#include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <unistd.h> #include <ctype.h> #include <sys/types.h> #include <sys/stat.h> #include <errno.h> #include "mud.h" BMARKET_DATA *first_market_ship; BMARKET_DATA *last_market_ship; #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } typedef enum { SP_NOT_SET,SP_COCKPIT,SP_ENTRANCE,SP_HANGER1, SP_HANGER2, SP_HANGER3, SP_HANGER4,SP_ENGINEROOM, SP_PILOT,SP_COPILOT,SP_NAVIGATOR,SP_GUNNER,SP_TURRET1,SP_TURRET2,SP_TURRET3,SP_TURRET4,SP_TURRET5, SP_TURRET6,SP_TURRET7,SP_TURRET8,SP_TURRET9,SP_TURRET10,SP_OTHER } ship_proto_room_types; char * const blaster_name [MAX_BLASTERS] = { "Autoblaster", "Triple Blaster", "Light Blaster Cannon", "Blaster Cannon", "Heavy Blaster Cannon" }; char * const laser_name [MAX_LASERS] = { "Twin Laser Cannon", "Point Laser Cannon", "Light Laser Cannon", "Laser Cannon", "Heavy Laser Cannon", "Assault Laser Cannon", "Quad Laser Cannon", "Escort Quad Laser Cannon", "Longshot Quad Laser Cannon" }; char * const turbo_name [MAX_TURBO] = { "Double Turbolaser Cannon", "Heavy Double Turbolaser Cannon", "Light Turbo Quadlaser", "Turbo Quadlaser", "Turbolaser Cannon", "Light Turbolaser", "Medium Turbolaser", "Turbolaser", "Heavy Turbolaser" }; char * const missile_name [MAX_MISSILES] = { "Small Concussion Launcher", "Concussion Missile Launcher", "Assault Concussion Launcher", "Energy Torpedo Launcher", "Proton Torpedo Launcher" }; char * const ion_name [MAX_IONS] = { "Light Ion Cannon", "Ion Cannon", "Heavy Ion Cannon" }; struct ship_prototypes_struct { char *name; char *sname; char *clan; int num_rooms; int cost; int class; int tractor; int primaryType; int secondaryType; int primaryCount; int secondaryCount; int range_weapons[3]; int hull; int shields; int energy; int chaff; int maxbombs; int speed; int hyperspeed; int manuever; int turrets; int mods; //int plasma; }; struct ship_prototypes_struct ship_prototypes[256]; int NUM_PROTOTYPES; typedef struct prototype_room PROTO_ROOM; struct prototype_room { int what_prototype; PROTO_ROOM *next; PROTO_ROOM *prev; char *name; char *desc; char *flags; int tunnel; int exits[10]; int exflags[10]; int keys[10]; int room_num; int room_type; char *rprog[10]; char *reset[10]; }; PROTO_ROOM *first_prototype_room; PROTO_ROOM *last_prototype_room; void instaroom( AREA_DATA *pArea, ROOM_INDEX_DATA *pRoom, bool dodoors ); void shiplist(CHAR_DATA *ch); char *primary_beam_name_proto(int shiptype); char *secondary_beam_name_proto(int shiptype); SHIP_DATA *make_prototype_ship(int ship_type,int vnum,CHAR_DATA *ch,char *ship_name) { SHIP_DATA *ship; PROTO_ROOM *proom; ROOM_INDEX_DATA *room; char sp_filename[MAX_STRING_LENGTH]; CREATE( ship, SHIP_DATA, 1 ); LINK( ship, first_ship, last_ship, next, prev ); ship->name = STRALLOC( ship_name ); ship->owner = STRALLOC( "" ); ship->protoname = STRALLOC( ship_prototypes[ship_type].sname ); ship->clanowner = STRALLOC( ship_prototypes[ship_type].clan ); ship->description = STRALLOC( "" ); ship->copilot = STRALLOC( "" ); ship->pilot = STRALLOC( "" ); if(ch->in_room->area && ch->in_room->area->planet) ship->home = STRALLOC( ch->in_room->area->planet->name ); else ship->home = STRALLOC( "" ); ship->pbeacon = STRALLOC( "" ); ship->type = PLAYER_SHIP; ship->class = ship_prototypes[ship_type].class; ship->cost = ship_prototypes[ship_type].cost; ship->starsystem = NULL; ship->in_room = NULL; ship->next_in_room = NULL; ship->prev_in_room = NULL; ship->currjump = NULL; ship->target0 = NULL; ship->target1 = NULL; ship->target2 = NULL; ship->target3 = NULL; ship->target4 = NULL; ship->target5 = NULL; ship->target6 = NULL; ship->target7 = NULL; ship->target8 = NULL; ship->target9 = NULL; ship->target10 = NULL; ship->password = number_range(1111,9999);; ship->maxmods = ship_prototypes[ship_type].mods; sprintf(sp_filename,"ship_%d.sss",vnum); ship->filename = str_dup( sp_filename ); ship->pilotseat = vnum; ship->coseat = vnum; ship->navseat = vnum; ship->gunseat = vnum; ship->entrance = vnum; ship->engineroom = vnum; for(proom = first_prototype_room;proom;proom = proom->next) { if(proom->what_prototype == ship_type) { if(proom->room_num == 1) ship->firstroom = vnum; if(proom->room_num == ship_prototypes[ship_type].num_rooms) ship->lastroom = proom->room_num+vnum-1; } } for(proom = first_prototype_room;proom;proom = proom->next) { if(proom->what_prototype == ship_type) { room = get_room_index(proom->room_num+vnum-1); switch(proom->room_type) { case SP_COCKPIT : ship->cockpit = proom->room_num+vnum-1; break; case SP_ENTRANCE : ship->entrance = proom->room_num+vnum-1; break; case SP_HANGER1 : ship->hanger1 = proom->room_num+vnum-1; break; case SP_HANGER2 : ship->hanger2 = proom->room_num+vnum-1; break; case SP_HANGER3 : ship->hanger3 = proom->room_num+vnum-1; break; case SP_HANGER4 : ship->hanger4 = proom->room_num+vnum-1; break; case SP_ENGINEROOM : ship->engineroom = proom->room_num+vnum-1; break; case SP_PILOT : ship->pilotseat = proom->room_num+vnum-1; break; case SP_COPILOT : ship->coseat = proom->room_num+vnum-1; break; case SP_NAVIGATOR : ship->navseat = proom->room_num+vnum-1; break; case SP_GUNNER : ship->gunseat = proom->room_num+vnum-1; break; case SP_TURRET1 : ship->turret1 = proom->room_num+vnum-1; break; case SP_TURRET2 : ship->turret2 = proom->room_num+vnum-1; break; case SP_TURRET3 : ship->turret3 = proom->room_num+vnum-1; break; case SP_TURRET4 : ship->turret4 = proom->room_num+vnum-1; break; case SP_TURRET5 : ship->turret5 = proom->room_num+vnum-1; break; case SP_TURRET6 : ship->turret6 = proom->room_num+vnum-1; break; case SP_TURRET7 : ship->turret7 = proom->room_num+vnum-1; break; case SP_TURRET8 : ship->turret8 = proom->room_num+vnum-1; break; case SP_TURRET9 : ship->turret9 = proom->room_num+vnum-1; break; case SP_TURRET10 : ship->turret10 = proom->room_num+vnum-1; break; default : break; } } } ship->tractorbeam = ship_prototypes[ship_type].tractor; ship->primaryType = ship_prototypes[ship_type].primaryType; ship->secondaryType = ship_prototypes[ship_type].secondaryType; ship->primaryCount = ship_prototypes[ship_type].primaryCount; ship->secondaryCount = ship_prototypes[ship_type].secondaryCount; ship->missiles = ship_prototypes[ship_type].range_weapons[0]; ship->torpedos = ship_prototypes[ship_type].range_weapons[1]; ship->rockets = ship_prototypes[ship_type].range_weapons[2]; ship->maxmissiles = ship_prototypes[ship_type].range_weapons[0]; ship->maxtorpedos = ship_prototypes[ship_type].range_weapons[1]; ship->maxrockets = ship_prototypes[ship_type].range_weapons[2]; ship->maxhull = ship_prototypes[ship_type].hull; ship->hull = ship_prototypes[ship_type].hull; ship->shield = ship_prototypes[ship_type].shields; ship->maxshield = ship_prototypes[ship_type].shields; //ship->plasmashield = ship_prototypes[ship_type].plasma; //ship->maxplasmashield = ship_prototypes[ship_type].plasma; ship->energy = ship_prototypes[ship_type].energy; ship->maxenergy = ship_prototypes[ship_type].energy; ship->chaff = ship_prototypes[ship_type].chaff; ship->maxchaff = ship_prototypes[ship_type].chaff; ship->bombs = ship_prototypes[ship_type].maxbombs; ship->maxbombs = ship_prototypes[ship_type].maxbombs; ship->realspeed = ship_prototypes[ship_type].speed; ship->hyperspeed = ship_prototypes[ship_type].hyperspeed; ship->manuever = ship_prototypes[ship_type].manuever; //MARKER ship->shipyard = ch->in_room->vnum; resetship( ship ); ship->owner = STRALLOC( ch->name ); save_ship( ship ); write_ship_list( ); return ship; } int make_prototype_rooms(int ship_type, int vnum,AREA_DATA *tarea,char *Sname) { PROTO_ROOM *proom; ROOM_INDEX_DATA *newroom,*rfrom,*rto; int value; char *arg; char arg2[MAX_STRING_LENGTH]; EXIT_DATA *xit; int x,y; int *exits; int *keys; int *exflags; char buf[MAX_STRING_LENGTH]; char newdesc[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; CHAR_DATA *victim; MOB_INDEX_DATA *pMobIndex; int rvnum; char *rarg; char rtype[MAX_STRING_LENGTH]; for(proom = first_prototype_room;proom;proom = proom->next) { if(proom->what_prototype == ship_type) { if( (newroom = get_room_index(vnum+proom->room_num-1)) == NULL) { newroom = make_room(vnum+proom->room_num-1); if(!newroom) return -1; } newroom->area = tarea; if(proom->room_type == SP_NOT_SET) { if(newroom->name) STRFREE(newroom->name); sprintf(buf,"SPARE ROOM FOR: %d",vnum); newroom->name = STRALLOC( buf ); if(newroom->description) STRFREE(newroom->description); continue; } strcpy(newdesc,strlinwrp(proom->desc,60)); if(newroom->name) STRFREE(newroom->name); newroom->name = STRALLOC( strrep(proom->name,"$SN$",Sname) ); if(newroom->description) STRFREE(newroom->description); newroom->description = STRALLOC( strrep(newdesc,"$SN$",Sname) ); arg = STRALLOC( proom->flags ); newroom->tunnel = proom->tunnel; while ( arg[0] != '\0' ) { arg = one_argument( arg, arg2 ); value = get_sp_rflag( arg2 ); TOGGLE_BIT( newroom->room_flags, 1 << value ); } for(y=0;y<10;y++) { if(proom->reset[y] != NULL && proom->reset[y][0] != '\0') { rarg = STRALLOC(proom->reset[y]); rarg = one_argument(rarg,rtype); rvnum = atoi(rarg); switch(UPPER(rtype[0])) { case 'O': if( ( pObjIndex = get_obj_index( rvnum ) ) == NULL) break; obj = create_object( pObjIndex, 60 ); obj = obj_to_room( obj, newroom ); break; case 'M': if( ( pMobIndex = get_mob_index( rvnum ) ) == NULL) break; victim = create_mobile( pMobIndex ); char_to_room( victim, newroom ); break; default: break; } } } instaroom(tarea,newroom,TRUE); } } for(proom = first_prototype_room;proom;proom = proom->next) { if(proom->what_prototype == ship_type) { exits = proom->exits; keys = proom->keys; exflags = proom->exflags; for(x=0;x<10;x++) { if(exits[x] > 0) { rfrom = get_room_index(vnum+proom->room_num-1); rto = get_room_index(vnum+exits[x]-1); xit = make_exit( rfrom, rto, x ); xit->keyword = STRALLOC( "" ); xit->description = STRALLOC( "" ); xit->key = keys[x] == 0 ? -1 : vnum+keys[x]-1; xit->exit_info = exflags[x]; } } } } make_rprogs(ship_type, vnum); fold_area( tarea, tarea->filename, FALSE ); return 1; } int find_vnum_block(int num_needed) { bool counting = FALSE; int count = 0; AREA_DATA *tarea; int lrange; int trange; int vnum; int startvnum = -1; ROOM_INDEX_DATA *room; for ( tarea = first_area; tarea; tarea = tarea->next ) if ( !str_cmp( SHIP_AREA, tarea->filename ) ) break; lrange = tarea->low_r_vnum; trange = tarea->hi_r_vnum; for ( vnum = lrange; vnum <= trange; vnum++ ) { if ( (room = get_room_index( vnum )) == NULL ) { if(!counting) { counting = TRUE; startvnum = vnum; } count++; if(count == num_needed+1) break; } else if(counting) { counting = FALSE; count = 0; startvnum = -1; } } return startvnum; } int get_sp_rflag( char *flag ) { int x; for ( x = 0; x < 32; x++ ) if ( !str_cmp( flag, r_flags[x] ) ) return x; return -1; } void make_rprogs(int ship_type, int vnum) { PROTO_ROOM *proom; char *argument; char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; MPROG_DATA *mprog, *mprg; ROOM_INDEX_DATA *room; int mptype, x, size; for(proom = first_prototype_room;proom;proom = proom->next) { if(proom->what_prototype == ship_type) { size = 10; for(x=0;x<size;x++) { argument = STRALLOC(proom->rprog[x]); if(argument[0] == '\0') continue; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); sprintf(argument,"%s",parse_prog_string(argument,ship_type,vnum)); room = get_room_index(proom->room_num+vnum-1); mprog = room->mudprogs; mptype = get_mpflag( arg1 ); if ( mprog ) for ( ; mprog->next; mprog = mprog->next ); CREATE( mprg, MPROG_DATA, 1 ); if ( mprog ) mprog->next = mprg; else room->mudprogs = mprg; room->progtypes |= ( 1 << mptype ); if ( mptype != -1 ) { mprg->type = 1 << mptype; if ( mprg->arglist ) STRFREE( mprg->arglist ); mprg->arglist = STRALLOC( arg2 ); } mprg->comlist = STRALLOC( argument ); mprg->next = NULL; } } } } char *parse_prog_string(char *inp,int ship_type,int vnum) { char sch[MAX_STRING_LENGTH]; char rep[MAX_STRING_LENGTH]; char newinp[MAX_STRING_LENGTH]; int x,size; strcpy(newinp,inp); size = ship_prototypes[ship_type].num_rooms; for(x=0;x<size;x++) { sprintf(sch,"$RNUM:%d$",x+1); sprintf(rep,"%d",x+vnum); sprintf(newinp,"%s",strrep(newinp,sch,rep)); } return str_dup(newinp); } void save_prototype( int prototype ) { PROTO_ROOM *proom; FILE *fpout; char filename[MAX_STRING_LENGTH]; int x; fclose( fpReserve ); sprintf(filename,"%s%s.proto",SHIP_PROTOTYPE_DIR,ship_prototypes[prototype].sname); if ( ( fpout = fopen( filename, "w" ) ) == NULL ) { perror( filename ); fpReserve = fopen( NULL_FILE, "r" ); return; } fprintf( fpout, "#HEADER\n\n"); fprintf( fpout, "Name %s~\n", ship_prototypes[prototype].name ); fprintf( fpout, "Sname %s~\n", ship_prototypes[prototype].sname ); fprintf( fpout, "NumRooms %d\n", ship_prototypes[prototype].num_rooms ); fprintf( fpout, "Cost %d\n", ship_prototypes[prototype].cost ); fprintf( fpout, "Class %d\n", ship_prototypes[prototype].class ); fprintf( fpout, "Tractor %d\n", ship_prototypes[prototype].tractor ); fprintf( fpout, "primaryType %d\n", ship_prototypes[prototype].primaryType ); fprintf( fpout, "secondaryType %d\n", ship_prototypes[prototype].secondaryType); fprintf( fpout, "primaryCount %d\n", ship_prototypes[prototype].primaryCount); fprintf( fpout, "secondaryCount %d\n", ship_prototypes[prototype].secondaryCount); fprintf( fpout, "RangeWeapons0 %d\n", ship_prototypes[prototype].range_weapons[0] ); fprintf( fpout, "RangeWeapons1 %d\n", ship_prototypes[prototype].range_weapons[1] ); fprintf( fpout, "RangeWeapons2 %d\n", ship_prototypes[prototype].range_weapons[2] ); fprintf( fpout, "Hull %d\n", ship_prototypes[prototype].hull ); fprintf( fpout, "Shields %d\n", ship_prototypes[prototype].shields ); fprintf( fpout, "Energy %d\n", ship_prototypes[prototype].energy ); fprintf( fpout, "Chaff %d\n", ship_prototypes[prototype].chaff ); fprintf( fpout, "Maxbombs %d\n", ship_prototypes[prototype].maxbombs ); fprintf( fpout, "Speed %d\n", ship_prototypes[prototype].speed ); fprintf( fpout, "Hyperspeed %d\n", ship_prototypes[prototype].hyperspeed ); fprintf( fpout, "Manuever %d\n", ship_prototypes[prototype].manuever ); fprintf( fpout, "Turrets %d\n", ship_prototypes[prototype].turrets ); fprintf( fpout, "Mods %d\n", ship_prototypes[prototype].mods ); fprintf( fpout, "Clan %s~\n", ship_prototypes[prototype].clan ); fprintf( fpout, "End\n"); fprintf( fpout, "\n#ROOMS\n\n" ); for(proom = first_prototype_room;proom;proom = proom->next) { if(proom->what_prototype == prototype) { fprintf( fpout, "#ROOM\n\n"); fprintf( fpout, "RoomNum %d\n", proom->room_num ); fprintf( fpout, "Name %s~\n",proom->name ); fprintf( fpout, "Desc %s~\n",proom->desc ); fprintf( fpout, "Flags %s~\n",proom->flags ); fprintf( fpout, "Tunnel %d\n", proom->tunnel ); for(x=0;x<10;x++) fprintf( fpout, "Exits%d %d\n", x, proom->exits[x] ); for(x=0;x<10;x++) fprintf( fpout, "Exflags%d %d\n", x, proom->exflags[x] ); for(x=0;x<10;x++) fprintf( fpout, "Keys%d %d\n", x, proom->keys[x] ); fprintf( fpout, "RoomType %d\n", proom->room_type ); for(x=0;x<10;x++) fprintf( fpout, "Rprog%d %s~\n", x, proom->rprog[x] ); for(x=0;x<10;x++) fprintf( fpout, "Reset%d %s~\n", x, proom->reset[x] ); fprintf( fpout,"End\n\n"); } } fprintf( fpout, "\n#ENDROOMS\n\n" ); fprintf( fpout,"#END\n" ); fclose( fpout ); fpReserve = fopen( NULL_FILE, "r" ); return; } void write_prototype_list() { FILE *fpout; char filename[MAX_STRING_LENGTH]; int x; fclose( fpReserve ); sprintf(filename,"%sprototype.lst",SHIP_PROTOTYPE_DIR); if ( ( fpout = fopen( filename, "w" ) ) == NULL ) { perror( filename ); fpReserve = fopen( NULL_FILE, "r" ); return; } for(x=0;x<NUM_PROTOTYPES;x++) fprintf(fpout, "%s.proto\n",ship_prototypes[x].sname); fprintf(fpout,"$\n"); fclose( fpout ); fpReserve = fopen( NULL_FILE, "r" ); return; } void write_all_prototypes() { int x; for(x=0;x<NUM_PROTOTYPES;x++) save_prototype(x); write_prototype_list(); } bool load_prototype_header(FILE *fp,int prototype) { char buf[MAX_STRING_LENGTH]; char *word; bool done = FALSE; bool fMatch; while(!done) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'C': KEY( "Cost", ship_prototypes[prototype].cost, fread_number(fp)); KEY( "Class", ship_prototypes[prototype].class, fread_number(fp)); KEY( "Chaff", ship_prototypes[prototype].chaff, fread_number(fp)); KEY( "Clan", ship_prototypes[prototype].clan, fread_string(fp)); case 'E': KEY( "Energy", ship_prototypes[prototype].energy, fread_number(fp)); if ( !str_cmp( word, "End" ) ) { done = TRUE; fMatch = TRUE; break; } case 'H': KEY( "Hull", ship_prototypes[prototype].hull, fread_number(fp)); KEY( "Hyperspeed", ship_prototypes[prototype].hyperspeed, fread_number(fp)); case 'M': KEY( "Maxbombs", ship_prototypes[prototype].maxbombs, fread_number(fp)); KEY( "Manuever", ship_prototypes[prototype].manuever, fread_number(fp)); KEY( "Mods", ship_prototypes[prototype].mods, fread_number(fp)); case 'N': KEY( "Name", ship_prototypes[prototype].name, fread_string(fp)); KEY( "NumRooms", ship_prototypes[prototype].num_rooms, fread_number(fp)); case 'P': KEY( "primaryType", ship_prototypes[prototype].primaryType, fread_number(fp)); KEY( "primaryCount", ship_prototypes[prototype].primaryCount, fread_number(fp)); case 'R': KEY( "RangeWeapons0", ship_prototypes[prototype].range_weapons[0], fread_number(fp)); KEY( "RangeWeapons1", ship_prototypes[prototype].range_weapons[1], fread_number(fp)); KEY( "RangeWeapons2", ship_prototypes[prototype].range_weapons[2], fread_number(fp)); case 'S': KEY( "secondaryType", ship_prototypes[prototype].secondaryType, fread_number(fp)); KEY( "secondaryCount", ship_prototypes[prototype].secondaryCount, fread_number(fp)); KEY( "Sname", ship_prototypes[prototype].sname, fread_string(fp)); KEY( "Shields", ship_prototypes[prototype].shields, fread_number(fp)); KEY( "Speed", ship_prototypes[prototype].speed, fread_number(fp)); case 'T': KEY( "Tractor", ship_prototypes[prototype].tractor, fread_number(fp)); KEY( "Turrets", ship_prototypes[prototype].turrets, fread_number(fp)); } if ( !fMatch ) { sprintf( buf, "Load_prototype_header: no match: %s", word ); bug( buf, 0 ); } } return TRUE; } bool fread_prototype_room( FILE *fp, int prototype) { PROTO_ROOM *proom; char buf[MAX_STRING_LENGTH]; char *word; bool done = FALSE; bool fMatch; CREATE(proom, PROTO_ROOM, 1); proom->what_prototype = prototype; while(!done) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'D': KEY( "Desc", proom->desc, fread_string(fp)); case 'E': if ( !str_cmp( word, "End" ) ) { done = TRUE; fMatch = TRUE; break; } KEY( "Exits0", proom->exits[0], fread_number(fp)); KEY( "Exits1", proom->exits[1], fread_number(fp)); KEY( "Exits2", proom->exits[2], fread_number(fp)); KEY( "Exits3", proom->exits[3], fread_number(fp)); KEY( "Exits4", proom->exits[4], fread_number(fp)); KEY( "Exits5", proom->exits[5], fread_number(fp)); KEY( "Exits6", proom->exits[6], fread_number(fp)); KEY( "Exits7", proom->exits[7], fread_number(fp)); KEY( "Exits8", proom->exits[8], fread_number(fp)); KEY( "Exits9", proom->exits[9], fread_number(fp)); KEY( "Exflags0", proom->exflags[0], fread_number(fp)); KEY( "Exflags1", proom->exflags[1], fread_number(fp)); KEY( "Exflags2", proom->exflags[2], fread_number(fp)); KEY( "Exflags3", proom->exflags[3], fread_number(fp)); KEY( "Exflags4", proom->exflags[4], fread_number(fp)); KEY( "Exflags5", proom->exflags[5], fread_number(fp)); KEY( "Exflags6", proom->exflags[6], fread_number(fp)); KEY( "Exflags7", proom->exflags[7], fread_number(fp)); KEY( "Exflags8", proom->exflags[8], fread_number(fp)); KEY( "Exflags9", proom->exflags[9], fread_number(fp)); case 'F': KEY( "Flags", proom->flags, fread_string(fp)); case 'K': KEY( "Keys0", proom->keys[0], fread_number(fp)); KEY( "Keys1", proom->keys[1], fread_number(fp)); KEY( "Keys2", proom->keys[2], fread_number(fp)); KEY( "Keys3", proom->keys[3], fread_number(fp)); KEY( "Keys4", proom->keys[4], fread_number(fp)); KEY( "Keys5", proom->keys[5], fread_number(fp)); KEY( "Keys6", proom->keys[6], fread_number(fp)); KEY( "Keys7", proom->keys[7], fread_number(fp)); KEY( "Keys8", proom->keys[8], fread_number(fp)); KEY( "Keys9", proom->keys[9], fread_number(fp)); case 'N': KEY( "Name", proom->name, fread_string(fp)); case 'R': KEY( "RoomType", proom->room_type, fread_number(fp)); KEY( "RoomNum", proom->room_num, fread_number(fp)); KEY( "Rprog0", proom->rprog[0], fread_string(fp)); KEY( "Rprog1", proom->rprog[1], fread_string(fp)); KEY( "Rprog2", proom->rprog[2], fread_string(fp)); KEY( "Rprog3", proom->rprog[3], fread_string(fp)); KEY( "Rprog4", proom->rprog[4], fread_string(fp)); KEY( "Rprog5", proom->rprog[5], fread_string(fp)); KEY( "Rprog6", proom->rprog[6], fread_string(fp)); KEY( "Rprog7", proom->rprog[7], fread_string(fp)); KEY( "Rprog8", proom->rprog[8], fread_string(fp)); KEY( "Rprog9", proom->rprog[9], fread_string(fp)); KEY( "Reset0", proom->reset[0], fread_string(fp)); KEY( "Reset1", proom->reset[1], fread_string(fp)); KEY( "Reset2", proom->reset[2], fread_string(fp)); KEY( "Reset3", proom->reset[3], fread_string(fp)); KEY( "Reset4", proom->reset[4], fread_string(fp)); KEY( "Reset5", proom->reset[5], fread_string(fp)); KEY( "Reset6", proom->reset[6], fread_string(fp)); KEY( "Reset7", proom->reset[7], fread_string(fp)); KEY( "Reset8", proom->reset[8], fread_string(fp)); KEY( "Reset9", proom->reset[9], fread_string(fp)); case 'T': KEY( "Tunnel", proom->tunnel, fread_number(fp)); } if ( !fMatch ) { sprintf( buf, "Fread_prototype_room: no match: %s", word ); bug( buf, 0 ); } } LINK(proom,first_prototype_room,last_prototype_room,next,prev); return TRUE; } bool load_prototype_rooms( FILE *fp, int prototype) { char letter; char *word; bool done = FALSE; while(!done) { letter = fread_letter( fp ); if( letter == '#') { word = fread_word( fp ); if(!strcmp("ROOM",word)) { if(!fread_prototype_room(fp,prototype)) return FALSE; } if(!strcmp("ENDROOMS",word)) done = TRUE; } else { bug("Load_prototype_rooms, unknown prefix: %s",letter); return FALSE; } } return TRUE; } int load_prototype( char *prototypefile, int prototype) { char filename[256]; FILE *fp; bool found = FALSE; int stage = -1; bool ok = TRUE; char letter; char *word; sprintf( filename, "%s%s", SHIP_PROTOTYPE_DIR, prototypefile ); if ( ( fp = fopen( filename, "r" ) ) != NULL ) { found = TRUE; prototype++; while(ok) { letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_prototype: # not found.", 0 ); break; } stage++; word = fread_word( fp ); if(strcmp(word,"END")) { switch(stage) { case 0: if(strcmp(word,"HEADER")) { bug( "Load_prototype: HEADER not found.", 0); break; } if(!load_prototype_header(fp,prototype)) { ok = FALSE; prototype--; } break; case 1: if(strcmp(word,"ROOMS")) { bug( "Load_prototype: ROOMS not found.", 0); break; } if(!load_prototype_rooms(fp,prototype)) { ok = FALSE; prototype--; } break; default: bug( "Load_prototype: Unknown stage: %d",stage); } } else ok = FALSE; } fclose( fp ); } return prototype; } void load_ship_prototypes() { FILE *fpList; char *filename; char prototypeslist[256]; int prototype; first_prototype_room = NULL; last_prototype_room = NULL; log_string( "Loading ship prototypes..." ); sprintf(prototypeslist,"%sprototype.lst",SHIP_PROTOTYPE_DIR); fclose( fpReserve ); if ( ( fpList = fopen( prototypeslist, "r" ) ) == NULL ) { perror( prototypeslist ); exit( 1 ); } for ( prototype = -1; ; ) { filename = feof( fpList ) ? "$" : fread_word( fpList ); if ( filename[0] == '$' ) break; prototype = load_prototype( filename, prototype ); } fclose( fpList ); log_string(" Done ship prototypes " ); NUM_PROTOTYPES = prototype+1; fpReserve = fopen( NULL_FILE, "r" ); // write_all_prototypes(); return; } void do_makeprototypeship(CHAR_DATA *ch, char *argument) { SHIP_DATA *ship; char arg[MAX_INPUT_LENGTH]; argument = one_argument( argument, arg ); if ( !argument || argument[0] == '\0' ) { send_to_char( "Usage: makeship <filename> <ship name>\n\r", ch ); return; } CREATE( ship, SHIP_DATA, 1 ); LINK( ship, first_ship, last_ship, next, prev ); SET_BIT(ship->flags, SHIP_PROTOTYPE); ship->name = STRALLOC( argument ); ship->filename = STRALLOC( arg ); ship->type = PLAYER_SHIP; ship->owner = ch->name; ship->class = SHIP_FIGHTER; ship->starsystem = NULL; ship->maxhull = 10; ship->maxshield = 0; ship->ion_engines = 0; ship->weapons_suite = 0; ship->size = SIZE_TINY; ship->life_support = 0; ship->holdsize = 0; ship->energy = ship->maxenergy; ship->hull = ship->maxhull; ship->in_room=NULL; ship->next_in_room=NULL; ship->prev_in_room=NULL; ship->currjump=NULL; save_ship( ship ); write_ship_list( ); return; } char pbname[MAX_STRING_LENGTH]; char *primary_beam_name_proto(int shiptype) { /* if(ship_prototypes[shiptype].primaryCount != 0) { sprintf(pbname, "%d %s", ship_prototypes[shiptype].primaryCount, (ship_prototypes[shiptype].primaryType == SINGLE_LASER && ship_prototypes[shiptype].primaryCount == 1)? "Single-laser cannon" : (ship_prototypes[shiptype].primaryType == SINGLE_LASER && ship_prototypes[shiptype].primaryCount != 1)? "Single-laser cannons" : (ship_prototypes[shiptype].primaryType == DUAL_LASER && ship_prototypes[shiptype].primaryCount == 1)? "Dual-laser cannon" : (ship_prototypes[shiptype].primaryType == DUAL_LASER && ship_prototypes[shiptype].primaryCount != 1)? "Dual-laser cannons" : (ship_prototypes[shiptype].primaryType == TRI_LASER && ship_prototypes[shiptype].primaryCount == 1)? "Triple-laser cannon" : (ship_prototypes[shiptype].primaryType == TRI_LASER && ship_prototypes[shiptype].primaryCount != 1)? "Triple-laser cannons" : (ship_prototypes[shiptype].primaryType == QUAD_LASER && ship_prototypes[shiptype].primaryCount == 1)? "Quad-laser cannon" : (ship_prototypes[shiptype].primaryType == QUAD_LASER && ship_prototypes[shiptype].primaryCount != 1)? "Quad-laser cannons" : (ship_prototypes[shiptype].primaryType == AUTOBLASTER && ship_prototypes[shiptype].primaryCount == 1)? "Autoblaster turret" : (ship_prototypes[shiptype].primaryType == AUTOBLASTER && ship_prototypes[shiptype].primaryCount != 1)? "Autoblaster turrets" : (ship_prototypes[shiptype].primaryType == HEAVY_LASER && ship_prototypes[shiptype].primaryCount == 1)? "Heavy laser cannon" : (ship_prototypes[shiptype].primaryType == HEAVY_LASER && ship_prototypes[shiptype].primaryCount != 1)? "Heavy laser cannons" : (ship_prototypes[shiptype].primaryType == LIGHT_ION && ship_prototypes[shiptype].primaryCount == 1)? "Light ion cannon" : (ship_prototypes[shiptype].primaryType == LIGHT_ION && ship_prototypes[shiptype].primaryCount != 1)? "Light ion cannons" : (ship_prototypes[shiptype].primaryType == REPEATING_ION && ship_prototypes[shiptype].primaryCount == 1)? "Repeating ion cannon" : (ship_prototypes[shiptype].primaryType == REPEATING_ION && ship_prototypes[shiptype].primaryCount != 1)? "Repeating ion cannons" : (ship_prototypes[shiptype].primaryType == HEAVY_ION && ship_prototypes[shiptype].primaryCount == 1)? "Heavy ion cannon" : (ship_prototypes[shiptype].primaryType == HEAVY_ION && ship_prototypes[shiptype].primaryCount != 1)? "Heavy ion cannons" : "unknown"); return pbname; } else */ return "None."; } char *secondary_beam_name_proto(int shiptype) { /* if(ship_prototypes[shiptype].secondaryCount != 0) { sprintf(pbname, "%d %s", ship_prototypes[shiptype].secondaryCount, (ship_prototypes[shiptype].secondaryType == SINGLE_LASER && ship_prototypes[shiptype].secondaryCount == 1)? "Single-laser cannon" : (ship_prototypes[shiptype].secondaryType == SINGLE_LASER && ship_prototypes[shiptype].secondaryCount != 1)? "Single-laser cannons" : (ship_prototypes[shiptype].secondaryType == DUAL_LASER && ship_prototypes[shiptype].secondaryCount == 1)? "Dual-laser cannon" : (ship_prototypes[shiptype].secondaryType == DUAL_LASER && ship_prototypes[shiptype].secondaryCount != 1)? "Dual-laser cannons" : (ship_prototypes[shiptype].secondaryType == TRI_LASER && ship_prototypes[shiptype].secondaryCount == 1)? "Triple-laser cannon" : (ship_prototypes[shiptype].secondaryType == TRI_LASER && ship_prototypes[shiptype].secondaryCount != 1)? "Triple-laser cannons" : (ship_prototypes[shiptype].secondaryType == QUAD_LASER && ship_prototypes[shiptype].secondaryCount == 1)? "Quad-laser cannon" : (ship_prototypes[shiptype].secondaryType == QUAD_LASER && ship_prototypes[shiptype].secondaryCount != 1)? "Quad-laser cannons" : (ship_prototypes[shiptype].secondaryType == AUTOBLASTER && ship_prototypes[shiptype].secondaryCount == 1)? "Autoblaster turret" : (ship_prototypes[shiptype].secondaryType == AUTOBLASTER && ship_prototypes[shiptype].secondaryCount != 1)? "Autoblaster turrets" : (ship_prototypes[shiptype].secondaryType == HEAVY_LASER && ship_prototypes[shiptype].secondaryCount == 1)? "Heavy laser cannon" : (ship_prototypes[shiptype].secondaryType == HEAVY_LASER && ship_prototypes[shiptype].secondaryCount != 1)? "Heavy laser cannons" : (ship_prototypes[shiptype].secondaryType == LIGHT_ION && ship_prototypes[shiptype].secondaryCount == 1)? "Light ion cannon" : (ship_prototypes[shiptype].secondaryType == LIGHT_ION && ship_prototypes[shiptype].secondaryCount != 1)? "Light ion cannons" : (ship_prototypes[shiptype].secondaryType == REPEATING_ION && ship_prototypes[shiptype].secondaryCount == 1)? "Repeating ion cannon" : (ship_prototypes[shiptype].secondaryType == REPEATING_ION && ship_prototypes[shiptype].secondaryCount != 1)? "Repeating ion cannons" : (ship_prototypes[shiptype].secondaryType == HEAVY_ION && ship_prototypes[shiptype].secondaryCount == 1)? "Heavy ion cannon" : (ship_prototypes[shiptype].secondaryType == HEAVY_ION && ship_prototypes[shiptype].secondaryCount != 1)? "Heavy ion cannons" : "unknown"); return pbname; } else*/ return "None."; } void do_shipstat( CHAR_DATA *ch, char *argument ) { int shiptype; char buf1[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char buf3[MAX_STRING_LENGTH]; char buf4[MAX_STRING_LENGTH]; char buf5[MAX_STRING_LENGTH]; char buf6[MAX_STRING_LENGTH]; char buf7[MAX_STRING_LENGTH]; char buf8[MAX_STRING_LENGTH]; char buf9[MAX_STRING_LENGTH]; char buf10[MAX_STRING_LENGTH]; if ( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Usage: shipstat <ship number>\n\r", ch ); return; } shiptype = atoi(argument)-1; if(shiptype < 0 || shiptype > NUM_PROTOTYPES-1) { send_to_char("Invalid number.\n\r", ch); return; } if(ship_prototypes[shiptype].primaryType > 0) sprintf(buf1, "%d", ship_prototypes[shiptype].primaryType); else sprintf(buf1, "&RNone."); if(ship_prototypes[shiptype].secondaryType > 0) sprintf(buf2, "%d", ship_prototypes[shiptype].secondaryType); else sprintf(buf2, "&RNone."); if(ship_prototypes[shiptype].range_weapons[0] > 0) sprintf(buf3, "%d", ship_prototypes[shiptype].range_weapons[0]); else sprintf(buf3, "&RNone."); if(ship_prototypes[shiptype].shields > 0) sprintf(buf4, "%d", ship_prototypes[shiptype].shields); else sprintf(buf4, "&RNone."); if(ship_prototypes[shiptype].range_weapons[1] > 0) sprintf(buf5, "%d", ship_prototypes[shiptype].range_weapons[1]); else sprintf(buf5, "&RNone."); if(ship_prototypes[shiptype].hyperspeed > 0) sprintf(buf6, "Class %d", ship_prototypes[shiptype].hyperspeed); else sprintf(buf6, "&RNone."); if(ship_prototypes[shiptype].range_weapons[2] > 0) sprintf(buf7, "%d", ship_prototypes[shiptype].range_weapons[2]); else sprintf(buf7, "&RNone."); if(ship_prototypes[shiptype].maxbombs > 0) sprintf(buf8, "%d", ship_prototypes[shiptype].maxbombs); else sprintf(buf8, "&RNone."); if(ship_prototypes[shiptype].turrets > 0) sprintf(buf9, "%d", ship_prototypes[shiptype].turrets); else sprintf(buf9, "&RNone."); if(ship_prototypes[shiptype].chaff > 0) sprintf(buf10, "%d", ship_prototypes[shiptype].chaff); else sprintf(buf10, "&RNone."); ch_printf(ch, "&R&z+&W---------------------------------------------------------------&z+\n\r"); ch_printf(ch, "&W| Name: &w%-35.35s &WCost: &w%8d &W|\r\n", ship_prototypes[shiptype].name, ship_prototypes[shiptype].cost); ch_printf(ch, "&z+&W---------------------------------------------------------------&z+\n\r\n\r"); ch_printf(ch, "&W Primary Weapon System:&w %-30.30s\n\r", primary_beam_name_proto(shiptype)); ch_printf(ch, "&W Secondary:&w %-30.30s\n\r\n\r", secondary_beam_name_proto(shiptype)); ch_printf(ch, "&W Missiles:&w %-5s&W Torpedos:&w %-5s&W Rockets:&w %-5s\n\r", buf3, buf5, buf7); ch_printf(ch, "&W Planetary bombs:&w %-5s&W Chaff:&w %-5s\n\r", buf8, buf10); ch_printf(ch, "\n\r&W Hull:&w %-5d&W Shields:&w %-5s&W Speed:&w %-5d&W Energy:&w %d\n\r", ship_prototypes[shiptype].hull, buf4, ship_prototypes[shiptype].speed, ship_prototypes[shiptype].energy); ch_printf(ch, "&W Maneuverability:&w %d &WHyperdrive:&w %-5s\n\r", ship_prototypes[shiptype].manuever, buf6); ch_printf(ch, "&W Turrets:&w %-5s\n\r",buf9); return; } void load_market_list() { FILE *fpList; char *filename; char list[256]; BMARKET_DATA *marketship; int quantity; first_market_ship = NULL; last_market_ship = NULL; log_string( "Loading black market." ); sprintf( list, "%s%s", SHIP_PROTOTYPE_DIR, "blackmarket.lst" ); fclose( fpReserve ); if ( ( fpList = fopen( list, "r" ) ) == NULL ) { perror( list ); exit( 1 ); } for ( ; ; ) { filename = feof( fpList ) ? "$" : fread_word( fpList ); if ( filename[0] == '$' ) break; CREATE( marketship, BMARKET_DATA, 1 ); LINK( marketship, first_market_ship, last_market_ship, next, prev ); marketship->filename = STRALLOC(filename); quantity = fread_number( fpList ); marketship->quantity = quantity; } fclose( fpList ); log_string("Finished loading blackmarket." ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_market_list() { BMARKET_DATA *marketship; FILE *fpout; char filename[256]; sprintf( filename, "%s%s", SHIP_PROTOTYPE_DIR, "blackmarket.lst" ); fpout = fopen( filename, "w" ); if ( !fpout ) { bug( "FATAL: cannot open blackmarket.lst for writing.\n\r", 0 ); return; } for ( marketship = first_market_ship; marketship; marketship= marketship->next ) { fprintf( fpout, "%s\n", marketship->filename ); fprintf( fpout, "%d\n", marketship->quantity ); } fprintf( fpout, "$\n" ); fclose( fpout ); } void add_market_ship( SHIP_DATA *ship ) { BMARKET_DATA *marketship; bool found; if(!ship) return; for ( marketship = first_market_ship; marketship; marketship = marketship->next ) { if ( !str_cmp( marketship->filename , ship->protoname )) { //Debugging bug("Found, adding quantity", 0); found = TRUE; marketship->quantity++; return; } } //Debugging bug("Not found, adding to .lst", 0); CREATE( marketship, BMARKET_DATA, 1 ); LINK( marketship, first_market_ship, last_market_ship, next, prev ); marketship->filename = STRALLOC( ship->protoname ); marketship->quantity = 1; save_market_list(); } void remove_market_ship( BMARKET_DATA *marketship ) { if(marketship->quantity > 1) marketship->quantity--; else { UNLINK( marketship, first_market_ship, last_market_ship, next, prev ); STRFREE( marketship->filename ); DISPOSE( marketship ); } save_market_list(); } void make_random_marketlist() { // BMARKET_DATA *marketship; BMARKET_DATA *nmarketship; FILE *fpout; char filename[256]; int x,priority,count; // Clear previously loaded data *** Change of plans, delete file and rebuild from scratch // *** db.c does not load from file anymore /* for( marketship = first_market_ship; marketship; marketship = marketship->next ) { UNLINK( marketship, first_market_ship, last_market_ship, next, prev ); STRFREE( marketship->filename ); DISPOSE( marketship ); }*/ sprintf( filename, "%s%s", SHIP_PROTOTYPE_DIR, "blackmarket.lst" ); fpout = fopen(filename, "w"); fprintf( fpout, "$\n" ); fclose( fpout ); // Make a new list count = 0; while(1) { for(x=0;x<NUM_PROTOTYPES;x++) { if(str_cmp(ship_prototypes[x].clan,"The Empire") && str_cmp(ship_prototypes[x].clan,"The New Republic")) continue; if(count == 1) { if(number_range(1, 10) == 1) { save_market_list(); return; } } if(count == 2) { if(number_range(1, 10) < 3) { save_market_list(); return; } } if(count == 3) { if(number_range(1, 10) != 3) { save_market_list(); return; } } if(count == 4) { save_market_list(); return; } priority = 0; if(!str_cmp(ship_prototypes[x].sname,"TIE")) priority = 10; if(!str_cmp(ship_prototypes[x].sname,"TIE.D")) priority = 1; if(!str_cmp(ship_prototypes[x].sname,"TIE.B")) priority = 5; if(!str_cmp(ship_prototypes[x].sname,"XM-1")) priority = 3; if(!str_cmp(ship_prototypes[x].sname,"XG-1")) priority = 4; if(!str_cmp(ship_prototypes[x].sname,"X-Wing")) priority = 8; if(!str_cmp(ship_prototypes[x].sname,"Y-Wing")) priority = 8; if(!str_cmp(ship_prototypes[x].sname,"B-Wing")) priority = 2; if(!str_cmp(ship_prototypes[x].sname,"A-Wing")) priority = 6; if(!str_cmp(ship_prototypes[x].sname,"K-Wing")) priority = 3; if(priority != 0) { if(priority == 1 || priority == 2) { if(number_range(1, 25) >= 24) { /* for(marketship = first_market_ship; marketship; marketship = marketship->next) { if(str_cmp(marketship->filename, ship_prototypes[x].sname)) {*/ CREATE(nmarketship, BMARKET_DATA, 1); LINK(nmarketship, first_market_ship, last_market_ship, next, prev); nmarketship->filename = STRALLOC(ship_prototypes[x].sname); nmarketship->quantity = 1; count++; /* } } */ } } if(priority <= 5 && priority >= 3) { if(number_range(1, 25) >= 22) { /* for(marketship = first_market_ship; marketship; marketship = marketship->next) { if(str_cmp(ship_prototypes[x].sname, marketship->filename)) {*/ CREATE( nmarketship, BMARKET_DATA, 1 ); LINK( nmarketship, first_market_ship, last_market_ship, next, prev ); nmarketship->filename = STRALLOC(ship_prototypes[x].sname); if(priority >= 4 && (number_range(1, 10) == 10)) nmarketship->quantity = number_range(1, 3); else nmarketship->quantity = 1; count++; /* } }*/ } } if(priority > 5 && priority < 9) { if(number_range(1, 25) >= 20) { /* for(marketship = first_market_ship; marketship; marketship = marketship->next) { if(str_cmp(ship_prototypes[x].sname, marketship->filename)) {*/ CREATE(nmarketship, BMARKET_DATA, 1); LINK(nmarketship, first_market_ship, last_market_ship, next, prev); nmarketship->filename = STRALLOC(ship_prototypes[x].sname); if((priority == 5 || priority == 6) && (number_range(1, 10) == 10)) nmarketship->quantity = number_range(1, 3); else nmarketship->quantity = 1; count++; /* } }*/ } } if(priority >= 9) { if(number_range(1, 25) >= 18) { /* for(marketship = first_market_ship; marketship; marketship = marketship->next) { if(str_cmp(ship_prototypes[x].sname, marketship->filename)) {*/ CREATE(nmarketship, BMARKET_DATA, 1); LINK(nmarketship, first_market_ship, last_market_ship, next, prev); nmarketship->filename = STRALLOC(ship_prototypes[x].sname); if(number_range(1, 10) == 10) nmarketship->quantity = number_range(1, 3); else nmarketship->quantity = 1; count++; /* } }*/ } } } } // End for prototypes } save_market_list(); } void do_generate_market(CHAR_DATA *ch, char *argument) { BMARKET_DATA *marketship; if(IS_NPC(ch)) return; if(!first_market_ship) { bug("Error 0."); return; } marketship = first_market_ship; if(!(marketship)) { bug("Error 2."); return; } // Clear list for(marketship = first_market_ship; marketship; marketship = marketship->next) { UNLINK( marketship, first_market_ship, last_market_ship, next, prev ); STRFREE( marketship->filename ); // Pretty sure you don't need this, especially after its been unlinked. // DISPOSE( marketship ); } // Generate new make_random_marketlist(); return; } void do_installmodule( CHAR_DATA *ch, char *argument ) { SHIP_DATA *ship; MODULE_DATA *mod; int i=0, maxmod; bool checktool,checkmod; OBJ_DATA *obj; OBJ_DATA *modobj; char arg[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; int x; int chance; //Max slots per mod. int maxslot = 2; //Damned Slots. int primary=0; int secondary=0; int missile=0; int rocket=0; int torpedo=0; int hull=0; int shields=0; int speed=0; int hyperspeed=0; int energy=0; int manuever=0; int alarm=0; int chaff=0; strcpy( arg , argument ); checktool = FALSE; checkmod = FALSE; switch( ch->substate ) { default: if ( (ship = ship_from_engine(ch->in_room->vnum)) != NULL ) { ship = ship_from_engine(ch->in_room->vnum); strcpy(arg, ship->name); } if (!ship) { send_to_char("You need to be in the ships engine room.\n\r", ch); return; } for ( obj = ch->last_carrying; obj; obj = obj->prev_content ) { if (obj->item_type == ITEM_TOOLKIT) checktool = TRUE; if (obj->item_type == ITEM_MODULE) { checkmod = TRUE; modobj = obj; } } if ( checktool == FALSE ) { send_to_char("You need a toolkit to install a module.\n\r", ch); return; } if ( checkmod == FALSE ) { send_to_char("You need a module to install!\n\r", ch); return; } for(i=0,mod=ship->first_module;mod;mod=mod->next) { ++i; if(mod->affect == AFFECT_PRIMARY) ++primary; if(mod->affect == AFFECT_SECONDARY) ++secondary; if(mod->affect == AFFECT_MISSILE) ++missile; if(mod->affect == AFFECT_ROCKET) ++rocket; if(mod->affect == AFFECT_TORPEDO) ++torpedo; if(mod->affect == AFFECT_HULL) ++hull; if(mod->affect == AFFECT_SHIELD) ++shields; if(mod->affect == AFFECT_SPEED) ++speed; if(mod->affect == AFFECT_HYPER) ++hyperspeed; if(mod->affect == AFFECT_ENERGY) ++energy; if(mod->affect == AFFECT_MANUEVER) ++manuever; if(mod->affect == AFFECT_ALARM) ++alarm; if(mod->affect == AFFECT_CHAFF) ++chaff; } //Holy ifchecks batman! if (modobj->value[0] == AFFECT_ALARM && (ship->alarm == 1)) { send_to_char("This ship already has an alarm system!\n\r", ch); return; } if (modobj->value[0] == AFFECT_HYPER && (ship->hyperspeed == 1)) { send_to_char("This ship already has a first class hyperspeed drive.\n\r", ch); return; } if((modobj->value[0] == AFFECT_PRIMARY && primary >= maxslot) || (modobj->value[0] == AFFECT_SECONDARY && secondary >= maxslot) || (modobj->value[0] == AFFECT_MISSILE && missile >= maxslot) || (modobj->value[0] == AFFECT_ROCKET && rocket >= maxslot) || (modobj->value[0] == AFFECT_TORPEDO && torpedo >= maxslot) || (modobj->value[0] == AFFECT_HULL && hull >= maxslot) || (modobj->value[0] == AFFECT_SHIELD && shields >= maxslot) || (modobj->value[0] == AFFECT_SPEED && speed >= maxslot) || (modobj->value[0] == AFFECT_HYPER && hyperspeed >= maxslot) || (modobj->value[0] == AFFECT_ENERGY && energy >= maxslot) || (modobj->value[0] == AFFECT_MANUEVER && manuever >= maxslot) || (modobj->value[0] == AFFECT_ALARM && alarm >= maxslot) || (modobj->value[0] == AFFECT_CHAFF && chaff >= maxslot)) { send_to_char("&RYou've already filled that slot to its maximum.\n\r", ch); return; } for(x=0;x<NUM_PROTOTYPES;x++) { if(ship->protoname == ship_prototypes[x].sname) { maxmod = ship_prototypes[x].mods; break; } } if (i >= maxmod) { send_to_char("This ship is already at it's module limit!\n\r", ch); return; } if( IS_SET(ship->flags, SHIP_SIMULATOR)) { send_to_char("Simulators can't have modules, fool!\n\r", ch); return; } chance = IS_NPC(ch) ? ch->top_level : (int) (0); if ( number_percent( ) < chance ) { ch->dest_buf = str_dup(arg); send_to_char( "&GYou begin the long process of installing a new module.\n\r", ch); sprintf(buf, "$n takes out $s toolkit and a module and begins to work.\n\r"); act( AT_PLAIN, buf, ch, NULL, argument , TO_ROOM ); add_timer ( ch , TIMER_DO_FUN , 5 , do_installmodule , 1 ); return; } send_to_char("&RYou are unable to figure out what to do.\n\r",ch); return; case 1: if ( !ch->dest_buf ) return; strcpy(arg, ch->dest_buf); DISPOSE( ch->dest_buf); break; case SUB_TIMER_DO_ABORT: DISPOSE( ch->dest_buf ); ch->substate = SUB_NONE; send_to_char("&RYou are interupted and fail to finish.\n\r", ch); return; } ch->substate = SUB_NONE; for ( obj = ch->last_carrying; obj; obj = obj->prev_content ) { if (obj->item_type == ITEM_TOOLKIT) checktool = TRUE; if (obj->item_type == ITEM_MODULE){ checkmod = TRUE; modobj = obj; } } chance = IS_NPC(ch) ? ch->top_level : (int) (0); ship = ship_from_engine(ch->in_room->vnum); if (!ship){ send_to_char("Error: Something went wrong. Contact an Admin!\n\r", ch); return; } if ( number_percent( ) > chance*2 ) { send_to_char("&RYou finish installing the new module and everything's looking good...\n\r", ch); send_to_char("&RThen it turns bright red and melts!\n\r", ch); return; } CREATE(mod, MODULE_DATA, 1); LINK(mod, ship->first_module, ship->last_module, next, prev); mod->affect = modobj->value[0]; mod->ammount = modobj->value[1]; if(mod->affect == AFFECT_PRIMARY) ship->primaryCount+=mod->ammount; if(mod->affect == AFFECT_SECONDARY) ship->secondaryCount+=mod->ammount; if(mod->affect == AFFECT_MISSILE) { ship->maxmissiles+=mod->ammount; ship->missiles=ship->maxmissiles; } if(mod->affect == AFFECT_ROCKET) { ship->maxrockets+=mod->ammount; ship->rockets=ship->maxrockets; } if(mod->affect == AFFECT_TORPEDO) { ship->maxtorpedos+=mod->ammount; ship->torpedos=ship->maxtorpedos; } if(mod->affect == AFFECT_HULL) ship->maxhull+=mod->ammount; if(mod->affect == AFFECT_SHIELD) ship->maxshield+=mod->ammount; if(mod->affect == AFFECT_SPEED) ship->realspeed+=mod->ammount; if(mod->affect == AFFECT_HYPER) ship->hyperspeed-=mod->ammount; if(mod->affect == AFFECT_ENERGY) ship->maxenergy+=mod->ammount; if(mod->affect == AFFECT_MANUEVER) ship->manuever+=mod->ammount; if(mod->affect == AFFECT_ALARM) ship->alarm+=mod->ammount; if(mod->affect == AFFECT_CHAFF) ship->maxchaff+=mod->ammount; save_ship(ship); separate_obj( modobj ); obj_from_char( modobj ); extract_obj(modobj); send_to_char("You finish installing your new module.\n\r", ch); return; } void do_setprototype( CHAR_DATA *ch, char *argument ) { SHIP_DATA *ship; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; int iVariable, variable; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( IS_NPC(ch) ) return; if( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "&GSyntax: Setprototype <ship> <field> <variable>&w\n\r", ch ); send_to_char( "&GSyntax: Setprototype <ship> done&w\n\r", ch ); if( IS_IMMORTAL(ch) ) send_to_char( "&GSyntax: Setprototype all done&w\n\r", ch ); send_to_char( "&WFields:&w\n\r", ch ); send_to_char( "&Gtype, size, life, cargohold, hyperdrive, iondrive,&w\n\r", ch ); send_to_char( "&Gshields, hull, weapons&w\n\r", ch ); send_to_char( "&WVariables&w\n\r", ch ); send_to_char( "&Gsee &Rhelp shipvariables&G for information&w\n\r", ch ); send_to_char( "\n\r", ch ); return; } ship = get_ship( arg1 ); if( str_cmp( arg1, "all" ) && ( !ship || !IS_SET(ship->flags, SHIP_PROTOTYPE) ) ) { send_to_char( "&RThat ship does not appear to be a prototype.&w\n\r", ch ); return; } if( !str_cmp( arg1, "all" ) ) { if( !IS_IMMORTAL(ch) ) { do_setprototype( ch, "" ); return; } if( str_cmp( arg2, "done" ) ) { do_setprototype( ch, "" ); return; } for( ship = first_ship; ship; ship = ship->next ) { STRFREE( buf ); if( !IS_SET(ship->flags, SHIP_PROTOTYPE) ) continue; sprintf( buf, "%s%s", SHIP_DIR, ship->filename ); remove(buf); UNLINK( ship, first_ship, last_ship, next, prev ); DISPOSE(ship); } send_to_char( "Done.\n\r", ch ); return; } if( !str_cmp( arg2, "type" ) ) { if( !str_cmp( argument, "starfighter" ) || !str_cmp( argument, "fighter" ) ) { if( ship->class == SHIP_FIGHTER ) { ch_printf( ch, "&RThe &P%s&R is already set as a starfighter.&w\n\r", ship->name ); return; } ship->class = SHIP_FIGHTER; ch_printf( ch, "&RThe &P%s&R is now set as a starfighter.&w\n\r", ch ); if( ship->size > SIZE_TINY ) { ship->size = SIZE_FINE; send_to_char( "&RShip size has been reset.&w\n\r", ch ); } return; } else if( !str_cmp( argument, "midship" ) ) { if( ship->class == SHIP_MIDSHIP ) { ch_printf( ch, "&RThe &P%s&R is already set as a Midship.&w\n\r", ship->name ); return; } ship->class = SHIP_MIDSHIP; ch_printf( ch, "&RThe &P%s&R is now set as a Midship.&w\n\r", ship->name ); if( ship->size != SIZE_SMALL && ship->size != SIZE_MEDIUM ) { ship->size = SIZE_SMALL; send_to_char( "&RShip size has been reset.&w\n\r", ch ); } return; } else if( !str_cmp( argument, "capital" ) ) { if( ship->class == SHIP_CAPITAL ) { ch_printf( ch, "&RThe &P%s&R is already set as a Capital Ship.&w\n\r", ship->name ); return; } ship->class = SHIP_CAPITAL; ch_printf( ch, "&RThe &P%s&R is now set as a Capital Ship.&w\n\r", ship->name ); if( ship->size < SIZE_LARGE ) { ship->size = SIZE_LARGE; send_to_char( "&RShip size has been reset.&w\n\r", ch ); } return; } send_to_char( "&RThat is not a valid variable.&w\n\r", ch ); return; } if( !str_cmp( arg2, "done" ) ) { ch_printf( ch, "&R%s has been removed.&w\n\r", ship->name ); sprintf( buf, "%s%s", SHIP_DIR, ship->filename ); remove(buf); UNLINK( ship, first_ship, last_ship, next, prev ); DISPOSE(ship); return; } if( !str_cmp( arg2, "size" ) ) { variable = -1; for( iVariable=0; iVariable < MAX_SIZE; iVariable++ ) if( !str_cmp( argument, ship_size[iVariable] ) ) variable = iVariable; if( variable == -1 ) { send_to_char( "&RThat is not a valid size.&w\n\r", ch ); return; } if( ( variable >= SIZE_FINE && variable <= SIZE_TINY ) && ship->class != SHIP_FIGHTER ) { ch_printf( ch, "&ROnly &PStarfighters&R can be &P%s&R size.&w\n\r", ship_size[variable] ); return; } if( ( variable == SIZE_SMALL || variable == SIZE_MEDIUM ) && ship->class != SHIP_MIDSHIP ) { ch_printf( ch, "&ROnly &PMidships&R can be &{%s&R size.&w\n\r", ship_size[variable] ); return; } if( ( variable >= SIZE_LARGE && variable <= SIZE_COLOSSAL ) && ship->class != SHIP_CAPITAL ) { ch_printf( ch, "&ROnly &PCapital Ships&R can be &P%s&R size.&w\n\r", ship_size[variable] ); return; } ship->size = variable; ch_printf( ch, "&RThe &P%s&R is now set as a &P%s&R size ship.&w\n\r", ship->name, ship_size[variable] ); return; } if( !str_cmp( arg2, "life" ) ) { if( !is_number( argument ) ) { send_to_char( "&RLife Support variable must be a numerical value.&w\n\r", ch ); return; } variable = atoi(argument); if( variable < 1 || variable > 50000 ) { send_to_char( "&RLife Support range is 1 to 50,000.&w\n\r", ch ); return; } if( variable >= 5 && ship->size == SIZE_FINE ) { send_to_char( "&RYou must have a larger sized ship to do this.&w\n\r", ch ); return; } if( variable >= 17 && ship->size < SIZE_TINY ) { send_to_char( "&RYou must have a larger sized ship to do this.&w\n\r", ch ); return; } if( variable >= 33 && ship->size < SIZE_SMALL ) { send_to_char( "&RYou must have a larger sized ship to do this.&w\n\r", ch ); return; } if( variable >= 121 && ship->size < SIZE_MEDIUM ) { send_to_char( "&RYou must have a larger sized ship to do this.&w\n\r", ch ); return; } if( variable >= 20001 && ship->size < SIZE_LARGE ) { send_to_char( "&RYou must have a larger sized ship to do this.&w\n\r", ch ); return; } ship->life_support = variable; ch_printf( ch, "&RThe &P%s&R can now support &P%d&R beings.&w\n\r", ship->name, variable ); return; } if( !str_cmp( arg2, "cargohold" ) || !str_cmp( arg2, "cargo" ) ) { if( ship->size < SIZE_SMALL ) { send_to_char( "&RYou require a larger ship to do this.&w\n\r", ch ); return; } if( !is_number( argument ) ) { send_to_char( "&RCargohold variable must be a numerical value.&w\n\r", ch ); return; } variable = atoi( argument ); if( variable < 0 || variable > 100000 ) { send_to_char( "&RCargohold range is 0 to 100000.&w\n\r", ch ); return; } if( variable >= 201 && ship->size < SIZE_MEDIUM ) { send_to_char( "&RYou must have a larger sized ship to do this.&w\n\r", ch ); return; } ship->holdsize = variable; if( variable != 0 ) { ch_printf( ch, "&RThe &P%s's&R cargohold is now set for &P%d&R.&w\n\r", ch ); return; } ch_printf( ch, "&RThe &P%s&R has no cargohold.&w\n\r", ship->name ); return; } if( !str_cmp( arg2, "hyperdrive" ) || !str_cmp( arg2, "hyper" ) ) { if( !is_number( argument ) ) { send_to_char( "&RHyperdrive variables must be a numerical value.&w\n\r", ch ); return; } variable = atoi( argument ); if( variable < 0 || variable > 7 ) { send_to_char( "&RHyperdrive range is from 0 to 7.&w\n\r", ch ); return; } if( variable >= 6 && ship->size > SIZE_TINY ) { send_to_char( "&ROnly &PStarfighters&R may have a &PClass 6&R or &PClass 7&R Hyperdrive.&w\n\r", ch ); return; } ship->hyperspeed = variable; ch_printf( ch, "&RThe &P%s&R now possesses a &PClass %d&R Hyperdrive.&w\n\r", ship->name, variable ); return; } if( !str_cmp( arg2, "iondrive" ) ) { if( !is_number( argument ) ) { send_to_char( "&RIon Drive variables must be a numerical value.&w\n\r", ch ); return; } variable = atoi( argument ); if( variable < 0 || variable > 8 ) { send_to_char( "&RIon Drive range is from 0 to 8.&w\n\r", ch ); return; } if( variable == 4 && ship->size < SIZE_MEDIUM ) { send_to_char( "&RYou must possess a larger ship to do this.&w\n\r", ch ); return; } if( variable == 5 && ship->size > SIZE_SMALL ) { send_to_char( "&RYou must possess a smaller ship to do this.&w\n\r", ch ); return; } if( ( variable == 6 || variable == 7 ) && ship->size > SIZE_TINY ) { send_to_char( "&RYou must possess a smaller ship to do this.&w\n\r", ch ); return; } if( variable == 8 && ship->size > SIZE_DIMINUTIVE ) { send_to_char( "&RYou must possess a smaller ship to do this.&w\n\r", ch ); return; } if( variable == 1 ) ship->realspeed = 20; if( variable == 2 ) ship->realspeed = 35; if( variable == 3 ) ship->realspeed = 50; if( variable == 4 ) ship->realspeed = 60; if( variable == 5 ) ship->realspeed = 70; if( variable == 6 ) ship->realspeed = 85; if( variable == 7 ) ship->realspeed = 100; if( variable == 8 ) ship->realspeed = 120; if( variable == 0 ) ship->realspeed = 0; ship->ion_engines = variable; if( variable == 0 ) { ch_printf( ch, "&RThe &P%s&R has no engine.&w\n\r", ship->name ); return; } ch_printf( ch, "&RThe &P%s&R has a maximum speed of &P%d&R.&w\n\r", ship->name, ship->realspeed ); return; } if( !str_cmp( arg2, "shields" ) ) { if( !is_number( argument ) ) { send_to_char( "&RShields value must be a numerical value.&w\n\r", ch ); return; } variable = atoi( argument ); if( variable < 0 || variable > 550 ) { send_to_char( "&RShields range is 0 to 550.&w\n\r", ch ); return; } if( variable >= 351 && ship->size < SIZE_GARGANTUAN ) { send_to_char( "&RYou require a larger ship for this.&w\n\r", ch ); return; } ship->maxshield = variable; if( variable == 0 ) { ch_printf( ch, "&RThe &P%s&R now has no shields.&w\n\r", ship->name ); return; } ch_printf( ch, "&RThe &P%s&R now has &P%d&R shield points.&w\n\r", ship->name, variable ); return; } if( !str_cmp( arg2, "hull" ) ) { if( !is_number( argument ) ) { send_to_char( "&RHull variables must be a numerical value.&w\n\r", ch ); return; } variable = atoi( argument ); if( variable < 10 || variable > 1000 ) { send_to_char( "&RHull range is 10 to 1,000.&w\n\r", ch ); return; } if( variable >= 10 && variable <= 120 && ship->size > SIZE_SMALL ) { send_to_char( "&RYou cannot choose this value without having a smaller sized ship.&w\n\r", ch ); return; } if( variable >= 121 && variable <= 150 && ( ship->size < SIZE_TINY || ship->size > SIZE_SMALL ) ) { send_to_char( "&ROnly Tiny or Small ships can hold this hull value.&w\n\r", ch ); return; } if( variable >= 151 && variable <= 180 && ( ship->size < SIZE_SMALL || ship->size > SIZE_HUGE ) ) { send_to_char( "&RYou must possess a different ship size to do this.&w\n\r", ch ); return; } if( variable >= 181 && variable <= 300 && ( ship->size < SIZE_MEDIUM || ship->size > SIZE_HUGE ) ) { send_to_char( "&ROnly Medium, Large and Huge ships can hold this hull value.&w\n\r", ch ); return; } if( variable >= 301 && variable <= 360 && ( ship->size < SIZE_MEDIUM || ship->size > SIZE_GARGANTUAN ) ) { send_to_char( "&ROnly Medium, Large, Huge and Gargantuan ships can hold this hull value.&w\n\r", ch ); return; } if( variable >= 361 && variable <= 480 && ship->size < SIZE_LARGE ) { send_to_char( "&RYou must have a Large sized or larger ship to possess this hull value.&w\n\r", ch ); return; } if( variable >= 481 && ship->size < SIZE_HUGE ) { send_to_char( "&RYou must have a larger ship for this.&w\n\r", ch ); return; } ship->maxhull = variable; ch_printf( ch, "&RThe &P%s&R now possesses &P%d&R hull points.&w\n\r", ship->name, variable ); return; } if( !str_cmp( arg2, "weapons" ) ) { if( !is_number( argument ) ) { send_to_char( "&RWeapons Suite variable must be a numerical value.&w\n\r", ch ); return; } variable = atoi( argument ); if( variable < 0 || variable > 2000 ) { send_to_char( "&RWeapons Suite range is 0 to 2,000.&w\n\r", ch ); return; } if( variable >= 19 && ship->size < SIZE_TINY ) { send_to_char( "&RYou must have a larger sized ship first.&w\n\r", ch ); return; } if( variable >= 33 && ship->size < SIZE_SMALL ) { send_to_char( "&RYou must have a larger sized ship first.&w\n\r", ch ); return; } if( variable >= 47 && ship->size < SIZE_MEDIUM ) { send_to_char( "&RYou must have a larger sized ship first.&w\n\r", ch ); return; } if( variable >= 91 && ship->size < SIZE_LARGE ) { send_to_char( "&RYou must have a larger sized ship first.&w\n\r", ch ); return; } if( variable >= 151 && ship->size < SIZE_HUGE ) { send_to_char( "&RYou must have a larger sized ship first.&w\n\r", ch ); return; } if( variable >= 361 && ship->size < SIZE_GARGANTUAN ) { send_to_char( "&RYou must have a larger sized ship first.&w\n\r", ch ); return; } if( variable >= 701 && ship->size != SIZE_COLOSSAL ) { send_to_char( "&RYou must have a larger sized ship first.&w\n\r", ch ); return; } ship->weapons_suite = variable; ch_printf( ch, "&RThe &P%s&R has &P%d&R points in its weapons suite.&w\n\r", ship->name, variable ); return; } do_setprototype( ch, "" ); return; } void do_showprototype( CHAR_DATA *ch, char *argument ) { SHIP_DATA *ship; if( IS_NPC(ch) ) return; if( argument[0] == '\0' ) { send_to_char( "&WShow which prototype?&w\n\r", ch ); return; } ship = get_ship( argument ); if( !ship || !IS_SET(ship->flags, SHIP_PROTOTYPE) ) { send_to_char( "&RThat does not appear to be a prototype ship.&w\n\r", ch ); return; } ch_printf( ch, "&GPrototype Name: &W%s\n\r", ship->name ); if( ship->class == SHIP_FIGHTER ) ch_printf( ch, "&GPrototype Type: &WStarfighter\n\r" ); else if( ship->class == SHIP_MIDSHIP ) ch_printf( ch, "&GPrototype Type: &WMidship\n\r" ); else if( ship->class == SHIP_CAPITAL ) ch_printf( ch, "&GPrototype Type: &WCapital Ship\n\r" ); else ch_printf( ch, "&GPrototype Type: &WUnknown\n\r" ); ch_printf( ch, "&GPrototype Size: &W%s\n\r", ship_size[ship->size] ); ch_printf( ch, "&GLife Support: &W%d\n\r", ship->life_support ); ch_printf( ch, "&GMax Hull: &W%-3d &GMax Shield: &W%-3d\n\r", ship->maxhull, ship->maxshield ); ch_printf( ch, "&GIon Engine: &W%-3d &GMax Speed: &W%d\n\r", ship->ion_engines, ship->realspeed ); ch_printf( ch, "&GWeapon Suite: &W%d\n\r", ship->weapons_suite ); ch_printf( ch, "&GCargo Hold: &W%d\n\r", ship->holdsize ); send_to_char( "\n\r", ch ); ch_printf( ch, "&GCost: &W%ld\n\r", get_ship_value( ship ) ); return; } void do_shiplist( CHAR_DATA *ch, char *argument ) { SHIP_DATA *ship; int count = 0; if( IS_NPC(ch) ) { send_to_char( "Huh?\n\r", ch ); return; } send_to_char( "&YThe following ships exist within the known universe:&w\n\r", ch ); send_to_char( "\n\r", ch ); ch_printf( ch, " &Y%-45s %-30s&w\n\r", "Ship Name", "Owner" ); for( ship = first_ship; ship; ship = ship->next ) { if( IS_SET(ship->flags, SHIP_PROTOTYPE) || ship->class == LAND_VEHICLE || ship->class == SHIP_SPACE_STATION ) continue; if( ship->registered_to && ship->registered_to[0] != '\0' ) ch_printf( ch, " &W%-45s %-30s\n\r", ship->name, ship->registered_to ); else ch_printf( ch, " &W%-45s %-30s\n\r", ship->name, ship->owner ); count++; } if( count == 0 ) { send_to_char( "\n\r", ch ); send_to_char( "&RNo ships are currently registered.&w\n\r", ch ); } return; }