#AREADATA Name Jobo The Catacombs~ Builders Jobo~ Music default.mid~ VNUMs 7376 7400 Cvnum 7377 Security 1 Areabits 81 End #MOBILES #7376 gatekeeper~ the gatekeeper~ The Gatekeeper sits by his hut. ~ This old man seems to have an aura of power surrounding him, as if something more powerful than a mere mortal was actually residing in this body. ~ 3 0 0 2480 0 0 0 0 0 1 0 S #7377 shadowhaunt~ a shadowhaunt~ A shadowhaunt is feeding of your memories. ~ ~ 1 2 0 609 10 0 0 0 0 0 10 S #7378 succubus~ a succubus~ A beatiful but deadly succubus cracks her whip at you. ~ ~ 1 0 -1000 697 10 0 0 0 0 2 4 S #7379 gibberling pitfiend~ a gibbering pitfiend~ A gibbering pitfiend crawls towards you. ~ ~ 1 0 -500 676 10 0 0 0 0 0 5 S #7380 archangel blazing~ a blazing archangel~ A blazing archangel is looking for some evil to banish. ~ ~ 1 10240 1000 800 10 0 0 0 0 1 1 S #7381 plasma elemental~ a plasma elemental~ A plasma elemental is leaking fluids. ~ ~ 1 786432 0 704 10 0 0 0 0 0 8 S #7382 plasma bit~ some plasma bits~ Some plasma bits are creeping towards you. ~ ~ 1 786432 0 394 0 0 0 0 0 0 0 S #7383 lost adventurer~ a lost adventurer~ A lost adventurer is looking for a way out. ~ ~ 1 0 100 616 5 0 0 0 0 1 3 S #7384 green slime~ some green slime~ Some green slime slithers down the wall. ~ ~ 1 0 0 653 0 0 0 0 0 0 12 S #0 #OBJECTS #7376 hut~ a hut~ An old ruined hut stands in the middle of the isle.~ 11 0 0 100 0 0 0 100 0 #7377 table~ a small table~ A small table leans against the wall.~ 9 0 1 0 0 0 0 1 0 #7378 shield torn~ a torn shield~ A torn shield lies on the floor.~ 7 0 513 10 0 0 0 1 0 A 17 -20 A 18 8 A 19 6 #7379 shortsword~ a steel shortsword~ A steel shortsword lies here.~ 5 0 24577 0 13 20 1 1 0 #7380 skull~ a splintered skull~ A splintered ogre skull lies here.~ 10 0 1 0 0 0 0 1 0 #7381 cat nine tails~ a cat o'nine tails~ A wicked looking whip with barbed fangs lies here.~ 5 512 8193 8000 25 40 4 1 0 #7382 mirror silver~ a silver mirror~ A silver mirror hangs on the wall.~ 9 0 1 0 0 0 0 10 0 #7383 hottub~ a hottub~ A hottub filled with water stands in the corner.~ 9 0 0 0 0 0 0 100 0 #7384 cape velvet~ a velvet cape~ A velvet cape lies here.~ 7 0 1025 0 0 0 0 1 0 A 12 -50 #7385 brick~ a large brick~ A large brick lies here.~ 10 0 0 0 0 0 0 1 0 #7386 barrel~ a barrel~ A skull-marked barrel stands against the wall.~ 19 0 0 0 0 0 0 1 0 #0 #ROOMDATA #7376 Floating in Limbo~ A small isle hovers in a chaotic limbo, with dreadful fiends and beasts flickering in and out of existance, sometimes close, othertimes just specs in the distance, but never actually on the isle - some force seems to protect the sole inhabitant of this desolate place. A sign is posted on the side of the hut. ~ 4 0 E sign~ The Catacombs - Beware! Attention adventurers, if you want to challenge the inhabitants of the catacombs, you must pay an entrance fee of 250 gold. In advance! Payment if forwarded to the Gatekeeper (type 'buy passage'). ~ ~ ~ 0 0 0 S #7377 A dank catacomb hallway~ Located deep below the city of Calim's Cradle, the dauntless adventurer can find the drainpipes and lower sewers. This is where most of the citys excrements and offal. Beware the dank beasts that lives and breeds in this place. ~ 73 0 D0 ~ ~ 0 0 7384 D1 ~ ~ 0 0 7378 D3 ~ ~ 0 0 7392 S #7378 The heap of rubble~ A minor cavein must have destroyed parts of the ceiling ages ago, for much rubble and dirt lines the floor, as well as several large bricks. ~ 73 0 D1 ~ ~ 0 0 7379 D3 ~ ~ 0 0 7377 S #7379 A twisted passageway~ Markings of danger is placed on the walls, warning anyone to proceed any farther to the north - even the rats seems to follow this advice, so perhaps it is a good idea to stay away. ~ 8269 0 D0 ~ ~ 0 0 7380 D3 ~ ~ 0 0 7378 S #7380 A radiation leakage~ Fissures on the floor spews forth noxious fumes, and the air seems strangely stale and dead, as if poluted by some ominous presence. The ever present sewerwater has a greenish colour to it. ~ 73 0 D0 ~ ~ 0 0 7381 D1 ~ ~ 0 0 7382 D2 ~ ~ 0 0 7379 S #7381 A radiation leakage~ More of the plentiful green liquid flows down the side of the wall, apperantly originating from the broken pipesystem. The air is more breathable in this part of the room, though still quite stale. ~ 73 0 D1 ~ ~ 0 0 7383 D2 ~ ~ 0 0 7380 S #7382 A radiation leakage~ Steampipes are hissing, and some glowing fluid cover the ceiling of the room. Strange occult symbols decorate the walls, and a skull is portrayed above a set of crossed bones on some sort of water barrel. Pools of green fluid also cover parts of the floor. ~ 73 0 D0 ~ ~ 0 0 7383 D3 ~ ~ 0 0 7380 S #7383 A radiation leakage~ The pipesystem in the ceiling seems to be working in this part of the room, atleast no fluid of any kind is leaking from these pipes, though an awful stench pervades the air. ~ 73 0 D2 ~ ~ 0 0 7382 D3 ~ ~ 0 0 7381 S #7384 A darkened pathway~ The air is damp and chilly, and water runs slowly down the side of the passageway. Unlit torches hangs on the walls, and the carcass of a rat litters the floor. ~ 8269 0 D0 ~ ~ 0 0 7385 D2 ~ ~ 0 0 7377 S #7385 By the slime-covered pits~ Unlit torches lines the walls by the pits. These pits where once used to get rid of the cities offal and excrements, but now is just another broken remain of the advanced civilazation that once ruled this world. ~ 73 0 D0 ~ ~ 0 0 7386 D2 ~ ~ 0 0 7384 S #7386 Mayo-Gro's pile of excrements~ According to rumors, a horrid tarmonster once controlled these sewers, and noone was allowed to traverse these dark corridors without paying a tribute to him. ~ 73 0 D0 ~ ~ 0 0 7387 D1 ~ ~ 0 0 7389 D2 ~ ~ 0 0 7385 D3 ~ ~ 0 0 7388 S #7387 A crack in the wall~ Rotten carcasses litters the floor, and a few mice have build a nest in the skull of a huge ogre. A crack in the wall emits a mild glow, and a closer examination reveals a tiny lever, which seems to be pullable. ~ 73 0 E lever~ a tiny lever rests in a crack in the wall, pulling it seems the only option. ~ A trapdoor opens beneath your feet, and you drop into it.~ A trapdoor opens beneath $n's feet, and $e drops into it.~ 1 7376 1 D1 ~ ~ 0 0 7391 D2 ~ ~ 0 0 7386 D3 ~ ~ 0 0 7390 S #7388 By the drain controls~ Several levers line the wall, once they where used to control the flow of the sewer water, now they are rusted stuck from lack of use. ~ 73 0 D0 ~ ~ 0 0 7390 D1 ~ ~ 0 0 7386 S #7389 Walls streaken with sewer water~ The walls are lined with water, trickling down from above, where a few holes in the ceiling can be seen. The smell is suprisingly fresh, considering the nature of the sewer water. ~ 73 0 D0 ~ ~ 0 0 7391 D3 ~ ~ 0 0 7386 S #7390 Some drain pipes~ Drainpipes fill the northwestern cornor of this room - these pipes where probably used to transport clear drinking water collected from the rain - now they no longer function, and anyone who knew how to turn them on is long dead. ~ 73 0 D1 ~ ~ 0 0 7387 D2 ~ ~ 0 0 7388 S #7391 The corner of the drainroom~ Dusky cobwebs line the coner, and centipeds and small spiders chitters in the floor. A musty odor fills the room, perhaps originating from the fungus on the wall. ~ 73 0 D2 ~ ~ 0 0 7389 D3 ~ ~ 0 0 7387 S #7392 The damp sideway~ Black scorchmarks line the south wall, perhaps it was made by one of the flame tounged swords carried by the archangels that seems to roam these lost catacombs. ~ 8269 0 D1 ~ ~ 0 0 7377 D3 ~ ~ 0 0 7393 S #7393 Southwest cornor of the Catacombs~ A bloody battle took place here, not long ago. Fresh corpses line the floor and blood streaks the sidewalls. The smell iron smell of blood is strong, and howls of pleasure (or is it pain) is originating from the north. ~ 73 0 D0 ~ ~ 0 0 7394 D1 ~ ~ 0 0 7392 S #7394 A tight passage~ The passageway narrows into a tight passage, preventing more than a single person from travelling through at a time. Light can be seen flickering in the distance. ~ 73 0 D0 ~ ~ 0 0 7395 D2 ~ ~ 0 0 7393 S #7395 Near the lair of the Succubi~ The torches on the side of the tunnel has gone out lone ago, and no attempt to rekindle them has succeded. Screams of anguish can be heard from the north, usually followed by the crack of a whip. ~ 8269 0 D0 ~ ~ 0 0 7396 D2 ~ ~ 0 0 7394 S #7396 A dimly lit room~ This room is, luckily, dimly lit, and the shapes of several serpent figures can be seen lurking in the shadows of the room. Screams of pain wrecks the otherwise unnatural silence of the room, and the crack of a whip is frequently heard above the screams. ~ 73 0 D0 ~ ~ 0 0 7397 D2 ~ ~ 0 0 7395 D3 ~ ~ 0 0 7398 S #7397 By the hottub~ Pools of water lies on the floor beside the hottub, which seems to have been used recently, strangely the water in the hottub has a reddish colour to it. A pair of handcufs are fastended to the side of the hottub. ~ 73 0 D2 ~ ~ 0 0 7396 D3 ~ ~ 0 0 7399 S #7398 At the dressing table~ Against the southern wall stands a dressing table, on which lies several instruments of torture, a silver mirror hangs above the table, yet when you look in it, the reflecting looks wretched and tortured, and it takes a while before you recognice yourself. ~ 73 0 D0 ~ ~ 0 0 7399 D1 ~ ~ 0 0 7396 S #7399 The pillow corner~ Soft velvet pillows fill this part of the room, it's a wonder that the devilish Succubi would live in a place that looks this comfortable. Perhaps they have horrible use for these soft pillows. . . ~ 73 0 D1 ~ ~ 0 0 7397 D2 ~ ~ 0 0 7398 S #0 #SPECIALS Z 7376 shopspec_gatekeeper D 7380 deathspec_archangel D 7381 deathspec_plasma S #RESETS M 0 7376 1 7376 O 0 7376 0 7376 P 0 7377 0 7376 M 0 7380 1 7378 O 0 7385 0 7378 M 0 7380 1 7379 M 0 7383 1 7379 E 0 7378 0 16 E 0 7379 0 17 M 0 7384 1 7380 M 0 7381 1 7381 M 0 7381 1 7381 M 0 7381 1 7382 M 0 7381 1 7382 O 0 7386 0 7382 M 0 7381 1 7383 M 0 7381 1 7383 M 0 7383 1 7384 E 0 7378 0 16 E 0 7379 0 17 M 0 7383 1 7386 E 0 7378 0 16 E 0 7379 0 17 M 0 7379 1 7386 M 0 7379 1 7387 O 0 7380 0 7387 M 0 7379 1 7388 M 0 7379 1 7389 M 0 7379 1 7390 M 0 7379 1 7391 M 0 7380 1 7393 M 0 7384 1 7394 M 0 7383 1 7395 E 0 7378 0 16 E 0 7379 0 17 M 0 7378 1 7397 E 0 7381 0 16 M 0 7378 1 7397 E 0 7381 0 16 O 0 7383 0 7397 M 0 7378 1 7398 E 0 7381 0 16 O 0 7382 0 7398 M 0 7378 1 7399 E 0 7381 0 16 O 0 7384 0 7399 S #$