#AREA Kuat City~ #AUTHOR Darrik~ #RANGES 0 0 0 105 $ #FLAGS 0 25 #ECONOMY 0 5907001 #MOBILES #23000 an off-duty technician~ an off-duty technician~ An off-duty technician moves about the starport here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #23002 A Business man~ a business man~ A business man walks about, looking for the Kuati who was supposed to meet him here. ~ ~ 1073741825 0 0 Z 25 0 37 5d10+250 2d4+2 500 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog Yes?~ if name($n) == 'lieutenant pathaen' say Lieutenant, I am looking for a particular Kuati, named mpecho &WDruss. Do you know where I may find him? endif ~ | #23015 A Kuati Merchant~ A kuati merchant~ A Kuati Merchant walks around peering at his fellow's ships. ~ &cThe Kuati merchant wears the robes of his office proudly. Long, flowing red surrounds him. He walks with the knowledge that he is the elite of the elite, part of the ruling class on Kuat.&R&W ~ 1 0 0 Z 45 0 -12 9d10+450 4d4+2 1000 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 25 1 0 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #23016 rodian bodyguard~ rodian bodyguard~ A rodian bodyguard stands here, arms crossed. ~ &cThe rodian stares back at you. A formidable hire, he wears his blaster pistol openly, as well as a vibro-blade stuck in his waistband. After a moment, his eyes move on to scan the area for possible danger.&R&W ~ 32769 0 0 Z 60 0 -50 12d10+600 6d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 3 0 0 0 9 8 0 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #23020 A telbun~ a telbun~ A telbun moves along, hands in sleeves. ~ This good-looking young man only walks on his own on an errand for his mistress. Tall and muscular, his eyes show intelligence. No scar marks his face or hands, the only skin visible. ~ 32769 0 0 Z 60 0 -50 12d10+600 6d4+2 2000 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 133844863 1 0 10 12 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 #23021 an aristocrat's daughter~ a beautiful woman~ An aristocrat's daughter moves through the crowd ~ This incredibly beautiful woman holds herself in a way that leaves no doubt of her high status. Walking quickly about her business, she leaves it to her telbun to apoligize in her wake, and to pay for the things she picks. ~ 1 0 0 Z 40 0 0 8d10+400 4d4+2 1500 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 8 8 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 #23022 an off-duty mechanic~ a mechanic~ An off-duty mechanic walks around on a few errands. ~ His head held high, the mechanic walks knowing he is part of the KDY's staff, one of the best in the galaxy at what he does. His hands are stained and scarred by his work, leaving him with permanent proof of his occupation. ~ 1 0 0 Z 40 0 0 8d10+400 4d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 131091 1 0 8 8 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 #23023 an off-duty mechanic~ a mechanic~ An off-duty mechanic walks around on a few errands. ~ Her head held high, the mechanic walks knowing she is part of the KDY's staff, one of the best in the galaxy in what she does. Her hands are stained and scarred by her work, leaving her with permanent evidence of her employment. ~ 1 0 0 Z 40 0 0 8d10+400 4d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 #23024 a business man~ a business man~ A business man moves quickly along the road. ~ Dressed to impress, this business man walks briskly to make his appointment, carrying his show materials along with him. ~ 1 0 0 Z 35 0 12 7d10+350 3d4+2 700 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 7 7 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 #23025 business woman~ a business woman~ A business woman moves quickly along the road ~ Dressed to kill, this gorgeous woman walks quickly to make her appointment. She carries the materials she will need for her demonstration. ~ 1 0 0 Z 35 0 12 7d10+350 3d4+2 800 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 #23026 tourist~ a tourist~ A tourist cranes his neck up at the city. ~ The tourist walks with wide eyes, taking in the city of Kuat. He carries boxes and bags full of the things he bought on this trip. ~ 1 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 9 0 0 0 1 1 0 5 5 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 > speech_prog Yes?~ if name($n) == pathaen say Oh! I'm so sorry for disturbing you! open s s endif ~ | #23027 a touristfem~ a tourist~ A tourist cranes her neck up and around at the city. ~ The tourist walks with eyes wide looking around at the city of Kuat. She carries boxes and bags full of things she bought on this trip to the city. ~ 1 0 0 Z 25 0 37 5d10+250 2d4+2 500 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 9 0 0 0 1 1 0 0 0 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 > speech_prog Yes?~ if name($n) == pathaen say Oh! I'm so sorry for disturbing you! open s s endif ~ | #23082 An astromech~ An astromech~ An astromech wanders about on its own mission. ~ ~ 1 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #23094 The Jeweler~ the jeweler~ The jeweler stands behind the counter. ~ ~ 1107296259 32 0 Z 60 0 -50 12d10+600 6d4+2 0 0 8 8 0 16 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 12 12 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 > speech_prog p queen~ say I had an odd customer in here the other day. emote shakes her head. say They asked if I could acquire the queens jewels. emote blinks. say You're not going to believe which queen. say The Queen Mother of Hapes! Ha! say I'd pay anyone who got them enormously though. ~ > act_prog royal~ if ovnuminv(24611) == 1 smile $n say My customer was wondering if you would get these. say Good job! mpwithdraw 250000 give 250000 credits $n else emote scowls fiercly. say Are you trying to cheat me or something?! say I'll...I'll get you...you..argh! murder $n endif mpat 10299 drop all mpat 10299 mppurge ~ | #23095 A shopkeeper droid~ a droid~ A droid waits here for interested parties ~ ~ 33554435 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 25 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #23096 Hitaca~ Hitaca~ Hitaca sits reading a book, watching customers out of the corner of his eye. ~ ~ 33554435 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 11 0 0 0 1048577 1048576 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #23099 Bargo~ Bargo~ Bargo is tinkering with a droid in the far corner. ~ ~ 33554435 0 0 Z 70 0 -75 14d10+700 7d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 14 14 0 0 2048 0 0 0 0 0 0 0 0 0 0 0 #23102 DeMarco~ DeMarco~ DeMarco waits for you to make your decisions. ~ ~ 33554435 0 0 Z 80 0 -100 16d10+800 8d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 12 0 0 0 2097153 2097152 0 16 16 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #23104 Aderan~ Aderan~ Aderan rearranges his displays while he waits for the customers to make their decisions. ~ ~ 33554435 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 29 0 0 0 3487347 3487346 0 10 10 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #23105 An Old Gardener~ An Old Gardener~ An old gardener stand here behind his stand. ~ ~ 33554435 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #23109 A stormtrooper~ a stormtrooper~ A stormtrooper patrols the hangers and the landing pad. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #23110 A Stormtrooper~ a stormtrooper~ A stormtrooper patrols the hangers and the landing pad. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #23113 pathaen~ The tall imperial lieutenant~ Lieutenant Pathaen works on his paperwork. ~ A young, dedicated soldier, Lieutenant Pathaen began at the bottom and is working his way up the chain of command. Born on Carida in the officer's wing, he joined the army at 18. His current post, a political reward, looks good on his record, but he hopes to soon be transferred to a front line post, where there is more opportunity for promotion. He is a tall, muscular human, the hair that would have framed a severe face with a pointed jaw has been cut into a military style quarter inch length. ~ 3 0 0 Z 80 0 -100 16d10+800 8d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > entry_prog 100~ mpecho Lieutenant Pathaen looks up. if rand(5) if ovnumcarry(23066) >= 1 if clan($n) == The Empire say I need this message delivered to Lt Ranma. say He is undercover on the streets. It is very say important, or I would not be asking you. endif else say Yes? endif endif ~ > greet_prog 100~ mpecho Lieutenant Pathaen looks up. if rand(5) if ovnumcarry(23066) >= 1 if clan($n) == The Empire say I need this message delivered to Lt Ranma. say He is undercover on the streets. It is very say important, or I would not be asking you. endif endif else say Yes? endif ~ > speech_prog yes~ if ovnumcarry(23066) >= 1 say Good! give datapad $n mpecho The lieutenant continues his work. endif ~ > speech_prog ok~ if ovnumcarry(23066) >= 1 say ok? I will take that as agreement. grumble say I do not know who is training recruits these days! give datapad $n mpecho The lieutenant continnues his work. endif ~ > speech_prog test123~ if ovnumcarry(23066) >= 1 say Test passed! else say Test failed! endif ~ > speech_prog p I hope this is important.~ say Of course it is. We have had word that mpecho &Wthe criminal Wulgren has arrived. We have orders to track him&R&W say Down. He could be hiding anywhere, but the say the hunters are looking for him too. say We need to be fast. ~ > act_prog p salutes you.~ salute $n ~ | #23114 Lieutenant Ranma Tyers a common street thug~ a street thug~ A common street thug moves along the side of the road. ~ Tyers is a tall, heavily musculed human. he moves with a confidence and stature you would expect to find in a military man rather than the common thug this man seems to be 30 years old, with a blade-scar running across one cheek, he is still a formidable foe in a fight. ~ 1 0 0 Z 90 0 -125 18d10+900 9d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 18 18 0 0 0 0 48 2 0 0 0 0 0 0 0 0 > act_prog gives ~ if ovnumcarry(23066) >= 1 if clan($n) == The Empire tell $n Good work, Imperial. I will commend you when tell $n my undercover work is over. mpgain $n 6 1000000 mpecho The thug moves quickly away. mpgoto 23112 open n n else say What is this? emote throws the datapad away. endif mpat 10299 drop datapad else emote looks confused. drop $o endif ~ > speech_prog Yes?~ if name($n) == pathaen say I hope this is important. else emote looks startled, but ignores you. endif ~ > speech_prog p We need to be fast.~ say Of course. I will keep my eye out... say But I do not know why I was recalled for that. shrug salute pathaen mpecho The street thug walks quickly away. mpgoto 23047 mpecho A street thug arrives from the west. ~ | #23150 pilot2349~ a pilot~ A pilot ~ ~ 1 0 0 Z 105 0 -162 21d10+1050 10d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #23151 Wulgren~ The Renegade Wulgren~ The Renegade Pirate, Wulgren Sal Therol is here. ~ ~ 1207959553 0 0 Z 105 0 -162 21d10+1050 10d4+2 5000 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 2144 0 0 48 2 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 329 mpforce mobslave mpoload 23150 mpforce mobslave drop all mppurge mobslav ~ | #23175 a doober~ a newly created a doober~ Some god abandoned a newly created a doober here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #23004 an a-9 vigiliance interceptor~ An A-9 Vigilance Interceptor~ Four small starfighters are armed to the teeth.~ ~ 12 0 0 0 0 0 0 1 0 0 #23005 Starwind Merchant Vessel~ A starwind-class pleasure yacht~ A Starwind-class Pleasure Yacht~ ~ 13 0 0 0 0 0 0 1 0 0 #23006 a YV-666 Light Freighter~ a yv-666 light freighter~ A YV-666 Light Freighter~ ~ 13 0 0 0 0 0 0 1 0 0 E a YV-666 Light Freighter~ &CThe ship, a modified YV-666 Light Freighter, is a largish box with a support extending off the front with wings to either side of it. It can carry 2 headhunters in its small hold. 2 Quad-laser Cannon Turrets have been added to either side of the ship, as well as four laser cannons, two on the tip of each wing. On either side of the 'box', two more wings, larger and stronger, have been added, and include contact points and airlocks for the other four headhunters in the merchant's fleet.&R&W ~ #23007 A modified z-95 Headhunter~ a modified z-95 headhunter~ Six Modified Z-95 Headhunters sit here, ready to fly.~ ~ 13 0 0 0 0 0 0 1 0 0 #23008 A YV-2400 Light Freighter~ A YV-2400 Light Freighter~ A YV-2400 Light Freighter~ ~ 13 0 0 0 0 0 0 1 0 0 #23009 HLAF-500 Fighter~ Four HLAF-500 starfighters~ Four HLAF-500 Starfighters are ready to fly.~ ~ 13 0 0 0 0 0 0 1 0 0 #23010 a fleet of ships~ a fleet of ships.~ Three Lamba-class shuttles, two of its larger brothers, the Sentinel-class, and 2 Xm-1 Missile Boats sit here.~ ~ 13 0 0 0 0 0 0 1 0 0 #23011 a large fleet of ships~ personal fleet~ The Merchant families personal fleet stands inside the doors.~ ~ 13 0 0 0 0 0 0 1 0 0 #23016 a fleet of ships~ a fleet of ships~ Two Z-95 Headhunters, a Lambda-class Shuttle, and 3 LAF-250 starfighters have been berthed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #23017 a fleet of ships~ a fleet of ships~ Three R-41 starchasers and a Sentinel-class Shuttle have been berthed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #23019 a yt-1300~ a YT-1300~ A YT-1300, heavily modified, has been berthed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #23020 a fleet of ships~ a fleet of ships~ An Action V Transport an assault shuttle, and a Z-95 headhunter have been berthed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #23021 A beautiful red blossom~ &Ra beautiful red blossom&R&W~ &RA beautiful red blossom attracts your eye&R&W~ ~ 8 8192 1 0 0 0 0 2 100 10 #23022 ryll a dark green flower~ &gA dark green flower&R&W~ &gA dark green flower&R&W~ ~ 61 0 1 2 50 0 0 1 500 50 #23025 a large white table~ &WA large white table&R&W~ &WA large white table stand here, decorated with a black border of patterns&R&W~ ~ 12 0 1 10 0 1 0 100 800 80 #23026 A set of matching chairs~ a set of white matching chairs~ A set of white matching chairs, with a black headboard.~ ~ 12 0 1 2 0 2 0 1 1000 100 #23027 A large canopy bed~ A large canopy bed~ &YA large canopy bed looks extremely expensive.&R&W~ ~ 12 0 1 3 0 2 0 450 10000 1000 #23028 expensive rug~ a expensive rug~ &rAn expensive rug lies on the floor&R&W~ ~ 12 0 1 10 0 2 0 1 5000 500 #23029 a small, simple bed~ a small simple bed~ A small simple bed.~ ~ 12 0 0 2 0 3 0 1 1000 100 #23030 a diamond~ &WA sparking diamond&R&w~ &WA sparkling diamond&R&W~ ~ 8 0 16385 0 0 0 0 10 10000 1000 #23031 A durindfire gem~ &RA durindfire gem&R&w~ &RA durindfire gem flashes with multicolored lightning bolts.&R&W~ ~ 8 0 16385 0 0 0 0 1 150000 15000 #23032 a gold necklace~ &YA gold necklace&R&w~ &YA gold necklace&R&W~ ~ 9 0 5 20 0 0 0 50 10000 1000 #23033 thick bracelet~ &zA thick bracelet&R&w~ &zA thick bracelet&R&W~ ~ 13 0 4097 20 0 0 0 30 5000 500 #23035 the history of selonian erotica~ The history of selonian erotica~ A book on the history of selonian erotica.~ ~ 35 8192 16385 0 0 0 0 2 100 10 #23036 The Exemption~ The exemption~ The book on the Kuat family's exemption.~ ~ 35 0 16385 0 0 0 0 1 200 20 #23037 The history of Kuat~ The History of Kuat~ A book on the history of Kuat~ ~ 35 0 16385 0 0 0 0 5 50 5 #23038 The Rise of The New Order~ The Rise of the New Order~ The propeganda book detailing the rise of the New Order~ ~ 2 8192 16385 1 0 0 0 1 10 1 #23039 Basic Starship Design~ Basic Starship Design~ A manual describing the basics of starship design~ ~ 2 0 16385 1 0 0 0 1 50 5 #23040 An emergency beacon~ &RAn emergency beacon&R&w~ &RAn emergency beacon can be used as a comlink&R&W~ ~ 13 0 16389 0 0 0 0 1 200 20 #23050 at thick red robe~ A thick red robe~ A thick red robe looks uncomfortably~ ~ 9 0 16393 5 0 0 0 1 0 0 #23051 a leather belt~ a leather belt~ A leather belt lies on the ground~ ~ 9 0 18433 2 0 0 0 1 0 0 #23052 a thick hood~ a thick hood~ A thick hood looks too hot to wear~ ~ 9 0 16401 2 0 0 0 1 0 0 #23053 polished black boots~ polished black boots~ A pair of black boots shine with reflected light~ ~ 9 0 16449 2 0 0 0 1 0 0 #23054 a tight black bodyglove~ A tight black bodyglove~ A bodyglove is rolled up in a ball.~ ~ 9 0 16393 1 0 0 0 1 0 0 #23055 high black boots~ high black boots~ High black boots lie on the ground.~ ~ 9 0 16449 3 0 0 0 1 0 0 #23056 a thick black belt~ a thick black belt~ A thick belt lies coiled on the ground.~ ~ 9 0 18433 1 0 0 0 1 0 0 #23057 several valuable rings~ Several valuable rings~ A couple of rings lie on the ground.~ ~ 8 0 16387 0 0 0 0 1 15000 1500 #23058 a gray KDY uniform jumpsuit~ A gray KDY uniform jumpsuit~ A bundle of cloth, with the KDY logo on it~ ~ 9 0 16393 2 0 0 0 1 0 0 #23059 A three-piece suit~ a three-piece suit~ A suit lies on the ground getting dirty~ ~ 9 0 16393 10 0 0 0 1 0 0 #23060 dress shoes~ a pair of dress shoes.~ A pair of shoes.~ ~ 9 0 16449 1 0 0 0 1 0 0 #23061 briefcase~ a briefcase~ A briefcase lies here.~ ~ 15 0 16385 10 0 0 0 1 0 0 #23062 some papers~ some papers~ Some papers flutter on the ground.~ ~ 13 0 1 0 0 0 0 2 0 0 #23063 a feminine suit~ a feminine suit~ A feminine suit lies on the ground.~ ~ 9 0 16393 10 0 0 0 1 0 0 #23064 simple outfit~ a simple outfit~ A simple outfit is here.~ ~ 9 0 16393 2 0 0 0 1 0 0 #23065 package~ a package~ A package is here.~ ~ 15 0 16385 500 0 0 0 10 0 0 #23066 datapad~ a datapad~ A datapad blinks urgently.~ ~ 13 0 16385 0 0 0 0 1 0 0 #23082 a serin sign~ the serin schedule~ Serin Schedule~ ~ 12 0 0 0 0 0 0 1 0 0 E a serin sign~ The sign must access your comlink to get the necessary information. ~ > exa_prog 100~ mpforce $n plu ~ | #23098 reportinvestment~ a investment report~ An investment report is here, placed in the corner of the room.~ ~ 13 0 1 0 0 0 0 1 0 0 E investment report~ These are some investment reports that seem to not belong here. They have girlish handwriting on them, and they also say "Coruscant Accounting, Inc." at the top of the papers. ~ #23105 A seller's stand~ an old gardener~ A seller's stand sits here, displaying his product.~ ~ 13 0 0 0 0 0 0 1 0 0 #23144 a house key~ A house key~ A house key was dropped here.~ ~ 12 0 5 0 0 0 0 1 0 0 #23149 A flamethrower~ a flamethrower~ A flamethrower rests on the ground~ The flamethrower gives a sputter as it starts up.~ 13 0 24577 0 0 0 0 1 0 0 A 30 296 #23150 corpse wulgren~ the corpse of wulgren~ The corpse of Wulgren is bleeding here.~ ~ 13 0 1 0 0 0 0 300 0 0 #23151 Ice Throne~ &CA Throne of Ice&R&W~ &CA Throne of Ice is here, a light fog creeping from it's base&R&W~ ~ 12 1073741827 0 1 0 2 0 5000 0 0 #23175 a dud~ a a dud~ A a dud is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #23197 a reaper's sickle~ a reaper's sickle~ A reaper's sickle was left here.~ The sickle glows with dark energy as it is swung into the necromancer's hands.~ 5 18 8192 100 32700 32700 3 1000000 0 1 0 0 #23198 A coin~ a coin~ A coin~ ~ 8 0 16385 0 0 0 0 1 0 0 > speech_prog flip!~ if rand(50) mpecho The coin comes up heads! else mpecho The coin comes up tails! endif ~ > damage_prog 100~ if rand(50) mpecho The coin comes up heads! else mpecho The coin comes up tails! endif ~ > drop_prog 100~ if rand(50) mpecho The coin comes up heads! else mpecho The coin comes up tails! endif ~ | #23199 darrik's punisher mace~ the punisher mace~ Darrik's the punisher~ ~ 5 0 8193 0 1 999999 8 1 0 0 A 30 296 #0 #ROOMS #23000 Primary Landing Pad~ &cThe primary landing pad on Kuat is busy with large amounts of ships. Tankers and freighters fly down, wait as their cargo is unloaded, then quickly take off again. You see several air speeders being loaded into a large ship, and farther along, a huge freighter has been converted to hold starfighters, stacked together in the confines of the freighters hangers. Large transports deliver an amount of tourists, possibly here to buy things from the large market in the city. You can also see small, personal starships, from the small Headhunter to a huge Dropship, flown by people on business with Kuat Drive Yards, floating in orbit high above the planet.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23002 D3 ~ ~ 0 -1 23082 S #23001 Floating in a void~ ~ 0 4 1 S #23002 Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23003 D1 ~ ~ 0 -1 23009 D2 ~ ~ 0 -1 23006 D3 ~ ~ 0 -1 23000 S #23003 A Small Landing Pad~ &cThe landing pad is simple a large field of concrete. Barely large enough to hold one midsize ship at a time, there are two hangers where they are kept out of the way. Equipment stands around the pad for maintenance and fueling before and after a trip. Guards stand around making sure that the curious do not get into trouble around the equipment, and that others do not achieve mischief.&R&W ~ 0 4 1 D2 ~ ~ 0 -1 23002 D6 ~ ~ 0 -1 23005 D7 ~ ~ 0 -1 23004 S #23004 A Small Hanger~ &cThis hanger holds the merchant's escort vessels. Small starfighters. You have never seen the like before. &zThe one-seaters consist of a triangular hull sitting on two pylons. At the end of each pylon is a large laser cannon. The starfighters' engines seem huge for its size. It must be an incredibly fast ship, with plenty of power left for its strong lasers. An obvious add-on is welded between the two pylons. A single concussion missile launcher and its ammunition storage pack add an extra punch to this tiny fighter. &R&W ~ 0 8 1 D8 ~ ~ 0 -1 23003 S #23005 A Small Hanger~ &cThe hanger holds the Kuati merchant's private vessel. The Starwind class is one of the few non-military vessels every made by Kuat Drive Yards. Slow in sublight, but extremely fast in hyperspace, it is popular among the Kuati merchants who can not afford, or do not want to bother with, a custom vessel. The smooth lines of the 50 meter ship make it a pretty craft, and two Quad-Laser Cannons make up its weaponry.&R&W ~ 0 8 1 D9 ~ ~ 0 -1 23003 S #23006 A Small Landing Pad~ &cThe landing pad is simple a large field of concrete. Barely large enough to hold one midsize ship at a time, there are two hangers where they are kept out of the way. Equipment stands around the pad for maintenance and fueling before and after a trip. Guards stand around making sure that the curious do not get into trouble around the equipment, and that others do not achieve mischief. A huge ship stands here, too large to fit in one of the hangers. &CThe ship, a modified YV-666 Light Freighter, is a largish box with a support extending off the front with wings to either side of it. It can carry 2 headhunters in its small hold. 2 Quad-laser Cannon Turrets have been added to either side of the ship, as well as four laser cannons, two on the tip of each wing. On either side of the 'box', two more wings, larger and stronger, have been added, and include contact points and airlocks for the other four headhunters in the merchant's fleet.&R&W ~ 0 4 1 D0 ~ ~ 0 -1 23002 D8 ~ ~ 0 -1 23008 D9 ~ ~ 0 -1 23007 S #23007 A Small Hanger~ &cA hanger of one of the wealthier Kuati merchants families it holds 6 escort vessels, Incom Z-95 Headhunters in this case. One might be surprised that a Kuati uses vessels from another company, but looking closely, you see that the headhunters have been heavily modified with KDY products. The two tripple blasters have been replaced with heavy laser cannons designed for one of the KDY's new starfighters. The engines have been upgraded to power them, increasing its max speed as well. Hyperdrives are installed in the event of an emergency in which its mother has to escape before it has berthed. Two concussion missile tubes have been welded to the underside of each wing. All in all a very formidable vessel on its own.&R&W ~ 0 8 1 D6 ~ ~ 0 -1 23006 S #23008 A Small Hanger~ &cThe hanger here holds the merchant family's transport fleet. Although the head of the household has his YV-666 available for his family, his business must use a different vessel. Therefore, he bought a YT-2400 from one of KDY's customers and converted it to hold more weapons and less cargo. His business is in software, and therefore requires little in the way of cargo space. He also acquired 4 HLAF-500's for protection. &CThe YV-2400 is a sleek freighter with the customary starboard mounted cockpit found in most Corellian Engineering Corporation freighters. 2 Quad-Laser turrets, one dorsal and one ventral, are supplemented by 2 lasers cannons, a retractable triple blaster, and 2 proton torpedo launchers. The large engines provide a high top speed, and a small personell tractor beam can be used to retrieve downed pilots, or jetisonned cargo. The HLAF-500 starfighter is a small, sleak fighter capable of high speeds, and carries 2 laser cannons and 2 proton torpedo launchers. Designed for anti-pirate and patrol duties, the 4 fighters have no trouble escorting its heavily armed companion vessel.&R&W ~ 0 8 1 D7 ~ ~ 0 -1 23006 S #23009 Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23010 D1 ~ ~ 0 -1 23014 D2 ~ ~ 0 -1 23012 D3 ~ ~ 0 -1 23002 S #23010 A Small Landing Pad~ &cThe landing pad here is crowded. A rich merchant, but slow to buy his hanger space, he is stuck with only one hanger, and therefore needs to keep his ships out in the air. Three Lamba-class shuttles, two of its more heavily armed brothers, the Sentinel class shuttle, and a Xm-1 Missile Boat surround a large hanger.&R&W ~ 0 4 1 D2 ~ ~ 0 -1 23009 D6 ~ ~ 0 -1 23011 S #23011 A Large Hanger~ &cThe hanger here holds the merchant family's personal fleet, while the pad outside holds its business fleet. The family transport is a heavily modified Silviut Vibre-Class shuttle. As escorts, it has 4 Sorosuub Preybird-class starfighters. A Skipray Blastboat stands near one wall, and the merchant Head's personal toy, a R-41 Starchaser, sits near the hanger door. &CThe vibre-class shuttle has lost its 2 tractor beam projectors in favor of two laser turrets. It still carries its 4 laser cannons, but two of 4 ions cannons have been replaced with 2 concussion missile launchers. It has plenty of space for the merchant family, but can not hold much cargo. The Preybird class starfighter is a small, fast fighter, not heavily armed, but its two laser cannons serve their purpose: harrying an attacker while the shuttle it protects escapes. The Skypray Blastboat is the family's secondary transport. Not large enough for luxury, it is used by a single member, or two at the most, on a possibly dangerous trip. The Blastboat's extra armament serves well to protect the occupants. The R-41 starchaser carries two laser cannons, but its two ion cannons have been removed in favor of more power to its sublight drive. The augmented speed is proven to give the Head his rush when he needs to get away from his business.&R&W ~ 0 8 1 D9 ~ ~ 0 -1 23010 S #23012 A Small Landing Pad~ &cThis merchant Head seems to be on the poorer side from looking at the ship on his pad. Two Lamba-class Shuttles and one Sentinel Class shuttle are the only ships on the pad.&R&W ~ 0 4 1 D0 ~ ~ 0 -1 23009 D8 ~ ~ 0 -1 23013 S #23013 A Small Hanger~ &cThe inside of the Head's hanger holds an Barloz-class Freighter and an Action VI Transport. &CThe barloz-class freighter has a triangle design, and, unlike most CEC vessels, has its cockpit centered instead of on the starboard side. You see two laser turrets mounted to either side of the hull, and a large sensor dish mounted on top of the cockpit. Two proton torpedo launchers are mounted to the top of the hull, just in front of the large engines. The Action IV Transport has been completely hollowed out. Capable of carrying 8 people, including its 2 pilots, it can transport 4 small starfighters instead of the heavy engines it had before the modifications. The Head has chosen to carry Four brand new TIE Interceptors, right off the line. Two side-mounted wings have been added to the Transport, carrying its two engines and 2 laser cannons. There is also a concussion missile launcher mounted to surprise anyone approaching from the rear.&R&W ~ 0 8 1 D7 ~ ~ 0 -1 23012 S #23014 Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23015 D3 ~ ~ 0 -1 23009 S #23015 Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23016 D1 ~ ~ 0 -1 23022 D2 ~ ~ 0 -1 23019 D3 ~ ~ 0 -1 23014 S #23016 A Small Landing Pad~ &cThe small landing pads for Kuati merchants who do not have access to the pads and hangers of their households land here, away from the possible damage everyone knew would happen around those foreign pilots. &R&W ~ 0 4 1 D0 ~ ~ 0 -1 23017 D2 ~ ~ 0 -1 23015 S #23017 A Small Landing Pad~ &cThe small landing pads for Kuati merchants who do not have access to the pads and hangers of their households land here, away from the possible damage everyone knew would happen around those foreign pilots. &R&W ~ 0 0 1 D2 ~ ~ 0 -1 23016 S #23018 A Small Landing Pad~ ~ 0 4 1 S #23019 A Small Landing Pad~ &cThe small landing pads for Kuati merchants who do not have access to the pads and hangers of their households land here, away from the possible damage everyone knew would happen around those foreign pilots. &R&W ~ 0 4 1 D0 ~ ~ 0 -1 23015 D2 ~ ~ 0 -1 23020 S #23020 A Small Landing Pad~ &cThe small landing pads for Kuati merchants who do not have access to the pads and hangers of their households land here, away from the possible damage everyone knew would happen around those foreign pilots. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23019 S #23021 Floating in a void~ ~ 0 4 1 S #23022 Entrance To Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23023 D3 ~ ~ 0 -1 23015 S #23023 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23026 D1 ~ ~ 0 -1 23030 D2 ~ ~ 0 -1 23024 D3 ~ ~ 0 -1 23022 S #23024 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23023 D2 ~ ~ 0 -1 23025 S #23025 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23024 D2 ~ ~ 0 -1 23106 S #23026 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23027 D2 ~ ~ 0 -1 23023 S #23027 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23028 D2 ~ ~ 0 -1 23026 S #23028 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23029 D2 ~ ~ 0 -1 23027 S #23029 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23121 D2 ~ ~ 0 -1 23028 S #23030 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23031 D1 ~ ~ 0 -1 23038 D3 ~ ~ 0 -1 23023 S #23031 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23032 D2 ~ ~ 0 -1 23030 S #23032 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23033 D1 ~ ~ 0 -1 23161 D2 ~ ~ 0 -1 23031 S #23033 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23034 D1 ~ ~ 0 -1 23037 D2 ~ ~ 0 -1 23032 S #23034 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23035 D1 ~ ~ 0 -1 23036 D2 ~ ~ 0 -1 23033 S #23035 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 D2 ~ ~ 0 -1 23034 S #23036 Traveler path~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 D3 ~ ~ 0 -1 23034 D8 ~ ~ 0 -1 23043 S #23037 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 D1 ~ ~ 0 -1 23043 D3 ~ ~ 0 -1 23033 S #23038 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23039 D3 ~ ~ 0 -1 23030 S #23039 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23040 D1 ~ ~ 0 -1 23046 D3 ~ ~ 0 -1 23038 S #23040 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23041 D2 ~ ~ 0 -1 23039 S #23041 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23042 D2 ~ ~ 0 -1 23040 S #23042 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23043 D2 ~ ~ 0 -1 23041 S #23043 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 D1 ~ ~ 0 -1 23044 D2 ~ ~ 0 -1 23042 D3 ~ ~ 0 -1 23037 D7 ~ ~ 0 -1 23036 S #23044 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 D1 ~ ~ 0 -1 23045 D3 ~ ~ 0 -1 23043 S #23045 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23105 D3 ~ ~ 0 -1 23044 S #23046 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23047 D3 ~ ~ 0 -1 23039 S #23047 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23048 D3 ~ ~ 0 -1 23046 S #23048 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23061 D2 ~ ~ 16777216 -1 23049 D3 ~ ~ 0 -1 23047 S #23049 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 D0 ~ ~ 16777216 -1 23048 D8 ~ ~ 0 -1 23054 D9 ~ ~ 0 -1 23050 S #23050 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 D2 ~ ~ 0 -1 23051 D3 ~ ~ 0 -1 23055 D6 ~ ~ 0 -1 23049 S #23051 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23050 D8 ~ ~ 0 -1 23052 D9 ~ ~ 0 -1 23056 S #23052 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 D2 ~ ~ 0 -1 23057 D6 ~ ~ 0 -1 23053 D7 ~ ~ 0 -1 23051 S #23053 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23054 D8 ~ ~ 0 -1 23058 D9 ~ ~ 0 -1 23052 S #23054 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 D1 ~ ~ 0 -1 23059 D2 ~ ~ 0 -1 23053 D7 ~ ~ 0 -1 23049 S #23055 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23050 D3 ~ gate~ 7 -1 23060 S #23056 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 0 1 D6 ~ ~ 0 -1 23051 D9 ~ gate~ 7 -1 23060 S #23057 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23052 D2 ~ gate~ 7 -1 23060 S #23058 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 0 1 D7 ~ ~ 0 -1 23053 D8 ~ gate~ 7 -1 23060 S #23059 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 4 1 D1 ~ gate~ 7 -1 23060 D3 ~ ~ 0 -1 23054 S #23060 Floating in a void~ ~ 0 4 1 S #23061 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23062 D3 ~ ~ 0 -1 23048 S #23062 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23063 D3 ~ ~ 0 -1 23061 S #23063 Lower Class Homes~ &cIn order to preserve as much of the forest as possible, the Kuati aristocrats decided to make as small a home as possible for its hundreds of thousands of mechanics that work in KDY in orbit. Most live on the shipyard itself, but the mechanics' families mostly prefer to live on the ground. Therefore, many small, 1 room apartment buildings were constructed. In reality, the mechanics could afford much more, on any other planet, but here, residence zoning is heavily restricted. So the families are stuck in their tiny homes. &R&W ~ 0 12 1 D0 ~ ~ 0 -1 23064 D2 ~ ~ 0 -1 23073 D3 ~ ~ 0 -1 23062 S #23064 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D1 ~ ~ 0 -1 23067 D2 ~ ~ 0 -1 23063 D3 ~ ~ 0 -1 23065 S #23065 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D0 ~ ~ 7 225 23071 D1 ~ ~ 0 -1 23064 D3 ~ ~ 0 -1 23066 S #23066 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D0 ~ ~ 7 225 23072 D1 ~ ~ 0 -1 23065 S #23067 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D0 ~ ~ 0 -1 23070 D1 ~ ~ 0 -1 23068 D3 ~ ~ 0 -1 23064 S #23068 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D0 ~ ~ 0 -1 23069 D3 ~ ~ 0 -1 23067 S #23069 An Empty Apartment~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 614465544 1 D2 ~ ~ 0 -1 23068 S #23070 Hentai Shack~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 76546056 1 D2 ~ ~ 0 -1 23067 S #23071 A Small Apartment~ &cThis apartment is rather drab to your eye. Gray walls, gray durasteel furniture. The only thing of interest is the high-tech computer terminal installed in a wall. Unfortunately, it is locked down so only the owner can use it. It seems that the bachelor mechanic who lives here is out and about, at the moment, perhaps in the Drive Yards, or at the main ground base of KDY. &R&W ~ 0 8 1 D2 ~ ~ 7 225 23065 S #23072 A Small Apartment~ &cThe apartment is flooded with color. Pink curtains, multi-colored holoprojections and a bright green tablecloth personalize the home of a simple mechanic's family. You can see toy's lying around, and a computer terminal provides access to news feed and other public services, as well as the KDY ground terminal. &R&W ~ 0 8 1 D2 ~ ~ 7 225 23066 S #23073 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D0 ~ ~ 0 -1 23063 D1 ~ ~ 0 -1 23074 S #23074 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D1 ~ ~ 0 -1 23075 D2 ~ ~ 0 -1 23078 D3 ~ ~ 0 -1 23073 S #23075 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D1 ~ ~ 0 -1 23076 D2 ~ ~ 0 -1 23079 D3 ~ ~ 0 -1 23074 S #23076 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D1 ~ ~ 0 -1 23077 D2 ~ ~ 0 -1 23080 D3 ~ ~ 0 -1 23075 S #23077 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 D2 ~ ~ 0 -1 23081 D3 ~ ~ 0 -1 23076 S #23078 An Empty Apartment~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 111149064 1 D0 ~ ~ 0 -1 23074 S #23079 An Empty Apartment~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 10485768 1 D0 ~ ~ 0 -1 23075 S #23080 A Small Apartment~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 10485768 1 D0 ~ ~ 0 -1 23076 S #23081 Corner Suite~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 546308104 1 D0 ~ ~ 0 -1 23077 S #23082 Public Landing Pad~ &cThe public landing pad is here for the large transports delivering the less wealthy to Kuat. Over to your left you see a large ship, with hundreds of people disembarking. This seems to be a large popular place. &C Examining the Serin schedule will give you an idea on when the next transport will arrive.&R&W ~ 0 4 1 D1 ~ ~ 0 -1 23000 S #23083 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23095 D1 ~ ~ 0 -1 23084 D9 ~ ~ 0 -1 23105 S #23084 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23096 D1 ~ ~ 0 -1 23085 D3 ~ ~ 0 -1 23083 S #23085 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23097 D1 ~ ~ 0 -1 23086 D3 ~ ~ 0 -1 23084 S #23086 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23098 D2 ~ ~ 0 -1 23087 D3 ~ ~ 0 -1 23085 S #23087 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23086 D1 ~ ~ 0 -1 23099 D2 ~ ~ 0 -1 23088 S #23088 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D0 ~ ~ 0 -1 23087 D2 ~ ~ 0 -1 23101 D3 ~ ~ 0 -1 23089 S #23089 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D1 ~ ~ 0 -1 23088 D2 ~ ~ 0 -1 23102 D3 ~ ~ 0 -1 23090 S #23090 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D1 ~ ~ 0 -1 23089 D2 ~ ~ 0 -1 23103 D3 ~ ~ 0 -1 23091 S #23091 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D1 ~ ~ 0 -1 23090 D2 ~ ~ 0 -1 23104 D7 ~ ~ 0 -1 23105 S #23092 Forest Road~ &cForest Road runs a short distance through the forests to the Kuati merchant households. A utilitarian road, but used often enough that the aristocrats decided it needed fixing up, it is paved with duracrete, but lined with a stone wall, decorated with statues and flower pots. &R&W ~ 0 4 3 D0 ~ ~ 0 -1 23093 10 D2 ~ ~ 0 -1 23083 S #23093 Forest Road~ &cForest Road runs a short distance through the forests to the Kuati merchant households. A utilitarian road, but used often enough that the aristocrats decided it needed fixing up, it is paved with duracrete, but lined with a stone wall, decorated with statues and flower pots. &R&W ~ 0 4 3 D2 ~ ~ 0 -1 23092 10 S #23094 Cesma Furniture~ &cCesma Furniture is packed to the gills with tables, chairs, desks, couches, all in different colors and sizes. The telbun and mechanic families are its primary shoppers, since most of the Kuati ruling-class order custom made over the comlink. The owner of the store lets a droid run things for the visitors, but he always answers the page from one of the aristocrats. &R&W ~ 0 8 1 D1 ~ ~ 0 -1 23105 S #23095 Belspin Jewelers~ &cBelspin Jewelers sell all manner of treasures, for both middle and ruling-class. Varying from cheap plated durasteel to huge diamond rings, they certainly have no shortage of customers. You won't find a single middle-class wife without a large wedding ring from Belspin. &R&W ~ 0 8 1 D2 ~ ~ 0 -1 23083 S #23096 Hitaca Books~ &cBooks are a common entertainment for the middle-class, as all they can find on the holoprojector is news about either the KDY or another one of the merchant-class family's entervours. Hitaca has many regular customers, as well as the occasional tourist arriving out of simple curiousity. &R&W ~ 0 8 1 D2 ~ ~ 0 -1 23084 S #23097 Kony Electronics~ &cKony Electronics sells some minor equipment, but the company mostly caters to the mechanics. They repair and upgrade the equipment the mechanics must use on the ground to coordinate with the Drive Yards overhead. &R&W ~ 0 8 1 D2 ~ ~ 0 -1 23085 S #23098 Sheen Hardware~ &cSheen Hardware caters to the mechanics staying on the ground in the city. Carrying a lot of hardware needed for the construction of materials, he tends to be rather busy, and may run out of stock in some things. &R&W ~ 0 8 1 D2 ~ ~ 0 -1 23086 S #23099 Bargo's AI Mechanics~ &cBargo's Mechanics spend their time building droids for the KDY and the other companies found throughout the city of Kuat. They can build anything from a protocal droid to a field harvester, but they usually have common items in stock. &R&W ~ 0 8 1 D3 ~ ~ 0 -1 23087 S #23100 Floating in a void~ ~ 0 12 1 S #23101 Empty Shop~ ~ 0 8 1 D0 ~ ~ 0 -1 23088 S #23102 DeMarco's Groceries~ &cDeMarco, a defel that imigrated to Kuat early in his life to work with the Kuat family, retired to open a grocery store, about as peaceful a life as he could find. He stays out of sight, however, since his appearance... or lackthereof... tends to startle the travelers who come in to buy food for their stay. &R&W ~ 0 8 1 D0 ~ ~ 0 -1 23089 S #23103 MVP Sports~ &cMVP Sports is a popular place to buy sports equipment. Hiking equipment, as well as some snow gear, can be bought here for a price. The person on duty can also repair your equipment. &R&W ~ 0 8 1 D0 ~ ~ 0 -1 23090 S #23104 Aderan Cloths~ &cAderan Cloths caters to the middle-class, since the aristocrats have their own tailors and their own specific cloths that must be created to satisfaction. Although Aderan began as a tailor, he soon grew tired of the huffy commands, the immigrant that he was and unused to the culture on Kuat. He opened up a small shop with relatively cheap prices. &R&W ~ 0 8 1 D0 ~ ~ 0 -1 23091 S #23105 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 D2 ~ ~ 0 -1 23045 D3 ~ ~ 0 -1 23094 D6 ~ ~ 0 -1 23083 D8 ~ ~ 0 -1 23091 S #23106 Forest Road~ &cDespite being unmarked, the forest road runs along a well-beaten track. There is beauty in the forest around you. Tracks on the road from wheeled vehicles are barely seen. Fine dust has settled over them, showing the passage of repulsorlift vehicles. Well traveled, whereever it leads&R&W ~ 0 0 3 D0 ~ ~ 0 -1 23025 D2 ~ ~ 0 -1 23107 20 S #23107 Forest Road~ &cDespite being unmarked, the forest road runs along a well-beaten track. There is beauty in the forest around you. Tracks on the road from wheeled vehicles are barely seen. Fine dust has settled over them, showing the passage of repulsorlift vehicles. Well traveled, whereever it leads&R&W ~ 0 0 3 D0 ~ ~ 0 -1 23106 20 D2 ~ ~ 0 -1 23108 S #23108 Imperial Garrison~ &cThe Garrison entrance is guarded, but not as heavily as you would imagine. On second thought, there seems to be little use for military presence on the surface, with the might of the empire in orbit. Because of this, the garrison here is small. Imperial white covering cold durasteel, the garrison stands out from the forest around it. Of course, the clearing of growth for 300 meters out might have something to do with that&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23107 D1 ~ ~ 0 -1 23111 D2 ~ ~ 0 -1 23110 D3 ~ ~ 0 -1 23117 S #23109 Hanger Security~ &cThe Garrison does guard their military hangers seriously. Anyone caught landing on their pad will be told to move their ship, and, of course, no one is allowed onto the landing pad without clearance.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23108 D2 ~ ~ 0 -1 23110 S #23110 Garrison Hanger~ &cThe Garrison does guard their military hangers seriously. Anyone caught landing on their pad will be told to move their ship, and, of course, no one is allowed onto the landing pad without clearance.&R&W ~ 0 48 1 D0 ~ ~ 0 -1 23109 S #23111 Officer's Quarters~ &cThe Garrison officers keep one wing to themselves. The Kuat planetside force only rates a Captain. His two lieutenants have their own bunks, while the master sergeant sleeps with his squads. The cold silver of durasteel is the only decoration in the hallways.&R&W ~ 0 8 1 D1 ~ ~ 0 -1 23112 D3 ~ ~ 0 -1 23108 S #23112 Officer's Quarters~ &cThe Garrison officers keep one wing to themselves. The Kuat planetside force only rates a Captain. His two lieutenants have their own bunks, while the master sergeant sleeps with his squads. The cold silver of durasteel is the only decoration in the hallways.&R&W ~ 0 8 1 D0 ~ ~ 1 23113 23113 D1 ~ ~ 7 23115 23115 D2 ~ ~ 7 23114 23114 D3 ~ ~ 0 -1 23111 S #23113 Quarters : Lieutenant, 1st Squad~ &cThese quarters are rather barren. A lieutenant in a trooper garrison has plenty to keep himself occupied without resorting to decorating. A steel bedframe supporting a bedroll, and a desk covered in datapads, is all that breaks up the silver of the walls, ceiling, and floor.&R&W ~ 0 8 1 D2 ~ ~ 35 -1 23112 S #23114 Quarters : Lieutenant, 2nd Squad~ &cThese quarters are rather barren. A lieutenant in a trooper garrison has plenty to keep himself occupied without resorting to decorating. A steel bedframe supporting a bedroll, and a desk covered in datapads, is all that breaks up the silver of the walls, ceiling, and floor.&R&W ~ 0 8 1 D0 ~ ~ 33 -1 23112 S #23115 Quarters : Garrison Captain~ &cA wooden desk, common on Kuat, sits between the door and a wooden chair, rotated to face the door. A computer terminal sits on the desk, handling his file access and communiques. Another wooden chair sits against a wall, ready to be pulled to where a visiting ranking officer can sit. Nothing else furnishes the office, except a black flag sporting the imperial emblem.&R&W ~ 0 8 1 D2 ~ ~ 0 -1 23116 D3 ~ ~ 33 -1 23112 S #23116 Bedroom~ &cThe Captain's bedroom consists of a plush bed, a dresser, and a wardrobe. Wood, of course, and there is even a rug spread on the floor. Maybe not luxury, but his lieutenants would enjoy spending a night with his accomodations.&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23115 S #23117 Squad Barracks~ &cThe squad barracks house the garrison's two squads. No decoration here, but that seems to be the norm in the garrison. The squads are housed in two different rooms, with the master sergeant staying with Squad 1&R&W ~ 0 8 1 D1 ~ ~ 0 -1 23108 D3 ~ ~ 0 -1 23118 S #23118 Squad Barracks~ &cThe squad barracks house the garrison's two squads. No decoration here, but that seems to be the norm in the garrison. The squads are housed in two different rooms, with the master sergeant staying with Squad 1&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23119 D1 ~ ~ 0 -1 23117 D2 ~ ~ 0 -1 23120 S #23119 Barracks : Squad 1~ &cA long row of metal bedframes and hard bedrolls. A military surplus foot locker sits at the end of each bed, and a small durasteel wardrobe holds the squad's uniforms wrinkle-free&R&W ~ 0 8 1 D2 ~ ~ 0 -1 23118 S #23120 Barracks~ &cA long row of metal bedframes and hard bedrolls. A military surplus foot locker sits at the end of each bed, and a small durasteel wardrobe holds the squad's uniforms wrinkle-free&R&W ~ 0 12 1 D0 ~ ~ 0 -1 23118 S #23121 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D2 ~ ~ 0 -1 23029 D6 ~ ~ 0 -1 23122 S #23122 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D6 ~ ~ 0 -1 23123 D9 ~ ~ 0 -1 23121 S #23123 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 D6 ~ ~ 0 -1 23125 D9 ~ ~ 0 -1 23122 S #23124 Floating in a void~ ~ 0 4 1 S #23125 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 4 1 D8 ~ ~ 0 -1 23126 D9 ~ ~ 0 -1 23123 S #23126 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23127 D7 ~ ~ 0 -1 23125 S #23127 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23129 D2 ~ ~ 0 -1 23128 D3 ~ ~ 0 -1 23126 S #23128 Household Entrance~ &cThe entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23127 D2 ~ ~ 7 -1 23128 S #23129 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D2 ~ ~ 0 -1 23130 D3 ~ ~ 0 -1 23127 D6 ~ ~ 0 -1 23131 S #23130 Household Entrance~ The entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house. ~ 0 0 1 D0 ~ ~ 0 -1 23129 S #23131 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23132 D7 ~ ~ 0 -1 23133 D9 ~ ~ 0 -1 23129 S #23132 Household Entrance~ &cThe entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house.&R&W ~ 0 0 1 D1 ~ ~ 7 -1 23132 D3 ~ ~ 0 -1 23131 S #23133 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D3 ~ ~ 0 -1 23134 D8 ~ ~ 0 -1 23131 S #23134 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23133 D3 ~ ~ 0 -1 23135 S #23135 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23136 D1 ~ ~ 0 -1 23134 S #23136 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23137 D2 ~ ~ 0 -1 23135 S #23137 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D2 ~ ~ 0 -1 23136 D7 ~ ~ 0 -1 23138 S #23138 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23139 D8 ~ ~ 0 -1 23137 D9 ~ ~ 0 -1 23140 S #23139 Household Entrance~ &cThe entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house.&R&W ~ 0 0 1 D0 ~ ~ 7 -1 23139 D2 ~ ~ 0 -1 23138 S #23140 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D2 ~ ~ 0 -1 23141 D6 ~ ~ 0 -1 23138 S #23141 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23140 D2 ~ ~ 0 -1 23142 D3 ~ ~ 0 -1 23143 S #23142 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 D0 ~ ~ 0 -1 23141 S #23143 Household Entrance~ &cThe entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house.&R&W ~ 0 0 1 D1 ~ ~ 0 -1 23141 D3 ~ ~ 7 23144 23144 S #23144 Foyer~ &cThe foyer leads to the rest of the house. The architect preferred a low, spread out dwelling instead of the high, multi-story buildings popular elsewhere. Therefore, there is only one floor. The bachelor who lives here has turned several of the extra bedrooms to other purposes, but has kept one for any guests he might have, those that do not share his bed, anyway. The foyer is lite by an old-style chandolier, made from a crystaline material.&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23145 D1 ~ ~ 7 23144 23143 D2 ~ ~ 0 -1 23146 D3 ~ ~ 0 -1 23149 S #23145 Living Room~ &cThe living room is filled with furniture. A couple of chairs, a couch, and a long table surrounded by chairs provide places to sit at, and a large holoprojector, along with a computer terminal to control it, stands facing the center of the room&R&W ~ 0 8 1 D2 ~ ~ 0 -1 23144 D3 ~ ~ 0 -1 23148 S #23146 Dining Room~ &cThe dining room contains one long table, with 8 chairs set up around it. The table is kept fully set, and several cupboards are set up against the walls, holding more dishes.&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23144 D3 ~ ~ 0 -1 23147 S #23147 Kitchen~ &cA large kitchen, it includes two full-size stoves, an oven, and a food reprocessor. Various other appliances are set up, and a droid intelligence runs all of the equipment, with or without a cook's help.&R&W ~ 0 8 1 D1 ~ ~ 0 -1 23146 S #23148 Communications Room~ &cThe communications room contains a few computer terminals that handle any mail or bank transactions the resident may want to arrange.&R&W ~ 0 264 1 D1 ~ ~ 0 -1 23145 S #23149 Hallway~ &cThe hallway's walls are hung with pictures painted by Venthan Chassu and various other famous painters. Also, there are various pictures of the owner's family.&R&W ~ 0 8 1 D1 ~ ~ 0 -1 23144 D3 ~ ~ 0 -1 23150 S #23150 Hallway~ &cThe hallway's walls are hung with pictures painted by Venthan Chassu and various other famous painters. Also, there are various pictures of the owner's family.&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23151 D1 ~ ~ 0 -1 23149 D2 ~ ~ 0 -1 23152 D3 ~ ~ 0 -1 23153 S #23151 Office~ &cThe office holds many of the owner's important files. Several top-of-the-line computers are set up against two of the walls, and an antique desk stands to one side with datapads and computer chips piled on it. Two cushioned chairs match the one behind the desk, set up in front of the antique. &R&W ~ 0 8 1 D2 ~ ~ 0 -1 23150 S #23152 Guest Bedroom~ &cThe guest bedroom holds a canopy bed, a antique wardrobe and bureau, and the floor is covered in a fine, imported carpet. If you have to bug a relative to stay at his house, this is not a bad place to start&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23150 S #23153 Hallway~ &cThe hallway's walls are hung with pictures painted by Venthan Chassu and various other famous painters. Also, there are various pictures of the owner's family.&R&W ~ 0 8 1 D1 ~ ~ 0 -1 23150 D2 ~ ~ 0 -1 23154 D3 ~ ~ 0 -1 23155 S #23154 Monitoring Room~ &cThe equipment in this room monitors the latest traffic through the galactic news networks, and displayes them in an easy to read format.&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23153 S #23155 Sitting Room~ &cThe sitting room has several chairs set up around a huge bay window, looking out off the edge of the steep hill at the forested vista below. An incredible view, and the owner takes his visitors there often to show off his wealth&R&W ~ 0 8 1 D0 ~ ~ 2048 -1 23156 D1 ~ ~ 0 -1 23153 D2 ~ ~ 0 -1 23157 S #23156 Storage room~ ~ 0 2097160 1 D2 ~ ~ 0 -1 23155 S #23157 Master Bedroom~ &cThe master bedroom holds a huge wooden canopy bed. A wardrobe, bureau, and large chest match the set. A computer terminal in the wall provides communication if necessary, and a droid intelligence monitors security and can inform the owner of activity in the house.&R&W ~ 0 8 1 D0 ~ ~ 0 -1 23155 S #23158 Road Runner 0002~ The Incom Road Runner was build for one thing. Reconnaisance. The ship is fast and has a good sensor package. However, it only has 2 lasers. It jumps into a system, takes a reading of the surrounding area, and jumps out. If it encounters something, maybe drop its rocket and take off. A small flat wing, it carries a sensor bubble on its underside and its lasers on the tip of either side. The rocket is carried outboard behind the sensor bubble. Its sleak design is topped off by its colors.. White rear end, sides painted black, and the tip painted to look like a bird's beak. &rThis ship is not upgradeable!!!&R&w ~ 0 536870916 1 S #23159 Road Runner 0003~ The Incom Road Runner was build for one thing. Reconnaisance. The ship is fast and has a good sensor package. However, it only has 2 lasers. It jumps into a system, takes a reading of the surrounding area, and jumps out. If it encounters something, maybe drop its rocket and take off. A small flat wing, it carries a sensor bubble on its underside and its lasers on the tip of either side. The rocket is carried outboard behind the sensor bubble. Its sleak design is topped off by its colors.. White rear end, sides painted black, and the tip painted to look like a bird's beak. &rThis ship is not upgradeable!!!&R&w ~ 0 536870916 1 S #23160 Road Runner 0004~ The Incom Road Runner was build for one thing. Reconnaisance. The ship is fast and has a good sensor package. However, it only has 2 lasers. It jumps into a system, takes a reading of the surrounding area, and jumps out. If it encounters something, maybe drop its rocket and take off. A small flat wing, it carries a sensor bubble on its underside and its lasers on the tip of either side. The rocket is carried outboard behind the sensor bubble. Its sleak design is topped off by its colors.. White rear end, sides painted black, and the tip painted to look like a bird's beak. &rThis ship is not upgradeable!!!&R&w ~ 0 536870916 1 S #23161 A Cheap Hotel~ This old hotel looks to be relatively safe, if not clean. The rates are cheap at least. The walls are made of a synthetic wood material, and the floor is covered with a dirty brown carpet. Behind an old fashioned desk is an assortment of keycards sealed behind a more modern energy shield. ~ 0 8388620 1 D3 ~ ~ 0 -1 23032 S #23175 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 23015 5 23000 O 1 23004 1 23004 O 1 23005 1 23005 O 1 23006 1 23006 O 1 23007 1 23007 O 1 23008 1 23008 O 1 23009 1 23008 M 1 23016 3 23009 M 1 23015 5 23009 O 1 23010 1 23010 O 1 23011 1 23011 M 1 23016 3 23014 M 1 23016 3 23015 M 1 23015 5 23015 M 1 23000 2 23015 M 1 23000 2 23015 O 1 23016 1 23016 O 1 23017 1 23017 O 1 23019 1 23019 O 1 23020 1 23020 M 1 23021 13 23023 M 1 23020 24 23023 M 1 23022 12 23024 M 1 23025 13 23024 M 1 23020 24 23025 M 1 23025 13 23025 M 1 23024 13 23025 M 1 23023 6 23025 M 1 23026 17 23025 M 1 23002 1 23025 M 1 23026 17 23026 M 1 23025 13 23026 M 1 23024 13 23026 M 1 23082 5 23027 M 1 23022 12 23027 M 1 23024 13 23027 M 1 23026 17 23028 M 1 23022 12 23028 M 1 23020 24 23028 M 1 23023 6 23029 M 1 23021 13 23029 M 1 23020 24 23029 M 1 23015 5 23029 M 1 23025 13 23030 M 1 23027 21 23030 M 1 23024 13 23031 M 1 23026 17 23031 M 1 23024 13 23032 M 1 23026 17 23032 M 1 23026 17 23033 M 1 23025 13 23033 M 1 23026 17 23034 M 1 23022 12 23034 M 1 23026 17 23034 M 1 23026 17 23035 M 1 23025 13 23035 M 1 23027 21 23036 M 1 23026 17 23036 M 1 23024 13 23037 M 1 23025 13 23037 M 1 23027 21 23038 M 1 23024 13 23038 M 1 23023 6 23039 M 1 23027 21 23039 M 1 23027 21 23040 M 1 23026 17 23040 M 1 23020 24 23041 M 1 23026 17 23041 M 1 23023 6 23042 M 1 23025 13 23042 M 1 23026 17 23043 M 1 23022 12 23043 M 1 23027 21 23044 M 1 23025 13 23044 M 1 23025 13 23045 M 1 23024 13 23045 M 1 23024 13 23046 M 1 23022 12 23046 M 1 23027 21 23048 M 1 23022 12 23048 M 1 23020 24 23050 M 1 23020 24 23052 M 1 23020 24 23054 D 0 23055 3 2 D 0 23056 9 2 D 0 23057 2 2 D 0 23058 8 2 D 0 23059 1 2 M 1 23022 12 23061 M 1 23027 21 23061 M 1 23020 24 23061 M 1 23021 13 23062 M 1 23024 13 23062 M 1 23023 6 23062 D 0 23065 0 2 D 0 23066 0 2 D 0 23071 2 2 D 0 23072 2 2 O 1 23082 1 23082 M 1 23027 21 23083 M 1 23020 24 23083 M 1 23020 24 23084 M 1 23027 21 23084 M 1 23027 21 23085 M 1 23020 24 23085 M 1 23026 17 23086 M 1 23027 21 23086 M 1 23020 24 23087 M 1 23027 21 23087 M 1 23027 21 23088 M 1 23020 24 23088 M 1 23027 21 23089 M 1 23020 24 23089 M 1 23027 21 23090 M 1 23026 17 23090 M 1 23027 21 23091 M 1 23024 13 23091 M 1 23095 4 23094 G 1 23025 1 G 1 23026 1 G 1 23027 1 G 1 23028 1 G 1 23029 1 M 1 23094 1 23095 G 1 23030 1 G 1 23031 1 G 1 23032 1 G 1 23033 1 M 1 23095 4 23097 G 1 32229 1 G 1 32238 1 G 1 329 1 G 1 23040 1 M 1 23102 1 23102 G 1 10313 1 G 1 305 1 M 1 23095 4 23103 M 1 23104 1 23104 G 1 32265 1 M 1 23105 1 23105 G 1 23021 1 G 1 23022 1 M 1 23027 21 23105 O 1 23105 1 23105 M 1 23109 3 23109 E 1 50 1 16 M 1 23109 3 23109 E 1 50 1 16 M 1 23109 3 23109 E 1 50 1 16 M 1 23110 3 23110 E 1 50 1 16 M 1 23110 3 23110 E 1 50 1 16 M 1 23110 3 23110 E 1 50 1 16 D 0 23112 0 0 D 0 23112 1 2 D 0 23112 2 2 D 0 23114 0 0 D 0 23115 3 0 M 1 32012 2 23119 M 1 23022 12 23121 M 1 23025 13 23121 M 1 23024 13 23121 M 1 23026 17 23122 M 1 23027 21 23122 M 1 23022 12 23122 M 1 23022 12 23123 M 1 23025 13 23123 M 1 23082 5 23125 M 1 23015 5 23125 M 1 23020 24 23126 M 1 23021 13 23127 D 0 23128 2 2 M 1 23021 13 23129 M 1 23020 24 23129 M 1 23020 24 23131 M 1 23021 13 23131 D 0 23132 1 2 M 1 23082 5 23133 M 1 23021 13 23133 M 1 23020 24 23134 M 1 23020 24 23135 M 1 23021 13 23135 M 1 23020 24 23136 M 1 23021 13 23137 M 1 23082 5 23138 M 1 23020 24 23138 M 1 23020 24 23141 M 1 23021 13 23141 M 1 23082 5 23142 M 1 23021 13 23142 D 0 23143 3 2 D 0 23144 1 2 M 1 23175 1 23175 O 1 23175 1 23175 M 1 23095 4 23098 G 1 32234 1 G 1 10497 1 G 1 10494 1 G 1 324 1 G 1 32210 1 M 1 23020 24 23139 M 1 23151 1 23139 D 0 23139 0 2 M 1 23113 1 23113 G 1 23066 1 D 0 23113 2 1 M 1 23027 21 23047 M 1 23024 13 23047 M 1 23114 1 23047 M 1 23025 13 23047 M 1 23099 1 23099 G 1 1803 1 M 1 23096 1 23096 G 1 23035 1 G 1 23036 1 G 1 23037 1 G 1 23038 1 G 1 23039 1 M 1 23027 21 23096 M 1 23026 17 23096 M 1 23024 13 23096 M 1 23025 13 23096 M 1 23016 3 23096 S #SHOPS 23094 0 0 0 0 0 120 90 0 23 ; the jeweler 23095 0 0 0 0 0 120 90 0 23 ; a droid 23096 0 0 0 0 0 120 90 0 23 ; Hitaca 23099 0 0 0 0 0 120 90 0 23 ; Bargo 23102 0 0 0 0 0 120 90 0 23 ; DeMarco 23104 0 0 0 0 0 120 90 0 23 ; Aderan 23105 61 8 0 0 0 120 90 0 23 ; An Old Gardener 0 #REPAIRS 0 #SPECIALS M 23016 spec_customs_spice M 23109 spec_stormtrooper M 23110 spec_stormtrooper S #$