swrots/.slog/
swrots/doc/mudprogs/
swrots/gods/
swrots/html/profiles/
swrots/log/
swrots/planets/
swrots/player/
swrots/player/u/
#AREA   Newbie1~



#AUTHOR Manteiv~

#RANGES
0 36 0 36
$

#RESETMSG Blaster fire from the Fifth Floor echos throughout the Academy.~

#FLAGS
0 1

#ECONOMY -1 996836819

#MOBILES
#115
low_mob~
an A7L9 Greeting droid~
A copper A7L9 greeting droid is here registering new cadets.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 3
say Greetings, welcome to RotS.
mpsleep 4
if hasquest($n) newbie
say I see you are already registered with the Academy, please see the Admiral before you leave.
else
say Please wait one moment while I register you with the Academy.
mpsleep 4
mpechoat $n An A7L9 greeting droid presses a few buttons on a datapad.
mpquest $n newbie
mpsleep 3
say You are all set, good luck in your adventures.
endif
~
|
#116
jedi teacher~
an old male human Jedi Master~
An old male human Jedi Master stands here speaking about the Force.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
11 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 3
bow $n
mpsleep 3
say Welcome to RotS.
mpsleep 4
say Force is open to all characters here, though it is strongly suggested that players unfamiliar with our systems steer clear of it.
mpsleep 5
say Force-Using classes bring great power, but also require many hours of roleplaying and vast knowledge of the Force.
mpsleep 3
say Or I fear you will easily fall prey to the Dark Side.
~
|
#117
tutor droid~
a well polished tutor droid~
A well polished droid is here tutoring new cadets.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 4
say RotS utilizes the introduction system, suchthat, you only know other characters after you have met them.
mpsleep 3
say The exception of this is, when you achieve higher rankings of Reputation, characters will automatically know you.
mpsleep 4
say This can often be a hinderance and a benefit, depending if you wish to be found.
~
|
#118
sleeping cadet cerean female~
a drowsy female cerean~
A drowsy female cerean is here sleeping between classes.
~
~
3 0 0 Z
1 0 10 1d8+8 1d3+1
10 0
4 8 2
12 11 9 14 13 11 10
0 0 0 0 0
3 0 0 0 9 8 0
1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#119
male cadet~
a male miralukian cadet~
A male Miraluka is here chatting about galactic politics.
~
~
3 0 0 Z
3 0 10 3d8+10 1d3+2
15 0
8 8 1
14 14 9 12 13 12 10
0 0 0 0 0
17 0 0 0 65537 65537 0
3 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#120
muun doctor~
a Muun doctor~
A female Muun doctor is here seeing to the Academy's wounded.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
19 0 0 0 262145 262145 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 3
mpechoat $n A Muun doctor looks up as you enter.
mpsleep 4
say Are you wounded? Do you need assistance?
~
> speech_prog p no~
mpsleep 3
mpechoat $n A Muun doctor looks at you, slightly annoyed.
mpsleep 5
say Then please leave, this isn't a place to goof off.
~
> speech_prog p yes~
mpsleep 3
say Please follow me then.
mpsleep 4
mpechoat $n A Muun doctor opens a door to the west and shows you to a small bacta tank.
mpechoaround $n $n is lead to the west by the doctor.
mpopenpassage 146 148 3
mpforce $n west
mpclosepassage 146 3
~
|
#121
medical droid~
a medical droid~
A medical droid is here sell medical supplies to cadets.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 3
mpechoat $n A medical droid beeps slightly as you enter.
mpsleep 5
say Greetings Cadet, may I interest you in some supplies?
~
|
#122
Damaya Guru~
Damaya Guru~
A tall Miraluka male is here tending to his shop.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
17 0 0 0 65537 65536 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 4
mpechoat $n Damaya Guru appears as if he doesn't see you enter.
mpsleep 7
say Welcome to my shop Cadet, may I offer you some fine weapons?
~
> speech_prog p yes~
mpsleep 4
mpechoat $n Damaya Guru peers around behind a pair of dark shades.
mpsleep 7
say Use the 'list' command to see what I have to offer.
~
> speech_prog p no~
mpsleep 5
mpechoat $n Damaya Guru goes back to ignoring you.
~
|
#123
chandra hobat~
Chandra Hobat~
Chandra Hobat, a short, obese Ubese, is here peddleing his wares.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
30 0 0 0 268435457 268435456 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#124
sloor~
Sloor~
A short Drall male is here selling protective clothing.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
7 0 0 0 257 256 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#125
Baniss Keeg~
Baniss Keeg~
Baniss Keeg, a large Ho'din female, is here trying to satisfy customers.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 1025 1024 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog ~
mpsleep 4
mpechoat $n Baniss Keeg looks up as you enter.
mpsleep 6
say I hope you find everything you're looking for.
~
> all_greet_prog 100~
mpsleep 4
mpechoat $n Baniss Keeg looks up as you enter.
mpsleep 6
say I hope you find everything you're looking for.
~
|
#126
SoroSuub droid~
a SoroSuub droid~
A SoroSuub droid is here selling engineering goods.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 5
say SoroSuub welcomes you to the Academy.
mpsleep 6
say Would you be interested in renting our workshop?
~
> speech_prog p yes~
mpsleep 4
say That will cost 100 credits.
~
> bribe_prog 100~
mpsleep 5
say Thank you, right this way.
mpsleep 4
mpechoat $n A SoroSuub droid leads you to a workshop to the north.
mpechoaround $n $n is lead to a workshop to the north.
mpsleep 3
mpopenpassage 156 157 0
mpforce $n north
mpclosepassage 156 0
~
|
#127
level 1~
a Level 1 Combat Droid~
A Level 1 Combat Droid is here for combat.
~
~
3 0 0 Z
1 0 0 1d10+6 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#128
level 2~
a Level 2 Combat Droid~
A Level 2 Combat Droid stands here scanning the room.
~
~
3 0 0 Z
1 0 0 2d10+7 1d6+1
0 0
8 8 0
10 10 10 12 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
2 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#129
level 3~
a Level 3 Combat Droid~
A Level 3 Combat Droid appears very aggressive.
~
~
35 0 0 Z
3 0 10 3d10+10 1d8+0
0 0
9 8 0
12 10 10 12 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
3 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpkill $n
~
|
#130
level 4~
a Level 4 Combat Droid~
A Level 4 Combat Droid appears very aggressive.
~
~
35 0 0 Z
4 0 10 4d10+10 1d10+2
0 0
9 8 0
14 10 10 14 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
4 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpkill $n
~
|
#131
level 5~
a Level 5 Combat Droid~
A Level 5 Combat Droid is here being aggressive.
~
~
35 0 0 Z
5 0 10 5d10+12 2d4+1
0 0
8 8 0
14 10 10 16 10 10 10
0 0 0 0 0
8 0 0 0 5 4 0
5 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpkill $n
~
|
#132
control engineer~
an Anomid engineer~
An Anomid engineer is here maintaining the simulator.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if level($n) > 5
say $n you are too powerful for this simulator.
mpforce $n north
endif
~
|
#133
boarding guard~
a newbie boarding guard~
A boarding guard is here checking cadet's clearance prior to departure.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
18 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 5
mpechoaround $n A newbie boarding guard looks up at $n approaches.
mpechoat $n A newbie boarding guard looks up as you approach.
mpsleep 4
say Are you prepared to depart from the Academy cadet?
~
> speech_prog p yes~
mpsleep 4
say Lets see if you are on my list cadet $n.
mpsleep 5
mpecho A newbie boarding guard looks over a list displayed on his datapad.
mpsleep 4
if quest($n) newbie
say It would appear you are not on my list Cadet. Perhaps you should see the General on the seventh floor.
else
say You are cleared for departure Cadet. Goodluck in your travels.
mpechoaround $n $n is allowed through the gate to the east.
mpechoat $n You are cleared through the gate to the east
mpsleep 4
mptransfer $n 170
endif
~
> speech_prog p no~
mpsleep 4
mpecho A newbie boarding guard calls the next cadet in line.
~
|
#134
hanger commander~
the hanger commander~
The Hanger Commander is here showing people to the buses.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
18 0 0 0 131073 131072 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 4
mpechoat $n The hanger commander looks up as you enter within the hanger.
mpechoaround $n The hanger commander looks over at $n as $e enters.
mpsleep 5
say Are you prepared to depart Cadet?
~
> speech_prog p yes~
mpsleep 4
mpechoat $n The hanger commander shows you to the next available bus.
mpechoaround $n The hanger commander shows $n to the next available bus.
mpsleep 3
mptransfer $n 901
~
> speech_prog p no~
mpsleep 4
say Then leave my hanger, you're taking up space.
~
|
#135
zeltron secretary~
the General's secretary~
The General's secretary is here schedualing appointments.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
36 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 4
mpechoat $n The General's secretary looks up as you approach the desk.
mpsleep 4
say Are you here to see the General?
~
> speech_prog p no~
mpsleep 4
mpechoat $n The General's secretary eyes you for a moment, then goes back to reading a book.
~
> speech_prog p yes~
mpsleep 4
say Let me check for your appointment Cadet $n.
mpsleep 3
mpechoat $n The General's secretary scans over a list of appointments for today.
mpsleep 6
say I don't seem to have you schedualed.
mpsleep 4
say But I may be able to squeeze you in if you can locate some papers I seemed to have lost.
~
> give_prog lost work orders~
mpsleep 5
say Yes, these are what I'm missing.
mpsleep 6
say I can get you in to see the General right now.
mpsleep 3
smile $n
mpsleep 4
mpechoaround $n &w&W$n is shown into the office to the &Ynorth&w&W.
mpopenpassage 175 176 0
mpforce $n north
mpclosepassage 175 0
mpat 1 drop all
mpat 1 purge
~
|
#136
general h'onus~
General H'onus~
General H'onus is here attending to some overdue paperwork.
~
~
2051 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
11 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpsleep 4
mpechoat $n General H'onus looks up from his paperwork as you enter.
mpsleep 4
say Ah another Cadet, looking for departure clearance are we?
~
> speech_prog p yes~
if quest($n) newbie
mpsleep 3
mpechoat $n General H'onus types some words into a computer located on his desk.
mpsleep 3
mpquestcomplete $n newbie
say You are all set, goodluck Cadet.
else
say You are already cleared for departure Cadet.
endif
~
> speech_prog p no~
mpsleep 4
glare $n
mpsleep 4
say Then leave, I am far too busy for games Cadet.
mpsleep 3
mpforce $n south
~
|
#190
hi_mob~
a newly created hi_mob~
Some god abandoned a newly created hi_mob here.
~
~
1073741825 0 0 Z
1 0 15 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#115
academy robes~
&w&Wa set of robes embroidered with the &BAcademy &w&Wseal~
&w&WA set of embroidered robes has been dropped here.~
~
9 0 9
0 0 0 0
1 0 0
#116
datapad~
&w&Wan ancient datapad~
&w&WAn old datapad has been misplaced here.~
~
89 0 16385
0 0 0 0
1 0 0
#117
jedi robes~
&Oa set of Jedi Master robes&w&W~
&OA set of robes bareing the mark of the &CJedi Order&O lies here.~
~
9 0 9
0 0 0 0
1 0 0
#118
bunk beds~
a set of stacked bunk beds~
Dozens of stacked bunk beds are cluttered about this room.~
~
12 0 0
0 0 0 0
1 0 0
#119
pajama bottoms~
&Bblue pajama bottoms, covered in spaceships&w&W~
&BA set of pajama bottoms, covered in spaceships, has been left here.&w&W~
~
9 0 33
0 0 0 0
1 0 0
#120
pajama top~
&Bblue pajama top, covered in spaceships~
&BA blue pajama top, covered in space ships, looks like it could be cleaned.&w&W~
~
9 0 9
0 0 0 0
1 0 0
#121
button~
a Turbolift button~
A button to call the Turbolift is mounted on the wall.~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpsleep 2
if hasquest($n) newbie
mpechoat $n You push a button and instantly hear the Turbolift hum to life.
mpechoaround $n $n pushes a button to call the Turbolift.
mpsleep 3
mpechoat $n The humming stops and the doors open, allowing you enterance to the Turbolift.
mpsleep 2
mpopenpassage 127 128 0
mpforce $n north
mpclosepassage 127 0
pull button
else
mpechoat $n A voice comes over the intercom 'You must register with the Academy before you may enter.'
pull button
endif
~
|
#122
storage locker~
a durasteel storage locker~
A DuraSteel storage locker belonging to the Academy, rests against an unmade bunk.~
~
15 0 0
100 13 123 10
1 0 0
#123
locker key~
a locker key~
A locker key is here.~
~
18 0 16385
0 0 0 0
1 0 0
#124
academy training pistol~
&w&Wan &BAcademy&w&W training pistol~
&w&WA pistol baring the &BAcademy's&w&W insignia has been carelessly dropped here.~
~
5 0 24577
10 1 4 3 500 500
2 45 4
#125
cup of soup~
a cup of soup~
A steaming cup of soup is slowly getting cold~
~
19 0 16385
3 0 0 0
1 0 0
#126
bantha steak~
a slice of bantha steak~
A thin slice of bantha meat has been dropped here.~
~
19 0 16385
6 0 0 0
1 0 0
#127
canteen~
an academy canteen~
A canteen bareing the Academy insignia has been left here.~
~
17 0 16385
6 6 0 0
2 0 0
#128
bandage cloth~
a cheap looking bandage~
A short, narrow strip of cloth has been dropped here.~
~
73 0 16385
0 0 0 0
1 10 1
#129
diagnostics datapad~
a medical diagnostics datapad~
A datapad is here collecting dust.~
~
89 0 16385
0 0 0 0
2 1250 125
A
8 4
#130
atlatl club gungan~
a Gungan Atlatl~
A small club-like weapon, crafted by fine Gungans, has been left here.~
~
5 0 24577
100 2 4 7
2 50 5
#131
spear~
a long wooden spear~
A long wooden spear has been stabbed into the ground here.~
~
5 0 24577
100 1 8 7
2 65 6
#132
vibroblade blade~
a dangerous looking vibroblade~
A poorly crafter vibroblade has carelessly been left here.~
~
5 0 0
100 2 12 1 500 500
3 250 25
#133
holdout blaster pistol~
a hold-out blaster pistol~
A small, pocket-sized, blaster pistol has been left here.~
~
5 0 24577
100 2 4 3 300 300
2 450 45
#134
boots~
&Oa pair of suede boots&w&W~
&OA pair of suede boots have some obveous wear.&w&W~
~
9 0 16449
0 0 0 0
2 35 3
#135
thermal stockings~
&Oa pair of skin-tight thermal stockings&w&W~
&OA pair of thermal stockings have been left here.&w&W~
~
9 0 16417 1
0 0 0 0
1 24 2
#136
shirt~
&Ba long sleeved shirt&w&W~
&BA long sleeved flannel shirt has been carlessly misplaced.&w&W~
~
9 0 16393 1
0 0 0 0
3 30 3
#137
jacket~
&ca sporty Academy jacket&w&W~
&cA flight jacket, bareing the Academy's insignia, has been dropped here.&w&W~
~
9 0 17409 128
0 0 0 0
2 60 6
#138
robes~
&rlong flowing red robes&w&W~
&rA set of long red robes are here clumped in a pile.&w&W~
~
9 0 17409 128
0 0 0 0
4 39 3
#139
cadet rank insignia~
&pthe Academy rank of Cadet&w&W~
&pAn Academy ranking of &BCadet&p has been dropped here.&w&W~
~
9 0 16641 139
0 0 0 0
1 15 1
#140
breastplate~
&BAcademy issued breatplate&w&W~
&BA standard issued Academy breastplate is here collecting dust.&w&W~
~
9 0 16393 64
1 1 1 0
5 250 25
#141
flight helmet~
&w&Wbottom-of-the-line flight helmet~
&w&WA cheap looking flight helmet has been discarded here.~
~
9 0 16401
0 0 1 0
2 125 12
#142
sleeves~
&Glightly armored sleeves&w&W~
&GA set of lightly armored combat sleeves lay here in a pile.&w&W~
~
9 0 16641 64
1 1 1 0
1 200 20
#143
combat suit~
a protective combat suit~
A suit of armor, worthy of combat, lies here unused.~
~
9 0 16393 64
4 4 2 0
7 550 55
#144
shell necklace~
&Ca necklace made of sea shells&w&W~
&cA long necklace, made of various sea shells, has been dropped here.&w&W~
~
9 0 16389
0 0 0 0
1 22 2
#145
fake opal ring~
&w&Wa fake opal ring~
&w&WA &Ygold&w&W ring with an opal mounted on its center lies here.~
~
9 0 16387
0 0 0 0
1 35 3
#146
battery~
a small battery~
A small battery has been dropped here.~
~
65 0 16385
0 0 0 0
1 19 1
#147
toolkit~
a basic engineering toolkit~
A cheap looking toolkit lies here.~
~
66 0 16385
0 0 0 0
3 180 18
#148
circuitry wires~
a small piece of circuitry~
Some short pieces of wires clutter the floor here.~
~
70 0 16385
0 0 0 0
1 22 2
#149
oven~
an engineering oven~
An oven, used in making tools, is here collecting dust.~
~
68 0 0
0 0 0 0
6 200 20
#150
durasteel~
a sheet of durasteel~
A sheet of durasteel has been left here.~
~
67 0 16385
0 0 0 0
5 75 7
#151
trash can~
a large trash can~
A large aluminium trash can is here ensuring the cafeteria is free of clutter.~
~
15 0 0
300 0 0 0
1 0 0
#152
lost work orders~
some lost work orders~
Some work orders have been lost here.~
~
47 0 16385
0 0 0 0
1 0 0
#153
secretary desk~
a secretary's desk~
A durasteel desk sits clear of clutter and papers.~
~
12 0 0
0 0 0 0
1 0 0
#154
generals desk~
the general's desk~
A glass topped desk, belonging to the General, is covered in work.~
~
12 0 0
0 0 0 0
1 0 0
#155
lightsaber~
a jedi lightsaber~
A lightsaber has carelessly been left here.~
~
5 0 24577
100 2 8 2 1000 1000
2 1000 100
#156
dress~
&Ra seductive dress&w&W~
&RA seductive dress is lieing here in a heap.&w&W~
~
9 0 16393
0 0 0 0
1 0 0
#157
military uniform~
&Ga military uniform&w&W~
&GA military uniform has been dropped here.&w&W~
~
9 0 16393
0 0 0 0
1 0 0
#158
general rank~
&Ga General's ranking&w&W~
&GA ranking depicting a General has been left here.&w&W~
~
9 0 16641
0 0 0 0
1 0 0
#159
datapad~
a hi-tech datapad~
A hi-tech datapad has been set here.~
~
89 0 16385
0 0 0 0
1 0 0
#190
hi_obj~
a hi_obj~
A hi_obj is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#0


#ROOMS
#115
&CWelcome To &RReturn Of The Sith&C!~
&w&WLets start out by saying &YWELCOME!&w&W Now that is out of
the way, this game is obveously based upon Star Wars. If that
is not your forte, we understand and goodluck at whatever game
you settle on. You still here? Good. If you are looking for
your typical stock &rSWR MUD&w&W, then you too may as well depart
and keep searching. We here at &RSW:RotS&w&W have worked countless
hours to create a world for you that is original and unique.Most
of the commands you may be use to have been changed or removed
completely. All of these you will learn as you progress through
our &BNewbie Academy&w&W. We highly suggest taking your time
through the Academy as there is a lot of new information there
to learn.
~
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#116
&GGaining Levels~
&w&WGaining levels here at &RSW:RotS&w&W is a little different
then what most players have encountered before. During your
character creation, you selected your first level. For each
level after, you will be required to use the &BLevel&w&W command.Just
typeing &BLevel&w&W alone, will display all different classes
we have here. To gain a level in a specific class simply type
&BLevel <class name>&w&W. Be advised some classes have specific
requirements that must be met prior to you being able to gain
a level in it. Also, some clans have specific classes that will
now show up on the Level list until you belong to that clan.
We highly suggest you read the help files on all the classes
prior to choosing them as you will only be  able to acquire
30 levels.
~
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#117
&GSkills~
&w&WWe have done away with the &BPractice&w&W command. To view
a list of the current skills implemented here at &RSW&r:&RRotS&w&W,
use the &BSkills&w&W command. Each time you level you will acquire
a certain number of &Yskillpoints&w&W which is displayed under
your &BScore&w&W command. In order to gain a skill, simply type
&BSkills learn <skill name> <points to add>&w&W. Doing so  will
add a number of skillpoints to that skill. The final number
is how many &YRanks&w&W you have within that skill. You may
not have more then your current level + 3 ranks in any skill.
Force-using character also have access to &GForce Skills&w&W.
To view these, simply use the &BFskills&w&W command, and they
are learned the same way. Force Skills are limited to your current
level + 3 + a force bonus determined at character creation.
Do not bother asking us what your force bonus is, I have not
given my Immortals the power to view them.

The fractions after the skill name and ranks show how close you are
to raising that skill through natural use. This is the only way to raise
a skill above its max.
~
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#118
&BThe Force~
&w&WThe Force is an energy field generated by all living things.
It surrounds and penetrates everything, binding the galaxy together.
There are two sides to the Force. Peace, serenity, and knowledge
form the light side, while the dark side consists of aggression,
anger, and fear. The universe is a place of balance: life and
death, creation and destruction, love and hate. As such, both
sides of the Force are part of the natural order.
~
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#119
&rDark Points~
&w&WDark Side Points measure the corrupting force that the dark
side of the Force has over any individual. Only characters with
the Force-Sensitive feat can gain Dark Side Points. Once a character's
Dark Side Points are greater then half his &YWisdom&w&W, he
is considered Tainted by the dark side of the Force. When the
Dark Side Points equal, or are greather than, the character's
&YWisdom&w&W, he has fallen completely to the dark side. For
more information on Dark Side Points,  see &rHelp Darkpoints&w&W.
~
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#120
&GFeats~
&w&WA feat is a special feature that either gives your character
a new capability or improves one he or she already has. Unlike
a skill, a feat has no ranks. A character either has the feat
or doesn't have it. You can use the &BFeats&w&W command to see
a list of feats. &BFfeats&w&W command will enable you to see
any Force Feats you may take. To obtain feats, you must have
free feat points, which are displayed on your &YScore&w&W. To
gain a feat use the following syntax: &GFeat <feat name> &w&W
or &GFfeat <force feat name>&w&W. Once you have chosen a feat,
you may not remove it. Choose wisely.
~
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#121
&CLanguages~
&w&WMany of the species within the Star Wars universe have their
own language. You can see a list of the current languages with
the &BLanguage&w&W command. To become fluent in a new language,
you must first put ranks in the &YSpeak Language&w&W skill.
For each point in Speak Language you may use the following syntax
to obtain a new language: &GLanguage <language name>&w&W.
~
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#122
&GTraining~
&w&WEvery four levels you gain an attribute train. These trains
may only be used with specific trainers. You may find these
trainers throughout the universe, though some a more difficult
to find then others.

A small &Rsign&w&W has been mounted on the eastern wall.
~
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E
sign~
&w&WMounted on the eastern wall is a small marble slab. Engraved upon it:

  &cAlways be on the lookout for artifacts and powerful items that
   bestow additional trains upon your character. Many of these
    may only be found through questing.&w&W
~
S
#123
&GReputation~
&w&WEvery character has a reputation of one sort or another.
As a character advances in levels, he or she gains a Reputation
bonus that can be used with certain Charisma-based skills. There
are a number of ways and situations that Reputation  comes into
play. In general, a high Reputation bonus benefits a character.
Those who recognize the character are more likely to help him.
However, a high reputation also makes it difficult for a character
to mask his identity which can be a hindrance if someone is
looking for him or he's trying to go unnoticed.
~
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#124
&pRULES~
&RREAD THE RULES&W&w... see &rHelp Rules&w&W. Ignorance is no
excuse for violating the rules.
~
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#125
&YPlanetary Atmosphere~
&w&WEach planet has a set atmospheric condition. Each of the
atmospheres, with the exception of &YNormal&w&W, have side effects
if a character is not prepared to encounter them. For example,
a character who is exposed to a &YToxic&w&W atmosphere without
wearing a gasmask will suffer continuous damage. See &rHelp
Atmosphere&w&W for a list of current atmosphereic conditions.
You may see what conditions a planet is set at by using the
&BShowplanet&w&W command.
~
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#126
&zRegistering With The Academy~
&w&WA shiny silver droid stands in the middle of a long hallway
that leads within the &BNewbie Academy&w&W. As students pass
the droid, it registers them for participation within the Academy.
Excitement begins to build within you, as your dreams of adventure
and excitement are soon to be realized.
~
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~
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#127
&w&WBefore A &BTurbolift&w&W~
&w&WBefore you looms the great &BNewbie Academy&w&W, where all
great adventurers begin their quests. A large button has been
mounted onto the wall here, which will call the &BTurbolift&w&W
to come allow you entrance into the Academy. Only registered
cadets may be allowed beyond this point.
~
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#128
&BTurbolift~
&w&WThis turbolift is large enough to hold about a dozen Academy
students. The durasteel walls are lined with tan soft foam to
about waist high. There is a small &Rsign&w&W written in a half
dozen different languages detailing each floor the  turbolift
stops on. Just above the &Rsign&w&W is a small microphone used
to operate the turbolift.
~
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E
sign~
&gSimply say the floor you wish to be transported to:

&w&WFloor 1 &g- &w&WAcademy Barracks
&w&WFloor 2 &g- &w&WAcademy Caffeteria
&w&WFloor 3 &g- &w&WMedical Bay
&w&WFloor 4 &g- &w&WShopping Center
&w&WFloor 5 &g- &w&WTraining Center
&w&WFloor 6 &g- &w&WHanger
&w&WFloor 7 &g- &w&WAdministration
~
> speech_prog 100 'floor 1'~
mpsleep 3
mpechoat $n &w&WThe &BTurbolift&w&W doors slide closed.
mpsleep 2
mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life.
mpsleep 4
mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling.
mpsleep 5
mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt.
mpsleep 3
mpechoaround $n &w&W$n steps off the &BTurbolift&w&W.
mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W.
mptransfer $n 129
~
> speech_prog 100 'floor 2'~
mpsleep 3
mpechoat $n &w&WThe &BTurbolift &w&Wdoors slide closed.
mpsleep 2
mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life.
mpsleep 4
mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling.
mpsleep 5
mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt.
mpsleep 3
mpechoaround $n &w&W$n steps off the &BTurbolift&w&W.
mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W.
mptransfer $n 134
~
> speech_prog 100 'floor 3'~
mpsleep 3
mpechoat $n &w&WThe &BTurbolift &w&Wdoors slide closed.
mpsleep 2
mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life.
mpsleep 4
mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling.
mpsleep 5
mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt.
mpsleep 3
mpechoaround $n $n steps off of the &BTuroblift&w&W.
mpechoat $n &w&WThe doors open and you step off of the &BTuroblift&w&W.
mptransfer $n 144
~
> speech_prog 100 'floor 4'~
mpsleep 3
mpechoat $n &w&WThe &BTurbolift&w&W doors slide closed.
mpsleep 2
mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life.
mpsleep 4
mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling.
mpsleep 5
mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt.
mpsleep 3
mpechoaround $n &w&W$n steps off of the &BTurbolift&w&W.
mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W.
mptransfer $n 149
~
> speech_prog 100 'floor 5'~
mpsleep 3
mpechoat $n &w&WThe &BTurbolift&w&W doors slide closed.
mpsleep 2
mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life.
mpsleep 4
mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling.
mpsleep 5
mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt.
mpsleep 3
mpechoaround $n &w&W$n steps off of the &BTurbolift&w&W.
mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W.
mptrans $n 158
~
> speech_prog p floor 6~
mpsleep 3
mpechoat $n &w&WThe &BTurbolift&w&W doors slide closed.
mpsleep 2
mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life.
mpsleep 4
mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling.
mpsleep 5
mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt.
mpsleep 3
mpechoaround $n &w&W$n steps off of the &BTurbolift&w&W.
mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W.
mptransfer $n 167
~
> speech_prog p floor 7~
mpsleep 3
mpechoat $n &w&WThe &BTurbolift &w&Wdoors slide closed.
mpsleep 2
mpechoat $n &w&WThe &BTurbolift&w&W shudders slightly as it hums to life.
mpsleep 4
mpechoat $n &w&WSome soft &Ymusic&w&W begins to play from a speaker in the ceiling.
mpsleep 5
mpechoat $n &w&WThe &Ymusic&w&W comes to an end as the &BTurbolift&w&W comes to a halt.
mpsleep 3
mpechoaround $n $n steps off of the &BTurbolift&w&W.
mpechoat $n &w&WThe doors open and you step off of the &BTurbolift&w&W.
mptransfer $n 172
~
|
S
#129
&YFirst Floor&w&W~
&w&WYou stand before a large &BTurbolift&w&W on the first floor
of the &BNewbie Academy&w&W. Many young cadets take up residence
on this floor. Due to a heavy work load and the cramped living
conditions, many students avoid spending much time on this floor.
~
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> speech_prog healme~
mprestore $n 1000
~
|
S
#130
&w&WA Poorly &OLit &w&WHallway~
&w&WThis dimly lit passageway has been darkened out of respect
for those sleeping in the barracks ahead. Cadets are rarely
seen down here, as their training takes up much of there time.
To the &YWest&w&W lies the &BTurbolift&w&W, which will connect
you to the rest of the Academy.
~
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#131
&w&WBefore Two Barracks~
&w&WThe hallways ends suddenly, allowing you to only go &YNorth&w&W
and &YSouth&w&W. In both directions lies two large rooms used
as sleeping quarters for the students of the Academy. Though
sleep is something lacking within the Academy, its still nice
to know you have a bed to callapse into.
~
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#132
&w&WA Large &CBarracks&w&W Chamber~
&w&WThis large room is the primary housing for most of the Academy.
Dozens of bunks, stacked two high, fill this room. Each bunk
is accompanied by a footlocker, used to store the cadets belongings
while not in use. 
~
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#133
&w&WA Large &CBarracks&w&W Chamber~
&w&WThis large room is the primary housing for most of the Academy.
Dozens of bunks, stacked two high, fill this room. Each bunk
is accompanied by a footlocker, used to store the cadets belongings
while not in use. 
~
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#134
&YSecond Floor~
&w&WMost of the free time possessed by cadets is spent on this
floor. Whether it is used to feed nutrious cravings or to catch
up on past due studying, there is always a free seat found someplace
on this floor. To the &YWest&w&W lies the &BTurbolift&w&W that
connects this floor to the rest of the &BAcademy&w&W.
~
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#135
&w&WA &zShallow&w&W Hallway~
&w&WThis short hallways is the only connection the students within
the &BAcademy&w&W have to a source of food. The fusion lamps
mounted on the ceiling put off an excessive amount of light.
~
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#136
&w&WBefore A Large Cafeteria~
&w&WThe hallway curve to the &YNorth&w&W as it meets the entrance
of the cafeteria. Students huddle is small herds, segregating
themselves from the rest of the students. A quick glance into
the cafeteria gives you a strange feeling of being back in high
school.
~
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~
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#137
&BAcademy Cafeteria&w&W~
&w&WThe &BAcademy&w&W Cafeteria is bustleing with activity. 
Be it studying, debating the future of the war with the &RSith&w&W,
or simply catching a bite to eat before their schedualed time
in the combat simulator, this area quickly becomes the favorite
relaxation spot of most students. Just like the conversation,
even the food is free to students.
~
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~
~
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#138
&w&WBefore A Buffet~
&w&WThe smells coming from the buffet ahead, swirl and mix together
forming a powerful force. This Super Scent sends strange sensations
through you that make you feel either really hungry or as if
you're going to be suddenly ill. The food beyond is free to
students, they just ask you take it in moderation as the &BAcademy&w&W
is free to anyone whom wishes to join, they must attempt to
keep costs down by any means.
~
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~
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#139
&w&WA Buffet Line~
&w&WThe smells coming from the buffet ahead, swirl and mix together
forming a powerful force. This Super Scent sends strange sensations
through you that make you feel either really hungry or as if
you're going to be suddenly ill. The food beyond is free to
students, they just ask you take it in moderation as the &BAcademy&w&W
is free to anyone whom wishes to join, they must attempt to
keep costs down by any means.
~
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~
~
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~
~
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#140
&YSoup &w&WStation~
&w&WThe smells coming from the buffet ahead, swirl and mix together
forming a powerful force. This Super Scent sends strange sensations
through you that make you feel either really hungry or as if
you're going to be suddenly ill. The food beyond is free to
students, they just ask you take it in moderation as the &BAcademy&w&W
is free to anyone whom wishes to join, they must attempt to
keep costs down by any means.
~
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~
~
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D3
~
~
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#141
&YMeat &w&WStation~
&w&WThe smells coming from the buffet ahead, swirl and mix together
forming a powerful force. This Super Scent sends strange sensations
through you that make you feel either really hungry or as if
you're going to be suddenly ill. The food beyond is free to
students, they just ask you take it in moderation as the &BAcademy&w&W
is free to anyone whom wishes to join, they must attempt to
keep costs down by any means.
~
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~
~
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D3
~
~
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#142
&YDrink &w&WStation~
&w&WThe smells coming from the buffet ahead, swirl and mix together
forming a powerful force. This Super Scent sends strange sensations
through you that make you feel either really hungry or as if
you're going to be suddenly ill. The food beyond is free to
students, they just ask you take it in moderation as the &BAcademy&w&W
is free to anyone whom wishes to join, they must attempt to
keep costs down by any means.
~
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~
~
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D2
~
~
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#143
&w&WEnd Of A Buffet~
&w&WThe smells coming from the buffet ahead, swirl and mix together
forming a powerful force. This Super Scent sends strange sensations
through you that make you feel either really hungry or as if
you're going to be suddenly ill. The food beyond is free to
students, they just ask you take it in moderation as the &BAcademy&w&W
is free to anyone whom wishes to join, they must attempt to
keep costs down by any means.
~
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~
~
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D1
~
~
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#144
&YThird Floor~
&w&WThe &YThird Floor&w&W have a very sterile scent to it. Home
to the &BMedical Facilities&w&W here at the Academy, this floor
is typically filled with the wounded from the combat simulator,
but with one of the simulators being down for repairs, this
floor appears almost empty. &w&WTo the &YWest&w&W lies the &BTurbolift&w&W
that is often used to carry the wounded to the &OBacta Tanks&w&W
to the &YEast&w&W.
~
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~
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#145
&w&WBefore A &BMedical Bay~
&w&WThe bright fusion lamps mounted to the ceiling reflect off
the pure white walls and floor. You find this reflection almost
blinding as you make your way to the end of the hallway. The
&BMedical Bay&w&W opens to the &YNorth&w&W, if you find yourself
in need of treatment, there are service droids to aid you.
~
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~
~
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~
~
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#146
&BAcademy Medical Bay~
&w&WVarious medical equipment and tools litter this large room.
Half a dozen well made beds are built into each wall. There
are two doors to the &YEast &w&Wand &YWest&w&W leading to more
private rooms. The smell of &OBacta&w&W fills this room, yet
there is no evidence of &OBacta Tanks&w&W.
~
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~
~
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~
~
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#147
A Medical Storage Closet~
&w&WThis small room houses most of the equipment used within
the &BAcademy&w&W. Needless to say, they attempt to keep this
area well stocked. There is a small droid stationed within this
room, offering to sell you different medical supplies.
~
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~
~
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#148
&w&WA Small &YBacta&w&W Tank~
&w&WA large &OBacta Tank&w&W rests in the center of this room.
These medical services are free to all students, though many
other similar facilities exist within the universe, for a fee.
~
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~
~
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> rand_prog 100~
mpechoat $n &w&WThe healing warmth of the &Obacta&w&W eases your sore muscles.
mprestore $n 15
~
|
S
#149
&YFourth Floor~
&w&WHere on the &YFourth Floor&w&W, cadets within the Academy
find the necessary shops to outfit themselves for their adventures
after graduation. This floor is typically filled with students
trying to purchase any materials they will need for their lessons,
but being this late in the semester, most students have what
they require. To the &YWest&w&W lies a &BTurbolift&w&W that
connects this floor with the rest of the complex.
~
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~
~
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~
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#150
&w&WA Well Monitored Hallway~
&w&WSecurity cameras have been mounted on each corner of the
ceiling, ensuring no over-ambitious student attempts to run
away with more then they paid for. Signs are mounted above each
shop, detailing the shop's name and a small symbol representing
its chosen trade. Old classical &Ymusic&w&W can be heard playing
softly over a hidden speaker system.
~
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~
~
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~
~
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D2
~
~
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D3
~
~
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S
#151
&CDamaya Guru's Weapons Supply~
&w&WThis large store room is filled with &cglass&w&W enclosed
cases. Each of these cases hold a variety of weapons, only a
few of which you are familiar with. There is a door to the &YNorth&w&W
that appears quite heavy, as does the man behind the counter.
~
0 1073741836 1 0 0 0 5704
D2
~
~
0 -1 150
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#152
&CClothes And More~
&w&WMany tall stands and boxes fill this storeroom. The strong
smell of leather fills the air as new merchandise replaces those
those already sold.  Custom tailoring is available, but Cadets
will pay dearly for them. 
~
0 1073741836 1 0 0 0 5704
D0
~
~
0 -1 150
S
#153
&w&WA Well Monitored Hallway~
&w&WSecurity cameras have been mounted on each corner of the
ceiling, ensuring no over-ambitious student attempts to run
away with more then they paid for. Signs are mounted above each
shop, detailing the shop's name and a small symbol representing
its chosen trade. Old classical &Ymusic&w&W can be heard playing
softly over a hidden speaker system.
~
0 1073741836 1 0 0 0 5704
D0
~
~
0 -1 154
D1
~
~
0 -1 156
D2
~
~
0 -1 155
D3
~
~
0 -1 150
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#154
&CAcademy Accessories~
&w&WVarious foreign objects adorn this room. Jewelry of all types
lie in various boxes and containers. Necklaces hang from walls
and the smell of perfume fills the small shop. This is one of
few rooms that has had carpet installed, definitly aimed for
comfort, it gives off the impression that Baniss rarely leaves.
~
0 1073741836 1 0 0 0 5704
D2
~
~
0 -1 153
S
#155
&CSloor's Armory~
&w&WSuits of protective armor line the walls of this shop. Many
of them come in various sizes, though some are more species
specific. Unfortunitly, your student discount does not apply
within this store, as much of the goods found within must be
custom made.
~
0 1073741836 1 0 0 0 5704
D0
~
~
0 -1 153
S
#156
&CSoroSuub Sponsored Workshop~
&w&WThis shop, sponsored by SoroSuub Industries, appears well
maintained and well stocked. A shiney droid stands in the middle
of the shop dispencing various goods. A door leading to the
&Ynorth&w&W is labeled &PWorkshop&w&W. Many talented engineers
find good jobs working for SoroSuub.
~
0 1073741836 1 0 0 0 5704
D3
~
~
0 -1 153
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#157
&w&WA Maintained Workshop~
&w&WThis workshop is nearly empty. All supplies and tools must
be provided by the engineer. There is a small &rsign&w&W covered
by many layers of dust, no doubt from years of this workshop
being used. A door the the &YSouth&w&W leads back to the store
room and the rest of the Academy.
~
0 1073741836 1 0 0 0 5704
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~
~
0 -1 156
E
sign~
&rSoroSuub, this shop and the Academy, are not responsible for
any damage done to equipment or engineer. The engineer takes
full responsibility for any damage to property or person. All
equipment and tools must be provided by the engineer, SoroSuub
agrees to maintain this workshop to a functioning standard.
~
S
#158
&YFifth Floor~
&w&WThe loudest of all the Academy floors, this floor houses
the many combat simulators used in training young cadets. While
they maintain a constant operation, they are only ever shut
down for maintanence. These simulators are free for all registered
cadets, but you may find others like it within the universe
that may be rented.
~
0 1073741836 1 0 0 0 5704
D1
~
~
0 -1 159
D3
~
~
0 -1 128
S
#159
&w&WA Barren Hallway~
&w&WThis long hallway is void of anything with the exception
of maintanence ports located along the southern wall. The once
pure white walls and floor have now turned a light gray with
age.  Upon close examination, you may still find spots of dried
blood from "accidents" within the simulators.
~
0 1073741836 1 0 0 0 5704
D1
~
~
0 -1 160
D3
~
~
0 -1 158
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#160
&w&WA Barren Hallway~
&w&WThe hallway ends here, before two automated blast doors located
to the &YSouth&w&W. Mounted upon the blast doors is a &rsign&w&W.
~
0 1073741836 1 0 0 0 5704
D2
~
~
134217731 -1 161
D3
~
~
0 -1 159
E
sign~
&GEnter At Your Own Risk&w&W
~
S
#161
&w&WAbove The &YTraining Simulator~
&w&WFrom here you may return through the blast doors to the &YNorth&w&W
and head back into the Academy or you may brave the dangers
of the simulator and climb the small ladder &Ydown&w&W. To the
&YSouth&w&W is where the academy professors and other students
gather to watch and judge combatants.
~
0 1073741836 1 0 0 0 5704
D0
~
~
134742019 -1 160
D2
~
~
0 -1 166
D5
~
~
0 -1 162
S
#162
&w&WOn A Sturdy Ladder~
This small, narrow ladder is surprisingly sturdy. Mounted to
the durasteel walls of the Academy, you feel it could handle
much more weight then you possess.
~
0 1073741836 1 0 0 0 5704
D4
~
~
0 -1 161
D5
~
~
0 -1 163
S
#163
&w&WBefore A &YControl Room~
&w&WAt the bottom of the ladder you can see the Control Room
of the simulator to the &YSouth&w&W. Your hands begin to shake
as the realism of your situation is coming to life. You may
die from this.
~
0 1073741836 1 0 0 0 5704
D2
~
~
0 -1 164
D4
~
~
0 -1 162
S
#164
&w&WA &YSimulator &w&WControl Room~
&w&WThe Control Room is filled with many computer terminals and
one microphone mounted to the ceiling. Some &rinstructions&w&W
are hanging from the ceiling on two long metal wires. Two large
blast doors are located to the &Ysouth&w&W.
~
0 1073741836 1 0 0 0 5704
D0
~
~
0 -1 163
D2
~
~
134217731 -1 165
E
instructions~
&w&WThis simulator contains combat droids ranging from combat
level 1 to combat level 5.

To activate the simulator, speak the level of droid you wish to
combat.

&GExample: say level 1&w
~
> speech_prog p level 1~
mpsleep 3
mpechoat $n &GA voice comes over a speaker, "&w&WLoading a Level 1 Combat Droid.&G"&w
mpsleep 5
mpat 165 mpmload 127
mpechoat $n &GThe voice returns, "&w&WLoading complete. Goodluck Cadet.&G"&w
~
> speech_prog p level 2~
mpsleep 3
mpecho &GA voice comes over a speaker, "&w&WLoading a Level 2 Combat Droid.&G"&w
mpsleep 5
mpat 165 mpmload 128
mpecho &GThe voice returns, "&w&WLoading complete. Goodluck Cadet.&G"&w
~
> speech_prog p level 3~
mpsleep 3
mpecho &GA voice comes over a speaker, "&w&WLoading a Level 3 Combat Droid.&G"
mpsleep 5
mpat 165 mpmload 129
mpecho &GThe voice returns, "&w&WLoading complete. Goodluck Cadet.&G"&w&W
~
> speech_prog p level 4~
mpsleep 4
mpecho &GA voice comes over a speaker, "&w&WLoading a Level 4 Combat Droid.&G"&w
mpsleep 5
mpat 165 mpmload 130
mpecho &GThe voice returns, "&w&WLoading complete. Goodluck Cadet, this Droid is very Aggressive.&G"&w
~
> speech_prog p level 5~
mpsleep 4
mpecho &GA voice comes over a speak, "&w&WLoading a level 5 Combat Droid.&G"&w
mpsleep 5
mpat 165 mpmload 131
mpecho &GThe voice returns, "&w&WLoading complete. Goodluck Cadet, this Droid is very aggressive.&G"&w
~
|
S
#165
&w&WA &YTraining Simulator~
&w&WThis large dome houses the Academy's combat simulator. While
its name is mildly incorrect, the combat done within is quite
real. Many students have lost appendages and lives within the
simulator. All of these "incidents" in the history of the Academy
were skillfully covered up and never heard of to majority of
the galacitc population.
~
0 1073741836 1 0 0 0 5704
D0
~
~
134217731 -1 164
S
#166
&w&WA Viewing Platform~
&w&WEncased in thick blaster-proof glass, this viewing platform
enables anyone standing within it to view the excitement below.
A few blaster bolts have left signs of their presence upon the
glass.
~
0 1073741836 1 0 0 0 5704
D0
~
~
0 -1 161
D2
~
~
33554432 -1 165
S
#167
&YSixth Floor~
&w&WThe sixth floor of the Newbie Academy is the last place cadets
see before venturing forth into the great unknown of space.
Many friendships are ended here as cadets determine if they
shall take up arms with the Republic or seek fortune and power
with the invading armies of the Sith Empire.
~
0 1073741836 1 0 0 0 5704
D1
~
~
0 -1 168
D3
~
~
0 -1 128
S
#168
&w&WBefore The Boarding Guard~
&w&WFurther to the &Yeast&w&W lies the hanger boarding guard.
All departing cadets must have been cleared to depart from the
Academy's General. He can be found on the seventh floor, though
getting past his secretary can be often difficult to get passed.
~
0 1073741836 1 0 0 0 5704
D1
~
~
0 -1 169
D3
~
~
0 -1 167
S
#169
&w&WThe Boarding Guard~
&w&WA large gate stands between you and ultimate freedom in the
galaxy. Only one more obstacle stands before you. You must be
granted clearance before you may proceed.
~
0 1073741836 1 0 0 0 5704
D3
~
~
0 -1 168
S
#170
&w&WBefore The &BAcademy Hanger&w&W~
&w&WA large hanger open up before you to the &Yeast&w&W, while
the academy you are departing lies to the &Ywest&w&W. This is
your final chance to say goodbye to the academy that has been
your home for many months.
~
0 1073741836 1 0 0 0 5704
D1
~
~
0 -1 171
D3
~
~
0 -1 169
S
#171
&BAcademy Hanger~
&w&WMany shuttle transports are docked within this large hanger,
unfortunitly they are not available to cadets. All cadets are
given a bus pass and sent on their way.
~
0 1073741836 1 0 0 0 5704
D3
~
~
0 -1 170
S
#172
&YSeventh Floor~
&w&WThis floor houses all of the office used to maintain the
operations of the Academy. The head of the Academy, General
H'onus's office is located on this floor. While back to the
&Ywest&w&W lies the &BTurbolift&w&W which is the backbone of
the entire complex.
~
0 1073741836 1 0 0 0 5704
D1
~
~
0 -1 173
D3
~
~
0 -1 128
S
#173
&w&WA Well Decorated Hallway~
&w&WMany office branch off from this lavishly decorated hallway.
The hallway continues to extend to the &Yeast&w&W and &Ywest&w&W.
~
0 1073741836 1 0 0 0 5704
D1
~
~
0 -1 174
D3
~
~
0 -1 172
S
#174
&w&WBefore A Large &CReception&w&W Area~
&w&WBefore you to the &Ynorth&w&W lies the reception area for
the General of the Academy. Though he is often busy, if you
can con his secretary into allowing you to enter his office,
he may spare a few moments of his time for you.
~
0 1073741836 1 0 0 0 5704
D0
~
~
0 -1 175
D3
~
~
0 -1 173
S
#175
&w&WA Large &CReception &w&WArea~
&w&WThis well decorated reception area is home to many plush
chairs and couches. Potted plants adorn the corners of this
room and there is a large wooden door behind the secretary's
desk to the &Ynorth&w&W. Her desk is remarkably clear of clutter,
making you wonder what it is that she does all day.
~
0 1073741836 1 0 0 0 5704
D2
~
~
0 -1 174
S
#176
The &BGeneral's&w&W Office~
&w&WThis office is surprisingly clean with the exception of the
General's desk, which is cluttered with papers and datapads.
A middle aged human sits behind the desk attending to the daily
activities of the Academy.
~
0 1073741836 1 0 0 0 5704
D2
~
~
0 -1 175
S
#177
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#178
&W&wFloating in a void~
~
0 1073741836 1 4 0 0 5704
> speech_prog p I am ready~
mpechoat $n Colonel Jentric salutes you, and escorts you onto a shuttle.
mpechoat $n You sit down, and the shuttle lifts off.
mpsleep 18
mpechoat $n After a short trip, you arrive at Bulova Spaceport.
mptransfer $n 1050
mpat $n mpforce $n look
mpecho $n leaves on a shuttle headed for Coruscant.
mpat $n mpechoaround $n $n steps off a shuttle.
~
|
S
#179
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#180
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#181
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
> greet_prog 100~
if level($n) >= 10
mea $n You are whisked away to the newbie hanger.
mpechoaround $n $n is whisked away to the newbie hanger.
mptransfer $n 178
mpat 178 mpforce $n look
else
endif
~
|
S
#182
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#183
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#184
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#185
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#186
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#187
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#188
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#189
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#190
&W&wFloating in a void~
~
0 1073741836 1 0 0 0 5704
S
#0


#RESETS
M 1 190 1 190
M 1 117 1 123
M 1 115 1 126
E 1 116 1 17
O 1 121 1 127
M 1 118 1 132
E 1 120 1 5
E 1 119 1 7
O 1 122 1 133
O 1 125 1 140
O 1 126 1 141
O 1 127 1 142
M 1 119 1 137
G 1 123 1
M 1 120 1 146
M 1 121 1 147
G 1 128 1
G 1 129 1
M 1 122 1 151
G 1 130 1
G 1 131 1
G 1 132 1
G 1 133 1
M 1 123 1 152
G 1 134 1
G 1 135 1
G 1 136 1
G 1 137 1
G 1 138 1
G 1 139 1
M 1 124 1 155
G 1 140 1
G 1 141 1
G 1 142 1
G 1 143 1
M 1 125 1 154
G 1 144 1
G 1 145 1
M 1 126 1 156
G 1 3 1
G 1 146 1
G 1 147 1
G 1 148 1
G 1 149 1
G 1 150 1
D 0 161 0 1
M 1 132 1 164
D 0 164 2 1
M 1 133 1 169
M 1 134 1 171
O 1 151 1 138
M 1 116 1 118
E 1 117 1 5
E 1 155 1 16
E 1 134 1 8
M 1 136 1 176
E 1 157 1 5
E 1 158 1 10
O 1 154 1 176
M 1 135 1 175
E 1 156 1 5
E 1 159 1 17
O 1 153 1 175
S


#SHOPS
 121    0  0  0  0  0   120  90         0 23    ; a medical droid
 122    5  0  0  0  0   120  90         0 23    ; Damaya Guru
 123    9  0  0  0  0   120  90         0 23    ; Chandra Hobat
 124    9  0  0  0  0   120  90         0 23    ; Sloor
 125    9  0  0  0  0   120  90         0 23    ; Baniss Keeg
 126    0  0  0  0  0   120  90         0 23    ; a SoroSuub droid
0


#REPAIRS
0


#SPECIALS
S


#$