dystopia2/doc/license/
dystopia2/helps/
KMIX
KMIX CAULDRON KINGDOM
1
A kingdom can buy a black cauldron, which can be used to mix rares and sentient
items into (sometimes) better rares and sentient pieces. The command kmix must
be used in the room where the kingdoms cauldron is standing.

When 5 rares/sentients have been placed in the cauldron, there is a chance that
a new rare or sentient is generated, this chance will increase as more rares
are placed in the cauldron. It usually takes from 5 to 7 items to generate a
new one.

You may mix rares and sentients as you please, the result will not depend on
what types you are putting in the cauldron, only the value of the items (use
the identify spell to see this value).

The result of the kmix will usually have a value ranging from -5% to +20% of
the average mixed items. Though 10% of the time, the kmix will go wild, and
the resulting item may have a value of -25% to +40%, allowing for either a very
poor item or a very good item to be popped.

Any rare from value 25 and up can be mixed. Any item stronger than value 135
will be counted as a value 135 item - the cauldron is unable to deal with
so strong magical radiation, and some energies will be lost when mixing so
powerful items.

It is possible to check the contents of the cauldron, as well as flush the
contents, thus starting over. When flusing, all items in the cauldron is lost.

Syntax: kmix [item|check|flush]