swrip101/bin/
swrip101/boards/
swrip101/clans/
swrip101/doc/mudprogs/
swrip101/planets/
swrip101/space/
#AREA   Hunters Guild~



#AUTHOR Bleeds~

#RANGES
0 0 0 103
$

#RESETMSG A cleaning droid sweeps by, narrowly missing you.~

#FLAGS
0

#ECONOMY 0 14560142

#MOBILES
#6600
guild registerer~
Registerer~
A young bounty hunter stands here taking your applications.
~
This bounty hunter is fairly young and doing his part to get into guild
management. Offering to take care of the registraiton of new members.
~
1073741825 0 0 Z
30 0 25 6d10+300 3d9+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 67108863 67108863 0
6 6 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog work~
' your looking for work eh.
peer $n
' well you might have the makings of a hunter 
' lets see what jobs we have available right now.
~
> speech_prog jobs~
, gets a list from under the counter.
' hmm right now we have the following contracts.
, looks at list.
' a disinegration contract for a small time smuggler.
' Hmm got a bounty for some old guy thats been oggling girls on adari
too.
~
> speech_prog smuggler~
' yup he's wanted dead by someone. 
' payment is 2000 credits upon proof of disinigration
smile $n
' interested?
~
> speech_prog yes~
' great , just bring me back proof of disinegration to collect your
bounty.
~
> give_prog smugglers ear~
if ovnuminv(6611) >= 1
' ahh great, our employer will be happy
smile $n
mpgain $n 3 200
mpwithdraw 2000
give 2000 credits $n
' our payment as agreed upon.
else 
' Bah this is useless
sneer $n
' i hope you do better in the future
endif
mpat 10299 drop all
mpat 10299 mppurge
~
> speech_prog old~
' yeah some dirty old man been looking up the wrong skirt.
snicker $n
' but hes worth 5k , and that almost buys my time too
smile $n 
' need to bring back his "privates" as proof
evil
~
> give_prog privates~
if ovnuminv(7316) >= 1
'ewww , either way here's yer cash'
chuckle
mpwithdraw 5000
give 5000 credits $n
mpgain $n 3 10000
' you might make a good Bounty hunter after all.
smile $n
pat $n
else 
' bah can't even do a simple job
frown $n
' I hope you do better in the future
endif
mpat 10299 drop all
mpat 10299 mppurge
~
|
#6601
Record runner~
record runner~
A plebe is here running for records
~
~
1073741825 0 0 Z
20 0 50 4d10+200 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
4 4 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#6602
receptionist~
the receptionist~
A receptionist is here accepting your bounty's.
~
She looks as tough as nails but what do you expect she works here after
all.
~
1073741825 32 0 Z
90 0 -125 18d10+900 9d10+2
0 0
8 8 0
20 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
18 18 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog gives~
if ovnuminv(11101) >= 1
Say Great! I've been waiting for this package for ages!
mpwithdraw 2500
give 2500 credits $n
mpgain $n 5 100000
mpat 10299 drop all
mpat 10299 mppurge
endif
~
> act_prog Willard~
if ovnuminv(11113) >= 1
nod $n
say This one has eluded us for a while now.  Thank you. 
mpwithdraw 10000
give 10000 credits $n
mpgain $n 3 5000
drop 10000 credits
else
say That's not Commander Willard!
endif
mpat 10299 drop all
mpat 10299 mppurge
~
> act_prog Zuggs~
if ovnuminv(21812) >= 1
nod $n
say This one has eluded us for a while now.  Thank you. 
mpwithdraw 20000
give 20000 credits $n
mpgain $n 3 25000
drop 20000 credits
else
say That's not Commodor Zuggs!
endif
mpat 10299 drop all
mpat 10299 mppurge
~
> act_prog Hasti~
~
> act_prog Willard~
if name($n) == Willard
mpwithdraw 15000
give $n 15000 credits
drop 15000 credits
say Well, Commander Willard...
mpecho Two guards escort Willard through a door.
say Good job.
mpgain $r 3 15000
mppurge willard
endif
~
> act_prog sleejat~
if name($n) == Sleejat
mpwithdraw 40000
give $n 40000 credits
drop 40000 credits
say Excellent work!!
mpgain $r 3 40000
mppurge sleejat
endif
~
> act_prog gives~
if ovnuminv(23150) >= 1
nod $n
say We are most pleased with
your
work.
mpwithdraw 25000
give 25000 credits $n
drop 25000 credits
mpgain $n 3 21500
endif
if ovnuminv(10216) >= 1
mpwithdraw 20000
give 20000 credits $n
drop 20000 credits
mpgain $n 3 30000
endif
if ovnuminv(28610) >= 1
nod $n
say This one has eluded us for a while now.  Thank you. 
mpwithdraw 20000
give 20000 credits $n
mpgain $n 3 20000
drop 20000 credits
endif
if ovnuminv(3202) >= 1
nod $n
say This one has eluded us for a while now.  Thank you. 
mpwithdraw 15000
give 15000 credits $n
mpgain $n 3 16000
drop 20000 credits
endif
mpat 10299 drop all
mpat 10299 purge
drop 100000000 credits
~
|
#6603
Salesman~
salesman~
A Salesman is here selling his latest wares.
~
As fast as new products become available to Bounty Hunters, this salesman
somehow gets them. Of course they can be a little pricy. But that what you
pay to get the best i guess. 
~
1107296257 0 0 Z
100 0 -150 20d10+1000 10d4+2
0 0
8 8 0
20 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1048577 3 0
20 20 0 0 3148800 0 0 0
0 0 0 0 0 0 0 0
#6604
ophelia head nurse woman human~
Head Nurse Ophelia~
A slender nurse in a head nurse's slicks
~
This alien is glancing around watching his back. Obviously he is wanted by
someone for something , just if you could figure out by who and for what,
~
3 0 0 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
5 0 0 0 33 32 0
5 5 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog p arrives~
emote blushes furiously and stammers for a moment... 
say H-hello there, $n. Nice to see you. 
emote smiles like there's no tomorrow. 
say Can I do something for you, dear? 
emote stands up, brushing out her dress. 
emote crosses the room to stand before you, looking you over. 
~
|
#6605
Armist Ghesinn barkeep~
Armist~
The barkeep, Armist Ghesinn.
~
Standing nearly two meters in height, and brawny as a gundark, Ghesinn is
an imposing figure. Or, he would be, if he could keep the self-contented
grin off his face. Like a great-uncle, Armist has trained several of the
younger hunters in tracking and other areas. He is looked upon kindly by
the majority of the guild, and is known for breaking up ill-advised fights
between the often egotistical hunters. Armist was once a reknowned
Imperial Commando leader, having more than a hundred successful missions
under his belt, and only a handful of failures.
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 -262145 1 0
0 0 0 0 1059080 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#6600
terminal board message~
a terminal~
A galactic net message terminal is installed on the wall here.~
~
12 1073741824 0
0 0 0 0
1 0 0
E
terminal board message~
A small computer terminal is installed on the wall for passengers to
leave comments to the operators. To learn more about its usage type
'HELP MESSAGE'.
~
#6601
guildmasters desk~
guildmasters desk~
A giant wooden desk.~
~
13 1073741824 0
0 0 0 0
1 0 0
E
guildmasters desk~
This desk is huge and made of the finest woods credits can find. Kept
impecable by the guildmasters secratary you wonder if he even does any
work.
~
#6602
guildmasters chair~
guildmasters  chair~
A giant managers chair.~
~
13 0 0
2 0 2 0
1 0 0
E
guildmasters chair~
this chair is so cushy its digusting.
~
#6603
Guest chair~
guest chair~
A uncomfortable guests chair.~
~
12 0 0
2 0 2 0
1 0 0
E
Guest chair~
A chair four legs and a seat.
~
#6604
small table~
small table~
A small table is here acting as a desk.~
~
12 1073741824 0
3 0 1 0
100 0 0
E
small table~
This table is coverd in paper work , It's obvious who is low man on the
totem pole here.
~
#6605
Small Desk~
small desk~
A small desk sits here.~
~
12 1073741824 0
0 0 0 0
1 0 0
E
Small Desk~
A small desk is here covered in paperwork , some of it looks like it might
be important. 
~
E
Paper~
This paper says a single word: Labria : wonder what it means
~
#6606
Managers chair~
managers chair~
A small managers chair.~
~
12 0 0
2 0 2 0
100 0 0
E
Managers chair~
This chair looks well used by the poor sole that has to sit on it.
~
#6607
thermal detonator~
thermal detonator~
A small silver ball lies here.~
~
82 0 16385
2000 3000 0 0
1 900000 5
E
thermal detonator~
once you arm this baby run for your life.
~
#6608
Riot gun~
a Riot Gun.~
A riot gun is lying here~
~
5 0 8193
0 10 4 6 2000 2000
15 3000 300
A
18 1
A
19 1
#6609
advanced ammunition cell~
an advanced ammunition cell~
An advanced ammunition cell was dropped here.~
~
57 0 1
2000 0 0 0
1 100 10
#6610
Creshaldyne Heavy Combat Helmet~
Creshaldyne Heavy Combat Helmet~
A pale grey helmet lies here.~
~
9 21135360 17
0 9 0 0
1 2000 200
A
26 16777216
> use_prog 100~
mpechoat $n &YYou feel as if your eyes can see further.
~
|
#6611
Smugglers ear~
smugglers ear~
A bloodied ear lies in the dust here.~
~
13 0 16385
10 0 0 0
1 1 0
#6612
Locris ppl-3 wrist laser~
Locris PPL-3 Wrist Laser~
A wrist blaster lies here on the ground.~
~
9 0 4097
0 2 0 0
1 3000 300
E
Locris ppl-3 wrist laser~
A small blaster that fits around your wrist.
~
E
Locris ppl-3 wrist laser~
~
A
18 3
A
19 3
> use_prog 100~
mpechoat $n &YThe laser seems perfect for your wrist.
~
|
#6613
Third Body~
&YThird Body&R&W~
A &Y Third Body&R&W is here.~
~
9 0 9 96
10 10 0 0
1 0 0
> use_prog 100~
feel good $n
mpechoat $n &YYou feel stronger.
~
|
#6614
a plaque~
a plaque~
A plaque is tacked to the wall.~
~
12 1073741824 0
0 0 0 0
1 0 0
E
a plaque~
A list of bounty hunters to distinguish the guild, both a part of it and
rogue hunters with great ability: Boba Fett, Borrsk, Kada the Ewok, and
many others.
~
#6615
Assassins Guild Board~
a Hunter's Guild Board~
The Assassins Guild Board~
~
12 1073741824 0
0 0 0 0
1000 0 0
#6616
list~
a list~
&z:|: A list of goods :|:~
~
13 1073741824 0
0 0 0 0
1 0 0
E
list~
1) A key to the guild facilities.
2) Poisoning power from Kintyre
3) Locris corporation's latest wrist laser.
4) Creshaldyne's 360 degree combat helm.
5) Sorosuub's common Medpack
6) Northern Sun's canteen
7) Northern Sun's combat rations
8) Surronian Bioware shield (defel only)
~
#6617
list~
a list~
A list of bounties~
~
13 1073741824 0
0 0 0 0
1 0 0
E
list~
&Y Wanted: Dead 
&CCommander Zuggs - Imperial Traitor
Ishi Tib - Jabba Remnant
Kendalina - Escaped Prisoner
Wulgren - Renegade Pirate
 
 &rWanted: Dead or Alive
&zHasti Troujow - Corporate Sector
Commander Willard - Rebel Agent
Nilz Yomm - Rebel Agent
~
> exa_prog 100~
if clan($n) == the hunters guild
mpecho The list clicks as it checks your ID
mpechoat $n &rPermission granted&w
else
mpecho The list clicks as it checks your ID
mpechoat $n &rPermission Denied&w
mpforce rece say $n, you fool.
mpforce rece 'You must be a Hunter.
mpforce rece punch $n
endif
~
|
#6637
a small key~
a small key~
A small key was dropped here~
~
13 0 5
0 0 0 0
1 1 0
#0


#ROOMS
#6600
Security Door~
&pA great entryway looms over one corner of the small pathway, it's twin
doors carved in strange tongues, or seemingly so. Designs seem to flow
through the text like a sea around a continent.  The designs all seem to
bask in the subject of death, from Carkassian Thumpers tearing each others
throats out, to a man hanging from the bottom of an L shaped character of
the text. All of the designs are brought into starke contrast, as each
carving has been filled with some semi-transperant silver or red metal
that makes the entire grotesque doorway all the more striking against it's
obsidian dark surface. The door itself appears to be exuding the sharp
stench of some unidentifiable spice.     
~
0 4 1
D0
~
~
1 -1 6601
D2
~
~
0 -1 5604
S
#6601
Security Checkpoint~
&pTwo standard weapon/biological scanners are implanted into the walls,
scanning what few sentients and non-sentients decide to pass through this
hall.  The ceiling and floor are lined with lime colored glow panels, some
occassionally flickering. 
~
0 8 1
D0
~
~
0 -1 6602
D2
~
~
1 -1 6600
S
#6602
First Floor Hallway~
&pThe room sprawls around in silence, pictures and plants scattered through
the room as if a small tornado was allowed to decorate the room. 
~
0 8 1
D0
~
~
0 -1 6606
D1
~
~
0 -1 6604
D2
~
~
0 -1 6601
D3
~
~
0 -1 6603
S
#6603
Lounge~
&pThe lounge of the Guild is lavishly furnished, no expenses spared. Large
mosaics and statues surround the room, and soothing music in the way of
some unidentifiable pipe plays lowly in the backround.  It seems obvious
that the casual observer would guess this a relaxation pit for the rich
and famous of the galaxy rather than a place to put an ignoble end to some
sapient member of the galactic community. 
~
0 0 1
D1
~
~
0 -1 6602
S
#6604
Bounty Placement Office~
&pIt is in this office that all bounty's must be placed. A small line up of
all races is here each with a personal grudge against someone.  Hope you
brought enough credit to get you bounty noticed.  
~
0 8 1
D3
~
~
0 -1 6602
S
#6605
Floating in a void~
~
0 1073741828 1
S
#6606
&W&zCentral Turbolift&W~
&cThis turbolift is rediculously state-of-the-art. You can see that it's
internal frame work is carved from zhicera wood: an expensive luxury
woodwork job from the backwater world of Yharos most likely. The controls
present you with four options, the ground floor, the Guild compound
quarters on the second floor, the upper hallway, and the roof entrance.
~
0 12 1
D10
~
sanctuary~
526336 -1 6624
D10
~
Roof~
524288 -1 6634
D10
~
Prison~
526336 -1 6638
D10
~
1st Floor~
524288 -1 6602
D10
~
2nd Floor~
524288 -1 6607
D10
~
3rd Floor~
524288 -1 6610
S
#6607
Quarter's Hallway~
All the rooms along this hall are owned by various Hunters. being caught
here and not being a hunter could be dangerous to your health
~
0 12 1
D0
~
~
0 -1 6608
D1
~
~
0 -1 6622
D2
~
~
0 -1 6606
D3
~
~
0 -1 6621
S
#6608
Quarter's Hallway~
All the rooms along this hall are owned by various Hunters. being caught
here and not being a hunter could be dangerous to your health
~
0 4 1
D0
~
~
0 -1 6609
D1
~
~
0 -1 6619
D2
~
~
0 -1 6607
D3
~
~
0 -1 6620
S
#6609
Quarter's Hallway~
All the rooms along this hall are owned by various Hunters. being caught
here and not being a hunter could be dangerous to your health
~
0 4 1
D1
~
~
0 -1 6617
D2
~
~
0 -1 6608
D3
~
~
0 -1 6618
S
#6610
Upper Hallway~
The upper hall of this building is all offices, it is somewhere on this
hall that all bounty hunters must register.  As well the offices of the
leader,first and second are on this floor. 
~
0 12 1
D0
~
~
0 -1 6611
D1
~
~
0 -1 6616
D2
~
~
0 -1 6606
D3
~
~
0 -1 6615
S
#6611
Upper Hallway~
The upper hall of this building is all offices, it is somewhere on this
hall that all bounty hunters must register.  As well the offices of the
leader,first and second are on this floor. 
~
0 12 1
D0
~
~
0 -1 6612
D1
~
~
0 -1 6614
D2
~
~
0 -1 6610
D3
~
~
0 -1 6613
S
#6612
Master Hunter's Office~
This luxerious office is dominated by a large oak desk. A plush carpet
lines the floor and  a giant window behind the desk offers a wonderfull
view of tatooine. teo chairs sit before the desk and it is obvious by
there placement that they are intended for guest of the guildmaster.
~
0 12 1
D2
~
~
0 -1 6611
D5
~
~
0 -1 6621
S
#6613
Hunter Varssk's Office~
The office of the first is moderate in size, from the in and out box on his
desk you see that he is always kept bust with day to day life of the
guild.  A small interview chair sits to   one side of the desk so he may
preform peliminary interviews for the guildmaster.
~
0 12 1
D1
~
~
0 -1 6611
S
#6614
Hunter Zaver's Office~
/ l This somewhat cramped office is carpeted and has a small desk along the
east wall. The desc is coverd in a pile of paper work that looks as if it
hasn't been touched in months.  best to leave here before you disturb
anything. 
~
0 12 1
D3
~
~
0 -1 6611
S
#6615
Hall of Records~
this large room houses a complete listing of all the guilds curent and past
hunters aswell as each of there acusitions. A young apprentice hunter is
here running for each file that is requested as part of his training to
undersand each hunters tecnique and abilties.
~
0 12 1
D1
~
~
0 -1 6610
S
#6616
Registration Office~
All hunters must be registerd with the guild to not be registerd makes you
an outlaw of the guild aswell as a common murderer. Anyone hunting
outsides the guild will be hunted and punished unless it was done with one
of the guild leaders approval. 
~
0 12 1
D3
~
~
0 -1 6610
S
#6617
An Empty Apartment~
~
0 10485772 1
D3
~
~
0 -1 6609
S
#6618
An Empty Apartment~
~
0 10485772 1
D1
~
~
0 -1 6609
S
#6619
&B7~
~
0 9437196 1
D3
~
~
0 -1 6608
S
#6620
&YVarssk's &Rplacid retreat&w~
~
0 11534340 1
D1
~
~
0 -1 6608
S
#6621
&pAn Assassin's Pad&R&W~
&G&WThe room is completely uncluttered, featuring only a small chest, and a
neatly kept bed. A small pot of what could be assumed to be some type of
alchohol with rose-like petals in it, keeps the room smelling of wisteria.
~
0 9437196 1
D1
~
~
0 -1 6607
D4
~
~
0 -1 6612
S
#6622
&W&w&rJourneyman Protector Outpost &RD43Z&W-&RCF2A&W&w~
~
0 9437196 1
D3
~
~
0 -1 6607
S
#6623
Deep Below Tatooine's Surface~
This hallway is know of only to the hunters guild members to tell anyone of
this hall is to bring all the hunters down on your head. Remeber this and
Hunt Well.
~
0 4 1
S
#6624
Secret Hallway~
&pThe main hallway of the guild, normally occassioned only to seasoned
assassins and unpredictable apprentice assassins, this is one of the few
places in the galaxy where one can wander near such creatures. This is the
hallowed ground of the guild, where only the blood of traitors may fall to
the ground. Bright glowpanels, doors, and numerous electronics line the
walls of the hall. 
~
0 12 1
D0
~
~
2051 -1 6625
D1
~
~
0 -1 6630
D2
~
~
0 -1 6606
D10
~
Freezer~
526336 -1 6627
D10
~
Burn~
526336 -1 6629
> entry_prog 100~
if clan($n) == The Assassins Guild
else
mpecho Someone yells, 'You don't belong here!'
mpforce $n s
endif
~
|
S
#6625
&cThe Hidden Hall&R&W~
&pThe hidden hall is known to few of the assassins, although for those that
do know of it, it is a place of celebration. Both life and death are
common jokes to those assassins that gather here, and lining the walls
under light purple glowlining, are multiple skins and trophies, preserved
for the amusement and awe of later assassins. 
~
0 12 1
D1
~
~
0 -1 6628
D2
~
door~
11 -1 6624
D10
~
Relay~
526336 -1 6626
S
#6626
Communications Relay~
~
0 12 1
D2
~
~
0 -1 6625
S
#6627
Hall of Training~
A large hall is here for the training of all hunters in both skill level
and physical attributes. Various machines line the walls and all traing is
regulated by an expirienced hunter. 
~
0 12 1
D8
~
~
0 -1 6624
S
#6628
Ghesinn's Bar~
&OYou stand in a well sized and lit, unorthodoxly clean, bar. This is the
gathering place of Hunters without a target, or are merely taking some
time off. Armist Ghesinn, a former Imperial Commando Captain, stands
behind the bar, his usual idiot grin evident on his face as he cleans mugs
and swaps both brew and story with the few customers. 
~
0 8 1
D3
~
~
0 -1 6625
S
#6629
Bounty Hunter Equipmet~
Although nothing is for sale now , we hope in the future to possess hunter
speacial equipment. 
~
0 12 1
D1
~
~
0 -1 6624
S
#6630
Medical Wing~
&G&WThe medical wing is brightly lit, featuring numerous medical droids and
a sparse number of biological assistants. However, the staff of the
medical wing of the guild is easily explanable; Most wounded guild members
don't make it home. 
~
0 4 1
D1
~
~
0 -1 6631
D3
~
west~
524288 -1 6624
S
#6631
Head Nurse's Office~
&G&WThe head nurse's office is typically bland, smelling of solvents and
bacta from the tank just to the east of it.  The room is dimly lit, in
almost soothing blue tones. Obviously someone likes to do their business,
whether it be in mind or body, here. 
~
0 12 1
D1
~
~
1 -1 6632
D3
~
~
0 -1 6630
> entry_prog 100~
mpecho &bThe lights in the room snap on abruptly...
mpecho &OThere is a flurry of motion behind the desk as the chair turns..
~
|
S
#6632
Bacta Tank~
~
0 12 1
D3
~
~
1 -1 6631
> rand_prog 100~
feel heal $n
feel heal $n
feel refresh $n
feel refresh $n
~
|
S
#6633
Security box~
This room monitor's the landing pad and those that walk through
it.
~
0 1073741828 1
D0
~
~
8388643 6637 6637
D1
~
~
33554432 -1 6635
S
#6634
Large Roof~
~
0 0 1
D0
~
~
0 -1 6606
D2
~
~
0 -1 6635
D3
~
~
0 -1 6637
> entry_prog 100~
if clan($n) == The Hunters Guild
mpat 6636 mpecho Hunter $n just entered the landing pad area. 
else
if clan($n) == The Empire
mpat 6636 mpecho Imperial $n just entered the landing pad area.
else
if clan($n) == The Rebel Alliance
mpat 6636 mpecho Rebel $n just entered the landing pad area. 
else
mpat 6636 mpecho $n just entered the landing pad area. 
endif
endif
endif
~
|
S
#6635
Guild Private Landing Pad~
~
0 48 1
D0
~
~
16777216 -1 6634
> entry_prog 100~
if clan($n) == The Hunters Guild
mpat 6633 mpecho Hunter $n just entered the landing pad
area.
if clan($n) == The Empire
mpat 6633 mpecho Imperial $n just entered the landing pad area.
else
if clan($n) == The Rebel Alliance
mpat 6633 mpecho Rebel $n just entered the landing pad area.
else
mpat 6633 mpecho $n just entered the landing pad area.
endif
endif
endif
~
|
S
#6636
Security Box~
This room monitor's the landing pad and those that walk through it.
~
0 1073741824 1
D1
~
~
33554432 -1 6635
S
#6637
Large Roof~
~
0 0 1
D1
~
~
0 -1 6634
D2
~
~
7 6637 6633
S
#6638
A dark hallway~
Pitted durasteel forms the walls and ceiling above.  Rough stone  is
chiseled to make the floor, leaving the possibility of tripping  sentients
unfamiliar with the hallway.  The corridor ends to the north  at 3 doors.
Pitted durasteel forms the walls and ceiling above.  Rough stone  is
chiseled to make the floor, leaving the possibility of tripping  sentients
unfamiliar with the hallway.  A steel door leads north,  with a control
pad to the right.
~
0 1073741824 1
D0
~
~
7 6637 6639
D4
~
~
0 -1 6606
> entry_prog 5~
if clan($n) == The Hunters Guild
else
mpechoat $n You trip on the uneven ground.
if rand(50)
mpforce $n sit
else
mpforce $n rest
endif
endif
~
|
S
#6639
A dark hallway~
Pitted durasteel forms the walls and ceiling above.  Rough stone  is
chiseled to make the floor, leaving the possibility of tripping  sentients
unfamiliar with the hallway.  The corridor ends to the north  at 3 doors.
~
0 1073741952 1
D0
~
~
3 -1 6642
D1
~
~
3 -1 6640
D2
~
~
7 6637 6638
D3
~
~
3 -1 6641
> entry_prog 20~
if clan($n) == The Hunters Guild
else
mpechoat $n You trip on the uneven ground.
if rand(50)
mpforce $n sit
else
mpforce $n rest
endif
endif
~
|
S
#6640
A dark cell~
The dark cell was carved out of the stone forming the foundation of  the
building above.  A ledge carved to form a stone bed lines one wall,  while
a quarter metre hole, a hand deep, forms the privy. The dark cell was
carved out of the stone forming the foundation of  the building above.  A
ledge carved to form a stone bed lines one wall,  while a quarter metre
hole, a hand deep, forms the privy. 
~
0 1082130561 1
D3
~
~
35 -1 6639
S
#6641
A dark cell~
~
0 1082130561 1
D1
~
~
35 -1 6639
S
#6642
A dark cell~
The dark cell was carved out of the stone forming the foundation of  the
building above.  A ledge carved to form a stone bed lines one wall,  while
a quarter metre hole, a hand deep, forms the privy.   
~
0 1082130561 1
D2
~
~
35 -1 6639
S
#6643
Floating in a void~
~
0 1073741828 1
S
#6650
Floating in a void~
~
0 1073741828 1
S
#0


#RESETS
M 1 32050 1 6627
E 1 32275 1 16
O 0 6603 2 6614
O 0 6603 2 6613
O 0 6605 1 6613
O 0 6606 1 6613
M 0 6600 1 6616
M 0 6601 1 6615
D 0 6637 2 2
M 1 204 60 6635
M 1 204 60 6635
M 1 204 60 6635
M 1 204 60 6635
O 1 6601 1 6612
O 1 6602 1 6612
O 1 6603 1 6612
O 1 38 1 6612
O 1 32201 1 6603
O 1 6615 1 6624
D 0 6624 0 1
D 0 6638 0 2
D 0 6639 0 1
D 0 6639 1 1
D 0 6639 2 2
D 0 6639 3 1
M 1 6603 2 6629
G 1 5652 1
G 1 10313 1
G 1 10314 1
G 1 32254 1
G 1 6610 1
G 1 6612 1
G 1 33 1
G 1 6637 1
O 1 6616 1 6629
M 1 6602 1 6604
O 1 6617 1 6604
M 1 6604 1 6631
O 1 2205 1 6631
O 1 38 1 6626
M 1 6605 1 6628
G 1 2222 1
G 1 9551 1
G 1 2218 1
G 1 2214 1
G 1 2220 1
O 1 2213 1 6628
S


#SHOPS
 6603   73  5  6  9 82   100  90         0 23    ; salesman
 6605    0  0  0  0  0   120   0         0 23    ; Armist
0


#REPAIRS
 6603    9  5  0         100   1         0 23    ; salesman
0


#SPECIALS
S


#$