swrip101/bin/
swrip101/boards/
swrip101/clans/
swrip101/doc/mudprogs/
swrip101/planets/
swrip101/space/
#AREA   VSD's Drebbin and Judicator~



#AUTHOR Darrik~

#RANGES
0 0 0 105
$

#FLAGS
2

#ECONOMY 0 6255960

#MOBILES
#0


#OBJECTS
#11701
A list~
a list~
A list of destinations~
~
13 0 0
0 0 0 0
1 0 0
E
A list~
Levels:
 
1.  Hanger - hangers, engineering, and turrets
2.  Service
3.  Soldier's - barracks and detention
4.  Officer
5.  Medical
6.  Bridge
~
#0


#ROOMS
#11700
The Main Hanger of the VSD Drebbin~
The main hanger is an enormous hanger with areas sectioned off for all
types of ships. In the middle of the hanger the floor is mechanicly
designed to seperate and open up allowing large ships to enter and leave.
There are also smaller launch tunnels that can be used by smaller ships.
~
0 536870920 1
D4
~
~
0 -1 11701
S
#11701
The Main Hanger~
The main hanger is an enormous hanger with areas sectioned off for all
types of ships. In the middle of the hanger the floor is mechanicly
designed to seperate and open up allowing large ships to enter and leave.
There are also smaller launch tunnels that can be used by smaller ships.
~
0 536870912 1
D1
~
~
0 -1 11702
D2
~
~
0 -1 11704
D3
~
~
0 -1 11703
D5
~
~
0 -1 11700
S
#11702
Tie Fighter Hanger~
The tie fighter hanger is aranged differently than a standard hanger. The
TIE Fighters are arranged in rows, suspended by thibk metal arms. When
they are ready to launch they are lowered through airlocks below them and
then released.
~
0 536870912 1
D3
~
~
0 -1 11701
S
#11703
Transport Hanger~
The transport hanger is similar to the main hanger except that the ships
exit through shield walls along the outermost wall of the hanger. Another
main difference is that the ships are all of two types: assault transports
designed to carry and deploy troopers and large vehicle transports used to
carry ground assault vehicles.
~
0 536870912 1
D1
~
~
0 -1 11701
S
#11704
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D0
~
~
0 -1 11701
D2
~
~
0 -1 11705
S
#11705
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D0
~
~
0 -1 11704
D1
~
~
0 -1 11745
D2
~
~
0 -1 11706
D3
~
~
0 -1 11746
D5
~
~
0 -1 11709
S
#11706
A Turbolift~
This turbolift is located near the rear of the ship enabling it to reach
all levels of the destroyer. It is voice activated. Just say the level you
want to be let off on. There is a small "list" of avalable levels on the
wall.
~
0 536870916 1
> speech_prog hanger 1~
mpecho "Hanger Level"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11705
mpat 11705 mpechoaround $n $n arrives.
~
> entry_prog 100~
mpechoat $n The turbolift door closes.
mpechoaround $n The doors open and close.
mpecho An electronic voice says. "What level."
~
> speech_prog service 2~
mpecho "Service Level"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11715
mpat 11715 mpechoaround $n $n arrives.
~
> speech_prog soldiers 3~
mpecho "Soldiers Level"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11716
mpat 11716 mpechoaround $n $n arrives.
~
> speech_prog officers officer 4~
mpecho "Officer Level"
mpechoat $n You step out.
mpechoaround $n $n step out.
mptransfer $n 11717
mpat 11717 mpechoaround $n $n arrives.
~
> speech_prog medical 5~
mpecho "Medical Level"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11718
mpat 11718 mpechoaround $n $n arrives.
~
> speech_prog bridge 6~
mpecho "The bridge"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11719
mpat 11719 mpechoaround $n $n arrives.
~
|
S
#11707
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D2
~
~
0 -1 11710
D3
~
~
0 -1 11709
S
#11708
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D1
~
~
0 -1 11709
D2
~
~
0 -1 11712
S
#11709
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D1
~
~
0 -1 11707
D3
~
~
0 -1 11708
D4
~
~
0 -1 11705
S
#11710
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D0
~
~
0 -1 11707
D2
~
~
0 -1 11711
S
#11711
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D0
~
~
0 -1 11710
D3
~
~
0 -1 11714
S
#11712
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D0
~
~
0 -1 11708
D2
~
~
0 -1 11713
S
#11713
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D0
~
~
0 -1 11712
D1
~
~
0 -1 11714
S
#11714
Main Engineering Console~
The main reactor control is a large computer console containing the
controls for the ships main reactor as well as for monitoring the
functions of the rest of engineering. This would be an ideal location to
cordinate the ships engineering efforts and you will often fiend the chief
of engineering posted here. 
~
0 536870912 1
D1
~
~
0 -1 11711
D3
~
~
0 -1 11713
S
#11715
Service~
The service level appears similar to all other levels of the ship. The
floor is the same polished black and the walls are the same blue-grey that
adorns the rest of the ship. The most recognisable difference is the
nature of the sounds. The sounds of droids far outweighs the sound of
humans on this part of the ship.
~
0 536870912 1
D0
~
~
0 -1 11743
D1
~
~
0 -1 11744
D2
~
~
0 -1 11706
D3
~
~
3 -1 11742
S
#11716
Soldier's Deck~
The barracks area of imperial installations is an interesting mix of
youthful energy and strict order. This is a strange combination of sweat
and polish. The sounds of seargents shouting orders to the north mixes
with the loud chatter of off duty trops to the west.
~
0 536870912 1
D0
~
~
0 -1 11734
D1
~
~
0 -1 11741
D2
~
~
0 -1 11706
D3
~
~
0 -1 11740
S
#11717
Officers Deck~
The officers section of the darkhand contains the same uninspiring
architecture as the rest of the ship. However the atmosphere is slightly
lighter by the addition of a few personal touches added by the officers
such as a small sculpture on a pedistal near the northern corridor.
~
0 536870912 1
D0
~
~
0 -1 11733
D1
~
~
0 -1 11732
D2
~
~
0 -1 11706
D3
~
~
0 -1 11731
S
#11718
Medical Deck~
The medical level smells of strongly of antiseptic. A sign on the wall
saying "emergency" points to the west.  There are a few chairs along the
wall to sit and wait in if the emergency room is full.
~
0 536870912 1
D0
~
~
0 -1 11726
D2
~
~
0 -1 11706
D3
~
~
0 -1 11725
S
#11719
Bridge~
The bridge of the star destroyer is a large room with several work stations
around the perimeter and a raised command section in the center. It is
wider than it is long and a large transparisteel view window covers the
front wall. Several other large monitors give views from ship mounted
cameras giving a complete view of whats outside the ship.
~
0 536870912 1
D0
~
~
0 -1 11720
D2
~
~
0 -1 11706
D6
~
~
0 -1 11722
D7
~
~
0 -1 11721
S
#11720
The Captain's Chair~
This chair is raised somewhat above the rest of the bridge. This not only
gives the captain a good view of the rest of the bridge but makes the
captain look more powerful. It is standard imperial practice that lower
ranks should always have to look up at their superiors. There are very few
controls located here as the captains job is mostly to issue orders to the
rest of the crew.
~
0 536870912 1
D1
~
~
0 -1 11722
D2
~
~
0 -1 11719
D3
~
~
0 -1 11721
D6
~
~
0 -1 11723
D7
~
~
0 -1 11724
S
#11721
Navigator's Console~
The navigator station contains a large computer with several monitors used
in comparing charts and maps and making complex calculations. Most of this
is done by the computer and monitored by the navigator. 
~
0 536870912 1
D0
~
~
0 -1 11724
D1
~
~
0 -1 11720
D8
~
~
0 -1 11719
S
#11722
Gunner's Chair~
The gunners station contains controls for monitoring and manipulating the
ships main lasers as well as the ships missile launchers torpedos and
bombs. There are several turrets located around the ship however that are
controlled from inside the turret and not from here. 
~
0 536870912 1
D0
~
~
0 -1 11723
D3
~
~
0 -1 11720
D9
~
~
0 -1 11719
S
#11723
CoPilot's Chair~
The co pilot station contains controls for the ships defence systems. The
most important controls being those for monitering and controlling the
ships shields. 
~
0 536870912 1
D2
~
~
0 -1 11722
D3
~
~
0 -1 11724
D9
~
~
0 -1 11720
S
#11724
Pilot's Chair~
The pilots job is heavily assisted by computer on larger ships thus the
controls at this station resemble a large computer panel rather than being
centered around a flight stick like in starfighters. There are dozens of
minitors around the station giving smaller versions of the large wall
mounted ones as well as dozens of others monitering different aspects of
the ships flight.
~
0 536870912 1
D1
~
~
0 -1 11723
D2
~
~
0 -1 11721
D8
~
~
0 -1 11720
S
#11725
Recovery~
The recovery rooms are semi-pleasant decorated in a soft white. There are
several beds devidable by curtains lining the walls. Each bed has some
monitoring equipment beside it. The room has a very sterile smell.
~
0 536870912 1
D1
~
~
0 -1 11718
S
#11726
A Hallway~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D0
~
~
0 -1 11728
D2
~
~
0 -1 11718
D3
~
~
0 -1 11727
S
#11727
Emergency~
This room is filled with several stretchers and a couple dozen chairs. The
back of the room is section off by several curtains. A door to the north
has a sign on it saying "Medical staff only" 
~
0 536870912 1
D1
~
~
0 -1 11726
S
#11728
Intensive Care~
The intensive care unit is for people who need constant monitoring. The are
several beds here surrounded by medical equipment as well as an equal
number of bacta tanks. 
~
0 536870912 1
D1
~
~
0 -1 11729
D2
~
~
0 -1 11726
D3
~
~
0 -1 11730
S
#11729
Bacta Tank~
You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn. 
~
0 536870912 1
D3
~
~
0 -1 11728
S
#11730
Bacta Tank~
You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn. 
~
0 536870912 1
D1
~
~
0 -1 11728
S
#11731
Officer's Lounge~
This is a comfortable room with several couches. There are several game and
card tables about the room. The games played at them are mostly strategy
games designed to force competition between opponents at a high
intellectual level. 
~
0 536870912 1
D1
~
~
0 -1 11717
S
#11732
Dining Room~
The dining area somewhat tasteful. There are several large tables
throughout the room. Each is covered in a fine table cloth and set in a
manner generally considered proper amongst most human worlds and
especially on all imperial controlled worlds. 
~
0 536870912 1
D3
~
~
0 -1 11717
S
#11733
Officer's Quarters~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D1
~
~
7 -1 11733
D2
~
~
0 -1 11717
D3
~
~
7 -1 11733
S
#11734
Barracks~
The barracks area of imperial installations is an interesting mix of
youthful energy and strict order. This is a strange combination of sweat
and polish. The sounds of seargents shouting orders to the north mixes
with the loud chatter of off duty trops to the west.
~
0 536870912 1
D0
~
~
0 -1 11737
D1
~
~
0 -1 11736
D2
~
~
0 -1 11716
D3
~
~
0 -1 11735
S
#11735
Barracks~
This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly.  
~
0 536870912 1
D1
~
~
0 -1 11734
S
#11736
Barracks~
This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
0 536870912 1
D3
~
~
0 -1 11734
S
#11737
Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day. 
~
0 536870912 1
D2
~
~
0 -1 11734
D6
~
~
0 -1 11738
S
#11738
Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day. 
~
0 536870912 1
D1
~
~
33554432 -1 11739
D9
~
~
0 -1 11737
S
#11739
Target Room~
~
0 536870912 1
D3
~
~
33554432 -1 11738
S
#11740
Detention~
This room contains a control desk for monitering the detention block. There
are many automated defence guns positioned about the room as well as
several cameras monitering the activity here.
~
0 536870912 1
D0
~
~
7 -1 11740
D1
~
~
0 -1 11716
D2
~
~
7 -1 11740
S
#11741
Detention~
This room contains a control desk for monitering the detention block. There
are many automated defence guns positioned about the room as well as
several cameras monitering the activity here.
~
0 536870912 1
D0
~
~
7 -1 11741
D2
~
~
7 -1 11741
D3
~
~
0 -1 11716
S
#11742
Trash Compactor~
You can think of about 10 million other places youd rather be right now.
The coom is filled with garbage and foul smeliing water. The door seems to
be locked. To top it all off the walls are slowly closing in around you.
~
0 536870912 1
D1
~
~
1 -1 11715
> rand_prog 100~
mpecho The walls slowly crush you.
feel harm $n
~
|
S
#11743
Storage Closet~
This room is very long. It consists of several rows of shelves stacked to
the ceiling. Each shelf is filled with labelled boxes, crates or loose
parts. Maybe searching through this room could produce something usefull.
~
0 536870912 1
D2
~
~
0 -1 11715
S
#11744
Droid Maintenance Room~
As far as droid maintenance rooms go this one is very organized. The stacks
of parts and equipment found in most technical areas do not exist. Instead
anything not in use seems to be put away in one of hundreds of wall
mounted drawers. Only very large machines are left out along with rows of
droids either recharging or in a state of repair. Even these however are
lined up in an organized maner giving a strong sense of order to the
place.
~
0 536870912 1
D3
~
~
0 -1 11715
S
#11745
Hallway To Turrets~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D1
~
~
0 -1 11747
D3
~
~
0 -1 11705
S
#11746
Hallway to Turrets~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D1
~
~
0 -1 11705
D3
~
~
0 -1 11748
S
#11747
Turret~
This swivelling laser turret is located in a good position to cover most of
the ships belly and side. The seat is gyroscopicly suspended and attached
to the cannon so that they all swivel as a single unit enabling excellent
target tracking.
~
0 536870912 1 0 0 1
D3
~
~
0 -1 11745
S
#11748
Turret~
This swivelling laser turret is located in a good position to cover most of
the ships belly and side. The seat is gyroscopicly suspended and attached
to the cannon so that they all swivel as a single unit enabling excellent
target tracking.
~
0 536870912 1
D1
~
~
0 -1 11746
S
#11750
The Main Hanger of the VSD Judicator~
The main hanger is an enormous hanger with areas sectioned off for all
types of ships. In the middle of the hanger the floor is mechanicly
designed to seperate and open up allowing large ships to enter and leave.
There are also smaller launch tunnels that can be used by smaller ships.
~
0 536870920 1
D4
~
~
0 -1 11751
S
#11751
The Main Hanger~
The main hanger is an enormous hanger with areas sectioned off for all
types of ships. In the middle of the hanger the floor is mechanicly
designed to seperate and open up allowing large ships to enter and leave.
There are also smaller launch tunnels that can be used by smaller ships.
~
0 536870912 1
D1
~
~
0 -1 11752
D2
~
~
0 -1 11754
D3
~
~
0 -1 11753
D5
~
~
0 -1 11750
S
#11752
Tie Fighter Hanger~
The tie fighter hanger is aranged differently than a standard hanger. The
TIE Fighters are arranged in rows, suspended by thibk metal arms. When
they are ready to launch they are lowered through airlocks below them and
then released.
~
0 536870912 1
D3
~
~
0 -1 11751
S
#11753
Transport Hanger~
The transport hanger is similar to the main hanger except that the ships
exit through shield walls along the outermost wall of the hanger. Another
main difference is that the ships are all of two types: assault transports
designed to carry and deploy troopers and large vehicle transports used to
carry ground assault vehicles.
~
0 536870912 1
D1
~
~
0 -1 11751
S
#11754
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D0
~
~
0 -1 11751
D2
~
~
0 -1 11755
S
#11755
A Corridor~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D0
~
~
0 -1 11754
D1
~
~
0 -1 11796
D2
~
~
0 -1 11756
D3
~
~
0 -1 11797
D5
~
~
0 -1 11757
S
#11756
A Turbolift~
This turbolift is located near the rear of the ship enabling it to reach
all levels of the destroyer. It is voice activated. Just say the level you
want to be let off on. There is a small "list" of avalable levels on the
wall.
~
0 536870916 1
> speech_prog hanger 1~
mpecho "Hanger Level"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11755
mpat 11755 mpechoaround $n $n arrives.
~
> entry_prog 100~
mpechoat $n The turbolift door closes.
mpechoaround $n The doors open and close.
mpecho An electronic voice says. "What level."
~
> speech_prog service 2~
mpecho "Service Level"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11765
mpat 11765 mpechoaround $n $n arrives.
~
> speech_prog soldiers soldier 3~
mpecho "Soldiers Level"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11766
mpat 11766 mpechoaround $n $n arrives.
~
> speech_prog officers officer 4~
mpecho "Officer Level"
mpechoat $n You step out.
mpechoaround $n $n step out.
mptransfer $n 11767
mpat 11767 mpechoaround $n $n arrives.
~
> speech_prog medical 5~
mpecho "Medical Level"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11768
mpat 11768 mpechoaround $n $n arrives.
 
~
> speech_prog bridge 6~
mpecho "The bridge"
mpechoat $n You step out.
mpechoaround $n $n steps out.
mptransfer $n 11769
mpat 11769 mpechoaround $n $n arrives.
~
|
S
#11757
Engineering Deck~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D1
~
~
0 -1 11759
D3
~
~
0 -1 11758
D4
~
~
0 -1 11755
S
#11758
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D1
~
~
0 -1 11757
D2
~
~
0 -1 11760
S
#11759
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D2
~
~
0 -1 11761
D3
~
~
0 -1 11757
S
#11760
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D0
~
~
0 -1 11758
D2
~
~
0 -1 11762
S
#11761
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D0
~
~
0 -1 11759
D2
~
~
0 -1 11763
S
#11762
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D0
~
~
0 -1 11760
D1
~
~
0 -1 11764
S
#11763
Engineering~
The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.
~
0 536870912 1
D0
~
~
0 -1 11761
D3
~
~
0 -1 11764
S
#11764
Main Engineering Console~
The main reactor control is a large computer console containing the
controls for the ships main reactor as well as for monitoring the
functions of the rest of engineering. This would be an ideal location to
cordinate the ships engineering efforts and you will often fiend the chief
of engineering posted here. 
~
0 536870912 1
D1
~
~
0 -1 11763
D3
~
~
0 -1 11762
S
#11765
Service Level~
The service level appears similar to all other levels of the ship. The
floor is the same polished black and the walls are the same blue-grey that
adorns the rest of the ship. The most recognisable difference is the
nature of the sounds. The sounds of droids far outweighs the sound of
humans on this part of the ship.
~
0 536870912 1
D0
~
~
0 -1 11793
D1
~
~
0 -1 11794
D2
~
~
0 -1 11756
D3
~
~
3 -1 11792
S
#11766
Soldier's Deck~
The barracks area of imperial installations is an interesting mix of
youthful energy and strict order. This is a strange combination of sweat
and polish. The sounds of seargents shouting orders to the north mixes
with the loud chatter of off duty trops to the west. 
~
0 536870912 1
D0
~
~
0 -1 11784
D1
~
~
0 -1 11791
D2
~
~
0 -1 11756
D3
~
~
0 -1 11790
S
#11767
Officers Deck~
The officers section of the darkhand contains the same uninspiring
architecture as the rest of the ship. However the atmosphere is slightly
lighter by the addition of a few personal touches added by the officers
such as a small sculpture on a pedistal near the northern corridor.
~
0 536870912 1
D0
~
~
0 -1 11783
D1
~
~
0 -1 11782
D2
~
~
0 -1 11756
D3
~
~
0 -1 11781
S
#11768
Medical Deck~
The medical level smells of strongly of antiseptic. A sign on the wall
saying "emergency" points to the west.  There are a few chairs along the
wall to sit and wait in if the emergency room is full.
~
0 536870912 1
D0
~
~
0 -1 11776
D2
~
~
0 -1 11756
D3
~
~
0 -1 11775
S
#11769
Bridge~
The bridge of the star destroyer is a large room with several work stations
around the perimeter and a raised command section in the center. It is
wider than it is long and a large transparisteel view window covers the
front wall. Several other large monitors give views from ship mounted
cameras giving a complete view of whats outside the ship.
~
0 536870912 1
D0
~
~
0 -1 11770
D2
~
~
0 -1 11756
D6
~
~
0 -1 11772
D7
~
~
0 -1 11771
S
#11770
The Captain's Chair~
This chair is raised somewhat above the rest of the bridge. This not only
gives the captain a good view of the rest of the bridge but makes the
captain look more powerful. It is standard imperial practice that lower
ranks should always have to look up at their superiors. There are very few
controls located here as the captains job is mostly to issue orders to the
rest of the crew.
~
0 536870912 1
D1
~
~
0 -1 11772
D2
~
~
0 -1 11769
D3
~
~
0 -1 11771
D6
~
~
0 -1 11773
D7
~
~
0 -1 11774
S
#11771
Navigator's Console~
The navigator station contains a large computer with several monitors used
in comparing charts and maps and making complex calculations. Most of this
is done by the computer and monitored by the navigator. 
~
0 536870912 1
D0
~
~
0 -1 11774
D1
~
~
0 -1 11770
D8
~
~
0 -1 11769
S
#11772
Gunner's Chair~
The gunners station contains controls for monitoring and manipulating the
ships main lasers as well as the ships missile launchers torpedos and
bombs. There are several turrets located around the ship however that are
controlled from inside the turret and not from here. 
~
0 536870912 1
D0
~
~
0 -1 11773
D3
~
~
0 -1 11770
D9
~
~
0 -1 11769
S
#11773
CoPilot's Chair~
The co pilot station contains controls for the ships defence systems. The
most important controls being those for monitering and controlling the
ships shields. 
~
0 536870912 1
D2
~
~
0 -1 11772
D3
~
~
0 -1 11774
D9
~
~
0 -1 11770
S
#11774
Pilot's Chair~
The pilots job is heavily assisted by computer on larger ships thus the
controls at this station resemble a large computer panel rather than being
centered around a flight stick like in starfighters. There are dozens of
minitors around the station giving smaller versions of the large wall
mounted ones as well as dozens of others monitering different aspects of
the ships flight.
~
0 536870912 1
D1
~
~
0 -1 11773
D2
~
~
0 -1 11771
D8
~
~
0 -1 11770
S
#11775
Recovery~
The recovery rooms are semi-pleasant decorated in a soft white. There are
several beds devidable by curtains lining the walls. Each bed has some
monitoring equipment beside it. The room has a very sterile smell.
~
0 536870912 1
D1
~
~
0 -1 11768
S
#11776
A Hallway~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D0
~
~
0 -1 11778
D2
~
~
0 -1 11768
D3
~
~
0 -1 11777
S
#11777
Emergency~
This room is filled with several stretchers and a couple dozen chairs. The
back of the room is section off by several curtains. A door to the north
has a sign on it saying "Medical staff only" 
~
0 536870912 1
D1
~
~
0 -1 11776
S
#11778
Intensive Care~
The intensive care unit is for people who need constant monitoring. The are
several beds here surrounded by medical equipment as well as an equal
number of bacta tanks. 
~
0 536870912 1
D1
~
~
0 -1 11779
D2
~
~
0 -1 11776
D3
~
~
0 -1 11780
S
#11779
Bacta Tank~
You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn. 
~
0 536870912 1
D3
~
~
0 -1 11778
> rand_prog 100~
feel heal $n
~
|
S
#11780
Bacta Tank~
You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn. 
~
0 536870912 1
D1
~
~
0 -1 11778
> rand_prog 100~
feel heal $n
~
|
S
#11781
Officer's Lounge~
This is a comfortable room with several couches. There are several game and
card tables about the room. The games played at them are mostly strategy
games designed to force competition between opponents at a high
intellectual level.
~
0 536870912 1
D1
~
~
0 -1 11767
S
#11782
Dining Room~
The dining area somewhat tasteful. There are several large tables
throughout the room. Each is covered in a fine table cloth and set in a
manner generally considered proper amongst most human worlds and
especially on all imperial controlled worlds.
~
0 536870912 1
D3
~
~
0 -1 11767
S
#11783
Officer's Quarters~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
0 536870912 1
D0
~
~
7 -1 11783
D1
~
~
7 -1 11783
D2
~
~
0 -1 11767
D3
~
~
7 -1 11783
S
#11784
Barracks~
The barracks area of imperial installations is an interesting mix of
youthful energy and strict order. This is a strange combination of sweat
and polish. The sounds of seargents shouting orders to the north mixes
with the loud chatter of off duty trops to the west.
~
0 536870912 1
D0
~
~
0 -1 11787
D1
~
~
0 -1 11786
D2
~
~
0 -1 11766
D3
~
~
0 -1 11790
S
#11785
Barracks~
The barracks area of imperial installations is an interesting mix of
youthful energy and strict order. This is a strange combination of sweat
and polish. The sounds of seargents shouting orders to the north mixes
with the loud chatter of off duty trops to the west.
~
0 545259520 1
D1
~
~
0 -1 11784
S
#11786
Barracks~
The barracks area of imperial installations is an interesting mix of
youthful energy and strict order. This is a strange combination of sweat
and polish. The sounds of seargents shouting orders to the north mixes
with the loud chatter of off duty trops to the west.
~
0 545259520 1
D3
~
~
0 -1 11784
S
#11787
Drill Hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day. 
~
0 536870912 1
D2
~
~
0 -1 11784
D6
~
~
0 -1 11788
S
#11788
Drill hall~
The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
0 536870912 1
D1
~
~
33554432 -1 11789
D9
~
~
0 -1 11787
S
#11789
Target Room~
~
0 536870912 1
D3
~
~
33554432 -1 11788
S
#11790
Detention~
This room contains a control desk for monitering the detention block. There
are many automated defence guns positioned about the room as well as
several cameras monitering the activity here.
~
0 536870912 1
D0
~
~
7 -1 11790
D1
~
~
0 -1 11766
D2
~
~
7 -1 11790
S
#11791
Dentention~
This room contains a control desk for monitering the detention block. There
are many automated defence guns positioned about the room as well as
several cameras monitering the activity here.
~
0 536870912 1
D0
~
~
7 -1 11791
D2
~
~
7 -1 11791
D3
~
~
0 -1 11766
S
#11792
Trash Compactor~
You can think of about 10 million other places youd rather be right now.
The coom is filled with garbage and foul smeliing water. The door seems to
be locked. To top it all off the walls are slowly closing in around you.
~
0 536870912 1
D1
~
~
3 -1 11765
> rand_prog 100~
mpecho The walls close around you.
feel harm $n
~
|
S
#11793
Storage Closet~
This room is very long. It consists of several rows of shelves stacked to
the ceiling. Each shelf is filled with labelled boxes, crates or loose
parts. Maybe searching through this room could produce something usefull.
~
0 536870912 1
D2
~
~
0 -1 11765
S
#11794
Droid Maintenance Room~
As far as droid maintenance rooms go this one is very organized. The stacks
of parts and equipment found in most technical areas do not exist. Instead
anything not in use seems to be put away in one of hundreds of wall
mounted drawers. Only very large machines are left out along with rows of
droids either recharging or in a state of repair. Even these however are
lined up in an organized maner giving a strong sense of order to the
place.
~
0 536870912 1
D3
~
~
0 -1 11765
S
#11796
Hallway to Turrets~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D1
~
~
0 -1 11798
D3
~
~
0 -1 11755
S
#11797
Hallway to Turrets~
This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black.
~
0 536870912 1
D1
~
~
0 -1 11755
D3
~
~
0 -1 11799
S
#11798
Turret~
This swivelling laser turret is located in a good position to cover most of
the ships belly and side. The seat is gyroscopicly suspended and attached
to the cannon so that they all swivel as a single unit enabling excellent
target tracking.
~
0 536870912 1
D3
~
~
0 -1 11796
S
#11799
Turret~
This swivelling laser turret is located in a good position to cover most of
the ships belly and side. The seat is gyroscopicly suspended and attached
to the cannon so that they all swivel as a single unit enabling excellent
target tracking.
~
0 536870912 1
D1
~
~
0 -1 11797
S
#0


#RESETS
D 0 11715 3 1
M 1 413 3 11739
O 1 11701 1 11706
M 1 413 4 11789
D 0 11765 3 1
O 1 11701 1 11756
O 1 10430 1 11732
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$