#AREA VSD's Drebbin and Judicator~ #AUTHOR Darrik~ #RANGES 0 0 0 105 $ #FLAGS 2 #ECONOMY 0 6255960 #MOBILES #0 #OBJECTS #11701 A list~ a list~ A list of destinations~ ~ 13 0 0 0 0 0 0 1 0 0 E A list~ Levels: 1. Hanger - hangers, engineering, and turrets 2. Service 3. Soldier's - barracks and detention 4. Officer 5. Medical 6. Bridge ~ #0 #ROOMS #11700 The Main Hanger of the VSD Drebbin~ The main hanger is an enormous hanger with areas sectioned off for all types of ships. In the middle of the hanger the floor is mechanicly designed to seperate and open up allowing large ships to enter and leave. There are also smaller launch tunnels that can be used by smaller ships. ~ 0 536870920 1 D4 ~ ~ 0 -1 11701 S #11701 The Main Hanger~ The main hanger is an enormous hanger with areas sectioned off for all types of ships. In the middle of the hanger the floor is mechanicly designed to seperate and open up allowing large ships to enter and leave. There are also smaller launch tunnels that can be used by smaller ships. ~ 0 536870912 1 D1 ~ ~ 0 -1 11702 D2 ~ ~ 0 -1 11704 D3 ~ ~ 0 -1 11703 D5 ~ ~ 0 -1 11700 S #11702 Tie Fighter Hanger~ The tie fighter hanger is aranged differently than a standard hanger. The TIE Fighters are arranged in rows, suspended by thibk metal arms. When they are ready to launch they are lowered through airlocks below them and then released. ~ 0 536870912 1 D3 ~ ~ 0 -1 11701 S #11703 Transport Hanger~ The transport hanger is similar to the main hanger except that the ships exit through shield walls along the outermost wall of the hanger. Another main difference is that the ships are all of two types: assault transports designed to carry and deploy troopers and large vehicle transports used to carry ground assault vehicles. ~ 0 536870912 1 D1 ~ ~ 0 -1 11701 S #11704 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 11701 D2 ~ ~ 0 -1 11705 S #11705 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 11704 D1 ~ ~ 0 -1 11745 D2 ~ ~ 0 -1 11706 D3 ~ ~ 0 -1 11746 D5 ~ ~ 0 -1 11709 S #11706 A Turbolift~ This turbolift is located near the rear of the ship enabling it to reach all levels of the destroyer. It is voice activated. Just say the level you want to be let off on. There is a small "list" of avalable levels on the wall. ~ 0 536870916 1 > speech_prog hanger 1~ mpecho "Hanger Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11705 mpat 11705 mpechoaround $n $n arrives. ~ > entry_prog 100~ mpechoat $n The turbolift door closes. mpechoaround $n The doors open and close. mpecho An electronic voice says. "What level." ~ > speech_prog service 2~ mpecho "Service Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11715 mpat 11715 mpechoaround $n $n arrives. ~ > speech_prog soldiers 3~ mpecho "Soldiers Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11716 mpat 11716 mpechoaround $n $n arrives. ~ > speech_prog officers officer 4~ mpecho "Officer Level" mpechoat $n You step out. mpechoaround $n $n step out. mptransfer $n 11717 mpat 11717 mpechoaround $n $n arrives. ~ > speech_prog medical 5~ mpecho "Medical Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11718 mpat 11718 mpechoaround $n $n arrives. ~ > speech_prog bridge 6~ mpecho "The bridge" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11719 mpat 11719 mpechoaround $n $n arrives. ~ | S #11707 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D2 ~ ~ 0 -1 11710 D3 ~ ~ 0 -1 11709 S #11708 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D1 ~ ~ 0 -1 11709 D2 ~ ~ 0 -1 11712 S #11709 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D1 ~ ~ 0 -1 11707 D3 ~ ~ 0 -1 11708 D4 ~ ~ 0 -1 11705 S #11710 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 11707 D2 ~ ~ 0 -1 11711 S #11711 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 11710 D3 ~ ~ 0 -1 11714 S #11712 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 11708 D2 ~ ~ 0 -1 11713 S #11713 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 11712 D1 ~ ~ 0 -1 11714 S #11714 Main Engineering Console~ The main reactor control is a large computer console containing the controls for the ships main reactor as well as for monitoring the functions of the rest of engineering. This would be an ideal location to cordinate the ships engineering efforts and you will often fiend the chief of engineering posted here. ~ 0 536870912 1 D1 ~ ~ 0 -1 11711 D3 ~ ~ 0 -1 11713 S #11715 Service~ The service level appears similar to all other levels of the ship. The floor is the same polished black and the walls are the same blue-grey that adorns the rest of the ship. The most recognisable difference is the nature of the sounds. The sounds of droids far outweighs the sound of humans on this part of the ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 11743 D1 ~ ~ 0 -1 11744 D2 ~ ~ 0 -1 11706 D3 ~ ~ 3 -1 11742 S #11716 Soldier's Deck~ The barracks area of imperial installations is an interesting mix of youthful energy and strict order. This is a strange combination of sweat and polish. The sounds of seargents shouting orders to the north mixes with the loud chatter of off duty trops to the west. ~ 0 536870912 1 D0 ~ ~ 0 -1 11734 D1 ~ ~ 0 -1 11741 D2 ~ ~ 0 -1 11706 D3 ~ ~ 0 -1 11740 S #11717 Officers Deck~ The officers section of the darkhand contains the same uninspiring architecture as the rest of the ship. However the atmosphere is slightly lighter by the addition of a few personal touches added by the officers such as a small sculpture on a pedistal near the northern corridor. ~ 0 536870912 1 D0 ~ ~ 0 -1 11733 D1 ~ ~ 0 -1 11732 D2 ~ ~ 0 -1 11706 D3 ~ ~ 0 -1 11731 S #11718 Medical Deck~ The medical level smells of strongly of antiseptic. A sign on the wall saying "emergency" points to the west. There are a few chairs along the wall to sit and wait in if the emergency room is full. ~ 0 536870912 1 D0 ~ ~ 0 -1 11726 D2 ~ ~ 0 -1 11706 D3 ~ ~ 0 -1 11725 S #11719 Bridge~ The bridge of the star destroyer is a large room with several work stations around the perimeter and a raised command section in the center. It is wider than it is long and a large transparisteel view window covers the front wall. Several other large monitors give views from ship mounted cameras giving a complete view of whats outside the ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 11720 D2 ~ ~ 0 -1 11706 D6 ~ ~ 0 -1 11722 D7 ~ ~ 0 -1 11721 S #11720 The Captain's Chair~ This chair is raised somewhat above the rest of the bridge. This not only gives the captain a good view of the rest of the bridge but makes the captain look more powerful. It is standard imperial practice that lower ranks should always have to look up at their superiors. There are very few controls located here as the captains job is mostly to issue orders to the rest of the crew. ~ 0 536870912 1 D1 ~ ~ 0 -1 11722 D2 ~ ~ 0 -1 11719 D3 ~ ~ 0 -1 11721 D6 ~ ~ 0 -1 11723 D7 ~ ~ 0 -1 11724 S #11721 Navigator's Console~ The navigator station contains a large computer with several monitors used in comparing charts and maps and making complex calculations. Most of this is done by the computer and monitored by the navigator. ~ 0 536870912 1 D0 ~ ~ 0 -1 11724 D1 ~ ~ 0 -1 11720 D8 ~ ~ 0 -1 11719 S #11722 Gunner's Chair~ The gunners station contains controls for monitoring and manipulating the ships main lasers as well as the ships missile launchers torpedos and bombs. There are several turrets located around the ship however that are controlled from inside the turret and not from here. ~ 0 536870912 1 D0 ~ ~ 0 -1 11723 D3 ~ ~ 0 -1 11720 D9 ~ ~ 0 -1 11719 S #11723 CoPilot's Chair~ The co pilot station contains controls for the ships defence systems. The most important controls being those for monitering and controlling the ships shields. ~ 0 536870912 1 D2 ~ ~ 0 -1 11722 D3 ~ ~ 0 -1 11724 D9 ~ ~ 0 -1 11720 S #11724 Pilot's Chair~ The pilots job is heavily assisted by computer on larger ships thus the controls at this station resemble a large computer panel rather than being centered around a flight stick like in starfighters. There are dozens of minitors around the station giving smaller versions of the large wall mounted ones as well as dozens of others monitering different aspects of the ships flight. ~ 0 536870912 1 D1 ~ ~ 0 -1 11723 D2 ~ ~ 0 -1 11721 D8 ~ ~ 0 -1 11720 S #11725 Recovery~ The recovery rooms are semi-pleasant decorated in a soft white. There are several beds devidable by curtains lining the walls. Each bed has some monitoring equipment beside it. The room has a very sterile smell. ~ 0 536870912 1 D1 ~ ~ 0 -1 11718 S #11726 A Hallway~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 11728 D2 ~ ~ 0 -1 11718 D3 ~ ~ 0 -1 11727 S #11727 Emergency~ This room is filled with several stretchers and a couple dozen chairs. The back of the room is section off by several curtains. A door to the north has a sign on it saying "Medical staff only" ~ 0 536870912 1 D1 ~ ~ 0 -1 11726 S #11728 Intensive Care~ The intensive care unit is for people who need constant monitoring. The are several beds here surrounded by medical equipment as well as an equal number of bacta tanks. ~ 0 536870912 1 D1 ~ ~ 0 -1 11729 D2 ~ ~ 0 -1 11726 D3 ~ ~ 0 -1 11730 S #11729 Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 536870912 1 D3 ~ ~ 0 -1 11728 S #11730 Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 536870912 1 D1 ~ ~ 0 -1 11728 S #11731 Officer's Lounge~ This is a comfortable room with several couches. There are several game and card tables about the room. The games played at them are mostly strategy games designed to force competition between opponents at a high intellectual level. ~ 0 536870912 1 D1 ~ ~ 0 -1 11717 S #11732 Dining Room~ The dining area somewhat tasteful. There are several large tables throughout the room. Each is covered in a fine table cloth and set in a manner generally considered proper amongst most human worlds and especially on all imperial controlled worlds. ~ 0 536870912 1 D3 ~ ~ 0 -1 11717 S #11733 Officer's Quarters~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 7 -1 11733 D2 ~ ~ 0 -1 11717 D3 ~ ~ 7 -1 11733 S #11734 Barracks~ The barracks area of imperial installations is an interesting mix of youthful energy and strict order. This is a strange combination of sweat and polish. The sounds of seargents shouting orders to the north mixes with the loud chatter of off duty trops to the west. ~ 0 536870912 1 D0 ~ ~ 0 -1 11737 D1 ~ ~ 0 -1 11736 D2 ~ ~ 0 -1 11716 D3 ~ ~ 0 -1 11735 S #11735 Barracks~ This is a standard looking miitary bunkroom. Rows of stacked beds line the walls. At the end of each bed is a foot locker. Small closets are on the walls inbetween the beds. The room is clean and very orderly. ~ 0 536870912 1 D1 ~ ~ 0 -1 11734 S #11736 Barracks~ This is a standard looking miitary bunkroom. Rows of stacked beds line the walls. At the end of each bed is a foot locker. Small closets are on the walls inbetween the beds. The room is clean and very orderly. ~ 0 536870912 1 D3 ~ ~ 0 -1 11734 S #11737 Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870912 1 D2 ~ ~ 0 -1 11734 D6 ~ ~ 0 -1 11738 S #11738 Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870912 1 D1 ~ ~ 33554432 -1 11739 D9 ~ ~ 0 -1 11737 S #11739 Target Room~ ~ 0 536870912 1 D3 ~ ~ 33554432 -1 11738 S #11740 Detention~ This room contains a control desk for monitering the detention block. There are many automated defence guns positioned about the room as well as several cameras monitering the activity here. ~ 0 536870912 1 D0 ~ ~ 7 -1 11740 D1 ~ ~ 0 -1 11716 D2 ~ ~ 7 -1 11740 S #11741 Detention~ This room contains a control desk for monitering the detention block. There are many automated defence guns positioned about the room as well as several cameras monitering the activity here. ~ 0 536870912 1 D0 ~ ~ 7 -1 11741 D2 ~ ~ 7 -1 11741 D3 ~ ~ 0 -1 11716 S #11742 Trash Compactor~ You can think of about 10 million other places youd rather be right now. The coom is filled with garbage and foul smeliing water. The door seems to be locked. To top it all off the walls are slowly closing in around you. ~ 0 536870912 1 D1 ~ ~ 1 -1 11715 > rand_prog 100~ mpecho The walls slowly crush you. feel harm $n ~ | S #11743 Storage Closet~ This room is very long. It consists of several rows of shelves stacked to the ceiling. Each shelf is filled with labelled boxes, crates or loose parts. Maybe searching through this room could produce something usefull. ~ 0 536870912 1 D2 ~ ~ 0 -1 11715 S #11744 Droid Maintenance Room~ As far as droid maintenance rooms go this one is very organized. The stacks of parts and equipment found in most technical areas do not exist. Instead anything not in use seems to be put away in one of hundreds of wall mounted drawers. Only very large machines are left out along with rows of droids either recharging or in a state of repair. Even these however are lined up in an organized maner giving a strong sense of order to the place. ~ 0 536870912 1 D3 ~ ~ 0 -1 11715 S #11745 Hallway To Turrets~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 11747 D3 ~ ~ 0 -1 11705 S #11746 Hallway to Turrets~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 11705 D3 ~ ~ 0 -1 11748 S #11747 Turret~ This swivelling laser turret is located in a good position to cover most of the ships belly and side. The seat is gyroscopicly suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. ~ 0 536870912 1 0 0 1 D3 ~ ~ 0 -1 11745 S #11748 Turret~ This swivelling laser turret is located in a good position to cover most of the ships belly and side. The seat is gyroscopicly suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. ~ 0 536870912 1 D1 ~ ~ 0 -1 11746 S #11750 The Main Hanger of the VSD Judicator~ The main hanger is an enormous hanger with areas sectioned off for all types of ships. In the middle of the hanger the floor is mechanicly designed to seperate and open up allowing large ships to enter and leave. There are also smaller launch tunnels that can be used by smaller ships. ~ 0 536870920 1 D4 ~ ~ 0 -1 11751 S #11751 The Main Hanger~ The main hanger is an enormous hanger with areas sectioned off for all types of ships. In the middle of the hanger the floor is mechanicly designed to seperate and open up allowing large ships to enter and leave. There are also smaller launch tunnels that can be used by smaller ships. ~ 0 536870912 1 D1 ~ ~ 0 -1 11752 D2 ~ ~ 0 -1 11754 D3 ~ ~ 0 -1 11753 D5 ~ ~ 0 -1 11750 S #11752 Tie Fighter Hanger~ The tie fighter hanger is aranged differently than a standard hanger. The TIE Fighters are arranged in rows, suspended by thibk metal arms. When they are ready to launch they are lowered through airlocks below them and then released. ~ 0 536870912 1 D3 ~ ~ 0 -1 11751 S #11753 Transport Hanger~ The transport hanger is similar to the main hanger except that the ships exit through shield walls along the outermost wall of the hanger. Another main difference is that the ships are all of two types: assault transports designed to carry and deploy troopers and large vehicle transports used to carry ground assault vehicles. ~ 0 536870912 1 D1 ~ ~ 0 -1 11751 S #11754 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 11751 D2 ~ ~ 0 -1 11755 S #11755 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 11754 D1 ~ ~ 0 -1 11796 D2 ~ ~ 0 -1 11756 D3 ~ ~ 0 -1 11797 D5 ~ ~ 0 -1 11757 S #11756 A Turbolift~ This turbolift is located near the rear of the ship enabling it to reach all levels of the destroyer. It is voice activated. Just say the level you want to be let off on. There is a small "list" of avalable levels on the wall. ~ 0 536870916 1 > speech_prog hanger 1~ mpecho "Hanger Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11755 mpat 11755 mpechoaround $n $n arrives. ~ > entry_prog 100~ mpechoat $n The turbolift door closes. mpechoaround $n The doors open and close. mpecho An electronic voice says. "What level." ~ > speech_prog service 2~ mpecho "Service Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11765 mpat 11765 mpechoaround $n $n arrives. ~ > speech_prog soldiers soldier 3~ mpecho "Soldiers Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11766 mpat 11766 mpechoaround $n $n arrives. ~ > speech_prog officers officer 4~ mpecho "Officer Level" mpechoat $n You step out. mpechoaround $n $n step out. mptransfer $n 11767 mpat 11767 mpechoaround $n $n arrives. ~ > speech_prog medical 5~ mpecho "Medical Level" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11768 mpat 11768 mpechoaround $n $n arrives. ~ > speech_prog bridge 6~ mpecho "The bridge" mpechoat $n You step out. mpechoaround $n $n steps out. mptransfer $n 11769 mpat 11769 mpechoaround $n $n arrives. ~ | S #11757 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D1 ~ ~ 0 -1 11759 D3 ~ ~ 0 -1 11758 D4 ~ ~ 0 -1 11755 S #11758 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D1 ~ ~ 0 -1 11757 D2 ~ ~ 0 -1 11760 S #11759 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D2 ~ ~ 0 -1 11761 D3 ~ ~ 0 -1 11757 S #11760 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 11758 D2 ~ ~ 0 -1 11762 S #11761 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 11759 D2 ~ ~ 0 -1 11763 S #11762 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 11760 D1 ~ ~ 0 -1 11764 S #11763 Engineering~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 11761 D3 ~ ~ 0 -1 11764 S #11764 Main Engineering Console~ The main reactor control is a large computer console containing the controls for the ships main reactor as well as for monitoring the functions of the rest of engineering. This would be an ideal location to cordinate the ships engineering efforts and you will often fiend the chief of engineering posted here. ~ 0 536870912 1 D1 ~ ~ 0 -1 11763 D3 ~ ~ 0 -1 11762 S #11765 Service Level~ The service level appears similar to all other levels of the ship. The floor is the same polished black and the walls are the same blue-grey that adorns the rest of the ship. The most recognisable difference is the nature of the sounds. The sounds of droids far outweighs the sound of humans on this part of the ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 11793 D1 ~ ~ 0 -1 11794 D2 ~ ~ 0 -1 11756 D3 ~ ~ 3 -1 11792 S #11766 Soldier's Deck~ The barracks area of imperial installations is an interesting mix of youthful energy and strict order. This is a strange combination of sweat and polish. The sounds of seargents shouting orders to the north mixes with the loud chatter of off duty trops to the west. ~ 0 536870912 1 D0 ~ ~ 0 -1 11784 D1 ~ ~ 0 -1 11791 D2 ~ ~ 0 -1 11756 D3 ~ ~ 0 -1 11790 S #11767 Officers Deck~ The officers section of the darkhand contains the same uninspiring architecture as the rest of the ship. However the atmosphere is slightly lighter by the addition of a few personal touches added by the officers such as a small sculpture on a pedistal near the northern corridor. ~ 0 536870912 1 D0 ~ ~ 0 -1 11783 D1 ~ ~ 0 -1 11782 D2 ~ ~ 0 -1 11756 D3 ~ ~ 0 -1 11781 S #11768 Medical Deck~ The medical level smells of strongly of antiseptic. A sign on the wall saying "emergency" points to the west. There are a few chairs along the wall to sit and wait in if the emergency room is full. ~ 0 536870912 1 D0 ~ ~ 0 -1 11776 D2 ~ ~ 0 -1 11756 D3 ~ ~ 0 -1 11775 S #11769 Bridge~ The bridge of the star destroyer is a large room with several work stations around the perimeter and a raised command section in the center. It is wider than it is long and a large transparisteel view window covers the front wall. Several other large monitors give views from ship mounted cameras giving a complete view of whats outside the ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 11770 D2 ~ ~ 0 -1 11756 D6 ~ ~ 0 -1 11772 D7 ~ ~ 0 -1 11771 S #11770 The Captain's Chair~ This chair is raised somewhat above the rest of the bridge. This not only gives the captain a good view of the rest of the bridge but makes the captain look more powerful. It is standard imperial practice that lower ranks should always have to look up at their superiors. There are very few controls located here as the captains job is mostly to issue orders to the rest of the crew. ~ 0 536870912 1 D1 ~ ~ 0 -1 11772 D2 ~ ~ 0 -1 11769 D3 ~ ~ 0 -1 11771 D6 ~ ~ 0 -1 11773 D7 ~ ~ 0 -1 11774 S #11771 Navigator's Console~ The navigator station contains a large computer with several monitors used in comparing charts and maps and making complex calculations. Most of this is done by the computer and monitored by the navigator. ~ 0 536870912 1 D0 ~ ~ 0 -1 11774 D1 ~ ~ 0 -1 11770 D8 ~ ~ 0 -1 11769 S #11772 Gunner's Chair~ The gunners station contains controls for monitoring and manipulating the ships main lasers as well as the ships missile launchers torpedos and bombs. There are several turrets located around the ship however that are controlled from inside the turret and not from here. ~ 0 536870912 1 D0 ~ ~ 0 -1 11773 D3 ~ ~ 0 -1 11770 D9 ~ ~ 0 -1 11769 S #11773 CoPilot's Chair~ The co pilot station contains controls for the ships defence systems. The most important controls being those for monitering and controlling the ships shields. ~ 0 536870912 1 D2 ~ ~ 0 -1 11772 D3 ~ ~ 0 -1 11774 D9 ~ ~ 0 -1 11770 S #11774 Pilot's Chair~ The pilots job is heavily assisted by computer on larger ships thus the controls at this station resemble a large computer panel rather than being centered around a flight stick like in starfighters. There are dozens of minitors around the station giving smaller versions of the large wall mounted ones as well as dozens of others monitering different aspects of the ships flight. ~ 0 536870912 1 D1 ~ ~ 0 -1 11773 D2 ~ ~ 0 -1 11771 D8 ~ ~ 0 -1 11770 S #11775 Recovery~ The recovery rooms are semi-pleasant decorated in a soft white. There are several beds devidable by curtains lining the walls. Each bed has some monitoring equipment beside it. The room has a very sterile smell. ~ 0 536870912 1 D1 ~ ~ 0 -1 11768 S #11776 A Hallway~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 11778 D2 ~ ~ 0 -1 11768 D3 ~ ~ 0 -1 11777 S #11777 Emergency~ This room is filled with several stretchers and a couple dozen chairs. The back of the room is section off by several curtains. A door to the north has a sign on it saying "Medical staff only" ~ 0 536870912 1 D1 ~ ~ 0 -1 11776 S #11778 Intensive Care~ The intensive care unit is for people who need constant monitoring. The are several beds here surrounded by medical equipment as well as an equal number of bacta tanks. ~ 0 536870912 1 D1 ~ ~ 0 -1 11779 D2 ~ ~ 0 -1 11776 D3 ~ ~ 0 -1 11780 S #11779 Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 536870912 1 D3 ~ ~ 0 -1 11778 > rand_prog 100~ feel heal $n ~ | S #11780 Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 536870912 1 D1 ~ ~ 0 -1 11778 > rand_prog 100~ feel heal $n ~ | S #11781 Officer's Lounge~ This is a comfortable room with several couches. There are several game and card tables about the room. The games played at them are mostly strategy games designed to force competition between opponents at a high intellectual level. ~ 0 536870912 1 D1 ~ ~ 0 -1 11767 S #11782 Dining Room~ The dining area somewhat tasteful. There are several large tables throughout the room. Each is covered in a fine table cloth and set in a manner generally considered proper amongst most human worlds and especially on all imperial controlled worlds. ~ 0 536870912 1 D3 ~ ~ 0 -1 11767 S #11783 Officer's Quarters~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 7 -1 11783 D1 ~ ~ 7 -1 11783 D2 ~ ~ 0 -1 11767 D3 ~ ~ 7 -1 11783 S #11784 Barracks~ The barracks area of imperial installations is an interesting mix of youthful energy and strict order. This is a strange combination of sweat and polish. The sounds of seargents shouting orders to the north mixes with the loud chatter of off duty trops to the west. ~ 0 536870912 1 D0 ~ ~ 0 -1 11787 D1 ~ ~ 0 -1 11786 D2 ~ ~ 0 -1 11766 D3 ~ ~ 0 -1 11790 S #11785 Barracks~ The barracks area of imperial installations is an interesting mix of youthful energy and strict order. This is a strange combination of sweat and polish. The sounds of seargents shouting orders to the north mixes with the loud chatter of off duty trops to the west. ~ 0 545259520 1 D1 ~ ~ 0 -1 11784 S #11786 Barracks~ The barracks area of imperial installations is an interesting mix of youthful energy and strict order. This is a strange combination of sweat and polish. The sounds of seargents shouting orders to the north mixes with the loud chatter of off duty trops to the west. ~ 0 545259520 1 D3 ~ ~ 0 -1 11784 S #11787 Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870912 1 D2 ~ ~ 0 -1 11784 D6 ~ ~ 0 -1 11788 S #11788 Drill hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870912 1 D1 ~ ~ 33554432 -1 11789 D9 ~ ~ 0 -1 11787 S #11789 Target Room~ ~ 0 536870912 1 D3 ~ ~ 33554432 -1 11788 S #11790 Detention~ This room contains a control desk for monitering the detention block. There are many automated defence guns positioned about the room as well as several cameras monitering the activity here. ~ 0 536870912 1 D0 ~ ~ 7 -1 11790 D1 ~ ~ 0 -1 11766 D2 ~ ~ 7 -1 11790 S #11791 Dentention~ This room contains a control desk for monitering the detention block. There are many automated defence guns positioned about the room as well as several cameras monitering the activity here. ~ 0 536870912 1 D0 ~ ~ 7 -1 11791 D2 ~ ~ 7 -1 11791 D3 ~ ~ 0 -1 11766 S #11792 Trash Compactor~ You can think of about 10 million other places youd rather be right now. The coom is filled with garbage and foul smeliing water. The door seems to be locked. To top it all off the walls are slowly closing in around you. ~ 0 536870912 1 D1 ~ ~ 3 -1 11765 > rand_prog 100~ mpecho The walls close around you. feel harm $n ~ | S #11793 Storage Closet~ This room is very long. It consists of several rows of shelves stacked to the ceiling. Each shelf is filled with labelled boxes, crates or loose parts. Maybe searching through this room could produce something usefull. ~ 0 536870912 1 D2 ~ ~ 0 -1 11765 S #11794 Droid Maintenance Room~ As far as droid maintenance rooms go this one is very organized. The stacks of parts and equipment found in most technical areas do not exist. Instead anything not in use seems to be put away in one of hundreds of wall mounted drawers. Only very large machines are left out along with rows of droids either recharging or in a state of repair. Even these however are lined up in an organized maner giving a strong sense of order to the place. ~ 0 536870912 1 D3 ~ ~ 0 -1 11765 S #11796 Hallway to Turrets~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 11798 D3 ~ ~ 0 -1 11755 S #11797 Hallway to Turrets~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 11755 D3 ~ ~ 0 -1 11799 S #11798 Turret~ This swivelling laser turret is located in a good position to cover most of the ships belly and side. The seat is gyroscopicly suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. ~ 0 536870912 1 D3 ~ ~ 0 -1 11796 S #11799 Turret~ This swivelling laser turret is located in a good position to cover most of the ships belly and side. The seat is gyroscopicly suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. ~ 0 536870912 1 D1 ~ ~ 0 -1 11797 S #0 #RESETS D 0 11715 3 1 M 1 413 3 11739 O 1 11701 1 11706 M 1 413 4 11789 D 0 11765 3 1 O 1 11701 1 11756 O 1 10430 1 11732 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$