#AREA Corellia~ #AUTHOR Darrik~ #RANGES 0 0 1 105 $ #FLAGS 0 #ECONOMY 0 2683098 #MOBILES #10500 Corellian Citizen~ corellian citizen~ Corellian Citizen ~ ~ 65 0 0 Z 20 0 50 4d10+200 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 4 4 0 0 0 0 0 0 131072 0 0 0 0 0 0 0 #10501 A shady shopkeeper~ a shopkeeper~ A shady shopkeeper ~ This shopkeeper keeps an eye on her security monitors and a hand on her blaster while she deals with you. ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 2 20 10 10 20 20 10 10 0 0 0 0 0 0 0 0 0 1048577 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 > act_prog gives~ if ovnuminv(10217) >= 1 say I've been waiting for you. mpoload 10218 give pictures $n mpat 10299 drop film mpat 10299 mppurge endif ~ | #10502 Galin~ galin~ Cook Galin bakes loaves of bread here. ~ ~ 1107296257 0 0 Z 20 0 50 4d10+200 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 4 4 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #10503 Minit~ Minit~ Minit the cute little tavernmaid serves drinks here ~ ~ 1107296257 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #10504 Corellian Diktat~ the corellian diktat~ The Diktat of Corellia stands here giving orders. ~ ~ 1073742851 4194304 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 0 0 32 0 131072 0 0 0 0 0 0 0 > act_prog gives~ if ovnuminv(10208) >= 1 Say I have been waiting for this important package. Thank you. mpwithdraw 2500 give 2500 credits $n drop 2500 credits mpgain $n 5 100000 mpat 10299 drop all mpat 10299 mppurge endif ~ | #10505 Palace Guard~ a palace guard~ A palace guard keeps the peace. ~ ~ 1073741827 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #10506 Master Bunyon~ Master Bunyon~ Master Bunyon waits for callers here. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Greetings, welcome to the Master and Fool. Make yourself at home. ~ | #10507 Turen~ Turen~ Turen is selling tools of the trade here. ~ ~ 33554435 0 0 Z 90 0 -125 18d10+900 9d4+2 0 0 8 8 0 20 10 10 10 20 10 10 0 0 0 0 0 0 0 0 0 1 1 0 18 18 0 0 1050624 0 48 2 0 0 0 0 0 0 0 0 > rand_prog 1~ if rand(1) say I had a customer the other day........rather a strange fellow. emote shakes his head sadly. say Thought he might have had a bit too much ale, you know how tourists are. emote winks at you. say He rambled on about a garden and a secret cove and buried treasure here on Corellia! emote furrows his brows. say Musta been the drink. I've never heard such a story...but.... emote thinks a moment. say There is a garden near one of the houses that has a secret exit..... endif ~ | #10508 craftsman~ a craftsman~ A craftsman has set up a booth here. ~ This old twilek woman has a booth with some incredably beautiful items. She is very skilled in her craft. Maybe she could teach you a few things. ~ 1107297283 0 0 Z 100 0 -150 20d10+1000 10d4+2 20 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 2 0 0 0 1196197 4 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #10509 An instructor~ an instructor~ An instructor stands here. ~ ~ 50333187 0 0 Z 105 0 -162 21d10+1050 10d4+2 0 0 8 8 0 25 25 25 25 25 25 10 0 0 0 0 0 1 0 0 0 1 1 0 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #10510 a training remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 1 0 97 0d10+10 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho As the remote explodes, a door opens in the wall and another remote mpecho floats out. mpmload 10510 ~ | #10511 a training remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 2 0 95 0d10+20 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho As the remote explodes, a door opens in the wall and another mpecho remote floats out. mpmload 10511 ~ | #10512 a training remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 3 0 92 0d10+30 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho As the remote explodes, a door opens in the wall and another mpecho remote floats out. mpmload 10512 ~ | #10513 a training remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 4 0 90 0d10+40 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho As the remote explodes, a door opens in the wall and another mpecho remote floats out. mpmload 10513 ~ | #10514 a training remote~ a remote~ A training remote hovers nearby. ~ ~ 1157627907 0 0 Z 5 0 87 1d10+50 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho As the remote explodes, a door opens in the wall and another mpecho remote floats out. mpmload 10514 ~ | #10515 Corsec Agent~ a corsec agent~ A Corsec Agent patrolls the area. ~ ~ 1 0 0 Z 20 0 50 4d10+200 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 4 4 0 0 0 0 0 0 131072 0 0 0 0 0 0 0 > fight_prog 100~ if ovnumcarry(54) < 1 mpoload 54 wield t-21 endif ~ | #10516 chef~ A chef~ A chef is here preparing mouthwatering food. ~ ~ 134217731 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 > speech_prog food~ emote asks, '&PWhat kind of food? A salad or a steak?&R&W' ~ > speech_prog steak~ mpoload 10541 emote smiles and says, '&PThere are go, $n.&R&W' give steak $n drop all ~ > speech_prog salad~ mpoload 10542 emote smiles and says, '&PEnjoy, $n.&R&W' give salad $n drop all ~ | #10517 orchestra band~ An orchestra~ A small group of musicians play quietly off to the side. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 10~ mpecho &cSoft, beautiful music lifts from the band. ~ | #10518 waiter~ A young waiter~ A young man in fine clothes is here greeting guests. ~ ~ 33554435 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpecho &cThe young man bows deeply before $n. mpecho He says, '&PGreetings, $n.&R&W' mpecho He smiles, '&PCan I get you a bottle of wine?&R&W' ~ > speech_prog Yes~ mpoload 10545 give wine $n mpecho He says, '&PThere you go, $n.&R&W' drop all ~ > speech_prog No~ sniff mpecho He says, '&PAs you wish, $n.&R&W' bow ~ | #10545 A Corellian pirate~ A fierce Corellian pirate~ A dark skinned, fierce Corellian pirate is here, guarding his treasure. ~ ~ 134217765 0 0 Z 100 0 -300 20d10+1000 10d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 3 14 7 0 1051648 0 0 0 0 0 0 0 0 0 0 0 0 #10548 Niku~ Niku~ Niku is here checking in weapons ~ ~ 1107329095 0 0 Z 16 0 60 3d10+160 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 5~ mpat 10556 drop all say Sorry but weapons are not allowed in the Headquarters emote drops something down a chute. ~ | #10549 The TRIAD Syndicate~ A Shistanoven Guard~ A burly and well armed shistanoven guard stands here and glares at you. ~ ~ 131075 0 0 Z 105 0 -162 21d10+1050 10d4+2 0 0 8 8 0 22 10 10 21 22 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 17 2 0 0 0 0 0 0 0 0 #10570 shistanoven guard~ A Shistanoven Guard~ A burly and well armed shistanoven guard stands here and glares at you. ~ ~ 131075 0 0 Z 105 0 -162 21d10+1050 10d4+2 0 0 8 8 0 22 10 10 21 22 10 10 0 0 0 0 0 0 0 0 0 1 1 0 21 21 0 0 0 0 17 2 0 0 0 0 0 0 0 0 #10572 Niku~ Niku~ Niku, the weapons check girl will check in your weapons while your here ~ ~ 33587271 0 0 Z 16 0 60 3d10+160 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > hitprcnt_prog prog 20~ time_prg 16 mpecho Niku leaves in a rush mpgoto 10556 drop all mpgoto 10554 mpecho Niku has returned to her post ~ | #0 #OBJECTS #10540 treasure chest~ a treasure chest~ A treasure chest is here.~ ~ 15 0 0 0 0 0 0 1 0 0 #10541 delicious steak~ a delicious steak~ A delicious steak lies here rotting.~ ~ 19 0 1 30 30 0 0 3 0 0 > use_prog 100~ mpechoat $n &YMmmm, now that was a good steak. ~ | #10542 hand tossed salad~ a hand-tossed &rs&Ga&R&Wl&Ga&rd&R&W~ A hand-tossed salad lies scattered on the floor.~ ~ 19 0 1 10 10 0 0 2 0 0 > use_prog 100~ mpechoat $n &GA satisfactory salad, you've had better.&R&W ~ | #10543 satin cushioned mahogany chair~ a satin cushioned mahogany chair~ A satin-cushioned mahogany chair looks very comfortable.~ ~ 12 0 0 2 0 0 2 1 0 0 #10544 exquisite mahogany table~ an exquisite mahogany table~ An exquisite mahogany table is here.~ ~ 12 0 0 6 0 1 0 1 0 0 #10545 bottle wine~ a bottle of sparkling wine~ A bottle of sparkling wine lies here, looks tempting.~ ~ 17 0 16385 10 10 2 0 3 1000 100 #10569 Triad Backpack~ a Triad Backpack~ A Triad Backpack was dropped here~ ~ 15 0 17409 128 35 0 0 0 1 200 20 #10570 Workbench~ workbench~ A Workbench is here.~ ~ 15 0 0 10000 0 0 0 1 0 0 #10571 Triad Key~ a Triad Key~ A Triad Key is here.~ ~ 13 0 1 0 0 0 0 1 0 0 #0 #ROOMS #10500 Corellia Serin Stop~ The docking bay on Corellia is a crowded platform. Ships continually land, delivering supplies and passengers, then lift off again, millions of credits richer. You see a white palace in the distance to the northeast. You brush by merchants and travelers as you move your way across the pad. ~ 0 0 1 D1 ~ ~ 0 -1 10605 S #10501 Main Street~ Running down the center of the town, Main Street is paved with white marble, worn down by the feet of the millions of citizens of Corellia. ~ 0 0 1 D0 ~ ~ 0 -1 10503 D1 ~ ~ 0 -1 10502 D2 ~ ~ 0 -1 10605 S #10502 The Master and Fool~ The Master and Fool is one of the more frequented hotels on Corellia. Master Bunyon owns the establishment, although he seems to wear the clothes of a servant most of the time. ~ 0 -2139095040 1 D3 ~ ~ 0 -1 10501 S #10503 Street intersection~ Running down the center of the town, Main Street is paved with white marble, worn down by the feet of the millions of citizens of Corellia. ~ 0 0 1 D0 ~ ~ 0 -1 10510 D1 ~ ~ 0 -1 10504 D2 ~ ~ 0 -1 10501 D3 ~ ~ 0 -1 10522 S #10504 Treasure Ship Row~ Treasure Ship Row is lined with vendors selling all kinds of goods and services. Wading through the crowd, vendors yell slogans. More line the side of the road, trying to get your attention. ~ 0 0 1 D0 ~ ~ 16777216 -1 10505 D1 ~ ~ 0 -1 10521 D2 ~ ~ 16777216 -1 10506 D3 ~ ~ 0 -1 10503 S #10505 Galin's bakery~ Galin bakes the best bread in the sector. However, it is not the only attraction. Womp rats are imported in from Tatooine and sold here, as well. ~ 0 1073741824 1 D2 ~ ~ 0 -1 10504 S #10506 Minit's Tavern~ The Tavern is a popular hangout for the citizens of Corellia. You have to push your way through, but the wait is well worth it when you see the owner... and the drinks ~ 0 1073741824 1 D0 ~ ~ 0 -1 10504 S #10507 A garden~ As you enter the garden your breath is taken away from you from the exotic flowers, vegatation, fruits, and many huge trees. There is a small trickling creak running into a small pond. There is a bench and a stone path leading to a house. ~ 0 4 1 D0 ~ ~ 0 -1 10521 D1 ~ ~ 2048 -1 10573 D2 ~ ~ 0 -1 10508 D8 ~ ~ 2063 -1 10508 S #10508 &c<***>&bCorellian Engineering Corp&c<***> &YMain Headquarters~ This is no ordinary house. It is very clean and well kept. There was lots of hard work put into this house. There is a workshop in the next room over and a trophy room with many trophies and cases with weapons and jewelry. There are many pictures of friends and family hanging all around the house. ~ 0 110100740 1 D0 ~ ~ 0 -1 10507 S #10509 The Corellian Ocean~ The green waters of the ocean are chilly to your skin, but not so much as to inhibit your functioning if you do not spend too much time floating. The waves are high, but not periously so. At the top of each crest, the vision of an island appears to solidify into the real thing. ~ 0 4 6 D1 ~ ~ 16 -1 10575 D3 ~ ~ 16 -1 10579 S #10510 Main Street~ Running down the center of the town, Main Street is paved with white marble, worn down by the feet of the millions of citizens of Corellia. ~ 0 0 1 D0 ~ ~ 0 -1 10511 D2 ~ ~ 0 -1 10503 S #10511 Street intersection~ Main Street is intersected by Starlight Avenue here. To the east and north, the palace seems closer. To the west, are apartments and housing. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10580 D1 ~ ~ 0 -1 10512 D2 ~ ~ 0 -1 10510 D3 ~ ~ 0 -1 10524 S #10512 Starlight Avenue~ Starlight Avenue is a newer road than Main Street. You can not see any worn down stones or cracked mortar in the street. ~ 0 0 1 D1 ~ ~ 16777216 -1 10514 D2 ~ ~ 0 -1 10513 D3 ~ ~ 0 -1 10511 S #10513 Nonus et'Faber's house~ You're currently standing in Nonus' one room apartment. The decorations are sparse, a few scattered weapons and racks, and one hammock. ~ 0 9437184 1 D0 ~ ~ 0 -1 10512 S #10514 Starlight Avenue~ Starlight Avenue is a newer road than Main Street. You can not see any worn down stones or cracked mortar in the street. ~ 0 0 1 D0 ~ ~ 0 -1 10515 D3 ~ ~ 0 -1 10512 S #10515 Diktat Avenue~ This road leads to the Diktat's palace. Black marble statues have been carved and placed on pedestals, standing out from the white marble of the street. ~ 0 0 1 D0 ~ ~ 0 -1 10516 D2 ~ ~ 0 -1 10514 S #10516 Diktat Avenue~ This road leads to the Diktat's palace. Black marble statues have been carved and placed on pedestals, standing out from the white marble of the street. ~ 0 0 1 D0 ~ ~ 0 -1 10517 D2 ~ ~ 0 -1 10515 S #10517 Diktat's Palace~ The Palace is huge. White and black marble were the primary materials in building this work of art. Corellia spares no expense in making their Diktat feel at home. ~ 0 0 1 D0 ~ ~ 0 -1 10518 D1 ~ ~ 0 -1 10520 D2 ~ ~ 0 -1 10516 S #10518 Palace Hallway~ The Palace is huge. White and black marble were the primary materials in building this work of art. Corellia spares no expense in making their Diktat feel at home. ~ 0 0 1 D0 ~ ~ 0 -1 10519 D2 ~ ~ 0 -1 10517 S #10519 The Throne Room~ The Palace is huge. White and black marble were the primary materials in building this work of art. Corellia spares no expense in making their Diktat feel at home. The throne room is spectacular, featuring many different styles of tapestries hanging on the walls. ~ 0 0 1 D2 ~ ~ 0 -1 10518 S #10520 Diktat's Palace~ The Palace is huge. White and black marble were the primary materials in building this work of art. Corellia spares no expense in making their Diktat feel at home. ~ 0 0 1 D3 ~ ~ 0 -1 10517 S #10521 Treasure Ship Row~ Treasure Ship Row is lined with vendors selling all kinds of goods and services. Wading through the crowd, vendors yell slogans. More line the side of the road, trying to get your attention. ~ 0 0 1 D1 ~ ~ 0 -1 10625 D2 ~ ~ 16777216 -1 10507 D3 ~ ~ 0 -1 10504 S #10522 Treasure Ship Row~ Treasure Ship Row is lined with vendors selling all kinds of goods and services. Wading through the crowd, they yell slogans attempting to get your attention. More of them line the side of the road. ~ 0 0 1 D0 ~ ~ 0 -1 10627 D1 ~ ~ 0 -1 10503 D2 ~ ~ 16777216 -1 10545 D3 ~ ~ 0 -1 10523 S #10523 Treasure Ship Row~ Treasure Ship Row is lined with vendors selling all kinds of goods and services. Wading through the crowd, they yell slogans attempting to get your attention. More of them line the side of the road. ~ 0 0 1 D1 ~ ~ 0 -1 10522 D2 ~ ~ 16777216 -1 10569 D3 ~ ~ 0 -1 10608 S #10524 Starlight Avenue~ Starlight Avenue is a newer road than Main Street. You can not see any worn down stones or cracked mortar in the street. ~ 0 0 1 D1 ~ ~ 0 -1 10511 D2 ~ ~ 0 -1 10525 D3 ~ ~ 0 -1 10526 S #10525 &R&gThe &RWorkshop&g of &cMaster &rEngineer&p Owrashk&w~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 110100484 1 D0 ~ ~ 0 -1 10524 S #10526 Starlight Avenue~ Starlight Avenue is a newer road than Main Street. You can not see any worn down stones or cracked mortar in the street. ~ 0 0 1 D0 ~ ~ 0 -1 10527 D1 ~ ~ 0 -1 10524 D2 ~ ~ 0 -1 10550 S #10527 Recluse Apartment Complex~ The Recluse Apartment's can hold many people. Maybe you should look around for a home here? ~ 0 8 1 D0 ~ ~ 0 -1 10533 D1 ~ ~ 0 -1 10531 D2 ~ ~ 0 -1 10526 D3 ~ ~ 0 -1 10532 D4 ~ ~ 0 -1 10528 S #10528 Second Floor~ The Recluse Apartment's can hold many people. Maybe you should look around for a home here? ~ 0 4 1 D0 ~ ~ 0 -1 10537 D1 ~ ~ 0 -1 10535 D2 ~ ~ 0 -1 10538 D3 ~ ~ 0 -1 10536 D4 ~ ~ 0 -1 10529 D5 ~ ~ 0 -1 10527 S #10529 Third Floor~ The Recluse Apartment's can hold many people. Maybe you should look around for a home here? ~ 0 4 1 D0 ~ ~ 0 -1 10541 D1 ~ ~ 0 -1 10539 D2 ~ ~ 0 -1 10542 D3 ~ ~ 0 -1 10540 D4 ~ ~ 2048 -1 10530 D5 ~ ~ 0 -1 10528 S #10530 Secret Shop~ ~ 0 4 1 D5 ~ ~ 0 -1 10529 S #10531 An Empty Apartment~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 77594628 1 D3 ~ ~ 0 -1 10527 > rand_prog 75~ feel heal $n feel heal $n feel heal $n feel heal $n feel heal $n ~ | S #10532 9~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 9437188 1 D1 ~ ~ 0 -1 10527 D3 ~ ~ 0 -1 10622 S #10533 &bA small apartment&g~ You step into the room, and into another existence . The walls swirl around you, mixing deep purples and the blackest blacks. You feel the need to withdraw into yourself, lest your mind be lost in the void. Your eyes try to focus, but you can't tell whether something is far away, or right in your face. This is Oblivion: The realm of Cronos." ~ 0 76546052 1 D2 ~ ~ 0 -1 10527 S #10534 Empty Apartment~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 10485764 1 D0 ~ ~ 0 -1 10527 S #10535 Drago's Residence~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 76546564 1 D3 ~ ~ 0 -1 10528 S #10536 TiGi's apartment~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 9437188 1 D1 ~ ~ 0 -1 10528 S #10537 Hijacker's Abode~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 110100484 1 D2 ~ ~ 0 -1 10528 S #10538 An Empty Apartment~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 77594628 1 D0 ~ ~ 0 -1 10528 S #10539 Hadrok's private laboratory~ This room is suprisingly simple, compared to the decor most Corellians choose. A majority of light is provided by candles, scattered everywhere around the room. A small table in the dining area is covered with hardware, wires, metal tubing, and mirrors. The bedroom has a single cot, with plain blue blankets on it, and a closet full of strange, antique clothing. The kitchen seems barely used and immaculate. There is only one chair in the entire house, one near the only table; in the dining area. ~ 0 9437188 1 D3 ~ ~ 0 -1 10529 S #10540 Engineer Gray's Place~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 76546052 1 D1 ~ ~ 0 -1 10529 S #10541 &r Dwelling of the Exiled~ This is a small but comfortable room. However it could use a few personal touches to make it feel more like home and less like a hotel room. ~ 0 76546052 1 D2 ~ ~ 0 -1 10529 S #10542 A Dark Hole~ In this little room, you can see a few items scattered about, but it is in a rather good condition. In this very room, Ermac, Politician of Corellia, offers Political advice from time to time, for a very little fee. ~ 0 76546052 1 D0 ~ ~ 0 -1 10529 S #10543 Steven's Mansion~ ~ 0 9438216 1 D2 ~ ~ 0 -1 10650 S #10544 Back room~ ~ 0 1073741824 1 D9 ~ ~ 0 -1 10543 S #10545 Turen's Hardware~ A simple store, Turen's shop is bursting with things electronic. He sells goods for a fair price and will give you a smile if you do the same. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10522 S #10546 Bacta Tank~ ~ 0 1073741824 1 D9 ~ ~ 0 -1 10587 > rand_prog 100~ feel heal $n ~ | S #10547 Kitchen~ Here the chef prepares many fine delicasies. On the menu for tonight is steak, and a salad, so tell her what you would like. ~ 0 1032 1 D0 ~ ~ 0 -1 10650 S #10548 Dining Room~ This fine dining room has finely crafter furnishings that appear to be very expensive. Take a seat and enjoy the great meal cooked by the chef. Just make sure to clean up after yourself when you leave. ~ 0 1032 1 D3 ~ ~ 0 -1 10650 S #10549 A Ballroom~ A beautiful room will a finished oak floor and a band playing soft music in the background. Many people are dancing, having a good time. ~ 0 1032 1 D1 ~ ~ 0 -1 10650 S #10550 A dark alley~ This is the entrance to an alley that runs south from here. There is very limited light here even in day, as shadows cover this whole area. You can see that the alley only runs a little ways south and then ends as it meets a large building's wall. ~ 0 0 1 D0 ~ ~ 0 -1 10526 D3 ~ ~ 0 -1 10551 S #10551 A dark alley~ This seems to be the middle of the alley. To the north, you can see the people walking on Starlight Avenue. In fact, north is the only direction you can really see anything, as shadows press in on you from the other directions. To the south, there are a couple of vague outlines, that might be people. This is verified as you hear two hushed voices in conversation. The growls you hear don't sound pleasant. ~ 0 0 1 D1 ~ ~ 0 -1 10550 D2 ~ ~ 0 -1 10552 S #10552 The end of the alley~ As you come to the end of the alley, you can see that the two outlines were in fact, two heavily armed private guards. These Shistavinians stand on either side of a door to the east. The door is marked 'Private' in large letters. These guards have been posted here to make sure people observe the sign and stay out. And although they have not made a sound, you notice that both of them have dropped their hands to their weapons as they look directly at you. On the wall, there is a small sign posted that reads, 'If you dont belong here, you should leave!!! NOW!!!' ~ 0 0 1 D0 ~ ~ 0 -1 10551 D1 ~ ~ 0 -1 10553 S #10553 Dark entrance~ As you enter, you notice the large symbol engraved on the walls on either side of you. It appears to be the symbol known throughout the galaxy for the Triad Syndicate. An almost silent humming of scanners running various tests over you and your inventory, can be heard if you stay quiet. Due to the extreme privacy guarding this organization, you must know the password to enter the Main Lobby. ~ 0 8 1 D3 ~ ~ 0 -1 10552 D10 ~ evangelion~ 526336 -1 10554 S #10554 Lobby~ This is the main lobby of the Triad's Headquarters. There seems to be every possible luxury around you. Fromt he marble floors to the expensive gems set in the hangings on the walls. There is a fortune put in this room alone. To the north you can see the Triad Hotel, where members and guests may stay. To the south, you can see that the Triad has their own shop here to buy and sell their wares and weapons. To the east is a hallway that leads to a turbolift to take you to the rest of the building. ~ 0 8 1 D0 ~ ~ 4 -1 10555 D1 ~ ~ 0 -1 10558 D2 ~ ~ 0 -1 10557 D3 ~ ~ 0 -1 10553 D5 ~ ~ 7 10571 10571 S #10555 The Triad Hotel~ This room is quiet and cozy. With large couches and soft music playing from somewhere you almost feel a need to lie down and take a rest. This hotel was added here strictly for members of the Triad Syndicate so as to not inconvieniance them with traveling around for a hotel. While the lighting is low, it is adequate enough to see the log book on the lobby desk and see that there are plenty of rooms left. To the west is the storeroom of the headquarters. You see an ATM machine attached to the wall here. You may safely save and quit here. ~ 0 8388872 1 D2 ~ ~ 0 -1 10554 D3 ~ grate~ 1 10571 10556 S #10556 Weapons Storage~ This durasteel walled storeroom is for members to reclaim any weapons that may have been checked in when they entered the lobby. There is a large somewhat organized shelf system here where the weapons sit or hang. Any Triad member engineers may drop off weapons or armor in this room for delivery to the clan. To the south is a one way exit to the entrance. This exit may be used to reclaim or pick up weapons and leave while bypassing the weapons check in the lobby. ~ 0 524296 1 D1 ~ ~ 0 -1 10555 D2 ~ ~ 0 -1 10553 S #10557 Shop~ This is the shop of the Triad Syndicate. At this shop members can sell weapons that they may have 'come across' to the salesman for credits no questions asked. They may also buy standard weapons and other items that members may have sold here in the past. A large shelf behind the counter seems to be filled to overflowing with assorted items. ~ 0 12 1 D0 ~ ~ 0 -1 10554 D1 ~ ~ 0 -1 10570 S #10558 Stairway First Floor~ This stairway is quite elegant with marble floors and an engraved banister. The stairs lead up to the Lounge Room and the Secondary Apartments. To the west is the Main Lobby. ~ 0 8 1 D3 ~ ~ 0 -1 10554 D4 ~ ~ 0 -1 10559 S #10559 Stairway Second Floor~ The stairway here has marble floors and an engraved banister as well as some precious metals hammered into the sides of the steps. The stairs lead up to the Meeting Room and the Penthouse apartment while down from here is the Main Lobby. To the west is a very nice and well lit hallway. ~ 0 8 1 D3 ~ ~ 0 -1 10565 D4 ~ ~ 0 -1 10560 D5 ~ ~ 0 -1 10558 S #10560 Stairway Third Floor~ The landing here at the top of the stairs is engraved as well as encrusted with many precious gems and metels. The walls are adorned with pictures that seem to focus around the possesions of the Triad Syndicate. Some of ships and some of buildings, they all seem very elegant and placed proudly and in plain view. ~ 0 12 1 D5 ~ ~ 0 -1 10559 D7 ~ ~ 0 -1 10567 D9 ~ ~ 0 -1 10568 S #10561 Empty apartment for 1st~ As you enter you can tell your doing something right. This is the apartment for the first of the Triad Syndicate. From it's plush carpet to it's tastfull furniture, this apartment is set up for luxury. With it's safety for sleeping, and it's many stash places for equipment this room is the second best in all the building. Many would probablly kill to get this room. You may want to watch your back. ~ 0 10486280 1 D2 ~ ~ 0 -1 10565 S #10562 An Empty Apartment~ This room is intended as the apartment for the second of the Triads. While not as luxurious as the first's apartment it is very nice. There are many paintings hanging on the wall and adequate furniture for sleeping and storing items and equipment. Perhaps someday you will move up the chain of command and recieve the first's apartment. ~ 0 10486280 1 D2 ~ ~ 0 -1 10566 S #10563 Private Lounge~ This is the lounge for relaxing among clan memebers. This room is generaly reserved for Triads only and if you are a guest here you should not be in here. There are many different sofas and chairs around the room for members to relax and meet with one another. To the north is the hallway that leads to the secondary apartments and the stairway through the building. ~ 0 8 1 D0 ~ ~ 0 -1 10565 S #10564 Workshop~ This room is intended to be used by the engineers of the Triad. There are racks of tools lining the walls, and a workbench also holds some tools. ~ 0 67108872 1 D0 ~ ~ 0 -1 10566 S #10565 Hallway~ This is the floor dedicated to the secondary apartments for the first second and third of the clan. It has polished wood floors that echo with your steps. To the west you can see the end of the hallway. To the north is the apartment for the first of the clan. To the south is the private lounge for resting and visiting between assignments. ~ 0 8 1 D0 ~ ~ 0 -1 10561 D1 ~ ~ 0 -1 10559 D2 ~ ~ 0 -1 10563 D3 ~ ~ 0 -1 10566 S #10566 Hallway~ This is the floor dedicated to the secondary apartments for the first second and third of the clan. It has polished wood floors that echo with your steps. To the east you can see the stairway leading through the builing. To the north stands the door for the apartment of the second in the clan. To the south is the apartment for the third. ~ 0 8 1 D0 ~ ~ 0 -1 10562 D1 ~ ~ 0 -1 10565 D2 ~ ~ 0 -1 10564 S #10567 Penthouse Suite~ This room is as luxurious as it gets. Plush carpet, polished hard wood walls and the many pieces of pricless antiques that surrond you let you know this is the Leaders apartment. The west wall is made of tinted Transparasteal that gives you a nice lookout over the alleyway entrance to the headquarters. You can also see down on Starlight avenue and watch your many minions sneak and hide along the street among the general population of Corellia. ~ 0 11534860 1 D2 ~ ~ 0 -1 10568 D8 ~ ~ 0 -1 10560 S #10568 Meeting Room~ This is the main meeting room for the Leader and secondary members of The Triad Syndicate to meet and decide policy and action. The room is dominated by a large cirular table with a Triad symbol emblazened in the center of it. There are 25 chairs surronding the table for meetings with other clan leaders and for meeting with many members of this clan. ~ 0 8 1 D0 ~ ~ 0 -1 10567 D6 ~ ~ 0 -1 10560 S #10569 Enterance to Steven's Mansion~ Kasaan's mansion towers above you, inspiring you with wonder... maybe you should take a look around. ~ 0 8 1 D0 ~ ~ 0 -1 10523 D6 ~ ~ 0 -1 10650 S #10570 Armor Repair~ ~ 0 4 1 D3 ~ ~ 0 -1 10557 > rand_prog ~ mpechoat $n Faro looks around nervously. ~ > greet_prog ~ Faro looks up from his book. Faro says, "Hello got something for me to fix?" Faro peers around the corner nervously. ~ | S #10571 Triad Jail~ ~ 0 8389632 1 D4 ~ ~ 7 10571 10554 S #10572 A high clifftop~ Once at the top of the cliffs, you find a quiet meadow. Tall grass sways in the ocean breeze. The sun beats down on you mercilessly. There are piles of rocks scattered all over the place, perhaps they are ancient markers of some sort. ~ 0 1073741824 2 D0 ~ ~ 0 -1 10577 D2 ~ ~ 0 -1 10578 D3 ~ ~ 0 -1 10575 S #10573 A hidden cove~ A small path from the garden leads down to a rocky beach. The Corellian Ocean laps at your feet as you stand on one of the slippery rocks. The water is a clear deep green, and many fish swim its depths. Far upon the watery horizon, you see what appears to be perhaps an island. Are you brave enough to swim out and see what is there? ~ 0 1073741824 1 D1 ~ ~ 16 -1 10579 D3 ~ ~ 0 -1 10507 S #10575 A sandy beach~ The Corellian ocean laps at the edges of this tranquil beach. The sand is a coarser type that is slightly sticky. A few rocks protrude from the ground at the edge where the sand meets the vegetation of the island. Tall trees sway in the cooling trade winds, and the Corellian sun heats you pleasantly. The steep wall of a cliff rises precipitously from the jungle immediately to your east. The beach continues to the northeast and southwest. ~ 0 1073741828 10 D1 ~ ~ 128 -1 10572 D3 ~ ~ 16 -1 10509 D6 ~ ~ 0 -1 10576 D8 ~ ~ 0 -1 10578 S #10576 A sandy beach~ The Corellian ocean laps at the edges of this tranquil beach. The sand is a coarser type that is slightly sticky. A few rocks protrude from the ground at the edge where the sand meets the vegetation of the island. Tall trees sway in the cooling trade winds, and the Corellian sun heats you pleasantly. The steep wall of a cliff rises precipitously from the jungle immediately to your south. The beach continues to the southeast and southwest. ~ 0 1073741824 10 D2 ~ ~ 128 -1 10572 D8 ~ ~ 0 -1 10577 D9 ~ ~ 0 -1 10575 S #10577 A sandy beach~ The Corellian ocean laps at the edges of this tranquil beach. The sand is a coarser type that is slightly sticky. A few rocks protrude from the ground at the edge where the sand meets the vegetation of the island. Tall trees sway in the cooling trade winds, and the Corellian sun heats you pleasantly. The steep wall of a cliff rises precipitously from the jungle immediately to your west. The beach continues to the northwest and southwest. ~ 0 1073741824 10 D3 ~ ~ 128 -1 10572 D7 ~ ~ 0 -1 10576 D9 ~ ~ 0 -1 10578 S #10578 A sandy beach~ The Corellian ocean laps at the edges of this tranquil beach. The sand is a coarser type that is slightly sticky. A few rocks protrude from the ground at the edge where the sand meets the vegetation of the island. Tall trees sway in the cooling trade winds, and the Corellian sun heats you pleasantly. The steep wall of a cliff rises precipitously from the jungle immediately to your north. The beach continues to the northwest and northeast. ~ 0 1073741824 10 D0 ~ ~ 128 -1 10572 D6 ~ ~ 0 -1 10577 D7 ~ ~ 0 -1 10575 S #10579 The Corellian Ocean~ The green waters of the ocean are chilly to your skin, but not so much as to inhibit your functioning if you do not spend too much time floating. The waves are high, but not periously so. At the top of each crest, the vision of an island appears to solidify into the real thing. ~ 0 1073741824 6 D1 ~ ~ 16 -1 10509 D3 ~ ~ 16 -1 10573 S #10580 Main Street~ ~ 0 0 1 D0 ~ ~ 0 -1 10581 D2 ~ ~ 0 -1 10511 S #10581 Street Intersection~ Main street continues north into the Corellian main plaza. To the west is the Corellian school, Coronet Academy. Corsec agents patrol the clean streets, and pedestrians walk without fear here. ~ 0 0 1 D0 ~ ~ 0 -1 10582 D2 ~ ~ 0 -1 10580 D3 ~ ~ 16777216 -1 10587 S #10582 Plaza Entrance~ The Corellian plaza, is a clean and airy area. Couples stroll around the wide walkways. A few speeders weave through them easily. Peace and security are maintained by Corsec agents. ~ 0 0 1 D0 ~ ~ 0 -1 10583 D2 ~ ~ 0 -1 10581 D3 ~ ~ 0 -1 10620 D6 ~ ~ 0 -1 10585 D7 ~ ~ 0 -1 10584 S #10583 Central Plaza~ ~ 0 0 1 D0 ~ ~ 0 -1 10586 D1 ~ ~ 0 -1 10585 D2 ~ ~ 0 -1 10582 D3 ~ ~ 0 -1 10584 S #10584 West Plaza~ The Corellian plaza, is a clean and airy area. Couples stroll around the wide walkways. A few speeders weave through them easily. Peace and security are maintained by Corsec agents ~ 0 0 1 D1 ~ ~ 0 -1 10583 D6 ~ ~ 0 -1 10586 D8 ~ ~ 0 -1 10582 S #10585 East Plaza~ ~ 0 0 1 D3 ~ ~ 0 -1 10583 D7 ~ ~ 0 -1 10586 D9 ~ ~ 0 -1 10582 S #10586 North Plaza~ ~ 0 0 1 D2 ~ ~ 0 -1 10583 D6 ~ ~ 0 -1 10596 D8 ~ ~ 0 -1 10585 D9 ~ ~ 0 -1 10584 S #10587 Coronet Academy~ The Coronet Academy was created to train the Corellian guard. Mainly concentrating on combat skills, it is the ideal place for a new arrival to begin. ~ 0 0 1 D0 ~ ~ 0 -1 10588 D1 ~ ~ 0 -1 10581 D3 ~ ~ 0 -1 10590 D6 ~ ~ 0 -1 10546 S #10588 Target Range~ ~ 0 0 1 D2 ~ ~ 0 -1 10587 D3 ~ ~ 33554432 -1 10589 S #10589 Target Area~ ~ 0 0 1 D1 ~ ~ 16777216 -1 10588 S #10590 Combat Training 1~ ~ 0 0 1 D0 ~ ~ 16777216 -1 10591 D1 ~ ~ 16777216 -1 10587 S #10591 Combat Training 2~ ~ 0 0 1 D2 ~ ~ 16777216 -1 10590 D3 ~ ~ 16777216 -1 10592 S #10592 Combat Training 3~ ~ 0 0 1 D1 ~ ~ 16777216 -1 10591 D2 ~ ~ 16777216 -1 10593 S #10593 Combat Training 4~ ~ 0 0 1 D0 ~ ~ 16777216 -1 10592 D3 ~ ~ 16777216 -1 10594 S #10594 Combat Training 5~ ~ 0 0 1 D0 ~ ~ 16777216 -1 10595 D1 ~ ~ 16777216 -1 10593 S #10595 Combat Training 6~ ~ 0 0 1 D2 ~ ~ 16777216 -1 10594 S #10596 Corellia Shipyard~ ~ 0 0 1 D0 ~ ~ 0 -1 10597 D1 ~ ~ 0 -1 10599 D9 ~ ~ 0 -1 10586 S #10597 Corellian Shipyard~ ~ 0 0 1 D1 ~ ~ 0 -1 10598 D2 ~ ~ 0 -1 10596 S #10598 Corellian Shipyard~ ~ 0 0 1 D1 ~ ~ 0 -1 10601 D2 ~ ~ 0 -1 10599 D3 ~ ~ 0 -1 10597 S #10599 Corellian Shipyard~ ~ 0 4 1 D0 ~ ~ 0 -1 10598 D1 ~ ~ 0 -1 10600 D3 ~ ~ 0 -1 10596 S #10600 Corellian Shipyard~ ~ 0 0 1 D0 ~ ~ 0 -1 10601 D1 ~ ~ 0 -1 10603 D3 ~ ~ 0 -1 10599 S #10601 Corellian Shipyard~ ~ 0 0 1 D2 ~ ~ 0 -1 10600 D3 ~ ~ 0 -1 10598 S #10602 Shipyard Launching Bay~ ~ 0 4 1 S #10603 Shipyard Landing Bay~ ~ 0 48 1 D3 ~ ~ 0 -1 10600 S #10605 Corellia Docking Bay~ The docking bay on Corellia is a crowded platform. Ships continually land, delivering supplies and passengers, then lift off again, millions of credits richer. You see a white palace in the distance to the northeast. You brush by merchants and travelers as you move your way across the pad. ~ 0 48 1 D0 ~ ~ 0 -1 10501 D3 ~ ~ 0 -1 10500 S #10606 Eniru's Apartment~ ~ 0 76546056 1 D1 ~ ~ 0 -1 10609 S #10607 A Factory~ Here it be, home and work. The interior has been redesigned to resemble that of a simple hut, like that in Honoghr, but off to the side, half of the room is occupied by a real office and workstation, where the Chief Exec works upon the machineries and papers that happen to come upon his hands. Automated tools lie strewn about, and storage compartments serve to stock his extra supplies. ~ 0 75497476 1 D2 ~ ~ 0 -1 10609 S #10608 Galatech Corporation~ Here you enter the shop for Galatech Corporations, owned by Daraen of the Khi'hone. A collection of freelance engineers have setup shop here to serve any who are in need of equipment of any kind. This place has a reputation of sending out orders within a week. Surrounded by an array of display models, an oak counter sits at the back of the shop, sporting two terminals. One terminal shows the list of prices, while the other shows a list of orders. This way, one can place an order while all engineers are away, and pay as necessary, and there is no charge for holding your order. At the back, a door remains locked, serving as the backroom to where all the employees work and live. To see the list of prices, type 'Look prices'. To see the Engineers of GalaTech, type "Look List" ~ 0 12 1 D0 ~ ~ 0 -1 10609 D1 ~ ~ 0 -1 10523 E prices~ Items | Price | Container | 100 | Comlink | 450 | Flashlight | 400 | ARMOR Full Armor | 55,000 | Shield | 10,000 | Jewelry (one) | 150 | Armor Piece | 250 | WEAPONS Vibro-blade | 600 | Blaster | 4,000 | Landmine | 1,000 | Grenade | 1,000 | ~ E list~ &gEMPLOYEE &c|&C RANK &c|&Y FL/ROOM &C============================================== &gDaraen Khi'hone &c|&C Chief Executive &c|&Y 1/N &gHemini &c|&C Executive &c|&R N/A &gDena Dar'kyyon &c|&C Engineer &c|&Y 1/W &gK1-39 (DarweidU) &c|&C Engineer &c|&R N/A &gDK-83 (Deimos) &c|&C Apprentice &c|&R N/A &gDartan Vinas &c|&C Apprentice &c|&R N/A &gDeacon &c|&C Apprentice &c|&R N/A &gNottingham &c|&C Apprentice &c|&R N/A ~ S #10609 Office Hallway~ A hallway of offices lead down along the shop, each one consisting of a chamber for the engineers to use as their apartment and private workshop. Three doors line either-side of the hall, while at the very back, with a brass nameplate, lies the bedroom-office of the owner of Galatech Corp. Employees, please read rules, type "Look Rules". ~ 0 8 1 D0 ~ ~ 0 -1 10607 D2 ~ ~ 0 -1 10608 D3 ~ ~ 0 -1 10606 E rules~ &G*&C Each Employee has his/her/its own room, and can share with as &C many as possible. (Ask IMM for new room, up to 7.) &G*&C Each room has a workshop, but no refinery. NO SPICES! &G*&C No deviation from any listed prices. &G*&C Each order sent via mail shall be answered promptly &G*&C Each engineer will mail to their customer that their order is &C ready, when it is ready. &G*&C Your work here is freelance, stick to the prices, and you may &C stay as long as you like, and keep all your money. ~ S #10610 Training Center~ ~ 0 1073741884 1 S #10620 Corellian Central Bank~ The Corellian bank is well appointed. Cool air filters in with soft muzac through overhead ducts. A few cushioned chairs and plants are placed strategically throughout the lobby. Innumerable guards, droids, monitors and barriers provide protection for customers. Several privacy booths and desks are available for more involved transactions. ~ 0 264 1 D1 ~ ~ 0 -1 10582 S #10622 A small room~ This room is small but relatively organized. There is a wooden table and many exotic tools for working on various projects. There is a power generator in the corner with many outlets. It would be an excellent place to design some equipment. ~ 0 100663296 1 D1 ~ ~ 0 -1 10532 S #10625 Treasure Ship Row~ Treasure Ship Row is lined with vendors selling all kinds of goods and services. Wading through the crowd, vendors yell slogans. More line the side of the road, trying to get your attention. ~ 0 0 1 D0 ~ ~ 0 -1 10626 D1 ~ ~ 0 -1 10631 D2 ~ ~ 0 -1 10630 D3 ~ ~ 0 -1 10521 S #10626 A Small Plaza~ A Small Plaza leads off of Treasure Row. The colorful signs of vendors attract the eye. Several have incredible designs in various spectrums, invisible to the human eye. In the plaza, each shop can be bought and privately owned. ~ 0 0 1 D0 ~ ~ 0 -1 10633 D2 ~ ~ 0 -1 10625 D3 ~ ~ 0 -1 10632 D6 ~ ~ 0 -1 10629 S #10627 A Small Plaza~ A Small Plaza leads off of Treasure Row. The colorful signs of vendors attract the eye. Several have incredible designs in various spectrums, invisible to the human eye. In the plaza, each shop can be bought and privately owned. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10628 D1 ~ ~ 0 -1 10638 D2 ~ ~ 0 -1 10522 D3 ~ ~ 0 -1 10637 D6 ~ ~ 0 -1 10636 S #10628 A Small Plaza~ A Small Plaza leads off of Treasure Row. The colorful signs of vendors attract the eye. Several have incredible designs in various spectrums, invisible to the human eye. In the plaza, each shop can be bought and privately owned. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10640 D1 ~ ~ 0 -1 10636 D2 ~ ~ 0 -1 10627 D3 ~ ~ 0 -1 10639 S #10629 A Small Plaza~ A Small Plaza leads off of Treasure Row. The colorful signs of vendors attract the eye. Several have incredible designs in various spectrums, invisible to the human eye. In the plaza, each shop can be bought and privately owned. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10635 D1 ~ ~ 0 -1 10634 D9 ~ ~ 0 -1 10626 S #10630 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D0 ~ ~ 0 -1 10625 S #10631 Corellian Engineering Corporation~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D3 ~ ~ 0 -1 10625 S #10632 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D1 ~ ~ 0 -1 10626 S #10633 &z&OA small shop&R&W~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D2 ~ ~ 0 -1 10626 S #10634 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D3 ~ ~ 0 -1 10629 S #10635 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D2 ~ ~ 0 -1 10629 S #10636 A Small Plaza~ A Small Plaza leads off of Treasure Row. The colorful signs of vendors attract the eye. Several have incredible designs in various spectrums, invisible to the human eye. In the plaza, each shop can be bought and privately owned. ~ 0 1073741824 1 D0 ~ ~ 0 -1 10641 D1 ~ ~ 0 -1 10642 D3 ~ ~ 0 -1 10628 D9 ~ ~ 0 -1 10627 S #10637 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D1 ~ ~ 0 -1 10627 S #10638 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D3 ~ ~ 0 -1 10627 S #10639 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D1 ~ ~ 0 -1 10628 S #10640 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D2 ~ ~ 0 -1 10628 S #10641 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D2 ~ ~ 0 -1 10636 S #10642 An Empty Shop~ Shelves line the walls of this shop, and several high quality glass cases stand in rows. If the shop has been bought, there will be a shopkeeper here to sell you his wares. ~ 0 268435456 1 D3 ~ ~ 0 -1 10636 S #10643 Floating in a void~ ~ 0 1073741828 1 S #10644 Floating in a void~ ~ 0 1073741828 1 S #10645 Floating in a void~ ~ 0 1073741828 1 S #10650 Central Chamber~ As you walk into the central chamber, you are overcome with a sense of awe. The sheer mass of it is breathtaking. A glass ceiling allows sunlight to shine, illuminating the room. The floor is made of polished marble. A fountain gurgles in the center of the room, as a waiter waits patiently handing out fine wine. ~ 0 1032 1 D0 ~ ~ 0 -1 10543 D1 ~ ~ 0 -1 10548 D2 ~ ~ 0 -1 10547 D3 ~ ~ 0 -1 10549 D9 ~ ~ 0 -1 10569 S #0 #RESETS O 1 90 1 10501 M 1 10500 6 10504 M 1 10502 1 10505 G 1 301 1 G 1 302 1 G 1 305 1 M 1 10503 1 10506 G 1 32207 1 G 1 301 1 D 0 10507 8 2 M 1 10505 8 10514 M 1 10505 8 10515 M 1 10505 8 10515 M 1 10505 8 10517 M 1 10505 8 10518 M 1 10505 8 10518 M 1 10504 1 10519 M 1 10505 8 10519 E 1 54 1 16 M 1 10505 8 10519 E 1 54 1 16 M 1 10515 3 10521 M 1 10500 6 10521 M 1 10515 3 10522 M 1 10500 6 10526 M 1 10500 6 10528 M 1 10500 6 10529 M 1 10548 1 10554 D 0 10554 5 2 O 1 10571 1 10556 G 1 50 1 G 1 54 1 G 1 10311 1 G 1 10313 1 G 1 10569 1 O 1 10570 1 10564 O 1 10313 1 10571 O 1 32208 1 10571 D 0 10571 4 2 M 1 10545 1 10578 M 1 10500 6 10582 O 1 32208 1 10583 M 1 413 6 10589 M 1 10510 1 10590 M 1 10511 1 10591 M 1 10512 1 10592 M 1 10513 1 10593 M 1 10514 4 10594 M 1 10514 4 10595 M 1 10515 3 10605 O 1 38 1 10608 O 1 32208 1 10555 D 0 10555 3 0 M 1 10517 1 10549 M 1 10518 1 10650 M 1 10516 1 10547 O 1 10543 1 10548 O 1 10544 1 10548 M 1 10501 2 10530 G 1 32229 1 G 1 32238 1 G 1 6706 1 M 1 10509 8 10587 M 1 10508 2 10584 G 1 32281 1 G 1 330 1 M 1 10507 2 10545 G 1 10497 1 G 1 324 1 G 1 32210 1 G 1 32234 1 G 1 32280 1 G 1 10494 1 M 1 10506 1 10502 M 1 10500 6 10502 O 1 32257 1 10572 S #SHOPS 10501 0 0 0 0 0 120 69 0 23 ; a shopkeeper 10502 0 0 0 0 0 120 90 0 23 ; galin 10503 0 0 0 0 0 120 90 0 23 ; Minit 10507 0 0 0 0 0 120 90 0 23 ; Turen 10508 0 0 0 0 0 120 90 0 23 ; a craftsman 0 #REPAIRS 0 #SPECIALS M 10505 spec_police M 10515 spec_police_attack M 10515 spec_guardian M 10548 spec_customs_smut M 10548 spec_customs_weapons M 10549 spec_clan_guard M 10572 spec_customs_smut M 10572 spec_customs_weapons S #$