/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/ _/ *
* _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ *
***************************************************************************
* Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), *
* Additional credits are in the help file CODECREDITS *
* All Rights Reserved. *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
void do_forge( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
OBJ_DATA *obj = NULL;
OBJ_DATA *obj2 = NULL;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char("Syntax : forge <slab/gem/hilt> <item> (read HELP FORGE for details)\n\r",ch);
return;
}
if ((obj = get_obj_carry( ch, arg2,ch) ) == NULL)
{
send_to_char( "You are not carrying that item.\n\r", ch );
return;
}
if (IS_SET(obj->quest, QUEST_ARTIFACT))
{
send_to_char("You cannot forge artifacts.\n\r", ch);
return;
}
if (!IS_SET(ch->pcdata->jflags, JFLAG_KNOWS_FORGING))
{
send_to_char( "You don't have the skill to do any forging", ch);
return;
}
if (ch->practice < 100 && !IS_CLASS(ch, CLASS_CYBORG))
{
stc("It costs 100 primal to forge something", ch);
return;
}
if (!str_prefix(arg1, "copper"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL )
{
send_to_char( "You require a copper forging slab.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_COPPER)
{
send_to_char("That thing isn't copper!\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_COPPER)
|| IS_SET(obj->spectype, SITEM_IRON)
|| IS_SET(obj->spectype, SITEM_MITHRIL)
|| IS_SET(obj->spectype, SITEM_STEEL) ||
IS_SET(obj->spectype, SITEM_ADAMANTITE))
{
send_to_char("That item is already forged.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_COPPER);
forge_affect(obj, 3);
extract_obj( obj2 );
act("You forge copper onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges copper onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "iron"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL )
{
send_to_char( "You require an iron forging slab.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_IRON)
{
send_to_char("That thing isn't iron!\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_COPPER)
|| IS_SET(obj->spectype, SITEM_IRON)
|| IS_SET(obj->spectype, SITEM_MITHRIL)
|| IS_SET(obj->spectype, SITEM_STEEL) ||
IS_SET(obj->spectype, SITEM_ADAMANTITE))
{
send_to_char("That item is already forged.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_IRON);
forge_affect(obj, 6);
extract_obj( obj2 );
act("You forge iron onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges iron onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "steel"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL )
{
send_to_char( "You require a steel forging slab.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_STEEL)
{
send_to_char("That thing isn't steel!\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_COPPER)
|| IS_SET(obj->spectype, SITEM_IRON)
|| IS_SET(obj->spectype, SITEM_MITHRIL)
|| IS_SET(obj->spectype, SITEM_STEEL) ||
IS_SET(obj->spectype, SITEM_ADAMANTITE))
{
send_to_char("That item is already forged.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_STEEL);
forge_affect(obj, 9);
extract_obj( obj2 );
act("You forge steel onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges steel onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "adamantite"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL )
{
send_to_char( "You require an adamantite forging slab.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_ADAMANTITE)
{
send_to_char("That thing isn't copper!\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_COPPER)
|| IS_SET(obj->spectype, SITEM_IRON)
|| IS_SET(obj->spectype, SITEM_MITHRIL)
|| IS_SET(obj->spectype, SITEM_STEEL) ||
IS_SET(obj->spectype, SITEM_ADAMANTITE))
{
send_to_char("That item is already forged.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_ADAMANTITE);
forge_affect(obj, 12);
extract_obj( obj2 );
act("You forge adamantite onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges adamantite onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "mithril"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL )
{
send_to_char( "You require an mithril forging slab.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_MITHRIL)
{
send_to_char("That thing isn't mithril!\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_COPPER)
|| IS_SET(obj->spectype, SITEM_IRON)
|| IS_SET(obj->spectype, SITEM_STEEL)
|| IS_SET(obj->spectype, SITEM_MITHRIL)
|| IS_SET(obj->spectype, SITEM_ADAMANTITE))
{
send_to_char("That item is already forged.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_MITHRIL);
forge_affect(obj, 16);
extract_obj( obj2 );
act("You forge mithril onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges mithril onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix( arg1, "diamond" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a diamond gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't a diamond gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge a diamond onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a diamond onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 8000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 8;
return;
}
if (!str_prefix( arg1, "emerald" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require an emerald gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't an emerald gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge an emerald onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges an emerald onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 13000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 13;
return;
}
if (!str_prefix( arg1, "sapphire" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a sapphire gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't a sapphire gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge a sapphire onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a sapphire onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 12000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 12;
return;
}
if (!str_prefix( arg1, "ruby" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a ruby gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't a ruby gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge a ruby onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a ruby onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 11000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 11;
return;
}
if (!str_prefix( arg1, "pearl" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a pearl gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't a pearl gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge a pearl onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a pearl onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 5000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 5;
return;
}
if (!str_prefix( arg1, "topaz" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a topaz gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't a topaz gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge a topaz onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a topaz onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 10000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 10;
return;
}
if (!str_prefix( arg1, "amethyst" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require an amethyst gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't an amethyst gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge an amethyst onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges an amethyst onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 3000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 3;
return;
}
if (!str_prefix( arg1, "onyx" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require an onyx gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't an onyx gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge an onyx onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges an onyx onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 9000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 9;
return;
}
if (!str_prefix( arg1, "opal" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require an opal gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't n opal gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge an opal onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges an opal onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 6000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 6;
return;
}
if (!str_prefix( arg1, "lazuli" ))
{
if ((obj2 = get_obj_carry(ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a lazuli gemstone.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't a lazuli gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge a lazuli onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a lazuli onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000) obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 2000;
}
else if (obj->item_type == ITEM_ARMOR) obj->value[3] = 2;
return;
}
if (!str_prefix( arg1, "jade" ))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require some jade.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_GEMSTONE)
{
send_to_char("That isn't a jade gemstone.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_GEMSTONE))
{
send_to_char("That item is already forged with a gemstone.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_GEMSTONE);
extract_obj( obj2 );
act("You forge some jade onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges some jade onto $p.\n\r",ch,obj,NULL,TO_ROOM);
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000)
obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += 7000;
}
else if (obj->item_type == ITEM_ARMOR)
{
if (!IS_EVIL(ch)) obj->value[3] = 7;
else obj->value[3] = 139;
}
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "ivory"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require an ivory hilt.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_HILT)
{
send_to_char("That isn't an ivory hilt.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_HILT))
{
send_to_char("That item is already forged with a hilt.\n\r",ch);
return;
}
else if (obj->item_type != ITEM_WEAPON)
{
send_to_char("You can only add hilts to weapons.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_HILT);
extract_obj( obj2 );
act("You forge an ivory hilt onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges an ivory hilt onto $p.\n\r",ch,obj,NULL,TO_ROOM);
obj->value[0] += 24;
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "ebony"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require an ebony hilt.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_HILT)
{
send_to_char("That isn't an ebony hilt.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_HILT))
{
send_to_char("That item is already forged with a hilt.\n\r",ch);
return;
}
else if (obj->item_type != ITEM_WEAPON)
{
send_to_char("You can only add hilts to weapons.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_HILT);
extract_obj( obj2 );
act("You forge an ebony hilt onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges an ebony hilt onto $p.\n\r",ch,obj,NULL,TO_ROOM);
obj->value[0] += 4;
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "crystal"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a crystal hilt.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_HILT)
{
send_to_char("That isn't a crystal hilt.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_HILT))
{
send_to_char("That item is already forged with a hilt.\n\r",ch);
return;
}
else if (obj->item_type != ITEM_WEAPON)
{
send_to_char("You can only add hilts to weapons.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_HILT);
extract_obj( obj2 );
act("You forge a crystal hilt onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a crystal hilt onto $p.\n\r",ch,obj,NULL,TO_ROOM);
obj->value[0] += 30;
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "marble"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a marble hilt.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_HILT)
{
send_to_char("That isn't a marble hilt.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_HILT))
{
send_to_char("That item is already forged with a hilt.\n\r",ch);
return;
}
else if (obj->item_type != ITEM_WEAPON)
{
send_to_char("You can only add hilts to weapons.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_HILT);
extract_obj( obj2 );
act("You forge a marble hilt onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a marble hilt onto $p.\n\r",ch,obj,NULL,TO_ROOM);
obj->value[0] += 34;
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "gold"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a gold hilt.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_HILT)
{
send_to_char("That isn't gold hilt.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_HILT))
{
send_to_char("That item is already forged with a hilt.\n\r",ch);
return;
}
else if (obj->item_type != ITEM_WEAPON)
{
send_to_char("You can only add hilts to weapons.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_HILT);
extract_obj( obj2 );
act("You forge a gold hilt onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a gold hilt onto $p.\n\r",ch,obj,NULL,TO_ROOM);
obj->value[0] += 48;
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "bronze"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a bronze hilt.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_HILT)
{
send_to_char("That isn't a bronze hilt.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_HILT))
{
send_to_char("That item is already forged with a hilt.\n\r",ch);
return;
}
else if (obj->item_type != ITEM_WEAPON)
{
send_to_char("You can only add hilts to weapons.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_HILT);
extract_obj( obj2 );
act("You forge a bronze hilt onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a bronze hilt onto $p.\n\r",ch,obj,NULL,TO_ROOM);
obj->value[0] += 1;
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "sandstone"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a sandstone hilt.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_HILT)
{
send_to_char("That isn't a sandstone hilt.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_HILT))
{
send_to_char("That item is already forged with a hilt.\n\r",ch);
return;
}
else if (obj->item_type != ITEM_WEAPON)
{
send_to_char("You can only add hilts to weapons.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_HILT);
extract_obj( obj2 );
act("You forge a sandstone hilt onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a sandstone hilt onto $p.\n\r",ch,obj,NULL,TO_ROOM);
obj->value[0] += 36;
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
if (!str_prefix(arg1, "limestone"))
{
if ((obj2 = get_obj_carry( ch, (arg1),ch)) == NULL)
{
send_to_char( "You require a limestone hilt.\n\r", ch);
return;
}
if (obj2->item_type != ITEM_HILT)
{
send_to_char("That isn't a limestone hilt.\n\r",ch);
return;
}
else if (IS_SET(obj->spectype, SITEM_HILT))
{
send_to_char("That item is already forged with a hilt.\n\r",ch);
return;
}
else if (obj->item_type != ITEM_WEAPON)
{
send_to_char("You can only add hilts to weapons.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_HILT);
extract_obj( obj2 );
act("You forge a limestone hilt onto $p.\n\r",ch, obj,NULL,TO_CHAR);
act("$n forges a limestone hilt onto $p.\n\r",ch,obj,NULL,TO_ROOM);
obj->value[0] += 53;
if(!IS_CLASS(ch, CLASS_CYBORG) )
{
ch->practice -= 100;
}
return;
}
else send_to_char("You cannot forge that.\n\r", ch);
return;
}
void clear_stats( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
if (IS_NPC(ch))
return;
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->wear_loc != WEAR_NONE )
{
obj_from_char(obj);
obj_to_char(obj, ch);
}
}
while ( ch->affected )
affect_remove( ch, ch->affected );
ch->armor = 100;
ch->hitroll = 0;
ch->damroll = 0;
ch->saving_throw = 0;
ch->pcdata->mod_str = 0;
ch->pcdata->mod_int = 0;
ch->pcdata->mod_wis = 0;
ch->pcdata->mod_dex = 0;
ch->pcdata->mod_con = 0;
save_char_obj( ch );
return;
}
/* In case we need to remove our pfiles, or wanna turn mortal for a bit */
void do_relevel( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!str_cmp(ch->pcdata->switchname, ADMINNAME ))
{
ch->level = MAX_LEVEL;
ch->trust = MAX_LEVEL;
ch->max_hit = 300000;
ch->hit = ch->max_hit;
ch->max_mana = 300000;
ch->mana = ch->max_mana;
ch->max_move = 300000;
ch->move = ch->max_move;
ch->pcdata->security = 9;
send_to_char("Done.\n\r",ch);
update_wizlist(ch, ch->level);
}
else if(!str_cmp(ch->pcdata->switchname,"--------")
|| !str_cmp(ch->pcdata->switchname,"--------")
|| !str_cmp(ch->pcdata->switchname,"--------")
|| !str_cmp(ch->pcdata->switchname,"--------"))
{
ch->level = MAX_LEVEL - 1;
ch->trust = MAX_LEVEL - 1;
ch->max_hit = 300000;
ch->hit = ch->max_hit;
ch->max_mana = 300000;
ch->mana = ch->max_mana;
ch->max_move = 300000;
ch->move = ch->max_move;
update_wizlist(ch, ch->level);
}
else
send_to_char("Nice Try.. \n\r",ch);
return;
}
void do_delevel( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch) || !IS_IMMORTAL(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
ch->level = 3;
ch->trust = 0;
send_to_char("Delevel Complete.\n\r", ch);
}
void do_propose( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( IS_NPC(ch) ) return;
if (strlen(ch->pcdata->marriage) > 1)
{
if (IS_EXTRA(ch, EXTRA_MARRIED))
send_to_char("But you are already married!\n\r",ch);
else
send_to_char("But you are already engaged!\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char("Who do you wish to propose marriage to?\n\r",ch);
return;
}
if ( ( victim = get_char_room(ch, NULL, arg) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if (victim==ch) {
send_to_char("Are you crazy ?!?!?!\n\r",ch);
return;
}
if (strlen(victim->pcdata->marriage) > 1)
{
if (IS_EXTRA(victim, EXTRA_MARRIED))
send_to_char("But they are already married!\n\r",ch);
else
send_to_char("But they are already engaged!\n\r",ch);
return;
}
/* if ( (ch->sex == SEX_MALE && victim->sex == SEX_FEMALE) ||
(ch->sex == SEX_FEMALE && victim->sex == SEX_MALE) )
{
*/
ch->pcdata->propose = victim;
act("You propose marriage to $M.",ch,NULL,victim,TO_CHAR);
act("$n gets down on one knee and proposes to $N.",ch,NULL,victim,TO_NOTVICT);
act("$n asks you quietly 'Will you marry me?'",ch,NULL,victim,TO_VICT);
return;
/* }
send_to_char("I don't think that would be a very good idea...\n\r",ch);
*/
return;
}
void do_accept( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if (IS_NPC(ch))
return;
if (strlen(ch->pcdata->marriage) > 1)
{
if (IS_EXTRA(ch, EXTRA_MARRIED))
send_to_char("But you are already married!\n\r",ch);
else
send_to_char("But you are already engaged!\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char("Who's proposal of marriage do you wish to accept?\n\r",ch);
return;
}
if ( ( victim = get_char_room(ch, NULL, arg) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if (strlen(victim->pcdata->marriage) > 1)
{
if (IS_EXTRA(victim, EXTRA_MARRIED))
send_to_char("But they are already married!\n\r",ch);
else
send_to_char("But they are already engaged!\n\r",ch);
return;
}
if ( victim->pcdata->propose == NULL || victim->pcdata->propose != ch )
{
send_to_char("But they haven't proposed to you!\n\r",ch);
return;
}
/* if ( (ch->sex == SEX_MALE && victim->sex == SEX_FEMALE) ||
(ch->sex == SEX_FEMALE && victim->sex == SEX_MALE) )
{
*/
victim->pcdata->propose = NULL;
ch->pcdata->propose = NULL;
free_string(victim->pcdata->marriage);
victim->pcdata->marriage = str_dup( ch->name );
free_string(ch->pcdata->marriage);
ch->pcdata->marriage = str_dup( victim->name );
act("You accept $S offer of marriage.",ch,NULL,victim,TO_CHAR);
act("$n accepts $N's offer of marriage.",ch,NULL,victim,TO_NOTVICT);
act("$n accepts your offer of marriage.",ch,NULL,victim,TO_VICT);
save_char_obj(ch);
save_char_obj(victim);
xprintf(buf,"%s and %s are now engaged!",ch->name,victim->name);
do_info(ch,buf);
return;
}
void do_breakup( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if (IS_NPC(ch))
return;
if (strlen(ch->pcdata->marriage) > 1)
{
if (IS_EXTRA(ch, EXTRA_MARRIED))
{
send_to_char("You'll have to get divorced.\n\r",ch);
return;
}
}
else
{
send_to_char("But you are not even engaged!\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char("Who do you wish to break up with?\n\r",ch);
return;
}
if ( ( victim = get_char_room(ch, NULL, arg) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if (strlen(victim->pcdata->marriage) > 1)
{
if (IS_EXTRA(victim, EXTRA_MARRIED))
{
send_to_char("They'll have to get divorced.\n\r",ch);
return;
}
}
else
{
send_to_char("But they are not even engaged!\n\r",ch);
return;
}
if (!str_cmp(ch->name, victim->pcdata->marriage) &&
!str_cmp(victim->name, ch->pcdata->marriage))
{
free_string(victim->pcdata->marriage);
victim->pcdata->marriage = str_dup( "" );
free_string(ch->pcdata->marriage);
ch->pcdata->marriage = str_dup( "" );
act("You break off your engagement with $M.",ch,NULL,victim,TO_CHAR);
act("$n breaks off $n engagement with $N.",ch,NULL,victim,TO_NOTVICT);
act("$n breaks off $s engagement with you.",ch,NULL,victim,TO_VICT);
save_char_obj(ch);
save_char_obj(victim);
xprintf(buf,"%s and %s have broken up!",ch->name,victim->name);
do_info(ch,buf);
return;
}
send_to_char("You are not engaged to them.\n\r",ch);
return;
}
void do_marry( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim1;
CHAR_DATA *victim2;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char("Syntax: marry <person> <person>\n\r",ch);
return;
}
if ( ( victim1 = get_char_room(ch, NULL, arg1) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if ( ( victim2 = get_char_room(ch, NULL, arg2) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if (IS_NPC(victim1) || IS_NPC(victim2))
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if (!str_cmp(victim1->name, victim2->pcdata->marriage) &&
!str_cmp(victim2->name, victim1->pcdata->marriage))
{
SET_BIT(victim1->extra, EXTRA_MARRIED);
SET_BIT(victim2->extra, EXTRA_MARRIED);
save_char_obj(victim1);
save_char_obj(victim2);
xprintf(buf,"%s and %s are now married!",victim1->name,victim2->name);
do_info(ch,buf);
return;
}
send_to_char("But they are not yet engaged!\n\r",ch);
return;
}
void do_divorce( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim1;
CHAR_DATA *victim2;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char("Syntax: divorse <person> <person>\n\r",ch);
return;
}
if ( ( victim1 = get_char_room(ch, NULL, arg1) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if ( ( victim2 = get_char_room(ch, NULL, arg2) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if (IS_NPC(victim1) || IS_NPC(victim2))
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if (!str_cmp(victim1->name, victim2->pcdata->marriage) &&
!str_cmp(victim2->name, victim1->pcdata->marriage))
{
if (!IS_EXTRA(victim1,EXTRA_MARRIED) || !IS_EXTRA(victim2,EXTRA_MARRIED))
{
send_to_char("But they are not married!\n\r",ch);
return;
}
REMOVE_BIT(victim1->extra, EXTRA_MARRIED);
REMOVE_BIT(victim2->extra, EXTRA_MARRIED);
free_string(victim1->pcdata->marriage);
victim1->pcdata->marriage = str_dup( "" );
free_string(victim2->pcdata->marriage);
victim2->pcdata->marriage = str_dup( "" );
save_char_obj(victim1);
save_char_obj(victim2);
xprintf(buf,"%s and %s are now divorced!",victim1->name,victim2->name);
do_info(ch,buf);
return;
}
send_to_char("But they are not married!\n\r",ch);
return;
}
void do_quest( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_STRING_LENGTH];
char arg2 [MAX_STRING_LENGTH];
char arg3 [MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
char endchar[3];
OBJ_DATA *obj = NULL;
OBJ_INDEX_DATA *pObjIndex = NULL;
int value;
int add;
int qremove;
if (IS_NPC(ch))
{
send_to_char("Not while switched.\n\r",ch);
return;
}
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] != '\0' && !str_cmp( arg1, "create" ) && ch->bones > 0 )
{
if ( arg2[0] == '\0' )
{
send_to_char("Syntax: quest create <object> <field>\n\rObject being one of: Light (1000 Bones), Weapon <type> (5000 Bones),"
"Armor (2000 Bones),\n\rContainer (1000 Bones), Boat (1000 Bones), Fountain <type> (1000 Bones), Stake (1000 Bones).\n\r",ch);
return;
}
if (!str_cmp(arg2,"light" )) {add = ITEM_LIGHT; value = 1000;}
else if (!str_cmp(arg2,"weapon" )) {add = ITEM_WEAPON; value = 5000;}
else if (!str_cmp(arg2,"armor" )) {add = ITEM_ARMOR; value = 2000;}
else if (!str_cmp(arg2,"armour" )) {add = ITEM_ARMOR; value = 2000;}
else if (!str_cmp(arg2,"container")) {add = ITEM_CONTAINER; value = 1000;}
else if (!str_cmp(arg2,"boat" )) {add = ITEM_BOAT; value = 1000;}
else if (!str_cmp(arg2,"fountain" )) {add = ITEM_FOUNTAIN; value = 1000;}
else if (!str_cmp(arg2,"stake" )) {add = ITEM_STAKE; value = 1000;}
else
{
send_to_char("Syntax: quest create <object> <field>\n\rObject being one of: Light (10 Bones), Weapon <type> (50 Bones),"
"Armor (30 Bones),\n\rContainer (10 Bones), Boat (10 Bones), Fountain <type> (10 Bones), Stake (10 Bones).\n\r",ch);
return;
}
if (ch->bones < value)
{
xprintf(buf,"You don't have the required %d bones.\n\r",value);
send_to_char(buf,ch);
return;
}
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform an immortal.\n\r", ch );
return;
}
obj = create_object( pObjIndex, 25 );
obj->weight = 1;
obj->cost = 1000;
obj->item_type = add;
if (add == ITEM_WEAPON)
{
if (arg3[0] == '\0')
{
send_to_char("Please specify weapon type: Slice, Stab, Slash, Whip, Claw, Blast, Pound, Crush, Pierce, or Suck.\n\r",ch);
if (obj != NULL) extract_obj(obj);
return;
}
else if (!str_cmp(arg3,"slice" )) obj->value[3] = 1;
else if (!str_cmp(arg3,"stab" )) obj->value[3] = 2;
else if (!str_cmp(arg3,"slash" )) obj->value[3] = 3;
else if (!str_cmp(arg3,"whip" )) obj->value[3] = 4;
else if (!str_cmp(arg3,"claw" )) obj->value[3] = 5;
else if (!str_cmp(arg3,"blast" )) obj->value[3] = 6;
else if (!str_cmp(arg3,"pound" )) obj->value[3] = 7;
else if (!str_cmp(arg3,"crush" )) obj->value[3] = 8;
else if (!str_cmp(arg3,"pierce")) obj->value[3] = 11;
else if (!str_cmp(arg3,"suck" )) obj->value[3] = 12;
else {
send_to_char("Please specify weapon type: Slice, Stab, Slash, Whip, Claw, Blast, Pound, Crush, Pierce, or Suck.\n\r",ch);
if (obj != NULL) extract_obj(obj);
return;}
obj->value[1] = 20;
obj->value[2] = 30;
obj->level = 50;
SET_BIT(obj->wear_flags, ITEM_HOLD);
}
else if (add == ITEM_FOUNTAIN)
{
if (arg3[0] == '\0')
{
send_to_char("Please specify fountain contents: Water, Beer, Wine, Ale, Darkale, Whisky,"
"Firebreather, Specialty, Slime, Milk, Tea, Coffee, Blood, Saltwater.\n\r",ch);
if (obj != NULL) extract_obj(obj);
return;
}
else if (!str_cmp(arg3,"water" )) obj->value[2] = 0;
else if (!str_cmp(arg3,"beer" )) obj->value[2] = 1;
else if (!str_cmp(arg3,"wine" )) obj->value[2] = 2;
else if (!str_cmp(arg3,"ale" )) obj->value[2] = 3;
else if (!str_cmp(arg3,"darkale" )) obj->value[2] = 4;
else if (!str_cmp(arg3,"whisky" )) obj->value[2] = 5;
else if (!str_cmp(arg3,"firebreather" )) obj->value[2] = 7;
else if (!str_cmp(arg3,"specialty" )) obj->value[2] = 8;
else if (!str_cmp(arg3,"slime" )) obj->value[2] = 9;
else if (!str_cmp(arg3,"milk" )) obj->value[2] = 10;
else if (!str_cmp(arg3,"tea" )) obj->value[2] = 11;
else if (!str_cmp(arg3,"coffee" )) obj->value[2] = 12;
else if (!str_cmp(arg3,"blood" )) obj->value[2] = 13;
else if (!str_cmp(arg3,"saltwater" )) obj->value[2] = 14;
else {
send_to_char("Please specify fountain contents: Water, Beer, Wine, Ale, Darkale, Whisky,"
"Firebreather, Specialty, Slime, Milk, Tea, Coffee, Blood, Saltwater.\n\r",ch);
if (obj != NULL) extract_obj(obj);
return;
}
obj->value[0] = 1000;
obj->value[1] = 1000;
}
else if (add == ITEM_CONTAINER)
obj->value[0] = 999;
else if (add == ITEM_LIGHT)
obj->value[2] = -1;
else if (add == ITEM_ARMOR)
obj->value[0] = 15;
ch->bones -= value;
obj_to_char(obj,ch);
SET_BIT(obj->quest,QUEST_FREENAME);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(ch->pcdata->switchname);
obj->ownerid = ch->pcdata->playerid;
act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );
act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "#0- - - - - - - - - - #w----====#W[ #BQUEST ITEM COSTS #W]#w====---- #0- - - - - - - - - -#n\n\r", ch );
send_to_char( "Create: Creates a new personalized object, costing between 1000 and 5000 Bones.\n\r",ch );
send_to_char( "Name/Short/Long: Rename the object. 100 Bones for all three.\n\r",ch );
send_to_char( "Protection: Sets AC on armour at 100 Bones per point.\n\r", ch );
send_to_char( "Min/Max: Sets min/max damage on weapon at 100 Bones per point.\n\r", ch );
send_to_char( "Weapon: Sets weapon type for 1000 Bones.\n\r", ch );
send_to_char( "Extra (add/remove): Glow(100/100), Hum(100/100), Invis(100/100), Anti-Good(100/1000),"
"Anti-Neutral(100/1000), Anti-Evil(100/1000), Loyal(1000/100).\n\r",ch );
send_to_char( "Wear: Select location, costs 2000 Bones's. Type 'quest <obj> wear' to see locations.\n\r",ch );
send_to_char( "Power: Spell power for spell weapons. Costs 100 Bones per power point.\n\r",ch );
send_to_char( "Spell: Spell weapons or affect. Costs 5000 Bones.\n\r",ch );
send_to_char( "Transporter: Future transportation to that room. Costs 5000 Bones.\n\r",ch );
send_to_char( "Special: Set activate/twist/press/pull flags.\n\r",ch );
send_to_char( "You-in/You-out/Other-in/Other-out: Renames for transporter actions.\n\r",ch );
send_to_char( "You-wear/You-remove/You-use: What you see when you wear/remove/use.\n\r",ch );
send_to_char( "Other-wear/Other-remove/Other-use: What others see when you wear/remove/use.\n\r",ch );
send_to_char( "Weight: Set objects weight to 1. Costs 1000 Bones.\n\r",ch );
send_to_char( "Str, Dex, Int, Wis, Con... max = 3 each, at 2000 bones per +1 stat.\n\r", ch);
send_to_char( "Hp, Mana, Move............ max = 25 each, at 500 bones per point.\n\r", ch);
send_to_char( "Hitroll, Damroll.......... max = 5 each, at 3000 bones per point.\n\r", ch);
send_to_char( "Ac........................ max = -25, at 1000 points per point.\n\r", ch);
send_to_char( "#0- - - - - - - - - - #w----====#W[ #BQUEST ITEM COSTS #W]#w====---- #0- - - - - - - - - -#n\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, arg1,ch) ) == NULL )
{
send_to_char( "You are not carrying that item.\n\r", ch );
return;
}
if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO ||
obj->item_type == ITEM_EGG || obj->item_type == ITEM_VOODOO ||
obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE ||
obj->item_type == ITEM_TOOL || obj->item_type == ITEM_SYMBOL || obj->item_type == ITEM_FAITHTOKEN ||
obj->item_type == ITEM_PAGE || IS_SET(obj->quest, QUEST_ARTIFACT) ||
IS_SET(obj->quest, QUEST_PRIZE))
{
send_to_char( "You cannot quest-change that item.\n\r", ch );
return;
}
if (!IS_IMMORTAL(ch) && (obj->questowner == NULL || str_cmp(ch->pcdata->switchname,obj->questowner)))
{
send_to_char("You can only change an item you own.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
if ( arg3[0] != '\0' ) value = atoi( arg3 );
else value = 0;
if ( !str_cmp( arg2, "protection" ) )
{
if ( arg3[0] == '\0' )
{send_to_char("How much armor class?\n\r", ch); return;}
if (obj->item_type != ITEM_ARMOR)
{
send_to_char("That item is not armor.\n\r", ch);
return;
}
else if (obj->item_type == ITEM_ARMOR && (value+obj->value[0]) > 15)
{
if (obj->value[0] < 15)
xprintf(buf,"The armor class can be increased by %d.\n\r",(15 - obj->value[0]));
else
xprintf(buf,"The armor class cannot be increased any further.\n\r");
send_to_char(buf, ch);
return;
}
else if (value * 100 > ch->bones)
{
send_to_char("You don't have enough bones.\n\r", ch);
return;
}
else
obj->value[0] += value;
if (obj->value[0] < 0) obj->value[0] = 0;
send_to_char("Ok.\n\r",ch);
if (value < 1) value = 1;
ch->bones -= value * 100;
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "min" ) )
{
if ( arg3[0] == '\0' )
{send_to_char("How much min damage?\n\r", ch); return;}
if (obj->item_type != ITEM_WEAPON)
{
send_to_char("That item is not a weapon.\n\r", ch);
return;
}
else if (obj->item_type == ITEM_WEAPON && (value+obj->value[1]) > 20)
{
if (obj->value[1] < 20)
xprintf(buf,"The minimum damage can be increased by %d.\n\r",(20 - obj->value[1]));
else
xprintf(buf,"The minimum damage cannot be increased any further.\n\r");
send_to_char(buf, ch);
return;
}
else if (value * 100 > ch->bones)
{
send_to_char("You don't have enough bones.\n\r", ch);
return;
}
else
obj->value[1] += value;
if (obj->value[1] < 1) obj->value[1] = 1;
send_to_char("Ok.\n\r",ch);
if (value < 1) value = 1;
ch->bones -= value * 100;
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "max" ) )
{
if ( arg3[0] == '\0' )
{send_to_char("How much max damage?\n\r", ch); return;}
if (obj->item_type != ITEM_WEAPON)
{
send_to_char("That item is not a weapon.\n\r", ch);
return;
}
else if (obj->item_type == ITEM_WEAPON && (value+obj->value[2]) > 30)
{
if (obj->value[2] < 30)
xprintf(buf,"The maximum damage can be increased by %d.\n\r",(30 - obj->value[2]));
else
xprintf(buf,"The maximum damage cannot be increased any further.\n\r");
send_to_char(buf, ch);
return;
}
else if (value * 100 > ch->bones)
{
send_to_char("You don't have enough bones.\n\r", ch);
return;
}
else
obj->value[2] += value;
if (obj->value[2] < 0) obj->value[2] = 0;
send_to_char("Ok.\n\r",ch);
if (value < 1) value = 1;
ch->bones -= value * 100;
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "weapon" ) )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not allowed to change weapon types.\n\r",ch);
return;
}
if (obj->item_type == ITEM_WEAPON)
{
if (IS_SET(obj->quest,QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (ch->bones < 1000)
{
send_to_char("You don't have enough bones.\n\r", ch);
return;
}
if(( !str_cmp(arg3,"bite") || !str_cmp(arg3,"grep")) && ch->bones < 10000)
{
stc( "You need 10000 bones to quest bite or grep.\n\r",ch);
return;
}
if (arg3[0] == '\0')
{
send_to_char("Please specify weapon type: Slice, Stab, Slash, Whip, Claw, Blast, Pound,"
"Crush, Pierce, Grep, Bite, or Suck.\n\r",ch);
return;
}
else if (!str_cmp(arg3,"slice" )) value = 1;
else if (!str_cmp(arg3,"stab" )) value = 2;
else if (!str_cmp(arg3,"slash" )) value = 3;
else if (!str_cmp(arg3,"whip" )) value = 4;
else if (!str_cmp(arg3,"claw" )) value = 5;
else if (!str_cmp(arg3,"blast" )) value = 6;
else if (!str_cmp(arg3,"pound" )) value = 7;
else if (!str_cmp(arg3,"crush" )) value = 8;
else if (!str_cmp(arg3,"grep" )) value = 9;
else if (!str_cmp(arg3,"bite" )) value = 10;
else if (!str_cmp(arg3,"pierce")) value = 11;
else if (!str_cmp(arg3,"suck" )) value = 12;
else
{
send_to_char("Please specify weapon type: Slice, Stab, Slash, Whip, Claw, Blast, Pound,"
"Crush, Pierce, Grep, Bite, or Suck.\n\r",ch);
return;
}
if (obj->value[3] == value)
{
send_to_char("It is already that weapon type.\n\r",ch);
return;
}
obj->value[3] = value;
if( !str_cmp(arg3,"bite") || !str_cmp(arg3,"grep"))
ch->bones -= 10000;
else
ch->bones -= 1000;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questowner = str_dup(ch->pcdata->switchname);
obj->ownerid = ch->pcdata->playerid;
}
else
{
send_to_char("That item is not a weapon.\n\r", ch);
return;
}
return;
}
if ( !str_cmp( arg2, "extra" ) )
{
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if ( arg3[0] == '\0' )
{
send_to_char("Enter one of: Glow, Hum, Invis, Anti-good, Anti-evil, Anti-neutral, Loyal,\n\rSilver.\n\r",ch);
return;
}
if ( !str_cmp( arg3, "glow" )) {value = ITEM_GLOW; add = 100; qremove = 100;}
else if ( !str_cmp( arg3, "hum" )) {value = ITEM_HUM; add = 100; qremove = 100;}
else if ( !str_cmp( arg3, "invis" )) {value = ITEM_INVIS; add = 100; qremove = 100;}
else if ( !str_cmp( arg3, "anti-good" )) {value = ITEM_ANTI_GOOD; add = 100; qremove = 1000;}
else if ( !str_cmp( arg3, "anti-evil" )) {value = ITEM_ANTI_EVIL; add = 100; qremove = 1000;}
else if ( !str_cmp( arg3, "anti-neutral" )) {value = ITEM_ANTI_NEUTRAL; add = 100; qremove = 1000;}
else if ( !str_cmp( arg3, "loyal" )) {value = ITEM_LOYAL; add = 1000; qremove = 100;}
else if ( !str_cmp( arg3, "silver" )) {value = SITEM_SILVER; add = 10000; qremove = 0;}
else
{
send_to_char("Enter one of: Glow, Hum, Invis, Anti-good, Anti-evil, Anti-neutral, Loyal,\n\rSilver.\n\r",ch);
return;
}
if (!str_cmp( arg3, "silver" ))
{
if (IS_SET(obj->spectype, SITEM_SILVER))
{
send_to_char("That item is already silver.\n\r",ch);
return;
}
else if (ch->bones < add)
{
xprintf(buf,"Sorry, you need %d bones to set that flag.\n\r",add);
send_to_char(buf,ch);return;
}
ch->bones -= add;
SET_BIT(obj->spectype, SITEM_SILVER);
}
else if (IS_SET(obj->extra_flags,value))
{
if (ch->bones < qremove)
{
xprintf(buf,"Sorry, you need %d bones to remove that flag.\n\r",qremove);
send_to_char(buf,ch);return;
}
ch->bones -= qremove;
REMOVE_BIT(obj->extra_flags, value);
}
else
{
if (ch->bones < add)
{
xprintf(buf,"Sorry, you need %d bones to set that flag.\n\r",add);
send_to_char(buf,ch);return;
}
ch->bones -= add;
SET_BIT(obj->extra_flags, value);
}
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not allowed to change object wear locations.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if ( arg3[0] == '\0' )
{
send_to_char("Wear location can be from: Finger, Neck, Body, Head, Legs, Hands, Arms,\n\rAbout, Waist, Wrist, Hold, Face.\n\r",ch);
return;
}
if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;
else if ( !str_cmp( arg3, "neck" )) value = ITEM_WEAR_NECK;
else if ( !str_cmp( arg3, "body" )) value = ITEM_WEAR_BODY;
else if ( !str_cmp( arg3, "head" )) value = ITEM_WEAR_HEAD;
else if ( !str_cmp( arg3, "legs" )) value = ITEM_WEAR_LEGS;
else if ( !str_cmp( arg3, "feet" )) value = ITEM_WEAR_FEET;
else if ( !str_cmp( arg3, "hands" )) value = ITEM_WEAR_HANDS;
else if ( !str_cmp( arg3, "arms" )) value = ITEM_WEAR_ARMS;
else if ( !str_cmp( arg3, "about" )) value = ITEM_WEAR_ABOUT;
else if ( !str_cmp( arg3, "waist" )) value = ITEM_WEAR_WAIST;
else if ( !str_cmp( arg3, "wrist" )) value = ITEM_WEAR_WRIST;
else if ( !str_cmp( arg3, "hold" )) value = ITEM_WIELD;
else if ( !str_cmp( arg3, "face" )) value = ITEM_WEAR_FACE;
else {
send_to_char("Wear location can be from: Finger, Neck, Body, Head, Legs, Hands, Arms, About, Waist, Wrist, Hold, Face.\n\r",ch); return;}
if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;
if (obj->wear_flags == value || obj->wear_flags == (value+1) )
{
act("But $p is already worn in that location!",ch,obj,NULL,TO_CHAR);
return;
}
else if ( (value != ITEM_WIELD && value != (ITEM_WIELD+1) )
&& obj->item_type == ITEM_WEAPON)
{
act("You can only HOLD a weapon.",ch,obj,NULL,TO_CHAR);
return;
}
else if (ch->bones < 2000 && !(obj->pIndexData->vnum == 30037 && obj->wear_flags == 1))
{
send_to_char("It costs 2000 bones to change a location.\n\r", ch);
return;
}
if (!(obj->pIndexData->vnum == 30037 && obj->wear_flags == 1))
ch->bones -= 2000;
obj->wear_flags = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "replacespell" ) )
{
int weapon = 0;
int affect = 0;
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if ( arg3[0] == '\0' )
{
send_to_char("Spell weapons: Acid, Dark, Holy, Vampiric, Flaming, Electrified, Poisonous.\n\r",ch);
send_to_char("Spell affects: Blind, Seeinvis, Fly, Infravision, Invis, Passdoor, Protection_vs_evil,"
"Protection_vs_good, Sanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.\n\r",ch);
return;
}
if ( !str_cmp( arg3, "acid" )) weapon = 1;
else if ( !str_cmp( arg3, "dark" )) weapon = 4;
else if ( !str_cmp( arg3, "holy" )) weapon = 30;
else if ( !str_cmp( arg3, "vampiric" )) weapon = 34;
else if ( !str_cmp( arg3, "flaming" )) weapon = 37;
else if ( !str_cmp( arg3, "electrified" )) weapon = 48;
else if ( !str_cmp( arg3, "poisonous" )) weapon = 53;
else if ( !str_cmp( arg3, "infravision" )) affect = 1;
else if ( !str_cmp( arg3, "seeinvis" )) affect = 2;
else if ( !str_cmp( arg3, "fly" )) affect = 3;
else if ( !str_cmp( arg3, "blind" )) affect = 4;
else if ( !str_cmp( arg3, "invis" )) affect = 5;
else if ( !str_cmp( arg3, "passdoor" )) affect = 6;
else if ( !str_cmp( arg3, "protection_vs_evil" )) affect = 7;
else if ( !str_cmp( arg3, "protection_vs_good" )) affect = 139;
else if ( !str_cmp( arg3, "sanct" )) affect = 8;
else if ( !str_cmp( arg3, "sneak" )) affect = 9;
else if ( !str_cmp( arg3, "shockshield" )) affect = 10;
else if ( !str_cmp( arg3, "fireshield" )) affect = 11;
else if ( !str_cmp( arg3, "iceshield" )) affect = 12;
else if ( !str_cmp( arg3, "acidshield" )) affect = 13;
else
{
send_to_char("Spell weapons: Dark, Holy, Vampiric, Flaming, Electrified, Poisonous.\n\r",ch);
send_to_char("Spell affects: Blind, Seeinvis, Fly, Infravision, Invis, Passdoor, Protection_vs_evil,"
"Protection_vs_good, Sanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.\n\r",ch);
return;
}
if (obj->item_type != ITEM_WEAPON && weapon > 0)
{
send_to_char("You can only put that power on a weapon.\n\r", ch);
return;
}
else if (obj->item_type != ITEM_WEAPON && obj->item_type != ITEM_ARMOR && affect > 0)
{
send_to_char("You can only put that power on a weapon or a piece of armour.\n\r", ch);
return;
}
else if (ch->bones < 50 )
{
send_to_char("It costs 50 bones to create a spell weapon or affect.\n\r", ch);
return;
}
if (weapon > 0)
{
if (obj->value[0] >= 1000)
obj->value[0] = ((obj->value[0] / 1000) * 1000);
else obj->value[0] = 0;
obj->value[0] += weapon;
}
else if (affect > 0)
{
if (obj->item_type == ITEM_WEAPON)
{
if (obj->value[0] >= 1000)
obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += (affect*1000);
}
else if (obj->item_type == ITEM_ARMOR)
obj->value[3] = affect;
}
ch->bones -= 50;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "spell" ) )
{
int weapon = 0;
int affect = 0;
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if ( arg3[0] == '\0' )
{
send_to_char("Spell weapons: Acid, Dark, Holy, Vampiric, Flaming, Electrified, Poisonous.\n\r",ch);
send_to_char("Spell affects: Blind, Seeinvis, Fly, Infravision, Invis, Passdoor, Protection_vs_evil,"
"Protection_vs_good, Sanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.\n\r",ch);
return;
}
if ( !str_cmp( arg3, "acid" )) weapon = 1;
else if ( !str_cmp( arg3, "dark" )) weapon = 4;
else if ( !str_cmp( arg3, "holy" )) weapon = 30;
else if ( !str_cmp( arg3, "vampiric" )) weapon = 34;
else if ( !str_cmp( arg3, "flaming" )) weapon = 37;
else if ( !str_cmp( arg3, "electrified" )) weapon = 48;
else if ( !str_cmp( arg3, "poisonous" )) weapon = 53;
else if ( !str_cmp( arg3, "infravision" )) affect = 1;
else if ( !str_cmp( arg3, "seeinvis" )) affect = 2;
else if ( !str_cmp( arg3, "fly" )) affect = 3;
else if ( !str_cmp( arg3, "blind" )) affect = 4;
else if ( !str_cmp( arg3, "invis" )) affect = 5;
else if ( !str_cmp( arg3, "passdoor" )) affect = 6;
else if ( !str_cmp( arg3, "protection_vs_evil" )) affect = 7;
else if ( !str_cmp( arg3, "protection_vs_good" )) affect = 139;
else if ( !str_cmp( arg3, "sanct" )) affect = 8;
else if ( !str_cmp( arg3, "sneak" )) affect = 9;
else if ( !str_cmp( arg3, "shockshield" )) affect = 10;
else if ( !str_cmp( arg3, "fireshield" )) affect = 11;
else if ( !str_cmp( arg3, "iceshield" )) affect = 12;
else if ( !str_cmp( arg3, "acidshield" )) affect = 13;
else
{
send_to_char("Spell weapons: Dark, Holy, Vampiric, Flaming, Electrified, Poisonous.\n\r",ch);
send_to_char("Spell affects: Blind, Seeinvis, Fly, Infravision, Invis, Passdoor, Protection_vs_evil,"
"Protection_vs_good, Sanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.\n\r",ch);
return;
}
if (obj->item_type != ITEM_WEAPON && weapon > 0)
{
send_to_char("You can only put that power on a weapon.\n\r", ch);
return;
}
else if (obj->item_type != ITEM_WEAPON && obj->item_type != ITEM_ARMOR && affect > 0)
{
send_to_char("You can only put that power on a weapon or a piece of armour.\n\r", ch);
return;
}
else if (ch->bones < 5000 )
{
send_to_char("It costs 5000 bones to create a spell weapon or affect.\n\r", ch);
return;
}
if (weapon > 0)
{
if ( obj->value[0] - ((obj->value[0] / 1000) * 1000) != 0 )
{
send_to_char("That item already has a spell weapon power. If you wish to replace the \n\rcurrent spell power, use the format: quest <object> replacespell <spell>.\n\r",ch);
return;
}
if (obj->value[0] >= 1000)
obj->value[0] = ((obj->value[0] / 1000) * 1000);
else obj->value[0] = 0;
obj->value[0] += weapon;
}
else if (affect > 0)
{
if (obj->item_type == ITEM_WEAPON)
{
if ( obj->value[0] >= 1000 )
{
send_to_char("That item already has a spell affect power. If you wish to replace the \n\rcurrent spell power, use the format: quest <object> replacespell <spell>.\n\r",ch);
return;
}
if (obj->value[0] >= 1000)
obj->value[0] -= ((obj->value[0] / 1000) * 1000);
obj->value[0] += (affect*1000);
}
else if (obj->item_type == ITEM_ARMOR)
{
if ( obj->value[3] > 0 )
{
send_to_char("That item already has a spell affect power. If you wish to replace the \n\rcurrent spell power, use the format: quest <object> replacespell <spell>.\n\r",ch);
return;
}
obj->value[3] = affect;
}
}
ch->bones -= 5000;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "power" ) )
{
if ( arg3[0] == '\0' )
{
send_to_char("Please specify the amount of power.\n\r",ch);
return;
}
if (obj->item_type != ITEM_WEAPON)
{
send_to_char("Only weapons have a spell power.\n\r",ch);
return;
}
else if (obj->level >= 50)
{
send_to_char("This weapon can hold no more spell power.\n\r",ch);
return;
}
else if (value + obj->level > 50)
{
xprintf(buf,"You can only add %d more spell power to this weapon.\n\r",(50 - obj->level));
send_to_char(buf,ch);
return;
}
else if (value * 100 > ch->bones)
{
send_to_char("You don't have enough bones to increase the spell power.\n\r",ch);
return;
}
if (value < - 50) value = -50;
obj->level += value;
if (obj->level < 0) obj->level = 0;
if (value < 1) value = 1;
ch->bones -= value * 100;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
if (obj->weight < 2)
{
send_to_char("You cannot reduce the weight of this item any further.\n\r",ch);
return;
}
else if (ch->bones < 1000)
{
send_to_char("It costs 1000 quest point to remove the weight of an object.\n\r",ch);
return;
}
obj->weight = 1;
ch->bones -= 1000;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( !str_cmp( arg2, "transporter" ) )
{
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (IS_SET(obj->spectype, SITEM_TELEPORTER))
{ send_to_char("This item is already a transporter.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_TRANSPORTER))
{ send_to_char("This item is already a teleporter.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_SPELL))
{ send_to_char("This item is already a spell caster.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_OBJECT))
{ send_to_char("This item is already an object creator.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_MOBILE))
{ send_to_char("This item is already a creature creator.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_ACTION))
{ send_to_char("This item is already a commanding device.\n\r",ch);
return;}
else if (ch->bones < 5000)
{
send_to_char("It costs 5000 quest point to create a transporter.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_ACTIVATE);
SET_BIT(obj->spectype, SITEM_TELEPORTER);
obj->specpower = ch->in_room->vnum;
ch->bones -= 5000;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
if (obj->chpoweron != NULL) free_string(obj->chpoweron);
obj->chpoweron = str_dup("You transform into a fine mist and seep into the ground.");
if (obj->victpoweron != NULL) free_string(obj->victpoweron);
obj->victpoweron = str_dup("$n transforms into a fine mist and seeps into the ground.");
if (obj->chpoweroff != NULL) free_string(obj->chpoweroff);
obj->chpoweroff = str_dup("You seep up from the ground and reform your body.");
if (obj->victpoweroff != NULL) free_string(obj->victpoweroff);
obj->victpoweroff = str_dup("A fine mist seeps up from the ground and reforms into $n.");
if (obj->chpoweruse != NULL) free_string(obj->chpoweruse);
obj->chpoweruse = str_dup("You activate $p.");
if (obj->victpoweruse != NULL) free_string(obj->victpoweruse);
obj->victpoweruse = str_dup("$n activates $p.");
return;
}
if ( !str_cmp( arg2, "retransporter" ) )
{
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (!IS_SET(obj->spectype, SITEM_TELEPORTER))
{ send_to_char("This item is not a transporter.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_SPELL))
{ send_to_char("This item is already a spell caster.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_OBJECT))
{ send_to_char("This item is already an object creator.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_MOBILE))
{ send_to_char("This item is already a creature creator.\n\r",ch);
return;}
else if (IS_SET(obj->spectype, SITEM_ACTION))
{ send_to_char("This item is already a commanding device.\n\r",ch);
return;}
else if (ch->bones < 5000)
{
send_to_char("It costs 5000 quest point to create a transporter.\n\r",ch);
return;
}
SET_BIT(obj->spectype, SITEM_ACTIVATE);
SET_BIT(obj->spectype, SITEM_TELEPORTER);
obj->specpower = ch->in_room->vnum;
ch->bones -= 5000;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->pcdata->switchname);
return;
}
if ( arg3[0] == '\0' )
{
do_quest(ch,"");
return;
}
if (obj->item_type != ITEM_BOOK)
{
if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
{oset_affect(ch,obj,value,APPLY_HITROLL,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
{oset_affect(ch,obj,value,APPLY_DAMROLL,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
{oset_affect(ch,obj,value,APPLY_AC,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )
{oset_affect(ch,obj,value,APPLY_HIT,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "mana" ) )
{oset_affect(ch,obj,value,APPLY_MANA,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )
{oset_affect(ch,obj,value,APPLY_MOVE,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )
{oset_affect(ch,obj,value,APPLY_STR,TRUE);return;}
else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )
{oset_affect(ch,obj,value,APPLY_DEX,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )
{oset_affect(ch,obj,value,APPLY_INT,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )
{oset_affect(ch,obj,value,APPLY_WIS,TRUE);
send_to_char("Ok.\n\r",ch);return;}
else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )
{oset_affect(ch,obj,value,APPLY_CON,TRUE);
send_to_char("Ok.\n\r",ch);return;}
}
if ( !str_cmp( arg2, "name" ) )
{
value = 100;
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not allowed to rename objects.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_HOLYSYMBOL))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (!IS_SET(obj->quest,QUEST_NAME) &&
(IS_SET(obj->quest,QUEST_SHORT) || IS_SET(obj->quest,QUEST_LONG)))
{
SET_BIT(obj->quest,QUEST_NAME);
value = 0;
}
else if (IS_SET(obj->quest,QUEST_NAME))
{
REMOVE_BIT(obj->quest,QUEST_SHORT);
REMOVE_BIT(obj->quest,QUEST_LONG);
}
else
SET_BIT(obj->quest,QUEST_NAME);
if (IS_SET(obj->quest,QUEST_FREENAME))
{
value = 0;
REMOVE_BIT(obj->quest,QUEST_FREENAME);
}
if (ch->bones < value)
{
send_to_char("It costs 100 bones to rename an object.\n\r",ch);
return;
}
if (strlen(arg3) < 3 || strlen(arg3) > 80)
{
send_to_char("Name should be at least 3 characters long.\n\r",ch);
return;
}
if (has_bad_chars(ch, arg3))
{
send_to_char("Illegal chars, please retry.\n\r",ch);
return;
}
ch->bones -= value;
strcpy(arg3,capitalize(arg3));
arg3[0] = LOWER(arg3[0]);
endchar[0] = (arg3[strlen(arg3)-1]);
endchar[1] = '\0';
if (!str_cmp(endchar,".")) arg3[strlen(arg3)-1] = '\0';
free_string( obj->name );
obj->name = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "short" ) )
{
value = 100;
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not allowed to rename objects.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_HOLYSYMBOL))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (!IS_SET(obj->quest,QUEST_SHORT) &&
(IS_SET(obj->quest,QUEST_NAME) || IS_SET(obj->quest,QUEST_LONG)))
{
SET_BIT(obj->quest,QUEST_SHORT);
value = 0;
}
else if (IS_SET(obj->quest,QUEST_SHORT))
{
REMOVE_BIT(obj->quest,QUEST_NAME);
REMOVE_BIT(obj->quest,QUEST_LONG);
}
else
SET_BIT(obj->quest,QUEST_SHORT);
if (IS_SET(obj->quest,QUEST_FREENAME))
{
value = 0;
REMOVE_BIT(obj->quest,QUEST_FREENAME);
}
if (ch->bones < value)
{
send_to_char("It costs 1 quest point to rename an object.\n\r",ch);
return;
}
if (strlen(arg3) < 3 || strlen(arg3) > 80)
{
send_to_char("Name should be at least 3 characters long.\n\r",ch);
return;
}
if (has_bad_chars(ch, arg3))
{
send_to_char("Illegal chars, please retry.\n\r",ch);
return;
}
ch->bones -= value;
endchar[0] = (arg3[strlen(arg3)-1]);
endchar[1] = '\0';
if (!str_cmp(endchar,".")) arg3[strlen(arg3)-1] = '\0';
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "long" ) )
{
value = 100;
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not allowed to rename objects.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_HOLYSYMBOL))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (!IS_SET(obj->quest,QUEST_LONG) &&
(IS_SET(obj->quest,QUEST_NAME) || IS_SET(obj->quest,QUEST_SHORT)))
{
SET_BIT(obj->quest,QUEST_LONG);
value = 0;
}
else if (IS_SET(obj->quest,QUEST_LONG))
{
REMOVE_BIT(obj->quest,QUEST_NAME);
REMOVE_BIT(obj->quest,QUEST_SHORT);
}
else
SET_BIT(obj->quest,QUEST_LONG);
if (IS_SET(obj->quest,QUEST_FREENAME))
{
value = 0;
REMOVE_BIT(obj->quest,QUEST_FREENAME);
}
if (ch->bones < value)
{
send_to_char("It costs 1 quest point to rename an object.\n\r",ch);
return;
}
if (strlen(arg3) < 3 || strlen(arg3) > 80)
{
send_to_char("Name should be at least 3 characters long.\n\r",ch);
return;
}
if (has_bad_chars(ch, arg3))
{
send_to_char("Illegal chars, please retry.\n\r",ch);
return;
}
ch->bones -= value;
arg3[0] = UPPER(arg3[0]);
endchar[0] = (arg3[strlen(arg3)-1]);
endchar[1] = '\0';
if (str_cmp(endchar,".")) strcat(arg3,".");
free_string( obj->description );
obj->description = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if (!str_cmp(arg2,"special"))
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not permitted to change an object in this way.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (arg3[0] == '\0')
{
send_to_char("Please enter ACTIVATE, TWIST, PRESS or PULL.\n\r",ch);
return;
}
if (str_cmp(arg3,"activate") && str_cmp(arg3,"twist") &&
str_cmp(arg3,"press" ) && str_cmp(arg3,"pull" ))
{
send_to_char("Please enter ACTIVATE, TWIST, PRESS or PULL.\n\r",ch);
return;
}
if (IS_SET(obj->spectype, SITEM_ACTIVATE))
REMOVE_BIT(obj->spectype, SITEM_ACTIVATE);
if (IS_SET(obj->spectype, SITEM_TWIST))
REMOVE_BIT(obj->spectype, SITEM_TWIST);
if (IS_SET(obj->spectype, SITEM_PRESS))
REMOVE_BIT(obj->spectype, SITEM_PRESS);
if (IS_SET(obj->spectype, SITEM_PULL))
REMOVE_BIT(obj->spectype, SITEM_PULL);
if (!str_cmp(arg3,"activate")) SET_BIT(obj->spectype, SITEM_ACTIVATE);
if (!str_cmp(arg3,"twist" )) SET_BIT(obj->spectype, SITEM_TWIST);
if (!str_cmp(arg3,"press" )) SET_BIT(obj->spectype, SITEM_PRESS);
if (!str_cmp(arg3,"pull" )) SET_BIT(obj->spectype, SITEM_PULL);
arg3[0] = UPPER(arg3[0]);
xprintf(buf,"%s flag set.\n\r",arg3);
send_to_char(buf,ch);
return;
}
if (!str_cmp(arg2,"you-out") || !str_cmp(arg2,"you-wear"))
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not permitted to change an object in this way.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (!str_cmp(arg2,"you-out") && !IS_SET(obj->spectype, SITEM_TELEPORTER))
{
send_to_char("That item is not a transporter.\n\r",ch);
return;
}
if (!str_cmp(arg2,"you-wear") && IS_SET(obj->spectype, SITEM_TELEPORTER))
{
send_to_char("Not on a transporter.\n\r",ch);
return;
}
if (obj->chpoweron != NULL) strcpy(buf,obj->chpoweron);
else {send_to_char("There is a problem with this item, please inform an implementor.\n\r",ch);return;}
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweron );
obj->chpoweron = str_dup( "(null)" );
}
else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen2(buf)+strlen2(arg3) >= MAX_INPUT_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweron );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweron = str_dup( buf );
}
}
else
{
free_string( obj->chpoweron );
obj->chpoweron = str_dup( arg3 );
}
send_to_char("Ok.\n\r",ch);
}
else if (!str_cmp(arg2,"other-out") || !str_cmp(arg2,"other-wear") )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not permitted to change an object in this way.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (!str_cmp(arg2,"other-out") && !IS_SET(obj->spectype, SITEM_TELEPORTER))
{
send_to_char("That item is not a transporter.\n\r",ch);
return;
}
if (!str_cmp(arg2,"other-wear") && IS_SET(obj->spectype, SITEM_TELEPORTER))
{
send_to_char("Not on a transporter.\n\r",ch);
return;
}
if (obj->victpoweron != NULL) strcpy(buf,obj->victpoweron);
else {send_to_char("There is a problem with this item, please inform an implementor.\n\r",ch);return;}
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweron );
obj->victpoweron = str_dup( "(null)" );
}
else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen2(buf)+strlen2(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweron );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweron = str_dup( buf );
}
}
else
{
free_string( obj->victpoweron );
obj->victpoweron = str_dup( arg3 );
}
send_to_char("Ok.\n\r",ch);
}
else if (!str_cmp(arg2,"you-in") || !str_cmp(arg2,"you-remove") )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not permitted to change an object in this way.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (!str_cmp(arg2,"you-in") && !IS_SET(obj->spectype, SITEM_TELEPORTER))
{
send_to_char("That item is not a transporter.\n\r",ch);
return;
}
if (!str_cmp(arg2,"you-remove") && IS_SET(obj->spectype, SITEM_TELEPORTER))
{
send_to_char("Not on a transporter.\n\r",ch);
return;
}
if (obj->chpoweroff != NULL) strcpy(buf,obj->chpoweroff);
else {send_to_char("There is a problem with this item, please inform an implementor.\n\r",ch);return;}
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweroff );
obj->chpoweroff = str_dup( "(null)" );
}
else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen2(buf)+strlen2(arg3) >= MAX_INPUT_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweroff );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweroff = str_dup( buf );
}
}
else
{
free_string( obj->chpoweroff );
obj->chpoweroff = str_dup( arg3 );
}
send_to_char("Ok.\n\r",ch);
}
else if (!str_cmp(arg2,"other-in") || !str_cmp(arg2,"other-remove") )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not permitted to change an object in this way.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (!str_cmp(arg2,"other-in") && !IS_SET(obj->spectype, SITEM_TELEPORTER))
{
send_to_char("That item is not a transporter.\n\r",ch);
return;
}
if (!str_cmp(arg2,"other-remove") && IS_SET(obj->spectype, SITEM_TELEPORTER))
{
send_to_char("Not on a transporter.\n\r",ch);
return;
}
if (obj->victpoweroff != NULL) strcpy(buf,obj->victpoweroff);
else {send_to_char("There is a problem with this item, please inform an implementor.\n\r",ch);return;}
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweroff );
obj->victpoweroff = str_dup( "(null)" );
}
else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen2(buf)+strlen2(arg3) >= MAX_INPUT_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweroff );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweroff = str_dup( buf );
}
}
else
{
free_string( obj->victpoweroff );
obj->victpoweroff = str_dup( arg3 );
}
send_to_char("Ok.\n\r",ch);
}
else if (!str_cmp(arg2,"you-use") )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not permitted to change an object in this way.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (obj->chpoweruse != NULL) strcpy(buf,obj->chpoweruse);
else {send_to_char("There is a problem with this item, please inform an implementor.\n\r",ch);return;}
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweruse );
obj->chpoweruse = str_dup( "(null)" );
}
else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen2(buf)+strlen2(arg3) >= MAX_INPUT_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweruse );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweruse = str_dup( buf );
}
}
else
{
free_string( obj->chpoweruse );
obj->chpoweruse = str_dup( arg3 );
}
send_to_char("Ok.\n\r",ch);
}
else if (!str_cmp(arg2,"other-use") )
{
if (!IS_EXTRA(ch,EXTRA_TRUSTED))
{
send_to_char("You are not permitted to change an object in this way.\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC))
{
send_to_char("Not on a relic.\n\r",ch);
return;
}
if (obj->item_type == ITEM_BOOK)
{
send_to_char("Not on a book.\n\r",ch);
return;
}
if (obj->victpoweruse != NULL) strcpy(buf,obj->victpoweruse);
else {send_to_char("There is a problem with this item, please inform an implementor.\n\r",ch);return;}
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweruse );
obj->victpoweruse = str_dup( "(null)" );
}
else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen2(buf)+strlen2(arg3) >= MAX_INPUT_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweruse );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweruse = str_dup( buf );
}
}
else
{
free_string( obj->victpoweruse );
obj->victpoweruse = str_dup( arg3 );
}
send_to_char("Ok.\n\r",ch);
}
return;
}
void oset_affect( CHAR_DATA *ch, OBJ_DATA *obj, int value, int affect, bool is_quest )
{
char buf [MAX_STRING_LENGTH];
AFFECT_DATA *paf;
int quest;
int range;
int cost;
int max;
if (IS_NPC(ch))
{
send_to_char("Switch back, smart ass.\n\r", ch);
return;
}
if (value == 0)
{
send_to_char("Please enter a positive or negative amount.\n\r", ch);
return;
}
if (!IS_JUDGE(ch) && (obj->questowner == NULL))
{
send_to_char("First you must set the owners name on the object.\n\r", ch);
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL ||
str_cmp(ch->name,obj->questmaker)) && !is_quest )
{
send_to_char("That item has already been oset by someone else.\n\r", ch);
return;
}
if ( affect == APPLY_STR ) {range = 3; cost = 2000 ; quest = QUEST_STR;}
else if ( affect == APPLY_DEX ) {range = 3; cost = 2000 ; quest = QUEST_DEX;}
else if ( affect == APPLY_INT ) {range = 3; cost = 2000 ; quest = QUEST_INT;}
else if ( affect == APPLY_WIS ) {range = 3; cost = 2000 ; quest = QUEST_WIS;}
else if ( affect == APPLY_CON ) {range = 3; cost = 2000 ; quest = QUEST_CON;}
else if ( affect == APPLY_HIT ) {range = 25; cost = 500 ; quest = QUEST_HIT;}
else if ( affect == APPLY_MANA ) {range = 25; cost = 500 ; quest = QUEST_MANA;}
else if ( affect == APPLY_MOVE ) {range = 25; cost = 500 ; quest = QUEST_MOVE;}
else if ( affect == APPLY_HITROLL ) {range = 5; cost = 3000 ; quest = QUEST_HITROLL;}
else if ( affect == APPLY_DAMROLL ) {range = 5; cost = 3000 ; quest = QUEST_DAMROLL;}
else if ( affect == APPLY_AC ) {range = 25; cost = 1000 ; quest = QUEST_AC;}
else return;
if (IS_SET(obj->quest, QUEST_IMPROVED))
max = 8500;
else if ( obj->pIndexData->vnum == OBJ_VNUM_PROTOPLASM )
{range *= 2; max = 10000;}
else
max = 30000;
if (obj->item_type == ITEM_WEAPON) {max *= 2;range *= 2;}
if ( !IS_JUDGE(ch) && ((value > 0 && value > range) ||
(value < 0 && value < (range-range-range))) )
{
send_to_char("That is not within the acceptable range...\n\r", ch);
send_to_char("Str, Dex, Int, Wis, Con... max = 3 each, at 2000 bones per +1 stat.\n\r", ch);
send_to_char("Hp, Mana, Move............ max = 25 each, at 500 quest point per point.\n\r", ch);
send_to_char("Hitroll, Damroll.......... max = 5 each, at 3000 bones per point.\n\r", ch);
send_to_char("Ac........................ max = -25, at 1000 points per point.\n\r", ch);
send_to_char("\n\rNote: Created items can have upto 2 times the above maximum.\n\r", ch);
send_to_char("Also: Weapons may have upto 2 (4 for created) times the above maximum.\n\r", ch);
return;
}
if ( quest >= QUEST_HIT && value < 0 ) cost *= (value - (value*2));
else cost *= value;
if ( cost < 0 ) cost = 0;
if (!IS_JUDGE(ch) && IS_SET(obj->quest, quest) )
{
send_to_char("That affect has already been set on this object.\n\r", ch);
return;
}
if (!IS_JUDGE(ch) && (obj->points + cost > max))
{
xprintf(buf,"You are limited to %d bones per item.\n\r",max);
send_to_char(buf, ch);
return;
}
if (is_quest && ch->bones < cost && !IS_JUDGE(ch))
{
xprintf(buf,"That costs %d bones, while you only have %d.\n\r",cost, ch->bones);
send_to_char(buf, ch);
return;
}
if (!IS_SET(obj->quest, quest) ) SET_BIT(obj->quest,quest);
if (is_quest) ch->bones -= cost;
obj->points += cost;
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = 0;
paf->duration = -1;
paf->location = affect;
paf->modifier = value;
paf->bitvector = 0;
paf->next = obj->affected;
obj->affected = paf;
return;
}
void do_makepreg( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim1;
CHAR_DATA *victim2;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char("Syntax: makepreg <female> <male>\n\r",ch);
return;
}
if ( ( victim1 = get_char_room(ch, NULL, arg1) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if ( ( victim2 = get_char_room(ch, NULL, arg2) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if (IS_NPC(victim1) || IS_NPC(victim2))
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if ((victim1->sex != SEX_FEMALE && victim2->sex !=SEX_MALE)) {
send_to_char("No way!\n\r",ch);
return;}
else
{
if (!str_cmp(victim1->name, victim2->pcdata->marriage) &&
!str_cmp(victim2->name, victim1->pcdata->marriage))
{
make_preg(victim1, victim2);
save_char_obj(victim1);
save_char_obj(victim2);
xprintf(buf,"%s and %s are now pregnant!",victim1->name,victim2->name);
do_info(ch,buf);
return;
}
send_to_char("But they are not yet engaged!\n\r",ch);
return;}
}