#AREA ISD Avenger~ #AUTHOR Darrik~ #RANGES 0 0 0 105 $ #FLAGS 2 #ECONOMY 0 6257500 #MOBILES #11603 The Empire~ a stormtrooper~ An imperial stormtrooper patrols the ship. ~ Dressed in white armored space suits over black body gloves the storm trooper is a sight well recognized throughout the galaxy. Known and feared. They are the Empires elite troopers. They are well trained and fearless. They have been conditioned with unquestioning loyalty to their superiors and will always execute their orders precisly and without question. ~ 1073741825 0 -500 Z 33 0 25 0d0+0 4d4+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #11603 list~ a destination list~ A list of destinations.~ ~ 13 0 0 0 0 0 0 1 0 0 E list~ Levels: 1. Hanger 2. Engineering 3. Service 4. Detention 5. Barracks 6. Medical 7. Officers 9. Bridge ~ #0 #ROOMS #11601 Main Hanger of the ISD Avenger~ The main hanger is an enormous hanger with areas sectioned off for all types of ships. In the middle of the hanger the floor is mechanicly designed to seperate and open up allowing large ships to enter and leave. There are also smaller launch tunnels that can be used by smaller ships. ~ 0 536870920 1 D4 ~ ~ 0 -1 11602 S #11602 Balcony Overlooking the Main Hanger~ The main hanger is an enormous hanger with areas sectioned off for all types of ships. In the middle of the hanger the floor is mechanicly designed to seperate and open up allowing large ships to enter and leave. There are also smaller launch tunnels that can be used by smaller ships. ~ 0 0 1 D2 ~ ~ 0 -1 11603 D5 ~ ~ 0 -1 11601 S #11603 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 0 1 D0 ~ ~ 0 -1 11602 D1 ~ ~ 0 -1 11604 D2 ~ ~ 0 -1 11608 D3 ~ ~ 0 -1 11606 S #11604 Balcony Overlooking A Tie Fighter Hanger~ The tie fighter hanger is aranged differently than a standard hanger. The TIE Fighters are arranged in rows, suspended by thibk metal arms. When they are ready to launch they are lowered through airlocks below them and then released. ~ 0 0 1 D3 ~ ~ 0 -1 11603 D5 ~ ~ 0 -1 11605 S #11605 Tie Fighter Hanger~ The tie fighter hanger is aranged differently than a standard hanger. The TIE Fighters are arranged in rows, suspended by thibk metal arms. When they are ready to launch they are lowered through airlocks below them and then released. ~ 0 0 1 D4 ~ ~ 0 -1 11604 S #11606 Balcony Overlooking A Transport Hanger~ The transport hanger is similar to the main hanger except that the ships exit through shield walls along the outermost wall of the hanger. Another main difference is that the ships are all of two types: assault transports designed to carry and deploy troopers and large vehicle transports used to carry ground assault vehicles. ~ 0 0 1 D1 ~ ~ 0 -1 11603 D5 ~ ~ 0 -1 11607 S #11607 Transport Hanger~ The transport hanger is similar to the main hanger except that the ships exit through shield walls along the outermost wall of the hanger. Another main difference is that the ships are all of two types: assault transports designed to carry and deploy troopers and large vehicle transports used to carry ground assault vehicles. ~ 0 0 1 D4 ~ ~ 0 -1 11606 S #11608 A Turbolift~ This turbolift is located near the rear of the ship enabling it to reach all levels of the destroyer. It is voice activated. Just say the level you want to be let off on. There is a small "list" of avalable levels on the wall. ~ 0 536870916 1 > speech_prog hanger 1~ mpecho "Hanger Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11603 mpat 11603 mpechoaround $n $n arrives. ~ > entry_prog 100~ mpechoat $n The turbolift door closes. mpechoaround $n The doors open and close. mpecho An electronic voice says. "What level." ~ > speech_prog engineering 2~ mpecho "Engineering" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11609 mpat 11609 mpechoaround $n $n arrives. ~ > speech_prog service 3~ mpecho "Service Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11611 mpat 11611 mpechoaround $n $n arrives. ~ > speech_prog detention 4~ mpecho "Detention Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11615 mpat 11615 mpechoaround $n $n arrives. ~ > speech_prog barracks 5~ mpecho "Barracks Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11618 mpat 11618 mpechoaround $n $n arrives. ~ > speech_prog medical 6~ mpecho "Medical Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11628 mpat 11628 mpechoaround $n $n arrives. ~ > speech_prog officers officer 7~ mpecho "Officer Level" mpechoat $n You step out. mpechoaround $n $n step out. mptransfer $n 11637 mpat 11637 mpechoaround $n $n arrives. ~ > speech_prog bridge 9~ mpecho "The bridge" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11643 mpat 11643 mpechoaround $n $n arrives. ~ | S #11609 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 0 1 D0 ~ ~ 0 -1 11610 D1 ~ ~ 0 -1 11621 D2 ~ ~ 0 -1 11608 D3 ~ ~ 0 -1 11617 S #11610 Main Reactor Control~ The main reactor control is a large computer console containing the controls for the ships main reactor as well as for monitoring the functions of the rest of engineering. This would be an ideal location to cordinate the ships engineering efforts and you will often fiend the chief of engineering posted here. ~ 0 0 1 D0 ~ ~ 0 -1 11609 D2 ~ ~ 0 -1 11609 S #11611 Service Level~ The service level appears similar to all other levels of the ship. The floor is the same polished black and the walls are the same blue-grey that adorns the rest of the ship. The most recognisable difference is the nature of the sounds. The sounds of droids far outweighs the sound of humans on this part of the ship. ~ 0 4 1 D0 ~ ~ 0 -1 11613 D1 ~ ~ 0 -1 11614 D2 ~ ~ 0 -1 11608 D3 ~ ~ 3 -1 11612 S #11612 Trash Compactor~ You can think of about 10 million other places youd rather be right now. The coom is filled with garbage and foul smeliing water. The door seems to be locked. To top it all off the walls are slowly closing in around you. ~ 0 0 1 D1 ~ ~ 3 -1 11611 > rand_prog 100~ mpecho You are slowly crushed as the walls close around you. feel harm $n ~ | S #11613 Storage Closet~ This room is very long. It consists of several rows of shelves stacked to the ceiling. Each shelf is filled with labelled boxes, crates or loose parts. Maybe searching through this room could produce something usefull. ~ 0 0 1 D2 ~ ~ 0 -1 11611 S #11614 Droid Maintenance Room~ As far as droid maintenance rooms go this one is very organized. The stacks of parts and equipment found in most technical areas do not exist. Instead anything not in use seems to be put away in one of hundreds of wall mounted drawers. Only very large machines are left out along with rows of droids either recharging or in a state of repair. Even these however are lined up in an organized maner giving a strong sense of order to the place. ~ 0 0 1 D3 ~ ~ 0 -1 11611 S #11615 Detention Level~ This room contains a control desk for monitering the detention block. There are many automated defence guns positioned about the room as well as several cameras monitering the activity here. ~ 0 4 1 D0 ~ ~ 0 -1 11616 D1 ~ ~ 7 -1 11615 D2 ~ ~ 0 -1 11608 D3 ~ ~ 7 -1 11615 S #11616 Detention Level Corridor~ This corridors walls and floors make a hexagonal shape. The ceiling is relatively low and there is very little room for manuevering around. Locked cell doors are spaced evenly out down the hall. ~ 0 0 1 D1 ~ ~ 7 -1 11616 D2 ~ ~ 0 -1 11615 D3 ~ ~ 7 -1 11616 S #11617 Laser Turret~ This swivelling laser turret is located in a good position to cover most of the ships belly and side. The seat is gyroscopicly suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. ~ 0 0 1 D1 ~ ~ 1 -1 11609 S #11618 Barracks Level~ The barracks area of imperial installations is an interesting mix of youthful energy and strict order. This is a strange combination of sweat and polish. The sounds of seargents shouting orders to the north mixes with the loud chatter of off duty trops to the west. ~ 0 4 1 D0 ~ ~ 0 -1 11624 D1 ~ ~ 0 -1 11619 D2 ~ ~ 0 -1 11608 D3 ~ ~ 0 -1 11623 D8 ~ ~ 0 -1 11620 S #11619 The Mess Hall~ Neat rows of clean organized tables fill the room. Each table is rectangular in shape and seats exactly one dozen troopers. The room is filled with the talking but it is not over loud. There is a strong sense of disciplin even here. ~ 0 4 1 D2 ~ ~ 0 -1 11622 D3 ~ ~ 0 -1 11618 S #11620 Barrack Bunkroom~ This is a standard looking miitary bunkroom. Rows of stacked beds line the walls. At the end of each bed is a foot locker. Small closets are on the walls inbetween the beds. The room is clean and very orderly. ~ 0 8389636 1 D7 ~ ~ 0 -1 11618 S #11621 Laser Turret~ This swivelling laser turret is located in a good position to cover most of the ships belly and side. The seat is gyroscopicly suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. ~ 0 4 1 D3 ~ ~ 0 -1 11609 S #11622 Barracks Kitchen~ The barracks kitchen is a huge assembly line. There are many enormous ovens and stoves and several long prep tables. A row of large sinks spans the length of the longest wall. Troopers take shifts at kitchen duty. Extra hours are rarely given for infractions as they happen so very seldom. ~ 0 4 1 D0 ~ ~ 0 -1 11619 S #11623 Barracks Lounge~ The barracks lounge contains several off duty amusements for the troops. The is a large holovid at one end of the room. Several games tables are scattered about as well as an area for just sitting and chatting. There are a few skill testing games at one end of the rom as well. these generally involve throwing something at a small target or ricocheting small objects over a playing surface. ~ 0 4 1 D1 ~ ~ 0 -1 11618 S #11624 The Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 0 1 D2 ~ ~ 0 -1 11618 D6 ~ ~ 0 -1 11625 D8 ~ ~ 0 -1 11627 S #11625 The Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 0 1 D1 ~ ~ 33554432 -1 11626 D9 ~ ~ 0 -1 11624 S #11626 Target Range~ ~ 0 0 1 D3 ~ ~ 33554432 -1 11625 S #11627 The Drill hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 0 1 D7 ~ ~ 0 -1 11624 S #11628 Medical Level~ The medical level smells of strongly of antiseptic. A sign on the wall saying "emergency" points to the west. There are a few chairs along the wall to sit and wait in if the emergency room is full. ~ 0 0 1 D0 ~ ~ 0 -1 11631 D2 ~ ~ 0 -1 11608 D3 ~ ~ 0 -1 11629 S #11629 Emergency~ This room is filled with several stretchers and a couple dozen chairs. The back of the room is section off by several curtains. A door to the north has a sign on it saying "Medical staff only" ~ 0 0 1 D0 ~ ~ 0 -1 11630 D1 ~ ~ 0 -1 11628 S #11630 Operating Room~ There are several spaced apart beds in this room. Above each is a large spotlight. They are surrounded by surgical equipment and monitoring devices. ~ 0 0 1 D1 ~ ~ 0 -1 11631 D2 ~ ~ 0 -1 11629 S #11631 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 0 1 D0 ~ ~ 0 -1 11632 D2 ~ ~ 0 -1 11628 D3 ~ ~ 0 -1 11630 S #11632 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 0 1 D0 ~ ~ 0 -1 11634 D2 ~ ~ 0 -1 11631 D3 ~ ~ 0 -1 11633 S #11633 A Recovery Room~ The recovery rooms are semi-pleasant decorated in a soft white. There are several beds devidable by curtains lining the walls. Each bed has some monitoring equipment beside it. The room has a very sterile smell. ~ 0 0 1 D1 ~ ~ 0 -1 11632 S #11634 Intensive Care~ The intensive care unit is for people who need constant monitoring. The are several beds here surrounded by medical equipment as well as an equal number of bacta tanks. ~ 0 0 1 D1 ~ ~ 0 -1 11635 D2 ~ ~ 0 -1 11632 D3 ~ ~ 0 -1 11636 S #11635 A Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 0 1 D3 ~ ~ 0 -1 11634 > rand_prog 100~ feel heal $n ~ > rand_prog 100~ mpecho The bacta soothes you and allows you to heal. feel heal $n ~ | S #11636 A Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 0 1 D1 ~ ~ 0 -1 11634 > rand_prog 100~ mpechoat $n A healing warmth spreads over your body. feel heal $n ~ | S #11637 Officers Foyer~ The officers section of the darkhand contains the same uninspiring architecture as the rest of the ship. However the atmosphere is slightly lighter by the addition of a few personal touches added by the officers such as a small sculpture on a pedistal near the northern corridor. ~ 0 0 1 D0 ~ ~ 0 -1 11640 D1 ~ ~ 0 -1 11639 D2 ~ ~ 0 -1 11608 D3 ~ ~ 0 -1 11638 S #11638 Officer's Lounge~ This is a comfortable room with several couches. There are several game and card tables about the room. The games played at them are mostly strategy games designed to force competition between opponents at a high intellectual level. ~ 0 0 1 D1 ~ ~ 0 -1 11637 S #11639 A Dining Room~ The dining area somewhat tasteful. There are several large tables throughout the room. Each is covered in a fine table cloth and set in a manner generally considered proper amongst most human worlds and especially on all imperial controlled worlds. ~ 0 0 1 D3 ~ ~ 0 -1 11637 S #11640 The War Room~ This area of the Dark Hand is where officers meet and hold council. Every important thing the empire does is discussed in rooms like the one to the north of here. This area is strictly off limits to unauthorized persons. This room is very simple in design. A large round table takes up most of the room. Around it are several chairs. The walls are sound proofed and electronic devices jam any attempts to record or electronicly snoop the discussions that take place here. ~ 0 0 1 D1 ~ ~ 0 -1 11641 D2 ~ ~ 0 -1 11637 D3 ~ ~ 0 -1 11642 S #11641 Computer Room~ The computer room is a small room with several terminals and a few extra chairs. The decore is simple and military yet considerably nicer than the rest of the ship. ~ 0 0 1 D3 ~ ~ 0 -1 11640 S #11642 Mail Room~ The mail room is a small room with several terminals and a few extra chairs. The decore is simple and military yet considerably nicer than the rest of the ship. ~ 0 0 1 D1 ~ ~ 0 -1 11640 S #11643 The Bridge~ The bridge of the star destroyer is a large room with several work stations around the perimeter and a raised command section in the center. It is wider than it is long and a large transparisteel view window covers the front wall. Several other large monitors give views from ship mounted cameras giving a complete view of whats outside the ship. ~ 0 4 1 D0 ~ ~ 0 -1 11644 D2 ~ ~ 0 -1 11608 D6 ~ ~ 0 -1 11646 S #11644 The Captain's Chair~ This chair is raised somewhat above the rest of the bridge. This not only gives the captain a good view of the rest of the bridge but makes the captain look more powerful. It is standard imperial practice that lower ranks should always have to look up at their superiors. There are very few controls located here as the captains job is mostly to issue orders to the rest of the crew. ~ 0 4 1 D0 ~ ~ 0 -1 11647 D1 ~ ~ 0 -1 11646 D2 ~ ~ 0 -1 11643 D3 ~ ~ 0 -1 11645 S #11645 Gunner's Seat~ The gunners station contains controls for monitoring and manipulating the ships main lasers as well as the ships missile launchers torpedos and bombs. There are several turrets located around the ship however that are controlled from inside the turret and not from here. ~ 0 4 1 D0 ~ ~ 16777216 -1 11648 D1 ~ ~ 16777216 -1 11644 S #11646 Navigator's Station~ The navigator station contains a large computer with several monitors used in comparing charts and maps and making complex calculations. Most of this is done by the computer and monitored by the navigator. ~ 0 4 1 D0 ~ ~ 16777216 -1 11649 D3 ~ ~ 16777216 -1 11644 D9 ~ ~ 16777216 -1 11643 S #11647 The Bridge~ This part of the bridge contains a panel for controling several non critical ship systems. It is located right beneath the main view window thus it is nearly impossible to see whats going on outside the ship from here. ~ 0 4 1 D1 ~ ~ 0 -1 11649 D2 ~ ~ 0 -1 11644 D3 ~ ~ 0 -1 11648 S #11648 CoPilot's Chair~ The co pilot station contains controls for the ships defence systems. The most important controls being those for monitering and controlling the ships shields. ~ 0 4 1 D1 ~ ~ 16777216 -1 11647 D2 ~ ~ 16777216 -1 11645 S #11649 Pilot's Chair~ The pilots job is heavily assisted by computer on larger ships thus the controls at this station resemble a large computer panel rather than being centered around a flight stick like in starfighters. There are dozens of minitors around the station giving smaller versions of the large wall mounted ones as well as dozens of others monitering different aspects of the ships flight. ~ 0 4 1 D2 ~ ~ 16777216 -1 11646 D3 ~ ~ 16777216 -1 11647 S #0 #RESETS D 0 11611 3 1 D 0 11616 1 2 D 0 11616 3 2 D 0 11615 1 2 D 0 11615 3 2 M 1 413 2 11626 O 1 32201 1 11641 O 1 38 1 11642 O 1 11603 1 11608 O 1 9001 1 11622 M 1 5190 21 11619 O 1 32252 1 11619 S #SHOPS 0 #REPAIRS 0 #SPECIALS M 11603 spec_stormtrooper M 11603 spec_clan_guard S #$