#AREA The ice world Hoth~ #AUTHOR Darrik~ #RANGES 0 0 1 105 $ #RESETMSG The wind howls over the snow.~ #FLAGS 0 10 #ECONOMY 0 2813270 #MOBILES #11101 A disabled blaster-cannon turret~ a turret~ A blaster-cannon turret is installed here. ~ Although it looks like a formitable defense, looking closely you see that the power cables have been severed. ~ 3 0 0 Z 1 0 97 0d10+10 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #11102 A Wampa~ A wampa~ A Wampa tears through bags looking for food. ~ ~ 35 0 0 Z 20 0 50 4d10+200 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 4 4 0 0 0 0 0 2 0 0 0 0 0 0 0 0 #11103 Wampa~ a wampa~ A Wampa looks comfortable nawing on a bone. ~ ~ 35 0 -1000 Z 40 0 0 8d10+400 4d4+2 500 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 8 8 0 0 2048 0 0 0 262144 0 0 0 0 0 0 0 #11104 one-armed wampa~ a one-armed wampa~ A one-armed Wampa Leader looks like trouble ~ ~ 262179 0 0 Z 80 0 -100 16d10+800 8d4+2 10000 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 16 16 0 0 2048 0 39 2 262144 0 0 0 0 0 0 0 #11105 A tech shopkeeper~ a tech shopkeeper~ A tech shopkeeper sells items here. ~ ~ 1107296259 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Welcome, would you like something? ~ | #11106 Captain Jusclik~ captain jusclik~ Captain Jusclik stands here giving orders. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 0 0 32 2 0 0 0 0 0 0 0 0 #11107 Tech customs officer~ a tech customs officer~ A tech customs oficer watches for carried weapons. ~ ~ 1027 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 6 6 0 0 0 0 32 0 0 0 0 0 0 0 0 0 > rand_prog 5~ mpat 11274 drop all ~ | #11108 tech chef~ tech chef~ A tech chef makes food here. ~ ~ 1107296257 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #11109 Mr Kooos~ Mr Kooos~ Mr Kooos is looking for assitance ~ ~ 1073741827 0 0 Z 9 0 77 1d10+90 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog add hello hi~ say Hello, could you please take me to the swimming pool? ~ > speech_prog add yes sure~ say Are you talking to me? say My name is Mr Kooos ~ > speech_prog add kooos kooos~ say You will take me to the Pool? say Thanks $n, I really appreciate this. follow $n ~ > act_prog turnstile~ mpwithdraw 5 give 5 credits droid ~ > act_prog turbocar~ board turbocar ~ > act_prog exits~ leave ~ > entry_prog 100~ if ovnumhere(10206) >= 1 Say Thank you $r. I really apreciate your help. mpwithdraw 200 give 200 credits $r mpgain $r 5 2000 follow self mpecho Mr Looos dives into the swimming pool. mpgoto 10240 endif ~ | #11110 Freelance Tech~ a freelance tech~ A Freelance Tech will buy hand-crafted weapons here. ~ ~ 1073741827 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 2048 0 0 0 0 0 0 0 0 0 0 0 > speech_prog hello job~ say I am looking for hand-crafted vibroblades and blasters. ~ > speech_prog money sure okay ok yes~ say I will pay good money. say 500 for each vibroblade and 1500 for each blaster. ~ > act_prog gives~ if ovnuminv(10420) >= 1 Say Great Work mpwithdraw 5000 give 5000 credits $n drop 5000 credits mpat 11283 drop all mpecho The Tech quickly delivers the blaster. endif if ovnuminv(10422) >= 1 Say Decent craftmanship mpwithdraw 500 give 500 credits $n mpat 11283 drop all mpecho The tech quickly delivers the vibroblade. endif ~ | #11111 Riiice~ Riiice~ Riiice waits here for his agents. ~ ~ 1073741827 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog hello job~ mpechoat $n Riiice whispers to you: I need some mpechoat $n film developed. It's good money. ~ > speech_prog sure okay ok yes~ if ovnumcarry(10217) >= 1 give film $n drop film mpechoat $n Riiice continues: take this film to the mpechoat $n hidden shopkeeper on Coronet. She will mpechoat $n be waiting for you. endif if ovnumcarry(10217) < 1 mpechoat $n Riiice says: Im afraid the film has mpechoat $n already been delivered. Sorry. endif ~ > act_prog gives~ if ovnuminv(10218) >= 1 mpechoat $n Riiice hisses, "Incredible. You returned" mpwithdraw 2000 give 2000 credits $n mpat 10299 drop all mpat 10299 mppurge mpecho Riiice glances quickly over a package of pictures mpecho and then dumps them in an incinerator. endif if ovnuminv(11102) >= 1 say Good, I have been waiting for this. mpwithdraw 1500 give 1500 credits $n mpgain $n 4 1000 else say hmm.. Thanks, but that wasn't quite what i was looking for. mpat 10299 drop all mpat 10299 mppurge endif ~ | #11112 A salesman~ salesman~ A freelance salesman sells engineering supplies ~ As fast as new products become available to Bounty Hunters, this salesman somehow gets them. Of course they can be a little pricy. But that what you pay to get the best i guess. ~ 1107296257 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #11101 receptionist package~ a package addressed receptionist~ A package addressed to the Hunter's Guild's Receptionist~ ~ 13 0 1 0 0 0 0 1 0 0 #11102 cargo~ cargo~ Some cargo has been left here.~ ~ 13 0 1 0 0 0 0 100 0 0 #11103 duraplast tubing~ duraplast tubing~ Some duraplast during has been left lying around here.~ ~ 64 0 1 0 0 0 0 1 0 0 #11109 Sign~ a sign~ A sign is tacked to the wall here~ ~ 13 1073741824 0 0 0 0 0 1 0 0 E Sign~ The Mountain Defense School has merged with the Gamaak Fitness Center. You can find us there. ~ #11110 outlaw.board~ outlaw tech baord~ The Outlaw Tech Board~ ~ 84 0 0 0 0 0 0 1 0 0 #11111 Outlaw tech idea board~ outlaw tech idea board~ The Outlaw Tech Idea Board~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #11206 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 1 D1 ~ ~ 0 -1 11207 D3 ~ ~ 0 -1 11246 S #11207 Outside the 'hidden' shield doors~ You are outside the formerly hidden shield doors that once sealed off the abandoned Echo Base. The opening to the ice cave that was the Base, is flanked by rocks, even though most of the base was chewed into centuries-old packed snow and ice. ~ 0 0 2 D0 ~ ~ 0 -1 11208 D1 ~ ~ 0 -1 11211 D3 ~ ~ 0 -1 11206 S #11208 Inside Echo Base~ The hanger of Echo Base is now filled with scrap equipment, discarded uniforms, and other miscellaneous junk. ~ 0 8 2 D0 ~ ~ 0 -1 11209 D2 ~ ~ 0 -1 11207 S #11209 Hallway~ This hallway, carved from ice has started to collapse and at its end is closed off by a previous cave-in. There is a bed shoved in a corner. Perhaps you can rest here. It is safe to quit here. ~ 0 8388608 2 D2 ~ ~ 0 -1 11208 D3 ~ ~ 0 -1 11210 S #11210 Storeroom~ This storeroom seems to have been ransacked. All the bags and boxes have been destroyed, the remains of wrappers strewn everywhere. ~ 0 0 2 D1 ~ ~ 0 -1 11209 S #11211 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D1 ~ ~ 0 -1 11212 D3 ~ ~ 0 -1 11207 S #11212 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D1 ~ ~ 0 -1 11215 D2 ~ ~ 0 -1 11213 D3 ~ ~ 0 -1 11211 S #11213 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11212 D2 ~ ~ 0 -1 11214 S #11214 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11213 D5 ~ ~ 0 -1 11247 S #11215 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D1 ~ ~ 0 -1 11216 D3 ~ ~ 0 -1 11212 S #11216 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11217 D1 ~ ~ 0 -1 11220 D3 ~ ~ 0 -1 11215 S #11217 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11218 D2 ~ ~ 0 -1 11216 S #11218 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D1 ~ ~ 0 -1 11219 D2 ~ ~ 0 -1 11217 S #11219 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D3 ~ ~ 0 -1 11218 S #11220 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D1 ~ ~ 0 -1 11221 D3 ~ ~ 0 -1 11216 S #11221 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D2 ~ ~ 0 -1 11222 D3 ~ ~ 0 -1 11220 S #11222 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11221 D1 ~ ~ 0 -1 11225 D2 ~ ~ 0 -1 11223 S #11223 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11222 D2 ~ ~ 0 -1 11224 S #11224 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11223 S #11225 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D1 ~ ~ 0 -1 11226 D3 ~ ~ 0 -1 11222 S #11226 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D1 ~ ~ 0 -1 11229 D2 ~ ~ 0 -1 11227 D3 ~ ~ 0 -1 11225 S #11227 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11226 D2 ~ ~ 0 -1 11228 S #11228 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D0 ~ ~ 0 -1 11227 S #11229 A snowfield~ This large field is covered with snow. The only break from the sheet of flat white, is the hills that make up the abandoned Rebel Base. You see footprints that appear to be left by large animals, all around. ~ 0 0 2 D3 ~ ~ 0 -1 11226 D5 ~ ~ 0 -1 11230 S #11230 Wampa Kingdom~ The entrance to the Wampa Kingdom is a small hole in the ground. You can not see it from more than 6 feet away, and in heavy weather, one can easily fall in. ~ 0 0 2 D1 ~ ~ 0 -1 11231 D4 ~ ~ 0 -1 11229 S #11231 Wampa Kingdom~ The Wampa kingdom is made up of many ice caves, each filled with boned and leavings from the many Wampas. ~ 0 0 2 D1 ~ ~ 0 -1 11232 D3 ~ ~ 0 -1 11230 S #11232 Wampa Kingdom~ The Wampa kingdom is made up of many ice caves, each filled with bones and leavings from the many Wampas. ~ 0 0 2 D0 ~ ~ 0 -1 11233 D1 ~ ~ 0 -1 11237 D2 ~ ~ 0 -1 11234 D3 ~ ~ 0 -1 11231 S #11233 Wampa Den~ The Wampa kingdom is made up of many ice caves, each filled with bones and leavings from the many Wampas. ~ 0 0 2 D2 ~ ~ 0 -1 11232 S #11234 Wampa Kingdom~ The Wampa kingdom is made up of many ice caves, each filled with bones and leavings from the many Wampas. ~ 0 0 2 D0 ~ ~ 0 -1 11232 D1 ~ ~ 0 -1 11235 D2 ~ ~ 0 -1 11236 S #11235 Wampa Den~ The Wampa kingdom is made up of many ice caves, each filled with bones and leavings from the many Wampas. ~ 0 0 2 D3 ~ ~ 0 -1 11234 S #11236 Leader's Den~ The Wampa kingdom is made up of many ice caves, each filled with bones and leavings from the many Wampas. ~ 0 0 2 D0 ~ ~ 0 -1 11234 S #11237 Wampa Den~ The Wampa kingdom is made up of many ice caves, each filled with bones and leavings from the many Wampas. ~ 0 0 2 D3 ~ ~ 0 -1 11232 S #11238 Cave-in~ It looks like a cavein blocked the passage way here. You can go no further. ~ 0 0 2 D0 ~ ~ 0 -1 11239 S #11239 Echo Base Hanger~ One of the large hangers that were part of Echo base, the room is filled with wrecked speeders and fighters. ~ 0 0 2 D2 ~ ~ 0 -1 11238 S #11240 BlackStar~ ~ 0 1610612740 2 S #11241 Lightning Bomber 11241~ The new fighter designed by the Outlaw Techs, the Lightning Bomber looks similar to an old headhunter. However, sleaker, faster, heavily shielded, with 4 laser cannons and enough firepower to take down a corvette at long range. ~ 0 536870916 1 S #11242 Lightning Bomber 11242~ The new fighter designed by the Outlaw Techs, the Lightning Bomber looks similar to an old headhunter. However, sleaker, faster, heavily shielded, with 4 laser cannons and enough firepower to take down a corvette at long range. ~ 0 536870916 1 S #11243 Lightning Bomber 11243~ The new fighter designed by the Outlaw Techs, the Lightning Bomber looks similar to an old headhunter. However, sleaker, faster, heavily shielded, with 4 laser cannons and enough firepower to take down a corvette at long range. ~ 0 536870916 1 S #11244 Lightning Bomber 11244~ The new fighter designed by the Outlaw Techs, the Lightning Bomber looks similar to an old headhunter. However, sleaker, faster, heavily shielded, with 4 laser cannons and enough firepower to take down a corvette at long range. ~ 0 536870916 1 S #11245 Lightning Bomber 11245~ The new fighter designed by the Outlaw Techs, the Lightning Bomber looks similar to an old headhunter. However, sleaker, faster, heavily shielded, with 4 laser cannons and enough firepower to take down a corvette at long range. ~ 0 536870916 1 S #11246 A snowfield~ ~ 0 48 1 D1 ~ ~ 0 -1 11206 S #11247 Floating in a void~ ~ 0 1073741828 1 D4 ~ ~ 0 -1 11214 D5 ~ ~ 0 -1 11248 S #11248 Ice Worm's Cave~ ~ 0 1073741828 1 D4 ~ ~ 0 -1 11247 D5 ~ ~ 0 -1 11249 S #11249 A Hidden Cavern~ ~ 0 1073741828 2 D4 ~ ~ 0 -1 11248 S #0 #RESETS M 1 11101 2 11206 M 1 11101 2 11220 M 1 11103 5 11233 M 1 11103 5 11235 M 1 11104 1 11236 M 1 11103 5 11236 M 1 11103 5 11236 M 1 11103 5 11237 O 1 90 1 11209 E 1 52 1 16 E 1 52 1 18 O 1 10493 1 11210 S #SHOPS 11105 0 0 0 0 0 120 90 0 23 ; a tech shopkeeper 11108 0 0 0 0 0 120 90 0 23 ; tech chef 11112 0 0 0 0 0 120 90 0 23 ; salesman 0 #REPAIRS 0 #SPECIALS M 11107 spec_customs_weapons S #$