_INDEX_DATA *room, char *argument )
{
OBJ_DATA *obj, *tobj;
ROOM_INDEX_DATA *location;
char arg[ MAX_INPUT_LENGTH ];
char buf[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
bug( "RpOTransfer - Missing argument from vnum %d.", room->vnum );
return;
}
one_argument( argument, buf );
if ( is_number( buf ) )
location = get_room_index( atoi(buf) );
else if ( (victim = get_char_world( NULL, buf )) != NULL )
location = victim->in_room;
else if ( ( tobj = get_obj_world( NULL, arg )) != NULL )
location = tobj->in_room;
else
{
bug( "RpOTransfer - No such location from vnum %d.", room->vnum );
return;
}
if ( (obj = get_obj_here( NULL, room, arg )) == NULL )
return;
if ( obj->carried_by == NULL )
obj_from_room( obj );
else
{
if ( obj->wear_loc != WEAR_NONE )
unequip_char( obj->carried_by, obj );
obj_from_char( obj );
}
obj_to_room( obj, location );
}
/*
* Lets the room strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: room remove [victim] [object vnum|'all']
*/
void do_rpremove( ROOM_INDEX_DATA *room, char *argument )
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj_next;
int vnum = 0;
bool fAll = FALSE;
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg );
if ( ( victim = get_char_room2( NULL, room, arg ) ) == NULL )
return;
one_argument( argument, arg );
if ( !str_cmp( arg, "all" ) )
fAll = TRUE;
else if ( !is_number( arg ) )
{
bug ( "RpRemove: Invalid object from vnum %d.", room->vnum );
return;
}
else
vnum = atoi( arg );
for ( obj = victim->carrying; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( fAll || obj->pIndexData->vnum == vnum )
{
unequip_char( victim, obj );
obj_from_char( obj );
extract_obj( obj );
}
}
}