dystopia2/doc/license/
dystopia2/helps/
#AREADATA
Name        Jobo      The Newbie Zone~
Builders    Jobo~
Music       default.mid~
VNUMs       4895 4930
Cvnum       4897
Security    1
Areabits    16
End



#MOBILES
#4895
newbie monster~
A newbie monster~
A newbie monster is covering in the corner.
~
The newbie monsters of Dystopia are small weenies, and not worth the
hassle to kill for most players, but they usually care some nice newbie
equipment. 
~
3 0 -1000
1 0 0 0 0 0
1 5
S
#4896
guard dog~
a guard dog~
A guard dog stands here
~
~
3 128 0
6 0 0 0 0 0
1 5
S
#0



#OBJECTS
#4895
splint mail~
a splint mail~
A piece of splint mail armor lies here.~
7 0 9
10 0 0 13
1 0
A
19 4
A
18 4
#4896
skull cap~
a skull cap~
A piece of headwear lies here.~
7 0 17
10 0 0 3
1 0
A
19 4
A
18 4
#4897
leather leggings~
a pair of leather leggings~
A pair of leather leggings lies here.~
7 0 33
10 0 0 9
1 0
A
19 4
A
18 4
#4898
studded leather boots~
a pair of studded leather boots~
A pair of leather boots lies here.~
7 0 65
10 0 0 0
1 0
A
19 4
A
18 4
#4899
metal gauntlets~
a pair of metal gauntlets~
A pair of metal gauntlets lies here.~
7 0 129
10 0 0 0
1 0
A
19 4
A
18 4
#4900
leather sleeves~
some leather sleeves~
Some leather sleeves lies here.~
7 0 257
10 0 0 0
1 0
A
19 4
A
18 4
#4901
spiked copper bracers~
a spiked copper bracer~
A spiked copper bracer lies here.~
7 0 4097
10 0 0 6
1 0
A
19 4
A
18 4
#4902
rusten cutlass~
a rusten cutlass~
A rusten cutlass lies here.~
5 0 8193
0 3 8 1
1 0
A
19 4
A
18 4
#4903
leather bag~
a leather bag~
A leather bag lies here.~
11 0 1
999 0 0 0
1 0
#4904
emerald key~
an #g-=#GEmerald#g=-#n key~
An emerald key lies here.~
13 0 1
0 0 0 0
1 0
#4905
lantern~
a lantern~
A lantern lies here.~
1 0 1
0 0 100 0
1 0
#0



#ROOMDATA
#4895
The Newbie Portal~
Looming to the north is the newbie portal from which all newbies are
spawned. All newbies must first venture through the portal to collect a set
of starting equipment, and learn the general commands of the mud. 
~
8260 0
D0
~
~
0 0 4896
S
#4896
The Newbie Corridor~
Heading straight north will lead you directly to the main mud - it is
suggested that newbies, and players wanting to collect a set of newbie
equipment explore the rooms to the east and west of the main corridor. 
~
8260 0
D0
~
~
0 0 4897
D1
~
~
0 0 4900
D2
~
~
0 0 4895
D3
~
~
0 0 4901
S
#4897
The Newbie Corridor~
Heading straight north will lead you directly to the main mud - it is
suggested that newbies, and players wanting to collect a set of newbie
equipment explore the rooms to the east and west of the main corridor.
~
8260 0
D0
~
~
0 0 4898
D1
~
~
0 0 4902
D2
~
~
0 0 4896
D3
~
~
0 0 4903
S
#4898
The Newbie Corridor~
Heading straight north will lead you directly to the main mud - it is
suggested that newbies, and players wanting to collect a set of newbie
equipment explore the rooms to the east and west of the main corridor.
~
8260 0
D0
~
~
0 0 4899
D1
~
~
0 0 4904
D2
~
~
0 0 4897
D3
~
~
0 0 4905
S
#4899
The Newbie Corridor~
To the north looms the great world of Dystopia. Make sure you have
collected all the equipment and experience you want before you venture into
the real world. Before you can open the door to the north, you must find the
#g-=#GEmerald#g=-#n key, which is kept by one of the newbie monsters. When
you have the key, type 'unlock north' followed by 'open north'. 
~
8260 0
D0
~
door~
103 4904 7802
D1
~
~
0 0 4906
D2
~
~
0 0 4898
D3
~
~
0 0 4907
S
#4900
A Newbie Room~
Each room in the newbie zone contains a monster worth killing. Each
monster carries a piece of newbie equipment, and is worth a little
experience. 
~
8260 0
D3
~
~
0 0 4896
S
#4901
A Newbie Room~
Each room in the newbie zone contains a monster worth killing. Each
monster carries a piece of newbie equipment, and is worth a little
experience.
~
8260 0
D1
~
~
0 0 4896
S
#4902
A Newbie Room~
Each room in the newbie zone contains a monster worth killing. Each
monster carries a piece of newbie equipment, and is worth a little
experience.
~
8260 0
D3
~
~
0 0 4897
S
#4903
A Newbie Room~
Each room in the newbie zone contains a monster worth killing. Each
monster carries a piece of newbie equipment, and is worth a little
experience.
~
8260 0
D1
~
~
0 0 4897
S
#4904
A Newbie Room~
Each room in the newbie zone contains a monster worth killing. Each
monster carries a piece of newbie equipment, and is worth a little
experience.
~
8260 0
D3
~
~
0 0 4898
S
#4905
A Newbie Room~
Each room in the newbie zone contains a monster worth killing. Each
monster carries a piece of newbie equipment, and is worth a little
experience.
~
8260 0
D1
~
~
0 0 4898
S
#4906
A Newbie Room~
Each room in the newbie zone contains a monster worth killing. Each
monster carries a piece of newbie equipment, and is worth a little
experience.
~
8260 0
D3
~
~
0 0 4899
S
#4907
A Newbie Room~
Each room in the newbie zone contains a monster worth killing. Each
monster carries a piece of newbie equipment, and is worth a little
experience.
~
8260 0
D1
~
~
0 0 4899
S
#0



#SPECIALS
D 4896 deathspec_guarddog
S



#RESETS
O 0 4905 0 4895
M 0 4896 1 4899
G 0 4903 0
M 0 4895 8 4900
G 0 4898 0
M 0 4895 8 4901
G 0 4895 0
M 0 4895 8 4902
G 0 4896 0
G 0 4904 0
M 0 4895 8 4903
G 0 4897 0
M 0 4895 8 4904
G 0 4899 0
M 0 4895 8 4905
G 0 4900 0
M 0 4895 8 4906
G 0 4901 0
E 0 4901 0 14
M 0 4895 8 4907
G 0 4902 0
E 0 4902 0 16
S



#$