#AREA Some Hunter Spacecraft~ #AUTHOR Bleeds~ #RANGES 0 0 0 103 $ #FLAGS 0 #ECONOMY 0 31277379 #MOBILES #6400 Weapons Dealer~ Weapons Dealer~ A shadey looking character is here. ~ Dressed in a conservitive suit and always looking around suspisiously. This character has got to be upto something. ~ 33554433 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #6400 Wrist comlink~ wrist comlink~ A funny looking wristband lies here.~ ~ 72 0 4097 0 0 0 0 2 50 5 #6401 sniper scope~ A sniper scope.~ A small scope is in the dirt here.~ ~ 87 8192 16385 0 0 0 0 2 1000 100 E sniper scope~ This small scope looks as if it could improve your aim buy quite a bit ~ A 18 2 A 19 1 #0 #ROOMS #6400 Boarding Slave 1~ You stand upon in the boarding hatch of on of the most famous ships of all time. A bounty hunters Customized KDY Firespray built for speed and firepower. As you enter you must pass through a series of security detectors and camaras. ~ 0 536870916 1 D1 ~ ~ 0 -1 6401 S #6401 Hallway~ Having passed through the various security checks you finally stand in the hallway of slave 1. This ships odd design means things arn't normally where they should be. A latter leads up into the bridge, to the north you see a cargo hold and south of you looks like someones living area. A small hatch in the floor rumbles with the vibrations from the engines. ~ 0 536870912 1 D0 ~ ~ 0 -1 6402 D2 ~ ~ 0 -1 6404 D3 ~ ~ 0 -1 6400 D4 ~ ~ 0 -1 6403 D5 ~ ~ 0 -1 6406 S #6402 Cargo Hold~ This ship has a fairly small cargo hold. Most of the old holds area has been taken over in the modifications of the engines and shields. There is still room for about a months worth of supplys for the ships single crew memeber. ~ 0 536870912 1 D2 ~ ~ 0 -1 6401 D5 ~ ~ 0 -1 6405 S #6403 Bridge~ The bridge of slave 1 is very cramped, however everything is within easy reach of the comfortable captains chair. all systems may be monitored from this room including prisoner status and even the boading area. Controls for various modifications made on the ship are all located here. ~ 0 536870912 1 D5 ~ ~ 0 -1 6401 S #6404 Crew Quarters~ Like most of the rest of the ship even the crew quaters have been taken over with ship modifications. The area that use to sleep 6 comfortably now holds room for 1 and in a pinch sleep up to 4 people. ~ 0 545259520 1 D0 ~ ~ 0 -1 6401 > rand_prog 100~ feel heal $n feel heal $n feel refresh $n feel refresh $n mpecho &cThe warmth of the bacta restores you. ~ | S #6405 Prisoner Hold~ This modified cargo hold is used for the ships main cargo, bounties. Force shielded and reinforced cages line the walls. Six seperate cages are in the room each with room for 1 person. ~ 0 536870912 1 D4 ~ ~ 0 -1 6402 S #6406 Engine Room~ In this room you can clearly see 2 of the largest modifications to this ship the old engine and generator have been replaced by the massive KES-F31 drive engine and XF-16 power generator. Giving this large ship the speed and agility of a y-wing. ~ 0 536870912 1 D4 ~ ~ 0 -1 6401 S #6407 Boarding Bay~ You stand in the turbolift of one of the greatest starships ever made a CR90 Corellian "Blockade Runner". This ship is known for its ability to be easily modified to fit its current role in a campaign, anything from troop transport to front line fighter is in this ships awsome repetoir. ~ 0 536870920 1 D10 ~ olympus~ 526336 -1 6408 S #6408 Stairwell~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6419 D1 ~ ~ 0 -1 6433 D2 ~ ~ 0 -1 6422 D3 ~ ~ 0 -1 6438 D4 ~ ~ 0 -1 6407 D5 ~ ~ 0 -1 6456 S #6409 Stairwell~ ~ 0 536870912 1 D2 ~ ~ 0 -1 6420 D4 ~ ~ 0 -1 6412 D5 ~ ~ 0 -1 6423 S #6410 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6421 D1 ~ ~ 0 -1 6447 D2 ~ ~ 0 -1 6456 D3 ~ ~ 0 -1 6442 S #6411 Kitchen~ The level one hallway is built for war not plesentry so it is bare metal walls and very little show, a metal walkway with emergancy lighting along it lead around this level. ~ 0 536870912 1 D2 ~ ~ 0 -1 6424 D3 ~ ~ 0 -1 6429 S #6412 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6458 D2 ~ ~ 0 -1 6435 D5 ~ ~ 0 -1 6409 S #6413 Crew recreation center~ ~ 0 545259520 1 D0 ~ ~ 0 -1 6414 D1 ~ ~ 0 -1 6428 S #6414 Crew recreation center~ ~ 0 545259520 1 D1 ~ ~ 0 -1 6429 D2 ~ ~ 0 -1 6413 S #6415 Crew Barracks~ ~ 0 545259520 1 D3 ~ ~ 0 -1 6439 S #6416 Crew Barracks~ ~ 0 545259520 1 D1 ~ ~ 0 -1 6439 S #6417 A new, nonoperational turret~ ~ 0 536870912 1 D3 ~ ~ 0 -1 6432 S #6418 A new, nonoperational turret~ ~ 0 536870912 1 D1 ~ ~ 0 -1 6432 S #6419 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6420 D1 ~ ~ 0 -1 6436 D2 ~ ~ 0 -1 6408 D3 ~ ~ 0 -1 6437 S #6420 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6409 D2 ~ ~ 0 -1 6419 D4 ~ ~ 0 -1 6435 S #6421 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6423 D1 ~ ~ 0 -1 6445 D2 ~ ~ 0 -1 6410 D3 ~ ~ 0 -1 6451 S #6422 Main engineering~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6408 S #6423 Stairwell~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6427 D2 ~ ~ 0 -1 6421 D4 ~ ~ 0 -1 6409 D5 ~ ~ 0 -1 6429 S #6424 Mess Hall~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6411 D3 ~ ~ 0 -1 6428 S #6425 Stairwell~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6426 D4 ~ ~ 0 -1 6456 D5 ~ ~ 0 -1 6431 S #6426 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6428 D1 ~ ~ 0 -1 6450 D2 ~ ~ 0 -1 6425 D3 ~ ~ 0 -1 6449 S #6427 The main cargo bay~ ~ 0 537395200 1 D2 ~ ~ 0 -1 6423 D5 ~ ~ 0 -1 6444 S #6428 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6429 D1 ~ ~ 0 -1 6424 D2 ~ ~ 0 -1 6426 D3 ~ ~ 0 -1 6413 S #6429 Stairwell~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6444 D1 ~ ~ 0 -1 6411 D2 ~ ~ 0 -1 6428 D3 ~ ~ 0 -1 6414 D4 ~ ~ 0 -1 6423 D5 ~ ~ 0 -1 6440 S #6430 Stairwell~ ~ 0 536870912 1 D4 ~ ~ 0 -1 6409 S #6431 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6432 D4 ~ ~ 0 -1 6425 S #6432 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6439 D1 ~ ~ 0 -1 6417 D2 ~ ~ 0 -1 6431 D3 ~ ~ 0 -1 6418 D5 ~ ~ 0 -1 6441 S #6433 A small cargo bay~ ~ 0 537395200 1 D3 ~ ~ 0 -1 6408 S #6434 Turret~ ~ 0 536870912 1 D4 ~ ~ 0 -1 6458 S #6435 Turret~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6412 D5 ~ ~ 0 -1 6420 S #6436 Ship docking port~ ~ 0 536870912 1 D3 ~ ~ 0 -1 6419 S #6437 Ship docking port~ ~ 0 536870912 1 D1 ~ ~ 0 -1 6419 S #6438 A small cargo bay~ ~ 0 537395200 1 D1 ~ ~ 0 -1 6408 S #6439 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6440 D1 ~ ~ 0 -1 6415 D2 ~ ~ 0 -1 6432 D3 ~ ~ 0 -1 6416 S #6440 Hallway~ ~ 0 536870912 1 D2 ~ ~ 0 -1 6439 D4 ~ ~ 0 -1 6429 S #6441 Ventral-mounted turbolaser~ ~ 0 536870916 1 D4 ~ ~ 0 -1 6432 S #6442 Second Officer's Quarters~ ~ 0 536870912 1 D1 ~ ~ 0 -1 6410 D2 ~ ~ 0 -1 6443 S #6443 Bedroom~ ~ 0 545259520 1 D0 ~ ~ 0 -1 6442 S #6444 Lower cargo bay access~ ~ 0 536870912 1 D2 ~ ~ 0 -1 6429 D4 ~ ~ 0 -1 6427 S #6445 First Officer's Quarters~ ~ 0 536870912 1 D2 ~ ~ 0 -1 6446 D3 ~ ~ 0 -1 6421 S #6446 Bedroom~ ~ 0 545259520 1 D0 ~ ~ 0 -1 6445 S #6447 Engineer's Quarters~ ~ 0 536870912 1 D2 ~ ~ 0 -1 6448 D3 ~ ~ 0 -1 6410 S #6448 Bedroom~ ~ 0 612368384 1 D0 ~ ~ 0 -1 6447 S #6449 A large workshop~ ~ 0 603979776 1 D1 ~ ~ 0 -1 6426 D2 ~ ~ 0 -1 6453 S #6450 A large workshop~ ~ 0 603979776 1 D2 ~ ~ 0 -1 6454 D3 ~ ~ 0 -1 6426 S #6451 Captains Quaters~ ~ 0 536870912 1 D1 ~ ~ 0 -1 6421 D2 ~ ~ 0 -1 6452 S #6452 Bedroom~ ~ 0 545259520 1 D0 ~ ~ 0 -1 6451 S #6453 A dark refinery~ ~ 0 578813953 1 D0 ~ ~ 0 -1 6449 S #6454 A dark refinery~ ~ 0 570425345 1 D0 ~ ~ 0 -1 6450 S #6455 Hallway~ ~ 0 536870916 1 S #6456 Stairwell~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6410 D4 ~ ~ 0 -1 6408 D5 ~ ~ 0 -1 6425 S #6457 Hallway~ ~ 0 536870916 1 S #6458 The bridge~ ~ 0 536870912 1 D2 ~ ~ 0 -1 6412 D5 ~ ~ 0 -1 6434 D6 ~ ~ 0 -1 6460 D7 ~ ~ 0 -1 6459 S #6459 Pilot's chair~ ~ 0 536870912 1 D3 ~ ~ 0 -1 6460 D8 ~ ~ 0 -1 6458 S #6460 Copilot's chair~ The walls of this room are painted a mild blue. A large viewport is located on the south wall allowing passengers to look out into space. A small wetbar and fridge are here for the passengers convienince as well as a com to the kitchen. ~ 0 536871936 1 D1 ~ ~ 0 -1 6459 D9 ~ ~ 0 -1 6458 S #6461 Hatchway~ ~ 0 536870912 1 D4 ~ ~ 0 -1 6462 S #6462 Main Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6463 D2 ~ ~ 0 -1 6464 D5 ~ ~ 0 -1 6461 S #6463 Main Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6465 D1 ~ ~ 0 -1 6471 D2 ~ ~ 0 -1 6462 D3 ~ ~ 0 -1 6470 S #6464 Main Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6462 D1 ~ ~ 0 -1 6472 D2 ~ ~ 0 -1 6467 D3 ~ ~ 0 -1 6468 D5 ~ ~ 0 -1 6466 S #6465 Cockpit~ The cockpit of this ship is a comfortable 2 seater although everything can easily be controlled by a single pilot. A modified YV-666 freighter this ship has more than enough power to run with the fighters, and enough shielding and weapons to fight with small cruisers. ~ 0 536870912 1 D2 ~ ~ 0 -1 6463 S #6466 Engine Room~ The powerhouse of this small freigheter is located here. powering both shields and Engines from this room make maintenance easy. The modified engine allows this ship extra speed beyoynd what a normal frieghter can handle. ~ 0 536870912 1 D4 ~ ~ 0 -1 6464 S #6467 Crew Quarters~ A sparse living quarters is here. Designed to be use when travlling on the hunt this ship has very little for creature comforts and is more bare bone to make you finish all that much sooner. ~ 0 545259520 1 D0 ~ ~ 0 -1 6464 S #6468 Laser Turret~ A small bucket seat pivots inside a gyroscopic frame. In front of the seat is the butterfly grip of a laser turret. Targeting controls light up a touch monitor in front of the seat. ~ 0 536870912 1 D1 ~ ~ 0 -1 6464 S #6469 Cargo Hold~ ~ 0 536870916 1 S #6470 Prisoner Room~ The prisoner bays of the ship is set up for easy access at all times camaras and sensor waths the prisoners who are in one of 4 force sealed cages. Once inside no one gets out until they are let out. ~ 0 536870912 1 D1 ~ ~ 0 -1 6463 S #6471 Prisoner Room~ The prisoner bays of the ship is set up for easy access at all times camaras and sensor waths the prisoners who are in one of 4 force sealed cages. Once inside no one gets out until they are let out. ~ 0 536870912 1 D3 ~ ~ 0 -1 6463 S #6472 Training Room~ Around this room is various training equipment, designed for helping to keep in top form or even help in the recovery of wounds, this is the ideal place to stay in shape. ~ 0 536870912 1 D3 ~ ~ 0 -1 6464 S #6473 Boarding Ramp~ This boarding ramp leads inside the modified YV-667 freighter, The Gleaming Fang. The entrance to the cockpit is to the north, and the rest of the ship is down the hallway south. ~ 0 536870912 1 D0 ~ ~ 0 -1 6474 D2 ~ ~ 0 -1 6475 S #6474 Cockpit~ The cockpit is quite spacious. There is a pilot and co-pilot seat, but the control panel is modified to be easily accessible to the pilot. The controls have been rebuilt, so a Trandoshan pilot can manipulate them. ~ 0 536870912 1 D2 ~ ~ 0 -1 6473 S #6475 Hallway~ This main hallway runs the length of the ship. Emergency lighting and security systems are mounted on the walls at regular intervals. The door to the west leads to the galley, and the door to the east leads to the 'fresher station'. A small ladder provides access to the dorsal and ventral turrets, and the hallway continues south. ~ 0 536870912 1 D0 ~ ~ 0 -1 6473 D1 ~ ~ 0 -1 6484 D2 ~ ~ 0 -1 6478 D3 ~ ~ 0 -1 6488 D4 ~ ~ 0 -1 6476 D5 ~ ~ 0 -1 6477 S #6476 Dorsal Turret~ This is the dorsal turret. There is a small targeting computer here, and a headset connecting the gunner to the shipboard com system. ~ 0 536870912 1 D5 ~ ~ 0 -1 6475 S #6477 Ventral Turret~ This is the ventral turret. There is a small targeting computer here, and a headset connecting the gunner to the shipboard com system. ~ 0 536870916 1 D4 ~ ~ 0 -1 6475 S #6478 Hallway~ This main hallway runs the length of the ship. Emergency lighting and security systems are mounted on the walls at regular intervals. The door to the west leads to the Captain's quarters. The door to the east leads to the crew quarters, and the hallway continues south. ~ 0 536870912 1 D0 ~ ~ 0 -1 6475 D1 ~ ~ 0 -1 6489 D2 ~ ~ 0 -1 6479 D3 ~ ~ 0 -1 6483 S #6479 Hallway~ This main hallway runs the length of the ship. Emergency lighting and security systems are mounted on the walls are regular intervals. A ladder leads down to the large cargo bay, and holding cells are to the south. ~ 0 536870912 1 D0 ~ ~ 0 -1 6478 D2 ~ ~ 0 -1 6480 D5 ~ ~ 0 -1 6485 S #6480 Skinning Room~ This room has all the equipment needed to skin and preserve hides. There is a long gleaming table in the middle of the room. A groove runs down one side of the table to drain blood and other fluids into a waste disposal unit. A dipping tank for curing hides is a one end of the table, and there is a skinning apparatus mounted above the table. There are two holding cells here. The main hallway is to the north. ~ 0 536870912 1 D0 ~ ~ 0 -1 6479 D8 ~ ~ 1 20504 6482 D9 ~ ~ 1 20504 6481 S #6481 Holding Cell #1~ This holding cell is magnetically sealed. It would be nearly impossible to escape without outside help. There is a tiny sensor mounted in the ceiling that automatically triggers the release of a nerve agent should the occupant struggle. ~ 0 537395200 1 D6 ~ ~ 1 20504 6480 S #6482 Holding Cell #2~ This holding cell is magnetically sealed. It would be nearly impossible to escape without outside help. There is a tiny sensor mounted in the ceiling that automatically triggers the release of a nerve agent should the occupant struggle. ~ 0 537395200 1 D7 ~ ~ 1 20504 6480 S #6483 Captain's Quarters~ There is a large bunk on one side of the captain's room. On the other side of the room, there is a large storage locker. A small desk littered with paperwork is against the wall between the bunk and the locker. ~ 0 545259520 1 D1 ~ ~ 0 -1 6478 > rand_prog 25 ~ mpecho The bacta heals your wounds. feel heal $n feel heal $n feel heal $n feel heal $n ~ | S #6484 The Refresher~ This is a standard refresher unit. There is just barely enough room inside for a Trandoshan. ~ 0 536870912 1 0 0 1 D3 ~ ~ 0 -1 6475 > rand_prog 70~ feel heal $n feel heal $n feel refresh $n feel refresh $n mpecho &cYou wash around your troubles. ~ | S #6485 Cargo Bay~ The stock cargo bay on a YV-667 is quite large, but a large portion of this cargo bay has been converted into a landing bay for a scout craft. There is a ladder leading up to the main hallway and the engine room is to the south. ~ 0 536870912 1 D2 ~ ~ 0 -1 6487 D4 ~ ~ 0 -1 6479 S #6486 Lounge~ the lounge of this ship serves dual purpose, it is ment for the entertainment of guests as well as for meetings between the captain and crew or prospective employers. ~ 0 536870912 1 D3 ~ ~ 0 -1 6498 D4 ~ ~ 0 -1 6494 D5 ~ ~ 0 -1 6495 S #6487 Engine Room~ The engines on this ship have been heavily upgraded to provide energy to the power draining modifications that have been added to the ship. There are blinking readouts a shipboard com station here. There is a small tool locker mounted on one bulkhead. ~ 0 536870912 1 D0 ~ ~ 0 -1 6485 S #6488 Galley~ The ship's galley may be small, but it is efficiently designed. There is a sink and a small food-prep station here. Food storage compartments have been mounted overhead to save space. There is a small table and four chairs in the middle of the room. ~ 0 536870912 1 D1 ~ ~ 0 -1 6475 > speech_prog food ration~ mpoload 10313 mpecho A packaged ration pops from the station. drop all ~ | S #6489 Crew Quarters~ This room has three small bunks attached to the far bulkhead. There are also three small storage lockers mounted to the northern bulkhead. ~ 0 545260544 1 D3 ~ ~ 0 -1 6478 S #6490 Crew Quaters~ A spare crew quarters is located here. Rows of bunks with foot lockers line the walls and a door on the noth wall leads into the captains quarters. ~ 0 545259520 1 D0 ~ ~ 0 -1 6489 D2 ~ ~ 0 -1 6475 S #6491 Passenger Quaters~ A large passenger area is here for the live cargo all freighters are force to carry sometimes. Even though it's not built for comfort it is more comfortable than the captains and crews quarters. ~ 0 545259520 1 D0 ~ ~ 0 -1 6492 D2 ~ ~ 0 -1 6476 S #6492 Passenger Quaters~ A large passenger area is here for the live cargo all freighters are force to carry sometimes. Even though it's not built for comfort it is more comfortable than the captains and crews quarters. ~ 0 545259520 1 D2 ~ ~ 0 -1 6491 S #6493 Bridge Hatch~ A small hatchway leads from the main ship into the cockpit of the ship. this is one of the many changes made fron the old YV-1300 into this newer model. Micro-electronics has allowed for minaturizatin of controlls and systems making this hallway an ideal like to all the ships systems. ~ 0 536870912 1 D1 ~ ~ 0 -1 6478 D3 ~ ~ 0 -1 6499 S #6494 Top Turrent~ This room is bare except for a small targeting computer and a pair of lasers. Designed for combat and not comfort you hope the stay in here isn't too long. ~ 0 536870912 1 D5 ~ ~ 0 -1 6486 S #6495 Bottom Turrent~ This room is bare except for a small targeting computer and a pair of lasers. Designed for combat and not comfort you hope the stay in here isn't too long. ~ 0 536870912 1 D4 ~ ~ 0 -1 6486 S #6496 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D1 ~ ~ 0 -1 6499 D2 ~ ~ 0 -1 6482 D9 ~ ~ 0 -1 6474 S #6497 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6498 S #6498 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D1 ~ ~ 0 -1 6486 D2 ~ ~ 0 -1 6497 D7 ~ ~ 0 -1 6499 D9 ~ ~ 0 -1 6476 S #6499 Hallway~ The hallway is a simple grey metel with various emergency lighting around. It leads in a circular path around the ship. ~ 0 536870912 1 D1 ~ ~ 0 -1 6493 D3 ~ ~ 0 -1 6496 D5 ~ ~ 0 -1 6473 D8 ~ ~ 0 -1 6498 S #6500 Cockpit~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6501 S #6501 Hallway~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6502 D1 ~ ~ 0 -1 6512 D2 ~ ~ 0 -1 6500 D3 ~ ~ 0 -1 6514 D5 ~ ~ 2051 -1 6513 D7 ~ ~ 0 -1 6515 S #6502 Spice Lady Lounge~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6503 D1 ~ ~ 0 -1 6505 D2 ~ ~ 0 -1 6501 S #6503 Equipment Bay~ ~ 0 536870912 1 D2 ~ ~ 0 -1 6502 D5 ~ ~ 0 -1 6504 S #6504 Engineroom~ ~ 0 536870912 1 D4 ~ ~ 0 -1 6503 S #6505 Hallway~ ~ 0 536870912 1 D1 ~ ~ 0 -1 6507 D2 ~ ~ 0 -1 6506 D3 ~ ~ 0 -1 6502 S #6506 Sleeping Quarters~ ~ 0 545259520 1 D0 ~ ~ 0 -1 6505 D1 ~ ~ 0 -1 6508 S #6507 Cargo Bay~ ~ 0 536870912 1 D1 ~ ~ 0 -1 6509 D3 ~ ~ 0 -1 6505 S #6508 Sleeping Quarters~ ~ 0 545259520 1 D3 ~ ~ 0 -1 6506 S #6509 Cargo bay~ ~ 0 536870912 1 D2 ~ ~ 0 -1 6510 D3 ~ ~ 0 -1 6507 S #6510 Cargo Bay~ ~ 0 536870912 1 D0 ~ ~ 0 -1 6509 D9 ~ ~ 0 -1 6511 S #6511 Hallway~ ~ 0 536870912 1 D3 ~ ~ 0 -1 6512 D6 ~ ~ 0 -1 6510 S #6512 Hallway~ ~ 0 536870912 1 D1 ~ ~ 0 -1 6511 D3 ~ ~ 0 -1 6501 D4 ~ ~ 0 -1 6517 D5 ~ ~ 0 -1 6516 S #6513 Smuggler's Compartment~ ~ 0 536870912 1 D4 ~ ~ 3 -1 6501 S #6514 Boarding Ramp~ ~ 0 536870912 1 D1 ~ ~ 0 -1 6501 S #6515 Hanger~ ~ 0 536870912 1 D8 ~ ~ 0 -1 6501 S #6516 Turret~ ~ 0 536870912 1 D4 ~ ~ 0 -1 6512 S #6517 Turret~ ~ 0 536870912 1 D5 ~ ~ 0 -1 6512 S #6518 Spice Lady A-wing~ ~ 0 536870924 2 S #0 #RESETS M 0 6400 1 6460 G 1 6401 1 G 1 6400 1 G 1 53 1 D 0 6480 8 2 D 0 6480 9 2 M 1 5190 17 6411 M 1 204 92 6407 M 1 204 92 6407 M 1 204 92 6407 S #SHOPS 6400 82 5 9 83 0 150 50 0 23 ; Weapons Dealer 0 #REPAIRS 0 #SPECIALS S #$