dystopia2/doc/license/
dystopia2/helps/
#AREADATA
Name        Archanos  Ri'on Dashor~
Builders    Jobo~
Music       default.mid~
VNUMs       7801 8000
Cvnum       7801
Security    1
Areabits    0
End



#MOBILES
#7801
guard captain~
Captain of the Guards~
The Captain of the Guards stands here.
~
~
3 0 1000
100 5 0 39 0 0
1 3
S
#7802
ri'on dashor town guard~
Town Guard~
A town guard stands here.
~
~
1 0 0
30 0 5 0 0 0
1 1
S
#7803
prisoner ri'on dashor~
a prisoner~
A prisoner of Ri'on Dashor stands here
~
~
1 0 0
15 0 0 0 0 0
2 0
S
#7804
postmaster general~
the Postmaster General~
The Postmaster General stands here.
~
~
3 0 0
70 0 10 45 0 0
1 0
S
#7805
mayor of ri'on dashor~
the Mayor~
The mayor of Ri'on Dashor stands here.
~
~
3 0 0
120 0 1 70 0 0
1 0
S
#7806
kedeen cafe owner shop keeper~
Kedeen~
Kedeen, the cafe owner stands here.
~
~
3 0 0
85 0 1 0 0 0
1 0
S
#7807
stable keeper~
the stable keeper~
The stable keeper stands here.
~
~
3 0 0
40 0 1 0 0 0
1 0
S
#7808
enchanter~
the enchanter~
The enchanter stands here.
~
~
3 0 0
2000 0 2 0 0 0
1 0
S
#7809
librarian library~
the librarian~
The librarian stands here.
~
~
3 0 0
25 10 0 0 0 0
1 0
S
#7810
shop keeper~
the shop keeper~
The shop keeper stands here, waiting to help you.
~
~
3 0 0
30 0 1 0 0 0
1 0
S
#7811
takashia sushi owner~
Takashi~
Takashi stands here staring at you.
~
~
3 0 0
10 0 5 0 0 0
1 0
S
#7812
bar hop bartender~
the bartender~
The bartender stands here.
~
~
3 0 0
40 0 0 2 0 0
1 0
S
#7813
drunkard drunk~
a drunk~
A town drunk wobbles here.
~
~
1 0 0
11 0 0 23 0 0
2 0
S
#7814
tourist beach~
a tourist~
A tourist visiting Ri'on Dashor is here.
~
~
1 0 0
20 -19 0 0 0 0
0 0
S
#7815
crab sea~
a crab~
A crab crawls here.
~
~
1 0 0
30 0 1 0 0 0
0 0
S
#7816
portuguese man-o-war~
a Portuguese Man-o-War~
A Portuguese Man-o-War is here.
~
~
1 0 0
50 -10 1 0 0 0
0 0
S
#7817
citizen of ri'on dashort~
a citizen~
A citizen of Ri'on Dashor stands here.
~
~
1 0 0
21 0 0 0 0 0
2 0
S
#7818
a young child~
a young child~
A young child is here playing.
~
~
1 0 0
10 -10 0 0 0 0
1 0
S
#7819
banker of ri'on dashor~
the Banker~
The Banker of Ri'on Dashor stands here.
~
~
3 0 0
60 50 0 26 0 0
1 0
S
#7820
a wolf~
a wolf~
A hungry wolf stands here.
~
~
9 0 0
60 0 0 49 0 0
1 10
S
#7821
a colorful fish~
a colorful fish~
A colorful fish swims here.
~
~
1 0 0
25 0 0 11 0 0
0 10
S
#7822
large salmon~
a salmon~
A large salmon swims here.
~
~
1 0 0
30 0 0 9 0 0
0 0
S
#7823
mole~
a mole~
A mole is here digging a new tunnel.
~
~
1 0 0
34 0 0 7 0 0
0 10
S
#7824
giant mole~
a giant mole~
A giant mole stands here.
~
~
3 0 0
35 0 5 66 0 0
0 0
S
#7825
arena combatant~
an arena combatant~
An arena combatant stands here with sword in hand.
~
~
1 0 0
70 10 3 0 0 0
0 3
S
#7826
dying warrior~
a dying warrior~
A dying warrior rests here.
~
~
3 0 0
30 -10 0 74 0 0
1 0
S
#7827
blacksmith~
the blacksmith~
The blacksmith of Ri'on Dashor stands here.
~
~
3 128 0
2000 0 0 41 0 0
1 0
S
#7828
weaponsmith~
the weaponsmith~
The weaponsmith of Ri'on Dashor stands here.
~
~
3 128 0
2000 0 0 1 0 0
1 0
S
#7829
great calim~
The Great Calim~
The Great Calim stands here, guarding the cradle.
~
~
5123 672 0
2400 25 15 142 0 0
1 1
S
#7830
engraver~
The engraver~
The engraver stands here.
~
~
3 0 0
2000 0 0 43 0 0
1 0
S
#7885
judge ri'on dashor~
Judge of Ri'on Dashor~
The judge of Ri'on Dashor stands here dressed in robes.
~
~
3 0 1000
80 0 2 0 0 0
0 0
S
#0



#OBJECTS
#7801
bubbling fountain statue esquizer~
a bubbling fountain~
A fountain bubbles with water here.~
19 0 0
0 0 0 0
1 100
#7802
arena northeast entrance~
the arena~
A portal to the arena stands here.~
21 4 0
7885 0 0 0
1 0
#7803
southwest exit arena~
the exit~
There lies a portal to the arena here.~
21 4 0
7881 0 0 0
1 0
#7804
portal arena entrance~
the entrance to the arena~
There lies a portal to the arena here.~
21 4 0
7887 0 0 0
1 0
#7805
portal exit arena~
portal to the town square~
A swirling portal is here~
21 0 0
7801 0 0 0
1 0
#7806
guards shortsword sword~
a short sword~
A guard's short sword is here.~
5 0 8193
0 1 50 3
1 0
#7807
breastplate guards~
a breastplate~
A guard's breastplate rests on the floor here.~
7 0 9
4 0 0 0
1 0
#7808
legplate guards~
a legplate~
A guard's legplate rest here.~
7 0 33
0 0 0 4
1 0
#7809
longsword sword guards~
a long sword~
A guard's long sword rests on the floor here.~
5 0 8193
0 3 50 1
1 0
#7810
judges gavel~
a gavel~
A gaval rests on the floor here.~
5 0 8193
0 10 50 7
1 0
#7811
iron cage~
iron cage~
An iron cage is located here.~
9 0 0
0 0 0 0
1 0
#7812
park bench~
a park bench~
A park bench is located here.~
9 0 0
0 0 0 0
1 0
#7813
a ball~
a white ball~
A white ball rests on the floor here.~
9 0 1
0 0 0 0
1 0
#7814
golden sundial~
a golden sundial~
A golden sundial rests on the floor here.~
9 0 1
0 0 0 0
1 0
#7815
ring keys~
ring of keys~
A ring of keys rest on the floor here.~
10 0 1
0 0 0 0
1 0
#7816
skeletal remain fallen warrior~
skeletal remains~
The skeletal remains of a fallen warrior is here.~
10 0 1
0 0 0 0
1 0
#7817
floating log~
a floating log~
A floating log is here.~
10 0 1
0 0 0 0
1 0
#7818
pile gold~
a pile of gold~
A pile of gold is here.~
10 0 1
0 0 0 0
1 0
#7819
golden sceptre~
a golden sceptre~
A golden sceptre rests on the floor here.~
6 0 8193
0 0 0 0
1 0
#7820
mole claws~
mole claws~
A pair of claws rests on the floor here.~
5 0 8193
0 20 20 5
1 0
#7821
tome identify~
a tome of identify~
A tome of identify rests here.~
2 0 16385
20 'identify' 'identify' 'identify'
1 0
#7822
large couch~
a large couch~
A large black couch is here.~
9 0 0
0 0 0 0
1 0
#7823
masons chisel~
a chisel~
The mason's chisel rests here.~
5 0 8193
0 5 30 11
1 0
#7824
red sea shell~
a red sea shell~
A red sea shell rests on the floor here.~
6 0 16385
0 0 0 0
1 0
#7825
a blue sea shell~
a blue sea shell~
A blue sea shell rests on the floor here.~
6 0 8193
0 0 0 0
1 0
#7826
cyan sea shell~
a cyan sea shell~
A cyan sea shell rests on the floor here.~
2 0 16385
20 'chill touch' 'chill touch' 'heal'
1 0
#7827
guards whistle~
a whistle~
A guard's whistle rests on the floor here.~
10 0 8193
0 0 0 0
1 0
#7828
dashor cityring ring~
a Ri'on Dashor cityring~
A piece of Ri'on Dashor equipment lies here.~
7 0 3
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7829
dashor citybracer bracer~
a Ri'on Dashor citybracer~
A piece of Ri'on Dashor equipment lies here.~
7 0 4097
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7830
dashor cityamulet amulet~
a Ri'on Dashor cityamulet~
A piece of Ri'on Dashor equipment lies here.~
7 0 5
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7831
dashor citybreastplate breastplate~
a Ri'on Dashor citybreastplate~
A piece of Ri'on Dashor equipment lies here.~
7 0 9
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7832
dashor cityhelmet helmet~
a Ri'on Dashor cityhelmet~
A piece of Ri'on Dashor equipment lies here.~
7 0 17
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7833
dashor citysleeves sleeves~
a set of Ri'on Dashor citysleeves~
A piece of Ri'on Dashor equipment lies here.~
7 0 257
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7834
dashor citybelt belt~
a Ri'on Dashor citybelt~
A piece of Ri'on Dashor equipment lies here.~
7 0 2049
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7835
dashor citycloak cloak~
a Ri'on Dashor citycloak~
A piece of Ri'on Dashor equipment lies here.~
7 0 1025
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7836
dashor cityleggings leggings~
a pair of Ri'on Dashor cityleggings~
A piece of Ri'on Dashor equipment lies here.~
7 0 33
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7837
dashor cityboots boots~
a pair of Ri'on Dashor cityboots~
A piece of Ri'on Dashor equipment lies here.~
7 0 65
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7838
dashor citygauntlets gauntlets~
a pair of Ri'on Dashor citygauntlets~
A piece of Ri'on Dashor equipment lies here.~
7 0 129
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7839
dashor cityvisor visor~
a Ri'on Dashor cityvisor~
A piece of Ri'on Dashor equipment lies here.~
7 0 32769
20 0 0 0
1 250
A
17 -10
A
18 8
A
19 8
#7840
dashor citysword sword~
a Ri'on Dashor citysword~
A piece of Ri'on Dashor equipment lies here.~
5 0 8193
0 20 50 3
1 250
A
17 -10
A
18 8
A
19 8
#7841
dashor citydagger dagger~
a Ri'on Dashor citydagger~
A piece of Ri'on Dashor equipment lies here.~
5 0 8193
0 20 50 11
1 250
A
17 -10
A
18 8
A
19 8
#7842
dashor cityboltgun boltgun~
a Ri'on Dashor cityboltgun~
A piece of Ri'on Dashor equipment lies here.~
5 0 8193
0 20 50 6
1 250
A
17 -10
A
18 8
A
19 8
#7843
manhole~
a manhole~
There is an open manhole on the street.~
21 0 0
4601 0 0 0
1 0
#7844
gateway portal~
a gateway~
A gateway stands here.~
21 4 0
7376 0 0 0
1 0
#7845
donation pit~
the donation pit~
The donation pit is in the center of the plaza.~
11 1 0
999 0 0 0
999 0
#0



#ROOMDATA
#7801
#cCenter of the Town Square#n~
This is the center of Ri'on Dashor. Directly in the middle of the town,
there is a large limestone fountain with a statue of the great god Astinus
on it. This is the central hub of the town where everyone comes and goes.
All the public buildings surround the town square. The square opens up in
all directions and the each brick was individually placed one by one 
~
36 1
D0
~
~
0 0 7802
D1
~
~
0 0 7804
D2
~
~
0 0 7803
D3
~
~
0 0 7805
S
#7802
#cTown Square#n~
The town square is made from individually placed bricks.  This is
normally where the town crier stands and informs the public of town events.
To the north, North Street leads to the northern gate of the city.  Official
city buildings tower in to the air all around the town square.  North Street
was well paved and is rather wide.  The city spent lots of money enhancing
the street, since it is the most travelled street in the city.
~
0 1
D0
~
~
0 0 7810
D1
~
~
0 0 7806
D2
~
~
0 0 7801
D3
~
~
0 0 7807
D5
~
~
0 0 6800
S
#7803
#cTown Square#n~
This is the southern section of the town square. The town square is made
from individually placed sky blue and white bricks. To the south, South
Street leads to the southern gate of the city. South Street is frequently
travelled as beyond the southern gates of the city lies a beautiful beach.
The beach is renown throughout the realm and tourist frequently come to
visit the beach. 
~
0 1
D0
~
~
0 0 7801
D1
~
~
0 0 7808
D2
~
~
0 0 7865
D3
~
~
0 0 7809
S
#7804
#cTown Square#n~
This is the eastern section of the town square.  Razon Avenue leads east
to the eastern gate of Ri'on Dashor.  Ri'on Dashor is the largest city in
this part of the world.  As a side effect of it's great size, it's rather
busy and hundreds of thousands of people pass through it's streets every
year.  There are many shops and public buildings located all around the town
square.
~
0 1
D0
~
~
0 0 7806
D1
~
~
0 0 7818
D2
~
~
0 0 7808
D3
~
~
0 0 7801
S
#7805
#cTown Square#n~
Kassar Road leads from the western gate of the city to here. The town
square opens up to the north south and east. To the east, there is a large
fountain with crystal blue water. The fountain also has a statue of the
great god Astinus. Public buildings and other small shops and business
surround the town square. The town square is busy at every time of the day:
from high noon to midnight. 
~
0 1
D0
~
~
0 0 7807
D1
~
~
0 0 7801
D2
~
~
0 0 7809
D3
~
~
0 0 7813
S
#7806
#cTown Square#n~
This is the northeastern corner of the town square.  The town square is a
large square in the center of Ri'on Dashor.  There are many public buildings
and shops that surround the town square.  To the east, there is a small cafe
and to the north there is the Health Services building.  The town square
itself was made from individually placed bricks that make the square look
checkered in a light blue with white.
~
0 1
D0
~
~
0 0 7820
D1
~
~
0 0 7819
D2
~
~
0 0 7804
D3
~
~
0 0 7802
S
#7807
#cTown Square#n~
This is the northwestern corner of the town square. Ri'on Dashor is a
robust and bustling city. It is the largest city in this region and one of
the largest in the realm. To the west, there is the town hall and to the
north the post office lies. The post office is visited almost daily by the
residents of Ri'on Dashor. 
~
0 1
D0
~
~
0 0 7811
D1
~
~
0 0 7802
D2
~
~
0 0 7805
D3
~
~
0 0 7812
S
#7808
#cTown Square#n~
This is the southeastern section of the town square.  The town square is
surrounded by many public buildings and shops.  The town square is also the
robust and bustling center of the city.  Everyone comes here, from street
filth to the rich arisocrats.  Strong armed city guards usually patrol the
city and break up any incidents that happen before most can notice.
~
0 1
D0
~
~
0 0 7804
D1
~
~
0 0 7901
D3
~
~
0 0 7803
S
#7809
#cTown Square#n~
The town square is made from individually bricks, which took myriad of
skilled builders months to complete. The bricks are light blue or white and
form a checkered square. To the northeast, there is a large fountain with
water. Public buildings surround the square and to the south there is a
courthouse. To the west, the First Bank of Ri'on Dashor lies. 
~
0 1
D0
~
~
0 0 7805
D1
~
~
0 0 7803
D2
~
~
0 0 7816
D3
~
~
0 0 7814
S
#7810
#cNorth Street#n~
North Street is sort of like the main street in the town. Most visitors
that enter Ri'on Dashor come from the north. The northern gate is also well
fortified. North Street is wide and on both sides there are many public
shops made from bricks or limestones. To the west, the post office building
stands. 
~
0 1
D0
~
~
0 0 7821
D2
~
~
0 0 7802
S
#7811
#cPost Office#n~
This is a nice little room where all the mail in Ri'on Dashohr is
brought. A counter occupies the northern wall and behind the counter is
where the postmaster can normally be found. There are several wooden boxes
for people's mail to be stored. A rider comes in to town on a daily basis
bringing mail from the outside world. To the south, the town square lies. 
~
0 1
D2
~
~
0 0 7807
S
#7812
#cTown Hall#n~
The town hall is a sturdy building built of stone and covered with
limestone. The town hall is also the place where citizens come to complain
about things in the town. Also, this is where the town officials usually
are. The town hall is quite a popular place to be and most adult males come
here atleast once a month. The town hall also extends to the west and to the
east the town square lies. 
~
0 1
D1
~
~
0 0 7807
D3
~
~
0 0 7825
S
#7813
#cKassar Road#n~
Kassar Road leads from the town square west to the western gates of the
city. Kassar was an ancient warrior who defend Ri'on Dashor while it was
only a small village. His name was immortalized when they named a road in
his honor. There are many buildings that are both sides of Kassar Road and
also several office buildings where the citizens of Ri'on Dashor work. 
~
0 1
D1
~
~
0 0 7805
D3
~
~
0 0 7823
S
#7814
#cFirst National Bank of Ri'on Dashor#n~
This is one of the oldest buildings within the city. The bank recently
had a face lift though and all the exterior and interior walls were covered
with marble sheets. To the west, there is a large metal door that leads to
the vault. Who knows what treasures are hidden within the vault? Only two
people in town are allowed there: the mayor and the bank manager. 
~
0 1
D1
~
~
0 0 7809
D3
~
~
103 0 7815
S
#7815
#cVault#n~
This is where all the treasure of the city is kept. Surely it must be
worth the ransom of hundreds of kings, as Ri'on Dashor is a huge and
powerful city. There are mountains upon mountains of gold and other things
of value within the vault. It's amazing anyone other than the mayor and the
bank manager could get in here. However, there is a strange lethargic feel
to the bank as if one were slowly dying. 
~
0 1
D1
~
~
103 0 7814
S
#7816
#cCourthouse#n~
The courthouse is an ancient building that was built at the Ri'on
Dashor's founding, long ago.  Two large oak doors are to the west, and they
lead to the courtroom.  To the north, the town square opens up and to the
south is the entrance to te town jail.  The jail was placed near the
courthouse so prisoners can be tried right away and so the prisoners have a
smaller chance to escape.
~
0 1
D0
~
~
0 0 7809
D2
~
~
0 0 7828
D3
~
~
0 0 7827
S
#7817
#cSouth Street#n~
South Street runs north and south through the city. To the west, there
are large buildings and offices of all sort. To the east, there is a grand
park that fills the southeastern quarter of the city. The park is transquil
and serene, a good place to go after a long hard day at work. There is a
scent of fishes that come from the south, where salt water lies. 
~
0 1
D0
~
~
0 0 7865
D2
~
~
0 0 7822
S
#7818
#cRazon Avenue#n~
Razon Avenue cuts through the city horizonatally and leads east to the
eastern gate. To the west, the town square lies. The town square is a
massive square with checkered blue and white bricks. The town square is also
insanely busy and popping: it is the place to be. 
~
0 1
D1
~
~
0 0 7824
D3
~
~
0 0 7804
S
#7819
#cKedeen's Cafe#n~
The cafe is small and quaint, but it adds a cozy touch to it. There are
tables and stools scattered all around the cafe for the patrons to sit.
Infront of the east wall, there is a small counter with a food display.
Against the northern and southern walls there are small booths for smaller
parties to sit, talk and each and have fun. A magical gateway can be found
behind the bar. 
~
0 1
D3
~
~
0 0 7806
S
#7820
#cRi'on Dashor Health Services#n~
This is where the wounded come after their combat victories.  The losers
also make their way here to get healed up for another fight.  Everything
within the place is white from the sheets to curtains.  Normally, there is a
healer in here to tend to the wounds of people.  There is a strange sense of
peace and calmness in here, as if no violence can ever occur.
~
0 1
D2
~
~
0 0 7806
S
#7821
#cNorth Street#n~
The massive northern gates to Ri'on Dashor can be seen further to the
north.  The gates are made from a thick and heavy metal and quite resiliant
to attacks.  To the west, there is the General Store, a place that everyone
visits.  To the east, there is a small shop known as Mage's Corner, as it is
also a favorite hang out for those more adept to the mystical arts of magic.
~
0 1
D0
~
~
0 0 7843
D1
~
~
0 0 7845
D2
~
~
0 0 7810
D3
~
~
0 0 7844
S
#7822
#cSouth Street and Beach Avenue#n~
South Street is a major artery in to Ri'on Dashor. South Street is wide
and allows caravans to pass through, if needed. To the south, the southern
gates of the city stand. The gates are made from steel and are reinforced.
In addition to that, the mages have casted protective spells on the gate to
ensure it doesnt break. Outside the gates, there is a lovely beach. 
~
0 1
D0
~
~
0 0 7817
D1
~
~
0 0 7848
D2
~
~
0 0 7842
D3
~
~
0 0 7849
S
#7823
#cKassar Road#n~
Kassar Roads leads east and west through town and leads from the western
gates to the town square. To the south, is where the vault is located for
the First National Bank of Ri'on Dashor. To the north, the Public Waterworks
building lies. To the west, outside of Ri'on Dashor there is a small forest
between the city and the great ocean. To the northwest, there is a great
mountain range. 
~
0 1
D1
~
~
0 0 7813
D3
~
~
0 0 7847
S
#7824
#cRazon Avenue#n~
Razon Avenue leads east and west, from the town square to the eastern
gate. Beyond the eastern gate, there is a massive forest that expands for
countless miles to the east and there is only one major road that leads out
in that direction. To the north and south, there are many public buildings
and officies. Also, gas lamps hang from long poles, to make sure the city is
alive during the night. 
~
0 1
D1
~
~
0 0 7846
D3
~
~
0 0 7818
S
#7825
#cTown Hall#n~
The town hall is a fine building built from concrete and the exterior
walls covered with sheets of limestone. Town officials can frequently be
found here, if they aren't in their office. The town officials usually come
to the town hall to explain what's happening in the city to the citizens. In
the corner, there is an iron stair case that leads up to the office of the
head official of Ri'on Dashor. 
~
0 1
D1
~
~
0 0 7812
D4
~
~
0 0 7826
S
#7826
#cMayor Office#n~
This is the office of the most powerful official in Ri'on Dashor: the
mayor. There is a large oak desk to the south and an iron staircase lies to
the west. There are massive windows on all side of the room that open up a
portal outside of the limestone structure and a grant a view of the outside
realm. Ri'on Dashor is a massive city and to the east the town square can be
seen. 
~
0 1
D5
~
~
0 0 7825
S
#7827
#cCourtroom#n~
To the west there is a large judge's stand. There are many benches in
the back of the room for family members and friends of the defendant to sit.
This is where justice is served and death warrants are signed. The judge's
bench is made from oak along with most other things in the room. To the back
of the room, there is also a door that leads to the judge's chambers. 
~
0 1
D1
~
~
0 0 7816
D3
~
~
0 0 7829
S
#7828
#cTown Jail#n~
This is the threshold to one of the towns most lively and popping areas.
The jails are always filled with prisoners as the city has harsh laws. There
is a oak desk in the center of the room, for the officers of justice to
process the prisoners. There is a stair case to the west that leads down to
the actual cells. The jail itself is small and not ment to hold many people.
~
4 1
D0
~
~
0 0 7816
D5
~
~
0 0 7830
S
#7829
#cJudge's Chamber#n~
There is a massive oak desk at the back of the room. On the western
wall, there is a window that allows light to enter the dusky room. On all
the other rooms, there are oak shelves filled with hundreds of books from
the floor to the ceiling. All of the books are on law and justice, but some
seem to be on various types of punishment and criminal records of some
people. 
~
0 1
D1
~
~
0 0 7827
S
#7830
#cHall in Jail#n~
The corridor is dusky and there is little light here. People don't
really care about the prisoners, unless they are family members or if the
prisoners are going to be executed soon. Executions are a public event and
sometimes the executions are cruel. The only light in the area comes from
the stair case and from the guard's station to the east 
~
0 1
D0
~
jail~
3 0 7831
D1
~
~
0 0 7834
D2
~
jail~
3 0 7832
D3
~
~
0 0 7835
D4
~
~
0 0 7828
S
#7831
#cJail Cell#n~
The jail cell is kept surprisingly clean. A concrete slab comes out of
the wall to form a bed. The bars on the jail are made from steel and
impossible for feeble mortals to break. The jail cell is dark and dusty
however also for the people who stay here it's hard to feel anything but
depression. 
~
0 1
D2
~
~
3 0 7830
S
#7832
#cJail Cell#n~
Ri'on Dashor: Jail Cell [Room 59071] The jail cells are cold and damp.
Also there is no light here. The faith source of light comes from the
upstairs. A slab of concrete forms what appears to be a bed against the
second wall. There is a second slab, above the first slab which forms a
second bed. The jail cells are normally frigid during the night, since they
are underground. 
~
0 1
D0
~
~
3 0 7830
S
#7834
#cGuard Station#n~
The guard station is small and queer. The lighting is poor, but atleast
the guards have lights. There is a small couch against the back wall of the
guard station. Against the north wall, there is a a small weapons wrack to
subdue violent prisoners. 
~
0 1
D3
~
~
0 0 7830
S
#7835
#cHall in Jail#n~
The hallway continues leading east and west through the dark and dank
jail. To the north and south are the jail cells which hold the prisoners of
the town. Although, the city officials tend to execute most prisoners before
they reach their cells, the jail does have seven cells. 
~
0 1
D0
~
jail~
3 0 7836
D1
~
~
0 0 7830
D2
~
jail~
3 0 7837
D3
~
~
0 0 7838
S
#7836
#cJail Cell#n~
A slab of concrete extends out from the wall to create a bed, which can
be used as a bench. The prison is filled with moss and other fungi which
have grown here in the darkness. The prison also has a strange, but horrid
smell to it. The cell is dark and there is little light which enters the
cell. 
~
0 1
D2
~
~
3 0 7835
S
#7837
#cJail Cell#n~
The cell is small and quaint. The bars are made from steel and have been
coated with a magical substance to ensure no one can break out. The beds
within the cell are made from a concrete slab which extends out from the
wall. The beds can also be used as a bench during the day time. There is a
lone pillow on each of the beds. 
~
0 1
D0
~
~
3 0 7835
S
#7838
#cHall in Jail#n~
This is the end of the hallway. The hallway leads east back to the guard
station and the stairs leading up to the city. To the north south and west
are the cells where prisoners are kept. The cells have steel bars which were
coated with a magical susbtance to ensure no one breaks out of the jail 
~
0 1
D0
~
jail~
3 0 7839
D1
~
~
0 0 7835
D2
~
jail~
3 0 7841
D3
~
jail~
3 0 7840
S
#7839
#cJail Cell#n~
The cell is small and dark. The air down in this part of the jail is old
as there are no place for air to be ventilated. The cells are rarely used
however, as most prisoners are executed once they have been convicted. The
city frowns on those who commit crime and thus citizens are quick to execute
their peers. 
~
0 1
D2
~
~
3 0 7838
S
#7840
#cJail Cell#n~
This cell is directly opposing the guard station. As a result, there is a
bit more light within this cell than the other cells. But like the other
cells, this cell is still in the darkness and is plagued with vermin and
insects. Sometimes, the rare prisoners who make it into the cell use the
vermin for food, as the guards rarely serve dinner. Prisoners are given only
enough food so they can survive till their execution. 
~
0 1
D1
~
~
3 0 7838
S
#7841
#cJail Cell#n~
The bars to the cell are made from reinforced steel and are incredibly
durable and strong. The jail is filled with fungus and vermin. Rats flood
the jail cells and move through the holes in the corner of each cells. The
jail cells, however, are rarely used by prisoners since most never make it
into the cell. 
~
0 1
D0
~
~
3 0 7838
S
#7842
#cSouth Gate#n~
The massive steel gate of Ri'on Dashor stands here. The gate is heavy
and thick, once closed it's almost invincible. The great mages of the city
have casted various protective spells on the gate to make sure it can resist
and sustain magical attacks and is fireproof. South of the gate, there is a
grand and beautiful beach and boardwalk. 
~
0 1
D0
~
~
0 0 7822
D2
~
gate~
3 0 7909
S
#7843
#cIntersection of North Street and Wall Road#n~
~
0 1
D0
~
gate~
3 0 7850
D1
~
~
0 0 7851
D2
~
~
0 0 7821
D3
~
~
0 0 7852
S
#7844
#cGeneral Store#n~
The general store has numerous shelves filled with hundreds of items.
The shelves are practically bursting out in because they are overloaded with
items. There is a check out counter before the west wall and in the center
there is a rack holding more items. The general store is the place to come
for such things as lanterns and camping equipment. 
~
0 1
D1
~
~
0 0 7821
S
#7845
#cMage Corner#n~
The area is mostly dark and the walls are painted black.  There are
glowing artifical spots in on the ceiling and wall, to simulate a look of
stars.  But could it be that perhaps it's not a simulation and those are the
stars?  There is a large comfortable couch near the back of the room, or
what appears to be the back anyways.  There is also a small bar with several
stools in the room along with several shelves filled with books.
~
0 1
D3
~
~
0 0 7821
S
#7846
#cRazon Avenue and Takhisis Lane#n~
Razon Avenue is a major artery leading from the east gate, which stands
to the east, to the town square. The town square is the central hub of the
region. Every major building is located in the town square. There are many
lamps that are suspended from long poles which tower in to the air. The
eastern gate is heavily fortified since that is where Lord Syrius last
attacked. 
~
0 1
D0
~
~
0 0 7854
D1
~
~
0 0 7853
D2
~
~
0 0 7855
D3
~
~
0 0 7824
S
#7847
#cIntersection of Kassar Road and Myr'Khul Way#n~
Myr'Khul Way leads north and south from here while Kassar Road leads
east. To the west, the western gates of the city stands. The gates are made
from reinforced steel and are protected by magic. Mages from the city are
quite powerful, specially when they enhance their spells in a circle of
power and chain together. 
~
0 1
D0
~
~
0 0 7856
D1
~
~
0 0 7823
D2
~
~
0 0 7873
D3
~
~
0 0 7984
S
#7848
#cBeach Avenue#n~
Beach Avenue continues to run east and west. To the north, there is a
large park that fills up the entire southeastern quadrant of the city. The
park is filled with green bushes and tall trees and is an overall nice place
for people to come and relax. There is a cool wind that comes from the
south, where the Bay of Dashor is. 
~
0 1
D1
~
~
0 0 7877
D3
~
~
0 0 7822
S
#7849
#cBeach Avenue#n~
Beach Avenue runs east and west. To the east, Beach Avenue intersects
South Street. The avenue is lined with long wooden poles with lanters on
them. The city is always robust and bustling, even during night time. The
city jail can be seen to the north and old abandoned buildings are being
renovated to the south. 
~
0 1
D1
~
~
0 0 7822
D3
~
~
0 0 7866
S
#7850
#cNorth Gate#n~
The massive northern gate of the city is here. The mayor expects that
any attack on Ri'on Dashor would come from the north or the east. The gate
is made from heavy metal and is reinforced with strong steel. Mages of the
city have also casted various protective spells on the gate. In times of
war, the gates are closed and only the mayor can open them. 
~
0 1
D0
~
~
0 0 7951
D2
~
gate~
3 0 7843
S
#7851
#cWall Road#n~
There are various shop buildings on both sides of the road. The road
leads east and west and gas lamps hang from long poles. The street lamps are
kept lit all night long, to make sure the city is alive during the night.
Behind the shops to the north there is a massive wall that defends the city
from invasions from the north. 
~
0 1
D1
~
~
0 0 7879
D3
~
~
0 0 7843
S
#7852
#cWall Road#n~
Wall Road runs east and west. To the east, Wall Road intersecs with
North Street. Also to the east, is the northern gates to the city. Ri'on
Dashor is a massive city and has entrances on all four sides. Long poles
line the road going east and west. From the poles, gas lamps hang and
illuminate the city at night time. 
~
0 1
D1
~
~
0 0 7843
D3
~
~
0 0 7864
S
#7853
#cEast Gate#n~
The eastern gate of the city stands here. The east gate is made from
heavy steel and is reinforced. The last time the city was under siege, the
eastern gate was never opened and eventually, the armies of Lord Syrius was
destroyed by Ri'on Dashor's army. The gate is protected from heat and magic,
via the powerful defensive spells of the city's mages. 
~
0 1
D1
~
~
0 0 7981
D3
~
~
0 0 7846
S
#7854
#cTakhisis Lane#n~
A stream of cool wind booms northwards and heads for the great mountains.
Mountains tower far to the north of the city. The mountains rise in to the
air and prick the white clouds. Takhisis Lane runs north and south. To the
south, there is an intersection. There are many shops on both sides of the
street and to the west, Technomancers Palace is located. 
~
0 1
D0
~
~
0 0 7882
D2
~
~
0 0 7846
D3
~
~
0 0 7983
S
#7855
#cTakhisis Lane#n~
Takhisis Lane runs north and south. To the north, there is an
intersection. The area is usually cool and dry. There is hardly ever rain
here, although there is large bay to the south and the ocean is not too far
to the west. The mountains to the north force the land to be elevated and
help prevent rain. There are numerous large rivers and artery rivers in the
forest that surrounds Ri'on Dashor, however. 
~
0 1
D0
~
~
0 0 7846
D2
~
~
0 0 7874
S
#7856
#cMyr'Khul Way#n~
The street continues north and south. There is a cool wind that comes
from the south, where the Bay of Dashor is. There are many buildings and
officies on both sides of the street. Some of the buildings are old and
dusty while others are new and made from limestone or bricks. To the south,
there is an intersection with another street. 
~
0 1
D0
~
~
0 0 7857
D2
~
~
0 0 7847
S
#7857
#cMyr'Khul Way#n~
The street runs north and south. The street is lined with gas lantern
that are suspended in the air from long wooden poles. The lanterns
illuminate the city at night time. To the east, there is one of the more
popular shops in town, the weaponsmith. The weaponsmith is usually a
blacksmith skilled specifically for making weapons. 
~
0 1
D0
~
~
0 0 7859
D1
~
~
0 0 7858
D2
~
~
0 0 7856
S
#7858
#cWeaponsmith#n~
The weaponsmith is a master of making weapons. It is here that the town
guards are supplied with their weapons. The weaponsmith is skilled in making
all sort of weapons from daggers to anlaces. The weaponsmith is a fairly
young man, as alot of strength is needed to lift the hammer to forge
weapons. The place is usually very hot as high temperatures are required to
forge weapons. 
~
0 1
D3
~
~
0 0 7857
S
#7859
#cMyr'Khul Way#n~
Myr'Khul Way leads north and south. To the north, there is an
intersection with Wall Road. The street leads down running parallel to the
western wall of the city. The western wall, like all the walls that surround
the city, towers in to the air and is very slick to prevent people from
climbing the wall. To the east, there is always a racket and lout noises as
that is where the blacksmith is. 
~
0 1
D0
~
~
0 0 7861
D1
~
~
0 0 7860
D2
~
~
0 0 7857
S
#7860
#cBlacksmith#n~
This place always polutes the air with noise polution. There is a large
anvil in the center of the shop and a furnace on the northeast corner. The
furnace burns well over two thousand degrees. This is where the blacksmith
takes care of all iron things and mend armor. The shop is always hot as the
furnace heats things up. On the walls, the blacksmith displays some of his
craft. 
~
0 1
D3
~
~
0 0 7859
S
#7861
#cCorner of Myr'Khul Way and Wall Road#n~
There is a strange and disgusting odor here. Perhaps the odor emits from
the north where the city dump is. To the east, Wall Road runs and to the
south, Myr'Khul Way runs. There are buildings to the west, but most of them
are abandoned since the city dump has such a high "aroma."  This is an area
where children are not generally allowed to come for fear that they may
enter the dump. 
~
0 1
D0
~
~
0 0 7862
D1
~
~
0 0 7863
D2
~
~
0 0 7859
S
#7862
#cCity Dump#n~
There is a horrible odor to this place. The odor alone would make anyone
stay a way. This is where Ri'on Dashor dumps it's garbage. The garbage is
left here to degrade, and when it's not degrading fast enough the city pours
kerosine on the garbage and light it on fire and watch it burn up in to
smoke. The dump is walled off with it's own walls and has a gate to the
south, although the gate is generally left open. 
~
0 1
D2
~
~
0 0 7861
S
#7863
#cWall Road#n~
There is a cool breeze that comes from the south. On both sides of the
road, there are numerous office buildings and small shops. Behind the
buildings which lie to the north, there is a massive wall that towers in to
the air and protects the city from raids. Also to the north, but miles away,
great mountains dominate the sky and rise to the clouds. 
~
0 1
D1
~
~
0 0 7864
D3
~
~
0 0 7861
S
#7864
#cWall Road#n~
The road continues east and west. There is a cool breeze that comes from
the south, where the Bay of Dashor is. Far to the north, a great mountain
range can be seen. Outside the city, on all directions except for the south,
there is a thick and dense forest. 
~
0 1
D1
~
~
0 0 7852
D3
~
~
0 0 7863
S
#7865
#cSouth Street#n~
South Street leads from the southern gate of the city. Beyond the
southern gate, there is a large beach that is renown through out the world
and the grand Trackless Sea. To the north, the town square lies and to the
east there is a beautiful and majestic park. There are many buildings that
line the west part of the street. 
~
0 1
D0
~
~
0 0 7803
D2
~
~
0 0 7817
S
#7866
#cBeach Avenue#n~
To the north, there is a place that has become quite busy around here.
The engraver has setup shop to the north of here. Many citizens visit the
engraver as Ri'on Dashor is filled with affluent and wealthy people. The
engraver is unmatched when it comes to engraving and carving all kind of
items and ornaments. 
~
0 1
D0
~
~
0 0 7868
D1
~
~
0 0 7849
D3
~
~
0 0 7867
S
#7867
#cBeach Avenue#n~
Beach Avenue runs east and west and parallel to the southern wall of the
city. The southern wall is a few yards to the south, behind some old shops.
Ri'on Dashor has never been invaded, although several great warlords of
attempted the feat. Most recently, Lord Syrius from the east attempted an
invasion several centuries ago. 
~
0 1
D1
~
~
0 0 7866
D3
~
~
0 0 7869
S
#7868
#cEngraver's Shop#n~
This is where the engraver can normally be found. The engraver is quite
in demand, as engraving names, logos, etc on weapons and armour has become
popular. All the wealthy aristocrates and the wives have some sort of
engraved jewelry, and most adventurers have custom designed equipment, made
be the engraver. There is a sign hanging on the wall. 
~
0 1
E
sign~
Welcome to the Engravers shop. Here we can change the look and feel of
any piece of equipment you like. Just pay us 10 goldcrowns, and any wish you
may have, we will fullfill. 
~
~
~
0 0 0
D2
~
~
0 0 7866
S
#7869
#cMyr'Khul Way and Beach Avenue#n~
Both Myr'Khul Way and Beach Avenue come to an intersection here. It is
possible to go north or east from here. There are several shops and old
buildings to the west and south. To the south, behind a few shops and the
massive wall that protects the city, there is a beautiful beach with golden
sands. 
~
0 1
D0
~
~
0 0 7870
D1
~
~
0 0 7867
S
#7870
#cMyr'Khul Way#n~
To the east, there is the enchanters shop. Ri'on Dashor has skilled
enchanter who allowed for the creation of such a grand city. Along with the
aid of the engraver, Ri'on Dashor has become a marvelous city to look at.
The street continues south where there is a corner and intersection with
Beach Avenue. 
~
0 1
D0
~
~
0 0 7872
D1
~
~
0 0 7871
D2
~
~
0 0 7869
S
#7871
#cThe Enchanter Shop#n~
The enchanters shop is littered with precious gemstones, scrolls and
stacks of paper, as well as jars with unspeakable contents. Amidst the chaos
a small, fat, robed man is working hard on some experiment. 
 
~
0 1
D3
~
~
0 0 7870
S
#7872
#cMyr'Khul Way#n~
There are many old buildings that litter the area on both sides of the
street. To the north, miles beyond the city, the great mountains can be seen
reaching for the clouds and piercing some of the clouds with their white
peaks. Outside the city, on all sides save the south, there is a massive
forest of great trees. 
~
0 1
D0
~
~
0 0 7873
D2
~
~
0 0 7870
S
#7873
#cMyr'Khul Way#n~
There is a cool breeze that comes from the south. To the west, behind
some old office buildings, there is a large wall that towers in to the air.
The wall is tall and slick to prevent people from climbing it. No one, has
ever managed to invade Ri'on Dashor. The guards have helepolis and ballista
towers in the forest outside the city. Also, there is a large standing army
of soldiers kept in a base outside the city. 
~
0 1
D0
~
~
0 0 7847
D2
~
~
0 0 7872
S
#7874
#cTakhisis Lane#n~
To the west, there is an entrance in to the park. Takhisis Lane continues
north and south. To the east, there are several old abandoned buildings that
are currently under renovation. It seems that the city is always under
renovation. A cool wind comes from the south where the Trackless Dashor is. 
~
4 1
D0
~
~
0 0 7855
D2
~
~
0 0 7875
D3
~
~
0 0 7904
S
#7875
#cTakhisis Lane#n~
Takhisis Lane runs north and south, parallel to the east wall. Ri'on
Dashor is surrounded by a massive square wall. The wall is tall and slick,
to prevent anyone from scaling the wall. To the west, there is a lovely park
which takes up an entire fourth of the city. Ri'on Dashor is always busy and
popping with things and citizens love to come in the park after a hard day
of work. 
~
0 1
D0
~
~
0 0 7874
D2
~
~
0 0 7876
S
#7876
#cTakhisis Lane and Beach Avenue#n~
This is the southeastern corner of the grand city. Although there are
some shops to the east and south, they are mostly closed and privately
owned. Takhisis Lane runs north and leads to the arena. Takhisis is a
five-headed dragon and a great goddess of chaos. There is a cool breeze that
blasts north from the south. 
~
0 1
D0
~
~
0 0 7875
D3
~
~
0 0 7878
S
#7877
#cBeach Avenue#n~
The avenue continues east and west. There are several old buildings to
the south, but they are being renovated. Street lamps hang from wooden poles
and allow the city to shine in the night. To the north, there is a large
park for people to come and relax. Also, during the day children come and
play their games in the park. 
~
4 1
D0
~
~
0 0 7906
D1
~
~
0 0 7878
D3
~
~
0 0 7848
S
#7878
#cBeach Avenue#n~
There is a cool breeze that comes from the south, where the Bay of
Dashor is. To the north, there is a large park. Directly to the south, there
are several old buildings which are being renovated. Behind the buildings,
there is a massive fence to block invaders from coming in to the city. Ri'on
Dashor has never been invaded, although many have tried. 
~
0 1
D1
~
~
0 0 7876
D3
~
~
0 0 7877
S
#7879
#cWall Road#n~
To the north, there is a small stable for riders to keep their horses.
Also, mail carriers leave their horses in the stable, while they are in
town. The stable is a large business and can make a person quite affluent.
There are some old office buildings to the south and Wall Road continues
east and west. Beyond the stables to the north, there is a tall metal wall
that protects the city from outsiders. 
~
0 1
D0
~
~
0 0 7982
D1
~
~
0 0 7880
D3
~
~
0 0 7851
S
#7880
#cWall Road#n~
Wall Road continues east and west. To the east, Wall Road intersects with
Takhisis Lane. Also the east, there is also an entrance in to the arena.
There is a gentle wind that blasts past and heads north. North of the city,
there is a massvie forest and then a great mountain range. The mountains
dominate the sky. 
~
0 1
D1
~
~
0 0 7881
D3
~
~
0 0 7879
S
#7881
#cIntersection of Wall Road and Takhisis Lane#n~
The entrance to the arena lies to the northeast. The arena is a place
where young men, and women go to train in combat and enhanced their skills.
Takhisis Lane runs to the south and Wall Road leads to the west. The streets
are lit with hanging lamps at night time and keep the place lively. There
are many shops and buildings on both streets and to the east and north. 
~
0 1
D2
~
~
0 0 7884
D3
~
~
0 0 7880
S
#7882
#cTakhisis Lane#n~
To the west, the public library is. The library is a good place to learn
new spells or find many books on various subjects. However, the library is
rather small specially when compared to a larger library like the Library of
Astinus. To the east, there are several old buildings that are being
renovated by the many work crews that the city hires. Outside the eastern
wall of the city there is a large forest that expands to the east for
countless miles. 
~
0 1
D0
~
~
0 0 7884
D2
~
~
0 0 7854
D3
~
~
0 0 7883
S
#7883
#cLibrary#n~
There are numerous book shelves here along with wooden shelves that stand
in the center of the room. The shelves are filled with hundreds of books for
people to buy and check out. There is a counter near the back of the room,
where the librarian stands and sells books. Also sold here are blanks pages
for people to scribe on and write their own books. 
~
0 1
D1
~
~
0 0 7882
S
#7884
#cTakhisis Lane#n~
To the west is the old apothecary shop, now closed due to the lack of
business. To the north, there is an intersection between Takhisis Lane and
Wall Road. The entrance to the arena is also located to the north. The arena
is an area where people, young and old, can spar and improve their skills. A
cool wind comes from the north and heads southwards. 
~
0 1
D0
~
~
0 0 7881
D2
~
~
0 0 7882
S
#7885
#rEntrance to the Arena#n~
There is an iron stairwell in the northeastern corner that leads up to an
iron platform. Once in to the arena, there is no way out other than death.
The iron platform takes competitors in to the center of the arena. The arena
is a huge circular structure that is filled in with dirt. To the southwest,
there is an intersection between two streets of Ri'on Dashor 
~
0 10
D4
~
~
0 0 7886
S
#7886
#rIron Platform#n~
To the northeast, located on the iron platform is a portal which leads
into the arena. Once transported into the arena, one must fight until they
die. There are reportedly no ways out of the arena other than death. It is
possible to exit the arena from here, by heading down and then entering the
exit. 
~
0 10
D5
~
~
0 0 7885
S
#7887
#rCenter of the Arena#n~
This is the center of the arena. The arena expands north northeast
northwest south southeast southwest west and east. The dirt floor of the
arena is covered with blood. The arena walls are stained with blood also.
The arena wall is made from a light-blue or gray rock and like the wall that
encompasses Ri'on Dashor, there is a thin strip of pure gold near the top of
the wall. 
~
0 10
D0
~
~
0 0 7888
D1
~
~
0 0 7890
D2
~
~
0 0 7889
D3
~
~
0 0 7891
D5
~
trapdoor~
7 0 7900
S
#7888
#rArena#n~
Blood is spilled on to the arena floor, which is made from dirt. The
arena is arid and a cool wind usually comes from the south. From here, it is
possible to go south southeast southwest east west and north. To the
northeast and northwest, the walls of the arena can be seen. The walls are
tall and appear to be made from bluestone. 
~
0 10
D0
~
~
0 0 7897
D1
~
~
0 0 7894
D2
~
~
0 0 7887
D3
~
~
0 0 7892
S
#7889
#rArena#n~
The arena is out in the open. The floor of the arena is filled with dirt,
which can absorb some falls and also absorb the blood of warriors. Shattered
armor and broken swords or spears can be found on the floor of the arena all
the time. Sometimes chips and peices of bones, from previous competitors can
be found. Blood and guts are all over the place. 
~
0 10
D0
~
~
0 0 7887
D1
~
~
0 0 7895
D2
~
~
0 0 7899
D3
~
~
0 0 7893
S
#7890
#rArena#n~
The arena is usaully warm, but a cool wind blows from the south. The
arena is filled with rotten corpses of various warriors who have fallen in
combat. Most of the time, the arena is used only for sparring, but some
people take spars too far. There are many flies in the area, waiting for a
new corpse to infest. 
~
0 10
D0
~
~
0 0 7894
D1
~
~
0 0 7896
D2
~
~
0 0 7895
D3
~
~
0 0 7887
S
#7891
#rArena#n~
The arena expands in all directions except northwest and southwest. The
arena walls are made from bluestone and on the top of the wall, there is a
thin strip of pure gold, to show of the city's strength and power. The odor
of dried blood and dead corpses stink the air. The arena is usually very
busy and fighters can always be found within the arena. 
~
0 10
D0
~
~
0 0 7892
D1
~
~
0 0 7887
D2
~
~
0 0 7893
D3
~
~
0 0 7898
S
#7892
#rArena#n~
Spectators look in to the arena from the iron platform which contestants
use to enter the arena. Sometimes, spectators boo at the contestants for
their poors skills. The arena is filled with the guts and limbs of fallen
warriors who were not able to defend themselves. The arena is closed in by a
large wall which appears to look blue or a light-gray. 
~
0 10
D1
~
~
0 0 7888
D2
~
~
0 0 7891
S
#7893
#rArena#n~
The iron platform which leads in to the arena is directly overhead. The
center of the arena is northeast from here. There are a few corpses of old
and forgotten warriors against the wall, which is southwest of here. The
arena walls seem to be made from bluestone and tower in to the air. The
arena floor is made from dirt and can cushion the falls of some of the
combatants. 
~
0 10
D0
~
~
0 0 7891
D1
~
~
0 0 7889
S
#7894
#rArena#n~
Shattered shields and the remnants of heavy armor rest on the dirt floor.
Blood stains the wall to the northeast and flies infest all the corpses in
the area. At the age of thirteen, every young man in the city of Ri'on
Dashor must watch one of the brutal fights that take place in the arena.
Most arena fights always end up with atleast one person dead. 
~
0 10
D2
~
~
0 0 7890
D3
~
~
0 0 7888
S
#7895
#rArena#n~
The walls of the arena are made from bluestone and tower in to the air.
The walls are tall and slick, the mages of the city have casted a powerful
spell to make the walls resilient, to make sure people don't scale the wall.
Blood and guts are spilled everywhere in to the arena and occasionally there
are few limbs and other body parts on the arena floor. 
~
0 10
D0
~
~
0 0 7890
D3
~
~
0 0 7889
S
#7896
#rArena#n~
This is one of the four corners in the arena and the eastern most point.
There are always a few corpses here, because when some fighters are cornered
they can not get out and they die a painful death. The walls of the arena
are stained with blood and in the center of the area there is a pool of
freshly spilled blood. 
~
0 10
D3
~
~
0 0 7890
S
#7897
#rArena#n~
This is the nothern most point in the arena. Walls from the east and west
form a corner north of here. The walls are stained with the blood of people
who have fallen in the arena. The walls are barely ever cleaned and the
arena has a horrible smell from the blood. There is a cool gentle wind that
comes from the south and carries away the the foul smell of the area. 
~
0 10
D2
~
~
0 0 7888
S
#7898
#rArena#n~
This is the western most point in the arena. Here are the corner there is
always a corpse or two to be found. Only skilled warriors should enter the
arena and expect to survive. The guards of Ri'on Dashor use the arena
occasionally to practice on their own skill and to make sure they are in
prime fighting shape. 
~
0 10
D1
~
~
0 0 7891
S
#7899
#rArena#n~
This is the southern most point in the arena. The iron platform lies
overhead slightly to the north of here. There is a small pool of fresh
blood, from one of the combatants, in the corner here. Flies feed on the
many corpses found within the arena. Young warriors come here to spar and
practice while some prisoners are executed inside the arena. 
~
0 10
D0
~
~
0 0 7889
S
#7900
#rBelow the Arena#n~
This is the only exit from the arena. In the center of the room, there is
a portal that leads back to center of Ri'on Dashor. The room is dark and the
only other way out of the area is through the trapdoor which is above. There
is nothing else in the room, other than the portal and darkness. 
~
0 10
D4
~
~
7 0 7887
S
#7901
#cPark Trail#n~
The park is a small little area in the southeast quadrant of the city
where there are many green and scenic places. There is a small twisting and
turning trail that leads through out the park. The trail has turn here, in
fact and goes west to south. There are many rare and exotic plants within
the park along with tall timber trees and maple trees. The park is a safe
place for the town's children to have fun in the day and for parents to come
and relax after work. 
~
4 1
D1
~
~
0 0 7902
D2
~
~
0 0 7903
D3
~
~
0 0 7808
S
#7902
#cPark#n~
The park is filled with lush green grass and is filled with hundreds of
trees. There is a cool wind that comes from the south and rustles the
leaves. The park trail lies to the south and west. There are many plants in
the area, some rare and exotic. Plants like the hibiscus release a pleasant
aroma in to the air. 
~
0 1
D2
~
~
0 0 7904
D3
~
~
0 0 7901
S
#7903
#cPark Trail#n~
The trail through the park twists and turns here, as it does everywhere.
The trail exits to the north and east. There are benches all around the
park, for people to sit and relax. There are many large trees here that
block out the harmful rays of the sun and also add a favourable scent to the
air. There is a grand fountain here, with a statue of the goddess Loviatar. 
~
0 1
D0
~
~
0 0 7901
D1
~
~
0 0 7904
D3
~
~
0 0 7908
S
#7904
#cPark Trail#n~
There is an entrance in to the park here to the east. The trail leads
south and west, through a scenic area. There are many trees and bushes here
along with a nice odor. Generally there is a cool wind that comes from the
Bay of Dashor, which lies south of the grand city. Normally, children run
and play on the park grounds and are kept safe by the town guards which
patrol all of Ri'on Dashor. 
~
0 1
D0
~
~
0 0 7902
D1
~
~
0 0 7874
D2
~
~
0 0 7905
D3
~
~
0 0 7903
S
#7905
#cPark Trail#n~
The park trail curves and leads north and west from here. There is a cool
wind that comes from the Bay of Dashor, which is south of the city. Guards
frequently patrol the park, but there is never a need for guards within
Ri'on Dashor. Birds make their houses within the tall trees that are in the
park and they sing their lovely music during the day and keep everyone
entertained. 
~
0 1
D0
~
~
0 0 7904
D3
~
~
0 0 7906
S
#7906
#cPark Trail#n~
This is one end of the park. The trail leads east from here and to the
south is one of the city streets that run east and west. There are many
green and scenic places here. Also, there are many flowers, most of which
emit a blissful and wonderful aroma in to the air. The perfume of the plants
overwhelm the smell of the sea, which lies a few hundred yards to the south.
~
0 1
D1
~
~
0 0 7905
D2
~
~
0 0 7877
D3
~
~
0 0 7907
S
#7907
#cPark#n~
The park is filled with lovely green grass. There are numerous trees in
the area too and flowers. One of the flower plant, known as Lady of Night,
gives out a pleasant aroma during the night time. There is a cool wind that
comes from the south, where the Bay of Dashor is. The park is a tranquil
place and very peaceful and relaxing. 
~
0 1
D0
~
~
0 0 7908
D1
~
~
0 0 7906
S
#7908
#cPark#n~
This part of the park is a large open field, although there are a few
trees that surround the field. Youth of the town spend their free time here
practicing sports and some of the older children practice their jousting
skills, with wooden weapon, although jousting is generally only done in the
arena. 
~
0 1
D1
~
~
0 0 7903
D2
~
~
0 0 7907
S
#7909
#oBoardwalk#n~
The massive steel gates that lead to Ri'on Dashor are to the north. The
gates are protected by magic and impregnable. A boardwalk runs east and
west. On the boardwalk there are many small shops and buildings. To the
south, there is a massive beach and then the Trackless Sea. There is a cool
wind that comes from the south, and in the center of the bay there is a
large island. 
~
0 1
D0
~
gate~
3 0 7842
D1
~
~
0 0 7910
D2
~
~
0 0 7928
D3
~
~
0 0 7917
S
#7910
#oBoardwalk#n~
The wooden planks of the boardwalk continue east and west. To the north,
there is a small resturant where fresh fish is served daily to the public.
South of the boardwalk there is a lovely beach filled with golden sand. The
rays of the sun blasts at everything here and scorch the sand. 
~
0 1
D0
~
~
0 0 7911
D1
~
~
0 0 7912
D2
~
~
0 0 7929
D3
~
~
0 0 7909
S
#7911
#oSushi Resturant#n~
There are various stables and chairs that in this small quaint shop. The
shop has a warm cozy feeling to it, however. There are two large counters in
the back of the room, where the sushi is brought out and served. All the
fish found is here is fresh. Many people come here for dinner or lunch. Only
skilled chefs can serve puffer fish, as it can be poisonous. 
~
0 1
D2
~
~
0 0 7910
S
#7912
#oBoardwalk#n~
The boardwalk continues east and west. There is a cool breeze that comes
from the south. The beach is known throughtout the realm and it is quite
popular since it hardly ever rains in Ri'on Dashor. Though there are many
lush forests outside the city, they are not formed by relentless rain,
instead there are many rivers in this part of the world. 
~
0 1
D1
~
~
0 0 7913
D2
~
~
0 0 7930
D3
~
~
0 0 7910
S
#7913
#oBoardwalk#n~
To the north, there is an old building which is Foenix Tavern. However,
the threshold to the tavern is to the east. The boardwalk also ends east of
here. To the south, there is a massive beach that is usually filled with
hundreds of tourists and sometimes sea creatures come on to the beach. 
~
0 1
D1
~
~
0 0 7914
D2
~
~
0 0 7931
D3
~
~
0 0 7912
S
#7914
#oBoardwalk#n~
A small stone wall rises to the east, to show that the boardwalk no
longer continues. To the north, there is a small tavern. Foenix Tavern is
quite a popular place to be, when one is at the beach. Although the local
law enforcements officially prohibit alcohol on the beach, no one really
cares. There are always wild and extravagant parties here. 
~
4 1
D0
~
~
0 0 7915
D2
~
~
0 0 7932
D3
~
~
0 0 7913
S
#7915
#oFoenix Tavern#n~
The tavern has a strange smell to it. The floor is stained with alcohol,
although the alcohol evaporates rather fast, the smell still lingers. There
are several stools in the area, for people to come and sit. There is a large
bar near the back of the room. The tavern also extends to the west, where
there are more stools and a few tables with chairs. 
~
0 1
D2
~
~
0 0 7914
D3
~
~
0 0 7916
S
#7916
#oFoenix Tavern#n~
The odor of alcohol is in the air and on the floor there are many peices
of shattered glass. There are several stools and chairs scattered around the
area. Also, there are a few large tables for people to sit around. The
tavern is the place to be at night. 
~
0 1
D1
~
~
0 0 7915
S
#7917
#oBoardwalk#n~
There is a cool breeze that comes from the Bay of Dashor, which is to the
south. The bay is massive and in the center of the bay, there is a small
island filled with tall trees. The waters of the bay are normally cool and
refreshing. There are many creatures within the bay, and sometimes some of
the crabs from the bay come on shore. To the north, there is a small guard
station for the beach guards. 
~
0 1
D0
~
~
0 0 7918
D1
~
~
0 0 7909
D2
~
~
0 0 7927
D3
~
~
0 0 7919
S
#7918
#oGuard Station#n~
The guard station is a fairly sturdy building. There is a couch to the
back and a weapons rack against the east wall. The guards hardly ever need
to use weapons, however, since most of them are big sinew men and can take
down most criminals or intruders in seconds with brute strength. The guards
also serve as a vanguard to any advancing marines of some enemy. 
~
0 1
D2
~
~
0 0 7917
S
#7919
#oBoardwalk#n~
The boardwalk runs east and west. To the south, there is a large beach.
The beach is filled with golden sand. The massive Trackless Sea is to the
south and within the bay there is a large island. The sky is almost always
blue and it never has rain clouds. Sometimes there are a few puffy white
clouds, but it doesn't rain. 
~
0 1
D1
~
~
0 0 7917
D2
~
~
0 0 7926
D3
~
~
0 0 7920
S
#7920
#oBoardwalk#n~
To the north, there is a shop for fishermen to get their supplies before
heading out in to the bay. The sun usually razes everyone and everything
that is here. The sand to the south is always hot. Many people flock to this
beach since it never rains and the grand city of Ri'on Dashor lies north of
it. 
~
0 1
D0
~
~
0 0 7921
D1
~
~
0 0 7919
D2
~
~
0 0 7925
D3
~
~
0 0 7922
S
#7921
#oSupply Store#n~
The store contains many supplies and things every fisherman needs. There
are various things here from fishing rods to harpoons. There is a small
counter in the back. The shop keeper normally stands behind the counter. The
store is small and quaint and there is bad lighting, but only fishermen come
in here. Before every fishing trip, it's normal procedure for a fisherman to
come here, infact. 
~
0 1
D2
~
~
0 0 7920
S
#7922
#oBoardwalk#n~
This is the end of the boardwalk. To the west, there is a small stone
wall. North of here, there is a store that sells only shells. A cool breeze
blasts north from the south and some sand spills over on to the boardwalk.
The ocean waters crash against rocks, which are west of the beach. North of
the boardwalk, the grand city of Ri'on Dashor stands. Ri'on Dashor is the
largest city in the region. 
~
0 1
D0
~
~
0 0 7923
D1
~
~
0 0 7920
D2
~
~
0 0 7924
S
#7923
#oShell Shop#n~
Hundreds of shells are solde from here. The shells within the shop are
different colors and different shapes. Some say these shells are magical and
posses special powers. Shells are found in theb each and some of them can be
sold for alot of money. Ancient shamans, long ago, used shells to perform
their rituals and cast spells. 
~
0 1
D2
~
~
0 0 7922
S
#7924
#oBeach#n~
The beach is normally flooded with hundreds of tourists. The waters of
the bay are cool and refreshing. The sky is always blue. People come out
here to perfect their tan and soak in the rays of the sun. Seagulls and
other birds can normally be seen above the bay searching for food. Sometimes
there are a few eagles, which come from the north where the great mountains
are. 
~
0 10
D0
~
~
0 0 7922
D1
~
~
0 0 7925
D2
~
~
0 0 7941
S
#7925
#oBeach#n~
The beach is normally dry and never humid. The city gets it's supply of
water through underground pipes which come lead from a water reservoir. The
boardwalk lies to the north and runs east and west. The sky is always a
brillaint blue and night the sky turns to a dark navy color and the starts
in the sky sparkle and glimmer. 
~
0 10
D0
~
~
0 0 7920
D1
~
~
0 0 7926
D2
~
~
0 0 7940
D3
~
~
0 0 7924
S
#7926
#oBeach#n~
The beach expands to the east west and south. The waters of the bay lie
to the south, along with many creatures that live in the bay. Sometimes,
tourists have been able to spot orcs and dolphins within the bay waters, but
this is usually during winter. It never really gets cold here, anything
below forty degrees and the citizens think the gods are out to get them. 
~
0 10
D0
~
~
0 0 7919
D1
~
~
0 0 7927
D2
~
~
0 0 7939
D3
~
~
0 0 7925
S
#7927
#oBeach#n~
Seagulls fly in the sky above and sometimes land on the beach. Sometimes
when a great wave comes, water is spilled as far as here. The waves
frequently bring in sea weeds and other small things. Legend has it that
within the Bay of Dashor, a ship laden in treasures from the ancients was
sunk. Ancient relics of great power are suppose to be hidden deep within the
bay waters. 
~
0 10
D0
~
~
0 0 7917
D1
~
~
0 0 7928
D2
~
~
0 0 7938
D3
~
~
0 0 7926
S
#7928
#oBeach#n~
The massive gates that lead in to the city of Ri'on Dashor can be seen to
the north. The gates are made from steel and are protected by the fine mages
which call the city home. Never has Ri'on Dashor been invaded, although many
people have attempted to raid the city. Lord Syrius was the last warlord to
try, but he failed miserably. 
~
0 10
D0
~
~
0 0 7909
D1
~
~
0 0 7929
D2
~
~
0 0 7937
D3
~
~
0 0 7927
S
#7929
#oBeach#n~
At high noon the heat here can become unbearable. The suns unleashes it's
wrath in the form of heat and beats down on the sand. The sky is normally
blue and it never rains here, although it gets to be incredibly hot, it's
not very humid. Although, occasionally there is a monsoon or two. The great
walls to Ri'on Dashor can be seen north of here, behind a few shops. The
wall is tall and slick and has a strip of gold running horizontally, near
the top. 
~
0 10
D0
~
~
0 0 7910
D1
~
~
0 0 7930
D2
~
~
0 0 7936
D3
~
~
0 0 7928
S
#7930
#oBeach#n~
A gentle wind rushes north from the south. The great mountains can be
seen north of the city, miles upon miles away. The mountains rise in to the
air and their white peaks pierce the clouds. It hardly ever rains in Ri'on
Dashor, or on the beach. The ocean waves can be heard, crashing against the
rocks which are on both sides of the beach. 
~
0 10
D0
~
~
0 0 7912
D1
~
~
0 0 7931
D2
~
~
0 0 7935
D3
~
~
0 0 7929
S
#7931
#oBeach#n~
The beach is normally flooded with hundreds of tourists. And in the
evening the citizens of Ri'on Dashor normally come out to the beach. To the
north, a boardwalk expands east and west. There are several shops and
business on the boardwalk. The beach is filled with hot golden sand. There
is a cool wind that comes from the south. 
~
0 10
D0
~
~
0 0 7913
D1
~
~
0 0 7932
D2
~
~
0 0 7934
D3
~
~
0 0 7930
S
#7932
#oBeach#n~
The beach is filled with lovely golden sand. The sun usually beats down
on the beach with unbearable heat, but for the tourists, this is good
weather. The Bay of Dashor can be seen to the south, with light blue water.
Beyond the forest which lies west of the city, the great ocean expands for
countless miles. 
~
0 10
D0
~
~
0 0 7914
D2
~
~
0 0 7933
D3
~
~
0 0 7931
S
#7933
#oBeach#n~
A cool gentle breeze comes from the south. The bay waters are cool and
pristine. During the day, several large ships can be seen coming in and out
of the bay. In the center of the bay, there is a large island filled with
trees. In some of the stories, within the library, it is said that great
treasures are hidden within the Bay of Dashor. 
~
0 10
D0
~
~
0 0 7932
D2
~
~
0 0 7950
D3
~
~
0 0 7934
S
#7934
#oBeach#n~
The beach is renown throughout the realm. When people come to Ri'on
Dashor, they usually come and visit the beach. Ri'on Dashor is a robust and
bustling city. Ri'on Dashor was built millenia ago, when sailors came from
the west. North of the beach, before the city, there is a small boardwalk
filled with a few shops and buildings. 
~
0 10
D0
~
~
0 0 7931
D1
~
~
0 0 7933
D2
~
~
0 0 7949
D3
~
~
0 0 7935
S
#7935
#oBeach#n~
The beach is filled with several tons of golden sand. A gentle cool wind
comes from the south and blows north. Sometimes, several large and massive
ships can be seen coming in and out of the bay. The great ocean lies just
west of the bay and the ocean expands for hundreds upon hundreds of miles
with no sign of land. 
~
0 10
D0
~
~
0 0 7930
D1
~
~
0 0 7934
D2
~
~
0 0 7948
D3
~
~
0 0 7936
S
#7936
#oBeach#n~
At high tide, the waters from the bay sometime spill as far north as
here. Sea weeds are brought in from the bay all the time. Seagulls fly in
the air above along with other birds, such as eagles from the mountains,
which lie to the north of the town. In the center of the bay, there is a
large island filled with trees. 
~
0 10
D0
~
~
0 0 7929
D1
~
~
0 0 7935
D2
~
~
0 0 7947
D3
~
~
0 0 7937
S
#7937
#oBeach#n~
North of here, the massive southern gates of Ri'on Dashor stand. Ri'on
Dashor is the largest city in the region and definately the most powerful.
Ri'on Dashor has a massive standing army and the city has many strong
guards. Vanguards of Ri'on Dashor are also posted all over the place. The
city has massive gates on four sides and is surrounded by a tall wall. 
~
0 10
D0
~
~
0 0 7928
D1
~
~
0 0 7936
D2
~
~
0 0 7946
D3
~
~
0 0 7938
S
#7938
#oBeach#n~
During the day, the sun usually beats down on everything and everyone
that is on the beach. The sun's powerful rays turn to the beach in to an
oven, but still tourists come to the beach. Far to the north, great
mountains can be seen towering in the air and covering the skyline. 
~
0 10
D0
~
~
0 0 7927
D1
~
~
0 0 7937
D2
~
~
0 0 7945
D3
~
~
0 0 7939
S
#7939
#oBeach#n~
The beach expands to the east west and south. A cool wind from the south
sometimes blow the golden sand of the beach north on to the boardwalk. At
night, moon light is reflected off of the bay waters and it creates an
amazing sight. The bay water is pristine and refreshing. 
~
0 10
D0
~
~
0 0 7926
D1
~
~
0 0 7938
D2
~
~
0 0 7944
D3
~
~
0 0 7940
S
#7940
#oBeach#n~
The beach is filled with hundreds of tons of golden sand. Sometimes sea
weed can be found in the sand, when high tide brings it in from deep within
the bay. A large island is in the center of the bay. There is a cool wind
that comes from the bay and the sky is always blue, although there are
sometimes a few puffy white clouds. 
~
0 10
D0
~
~
0 0 7925
D1
~
~
0 0 7939
D2
~
~
0 0 7943
D3
~
~
0 0 7941
S
#7941
#oBeach#n~
The hot sand of the beach is arid and moistureless. The sun's powerful
rays scorch the sand. The golden sand on the beach was created millions of
years ago and now it serves as the perfect place for tourists to come and
sit. There is a cool wind that emits deep within the bay and rushes this
way. To the west, ocean waves crash against the rocks and spray a mist of
water here. 
~
0 10
D0
~
~
0 0 7924
D1
~
~
0 0 7940
D2
~
~
0 0 7942
S
#7942
#oSurf#n~
To the west, there are large rocks that prevent the coast from being
eroded. As ocean waves crash against the rocks, a mist of water is sprayed
in to the air. The waters of the bay are cool and during the winter it is
even nippy. West of the beach, there is a large forest. Far to the north,
the great mountains rise in to the air. 
~
0 7
D0
~
~
0 0 7941
D1
~
~
0 0 7943
S
#7943
#oSurf#n~
The salty water of the bay smash the beach here. The beach is slowly
eroding away as the waves reclaim the land everytime they break. Many ships
and large vessels enter the bay on a daily basis. The ships usually anchor
out in the bay and then the sailors come to shore on smaller crafts. There
is a cool gentle wind that comes from the south and the sky is always blue. 
~
0 7
D0
~
~
0 0 7940
D1
~
~
0 0 7944
D3
~
~
0 0 7942
S
#7944
#oSurf#n~
Seagulls and other creatures cover the air. Sometimes, great eagles, from
the north where the mountains are, come down to the bay, looking for a meal.
Orcs and other large sea creatures appear in the bay waters every now and
then. The beach is usually flooded with hundreds of tourists and citizens. 
~
0 7
D0
~
~
0 0 7939
D1
~
~
0 0 7945
D3
~
~
0 0 7943
S
#7945
#oSurf#n~
The ocean waves normally crash against the beach here. The waves bring in
all sorts of things from sea shells to sea weed. The water is salty but
pristine and clear. The bay extends for many miles to the south, and in the
center of the bay there is a small island. The sun usually blasts the beach
with powerful rays and scorch everything on the beach. 
~
0 7
D0
~
~
0 0 7938
D1
~
~
0 0 7946
D3
~
~
0 0 7944
S
#7946
#oSurf#n~
A cool and gentle wind comes from the south. Sometimes orcs and other sea
creatures like dolphins can be seen in the bay waters. The bay is filled
with many predators around the year, though the shallow waters are safe. The
grand city of Ri'on Dashor stands to the north. The tall wall that
encompasses the city has a thin strip of gold near the top. 
~
0 7
D0
~
~
0 0 7937
D1
~
~
0 0 7947
D3
~
~
0 0 7945
S
#7947
#oSurf#n~
Swells from the bay often crash on to the beach here and create foam. The
ocean waves also bring in small life and various bits and treasures hidden
deep within it's waters. The ocean water is pristine and clean. Many people
swim in the bay, but be warned that the bay is filled with predators. 
~
0 7
D0
~
~
0 0 7936
D1
~
~
0 0 7948
D3
~
~
0 0 7946
S
#7948
#oSurf#n~
Myriad of ships can be seen entering and exiting the Bay of Dashor during
the day. Many ships come in to the bay, as Ri'on Dashor is a massive town
and an excellent spot to stock up on food and other supplies. A large island
can be seen in the center of the bay. 
~
0 7
D0
~
~
0 0 7935
D1
~
~
0 0 7949
D3
~
~
0 0 7947
S
#7949
#oSurf#n~
The water turns in to a foam as the waves break on the beach. Sea shells
and other things are brought in from the waves. Sometimes, in the summer,
jelly fish or man-of-war are brought in. There is a gentle cool wind that
comes with the waves and the water is pristine and cool. The sky is a
brilliant blue and the sun always shines in Ri'on Dashor. 
~
0 7
D0
~
~
0 0 7934
D1
~
~
0 0 7950
D3
~
~
0 0 7948
S
#7950
#oSurf#n~
The waves of the bay crash on to the beach here. To the east, there are
several large rocks. The rocks were placed on both sides of the beach, to
prevent erosian of the coast line. Sea weed and various things are brought
it deep from within the bay. The water foams up as it hits the sand. 
~
0 7
D0
~
~
0 0 7933
D3
~
~
0 0 7949
S
#7951
#gBefore the North Gate#n~
The massive steel gates to Ri'on Dashor lies to the south. The gates are
usually always closed, but only locked when the city is under siege or if
there is some sort of threat. Ri'on Dashor has many guards and avengers
within the city walls. The city walls tower in to the air and are made from
bluestone. There is a thin strip of pure gold near the top of the wall, to
show the city's strength and power. 
~
0 3
D0
~
~
0 0 7952
D2
~
~
0 0 7850
S
#7952
#gNorthern Trail#n~
The northern trail leads north towards the mountains. The mountains rise
in to the sky and poke the clouds. To the south, the grand city of Ri'on
Dashor stands. Ri'on Dashor is the largest city in the area and wields the
most influence of all cities within a thousand mile radius. Tall trees tower
on both sides of the path and vanguards of Ri'on Dashor are said to be
hidden within the forest. 
~
0 3
D0
~
~
0 0 7953
D2
~
~
0 0 7951
S
#7953
#gNorthern Trail#n~
The trail leads north towards the great mountains and south to Ri'on
Dashor. Also to the north, the trail leads to Lake Auricle, a small lake
with crystal clear water. Lake Auricle is a favorite place for young maidens
to come and it's a quiet and tranquil place. 
~
0 3
D0
~
~
0 0 7954
D2
~
~
0 0 7952
S
#7954
#gNorthern Trail#n~
Tall trees tower on both sides of the trail. The trees in this are seem
to be a mix of coniferous and deciduous trees, and odd mix. There is a cool
wind that comes from the south and the air is dry. There is hardly any
humidty here, however there are many massive rivers in the area.
Occasionally there is a monsoon that hits the area, but that is quite rare. 
~
0 3
D1
~
~
0 0 7955
D2
~
~
0 0 7953
S
#7955
#gNorthern Trail#n~
From here the trail leads north and west. Lake auricle is located
northwest of here. The great mountains dominate the sky to the north.
Surrounding the trail are numerous tall coniferous and deciduous trees. The
waters of Lake Auricle are crystal clear and reflect the sunlight. 
~
0 3
D0
~
~
0 0 7956
D3
~
~
0 0 7954
S
#7956
#gNorthern Trail#n~
The waters of Lake Auricle lie to the west. The forest trail leads to the
south and east from here. The forest is filled with thousands of tall trees
which tower into the air. The waters of Lake Auricle are cool and reflect
the sunlight. A gentle breeze comes from the north, where the great
mountains are located. 
~
4 3
D1
~
~
0 0 7957
D2
~
~
0 0 7955
D3
~
~
0 0 7958
S
#7957
#gNorthern Trail#n~
The forest trail continues leading north and west. A cool wind comes from
the north, where the great mountains are located. The forest expands to the
east for countless miles. The trail through the forest leads south, to the
grand city of Ri'on Dashor and north to the unknown and unchartered lands. 
~
0 3
D0
~
~
0 0 7967
D3
~
~
0 0 7956
S
#7958
#CLake Auricle#n~
The waters of Lake Auricle are crystal clear. There are many fishes that
swim in Lake Auricle. At the shores, the lake is very shallow, but in the
center, which is to the northwest, the lake is atleast twenty feet deep. The
lake is formed by the melting snow from the mountains. There is a gentle
wind that comes from the south. 
~
4 6
D0
~
~
0 0 7959
D1
~
~
0 0 7956
D3
~
~
0 0 7960
S
#7959
#CLake Auricle#n~
The waters of Lake Auricle are crystal clear and pristine. During the sun
rise, sunlight is sometimes reflected off the lake and can blind people who
are nearby. A large forest surrounds the lake and animals come to the lake
to drink water. There is a path which runs somewhere southeast of here and
leads further north. 
~
0 6
D0
~
~
0 0 7966
D2
~
~
0 0 7958
D3
~
~
0 0 7961
S
#7960
#CLake Auricle#n~
The lake water is cool and refreshing. There is a gentle wind that comes
from the south and the whole area is calm and serene. When people come to
Lake Auricle, they don't have a care in the world. The center of the small
lake lies to the north. Animals frequently come to the lake shore to drink
water. 
~
0 6
D0
~
~
0 0 7961
D1
~
~
0 0 7958
D3
~
~
0 0 7962
S
#7961
#CLake Auricle#n~
This is the center of Lake Auricle. The water is cool and refreshing. The
water is also crystal clear and here, the water is its deepest. The depth of
the water is around twenty feet here. The lake has a beautiful surrounding,
with many trees and to the north the mountains are in the background. To the
east, the forest expands for countless miles. 
~
0 6
D0
~
~
0 0 7965
D1
~
~
0 0 7959
D2
~
~
0 0 7960
D3
~
~
0 0 7963
S
#7962
#CLake Auricle#n~
This is the southwestern corner of the lake. Lake Auricle is a calm and
tranquil place. People normally come to bath in it's waters and to relax.
The lake water is cool and refreshing and there is magnificent sight of the
surrounding area. Tall trees tower on all sides of the lake, and the great
mountaisn dominate the sky to the north. 
~
0 6
D0
~
~
0 0 7963
D1
~
~
0 0 7960
S
#7963
#CLake Auricle#n~
There is a gentle wind that comes from the south and rushes north. On all
sides of the lake, there is a large forest. The forest expands east for
countless miles and west till the ocean. To the north, the forest extends
till the foothills of the great mountains start. Eagles can sometimes be
seen flying high above, looking for a prey. 
~
0 6
D0
~
~
0 0 7964
D1
~
~
0 0 7961
D2
~
~
0 0 7962
S
#7964
#CLake Auricle#n~
This is the northwestern corner of the lake. Tall trees grow to the north
and west. The lake water is formed from the melting snow on the peaks of the
mountains. The great mountains can be seen to the north and northwest. There
is a mountain pass to the northeast. The mountains dominate the sky and
reach for the clouds. 
~
0 6
D1
~
~
0 0 7965
D2
~
~
0 0 7963
S
#7965
#CLake Auricle#n~
The lake waters are cool and there is a gentle wind that comes from the
south. Sometimes sunlight is reflected off the calm waters of the lake and
can blind people. There is a strange feeling in the air as if no violence
can occure here. Everything is calm and peaceful, even the birds don't chirp
here. 
~
0 6
D1
~
~
0 0 7966
D2
~
~
0 0 7961
D3
~
~
0 0 7964
S
#7966
#CLake Auricle#n~
It is easy for people to see fishes within the waters of Lake Auricle, as
the lake is crystal clear. Near the shores the lake is mostly shallow and
it's deepest spot is in the center, which is to the southwest. Some people
say that strange things happen at Lake Auricle during the night, but those
are only folk tales. 
~
0 6
D2
~
~
0 0 7959
D3
~
~
0 0 7965
S
#7967
#gForest Trail#n~
The trail turns here and heads north and south. The trail leads south to
Ri'on Dashor, the largest and most majestic city in the area. The trail also
heads north, towards the great mountains. On both sides of the trail a large
forest expands. The forest is filled with hundreds of animals and birds. 
~
0 3
D0
~
~
0 0 7968
D2
~
~
0 0 7957
S
#7968
#gForest Trail#n~
The trail continues north and south, but to the east there is a small
clearing. Tall deciduous trees tower to the west and block out some of the
sun's harmful rays during the early day. There is a cool gentle wind that
comes from the south, which rustles the leaves. There are many animals in
the forest and in this section one might have the chance to see a mountain
lion or a bear. 
~
0 3
D0
~
~
0 0 7970
D1
~
~
0 0 7969
D2
~
~
0 0 7967
S
#7969
#gOpen Clearing#n~
This is a strange place since it is clear in the middle of a forest.
There is a dirt trail to the west and to the north east and south, there are
tall forest trees. The forest expands for countless miles to the east. The
great mountains can be seen further north. There is a cool and gentle wind
that comes from the south and the mountain peaks are capped in snow. 
~
4 2
D3
~
~
0 0 7968
D5
~
~
0 0 7971
S
#7970
#gForest Trail#n~
The forest trail continues leading to the north and south. However, to
the north a massive tree has fallen and impedes passage northwards. Until
the tree either decays or is moved, it appears no one can head to the north.
The tree is gigantic and it would take someone with Herculian strength to
move the tree. It also appears that the tree won't be decaying in the next
few weeks. 
~
0 3
D2
~
~
0 0 7968
D3
~
~
0 0 8644
S
#7971
#oMole Tunnel#n~
This appears to be the house of a mole. A tunnel starts here and leads
north in to darkness. It is possible for one to feel their way north, and
seek out the mole. Above, there are a few leaves that cover up the mole hole
and protect the moles from any predators. Moles are small creatures that
burrow underground and have incredible vision in the dark. 
~
0 8
D0
~
~
0 0 7972
D4
~
~
0 0 7969
S
#7972
#oMole Tunnel#n~
The tunnel is dark and one can only make their way around by feeling the
walls. The walls of the tunnel are smooth. The tunnel is dark and there is
nothing but darkness in either direction. There are strange sounds in here,
as if something is drilling and ripping at the walls. The tunnel is warm and
there are many worms and other small creatures in the tunnel walls. 
~
0 8
D0
~
~
0 0 7973
D2
~
~
0 0 7971
S
#7973
#oMole Tunnel#n~
Moles are creatures who are perfect for tunneling. They perform like a
machine and have huge powerful claws to dig and break dirt. There skin is
thick and tough to protect them and they have keen vision in the dark,
although their eyes are small. Moles can defend themselves excellently
within a hole. 
~
0 8
D0
~
~
0 0 7974
D2
~
~
0 0 7972
S
#7974
#oMole Tunnel#n~
This is a T-intersection with tunnels going to the east west and south.
The tunnel to the south leads back to the entrance of the mole hole. All
directions are filled with complete and total darkness. It would be hard for
most people to see things. There are many small earthworms and other things
within the dirt walls of the tunnel. The tunnels are well travelled, one can
tell from the smooth walls. 
~
0 8
D1
~
~
0 0 7975
D2
~
~
0 0 7973
D3
~
~
0 0 7976
S
#7975
#oMole Tunnel#n~
This tunnel leads east to a large cavern, where several moles can gather
or rest during the way. Moles are large animals that work like drills. They
have light brown fur and but thick skins and powerful claws. Moles have
excellent vision in the dark and eat only insects, but they can defend
themselves against larger predators. 
~
0 8
D1
~
~
0 0 7977
D3
~
~
0 0 7974
S
#7976
#oMole Tunnel#n~
The dark tunnel runs east and west. To the east, there is a
T-intersection. To the west, there is a large mound where the moles sleep.
It's always night time here, everything is utterly dark, but the moles don't
need light to see. Moles eat insects and have keen vision in the dark,
though they have small eyes. 
~
0 8
D0
~
~
0 0 7979
D1
~
~
0 0 7974
D3
~
~
0 0 7978
S
#7977
#oLarge Cavern#n~
This is a large cavern where several moles may gather and talk. The walls
of the cavern are rough and there is nothing but utter darkness in here. On
the floor, there are the few bits and peices of half-devoured insects. A
large tunnel leads west. The mole tunnel is warm and somtimes mole tunnels
can go for many meters in to the earth. 
~
0 8
D3
~
~
0 0 7975
S
#7978
#oGiant Mound#n~
There is a giant mound of sand and dirt here. This is where the moles
come to sleep at night. Everything is utterly dark however one can tell
there is an exit to the east. Moles have brown fur and small eyes, but they
are built like huge powerful drills that can dig deep in to the earth. The
area is warm and humid and there are no insects in sight, although there are
a few worms. 
~
0 8
D1
~
~
0 0 7976
S
#7979
#oMine Shaft#n~
This is a hidden shaft within the mole tunnels. The walls are smooth and
there nothing but darkness. The walls of the tunnel vibrate violently though
and sometimes bits and pieces of the earth above falls down. And below,
there is more darkness. Who knows what lies at the end of this shaft,
perhaps this is an area for moles to hide, incase a taipan or another snake
entered their tunnels. 
~
0 8
D2
~
~
0 0 7976
D5
~
~
0 0 7980
S
#7980
#oMole #yTreasure#n~
Everything here is utterly dark and the only way out is to go up. It
seems that moles which live in this holes are brilliant little thieves. In
this room they come to hide the various treasures that they have stolen.
There are mountains of gold in here along with the ransom of ten kings and
golden sceptres worth hundreds of pounds. 
~
0 8
D4
~
~
0 0 7979
S
#7981
#cEastern Trail#n~
The eastern trail leads east from Ri'on Dashor into the unknown. To the
west is the grand and majestic city of Ri'on Dashor. Ri'on Dashor is one of
the largest city in the realm and is by far the most populous and
industrialized city. The city is filled with all sorts of shops and
businesses and the area surrounding the city is considered under the
protection of Ri'on Dashor. 
~
0 0
D1
~
~
0 0 8691
D3
~
~
0 0 7853
S
#7982
#cStables#n~
This is where most people bring their horses when they come to town. The
stables treat the animals well and make sure they are well-fed and have lots
of water to drink. Also, the stables groom the animals and take care of any
needs they have which pertain to feces. To the south, Wall Road leads east
and west. The stable is usually very busy in the summer time, when most of
the travellers come to town. 
~
0 1
D2
~
~
0 0 7879
S
#7983
#cTechnomancers Palace#n~
This is a small place in the eastern part of town where the
technomancers come to chill out. Sometimes they display their advance crafts
here for others to see. Visitors sometime come in here and pay the
technomancers to produce a few things for them. The place is sort of dark
and there is a black light in the corner. There are two large couches in the
center of the room that face each other. 
~
0 0
D1
~
~
0 0 7854
S
#7984
#cWest Gate#n~
The massive steel gates to the city are here. Beyond the gates, to the
west, a vast cornfield expands. There are numerous rivers in the forest and
hundreds of animals. To the north, a great mountain range lies. The
mountains domiante the sky and are capped in snow. The city is also
encompassed in a massive steel wall. Around the wall, there is a strip of
gold, to show the city's power and strength. 
~
0 1
D1
~
~
0 0 7847
D3
~
~
0 0 8737
S
#8000
Map~
D                   X
     |                   |
     X -- X -- X -- X -- X -- X -- X -- X -- X
     |                   |                   |
     X -- B         G -- X -- M         A -- X
     |                   |                   |
     X -- S         P    X    H         L -- X
     |              |    |    |              |
     X    W    T -- X -- X -- X -- C    E -- X
     |    |         |    |    |              |
X -- X -- X -- X -- X -- Z -- X -- X -- X -- X -- X
     |              |    |    |              |
     X    B -- B -- X -- X -- X -- K -- K    X
     |              |    |         |         |
     X    O -- O -- O    X    K -- K -- K -- X
     |              |    |    |    |    |    |
     X -- M    G    J    X    K -- K -- K    X
     |         |         |         |         |
     X -- X -- X -- X -- X -- X -- X -- X -- X
                         |
                         X
 
     D = City Dump         A = Apothecary
     B = Blacksmith        L = Library
     S = Weaponsmith       E = Technomancer Palace
     G = General Store     M = Mage's Corner
     P = Post Office       H = Health Services
     W = WaterWorks        C = Cafe
     T = Town Hall         Z = City Center
     B = Bank              K = Park
     O = Courthouse        J = Jail
     M = Mason             G = Goldsmith
 
 
Note - Turn automap off
~
262148 0
S
#0



#SPECIALS
Z 7808 shopspec_enchanter
Z 7827 shopspec_generic
Z 7828 shopspec_generic
M 7829 spec_calim
Z 7830 shopspec_engraver
S



#RESETS
O 0 7845 0 7801
M 0 7817 1 7802
M 0 7817 1 7803
M 0 7829 1 7803
M 0 7817 1 7805
M 0 7802 1 7810
E 0 7806 0 16
E 0 7807 0 5
M 0 7804 1 7811
M 0 7802 1 7813
E 0 7808 0 7
M 0 7819 1 7814
G 0 7814 0
M 0 7802 1 7817
M 0 7802 1 7818
E 0 7806 0 16
E 0 7807 0 5
E 0 7808 0 7
O 0 7843 0 7818
M 0 7806 1 7819
O 0 7844 0 7819
M 0 7817 1 7822
O 0 7843 0 7822
M 0 7805 1 7826
M 0 7885 1 7827
E 0 7810 0 16
O 0 7811 0 7827
M 0 7801 1 7828
E 0 7807 0 5
E 0 7808 0 7
E 0 7809 0 16
G 0 7815 0
M 0 7803 1 7831
M 0 7803 1 7832
M 0 7802 1 7834
M 0 7803 1 7836
M 0 7803 1 7837
M 0 7802 1 7838
M 0 7803 1 7839
M 0 7803 1 7840
M 0 7817 1 7843
M 0 7817 1 7846
M 0 7817 1 7847
O 0 7843 0 7847
M 0 7828 1 7858
G 0 7840 0
G 0 7841 0
G 0 7842 0
M 0 7827 1 7860
G 0 7828 0
G 0 7829 0
G 0 7830 0
G 0 7831 0
G 0 7832 0
G 0 7833 0
G 0 7834 0
G 0 7835 0
G 0 7836 0
G 0 7837 0
G 0 7838 0
G 0 7839 0
M 0 7817 1 7861
E 0 7806 0 16
E 0 7807 0 5
E 0 7808 0 7
M 0 7830 1 7868
M 0 7817 1 7869
M 0 7808 1 7871
E 0 7823 0 16
O 0 7843 0 7875
M 0 7817 1 7876
O 0 7802 0 7881
M 0 7817 1 7881
M 0 7809 1 7883
G 0 7821 0
O 0 7803 0 7885
O 0 7804 0 7886
M 0 7825 1 7887
M 0 7825 1 7888
M 0 7825 1 7889
M 0 7826 1 7889
M 0 7825 1 7890
M 0 7825 1 7891
M 0 7826 1 7892
M 0 7826 1 7893
M 0 7826 1 7894
O 0 7805 0 7900
M 0 7818 1 7902
O 0 7801 0 7903
M 0 7818 1 7903
O 0 7812 0 7903
M 0 7818 1 7905
O 0 7812 0 7905
M 0 7818 1 7907
O 0 7812 0 7908
O 0 7813 0 7908
M 0 7814 1 7910
M 0 7811 1 7911
M 0 7814 1 7914
M 0 7812 1 7915
M 0 7813 1 7915
M 0 7813 1 7916
M 0 7813 1 7916
M 0 7813 1 7916
M 0 7813 1 7916
M 0 7813 1 7916
M 0 7802 1 7918
M 0 7802 1 7918
M 0 7802 1 7918
G 0 7827 0
M 0 7810 1 7921
M 0 7814 1 7922
M 0 7810 1 7923
G 0 7824 0
G 0 7825 0
G 0 7826 0
M 0 7814 1 7924
M 0 7814 1 7927
M 0 7814 1 7929
M 0 7814 1 7932
M 0 7814 1 7933
M 0 7814 1 7936
O 0 7824 0 7936
M 0 7814 1 7938
M 0 7814 1 7941
M 0 7816 1 7942
M 0 7814 1 7945
M 0 7815 1 7946
M 0 7815 1 7947
M 0 7815 1 7948
M 0 7814 1 7950
M 0 7816 1 7950
M 0 7820 1 7952
O 0 7816 0 7954
M 0 7821 1 7958
M 0 7822 1 7958
M 0 7821 1 7959
M 0 7821 1 7960
M 0 7821 1 7961
M 0 7822 1 7961
O 0 7817 0 7961
M 0 7821 1 7962
M 0 7821 1 7963
M 0 7821 1 7964
M 0 7822 1 7964
M 0 7821 1 7965
M 0 7821 1 7966
M 0 7820 1 7967
M 0 7823 1 7971
M 0 7823 1 7972
M 0 7823 1 7973
M 0 7823 1 7974
M 0 7823 1 7975
M 0 7823 1 7976
M 0 7824 1 7977
M 0 7823 1 7978
M 0 7824 1 7978
E 0 7820 0 16
M 0 7824 1 7980
O 0 7818 0 7980
O 0 7819 0 7980
M 0 7807 1 7982
O 0 7822 0 7983
S



#$