#AREA Corulag Imperial Academy~ #AUTHOR Brighid~ #RANGES 1 90 1 105 $ #RESETMSG You hear some birds chirping in the distance.~ #FLAGS 0 #ECONOMY 0 6378380 #MOBILES #21800 an Imperial Guard~ an Imperial Academy Guard~ An Imperial Academy Guard stands at attention. ~ ~ 3 0 -500 Z 55 0 -37 11d10+550 5d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 11 11 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 #21801 an Imperial Academy Guard~ an Imperial Academy Guard~ An Imperial Academy Guard is lounging on a couch ~ ~ 3 0 -500 Z 55 0 -37 11d10+550 5d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 11 11 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 #21802 an Imperial Academy Guard~ an Imperial Academy Guard~ An Imperial Academy Guard is sitting at the table, eating his lunch ~ ~ 3 0 -200 Z 55 0 -37 11d10+550 5d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 11 11 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 #21803 Kilar the Registar~ Kilar the Registrar~ Kilar the Registrar sits behind his desk and reads, ignoring you. ~ ~ 33554435 0 0 Z 85 0 -112 17d10+850 8d4+2 0 0 8 8 1 20 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 17 17 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 > speech_prog visitor visitor's visitors~ mpoload 21800 give pass $n ~ > speech_prog visitor's~ mpoload 21800 give pass $n ~ > speech_prog visitors~ mpoload 21800 give pass $n ~ > speech_prog student~ emote asks, "Do you want a pass to the Main, Naval, Diplomat, or Sith Academy?" ~ > speech_prog main~ mpoload 21802 give pass $n ~ > speech_prog naval~ mpoload 21801 give pass $n ~ > speech_prog diplomat~ mpoload 21803 give pass $n ~ > speech_prog sith~ mpoload 21804 give pass $n ~ > all_greet_prog 100~ emote grumbles, "I'm tired of these kids losing their passes." ~ | #21804 Motine the aging guard~ Motine the aging guard~ Motine the aging guard is snoozing in the corner. ~ ~ 33554435 0 0 Z 85 0 -112 17d10+850 8d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 17 17 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 > rand_prog 10~ emote snores loudly. ~ > rand_prog 5 ~ emote wakes up suddenly, almost falling out of his chair. ~ | #21805 A beautiful red bird~ A beautiful red Carin bird~ A beautiful red Carin bird hops about on the ground. ~ ~ 16777345 524288 -1 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 8388608 0 0 0 0 0 0 0 > rand_prog 10~ emote pecks at the ground. ~ > rand_prog 5~ emote hops around on the ground. ~ | #21806 Nort the lunge bartender~ Nort the lounge bartender~ Nort the lounge bartender cleans a glass behind the bar. ~ ~ 33554433 0 -1 Z 100 0 -150 20d10+1000 10d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 20 20 0 0 1050624 0 0 2 8388608 0 0 0 0 0 0 0 #21807 sikan the bartender~ Sikan the Bartender~ Sikan the bartender stands behind the bar playing with a knife. ~ ~ 33554435 0 0 Z 105 0 -162 21d10+1050 10d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 21 21 0 0 1050624 0 0 2 8388608 0 0 0 0 0 0 0 #21808 Madame Sharkar~ Madame Sharkar~ Madame Sharkar the seamstress sits at a table studying some fabric. ~ ~ 33554435 0 0 Z 105 0 -162 21d10+1050 10d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 21 21 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 > all_greet_prog 100~ emote looks up and smiles, "Welcome." ~ | #21809 a skinny teachers assistant~ A skinny teacher's assistant~ A skinny teacher's assistant fiddles with some papers. ~ ~ 3 0 -200 Z 25 0 37 5d10+250 2d4+2 50 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 5 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 #21810 Madame Quindas~ Madame Quindas~ Madame Quindas busily tidies the room. ~ ~ 3 0 0 Z 55 0 -37 11d10+550 5d4+2 15 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 11 11 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 #21811 Chartan Quindas~ Chartan Quindas~ Chartan Quindas sits on the couch reading a book. ~ ~ 3 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 5 0 0 0 0 0 2 8388608 0 0 0 0 0 0 0 #0 #OBJECTS #21800 a visitor's pass~ a visitor's pass~ A visitor's pass lays here.~ ~ 13 0 1 0 0 0 0 1 0 0 #21801 a visitor's pass~ a pass to the Naval Academy~ A pass to the Naval Academy lays here.~ ~ 13 0 1 0 0 0 0 1 0 0 #21802 a Main Academy pass~ A pass to the Main Academy~ A pass to the Main Academy~ ~ 13 0 1 0 0 0 0 1 0 0 #21803 a pass to the Diplomat Academy~ a pass to the Diplomat Academy~ A pass to the Diplomat Academy lies here.~ ~ 13 0 1 0 0 0 0 1 0 0 #21804 a pass to the Sith Academy~ a pass to the Sith Academy~ A pass to the Sith Academy lies here.~ ~ 13 0 1 0 0 0 0 1 0 0 #21805 Jeran Shakker's crib~ a Jeran Shakker's crib~ A Jeran Shakker's crib is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #21806 a tall marble fountain~ A tall marble fountain~ A tall marble fountain stands in the middle of the Courtyard~ ~ 25 0 0 0 0 0 0 10000 0 0 #21807 combat boots~ A pair of black combat boots~ A pair of black combat boots lies here.~ ~ 9 0 65 126 3 3 0 0 3 0 0 E a pair of black combat ppots~ ~ A 14 100 #21808 A black uniform top~ A black uniform top~ A black uniform top lies here~ ~ 9 0 9 2 2 2 0 0 1 0 0 A 2 2 A 17 3 #21809 Some grilled Carin bird~ Some grilled Carin bird~ Some grilled Carin bird sits here.~ ~ 19 0 1 10 10 0 0 2 0 0 #21810 a small bowl of Corulagian rice~ A small bowl of Corulagian rice~ A small bowl of Corulagian rice sits here.~ ~ 19 0 1 10 10 0 0 1 0 0 #21811 A small glass of spiced Corulagian wine~ A small glass of spiced Corulagian wine~ A small glass of spiced Corulagian wine sits here.~ ~ 17 0 16385 2 3 2 0 1 100 10 #21812 A mug of Corulagian ale~ A mug of Corulagian ale~ A mug of Corulagian ale sits here.~ ~ 17 0 16385 2 2 2 0 1 100 10 #21813 a bowl of bread pudding~ a bowl of bread pudding~ A bowl of bread pudding sits here.~ ~ 19 0 1 2 2 0 0 1 0 0 #21814 a long table~ a long table~ A long table for eating is sitting here waiting to be used.~ ~ 12 0 0 8 0 1 0 1 0 0 #21815 an obsidian altar~ an obsidian altar~ A shiny black obsidian altar stands in the back of the room.~ ~ 12 0 0 0 0 0 0 1 0 0 #21816 a statue of Marka Ragnos~ a statue of Marka Ragnos~ A medium sized statue of Marka Ragnos stands atop the altar.~ ~ 12 0 0 0 0 0 0 1 0 0 E a statue of Marka Ragnos~ As you peruse over this marvelous silvery statue, in a flash of light you suddenly gain the knowledge of the legendary Sith Lord Marka Ragnos. He was the ninth Lord of the Sith, and was so powerful in the Force he was able to contact others from beyond the grave in spirit. During the battle of his two possible successors, he showed the two fighting Sith grim pictures from their past and to the future, including that if they continued this fight, it would eventually lead to the fall of the Sith Order. As the light fades, you find yourself in the dark solitude of the temple kneeling before the altar and statue once more. ~ #21817 a statue of Exar Kun~ a statue of Exar Kun~ A statue of Exar Kun stands atop the altar.~ ~ 12 0 0 0 0 0 0 1 0 0 #21818 a statue of Darth Bane~ a statue of Darth Bane~ A statue of Darth Bane stands atop the altar.~ ~ 12 0 0 0 0 0 0 1 0 0 #21819 a balck Sith robe~ a black Sith's robe~ A black Sith's robe lies here.~ ~ 9 -2147352576 1025 50 0 0 0 5 0 0 A 36 5 A 37 5 #21820 a key to the house~ A key~ A key sits here.~ ~ 13 0 0 0 0 0 0 1 0 0 #21821 A glass of water~ A glass of water~ A glass of water sits here.~ ~ 17 8192 1 2 3 2 0 1 5 0 #21822 A glass of Corulagian wine~ A glass of Corulagian wine~ A glass of Corulagian wine sits here.~ ~ 17 8192 1 2 3 3 0 1 45 4 #21823 A mug of dark lager~ A mug of dark lager~ A mug of dark lager sits here.~ ~ 17 0 1 3 3 2 0 1 35 3 #21824 a cucumber spread sandwich~ a cucumber spread sandwich~ A cucumber spread sandwich sits alone on a plate.~ ~ 19 8192 1 3 3 4 0 1 25 2 #21825 a bowl of Corulagian rice~ a bowl of Corulagian rice~ A bowl of Corulagian rice sits here.~ ~ 19 8192 1 2 3 3 0 1 25 2 #21826 a slice of fried carin bird~ a piece of fried Carin bird~ A piece of fried Carin bird sits on a plate.~ ~ 19 8192 1 3 3 2 0 1 40 4 #0 #ROOMS #21800 Courtyard of the Corulag Imperial Academy~ Through a large marble gate, the courtyard to the Corulag Imperial Academy spans into a large plaza, decorated with small sitting areas of shrubbery and flowers. It seems rather deserted for the Empire's second largest Academy, but maybe all the action is inside. Flanking the sides of the plaza are curved walkways holding small buildings which resemble what could once have been shops. Through transparasteel windows students and teachers can vaguely be seen from the courtyard. Directly to the north, the grand Corulag Academy towers above the plaza, sitting on a dais-like platform with steps leading up to it. ~ 0 0 1 D0 ~ ~ 0 -1 21823 D1 ~ ~ 0 -1 21824 D2 ~ ~ 0 -1 21921 D3 ~ ~ 0 -1 21918 S #21801 Entrance to the Academy~ Two tall bronze doors stand by themselves at the top of the steps, towering visitors and students, which are held up by smooth marble walls. During the day they are kept slightly open for students, instructors, and visitors to enter. At night, they are locked tightly so that no one who shouldn't be there can get in. ~ 0 12 1 D0 ~ ~ 0 -1 21802 D5 ~ ~ 0 -1 21880 S #21802 Entrance Hall to the Academy~ In height and beauty, the entrance hallway to the Corulag Academy mirrors that of the outside. Colored marble, in reds, whites, and blacks, decorate the tall walls and ceiling as well as the floor, although these marble designs are covered with a long blood red rug that reaches from the door to the crossing corridor ahead. The walls are inlaid with the colored marble in swirls and flower designs, making it quite a sight for newcomers. To each side of the hall Imperial Guards flank the walls, keeping an eye out for people who shouldn't be here or who cause trouble, and more guards can be seen inside their post room to the east. Straight ahead is the rest of the hall where visitors, students, instructors, and officials alike will find the registration office which everyone has to go to in order to gain access to the Academy. ~ 0 8 1 D0 ~ ~ 0 -1 21803 D1 ~ ~ 0 -1 21805 D2 ~ ~ 0 -1 21801 S #21803 Hallway of the Academy~ This area of the hallway is just like the other, designed in multicolored marble and tall walls. To the east, though, is a room that looks to have been carved out of the marble, and it didn't always exist here. This is the Registration Office in which anyone wishing to gain access to the Academy must stop to gain passes to their appropriate sections. Only the very high ranking Imperial officials can pass without stopping here. Straight ahead is the crossing corridor, leading to the main turbolift, the Naval Academy, and the Main Academy. ~ 0 8 1 D0 ~ ~ 0 -1 21804 D1 ~ ~ 0 -1 21822 D2 ~ ~ 0 -1 21802 S #21804 Crossroads in the Hallways~ At this crossing of the hallways, two of the more important divisions of the Academy can be seen. To the west is the Main Academy, where students can learn basic training in combat, diplomacy, and naval tactics. To the east is the Naval Academy, where those who show a talent in the air can continue their studies. To the north is the main turbolift that travels up the massive Academy. ~ 0 12 1 D0 ~ ~ 0 -1 21806 D1 ~ ~ 0 -1 21807 D2 ~ ~ 0 -1 21803 D3 ~ ~ 0 -1 21808 D7 ~ ~ 0 -1 21819 S #21805 Imperial Guard's Post~ This room, built into the large massive marble walls, is covered with wood panels and painted a dark red and purple and the marble floors are covered with a plain matching rug. A few Academy Guards are sitting casually in the confines of the post. A wooden table sits in the middle of the room where a couple of guards are enjoying a card game and usually take their meals there as well. Another guard lounges on a couch, seemingly reading a book but probably asleep. Two other guards stand out in the hallway, guarding the entrance to the Academy. ~ 0 8 1 D3 ~ ~ 0 -1 21802 S #21806 Main Turbolift: First Floor~ This turbolift stands out from the rest of the Academy, completely made of shiney metal that could even be used as a mirror. It is simple, though, with a sign showing what is on each floor. ~ 0 8 1 D2 ~ ~ 0 -1 21804 D4 ~ ~ 0 -1 21809 S #21807 Entrance to the Naval Academy~ The entrance to the Naval Academy is like any other, guarded by the Academy guards who check for passes as students and visitors come in. The long hall is decorated with a high ceiling and tall walls of multicolored marble, but instead of flowers and such, the inlaid colors depict water bound ships and anchors. Obviously this hall was used for naval training but in the water instead of the air. Words of wisdom can be heard echoing down the corridor as instructors lecture and occasionally students are seen walking between rooms. ~ 0 8 1 D1 ~ ~ 0 -1 21840 D3 ~ ~ 0 -1 21804 S #21808 Entrance to the Main Academy~ The entrance to the Main Academy, just like the others, is flanked to each side with a guard who checks passes making sure the wrong people do not get inside. The walls and ceiling match the other halls with their excellent multicolored marble, but the designs in this hallway are in the shapes of planets, stars, and small figures of people performing diplomatic activities. The long corridor is flanked with doors leading into instruction rooms. A random student walks down the hallway, moving from a classroom or to the outer hall. Echoes of instructors and students carry down the hall. ~ 0 8 1 D1 ~ ~ 0 -1 21804 D3 ~ ~ 0 -1 21835 S #21809 Main Turbolift: Second Floor~ This turbolift stands out from the rest of the Academy, completely made of shiney metal that could even be used as a mirror. It is simple, though, with a sign showing what is on each floor. ~ 0 8 1 D2 ~ ~ 0 -1 21810 D4 ~ ~ 0 -1 21814 D5 ~ ~ 0 -1 21806 S #21810 Crossroads in the Hallways~ This level of the Academy is full of life, mostly because many of the people who attend visit this area. The cafeteria where everyone is fed lies to the east, and the long line can be seen from the crossing. To the west is the student residential hall, and to the south is the Diplomat Academy. ~ 0 8 1 D0 ~ ~ 0 -1 21809 D1 ~ ~ 0 -1 21812 D2 ~ ~ 0 -1 21811 D3 ~ ~ 0 -1 21813 S #21811 Entrance to the Diplomat Academy~ Guards stand at attention, watchin over the entrance to the Diplomat Academy. Red and white marble striped walls arch over the entrance, making it a bit intimidating. Sounds of lessons being given echo through the hallway and an occasional student walks through the entrance. ~ 0 8 1 D0 ~ ~ 0 -1 21810 D2 ~ ~ 0 -1 21845 S #21812 Entrance to the Cafeteria~ The Academy Cafeteria is a bustling place, filled with students, instructors, and visitors. A line at the serving area stretches the length of the room. The food must be good here. Many tables and boothes are slightly cluttered throughout the open area, filled with people at any time of the day. ~ 0 8 1 D1 ~ ~ 0 -1 21853 D3 ~ ~ 0 -1 21810 S #21813 Student Residential Hall~ Tall red marble walls arch into the ceiling in the hallway. This houses the student of the Academy, and it is usually full of noise and life. Wooden doors mark private rooms and are usually closed for privacy's sake, but students fill the hallways at most hours except at night. ~ 0 8 1 D0 ~ ~ 0 -1 21856 D1 ~ ~ 0 -1 21810 D2 ~ ~ 0 -1 21857 D3 ~ ~ 0 -1 21854 S #21814 Main Turbolift: Third Floor~ This turbolift stands out from the rest of the Academy, completely made of shiney metal that could even be used as a mirror. It is simple, though, with a sign showing what is on each floor. ~ 0 8 1 D2 ~ ~ 0 -1 21818 D5 ~ ~ 0 -1 21809 S #21815 Meeting Hall~ A short corridor contains the meeting rooms for Imperial official meetings that are held in this building. Everything from trade to military issues are discussed here. The hall is cut short because at the end of the half wood paneled-half marble walls sits the Formal Hall and Throne Chamber, used when the Emporer visits. The hallway is decorated with wood panels over the marble walls in places and carpet on the floor to lessen the echoes from the meeting rooms so that no unsuspecting ear can listen in on the conversations being conducted here. ~ 0 8 1 D0 ~ ~ 0 -1 21818 D2 ~ ~ 0 -1 21877 D3 ~ ~ 0 -1 21878 S #21816 Imperial Official's Residence and Offices Hall~ Red and black marble decorate the walls of this hallway, giving it a dark and mysterious feel to it. Intimidation runs high while treading down the hallways on the third floors. Through this part of the Academy are the offices and apartments of high ranking Imperial officials when they visit or for those officials who have taken up residence here. At the end of the hall is the Emperor's quarters as well as the apartments and offices . ~ 0 12 1 D0 ~ ~ 0 -1 21865 D1 ~ ~ 0 -1 21867 D2 ~ ~ 0 -1 21866 D3 ~ ~ 0 -1 21818 S #21817 Instructor's Residence Hall~ Tall walls in off-white marble tower above to frescoed ceilings, giving this hallway a grand feeling. This is the hallway for the apartments of the instructors, so the Empire felt that this hallway would suit the esteemed instructors who serve the body. What seem to be wooden doors flank the sides of the hallway, and a long burgandy carpet softens the echoes that the high ceilings would ordinarily produce. ~ 0 12 1 D0 ~ ~ 0 -1 21862 D1 ~ ~ 0 -1 21818 D3 ~ ~ 0 -1 21860 S #21818 Crossroads in the Hallways~ The crossroads on the thrid floor of the Academy is much quieter than all other floors, mostly because of the inhabitants. This floor contains the residences of the instructors and some Imperial officials who make their home on Corulag. Also a meeting hall full of rooms for important administrative meetings sits quietly within marbles walls. There is even a throne room for the Emporer when he visits, as well as apartments for high ranking officials. ~ 0 8 1 D0 ~ ~ 0 -1 21814 D1 ~ ~ 0 -1 21816 D2 ~ ~ 0 -1 21815 D3 ~ ~ 0 -1 21817 S #21819 Hallway to the Academy Landing Pad~ Flanking the sides of the "walls" of this corridor is a round tubular structure of transparasteel, allowing the grass and woods surrounding the complex to be seen through the walls. The floor is made of solid steel and sets a few feet above the ground outside. Twisting and turning, the corridor eventually will lead to the Academy landing pad. ~ 0 8 1 D7 ~ ~ 0 -1 21820 D8 ~ ~ 0 -1 21804 S #21820 Hallway to the Academy Landing Pad~ Flanking the sides of the "walls" of this corridor is a round tubular structure of transparasteel, allowing the grass and woods surrounding the complex to be seen through the walls. The floor is made of solid steel and sets a few feet above the ground outside. Twisting and turning, the corridor eventually will lead to the Academy landing pad. ~ 0 8 1 D0 ~ ~ 0 -1 21821 D8 ~ ~ 0 -1 21819 S #21821 Academy Landing Pad~ This wide landing pad looks as if it could hold many ships at a time, leaving spots for them to land simultaneously. Surrounding the pad are various hangars for ships to be stored. Just beyond the hangars are the woods that surround the complex. ~ 0 16 1 D2 ~ ~ 0 -1 21820 S #21822 Registration Office~ Directly into the room sits a long wooden desk with a bulky man sitting behind it, reading a book and wearig a pair of thick lensed reading glasses. Cluttering the desk are stacks of passes for various visitors: students, instructors, or just visitors. The marble walls are clean and polished showing their beauty even in such a small room. In the corner an elderly Academy Guard sits, snoozing softly. ~ 0 8 1 D3 ~ ~ 0 -1 21803 S #21823 Courtyard of the Corulag Imperial Academy~ In the middle of the plaza can be seen all of the beauties that have been salvaged from the glory days when this complex served as the main government facility on Corulag. A large fountain decorated with marble flowers, fish, and people in joyous celebration stands in the exact middle, still flowing despite its age. The wide smooth rocks that make up the floor of the plaza shine reflections of light from the water that has splattered over the edges. Around the fountain stands a marble sitting area, complete with shrubbery and flowers to make this a very relaxing and welcoming area. To the south is the entrance to the plaza and to the north stands the beautiful and massive Academy. ~ 0 0 1 D0 ~ ~ 0 -1 21880 D2 ~ ~ 0 -1 21800 S #21824 Courtyard of the Corulag imperial Academy~ The courtyard turns into a large circle, with many sitting areas decorated with living flowers and shrubberies, adding to this place a peculiar welcomeness. Marble columns rise up and hold up the outer rim of the courtyard, decorated with statues of animals and people, although finding out who these people are or were would be a feat. Under the rim and between the columns look like small buildings built into the structure, looking like what might have once been offices or shops. Now they lay empty, or are occasionally used for teaching, but they are rarely used. ~ 0 0 1 D3 ~ ~ 0 -1 21800 D6 ~ ~ 0 -1 21825 S #21825 Courtyard of the Corulag Imperial Academy~ The courtyard turns into a large circle, with many sitting areas decorated with living flowers and shrubberies, adding to this place a peculiar welcomeness. Marble columns rise up and hold up the outer rim of the courtyard, decorated with statues of animals and people, although finding out who these people are or were would be a feat. Under the rim and between the columns look like small buildings built into the structure, looking like what might have once been offices or shops. Now they lay empty, or are occasionally used for teaching, but they are rarely used. ~ 0 0 1 D0 ~ ~ 0 -1 21826 D9 ~ ~ 0 -1 21824 S #21826 Courtyard of the Corulag Imperial Academy~ The courtyard turns into a large circle, with many sitting areas decorated with living flowers and shrubberies, adding to this place a peculiar welcomeness. Marble columns rise up and hold up the outer rim of the courtyard, decorated with statues of animals and people, although finding out who these people are or were would be a feat. Under the rim and between the columns look like small buildings built into the structure, looking like what might have once been offices or shops. Now they lay empty, or are occasionally used for teaching, but they are rarely used. To the north lies a strange and out of place door and to the south is more of the courtyard. ~ 0 0 1 D0 ~ ~ 0 -1 21827 D2 ~ ~ 0 -1 21825 D7 ~ ~ 0 -1 21880 S #21827 A Door off the Plaza~ A wall connected to the Academy separates the courtyard and the woods that surround the building. Set in the stone wall is a small wooden door which looks plain and harmless. The trees from the forest peek over the top of the wall, providing shade in the direct vicinity of the door. ~ 0 0 1 D0 ~ ~ 3 -1 21828 D2 ~ ~ 0 -1 21826 S #21828 A Wooded Path~ The woods that surround the Academy begin just beyond the door leading to them, a well paved path leading through the tangle of vines and branches. Further down the path you cannot see for twists and turns and the impending darkness that the trees bring. ~ 0 0 1 D2 ~ ~ 1 -1 21827 D6 ~ ~ 0 -1 21829 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n s endif ~ | S #21829 A Dark Wooded Path~ The path stays steady, continuing through the woods, but the light slowly begins to slowly diminish with every step. Bird calls can be heard over head and movements in the branches give this place an eerie feeling. ~ 0 0 1 D6 ~ ~ 0 -1 21830 D9 ~ ~ 0 -1 21828 S #21830 A Darker Wooded Path~ As the light in these woods begins to grow darker, the well paved path begins to get narrower. Less and less noise is heard as even the animals that dwell here are wary about going much further. ~ 0 0 1 D6 ~ ~ 0 -1 21831 D9 ~ ~ 0 -1 21829 S #21831 A Path Deep in the Woods~ Slits of sunlight break through the branches overhead, barely giving much light. Although a few rustlings here and there can be heard, no bird calls or any other animal noises can be heard. The path has almost dwindled to a rocky dirt path, making it a little more difficult to travel. ~ 0 4 1 D1 ~ ~ 0 -1 21832 D9 ~ ~ 0 -1 21830 S #21832 A Path in the Woods~ Slits of sunlight break through the branches overhead, barely giving much light. Although a few rustlings here and there can be heard, no bird calls or any other animal noises can be heard. The path has almost dwindled to a rocky dirt path, making it a little more difficult to travel. ~ 0 4 1 D1 ~ ~ 0 -1 21833 D3 ~ ~ 0 -1 21831 S #21833 A Path Near a Clearing~ Slits of sunlight break through the branches overhead, barely giving much light. Although a few rustlings here and tehre can be heard, no bird calls or any other animal noises can be heard. The path has almost dwindled to a rocky dirt path, making it a little more difficult to travel. ~ 0 4 1 D0 ~ ~ 0 -1 21834 D3 ~ ~ 0 -1 21832 S #21834 A Clearing in the Woods~ Although this clearing seems very dark and spooky, a black marble building stands just to the north. Torches and a few electric lights give the only light in this area, all coming from the building. This is the Sith Temple and Academy, where all force users who wish to join the Empire train. No animals run about and it seems that not even the wind blows in this place, for fear of the evil that lurks within the black marble walls. ~ 0 4 1 D0 ~ ~ 0 -1 21881 D2 ~ ~ 0 -1 21833 S #21835 Hallway in the Main Academy~ Tall off-white marble walls tower abovehead, sending whispers across the corridor in louder echoes. Doors line the hallway, closed at the moment to prevent sound getting in and out during classtime. Here and there a student can be seen walking down the hall, either in or out of a room, or even out of the hallway itself. A plush dark red carpet lines the floor preventing disruptive steps to be heard. ~ 0 12 1 D0 ~ ~ 0 -1 21836 D1 ~ ~ 0 -1 21808 D3 ~ ~ 0 -1 21837 S #21836 Combat Instruction~ This room is reserved for combat instruction. It is like most other rooms in the Academy with white marble walls and rows of metallic desks. In the front of the room is a variation of an electronic notepad where the instructor can write lessons on the board. Also in the front are some mock weapons used for training, a large holograph projector on the floor used as a training simulation, and a large mat used for hand to hand training. ~ 0 12 1 D2 ~ ~ 0 -1 21835 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21837 Hallway in the Main Academy~ Tall off-white marble walls tower abovehead, sending whispers across the corridor in louder echoes. Doors line the hallway, closed at the moment to prevent sound getting in and out during classtime. Here and there a student can be seen walking down the hall, either in or out of a room, or even out of the hallway itself. A plush dark red carpet lines the floor preventing disruptive steps to be heard. ~ 0 12 1 D1 ~ ~ 0 -1 21835 D2 ~ ~ 0 -1 21838 D3 ~ ~ 0 -1 21839 S #21838 Instruction Room~ Simply made into an instruction room, this elegant looking room looks just like the others with white marble walls and metallic desks. A board at the front is a variation of an electronic notepad that the instructor uses to write lessons on. A window looks into the woods outside, the light shining in softly. ~ 0 12 1 D0 ~ ~ 0 -1 21837 S #21839 End of the Hallway~ Tall off-white marble walls tower abovehead, sending whispers across the corridor in louder echoes. Doors line the hallway, closed at the moment to prevent sound getting in and out during classtime. Here and there a student can be seen walking down the hall, either in or out of a room, or even out of the hallway itself. A plush dark red carpet lines the floor preventing disruptive steps to be heard. The hallway ends here, though, with a tall wall blocking any further travel. ~ 0 12 1 D0 ~ ~ 0 -1 21852 D1 ~ ~ 0 -1 21837 S #21840 Hallway in the Naval Academy~ The Naval Academy Hall is decorated like the others, all white marble but with inlaid black and red marble anchors and boats, emphasizing that this section of the Academy once served as an actual Naval Academy for boats instead of aircraft. Every once in awhile a student or instructor leaves a room and leave the hall or goes to another room. The echoing voices of the instructors in their rooms can be heard quite clearly. ~ 0 12 1 D1 ~ ~ 0 -1 21842 D2 ~ ~ 0 -1 21841 D3 ~ ~ 0 -1 21807 S #21841 Introductory Naval Instruction~ bright instruction room with walls of off-white marble to highlight the incoming light from the large window. A chalk board hangs on one wall with half-readable scribblings from the last instructor that held class in here. Wooden desks set up in rows face the board, empty from Naval students. Light shines through the large window, revealing this room as a ~ 0 8 1 D0 ~ ~ 0 -1 21840 S #21842 Hallway in the Naval Academy~ The Naval Academy Hall is decorated like the others, all white marble but with inlaid black and red marble anchors and boats, emphasizing that this section of the Academy once served as an actual Naval Academy for boats instead of aircraft. Every once in awhile a student or instructor leaves a room and leave the hall or goes to another room. The echoing voices of the instructors in their rooms can be heard quite clearly. ~ 0 8 1 D0 ~ ~ 0 -1 21843 D1 ~ ~ 0 -1 21844 D3 ~ ~ 0 -1 21840 S #21843 Flight Instruction~ Decorated with posters of various types of Imperial ships, this is the advanced part of flight instruction in the naval Academy. Behind those posters are white marble walls and red and black inlays of anchors and water-bound ships. In the front a wooden podium stands next to a large contraption which looks like an enlarged holonet projector. More comfortable cushioned steel desks have replaced the wooden ones usually used in the other Academies stand in rows in the rest of the room. ~ 0 8 1 D2 ~ ~ 0 -1 21842 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n s endif ~ | S #21844 End of the Hallway~ The Naval Academy Hall is decorated like the others, all white marble but with inlaid black and red marble anchors and boats, emphasizing that this section of the Academy once served as an actual Naval Academy for boats instead of aircraft. Every once in awhile a student or instructor leaves a room and leave the hall or goes to another room. The echoing voices of the instructors in their rooms can be heard quite clearly. ~ 0 8 1 D2 ~ ~ 0 -1 21851 D3 ~ ~ 0 -1 21842 S #21845 Hallway in the Diplomat Academy~ Tall red marble walls stand high above a plush dark blue carpet, softening the sounds of footfalls and lessons being given. Students and teachers alike dot the hallway while sitting on comfortable benches or standing in whispering groups, showing that the learning process never ends in this part of the Academy. ~ 0 8 1 D0 ~ ~ 0 -1 21811 D1 ~ ~ 0 -1 21850 D2 ~ ~ 0 -1 21846 S #21846 Hallway in the Diplomat Academy~ Tall red marble walls stand high above a plush dark blue carpet, softening the sounds of footfalls and lessons being given. Students and teachers alike dot the hallway while sitting on comfortable benches or standing in whispering groups, showing that the learning process never ends in this part of the Academy. ~ 0 8 1 D0 ~ ~ 0 -1 21845 D2 ~ ~ 0 -1 21847 D3 ~ ~ 0 -1 21848 S #21847 End of the Hallway~ Tall red marble walls stand high above a plush dark blue carpet, softening the sounds of footfalls and lessons being given. Students and teachers alike dot the hallway while sitting on comfortable benches or standing in whispering groups, showing that the learning process never ends in this part of the Academy. ~ 0 12 1 D0 ~ ~ 0 -1 21846 D3 ~ ~ 0 -1 21849 S #21848 Instruction Room~ This room is rather ordinary, decoarated with red marble walls, but it is rather dark because it has no window. It is lighted with overhead lighting, but it still maintains a dark atmosphere. A blackboard and podium stand at the front of the room, the blackboard looking newly cleaned. Rows of wooden desks, slightly askew, stand in front of the podium, awaiting students to fill them. ~ 0 8 1 D1 ~ ~ 0 -1 21846 S #21849 Diplomat Instruction~ Bright light and a beautiful view is the best way to describe this room, which looks over the courtyard of the Academy. The tall ceilings add an echoing effect to help the instructor's project their voices to the students. The walls are covered in red marble and decorated with swirls and squiggles of white inlaid marble. There is no blackboard in this room, just a wodden podium at the front. Just like the other instruction rooms, ailes of wodden desks are lined up facing the podium, empty with no students at the moment. ~ 0 8 1 D1 ~ ~ 0 -1 21847 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n e endif ~ | S #21850 Lecture Hall~ This large lecture hall, usually reserved for the entrance of new diplomat students or special lectures by Imperial Diplomatic Officers, is a somewhat large room, being able to fit a large amount of students. The rows go up in rings, holding comfortable cushioned seats for instructors and students alike. A raised dais in the front, lower than all the seats though, holds a podium and a tall white wall, usually reserved for projection presentations. The walls otherwise are red marble surrounding one large window that looks over the woods. ~ 0 8 1 D3 ~ ~ 0 -1 21845 S #21851 Naval Academy Supplies~ Found lining the walls of this room are tons and tons of Naval uniforms. Most of the students are expected to wear uniforms just like the Naval Officers and other members and this room supplies it for them. Just ask for a 'top', 'pants', or 'boots', and they supply store will gladly oblige. ~ 0 8 1 D0 ~ ~ 0 -1 21844 > speech_prog pants~ mpmload 329 mpforce mobslave mpoload 32263 mpforce mobslave drop pants mpforce mobs mpecho A clerk comes out and drops some pants. mppurge mobslave ~ > speech_prog boots~ mpmload 329 mpforce mobslave mpoload 21807 mpforce mobslave drop boots mpforce mobs mpecho A clerk comes out and drops some boots. mppurge mobslave ~ > speech_prog top~ mpmload 329 mpforce mobslave mpoload 32262 mpforce mobslave drop top mpforce mobs mpecho A clerk comes out and drops a top. mppurge mobslave ~ > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21852 Main Academy Supplies~ The Main Academy Supplies shop is filled with uniforms for Imperial students training in this section of the Academy. They can't run around naked, now can they? The walls are lined with the uniforms, waiting to be taken. Just ask for a "top", "pants", "cap", or "boots", and they will get right to your order. ~ 0 8 1 D2 ~ ~ 0 -1 21839 > speech_prog boots ~ mpmload 329 mpforce mobslave mpoload 21807 mpforce mobslave drop boots mpforce mobs mpecho A clerk comes out and drops some boots. mppurge mobslave ~ > speech_prog pants ~ mpmload 329 mpforce mobslave mpoload 32224 mpforce mobslave drop pants mpforce mobs mpecho A clerk comes out and drops some pants. mppurge mobslave ~ > speech_prog top~ mpmload 329 mpforce mobslave mpoload 21808 mpforce mobslave drop top mpforce mobs mpecho A clerk comes out and drops a top. mppurge mobslave ~ > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n s endif ~ | S #21853 Academy Cafeteria~ The tall walls of the red and off-white marble tower over the people inside the cafeteria. Tall windows shed beautiful light over the marble floors and tables, cluttered with people. A long line leading to a buffet line stretches down the length of the room. Many people bustle around the room, students, teachers, and visitors alike. At the beginning of the line is a menu listing today's specials. ~ 0 8 1 D3 ~ ~ 0 -1 21812 E menu~ The Menu reads: Today's Special: Grilled Carin Bird Corulagian rice Spiced Corulagian wine Corulagian Ale Bread Pudding ~ > speech_prog bird ~ mpmload 329 mpforce mobslave mpoload 21809 mpforce mobslave give bird $n mpforce mobs mpecho An attendent gives $n some Carin bird. mppurge mobslave ~ > speech_prog rice~ mpmload 329 mpforce mobslave mpoload 21810 mpforce mobslave give rice $n mpforce mobs mpecho An attendant gives $n some rice. mppurge mobslave ~ > speech_prog wine~ mpmload 329 mpforce mobslave mpoload 21811 mpforce mobslave give wine $n mpforce mobs mpecho An attendent gives $n some wine. mppurge mobslave ~ > speech_prog ale~ mpmload 329 mpforce mobslave mpoload 21812 mpforce mobslave give ale $n mpforce mobs mpecho An attendent gives $n some ale. mppurge mobslave ~ > speech_prog pudding~ mpmload 329 mpforce mobslave mpoload 21813 mpforce mobslave give pudding $n mpforce mobs mpecho An attendent gives $n some bread pudding. mppurge mobslave ~ | S #21854 Student Residential Hall~ Tall red marble walls arch into the ceiling in the hallway. This houses the student of the Academy, and it is usually full of noise and life. Wooden doors mark private rooms and are usually closed for privacy's sake, but students fill the hallways at most hours except at night. ~ 0 8 1 D0 ~ ~ 0 -1 21858 D1 ~ ~ 0 -1 21813 D2 ~ ~ 0 -1 21859 D3 ~ ~ 0 -1 21855 S #21855 End of the Student Residential Hall~ Tall red marble walls arch into the ceiling in the hallway. This houses the student of the Academy, and it is usually full of noise and life. Wooden doors mark private rooms and are usually closed for privacy's sake, but students fill the hallways at most hours except at night. ~ 0 8 1 D1 ~ ~ 0 -1 21854 S #21856 A Vacant Student's Room~ A plain wooden and marble room serves as the residences for the many students at the Academy. Provided for them are a single bed, desk, and a closet, and any more decorations and accessories are up to them. They need not much else, though, that sways them from their studies. ~ 0 8388620 1 D2 ~ ~ 0 -1 21813 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21857 A Vacant Student's Room~ A plain wooden and marble room serves as the residences for the many students at the Academy. Provided for them are a single bed, desk, and a closet, and any more decorations and accessories are up to them. They need not much else, though, that sways them from their studies. ~ 0 8388620 1 D0 ~ ~ 0 -1 21813 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21858 A Vacant Student's Room~ A plain wooden and marble room serves as the residences for the many students at the Academy. Provided for them are a single bed, desk, and a closet, and any more decorations and accessories are up to them. They need not much else, though, that sways them from their studies. ~ 0 12 1 D2 ~ ~ 0 -1 21854 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21859 A Vacant Student's Room~ A plain wooden and marble room serves as the residences for the many students at the Academy. Provided for them are a single bed, desk, and a closet, and any more decorations and accessories are up to them. They need not much else, though, that sways them from their studies. ~ 0 12 1 D0 ~ ~ 0 -1 21854 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21860 Instructor's Residence Hall~ Tall walls in off-white marble tower above to frescoed ceilings, giving this hallway a grand feeling. This is the hallway for the apartments of the instructors, so the Empire felt that this hallway would suit the esteemed instructors who serve the body. What seem to be wooden doors flank the sides of the hallway, and a long burgandy carpet softens the echoes that the high ceilings would ordinarily produce. ~ 0 12 1 D1 ~ ~ 0 -1 21817 D2 ~ ~ 0 -1 21863 D3 ~ ~ 0 -1 21861 S #21861 End of Instructor's Residence Hall~ Tall walls in off-white marble tower above to frescoed ceilings, giving this hallway a grand feeling. This is the hallway for the apartments of the instructors, so the Empire felt that this hallway would suit the esteemed instructors who serve the body. What seem to be wooden doors flank the sides of the hallway, and a long burgandy carpet softens the echoes that the high ceilings would ordinarily produce. The hall ends here stopping at a tall wall with a red marble book inlaid in it. ~ 0 8 1 D0 ~ ~ 0 -1 21864 D1 ~ ~ 0 -1 21860 S #21862 An Instructor's Apartment~ ~ 0 12 1 D2 ~ ~ 0 -1 21817 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n s endif ~ | S #21863 An Instructor's Apartment~ ~ 0 12 1 D0 ~ ~ 0 -1 21860 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21864 Visiting Instructor's Room~ ~ 0 8388620 1 D2 ~ ~ 0 -1 21861 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21865 A vacant office~ ~ 0 12 1 D2 ~ ~ 0 -1 21816 S #21866 A Vacant Office~ ~ 0 12 1 D0 ~ ~ 0 -1 21816 S #21867 Imperial Official's Residence and Offices Hall~ Red and black marble decorate the walls of this hallway, giving it a dark and mysterious feel to it. Intimidation runs high while treading down the hallways on the third floors. Through this part of the Academy are the offices and apartments of high ranking Imperial officials when they visit or for those officials who have taken up residence here. At the end of the hall is the Emperor's quarters as well as the apartments and offices. ~ 0 12 1 D0 ~ ~ 0 -1 21869 D1 ~ ~ 0 -1 21868 D2 ~ ~ 0 -1 21870 D3 ~ ~ 0 -1 21816 S #21868 Imperial Official's Residence and Offices Hall~ Red and black marble decorate the walls of this hallway, giving it a dark and mysterious feel to it. Intimidation runs high while treading down the hallways on the third floors. Through this part of the Academy are the offices and apartments of high ranking Imperial officials when they visit or for those officials who have taken up residence here. At the end of the hall is the Emperor's quarters as well as the apartments and offices. ~ 0 12 1 D1 ~ ~ 0 -1 21871 D3 ~ ~ 0 -1 21867 S #21869 A Vacant Office~ ~ 0 12 1 D2 ~ ~ 0 -1 21867 S #21870 A Vacant Office~ ~ 0 12 1 D0 ~ ~ 0 -1 21867 S #21871 Common Room for the Emperor's Apartments~ Flooded with soft white light from the windows, this tall and grand room is decorated in off-white marble and tall windows. It is the common room for the Emperor's apartments which leads on to the Emperor's Private Quarters and his cabinet's various rooms as well. A wide round rug sits in the middle of the room, as well as a large round wooden table. On the table sits a silver platter with a vase of fresh flowers, a crystal container with some dark liquid in it, and six crystal glasses. The room is warm, and a soft breeze carries the scent of wildflowers from an open window. Between each tall window stands wooden doors which lead to the various rooms connected to the common room. ~ 0 8 1 D0 ~ ~ 0 -1 21872 D1 ~ ~ 0 -1 21874 D2 ~ ~ 0 -1 21875 D3 ~ ~ 0 -1 21868 D6 ~ ~ 0 -1 21873 D8 ~ ~ 0 -1 21876 S #21872 A vacant office~ ~ 0 8 1 D2 ~ ~ 0 -1 21871 S #21873 Lady Shakker's Private Quarters~ ~ 0 8 1 D9 ~ ~ 0 -1 21871 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21874 Lady Shakker's Office~ ~ 0 8 1 D3 ~ ~ 0 -1 21871 S #21875 The Emperor's Quarters~ ~ 0 8 1 D0 ~ ~ 0 -1 21871 > entry_prog 100~ if clan($n) == The Empire else mpechoat $n "You don't belong here, $n!" mpforce $n n endif ~ | S #21876 A vacant office~ ~ 0 8 1 D7 ~ ~ 0 -1 21871 S #21877 Before the Formal Hall~ A short corridor contains the meeting rooms for Imperial official meetings that are held in this building. Everything from trade to military issues are discussed here. The hall is cut short because at the end of the half wood paneled-half marble walls sits the Formal Hall and Throne Chamber, used when the Emperor visits. The hallway is decorated with wood panels over the marble walls in places and carpet on the floor to lessen the echoes from the meeting rooms so that no unsuspecting ear can listen in on the conversations being conducted here. ~ 0 8 1 D0 ~ ~ 0 -1 21815 D2 ~ ~ 0 -1 21879 S #21878 Meeting Room~ ~ 0 8 1 D1 ~ ~ 0 -1 21815 S #21879 Formal Hall and Throne Chamber~ This immaculate and grande room is light and tall, allowing many people to visit. Tall windows add light to the off-white marble walls and comfortable chairs are set in rows in front of a dais that holds the throne in which the Emperor may sit. Because of its tall ceilings, the voice of whomever stands on the dais can be heard clearly and loudly. ~ 0 8 1 D0 ~ ~ 0 -1 21877 S #21880 Courtyard of the Imperial Academy~ Just below the steps of the grand Academy, the cobblestones of the courtyard still seem polished even though this area is the most traveled. All around shrubberies and stone benches sit off to the side, awaiting students, instructors, and guests alike. The bubbling sound of the great fountain behind is soothing and peaceful. Even small birds fly about the courtyard, hoping that someone left part of their lunch behind. ~ 0 4 1 D2 ~ ~ 0 -1 21823 D4 ~ ~ 0 -1 21801 D8 ~ ~ 0 -1 21826 D9 ~ ~ 0 -1 21919 S #21881 Entrance Hall of the Sith Temple~ Full of tall arches, cryptic writing, and dim torches, the entrance to the Sith Temple and Academy is overwhelming with not only its large size but the feeling of darkness that seems to seep out of the walls. The walls themselves are made of pitch black marble, and the few torches that are placed in the walls seem to lose their light some as the walls suck the light in. A few benches, jutting out from the marble walls, give some shape to this circular room. To the northeast is the Sith Academy and to the northwest is the temple, holding many small temple rooms and the main temple. Straight ahead seems to be some sort of circular room or structure, but there are no doors that lead to it. ~ 0 8388620 1 D2 ~ ~ 0 -1 21834 D6 ~ ~ 0 -1 21882 D7 ~ ~ 0 -1 21883 S #21882 Hallway in the Sith Academy~ Just like everything in this building, this hallway is dark and gloomy, the only light shining from torches placed in the black marble. Engraved figures and incomprehensible writing dance in the firelight, swaying and students for instruction in the Force and Sith teachings. ~ 0 8 1 D0 ~ ~ 0 -1 21889 D3 ~ ~ 0 -1 21907 D9 ~ ~ 0 -1 21881 S #21883 Hallway to the Sith Temple~ Dim light makes the black walls of the temple even darker, the marble drawing in the light from the torches. This part of the building is very quiet, used for meditation and worship. A few small temples stand here and there, but at the end of the twisty hall is a somewhat brighter light, coming from the main temple, no doubt. ~ 0 8 1 D0 ~ ~ 0 -1 21884 D3 ~ ~ 0 -1 21908 D8 ~ ~ 0 -1 21881 S #21884 Hallway in the Sith Temple~ Dim light makes the black walls of the temple even darker, the marble drawing in the light from the torches. This part of the building is very quiet, used for meditation and worship. A few small temples stand here and there, but at the end of the twisty hall is a somewhat brighter light, coming from the main temple, no doubt. ~ 0 8 1 D0 ~ ~ 0 -1 21885 D1 ~ ~ 0 -1 21909 D2 ~ ~ 0 -1 21883 S #21885 Hallway in the Sith Temple~ Dim light makes the black walls of the temple even darker, the marble drawing in the light from the torches. This part of the building is very quiet, used for meditation and worship. A few small temples stand here and there, but at the end of the twisty hall is a somewhat brighter light, coming from the main temple, no doubt. ~ 0 8 1 D2 ~ ~ 0 -1 21884 D6 ~ ~ 0 -1 21886 S #21886 Hallway to the Main Temple~ Dim light makes the black walls of the temple even darker, the marble drawing in the light from the torches. This part of the building is very quiet, used for meditation and worship. A few small temples stand here and there, but at the end of the twisty hall is a somewhat brighter light, coming from the main temple, no doubt. ~ 0 8 1 D0 ~ ~ 0 -1 21887 D1 ~ ~ 0 -1 21910 D9 ~ ~ 0 -1 21885 S #21887 Entrance to the Main Temple~ Coming from the dark halls of the lower temples, the main temple shines brightly and gives ample light to see, even in the hallway before it. This hallway is just like any other, except a large black wooden door stands open under a silver archway. Torches surround the archway and gleam off of the silver in the archway, granting more light. To the north the inside of the main temple, a grand and massive structure compared to the smallness of the rest of the building, can be seen. ~ 0 8 1 D0 ~ ~ 0 -1 21888 D2 ~ ~ 0 -1 21886 S #21888 The Main Sith Temple~ Standing tall with a hole in the roof for light, the main Sith Temple is a massive structure compared to the rest of the temple. The circular walls are made in black marble, but deep red columns form an outer circle around the main circle of the worship area. Many times this room is used for public displays of powers of the Force, either for mass instruction or in a meeting of the Sith congregation. No windows or other doors can be seen. In the middle of the room is an altar made of black marble set upon a red marble dais. Black marble benches form a circle around the altar. This temple is dedicated to Darth Bane, the Sith Lord who established the newest Sith Order. ~ 0 8 1 D2 ~ ~ 0 -1 21887 S #21889 Hallway in the Sith Academy~ Just like everything in this building, this hallway is dark and gloomy, the only light shining from torches placed in the black marble. Engraved figures and incomprehensible writing dance in the firelight, swaying and students for instruction in the Force and Sith teachings. ~ 0 8 1 D0 ~ ~ 0 -1 21890 D1 ~ ~ 0 -1 21906 D2 ~ ~ 0 -1 21882 S #21890 Hallway in the Sith Academy~ Just like everything in this building, this hallway is dark and gloomy, the only light shining from torches placed in the black marble. Engraved figures and incomprehensible writing dance in the firelight, swaying and students for instruction in the Force and Sith teachings. ~ 0 8 1 D2 ~ ~ 0 -1 21889 D3 ~ ~ 0 -1 21905 D7 ~ ~ 0 -1 21892 S #21891 Hallway to the Academy Residence Corridor~ Although dark and gloomy like the rest of the halls, this hallway is a little brighter with a few more torches and an electric light at the end of the hall, but the dark marble walls seem to suck that light in. This hallway leads to the residences of the Academy students and the Masters. ~ 0 8 1 D0 ~ ~ 0 -1 21893 D2 ~ ~ 0 -1 21892 S #21892 Hallway in the Sith Academy~ Just like everything in this building, this hallway is dark and gloomy, the only light shining from torches placed in the black marble. Engraved figures and incomprehensible writing dance in the firelight, swaying and students for instruction in the Force and Sith teachings. ~ 0 8 1 D0 ~ ~ 0 -1 21891 D3 ~ ~ 0 -1 21904 D8 ~ ~ 0 -1 21890 S #21893 Entrance to the Residence Corridor~ The residence corridor for the students and teachers of the Sith Academy is a little brighter than the other because of all the inhabitants. Electric lights dot the ceiling here and there giving a soft dim light amongst the torches placed in the walls. Black marble has been polished smooth here and the light is softly and dimly reflected on the smooth surfaces of the walls. Residences dot the hallway, placed in no particular rhyme or reason. ~ 0 8 1 D0 ~ ~ 0 -1 21894 D2 ~ ~ 0 -1 21891 S #21894 Sith Academy Residence Corridor~ The residence corridor for the students and teachers of the Sith Academy is a little brighter than the other because of all the inhabitants. Electric lights dot the ceiling here and there giving a soft dim light amongst the torches placed in the walls. Black marble has been polished smooth here and the light is softly and dimly reflected on the smooth surfaces of the walls. Residences dot the hallway, placed in no particular rhyme or reason. ~ 0 8 1 D1 ~ ~ 0 -1 21895 D2 ~ ~ 0 -1 21893 D3 ~ ~ 0 -1 21899 S #21895 Sith Academy Residence Corridor~ The residence corridor for the students and teachers of the Sith Academy is a little brighter than the other because of all the inhabitants. Electric lights dot the ceiling here and there giving a soft dim light amongst the torches placed in the walls. Black marble has been polished smooth here and the light is softly and dimly reflected on the smooth surfaces of the walls. Residences dot the hallway, placed in no particular rhyme or reason. ~ 0 8 1 D1 ~ ~ 0 -1 21896 D2 ~ ~ 0 -1 21900 D3 ~ ~ 0 -1 21894 S #21896 Sith Academy Residence Corridor~ The residence corridor for the students and teachers of the Sith Academy is a little brighter than the other because of all the inhabitants. Electric lights dot the ceiling here and there giving a soft dim light amongst the torches placed in the walls. Black marble has been polished smooth here and the light is softly and dimly reflected on the smooth surfaces of the walls. Residences dot the hallway, placed in no particular rhyme or reason. ~ 0 8 1 D1 ~ ~ 0 -1 21901 D2 ~ ~ 0 -1 21897 D3 ~ ~ 0 -1 21895 S #21897 Sith Academy Residence Corridor~ The residence corridor for the students and teachers of the Sith Academy is a little brighter than the other because of all the inhabitants. Electric lights dot the ceiling here and there giving a soft dim light amongst the torches placed in the walls. Black marble has been polished smooth here and the light is softly and dimly reflected on the smooth surfaces of the walls. Residences dot the hallway, placed in no particular rhyme or reason. To the northwest is the Sith Master's Residence, a place where few people are allowed, and most who do visit regret ever going. ~ 0 8 1 D0 ~ ~ 0 -1 21896 D1 ~ ~ 0 -1 21903 D2 ~ ~ 0 -1 21902 D7 ~ ~ 0 -1 21898 S #21898 Sith Master's Residence~ This room is strictly reserved for the use of the Sith Masters who reside here. This is the common room, usually used for students' appointments and such. The Sith Master's sleeping chambers are connected to this room, as well. It is a dark room, just like the others, but it is a little brighter due to a domed skylight set in the ceiling. ~ 0 8 1 D0 ~ ~ 1 -1 21917 D8 ~ ~ 0 -1 21897 S #21899 A Student's Room~ This simple and dark room is reserved for the students of the Sith Academy. A comfortable bed, a small desk, and an overhead light is all that decorates this room, although other things may be added by request. These are simple furnishings for people who need not worry about frivolous possessions during their training. ~ 0 8 1 D1 ~ ~ 0 -1 21894 S #21900 A Student's Room~ This simple and dark room is reserved for the students of the Sith Academy. A comfortable bed, a small desk, and an overhead light is all that decorates this room, although other things may be added by request. These are simple furnishings for people who need not worry about frivolous possessions during their training. ~ 0 8 1 D0 ~ ~ 0 -1 21895 S #21901 A Student's Room~ This simple and dark room is reserved for the students of the Sith Academy. A comfortable bed, a small desk, and an overhead light is all that decorates this room, although other things may be added by request. These are simple furnishings for people who need not worry about frivolous possessions during their training. ~ 0 8 1 D3 ~ ~ 0 -1 21896 S #21902 A Student's Room~ This simple and dark room is reserved for the students of the Sith Academy. A comfortable bed, a small desk, and an overhead light is all that decorates this room, although other things may be added by request. These are simple furnishings for people who need not worry about frivolous possessions during their training. ~ 0 8 1 D0 ~ ~ 0 -1 21897 S #21903 A Student's Room~ This simple and dark room is reserved for the students of the Sith Academy. A comfortable bed, a small desk, and an overhead light is all that decorates this room, although other things may be added by request. These are simple furnishings for people who need not worry about frivolous possessions during their training. ~ 0 8 1 D3 ~ ~ 0 -1 21897 S #21904 An Instruction Room~ This small room is just like all the others in this building, walls and floors of sheer black marble. looking as if it was made out of a single sheet. Two long black marble benches are the only sitting places in this room and appear to grow out of the wall. ~ 0 8 1 D1 ~ ~ 0 -1 21892 S #21905 Supply Room~ Black robes and boots in an array of sizes fill the shelves of this room. All students of the Academy are required to wear this dress, and as a service to them, the Academy provides these clothes for them. Just request 'robe' or 'boots' and they will find your size right away. ~ 0 8 1 D1 ~ ~ 0 -1 21890 > speech_prog robe~ mpmload 329 mpforce mobslave mpoload 21819 mpforce mobslave drop robe mpforce mobs mpecho A robe pops out of a dispenser and drops to the floor. mppurge mobslave ~ > speech_prog boots~ mpmload 329 mpforce mobslave mpoload 21807 mpforce mobslave drop boots mpforce mobs mpecho A dispenser pops out a pair of boots. mppurge mobslave ~ | S #21906 An Instruction Room~ This small room is just like all the others in this building, walls and floors of sheer black marble. looking as if it was made out of a single sheet. Two long black marble benches are the only sitting places in this room and appear to grow out of the wall. ~ 0 8 1 D3 ~ ~ 0 -1 21889 S #21907 An Instruction Room~ This small room is just like all the others in this building, walls and floors of sheer black marble, looking as if it was made out of a single sheet. To long black marble benches are the only sitting places in this room, sticking out of the wall as if the grew from it. ~ 0 8 1 D1 ~ ~ 0 -1 21882 S #21908 A Temple Dedicated to Marka Ragnos~ Small and almost cramped, the small temples for private worship or other uses populate the majority of the temple area of this building. Like many other parts of the building, this room is made souly of black marble. Torches line the wall, giving an eeiry feeling. A small altar stands in the center back part of the room. The floor is made of sheer black marble, just like the walls and it seems to have come from a single sheet of marble. On the small altar stands a medium-size statue of Marka Ragnos, a famous and revered Sith Master and one of the most powerful Sith Master to ever exist. ~ 0 8 1 D1 ~ ~ 0 -1 21883 E statue~ You peruse over the statue which catches the dim light in its silvery creases. This statue depicts one of the greatest Sith Lords ever to have existed. In a flash of light, which overtakes your senses, you see into the history of this great Sith: Marka Ragnos was the ninth Sith Lord and was one of the most powerful. After he died, it is said that he was so strong that he appeared to others in spirit form. During the battle between two Sith to replace him, he visited both competitors and showed them visions of the past and future, and he warned them that if this fight persisted, the Sith Order would fall. The light receeds and you find yourself back in the dim temple, kneeling before the altar. ~ S #21909 A Small Temple~ Small and almost cramped, the small temples for private worship or other uses populate the majority of the temple area of this building. Like many other parts of the building, this room is made souly of black marble. Torches line the wall, giving an eeiry feeling. A small altar stands in the center back part of the room. The floor is covered in large tiles of ~ 0 8 1 D3 ~ ~ 0 -1 21884 D5 ~ ~ 2048 -1 21911 S #21910 A Temple Dedicated to Exar Kun~ Small and almost cramped, the small temples for private worship or other uses populate the majority of the temple area of this building. Like many other parts of the building, this room is made souly of black marble. Torches line the wall, giving an eeiry feeling. A small altar stands in the center back part of the room. The floor is made of sheer black marble, just like the walls and it seems to have come from a single sheet of marble. This temple is dedicated to Lord of the Sith Exar Kun. ~ 0 8 1 D3 ~ ~ 0 -1 21886 E statue~ You see the dim light glint off the strange silvery curves of the statue of Lord of the Sith Exar Kun, it being a rather remarkable piece of work. Suddenly a flash of light drowns out your senses and you begin to understand and learn of a piece of history the is Exar Kun. Lord Exar Kun was another powerful Sith Lord. He found and defeated a group of ancient creatures called the Massassi, created by another ancient Sith Lord Freedon Nadd, who haunted Lord Kun. Lord Kun also united the Sith to strike at the Republic, one of the only attempts if not the only attempt to unite the fractioned Sith Order. ~ S #21911 A Hidden Stairwell~ This stairwell seems as if it hasn't been used in hundreds of years, producing a dank damp feeling. No bugs, though, can be found because whatever lays beneath is so scary even lowly bugs won't go near this place. ~ 0 8 1 D4 ~ ~ 0 -1 21909 D5 ~ ~ 0 -1 21912 S #21912 A Hidden Stairwell~ This stairwell seems as if it hasn't been used in hundreds of years, producing a dank damp feeling. No bugs, though, can be found because whatever lays beneath is so scary even lowly bugs won't go near this place. ~ 0 8 1 D4 ~ ~ 0 -1 21911 D5 ~ ~ 0 -1 21913 S #21913 A Hidden Stairwell~ This stairwell seems as if it hasn't been used in hundreds of years, producing a dank damp feeling. No bugs, though, can be found because whatever lays beneath is so scary even lowly bugs won't go near this place. ~ 0 8 1 D1 ~ ~ 0 -1 21914 D4 ~ ~ 0 -1 21912 S #21914 The Ancient Sith Catacombes~ Dank and dark, the Sith Catacombes have stayed hidden beneath the floors of the Temple for centuries. Some of the older Sith have only heard rumors of it being here, but none have actually found it. The ceilings are surprisingly high for an underground structure, as if this place used to be above ground. Arched stone doorways lead to the north and south, ~ 0 8 1 D0 ~ ~ 0 -1 21916 D2 ~ ~ 0 -1 21915 D3 ~ ~ 0 -1 21913 S #21915 Ancient Sith Catacombes~ This room holds two coffins on stone pedistals, probably holding relics of powerful Sith Masters long dead in a black smooth stone box. This room exudes darkness more than any other in the catacombes or the temple. A great evil spirit must loom here. ~ 0 8 1 D0 ~ ~ 0 -1 21914 S #21916 Ancient Sith Catacombes~ Three coffins in a black shiney material stand off the ground by stone platforms against each wall. Cryptic incomprehensible scrawls, like those on the walls of the Temple above, are carved into each coffin, possibly telling the name of each person inside, or at least the relics they left behind to lay in the coffins. ~ 0 8 1 D2 ~ ~ 0 -1 21914 S #21917 Sith Master's Private Chambers~ ~ 0 8388620 1 D2 ~ ~ 1 -1 21898 S #21918 Courtyard of the Corulag Imperial Academy~ The courtyard turns into a large circle, with many sitting areas decorated with living flowers and shrubberies, adding to this place a peculiar welcomeness. Marble columns rise up and hold up the outer rim of the courtyard, decorated with statues of animals and people, although finding out who these people are or were would be a feat. Under the rim and between the columns look like small buildings built into the structure, looking like what might have once been offices or shops. Now they lay empty, or are occasionally used for teaching, but they are rarely used. ~ 0 4 1 D1 ~ ~ 0 -1 21800 D7 ~ ~ 0 -1 21920 S #21919 Courtyard of the Corulag Imperial Academy~ The courtyard turns into a large circle, with many sitting areas decorated with living flowers and shrubberies, adding to this place a peculiar welcomeness. Marble columns rise up and hold up the outer rim of the courtyard, decorated with statues of animals and people, although finding out who these people are or were would be a feat. Under the rim and between the columns look like small buildings built into the structure, looking like what might have once been offices or shops. Now they lay empty, or are occasionally used for teaching, but they are rarely used. ~ 0 4 1 D2 ~ ~ 0 -1 21920 D6 ~ ~ 0 -1 21880 S #21920 Courtyard in the Corulag Imperial Academy~ The courtyard turns into a large circle, with many sitting areas decorated with living flowers and shrubberies, adding to this place a peculiar welcomeness. Marble columns rise up and hold up the outer rim of the courtyard, decorated with statues of animals and people, although finding out who these people are or were would be a feat. Under the rim and between the columns look like small buildings built into the structure, looking like what might have once been offices or shops. Now they lay empty, or are occasionally used for teaching, but they are rarely used. ~ 0 4 1 D0 ~ ~ 0 -1 21919 D8 ~ ~ 0 -1 21918 S #21921 A Road Outside the Academy~ To the north lies the Imperial Academy of Corulag, the second largest Imperial Academy, second only to the Academy at Coruscant. The marble gates and the marble columns framing the circular square are nested in the woods amidst the plant and animal life. To the south is a well paved road that leads to the town of Shirvan and the large city Anatolia. ~ 0 0 1 D0 ~ ~ 0 -1 21800 D2 ~ ~ 0 -1 21922 S #21922 A Road in the Countryside~ The well paved road stays true, making its way past fields of grain and vegetables. Carin birds play in the dotted trees above and small mice scurry away into the fields. The woods pick up again, thickening further down the path both to the north and the south. The road swurves to the west to avoid some of the thicker trees, leading to Shirvan and Anatolia. ~ 0 0 1 D0 ~ ~ 0 -1 21921 D3 ~ ~ 0 -1 21923 S #21923 A Road in the Countryside~ Moving away from the trees, fields of production can still be seen quite clearly. A few harvest droids float above the fields, inspecting whether any of the crops are ready. The trees begin to thicken to the south and the road turns into the woods as it curves to the south, cutting a clean and large path through the trees, needed for the heavy traffic that sometimes comes through here. ~ 0 0 1 D1 ~ ~ 0 -1 21922 D2 ~ ~ 0 -1 21924 S #21924 On the Road to Shirvan~ A clear cut and wide road cuts through the woods like a knife, needed for the sometimes heavy traffic present between the Academy, Shirvan, and Anatolia. Carin birds sing in the trees and flitter about. Many are present in the woods being Corulag's most plentiful bird. To the north spots of farmland can be seen, but to the south all that can be seen are trees. ~ 0 0 1 D0 ~ ~ 0 -1 21923 D2 ~ ~ 0 -1 21925 S #21925 On the Road to Shirvan~ A clear cut and wide road cuts through the woods like a knife, needed for the sometimes heavy traffic present between the Academy, Shirvan, and Anatolia. Carin birds sing in the trees and flitter about. Many are present in the woods being Corulag's most plentiful bird. To the north spots of farmland can be seen, but to the south all that can be seen are trees. ~ 0 0 1 D0 ~ ~ 0 -1 21924 D2 ~ ~ 0 -1 21926 S #21926 Nearing Shirvan~ A bit of a clearing lies to the west and a sign clearly reads 'Entering Shirvan.' Still surrounded by trees, the road continues a bit to the south heading towards Anatolia. A shuttlecraft flies overhead and lands somewhere to the southwest, proving that Shirvan isn't as small as it sounds. ~ 0 0 1 D0 ~ ~ 0 -1 21925 D2 ~ ~ 0 -1 21957 D3 ~ ~ 0 -1 21927 S #21927 Entering Shirvan~ Shirvan sprawls out in a large clearing in the forest, the hustle and bustle of a medium sized town showing clearly. Just to the south is a main intersection of the three main streets, each one so straight that everything can be seen down the street clearly. Smells of food waft to through here, and many people move with ease carrying goods of all kinds. ~ 0 0 1 D1 ~ ~ 0 -1 21926 D2 ~ ~ 0 -1 21928 S #21928 Intersection of Breya, Dorlan, and Clearsky Streets~ People are bustling about in one of the most popular areas to mingle in Shirvan. The intersection of the three main streets in the town is times when work isn't prevelant. Each street has it's purpose: Breyla is mostly reserved to residential homes, Dorlan is reserved for mechanical and technical work, and Clearsky Street, leading to the center of town, is reserved for shops and other businesses. naturally the most populated during the everyday work period and even during ~ 0 0 1 D0 ~ ~ 0 -1 21927 D2 ~ ~ 0 -1 21933 D3 ~ ~ 0 -1 21929 D9 ~ ~ 0 -1 21936 S #21929 Breyla Street~ Being the main residential area in Shirvan, Breyla Street is filled with many grand houses with large yards and gardens to small apartments in bland colors. Small topiaries and trees decorate medians in the middle of the paved road, giving the street a touch of color and life amidst the town. At the very end of the street can be seen what looks like a temple or government building. ~ 0 4 1 D1 ~ ~ 0 -1 21928 D2 ~ ~ 0 -1 21953 D3 ~ ~ 0 -1 21930 S #21930 Breyla Street~ Being the main residential area in Shirvan, Breyla Street is filled with many grand houses with large yards and gardens to small apartments in bland colors. Small topiaries and trees decorate medians in the middle of the paved road, giving the street a touch of color and life amidst the town. At the very end of the street can be seen what looks like a temple or government building. ~ 0 0 1 D0 ~ ~ 0 -1 21950 D1 ~ ~ 0 -1 21929 D3 ~ ~ 0 -1 21931 S #21931 End of Breyla Street~ Being the main residential area in Shirvan, Breyla Street is filled with many grand houses with large yards and gardens to small apartments in bland colors. Small topiaries and trees decorate medians in the middle of the paved road, giving the street a touch of color and life amidst the town. The street ends here in front of the Shirvan government center, a tall old lovely building that onces served as a temple. ~ 0 0 1 D1 ~ ~ 0 -1 21930 D3 ~ ~ 0 -1 21945 D7 ~ ~ 0 -1 21932 S #21932 A path around the Government Center~ The woods envelope the Government Center, making this path dark and cool. Birds twitter in the trees and soft patters of animals sound through the trees. The path winds around the large building, fading into the forest. ~ 0 0 1 D7 ~ ~ 0 -1 21955 D8 ~ ~ 0 -1 21931 S #21933 Dorlan Street~ The clang of metal being beaten echoes through this corridor of the street. Industrial type shops and mechanics' shops sit side by side with blacksmith's and architectural firms. Dorlan Street is home to all the industrial work done in Shirvan, and it even includes the transport center and landing pad for the city at the very south end of the street. Many people bustle about, usually consisted of large burley men and well muscled women. ~ 0 0 1 D0 ~ ~ 0 -1 21928 D2 ~ ~ 0 -1 21935 S #21934 End of Dorlan Street~ The clang of metal being beaten echoes through this corridor of the street. Industrial type shops and mechanics' shops sit side by side with blacksmith's and architectural firms. Dorlan Street is home to all the industrial work done in Shirvan, and it even includes the transport center and landing pad for the city at the very south end of the street. Many people bustle about, usually consisted of large burley men and well muscled women. The street ends here right in from of the Gzenah Landing Facility, Shirvan's only landing pad. ~ 0 0 1 D0 ~ ~ 0 -1 21935 D2 ~ ~ 0 -1 21943 S #21935 Dorlan Street~ The clang of metal being beaten echoes through this corridor of the street. Industrial type shops and mechanics' shops sit side by side with blacksmith's and architectural firms. Dorlan Street is home to all the industrial work done in Shirvan, and it even includes the transport center and landing pad for the city at the very south end of the street. Many people bustle about, usually consisted of large burley men and well muscled women. ~ 0 4 1 D0 ~ ~ 0 -1 21933 D1 ~ ~ 0 -1 21954 D2 ~ ~ 0 -1 21934 S #21936 Clearsky Street~ Brimming with shops of all kinds, Clearsky Street is the main shopping area of Shirvan. People come all the way from the Academy and smaller towns just to shop here. Everything from shoes to clothing to cloth to weapons clutter this busy street. Traditionally the owners of the shops live popularity of the shop and the size. The buildings are painted in an array of colors from blue to red to yellow, but most of them are built in a similar style. Small medians stand in the middle of the paved road with small trees growing in this area, lending shade to customers of the shops. ~ 0 0 1 D6 ~ ~ 0 -1 21928 D9 ~ ~ 0 -1 21937 S #21937 Clearsky Street Nearing the Square~ Brimming with shops of all kinds, Clearsky Street is the main shopping area of Shirvan. People come all the way from the Academy and smaller towns just to shop here. Everything from shoes to clothing to cloth to weapons clutter this busy street. Traditionally the owners of the shops live above them in apartments, and these range in size according to the popularity of the shop and the size. The buildings are painted in an array of colors from blue to red to yellow, but most of them are built in a similar style. Small medians stand in the middle of the paved road with small trees growing in this area, lending shade to customers of the shops. ~ 0 0 1 D6 ~ ~ 0 -1 21936 D9 ~ ~ 0 -1 21938 S #21938 Clearsky Square~ Clearsky Square, named after Hodan Clearsky Shirvan's first mayor, is the largest single meeting place in the small town. A large marble fountain sits in the middle with stone benches surrounding it, usually filled with citizens. A large cobblestone walking area surrounds the fountain, usually set up with boothes from traveling merchants. Shops, inns, and taverns form the outer rim of the square, and people can be seen walking in and out of them at any time of the day. ~ 0 0 1 D0 ~ ~ 0 -1 21939 D2 ~ ~ 0 -1 21942 D3 ~ ~ 0 -1 21940 D6 ~ ~ 0 -1 21937 S #21939 Hadan Inn~ Being one of the finest and most popular inns in Shirvan, Hadan Inn's lobby is unusually large and modern for a smaller rustic town like Shirvan. The floors are white marble and the walls are white, giving the room a bright cheery effect. Tall windows shed some light in and overlook the main square of the town. Comfortable couches are spread around the lobby with visitors waiting for locals to pick them up. To the west there is a smaller lounge with a bar and to the north is the registration desk and the turbolift. ~ 0 8388620 1 D0 ~ ~ 0 -1 21949 D2 ~ ~ 0 -1 21938 D3 ~ ~ 0 -1 21948 S #21940 Sikan Tavern~ A large room for a small town, Sikan Tavern is the main hangout in Shirvan. A bar stretches from one end of the room to the other, displaying liquors and drinks from all over the universe. Although packaged in bottles in a transparasteel shelf, most of the drinks are prepared by an internal bartender. All of the local drinks, though, are made by the human bartender himself. Tables large enough for several people line the synthetic wooden floor and boothes line the other side of the wall. A few barmaids walk around the dining area, checking on drinks and food. Not only is Sikan Tavern the best place to get drinks in Shirvan, but it's the best eatery as well, or at least according to Sikan himself. There is a large &cLightspeed Courier&R&w emblem above the bar. ~ 0 12 1 D1 ~ ~ 0 -1 21938 D3 ~ ~ 0 -1 21941 S #21941 The Back Room~ Primarily a smokey back room, wooden and metal boxes line the walls but in the middle is a table that looks as if it is used for card games and sabacc and especially used for heavy gambling. Very little light shines in this room and a small light hangs overhead, not shedding much more light, giving the back room a dank and dark feeling. ~ 0 12 1 D1 ~ ~ 0 -1 21940 S #21942 Sharkar's Fashions~ This small shop is the best place to buy clothing in Shirvan, ranging in simple and affordable clothes to fancy and expensive ones, usually tailored for the richer of citizens of this town. Sharkar takes great pride in her work and it shows. ~ 0 12 1 D0 ~ ~ 0 -1 21938 D1 ~ ~ 0 -1 21985 S #21943 Gzenah Landing Facility~ Lofty and bright, the majority of the walls in the Gzenah Landing Facility are primarily made of transparisteel, allowing light to shine in and in the floors, and white, as in the information desks and ceilings, where there are not transparisteel windows. To the south the distinctive lights landing pad is able to take on many ships at once, and even housing them with large hangars surround the pad, jutting out of the surrounding woods ackwardly. ~ 0 8 1 D0 ~ ~ 0 -1 21934 D2 ~ ~ 0 -1 21944 S #21944 Landing Pad~ Spanning for many meters, the landing pad is surprisingly large for a smaller town, but the commerce and visits to Shirvan frequent enough to warrant a landing site of this size. Jutting out from the nearby forest ~ 0 16 1 D0 ~ ~ 0 -1 21943 S #21945 Shirvan Government Center~ Standing tall while being surrounded by the forest, the Shrivan Government Center is an elegant piece of work, built in white and grey marble from the Stora marble mines to the north. Once a temple for locals to worship, it has been turned into a formidable government center, housing the offices and homes of the mayor of Shirvan. One of the more famous Shirvan and Corulagian citizens, Governor and then Senator Tormet Lotarei's office is held here, preserved as a law library and archives. To the north is the Mayor's Office, to the south is the Tormet Lotarei Library, and to the west is a memorial to Tormet Lotarei which holds his grave. ~ 0 12 1 D0 ~ ~ 0 -1 21946 D1 ~ ~ 0 -1 21931 D2 ~ ~ 0 -1 21947 S #21946 The Mayor's Office~ Converted from a small sub-temple off the main one, the Mayor's Office is a tall ceilinged marble room with a large window in the back. A small plaster wall defines the boundaries between where the mayor's secretary sits at her desk and where the rest of his office is. It is hard to have privacy, though, with tall ceilings that echo. ~ 0 8 1 D2 ~ ~ 0 -1 21945 S #21947 Tormet Lotarei Law Library and Archives~ Converted from a smaller sub-temple, this room is perfect for a library. The tall marble walls have been covered in most places with tall metal bookshelves, holding many books full of law cases. Towards the back of the room in front of a tall window sits the desk of the Archivist. Once being the office of the esteemed Senator Tormet Lotarei, a famous Senator and Governor from Corulag, his desk now sits to the north surrounded by transparateel. A painting of himself and his daughter, Senator Shara-naitel Lotarei who took his place in later years, is placed on the wall just above the desk. ~ 0 8 1 D0 ~ ~ 0 -1 21945 S #21948 Hadan Inn Lounge~ Set in dark warm tones, the lounge is a comfortable place for the Hadan Inn's visitors to relax or to wait for their rooms to be ready. A person can order a snack or a fine drink. A plain faced bartender wipes clean some glasses as he waits to receive your order. Type 'list' to see what is available today. ~ 0 12 1 D1 ~ ~ 0 -1 21939 S #21949 Registration Desk~ A long registration desk reaches from one end of the wall to the other staffed by members of the Hadan family. Keys in slots behind the desk show there are plenty of rooms open. Unfortunately, the turbolift is out of order. ~ 0 4 1 D2 ~ ~ 0 -1 21939 S #21950 Lero Apartments~ Of moderate size and price, Lero Apartments is a popular site for those on a limited budget. There is usually an apartment or two up for rent every once in awhile, but they are hard to come by and go quickly. Mostly a wooden and metallic structure, each apartment is furnished with up-to-date technologies and technicians are avaiable to upgrade just about anything. There is an apartment to the west and a stairwell leading up to more apartments as well. ~ 0 12 1 D0 ~ ~ 0 -1 21986 D1 ~ ~ 0 -1 21987 D2 ~ ~ 0 -1 21930 D3 ~ ~ 3 -1 21951 D4 ~ ~ 3 -1 21952 D5 ~ ~ 0 -1 21988 D6 ~ ~ 0 -1 21990 D7 ~ ~ 0 -1 21989 S #21951 An Empty Apartment~ ~ 0 10485768 1 D1 ~ ~ 35 -1 21950 > rand_prog 50~ mpechoat $n The Bacta Refreshes you. feel heal $n feel heal $n feel heal $n feel heal $n feel heal $n ~ | S #21952 &zH&runters &zR&repairshop&W~ ~ 0 9437192 1 D5 ~ ~ 33 -1 21950 S #21953 The Quindas House~ Belonging to the Quindas Family, this house is a one-story small home, housing three inhabitants. Simple furnishings, like a wooden table with chairs, a comfortable couch, and a holo display all sit in a clean and straight fashion, the person who put them there being meticulous in their work. ~ 0 8 1 D0 ~ ~ 0 -1 21929 S #21954 Chore's Speeder Sales and Repair~ Behind a small desk sits a bored looking man reading a magazine, waiting for some customers. The walls are covered with pictures and models of speeders for sale, rent, or repair. Through a transparisteel window two gruff men are working on a damaged speeder that looks like it was in a wreck. Through another window behind them, a few different speeders can be seen that can be rented or sold. ~ 0 8 1 D3 ~ ~ 0 -1 21935 S #21955 A Path Into the Woods~ The woods envelope the Government Center, making this path dark and cool. Birds twitter in the trees and soft patters of animals sound through the trees. The path winds around the large building, fading into the forest. Obvious exits: ~ 0 0 1 D0 ~ ~ 0 -1 21956 D8 ~ ~ 0 -1 21932 S #21956 The Cemetary~ Set snuggly behind the Shirvan Government Center, the town's cemetary is a quiet secluded area. Birds and animals make soft noises in the surrounding trees, almost too soft as if to avoid waking the dead . The marble and stone gravestones mark many people dead after centuries of habitation in this area. ~ 0 0 1 D2 ~ ~ 0 -1 21955 S #21957 On the Road to Anatolia~ The road continues through the woods, making a wide path for primitive carts and speeders alike. To the north lies the town of Shirvan, a formidable town with many people. Even further north the wide road leads to the Imperial Academy. The road curves a bit to the southeast as it travels southwards to the capital, Anatolia. ~ 0 0 1 D0 ~ ~ 0 -1 21926 D8 ~ ~ 0 -1 21958 S #21958 On the Road to Anatolia~ The wide main road through the region of Circassia runs north and south. In the southlands lies the capital city of Anatolia, and to the north is the small city of Shirvan and the second largest Imperial Academy in the galaxy. Directly to the south is a fork in the road, and the main road continues southwards. ~ 0 0 1 D2 ~ ~ 0 -1 21959 D7 ~ ~ 0 -1 21957 S #21959 A Fork in the Road~ A large clearing in the woods marks a fork in the road, separating the main road through Circassia, which travels to the southeast, and a smaller road leading to the Tenit Gardens and the Lotarei Estate. The woods surround the area, though, making the path a little dark and filled with animals. ~ 0 0 1 D0 ~ ~ 0 -1 21958 D8 ~ ~ 0 -1 21960 D9 ~ ~ 0 -1 21961 S #21960 Continuing to Anatolia~ The woods envelope the road, leaving only room for the road to safely pass through. The road is paved, not allowing for overgrowth to take over the road and allowing farmers and citizens to pass using older modes of transportation. Occasionally a lamp post sheds light to the darkened roadway. To the northwest is a fork in the road and to the south the road continues to Anatolia. ~ 0 0 1 D2 ~ ~ 0 -1 21978 D7 ~ ~ 0 -1 21959 S #21961 On the Road~ Cutting through the woods, an unusually large road runs to the east and west. The trees have been cut away, not disturbing the light that may shine down on the road. To the west is a large clearing and the the northeast is the main road to Shirvan, Anatolia, and the Imperial Academy. ~ 0 0 1 D3 ~ ~ 0 -1 21962 D6 ~ ~ 0 -1 21959 S #21962 A Large Clearing~ Just like the road, the clearing is wide and open, showing the remnants of what could have once been an entrance to an estate or a special place. A long dead fountain sits in the middle of a grassy knoll that sits to the south. To the northwest is the Tenit Gardens, a sacred place where the people of the surrounding towns, villages, and cities come to meet the Naitel, or the oracle. To the west the road continues, wide as before but a little cluttered from ill repair. ~ 0 4 1 D1 ~ ~ 0 -1 21961 D3 ~ ~ 0 -1 21963 D7 ~ ~ 0 -1 21964 S #21963 Into the Woods~ The road cuts into the woods, heading east and west, but it is slightly overgrown from years of ill repair and non-use. Just beyond the trees is what looks to be an older house and a courtyard. To the east is a large clearing. ~ 0 4 1 D1 ~ ~ 0 -1 21962 D3 ~ ~ 0 -1 21965 S #21964 Naitel Gardens~ Although the surrounding area suggests land in disrepair, the Tenit Gardens have been kept in their beauty for centuries. Surround by trees, rows of carefully sculpted shrubbery and lively flowers surround a raised marble dais with a marble throne-like chair set on top. A protective overhang sits on top of the dais to protect the precious marble that has lasted for so long. The Naitel sits here and is usually a female who descends from a family that has held the skill of future-seeking, amongst other skills, for centuries. Dependent upon the region of Corulag, the Naitel's skills may differ. The history of the Naitel only belongs to the Naitel and its Council. To the south is the Lotarei Home, the place of living for the Circassia Naitel and her family. Carved benches curve out from the dais for spectators and public audiences the Naitel may hold. ~ 0 4 1 D2 ~ ~ 0 -1 21967 D8 ~ ~ 0 -1 21962 S #21965 The Lotarei Courtyard~ With overgrown grass and flowers tangled in weeds, this courtyard is named after Governor, and later Senator, Tormet Lotarei. Upon his death, the afford to keep it in shape. The road that leads around and straight through the courtyard lead up to the old Governor's Mansion, which is no longer in use since the Governor's official offices and home is now located in Anatolia, the capital of the Circassia Region. Two dead fountains sit dorment on each side of the split rotunda courtyard. ~ 0 4 1 D1 ~ ~ 0 -1 21963 D3 ~ ~ 0 -1 21966 S #21966 The Old Governor's Mansion~ The Governor's Mansion used to be a grande building, used for Governor Lotarei and his family to live while he was attending business. After his death, the building lasted for a few years, but the nearby town of Shirvan could not take care of the home any longer. It is now kept locked, to avoid bandits or travellers from using it as a place to stay. Although the terrain around it is overgrown and tangled, fortunately the building itself is not. ~ 0 4 1 D1 ~ ~ 0 -1 21965 S #21967 The Lotarei Home~ A clearing in the woods south of the Naitel Gardens gives way for a simple two story home reserved for the Naitel and her family. The current Naitel has died recently and has left the home vacant until the Naitel Council will chose another representative. Unfortunately and apparently the last Naitel had no children or heirs and her only family were her sister and brother-in-law, both who have passed on. The last Circassia Naitel was Shara-naitel Lotarei, the youngest daughter of Senator Tormet Lotarei. ~ 0 4 1 D0 ~ ~ 0 -1 21964 D2 ~ ~ 7 21820 21968 S #21968 Entrance Room to the Lotarei Home~ A large ceiling and large room surprises the eye upon entrance to this house. A comfortable sitting area sits to the east, waiting for visitors or the people who live here. Furnished with modern conveniences in a simplistic manner, the entrance room is comfortable and inviting. To the south is a set of stairs leading to the second floor, and even further south is the kitchen. ~ 0 4 1 D0 ~ ~ 7 21820 21967 D1 ~ ~ 0 -1 21969 D2 ~ ~ 0 -1 21970 S #21969 The Living Room~ ~ 0 4 1 D3 ~ ~ 0 -1 21968 S #21970 The Hallway~ ~ 0 4 1 D0 ~ ~ 0 -1 21968 D2 ~ ~ 0 -1 21972 D4 ~ ~ 0 -1 21971 S #21971 The Second Floor Hall~ ~ 0 0 1 D1 ~ ~ 0 -1 21973 D5 ~ ~ 0 -1 21970 S #21972 The Kitchen~ ~ 0 0 1 D0 ~ ~ 0 -1 21970 S #21973 The Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 21976 D1 ~ ~ 0 -1 21974 D2 ~ ~ 0 -1 21977 D3 ~ ~ 0 -1 21971 S #21974 End of the Hallway~ ~ 0 0 1 D1 ~ ~ 0 -1 21975 D3 ~ ~ 0 -1 21973 S #21975 The Main Bedroom~ ~ 0 0 1 D3 ~ ~ 0 -1 21974 S #21976 A Bedroom~ ~ 0 0 1 D2 ~ ~ 0 -1 21973 S #21977 A Bedroom~ ~ 0 0 1 D0 ~ ~ 0 -1 21973 S #21978 Anatolia Highway~ This road connects the older area of the Circassia region, including Shirvan and the Imperial Academy, to the capitol city of Anatolia. The woods envelope the road, leaving only room for the road to safely pass through. The road is paved, not allowing for overgrowth to take over the road and allowing farmers and citizens to pass using older modes of transportation. Occasionally a lamp post sheds light to the darkened roadway. To the north is the the Anatolia Highway and to the south it continues. ~ 0 4 1 D0 ~ ~ 0 -1 21960 D2 ~ ~ 0 -1 21979 S #21979 On the Anatolia Highway~ This road connects the older area of the Circassia region, including Shirvan and the Imperial Academy, to the capitol city of Anatolia. The woods envelope the road, leaving only room for the road to safely pass through. The road is paved, not allowing for overgrowth to take over the road and allowing farmers and citizens to pass using older modes of transportation. Occasionally a lamp post sheds light to the darkened roadway. To the north is the the Anatolia Highway and to the south it continues. ~ 0 4 1 D0 ~ ~ 0 -1 21978 D8 ~ ~ 0 -1 21980 S #21980 Nearing Anatolia~ The forest opens up some here as the road nears Anatolia. It disappears to the northwest into the forest. The tall spires of the capital of Circassia and the largest city on Corulag can be seen through the opening of the trees. To the southwest is a small park for resting. ~ 0 4 1 D2 ~ ~ 0 -1 21982 D7 ~ ~ 0 -1 21979 D9 ~ ~ 0 -1 21981 S #21981 Capitani Park~ Capitani Park was built a few hundred years ago in respect to the great leader Siren Capitani who founded Anatolia. A statue stands in the clearing, depicting a tall serious man dressed in traditional Corulagian dress. A few benches sit around the statue, inviting weary travelers to rest there. A small refresher hut sits close to the trees. ~ 0 0 1 D6 ~ ~ 0 -1 21980 S #21982 Nearing Anatolia~ The woods gradually continue to recede, showing more distant glimpses of the grand city of Anatolia. Although still far away, the spires of some of the city's tall towers peek over its gleaming silver walls. Spaceships and planet-only ships are seen flying out of the city. ~ 0 0 1 D0 ~ ~ 0 -1 21980 D2 ~ ~ 0 -1 21983 S #21983 Fields Before Anatolia~ As the forest recedes the massive fields that surround Anatolia and supply its citizens with food begin. Fields of wheat, corn, and vegetables can be seen, along with small homes that house the farmers who grow these crops. The fields stretch for miles, and although slightly hazy, Anatolia can be seen clearly. ~ 0 0 1 D0 ~ ~ 0 -1 21982 D2 ~ ~ 0 -1 21984 S #21984 On the Road through fields~ The fields stretch for miles, growing everything from vegetables to grain, supporting the massive population of Anatolia. Although synthetic food processors are available, the citizens still prefere fresh real food. Landspeeders adjusted to haul produce occasionally speed from the fields into the city to the south or to the towns to the north beyond the woods. ~ 0 0 1 D0 ~ ~ 0 -1 21983 S #21985 A Small Workroom~ ~ 0 100663308 1 D3 ~ ~ 0 -1 21942 S #21986 An Empty Apartment~ ~ 0 2097164 1 D2 ~ ~ 0 -1 21950 S #21987 An Empty Apartment~ ~ 0 2097164 1 D3 ~ ~ 0 -1 21950 S #21988 An Empty Apartment~ ~ 0 2097164 1 D4 ~ ~ 0 -1 21950 S #21989 An Empty Apartment~ ~ 0 2097164 1 D8 ~ ~ 0 -1 21950 S #21990 An Empty Apartment~ ~ 0 2097164 1 D9 ~ ~ 0 -1 21950 S #21999 Brighid's Workshop~ Brighid's workshop is simply made, with wooden panels and a window that looks over a garden. Usually this window is left open. This is where Brighid works on her various mobs, objects, and such for the areas she works on. ~ 0 12 1 S #0 #RESETS M 1 21800 10 21802 E 1 50 1 16 M 1 21800 10 21802 G 1 50 1 M 1 21802 1 21805 G 1 50 1 M 1 21801 1 21805 E 1 50 1 16 M 1 21800 10 21807 E 1 50 1 16 M 1 21800 10 21807 E 1 50 1 16 M 1 21800 10 21808 E 1 50 1 16 M 1 21800 10 21808 E 1 50 1 16 M 1 21800 10 21811 E 1 50 1 16 M 1 21800 10 21811 E 1 50 1 16 M 1 21800 10 21877 E 1 50 1 16 M 1 21800 10 21877 E 1 50 1 16 M 1 21805 2 21880 M 1 21805 3 21825 O 1 32208 1 21853 O 1 21814 1 21853 O 1 613 1 21915 O 1 21815 1 21908 O 1 21816 1 21908 O 1 21815 1 21910 O 1 21817 1 21910 O 1 21815 1 21888 O 1 21818 1 21888 M 1 21805 2 21829 D 0 21827 0 1 M 1 21805 3 21826 M 1 21805 4 21824 M 1 21805 5 21800 M 1 21805 6 21823 O 1 21806 1 21823 M 1 21805 7 21920 O 1 21806 1 21938 D 0 21950 3 1 D 0 21950 4 1 D 0 21967 2 2 D 0 21968 0 2 M 1 21806 1 21948 G 1 21821 1 G 1 21822 1 G 1 21824 1 G 1 21825 1 M 1 21807 1 21940 G 1 21822 1 G 1 21823 1 G 1 21825 1 G 1 21826 1 M 1 21803 1 21822 M 1 21804 1 21822 E 1 50 1 16 M 1 21809 1 21841 M 1 21809 2 21843 M 1 32008 4 21843 M 1 21809 3 21836 M 1 21809 4 21838 M 1 21809 5 21848 M 1 10104 4 21849 M 1 21809 6 21849 O 1 21815 1 21909 M 1 21810 1 21953 M 1 21811 1 21953 M 1 21808 1 21942 G 1 28207 1 G 1 32280 1 G 1 26009 1 G 1 26008 1 G 1 32281 1 G 1 26007 1 G 1 622 1 G 1 324 1 G 1 26005 1 G 1 26010 1 G 1 612 1 G 1 32210 1 G 1 10497 1 G 1 32234 1 M 1 5190 22 21951 O 1 26007 1 21951 P 0 6826 1 0 D 0 21951 1 1 S #SHOPS 21806 0 0 0 0 0 120 90 0 23 ; Nort the lounge bartender 21807 0 0 0 0 0 120 90 0 23 ; Sikan the Bartender 21808 0 0 0 0 0 120 90 0 23 ; Madame Sharkar 0 #REPAIRS 0 #SPECIALS S #$