#AREA New Corellia~ #AUTHOR Salvius~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 6255928 #MOBILES #4901 low_mob~ a newly created low_mob~ Some god abandoned a newly created low_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #4902 CorSec Customs Officer~ A CorSec Officer~ A CorSec Officer Stands Here, Checking Baggage. ~ ~ 1073741827 4194304 0 Z 30 0 -5 6d10+300 3d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #4903 Corellian Shopkeeper~ A Shopkeeper~ A Shopkeeper is here, checking inventory. ~ ~ 3 4194304 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 20 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 3 1 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) say Hi there, what can I get for you today? mpsleep 3 smile $n endif ~ | #4904 selonian shopkeeper~ A Selonian Shopkeeper~ A Selonian Shopkeeper is attemping to sell you dessert. ~ ~ 3 4194304 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 28 0 0 0 3 1 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Do you wanting to buy dessert today? ~ | #4905 Jerek Miv~ Jerek Miv~ Jerek Miv, the shop owner is glancing around. ~ ~ 3 4194304 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 3 1 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Hey there! Welcome to Miv's Gadget Shop! mpsleep 2 say And what can I get fer ya today? Top of the line merchandise, satisfaction guaranteed! ~ | #4906 human butcher shopkeeper~ The Shopkeeper~ A human butcher is here, trying to sell meat products. ~ ~ 3 4194304 0 Z 15 0 62 3d10+150 1d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 3 1 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Hey mac, anything ya need today? I can sell ya some of the finest meat on Corellia. ~ | #4907 ryn shopkeeper~ A Ryn Shopkeeper~ A Female Ryn is here, hand-making jewelry. ~ ~ 3 4194304 0 Z 7 0 82 1d10+70 0d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 3 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Welcome, my crafts are guaranteed to bring out the best in you. ~ | #4908 Drek Bartender~ Drek~ Drek the bartender is standing here, cleaning glasses. ~ ~ 3 0 0 Z 13 0 67 2d10+130 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 3 1 0 2 2 0 0 0 0 16 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Hey there buddy, pull up a stool. mpsleep 3 say What can I get for ya today? ~ | #4909 doctor surgeon Dr. Stimlin~ Dr. Stimlin~ A Doctor is here, ready to help heal your wounds. ~ ~ 3 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 3 1 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > custom_prog drprogstart~ mpechoat $n Dr. Stimlin glances at you. mpechoaround $n Dr. Stimlin glances at $q. mpsleep 3 say Yes, I can help you. But it will cost 500 credits. ~ > bribe_prog 500~ mpecho The Doctor carefully checks over the credits mpsleep 3 mpechoat $n The Doctor instructs you to lie down on the table and begins to get to work. mpechoaround $n The Doctor begins operating on $q mpsleep 3 mprestore $n 900 say You should be fine now. Next patient! mpat 7 drop credits mpat 7 mppurge ~ > rand_prog 25~ mpecho The Doctor looks frustrated and yells to a nurse outside.. say Get to level four, we need more supplies! ~ | #4910 Receptionist~ The Receptionist~ The Receptionist is sitting at her desk, looking through files. ~ ~ 3 0 0 Z 5 0 87 1d10+50 0d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ emote looks up mpsleep 3 say Hello, do you need some help today? mpsleep 3 say If you do, go north to the turbolift and choose a level from the list that offers the service you need. ~ | #5200 hi_mob~ a newly created hi_mob~ Some god abandoned a newly created hi_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #4901 low_obj~ a low_obj~ A low_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #4902 majestic fountain~ a fountain~ &BA Large Majestic Fountain Has Been Placed Here~ ~ 25 0 0 1000 1000 0 0 1 0 0 #4903 Rhyscate~ Rhyscate~ A dark, brown sweetbread was left here.~ ~ 19 8192 1 5 20 0 0 1 5 0 #4904 Honey Wafer~ Honey Wafer~ A honey covered dessert is here.~ ~ 19 8192 1 10 20 0 0 1 10 1 #4905 Air Cake~ Air Cake~ A Soft Sponge Cake-looking dessert is here.~ ~ 19 8192 1 10 20 0 0 1 10 1 #4906 Meatlump~ Meatlump~ A lump of meat is here.~ ~ 19 8192 1 20 20 0 0 1 20 2 #4907 nerf sausage~ Nerf Sausage~ Some Sausage was left here.~ ~ 19 8192 1 20 20 0 0 1 20 2 #4908 Miv-tech Aquata Breather device~ Miv-tech Aquata Breather~ An Underwater Breathing Device was left here.~ ~ 80 8192 17 0 0 0 236 3 2000 200 A 26 -2147483648 #4909 Miv-tech Infini-Light~ Miv-tech Infini-Light~ A Small Light Device was left here.~ ~ 1 8192 16385 0 0 200 0 1 200 20 #4910 Ring of Good Fortune~ Ring of Good Fortune~ A Golden Ring was left here.~ ~ 9 8192 3 5 5 0 0 1 5000 500 A 31 1 #4911 Earring of Knowledge~ Earrings of Knowledge~ A pair of earrings were left here, to collect dust.~ ~ 9 8192 65537 3 3 0 0 1 2000 200 A 3 2 #4912 Glass of Corellian Rum~ a Glass of Corellian Rum~ A Glass of Corellian Rum is here.~ ~ 17 0 1 3 3 4 0 1 5 0 #4913 Glass of Corellian Ale~ a Glass of Corellian Ale~ A Glass of Corellian Ale is here.~ ~ 17 0 1 3 3 3 0 1 5 0 #4914 Glass of Corellian Wine~ a Glass of Corellian Wine~ A Glass of Corellian Wine is here.~ ~ 17 0 1 3 3 2 0 1 5 0 #4915 Glass of Corellian Brandy~ a Glass of Corellian Brandy~ A Glass of Corellian Brandy is here.~ ~ 17 0 1 3 3 7 0 1 7 0 #4916 Glass of Corellian Whiskey~ a Glass of Corellian Whiskey~ A Glass of Corellian Whiskey is here.~ ~ 17 0 1 3 3 5 0 1 4 0 #4917 Juke Box~ a Juke Box~ A Juke Box Machine is here, playing music.~ ~ 13 0 0 0 0 0 0 1 0 0 #4918 Bar~ the bar~ There is a bar here with many stools attached to it.~ ~ 12 0 0 0 0 0 0 1 0 0 #4919 Small Trash Can corelliantrashbox~ a trash can~ A Small Trash Can is here beside the bar.~ ~ 15 0 0 5000 0 0 0 1 0 0 > use_prog 100~ mpoload 4919 mppurge 2.corelliantrashbox mea $n You throw your garbage into the can. mpechoaround $n $n tosses some garbage into the garbage can. ~ | #4920 medical storage room keycard~ A small keycard~ A small keycard with a medical symbol has been left here.~ ~ 18 0 1 0 0 0 0 1 0 0 #4921 Large Storage Crate~ a Large Storage Crate~ A Large Storage Crate is here.~ ~ 15 0 0 700 13 4920 5 1 0 0 #4922 Medpac~ a MedPac~ A White Medpac was left here.~ ~ 73 0 16385 4 0 0 0 1 0 0 #4923 Turbolift List~ the list of levels~ A small list hangs on the wall which displays different levels.~ ~ 13 0 0 0 0 0 0 1 0 0 E Turbolift List~ &YCoronet Medical Facility Levels &ROne &CLobby &RTwo &CBacta Ward &RThree &CEmergency Room ~ #4924 Large Desk~ a Large Desk~ The Reception Desk is here~ ~ 13 0 0 0 0 0 0 1 0 0 #5200 hi_obj~ a hi_obj~ A hi_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #4901 Floating in a void~ ~ 0 4 1 0 0 0 8232 S #4902 Coronet Spaceport~ This is the the Spaceport of Coronet. Coronet is the Capital city of Corellia. The spaceport here is crowded with many travellers. Some of these travellers are tourists, while others are native to this planet. It's very loud here, due to the sound of the arrival and departure of many spacecraft. Near the exit of the spaceport, you can see a customs officer in a CorSec uniform. He is checking baggage of those who pass him. ~ 0 1073741824 1 0 0 0 8232 D3 ~ ~ 0 -1 4903 S #4903 Pathway To The Spaceport~ This pathway splits off three ways. To the east is the Spaceport of Coronet, north is the town square, and south continues off in a paved road. Crowds of people are arriving from the east, and many are leaving to the east. This road is large due to the many people who often use it. Surprisingly, this street is kept clean due to janitorial droids who roam the streets. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4904 D1 ~ ~ 0 -1 4902 D2 ~ ~ 0 -1 4923 S #4904 Coronet City Square~ You are standing in the large City Square of Coronet. This area branches off to many others. Many sounds can be heard, such as the sound of music to the southwest, and sound of ships to the south. North of here lies Meteor way. Starline Avenue to the northeast, and Coronet Street to the west.For travellers who need a place to rest for the night, a small motel lies to the east of here. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4925 D1 ~ ~ 16777216 -1 4905 D2 ~ ~ 0 -1 4903 D3 ~ ~ 0 -1 4906 D6 ~ ~ 0 -1 4928 D9 ~ ~ 0 -1 4949 S #4905 A Small Motel~ You are standing inside of a small motel, standing by the counter is the owner of this motel. She seems friendly and willing to assist you in finding a room. The motel itself is small and does not offer many services. However, it should be large enough to fulfill your needs for a night's rest. ~ 0 1082130440 1 0 0 0 8232 D3 ~ ~ 0 -1 4904 S #4906 Coronet Street~ ~ 0 1073741824 1 0 0 0 8232 D1 ~ ~ 0 -1 4904 D3 ~ ~ 0 -1 4907 S #4907 Coronet Street~ ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4908 D1 ~ ~ 0 -1 4906 D3 ~ ~ 0 -1 4916 S #4908 A Small Road~ You are standing on a small road that branches off of Coronet street. To return to Coronet street, you only need to travel south. North of here is the start of the Corellian business district. As you travel down this road, you can see a few people walking around as well. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4909 D2 ~ ~ 0 -1 4907 S #4909 Before The Commercial District~ To the west of here is the start of the Coronet Business district.Unlike Treasure Ship Row, the shops here contain items made industrially, and not handmade items made by citizens who craft items to make a living. The streets in the business district are worn due to the constant use, they are not taken very good care of. ~ 0 1073741824 1 0 0 0 8232 D2 ~ ~ 0 -1 4908 D3 ~ ~ 0 -1 4910 S #4910 A Busy Street~ As you continue through the commercial district, you come across a small hardware shop. Looking from the outside, the shop does not look to be crowded. Now may be a good time to enter if you need anything. The district continues to the west, and the exit continues east of here. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 16777216 -1 4913 D1 ~ ~ 0 -1 4909 D3 ~ ~ 0 -1 4911 S #4911 A Busy Street~ To the south of here, is a small fabric shop. Many tailors go there in order to purchase supplies, perhaps it would be good to see what they have for sale. The street continues east and west of here, but not for much longer. As you travel farther down the streets, the roads seem to be more worn and broken. ~ 0 1073741824 1 0 0 0 8232 D1 ~ ~ 0 -1 4910 D2 ~ ~ 16777216 -1 4914 D3 ~ ~ 0 -1 4912 S #4912 A Busy Street~ This seems to be the end of the commercial district. To the west of here is a dead end. This part of the district is not as loud as the others, but is the most broken up. If you wish to leave, you can continue to the east which leads out of the commercial district. North of here is a small jewel shop, they sell crystals, gems and various precious metals. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 16777216 -1 4915 D1 ~ ~ 0 -1 4911 S #4913 A Small Hardware Shop~ ~ 0 1073741832 1 0 0 0 8232 D2 ~ ~ 0 -1 4910 S #4914 A Small Fabric Shop~ You are now inside of a small fabric shop. There are long sheets of different fabrics hanging on the walls which you may purchase.The shopkeeper is waiting behind the counter with a device used to cut the fabric into usable pieces. To the south is a locked door, it is most likely a storage room. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4911 S #4915 A Small Jewel Shop~ You are now inside of a jewel shop. The counter where the shopkeeper stands is glass, displaying various types of differet jewls and precious metal that you may purchase. The shopkeeper is smiling at you as you look around here, he would be happy to assist you with making a purchase. As you look around, you notice a locked room to the north, probably a storage room. ~ 0 1073741832 1 0 0 0 8232 D2 ~ ~ 0 -1 4912 S #4916 Coronet Street~ ~ 0 1073741824 1 0 0 0 8232 D1 ~ ~ 0 -1 4907 D2 ~ ~ 16777216 -1 4917 S #4917 Entrance To The Coronet VR Arcade~ You are now inside of Coronet's Virtual Reality Arcade. They specialize in the simulation of space battles.Many people come here in order to compete in simulation battles against people from all over the galaxy. This is made possible due to the linkup device provided by the simulators themselves. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4916 D2 ~ ~ 0 -1 4918 S #4918 An Intersection~ From here, you can hear the sounds of space battle. It all sounds so real due to the technology used in creating the simulators, the designers wanted users to experience the full feeling of a space fight. East and west of here, hallways continue which lead to simulator rooms. Up and down from here are two simulator rooms, you can enter in order to start flying. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4917 D1 ~ ~ 0 -1 4919 D3 ~ ~ 0 -1 4921 D4 ~ ~ 0 -1 4947 D5 ~ ~ 0 -1 4948 S #4919 A Durasteel Hallway~ You are in the eastern hallway of the Virtual Reality Arcade of Coronet. This hallways leads north and south to the simulation rooms for the R-41 starfighter. East of here, the arcade continues to the rest of the arcade, and also to the west. The sounds of battles grow louder as you walk through here. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4941 D1 ~ ~ 0 -1 4920 D2 ~ ~ 0 -1 4942 D3 ~ ~ 0 -1 4918 S #4920 A Durasteel Hallway~ You have reached the end of the hallway. To the north and south of here are the simulation rooms for the T-Wing starfighter.To get back to the entrance of this Arcade, you need only to travel to the east. This room isn't as well lit as the others, but to the east is a plaque that reads, "Virtual Reality Arcade: Coronet District." ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4939 D2 ~ ~ 0 -1 4940 D3 ~ ~ 0 -1 4919 S #4921 A Durasteel Hallway~ This hallway branches off to the east and the west. Many consider it as the "Z-95 Preparation Room" As to the north and south of here are the simulation rooms for said ship. If you want to have a shot at flying the Z-95, you can enter one of the simulation rooms. If you want to try another ship, you can continue explorting. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4943 D1 ~ ~ 0 -1 4918 D2 ~ ~ 0 -1 4944 D3 ~ ~ 0 -1 4922 S #4922 A Durasteel Hallway~ The X-Wing is the ship the blew up the first death star with a single torpedo. The rooms that contain to the simulators of these powerful starfighters lie to the north and south. There are no other simulation rooms past this hallway, you can either turn back to the east, or enter one of the simulation rooms to the north and south. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4945 D1 ~ ~ 0 -1 4921 D2 ~ ~ 0 -1 4946 S #4923 A Paved Road~ You are now walking down a neatly paved road. Not many people walk down this road, and if they do they are calm in order to reach their homes because to the east of here is the residential area of Coronet. The road continues south which will lead to another area of Coronet. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4903 D2 ~ ~ 0 -1 4924 S #4924 A Paved Road~ ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4923 S #4925 Meteor Way~ ~ 0 1073741828 1 0 0 0 8232 D0 ~ ~ 0 -1 4926 D2 ~ ~ 0 -1 4904 S #4926 Meteor Way~ ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4927 D2 ~ ~ 0 -1 4925 S #4927 Meteor Way~ ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4932 D2 ~ ~ 0 -1 4926 S #4928 Starline Avenue~ ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4929 D9 ~ ~ 0 -1 4904 S #4929 Starline Avenue~ ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4930 D2 ~ ~ 0 -1 4928 S #4930 Starline Avenue~ ~ 0 1073741824 1 0 0 0 8232 D2 ~ ~ 0 -1 4929 D7 ~ ~ 0 -1 4931 S #4931 The Beginnings of Treasure Ship Row~ You are now wandering down Treasure Ship Row. Many species set up shop on treasure ship row, in order to display their talents and to make money by selling their services.North of here is a dessert stand owned by a Selonian, and south of here is a crafts stand owned by a Ryn. The row continues west of here, and you may exit by travelling down Starline Avenue to the southeast. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4933 D2 ~ ~ 0 -1 4938 D3 ~ ~ 0 -1 4932 D8 ~ ~ 0 -1 4930 S #4932 Intersection Between Meteor Way and Treasure Ship Row~ You are now standing at an intersection. To the north and south lies Meteor Way, to the east and south lie Treasure Ship Row.Funny, there are no shops set up near this intersection, you will need to continue east or west in order to find them. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4959 D1 ~ ~ 0 -1 4931 D2 ~ ~ 0 -1 4927 D3 ~ ~ 0 -1 4934 S #4933 A Small Dessert Stand~ You are now standing before a small shop, occupied by a female Selonian. This stand displays many Corellian desserts. The shopkeeper is watching you closely, in order to make sure that you do not steal anything. Afterall, this may be the Selonian's only way to turn a profit. ~ 0 1073741832 1 0 0 0 8232 D2 ~ ~ 0 -1 4931 S #4934 Treasure Ship Row~ You continue your travel down Treasure Ship Row. You notice many tourists pass you by as you continue down this path. South of here is a Corellian Meat Shop, it might be good for you to go inside. West and east of here, Treasure Ship Row continues. There are many more shops to explore by this part of Coronet. ~ 0 1073741824 1 0 0 0 8232 D1 ~ ~ 0 -1 4932 D2 ~ ~ 0 -1 4935 D3 ~ ~ 0 -1 4936 S #4935 Corellian Meats~ You are now inside of a cold booth, behind a case is fresh Corellian meat. The butcher here is wearing an apron. He is tall and round shaped, he must really like meat. He is standing there, looking at you. He is probably waiting for you to ask for assistance. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4934 S #4936 Treasure Ship Row~ Unfortunately, not as many people set up shop on Treasure Ship Row now due to the Galactic War. However, the inventor Jerek Miv is still running his shop to the north of here. He sells many technologically advanced equipment for you to purchase. ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4937 D1 ~ ~ 0 -1 4934 S #4937 Miv's Gadget Shop~ You are inside of the brightly lit shop of Jerek Miv, technology extraordinaire. He specializes in the distribution of technological equipment. Among his inventions are the Miv-tech Aquata breather and the Miv-tech Inini-light. Such objects are displayed around the shop in display cases. ~ 0 1073741832 1 0 0 0 8232 D2 ~ ~ 0 -1 4936 S #4938 A Crafts Stand~ This stand is basically a tent with a table and chair inside.The Ryn shopkeeper is here, to sell you her hand made jewelry.It is said that Ryn are able to predict the future with Sabacc cards, this Ryn is speaking that her crafts can better the individal who wears them. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4931 S #4939 T-Wing Simulation Room One~ ~ 0 1073741832 1 0 0 0 8232 D2 ~ ~ 0 -1 4920 S #4940 T-Wing Simulation Room Two~ ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4920 S #4941 R-41 Simulation Room One~ ~ 0 1073741832 1 0 0 0 8232 D2 ~ ~ 0 -1 4919 S #4942 R-41 Simulation Room Two~ ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4919 S #4943 Z-95 Simulation Room One~ ~ 0 1073741832 1 0 0 0 8232 D2 ~ ~ 0 -1 4921 S #4944 Z-95 Simulation Room Two~ ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4921 S #4945 X-Wing Simulation Room One~ ~ 0 1073741832 1 0 0 0 8232 D2 ~ ~ 0 -1 4922 S #4946 X-Wing Simulation Room Two~ ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4922 S #4947 HLAF-500 Simulation Room One~ ~ 0 1073741832 1 0 0 0 8232 D5 ~ ~ 0 -1 4918 S #4948 HLAF-500 Simulation Room Two~ ~ 0 1073741832 1 0 0 0 8232 D4 ~ ~ 0 -1 4918 S #4949 Entrance to Drek's Cantina~ As you enter this Cantina, you can immediately hear the sound of music playing from within. Unfortunately, due to the quality of the music you can tell that it is not from a live band but that it is a recording from a machine. The Cantina continues to the west of here, and the exit is to the northeast. ~ 0 1073741836 1 0 0 0 8232 D3 ~ ~ 0 -1 4950 D6 ~ ~ 0 -1 4904 S #4950 A Dimly Lit Hallway~ The sound of the music grows louder upon travelling from the east. The bar is to the immediate west of here, Drek will be waiting there to serve drinks of many different variety. East of here is the entrance to the Cantina, it is also the exit in case you've decided that you've had enough to drink and would like to leave. ~ 0 1073741832 1 0 0 0 8232 D1 ~ ~ 0 -1 4949 D3 ~ ~ 0 -1 4951 S #4951 Standing at the Bar~ Standing here behind the bar, is Drek. Drek is the bartender and owner of this Cantina. He seems willing to help you. You can hear music playing south of here, but strangely, the entertainment floor is to the west. Right next to the bar is a small trash can, Drek likes it when his Cantina is kept clean. East of here is the exit of the cantina, and to the south are booths. ~ 0 1073741832 1 0 0 0 8232 D1 ~ ~ 0 -1 4950 D2 ~ ~ 0 -1 4956 D3 ~ ~ 0 -1 4958 S #4952 A Small Booth~ ~ 0 1073741832 1 0 0 0 8232 D3 ~ ~ 33 -1 4956 S #4953 A Small Booth~ ~ 0 1073741836 1 0 0 0 8232 D1 ~ ~ 0 -1 4956 S #4954 A Small Booth~ ~ 0 1073741836 1 0 0 0 8232 D3 ~ ~ 0 -1 4957 S #4955 A Small Booth~ ~ 0 1073741836 1 0 0 0 8232 D1 ~ ~ 0 -1 4957 S #4956 A Dimly Lit Hallway~ You are walking through a dimly lit, and narrow hallway. Two booths, covered by curtains are attached to the east and west.From the south, you can hear music constantly playing. North of here is the bar, where Drek stands serving drinks. Also to the south, are more booths. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4951 D1 ~ curtain~ 3 -1 4952 D2 ~ ~ 0 -1 4957 D3 ~ curtain~ 3 -1 4953 S #4957 A Dimly Lit Hallway~ Sitting at the south edge of the well here is a Juke Box Machine.It is currently playing the music of Figrin D'an and his band. East and west of here are two booths, covered by curtains for privacy. As you look more carefully at the juke box, you can notice that there is no way to change the music. It is currently broken and repeatedly plays the music of Figrin D'an. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4956 D1 ~ curtain~ 3 -1 4954 D3 ~ curtain~ 3 -1 4955 S #4958 Entertainment Floor~ You are standing by the entertainment floor. This is the section of the Cantina where live entertainment sets up to play music.At this moment there is no band set up here. Instead, equipment is leftover such as microphones and speakers. This room is fairly spacious, large enough to hold a band of six large people, maybe more. ~ 0 1073741832 1 0 0 0 8232 D1 ~ ~ 0 -1 4951 S #4959 Meteor Way~ ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4961 D1 ~ ~ 0 -1 4960 D2 ~ ~ 0 -1 4932 S #4960 A CorSec Office~ ~ 0 1073741832 1 0 0 0 8232 D3 ~ ~ 0 -1 4959 S #4961 Meteor Way~ ~ 0 1073741824 1 0 0 0 8232 D0 ~ ~ 0 -1 4962 D2 ~ ~ 0 -1 4959 S #4962 Entrance to the Coronet Medical Facility~ You are standing at the entrance to the Coronet Medical Facility.This facility offers many medical services. Along the wall are the names of the doctors who have worked in this facility and how long they have worked here. To continue further into the facility, you can travel north to the reception area. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4963 D2 ~ ~ 0 -1 4961 S #4963 A Reception Area~ You are standing in a very clean, and plain white reception area.Sitting here at her desk, is a human receptionist. She seems to be busy at the moment, looking through files and various papers. She directs you to the north, as it is the turbolift which takes you to the different levels of this facility. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4964 D2 ~ ~ 0 -1 4962 S #4964 A Small Turbolift~ You are standing inside of a circular turbolift, it is fairly cold in here. The walls of this lift are painted a white color.On the left wall, there is a list which displays the levels of the medical facility. From the speakers, soothing music is played while you wait. ~ 0 1073741836 1 0 0 0 8232 > speech_prog 1 one~ mpecho The Turbolift begins to move... mpsleep 10 mpecho The Turbolift stops at level one. mpechoaround $n $q gets off the turbolift. mptransfer $n 4963 mpat $n mpforce $n look ~ > speech_prog 2 two~ mpecho The Turbolift begins to move... mpsleep 10 mpecho The Turbolift stops at level two. mpechoaround $n $q gets off the turbolift. mptransfer $n 4965 mpat $n mpforce $n look ~ > speech_prog 3 three~ mpecho The Turbolift begins to move... mpsleep 10 mpecho The Turbolift stops at level three. mpechoaround $n $q gets off the turbolift. mptransfer $n 4973 mpat $n mpforce $n look ~ > speech_prog 4 four~ mpecho The Turbolift begins to move... mpsleep 10 mpecho The Turbolift stops at level four. mpechoaround $n $q gets off the turbolift. mptransfer $n 4974 mpat $n mpforce $n look ~ > entry_prog 100~ mpechoat $n The turbolift door closes as you enter. mpechoaround $n The turbolift doors close as $q enters. ~ | S #4965 Entrance to the Bacta Ward~ You are standing at the entrance to the Bacta ward. North of here is the exit, the turbolift which can take you to different levels of this medical facility. South of here, the hallway continues and branches off to the Bacta treatment rooms. The rooms here are kept very clean and sterile as to not lead to an injured patient's wounds becoming infected. ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4964 D2 ~ ~ 0 -1 4966 S #4966 A Narrow Hallway~ ~ 0 1073741832 1 0 0 0 8232 D0 ~ ~ 0 -1 4965 D1 ~ ~ 16777216 -1 4968 D2 ~ ~ 0 -1 4969 D3 ~ ~ 16777216 -1 4967 S #4967 A Bacta Tank~ ~ 0 1073741832 1 0 0 0 1 D1 ~ ~ 0 -1 4966 > rand_prog 100~ mpecho You feel a little better as the bacta starts healing your wounds mprestore $n 50 ~ | S #4968 A Bacta Tank~ ~ 0 1073741832 1 0 0 0 1 D3 ~ ~ 0 -1 4966 > rand_prog 100~ mpecho You feel a little better as the bacta starts healing your wounds mprestore $n 50 ~ | S #4969 A Narrow Hallway~ ~ 0 1073741824 1 0 0 0 1 D0 ~ ~ 0 -1 4966 D1 ~ ~ 16777216 -1 4971 D3 ~ ~ 16777216 -1 4970 S #4970 A Bacta Tank~ ~ 0 1073741832 1 0 0 0 1 D1 ~ ~ 0 -1 4969 > rand_prog 100~ mpecho You feel a little better as the bacta starts healing your wounds mprestore $n 50 ~ | S #4971 A Bacta Tank~ ~ 0 1073741832 1 0 0 0 1 D3 ~ ~ 0 -1 4969 > rand_prog 100~ mpecho You feel a little better as the bacta starts healing your wounds mprestore $n 50 ~ | S #4972 A Small Waiting Area~ ~ 0 1073741832 1 0 0 0 1 D0 ~ ~ 0 -1 4964 D2 ~ ~ 39 -1 4973 > custom_prog drlinewait~ mpechoat $n There seems to be a wait to see the Doctor, you will have to be patient. mpechoaround $n $q arrives off the turbolift and joins the line to see the doctor. mpsleep 25 mptransfer $n 4973 mpat 4973 mpforce $n look mpat 4973 mpforce $n drprogstart ~ | S #4973 An Operation Room~ ~ 0 1073741832 1 0 0 0 1 D0 ~ ~ 0 -1 4972 S #4974 The Supply Room~ ~ 0 1073741832 1 0 0 0 1 D0 ~ ~ 0 -1 4964 S #5200 Floating in a void~ ~ 0 4 1 0 0 0 8232 S #0 #RESETS M 1 4901 1 4901 O 1 4901 1 4901 M 1 5200 1 5200 O 1 5200 1 5200 O 1 4902 1 4904 M 1 4902 1 4902 M 1 4903 1 4913 M 1 4903 2 4914 M 1 4903 3 4915 M 1 4904 1 4933 G 1 4905 1 G 1 4903 1 G 1 4904 1 M 1 4906 1 4935 G 1 4906 1 G 1 4907 1 M 1 4905 1 4937 G 1 4909 1 G 1 4908 1 M 1 4907 1 4938 G 1 4911 1 G 1 4910 1 D 0 4956 1 1 O 1 4917 1 4957 D 0 4957 1 1 D 0 4957 3 1 M 1 4908 1 4951 G 1 4916 1 G 1 4915 1 G 1 4914 1 G 1 4913 1 G 1 4912 1 O 1 4918 1 4951 O 1 4919 1 4951 D 0 4972 2 2 M 1 4909 1 4973 G 1 4920 1 O 1 4923 1 4964 P 0 4922 1 0 O 1 4921 1 4974 P 0 4922 1 0 S #SHOPS 4904 0 0 0 0 0 120 90 0 23 ; A Selonian Shopkeeper 4905 0 0 0 0 0 120 90 0 23 ; Jerek Miv 4906 0 0 0 0 0 120 90 0 23 ; The Shopkeeper 4907 0 0 0 0 0 120 90 0 23 ; A Ryn Shopkeeper 4908 0 0 0 0 0 120 90 0 23 ; Drek 0 #REPAIRS 0 #SPECIALS M 4902 spec_police_fine S #$