swrip/bin/
swrip/doc/mudprogs/
swrip/gods/
swrip/player/d/
#HELPS
0 !~
&CSyntax &W: &Y!
  
&c! repeats the last command you typed.
~
1 A~
&C                       MOVING THROUGHOUT GAME:
&W                     ---------------------------
&cThe game divided into many rooms which are connected by various 
directionals to make up areas.  When you are in a room, you can 
find the exits in the room by typing &YEXITS&c.  Autoexit is a helpful 
command to initiate (type &YCONFIG +AUTOEXIT&c), because it will 
automatically show you what exits there are in the room.  Be warned 
however, you will only see the obvious exits.  You must pay attention 
to the room descriptions to see if there might be any doors or hidden 
passages in the room. 
 
&CDirectional commands: &c(in parentheses you find the shorthand)
&YNORTH (n)    SOUTH (s)    EAST (e)    WEST (w)     UP (u)     DOWN (d)
NORTHEAST (Ne)  NORTHWEST (Nw)  SOUTHEAST (Se)  SOUTHWEST (Sw)
 
&RNote&w:&c  You will notice that in the prompt <20hp 10bp 20mv>, the 'mv'
       refers to your movement points.  If your movement points were 
       to run out, you will be unable to move between rooms due to 
       exhaustion.  If you type &YSLEEP&c or &YREST&c your movement points
       will slowly be replenished.  You must type &YSTAND&c or &YWAKE&c
       before walking again. 
~
1 ACCELERATE VELOCITY SPEED~
&CSyntax &W: &YSpeed (speed) <accel> 
&CSyntax &W: &YAccelerate (speed) <accel> 
&CSyntax &W: &YVelocity (speed) <accel> 
&c 
This command sets your ships speed when not in hyperspace.
The accel argument is optional, and sets your rate of 
acceleration. It will automatically accelerate at maximum
if not used. 
~
-1 ADVENTURE~
.
   In our efforts to give credit to everyone who deserves it, we almost
   forgot to give credit to one of the "grandfathers" of computer adventure
   games... David Platt, the author of the original "Adventure" (c)1979.

   Also credit to Ken Wellsch for porting the original Fortran-77 version
   to UNIX-C (over a period of about 3 years) (c)1984.
~
0 AMOTD~
~
1 B~
&C                      COMMANDS FOR VARIOUS ACTIONS 
&W                    -------------------------------- 
 &YLOOK (l)&c - can used by itself to look at the room you stand in 
            - you can look at objects: &YLOOK <object>&c 
            - you can look at mobs and players: &YLOOK <mob or player name>
 &Y
 SLEEP (sl) &c- sleeping will replenish your hitpoints, force, and movement
 &Y
 REST (r) &c- will replenish your hp, force, and mv, but slower than sleep
          - you can still communicate when resting but not while sleeping
 &Y
 WAKE (wa)/ STAND (st) &c- will return you to the standing position 
 &Y
 SIT &c- your character will sit down 
 &Y
 OPEN/CLOSE <direction or object> &c- will open/close a door or container
 &Y
 LOCK/UNLOCK <direction or object> &c- will lock/unlock a door or container
 &Y
 PICK <direction or container> &c- will pick lock on door or container 
 &Y
 INVENTORY (in) &c- will show you all the objects you are carrying 
 &Y
 EQUIPMENT (eq) &c- will show you all the equipment you are wearing 
~
1 C~
&C                       COMMANDS TO USE WITH OBJECTS
&W                     ----------------------------------&C
  GET - &YGET <object> <container>&c will get an item from a container 
      - &YGET <object>&c will get an object from the ground 
&C
  PUT - &YPUT <object> <container>&c will put an item in a container 
&Y
  DROP <object> -&c will drop the object from your inventory to the ground
&Y
  GIVE <object> <player> -&c you will give the object to that player 
&Y
  SACRIFICE (sac) <object> -&c the object disappears 
&Y
  USE <object> <target> -&c invokes a device's function on a target
&Y
  EAT/DRINK <object> -&c you can eat or drink different foods and drinks 
&C
  EMPTY - &YFILL <object> -&c fills a drink container from a water source
        - &YEMPTY <object> -&c empties a container onto the ground 
        - &YEMPTY <object> <container> -&c empties a container into another
~
-1 CREDITS~
SWReality 1.0 is an extention of Smaug which was expanded from Merc
which was derived from the original Dikumud code.
 
SWReality 1.0 copyright (c) 1997, 1998 was created by Sean Cooper
(specs@golden.net) based on a concept and ideas from the original
SWReality immortals: Himself (Durga), Mark Matt (Merth), Jp Coldarone
(Exar), Greg Baily (Thrawn), Ackbar, Satin, Streen and Bib as well as much
input from our other builders and players.
 
DikuMud (c) program and concept by Sebastian Hammer
(quinn@freja.diku.dk), Michael Seifert (seifert@freja.diku.dk),
Hans Henrik (bombman@freja.diku.dk), Tom Madsen (noop@freja.diku.dk),
and Katja Nyboe(katz@freja.diku.dk).
 
Merc 2.1 (c) was created by Furey (mec@shell.portal.com), Hatchet
(hatchet@uclink.berkeley.edu), and Kahn
(michael@uclink.berkeley.edu).
 
Smaug (c) was created by Derek Snider with the help of  Altrag,
Blodkai, Narn, Haus, Scryn, Rennard, Swordbearer, Gorog, Grishnakh
and Tricops.
 
Star Wars and Star Wars names are the copyright (c) of Lucasfilm Ltd
and the authors of the many Star Wars related books.
 
Quest Code (c) 1996 Ryan Addams
Ported to SMAUG by Vir of Eternal Struggle

Arena Code by LrdElder 10/24/98
Bug fixes and modifications to SWRiP by Ulysses

Wanted Help Files 1.0 by Xerves 8/24/99 
Xerves is/was admin/owner of Rafermand- http://www.rafermand.net 

SW: Rise in Power MUD Codebase v1.0 (c) 2001 was created by Mark Miller (
Darrik Vequir ) with the advice and input of his staff. 

see HELP DIKU, HELP SMAUG, HELP MERC, HELP SWREALITY, and HELP SWRIP for
more detailed credits. 
~
102 CSET~
Cset is used to set the system's 'control panel' settings.
Syntax: cset <field> <level>
Fields: save - saves the control panel settings
        stun - sets normal (mob vs. player / player vs. mob) stun modifier
        stun_pvp - as above, for player vs. player
        dam_pvp - percentage adjustment for player vs. player fighting
        dam_pvm - as above, for player vs. mob
        dam_mvp - as above, for mob vs. player
        dam_mvm - as above, for mob vs. mob
        get_notake - level to pick up notake flagged items
        read_all - level to read all mail
        read_free - level to read mail for free
        write_free - level to write mail for free (no items necessary)
        take_all - level to take all mail
        muse - level to see/use muse channel
        think - level to see/use think channel
        log - level to see log channel
        build - level to see build channel
        proto_modify - level to modify prototype objects
        override_private - level to override private/solitary rooms
        forcepc - level to force pc's
        saveflag - flags/actions on which to save a pfile (drop, give, get,
                   receive, auction, zap, death, auction, auto, password)
        guild_overseer - name of the Overseer of Guilds
        guild_advisor - name of the Advisor to Guilds
~
1 D~
&C                 WEARING AND SELLING EQUIPMENT
&W                -------------------------------&Y
   WEAR <object> - &cyou will wear that piece of equipment 
&Y
   WIELD <weapon> - &cyou will wield that weapon 
&Y
   HOLD <object> - &cyou will hold that object in your hands 
&Y
   REMOVE (rem) <object> - &cthe object is remove and placed in inventory
&Y
   COMPARE (com) <object1> <object2> - &ccompares the value of two items 
&Y
   REPAIR (repa) <object> - &ca blacksmith will repair your damaged item
&Y
   APPRAISE <object> - &ca blacksmith will tell the cost to repair the item
&Y
   LIST - &cwhen in a store, the items for sale will be listed 
&Y
   BUY <object> - &cyou will purchase the item for the given price 
&Y
   SELL <object> - &cyou will sell the item to the store and receive money
&Y
   VALUE <object> - &cstorekeepers will say how much they will pay for item
~
1 DARRIK~
They came from the woodwork to listen to the fears,
Savoring the taste of a little child's tears.
Bogeyman in the closet, monsters under the bed, Terrors of the night
creeping into your head.
There's no place to hide when you are alone,
Under the covers shaking to the bone.
Take a deep breath and try to relax,
Try to forget the man with the axe.
But they whisper to you from deep in the night,
And you are too scared to turn on the light.
So fear the night terrors my dear little ones,
And pray for the rise of the new morning sun.

Email: Darrik@swrip.net

Darrik Vequir 
~
101 DIAGNOSE~
Syntax:  diagnose of 20
 
Diagnose of n - object frequency of top "n" objects.  The above example will
return the 20 most numerous object vnums in the game at that time.
~
-1 DIKU~
Realms of Despair was originally based on the Merc 2.1 code which was
              based on the orignal DIKUMud code created by:

                       The Original DIKUMud Team:

          Katja Nyboe               [Superwoman] (katz@freja.diku.dk)
          Tom Madsen              [Stormbringer] (noop@freja.diku.dk)
          Hans Henrik Staerfeldt           [God] (bombman@freja.diku.dk)
          Michael Seifert                 [Papi] (seifert@freja.diku.dk)
          Sebastian Hammer               [Quinn] (quinn@freja.diku.dk)
                     Additional contributions from:

 Michaal Curran  - the player title collection and additional locations.
 Bill Wisner     - for being the first to successfully port the game,
                   uncovering several old bugs, uh, inconsistencies,
                   in the process.

         And: Mads Haar and Stephan Dahl for additional locations.

  The Original DIKUMud was Developed at the Department of Computer Science
                     at the University of Copenhagen.
~
101 ECONOMY~
Each area will initialize (on bootup of the mud) with a pool of gold based
on the area's range and the wealth of each mob in that area.
 
The shopkeepers and thieves will automatically deposit gold into the economy
if they are carrying more than a certain amount (the higher the level of the
shopkeeper, the greater they will carry before depositing).
 
To allow mobprogs to be created to manipulate area economies, making them
interactive and interdependent, there are two mpcommands:  mpdeposit, and
mpwithdraw (see related helpfiles).  There is also an 'if economy' ifcheck.
 
The aset command can also be used to adjust an area's economy by hand
(example:  aset <area filename> low_economy <amount>, this will give
the specified area a minimum economy at the level you set).
 
Mobs will not repop with more gold than what they were originally created
with, but if the area economy runs low they will begin to repop with less
until the economy is replenished (as they all share the same gold pool).
 
Use foldarea to make changes to an area's economy with aset permenent.
 
See ASET, FOLDAREA
~
1 F~
&C                        COMMANDS FOR COMBAT
&W                       ---------------------&Y
   KILL <mob> &cyou begin to attack the mob (you need only type once)
&Y
   FLEE &cyou attempt to flee from the fight 
&Y
   FEEL <force power>&c you use the power (see &PHELP <power>&c for more)
&Y
   GLANCE <mob or player> &ctells you how wounded the target is 
&Y 
   CONSIDER (con) <mob> &cgives you an idea on how tough the mobile is 
&Y
   LEVEL &cshows you how many experience points you need till next level
&Y
   WIMPY <number> &cif your hitpoints go under that number, you flee combat
&Y
   CONFIG +/-FLEE &cyou do/don't flee when attacked 
&Y
   RESCUE <player> &cyou replace a player in a fight 
&Y
   SHOVE <player> <direction> &ca player is shoved in a given direction 
&Y
   DRAG <player> <direction> &ca sitting player is moved that direction 
~
-1 GREETING~
.              _________________      ____         __________
 .       .    /                 |    /    \    .  |          \ .
     .       /    ______   _____| . /      \      |    ___    |     .  
             \    \    |   |       /   /\   \     |   |___>   |  .
           .  \    \   |   |      /   /__\   \  . |         _/         
 .     ________>    |  |   | .   /            \   |   |\    \_______   
      |            /   |   |    /    ______    \  |   | \**REALITY**|
      |___________/    |___|   /____/      \____\ |___|  \__________|  
  .     ____    __  . _____   ____      .  __________   .  _________
       \    \  /  \  /    /  /    \       |          \    /         |     
        \    \/    \/    /  /      \      |    ___    |  /    ______|  .
         \              /  /   /\   \ .   |   |___>   |  \    \
   .      \            /  /   /__\   \    |         _/.   \    \      .
           \    /\    /  /            \   |   |\    \______>    |   .
            \  /  \  /  /    ______    \  |   | \              /      
 .       .   \/    \/  /____/      \____\ |___|  \____________/  .    .
==========================================================================
                              -*R-I-S-E*-                              
                                -*I-N*-                            
                             -*P-O-W-E-R*-                     
 
                     (:::::::]{+++++++++++++++++++++-
 
Star Wars: Rise in Power
based on SWReality 1.0 by Sean (Durga the Hutt) Cooper -
specs@golden.net
Original SMAUG 1.0 written by Thoric (Derek Snider) with help from
Altrag, Blodkai, Narn, Haus, Scryn, Swordbearer, Rennard, Tricops and
Gorog. Original MERC 2.1 code by Hatchet, Furey, and Kahn. Original DikuMUD
code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert
Sebastian Hammer.
 
Star Wars and Star Wars names are a copyright of Lucasfilm ltd.


Please enter your name:
~
0 HELP~
&cYou may look up help files under many subjects:

          MOVEMENT                  GROUP

           CONFIG                INFORMATION

          OBJECTS               COMMUNICATION

           COMBAT

To use the help menu, just type "help <topic>".  
If you are new to the game, type HELP NEWBIE to see a special help series.
You can also type hlist to get a list of ALL help topics. 

&RAlso see: &W!, save, quit, pagelength, and practice. 
~
100 HELPFILE FILE HELPFILES~
To edit/make a help file there are some basic and yet confusing
commands
necessary.  So here we go...
hedit <helpfile>
hset level 1 <helpfile>
hset keyword "<word list>" <helpfile>
hset save <helpfile>
~

-1 MERC FUREY KHAN HATCHET~
Originally based on the Merc 2.1 code which was created by Furey, 
Hatchet, and Kahn.
This original code base is available as Merc_21.tar.gz via FTP from:
ftp.tcp.com, ftp.math.okstate.edu and game.org.
E-mail to 'merc-request@kpc.com' to join the merc mailing list.

Merc would like to thank ...
  ... Diku Mud for their code base.
  ... The Free Software Foundation and DJ Delorie for kick-ass tools.
  ... Copper Mud and Alfa Mud for releasing their code and worlds.
  ... Aod of Generic for ... well, everything.  You're a hoopy frood, Aod.
  ... Alander for many ideas and contributions.
  ... John Brothers of Silly for permission to use Silly code and worlds.
  ... Zrin for administering the mailing list.
  ... Abaddon for proofreading our comm.c.
  ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
  ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
  ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
  ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
      of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
      and hours of enjoyment.
                                Share and enjoy.
~
-1 MOTD~
.
A decision has been building in my mind recently.  
I have been working on RiP since July of 1999, and have been 
running it since October that same year.  I have worked eight 
hours a day on the mud, and I have worked 8 hours a month on it.  
Through it all, I only decided to set it down once, in 2001, 
when I released the codebase and 'shutdown' the mud.  I left 
it online and running, however, and eventually people convinced 
me to reopen it.
 
Now, in 2004, I have finally decided to lay this project down 
and move on.  The active player base has become very small 
over the last year, and the immortals have slowly been moving 
on, although some good additions have come along as well.  
Johnson has been a great help in coding some of the many ideas 
we all have.  Corran has become one of the best administrators 
I've had.
 
It has been a good time, and I will miss RiP.  However, I have 
a new project that I have just recently started, and I want to 
focus on that.  Perhaps in a couple of years when I have 
completed the project, I will open another mud and invite you 
all to share the creation once again. 
 
In the meantime, I will not be leaving the mudding scene, as 
I still play on one mud and stop by others constantly, harrassing 
the owners, trying to get them to talk code, one of my favorite 
pastimes. 
 
Any builders who would like a copy of their areas, toss me an 
e-mail, and I will send it off.  I will use previous e-mails as 
a base, or AIM, to verify your identities. The area files are 
still fully compatible with stock SWR, except possibly the 
additional if statements in programs.
 
The currently codebase may or may not be released in the future. 
I will need to clean it up once again, and either remove or 
receive permission to include Johnson's and Kre's code in the 
release.  I have not decided on whether or not I do want to 
release the code to the general public. 
 
The mud will be shutdown on Friday, July 9th, at 8PM. 
 
Good luck to you all, 
 
Darrik Vequir 
~

-1 M_ADVHERO_~
Well done!
~

-1 M_BALZHUR_~
Suddenly you are thrust into the stream of the force, and you find yourself
without any means of movement, without means of defense, without means of
survival.
 
Before your horrified eyes, a stream of pure darkness suddenly rushes into
your heart, and slams into your very bieng, ripping at your soul. 
 
To the lack of your salvation, a stream of white simultaniously whiplashes
at your mind, robbing you of all knowledge and memories... 
 
Woe to those who are attacked by the fury of the Force, for their
punishment is great... 
~
-1 M_GODLVL10_~
You are all powerful!
~

-1 M_GODLVL1_~
...Everything begins to fade to black.

You feel yourself leaving your body... rising up into the air, you feel
indeed much more free than you have ever felt before...

You float high into the heavens... a vortex of ever-changing curved beams
of colored light swirling around you faster and faster...

Your soul is bursting with emotions you can barely conceive...
You feel a burning inside... both cold and hot... a tingle of electricity
grows into a powerful buzzing surge jolting through every inch of your body.

A strange chorus of voices begins to sing indecipherable and long forgotten
words... the singing grows louder and louder... a million voices as one.

You feel yourself losing touch with reality... and all goes quiet.
~
-1 M_GODLVL2_~
...You begin to feel light-headed.

Your hands begin to tingle softly...
The feeling quickly grows into a strange radiating pulse of energy! 

The tingle rises up your arms and into your head, filing your mind with
visions of worlds of wonder, far off places, great towers, vast mountains,
oceans, seas, lush valleys, dark caverns and twisted passages...
 
You sense a feeling of wonderous potential and power in your hands...
Enough power to build and create these visions for yourself!

You feel much more powerful, eager and inspired!
~

-1 M_GODLVL3_~
...You feel slightly faint as your head begins to spin.

Your hands begin to tingle once more...
A vortex of energy starts to swirl throughout your hands, going faster
and faster... becoming almost painful! 

Beams of light break through your skin, one at a time, then more and
more until the light is almost to bright to bear...

As your squint your eyes, you perceive a vision of great beasts of wonder,
dangerous and unnatural fiends, pixies, faeries, tribes and clans, peoples
of all kinds, ancient forgotten artifacts, weapons of vast untapped powers,
crystal balls, magick rings, staves, wands, rods, arcane tomes of untold
secrets... your mind is bursting with inspiration...
 
You sense a new, reborn feeling of unlimited potential and power...
In your hands the power to build and create these visions for yourself!

The bright light from your hands fades away... but strange faint glow
remains always.
~

-1 M_GODLVL4_~
You suddenly feel much more powerful!
~

-1 M_GODLVL5_~
You suddenly feel much more powerful!
~

-1 M_GODLVL6_~
You suddenly feel much more powerful!
~

-1 M_GODLVL7_~
You suddenly feel much more powerful!
~

-1 M_GODLVL8_~
You suddenly feel much more powerful!
~

-1 M_GODLVL9_~
You suddenly feel much more powerful!
~

-1 NMOTD~
&C*******        URL 13 is meant for audiences in their teen 
* URL * years and older.  These sites may contain mild adult
* 1 3 * language, situations unsuitable for children and
******* some gore and violence.
&c 
Although we discourage any situations on the mud that may be inappropriate
to anyone under the age of 18, we can not guarantee these situations will
not occur.  Please e-mail Darrik@swrip.net with a log of any such
situation so we can prevent it from happening again. 
 
Thank you,
Darrik Vequir
Owner and Administrator 
~

-1 SMAUG THORIC~
.           [S]imulated [M]edieval multi-[U]ser [A]dventure game

SMAUG is an ongoing project headed up by Derek Snider (Thoric), who has
taken on several assistants in expanding and improving the code.

 Thoric Altrag Blodkai Narn Haus Scryn Swordbearer Rennard Tricops Gorog
~

-1 _DIEMSG_~
&R&W&C ...Soft whispers of nothing fill your head as life   
rushes from your frail body.
 
&R&W&R..Torrents of pain rush through your fleshly being like a   
tidal wave.  Suddenly, the pain and the whispers cease.&R&W
 
&R&W....Finally, you are one with the force.
~
0 $~
#$