/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" bool check_social args( ( CHAR_DATA *ch, char *command, char *argument ) ); /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * Log-all switch. */ bool fLogAll = FALSE; /* * Command table. */ const struct cmd_type cmd_table [] = { /* * Common movement commands. */ { "north", do_north, POS_STANDING, 0, LOG_NEVER, 0 }, { "east", do_east, POS_STANDING, 0, LOG_NEVER, 0 }, { "south", do_south, POS_STANDING, 0, LOG_NEVER, 0 }, { "west", do_west, POS_STANDING, 0, LOG_NEVER, 0 }, { "up", do_up, POS_STANDING, 0, LOG_NEVER, 0 }, { "down", do_down, POS_STANDING, 0, LOG_NEVER, 0 }, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1 }, { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1 }, { "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, { "exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1 }, { "get", do_get, POS_RESTING, 0, LOG_NORMAL, 1 }, { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1 }, { "heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1 }, { "hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0 }, { "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1 }, { "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "look", do_look, POS_RESTING, 0, LOG_NORMAL, 1 }, { "last", do_last, POS_RESTING, 0, LOG_NORMAL, 1 }, { "lastimm", do_lastimm, POS_RESTING, 0, LOG_NORMAL, 1 }, { "messages", do_messages, POS_RESTING, 0, LOG_NORMAL, 1 }, { "tq", do_tq, POS_RESTING, 0, LOG_NORMAL, 1 }, { "order", do_order, POS_RESTING, 0, LOG_ALWAYS, 1 }, { "ooc", do_ooc, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "scan", do_scan, POS_RESTING, 0, LOG_NORMAL, 1 }, { "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1 }, { "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "track", do_track, POS_RESTING, 0, LOG_NORMAL, 1 }, { "tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1 }, { "beep", do_beep, POS_RESTING, 0, LOG_NORMAL, 1 }, { "wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 }, { "wizhelp", do_wizhelp, POS_DEAD, HE, LOG_NORMAL, 1 }, /* * Informational commands. */ { "affects", do_effects, POS_DEAD, 0, LOG_NORMAL, 1 }, { "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1 }, { "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1 }, { "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1 }, { "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1 }, { "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1 }, { "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1 }, { "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1 }, { "cwho", do_cwho, POS_DEAD, 0, LOG_NORMAL, 1 }, { "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1 }, { "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1 }, { "effects", do_effects, POS_DEAD, 0, LOG_NORMAL, 1 }, { "sgroups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "help", do_help, POS_DEAD, 0, LOG_NORMAL, 1 }, { "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1 }, { "info", do_info, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "levels", do_levels, POS_DEAD, 0, LOG_NORMAL, 1 }, { "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1 }, { "news", do_news, POS_DEAD, 0, LOG_NORMAL, 1 }, { "read", do_read, POS_RESTING, 0, LOG_NORMAL, 1 }, { "report", do_report, POS_RESTING, 0, LOG_NORMAL, 1 }, { "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1 }, { "score", do_score, POS_DEAD, 0, LOG_NORMAL, 1 }, { "search", do_search, POS_STANDING, 0, LOG_NORMAL, 1 }, /* { "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1 }, */ { "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1 }, { "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1 }, { "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1 }, { "story", do_story, POS_DEAD, 0, LOG_NORMAL, 1 }, { "time", do_time, POS_DEAD, 0, LOG_NORMAL, 1 }, { "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1 }, { "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1 }, { "who", do_who, POS_DEAD, 0, LOG_NORMAL, 1 }, { "whois", do_finger, POS_DEAD, 0, LOG_NORMAL, 1 }, { "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1 }, { "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1 }, /* * Configuration commands. */ { "afk", do_afk, POS_DEAD, 0, LOG_NORMAL, 1 }, { "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1 }, { "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1 }, { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, { "combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1 }, { "compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1 }, { "config", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1 }, { "description", do_description, POS_DEAD, 0, LOG_NORMAL, 1 }, { "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0 }, { "delete", do_delete, POS_DEAD, 0, LOG_ALWAYS, 1 }, { "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1 }, { "noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1 }, { "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1 }, { "color", do_nocolor, POS_DEAD, 0, LOG_NORMAL, 1 }, { "outfit", do_outfit, POS_RESTING, 0, LOG_ALWAYS, 1 }, { "password", do_password, POS_DEAD, 0, LOG_NEVER, 1 }, { "pk", do_pk, POS_DEAD, 0, LOG_ALWAYS, 1 }, { "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1 }, { "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1 }, { "title", do_title, POS_DEAD, 0, LOG_NORMAL, 1 }, { "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1 }, { "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1 }, /* * Communication commands. */ { "answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1 }, { "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1 }, { ".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0 }, { "gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { ":", do_emote, POS_RESTING, 0, LOG_NORMAL, 0 }, { "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1 }, { ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0 }, { "ooc", do_ooc, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "board", do_board, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1 }, { "question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "reply", do_reply, POS_RESTING, 0, LOG_NORMAL, 1 }, { "say", do_say, POS_RESTING, 0, LOG_NORMAL, 1 }, { "'", do_say, POS_RESTING, 0, LOG_NORMAL, 0 }, { "shout", do_shout, POS_RESTING, 3, LOG_NORMAL, 1 }, { "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1 }, /* * Object manipulation commands. */ { "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1 }, { "close", do_close, POS_RESTING, 0, LOG_NORMAL, 1 }, { "donate", do_donate, POS_RESTING, 0, LOG_NORMAL, 1 }, { "drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1 }, { "drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1 }, { "eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1 }, { "fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1 }, { "give", do_give, POS_RESTING, 0, LOG_NORMAL, 1 }, { "hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 }, { "identify", do_lore, POS_RESTING, 0, LOG_NORMAL, 1 }, { "list", do_list, POS_RESTING, 0, LOG_NORMAL, 1 }, { "lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1 }, { "lore", do_lore, POS_RESTING, 0, LOG_NORMAL, 1 }, { "open", do_open, POS_RESTING, 0, LOG_NORMAL, 1 }, { "pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1 }, { "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1 }, { "put", do_put, POS_RESTING, 0, LOG_NORMAL, 1 }, { "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1 }, { "recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1 }, { "remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1 }, { "sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1 }, { "take", do_get, POS_RESTING, 0, LOG_NORMAL, 1 }, { "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1 }, { "junk", do_junk, POS_RESTING, 0, LOG_NORMAL, 0 }, { "tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0 }, { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, { "value", do_value, POS_RESTING, 0, LOG_NORMAL, 1 }, { "wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 }, { "zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1 }, /* * Combat commands. */ { "backstab", do_backstab, POS_STANDING, 0, LOG_NORMAL, 1 }, { "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "bs", do_backstab, POS_STANDING, 0, LOG_NORMAL, 0 }, { "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "murde", do_murde, POS_FIGHTING, IM, LOG_NORMAL, 0 }, { "murder", do_murder, POS_FIGHTING, IM, LOG_ALWAYS, 1 }, { "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0 }, { "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1 }, /* * Miscellaneous commands. */ { "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1 }, { "gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1 }, { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "sgroups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1 }, { "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0 }, { "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1 }, { "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0 }, { "save", do_save, POS_DEAD, 0, LOG_NORMAL, 1 }, { "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1 }, { "split", do_split, POS_RESTING, 0, LOG_NORMAL, 1 }, { "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1 }, { "train", do_train, POS_RESTING, 0, LOG_NORMAL, 1 }, { "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "where", do_where, POS_RESTING, 0, LOG_NORMAL, 1 }, { "brew", do_brew, POS_RESTING, 0, LOG_NORMAL, 1 }, { "scribe", do_scribe, POS_RESTING, 0, LOG_NORMAL, 1 }, { "comment", do_comment, POS_DEAD, 0, LOG_NORMAL, 1 }, { "email", do_email, POS_DEAD, 0, LOG_NORMAL, 1 }, { "mversion", do_version, POS_DEAD, 0, LOG_NORMAL, 1 }, /* * Clan commands! */ { "promote", do_promote, POS_RESTING, 10, LOG_NORMAL, 1 }, { "clan", do_clan, POS_DEAD, ML, LOG_NORMAL, 1 }, { "show", do_show, POS_RESTING, 0, LOG_NORMAL, 1 }, { "join", do_join, POS_RESTING, 0, LOG_NORMAL, 1 }, { "petition", do_petition,POS_RESTING, 0, LOG_NORMAL, 1 }, { "accept", do_accept, POS_RESTING, 0, LOG_NORMAL, 0 }, { "decline", do_decline, POS_RESTING, 0, LOG_NORMAL, 0 }, { "offer", do_offer, POS_RESTING, 0, LOG_NORMAL, 1 }, { "clantalk", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "resign", do_resign, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "demote", do_demote, POS_SLEEPING, 10, LOG_NORMAL, 1 }, { "crecall", do_crecall, POS_FIGHTING, 0, LOG_NORMAL,1 }, /* * Immortal commands. */ { "advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "advance", do_levelgain, POS_DEAD, 0, LOG_NORMAL, 1 }, { "award", do_award, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "hotboot", do_copyover, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0 }, { "trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1 }, { "ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1 }, { "cut", do_new_discon, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1 }, { "freeze", do_freeze, POS_DEAD, L3, LOG_ALWAYS, 1 }, { "reboo", do_reboo, POS_DEAD, L1, LOG_NORMAL, 0 }, { "reboot", do_reboot, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "repop", do_repop, POS_DEAD, L8, LOG_ALWAYS, 1 }, { "sinfo", do_sendinfo, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1 }, #ifdef REQUIRE_EDIT_PERMISSION { "setedit", do_setedit, POS_DEAD, ML, LOG_ALWAYS, 1 }, #endif #ifdef REQUIRE_MUDPROG_PERMISSION { "setprog", do_setprog, POS_DEAD, ML, LOG_ALWAYS, 1 }, #endif { "shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0 }, { "shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1 }, { "force", do_force, POS_DEAD, L7, LOG_ALWAYS, 1 }, { "load", do_load, POS_DEAD, L7, LOG_ALWAYS, 1 }, { "newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1 }, { "purge", do_purge, POS_DEAD, L7, LOG_ALWAYS, 1 }, { "restore", do_restore, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0 }, { "slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1 }, { "teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "objcheck", do_objcheck, POS_DEAD, L5, LOG_NORMAL, 1 }, { "poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1 }, { "poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1 }, { "gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1 }, { "log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "memory", do_memory, POS_DEAD, IM, LOG_NORMAL, 1 }, { "mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1 }, { "peace", do_peace, POS_DEAD, L5, LOG_NORMAL, 1 }, { "echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1 }, { "return", do_return, POS_DEAD, L6, LOG_NORMAL, 1 }, { "snoop", do_snoop, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1 }, { "string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1 }, { "wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1 }, { "vnum", do_vnum, POS_DEAD, L7, LOG_NORMAL, 1 }, { "clone", do_clone, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "immtalk", do_immtalk, POS_DEAD, HE, LOG_NORMAL, 1 }, { "imotd", do_imotd, POS_DEAD, HE, LOG_NORMAL, 1 }, { ",", do_immtalk, POS_DEAD, HE, LOG_NORMAL, 0 }, { "beacon", do_beacon, POS_DEAD, L7, LOG_NORMAL, 1 }, { "chaos", do_chaos, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "rlist", do_rlist, POS_DEAD, HE, LOG_NORMAL, 0 }, { "raffect", do_raffect, POS_DEAD, IM, LOG_ALWAYS, 1 }, /* * OLC */ { "edit", do_olc, POS_DEAD, HE, LOG_NORMAL, 1 }, { "asave", do_asave, POS_DEAD, HE, LOG_NORMAL, 1 }, { "alist", do_alist, POS_DEAD, HE, LOG_NORMAL, 1 }, { "resets", do_resets, POS_DEAD, HE, LOG_NORMAL, 1 }, /* * MOBprogram commands. */ { "mpstat", do_mpstat, POS_DEAD, IM, LOG_NORMAL, 1 }, { "mpasound", do_mpasound, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpinvis", do_mpinvis, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpjunk", do_mpjunk, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpecho", do_mpecho, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpechoat", do_mpechoat, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpechoaround", do_mpechoaround,POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpkill", do_mpkill, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpmload", do_mpmload, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpoload", do_mpoload, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mppurge", do_mppurge, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpgoto", do_mpgoto, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpat", do_mpat, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mptransfer", do_mptransfer, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpforce", do_mpforce, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpremember", do_mpremember, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpforget", do_mpforget, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpdosilent", do_mpdosilent, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpsilentforce", do_mpsilentforce, POS_DEAD, 0, LOG_NORMAL, 0 }, { "mpdefault", do_mpdefault, POS_DEAD, 0, LOG_NORMAL, 0 }, /* * End of list. */ { "", 0, POS_DEAD, 0, LOG_NORMAL, 0 } }; /* * Use this function to check the level of a particular command. * Note: returns 0 if the command wasn't found in the table. */ int cmd_level(char *argument) { int lev = 0; int cmd = 0; char command [MAX_INPUT_LENGTH]; /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if ( argument[0] == '\0' ) return 0; if ( !isalpha(argument[0]) && !isdigit(argument[0]) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace(*argument) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. */ for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) ) { lev = cmd_table[cmd].level; break; } } return lev; } /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA *ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; int cmd; int trust; bool found; bool can_do; /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if ( argument[0] == '\0' ) return; /* * No hiding. */ REMOVE_BIT( ch->affected_by, AFF_HIDE ); /* * Implement freeze command. */ if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) ) { send_to_char( "You're totally frozen!\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if ( !isalpha(argument[0]) && !isdigit(argument[0]) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace(*argument) ) argument++; } else { argument = one_argument( argument, command ); } /* * MUDProg command triggers. */ if ( !IS_NPC(ch)) { can_do = mprog_command_trigger( command, ch ); if (!can_do) return; } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && cmd_table[cmd].level <= trust ) { found = TRUE; break; } } if (IS_SET(ch->act,PLR_AFK) && !IS_NPC(ch) ) { char buff[MAX_STRING_LENGTH]; if (str_prefix(command,"afk")) { sprintf(buff,"`RYou're still AFK!`w - %d message%s waiting.\n\r", ch->pcdata->messages, ((ch->pcdata->messages>1)||(ch->pcdata->messages<1)) ? "s" : ""); send_to_char(buff,ch); } } /* * Log and snoop. */ if ( cmd_table[cmd].log == LOG_NEVER ) strcpy( logline, "" ); if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) ) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS ) { sprintf( log_buf, "Log %s: %s", ch->name, logline ); log_string( log_buf ); } if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) send_to_char( "Huh?\n\r", ch ); return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { switch( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch); break; case POS_SITTING: send_to_char( "Better stand up first.\n\r",ch); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch); break; } return; } /* * Dispatch the command. */ (*cmd_table[cmd].do_fun) ( ch, argument ); tail_chain( ); return; } bool check_social( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == social_table[cmd].name[0] && !str_prefix( command, social_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp( social_table[cmd].name, "snore" ) ) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if ( arg[0] == '\0' ) { act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if ( !IS_NPC(ch) && IS_NPC(victim) && !IS_AFFECTED(victim, AFF_CHARM) && IS_AWAKE(victim) && victim->desc == NULL) { switch ( number_bits( 4 ) ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number ( char *arg ) { if ( *arg == '\0' ) return FALSE; if ( *arg == '+' || *arg == '-' ) arg++; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER(*argument); arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } /* chk_command function coded by Laurie Zenner. */ void chk_command( CHAR_DATA *ch, char *argument ) { char workstr[MAX_INPUT_LENGTH]; char command[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int pos; int var; int cmd; int trust; bool found; strcpy( workstr, argument ); argument[0] = '\0'; /* * Strip leading spaces. */ pos = 0; while ( isspace(workstr[pos]) ) pos++; if ( workstr[pos] == '\0' ) return; /* * Implement freeze command. */ if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) ) return; /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ if ( !isalpha(workstr[pos]) && !isdigit(workstr[pos]) ) { command[0] = workstr[pos]; command[1] = '\0'; while ( isspace(workstr[pos]) ) pos++; } else { var = 0; while (!isspace(workstr[pos])) { if (workstr[pos] == '\0') break; command[var] = workstr[pos]; var++; pos++; } command[pos] = '\0'; while (isspace(workstr[pos])) pos++; } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && cmd_table[cmd].level <= trust ) { found = TRUE; sprintf( argument, "%s", cmd_table[cmd].name ); break; } } if (found) { if ( ch->position < cmd_table[cmd].position ) found = FALSE; /* Character not in position for command */ } else { /* Look for command in social table */ for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( (command[0] == social_table[cmd].name[0]) && (!str_prefix( command, social_table[cmd].name)) ) { found = TRUE; sprintf( argument, "%s", social_table[cmd].name ); break; } } if (found) { if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) found = FALSE; else { switch ( ch->position ) { case POS_DEAD: case POS_INCAP: case POS_MORTAL: case POS_STUNNED: found = FALSE; break; case POS_SLEEPING: if ( str_cmp( social_table[cmd].name, "snore" ) ) found = FALSE; break; } } } if (found) { var = 0; while (!isspace( workstr[pos] )) { if (workstr[pos] == '\0') return; arg[var] = workstr[pos]; pos++; var++; } arg[var] = '\0'; victim = NULL; if ( arg[0] != '\0' ) { victim = get_char_room( ch, arg ); if ( victim == NULL ) found = FALSE; } } } if (!found) argument[0] = '\0'; return; } /* * Contributed by Alander. */ void do_commands( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level < LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } void do_wizhelp( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level >= LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } /* interpret without dumb stuff... used for mob programs... forcing, etc */ void mpinterpret( CHAR_DATA *ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; int cmd; int trust; bool found; /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if ( argument[0] == '\0' ) return; /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if ( !isalpha(argument[0]) && !isdigit(argument[0]) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace(*argument) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && cmd_table[cmd].level <= trust ) { found = TRUE; break; } } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) send_to_char( "Huh?\n\r", ch ); return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { return; } /* * Dispatch the command. */ update_last("Interpret: ", command, argument); (*cmd_table[cmd].do_fun) ( ch, argument ); tail_chain( ); return; }