This is basicly what my MUD looked like when it was shutdown in the summer of 2001 (due to lack of time to maintain it). This means that the code contains much halfdone/halfbaked code as well as messy stuff here and there which was never intended to stay for long. If you want to make a successful and stable MUD, I suggest getting the dystopia 1.4 codebase, which is also based on this code (but with cleanups, better documentation and a stabler code). On the other hand, if you just want to start a MUD and play around, I guess this is a decent way to do it - just don't get surprised when stuff stops working, monsters explode at random and other nasty stuff (consider yourself warned). I take no responsibility for any harm this code may cause to anyone reading it. At the time of this release, I have not looked at this mess for 2 years, so I'm most likely unable to answer any questions you may have. I have since moved on and begun work on something much more worthwhile (visit the SocketMud(tm) website for details - http://www.socketmud.dk/) Regards Brian Graversen (jobo@daimi.au.dk) http://www.daimi.au.dk/~jobo/dystopia/