#AREA Newbie1~ #AUTHOR Manteiv~ #RANGES 0 36 0 36 $ #RESETMSG Blaster fire from the Fifth Floor echos throughout the Academy.~ #FLAGS 0 1 #ECONOMY -1 996836819 #MOBILES #115 low_mob~ an A7L9 Greeting droid~ A copper A7L9 greeting droid is here registering new cadets. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 3 say Greetings, welcome to RotS. mpsleep 4 if hasquest($n) newbie say I see you are already registered with the Academy, please see the Admiral before you leave. else say Please wait one moment while I register you with the Academy. mpsleep 4 mpechoat $n An A7L9 greeting droid presses a few buttons on a datapad. mpquest $n newbie mpsleep 3 say You are all set, good luck in your adventures. endif ~ | #116 jedi teacher~ an old male human Jedi Master~ An old male human Jedi Master stands here speaking about the Force. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 11 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 3 bow $n mpsleep 3 say Welcome to RotS. mpsleep 4 say Force is open to all characters here, though it is strongly suggested that players unfamiliar with our systems steer clear of it. mpsleep 5 say Force-Using classes bring great power, but also require many hours of roleplaying and vast knowledge of the Force. mpsleep 3 say Or I fear you will easily fall prey to the Dark Side. ~ | #117 tutor droid~ a well polished tutor droid~ A well polished droid is here tutoring new cadets. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 4 say RotS utilizes the introduction system, suchthat, you only know other characters after you have met them. mpsleep 3 say The exception of this is, when you achieve higher rankings of Reputation, characters will automatically know you. mpsleep 4 say This can often be a hinderance and a benefit, depending if you wish to be found. ~ | #118 sleeping cadet cerean female~ a drowsy female cerean~ A drowsy female cerean is here sleeping between classes. ~ ~ 3 0 0 Z 1 0 10 1d8+8 1d3+1 10 0 4 8 2 12 11 9 14 13 11 10 0 0 0 0 0 3 0 0 0 9 8 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #119 male cadet~ a male miralukian cadet~ A male Miraluka is here chatting about galactic politics. ~ ~ 3 0 0 Z 3 0 10 3d8+10 1d3+2 15 0 8 8 1 14 14 9 12 13 12 10 0 0 0 0 0 17 0 0 0 65537 65537 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #120 muun doctor~ a Muun doctor~ A female Muun doctor is here seeing to the Academy's wounded. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 19 0 0 0 262145 262145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 3 mpechoat $n A Muun doctor looks up as you enter. mpsleep 4 say Are you wounded? Do you need assistance? ~ > speech_prog p no~ mpsleep 3 mpechoat $n A Muun doctor looks at you, slightly annoyed. mpsleep 5 say Then please leave, this isn't a place to goof off. ~ > speech_prog p yes~ mpsleep 3 say Please follow me then. mpsleep 4 mpechoat $n A Muun doctor opens a door to the west and shows you to a small bacta tank. mpechoaround $n $n is lead to the west by the doctor. mpopenpassage 146 148 3 mpforce $n west mpclosepassage 146 3 ~ | #121 medical droid~ a medical droid~ A medical droid is here sell medical supplies to cadets. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 3 mpechoat $n A medical droid beeps slightly as you enter. mpsleep 5 say Greetings Cadet, may I interest you in some supplies? ~ | #122 Damaya Guru~ Damaya Guru~ A tall Miraluka male is here tending to his shop. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 17 0 0 0 65537 65536 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 4 mpechoat $n Damaya Guru appears as if he doesn't see you enter. mpsleep 7 say Welcome to my shop Cadet, may I offer you some fine weapons? ~ > speech_prog p yes~ mpsleep 4 mpechoat $n Damaya Guru peers around behind a pair of dark shades. mpsleep 7 say Use the 'list' command to see what I have to offer. ~ > speech_prog p no~ mpsleep 5 mpechoat $n Damaya Guru goes back to ignoring you. ~ | #123 chandra hobat~ Chandra Hobat~ Chandra Hobat, a short, obese Ubese, is here peddleing his wares. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 30 0 0 0 268435457 268435456 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #124 sloor~ Sloor~ A short Drall male is here selling protective clothing. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 7 0 0 0 257 256 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #125 Baniss Keeg~ Baniss Keeg~ Baniss Keeg, a large Ho'din female, is here trying to satisfy customers. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 10 0 0 0 1025 1024 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog ~ mpsleep 4 mpechoat $n Baniss Keeg looks up as you enter. mpsleep 6 say I hope you find everything you're looking for. ~ > all_greet_prog 100~ mpsleep 4 mpechoat $n Baniss Keeg looks up as you enter. mpsleep 6 say I hope you find everything you're looking for. ~ | #126 SoroSuub droid~ a SoroSuub droid~ A SoroSuub droid is here selling engineering goods. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 5 say SoroSuub welcomes you to the Academy. mpsleep 6 say Would you be interested in renting our workshop? ~ > speech_prog p yes~ mpsleep 4 say That will cost 100 credits. ~ > bribe_prog 100~ mpsleep 5 say Thank you, right this way. mpsleep 4 mpechoat $n A SoroSuub droid leads you to a workshop to the north. mpechoaround $n $n is lead to a workshop to the north. mpsleep 3 mpopenpassage 156 157 0 mpforce $n north mpclosepassage 156 0 ~ | #127 level 1~ a Level 1 Combat Droid~ A Level 1 Combat Droid is here for combat. ~ ~ 3 0 0 Z 1 0 0 1d10+6 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #128 level 2~ a Level 2 Combat Droid~ A Level 2 Combat Droid stands here scanning the room. ~ ~ 3 0 0 Z 1 0 0 2d10+7 1d6+1 0 0 8 8 0 10 10 10 12 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #129 level 3~ a Level 3 Combat Droid~ A Level 3 Combat Droid appears very aggressive. ~ ~ 35 0 0 Z 3 0 10 3d10+10 1d8+0 0 0 9 8 0 12 10 10 12 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpkill $n ~ | #130 level 4~ a Level 4 Combat Droid~ A Level 4 Combat Droid appears very aggressive. ~ ~ 35 0 0 Z 4 0 10 4d10+10 1d10+2 0 0 9 8 0 14 10 10 14 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpkill $n ~ | #131 level 5~ a Level 5 Combat Droid~ A Level 5 Combat Droid is here being aggressive. ~ ~ 35 0 0 Z 5 0 10 5d10+12 2d4+1 0 0 8 8 0 14 10 10 16 10 10 10 0 0 0 0 0 8 0 0 0 5 4 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpkill $n ~ | #132 control engineer~ an Anomid engineer~ An Anomid engineer is here maintaining the simulator. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if level($n) > 5 say $n you are too powerful for this simulator. mpforce $n north endif ~ | #133 boarding guard~ a newbie boarding guard~ A boarding guard is here checking cadet's clearance prior to departure. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 18 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 5 mpechoaround $n A newbie boarding guard looks up at $n approaches. mpechoat $n A newbie boarding guard looks up as you approach. mpsleep 4 say Are you prepared to depart from the Academy cadet? ~ > speech_prog p yes~ mpsleep 4 say Lets see if you are on my list cadet $n. mpsleep 5 mpecho A newbie boarding guard looks over a list displayed on his datapad. mpsleep 4 if quest($n) newbie say It would appear you are not on my list Cadet. Perhaps you should see the General on the seventh floor. else say You are cleared for departure Cadet. Goodluck in your travels. mpechoaround $n $n is allowed through the gate to the east. mpechoat $n You are cleared through the gate to the east mpsleep 4 mptransfer $n 170 endif ~ > speech_prog p no~ mpsleep 4 mpecho A newbie boarding guard calls the next cadet in line. ~ | #134 hanger commander~ the hanger commander~ The Hanger Commander is here showing people to the buses. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 18 0 0 0 131073 131072 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 4 mpechoat $n The hanger commander looks up as you enter within the hanger. mpechoaround $n The hanger commander looks over at $n as $e enters. mpsleep 5 say Are you prepared to depart Cadet? ~ > speech_prog p yes~ mpsleep 4 mpechoat $n The hanger commander shows you to the next available bus. mpechoaround $n The hanger commander shows $n to the next available bus. mpsleep 3 mptransfer $n 901 ~ > speech_prog p no~ mpsleep 4 say Then leave my hanger, you're taking up space. ~ | #135 zeltron secretary~ the General's secretary~ The General's secretary is here schedualing appointments. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 36 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 4 mpechoat $n The General's secretary looks up as you approach the desk. mpsleep 4 say Are you here to see the General? ~ > speech_prog p no~ mpsleep 4 mpechoat $n The General's secretary eyes you for a moment, then goes back to reading a book. ~ > speech_prog p yes~ mpsleep 4 say Let me check for your appointment Cadet $n. mpsleep 3 mpechoat $n The General's secretary scans over a list of appointments for today. mpsleep 6 say I don't seem to have you schedualed. mpsleep 4 say But I may be able to squeeze you in if you can locate some papers I seemed to have lost. ~ > give_prog lost work orders~ mpsleep 5 say Yes, these are what I'm missing. mpsleep 6 say I can get you in to see the General right now. mpsleep 3 smile $n mpsleep 4 mpechoaround $n &w&W$n is shown into the office to the &Ynorth&w&W. mpopenpassage 175 176 0 mpforce $n north mpclosepassage 175 0 mpat 1 drop all mpat 1 purge ~ | #136 general h'onus~ General H'onus~ General H'onus is here attending to some overdue paperwork. ~ ~ 2051 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 11 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpsleep 4 mpechoat $n General H'onus looks up from his paperwork as you enter. mpsleep 4 say Ah another Cadet, looking for departure clearance are we? ~ > speech_prog p yes~ if quest($n) newbie mpsleep 3 mpechoat $n General H'onus types some words into a computer located on his desk. mpsleep 3 mpquestcomplete $n newbie say You are all set, goodluck Cadet. else say You are already cleared for departure Cadet. endif ~ > speech_prog p no~ mpsleep 4 glare $n mpsleep 4 say Then leave, I am far too busy for games Cadet. mpsleep 3 mpforce $n south ~ | #190 hi_mob~ a newly created hi_mob~ Some god abandoned a newly created hi_mob here. ~ ~ 1073741825 0 0 Z 1 0 15 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #115 academy robes~ &w&Wa set of robes embroidered with the &BAcademy &w&Wseal~ &w&WA set of embroidered robes has been dropped here.~ ~ 9 0 9 0 0 0 0 1 0 0 #116 datapad~ &w&Wan ancient datapad~ &w&WAn old datapad has been misplaced here.~ ~ 89 0 16385 0 0 0 0 1 0 0 #117 jedi robes~ &Oa set of Jedi Master robes&w&W~ &OA set of robes bareing the mark of the &CJedi Order&O lies here.~ ~ 9 0 9 0 0 0 0 1 0 0 #118 bunk beds~ a set of stacked bunk beds~ Dozens of stacked bunk beds are cluttered about this room.~ ~ 12 0 0 0 0 0 0 1 0 0 #119 pajama bottoms~ &Bblue pajama bottoms, covered in spaceships&w&W~ &BA set of pajama bottoms, covered in spaceships, has been left here.&w&W~ ~ 9 0 33 0 0 0 0 1 0 0 #120 pajama top~ &Bblue pajama top, covered in spaceships~ &BA blue pajama top, covered in space ships, looks like it could be cleaned.&w&W~ ~ 9 0 9 0 0 0 0 1 0 0 #121 button~ a Turbolift button~ A button to call the Turbolift is mounted on the wall.~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpsleep 2 if hasquest($n) newbie mpechoat $n You push a button and instantly hear the Turbolift hum to life. mpechoaround $n $n pushes a button to call the Turbolift. mpsleep 3 mpechoat $n The humming stops and the doors open, allowing you enterance to the Turbolift. mpsleep 2 mpopenpassage 127 128 0 mpforce $n north mpclosepassage 127 0 pull button else mpechoat $n A voice comes over the intercom 'You must register with the Academy before you may enter.' pull button endif ~ | #122 storage locker~ a durasteel storage locker~ A DuraSteel storage locker belonging to the Academy, rests against an unmade bunk.~ ~ 15 0 0 100 13 123 10 1 0 0 #123 locker key~ a locker key~ A locker key is here.~ ~ 18 0 16385 0 0 0 0 1 0 0 #124 academy training pistol~ &w&Wan &BAcademy&w&W training pistol~ &w&WA pistol baring the &BAcademy's&w&W insignia has been carelessly dropped here.~ ~ 5 0 24577 10 1 4 3 500 500 2 45 4 #125 cup of soup~ a cup of soup~ A steaming cup of soup is slowly getting cold~ ~ 19 0 16385 3 0 0 0 1 0 0 #126 bantha steak~ a slice of bantha steak~ A thin slice of bantha meat has been dropped here.~ ~ 19 0 16385 6 0 0 0 1 0 0 #127 canteen~ an academy canteen~ A canteen bareing the Academy insignia has been left here.~ ~ 17 0 16385 6 6 0 0 2 0 0 #128 bandage cloth~ a cheap looking bandage~ A short, narrow strip of cloth has been dropped here.~ ~ 73 0 16385 0 0 0 0 1 10 1 #129 diagnostics datapad~ a medical diagnostics datapad~ A datapad is here collecting dust.~ ~ 89 0 16385 0 0 0 0 2 1250 125 A 8 4 #130 atlatl club gungan~ a Gungan Atlatl~ A small club-like weapon, crafted by fine Gungans, has been left here.~ ~ 5 0 24577 100 2 4 7 2 50 5 #131 spear~ a long wooden spear~ A long wooden spear has been stabbed into the ground here.~ ~ 5 0 24577 100 1 8 7 2 65 6 #132 vibroblade blade~ a dangerous looking vibroblade~ A poorly crafter vibroblade has carelessly been left here.~ ~ 5 0 0 100 2 12 1 500 500 3 250 25 #133 holdout blaster pistol~ a hold-out blaster pistol~ A small, pocket-sized, blaster pistol has been left here.~ ~ 5 0 24577 100 2 4 3 300 300 2 450 45 #134 boots~ &Oa pair of suede boots&w&W~ &OA pair of suede boots have some obveous wear.&w&W~ ~ 9 0 16449 0 0 0 0 2 35 3 #135 thermal stockings~ &Oa pair of skin-tight thermal stockings&w&W~ &OA pair of thermal stockings have been left here.&w&W~ ~ 9 0 16417 1 0 0 0 0 1 24 2 #136 shirt~ &Ba long sleeved shirt&w&W~ &BA long sleeved flannel shirt has been carlessly misplaced.&w&W~ ~ 9 0 16393 1 0 0 0 0 3 30 3 #137 jacket~ &ca sporty Academy jacket&w&W~ &cA flight jacket, bareing the Academy's insignia, has been dropped here.&w&W~ ~ 9 0 17409 128 0 0 0 0 2 60 6 #138 robes~ &rlong flowing red robes&w&W~ &rA set of long red robes are here clumped in a pile.&w&W~ ~ 9 0 17409 128 0 0 0 0 4 39 3 #139 cadet rank insignia~ &pthe Academy rank of Cadet&w&W~ &pAn Academy ranking of &BCadet&p has been dropped here.&w&W~ ~ 9 0 16641 139 0 0 0 0 1 15 1 #140 breastplate~ &BAcademy issued breatplate&w&W~ &BA standard issued Academy breastplate is here collecting dust.&w&W~ ~ 9 0 16393 64 1 1 1 0 5 250 25 #141 flight helmet~ &w&Wbottom-of-the-line flight helmet~ &w&WA cheap looking flight helmet has been discarded here.~ ~ 9 0 16401 0 0 1 0 2 125 12 #142 sleeves~ &Glightly armored sleeves&w&W~ &GA set of lightly armored combat sleeves lay here in a pile.&w&W~ ~ 9 0 16641 64 1 1 1 0 1 200 20 #143 combat suit~ a protective combat suit~ A suit of armor, worthy of combat, lies here unused.~ ~ 9 0 16393 64 4 4 2 0 7 550 55 #144 shell necklace~ &Ca necklace made of sea shells&w&W~ &cA long necklace, made of various sea shells, has been dropped here.&w&W~ ~ 9 0 16389 0 0 0 0 1 22 2 #145 fake opal ring~ &w&Wa fake opal ring~ &w&WA &Ygold&w&W ring with an opal mounted on its center lies here.~ ~ 9 0 16387 0 0 0 0 1 35 3 #146 battery~ a small battery~ A small battery has been dropped here.~ ~ 65 0 16385 0 0 0 0 1 19 1 #147 toolkit~ a basic engineering toolkit~ A cheap looking toolkit lies here.~ ~ 66 0 16385 0 0 0 0 3 180 18 #148 circuitry wires~ a small piece of circuitry~ Some short pieces of wires clutter the floor here.~ ~ 70 0 16385 0 0 0 0 1 22 2 #149 oven~ an engineering oven~ An oven, used in making tools, is here collecting dust.~ ~ 68 0 0 0 0 0 0 6 200 20 #150 durasteel~ a sheet of durasteel~ A sheet of durasteel has been left here.~ ~ 67 0 16385 0 0 0 0 5 75 7 #151 trash can~ a large trash can~ A large aluminium trash can is here ensuring the cafeteria is free of clutter.~ ~ 15 0 0 300 0 0 0 1 0 0 #152 lost work orders~ some lost work orders~ Some work orders have been lost here.~ ~ 47 0 16385 0 0 0 0 1 0 0 #153 secretary desk~ a secretary's desk~ A durasteel desk sits clear of clutter and papers.~ ~ 12 0 0 0 0 0 0 1 0 0 #154 generals desk~ the general's desk~ A glass topped desk, belonging to the General, is covered in work.~ ~ 12 0 0 0 0 0 0 1 0 0 #155 lightsaber~ a jedi lightsaber~ A lightsaber has carelessly been left here.~ ~ 5 0 24577 100 2 8 2 1000 1000 2 1000 100 #156 dress~ &Ra seductive dress&w&W~ &RA seductive dress is lieing here in a heap.&w&W~ ~ 9 0 16393 0 0 0 0 1 0 0 #157 military uniform~ &Ga military uniform&w&W~ &GA military uniform has been dropped here.&w&W~ ~ 9 0 16393 0 0 0 0 1 0 0 #158 general rank~ &Ga General's ranking&w&W~ &GA ranking depicting a General has been left here.&w&W~ ~ 9 0 16641 0 0 0 0 1 0 0 #159 datapad~ a hi-tech datapad~ A hi-tech datapad has been set here.~ ~ 89 0 16385 0 0 0 0 1 0 0 #190 hi_obj~ a hi_obj~ A hi_obj is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #115 &CWelcome To &RReturn Of The Sith&C!~ &w&WLets start out by saying &YWELCOME!&w&W Now that is out of the way, this game is obveously based upon Star Wars. If that is not your forte, we understand and goodluck at whatever game you settle on. You still here? Good. If you are looking for your typical stock &rSWR MUD&w&W, then you too may as well depart and keep searching. We here at &RSW:RotS&w&W have worked countless hours to create a world for you that is original and unique.Most of the commands you may be use to have been changed or removed completely. All of these you will learn as you progress through our &BNewbie Academy&w&W. We highly suggest taking your time through the Academy as there is a lot of new information there to learn. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 126 S #116 &GGaining Levels~ &w&WGaining levels here at &RSW:RotS&w&W is a little different then what most players have encountered before. During your character creation, you selected your first level. For each level after, you will be required to use the &BLevel&w&W command.Just typeing &BLevel&w&W alone, will display all different classes we have here. To gain a level in a specific class simply type &BLevel <class name>&w&W. Be advised some classes have specific requirements that must be met prior to you being able to gain a level in it. Also, some clans have specific classes that will now show up on the Level list until you belong to that clan. We highly suggest you read the help files on all the classes prior to choosing them as you will only be able to acquire 30 levels. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 117 D2 ~ ~ 0 -1 126 S #117 &GSkills~ &w&WWe have done away with the &BPractice&w&W command. To view a list of the current skills implemented here at &RSW&r:&RRotS&w&W, use the &BSkills&w&W command. Each time you level you will acquire a certain number of &Yskillpoints&w&W which is displayed under your &BScore&w&W command. In order to gain a skill, simply type &BSkills learn <skill name> <points to add>&w&W. Doing so will add a number of skillpoints to that skill. The final number is how many &YRanks&w&W you have within that skill. You may not have more then your current level + 3 ranks in any skill. Force-using character also have access to &GForce Skills&w&W. To view these, simply use the &BFskills&w&W command, and they are learned the same way. Force Skills are limited to your current level + 3 + a force bonus determined at character creation. Do not bother asking us what your force bonus is, I have not given my Immortals the power to view them. The fractions after the skill name and ranks show how close you are to raising that skill through natural use. This is the only way to raise a skill above its max. ~ 0 1073741832 1 0 0 0 5704 D2 ~ ~ 0 -1 116 D6 ~ ~ 0 -1 118 S #118 &BThe Force~ &w&WThe Force is an energy field generated by all living things. It surrounds and penetrates everything, binding the galaxy together. There are two sides to the Force. Peace, serenity, and knowledge form the light side, while the dark side consists of aggression, anger, and fear. The universe is a place of balance: life and death, creation and destruction, love and hate. As such, both sides of the Force are part of the natural order. ~ 0 1073741832 1 0 0 0 5704 D6 ~ ~ 0 -1 119 D9 ~ ~ 0 -1 117 S #119 &rDark Points~ &w&WDark Side Points measure the corrupting force that the dark side of the Force has over any individual. Only characters with the Force-Sensitive feat can gain Dark Side Points. Once a character's Dark Side Points are greater then half his &YWisdom&w&W, he is considered Tainted by the dark side of the Force. When the Dark Side Points equal, or are greather than, the character's &YWisdom&w&W, he has fallen completely to the dark side. For more information on Dark Side Points, see &rHelp Darkpoints&w&W. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 120 D9 ~ ~ 0 -1 118 S #120 &GFeats~ &w&WA feat is a special feature that either gives your character a new capability or improves one he or she already has. Unlike a skill, a feat has no ranks. A character either has the feat or doesn't have it. You can use the &BFeats&w&W command to see a list of feats. &BFfeats&w&W command will enable you to see any Force Feats you may take. To obtain feats, you must have free feat points, which are displayed on your &YScore&w&W. To gain a feat use the following syntax: &GFeat <feat name> &w&W or &GFfeat <force feat name>&w&W. Once you have chosen a feat, you may not remove it. Choose wisely. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 121 D2 ~ ~ 0 -1 119 S #121 &CLanguages~ &w&WMany of the species within the Star Wars universe have their own language. You can see a list of the current languages with the &BLanguage&w&W command. To become fluent in a new language, you must first put ranks in the &YSpeak Language&w&W skill. For each point in Speak Language you may use the following syntax to obtain a new language: &GLanguage <language name>&w&W. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 122 D2 ~ ~ 0 -1 120 S #122 >raining~ &w&WEvery four levels you gain an attribute train. These trains may only be used with specific trainers. You may find these trainers throughout the universe, though some a more difficult to find then others. A small &Rsign&w&W has been mounted on the eastern wall. ~ 0 1073741832 1 0 0 0 5704 D2 ~ ~ 0 -1 121 D7 ~ ~ 0 -1 123 E sign~ &w&WMounted on the eastern wall is a small marble slab. Engraved upon it: &cAlways be on the lookout for artifacts and powerful items that bestow additional trains upon your character. Many of these may only be found through questing.&w&W ~ S #123 &GReputation~ &w&WEvery character has a reputation of one sort or another. As a character advances in levels, he or she gains a Reputation bonus that can be used with certain Charisma-based skills. There are a number of ways and situations that Reputation comes into play. In general, a high Reputation bonus benefits a character. Those who recognize the character are more likely to help him. However, a high reputation also makes it difficult for a character to mask his identity which can be a hindrance if someone is looking for him or he's trying to go unnoticed. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 124 D8 ~ ~ 0 -1 122 S #124 &pRULES~ &RREAD THE RULES&W&w... see &rHelp Rules&w&W. Ignorance is no excuse for violating the rules. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 125 D2 ~ ~ 0 -1 123 S #125 &YPlanetary Atmosphere~ &w&WEach planet has a set atmospheric condition. Each of the atmospheres, with the exception of &YNormal&w&W, have side effects if a character is not prepared to encounter them. For example, a character who is exposed to a &YToxic&w&W atmosphere without wearing a gasmask will suffer continuous damage. See &rHelp Atmosphere&w&W for a list of current atmosphereic conditions. You may see what conditions a planet is set at by using the &BShowplanet&w&W command. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 127 D2 ~ ~ 0 -1 124 S #126 &zRegistering With The Academy~ &w&WA shiny silver droid stands in the middle of a long hallway that leads within the &BNewbie Academy&w&W. As students pass the droid, it registers them for participation within the Academy. Excitement begins to build within you, as your dreams of adventure and excitement are soon to be realized. ~ 0 1073741832 1 0 0 0 5704 D0 ~ ~ 0 -1 116 D2 ~ ~ 0 -1 115 S #127 &w&WBefore A &BTurbolift&w&W~ &w&WBefore you looms the great &BNewbie Academy&w&W, where all great adventurers begin their quests. A large button has been mounted onto the wall here, which will call the &BTurbolift&w&W to come allow you entrance into the Academy. Only registered cadets may be allowed beyond this point. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 0 -1 125 S #128 &BTurbolift~ &w&WThis turbolift is large enough to hold about a dozen Academy students. The durasteel walls are lined with tan soft foam to about waist high. There is a small &Rsign&w&W written in a half dozen different languages detailing each floor the turbolift stops on. Just above the &Rsign&w&W is a small microphone used to operate the turbolift. ~ 0 1073741836 1 0 0 0 5704 E sign~ &gSimply say the floor you wish to be transported to: &w&WFloor 1 &g- &w&WAcademy Barracks &w&WFloor 2 &g- &w&WAcademy Caffeteria &w&WFloor 3 &g- &w&WMedical Bay &w&WFloor 4 &g- &w&WShopping Center &w&WFloor 5 &g- &w&WTraining Center &w&WFloor 6 &g- &w&WHanger &w&WFloor 7 &g- &w&WAdministration ~ > speech_prog 100 'floor 1'~ mpsleep 3 mpechoat $n &w&WThe &BTurbolift&w&W doors slide closed. mpsleep 2 mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life. mpsleep 4 mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling. mpsleep 5 mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt. mpsleep 3 mpechoaround $n &w&W$n steps off the &BTurbolift&w&W. mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W. mptransfer $n 129 ~ > speech_prog 100 'floor 2'~ mpsleep 3 mpechoat $n &w&WThe &BTurbolift &w&Wdoors slide closed. mpsleep 2 mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life. mpsleep 4 mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling. mpsleep 5 mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt. mpsleep 3 mpechoaround $n &w&W$n steps off the &BTurbolift&w&W. mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W. mptransfer $n 134 ~ > speech_prog 100 'floor 3'~ mpsleep 3 mpechoat $n &w&WThe &BTurbolift &w&Wdoors slide closed. mpsleep 2 mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life. mpsleep 4 mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling. mpsleep 5 mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt. mpsleep 3 mpechoaround $n $n steps off of the &BTuroblift&w&W. mpechoat $n &w&WThe doors open and you step off of the &BTuroblift&w&W. mptransfer $n 144 ~ > speech_prog 100 'floor 4'~ mpsleep 3 mpechoat $n &w&WThe &BTurbolift&w&W doors slide closed. mpsleep 2 mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life. mpsleep 4 mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling. mpsleep 5 mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt. mpsleep 3 mpechoaround $n &w&W$n steps off of the &BTurbolift&w&W. mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W. mptransfer $n 149 ~ > speech_prog 100 'floor 5'~ mpsleep 3 mpechoat $n &w&WThe &BTurbolift&w&W doors slide closed. mpsleep 2 mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life. mpsleep 4 mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling. mpsleep 5 mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt. mpsleep 3 mpechoaround $n &w&W$n steps off of the &BTurbolift&w&W. mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W. mptrans $n 158 ~ > speech_prog p floor 6~ mpsleep 3 mpechoat $n &w&WThe &BTurbolift&w&W doors slide closed. mpsleep 2 mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life. mpsleep 4 mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling. mpsleep 5 mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt. mpsleep 3 mpechoaround $n &w&W$n steps off of the &BTurbolift&w&W. mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W. mptransfer $n 167 ~ > speech_prog p floor 7~ mpsleep 3 mpechoat $n &w&WThe &BTurbolift &w&Wdoors slide closed. mpsleep 2 mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life. mpsleep 4 mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling. mpsleep 5 mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt. mpsleep 3 mpechoaround $n $n steps off of the &BTurbolift&w&W. mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W. mptransfer $n 172 ~ | S #129 &YFirst Floor&w&W~ &w&WYou stand before a large &BTurbolift&w&W on the first floor of the &BNewbie Academy&w&W. Many young cadets take up residence on this floor. Due to a heavy work load and the cramped living conditions, many students avoid spending much time on this floor. ~ 0 0 1 0 0 0 5704 D1 ~ ~ 0 -1 130 D3 ~ ~ 0 -1 128 > speech_prog healme~ mprestore $n 1000 ~ | S #130 &w&WA Poorly &OLit &w&WHallway~ &w&WThis dimly lit passageway has been darkened out of respect for those sleeping in the barracks ahead. Cadets are rarely seen down here, as their training takes up much of there time. To the &YWest&w&W lies the &BTurbolift&w&W, which will connect you to the rest of the Academy. ~ 0 0 1 0 0 0 5704 D1 ~ ~ 0 -1 131 D3 ~ ~ 0 -1 129 S #131 &w&WBefore Two Barracks~ &w&WThe hallways ends suddenly, allowing you to only go &YNorth&w&W and &YSouth&w&W. In both directions lies two large rooms used as sleeping quarters for the students of the Academy. Though sleep is something lacking within the Academy, its still nice to know you have a bed to callapse into. ~ 0 0 1 0 0 0 5704 D0 ~ ~ 0 -1 132 D2 ~ ~ 0 -1 133 D3 ~ ~ 0 -1 130 S #132 &w&WA Large &CBarracks&w&W Chamber~ &w&WThis large room is the primary housing for most of the Academy. Dozens of bunks, stacked two high, fill this room. Each bunk is accompanied by a footlocker, used to store the cadets belongings while not in use. ~ 0 8388608 1 0 0 0 5704 D2 ~ ~ 0 -1 131 S #133 &w&WA Large &CBarracks&w&W Chamber~ &w&WThis large room is the primary housing for most of the Academy. Dozens of bunks, stacked two high, fill this room. Each bunk is accompanied by a footlocker, used to store the cadets belongings while not in use. ~ 0 8388608 1 0 0 0 5704 D0 ~ ~ 0 -1 131 S #134 &YSecond Floor~ &w&WMost of the free time possessed by cadets is spent on this floor. Whether it is used to feed nutrious cravings or to catch up on past due studying, there is always a free seat found someplace on this floor. To the &YWest&w&W lies the &BTurbolift&w&W that connects this floor to the rest of the &BAcademy&w&W. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 135 D3 ~ ~ 0 -1 128 S #135 &w&WA &zShallow&w&W Hallway~ &w&WThis short hallways is the only connection the students within the &BAcademy&w&W have to a source of food. The fusion lamps mounted on the ceiling put off an excessive amount of light. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 136 D3 ~ ~ 0 -1 134 S #136 &w&WBefore A Large Cafeteria~ &w&WThe hallway curve to the &YNorth&w&W as it meets the entrance of the cafeteria. Students huddle is small herds, segregating themselves from the rest of the students. A quick glance into the cafeteria gives you a strange feeling of being back in high school. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 137 D3 ~ ~ 0 -1 135 S #137 &BAcademy Cafeteria&w&W~ &w&WThe &BAcademy&w&W Cafeteria is bustleing with activity. Be it studying, debating the future of the war with the &RSith&w&W, or simply catching a bite to eat before their schedualed time in the combat simulator, this area quickly becomes the favorite relaxation spot of most students. Just like the conversation, even the food is free to students. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 138 D2 ~ ~ 0 -1 136 S #138 &w&WBefore A Buffet~ &w&WThe smells coming from the buffet ahead, swirl and mix together forming a powerful force. This Super Scent sends strange sensations through you that make you feel either really hungry or as if you're going to be suddenly ill. The food beyond is free to students, they just ask you take it in moderation as the &BAcademy&w&W is free to anyone whom wishes to join, they must attempt to keep costs down by any means. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 139 D2 ~ ~ 0 -1 137 D3 ~ ~ 0 -1 143 S #139 &w&WA Buffet Line~ &w&WThe smells coming from the buffet ahead, swirl and mix together forming a powerful force. This Super Scent sends strange sensations through you that make you feel either really hungry or as if you're going to be suddenly ill. The food beyond is free to students, they just ask you take it in moderation as the &BAcademy&w&W is free to anyone whom wishes to join, they must attempt to keep costs down by any means. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 140 D3 ~ ~ 0 -1 138 S #140 &YSoup &w&WStation~ &w&WThe smells coming from the buffet ahead, swirl and mix together forming a powerful force. This Super Scent sends strange sensations through you that make you feel either really hungry or as if you're going to be suddenly ill. The food beyond is free to students, they just ask you take it in moderation as the &BAcademy&w&W is free to anyone whom wishes to join, they must attempt to keep costs down by any means. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 0 -1 139 D3 ~ ~ 0 -1 141 S #141 &YMeat &w&WStation~ &w&WThe smells coming from the buffet ahead, swirl and mix together forming a powerful force. This Super Scent sends strange sensations through you that make you feel either really hungry or as if you're going to be suddenly ill. The food beyond is free to students, they just ask you take it in moderation as the &BAcademy&w&W is free to anyone whom wishes to join, they must attempt to keep costs down by any means. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 140 D3 ~ ~ 0 -1 142 S #142 &YDrink &w&WStation~ &w&WThe smells coming from the buffet ahead, swirl and mix together forming a powerful force. This Super Scent sends strange sensations through you that make you feel either really hungry or as if you're going to be suddenly ill. The food beyond is free to students, they just ask you take it in moderation as the &BAcademy&w&W is free to anyone whom wishes to join, they must attempt to keep costs down by any means. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 141 D2 ~ ~ 0 -1 143 S #143 &w&WEnd Of A Buffet~ &w&WThe smells coming from the buffet ahead, swirl and mix together forming a powerful force. This Super Scent sends strange sensations through you that make you feel either really hungry or as if you're going to be suddenly ill. The food beyond is free to students, they just ask you take it in moderation as the &BAcademy&w&W is free to anyone whom wishes to join, they must attempt to keep costs down by any means. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 142 D1 ~ ~ 0 -1 138 S #144 &YThird Floor~ &w&WThe &YThird Floor&w&W have a very sterile scent to it. Home to the &BMedical Facilities&w&W here at the Academy, this floor is typically filled with the wounded from the combat simulator, but with one of the simulators being down for repairs, this floor appears almost empty. &w&WTo the &YWest&w&W lies the &BTurbolift&w&W that is often used to carry the wounded to the &OBacta Tanks&w&W to the &YEast&w&W. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 145 D3 ~ ~ 0 -1 128 S #145 &w&WBefore A &BMedical Bay~ &w&WThe bright fusion lamps mounted to the ceiling reflect off the pure white walls and floor. You find this reflection almost blinding as you make your way to the end of the hallway. The &BMedical Bay&w&W opens to the &YNorth&w&W, if you find yourself in need of treatment, there are service droids to aid you. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 146 D3 ~ ~ 0 -1 144 S #146 &BAcademy Medical Bay~ &w&WVarious medical equipment and tools litter this large room. Half a dozen well made beds are built into each wall. There are two doors to the &YEast &w&Wand &YWest&w&W leading to more private rooms. The smell of &OBacta&w&W fills this room, yet there is no evidence of &OBacta Tanks&w&W. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 147 D2 ~ ~ 0 -1 145 S #147 A Medical Storage Closet~ &w&WThis small room houses most of the equipment used within the &BAcademy&w&W. Needless to say, they attempt to keep this area well stocked. There is a small droid stationed within this room, offering to sell you different medical supplies. ~ 0 1073741836 1 0 0 0 5704 D3 ~ ~ 0 -1 146 S #148 &w&WA Small &YBacta&w&W Tank~ &w&WA large &OBacta Tank&w&W rests in the center of this room. These medical services are free to all students, though many other similar facilities exist within the universe, for a fee. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 146 > rand_prog 100~ mpechoat $n &w&WThe healing warmth of the &Obacta&w&W eases your sore muscles. mprestore $n 15 ~ | S #149 &YFourth Floor~ &w&WHere on the &YFourth Floor&w&W, cadets within the Academy find the necessary shops to outfit themselves for their adventures after graduation. This floor is typically filled with students trying to purchase any materials they will need for their lessons, but being this late in the semester, most students have what they require. To the &YWest&w&W lies a &BTurbolift&w&W that connects this floor with the rest of the complex. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 150 D3 ~ ~ 0 -1 128 S #150 &w&WA Well Monitored Hallway~ &w&WSecurity cameras have been mounted on each corner of the ceiling, ensuring no over-ambitious student attempts to run away with more then they paid for. Signs are mounted above each shop, detailing the shop's name and a small symbol representing its chosen trade. Old classical &Ymusic&w&W can be heard playing softly over a hidden speaker system. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 151 D1 ~ ~ 0 -1 153 D2 ~ ~ 0 -1 152 D3 ~ ~ 0 -1 149 S #151 &CDamaya Guru's Weapons Supply~ &w&WThis large store room is filled with &cglass&w&W enclosed cases. Each of these cases hold a variety of weapons, only a few of which you are familiar with. There is a door to the &YNorth&w&W that appears quite heavy, as does the man behind the counter. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 0 -1 150 S #152 &CClothes And More~ &w&WMany tall stands and boxes fill this storeroom. The strong smell of leather fills the air as new merchandise replaces those those already sold. Custom tailoring is available, but Cadets will pay dearly for them. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 150 S #153 &w&WA Well Monitored Hallway~ &w&WSecurity cameras have been mounted on each corner of the ceiling, ensuring no over-ambitious student attempts to run away with more then they paid for. Signs are mounted above each shop, detailing the shop's name and a small symbol representing its chosen trade. Old classical &Ymusic&w&W can be heard playing softly over a hidden speaker system. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 154 D1 ~ ~ 0 -1 156 D2 ~ ~ 0 -1 155 D3 ~ ~ 0 -1 150 S #154 &CAcademy Accessories~ &w&WVarious foreign objects adorn this room. Jewelry of all types lie in various boxes and containers. Necklaces hang from walls and the smell of perfume fills the small shop. This is one of few rooms that has had carpet installed, definitly aimed for comfort, it gives off the impression that Baniss rarely leaves. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 0 -1 153 S #155 &CSloor's Armory~ &w&WSuits of protective armor line the walls of this shop. Many of them come in various sizes, though some are more species specific. Unfortunitly, your student discount does not apply within this store, as much of the goods found within must be custom made. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 153 S #156 &CSoroSuub Sponsored Workshop~ &w&WThis shop, sponsored by SoroSuub Industries, appears well maintained and well stocked. A shiney droid stands in the middle of the shop dispencing various goods. A door leading to the &Ynorth&w&W is labeled &PWorkshop&w&W. Many talented engineers find good jobs working for SoroSuub. ~ 0 1073741836 1 0 0 0 5704 D3 ~ ~ 0 -1 153 S #157 &w&WA Maintained Workshop~ &w&WThis workshop is nearly empty. All supplies and tools must be provided by the engineer. There is a small &rsign&w&W covered by many layers of dust, no doubt from years of this workshop being used. A door the the &YSouth&w&W leads back to the store room and the rest of the Academy. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 0 -1 156 E sign~ &rSoroSuub, this shop and the Academy, are not responsible for any damage done to equipment or engineer. The engineer takes full responsibility for any damage to property or person. All equipment and tools must be provided by the engineer, SoroSuub agrees to maintain this workshop to a functioning standard. ~ S #158 &YFifth Floor~ &w&WThe loudest of all the Academy floors, this floor houses the many combat simulators used in training young cadets. While they maintain a constant operation, they are only ever shut down for maintanence. These simulators are free for all registered cadets, but you may find others like it within the universe that may be rented. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 159 D3 ~ ~ 0 -1 128 S #159 &w&WA Barren Hallway~ &w&WThis long hallway is void of anything with the exception of maintanence ports located along the southern wall. The once pure white walls and floor have now turned a light gray with age. Upon close examination, you may still find spots of dried blood from "accidents" within the simulators. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 160 D3 ~ ~ 0 -1 158 S #160 &w&WA Barren Hallway~ &w&WThe hallway ends here, before two automated blast doors located to the &YSouth&w&W. Mounted upon the blast doors is a &rsign&w&W. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 134217731 -1 161 D3 ~ ~ 0 -1 159 E sign~ &GEnter At Your Own Risk&w&W ~ S #161 &w&WAbove The &YTraining Simulator~ &w&WFrom here you may return through the blast doors to the &YNorth&w&W and head back into the Academy or you may brave the dangers of the simulator and climb the small ladder &Ydown&w&W. To the &YSouth&w&W is where the academy professors and other students gather to watch and judge combatants. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 134742019 -1 160 D2 ~ ~ 0 -1 166 D5 ~ ~ 0 -1 162 S #162 &w&WOn A Sturdy Ladder~ This small, narrow ladder is surprisingly sturdy. Mounted to the durasteel walls of the Academy, you feel it could handle much more weight then you possess. ~ 0 1073741836 1 0 0 0 5704 D4 ~ ~ 0 -1 161 D5 ~ ~ 0 -1 163 S #163 &w&WBefore A &YControl Room~ &w&WAt the bottom of the ladder you can see the Control Room of the simulator to the &YSouth&w&W. Your hands begin to shake as the realism of your situation is coming to life. You may die from this. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 0 -1 164 D4 ~ ~ 0 -1 162 S #164 &w&WA &YSimulator &w&WControl Room~ &w&WThe Control Room is filled with many computer terminals and one microphone mounted to the ceiling. Some &rinstructions&w&W are hanging from the ceiling on two long metal wires. Two large blast doors are located to the &Ysouth&w&W. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 163 D2 ~ ~ 134217731 -1 165 E instructions~ &w&WThis simulator contains combat droids ranging from combat level 1 to combat level 5. To activate the simulator, speak the level of droid you wish to combat. &GExample: say level 1&w ~ > speech_prog p level 1~ mpsleep 3 mpechoat $n &GA voice comes over a speaker, "&w&WLoading a Level 1 Combat Droid.&G"&w mpsleep 5 mpat 165 mpmload 127 mpechoat $n >he voice returns, "&w&WLoading complete. Goodluck Cadet.&G"&w ~ > speech_prog p level 2~ mpsleep 3 mpecho &GA voice comes over a speaker, "&w&WLoading a Level 2 Combat Droid.&G"&w mpsleep 5 mpat 165 mpmload 128 mpecho >he voice returns, "&w&WLoading complete. Goodluck Cadet.&G"&w ~ > speech_prog p level 3~ mpsleep 3 mpecho &GA voice comes over a speaker, "&w&WLoading a Level 3 Combat Droid.&G" mpsleep 5 mpat 165 mpmload 129 mpecho >he voice returns, "&w&WLoading complete. Goodluck Cadet.&G"&w&W ~ > speech_prog p level 4~ mpsleep 4 mpecho &GA voice comes over a speaker, "&w&WLoading a Level 4 Combat Droid.&G"&w mpsleep 5 mpat 165 mpmload 130 mpecho >he voice returns, "&w&WLoading complete. Goodluck Cadet, this Droid is very Aggressive.&G"&w ~ > speech_prog p level 5~ mpsleep 4 mpecho &GA voice comes over a speak, "&w&WLoading a level 5 Combat Droid.&G"&w mpsleep 5 mpat 165 mpmload 131 mpecho >he voice returns, "&w&WLoading complete. Goodluck Cadet, this Droid is very aggressive.&G"&w ~ | S #165 &w&WA &YTraining Simulator~ &w&WThis large dome houses the Academy's combat simulator. While its name is mildly incorrect, the combat done within is quite real. Many students have lost appendages and lives within the simulator. All of these "incidents" in the history of the Academy were skillfully covered up and never heard of to majority of the galacitc population. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 134217731 -1 164 S #166 &w&WA Viewing Platform~ &w&WEncased in thick blaster-proof glass, this viewing platform enables anyone standing within it to view the excitement below. A few blaster bolts have left signs of their presence upon the glass. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 161 D2 ~ ~ 33554432 -1 165 S #167 &YSixth Floor~ &w&WThe sixth floor of the Newbie Academy is the last place cadets see before venturing forth into the great unknown of space. Many friendships are ended here as cadets determine if they shall take up arms with the Republic or seek fortune and power with the invading armies of the Sith Empire. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 168 D3 ~ ~ 0 -1 128 S #168 &w&WBefore The Boarding Guard~ &w&WFurther to the &Yeast&w&W lies the hanger boarding guard. All departing cadets must have been cleared to depart from the Academy's General. He can be found on the seventh floor, though getting past his secretary can be often difficult to get passed. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 169 D3 ~ ~ 0 -1 167 S #169 &w&WThe Boarding Guard~ &w&WA large gate stands between you and ultimate freedom in the galaxy. Only one more obstacle stands before you. You must be granted clearance before you may proceed. ~ 0 1073741836 1 0 0 0 5704 D3 ~ ~ 0 -1 168 S #170 &w&WBefore The &BAcademy Hanger&w&W~ &w&WA large hanger open up before you to the &Yeast&w&W, while the academy you are departing lies to the &Ywest&w&W. This is your final chance to say goodbye to the academy that has been your home for many months. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 171 D3 ~ ~ 0 -1 169 S #171 &BAcademy Hanger~ &w&WMany shuttle transports are docked within this large hanger, unfortunitly they are not available to cadets. All cadets are given a bus pass and sent on their way. ~ 0 1073741836 1 0 0 0 5704 D3 ~ ~ 0 -1 170 S #172 &YSeventh Floor~ &w&WThis floor houses all of the office used to maintain the operations of the Academy. The head of the Academy, General H'onus's office is located on this floor. While back to the &Ywest&w&W lies the &BTurbolift&w&W which is the backbone of the entire complex. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 173 D3 ~ ~ 0 -1 128 S #173 &w&WA Well Decorated Hallway~ &w&WMany office branch off from this lavishly decorated hallway. The hallway continues to extend to the &Yeast&w&W and &Ywest&w&W. ~ 0 1073741836 1 0 0 0 5704 D1 ~ ~ 0 -1 174 D3 ~ ~ 0 -1 172 S #174 &w&WBefore A Large &CReception&w&W Area~ &w&WBefore you to the &Ynorth&w&W lies the reception area for the General of the Academy. Though he is often busy, if you can con his secretary into allowing you to enter his office, he may spare a few moments of his time for you. ~ 0 1073741836 1 0 0 0 5704 D0 ~ ~ 0 -1 175 D3 ~ ~ 0 -1 173 S #175 &w&WA Large &CReception &w&WArea~ &w&WThis well decorated reception area is home to many plush chairs and couches. Potted plants adorn the corners of this room and there is a large wooden door behind the secretary's desk to the &Ynorth&w&W. Her desk is remarkably clear of clutter, making you wonder what it is that she does all day. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 0 -1 174 S #176 The &BGeneral's&w&W Office~ &w&WThis office is surprisingly clean with the exception of the General's desk, which is cluttered with papers and datapads. A middle aged human sits behind the desk attending to the daily activities of the Academy. ~ 0 1073741836 1 0 0 0 5704 D2 ~ ~ 0 -1 175 S #177 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #178 &W&wFloating in a void~ ~ 0 1073741836 1 4 0 0 5704 > speech_prog p I am ready~ mpechoat $n Colonel Jentric salutes you, and escorts you onto a shuttle. mpechoat $n You sit down, and the shuttle lifts off. mpsleep 18 mpechoat $n After a short trip, you arrive at Bulova Spaceport. mptransfer $n 1050 mpat $n mpforce $n look mpecho $n leaves on a shuttle headed for Coruscant. mpat $n mpechoaround $n $n steps off a shuttle. ~ | S #179 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #180 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #181 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 > greet_prog 100~ if level($n) >= 10 mea $n You are whisked away to the newbie hanger. mpechoaround $n $n is whisked away to the newbie hanger. mptransfer $n 178 mpat 178 mpforce $n look else endif ~ | S #182 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #183 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #184 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #185 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #186 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #187 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #188 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #189 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #190 &W&wFloating in a void~ ~ 0 1073741836 1 0 0 0 5704 S #0 #RESETS M 1 190 1 190 M 1 117 1 123 M 1 115 1 126 E 1 116 1 17 O 1 121 1 127 M 1 118 1 132 E 1 120 1 5 E 1 119 1 7 O 1 122 1 133 O 1 125 1 140 O 1 126 1 141 O 1 127 1 142 M 1 119 1 137 G 1 123 1 M 1 120 1 146 M 1 121 1 147 G 1 128 1 G 1 129 1 M 1 122 1 151 G 1 130 1 G 1 131 1 G 1 132 1 G 1 133 1 M 1 123 1 152 G 1 134 1 G 1 135 1 G 1 136 1 G 1 137 1 G 1 138 1 G 1 139 1 M 1 124 1 155 G 1 140 1 G 1 141 1 G 1 142 1 G 1 143 1 M 1 125 1 154 G 1 144 1 G 1 145 1 M 1 126 1 156 G 1 3 1 G 1 146 1 G 1 147 1 G 1 148 1 G 1 149 1 G 1 150 1 D 0 161 0 1 M 1 132 1 164 D 0 164 2 1 M 1 133 1 169 M 1 134 1 171 O 1 151 1 138 M 1 116 1 118 E 1 117 1 5 E 1 155 1 16 E 1 134 1 8 M 1 136 1 176 E 1 157 1 5 E 1 158 1 10 O 1 154 1 176 M 1 135 1 175 E 1 156 1 5 E 1 159 1 17 O 1 153 1 175 S #SHOPS 121 0 0 0 0 0 120 90 0 23 ; a medical droid 122 5 0 0 0 0 120 90 0 23 ; Damaya Guru 123 9 0 0 0 0 120 90 0 23 ; Chandra Hobat 124 9 0 0 0 0 120 90 0 23 ; Sloor 125 9 0 0 0 0 120 90 0 23 ; Baniss Keeg 126 0 0 0 0 0 120 90 0 23 ; a SoroSuub droid 0 #REPAIRS 0 #SPECIALS S #$