swrip101/bin/
swrip101/boards/
swrip101/clans/
swrip101/doc/mudprogs/
swrip101/planets/
swrip101/space/
#AREA   Coruscant Prison~



#AUTHOR Durga~

#RANGES
0 0 0 103
$

#FLAGS
0

#ECONOMY 0 6250000

#MOBILES
#9000
dude~
a newly created dude~
Some god abandoned a newly created dude here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#9049
dude~
a newly created dude~
Some god abandoned a newly created dude here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#9000
jail key~
a jail key~
A key is here~
~
12 0 1
0 0 0 0
1 0 0
#9001
sink~
a sink~
A sink is here.~
~
25 1073741824 0
1000 1000 0 0
1 0 0
#9002
mush~
some mush~
Some day old mush is here for you to eat.~
~
19 0 1
20 0 0 0
2 5 0
#9049
dud~
a dud~
A dud is here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#9000
New Prisoner Processing~
~
0 0 1
D8
~
~
0 -1 9018
S
#9001
Coruscant Penitentiary~
~
0 4 1
D2
~
~
0 -1 337
D8
~
~
0 -1 9003
D9
~
~
0 -1 9002
S
#9002
Prisoner Entrance~
~
0 12 1
D6
~
~
0 -1 9001
D9
~
~
0 -1 9004
S
#9003
Vistor Entrance~
~
0 8 1
D7
~
~
0 -1 9001
D8
~
~
0 -1 9017
S
#9004
Outside Checkpoint A~
~
0 8 1
D2
~
~
3 9000 9005
D6
~
~
0 -1 9002
> act_prog p opens the door.~
mpat 122 mpecho $n just opened the Coruscant jail door. 
mpat 109 mpecho $n just opened the jail door. 
~
|
S
#9005
Inside Checkpoint A~
~
0 0 1
D0
~
~
7 -1 9004
D2
~
~
0 -1 9006
> speech_prog exit door~
if clan($n) == The Empire
mpat 9004 open s
mpat 122 mpecho $n just commanded the Coruscant jail be opened. 
mpat 109 mpecho $n just commanded the Coruscant jail be opened. 
else
if clan($n) == The Death Commandos
mpat 9004 open s
else
mptransfer $n 9000
endif
endif
~
|
S
#9006
A Prison Corridor~
~
0 0 1
D0
~
~
0 -1 9005
D1
~
~
0 -1 9009
D2
~
~
0 -1 9007
S
#9007
Outside Check Point B~
~
0 0 1
D0
~
~
0 -1 9006
D2
~
~
0 -1 9008
S
#9008
Inside Check Point B~
~
0 0 1
D0
~
~
0 -1 9007
D2
~
~
0 -1 9000
D8
~
~
0 -1 9010
S
#9009
Staff Check Point~
~
0 0 1
D3
~
~
0 -1 9006
S
#9010
A Prison Corridor~
~
0 0 1
D1
~
~
0 -1 9011
D7
~
~
0 -1 9008
S
#9011
Outside Checkpoint C~
~
0 0 1
D1
~
~
0 -1 9012
D2
~
~
0 -1 9020
D3
~
~
0 -1 9010
S
#9012
A Prison Corridor~
~
0 0 1
D3
~
~
0 -1 9011
D6
~
~
0 -1 9013
S
#9013
Viewing Room Checkpoint~
~
0 0 1
D0
~
~
0 -1 9014
D9
~
~
0 -1 9012
S
#9014
Viewing Room~
~
0 0 1
D0
~
~
33554432 -1 9015
D2
~
~
0 -1 9013
S
#9015
Visiting Room~
~
0 8 1
D0
~
~
0 -1 9016
D2
~
~
33554432 -1 9014
S
#9016
Inside Visitors Checkpoint~
~
0 8 1
D0
~
~
0 -1 9017
D2
~
~
0 -1 9015
S
#9017
Outside Visitors Checkpoint~
~
0 8 1
D2
~
~
0 -1 9016
D7
~
~
0 -1 9003
S
#9018
Strip Search~
~
0 0 1
D1
~
~
0 -1 9019
S
#9019
Prison Garments~
~
0 0 1
D6
~
~
0 -1 9010
S
#9020
Inside Checkpoint C~
~
0 0 1
D0
~
~
0 -1 9011
D2
~
~
0 -1 9021
S
#9021
A Prison Corridor~
~
0 0 1
D0
~
~
0 -1 9020
D1
~
~
0 -1 9030
D2
~
~
0 -1 9022
S
#9022
A Prison Corridor~
~
0 0 1
D0
~
~
0 -1 9021
D2
~
~
0 -1 9023
S
#9023
A Prison Corridor~
~
0 0 1
D0
~
~
0 -1 9022
D1
~
~
0 -1 9024
D3
~
~
0 -1 9025
S
#9024
CellBlock Checkpoint~
~
0 0 1
D1
~
~
0 -1 9026
D3
~
~
0 -1 9023
S
#9025
CellBlock Checkpoint~
~
0 0 1
D1
~
~
0 -1 9023
S
#9026
Cellblock A~
~
0 0 1
D0
~
Cell~
0 -1 9029
D1
~
~
0 -1 9027
D3
~
~
0 -1 9024
S
#9027
Cellblock A~
~
0 0 1
D1
~
~
0 -1 9028
D3
~
~
0 -1 9026
S
#9028
Cellblock A~
~
0 0 1
D3
~
~
0 -1 9027
S
#9029
A Cell~
You may safely quit and reenter the game from here.
 
~
0 545259520 1
D2
~
Cell~
0 -1 9026
S
#9030
Outside the Dining Area~
~
0 0 1
D0
~
~
0 -1 9031
D1
~
~
0 -1 9033
D3
~
~
0 -1 9021
S
#9031
Prison Dining Room~
~
0 0 1
D1
~
~
0 -1 9032
D2
~
~
0 -1 9030
S
#9032
Food Line~
~
0 0 1
D2
~
~
33554432 -1 9033
D3
~
~
0 -1 9031
S
#9033
The Prison Kitchen~
~
0 0 1
D0
~
~
33554432 -1 9032
D3
~
~
0 -1 9030
S
#9034
Floating in a void~
~
0 4 1
S
#9035
Floating in a void~
~
0 4 1
S
#9036
Floating in a void~
~
0 4 1
S
#9037
Floating in a void~
~
0 4 1
S
#9038
Floating in a void~
~
0 4 1
S
#9039
Floating in a void~
~
0 4 1
S
#9040
Floating in a void~
~
0 4 1
S
#9041
Floating in a void~
~
0 4 1
S
#9042
Floating in a void~
~
0 4 1
S
#9043
Floating in a void~
~
0 4 1
S
#9044
Floating in a void~
~
0 4 1
S
#9045
Floating in a void~
~
0 4 1
S
#9046
Floating in a void~
~
0 4 1
S
#9047
Floating in a void~
~
0 4 1
S
#9048
Floating in a void~
~
0 4 1
S
#9049
Floating in a void~
~
0 4 1
S
#0


#RESETS
D 0 9005 0 2
D 0 9004 2 1
O 1 9001 1 9033
O 1 9002 1 9032
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$