#AREADATA Name Jobo The Newbie Zone~ Builders Jobo~ Music default.mid~ VNUMs 4895 4930 Cvnum 4897 Security 1 Areabits 16 End #MOBILES #4895 newbie monster~ A newbie monster~ A newbie monster is covering in the corner. ~ The newbie monsters of Dystopia are small weenies, and not worth the hassle to kill for most players, but they usually care some nice newbie equipment. ~ 3 0 -1000 1 0 0 0 0 0 1 5 S #4896 guard dog~ a guard dog~ A guard dog stands here ~ ~ 3 128 0 6 0 0 0 0 0 1 5 S #0 #OBJECTS #4895 splint mail~ a splint mail~ A piece of splint mail armor lies here.~ 7 0 9 10 0 0 13 1 0 A 19 4 A 18 4 #4896 skull cap~ a skull cap~ A piece of headwear lies here.~ 7 0 17 10 0 0 3 1 0 A 19 4 A 18 4 #4897 leather leggings~ a pair of leather leggings~ A pair of leather leggings lies here.~ 7 0 33 10 0 0 9 1 0 A 19 4 A 18 4 #4898 studded leather boots~ a pair of studded leather boots~ A pair of leather boots lies here.~ 7 0 65 10 0 0 0 1 0 A 19 4 A 18 4 #4899 metal gauntlets~ a pair of metal gauntlets~ A pair of metal gauntlets lies here.~ 7 0 129 10 0 0 0 1 0 A 19 4 A 18 4 #4900 leather sleeves~ some leather sleeves~ Some leather sleeves lies here.~ 7 0 257 10 0 0 0 1 0 A 19 4 A 18 4 #4901 spiked copper bracers~ a spiked copper bracer~ A spiked copper bracer lies here.~ 7 0 4097 10 0 0 6 1 0 A 19 4 A 18 4 #4902 rusten cutlass~ a rusten cutlass~ A rusten cutlass lies here.~ 5 0 8193 0 3 8 1 1 0 A 19 4 A 18 4 #4903 leather bag~ a leather bag~ A leather bag lies here.~ 11 0 1 999 0 0 0 1 0 #4904 emerald key~ an #g-=#GEmerald#g=-#n key~ An emerald key lies here.~ 13 0 1 0 0 0 0 1 0 #4905 lantern~ a lantern~ A lantern lies here.~ 1 0 1 0 0 100 0 1 0 #0 #ROOMDATA #4895 The Newbie Portal~ Looming to the north is the newbie portal from which all newbies are spawned. All newbies must first venture through the portal to collect a set of starting equipment, and learn the general commands of the mud. ~ 8260 0 D0 ~ ~ 0 0 4896 S #4896 The Newbie Corridor~ Heading straight north will lead you directly to the main mud - it is suggested that newbies, and players wanting to collect a set of newbie equipment explore the rooms to the east and west of the main corridor. ~ 8260 0 D0 ~ ~ 0 0 4897 D1 ~ ~ 0 0 4900 D2 ~ ~ 0 0 4895 D3 ~ ~ 0 0 4901 S #4897 The Newbie Corridor~ Heading straight north will lead you directly to the main mud - it is suggested that newbies, and players wanting to collect a set of newbie equipment explore the rooms to the east and west of the main corridor. ~ 8260 0 D0 ~ ~ 0 0 4898 D1 ~ ~ 0 0 4902 D2 ~ ~ 0 0 4896 D3 ~ ~ 0 0 4903 S #4898 The Newbie Corridor~ Heading straight north will lead you directly to the main mud - it is suggested that newbies, and players wanting to collect a set of newbie equipment explore the rooms to the east and west of the main corridor. ~ 8260 0 D0 ~ ~ 0 0 4899 D1 ~ ~ 0 0 4904 D2 ~ ~ 0 0 4897 D3 ~ ~ 0 0 4905 S #4899 The Newbie Corridor~ To the north looms the great world of Dystopia. Make sure you have collected all the equipment and experience you want before you venture into the real world. Before you can open the door to the north, you must find the #g-=#GEmerald#g=-#n key, which is kept by one of the newbie monsters. When you have the key, type 'unlock north' followed by 'open north'. ~ 8260 0 D0 ~ door~ 103 4904 7802 D1 ~ ~ 0 0 4906 D2 ~ ~ 0 0 4898 D3 ~ ~ 0 0 4907 S #4900 A Newbie Room~ Each room in the newbie zone contains a monster worth killing. Each monster carries a piece of newbie equipment, and is worth a little experience. ~ 8260 0 D3 ~ ~ 0 0 4896 S #4901 A Newbie Room~ Each room in the newbie zone contains a monster worth killing. Each monster carries a piece of newbie equipment, and is worth a little experience. ~ 8260 0 D1 ~ ~ 0 0 4896 S #4902 A Newbie Room~ Each room in the newbie zone contains a monster worth killing. Each monster carries a piece of newbie equipment, and is worth a little experience. ~ 8260 0 D3 ~ ~ 0 0 4897 S #4903 A Newbie Room~ Each room in the newbie zone contains a monster worth killing. Each monster carries a piece of newbie equipment, and is worth a little experience. ~ 8260 0 D1 ~ ~ 0 0 4897 S #4904 A Newbie Room~ Each room in the newbie zone contains a monster worth killing. Each monster carries a piece of newbie equipment, and is worth a little experience. ~ 8260 0 D3 ~ ~ 0 0 4898 S #4905 A Newbie Room~ Each room in the newbie zone contains a monster worth killing. Each monster carries a piece of newbie equipment, and is worth a little experience. ~ 8260 0 D1 ~ ~ 0 0 4898 S #4906 A Newbie Room~ Each room in the newbie zone contains a monster worth killing. Each monster carries a piece of newbie equipment, and is worth a little experience. ~ 8260 0 D3 ~ ~ 0 0 4899 S #4907 A Newbie Room~ Each room in the newbie zone contains a monster worth killing. Each monster carries a piece of newbie equipment, and is worth a little experience. ~ 8260 0 D1 ~ ~ 0 0 4899 S #0 #SPECIALS D 4896 deathspec_guarddog S #RESETS O 0 4905 0 4895 M 0 4896 1 4899 G 0 4903 0 M 0 4895 8 4900 G 0 4898 0 M 0 4895 8 4901 G 0 4895 0 M 0 4895 8 4902 G 0 4896 0 G 0 4904 0 M 0 4895 8 4903 G 0 4897 0 M 0 4895 8 4904 G 0 4899 0 M 0 4895 8 4905 G 0 4900 0 M 0 4895 8 4906 G 0 4901 0 E 0 4901 0 14 M 0 4895 8 4907 G 0 4902 0 E 0 4902 0 16 S #$