#AREADATA Name Jobo Dwarven City~ Builders Jobo~ Music default.mid~ VNUMs 3501 3700 Cvnum 3501 Security 1 Areabits 0 End #MOBILES #3501 small centipede~ a small centipede~ A small centipede crawls along the floor. ~ ~ 1 512 0 97 5 0 41 0 0 0 10 S #3502 brown rat~ a brown rat~ A brown rat scurries along the floor. ~ ~ 1 32768 0 104 0 0 14 0 0 1 10 S #3503 black wombat~ a wombat~ An enormous black wombat flitters in the air. ~ ~ 1 262144 0 120 0 0 5 0 0 1 10 S #3504 brown rat~ a brown rat~ A brown rat hisses as you approach. ~ ~ 1 32768 0 109 5 0 41 0 0 2 5 S #3505 black widow spider~ a black widow~ A black widow sits silently on the floor. ~ ~ 1 32768 0 99 0 0 39 0 0 2 10 S #3506 carrion crawler~ a carrion crawler~ A horrible carrion crawler is searching for prey. ~ ~ 9 640 -200 114 0 2 16 0 0 0 8 S #3507 alligator reptile~ an alligator~ A fierce alligator floats here. ~ ~ 73 8192 -100 167 10 1 9 0 0 2 5 S #3508 drow scout~ a drow scout~ A drow scout tries to hide in the shadows. ~ ~ 1 262272 -1000 140 0 4 1 0 0 1 1 S #3509 dwarven dwarf sentry~ a dwarven sentry~ A dwarven sentry is guarding something. ~ ~ 3 128 200 180 20 2 10 0 0 1 3 S #3510 displacer beast~ a displacer beast~ A displacer beast lurks in the darkness. ~ ~ 1 49152 -300 155 5 0 11 0 0 0 5 S #3511 gem elemental~ a gem elemental~ A gem elemental stands here. ~ ~ 1 128 0 139 20 0 21 0 0 0 0 S #3512 dwarven dwarf sage~ the dwarven sage~ An old dwarven sage sits here. ~ ~ 3 8 0 2000 0 0 33 0 0 1 7 S #3513 gemstone dragon queen~ The Gemstone Dragon-Queen~ The Gemstone Dragon-Queen rests here. ~ ~ 3 128 1000 2000 0 0 23 0 0 2 5 S #3514 gemstone dragon enchanter~ The Gemstone Enchanter~ The Gemstone Enchanter rests here. ~ ~ 3 128 0 2000 0 0 14 0 0 1 5 S #3515 gemstone dragon armourer~ The Gemstone Armourer~ The Gemstone Armourer rests here. ~ ~ 3 128 0 2000 0 0 38 0 0 1 5 S #3516 gemstone dragon smith~ The Gemstone Smith~ The Gemstone Smith rests here. ~ ~ 3 128 0 2000 0 0 26 0 0 1 5 S #3517 gemstone dragon~ a gemstone dragon~ A gemstone dragon rests here. ~ ~ 1 0 500 450 25 4 97 0 0 1 5 S #3518 gemstone dragon~ A gemstone dragoness~ A gemstone dragoness guards here. ~ ~ 11 128 0 420 0 0 29 0 0 2 10 S #3519 An elite dwarf~ an elite dwarf~ An elite dwarven warrior stands here. ~ ~ 3 672 500 280 25 5 63 0 0 1 3 S #3520 elite guard dwarven dwarf~ An elite dwarf~ An elite dwarven guard stands here. ~ ~ 3 672 500 275 20 4 42 0 0 0 1 S #3521 dwarven dwarf miner~ a dwarven miner~ A dwarven miner is busy at work. ~ ~ 1 544 100 230 10 1 35 0 0 1 7 S #3522 snotling slave~ a snotling slave~ A depraved snotling slave whines and snivels on the floor. ~ ~ 9 0 -200 55 0 0 27 0 0 1 10 S #3523 durgaard ambassador~ The Durgaard Ambassador~ An important looking ambassador is waiting here. ~ ~ 3 128 0 2000 0 0 31 0 0 1 0 S #3524 dwarven baker~ the dwarven baker~ The dwarven baker stands here. ~ ~ 3 0 2000 2000 20 0 19 0 0 2 0 S #3525 dwarven smith~ the dwarven smith~ The dwarven smith stands here. ~ ~ 3 0 0 2000 0 0 6 0 0 1 0 S #3526 dwarven weaponsmith~ the dwarven weaponsmith~ The dwarven weaponsmith stands here. ~ ~ 3 0 0 2000 0 0 25 0 0 1 0 S #3527 dwarven armourer~ the dwarven armourer~ The dwarven armourer stands here. ~ ~ 3 0 0 2000 0 0 32 0 0 1 0 S #3528 docile lizard mount~ a lizard mount~ A docile lizard mount is standing here. ~ ~ 3 0 0 277 5 4 8 0 0 2 5 S #3534 dwarven citizen working~ a dwarven citizen~ A dwarven citizen is busy working here. ~ ~ 1 0 0 223 10 1 3 0 0 1 0 S #3535 dwarven citizen relax~ a dwarven citizen~ A dwarven citizen is relaxing here. ~ ~ 3 0 0 235 10 1 11 0 0 1 0 S #3536 dwarven elder~ a dwarven elder~ A dwarven elder is standing here. ~ ~ 1 128 0 266 15 2 14 0 0 1 0 S #3537 dwarven toddler~ a dwarven toddler~ A dwarven toddler is playing on the ground. ~ ~ 3 0 0 219 8 0 26 0 0 2 10 S #3538 dwarven guard~ a dwarven guard~ A dwarven guard is patrolling this area. ~ ~ 3 512 200 266 15 2 40 0 0 1 0 S #3539 illthid slaver~ an illthid slaver~ A dwarven citizen is standing here. ~ ~ 3 648 -500 600 5 2 2 3 3 2 6 S #0 #OBJECTS #3501 crack tunnel~ a small tunnel~ A small tunnel leads into the western wall.~ 21 4 0 3539 0 0 0 1 0 #3502 crack tunnel~ a small tunnel~ A small tunnel leads into the eastern wall.~ 21 4 0 3533 0 0 0 1 0 #3503 tattered torn tapestry~ a torn tapestry~ A torn tapestry hangs on wall.~ 9 0 1 0 0 0 0 20 0 E tapestry~ The tapestry describes an epic battle between the sworn enemies of the Underdark - the dwarves and the dark elves, also known as the drow. ~ ~ ~ 0 0 0 #3504 corpse adventurer~ the rotting corpse~ The rotting corpse of a dead adventurer lies here.~ 17 0 0 0 0 0 0 1 0 #3505 gold coin~ a gold coin~ A shiny gold coin lies here.~ 6 0 1 0 0 0 0 1 0 #3506 folded note~ a folded note~ A folded note lies here.~ 10 0 1 0 0 0 0 1 0 E note~ Before you can enter the lower layers of the Underdark, you must find the hidden entrance. Search for the light, where no light shines. ~ ~ ~ 0 0 0 #3507 rubble~ some rubble~ Some rubble lies here.~ 10 0 0 0 0 0 0 1 0 #3508 spiderweb web~ the spiderweb~ A spiderweb hangs here.~ 11 4 0 200 0 0 0 1 0 #3509 dead fly~ a dead fly~ A dead fly lies here.~ 10 0 1 0 0 0 0 1 0 #3510 mining pick~ a short mining pick~ A small mining pick lies here.~ 5 0 8193 0 20 10 11 3 0 A 1 3 #3511 scale carrion crawler~ the scale of a carrion crawler~ The scale of a carrion crawler lies here.~ 10 0 1 0 0 0 0 1 0 #3512 crack tunnel~ a crack in the wall~ A crack in the wall leads back into the Underdark.~ 21 0 0 3579 0 0 0 1 0 #3513 crack portal wall~ a crack in the wall~ A crack in the wall leading somewhere.~ 21 4 0 3580 0 0 0 1 0 #3514 apple tree~ an apple tree~ An apple tree stands here.~ 21 0 0 8671 0 0 0 1 0 E oval~ On the side of the apple tree is painted a huge oval symbol, almost as if it was it was intended as a doorway of some sort. ~ ~ ~ 0 0 0 E symbol~ On the side of the apple tree is painted a huge oval symbol, almost as if it was it was intended as a doorway of some sort. ~ ~ ~ 0 0 0 #3515 seashell~ a polished seashell~ A polished seashell lies here.~ 10 0 1 0 0 0 0 1 0 #3516 driftwood~ a piece of driftwood~ A piece of driftwood resides here.~ 10 0 1 0 0 0 0 1 0 #3517 cabinet~ a cabinet~ A cabinet hangs on the southern wall.~ 11 0 0 200 0 0 0 1 0 #3518 pale blue stone~ a pale blue stone~ A pale blue stone lies here.~ 10 2 1 0 0 0 0 1 0 #3519 cracked gemstone egg shell~ a cracked gemstone egg~ A cracked gemstone egg lies here.~ 10 0 1 0 0 0 0 30 0 #3520 gemstone egg~ a gemstone egg~ A gemstone egg lies here.~ 10 0 1 0 0 0 0 50 0 #3521 emerald claw~ an emerald claw~ An emerald claw lies here~ 5 0 8193 4034 35 30 5 1 0 A 19 7 A 18 7 A 5 2 #3522 diamond spur~ a diamond spur~ A diamond spur lies here.~ 5 0 8193 15005 25 30 2 1 0 A 19 7 A 18 7 A 2 3 #3523 gemstone amulet~ a gemstone amulet~ A gemstone amulet lies here~ 7 0 5 10 0 0 0 1 0 A 1 2 A 18 8 A 19 8 A 17 -10 #3524 gemstone shield~ a gemstone shield~ A gemstone shield lies here.~ 7 0 513 10 0 0 0 1 0 A 17 -10 A 18 8 A 19 8 #3525 gemstone bracer~ a pair of gemstone bracers~ A pair of gemstone bracers lies here.~ 7 0 4097 10 0 0 0 1 0 A 2 1 A 17 -10 A 18 8 A 19 8 #3526 gemstone pass~ a gemstone pass~ A gemstone pass lies here.~ 6 1 1 0 0 0 0 1 0 #3527 city gate key~ the key to the citygate~ The key to the citygate lies here.~ 13 0 1 0 0 0 0 10 0 #3528 goldcart cart wagon~ a goldcart~ A broken wagon rests on the floor.~ 11 0 0 200 0 0 0 1 0 #3529 golden nugget~ a golden nugget~ A golden nugget lies here.~ 6 0 1 0 0 0 0 1 0 #3530 coil rope~ a coil of rope~ A coil of rope lies here.~ 10 0 1 0 0 0 0 1 0 #3531 crack wall~ a crack in the wall~ A crack in the wall.~ 21 4 0 7601 0 0 0 1 0 #3532 mug dwarven ale~ a mug of dwarven ale~ A mug of dwarven ale rests on the floor.~ 12 0 1 2 2 1 0 1 0 #3533 dwarven bread~ a loaf of dwarven bread~ A loaf of dwarven bread lies here.~ 20 0 1 50 'heal' 'refresh' 'energyflux' 1 20 #3534 fungus cake~ a piece of fungus cake~ A piece of fungus cake lies here.~ 20 0 1 100 'bless' 'darkblessing' 'frenzy' 1 25 #3535 dwarven platemail~ a fine suit of dwarven platemail~ A fine suit of dwarven platemail lies here.~ 7 0 9 25 0 0 9 1 400 A 19 10 A 18 10 A 17 -25 A 1 2 #3536 dwarven helmet~ a finely crafted dwarven helmet~ A finely crafted dwarven helmet lies here.~ 7 0 17 25 0 0 6 1 400 A 19 10 A 18 10 A 17 -25 A 1 2 #3537 dwarven towershield~ a dwarven towershield~ A dwarven towershield lies here.~ 7 0 513 25 0 0 0 1 400 A 17 -25 A 19 10 A 18 10 A 1 2 A 24 5 #3538 dwarven battleaxe axe~ a dwarven battleaxe~ A dwarven battleaxe lies on the floor.~ 5 2 8193 15043 20 40 3 1 750 #3539 dwarven crossbow~ a dwarven crossbow~ A dwarven crossbow lies on the floor.~ 5 2 8193 14034 50 20 6 1 500 A 19 12 A 18 12 A 17 40 A 2 -4 #3540 combat boots~ a pair of worndown combat boots~ A pair of worndown combatboots lies here.~ 10 0 1 0 0 0 0 1 0 #3541 golden timekeeper~ a golden timekeeper~ A golden timekeeping device lies here.~ 6 2 1 0 0 0 0 1 0 #3542 box nails~ a box of nails~ A box of nails lies on the floor.~ 9 0 1 0 0 0 0 1 0 #3543 short table~ a short table~ A short table stands on the floor.~ 11 0 0 200 0 0 0 1 0 #3544 sheet paper~ a sheet of paper~ A sheet of paper lies on the floor.~ 10 0 1 0 0 0 0 1 0 E paper~ To the esteemed high-warren of Bantadin, Several drow patrols have been spotted in the 2nd layer, moving closer to our ancestral halls. The commanders in charge of the 2nd layer is ready to drive this invasion back at your orders. Yours in arms Captain Graknor ~ ~ ~ 0 0 0 #3545 small dwarven cart~ a small dwarven cart~ A small dwarven cart rests on the floor.~ 11 0 1 100 0 0 0 80 0 #3546 mushfungus fungus~ a mushfungi~ A mushfungi grows here.~ 14 0 1 10 0 0 0 1 0 #3547 darkweed fungus~ a darkweed fungus~ A darkweed fungus grows here.~ 14 1 1 1 0 0 1 1 0 #3631 birdcage~ a birdcage~ A birdcage hangs from the ceiling.~ 9 0 0 0 0 0 0 1 0 E cage~ A small bird sits inside the cage, eating some corn. ~ ~ ~ 0 0 0 #3632 dwarven hammer~ a dwarven hammer~ A dwarven hammer lies here.~ 5 0 8193 0 1 10 7 1 0 #3633 wooden stool~ a wooden stool~ A wooden stool stands here.~ 9 0 1 0 0 0 0 40 0 #3634 mining pick~ a mining pick~ A mining pick stands against the wall.~ 5 0 8193 0 2 20 11 1 0 #3635 golden mirror~ a golden mirror~ A golden mirror stands here.~ 21 1 0 3694 0 0 0 1 0 #3636 fungus glowmoss~ some glowmoss~ Some glowmoss grows here.~ 14 0 1 20 0 0 1 1 0 #3637 treasure chest~ a treasure chest~ A treasure chest stands on the floor.~ 11 0 0 200 13 0 0 1 0 #3638 perfect topaz~ a perfect topaz~ A perfect topaz lies here.~ 6 2 1 0 0 0 0 1 0 #3639 platform~ a platform~ A platform stands in the center of the room.~ 11 0 0 0 0 0 0 1 0 #3640 battle axe~ a wicked looking battle axe~ A finely crafted battle axe lies here.~ 5 0 8192 17000 25 60 3 1 0 #3641 buckler dwarven~ a dwarven buckler~ A dwarven buckler crafted from truesteel hangs here.~ 7 0 513 20 0 0 9 1 0 A 19 10 A 18 10 A 1 5 #3642 gemstone egg stolen~ a stolen gemstone egg~ A stolen gemstone egg lies here.~ 14 0 1 0 0 0 0 1 0 #3643 wooden chest~ a wooden chest~ A battered old wooden chest stands against the wall.~ 11 0 1 999 13 3644 0 20 0 #3644 rusty key~ a rusty old key~ A rusty old key lies here.~ 13 0 1 0 0 0 0 1 0 #3645 ancient dwarven platemail~ a suit of ancient dwarven platemail~ A suit of ancient dwarven platemail lies here.~ 7 0 9 20 0 0 9 1 0 A 17 -25 A 1 5 A 19 10 A 18 10 #0 #ROOMDATA #3501 #o(#gInto the Darkness#o)#n~ Nothing but darkness greets you from the entrance to the Underdark, the home of the nether races. Foul drows, stern dwarves and beasts of unspeakable nature make their homes in these tunnels, and only fools or hardy adventurers dares to enter. ~ 12 8 D4 ~ ~ 0 0 8706 D5 ~ ~ 0 0 3502 S #3502 #o(#gNearing the Underdark#o)#n~ A slightly rotten, wooden staircases leads back up to freedom, away from the gruelling darkness and silence of the Underdark. A narrow corridor leads its way north, deeper into the darkness. ~ 8 8 D0 ~ ~ 0 0 3503 D4 ~ ~ 0 0 3501 S #3503 #o(#gIntersecting Hallway / 1st layer of the Underdark#o)#n~ With tunnels leading east, west and south, this T-section seems the natural meeting place for adventurers. A slight draft of air comes from the south, which is the direction of the exit back to the world above. ~ 8 8 D1 ~ ~ 0 0 3511 D2 ~ ~ 0 0 3502 D3 ~ ~ 0 0 3504 S #3504 #o(#gA wide tunnel / 1st layer of the Underdark#o)#n~ With corridors leading both east and west, there are plenty of options. Though how exactly anyone finds their way in this cursed maze of tunnels is a secret noone has shared with you. ~ 8 8 D1 ~ ~ 0 0 3503 D3 ~ ~ 0 0 3505 S #3505 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3508 D1 ~ ~ 0 0 3504 D2 ~ ~ 0 0 3506 S #3506 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3505 D2 ~ ~ 0 0 3507 S #3507 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3506 D2 ~ ~ 0 0 3509 S #3508 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3509 D2 ~ ~ 0 0 3505 S #3509 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3510 D2 ~ ~ 0 0 3508 S #3510 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3521 D2 ~ ~ 0 0 3509 S #3511 #o(#gA wide tunnel / 1st layer of the Underdark#o)#n~ With corridors leading both east and west, there are plenty of options. Though how exactly anyone finds their way in this cursed maze of tunnels is a secret noone has shared with you. ~ 8 8 D1 ~ ~ 0 0 3512 D3 ~ ~ 0 0 3503 S #3512 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3513 D2 ~ ~ 0 0 3505 D3 ~ ~ 0 0 3511 S #3513 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3514 D2 ~ ~ 0 0 3512 S #3514 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3515 D2 ~ ~ 0 0 3513 S #3515 #o(#gIntersecting Hallway / 1st layer of the Underdark#o)#n~ Another T-section, with exits leading east, west and south. Miners must have used this section of the tunnels at one point, for discarded mining tools lines a section of the northern wall. ~ 8 8 D1 ~ ~ 0 0 3516 D2 ~ ~ 0 0 3514 D3 ~ ~ 0 0 3517 S #3516 #o(#gA wide tunnel / 1st layer of the Underdark#o)#n~ With corridors leading both east and west, there are plenty of options. Though how exactly anyone finds their way in this cursed maze of tunnels is a secret noone has shared with you. ~ 8 8 D1 ~ ~ 0 0 3505 D3 ~ ~ 0 0 3515 S #3517 #o(#gA wide tunnel / 1st layer of the Underdark#o)#n~ With corridors leading both east and west, there are plenty of options. Though how exactly anyone finds their way in this cursed maze of tunnels is a secret noone has shared with you. ~ 8 8 D1 ~ ~ 0 0 3515 D3 ~ ~ 0 0 3509 S #3518 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3520 D1 ~ ~ 0 0 3519 S #3519 #o(#gSlooping Downwards#o)#n~ To the west lies the first layer of the underdark, silently beckoning you to leave this cursed place. To the east a narrow staircase leads lower into the underdark. A vague draft of fresh air can be felt from the northwest, though it's hard to tell in this maze of corridors. ~ 12 8 D3 ~ ~ 0 0 3518 D5 ~ ~ 0 0 3577 S #3520 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3521 D2 ~ ~ 0 0 3518 S #3521 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3522 D2 ~ ~ 0 0 3520 S #3522 #o(#gA narrow tunnel / 1st layer of the Underdark#o)#n~ The tunnel continues both north and south. The walls and ceiling of the tunnel is finely carved, and not a single speck of rock distinguishes this piece of the tunnel from any other place you have visited. You are surely lost. ~ 8 8 D0 ~ ~ 0 0 3514 D2 ~ ~ 0 0 3521 S #3523 #o(#gInto the Darkness#o)#n~ Nothing but darkness greets you from the entrance to the Underdark, the home of the nether races. Foul drows, stern dwarvesand beasts of unspeakable nature make their homes in these tunnels, and only fools or hardy adventurers dares to enter. ~ 12 8 D4 ~ ~ 0 0 8718 D5 ~ ~ 0 0 3524 S #3524 #o(#gNearing the Underdark#o)#n~ A slightly rotten, wooden staircases leads back up to freedom, away from the gruelling darkness and silence of the Underdark. A narrow corridor leads its way north, deeper into the darkness. ~ 8 8 D1 ~ ~ 0 0 3525 D4 ~ ~ 0 0 3523 S #3525 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ To the north and south runs the outer tunnels of the Underdark, which according to rumors, should lead straight to the heart of darkness. Westwards lies the world above, and freedom from the evil of the Underdark. ~ 8 8 D0 ~ ~ 0 0 3526 D2 ~ ~ 0 0 3538 D3 ~ ~ 0 0 3524 S #3526 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ Slowburning torches lines the eastern and western walls - it seems you are not the only person exploring these passageways. The air seems less stale in this area of the tunnels, and a weak draft of air can be felt from the south. ~ 8 8 D0 ~ ~ 0 0 3527 D2 ~ ~ 0 0 3525 S #3527 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ A flicker of light can be seen in the distance, seemingly coming from the northeast. The tunnel leads both in the southern and northen direction, with a weak draft of fresh air coming from the south. ~ 8 8 D0 ~ ~ 0 0 3528 D2 ~ ~ 0 0 3526 S #3528 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ The tunnel curves, and passages leads both south and east, each direction should be as good as any - the Underdark leaves no survivers, so your choice of direction shouldn't matter much. ~ 8 8 D1 ~ ~ 0 0 3529 D2 ~ ~ 0 0 3527 S #3529 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ The tunnel leads from the east to the west, with a slight curve southwards in the west. There are only a few lighted torches in this corridor, most of the torches on the wall has burned out long ago. ~ 8 8 D1 ~ ~ 0 0 3530 D3 ~ ~ 0 0 3528 S #3530 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ A tapestry picturing a war between darkskinned elves and grim dwarves hangs on the northern wall - the corners are torn, and several dark splotches cover the faded picture. The tunnels continue east and west. ~ 8 8 D1 ~ ~ 0 0 3531 D3 ~ ~ 0 0 3529 S #3531 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ The tunnels of the Underdark leads both south and west, a glint of gold catches your eye to the south. A faint smell of something burning seems to be originating from somewhere nearby. ~ 8 8 D2 ~ ~ 0 0 3532 D3 ~ ~ 0 0 3530 S #3532 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ The corpse of a dead adventurer lies on the floor, and a glimmer of something shiny seems to be coming from under the corpse. The tunnel continues south and north. ~ 8 8 D0 ~ ~ 0 0 3531 D2 ~ ~ 0 0 3533 S #3533 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ Torches lines both the western and eastern walls, and the floor of the tunnel is littered with rubble, perhaps from an earlier cave-in. Light seems to be coming from a crack in the western wall. ~ 8 8 D0 ~ ~ 0 0 3532 D2 ~ ~ 0 0 3534 S #3534 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ To the north a faint hiss of smoke seems to be coming from the floor, and to the west nothing but tunnels for miles. A spiderweb hangs from the ceiling. ~ 8 8 D0 ~ ~ 0 0 3533 D3 ~ ~ 0 0 3535 S #3535 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ To the east the tunnel seems to curve slightly northwards, but to the west the tunnels seems to go on for miles. It smells slightly of smoke, as if something was burning nearby. ~ 8 8 D1 ~ ~ 0 0 3534 D3 ~ ~ 0 0 3536 S #3536 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ The tunnel continues east and west. Water trickles slowly down the southern wall, an underground lake must run by south of here. The torches on the southern wall has all gone out, probably due to the water. ~ 8 8 D1 ~ ~ 0 0 3535 D3 ~ ~ 0 0 3537 S #3537 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ The tunnel curves slightly, with corridors leading both north and east. A gloom seems to cover this part of the tunnel, and it's almost impossible to walk without stumbling over rubble. ~ 8 8 D0 ~ ~ 0 0 3538 D1 ~ ~ 0 0 3536 S #3538 #o(#gThe outer tunnels / 1st layer of the Underdark#o)#n~ The tunnel continues north and south, the only real difference between the two paths is the light draft of air originating from the north. Footsteps from something small and manylegged is leading south, deeper into the Underdark. ~ 8 8 D0 ~ ~ 0 0 3525 D2 ~ ~ 0 0 3537 S #3539 #o(#gThe Hidden Gateway#o)#n~ This small chamber has a crack in the eastern wall, which leads out to the first layer of the Underdark - a staircase leads down into the lower levels of the Underdark, beware the gruel. ~ 12 8 D5 ~ ~ 0 0 3540 S #3540 #o(#gNearing the exit#o)#n~ To the east lies the second layer of the Underdark, home to the vile race of the drow, and probably a passageway deeper into the darkness. Up from here lies the first layer of the Underdark, and a passageway back to freedom. ~ 12 8 D1 ~ ~ 0 0 3541 D4 ~ ~ 0 0 3539 S #3541 #o(#gMain Passage / 2nd layer of the Underdark#o)#n~ The corridor seems like a paradise for miners, and you can't help wonder why there are no dwarves mining these corridors. The walls are glinting with gemstones and precious metals. ~ 8 8 D1 ~ ~ 0 0 3542 D3 ~ ~ 0 0 3540 S #3542 #o(#gMain Passage / 2nd layer of the Underdark#o)#n~ With a narrow passageway going south, and the tunnel continuing both east and west, the choices are many. Something dark and sinister seems to be lurking to the south, so perhaps the passageways east and west are the safest bet. ~ 12 8 D1 ~ ~ 0 0 3543 D2 ~ ~ 0 0 3544 D3 ~ ~ 0 0 3541 S #3543 #o(#gMain Passage / 2nd layer of the Underdark#o)#n~ A slight draft of air can be felt from the west, but the corridor leading east beckons with it's own haunting sound of metal hitting stone. Someone, or something, is working in the tunnels. ~ 8 8 D1 ~ ~ 0 0 3547 D3 ~ ~ 0 0 3542 S #3544 #o(#gThe Gemstone Cavern / 2nd layer of the Underdark#o)#n~ The corridor narrows down to the south, and you can't help wonder if the passageway was made so small for a reason. To the north lies the passage into the Underdark, yet something beckons you to travel father south. ~ 8 8 D0 ~ ~ 0 0 3542 D2 ~ ~ 0 0 3545 S #3545 #o(#gThe Gemstone Cavern / 2nd layer of the Underdark#o)#n~ To the north is a tight passageway, which leads back into the Underdark, but to the east lies the gemstone caverns, believes by many to be nothing but a fairytale. Rumers of creatures made entirely of precious gemstones has reached the far corners of the world. ~ 8 8 D0 ~ ~ 0 0 3544 D1 ~ ~ 0 0 3546 S #3546 #o(#gThe Gemstone Cavern / 2nd layer of the Underdark#o)#n~ The tunnel leads both east and west, with the Underdark to the west, and the gemstone cavern looming to the east. Stories of creatures made entirely of precious gemstones has lured many an adventurer to his death in these treacherous caverns. ~ 8 8 D1 ~ ~ 0 0 3586 D3 ~ ~ 0 0 3545 S #3547 #o(#gMain Passage / 2nd layer of the Underdark#o)#n~ To the east lies the central cavern, and the location of the fabled Piller of the Dwarves. Many an adventurer has lost his or her life searching for the treasure rumered to be hidden below the pillar. ~ 8 8 D1 ~ ~ 0 0 3548 D3 ~ ~ 0 0 3543 S #3548 #o(#gThe Oval Room / 2nd layer of the Underdark#o)#n~ To the west lies the corridoer leading deeper into the Underdark, away from the serenity of the Oval Room, and the great pillar created by the dwarven community. There is a light in the northern end of the Oval Room, probably a tunnel leading somewhere. ~ 8 8 D0 ~ ~ 0 0 3549 D2 ~ ~ 0 0 3555 D3 ~ ~ 0 0 3547 S #3549 #o(#gThe Oval Room / 2nd layer of the Underdark#o)#n~ A cabinet hangs on the western wall of the Oval Room, the doors are slightly ajar, allowing anyone to take a peek inside. A corridor to the northeast leads out from the Oval room. A similar corridor can be found to the southwest. ~ 8 8 D1 ~ ~ 0 0 3550 D2 ~ ~ 0 0 3548 S #3550 #o(#gThe Oval Room / 2nd layer of the Underdark#o)#n~ To the north lies the entrace to the forbidden caves of the evil drow, and to the east and west one can see tunnels leading father into the Underdark. The great pillar stands in the center of the room, enlightening the room. ~ 12 8 D0 ~ ~ 0 0 3581 D1 ~ ~ 0 0 3551 D3 ~ ~ 0 0 3549 S #3551 #o(#gThe Oval Room / 2nd layer of the Underdark#o)#n~ South of here lies the entrance to the main corridors of the second layer of the Underdark, and west one can see the entrance to the drow caves. The great pillar is all that illuminates this huge cave. ~ 8 8 D2 ~ ~ 0 0 3552 D3 ~ ~ 0 0 3550 S #3552 #o(#gThe Oval Room / 2nd layer of the Underdark#o)#n~ To the east a tunnel leads into the main corridors of this layer of the Underdark, and to the south one can make out the entrance to the Lake of Tears. A few specs of dust litters the floor, as if the clean-up crew suddenly had to leave in a hurry. ~ 8 8 D0 ~ ~ 0 0 3551 D1 ~ ~ 0 0 3573 D2 ~ ~ 0 0 3553 S #3553 #o(#gThe Oval Room / 2nd layer of the Underdark#o)#n~ A small shrine to some forgotten dwarven god still stands in this part of the Oval Room. Perhaps the great pillar was once part of a religious ritual of some sort. To the west lies the entrance to the Lake of Tears. ~ 8 8 D0 ~ ~ 0 0 3552 D3 ~ ~ 0 0 3554 S #3554 #o(#gThe Oval Room / 2nd layer of the Underdark#o)#n~ From the light cast by the great pillar, one can see the reflection of some watery surface far to the south. Perhaps the rumors of the Lake of Tears is more than just rumors, or perhaps some beastly beast lairs deep in those caves. A pale light shines from the crack in the northen wall. ~ 8 8 D1 ~ ~ 0 0 3553 D2 ~ ~ 0 0 3556 D3 ~ ~ 0 0 3555 S #3555 #o(#gThe Oval Room / 2nd layer of the Underdark#o)#n~ The floor of the oval room has been swept clean of debris and dust just recently, and the great pillar shines with polish. Someone, probably the dwarves, still visit this place, and take care to keep it clean. ~ 8 8 D0 ~ ~ 0 0 3548 D1 ~ ~ 0 0 3554 S #3556 #o(#gMoist Tunnels / 2nd layer of the Underdark#o)#n~ To the north lies the central caves and tunnels of the Underdark, and to the south, the Lake of Tears is reputed to be located. No map of the Underdark has ever been made, so this is based on hearsay alone. ~ 8 8 D0 ~ ~ 0 0 3554 D2 ~ ~ 0 0 3557 S #3557 #o(#gMoist Tunnels / 2nd layer of the Underdark#o)#n~ The tunnel leads north, deeper into the Underdark, and south, towards the sea or perhaps an underground lake. The sound of water brushing lightly against the rocky shores can be heard in the distance. ~ 8 8 D0 ~ ~ 0 0 3556 D2 ~ ~ 0 0 3558 S #3558 #o(#gBy the Lake of Tears#o)#n~ South of here lies the Lake of Tears, one of the largest underground lakes known to man. The tunnel leads northwards, deeper into the Underdark. By the lake stands a single apple tree, a large oval symbol painted on the side of the tree. ~ 12 8 D0 ~ ~ 0 0 3557 D2 ~ ~ 0 0 3559 S #3559 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ To the north lies the beach, and the way back into the Underdark, south of here is a small whirlpool, which is slowly pulling you deeper into the waters. ~ 8 6 D0 ~ ~ 0 0 3558 D1 ~ ~ 0 0 3564 D2 ~ ~ 0 0 3560 D3 ~ ~ 0 0 3565 S #3560 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ A small whirlpool is tugging you downwards, though you are able to resists its gentle pull. Something is glinting below the waves, drawing your attentions from the reptilans in the water. ~ 8 6 D0 ~ ~ 0 0 3559 D1 ~ ~ 0 0 3563 D2 ~ ~ 0 0 3561 D3 ~ ~ 0 0 3566 D5 ~ ~ 0 0 3568 S #3561 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ The waters are slowly pulling you northwards, where a small whirlpool is drawing everything deeper into the lake. The reptilian shapes of alligators can be seen to the northwest. ~ 8 6 D0 ~ ~ 0 0 3560 D1 ~ ~ 0 0 3562 D3 ~ ~ 0 0 3567 S #3562 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ The waters is strangely calm here, considering the whirlpool to the northwest. Small fish hurries by, darting between eachother in some joyful game. ~ 8 6 D0 ~ ~ 0 0 3563 D3 ~ ~ 0 0 3561 S #3563 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ The waves of the lake brushes lightly against the eastern wall, slowly tearing away the rugged edges, and smoothing over the wall. Something large is resting deep below. ~ 8 6 D0 ~ ~ 0 0 3564 D2 ~ ~ 0 0 3562 D3 ~ ~ 0 0 3560 S #3564 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ The Lake of Tears is confined in a huge cave, the walls of which resembles a giant-sized chalice. In the murky waters, several long reptilian shapes can be seen. ~ 8 6 D2 ~ ~ 0 0 3563 D3 ~ ~ 0 0 3559 S #3565 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ The waters are rising faster and faster, smashing against the cliffy sides of the wall. Pieces of driftwood is floating on the waves, probably from crates being smashed against the wall. ~ 8 6 D1 ~ ~ 0 0 3559 D2 ~ ~ 0 0 3566 S #3566 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ To the east lies the whirlpool of the lake, which is turning counter-clockwise, creating a pulling force that can be felt even here. ~ 8 6 D0 ~ ~ 0 0 3565 D1 ~ ~ 0 0 3560 D2 ~ ~ 0 0 3567 S #3567 #l(#LThe Lake of Tears / 2nd layer of the Underdark#l)#n~ Far to the north lies the beach of the Lake of Tears, but before it can be reached, one must swim through reptile infested waters, evade the pulling powers of the whirlpool - no easy feat. ~ 8 6 D0 ~ ~ 0 0 3566 D1 ~ ~ 0 0 3561 S #3568 #l(#LBelow the Lake of Tears / 2nd layer of the Underdark#l)#n~ Below the surface of the lake, the water is more still, and only the vague shockwaves from moving reptilians give any clue to the turbulent waters above. ~ 8 6 D0 ~ ~ 0 0 3569 D1 ~ ~ 0 0 3572 D2 ~ ~ 0 0 3570 D3 ~ ~ 0 0 3571 D4 ~ ~ 0 0 3560 S #3569 #l(#LBelow the Lake of Tears / 2nd layer of the Underdark#l)#n~ In this small alcove, deep below the surface of the Lake of Tears, only a vague shimmer of light can be seen, probably from some torch on the walls above. ~ 8 6 D2 ~ ~ 0 0 3568 S #3570 #l(#LBelow the Lake of Tears / 2nd layer of the Underdark#l)#n~ This hidden alcove would be impossible to spot from above, it's neatly tugged in, between to undersea cliffs. The waters are still and dark, making it possible to remain almost complete hidden from view. ~ 8 6 D0 ~ ~ 0 0 3568 S #3571 #l(#LBelow the Lake of Tears / 2nd layer of the Underdark#l)#n~ Seaweed drifts slowly by, as the chill waters of the undersea cools your body. To the east lies the center of the undersea, from where you can return to the surface. ~ 8 6 D1 ~ ~ 0 0 3568 S #3572 #l(#LBelow the Lake of Tears / 2nd layer of the Underdark#l)#n~ To the east lies the center of the Lake of Tears, and the undersea corridors connecting the undersea. Crabs are playing on the floor of the lake, seemingly competing over some small chunk of fishflesh. ~ 8 6 D3 ~ ~ 0 0 3568 S #3573 #o(#gMain Passage / 2nd layer of the Underdark#o)#n~ Just west of here lies the great pillar of the dwarves. A great oval room, empty except for the great pillar, wrought from a single huge stone. The sound of a hammer hitting stone can be heard in the distance. ~ 8 8 D1 ~ ~ 0 0 3574 D3 ~ ~ 0 0 3552 S #3574 #o(#gMain Passage / 2nd layer of the Underdark#o)#n~ The tunnel continues east and west, and to the west a huge pillar of stone can be seen, in what seems a huge cavern. To the east lies just more dwarven build tunnels. ~ 8 8 D1 ~ ~ 0 0 3575 D3 ~ ~ 0 0 3573 S #3575 #o(#gMain Passage / 2nd layer of the Underdark#o)#n~ To the north, a small sidepassage can be seen. The tunnel continues east and west, with a slight draft coming from the east. A glimmer of light can be seen to the north, up the slim passageway. ~ 8 8 D0 ~ ~ 0 0 3578 D1 ~ ~ 0 0 3576 D3 ~ ~ 0 0 3574 S #3576 #o(#gMain Passage / 2nd layer of the Underdark#o)#n~ Neatly carved pillers, created from stone, is supporting the ceiling of the tunnel, and the floor has been wiped for rubble and dust recently. The corridor relates a tale of activity, both with footprints and sounds from the west. ~ 8 8 D1 ~ ~ 0 0 3577 D3 ~ ~ 0 0 3575 S #3577 #o(#gSlooping Upwards#o)#n~ To the west lies the second layer of the Underdark, home of the drow and the gemdragons. Up the staircase lies the first layer of the Underdark, and the passage back to the world above. ~ 8 8 D3 ~ ~ 0 0 3576 D4 ~ ~ 0 0 3519 S #3578 #o(#gA sidepassage / 2nd layer of the Underdark#o)#n~ To the south lies the main passageway of the Underdark, which goes west to east, and to the north lies what seems the end of this short sidepassage. A heap of stone is blocking the passage in the distance. ~ 8 8 D0 ~ ~ 0 0 3579 D2 ~ ~ 0 0 3575 S #3579 #o(#gA deadend / 2nd layer of the Underdark#o)#n~ The tunnel ends abruptly in a pile of rocks. A cavein must have caused the tunnel to collapse. A flicker of light comes from a crack in the northern wall. ~ 8 8 D2 ~ ~ 0 0 3578 S #3580 #o(#gThe Sanctuary#o)#n~ Hidden deep below the earth, in the far conor of the vile Underdark, lies this small cave. Hidden from the eyes of the drow and mind flayers, this is the sanctuary of Sten, the dwarven sage. A sign is planted in the floor. ~ 12 8 E sign~ If you wish to journey to the lower levels of the Underdark, you must first solve a quest for the old sage - only he can open the corridors that leads to the 3rd layer of the Underdark. Type 'qgain sage' to get his quest (help quest for details) ~ ~ ~ 0 0 0 S #3581 #o(#gThe darkcaves / 2nd layer of the Underdark#o)#n~ To the north lies the darkcaves, home to the drow and their beastly slaves. South from here lies the Underdark, and possible somewhere an exit out from this cursed place. ~ 8 8 D0 ~ ~ 0 0 3582 D2 ~ ~ 0 0 3550 S #3582 #o(#gThe darkcaves / 2nd layer of the Underdark#o)#n~ As the corridor twists west and south, the shadows seems to grow darker, and the light more pale. Whispers can be heard in the darkness. ~ 8 8 D2 ~ ~ 0 0 3581 D3 ~ ~ 0 0 3583 S #3583 #o(#gThe darkcaves / 2nd layer of the Underdark#o)#n~ The tunnels continue north and east, the first passage leading father into the darkcaves, and the corridor east leading back into the Underdark. The shadows seems to be stirring. ~ 8 8 D0 ~ ~ 0 0 3584 D1 ~ ~ 0 0 3582 S #3584 #o(#gThe Drow Invasion / 2nd layer of the Underdark#o)#n~ A magical barrier prevents any access to the north, where the drow camp has been setup. Patrols of drow scouts slips silently south, invading the dwarven territory. ~ 8 8 D2 ~ ~ 0 0 3583 S #3585 #o(#gThe Drow Invasion / 2nd layer of the Underdark#o)#n~ A camp of dark elves resides here, ever so often sending a scouting party deep into dwarven territory. Tents, lizard mounts and wagons litters the floor of the cavern. ~ 262152 8 D2 ~ ~ 0 0 3584 S #3586 #y+ #CThe Cavern of Gemstones #y+#n~ Inside the great caven of the gemdragons, the floor is made entirely be a glassy substance, most likely sand which has been altered by the breath of the gemdragons. The cavern continues deeper to the east, and a tunnel west leads into the Underdark. ~ 12 10 D1 ~ ~ 0 0 3587 D3 ~ ~ 0 0 3546 S #3587 #y+ #CA Gemstone Corridor #y+#n~ The cavern extends both to the east and west, with the Underdark safely away in the west. To the northeast and southeast, one can hear the clamour of working dragons, creating the gemstone items they are fabled for. ~ 8 10 D1 ~ ~ 0 0 3588 D3 ~ ~ 0 0 3586 S #3588 #y+ #CA Gemstone Corridor #y+#n~ From this intersection, corridors leads west to the Underdark, north and south into two well-established gemdragon shops, and east, father into the realm of the gemdragons. ~ 8 10 D0 ~ ~ 0 0 3593 D1 ~ ~ 0 0 3589 D2 ~ ~ 0 0 3594 D3 ~ ~ 0 0 3587 S #3589 #y+ #CA Gemstone Corridor #y+#n~ The golden sand below your feet stretches far to the east and west, one way leading back into the vile Underdark, and the other deeper into the cavern of the gemdragons. A throne of some sort can be seen far to the east. ~ 8 10 D1 ~ ~ 0 0 3590 D3 ~ ~ 0 0 3588 S #3590 #y+ #CA Gemstone Corridor #y+#n~ A flurry of activity can be seen far to the south, where the smaller female gemdragons scurry around in a huge cavern. A shop of some sort is located north of there, to the west lies the Underdark, and an enormous gemstone throne stands in the eastern alcove. ~ 8 10 D0 ~ ~ 0 0 3595 D1 ~ ~ 0 0 3591 D2 ~ ~ 0 0 3596 D3 ~ ~ 0 0 3589 S #3591 #y+ #CA Gemstone Corridor #y+#n~ Standing in the magnificent gemstone throneroom, you can't help feeling a little awed and small. There are several hundred feet to the ceiling, and the wast cavern is large enough to hold several hundred gemstone dragons if needed. In the eastern end of the cavern stands the gemstone throne, where the queen of all gemstone dragons is holding court. ~ 8 10 D1 ~ ~ 0 0 3592 D3 ~ ~ 0 0 3590 S #3592 #y+ #CThe Gemstone Throne #y+#n~ A huge gemstone throne resets on the floor, and the ancient dragon coiled around the throne must be the queen of all gemstone dragons. Bonfires are flaring everywhere, and a small gemstone imp is announcing to everyone and everything, that the Queen is searching for adventurers to undertake a quest for her. ~ 8 10 D3 ~ ~ 0 0 3591 S #3593 #y+ #CThe Serpent Enchanter #y+#n~ A wily serpent is spread out in this small alcove, with winged beings flittering here and there, helping the ancient wyrm spins it's web of enchantments. A sign can be seen on the eastern wall. ~ 8 10 E sign~ Welcome to the shop of the Serpent Enchanter. If you wish to see our goods, just type 'list', and use the 'buy' command to buy whatever you need. The Serpent Enchanter can help you with any enchantments you may need. ~ ~ ~ 0 0 0 D2 ~ ~ 0 0 3588 S #3594 #y+ #CThe Serpent Armourer #y+#n~ In the lair of the Serpent Armourer, the sound of the forge is overwhelmning. Small draconians serve the huge opal dragon running the smithy, and a steady stream of fire is pured into the forge by servent dragons. A sign can be found on the western wall. ~ 8 10 E sign~ The Serpent Armourer welcomes you to the Serpent Smithy. You may use the 'list' and 'buy' commands to browse and buy our gemstone goods. ~ ~ ~ 0 0 0 D0 ~ ~ 0 0 3588 S #3595 #y+ #CThe Serpent Smithy #y+#n~ The huge serpent in this room, is crafting magnificent jeweled weapons, each worth a fortune in gemstones alone. A sign on the wall proclaims that the shop is open to anyone who has helped the dragonqueen. To the south lies the rest of the gemstone caverns. ~ 8 10 D2 ~ ~ 0 0 3590 S #3596 #y+ #CA Gemstone Corridor #y+#n~ Cracked eggshells litters the otherwise clean sand on the ceiling, and the whining of some avian beast can be be heard in the distance. To the south it would seem the hatchery of the gemdragons can be found. Perhaps it's not wise to approach the females guarding the eggs. ~ 8 10 D0 ~ ~ 0 0 3590 D2 ~ ~ 0 0 3597 S #3597 #y+ #CThe Chamber of Eggs #y+#n~ To the south, west and east lies alcoves with eggs, and to the north lies the rest of the gemstone cavern. Fierce dragoness'es are guarding the eggchambers, and the cry of a few hatchlings can be hard from every alcove. ~ 8 10 D0 ~ ~ 0 0 3596 D1 ~ ~ 0 0 3599 D2 ~ ~ 0 0 3600 D3 ~ ~ 0 0 3598 S #3598 #y+ #CThe Chamber of Eggs #y+#n~ The remains of a dead dwarf lies on the floor, the first meal for a gemstone hatchling. A pair of cracked eggshells lies between the yet unhatched eggs. The air is extremely hot and breating air makes your lounges burn. ~ 8 10 D1 ~ ~ 0 0 3597 S #3599 #y+ #CThe Chamber of Eggs #y+#n~ The air is extremly hot in the eggchamber, probably due to the dragoness constantly breathing a fiery gas into the air. Golden eggs rests on the floor, protected by the aggressive dragonesses. ~ 8 10 D3 ~ ~ 0 0 3597 S #3600 #y+ #CThe Chamber of Eggs #y+#n~ In the southern alcove of the chamber of eggs, there are only a few eggs left, most seems to have hatched and left the nest. A few bones from their first meal can be seen below the sandy surface of the cavern. ~ 8 10 D0 ~ ~ 0 0 3597 S #3601 #o(#gInside the great pillar#o)#n~ Inside the great pillar there are magical gates leading in all four directions, all leading back into the 2nd layer of the Underdark. A staircase leads deeper into the Underdark, down deep into the 3rd layer. ~ 8 8 D0 ~ ~ 0 0 3550 D1 ~ ~ 0 0 3552 D2 ~ ~ 0 0 3554 D3 ~ ~ 0 0 3548 D5 ~ ~ 0 0 3602 S #3602 #o(#gNorth of Bantadin / 3rd layer of the Underdark#o)#n~ A staircase leads back up to the second layer of the Underdark, and a corridor leads south, to the city of the dwarves. A steel gate can be seen to the south, probably guarded by fierce dwarven soldiers. Perhaps the staircase back up isn't such a bad choice. ~ 8 8 D2 ~ ~ 0 0 3603 D4 ~ ~ 0 0 3601 S #3603 #o(#gNorth of Bantadin / 3rd layer of the Underdark#o)#n~ South of here lies the fabled city of the deepdwarves - Bantadin, the last home of the dwarves. A pair of steelgates blocks the passage south, but the vast corridor north, which leads up to the second layer of the Underdark seems unobstructed. ~ 8 8 T >enter<~ A voice booms '#yNone shall pass!#n'. ~ ~ all~ 262144 0 0 D0 ~ ~ 0 0 3602 D2 ~ door~ 103 3527 3604 S #3604 #o(#gLancers Lane / City of Bantadin#o)#n~ Looming just north of you is the great gates of Bantadin. More than 50 feet tall, the gates are the tallest construction in the city, and has withstood drow and goblin armies for centuries. Elite dwarven warriors are patrolling the length of the gate, armed with mithrill axes and full body platemail. ~ 8 8 D0 ~ ~ 103 3527 3603 D1 ~ ~ 0 0 3605 D3 ~ ~ 0 0 3606 S #3605 #o(#gLancers Lane / City of Bantadin#o)#n~ The gruff working song of toiling miners can be heard and felt, coming somewhere northeast of here, and the great gates of Bantadin looms just northwest of this tunnel corridor. Dwarven merchants are busily walking past, some with carts filled with goods, and others with stacks of official looking papers. ~ 8 8 D1 ~ ~ 0 0 3607 D3 ~ ~ 0 0 3604 S #3606 #o(#gLancers Lane / City of Bantadin#o)#n~ The Lancers Lane continues east and west, with the great gates of Bantadin just northeast of here. The sound of working dwarven miners can be heard to the northwest, and a noise commotion can be heard somewhere west of here. ~ 8 8 D1 ~ ~ 0 0 3604 D3 ~ ~ 0 0 3615 S #3607 #o(#gWoodworkers Lane / City of Bantadin#o)#n~ In this cross, pathways leads in all directions. North lies the eastern excavation wing, where dwarves are toiling with the harder metals, and to the south lies the Woodwokers Lane. Just east of here is a small guardhouse, and the Lancers Lane, which leads to the exit of the city, continues west from here. ~ 8 8 D0 ~ ~ 0 0 3608 D1 ~ ~ 0 0 3609 D2 ~ ~ 0 0 3610 D3 ~ ~ 0 0 3605 S #3608 #o(#gEastern Excavation Wing / 3rd layer of the Underdark#o)#n~ This is the entrance to the eastern excavation wing, where dwarves toil with the hard work of brining true dwarven steel to the dwarven smiths. Only the finest ore can be used, so most of the impure ore mined by the dwarves is simply dumped outside the city, where orcs, goblins and other deepdwelling races live. ~ 12 8 D0 ~ ~ 0 0 3689 D2 ~ ~ 0 0 3607 S #3609 #o(#gA Guardhouse / City of Bantadin#o)#n~ A small desk stands against the wall, piled with paperwork. The only illumination in the guardhouse is a small candle on the desk, which has almost burned down. A seemling important dwarf is patiently waiting for someone to return. ~ 8 8 D3 ~ ~ 0 0 3607 S #3610 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ ~ 8 8 D0 ~ ~ 0 0 3607 D2 ~ ~ 0 0 3611 S #3611 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ ~ 8 8 D0 ~ ~ 0 0 3610 D1 ~ ~ 0 0 3612 D2 ~ ~ 0 0 3624 S #3612 #o(#gSilver Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3618 D1 ~ ~ 0 0 3613 D2 ~ ~ 0 0 3619 D3 ~ ~ 0 0 3611 S #3613 #o(#gSilver Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3620 D1 ~ ~ 0 0 3614 D2 ~ ~ 0 0 3621 D3 ~ ~ 0 0 3612 S #3614 #o(#gSilver Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3622 D2 ~ ~ 0 0 3623 D3 ~ ~ 0 0 3613 S #3615 #o(#gMerchants Lane / City of Bantadin#o)#n~ The merchant lane continues south of here, and the western excavation wing lies just a few paces north. A packed guardhouse lies to the west, from where much yelling and cursing can be heard. ~ 8 8 D0 ~ ~ 0 0 3617 D1 ~ ~ 0 0 3606 D2 ~ ~ 0 0 3637 D3 ~ ~ 0 0 3616 S #3616 #o(#gA Guardhouse / City of Bantadin#o)#n~ Inside the guardhouse, chaos has erupted. It seems a drow invasion has begun in the upper layers, and the guards are discussion what actions to take. Paper lies in huge stacks on the floor, keeping tack of who enters and leaves the city of Bantadin, and what goods are imported and exported. ~ 8 8 D1 ~ ~ 0 0 3615 S #3617 #o(#gWestern Excavation Wing / 3rd layer of the Underdark#o)#n~ This is the entrace to the western excavation wing, which lies to the north. To the south lies the main city, where merchants and smiths practice the craft of the dwarves. Gold is plentiful in the dwarven mines, and several young dwarves are at work brining the precious metal to the goldsmiths in town. ~ 12 8 D0 ~ ~ 0 0 3677 D2 ~ ~ 0 0 3615 S #3618 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3612 S #3619 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3612 S #3620 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3613 S #3621 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3613 S #3622 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3614 S #3623 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3614 S #3624 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ ~ 8 8 D0 ~ ~ 0 0 3611 D2 ~ ~ 0 0 3625 S #3625 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ ~ 8 8 D0 ~ ~ 0 0 3624 D1 ~ ~ 0 0 3627 D2 ~ ~ 0 0 3626 S #3626 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ ~ 8 8 D0 ~ ~ 0 0 3625 D2 ~ ~ 0 0 3636 S #3627 #o(#gGolden Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3634 D1 ~ ~ 0 0 3628 D2 ~ ~ 0 0 3635 D3 ~ ~ 0 0 3625 S #3628 #o(#gGolden Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3632 D1 ~ ~ 0 0 3629 D2 ~ ~ 0 0 3633 D3 ~ ~ 0 0 3627 S #3629 #o(#gGolden Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3630 D2 ~ ~ 0 0 3631 D3 ~ ~ 0 0 3628 S #3630 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3629 S #3631 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3629 S #3632 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3628 S #3633 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3628 S #3634 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3627 S #3635 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3627 S #3636 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ ~ 8 8 D0 ~ ~ 0 0 3626 D2 ~ ~ 0 0 3661 S #3637 #o(#gMerchants Lane / City of Bantadin#o)#n~ As Merchants Lane continues north and south, dwarves are scurrying southwards, to the living areas which are located southwest of here. Miners are trudging both to and from work, since the mines are open both day and night. ~ 8 8 D0 ~ ~ 0 0 3615 D2 ~ ~ 0 0 3638 S #3638 #o(#gMerchants Lane / City of Bantadin#o)#n~ To the west lies one of the living areas, which most dwarves have build their homes. North and south the main street, Merchants Lane, leads either to the mines or deeper into the city of Bantadin. Another sidepassage can be seen south of here, which leads to another section of the living areas. ~ 8 8 D0 ~ ~ 0 0 3637 D2 ~ ~ 0 0 3639 D3 ~ ~ 0 0 3643 S #3639 #o(#gMerchants Lane / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3638 D2 ~ ~ 0 0 3640 S #3640 #o(#gMerchants Lane / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3639 D2 ~ ~ 0 0 3641 D3 ~ ~ 0 0 3646 S #3641 #o(#gMerchants Lane / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3640 D2 ~ ~ 0 0 3642 S #3642 #o(#gMerchants Lane / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3641 D3 ~ ~ 0 0 3682 S #3643 #o(#gSteel Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3659 D1 ~ ~ 0 0 3638 D2 ~ ~ 0 0 3660 D3 ~ ~ 0 0 3644 S #3644 #o(#gSteel Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3657 D1 ~ ~ 0 0 3643 D2 ~ ~ 0 0 3658 D3 ~ ~ 0 0 3645 S #3645 #o(#gSteel Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3655 D1 ~ ~ 0 0 3644 D2 ~ ~ 0 0 3656 S #3646 #o(#gIron Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3653 D1 ~ ~ 0 0 3640 D2 ~ ~ 0 0 3654 D3 ~ ~ 0 0 3647 S #3647 #o(#gIron Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3651 D1 ~ ~ 0 0 3646 D2 ~ ~ 0 0 3652 D3 ~ ~ 0 0 3648 S #3648 #o(#gIron Avenue / City of Bantadin#o)#n~ ~ 8 8 D0 ~ ~ 0 0 3649 D1 ~ ~ 0 0 3647 D2 ~ ~ 0 0 3650 S #3649 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3648 S #3650 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3648 S #3651 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3647 S #3652 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3647 S #3653 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3646 S #3654 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3646 D4 ~ ~ 0 0 3693 S #3655 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3645 S #3656 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3645 S #3657 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3644 S #3658 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3644 S #3659 #o(#gA dwarven home#o)#n~ ~ 8 0 D2 ~ ~ 0 0 3643 S #3660 #o(#gA dwarven home#o)#n~ ~ 8 0 D0 ~ ~ 0 0 3643 S #3661 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ This is the end of the Woodworkers Lane, which leads from the city gates to here, at the fungus caves, where the dwarves grow several different fungi, used for food, brewing beer and smoking. To the east, west and south lies different fungus caves. ~ 8 8 D0 ~ ~ 0 0 3636 D1 ~ ~ 0 0 3662 D2 ~ ~ 0 0 3663 D3 ~ ~ 0 0 3664 S #3662 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ A sign on the wall prohibits any lizards or serpents from entering the eastern alcove, which should contain the fields of mushfungi, a eatable fungus which is also the prefered food of many subterranean lizards. ~ 8 8 D1 ~ ~ 0 0 3672 D3 ~ ~ 0 0 3661 S #3663 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ The cave is filled with fungi of all kinds, from the rare glowmoss to the common cavefungus. The dwarves use these fungi as food, spice, intoxicant, and many other things. Some dwarven bread is even baked on fungi flour. ~ 8 10 D0 ~ ~ 0 0 3661 D1 ~ ~ 0 0 3665 D2 ~ ~ 0 0 3667 D3 ~ ~ 0 0 3666 S #3664 #o(#gWoodworkers Lane / City of Bantadin #o)#n~ As the Woodworkers Lane narrows into the slim entrance to the western fungus cave, it grows wider to the east, where a corridor will take you northwards, into Bantadin. The moss growing on the walls gives a bright green light, which is enough to illuminate the entire corridor. ~ 8 8 D1 ~ ~ 0 0 3661 D3 ~ ~ 0 0 3668 S #3665 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ In the eastern part of the fungus cave, the red-topped mushrooms are planted, which are used for brewing some of the strongest dwarven ale. One should never attempt to eat these fungi, nor try to brew this ale without dwarven help. ~ 8 10 D3 ~ ~ 0 0 3663 S #3666 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ In the western part of the funguscaves, one can find the common cavefungus, which is used as a base in most dwarven food. It has a sweat taste, and can be used in sauces, bread and boiled dishes. ~ 8 10 D1 ~ ~ 0 0 3663 S #3667 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ Glowmoss and pink fungi grows in this cave, all are eatable, but perhaps only by dwarfs. The glowmoss emits a faint grenish light, which is the sole source of illumination in this cave. ~ 8 10 D0 ~ ~ 0 0 3663 S #3668 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ The western fungus cave grows a wide range of fungi, though most are used as weed for the dwarven pipes. Several of the fungi growing in these caves are illegal in the human settlements, and cannot be imported. Dwarves, being a stronger breed, doesn't seem to have any problems smoking these fungi. ~ 8 10 D0 ~ ~ 0 0 3669 D1 ~ ~ 0 0 3664 D2 ~ ~ 0 0 3670 D3 ~ ~ 0 0 3671 S #3669 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ Water trickles down the limestone walls, bringing nourishment to the plants of shadows growing in the soft earth. Lizard shit and excrements coming from the dwarven sewers are used as food for these fungi, which draws on the strength of smell so it can become the strong dwarven pipeweed. ~ 8 10 D2 ~ ~ 0 0 3668 S #3670 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ Long rows of neatly planted fungus are spread across the floor, some of the rows are even growing up the wall. There is no natural illumination in this alcove, and a sign on the wall warns visitors of using any lightsource, since it will ruin the strenght of the harvest. ~ 8 10 D0 ~ ~ 0 0 3668 S #3671 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ The dwarves of Bantadin are very proud of the pipeweed, and it is not without reason. The strength and taste of their weed is unmatched, even by the finest weeds found above ground. The main reason could be these caves, which gives the fungi full protection from sunlight, and that special Underdark radiation, which causes many of the fungi to radiate a soft glow. ~ 8 10 D1 ~ ~ 0 0 3668 S #3672 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ To the east lies the center of the mushfungi caves, and to the west lies the corridor back to Bantadin. Crates are stacked on top of eachother, each containing almost a hundred pounds of freshly harvested mushfungi, ready to be transported to the citys granery. ~ 8 10 E crates~ The crates are filled with freshly harvested mushfungi. ~ ~ ~ 0 0 0 D1 ~ ~ 0 0 3673 D3 ~ ~ 0 0 3662 S #3673 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ With enormous patches of planted mushfungi to the east, south and north, the dwarven community should be able to keep the food production up for centuries, at least if anyone can survive on fungus alone. This is probably the least exciting of the fungus caves, as the mushfungi is just a plain brown fungus with no glow, taste or "special" affect. ~ 8 10 D0 ~ ~ 0 0 3674 D1 ~ ~ 0 0 3676 D2 ~ ~ 0 0 3675 D3 ~ ~ 0 0 3672 S #3674 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ Rows upon rows of mushfungi grows in this northern harvest field, and several young dwarves are busy planting and harvesting the fungi. The average fungus takes no more than 2 weeks to grow to full size after it has been planted, so the production cycle is very short. ~ 8 10 D2 ~ ~ 0 0 3673 S #3675 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ As with all the fields in the mushfungi cave, there is nothing here except long rows of the large brown fungus which makes up most of the food in the city of Bantadin. ~ 8 10 D0 ~ ~ 0 0 3673 S #3676 #y+ #CThe Fungus Caves / 3rd layer of the Underdark #y+#n~ Several young dwarves are busy harvesting the lifeblood of the dwarven community. The large brown fungi known as mushfungus, is the only fungus growing in this cave, where lanterns hangs from the ceiling, since the fungi itself doesn't illuminate the cave. ~ 8 10 D3 ~ ~ 0 0 3673 S #3677 #o(#gWestern Excavation Wing / 3rd layer of the Underdark#o)#n~ The real excavation starts to the west, this is where dwarven miners come to take a break from the hard work. Food and drink as well as several extra tools can be found scattered around the room. To the south lies the entrance to the western excavation wing. ~ 8 8 D2 ~ ~ 0 0 3617 D3 ~ ~ 0 0 3678 S #3678 #o(#gWestern Excavation Wing / 3rd layer of the Underdark#o)#n~ A birdcage hangs from the ceiling - the dwarves use these birds to know if the air is breathable in the tunnels; if the bird dies, it's about time getting out of the tunnel. The tunnel continues east and west, but there seems to be gold enough right here to keep a pack of dwarven miners busy. ~ 8 8 D1 ~ ~ 0 0 3677 D3 ~ ~ 0 0 3679 S #3679 #o(#gWestern Excavation Wing / 3rd layer of the Underdark#o)#n~ As the excavation tunnel continue east and west, a goldcart is undergoing reperations, one of the wheels has broken, and a team of dwarves are busy doing the repairs. ~ 8 8 D1 ~ ~ 0 0 3678 D3 ~ ~ 0 0 3680 S #3680 #o(#gWestern Excavation Wing / 3rd layer of the Underdark#o)#n~ Rich on gold, the tunnels continue east and west. Light is almost unneeded in these tunnels, as the small amount of light from the torches on the wall, is reflected a thousandfoll in the golden ore, which is present everywhere. ~ 8 8 D1 ~ ~ 0 0 3679 D3 ~ ~ 0 0 3681 S #3681 #o(#gWestern Excavation Wing / 3rd layer of the Underdark#o)#n~ This is the end of the current excavation, though it's obvious even to the untrained that this ore is far from depleted. Dwarves are busy mining the gold, and carts are driving back and forth between the city and the excavation point. ~ 8 8 D1 ~ ~ 0 0 3680 S #3682 #o(#gMerchants Lane / City of Bantadin#o)#n~ The Merchants Lane is the most busy of dwarven streets, since it's home to most of the shops in Bantadin. Weapons, armour, food and special dwarven spells can be bought for gold, and the dour dwarves seems to lighten somewhat at the prospect of buying a new axe or getting their hands of a new suit of platemail. ~ 8 8 D1 ~ ~ 0 0 3642 D3 ~ ~ 0 0 3683 S #3683 #o(#gMerchants Lane / City of Bantadin#o)#n~ As Merchants Lane continues east and west, the smell of newly baked bread is coming from the north, where the bakers shop is currently open. To the south lies the weapon store, where most dwarves come to get their axes sharpended or re-bought, should their old axe be lost in combat. ~ 8 8 D0 ~ ~ 0 0 3685 D1 ~ ~ 0 0 3682 D2 ~ ~ 0 0 3686 D3 ~ ~ 0 0 3684 S #3684 #o(#gMerchants Lane / City of Bantadin#o)#n~ In the busy section of the Merchant Lane, several dwarves are walking past eachother, carrying crates and pulling carts filled with goods. To the north lies Smithy's Shop, the store of an old adventuring dwarf, who's skills at enhancing weapons is must sought. To the south lies the dwarven armoury, from where several crates are currently being moved out and placed in carts. ~ 8 8 D0 ~ ~ 0 0 3687 D1 ~ ~ 0 0 3683 D2 ~ ~ 0 0 3688 S #3685 #o(#gThe Bakers Shop#o)#n~ Baskets with freshbaked bread line the shelves of thist store, and a few dwarven maids are busy shaping dough into bread, so the master baker herself can put them in the oven. Dwarves doesn't seem to hindered by a huge imagination, so all the bread in the store looks practically the same, making it easy to decide what to get. ~ 8 0 D2 ~ ~ 0 0 3683 S #3686 #o(#gThe Weapon Store#o)#n~ A gruff looking dwarf is sharpening the edge of his huge battleaxe. Inside the weapon store, the walls are portraied with several dwarven weapons, and even though most of these weapons are axes, a few swords and projectile weapons can be found on display. ~ 8 0 D0 ~ ~ 0 0 3683 S #3687 #o(#gSmithy's Shop#o)#n~ The smithy is hot as the beach in summer, and more humid than the thickest patch jungle. Steam erupts from great barrels of water, as hot iron is plunged below the surface of the dark waters. The constant drum of hammers hitting metal makes it hard to talk without having to shout at the top of ones voice. There is a sign hanging on the wall. ~ 8 0 E sign~ Armour and weapons enhanced, cost is 500 goldcrowns, no credit! type 'buy enhance [item]' to get the enhancement. ~ ~ ~ 0 0 0 D2 ~ ~ 0 0 3684 S #3688 #o(#gThe Dwarven Armoury#o)#n~ Several crates filled with suits of platemail, stacks of shields and several large axes is currently being loaded into carts, and shipped of to the dwarven army, which is currently fighting the drow hordes. The dwarven armourer is busy ordering dwarven workers around, but takes time to serve the occasional customer. ~ 8 0 D0 ~ ~ 0 0 3684 S #3689 #o(#gEastern Excavation Wing / 3rd layer of the Underdark#o)#n~ The few dwarves in this room is busy doing nothing. To the east lies the actual excavation site, and this is only the room used in the brief break periods, where dwarves are allowed to relax. Besides a few wooden stools, nothing special can be found in this room. ~ 8 8 D1 ~ ~ 0 0 3690 D2 ~ ~ 0 0 3608 S #3690 #o(#gEastern Excavation Wing / 3rd layer of the Underdark#o)#n~ As the tunnel continiue both east and west, many dwarves are busy extracting the pure dwarven ore from the walls, which is later refined into dwarven truesteel. ~ 8 8 D1 ~ ~ 0 0 3691 D3 ~ ~ 0 0 3689 S #3691 #o(#gEastern Excavation Wing / 3rd layer of the Underdark#o)#n~ The working song of the dwarves is bouncing back and forth between the walls, as the deep voices of the little people grows louder. The tunnel continue east and west, though it seems to be ending a few paces east of here. ~ 8 8 D1 ~ ~ 0 0 3692 D3 ~ ~ 0 0 3690 S #3692 #o(#gEastern Excavation Wing / 3rd layer of the Underdark#o)#n~ This part of the excavation site is not completed yet, and several dwarven miners are busy clearing rubble and dirt, so others can continue working the tunnels. Noone seems to be working on extracting ore in this section of the mine. ~ 8 8 D3 ~ ~ 0 0 3691 S #3693 #o(#gThe Secret Chamber#o)#n~ ~ 8 0 D5 ~ ~ 0 0 3654 S #3694 #C<#c+#C>#GThe Treasury / 4th layer of the Underdark#C<#c+#C>#n~ The secret treasure room of the deepdwarves is said to be home to many dwarven relics. Magnificent dwarven platemail, swords and axes hangs on the wall of these halls, and ancient paintings of forgotten dwarven gods can be found next to huge battle axes. ~ 262152 0 D0 ~ ~ 0 0 3695 D1 ~ ~ 0 0 3697 D2 ~ ~ 0 0 3696 D3 ~ ~ 0 0 3698 S #3695 #C<#c+#C>#GThe Treasury / 4th layer of the Underdark#C<#c+#C>#n~ In the northen end of the dwarven treasury, one can find weapons of all sorts, ranging from polearms like the awl pike, to finely crafted ornamental daggers and dirks. A tapestry picturing a dwarven smithy at work, hangs on the eastern wall. ~ 262152 0 D2 ~ ~ 0 0 3694 S #3696 #C<#c+#C>#GThe Treasury / 4th layer of the Underdark#C<#c+#C>#n~ The southern alcove in the treasury contains gold and jewels - treasury chest upon treasure chest is stacked on the floor, each containing riches beyond the imagination of most human kings. ~ 262152 0 D0 ~ ~ 0 0 3694 S #3697 #C<#c+#C>#GThe Treasury / 4th layer of the Underdark#C<#c+#C>#n~ In the eastern alcove of the treasury, many finely crafted arrows, ballista arrows, crossbow bolts and other ranged projectiles are epicted. Weapons of mass destruction are painted on rough canvas, and put on display. Diamond-tipped crossbow bolts seems the most extragavant of the displayed weapons. ~ 262152 0 D3 ~ ~ 0 0 3694 S #3698 #C<#c+#C>#GThe Treasury / 4th layer of the Underdark#C<#c+#C>#n~ In the western alcove a single platform stands in the center of the room. On top of the platform lies a wicked dual-bladed battleaxe, with runes of power engraved on the shaft. A shimmering forcefield surrounds the platform, preventing anyone from taking the axe. ~ 262152 0 D1 ~ ~ 0 0 3694 S #0 #SPECIALS Q 3512 questspec_dwarvensage Q 3513 questspec_gemqueen Z 3514 shopspec_gemenchanter Z 3515 shopspec_gemdragon Z 3516 shopspec_gemdragon D 3522 deathspec_snotling Q 3523 questspec_durgaard Z 3524 shopspec_generic Z 3525 shopspec_smithy Z 3526 shopspec_generic Z 3527 shopspec_generic D 3539 deathspec_illthid S #RESETS M 0 3501 1 3503 M 0 3502 1 3503 M 0 3504 1 3504 M 0 3503 1 3504 M 0 3502 1 3505 M 0 3504 1 3505 M 0 3506 1 3506 G 0 3511 0 M 0 3504 1 3507 M 0 3504 1 3508 M 0 3503 1 3508 M 0 3502 1 3509 M 0 3502 1 3509 M 0 3501 1 3510 M 0 3501 1 3510 M 0 3503 1 3511 M 0 3503 1 3511 M 0 3506 1 3512 M 0 3502 1 3513 M 0 3502 1 3514 O 0 3510 0 3515 M 0 3504 1 3515 M 0 3504 1 3516 M 0 3501 1 3516 M 0 3501 1 3517 M 0 3502 1 3517 M 0 3506 1 3518 M 0 3501 1 3520 M 0 3502 1 3521 M 0 3506 1 3522 M 0 3501 1 3525 M 0 3506 1 3526 G 0 3511 0 M 0 3502 1 3527 M 0 3502 1 3527 M 0 3503 1 3528 M 0 3503 1 3529 O 0 3503 0 3530 M 0 3504 1 3530 M 0 3504 1 3530 M 0 3501 1 3531 M 0 3502 1 3531 O 0 3504 0 3532 P 0 3505 0 3504 P 0 3506 0 3504 M 0 3505 1 3532 O 0 3501 0 3533 M 0 3505 1 3533 O 0 3508 0 3534 P 0 3509 0 3508 M 0 3505 1 3534 M 0 3505 1 3535 M 0 3506 1 3536 O 0 3507 0 3537 M 0 3502 1 3537 M 0 3504 1 3537 M 0 3502 1 3538 M 0 3501 1 3538 O 0 3502 0 3539 M 0 3510 1 3541 M 0 3510 1 3543 M 0 3510 1 3543 M 0 3511 1 3544 M 0 3511 1 3545 M 0 3511 1 3546 M 0 3510 1 3547 M 0 3509 1 3548 O 0 3517 0 3549 P 0 3518 0 3517 M 0 3509 1 3550 M 0 3510 1 3551 M 0 3509 1 3552 M 0 3510 1 3553 M 0 3509 1 3554 M 0 3510 1 3554 O 0 3531 0 3554 M 0 3509 1 3556 O 0 3514 0 3558 M 0 3507 1 3559 M 0 3507 1 3560 M 0 3507 1 3561 M 0 3507 1 3562 M 0 3507 1 3563 M 0 3507 1 3564 O 0 3516 0 3565 M 0 3507 1 3565 M 0 3507 1 3566 M 0 3507 1 3567 O 0 3515 0 3568 M 0 3510 1 3573 M 0 3509 1 3574 M 0 3510 1 3575 M 0 3509 1 3576 M 0 3509 1 3578 O 0 3513 0 3579 M 0 3510 1 3579 O 0 3512 0 3580 M 0 3512 1 3580 M 0 3510 1 3582 M 0 3508 1 3585 M 0 3508 1 3585 M 0 3508 1 3585 M 0 3508 1 3585 M 0 3517 1 3587 M 0 3517 1 3588 M 0 3517 1 3589 M 0 3517 1 3590 M 0 3517 1 3591 M 0 3513 1 3592 M 0 3514 1 3593 M 0 3515 1 3594 G 0 3524 0 G 0 3523 0 G 0 3525 0 M 0 3516 1 3595 G 0 3521 0 G 0 3522 0 O 0 3520 0 3598 M 0 3518 1 3598 O 0 3520 0 3599 M 0 3518 1 3599 O 0 3520 0 3600 M 0 3518 1 3600 M 0 3519 1 3603 M 0 3520 1 3603 G 0 3527 0 M 0 3534 1 3605 M 0 3534 1 3605 M 0 3538 1 3605 O 0 3544 0 3605 M 0 3534 1 3606 M 0 3536 1 3606 M 0 3523 1 3609 M 0 3538 1 3609 M 0 3538 1 3609 M 0 3538 1 3616 M 0 3538 1 3616 M 0 3528 1 3616 M 0 3536 1 3618 M 0 3537 1 3618 M 0 3535 1 3619 O 0 3532 0 3620 O 0 3532 0 3620 M 0 3535 1 3620 M 0 3535 1 3620 M 0 3535 1 3621 O 0 3543 0 3621 P 0 3542 0 3543 M 0 3537 1 3623 M 0 3535 1 3623 M 0 3534 1 3624 M 0 3534 1 3624 M 0 3528 1 3624 M 0 3536 1 3626 M 0 3534 1 3626 M 0 3538 1 3626 M 0 3535 1 3630 M 0 3535 1 3631 M 0 3535 1 3631 M 0 3535 1 3632 M 0 3535 1 3633 M 0 3535 1 3633 M 0 3535 1 3634 M 0 3537 1 3634 G 0 3644 0 O 0 3643 0 3634 P 0 3645 0 3643 M 0 3535 1 3635 M 0 3539 1 3636 M 0 3538 1 3637 M 0 3536 1 3638 M 0 3536 1 3638 G 0 3541 0 M 0 3528 1 3639 M 0 3538 1 3640 M 0 3534 1 3641 M 0 3534 1 3641 M 0 3534 1 3641 M 0 3528 1 3641 M 0 3535 1 3650 M 0 3535 1 3651 M 0 3535 1 3651 M 0 3535 1 3653 M 0 3537 1 3653 M 0 3537 1 3654 M 0 3535 1 3654 M 0 3535 1 3654 M 0 3537 1 3655 M 0 3535 1 3655 M 0 3535 1 3656 M 0 3537 1 3659 M 0 3537 1 3659 M 0 3535 1 3659 O 0 3540 0 3659 M 0 3535 1 3660 M 0 3535 1 3660 M 0 3535 1 3660 M 0 3519 1 3661 M 0 3519 1 3661 O 0 3636 0 3667 O 0 3636 0 3667 O 0 3547 0 3669 O 0 3547 0 3670 O 0 3547 0 3671 O 0 3546 0 3674 O 0 3546 0 3674 O 0 3546 0 3675 O 0 3546 0 3675 O 0 3546 0 3676 O 0 3546 0 3676 O 0 3632 0 3677 M 0 3521 1 3677 O 0 3631 0 3678 M 0 3521 1 3678 M 0 3521 1 3678 O 0 3528 0 3679 P 0 3529 0 3528 P 0 3530 0 3528 M 0 3521 1 3679 M 0 3521 1 3679 M 0 3521 1 3680 M 0 3521 1 3680 M 0 3521 1 3681 M 0 3521 1 3681 M 0 3538 1 3683 O 0 3545 0 3683 M 0 3524 1 3685 G 0 3533 0 G 0 3534 0 M 0 3526 1 3686 G 0 3538 0 G 0 3539 0 M 0 3525 1 3687 M 0 3527 1 3688 G 0 3535 0 G 0 3536 0 G 0 3537 0 M 0 3521 1 3689 M 0 3521 1 3689 O 0 3633 0 3689 M 0 3521 1 3690 M 0 3521 1 3690 M 0 3521 1 3691 M 0 3521 1 3691 M 0 3521 1 3692 M 0 3521 1 3692 O 0 3634 0 3692 O 0 3635 0 3693 M 0 3522 1 3694 O 0 3637 0 3696 P 0 3638 0 3637 O 0 3639 0 3698 P 0 3640 0 3639 S #$