/***************************************************************************
* Star Wars: Rise in Power MUD Codebase *
*--------------------------------------------------------------------------*
* SWRiP Code Additions and changes from the SWReality and Smaug Code *
* copyright (c) 2001 by Mark Miller (Darrik Vequir) *
*--------------------------------------------------------------------------*
* Star Wars Reality Code Additions and changes from the Smaug Code *
* copyright (c) 1997 by Sean Cooper *
* -------------------------------------------------------------------------*
* Starwars and Starwars Names copyright(c) Lucas Film Ltd. *
*--------------------------------------------------------------------------*
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Special clan module *
****************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
/* #include <stdlib.h> */
#include <time.h>
#include "mud.h"
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
CLAN_DATA * first_clan;
CLAN_DATA * last_clan;
MEMBER_LIST * first_member_list;
MEMBER_LIST * last_member_list;
SENATE_DATA * first_senator;
SENATE_DATA * last_senator;
PLANET_DATA * first_planet;
PLANET_DATA * last_planet;
GUARD_DATA * first_guard;
GUARD_DATA * last_guard;
/* local routines */
void fread_clan args( ( CLAN_DATA *clan, FILE *fp ) );
bool load_clan_file args( ( char *clanfile ) );
void write_clan_list args( ( void ) );
void fread_planet args( ( PLANET_DATA *planet, FILE *fp ) );
bool load_planet_file args( ( char *planetfile ) );
void write_planet_list args( ( void ) );
void save_member_list args( ( MEMBER_LIST *members_list ) );
void show_members args( ( CHAR_DATA *ch, char *argument, char *format ) );
void remove_member args( ( CHAR_DATA *ch ) );
/*
* Get pointer to clan structure from clan name.
*/
CLAN_DATA *get_clan( char *name )
{
CLAN_DATA *clan;
for ( clan = first_clan; clan; clan = clan->next )
if ( !str_cmp( name, clan->name ) )
return clan;
return NULL;
}
PLANET_DATA *get_planet( char *name )
{
PLANET_DATA *planet;
for ( planet = first_planet; planet; planet = planet->next )
if ( !str_cmp( name, planet->name ) )
return planet;
return NULL;
}
void write_clan_list( )
{
CLAN_DATA *tclan;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", CLAN_DIR, CLAN_LIST );
fpout = fopen( filename, "w" );
if ( !fpout )
{
bug( "FATAL: cannot open clan.lst for writing!\n\r", 0 );
return;
}
for ( tclan = first_clan; tclan; tclan = tclan->next )
fprintf( fpout, "%s\n", tclan->filename );
fprintf( fpout, "$\n" );
fclose( fpout );
}
void write_planet_list( )
{
PLANET_DATA *tplanet;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", PLANET_DIR, PLANET_LIST );
fpout = fopen( filename, "w" );
if ( !fpout )
{
bug( "FATAL: cannot open planet.lst for writing!\n\r", 0 );
return;
}
for ( tplanet = first_planet; tplanet; tplanet = tplanet->next )
fprintf( fpout, "%s\n", tplanet->filename );
fprintf( fpout, "$\n" );
fclose( fpout );
}
/*
* Save a clan's data to its data file
*/
void save_clan( CLAN_DATA *clan )
{
FILE *fp;
char filename[256];
char buf[MAX_STRING_LENGTH];
if ( !clan )
{
bug( "save_clan: null clan pointer!", 0 );
return;
}
if ( !clan->filename || clan->filename[0] == '\0' )
{
sprintf( buf, "save_clan: %s has no filename", clan->name );
bug( buf, 0 );
return;
}
sprintf( filename, "%s%s", CLAN_DIR, clan->filename );
fclose( fpReserve );
if ( ( fp = fopen( filename, "w" ) ) == NULL )
{
bug( "save_clan: fopen", 0 );
perror( filename );
}
else
{
fprintf( fp, "#CLAN\n" );
fprintf( fp, "Name %s~\n", clan->name );
fprintf( fp, "Filename %s~\n", clan->filename );
fprintf( fp, "Description %s~\n", clan->description );
fprintf( fp, "Leader %s~\n", clan->leader );
fprintf( fp, "NumberOne %s~\n", clan->number1 );
fprintf( fp, "NumberTwo %s~\n", clan->number2 );
fprintf( fp, "PKills %d\n", clan->pkills );
fprintf( fp, "PDeaths %d\n", clan->pdeaths );
fprintf( fp, "MKills %d\n", clan->mkills );
fprintf( fp, "MDeaths %d\n", clan->mdeaths );
fprintf( fp, "Type %d\n", clan->clan_type );
fprintf( fp, "Members %d\n", clan->members );
fprintf( fp, "Board %d\n", clan->board );
fprintf( fp, "Storeroom %d\n", clan->storeroom );
fprintf( fp, "GuardOne %d\n", clan->guard1 );
fprintf( fp, "GuardTwo %d\n", clan->guard2 );
fprintf( fp, "PatrolOne %d\n", clan->patrol1 );
fprintf( fp, "PatrolTwo %d\n", clan->patrol2 );
fprintf( fp, "TrooperOne %d\n", clan->trooper1 );
fprintf( fp, "TrooperTwo %d\n", clan->trooper2 );
fprintf( fp, "Funds %ld\n", clan->funds );
fprintf( fp, "Enlist1 %d\n", clan->enlistroom1 );
fprintf( fp, "Enlist2 %d\n", clan->enlistroom2 );
fprintf( fp, "Jail %d\n", clan->jail );
if ( clan->mainclan )
fprintf( fp, "MainClan %s~\n", clan->mainclan->name );
fprintf( fp, "End\n\n" );
fprintf( fp, "#END\n" );
}
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_planet( PLANET_DATA *planet )
{
FILE *fp;
char filename[256];
char buf[MAX_STRING_LENGTH];
if ( !planet )
{
bug( "save_planet: null planet pointer!", 0 );
return;
}
if ( !planet->filename || planet->filename[0] == '\0' )
{
sprintf( buf, "save_planet: %s has no filename", planet->name );
bug( buf, 0 );
return;
}
sprintf( filename, "%s%s", PLANET_DIR, planet->filename );
fclose( fpReserve );
if ( ( fp = fopen( filename, "w" ) ) == NULL )
{
bug( "save_planet: fopen", 0 );
perror( filename );
}
else
{
AREA_DATA *pArea;
fprintf( fp, "#PLANET\n" );
fprintf( fp, "Name %s~\n", planet->name );
fprintf( fp, "Filename %s~\n", planet->filename );
fprintf( fp, "BaseValue %ld\n", planet->base_value );
fprintf( fp, "Flags %d\n", planet->flags );
fprintf( fp, "PopSupport %f\n", planet->pop_support );
if ( planet->spaceobject && planet->spaceobject->name )
fprintf( fp, "spaceobject %s~\n", planet->spaceobject->name);
if ( planet->governed_by && planet->governed_by->name )
fprintf( fp, "GovernedBy %s~\n", planet->governed_by->name);
for( pArea = planet->first_area ; pArea ; pArea = pArea->next_on_planet )
if (pArea->filename)
fprintf( fp, "Area %s~\n", pArea->filename );
fprintf( fp, "End\n\n" );
fprintf( fp, "#END\n" );
}
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Read in actual clan data.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_clan( CLAN_DATA *clan, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'B':
KEY( "Board", clan->board, fread_number( fp ) );
break;
case 'D':
KEY( "Description", clan->description, fread_string( fp ) );
break;
case 'E':
KEY( "Enlist1", clan->enlistroom1, fread_number( fp ) );
KEY( "Enlist2", clan->enlistroom2, fread_number( fp ) );
if ( !str_cmp( word, "End" ) )
{
if (!clan->name)
clan->name = STRALLOC( "" );
if (!clan->leader)
clan->leader = STRALLOC( "" );
if (!clan->description)
clan->description = STRALLOC( "" );
if (!clan->number1)
clan->number1 = STRALLOC( "" );
if (!clan->number2)
clan->number2 = STRALLOC( "" );
if (!clan->tmpstr)
clan->tmpstr = STRALLOC( "" );
return;
}
break;
case 'F':
KEY( "Funds", clan->funds, fread_number( fp ) );
KEY( "Filename", clan->filename, fread_string_nohash( fp ) );
break;
case 'G':
KEY( "GuardOne", clan->guard1, fread_number( fp ) );
KEY( "GuardTwo", clan->guard2, fread_number( fp ) );
break;
case 'J':
KEY( "Jail", clan->jail, fread_number( fp ) );
break;
case 'L':
KEY( "Leader", clan->leader, fread_string( fp ) );
break;
case 'M':
KEY( "MDeaths", clan->mdeaths, fread_number( fp ) );
KEY( "Members", clan->members, fread_number( fp ) );
KEY( "MKills", clan->mkills, fread_number( fp ) );
KEY( "MainClan", clan->tmpstr, fread_string( fp ) );
break;
case 'N':
KEY( "Name", clan->name, fread_string( fp ) );
KEY( "NumberOne", clan->number1, fread_string( fp ) );
KEY( "NumberTwo", clan->number2, fread_string( fp ) );
break;
case 'P':
KEY( "PDeaths", clan->pdeaths, fread_number( fp ) );
KEY( "PKills", clan->pkills, fread_number( fp ) );
KEY( "PatrolOne", clan->patrol1, fread_number( fp ) );
KEY( "PatrolTwo", clan->patrol2, fread_number( fp ) );
break;
case 'S':
KEY( "Storeroom", clan->storeroom, fread_number( fp ) );
break;
case 'T':
KEY( "Type", clan->clan_type, fread_number( fp ) );
KEY( "TrooperOne", clan->trooper1, fread_number( fp ) );
KEY( "TrooperTwo", clan->trooper2, fread_number( fp ) );
break;
}
if ( !fMatch )
{
sprintf( buf, "Fread_clan: no match: %s", word );
bug( buf, 0 );
}
}
}
void fread_planet( PLANET_DATA *planet, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Area" ) )
{
char aName[MAX_STRING_LENGTH];
AREA_DATA *pArea;
sprintf (aName, fread_string(fp));
for( pArea = first_area ; pArea ; pArea = pArea->next )
if (pArea->filename && !str_cmp(pArea->filename , aName ) )
{
pArea->planet = planet;
LINK( pArea, planet->first_area, planet->last_area, next_on_planet, prev_on_planet);
}
fMatch = TRUE;
}
break;
case 'B':
KEY( "BaseValue", planet->base_value, fread_number( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
if (!planet->name)
planet->name = STRALLOC( "" );
return;
}
break;
case 'F':
KEY( "Filename", planet->filename, fread_string_nohash( fp ) );
KEY( "Flags", planet->flags, fread_number( fp ) );
break;
case 'G':
if ( !str_cmp( word, "GovernedBy" ) )
{
planet->governed_by = get_clan ( fread_string(fp) );
fMatch = TRUE;
}
break;
case 'N':
KEY( "Name", planet->name, fread_string( fp ) );
break;
case 'P':
KEY( "PopSupport", planet->pop_support, fread_number( fp ) );
break;
case 'S':
if ( !str_cmp( word, "spaceobject" ) )
{
planet->spaceobject = spaceobject_from_name ( fread_string(fp) );
if (planet->spaceobject)
{
SPACE_DATA *spaceobject = planet->spaceobject;
spaceobject->planet = planet;
}
fMatch = TRUE;
}
break;
case 'T':
KEY( "Taxes", planet->base_value, fread_number( fp ) );
break;
}
if ( !fMatch )
{
sprintf( buf, "Fread_planet: no match: %s", word );
bug( buf, 0 );
}
}
}
/*
* Load a clan file
*/
bool load_clan_file( char *clanfile )
{
char filename[256];
CLAN_DATA *clan;
FILE *fp;
bool found;
CREATE( clan, CLAN_DATA, 1 );
clan->next_subclan = NULL;
clan->prev_subclan = NULL;
clan->last_subclan = NULL;
clan->first_subclan = NULL;
clan->mainclan = NULL;
found = FALSE;
sprintf( filename, "%s%s", CLAN_DIR, clanfile );
if ( ( fp = fopen( filename, "r" ) ) != NULL )
{
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_clan_file: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "CLAN" ) )
{
fread_clan( clan, fp );
break;
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Load_clan_file: bad section: %s.", word );
bug( buf, 0 );
break;
}
}
fclose( fp );
}
if ( found )
{
ROOM_INDEX_DATA *storeroom;
LINK( clan, first_clan, last_clan, next, prev );
if( !load_member_list( clan->filename ) )
{
MEMBER_LIST *members_list;
log_string( "No memberlist found, creating new list" );
CREATE( members_list, MEMBER_LIST, 1 );
members_list->name = STRALLOC( clan->name );
LINK( members_list, first_member_list, last_member_list, next, prev );
save_member_list( members_list );
}
if ( clan->storeroom == 0
|| (storeroom = get_room_index( clan->storeroom )) == NULL )
{
log_string( "Storeroom not found" );
return found;
}
sprintf( filename, "%s%s.vault", CLAN_DIR, clan->filename );
if ( ( fp = fopen( filename, "r" ) ) != NULL )
{
int iNest;
bool found;
OBJ_DATA *tobj, *tobj_next;
log_string( "Loading clan storage room" );
rset_supermob(storeroom);
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_clan_vault: # not found.", 0 );
bug( clan->name, 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "OBJECT" ) ) /* Objects */
fread_obj ( supermob, fp, OS_CARRY );
else
if ( !str_cmp( word, "END" ) ) /* Done */
break;
else
{
bug( "Load_clan_vault: bad section.", 0 );
bug( clan->name, 0 );
break;
}
}
fclose( fp );
for ( tobj = supermob->first_carrying; tobj; tobj = tobj_next )
{
tobj_next = tobj->next_content;
obj_from_char( tobj );
obj_to_room( tobj, storeroom );
}
release_supermob();
}
else
log_string( "Cannot open clan vault" );
}
else
DISPOSE( clan );
return found;
}
bool load_planet_file( char *planetfile )
{
char filename[256];
PLANET_DATA *planet;
FILE *fp;
bool found;
CREATE( planet, PLANET_DATA, 1 );
planet->governed_by = NULL;
planet->next_in_system = NULL;
planet->prev_in_system = NULL;
planet->spaceobject = NULL ;
planet->first_area = NULL;
planet->last_area = NULL;
planet->first_guard = NULL;
planet->last_guard = NULL;
found = FALSE;
sprintf( filename, "%s%s", PLANET_DIR, planetfile );
if ( ( fp = fopen( filename, "r" ) ) != NULL )
{
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_planet_file: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLANET" ) )
{
fread_planet( planet, fp );
break;
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Load_planet_file: bad section: %s.", word );
bug( buf, 0 );
break;
}
}
fclose( fp );
}
if ( !found )
DISPOSE( planet );
else
LINK( planet, first_planet, last_planet, next, prev );
return found;
}
/*
* Load in all the clan files.
*/
void load_clans( )
{
FILE *fpList;
char *filename;
char clanlist[256];
char buf[MAX_STRING_LENGTH];
CLAN_DATA *clan;
CLAN_DATA *bosclan;
first_clan = NULL;
last_clan = NULL;
log_string( "Loading clans..." );
sprintf( clanlist, "%s%s", CLAN_DIR, CLAN_LIST );
fclose( fpReserve );
if ( ( fpList = fopen( clanlist, "r" ) ) == NULL )
{
perror( clanlist );
exit( 1 );
}
for ( ; ; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
log_string( filename );
if ( filename[0] == '$' )
break;
if ( !load_clan_file( filename ) )
{
sprintf( buf, "Cannot load clan file: %s", filename );
bug( buf, 0 );
}
}
fclose( fpList );
log_string(" Done clans\n\rSorting clans...." );
fpReserve = fopen( NULL_FILE, "r" );
for ( clan=first_clan ; clan ; clan = clan->next )
{
if ( !clan->tmpstr || clan->tmpstr[0] == '\0' )
continue;
bosclan = get_clan ( clan->tmpstr );
if ( !bosclan )
continue;
LINK( clan , bosclan->first_subclan , bosclan->last_subclan , next_subclan, prev_subclan );
clan->mainclan = bosclan;
}
log_string(" Done sorting" );
return;
}
void load_planets( )
{
FILE *fpList;
char *filename;
char planetlist[256];
char buf[MAX_STRING_LENGTH];
first_planet = NULL;
last_planet = NULL;
log_string( "Loading planets..." );
sprintf( planetlist, "%s%s", PLANET_DIR, PLANET_LIST );
fclose( fpReserve );
if ( ( fpList = fopen( planetlist, "r" ) ) == NULL )
{
perror( planetlist );
exit( 1 );
}
for ( ; ; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
log_string( filename );
if ( filename[0] == '$' )
break;
if ( !load_planet_file( filename ) )
{
sprintf( buf, "Cannot load planet file: %s", filename );
bug( buf, 0 );
}
}
fclose( fpList );
log_string(" Done planets " );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void do_make( CHAR_DATA *ch, char *argument )
{
send_to_char( "Huh?\n\r", ch );
return;
}
void do_induct( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("induct", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader )
|| !str_cmp( ch->name, clan->number1 )
|| !str_cmp( ch->name, clan->number2 ) )
;
else
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Induct whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->pcdata->clan )
{
if ( victim->pcdata->clan->clan_type == CLAN_CRIME )
{
if ( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your crime family!\n\r", ch );
else
send_to_char( "This player already belongs to an organization!\n\r", ch );
return;
}
else if ( victim->pcdata->clan->clan_type == CLAN_GUILD )
{
if ( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your guild!\n\r", ch );
else
send_to_char( "This player already belongs to an organization!\n\r", ch );
return;
}
else
{
if ( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your organization!\n\r", ch );
else
send_to_char( "This player already belongs to an organization!\n\r", ch );
return;
}
}
clan->members++;
victim->pcdata->clan = clan;
STRFREE(victim->pcdata->clan_name);
victim->pcdata->clan_name = QUICKLINK( clan->name );
update_member( victim );
act( AT_MAGIC, "You induct $N into $t", ch, clan->name, victim, TO_CHAR );
act( AT_MAGIC, "$n inducts $N into $t", ch, clan->name, victim, TO_NOTVICT );
act( AT_MAGIC, "$n inducts you into $t", ch, clan->name, victim, TO_VICT );
save_char_obj( victim );
return;
}
void do_outcast( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("outcast", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader )
|| !str_cmp( ch->name, clan->number1 )
|| !str_cmp( ch->name, clan->number2 ) )
;
else
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Outcast whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Kick yourself out of your own clan?\n\r", ch );
return;
}
if ( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\n\r", ch );
return;
}
if ( victim->speaking & LANG_CLAN )
victim->speaking = LANG_COMMON;
REMOVE_BIT( victim->speaks, LANG_CLAN );
--clan->members;
if ( !str_cmp( victim->name, ch->pcdata->clan->number1 ) )
{
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
if ( !str_cmp( victim->name, ch->pcdata->clan->number2 ) )
{
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
victim->pcdata->clan = NULL;
remove_member( victim );
STRFREE(victim->pcdata->clan_name);
victim->pcdata->clan_name = STRALLOC( "" );
act( AT_MAGIC, "You outcast $N from $t", ch, clan->name, victim, TO_CHAR );
act( AT_MAGIC, "$n outcasts $N from $t", ch, clan->name, victim, TO_ROOM );
act( AT_MAGIC, "$n outcasts you from $t", ch, clan->name, victim, TO_VICT );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup("");
save_char_obj( victim ); /* clan gets saved when pfile is saved */
return;
}
void do_setclan( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CLAN_DATA *clan;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Usage: setclan <clan> <field> <leader|number1|number2> <player>\n\r", ch );
send_to_char( "\n\rField being one of:\n\r", ch );
send_to_char( " leader number1 number2 subclan enlist1\n\r", ch );
send_to_char( " enlist2 members board recall storage\n\r", ch );
send_to_char( " funds trooper1 trooper2 jail", ch );
send_to_char( " guard1 guard2 patrol1 patrol2\n\r", ch );
if ( get_trust( ch ) >= LEVEL_SUB_IMPLEM )
{
send_to_char( " name filename desc\n\r", ch );
}
return;
}
clan = get_clan( arg1 );
if ( !clan )
{
send_to_char( "No such clan.\n\r", ch );
return;
}
if ( !strcmp( arg2, "enlistroom1" ) )
{
clan->enlistroom1 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "enlistroom2" ) )
{
clan->enlistroom2 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "leader" ) )
{
STRFREE( clan->leader );
clan->leader = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "subclan" ) )
{
CLAN_DATA *subclan;
subclan = get_clan( argument );
if ( !subclan )
{
send_to_char( "Subclan is not a clan.\n\r", ch );
return;
}
if ( subclan->clan_type == CLAN_SUBCLAN || subclan->mainclan )
{
send_to_char( "Subclan is already part of another organization.\n\r", ch );
return;
}
if ( subclan->first_subclan )
{
send_to_char( "Subclan has subclans of its own that need removing first.\n\r", ch );
return;
}
subclan->clan_type = CLAN_SUBCLAN;
subclan->mainclan = clan;
LINK(subclan, clan->first_subclan, clan->last_subclan, next_subclan, prev_subclan );
save_clan( clan );
save_clan( subclan );
return;
}
if ( !strcmp( arg2, "number1" ) )
{
STRFREE( clan->number1 );
clan->number1 = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "number2" ) )
{
STRFREE( clan->number2 );
clan->number2 = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "board" ) )
{
clan->board = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "members" ) )
{
clan->members = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "funds" ) )
{
clan->funds = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "storage" ) )
{
clan->storeroom = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "guard1" ) )
{
clan->guard1 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "jail" ) )
{
clan->jail = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "guard2" ) )
{
clan->guard2 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "trooper1" ) )
{
clan->trooper1 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "trooper2" ) )
{
clan->trooper2 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "patrol1" ) )
{
clan->patrol1 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "patrol2" ) )
{
clan->patrol2 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( get_trust( ch ) < LEVEL_SUB_IMPLEM )
{
do_setclan( ch, "" );
return;
}
if ( !strcmp( arg2, "type" ) )
{
if ( clan->mainclan )
{
UNLINK ( clan , clan->mainclan->first_subclan, clan->mainclan->last_subclan, next_subclan, prev_subclan );
clan->mainclan = NULL;
}
if ( !str_cmp( argument, "crime" ) )
clan->clan_type = CLAN_CRIME;
else
if ( !str_cmp( argument, "crime family" ) )
clan->clan_type = CLAN_CRIME;
else
if ( !str_cmp( argument, "guild" ) )
clan->clan_type = CLAN_GUILD;
else
clan->clan_type = 0;
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "name" ) )
{
STRFREE( clan->name );
clan->name = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "filename" ) )
{
DISPOSE( clan->filename );
clan->filename = str_dup( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
write_clan_list( );
return;
}
if ( !strcmp( arg2, "desc" ) )
{
STRFREE( clan->description );
clan->description = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
do_setclan( ch, "" );
return;
}
void do_setplanet( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
PLANET_DATA *planet;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Usage: setplanet <planet> <field> [value]\n\r", ch );
send_to_char( "\n\rField being one of:\n\r", ch );
send_to_char( " base_value flags\n\r", ch );
send_to_char( " name filename spaceobject governed_by\n\r", ch );
return;
}
planet = get_planet( arg1 );
if ( !planet )
{
send_to_char( "No such planet.\n\r", ch );
return;
}
if ( !strcmp( arg2, "name" ) )
{
STRFREE( planet->name );
planet->name = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_planet( planet );
return;
}
if ( !strcmp( arg2, "governed_by" ) )
{
CLAN_DATA *clan;
clan = get_clan( argument );
if ( clan )
{
planet->governed_by = clan;
send_to_char( "Done.\n\r", ch );
save_planet( planet );
}
else
send_to_char( "No such clan.\n\r", ch );
return;
}
if ( !strcmp( arg2, "spaceobject" ) )
{
SPACE_DATA *spaceobject;
if ( (planet->spaceobject = spaceobject_from_name(argument)) )
{
if ((spaceobject=planet->spaceobject) != NULL)
{
spaceobject = planet->spaceobject;
spaceobject->planet = planet;
send_to_char( "Done.\n\r", ch );
}
else
send_to_char( "No such spaceobject.\n\r", ch );
}
save_planet( planet );
return;
}
if ( !strcmp( arg2, "filename" ) )
{
DISPOSE( planet->filename );
planet->filename = str_dup( argument );
send_to_char( "Done.\n\r", ch );
save_planet( planet );
write_planet_list( );
return;
}
if ( !strcmp( arg2, "base_value" ) )
{
planet->base_value = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_planet( planet );
return;
}
if ( !strcmp( arg2, "flags" ) )
{
char farg[MAX_INPUT_LENGTH];
argument = one_argument( argument, farg);
if ( farg[0] == '\0' )
{
send_to_char( "Possible flags: nocapture\n\r", ch );
return;
}
for ( ; farg[0] != '\0' ; argument = one_argument( argument, farg) )
{
if ( !str_cmp( farg, "nocapture" ) )
TOGGLE_BIT( planet->flags, PLANET_NOCAPTURE );
else
ch_printf( ch , "No such flag: %s\n\r" , farg );
}
send_to_char( "Done.\n\r", ch );
save_planet( planet );
return;
}
do_setplanet( ch, "" );
return;
}
void do_showclan( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Usage: showclan <clan>\n\r", ch );
return;
}
clan = get_clan( argument );
if ( !clan )
{
send_to_char( "No such clan.\n\r", ch );
return;
}
ch_printf( ch, "%s : %s\n\rFilename: %s\n\r",
clan->clan_type == CLAN_CRIME ? "Crime Family " :
clan->clan_type == CLAN_GUILD ? "Guild " : "Organization ",
clan->name,
clan->filename);
ch_printf( ch, "Description: %s\n\rLeader: %s\n\r",
clan->description,
clan->leader );
ch_printf( ch, "Number1: %s\n\rNumber2: %s\n\rPKills: %6d PDeaths: %6d\n\r",
clan->number1,
clan->number2,
clan->pkills,
clan->pdeaths );
ch_printf( ch, "MKills: %6d MDeaths: %6d\n\r",
clan->mkills,
clan->mdeaths );
ch_printf( ch, "Type: %d\n\r",
clan->clan_type );
ch_printf( ch, "Members: %3d\n\r",
clan->members );
ch_printf( ch, "Board: %5d Jail: %5d\n\r",
clan->board, clan->jail);
ch_printf( ch, "Guard1: %5d Guard2: %5d\n\r",
clan->guard1,
clan->guard2 );
ch_printf( ch, "Patrol1: %5d Patrol2: %5d\n\r",
clan->patrol1,
clan->patrol2 );
ch_printf( ch, "Trooper1: %5d Trooper2: %5d\n\r",
clan->trooper1,
clan->trooper2 );
ch_printf( ch, "Funds: %ld\n\r",
clan->funds );
ch_printf( ch, "Enlist Room 1: %ld Enlist Room 2: %ld\n\r",
clan->enlistroom1, clan->enlistroom2 );
return;
}
void do_showplanet( CHAR_DATA *ch, char *argument )
{
PLANET_DATA *planet;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Usage: showplanet <planet>\n\r", ch );
return;
}
planet = get_planet( argument );
if ( !planet )
{
send_to_char( "No such planet.\n\r", ch );
return;
}
ch_printf( ch, "%s\n\rFilename: %s\n\rStarsystem: %s\n\r",
planet->name,
planet->filename,
planet->spaceobject ? planet->spaceobject->name : "None");
return;
}
void do_makeclan( CHAR_DATA *ch, char *argument )
{
char filename[256];
CLAN_DATA *clan;
bool found;
if ( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makeclan <clan name>\n\r", ch );
return;
}
found = FALSE;
sprintf( filename, "%s%s", CLAN_DIR, strlower(argument) );
CREATE( clan, CLAN_DATA, 1 );
LINK( clan, first_clan, last_clan, next, prev );
clan->next_subclan = NULL;
clan->prev_subclan = NULL;
clan->last_subclan = NULL;
clan->first_subclan = NULL;
clan->mainclan = NULL;
clan->name = STRALLOC( argument );
clan->description = STRALLOC( "" );
clan->leader = STRALLOC( "" );
clan->number1 = STRALLOC( "" );
clan->number2 = STRALLOC( "" );
clan->tmpstr = STRALLOC( "" );
}
void do_makeplanet( CHAR_DATA *ch, char *argument )
{
char filename[256];
PLANET_DATA *planet;
bool found;
if ( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makeplanet <planet name>\n\r", ch );
return;
}
found = FALSE;
sprintf( filename, "%s%s", PLANET_DIR, strlower(argument) );
CREATE( planet, PLANET_DATA, 1 );
LINK( planet, first_planet, last_planet, next, prev );
planet->governed_by = NULL;
planet->next_in_system = NULL;
planet->prev_in_system = NULL;
planet->spaceobject = NULL ;
planet->first_area = NULL;
planet->last_area = NULL;
planet->first_guard = NULL;
planet->last_guard = NULL;
planet->name = STRALLOC( argument );
planet->flags = 0;
}
void do_clans( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
PLANET_DATA *planet;
int count = 0;
int pCount = 0;
int support;
long revenue;
for ( clan = first_clan; clan; clan = clan->next )
{
if ( clan->clan_type == CLAN_CRIME || clan->clan_type == CLAN_GUILD || clan->clan_type == CLAN_SUBCLAN )
continue;
pCount = 0;
support = 0;
revenue = 0;
for ( planet = first_planet ; planet ; planet = planet->next )
if ( clan == planet->governed_by )
{
support += planet->pop_support;
pCount++;
revenue += get_taxes(planet);
}
if ( pCount > 1 )
support /= pCount;
ch_printf( ch, "--------------------------------------------------------------------------------\r\n");
ch_printf( ch, "&z&WOrganization: &Y%-20s ", clan->name);
ch_printf( ch, "&WPlanets: &O%-4d &z&WAvg Pop Support: ",pCount);
if (support <50)
{
ch_printf( ch, "&R");
}
else
{
ch_printf( ch, "&O");
}
ch_printf( ch,"%-3d&W\n\rRevenue: &O%-29ld",support,revenue);
ch_printf(ch,"&z&WLeader : ");
if( clan->leader[0] != 0 )
{
ch_printf(ch,"&O%-20s",clan->leader);
}
else
{
ch_printf(ch,"&RNONE. ");
}
ch_printf(ch, "&W\n\r");
if ( clan->first_subclan )
{
CLAN_DATA *subclan;
ch_printf( ch, " &z&wSubclans Leader\n\r");
for ( subclan = clan->first_subclan ; subclan ; subclan = subclan->next_subclan )
{
ch_printf( ch, " &O%-20s %-10s\n\r",
subclan->name, subclan->leader );
}
}
count++;
}
ch_printf( ch, "--------------------------------------------------------------------------------\r\n");
ch_printf( ch, "&z&WAutonomous Groups Leader\n\r");
for ( clan = first_clan; clan; clan = clan->next )
{
if ( clan->clan_type != CLAN_CRIME && clan->clan_type != CLAN_GUILD )
continue;
ch_printf( ch, "&Y%-24s &O%-10s\n\r",
clan->name, clan->leader );
count++;
}
if ( !count )
{
set_char_color( AT_BLOOD, ch);
send_to_char( "There are no organizations currently formed.\n\r", ch );
}
set_char_color( AT_WHITE, ch );
}
void do_planets( CHAR_DATA *ch, char *argument )
{
PLANET_DATA *planet;
int count = 0;
AREA_DATA *area;
set_pager_color( AT_WHITE, ch );
for ( planet = first_planet; planet; planet = planet->next )
{
pager_printf( ch, "&wPlanet: &G%-15s &wGoverned By: &G%s %s\n\r",
planet->name ,
planet->governed_by ? planet->governed_by->name : "",
IS_SET(planet->flags, PLANET_NOCAPTURE ) ? "(permanent)" : "" );
pager_printf( ch, "&WValue: &O%-10ld&W/&O%-10d ",
get_taxes(planet) , planet->base_value);
pager_printf( ch, "&WPopulation: &O%-5d &W Pop Support: &R%.1f\n\r",
planet->population , planet->pop_support );
if ( IS_IMMORTAL(ch) )
{
pager_printf( ch, "&WAreas: &G");
for ( area = planet->first_area ; area ; area = area->next_on_planet )
pager_printf( ch , "%s, ", area->filename );
pager_printf( ch, "\n\r" );
}
// pager_printf( ch, "\n\r" );
count++;
}
if ( !count )
{
set_char_color( AT_BLOOD, ch);
send_to_char( "There are no planets currently formed.\n\r", ch );
}
}
void do_orders( CHAR_DATA *ch, char *argument )
{
}
void do_guilds( CHAR_DATA *ch, char *argument)
{
}
void do_shove( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int exit_dir;
EXIT_DATA *pexit;
CHAR_DATA *victim;
bool nogo;
ROOM_INDEX_DATA *to_room;
ROOM_INDEX_DATA *fromroom;
SHIP_DATA *ship;
int chance;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char( "Shove whom?\n\r", ch);
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch);
return;
}
if (victim == ch)
{
send_to_char("You shove yourself around, to no avail.\n\r", ch);
return;
}
if ( (victim->position) != POS_STANDING )
{
act( AT_PLAIN, "$N isn't standing up.", ch, NULL, victim, TO_CHAR );
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Shove them in which direction?\n\r", ch);
return;
}
exit_dir = get_dir( arg2 );
if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE)
&& get_timer(victim, TIMER_SHOVEDRAG) <= 0)
{
send_to_char("That character cannot be shoved right now.\n\r", ch);
return;
}
victim->position = POS_SHOVE;
nogo = FALSE;
if ((pexit = get_exit(ch->in_room, exit_dir)) == NULL )
{
if (!strcmp( arg2, "in" ))
{
if ( !argument || argument[0] == '\0')
{
send_to_char( "Drag him into what?\n\r", ch );
return;
}
if ( ( ship = ship_in_room( ch->in_room , argument ) ) == NULL )
{
act( AT_PLAIN, "I see no $T here.", ch, NULL, argument, TO_CHAR );
return;
}
if ( IS_SET( ch->act, ACT_MOUNTED ) )
{
act( AT_PLAIN, "You can't go in there riding THAT.", ch, NULL, argument, TO_CHAR );
return;
}
fromroom = ch->in_room;
if ( ( to_room = get_room_index( ship->entrance ) ) != NULL )
{
if ( ! ship->hatchopen )
{
send_to_char( "&RThe hatch is closed!\n\r", ch);
return;
}
if ( to_room->tunnel > 0 )
{
CHAR_DATA *ctmp;
int count = 0;
for ( ctmp = to_room->first_person; ctmp; ctmp = ctmp->next_in_room )
if ( count+2 >= to_room->tunnel )
{
send_to_char( "There is no room for you both in there.\n\r", ch );
return;
}
}
if ( ship->shipstate == SHIP_LAUNCH || ship->shipstate == SHIP_LAUNCH_2 )
{
send_to_char("&rThat ship has already started launching!\n\r",ch);
return;
}
act( AT_PLAIN, "$n enters $T.", ch,
NULL, ship->name , TO_ROOM );
act( AT_PLAIN, "You enter $T.", ch,
NULL, ship->name , TO_CHAR );
char_from_room( ch );
char_to_room( ch , to_room );
act( AT_PLAIN, "$n enters the ship.", ch,
NULL, argument , TO_ROOM );
do_look( ch , "auto" );
act( AT_PLAIN, "$n enters $T.", victim,
NULL, ship->name , TO_ROOM );
act( AT_PLAIN, "You enter $T.", victim,
NULL, ship->name , TO_CHAR );
char_from_room( victim );
char_to_room( victim , to_room );
act( AT_PLAIN, "$n enters the ship.", victim,
NULL, argument , TO_ROOM );
do_look( victim , "auto" );
victim->position = POS_STANDING;
return;
}
else
{
send_to_char("That ship has no entrance!\n\r", ch);
return;
}
}
if (!strcmp( arg2, "out" ))
{
fromroom = ch->in_room;
if ( (ship = ship_from_entrance(fromroom->vnum)) == NULL )
{
send_to_char( "I see no exit here.\n\r" , ch );
return;
}
if ( IS_SET( ch->act, ACT_MOUNTED ) )
{
act( AT_PLAIN, "You can't go out there riding THAT.", ch, NULL, argument, TO_CHAR );
return;
}
if ( ship->lastdoc != ship->location )
{
send_to_char("&rMaybe you should wait until the ship lands.\n\r",ch);
return;
}
if ( ship->shipstate != SHIP_LANDED && ship->shipstate != SHIP_DISABLED )
{
send_to_char("&rPlease wait till the ship is properly docked.\n\r",ch);
return;
}
if ( ! ship->hatchopen )
{
send_to_char("&RYou need to open the hatch first" , ch );
return;
}
if ( ( to_room = get_room_index( ship->location ) ) != NULL )
{
if ( to_room->tunnel > 0 )
{
CHAR_DATA *ctmp;
int count = 0;
for ( ctmp = to_room->first_person; ctmp; ctmp = ctmp->next_in_room )
if ( count+2 >= to_room->tunnel )
{
send_to_char( "There is no room for you both in there.\n\r", ch );
return;
}
}
if ( ship->shipstate == SHIP_LAUNCH || ship->shipstate == SHIP_LAUNCH_2 )
{
send_to_char("&rThat ship has already started launching!\n\r",ch);
return;
}
act( AT_PLAIN, "$n exits the ship.", ch,
NULL, ship->name , TO_ROOM );
act( AT_PLAIN, "You exits the ship.", ch,
NULL, ship->name , TO_CHAR );
char_from_room( ch );
char_to_room( ch , to_room );
act( AT_PLAIN, "$n exits $T.", ch,
NULL, ship->name , TO_ROOM );
do_look( ch , "auto" );
act( AT_PLAIN, "$n exits the ship.", victim,
NULL, ship->name , TO_ROOM );
act( AT_PLAIN, "You exits the ship.", victim,
NULL, ship->name , TO_CHAR );
char_from_room( victim );
char_to_room( victim , to_room );
act( AT_PLAIN, "$n exits $T.", victim,
NULL, ship->name , TO_ROOM );
do_look( victim , "auto" );
victim->position = POS_STANDING;
return;
}
else
{
send_to_char("That ship has no entrance!\n\r", ch);
return;
}
}
nogo = TRUE;
}
else
if ( IS_SET(pexit->exit_info, EX_CLOSED)
&& (!IS_AFFECTED(victim, AFF_PASS_DOOR)
|| IS_SET(pexit->exit_info, EX_NOPASSDOOR)) )
nogo = TRUE;
if ( nogo )
{
send_to_char( "There's no exit in that direction.\n\r", ch );
victim->position = POS_STANDING;
return;
}
to_room = pexit->to_room;
if ( IS_NPC(victim) )
{
send_to_char("You can only shove player characters.\n\r", ch);
return;
}
if (ch->in_room->area != to_room->area
&& !in_hard_range( victim, to_room->area ) )
{
send_to_char("That character cannot enter that area.\n\r", ch);
victim->position = POS_STANDING;
return;
}
chance = 50;
/* Add 3 points to chance for every str point above 15, subtract for
below 15 */
chance += ((get_curr_str(ch) - 15) * 3);
chance += (ch->top_level - victim->top_level);
/* Debugging purposes - show percentage for testing */
/* sprintf(buf, "Shove percentage of %s = %d", ch->name, chance);
act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM );
*/
if (chance < number_percent( ))
{
send_to_char("You failed.\n\r", ch);
victim->position = POS_STANDING;
return;
}
act( AT_ACTION, "You shove $M.", ch, NULL, victim, TO_CHAR );
act( AT_ACTION, "$n shoves you.", ch, NULL, victim, TO_VICT );
move_char( victim, get_exit(ch->in_room,exit_dir), 0);
if ( !char_died(victim) )
victim->position = POS_STANDING;
WAIT_STATE(ch, 12);
/* Remove protection from shove/drag if char shoves -- Blodkai */
if ( IS_SET(ch->in_room->room_flags, ROOM_SAFE)
&& get_timer(ch, TIMER_SHOVEDRAG) <= 0 )
add_timer( ch, TIMER_SHOVEDRAG, 10, NULL, 0 );
}
void do_drag( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int exit_dir;
CHAR_DATA *victim;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *to_room;
bool nogo;
int chance;
ROOM_INDEX_DATA *fromroom;
SHIP_DATA *ship;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char( "Drag whom?\n\r", ch);
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch);
return;
}
if ( victim == ch )
{
send_to_char("You take yourself by the scruff of your neck, but go nowhere.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char("You can only drag player characters.\n\r", ch);
return;
}
if ( victim->fighting )
{
send_to_char( "You try, but can't get close enough.\n\r", ch);
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Drag them in which direction?\n\r", ch);
return;
}
exit_dir = get_dir( arg2 );
if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE)
&& get_timer( victim, TIMER_SHOVEDRAG ) <= 0)
{
send_to_char("That character cannot be dragged right now.\n\r", ch);
return;
}
nogo = FALSE;
if ((pexit = get_exit(ch->in_room, exit_dir)) == NULL )
{
if (!strcmp( arg2, "in" ))
{
if ( !argument || argument[0] == '\0')
{
send_to_char( "Drag him into what?\n\r", ch );
return;
}
if ( ( ship = ship_in_room( ch->in_room , argument ) ) == NULL )
{
act( AT_PLAIN, "I see no $T here.", ch, NULL, argument, TO_CHAR );
return;
}
if ( IS_SET( ch->act, ACT_MOUNTED ) )
{
act( AT_PLAIN, "You can't go in there riding THAT.", ch, NULL, argument, TO_CHAR );
return;
}
fromroom = ch->in_room;
if ( ( to_room = get_room_index( ship->entrance ) ) != NULL )
{
if ( ! ship->hatchopen )
{
send_to_char( "&RThe hatch is closed!\n\r", ch);
return;
}
if ( to_room->tunnel > 0 )
{
CHAR_DATA *ctmp;
int count = 0;
for ( ctmp = to_room->first_person; ctmp; ctmp = ctmp->next_in_room )
if ( count+2 >= to_room->tunnel )
{
send_to_char( "There is no room for you both in there.\n\r", ch );
return;
}
}
if ( ship->shipstate == SHIP_LAUNCH || ship->shipstate == SHIP_LAUNCH_2 )
{
send_to_char("&rThat ship has already started launching!\n\r",ch);
return;
}
act( AT_PLAIN, "$n enters $T.", ch,
NULL, ship->name , TO_ROOM );
act( AT_PLAIN, "You enter $T.", ch,
NULL, ship->name , TO_CHAR );
char_from_room( ch );
char_to_room( ch , to_room );
act( AT_PLAIN, "$n enters the ship.", ch,
NULL, argument , TO_ROOM );
do_look( ch , "auto" );
act( AT_PLAIN, "$n enters $T.", victim,
NULL, ship->name , TO_ROOM );
act( AT_PLAIN, "You enter $T.", victim,
NULL, ship->name , TO_CHAR );
char_from_room( victim );
char_to_room( victim , to_room );
act( AT_PLAIN, "$n enters the ship.", victim,
NULL, argument , TO_ROOM );
do_look( victim , "auto" );
return;
}
else
{
send_to_char("That ship has no entrance!\n\r", ch);
return;
}
}
if (!strcmp( arg2, "out" ))
{
fromroom = ch->in_room;
if ( (ship = ship_from_entrance(fromroom->vnum)) == NULL )
{
send_to_char( "I see no exit here.\n\r" , ch );
return;
}
if ( IS_SET( ch->act, ACT_MOUNTED ) )
{
act( AT_PLAIN, "You can't go out there riding THAT.", ch, NULL, argument, TO_CHAR );
return;
}
if ( ship->lastdoc != ship->location )
{
send_to_char("&rMaybe you should wait until the ship lands.\n\r",ch);
return;
}
if ( ship->shipstate != SHIP_LANDED && ship->shipstate != SHIP_DISABLED )
{
send_to_char("&rPlease wait till the ship is properly docked.\n\r",ch);
return;
}
if ( ! ship->hatchopen )
{
send_to_char("&RYou need to open the hatch first" , ch );
return;
}
if ( ( to_room = get_room_index( ship->location ) ) != NULL )
{
if ( to_room->tunnel > 0 )
{
CHAR_DATA *ctmp;
int count = 0;
for ( ctmp = to_room->first_person; ctmp; ctmp = ctmp->next_in_room )
if ( count+2 >= to_room->tunnel )
{
send_to_char( "There is no room for you both in there.\n\r", ch );
return;
}
}
if ( ship->shipstate == SHIP_LAUNCH || ship->shipstate == SHIP_LAUNCH_2 )
{
send_to_char("&rThat ship has already started launching!\n\r",ch);
return;
}
act( AT_PLAIN, "$n exits the ship.", ch,
NULL, ship->name , TO_ROOM );
act( AT_PLAIN, "You exits the ship.", ch,
NULL, ship->name , TO_CHAR );
char_from_room( ch );
char_to_room( ch , to_room );
act( AT_PLAIN, "$n exits $T.", ch,
NULL, ship->name , TO_ROOM );
do_look( ch , "auto" );
act( AT_PLAIN, "$n exits the ship.", victim,
NULL, ship->name , TO_ROOM );
act( AT_PLAIN, "You exits the ship.", victim,
NULL, ship->name , TO_CHAR );
char_from_room( victim );
char_to_room( victim , to_room );
act( AT_PLAIN, "$n exits $T.", victim,
NULL, ship->name , TO_ROOM );
do_look( victim , "auto" );
return;
}
else
{
send_to_char("That ship has no entrance!\n\r", ch);
return;
}
}
nogo = TRUE;
}
else
if ( IS_SET(pexit->exit_info, EX_CLOSED)
&& (!IS_AFFECTED(victim, AFF_PASS_DOOR)
|| IS_SET(pexit->exit_info, EX_NOPASSDOOR)) )
nogo = TRUE;
if ( nogo )
{
send_to_char( "There's no exit in that direction.\n\r", ch );
return;
}
to_room = pexit->to_room;
if (ch->in_room->area != to_room->area
&& !in_hard_range( victim, to_room->area ) )
{
send_to_char("That character cannot enter that area.\n\r", ch);
return;
}
chance = 50;
/*
sprintf(buf, "Drag percentage of %s = %d", ch->name, chance);
act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM );
*/
if (chance < number_percent( ))
{
send_to_char("You failed.\n\r", ch);
return;
}
if ( victim->position < POS_STANDING )
{
sh_int temp;
temp = victim->position;
victim->position = POS_DRAG;
act( AT_ACTION, "You drag $M into the next room.", ch, NULL, victim, TO_CHAR );
act( AT_ACTION, "$n grabs your hair and drags you.", ch, NULL, victim, TO_VICT );
move_char( victim, get_exit(ch->in_room,exit_dir), 0);
if ( !char_died(victim) )
victim->position = temp;
/* Move ch to the room too.. they are doing dragging - Scryn */
move_char( ch, get_exit(ch->in_room,exit_dir), 0);
WAIT_STATE(ch, 12);
return;
}
send_to_char("You cannot do that to someone who is standing.\n\r", ch);
return;
}
void do_enlist( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
if ( IS_NPC(ch) || !ch->pcdata )
{
send_to_char( "You can't do that.\n\r", ch );
return;
}
if ( ch->pcdata->clan )
{
ch_printf( ch , "You will have to resign from %s before you can join a new organization.\n\r", ch->pcdata->clan->name );
return;
}
if ( ! IS_SET( ch->in_room->room_flags , ROOM_RECRUIT ) )
{
send_to_char( "You don't seem to be in a recruitment office.\n\r", ch );
return;
}
for ( clan = first_clan; clan; clan = clan->next )
{
if ( ( ch->in_room->vnum == clan->enlistroom1 ||
ch->in_room->vnum == clan->enlistroom2 ) )
{
if( !str_cmp( clan->name, "The Empire" ) && ch->race != RACE_HUMAN && ch->race != RACE_DEFEL )
{
send_to_char( "&CThe recruiter says, 'You will need to find a sponsor to enlist'&R&w\n\r", ch );
return;
}
SET_BIT( ch->speaks, LANG_CLAN );
++clan->members;
STRFREE( ch->pcdata->clan_name );
ch->pcdata->clan_name = QUICKLINK( clan->name );
ch->pcdata->clan = clan;
ch_printf( ch, "Welcome to %s.\n\r", clan->name );
update_member( ch );
save_clan ( clan );
return;
}
}
send_to_char( "They don't seem to be recruiting right now.\n\r", ch );
return;
}
void do_resign( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
long lose_exp;
if ( IS_NPC(ch) || !ch->pcdata )
{
send_to_char( "You can't do that.\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( clan == NULL )
{
send_to_char( "You have to join an organization before you can quit it.\n\r", ch );
return;
}
if ( !str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
ch_printf( ch, "You can't resign from %s ... you are the leader!\n\r", clan->name );
return;
}
if ( ch->speaking & LANG_CLAN )
ch->speaking = LANG_COMMON;
REMOVE_BIT( ch->speaks, LANG_CLAN );
--clan->members;
if ( !str_cmp( ch->name, ch->pcdata->clan->number1 ) )
{
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
if ( !str_cmp( ch->name, ch->pcdata->clan->number2 ) )
{
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
remove_member( ch );
ch->pcdata->clan = NULL;
STRFREE(ch->pcdata->clan_name);
ch->pcdata->clan_name = STRALLOC( "" );
act( AT_MAGIC, "You resign your position in $t", ch, clan->name, NULL , TO_CHAR );
lose_exp = UMAX( ch->experience[DIPLOMACY_ABILITY] - exp_level( ch->skill_level[DIPLOMACY_ABILITY] ) , 0 );
ch_printf( ch, "You lose %ld diplomacy experience.\n\r", lose_exp );
ch->experience[DIPLOMACY_ABILITY] -= lose_exp;
DISPOSE( ch->pcdata->bestowments );
ch->pcdata->bestowments = str_dup("");
save_char_obj( ch ); /* clan gets saved when pfile is saved */
return;
}
void do_clan_withdraw( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
long amount;
OBJ_DATA *obj;
bool ch_comlink = FALSE;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "You don't seem to belong to an organization to withdraw funds from...\n\r", ch );
return;
}
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("withdraw", ch->pcdata->bestowments))
|| !str_cmp( ch->name, ch->pcdata->clan->leader ))
;
else
{
send_to_char( "&RYour organization hasn't seen fit to bestow you with that ability." ,ch );
return;
}
if ( IS_IMMORTAL( ch ) )
ch_comlink = TRUE;
else
for ( obj = ch->last_carrying; obj; obj = obj->prev_content )
{
if (obj->pIndexData->item_type == ITEM_COMLINK)
ch_comlink = TRUE;
}
if ( !ch_comlink )
{
if (!ch->in_room || !IS_SET(ch->in_room->room_flags, ROOM_BANK) )
{
send_to_char( "You must be in a bank or have a comlink to do that!\n\r", ch );
return;
}
}
clan = ch->pcdata->clan;
amount = atoi( argument );
if ( !amount )
{
send_to_char( "How much would you like to withdraw?\n\r", ch );
return;
}
if ( amount > clan->funds )
{
ch_printf( ch, "%s doesn't have that much!\n\r", clan->name );
return;
}
if ( amount < 0 )
{
ch_printf( ch, "Nice try...\n\r" );
return;
}
ch_printf( ch, "You withdraw %ld credits from %s's funds.\n\r", amount, clan->name );
clan->funds -= amount;
ch->gold += amount;
save_clan ( clan );
}
void do_clan_donate( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
long amount;
OBJ_DATA *obj;
bool ch_comlink = FALSE;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "You don't seem to belong to an organization to donate to...\n\r", ch );
return;
}
if ( IS_IMMORTAL( ch ) )
ch_comlink = TRUE;
else
for ( obj = ch->last_carrying; obj; obj = obj->prev_content )
{
if (obj->pIndexData->item_type == ITEM_COMLINK)
ch_comlink = TRUE;
}
if ( !ch_comlink )
{
if (!ch->in_room || !IS_SET(ch->in_room->room_flags, ROOM_BANK) )
{
send_to_char( "You must be in a bank or have a comlink to do that!\n\r", ch );
return;
}
}
clan = ch->pcdata->clan;
amount = atoi( argument );
if ( !amount )
{
send_to_char( "How much would you like to donate?\n\r", ch );
return;
}
if ( amount < 0 )
{
ch_printf( ch, "Nice try...\n\r" );
return;
}
if ( amount > ch->gold )
{
send_to_char( "You don't have that much!\n\r", ch );
return;
}
ch_printf( ch, "You donate %ld credits to %s's funds.\n\r", amount, clan->name );
clan->funds += amount;
ch->gold -= amount;
save_clan ( clan );
}
void do_newclan ( CHAR_DATA *ch , char *argument )
{
send_to_char( "This command is being recycled to conserve thought.\n\r", ch );
return;
}
void do_appoint ( CHAR_DATA *ch , char *argument )
{
char arg[MAX_STRING_LENGTH];
argument = one_argument( argument, arg );
if ( IS_NPC( ch ) || !ch->pcdata )
return;
if ( !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
send_to_char( "Only your leader can do that!\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Useage: appoint <name> < first | second >\n\r", ch );
return;
}
if ( !str_cmp( argument , "first" ) )
{
if ( ch->pcdata->clan->number1 && str_cmp( ch->pcdata->clan->number1 , "" ) )
{
send_to_char( "You already have someone in that position ... demote them first.\n\r", ch );
return;
}
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( arg );
}
else if ( !str_cmp( argument , "second" ) )
{
if ( ch->pcdata->clan->number2 && str_cmp( ch->pcdata->clan->number2 , "" ))
{
send_to_char( "You already have someone in that position ... demote them first.\n\r", ch );
return;
}
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( arg );
}
else do_appoint( ch , "" );
save_clan ( ch->pcdata->clan );
}
void do_demote ( CHAR_DATA *ch , char *argument )
{
if ( IS_NPC( ch ) || !ch->pcdata )
return;
if ( !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
send_to_char( "Only your leader can do that!\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Demote who?\n\r", ch );
return;
}
if ( !str_cmp( argument , ch->pcdata->clan->number1 ) )
{
send_to_char( "Player Demoted!", ch );
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
else if ( !str_cmp( argument , ch->pcdata->clan->number2 ) )
{
send_to_char( "Player Demoted!", ch );
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
else
{
send_to_char( "They seem to have been demoted already.\n\r", ch );
return;
}
save_clan ( ch->pcdata->clan );
}
void do_capture ( CHAR_DATA *ch , char *argument )
{
CLAN_DATA *clan;
PLANET_DATA *planet;
PLANET_DATA *cPlanet;
float support = 0.0;
int pCount = 0;
char buf[MAX_STRING_LENGTH];
if ( !ch->in_room || !ch->in_room->area)
return;
if ( IS_NPC(ch) || !ch->pcdata )
{
send_to_char ( "huh?\n\r" , ch );
return;
}
if ( !ch->pcdata->clan )
{
send_to_char ( "You need to be a member of an organization to do that!\n\r" , ch );
return;
}
if ( ch->pcdata->clan->mainclan )
clan = ch->pcdata->clan->mainclan;
else
clan = ch->pcdata->clan;
if ( clan->clan_type == CLAN_CRIME )
{
send_to_char ( "Crime fimilies aren't in the business of controlling worlds.\n\r" , ch );
return;
}
if ( clan->clan_type == CLAN_GUILD )
{
send_to_char ( "Your organization serves a much greater purpose.\n\r" , ch );
return;
}
if ( ( planet = ch->in_room->area->planet ) == NULL )
{
send_to_char ( "You must be on a planet to capture it.\n\r" , ch );
return;
}
if ( clan == planet->governed_by )
{
send_to_char ( "Your organization already controls this planet.\n\r" , ch );
return;
}
if ( planet->spaceobject )
{
SHIP_DATA *ship;
CLAN_DATA *sClan;
for ( ship = first_ship ; ship ; ship = ship->next )
{
if( !ship->spaceobject )
continue;
if( ship->shipstate == SHIP_HYPERSPACE || ship->shipstate == SHIP_DISABLED )
continue;
if( !space_in_range_c( ship, planet->spaceobject ) )
continue;
sClan = get_clan(ship->owner);
if ( !sClan )
continue;
if ( sClan->mainclan )
sClan = sClan->mainclan;
if ( sClan == planet->governed_by )
{
send_to_char ( "A planet cannot be captured while protected by orbiting spacecraft.\n\r" , ch );
return;
}
}
}
if ( IS_SET( planet->flags, PLANET_NOCAPTURE ) )
{
send_to_char ( "This planet cannot be captured.\n\r" , ch);
return;
}
if ( planet->pop_support > 0 )
{
send_to_char ( "The population is not in favour of changing leaders right now.\n\r" , ch );
return;
}
for ( cPlanet = first_planet ; cPlanet ; cPlanet = cPlanet->next )
if ( clan == cPlanet->governed_by )
{
pCount++;
support += cPlanet->pop_support;
}
if ( support < 0 )
{
send_to_char ( "There is not enough popular support for your organization!\n\rTry improving loyalty on the planets that you already control.\n\r" , ch );
return;
}
planet->governed_by = clan;
planet->pop_support = 50;
sprintf( buf , "%s has claimed the planet %s!", clan->name, planet->name );
echo_to_all( AT_RED , buf , 0 );
save_planet( planet );
return;
}
void do_empower ( CHAR_DATA *ch , char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
char buf[MAX_STRING_LENGTH];
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("empower", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader ) )
;
else
{
send_to_char( "You clan hasn't seen fit to bestow that ability to you!\n\r", ch );
return;
}
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char( "Empower whom to do what?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Nice try.\n\r", ch );
return;
}
if ( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\n\r", ch );
return;
}
if (!victim->pcdata->bestowments)
victim->pcdata->bestowments = str_dup("");
if ( arg2[0] == '\0' || !str_cmp( arg2, "list" ) )
{
ch_printf( ch, "Current bestowed commands on %s: %s.\n\r",
victim->name, victim->pcdata->bestowments );
ch_printf( ch, "Current salary on %s: %d.\n\r",
victim->name, victim->pcdata->salary );
return;
}
if ( (victim->pcdata && victim->pcdata->bestowments
&& is_name(arg2, victim->pcdata->bestowments)) )
{
send_to_char( "That player already has that power.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "none" ) )
{
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup("");
ch_printf( ch, "Bestowments removed from %s.\n\r", victim->name );
ch_printf( victim, "%s has removed your bestowed clan abilities.\n\r", ch->name );
return;
}
else if ( !str_cmp( arg2, "pilot" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to fly clan ships.\n\r",
ch->name );
send_to_char( "Ok, they now have the ability to fly clan ships.\n\r", ch );
}
else if ( !str_cmp( arg2, "withdraw" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to withdraw clan funds.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to withdraw clan funds.\n\r", ch );
}
else if ( !str_cmp( arg2, "clanbuyship" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to buy clan ships.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to use clanbuyship.\n\r", ch );
}
else if ( !str_cmp( arg2, "induct" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to induct new members.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to induct new members.\n\r", ch );
}
else if ( !str_cmp( arg2, "empower" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to empower members.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to empower members.\n\r", ch );
}
else if ( !str_cmp( arg2, "salary" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to assign salaries.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to assign salaries.\n\r", ch );
}
else if ( !str_cmp( arg2, "roster" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to access the roster.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to access the roster.\n\r", ch );
}
else
{
send_to_char( "Currently you may empower members with only the following:\n\r", ch );
send_to_char( "\n\rpilot: ability to fly clan ships\n\r", ch );
send_to_char( "withdraw: ability to withdraw clan funds\n\r", ch );
send_to_char( "clanbuyship: ability to buy clan ships\n\r", ch );
send_to_char( "induct: ability to induct new members\n\r", ch );
send_to_char( "salary: ability to assign salaries\n\r", ch );
send_to_char( "roster: ability to see the full clan roster\n\r", ch );
send_to_char( "none: removes bestowed abilities\n\r", ch );
}
save_char_obj( victim ); /* clan gets saved when pfile is saved */
return;
}
void save_senate( )
{
/*
BOUNTY_DATA *tbounty;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", SYSTEM_DIR, BOUNTY_LIST );
fpout = fopen( filename, "w" );
if ( !fpout )
{
bug( "FATAL: cannot open bounty.lst for writing!\n\r", 0 );
return;
}
for ( tbounty = first_bounty; tbounty; tbounty = tbounty->next )
{
fprintf( fpout, "%s\n", tbounty->target );
fprintf( fpout, "%ld\n", tbounty->amount );
}
fprintf( fpout, "$\n" );
fclose( fpout );
*/
}
void load_senate( )
{
first_senator = NULL;
last_senator = NULL;
/*
FILE *fpList;
char *target;
char bountylist[256];
BOUNTY_DATA *bounty;
long int amount;
first_bounty = NULL;
last_bounty = NULL;
first_disintigration = NULL;
last_disintigration = NULL;
log_string( "Loading disintigrations..." );
sprintf( bountylist, "%s%s", SYSTEM_DIR, DISINTIGRATION_LIST );
fclose( fpReserve );
if ( ( fpList = fopen( bountylist, "r" ) ) == NULL )
{
perror( bountylist );
exit( 1 );
}
for ( ; ; )
{
target = feof( fpList ) ? "$" : fread_word( fpList );
if ( target[0] == '$' )
break;
CREATE( bounty, BOUNTY_DATA, 1 );
LINK( bounty, first_disintigration, last_disintigration, next, prev );
bounty->target = STRALLOC(target);
amount = fread_number( fpList );
bounty->amount = amount;
}
fclose( fpList );
log_string(" Done bounties " );
fpReserve = fopen( NULL_FILE, "r" );
return;
*/
}
void do_senate( CHAR_DATA *ch, char *argument )
{
/*
GOV_DATA *gov;
int count = 0;
set_char_color( AT_WHITE, ch );
send_to_char( "\n\rGoverning Area Controlled By Value\n\r", ch );
for ( gov = first_gov; gov; gov = gov->next )
{
set_char_color( AT_YELLOW, ch );
ch_printf( ch, "%-30s %-25s %-15ld\n\r", gov->name, gov->controlled_by , gov->value );
count++;
}
if ( !count )
{
set_char_color( AT_GREY, ch );
send_to_char( "There are no governments to capture at this time.\n\r", ch );
return;
}
*/
}
void do_addsenator( CHAR_DATA *ch , char *argument )
{
/*
GOVE_DATA *gov;
CREATE( gov, GOV_DATA, 1 );
LINK( gov, first_gov, last_gov, next, prev );
gov->name = STRALLOC( argument );
gov->value = atoi( arg2 );
gov->vnum = object;
gov->controlled_by = STRALLOC( "" );
ch_printf( ch, "OK, making %s.\n\r", argument );
save_govs();
*/
}
void do_remsenator( CHAR_DATA *ch , char *argument )
{
/*
UNLINK( bounty, first_bounty, last_bounty, next, prev );
STRFREE( bounty->target );
DISPOSE( bounty );
save_bounties();
*/
}
long get_taxes( PLANET_DATA *planet )
{
long gain;
gain = planet->base_value;
gain += planet->base_value*planet->pop_support/100;
gain += UMAX(0, planet->pop_support/10 * planet->population);
return gain;
}
/*
(link)->prev = (insert)->prev;
if ( !(insert)->prev )
(first) = (link);
else
(insert)->prev->next = (link);
(insert)->prev = (link);
(link)->next = (insert);
*/
void do_addsalary ( CHAR_DATA *ch , char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
int salary;
bool info = FALSE;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("salary", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader ) )
;
else
{
send_to_char( "You clan hasn't seen fit to bestow that ability to you!\n\r", ch );
return;
}
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg2[0] == '\0' )
info = TRUE;
salary = atoi(arg2);
if ( arg[0] == '\0' )
{
send_to_char( "Assign a salary to whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Nice try.\n\r", ch );
return;
}
if ( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\n\r", ch );
return;
}
if ( salary < 0 )
{
ch_printf( ch, "Salary's must be positive!\n\r", victim->name );
return;
}
victim->pcdata->salary = salary;
ch_printf( ch, "%s has been assigned %d credits for a salary.\n\r", victim->name, salary );
ch_printf( victim, "%s has give you a %d credit salary.\n\r", ch->name, salary );
return;
}
void show_members( CHAR_DATA *ch, char *argument, char *format )
{
MEMBER_LIST *members_list;
MEMBER_DATA *member;
CLAN_DATA *clan;
int members = 0;
for( members_list = first_member_list; members_list; members_list = members_list->next )
{
if( !str_cmp( members_list->name, argument ) )
break;
}
if( !members_list )
return;
clan = get_clan( argument );
if ( !clan )
return;
pager_printf( ch, "\n\rMembers of %s\n\r", clan->name );
pager_printf( ch,
"------------------------------------------------------------\n\r" );
pager_printf( ch, "Leader: %s\n\r", clan->leader );
pager_printf( ch, "Number1: %s\n\r", clan->number1 );
pager_printf( ch, "Number2: %s\n\r", clan->number2 );
pager_printf( ch, "Spacecraft: %d Vehicles: %d\n\r", clan->spacecraft, clan->vehicles );
pager_printf( ch,
"------------------------------------------------------------\n\r" );
pager_printf( ch, " Lvl Name Class Kills Deaths Joined\n\r\n\r" );
if( format && format[0] != '\0' )
{
if( !str_cmp( format, "kills" )
|| !str_cmp( format, "deaths" )
|| !str_cmp( format, "alpha" ))
{
MS_DATA *insert = NULL;
MS_DATA *sort;
MS_DATA *first_member = NULL;
MS_DATA *last_member = NULL;
CREATE( sort, MS_DATA, 1 );
sort->member = members_list->first_member;
LINK( sort, first_member, last_member, next, prev );
for( member = members_list->first_member->next; member; member = member->next )
{
insert = NULL;
for( sort = first_member; sort; sort = sort->next )
{
if( !str_cmp( format, "kills" ))
{
if( member->kills > sort->member->kills )
{
CREATE( insert, MS_DATA, 1 );
insert->member = member;
INSERT( insert, sort, first_member, next, prev );
break;
}
}
else if( !str_cmp( format, "deaths" ))
{
if( member->deaths > sort->member->deaths )
{
CREATE( insert, MS_DATA, 1 );
insert->member = member;
INSERT( insert, sort, first_member, next, prev );
break;
}
}
else if( !str_cmp( format, "alpha" ))
{
if( strcmp( member->name, sort->member->name ) < 0 )
{
CREATE( insert, MS_DATA, 1 );
insert->member = member;
INSERT( insert, sort, first_member, next, prev );
break;
}
}
}
if( insert == NULL )
{
CREATE( insert, MS_DATA, 1 );
insert->member = member;
LINK( insert, first_member, last_member, next, prev );
}
}
for( sort = first_member; sort; sort = sort->next )
if( str_cmp( sort->member->name, clan->leader )
&& str_cmp( sort->member->name, clan->number1 )
&& str_cmp( sort->member->name, clan->number2 ) )
{
members++;
pager_printf( ch, "[%3d] %12s %15s %7d %7d %10s\n\r",
sort->member->level,
capitalize(sort->member->name ),
ability_name[sort->member->class],
sort->member->kills,
sort->member->deaths,
sort->member->since );
}
}
for( member = members_list->first_member; member; member = member->next )
if( !str_prefix( format, member->name ) )
{
members++;
pager_printf( ch, "[%3d] %12s %15s %7d %7d %10s\n\r",
member->level,
capitalize(member->name ),
ability_name[member->class],
member->kills,
member->deaths,
member->since );
}
}
else
{
for( member = members_list->first_member; member; member = member->next )
if( str_cmp( member->name, clan->leader ) && str_cmp( member->name, clan->number1 )
&& str_cmp( member->name, clan->number2 ) )
{
members++;
pager_printf( ch, "[%3d] %12s %15s %7d %7d %10s\n\r",
member->level,
capitalize(member->name),
ability_name[member->class],
member->kills,
member->deaths,
member->since );
}
}
pager_printf( ch,
"------------------------------------------------------------\n\r" );
pager_printf( ch, "Total Members: %d\n\r", members);
pager_printf( ch,
"------------------------------------------------------------\n\r" );
}
void remove_member( CHAR_DATA *ch )
{
MEMBER_LIST *members_list;
MEMBER_DATA *member;
if( !ch->pcdata )
return;
for( members_list = first_member_list; members_list; members_list = members_list->next )
{
if( !str_cmp( members_list->name, ch->pcdata->clan_name ) )
for( member = members_list->first_member; member; member = member->next )
{
if( !str_cmp( member->name, ch->name ) )
{
UNLINK( member, members_list->first_member, members_list->last_member, next, prev );
STRFREE( member->name );
STRFREE( member->since );
DISPOSE( member );
save_member_list( members_list );
break;
}
}
}
}
void do_roster( CHAR_DATA *ch, char *argument )
{
if( IS_NPC( ch ) || !ch->pcdata->clan
|| ( str_cmp(ch->name, ch->pcdata->clan->leader )
&& str_cmp(ch->name, ch->pcdata->clan->number1 )
&& str_cmp(ch->name, ch->pcdata->clan->number2 )
&& (!ch->pcdata || !ch->pcdata->bestowments
|| !is_name("roster", ch->pcdata->bestowments)) ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
show_members( ch, ch->pcdata->clan->name, argument );
return;
}
void do_members( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_STRING_LENGTH];
argument = one_argument( argument, arg1 );
if( argument[0] == '\0' || arg1[0] == '\0' )
{
send_to_char( "Do what?\n\r", ch );
return;
}
if( !str_cmp( arg1, "show" ) )
{
if( !str_cmp( argument, "all" ) )
{
MEMBER_LIST *members_list;
for( members_list = first_member_list; members_list; members_list = members_list->next )
show_members( ch, members_list->name, NULL );
return;
}
show_members( ch, argument, NULL );
return;
}
if( !str_cmp( arg1, "create" ) )
{
MEMBER_LIST *members_list;
CREATE( members_list, MEMBER_LIST, 1 );
members_list->name = STRALLOC( argument );
LINK( members_list, first_member_list, last_member_list, next, prev );
save_member_list( members_list );
ch_printf( ch, "Member lists \"%s\" created.\n\r", argument );
return;
}
if( !str_cmp( arg1, "delete" ) )
{
MEMBER_LIST *members_list;
MEMBER_DATA *member;
for( members_list = first_member_list; members_list; members_list = members_list->next )
if( !str_cmp( argument, members_list->name ) )
{
while( members_list->first_member )
{
member = members_list->first_member;
STRFREE( member->name );
STRFREE( member->since );
UNLINK( member, members_list->first_member, members_list->last_member, next, prev );
DISPOSE( member );
}
STRFREE( members_list->name );
UNLINK( members_list, first_member_list, last_member_list, next, prev );
DISPOSE( members_list );
ch_printf( ch, "Member list \"%s\" destroyed.\n\r", argument );
return;
}
send_to_char( "No such list.\n\r", ch );
return;
}
}
void save_member_list( MEMBER_LIST *members_list )
{
MEMBER_DATA *member;
FILE *fp;
CLAN_DATA *clan;
char buf[MAX_STRING_LENGTH];
if( !members_list )
{
bug( "save_member_list: NULL members_list" );
return;
}
if( ( clan = get_clan( members_list->name )) == NULL )
{
bug( "save_member_list: no such clan: %s", members_list->name );
return;
}
sprintf( buf, "%s%s.mem", CLAN_DIR, clan->filename );
if( ( fp = fopen( buf, "w" ) ) == NULL )
{
bug( "Cannot open clan.mem file for writing", 0 );
perror( buf );
return;
}
fprintf( fp, "Name %s~\n", members_list->name );
for( member = members_list->first_member; member; member = member->next )
fprintf( fp, "Member %s %s %d %d %d %d\n",
member->name, member->since, member->kills, member->deaths, member->level, member->class);
fprintf( fp, "End\n\n" );
fclose( fp );
}
bool load_member_list( char *filename )
{
FILE *fp;
char buf[MAX_STRING_LENGTH];
MEMBER_LIST *members_list;
MEMBER_DATA *member;
sprintf( buf, "%s%s.mem", CLAN_DIR, filename );
if( ( fp = fopen( buf, "r" ) ) == NULL )
{
bug( "Cannot open member list for reading", 0 );
return FALSE;
}
CREATE( members_list, MEMBER_LIST, 1 );
for( ; ; )
{
char *word;
word = fread_word( fp );
if( !str_cmp( word, "Name" ) )
{
members_list->name = fread_string( fp );
continue;
}
else
if( !str_cmp( word, "Member" ) )
{
CREATE( member, MEMBER_DATA, 1 );
member->name = STRALLOC( fread_word( fp ) );
member->since = STRALLOC( fread_word( fp ) );
member->kills = fread_number( fp );
member->deaths = fread_number( fp );
member->level = fread_number( fp );
member->class = fread_number( fp );
LINK( member, members_list->first_member, members_list->last_member, next, prev );
continue;
}
else
if( !str_cmp( word, "End" ) )
{
LINK( members_list, first_member_list, last_member_list, next, prev );
fclose( fp );
return TRUE;
}
else
{
bug( "load_members_list: bad section", 0 );
fclose( fp );
return FALSE;
}
}
}
void update_member( CHAR_DATA *ch )
{
MEMBER_LIST *members_list;
MEMBER_DATA *member;
if( IS_NPC( ch ) || IS_IMMORTAL(ch) || !ch->pcdata->clan )
return;
for( members_list = first_member_list; members_list; members_list = members_list->next )
if( !str_cmp( members_list->name, ch->pcdata->clan_name ) )
{
for( member = members_list->first_member; member; member = member->next )
if ( !str_cmp( member->name, ch->name ) )
{
if( ch->pcdata->clan->clan_type == CLAN_PLAIN )
{
member->kills = ch->pcdata->pkills;
member->deaths = ch->pcdata->clones;
}
else
{
member->kills = ch->pcdata->pkills;
member->deaths = ch->pcdata->clones;
}
member->class = ch->main_ability;
member->level = ch->top_level;
return;
}
if( member == NULL )
{
struct tm *t = localtime(¤t_time);
char buf[MAX_STRING_LENGTH];
CREATE( member, MEMBER_DATA, 1 );
member->name = STRALLOC( ch->name );
member->level = ch->top_level;
member->class = ch->main_ability;
sprintf( buf, "[%02d|%02d|%04d]", t->tm_mon+1, t->tm_mday, t->tm_year+1900 );
member->since = STRALLOC( buf );
if( ch->pcdata->clan->clan_type == CLAN_PLAIN )
{
member->kills = ch->pcdata->pkills;
member->deaths = ch->pcdata->clones;
}
else
{
member->kills = ch->pcdata->pkills;
member->deaths = ch->pcdata->clones;
}
LINK( member, members_list->first_member, members_list->last_member, next, prev );
save_member_list( members_list );
}
}
}
void do_clanfunds( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
OBJ_DATA *obj;
bool ch_comlink = FALSE;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char("You don't seem to belong to an organization.\n\r",ch);
return;
}
if ( IS_IMMORTAL( ch ) )
ch_comlink = TRUE;
else
for ( obj = ch->last_carrying; obj; obj = obj->prev_content )
{
if (obj->pIndexData->item_type == ITEM_COMLINK)
ch_comlink = TRUE;
}
if ( !ch_comlink )
{
if (!ch->in_room || !IS_SET(ch->in_room->room_flags, ROOM_BANK) )
{
send_to_char( "You must be in a bank or have a comlink to do that!\n\r", ch );
return;
}
}
clan = ch->pcdata->clan;
if ( clan->funds == 0 )
{
ch_printf(ch,"%s has no funds at its disposal.",clan->name);
return;
}
ch_printf(ch,"%s has %ld credits at its disposal.\n\r",clan->name,clan->funds);
}