#AREA Hunters Guild~ #AUTHOR Bleeds~ #RANGES 0 0 0 103 $ #RESETMSG A cleaning droid sweeps by, narrowly missing you.~ #FLAGS 0 #ECONOMY 0 14560142 #MOBILES #6600 guild registerer~ Registerer~ A young bounty hunter stands here taking your applications. ~ This bounty hunter is fairly young and doing his part to get into guild management. Offering to take care of the registraiton of new members. ~ 1073741825 0 0 Z 30 0 25 6d10+300 3d9+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 67108863 67108863 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog work~ ' your looking for work eh. peer $n ' well you might have the makings of a hunter ' lets see what jobs we have available right now. ~ > speech_prog jobs~ , gets a list from under the counter. ' hmm right now we have the following contracts. , looks at list. ' a disinegration contract for a small time smuggler. ' Hmm got a bounty for some old guy thats been oggling girls on adari too. ~ > speech_prog smuggler~ ' yup he's wanted dead by someone. ' payment is 2000 credits upon proof of disinigration smile $n ' interested? ~ > speech_prog yes~ ' great , just bring me back proof of disinegration to collect your bounty. ~ > give_prog smugglers ear~ if ovnuminv(6611) >= 1 ' ahh great, our employer will be happy smile $n mpgain $n 3 200 mpwithdraw 2000 give 2000 credits $n ' our payment as agreed upon. else ' Bah this is useless sneer $n ' i hope you do better in the future endif mpat 10299 drop all mpat 10299 mppurge ~ > speech_prog old~ ' yeah some dirty old man been looking up the wrong skirt. snicker $n ' but hes worth 5k , and that almost buys my time too smile $n ' need to bring back his "privates" as proof evil ~ > give_prog privates~ if ovnuminv(7316) >= 1 'ewww , either way here's yer cash' chuckle mpwithdraw 5000 give 5000 credits $n mpgain $n 3 10000 ' you might make a good Bounty hunter after all. smile $n pat $n else ' bah can't even do a simple job frown $n ' I hope you do better in the future endif mpat 10299 drop all mpat 10299 mppurge ~ | #6601 Record runner~ record runner~ A plebe is here running for records ~ ~ 1073741825 0 0 Z 20 0 50 4d10+200 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6602 receptionist~ the receptionist~ A receptionist is here accepting your bounty's. ~ She looks as tough as nails but what do you expect she works here after all. ~ 1073741825 32 0 Z 90 0 -125 18d10+900 9d10+2 0 0 8 8 0 20 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog gives~ if ovnuminv(11101) >= 1 Say Great! I've been waiting for this package for ages! mpwithdraw 2500 give 2500 credits $n mpgain $n 5 100000 mpat 10299 drop all mpat 10299 mppurge endif ~ > act_prog Willard~ if ovnuminv(11113) >= 1 nod $n say This one has eluded us for a while now. Thank you. mpwithdraw 10000 give 10000 credits $n mpgain $n 3 5000 drop 10000 credits else say That's not Commander Willard! endif mpat 10299 drop all mpat 10299 mppurge ~ > act_prog Zuggs~ if ovnuminv(21812) >= 1 nod $n say This one has eluded us for a while now. Thank you. mpwithdraw 20000 give 20000 credits $n mpgain $n 3 25000 drop 20000 credits else say That's not Commodor Zuggs! endif mpat 10299 drop all mpat 10299 mppurge ~ > act_prog Hasti~ ~ > act_prog Willard~ if name($n) == Willard mpwithdraw 15000 give $n 15000 credits drop 15000 credits say Well, Commander Willard... mpecho Two guards escort Willard through a door. say Good job. mpgain $r 3 15000 mppurge willard endif ~ > act_prog sleejat~ if name($n) == Sleejat mpwithdraw 40000 give $n 40000 credits drop 40000 credits say Excellent work!! mpgain $r 3 40000 mppurge sleejat endif ~ > act_prog gives~ if ovnuminv(23150) >= 1 nod $n say We are most pleased with your work. mpwithdraw 25000 give 25000 credits $n drop 25000 credits mpgain $n 3 21500 endif if ovnuminv(10216) >= 1 mpwithdraw 20000 give 20000 credits $n drop 20000 credits mpgain $n 3 30000 endif if ovnuminv(28610) >= 1 nod $n say This one has eluded us for a while now. Thank you. mpwithdraw 20000 give 20000 credits $n mpgain $n 3 20000 drop 20000 credits endif if ovnuminv(3202) >= 1 nod $n say This one has eluded us for a while now. Thank you. mpwithdraw 15000 give 15000 credits $n mpgain $n 3 16000 drop 20000 credits endif mpat 10299 drop all mpat 10299 purge drop 100000000 credits ~ | #6603 Salesman~ salesman~ A Salesman is here selling his latest wares. ~ As fast as new products become available to Bounty Hunters, this salesman somehow gets them. Of course they can be a little pricy. But that what you pay to get the best i guess. ~ 1107296257 0 0 Z 100 0 -150 20d10+1000 10d4+2 0 0 8 8 0 20 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1048577 3 0 20 20 0 0 3148800 0 0 0 0 0 0 0 0 0 0 0 #6604 ophelia head nurse woman human~ Head Nurse Ophelia~ A slender nurse in a head nurse's slicks ~ This alien is glancing around watching his back. Obviously he is wanted by someone for something , just if you could figure out by who and for what, ~ 3 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 5 0 0 0 33 32 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog p arrives~ emote blushes furiously and stammers for a moment... say H-hello there, $n. Nice to see you. emote smiles like there's no tomorrow. say Can I do something for you, dear? emote stands up, brushing out her dress. emote crosses the room to stand before you, looking you over. ~ | #6605 Armist Ghesinn barkeep~ Armist~ The barkeep, Armist Ghesinn. ~ Standing nearly two meters in height, and brawny as a gundark, Ghesinn is an imposing figure. Or, he would be, if he could keep the self-contented grin off his face. Like a great-uncle, Armist has trained several of the younger hunters in tracking and other areas. He is looked upon kindly by the majority of the guild, and is known for breaking up ill-advised fights between the often egotistical hunters. Armist was once a reknowned Imperial Commando leader, having more than a hundred successful missions under his belt, and only a handful of failures. ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 -262145 1 0 0 0 0 0 1059080 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #6600 terminal board message~ a terminal~ A galactic net message terminal is installed on the wall here.~ ~ 12 1073741824 0 0 0 0 0 1 0 0 E terminal board message~ A small computer terminal is installed on the wall for passengers to leave comments to the operators. To learn more about its usage type 'HELP MESSAGE'. ~ #6601 guildmasters desk~ guildmasters desk~ A giant wooden desk.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 E guildmasters desk~ This desk is huge and made of the finest woods credits can find. Kept impecable by the guildmasters secratary you wonder if he even does any work. ~ #6602 guildmasters chair~ guildmasters chair~ A giant managers chair.~ ~ 13 0 0 2 0 2 0 1 0 0 E guildmasters chair~ this chair is so cushy its digusting. ~ #6603 Guest chair~ guest chair~ A uncomfortable guests chair.~ ~ 12 0 0 2 0 2 0 1 0 0 E Guest chair~ A chair four legs and a seat. ~ #6604 small table~ small table~ A small table is here acting as a desk.~ ~ 12 1073741824 0 3 0 1 0 100 0 0 E small table~ This table is coverd in paper work , It's obvious who is low man on the totem pole here. ~ #6605 Small Desk~ small desk~ A small desk sits here.~ ~ 12 1073741824 0 0 0 0 0 1 0 0 E Small Desk~ A small desk is here covered in paperwork , some of it looks like it might be important. ~ E Paper~ This paper says a single word: Labria : wonder what it means ~ #6606 Managers chair~ managers chair~ A small managers chair.~ ~ 12 0 0 2 0 2 0 100 0 0 E Managers chair~ This chair looks well used by the poor sole that has to sit on it. ~ #6607 thermal detonator~ thermal detonator~ A small silver ball lies here.~ ~ 82 0 16385 2000 3000 0 0 1 900000 5 E thermal detonator~ once you arm this baby run for your life. ~ #6608 Riot gun~ a Riot Gun.~ A riot gun is lying here~ ~ 5 0 8193 0 10 4 6 2000 2000 15 3000 300 A 18 1 A 19 1 #6609 advanced ammunition cell~ an advanced ammunition cell~ An advanced ammunition cell was dropped here.~ ~ 57 0 1 2000 0 0 0 1 100 10 #6610 Creshaldyne Heavy Combat Helmet~ Creshaldyne Heavy Combat Helmet~ A pale grey helmet lies here.~ ~ 9 21135360 17 0 9 0 0 1 2000 200 A 26 16777216 > use_prog 100~ mpechoat $n &YYou feel as if your eyes can see further. ~ | #6611 Smugglers ear~ smugglers ear~ A bloodied ear lies in the dust here.~ ~ 13 0 16385 10 0 0 0 1 1 0 #6612 Locris ppl-3 wrist laser~ Locris PPL-3 Wrist Laser~ A wrist blaster lies here on the ground.~ ~ 9 0 4097 0 2 0 0 1 3000 300 E Locris ppl-3 wrist laser~ A small blaster that fits around your wrist. ~ E Locris ppl-3 wrist laser~ ~ A 18 3 A 19 3 > use_prog 100~ mpechoat $n &YThe laser seems perfect for your wrist. ~ | #6613 Third Body~ &YThird Body&R&W~ A &Y Third Body&R&W is here.~ ~ 9 0 9 96 10 10 0 0 1 0 0 > use_prog 100~ feel good $n mpechoat $n &YYou feel stronger. ~ | #6614 a plaque~ a plaque~ A plaque is tacked to the wall.~ ~ 12 1073741824 0 0 0 0 0 1 0 0 E a plaque~ A list of bounty hunters to distinguish the guild, both a part of it and rogue hunters with great ability: Boba Fett, Borrsk, Kada the Ewok, and many others. ~ #6615 Assassins Guild Board~ a Hunter's Guild Board~ The Assassins Guild Board~ ~ 12 1073741824 0 0 0 0 0 1000 0 0 #6616 list~ a list~ &z:|: A list of goods :|:~ ~ 13 1073741824 0 0 0 0 0 1 0 0 E list~ 1) A key to the guild facilities. 2) Poisoning power from Kintyre 3) Locris corporation's latest wrist laser. 4) Creshaldyne's 360 degree combat helm. 5) Sorosuub's common Medpack 6) Northern Sun's canteen 7) Northern Sun's combat rations 8) Surronian Bioware shield (defel only) ~ #6617 list~ a list~ A list of bounties~ ~ 13 1073741824 0 0 0 0 0 1 0 0 E list~ &Y Wanted: Dead &CCommander Zuggs - Imperial Traitor Ishi Tib - Jabba Remnant Kendalina - Escaped Prisoner Wulgren - Renegade Pirate &rWanted: Dead or Alive &zHasti Troujow - Corporate Sector Commander Willard - Rebel Agent Nilz Yomm - Rebel Agent ~ > exa_prog 100~ if clan($n) == the hunters guild mpecho The list clicks as it checks your ID mpechoat $n &rPermission granted&w else mpecho The list clicks as it checks your ID mpechoat $n &rPermission Denied&w mpforce rece say $n, you fool. mpforce rece 'You must be a Hunter. mpforce rece punch $n endif ~ | #6637 a small key~ a small key~ A small key was dropped here~ ~ 13 0 5 0 0 0 0 1 1 0 #0 #ROOMS #6600 Security Door~ &pA great entryway looms over one corner of the small pathway, it's twin doors carved in strange tongues, or seemingly so. Designs seem to flow through the text like a sea around a continent. The designs all seem to bask in the subject of death, from Carkassian Thumpers tearing each others throats out, to a man hanging from the bottom of an L shaped character of the text. All of the designs are brought into starke contrast, as each carving has been filled with some semi-transperant silver or red metal that makes the entire grotesque doorway all the more striking against it's obsidian dark surface. The door itself appears to be exuding the sharp stench of some unidentifiable spice. ~ 0 4 1 D0 ~ ~ 1 -1 6601 D2 ~ ~ 0 -1 5604 S #6601 Security Checkpoint~ &pTwo standard weapon/biological scanners are implanted into the walls, scanning what few sentients and non-sentients decide to pass through this hall. The ceiling and floor are lined with lime colored glow panels, some occassionally flickering. ~ 0 8 1 D0 ~ ~ 0 -1 6602 D2 ~ ~ 1 -1 6600 S #6602 First Floor Hallway~ &pThe room sprawls around in silence, pictures and plants scattered through the room as if a small tornado was allowed to decorate the room. ~ 0 8 1 D0 ~ ~ 0 -1 6606 D1 ~ ~ 0 -1 6604 D2 ~ ~ 0 -1 6601 D3 ~ ~ 0 -1 6603 S #6603 Lounge~ &pThe lounge of the Guild is lavishly furnished, no expenses spared. Large mosaics and statues surround the room, and soothing music in the way of some unidentifiable pipe plays lowly in the backround. It seems obvious that the casual observer would guess this a relaxation pit for the rich and famous of the galaxy rather than a place to put an ignoble end to some sapient member of the galactic community. ~ 0 0 1 D1 ~ ~ 0 -1 6602 S #6604 Bounty Placement Office~ &pIt is in this office that all bounty's must be placed. A small line up of all races is here each with a personal grudge against someone. Hope you brought enough credit to get you bounty noticed. ~ 0 8 1 D3 ~ ~ 0 -1 6602 S #6605 Floating in a void~ ~ 0 1073741828 1 S #6606 &W&zCentral Turbolift&W~ &cThis turbolift is rediculously state-of-the-art. You can see that it's internal frame work is carved from zhicera wood: an expensive luxury woodwork job from the backwater world of Yharos most likely. The controls present you with four options, the ground floor, the Guild compound quarters on the second floor, the upper hallway, and the roof entrance. ~ 0 12 1 D10 ~ sanctuary~ 526336 -1 6624 D10 ~ Roof~ 524288 -1 6634 D10 ~ Prison~ 526336 -1 6638 D10 ~ 1st Floor~ 524288 -1 6602 D10 ~ 2nd Floor~ 524288 -1 6607 D10 ~ 3rd Floor~ 524288 -1 6610 S #6607 Quarter's Hallway~ All the rooms along this hall are owned by various Hunters. being caught here and not being a hunter could be dangerous to your health ~ 0 12 1 D0 ~ ~ 0 -1 6608 D1 ~ ~ 0 -1 6622 D2 ~ ~ 0 -1 6606 D3 ~ ~ 0 -1 6621 S #6608 Quarter's Hallway~ All the rooms along this hall are owned by various Hunters. being caught here and not being a hunter could be dangerous to your health ~ 0 4 1 D0 ~ ~ 0 -1 6609 D1 ~ ~ 0 -1 6619 D2 ~ ~ 0 -1 6607 D3 ~ ~ 0 -1 6620 S #6609 Quarter's Hallway~ All the rooms along this hall are owned by various Hunters. being caught here and not being a hunter could be dangerous to your health ~ 0 4 1 D1 ~ ~ 0 -1 6617 D2 ~ ~ 0 -1 6608 D3 ~ ~ 0 -1 6618 S #6610 Upper Hallway~ The upper hall of this building is all offices, it is somewhere on this hall that all bounty hunters must register. As well the offices of the leader,first and second are on this floor. ~ 0 12 1 D0 ~ ~ 0 -1 6611 D1 ~ ~ 0 -1 6616 D2 ~ ~ 0 -1 6606 D3 ~ ~ 0 -1 6615 S #6611 Upper Hallway~ The upper hall of this building is all offices, it is somewhere on this hall that all bounty hunters must register. As well the offices of the leader,first and second are on this floor. ~ 0 12 1 D0 ~ ~ 0 -1 6612 D1 ~ ~ 0 -1 6614 D2 ~ ~ 0 -1 6610 D3 ~ ~ 0 -1 6613 S #6612 Master Hunter's Office~ This luxerious office is dominated by a large oak desk. A plush carpet lines the floor and a giant window behind the desk offers a wonderfull view of tatooine. teo chairs sit before the desk and it is obvious by there placement that they are intended for guest of the guildmaster. ~ 0 12 1 D2 ~ ~ 0 -1 6611 D5 ~ ~ 0 -1 6621 S #6613 Hunter Varssk's Office~ The office of the first is moderate in size, from the in and out box on his desk you see that he is always kept bust with day to day life of the guild. A small interview chair sits to one side of the desk so he may preform peliminary interviews for the guildmaster. ~ 0 12 1 D1 ~ ~ 0 -1 6611 S #6614 Hunter Zaver's Office~ / l This somewhat cramped office is carpeted and has a small desk along the east wall. The desc is coverd in a pile of paper work that looks as if it hasn't been touched in months. best to leave here before you disturb anything. ~ 0 12 1 D3 ~ ~ 0 -1 6611 S #6615 Hall of Records~ this large room houses a complete listing of all the guilds curent and past hunters aswell as each of there acusitions. A young apprentice hunter is here running for each file that is requested as part of his training to undersand each hunters tecnique and abilties. ~ 0 12 1 D1 ~ ~ 0 -1 6610 S #6616 Registration Office~ All hunters must be registerd with the guild to not be registerd makes you an outlaw of the guild aswell as a common murderer. Anyone hunting outsides the guild will be hunted and punished unless it was done with one of the guild leaders approval. ~ 0 12 1 D3 ~ ~ 0 -1 6610 S #6617 An Empty Apartment~ ~ 0 10485772 1 D3 ~ ~ 0 -1 6609 S #6618 An Empty Apartment~ ~ 0 10485772 1 D1 ~ ~ 0 -1 6609 S #6619 &B7~ ~ 0 9437196 1 D3 ~ ~ 0 -1 6608 S #6620 &YVarssk's &Rplacid retreat&w~ ~ 0 11534340 1 D1 ~ ~ 0 -1 6608 S #6621 &pAn Assassin's Pad&R&W~ &G&WThe room is completely uncluttered, featuring only a small chest, and a neatly kept bed. A small pot of what could be assumed to be some type of alchohol with rose-like petals in it, keeps the room smelling of wisteria. ~ 0 9437196 1 D1 ~ ~ 0 -1 6607 D4 ~ ~ 0 -1 6612 S #6622 &W&w&rJourneyman Protector Outpost &RD43Z&W-&RCF2A&W&w~ ~ 0 9437196 1 D3 ~ ~ 0 -1 6607 S #6623 Deep Below Tatooine's Surface~ This hallway is know of only to the hunters guild members to tell anyone of this hall is to bring all the hunters down on your head. Remeber this and Hunt Well. ~ 0 4 1 S #6624 Secret Hallway~ &pThe main hallway of the guild, normally occassioned only to seasoned assassins and unpredictable apprentice assassins, this is one of the few places in the galaxy where one can wander near such creatures. This is the hallowed ground of the guild, where only the blood of traitors may fall to the ground. Bright glowpanels, doors, and numerous electronics line the walls of the hall. ~ 0 12 1 D0 ~ ~ 2051 -1 6625 D1 ~ ~ 0 -1 6630 D2 ~ ~ 0 -1 6606 D10 ~ Freezer~ 526336 -1 6627 D10 ~ Burn~ 526336 -1 6629 > entry_prog 100~ if clan($n) == The Assassins Guild else mpecho Someone yells, 'You don't belong here!' mpforce $n s endif ~ | S #6625 &cThe Hidden Hall&R&W~ &pThe hidden hall is known to few of the assassins, although for those that do know of it, it is a place of celebration. Both life and death are common jokes to those assassins that gather here, and lining the walls under light purple glowlining, are multiple skins and trophies, preserved for the amusement and awe of later assassins. ~ 0 12 1 D1 ~ ~ 0 -1 6628 D2 ~ door~ 11 -1 6624 D10 ~ Relay~ 526336 -1 6626 S #6626 Communications Relay~ ~ 0 12 1 D2 ~ ~ 0 -1 6625 S #6627 Hall of Training~ A large hall is here for the training of all hunters in both skill level and physical attributes. Various machines line the walls and all traing is regulated by an expirienced hunter. ~ 0 12 1 D8 ~ ~ 0 -1 6624 S #6628 Ghesinn's Bar~ &OYou stand in a well sized and lit, unorthodoxly clean, bar. This is the gathering place of Hunters without a target, or are merely taking some time off. Armist Ghesinn, a former Imperial Commando Captain, stands behind the bar, his usual idiot grin evident on his face as he cleans mugs and swaps both brew and story with the few customers. ~ 0 8 1 D3 ~ ~ 0 -1 6625 S #6629 Bounty Hunter Equipmet~ Although nothing is for sale now , we hope in the future to possess hunter speacial equipment. ~ 0 12 1 D1 ~ ~ 0 -1 6624 S #6630 Medical Wing~ &G&WThe medical wing is brightly lit, featuring numerous medical droids and a sparse number of biological assistants. However, the staff of the medical wing of the guild is easily explanable; Most wounded guild members don't make it home. ~ 0 4 1 D1 ~ ~ 0 -1 6631 D3 ~ west~ 524288 -1 6624 S #6631 Head Nurse's Office~ &G&WThe head nurse's office is typically bland, smelling of solvents and bacta from the tank just to the east of it. The room is dimly lit, in almost soothing blue tones. Obviously someone likes to do their business, whether it be in mind or body, here. ~ 0 12 1 D1 ~ ~ 1 -1 6632 D3 ~ ~ 0 -1 6630 > entry_prog 100~ mpecho &bThe lights in the room snap on abruptly... mpecho &OThere is a flurry of motion behind the desk as the chair turns.. ~ | S #6632 Bacta Tank~ ~ 0 12 1 D3 ~ ~ 1 -1 6631 > rand_prog 100~ feel heal $n feel heal $n feel refresh $n feel refresh $n ~ | S #6633 Security box~ This room monitor's the landing pad and those that walk through it. ~ 0 1073741828 1 D0 ~ ~ 8388643 6637 6637 D1 ~ ~ 33554432 -1 6635 S #6634 Large Roof~ ~ 0 0 1 D0 ~ ~ 0 -1 6606 D2 ~ ~ 0 -1 6635 D3 ~ ~ 0 -1 6637 > entry_prog 100~ if clan($n) == The Hunters Guild mpat 6636 mpecho Hunter $n just entered the landing pad area. else if clan($n) == The Empire mpat 6636 mpecho Imperial $n just entered the landing pad area. else if clan($n) == The Rebel Alliance mpat 6636 mpecho Rebel $n just entered the landing pad area. else mpat 6636 mpecho $n just entered the landing pad area. endif endif endif ~ | S #6635 Guild Private Landing Pad~ ~ 0 48 1 D0 ~ ~ 16777216 -1 6634 > entry_prog 100~ if clan($n) == The Hunters Guild mpat 6633 mpecho Hunter $n just entered the landing pad area. if clan($n) == The Empire mpat 6633 mpecho Imperial $n just entered the landing pad area. else if clan($n) == The Rebel Alliance mpat 6633 mpecho Rebel $n just entered the landing pad area. else mpat 6633 mpecho $n just entered the landing pad area. endif endif endif ~ | S #6636 Security Box~ This room monitor's the landing pad and those that walk through it. ~ 0 1073741824 1 D1 ~ ~ 33554432 -1 6635 S #6637 Large Roof~ ~ 0 0 1 D1 ~ ~ 0 -1 6634 D2 ~ ~ 7 6637 6633 S #6638 A dark hallway~ Pitted durasteel forms the walls and ceiling above. Rough stone is chiseled to make the floor, leaving the possibility of tripping sentients unfamiliar with the hallway. The corridor ends to the north at 3 doors. Pitted durasteel forms the walls and ceiling above. Rough stone is chiseled to make the floor, leaving the possibility of tripping sentients unfamiliar with the hallway. A steel door leads north, with a control pad to the right. ~ 0 1073741824 1 D0 ~ ~ 7 6637 6639 D4 ~ ~ 0 -1 6606 > entry_prog 5~ if clan($n) == The Hunters Guild else mpechoat $n You trip on the uneven ground. if rand(50) mpforce $n sit else mpforce $n rest endif endif ~ | S #6639 A dark hallway~ Pitted durasteel forms the walls and ceiling above. Rough stone is chiseled to make the floor, leaving the possibility of tripping sentients unfamiliar with the hallway. The corridor ends to the north at 3 doors. ~ 0 1073741952 1 D0 ~ ~ 3 -1 6642 D1 ~ ~ 3 -1 6640 D2 ~ ~ 7 6637 6638 D3 ~ ~ 3 -1 6641 > entry_prog 20~ if clan($n) == The Hunters Guild else mpechoat $n You trip on the uneven ground. if rand(50) mpforce $n sit else mpforce $n rest endif endif ~ | S #6640 A dark cell~ The dark cell was carved out of the stone forming the foundation of the building above. A ledge carved to form a stone bed lines one wall, while a quarter metre hole, a hand deep, forms the privy. The dark cell was carved out of the stone forming the foundation of the building above. A ledge carved to form a stone bed lines one wall, while a quarter metre hole, a hand deep, forms the privy. ~ 0 1082130561 1 D3 ~ ~ 35 -1 6639 S #6641 A dark cell~ ~ 0 1082130561 1 D1 ~ ~ 35 -1 6639 S #6642 A dark cell~ The dark cell was carved out of the stone forming the foundation of the building above. A ledge carved to form a stone bed lines one wall, while a quarter metre hole, a hand deep, forms the privy. ~ 0 1082130561 1 D2 ~ ~ 35 -1 6639 S #6643 Floating in a void~ ~ 0 1073741828 1 S #6650 Floating in a void~ ~ 0 1073741828 1 S #0 #RESETS M 1 32050 1 6627 E 1 32275 1 16 O 0 6603 2 6614 O 0 6603 2 6613 O 0 6605 1 6613 O 0 6606 1 6613 M 0 6600 1 6616 M 0 6601 1 6615 D 0 6637 2 2 M 1 204 60 6635 M 1 204 60 6635 M 1 204 60 6635 M 1 204 60 6635 O 1 6601 1 6612 O 1 6602 1 6612 O 1 6603 1 6612 O 1 38 1 6612 O 1 32201 1 6603 O 1 6615 1 6624 D 0 6624 0 1 D 0 6638 0 2 D 0 6639 0 1 D 0 6639 1 1 D 0 6639 2 2 D 0 6639 3 1 M 1 6603 2 6629 G 1 5652 1 G 1 10313 1 G 1 10314 1 G 1 32254 1 G 1 6610 1 G 1 6612 1 G 1 33 1 G 1 6637 1 O 1 6616 1 6629 M 1 6602 1 6604 O 1 6617 1 6604 M 1 6604 1 6631 O 1 2205 1 6631 O 1 38 1 6626 M 1 6605 1 6628 G 1 2222 1 G 1 9551 1 G 1 2218 1 G 1 2214 1 G 1 2220 1 O 1 2213 1 6628 S #SHOPS 6603 73 5 6 9 82 100 90 0 23 ; salesman 6605 0 0 0 0 0 120 0 0 23 ; Armist 0 #REPAIRS 6603 9 5 0 100 1 0 23 ; salesman 0 #SPECIALS S #$