#AREA Hunters Guild~ #AUTHOR OwEn~ #RANGES 0 0 1 36 $ #FLAGS 0 #ECONOMY 0 6226391 #MOBILES #191 low_mob~ a newly created low_mob~ Some god abandoned a newly created low_mob here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #227 low mob~ Imperial Combat Instructor~ An Imperial combat instructor is here exercising ~ This particular training instructor is wearing a black trooper shirt, and pants. He has shaved head that gleams in the artificial light. His eyes seem to glow with delight as he watches the other troopers trying to perfect their combat techniques. ~ 1049603 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 #228 HG Guard~ A Hunter's Guild Guard~ A Guard stands at his post here. ~ ~ 75 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 2 2 0 0 0 0 48 2 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if clan($n) == The Hunters Guild salute $n say Welcome to the Hunter's Guild Base. Please proceed $n. else , holds up his hand for you to stop. say I am sorry but you are not welcome here, please turn around and go back into the junkyard. endif ~ | #229 Hunter's Guild Clerk~ A Hunter's Guild Clerk~ A Hunter's Guild Clerk is here helping people. ~ ~ 67108939 0 0 Z 15 0 -150 3d10+150 1d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 223 223 2 3 3 0 0 0 0 48 2 0 0 0 0 0 0 0 0 > act_prog p gives~ say One second while I scan your card for clearance. mpecho The clerk scans your card and punches a few buttons on the console. mpsleep 5 if ovnumcarry(232) == 1 say You card is cleared for entrance. Would you like me to open the N(north) or S(south) cell door? else say Your card isn't cleared for entrance. Sorry. give all $n endif ~ > speech_prog N~ say One moment please. mpecho The guard punches a few buttons on the console. mpsleep 5 mpopenpassage 242 240 0 say There you go. give keycard $n ~ > speech_prog S~ say One moment please. mpecho The guard punches a few buttons on the console. mpsleep 5 mpopenpassage 242 241 2 say There you go. give keycard $n ~ > all_greet_prog 100~ mpoload 232 mpat 241 close n mpat 241 lock n mpat 240 close s mpat 240 lock s mpat 101 drop all mpat 101 mppurge ~ > act_prog p arrives~ say Welcome to the Prisoner Area. You can either use the voice activated system by saying open followed by North or South, or you can hand me your card and I will scan it for clearance. ~ > act_prog p floats~ say Welcome to the Prisoner Area. You can either use the voice activated system by saying open followed by North or South, or you can hand me your card and I will scan it for clearance. ~ | #230 Ammuntion Dispenser~ An Ammunition Dispenser~ An Ammunition Dispenser has been installed here. ~ ~ 67108931 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 21 0 0 0 1 1 1 2 2 0 0 0 0 48 2 0 0 0 0 0 0 0 0 #231 a retired bounty hunter~ A retired bounty hunter~ A retired bounty hunters stands here teaching skills to newcomers. ~ ~ 1027 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #232 An Engineering Supplier~ An Engineering Supplier~ A Supplier is here helping customers. ~ ~ 67108931 0 0 Z 15 0 -150 3d10+150 1d4+2 0 0 8 8 0 20 10 10 20 20 10 10 0 0 0 0 0 0 0 0 0 223 223 2 3 3 0 0 0 0 48 2 0 0 0 0 0 0 0 0 #236 hunters guild trooper~ A Guild Trooper~ A Hunter's Guild trooper stands here, fully alert. ~ Quite the large soldier, his eyes are hardened from combat. ~ 4161 4194304 0 Z 36 0 10 7d10+360 10d4+20 100 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 3 0 0 2047 0 0 0 51 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == The Hunters Guild nod $n else yell INTRUDER! mpkill $n endif ~ | #249 hi mob~ Imperial Combat Instructor~ An Imperial combat instructor is here exercising ~ This particular training instructor is wearing a black trooper shirt, and pants. He has shaved head that gleams in the artificial light. His eyes seem to glow with delight as he watches the other troopers trying to perfect their combat techniques. ~ 1049603 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 #250 low_mob ~ a newly created low_mob ~ Some god abandoned a newly created low_mob here. ~ ~ 1073741827 65538 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #251 finicky jawa~ a little, finicky Jawa~ A finicky Jawa stands at the field's edge watching takeoffs. ~ Standing here is a Jawa, whom, like all of his folk is vertically challenged. Coming only shortly above the knee on most humans. He is rapped in a dark brown, hooded sand cloth robe and the only feature visible from within are his brightly bioilluminescent eyes. He chitters endlessly and seemingly without sense but if one were to listen long enough a talker like this could be a fountain of information. ~ 1539 4194304 0 Z 10 0 75 1d1+499 1d1+50 0 0 8 8 0 3 3 22 3 3 3 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 256 0 0 0 0 0 0 0 > speech_prog say parts~ mpechoat $n A shifty little Jawa fixes his eyes on you appraisingly. mpechoaround $n A shifty little Jawa fixes his eyes on $n appraisingly. emote says in an excited tone, being uncommonly helpful, "What?! What?? mpecho Sure, the bazaar for parts!" emote cuts himself off then says after a long pause, "Yeah, Lady mpecho Valarian's Despot.. Good luck!" ~ > give_prog jawa tax fraud receipt corpse~ em cries out and falls to his knees beside the body. mpat 101 drop corpse mpat 101 purge corpse say Here.. Take the things that were my brothers. mpwithdraw 200 give 200 credits $n mpadvance $n 5 420 say That bastard Talmont! say Kill him for me?! I'll give you all I have. ~ > give_prog head talmont~ say Kind spirit! say You've done more good today than you realize! mpat 101 drop head mpat 101 purge head mpwithdraw 650 em pushes a credstick on $n give 650 credits $n mpadvance $n 8 999 ~ > greet_prog 15~ em mutters quietly to himself, "Taxes, taxes!" em fixes his eyes on $n calculatingly say Talmont! He's taken my brothers to be tried say For tax fraud?! em chitters piteously ~ | #252 lumbering ronto~ a gargantuan, lumbering Ronto~ A lumbering Ronto wades its way through the crowds, a pair of Jawas hanging onto its back and chittering commands. ~ Slowly lumbering its way down the path, this massive, saurian quadraped is nothing more than a beast of burden to its miniscule, Jawa masters. While this creature is monstrous in appearance it is surprisingly skittish toward passing swoops. ~ 131 0 0 Z 1 0 0 1d1+699 1d1+30 0 0 8 8 0 20 3 4 6 23 10 10 0 0 0 0 0 0 0 0 0 131073 131072 0 7 6 0 0 0 0 0 0 256 0 0 0 0 0 0 0 > greet_prog 9~ mpechoar $n A gargantuan, lumbering Ronto is startled by $n mpechoaround $n passing by and jolts upright, leaving its mpechoaround $n Jawa caretakers hanging by its halter leads. mpechoat $n You startle a gargantuan, lumbering Ronto in mpechoat $n passing and it jolts upright, leaving its Jawa mpechoat $n owners hanging by its halter leads. ~ | #253 bloated askajian water vendor~ a bloated Askajian~ An Askajian, bloated from water intake stands here selling it drop by precious drop. ~ Standing behind a small, locked display counter full of duraplast bottles full of crystal clear water. This bloated Askajian stands, arms folded across his uppermost set of water bloated breasts. His skin is a dark sandy color, well broiled by a long life beneath Tatooine's twin suns. ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 256 0 0 0 0 0 0 0 > greet_prog 12~ emote mops the pools of sweat from his cheeks and neck. ~ > greet_prog 10~ emote spits a large green lunger out past the crowd. ~ > greet_prog 8~ emote pours a gallon of water out over his bare face and chest, absorbing it quickly. ~ | #254 chalmut sallow porsine hutt~ a sallow, porsine Hutt~ A porsine, sallow skinned Hutt stands before his display of spirits. ~ Chalmut, the foul, sallow skinned Hutt is semi reposed on a weapons capable swoop at the opening to a wide, adjoining room full of kegs and barrels, a display of smaller bottles, opened and otherwise occupy a glass shelf for samplers. ~ 3 0 0 Z 1 0 0 30d10+450 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 0 0 256 0 0 0 0 0 0 0 #255 foul smelling whiphid barkeep~ a foul smelling Whiphid female~ A foul smelling Whiphid female hurries along the bar, serving patrons. ~ This old Whiphid's got her share and a half of battle scars and looks none too pleasant to the untrained, non-whiphid perspective. She carries herself with surprising grace, perhaps as a counterpoint to her fly-drawing aroma. ~ 3 0 100 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ mpechoat $n >he sounds of one wild band blast you from the stage. ~ | #256 jawa trader~ a tiny, Jawa trader~ A tiny Jawa sits cross-legged on a mat, pushing his wares. ~ This small hunched figure's mat is depressingly bare of salvage yet he continues to hawk what remains with high spirits and jovial chittering. His reptillian like fingers protrude on occasion from his sleeves to catch up a buy or hide something precious. ~ 3 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 131072 1 2 5 5 0 0 0 0 0 0 256 0 0 0 0 0 0 0 #257 prefect talmont human~ a human man of middling height~ A human man of middling height sits behind his desk filing papers. ~ This short man, of middling height is buried in his paperwork and looking none too happy about it. When he occasionally looks up it is to sneer at a co-worker or reach for his foul smelling cigarettes. ~ 1027 0 -150 Z 35 0 12 7d10+350 3d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 6 7 7 0 0 0 0 0 0 256 0 0 0 0 0 0 0 > death_prog 100~ mpoload 272 ~ > speech_prog work~ emote glances up again, this time obviously irritated emote cracks an unsettling grin say Sure, son. I've got something jus' for you. say Take them.. Receipts out to the sands and put say 'em in a proper Sanddigger grave.. say And maybe.. I'll throw a cred or two your way. em snickers malevolently and returns his attention to his mpecho desk drop corpse ~ > greet_prog 30~ say Yeah, yeah? Another Cred hunter? em sneers at $n say Well, if you want work, tell me, Smegma breath. ~ > speech_prog hello~ em glances up from his work to the source of his irritation. say Yes? What?! I've got business, son. Scram! ~ | #258 lady valarian whiphid female impressive~ an impressive Whiphid female~ An impressive Whiphid female, Lady Valarian, sits behind her desk looking the picture of calm. ~ Here stands a old humanoid. He is dressed in sand colored robes and seems wise. Looking here you can tell he is a Tusken Shaman. He doesn't seem aggresive but can hold his own. ~ 3 4194304 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 3 14 6 0 0 0 0 16 0 256 0 0 0 0 0 0 0 > greet_prog 100~ em flutters her heavy lips, snorts and sits upright upon the lift's mpecho noise. mpechoat $n Lady Valarian thumbs her tusks briefly as she eyes you. mpechoaround $n Lady Valarian thumbs her tusks briefly as she eyes $n. say Well, what do you want? say Oh, of course.. Credits, Can you fight? ~ > speech_prog yes~ emote grumbles thoughtfully say Alright, alright. Go deal with my janitor bot. em grins jaggedly say He seems to have had some programming malfunctions.. say The basement. emote snickers, kicks her feet up on the desk and closes her eyes. ~ > give_prog capacitator blown~ say Hah, impressive. say That piece of scrap's been ravaging my maintenance say personnel population. mpat 101 drop capacitator mpat 101 purge capacitator mpwithdraw 5 give 5 credits $n mpadvance $n 3 777 em pushes a credstick on $n then waves a hand dismissively. ~ | #259 berserked janitor droid~ a janitor droid running rampant~ A janitor droid runs rampant through the cargo comparment. ~ ~ 67108899 0 0 Z 36 0 10 7d10+1000 5d3+50 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 2049 2049 4 7 7 0 0 0 0 56 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 273 ~ | #260 miniscule jawa merchant~ a miniscule Jawa merchant~ A miniscule Jawa sits atop a vending machine, selling the items it will not. ~ This tiny excuse for a biped calls himself a Jawa and chitters ceaselessly about the virtues of his garbage - Claiming it all to be treasure. His face is only denoted as a face by the glowing red eyes from within, for all most could see would be the outer edges of his hood. ~ 131 0 0 Z 15 0 62 3d10+150 1d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 8 0 0 0 131072 131072 0 3 3 0 0 0 0 16 0 256 0 0 0 0 0 0 0 #261 ortolan ommnibox player~ an Ortolan Ommnibox player~ An Ortolan is tranced out on stage as he plays the Ommnibox. ~ ~ 1073741827 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 8 0 0 0 131073 131072 0 0 0 0 0 0 0 16 0 0 0 0 0 0 0 0 0 #262 vertically challenged jawa kloo horn player~ a vertically challenged Jawa kloo horn player~ A vertically challenged Jawa wildly gyrates his hips as he plays the Kloo horn. ~ Quite uncommon, this Jawa - Unrobed, his scaly, furred little form exposed to the world as he gyrates his hips and gets down wildly, Kloo horn pressed to his lips. ~ 1073741827 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #263 gith gasan string drum player~ a gith gasan string drum player~ A Gith beats on his Gasan string drums expressionlesly. ~ This pale, bulb headed creature wails away on his string drums with a fervor like one crazed on glitterstim or even worse.. Religion. His teeth are small and sharp and his mouth is constantly open in a slack jawed, dazed expression. ~ 1073741827 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 2 2 0 0 0 0 16 0 0 0 0 0 0 0 0 0 #264 ASP droid~ an ASP droid~ An ASP droid silently minds a booth, perhaps too simple in programming to "advertise". ~ ~ 1073743875 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 8 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #265 pasty skinned hutt bouncer~ a pasty, thick skinned Hutt bouncer~ A pasty, thick skinned Hutt acts as bouncer. ~ This Hutt, yet to gain the fat his race is so prone to take on in age is rather imposing. His mouth gapes toothless but it is doubtful he would have to chew on you. His skin is as tough as tire rubber. ~ 16777223 0 0 Z 10 0 75 1d1+590 1d1+50 0 0 8 8 1 23 10 10 10 23 10 10 0 0 0 0 0 4 0 0 0 1 17 0 50 30 0 0 0 0 33 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if clan($n) == The Empire em lets out a deafening whistle. mpasound a Hutt bouncers' deafening whistle can be heard. else if race($n) == Assassin Droid say Yer kind ain't welcome here. em shoves $n away from the door. mpforce $n sw else if race($n) == Astromech Droid say Yer kind ain't welcome here. em shoves $n away from the door. mpforce $n sw else if race($n) == Gladiator Droid say Yer kind ain't welcome here. em shoves $n away from the door. mpforce $n sw else if race($n) == Interrogation Droid say Yer kind ain't welcome here. em shoves $n away from the door. mpforce $n sw else if race($n) == Protocol Droid say Yer kind ain't welcome here. em shoves $n away from the door. mpforce $n sw endif endif endif endif endif endif endif ~ | #266 citizen of tatooine~ a male citizen of Tatooine~ A male citizen of Tatooine wanders the streets. ~ This man, a resident of Mos Eisley by appearance makes his way in silence through the streets which are anything but. He carries a jug of water, three quarters of the way empty, probably to be sold. His skin is dark and tough as boot leather. And he carries himself like a farmer, in speech and clothing. ~ 16777413 0 500 Z 35 0 12 5d6+100 6d3+10 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 3 0 0 0 9 8 0 7 7 0 0 0 0 16 0 256 0 0 0 0 0 0 0 #267 greasy faced little concierge~ a greasy faced little concierge~ A greasy faced little man here acts as concierge for the casino. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 25~ say Oh, hello. say Do you need a room? say Also.. I suggest avoiding the penthouse today say The Lady Valarian is in quite an uproar. ~ | #268 tatooine citizen female~ a female citizen of Tatooine~ A female citizen of Tatooine wanders the streets. ~ This young woman, while a little water starved is what some would deem attractive, with her dun colored skin and clear blue eyes that speak to great quantities of spice consumption. She wanders the streets, comlink in hand all but dead to the world. ~ 16777413 0 0 Z 1 0 0 8d8+100 8d8+20 20 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 256 0 0 0 0 0 0 0 #269 sandtrooper imperial customs watch~ an Imperial sandtrooper acting as a customs watch~ An Imperial sandtrooper stands here checking for contraband. ~ This old sandtrooper's armor is worn damn near to the cloth in places but he carries himself like a man who knows his business - Killing. He gruffly stops all who pass and attempts to rustle them for weapons arbitrarily and seeming amused by his task. ~ 7 4194304 0 Z 35 0 12 8d3+400 2d4+20 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 9 0 0 0 524288 524289 0 7 7 0 0 0 0 48 3 256 0 0 0 0 0 0 0 #270 slight human pale~ a slight, pale man~ A slight, pale man wanders the streets, his duster seeming a little overstuffed. ~ ~ 1090519233 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 #271 shopkeeper~ a newly created shopkeeper~ A shopkeeper is here selling items ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #272 shopkeeper~ a newly created shopkeeper~ Some god abandoned a newly created shopkeeper here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #273 shop keeper~ a newly created shop keeper~ Some god abandoned a newly created shop keeper here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #277 owen~ a newly created owen~ Some god abandoned a newly created owen here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #278 shopkeeper~ a newly created shopkeeper~ Some god abandoned a newly created shopkeeper here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #290 guar~ &zThe Royal Guard~ &zThe Royal Guard Stands here.. ~ ~ 1073741827 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if clan($n) == Royals smile $n mpechoat $n The Guard says, "Access Granted!" else mpechoat $n A guard forces you to sit mpechoat $n A guard scans you for weapons! mpechoat $n A guard pulls you up! mpechoat $n The Guars says, "Get out! You're no Royal!" mpforce $n up endif ~ | #291 toydarian pawn owner~ a Toydarian pawn shop owner~ A Toydarian stands hunched over a back counter, tinkering away, unprotected on a hand grenade. ~ ~ 134217731 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 131073 1 0 0 0 0 0 0 0 0 0 256 0 0 0 0 0 0 0 > rand_prog 30~ em drops a few creds into a coin safe mpdeposit 100 ~ | #292 blahprogmob~ ~ ~ ~ 1073741827 65538 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog p digging...~ ~ | #293 athletic defel~ an athletic Defel youngling~ A distortion of light in the dim hall breathes shallowly. ~ ~ 5 4227074 -25 Z 1 0 0 48d40+350 40d56+12 1800 0 8 8 1 23 10 10 23 23 10 10 0 0 0 0 0 12 0 0 0 2097152 2097152 4 0 0 201 8 0 0 48 3 256 0 0 0 0 0 0 0 > fight_prog 15~ set full say Die, Son of a Grannish Whore! mea $r A Defel rears back and strikes you with a left. mer $r A Defel rears back and strikes $r with a left. mpdamage $r 25 ~ > death_prog 100~ mpat 101 drop sliver mpat 101 mppurge ~ > rand_prog 20~ mpdeposit 400 ~ | #294 salvage engineer~ a tiny grease spot of an engineer~ A tiny grease spot of an engineer sorts through a heap and mutters. ~ ~ 1155 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 23 10 10 23 23 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 256 0 0 0 0 0 0 0 #450 hi_mob ~ a newly created hi_mob ~ Some god abandoned a newly created hi_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #650 low_mob~ a newly created low_mob~ Some god abandoned a newly created low_mob here. ~ ~ 1090519043 98306 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #651 black destroyer droid~ a newly created black destroyer droid~ Black destroyer droid sits upright here ~ ~ 67112963 4194304 0 Z 1 0 -300 56d50+800 25d20+0 0 0 8 8 0 18 10 10 18 18 10 10 0 0 0 0 0 0 0 0 0 2048 2048 6 6 0 0 64 16 4 0 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho The hulking, bronzed destroyer comes to an electronic mpecho death, it's cannons smoking and burnt out. mpat 101 rem laser mpat 101 rem laser mpat 101 drop laser mpat 101 drop laser mpat 101 mppurge ~ > greet_prog 100~ if ispc($n) If isevil($n) If name($n) == Julian Bow $n Else Mpkill $n Endif Else Mpkill $n endif Else Mpkill $n endif ~ | #652 female receptionist blonde HRD~ &ra female, blonde receptionist&w~ &ra female, blonde receptionist sits almost deathly still behind her desk.&w ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if level($n) ==30 if frc($n) == 0 say Why don't you.. Make an exit? say Before something bad happens to you. mpechoat $n _dch A pair of burly gamorreans show you out. mpechoaround $n _dch A pair of burly gamorreans show $n out. mptransfer $n 650 else if frc($n) > 0 if isgood($n) say Why don't you.. Make an exit? say Before something bad happens to you. mpechoat $n _dch A pair of burly gamorreans show you out. mpechoaround $n _dch A pair of burly gamorreans show $n out. mptransfer $n 650 else mpechoat $n _red The receptionist gives you a slight nod mpechoat $n _red then waves you toward the southern door. mpechoaround $n _red The receptionist waves $n on. mptransfer $n 654 endif endif else say Why don't you.. Make an exit? say Before something bad happens to you. mpechoat $n _dch A pair of burly gamorreans show you out. mpechoaround $n _dch A pair of burly gamorreans show $n out. mptransfer $n 650 endif ~ | #653 darth gristle rabid sith acolyte~ a newly created darth gristle rabid sith acolyte~ Some god abandoned a newly created darth gristle rabid sith acolyte here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #654 fat headed serpent black yellow~ a fat headed serpent~ &wa fat headed serpent is coiled in the corner, displaying its &zblack&w and &Yyellow&w belly ~ This large, sharp scaled survivor of eons - Reptillian in nature displays proudly his badge of poisonous nature through coloring and hisses perhaps as warning or perhaps simply eager to feed. This particular species is obviously suited for water and carries a small hood which it puffs to make itself look larger, although most can take a hint. ~ 1073741825 0 0 Z 1 0 0 1d1+103 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 > fight_prog 100~ emote a fat headed serpent rears back and mpechoat $n _red strikes you on the leg. mpecho _red a fat headed serpent rears back and mpechoat $n _red strikes you on the leg. mpechoaround $n _red strikes $n on the leg. mpsleep 15 mpechoat $n Your snakebite begins to fester and ooze mpechoat $n as the venom rushes towards your vitals mpechoat $n to snuff you like a candle. mpechoaround $n $n shudders and weeps like a child mpechoaround $n as the venom sweeps his system and mpechoaround $n snuffs him like a candle. mpdamage $n 250 ~ > death_prog 100~ emote plays dead for a moment before mpechoat attaching itself to your calf. mpechoaround attaching itself to $n's calf. mpechoat $n Your snakebite begins to fester and ooze mpechoat $n as the venom rushes towards your vitals mpechoat $n to snuff you like a candle. mpechoaround $n $n shudders and weeps like a child mpechoaround $n as the venom sweeps his system and mpechoaround $n snuffs him like a candle. mpdamage $n 500 ~ | #655 Darth Ferno~ Darth Ferno~ &W&rA solemn individual in black robes stands here, his head low.&W ~ ~ 1027 0 0 Z 30 0 25 6d10+300 10d10+100 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Ah.. hello young one. I will teach you the ways of the darkness. mpsleep 10 say Perhaps... you will learn that the illuminated path, is in mpecho &w&Wfact not illuminated at all... but darkened beyond the blackness mpecho &w&Wof infinity. ~ | #699 hi_mob~ a newly created hi_mob~ Some god abandoned a newly created hi_mob here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #191 low_obj~ a low_obj~ A low_obj is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #227 low obj~ a Weight Lifting Equipment~ A Weight Lifting Equipment is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #228 HG Message Board~ Hunters Guild Message Board~ A Message Board has been installed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #229 stun gun rifle~ A Stun Rifle~ A stubby rifle is here.~ ~ 5 8192 8193 12 1 1 6 50 50 1 500 50 A 18 10 #230 Security Monitor Console~ A Security Console~ There is a large console with monitors attached to it, sitting against the wall.~ ~ 13 0 0 0 0 0 0 1 0 0 > speech_prog "check camera jail"~ mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display. mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display. mpechoat $n You look up at the display.. mpechoaround $n $n looks up at the display mptransfer $n 241 mpat $n mpforce $n look mpat $n mptransfer $n 242 ~ > speech_prog "check camera landing pad"~ mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display. mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display. mpechoat $n You look up at the display.. mpechoaround $n $n looks up at the display. mptransfer $n 228 mpat $n mpforce $n look mpat $n mptransfer $n 242 ~ > speech_prog "check camera bacta"~ mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display. mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display. mpechoat $n You look up at the display.. mpechoaround $n $n looks up at the display. mptransfer $n 236 mpat $n mpforce $n look mpat $n mptransfer $n 242 ~ | #231 Keycard Dispenser~ Keycard Dispenser~ A Keycard Dispenser has been installed here.~ ~ 13 0 0 0 0 0 0 1 0 0 > speech_prog p Key~ if clan($n) == The Hunters Guild mpecho &WThe dispenser spits out a keycard onto the floor. mpoload 232 drop key endif ~ | #232 HG Keycard~ HG Keycard~ An HG Keycard has been carelessy misplaced here. ~ ~ 18 8192 16385 0 0 0 0 2 0 0 #249 hiobj~ a Weight Lifting Equipment~ A Weight Lifting Equipment is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #250 low_obj~ a low_obj~ A low_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #251 abandoned x-wing~ an abandoned X-wing fighter~ A rusty old relic of an abandoned X-wing lies here on its side.~ ~ 15 0 0 100 0 0 0 1000 0 0 E abandoned x-wing~ Lying here with its dejected looking hull half buried in the red sand, what remains above ground and untouched by the Jawa looks to be frequently used as a parking stop for drunken hover craft and swoop owners. The hatch hangs open a few inches and the soil around is loose, perhaps one with thin fingers could explore its innards. ~ E abandoned x-wing~ Lying here, half buried in the red sands this worn old X wing appears to have been used as a parking stop for many swoops and small carriers. Its hatch is partially open and the sand around is loose. One with thin hands might be able to reach inside. ~ #252 ragged space charts~ a ragged, time worn chart of stellar maps~ A ragged space charts is here.~ ~ 13 33554432 16385 0 0 0 0 1 0 0 E ragged space charts~ Lying rumpled up here is a pamphlet if clear plastic sheets, displaying the various nearby planetary systems. It reads: Coruscant -345 -987 1562 Yavin IV 4000 4000 4000 ~ E back~ turning the pamphlet over it displays a faded yet readable map, that would lead one due west, past the needle spire, through the tusken canyons and into the very heart of the dune sea with some vague drawings of jewels or pearls. ~ #253 oz ounce water~ a tiny paper cup~ An ounce of water in a tiny paper cup.~ ~ 17 8192 1 0 2 0 0 1 20 2 #254 collapsable shovel~ a collapsable shovel~ A collapsable, durasteel shovel lies here.~ ~ 59 8192 1 0 0 0 0 1 311 31 #255 jawa tax fraud receipt corpse~ a decaying Jawa corpse~ A decaying Jawa corpse here acts as an Imperial tax "receipt"~ ~ 13 8192 16385 0 0 0 0 1 0 0 #256 blown capacitator~ a blown capacitator~ A capacitator lies here, hanging wires.~ ~ 13 8192 1 0 0 0 0 1 0 0 #257 sallustan gut buster shot~ a shot of Sallustan gut buster~ A shot of Sallustan gut buster bubbles on its own accord.~ ~ 17 8192 0 0 3 8 0 1 15 1 #258 chalmut's secret sauce keg~ a keg of Chalmut's secret sauce~ A keg of Chalmut's secret sauce stews here, smelling particularly foul.~ ~ 17 8192 1 0 14 9 0 1 180 18 #259 sallustan gut buster keg~ a keg of Sallustan gut buster~ A keg of Sallustan gut buster sits here in a container made clearly of recycled duraplast.~ ~ 17 8192 1 0 14 8 0 1 220 22 #260 kawokian gin keg~ A Kawokian Keg~ A large keg sits here, seems to be filled with some sort of alcohol.~ ~ 17 8192 1 0 14 8 0 1 330 33 #261 pressure catch~ a pressure catch~ A pressure catch is here.~ ~ 39 1073741824 0 0 0 0 0 1 0 0 > push_prog 100~ mpecho A loud click is heard from behind the bar, its surface mpecho tilts precariously and dumps all the drinks into a mpecho trough then a few gruff droids relieve everyone in the mpecho room of their drinks, drugs and other delicacies. mpforce all give shot whiphid mpforce all give shot whiphid mpforce all give spice whiphid mpat 450 drop all mpat 450 purge ~ | #264 battered duraplast shin guards~ a pair of battered duraplast shinguards~ A pile of tired looking duraplast lies here.~ ~ 9 1073741824 16417 15 -11 0 0 3 0 0 E battered duraplast shin guards~ These well used old shin guards actually cover a good deal of the leg and bear a small sheath, behind the knee on each. The duraplast itself is a dull grey and entirely unextraordinary. ~ #265 beaten hyperterminal board~ a beaten hyperterminal board~ A beaten hyperterminal board is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #266 dun colored grenade~ a dun colored grenade~ A dun colored grenade blends in nicely with the sand.~ ~ 82 0 16385 100 200 0 0 1 1250 125 #267 floor plan~ a floor plan~ A floor plan is tacked to the duraplast wall.~ ~ 12 1073741825 0 0 0 0 0 1 0 0 E floor plan~ &G[&z-1&G -&z -6&G]&z Resident Homes &G[&z-7&G]&z Rehydration Facilities &G[&z-8&G]&z Dining Floor &G[&z-9&G]&z Security &G[&z-10&G]&z Maintenance ~ #268 toilet lever~ a lever to flush the ceramic toilet~ A ceramic toilet sits here overflowing and smelling none too pleasant, dare you flush?~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpecho The toilet gurgles a few times ominously then, mpecho The wall panel behind it rotates to its side. mpecho Revealing a passage temporarily for $n. mpat 340 mptransfer $n mpat 279 pull toilet ~ | #269 desert ration~ a desert ration~ A small, duraplast ration container.~ ~ 19 8192 1 20 20 0 0 1 20 2 #270 sand goggles~ a pair of sand goggles~ A pair of beaten, gritty sand goggles.~ ~ 9 8192 131073 12 -14 0 0 1 200 450 #271 durafiber dustcloak~ a durafiber dustcloak~ A loose, durafiber dustcloak helps to ward the heat.~ ~ 9 -2012471296 1025 12 -16 0 0 5 2000 200 A 37 10 #272 head talmont~ Talmont's head~ Talmont's head lies here, smirk gone from his cold, dead lips.~ ~ 13 0 1 0 0 0 0 1 0 0 #273 capacitator blown~ a blown capacitator~ A capacitator lies here, sizzling and leaking solder.~ ~ 13 0 16385 0 0 0 0 1 0 0 #274 crumbling dun spice bindle~ a wad of crumbling, dun hued spice~ A brown paper bindle lies on the floor, probably thrown by some junkie.~ ~ 78 8208 1 4 10 0 0 1 400 40 #275 chalmut's secret sauce shot~ a short of Chalmut's secret sauce~ A shot of Chalmut's secret sauce sits here smelling foul.~ ~ 17 8192 0 0 3 0 9 1 10 1 #276 kawokian gin shot~ a shot of Kawokian gin~ A shot of Kawokian gin stews here~ ~ 17 8192 16385 0 3 8 0 1 25 2 #277 gaderffii gaffi stick~ razor sharp gaffi~ A gaderffii lies here looking quite lethal.~ ~ 5 0 24577 100 5 6 0 100 110 1 760 76 #278 sporting blaster~ a sporting blaster~ A sporting blaster is here.~ ~ 5 1073741824 8193 0 0 0 0 2000 2000 1 666 66 #279 tiny behind ear comlink~ a tiny behind ear comlink~ A tiny behind ear comlink is here.~ ~ 72 8192 81921 0 0 0 0 1 200 20 A 3 1 A 11 2 #280 toll fountain~ a toll fountain~ A durasteel toll-fountain is firmly attached to the wall.~ ~ 17 1073750016 0 1000 1000 0 0 1 0 0 > use_prog 100~ mpechoat $n You drop a coin into the slot and take a short drink. mer $n $n drops a coin into the fountain's slot and takes a drink. mprestore $n 1 mpforce $n drop 5 credits mppurge cred ~ | #281 tired looking bowcaster~ a tired looking bowcaster~ An old bowcaster lies here forgotten.~ ~ 5 1073741824 8192 0 0 0 9 1 0 0 #282 beryl colored crystal~ a beryl hued crystal~ A beryl hued chunk of crystal lies here, unrecognizable.~ ~ 63 0 1 3 0 0 0 1 12 1 #284 worn looking wookiee bowcaster~ a worn looking bowcaster~ A worn looking bowcaster sits here looking smugly lethal.~ ~ 5 0 8193 15 10 12 9 100 101 6 4000 400 E bowcaster~ This piece of Wookiee machinery, while a bit dusty and certainly out of use for a while has the capability to quite lethal and that message, if any is written all over its blue durasteel and actual wood surfaces. ~ A 19 2 A 18 2 #285 restraining bolt~ a restraining bolt~ A restraining bolt is here.~ ~ 13 1073745920 5 0 0 0 0 1 0 0 #286 utilitarian remote~ a utilitarian remote~ A utilitarian remote is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #287 slivergun organic tissue~ a slivergun composed of organic tissue~ A slivergun composed of organic tissue lies here.~ ~ 5 0 8192 12 50 0 6 2000 2000 1 0 0 A 18 50 A 19 50 #288 chunk unformed duraplast~ a chunk of unformed duraplast~ An unformed chunk for duraplast lies here, collecting dust.~ ~ 64 0 1 0 0 0 0 1 4 0 #289 antiquated ceramic superconductor~ an antiquated ceramic superconductor~ An antiquated ceramic superconductor lies dormant.~ ~ 71 0 1 0 0 0 0 1 4 0 #290 chunk unformed durasteel~ a chunk of unformed durasteel~ A chunk of unformed durasteel lies here, collecting dust.~ ~ 67 0 1 0 0 0 0 1 4 0 #291 carbonized vial black chemicals~ a carbonized vial of black chemical~ A carbonized vial bubbles quietly to itself.~ ~ 87 8192 1 150 0 0 0 1 12 1 #292 scrap metal~ a bit of scrap metal~ A bit of scrap metal is unusually pliant and malleable.~ ~ 75 0 1 0 0 0 0 1 30 3 #293 miniature invex lens~ a miniature invex lens~ A miniature, invex lens sits here distorting light to its own ends.~ ~ 62 0 1 0 0 0 0 1 4 0 #294 blast furnace~ a portable blast furnace~ A portable blast furnace sits here radiating heat.~ ~ 68 0 1 0 0 0 0 1 24 2 #295 toolkit basic~ a basic toolkit~ A basic toolkit is spread out on the ground, its rusty innards exposed for all.~ ~ 66 0 1 0 0 0 0 1 15 1 #296 macro-circuit board~ a macro-circuit board~ A macro-circuit board lies dormant.~ ~ 70 8192 1 0 0 0 0 1 5 0 #297 battery cell industrial~ an industrial power cell~ An industrial power cell sits here, amped.~ ~ 65 0 1 0 0 0 0 1 0 0 #298 bit sandcloth~ a bit of sandcloth~ A bit of sandcloth lies here.~ ~ 74 0 1 0 0 0 0 1 4 0 #299 hand held sewing machine~ a hand held sewing machine~ A hand held sewing machine is here.~ ~ 77 0 1 0 0 0 0 1 15 1 #300 smut mag magazine~ a smut mag magazine~ A smut mag magazine is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 E page_1~ 8888 8888888 888888888888888888888888 8888:::8888888888888888888888888 8888::::::8888888888888888888888888888 88::::::::888:::8888888888888888888888888 88888888::::8:::::::::::88888888888888888888 888 8::888888::::::::::::::::::88888888888 888 88::::88888888::::m::::::::::88888888888 8 888888888888888888:M:::::::::::8888888888888 88888888888888888888::::::::::::M88888888888888 8888888888888888888888:::::::::M8888888888888888 8888888888888888888888:::::::M888888888888888888 8888888888888888::88888::::::M88888888888888888888 88888888888888888:::88888:::::M888888888888888 8888 88888888888888888:::88888::::M::;o*M*o;888888888 88 88888888888888888:::8888:::::M:::::::::::88888888 8 88888888888888888::::88::::::M:;:::::::::::888888888 8888888888888888888:::8::::::M::aAa::::::::M8888888888 8 88 8888888888::88::::8::::M:::::::::::::888888888888888 8888 88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888 8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888 88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888 8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888 ~ #450 hi_obj~ a hi_obj~ A hi_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #650 low_obj~ a low_obj~ A low_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #651 dual laser cannons~ a dual laser cannons~ A dual laser cannons is here.~ ~ 5 0 8192 100 24 6 6 2000 2000 1 0 0 #652 button 1 down~ &za down button in the shape of an arrow&w~ &za self explanatory button in the shape of a downward arrow adorns the wall.&w~ ~ 39 0 0 0 0 0 0 1000 0 0 > push_prog 100~ mpecho _dch The floor seems to give out and the repulsorlift mpecho _dch begins a harrowing free fall. mpsleep 5 mpecho _red Thankfully, the lift begins to slow, mpecho _red settling the hearts of most species to their mpecho _red intestines. mpsleeep 5 mptrans all 652 mpat 652 mpecho _dch The lift doors slide open silently. pull button ~ | #653 button 2 down~ &za down button in the shape of an arrow&w~ &za self explanatory button in the shape of a downward arrow adorns the wall.&w~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpecho _dch As the button is pressed the lift seems to strain mpecho _dch against the ground beneath for a moment. mpecho _dch Guess that was a one way trip. pull button ~ | #654 light~ a light~ A light is here.~ ~ 1 0 1 0 0 0 0 1 0 0 #655 idyllic disembodied marquee~ a idyllic disembodied marquee~ A idyllic disembodied marquee is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #656 An Up button in the shape of an Arrow~ An Up Button in the shape of an Arrow~ A small up button is on the right side of door here.~ ~ 39 1073741824 0 0 0 0 0 1000 0 0 > push_prog 100~ mpecho _dch The door slides shut immediately. mpsleep 5 mpecho _blu You suddenly lose your equilibrium as the room feels as though mpecho _blu it is spinning, although upon sight it seems normal. mpsleep 15 mpecho _blu You close your eyes, nausea settling in... mpsleep 10 mpecho _blu You regain your balance, and open your eyes... mpsleep 5 mptrans all 650 mpat 650 mpforce $n look pull button ~ | #699 hi_obj~ a hi_obj~ A hi_obj is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #191 Floating in a void~ ~ 0 1073741824 1 0 S #227 Guard Post~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 229 D8 ~ ~ 0 -1 9034 S #228 Guild Landing Pad~ You stand on the landing pad of the Hunter's Guild. Many famous ships have landed here including Slave I and Slave II. The pad is small as not many hunters are at the guild at one time. There are no technicians around as hunters work on their ships thems elves because of their lack of trust of anyone. ~ 0 1073741876 1 1028 D3 ~ ~ 0 -1 230 > entry_prog 100~ if clan($n) == The Hunters Guild mpat 248 mpecho &GAttention: &W$n is at the landing pad. else mpat 248 mpecho &RWARNING:&W Intruder at the landing pad. endif ~ | S #229 Entrance to the Hunter's Guild~ You stand at the entrance to the almighty Hunter's Guild. The base is fashioned to look as if it belongs with the junkyard. The exterior of the building is made up of stone. There are many places where the stones has been chipped away. There is no visibl e doorways or entrances here. There is a small microphone mounted on the wall here. Unless invitied the general public steers clear of this building. ~ 0 1073741836 1 0 D2 ~ ~ 0 -1 227 D6 ~ ~ 2048 -1 231 > speech_prog p Live for the Hunt~ if clan($n) == The Hunters Guild mpecho &W A hidden door swings open. As you step through the door it slams shut with a loud BANG!. mpsleep 7 mptransfer all 231 endif ~ | S #230 Walkway from the Landing Pad~ This walkway connects the landing pad with the guild base itself. The path is wide so that hunters leading prisoners have plenty of room to stop an escape attempt. The doorway to the guild is normally kept locked and can only be opened by members. ~ 0 1073741828 1 0 D1 ~ ~ 0 -1 228 D3 ~ ~ 8388609 232 235 S #231 Main Corridor~ This is the main corridor of the Bounty Hunter's Guild Base. The floors here are made of marble and are routinely polished. They are so shiny one can almost see their reflection in them. The walls here are a dark grey. There are many blood spots on the w all from intruders being killed as they try to enter the base. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 235 D1 ~ ~ 0 -1 236 D2 ~ ~ 0 -1 229 D3 ~ ~ 0 -1 237 D6 ~ ~ 0 -1 242 S #232 Sleeping Quarters~ The sleeping quarters located within the base are large enough for many people to sleep in. There are bunks lined up against each wall. There is a small mirror located by the door so people can give themselves a glance over before leaving. ~ 0 1082130444 1 0 D2 ~ ~ 0 -1 246 S #233 Sleeping Quarters~ The sleeping quarters located within the base are large enough for many people t o sleep in. There are bunks lined up against each wall. There is a small mirror located by the door so people can give themselves a glance over before leaving. ~ 0 1082130444 1 0 D3 ~ ~ 0 -1 246 S #234 Sleeping Quarters~ The sleeping quarters located within the base are large enough for many people t o sleep in. There are bunks lined up against each wall. There is a small mirror located by the door so people can give themselves a glance over before leaving. ~ 0 1082130444 1 0 D9 ~ ~ 0 -1 246 S #235 Main Corridor~ You walk along the main corridor of the base. The floors here are marble and are polished to make them shiny. The walls here are dark grey and are chipped in many places. Inside of these walls many of the most skilled hunters in the galaxy have stood at one time. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 245 D1 ~ ~ 8388609 232 230 D2 ~ ~ 0 -1 231 D3 ~ ~ 0 -1 244 D7 ~ ~ 2048 -1 239 S #236 A Bacta Tank~ This is the only bacta tank located within the base. Often times it is crowded with hunters returning from assignments. The bacta here is routinely replaced with the newest bacta on the market to keep the tank is good working order. The bacta here is a r ed gelatinous to decrease the healing time. ~ 0 1073742860 1 0 D3 ~ ~ 0 -1 231 > rand_prog 95~ mprestore $n 200 mpechoat $n &rThe healing power of the bacta soothes your wounds. ~ | S #237 Supplies Unlimited~ ~ 0 1073741836 1 0 D0 ~ ~ 0 -1 243 D1 ~ ~ 0 -1 231 S #238 Floating in a void~ ~ 0 1073741828 1 0 S #239 Meditation Room~ ~ 0 1073808396 1 0 D8 ~ ~ 0 -1 235 S #240 Holding Cell~ ~ 0 1082130444 1 0 D2 ~ ~ 39 232 242 > entry_prog 100~ mpecho The cell door quickly slides shut with a loud bang!! mpclosepassage 242 0 mpat 242 mpecho &W The cell door to the north slides shut automatically. ~ | S #241 Holding Cell~ ~ 0 1082130444 1 0 D0 ~ ~ 39 232 242 > entry_prog 100~ mpecho The cell door slides shut with a loud bang!! mpclosepassage 242 2 mpat 242 mpecho &WThe cell door to the south slides shut automatically. ~ | S #242 Prisoner Holding Area~ The prisoner area of the hunter's guild is one of the most widely publicized areas in the whole galaxy. While not very large the area has been known to hold more than 20 prisoners at a time. ~ 0 1075838988 1 0 D9 ~ ~ 0 -1 231 > speech_prog p Open North~ mpechoat $n The console makes some noises as it processes your voice. mpechoaround $n The console whirrs as it processes $n 's voice. mpsleep 7 if clan($n) == The Hunters Guild mpecho &C An automated voice says: &WAuthorization Granted mpopenpassage 242 240 0 mpecho &WThe cell door to the north slides open. else mpecho &C An automated voice says:&W Authorization Denied endif ~ > speech_prog p Open South~ mpechoat $n The console makes some noises as it processes your voice. mpechoaround $n The console whirrs as it processes $n 's voice. mpsleep 7 if clan($n) == The Hunters Guild mpecho &CAn automated voice says: &WAuthorization Granted mpopenpassage 242 241 2 mpecho The cell door to the south slides open. else mpecho &CAn automated voice says: &WAuthorization Denied endif ~ | S #243 An Engineer's Workshop~ ~ 0 1140850700 1 0 D2 ~ ~ 0 -1 237 S #244 School of Hunters~ ~ 0 1073741836 1 0 D1 ~ ~ 0 -1 235 S #245 Main Corridor~ You walk along the main corridor of the base. The floors here are marble and are polished to make them shiny. The walls here are dark grey and are chipped in many places. Inside of these walls many of the most skilled hunters in the galaxy have stood at one time. ~ 0 1075838988 1 0 D0 ~ ~ 0 -1 246 D2 ~ ~ 0 -1 235 D3 ~ ~ 0 -1 247 S #246 Main Corridor~ You walk along the main corridor of the base. The floors here are marble and are polished to make them shiny. The walls here are dark grey and are chipped in many places. Inside of these walls many of the most skilled hunters in the galaxy have stood at one time. ~ 0 1073741836 1 0 D0 ~ ~ 0 -1 232 D1 ~ ~ 0 -1 233 D2 ~ ~ 0 -1 245 D3 ~ ~ 8388609 232 248 D6 ~ ~ 0 -1 234 S #247 Communciation Station~ This room is used primarily for cimmunication between guild members. The message board here can only be read by members of the Hunters Guild. If you are unsure how to use the board type help message. ~ 0 1073741836 1 0 D1 ~ ~ 0 -1 245 S #248 Private Hallway~ This hallways leads to the office of the Leader of the Hunter's Guild. Many have traveled to the office, few have ever came back out of it alive. The hallway is brightly lit so any attack on the office can be seen. There is a window here looking on the o ther side of the door. ~ 0 1073741836 1 0 D1 ~ ~ 7 232 246 D3 ~ ~ 0 -1 249 D6 ~ ~ 33554432 -1 246 S #249 Leader of the Hunter's Guild~ This room was made for the leader of the Hunter's Guild. It acts as both their private office and apartment. The furniture here is bear except for what can be seen. Mounted on one of the walls is a plaque engraved with the Hunter's Creed. ~ 0 1082130444 1 0 D1 ~ ~ 0 -1 248 S #250 Giant, Wind Torn Clearing~ This wide open gravel lot acts as a go between landing pad for smaller ships with their payloads of smuggled goods and armed-to-the-teeth bounty hunters. Skirting your vision in all directions except due west hazy red mesas, mountains and jagged spires of stone make themselves roughly visible on the skyline. Northward a trail of pilots turned pedestrian stream in and out of the sprawling city of Mos Eisley to do their night's injustice or, coming the other direction to escape retribution. The air is filled with swirling red, gritty and near opaque silt as the occasional hum and whine of an engine booster shakes this dust bowl. ~ 0 48 1 4 0 0 32040 D0 ~ ~ 0 -1 251 D1 ~ ~ 0 -1 338 D3 ~ ~ 0 -1 392 S #251 On the Outskirts of Mos Eisley~ Sandwiched between two slowly graduating conical towers of aerodynamic design the foot traffic milling between the ship-filled clearing to the south and the packed streets northward the press of the crowd is oppressive. The sweet, sour smell of Bantha dung taints the clouds of spice reaking smoke that drift occasionaly past. The small hooded figures of the Jawa slip in and out of the crowd of "tourists" from the space port on their unguessable, individual intents. The cries of good old fashioned hawkers compete with mechanical voices spit out over encased speakers at the sides of merchandise stands covered in blinking lights northward. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 253 D2 ~ ~ 0 -1 250 S #252 A Shallow Rut of a Path - At the edge of a Bazaar~ This path, while devoid of the pomp and frivolous wealth of those perusing Slavers' way to the west but the Jawa population seems to have tripled. The small furry creatures scurry past with rodent like claws filled with electrical components or salvage. The Bazaar eastward looks like a low-tech engineers' fantasy, sporting a wide range of goodies that only a tech-head could love. This path is nothing more than a rut dug into the red silt ground by ages of pedestrian traffic. ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 254 D3 ~ ~ 0 -1 253 S #253 The Beginnings of a Long, Bustling Road~ The foot traffic collides in this intersection and seems to roll back on itself like the tides of a human sea. All bedecked with neon obscenities, flahbulb fantasies and the glinting coin slots. The rich, as one of the few constants in the galaxy seem nonplussed by the general state of poverty and hold their noses up high on the way to the nearest dealer in frivolty along the road northward. Huge, slathering Hutts make their way past on low flying swoops or meander along through the slavers' markets and auctioning blocks. Off in the distance to the west the outline of an old cargo ship dry-docked and abandoned on its side scars the already unimpressive cityscape. Along a thinning trail to the east commoners of all walks of life make their way into a small, out of the way bazaar. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 268 D1 ~ ~ 0 -1 252 D2 ~ ~ 0 -1 251 S #254 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. West the walls of the towering sandstone buildings give way slightly and leave a stretch of rutted path to adjoin with the main road near the hover lot southward. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 261 D1 ~ ~ 0 -1 255 D3 ~ ~ 0 -1 252 S #255 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but west and northeast, where brief respites show between them. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 260 D1 ~ ~ 0 -1 256 D3 ~ ~ 0 -1 254 S #256 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but west and north, where brief respites show between them. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 259 D1 ~ ~ 0 -1 257 D3 ~ ~ 0 -1 255 S #257 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but west and northwest, where brief respites show between them. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 258 D1 ~ ~ 0 -1 326 D2 ~ ~ 0 -1 364 D3 ~ ~ 0 -1 256 S #258 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but southwest and northwest, where brief respites show between them. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 265 D2 ~ ~ 0 -1 257 D3 ~ ~ 0 -1 259 S #259 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but southwest and off to the north, where brief respites show between them. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 264 D1 ~ ~ 0 -1 258 D2 ~ ~ 0 -1 256 D3 ~ ~ 0 -1 260 S #260 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but southwest and northeast, where brief respites show between them. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 263 D1 ~ ~ 0 -1 259 D2 ~ ~ 0 -1 255 D3 ~ ~ 0 -1 261 S #261 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but southwest, where a brief respite shows between them. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 262 D1 ~ ~ 0 -1 260 D2 ~ ~ 0 -1 254 S #262 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but southwest, where a brief respite shows between them. ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 263 D2 ~ ~ 0 -1 261 S #263 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but southwest and off to the northeast, where a brief respites show between them. ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 264 D2 ~ ~ 0 -1 260 D3 ~ ~ 0 -1 262 S #264 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Northward the shabby carts and and stands give a blocky white duraplast sided building a wide girth. The building while totally unimpressive seems to house something the Jawa dislike, to say the least. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 266 D1 ~ ~ 0 -1 265 D2 ~ ~ 0 -1 259 D3 ~ ~ 0 -1 263 S #265 An Overpopulated Traders' Bazaar~ This Bazaar is almost exclusively the racket of the Jawa judging by their huddled forms everywhere, on plain wood stands filled with all manners of technical equipment. Sandcloth tarps hung between the buildings overhead keep the sun from blistering those perusing the wares as well as holding back the buffeting wind and sand. Tall, aerodynamic buildings scrape the skyline in all directions but southwest and northwest, where brief respites show between them. ~ 0 0 1 0 0 0 32040 D2 ~ ~ 0 -1 258 D3 ~ ~ 0 -1 264 S #266 Before the Imperial Garrison~ Saddled in between a forest of buildings larger than itself on all but one side, this garrison seems shabby but not without malice - Born beside the door: An Imperial emblem is displayed on blackened durasteel, a meter in diameter. There does not seem to be an overly militaristic presence in this building, excluding the occasional stormtrooper passing by, it is a place of political focus, filled with clerks and protocol droids. The Jawa market opens up to the south looking more like a scrap heap than not. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 267 D2 ~ ~ 0 -1 264 S #267 A Cluttered, Imperial Garrison Office~ Standing inside this giant cubicle of a work space for Imperial desk-jockeys, an overwhelming hum of activity comes to those with audial enhancement: Data banks hum gently to themselves on long rows, covering each wall. The floors and siding are all done in a standard white duraplast, looking a little run down and even sagging in places. There are multiple weapon racks and cots to be seen through a small portal into a back room. ~ 0 0 1 0 0 0 32040 D2 ~ ~ 0 -1 266 S #268 Slavers' Way~ This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by most of the residents is a straight shot north through Mos Eisley. The poverty which this city seemed so infused with at it's outskirts is completely out of sight here, hidden by giant red towers and on a more personal level - Mechanical vendors of every make and model, extending from plastic display racks and squabbling amongst each other for the attention of passers-by. To the west a small, offset circle between two towers acts as a temporary shelter for what seems to be a water dispensary. Further to the west, and a bit north a dry-docked freighter abandoned on its side scars the cityscape while northward this circus of mechanical market influence trails off as far as the eye can see. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 269 D2 ~ ~ 0 -1 253 D3 ~ ~ 0 -1 275 S #269 An Intersection on Slavers'~ This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by most of the residents is a straight shot north through Mos Eisley. The poverty which this city seemed so infused with at it's outskirts is completely out of sight here, hidden by giant red towers and on a more personal level - Mechanical vendors of every make and model, extending from plastic display racks and squabbling amongst each other for the attention of passers-by. This intersection between the short B'Omarr Lane and Slavers' Way is packed regardless of the hour, almost without exception. West the thin lane cramped with with gamblers, alcoholics and sex maniacs heading toward the freighter in the distance, which, judging at this distance could only be a casino. Off in a crook of the road a milling crowd of the big losers and chain smoking bounty hunters loiter in front of a place of business which proclaims itself, "The Cantina" ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 270 D2 ~ ~ 0 -1 268 D3 ~ ~ 0 -1 281 D6 ~ ~ 0 -1 276 D7 ~ ~ 0 -1 280 S #270 Slavers' Way~ This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by most of the residents is a straight shot north through Mos Eisley. The poverty which this city seemed so infused with at it's outskirts is completely out of sight here, hidden by giant red towers and on a more personal level - Mechanical vendors of every make and model, extending from plastic display racks and squabbling amongst each other for the attention of passers-by. This stretch of the way northward seems almost solely dedicated to preparing those impulse buyers who pass by before the sands. Southward is an absolutely packed intersection, the Jawa street tags reading Slavers' and B'omarr. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 271 D2 ~ ~ 0 -1 269 D3 ~ ~ 0 -1 317 S #271 Slavers' Way~ This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by most of the residents is a straight shot north through Mos Eisley. The poverty which this city seemed so infused with at it's outskirts is completely out of sight here, hidden by giant red towers and on a more personal level - Mechanical vendors of every make and model, extending from plastic display racks and squabbling amongst each other for the attention of passers-by. This stretch of the way northward seems almost solely dedicated to preparing those impulse buyers who pass by before the sands. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 272 D1 ~ ~ 0 -1 310 D2 ~ ~ 0 -1 270 S #272 Slavers' Way~ This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by most of the residents is a straight shot north through Mos Eisley. The poverty which this city seemed so infused with at it's outskirts is completely out of sight here, hidden by giant red towers and on a more personal level - Mechanical vendors of every make and model, extending from plastic display racks and squabbling amongst each other for the attention of passers-by. This stretch of the way northward seems almost solely dedicated to preparing those impulse buyers who pass by before the sands. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 273 D2 ~ ~ 0 -1 271 S #273 Slavers' Way~ This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by most of the residents is a straight shot north through Mos Eisley. The poverty which this city seemed so infused with at it's outskirts is completely out of sight here, hidden by giant red towers and on a more personal level - Mechanical vendors of every make and model, extending from plastic display racks and squabbling amongst each other for the attention of passers-by. This stretch of the way northward seems almost solely dedicated to preparing those impulse buyers who pass by before the sands. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 274 D2 ~ ~ 0 -1 272 S #274 Slavers' Way~ This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by most of the residents is a straight shot north through Mos Eisley. The poverty which this city seemed so infused with at it's outskirts is completely out of sight here, hidden by giant red towers and on a more personal level - Mechanical vendors of every make and model, extending from plastic display racks and squabbling amongst each other for the attention of passers-by. This stretch of the way northward seems almost solely dedicated to preparing those impulse buyers who pass by before the sands. ~ 0 0 1 0 0 0 32040 D2 ~ ~ 0 -1 273 D6 ~ ~ 2048 -1 650 S #275 In Line at the Water Vendor~ This small cul-de-sac slices itself a piece of the pie that is the crammed together occupants of Slavers' way eastward. Some thoughtful citizen had the presence of mind to lock away a few gallons of the lifeblood of all living things, water - in a clear, duraplast wraparound case. The soil is rocky and bits of glass scatter it. There is an almost ceaseless line before the water vendor. ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 268 S #276 The Dimly Lit Cantina Entrance~ This small entryway, cut into the side of the Cantina in a half circle of red stone gives sitting room on a stone shelf for about twenty. But dozens upon dozens of all races stand about, smoking or using inhalant tubes, spice pipes and some of those Hutt's with the more deplorable tastes in victuals and less influence (anything goes with enough cred) loaf about eating live animals and drinking glasses with eyeballs or the sort drifting about inside. The few droids who make the attempt to shoulder or roll their ways through the crowd are quickly and silently expelled. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 277 D9 ~ ~ 0 -1 269 S #277 At a Sprawling Bar, Before the Stage~ The focal point of this section of this tavern is of course the sprawling, high polish durasteel bar. A few of the patrons whom are still capable of vertical motion are trying their hand at dancing before the stage, looking like a bunch of drunken, tone deaf zombies for the most part. While the more prudent customers, not seeing fit to waste their time encircle the bartender or, as an order of business - in the apalling line before the restroom of in a corner to the southwest. ~ 0 8 1 0 0 0 32040 D1 ~ ~ 0 -1 278 D2 ~ ~ 0 -1 276 D9 ~ door~ 1 0 279 S #278 A Stage, Set Above the Noisy Crowd~ This worn looking bar sits a solid two meters above the bar's dance floor It's durasteel surface has been worn down over generations of dancers pounding away on its slicked surface. The stage is dimly lit and smoky, being elevated to the rest of the bar. Most of the patrons seem jaded to the band's presence and watch either not at all or with a glazed, "Wish I were doing something else" look. ~ 0 32776 1 0 0 0 32040 D3 ~ ~ 0 -1 277 S #279 A Filthy Restroom~ The white tile walls in this cold, one man bathroom would appear seamless besides a mildew line tracing the wall behind the toilet as if moisture's slowly wept through. An open shudder, ill concealing type door opens back on the tavern main while your surroundings press in a bit just to emphasise their grotesque nature, maggots squirm their way through half eaten sandwiches and unidentifiable feces while cigarette butts of all the rainbow's colors lend to the aroma. Finger nail clippings and flesh residue, chewing gum and splattered bits of rust brown paint.. Blood? Tiny flecks of the rust red blood trace across the ceiling, probably from some stim junkie tying off. ~ 0 8 1 0 0 0 32040 D6 ~ door~ 1 -1 277 S #280 Chalmut's Spirits~ This tiny, red stone building is conical in shape, wide open on the inside and well toward the inverted point of a ceiling. Dusty red carpet exposes in large patches the bare stone floors beneath to any customers able to see past their liquor bottle. Grim looking aliens of a multitude stand in line for the distillery, trailing even out the door where more patrons are insurgent from the intersection on the Slavers' to the southeast. ~ 0 0 1 0 0 0 32040 D8 ~ ~ 0 -1 269 S #281 B'Omarr Lane~ This short lane curves disastrously between the nearby towers. And houses only the most depraved low lifes stumbling off from the freighter to the west. For every dozen passers by to the east, falling down or playing grab ass with Askajian prostitutes - Three neatly dressed, pressed, combed and shaved pilots or business men make their way jerkily west. Nearby to the west a crowd of loiterers mark the Lucky Despots entrance and off a short ways to the east the press and audial hum of Slavers' way infiltrates even this urban forest. ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 269 D3 ~ ~ 0 -1 282 S #282 B'Omarr Lane~ This short lane curves disastrously between the nearby towers. And houses only the most depraved low lifes stumbling off from the freighter to the west. For every dozen passers by to the east, falling down or playing grab ass with Askajian prostitutes - Three neatly dressed, pressed, combed and shaved pilots or business men make their way jerkily west. Nearby to the west a crowd of loiterers mark the Lucky Despots entrance and off a short ways to the east the press and audial hum of Slavers' way infiltrates even this urban forest. ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 281 D3 ~ ~ 0 -1 283 S #283 B'Omarr Lane - At the Foot of a Drydocked Freighter~ B'omarr lane, as this small cut over path between Slavers' and the massive eyesore of a cargo freighter lain on its side in the red sands southward has been dubbed. Named after an order of monks rumoured to inhabit this rock by the land developers who've long since gave up the monks' task. "The Lucky Despot" proclaims a four meter tall sign filled with blinking red bulbs on the ship's hull. A small facade has been built onto the side of the Despot's entrance, all red, stubbly carpeting and faux gold paint. Faded red, artificial velvet ropes guide the patrons in and out of the despots tiny entrance, herding them into easy reach of those collecting door fees as well as leading directly past the array of digital slot machines inside. ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 282 D2 ~ ~ 0 -1 284 S #284 The Lucky Despot's Entryway~ Through the facade the real nature of the casino makes itself apparent. Not through the various gambling machines, prostitutes or dealers which, all scream their various occupation. But by the massive bulkhead showing from the inside. This whole chamber is the cargo deck on the freighter, covered in faux gold paint and loose woven shag carpet. A good distance off through the crowds to the southwest a consierge's desk is apparent while to the north door fees are charged and the line proceeds inward like some multisplined, armored back insectoid. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 283 D1 ~ ~ 0 -1 286 D2 ~ ~ 0 -1 288 D3 ~ ~ 0 -1 285 S #285 The Lucky Despot - Casino~ ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 284 D2 ~ ~ 0 -1 287 S #286 The Lucky Despot - Casino~ This massive, gilt and carpeted room is nothing more than the cargo compartment on an old freighter. Packed with drunks, gamblers and whores, the only contenders in this rat race who seem to be turning a profit are the coin guzzling slot machines. Large Whiphid's in pressed suits wanders about trying to look inconspicuous as they survey business and make sure noone does _too_ much winning. Off to the southwest the concsierge's desk is apparent while the bulkhead lies northwest. This massive, gilt and ~ 0 0 1 0 0 0 32040 D2 ~ ~ 0 -1 289 D3 ~ ~ 0 -1 284 S #287 The Lucky Despot - Casino~ This massive, gilt and carpeted room is nothing more than the cargo compartment on an old freighter. Packed with drunks, gamblers and whores, the only contenders in this rat race who seem to be turning a profit are the coin guzzling slot machines. Large Whiphid's in pressed suits wanders about trying to look inconspicuous as they survey business and make sure noone does _too_ much winning. Off to the south the concsierge's desk is apparent while the bulkhead lies northeast. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 284 D1 ~ ~ 0 -1 288 D2 ~ ~ 0 -1 290 S #288 The Lucky Despot - Casino~ This massive, gilt and carpeted room is nothing more than the cargo compartment on an old freighter. Packed with drunks, gamblers and whores, the only contenders in this rat race who seem to be turning a profit are the coin guzzling slot machines. Large Whiphid's in pressed suits wanders about trying to look inconspicuous as they survey business and make sure noone does _too_ much winning. Off to the southwest the concsierge's desk is apparent while the bulkhead lies north. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 284 D1 ~ ~ 0 -1 289 D3 ~ ~ 0 -1 287 S #289 The Lucky Despot - Casino~ This massive, gilt and carpeted room is nothing more than the cargo compartment on an old freighter. Packed with drunks, gamblers and whores, the only contenders in this rat race who seem to be turning a profit are the coin guzzling slot machines. Large Whiphid's in pressed suits wanders about trying to look inconspicuous as they survey business and make sure noone does _too_ much winning. Off to the southwest the concsierge's desk is apparent while the bulkhead lies northwest. ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 286 D3 ~ ~ 0 -1 288 S #290 By the Concierge and Lifts~ ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 287 D2 ~ ~ 0 -1 291 D3 ~ ~ 0 -1 303 S #291 Inside an Antiquated Lift~ This old, faux gold finished lift has a genuine steel grating salvaged from some nearly prehistoric time. There is a panel of buttons controlling the lift yet they are all cemented in place and replaced with a more up to date voice recognition system. The carpet is worn to the point of being pointless from the countless creatures to wander over it. ~ 0 4 1 0 0 0 32040 > speech_prog 1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Ground Floor. Watch your step.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 290 mpat 290 mpforce $n l mpat 290 mer $n $n gets off the turbolift. ~ > speech_prog -1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Basement. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 292 mpat 292 mer $n $n get off of the turbolift. ~ > speech_prog 2~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Level 2. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 293 mpat 293 mer $n $n get off of the turbolift. ~ > speech_prog penthouse~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Penthouse. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 301 mpat 301 mer $n $n get off of the turbolift. ~ > speech_prog basement~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Basement. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 292 mpat 292 mer $n $n get off of the turbolift. ~ | S #292 The Arid, Unfinished Innards of the Freighter~ ~ 0 4 1 0 0 0 32040 D2 ~ ~ 0 -1 291 S #293 A Long, Carpeted Hall~ ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 294 D2 ~ ~ 0 -1 291 S #294 A long, Carpeted Hall~ ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 299 D1 ~ ~ 0 -1 295 D2 ~ ~ 0 -1 300 D3 ~ ~ 0 -1 293 S #295 A long, Carpeted Hall~ ~ 0 0 1 0 0 0 32040 D1 ~ ~ 0 -1 296 D3 ~ ~ 0 -1 294 S #296 A long, Carpeted Hall~ ~ 0 0 1 0 0 0 32040 D0 ~ ~ 0 -1 297 D2 ~ ~ 0 -1 298 D3 ~ ~ 0 -1 295 S #297 A Cramped, Hot, Economy Suite~ ~ 0 8388616 1 0 0 0 32040 D2 ~ ~ 0 -1 296 S #298 A Cramped, Hot, Economy Suite~ ~ 0 8388616 1 0 0 0 32040 D0 ~ ~ 0 -1 296 S #299 A Cramped, Hot, Economy Suite~ ~ 0 8388616 1 0 0 0 32040 D2 ~ ~ 0 -1 294 S #300 A Cramped, Hot, Economy Suite~ ~ 0 8388616 1 0 0 0 32040 D0 ~ ~ 0 -1 294 S #301 Lucky Despot - Penthouse~ ~ 0 4 1 0 0 0 32040 D0 ~ ~ 0 -1 302 D2 ~ ~ 0 -1 291 S #302 Lucky Despot - Penthouse~ ~ 0 4 1 0 0 0 32040 D2 ~ ~ 0 -1 301 S #303 A Cramped, Hole in the Wall Arcade~ ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 290 S #304 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #305 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #306 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #307 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #308 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #309 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #310 Twin Towers Apartment Complex~ These towers actually act as an odd sort of paradox in terms, not to mention architectural design. Sure, one could argue that a tower built ten stories into the ground is less appealing than one above but the designers of this misgnomer were not entirely unfounded in their ideas, it is one of the oldest buildings on Mos Eisley, untouched by the savage wind swept sands and stray blaster fire that so love to frequent this province. This one, above ground floor is more like a bunker than an apartment complex's entrance and acts only to syphon off the inflow of traffic to the turbolifts at the ends of each fork in the hall. ~ 0 8388620 1 0 0 0 32040 D3 ~ ~ 0 -1 271 D6 ~ ~ 0 -1 311 D8 ~ ~ 0 -1 312 S #311 Twin Towers Apartments - Before the Lifts~ This short, utilitiarian stint of hallway runs between the fork in the halls immediately to the southwest to and to an abrupt end at a pair of durasteel turbolift doors. Duraplast reinforced concrete rings out beneath the feet of passers-by in an almost anticlimactic thud while the lifts hum quietly as they go about their business of transportation. ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 314 D9 ~ ~ 0 -1 310 S #312 Twin Towers Apartments - Before the Lifts~ This short, utilitiarian stint of hallway runs between the fork in the halls immediately to the northwest and to an abrupt end at a pair of durasteel turbolift doors. Duraplast reinforced concrete rings out beneath the feet of passers-by in an almost anticlimactic thud while the lifts hum quietly as they go about their business of transportation. ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 313 D7 ~ ~ 0 -1 310 S #313 A Gut Wrenching Turbolift~ This utilitarian box of a turbolift has a very simple function and performs it with no second guessing or discussion, up or down. A microphone (running indepently of the lift's processor's it would have you know if its ego were properly developed) Will relay the vocal commands of any occupants with relative ease and in a timely fashion, no less - To the turbolift. In english? Say the name of the floor you wish to visit and give thanks to the system which created such a simple piece of equipment. ~ 0 4 1 0 0 0 32040 > speech_prog -1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Housing -1. Watch your step.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 324 mpat 324 mpforce $n l mpat 324 mer $n $n gets off the turbolift. ~ > speech_prog 1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Ground Floor. Watch your step.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 312 mpat 312 mpforce $n l mpat 312 mer $n $n gets off the turbolift. ~ > speech_prog -7~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Rehydration. Watch your step.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 342 mpat 342 mpforce $n l mpat 342 mer $n $n gets off the turbolift. ~ | S #314 A Gut Wrenching Turbo Lift~ This utilitarian box of a turbolift has a very simple function and performs it with no second guessing or discussion, up or down. A microphone (running indepently of the lift's processor's it would have you know if its ego were properly developed) Will relay the vocal commands of any occupants with relative ease and in a timely fashion, no less - To the turbolift. In english? Say the name of the floor you wish to visit and give thanks to the system which created such a simple piece of equipment. ~ 0 4 1 0 0 0 32040 > speech_prog 1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Ground Floor. Watch your step.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 311 mpat 311 mpforce $n l mpat 311 mer $n $n gets off the turbolift. ~ > speech_prog -1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Housing, -1. Watch your step.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 315 mpat 315 mpforce $n l mpat 315 mer $n $n gets off the turbolift. ~ > speech_prog -7~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Rehydration. Watch your step.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 342 mpat 342 mpforce $n l mpat 342 mer $n $n gets off the turbolift. ~ | S #315 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 316 D3 ~ ~ 0 -1 314 S #316 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D0 ~ ~ 0 -1 325 D1 ~ ~ 0 -1 318 D2 ~ ~ 0 -1 327 D3 ~ ~ 0 -1 315 S #317 Mos Eisley's Bank and Trust~ ~ 0 268 1 0 0 0 32040 D1 ~ ~ 0 -1 270 S #318 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 319 D3 ~ ~ 0 -1 316 S #319 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D2 ~ ~ 0 -1 320 D3 ~ ~ 0 -1 318 S #320 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D0 ~ ~ 0 -1 319 D1 ~ ~ 0 -1 328 D2 ~ ~ 0 -1 321 D3 ~ ~ 0 -1 329 S #321 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D0 ~ ~ 0 -1 320 D3 ~ ~ 0 -1 322 S #322 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D0 ~ ~ 0 -1 330 D1 ~ ~ 0 -1 321 D2 ~ ~ 0 -1 331 D3 ~ ~ 0 -1 323 S #323 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 322 D3 ~ ~ 0 -1 324 S #324 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 323 D3 ~ ~ 0 -1 313 S #325 A Vacant Apartment~ ~ 0 2097156 1 0 0 0 32040 D2 ~ ~ 0 -1 316 S #326 The Black Pawn~ This tiny shop is stuffed to capacity with a wild collection of guns, drugs, blades and car parts - It's a wonder this Toydarian keeps his life of crime so well beneath the Imperial's nose. One with keen eyes could see the garrison from the front door yet he is entirely unperturbed. The smell of cordite and rocket fuel, singed plasma bolts and magnetic radiation, heated metal all fill the air like a foul incense. Back to the west the Jawa market opens up with all it's wonders. ~ 0 12 1 0 0 0 32040 D2 ~ ~ 0 -1 365 D3 ~ ~ 0 -1 257 S #327 A Vacant Apartment~ ~ 0 2097164 1 0 0 0 32040 D0 ~ ~ 0 -1 316 S #328 A Vacant Apartment~ ~ 0 2097164 1 0 0 0 32040 D3 ~ ~ 0 -1 320 S #329 A Vacant Apartment~ ~ 0 2097164 1 0 0 0 32040 D1 ~ ~ 0 -1 320 S #330 A Vacant Apartment~ ~ 0 2097164 1 0 0 0 32040 D2 ~ ~ 0 -1 322 S #331 A Vacant Apartment~ ~ 0 2097164 1 0 0 0 32040 D0 ~ ~ 0 -1 322 S #332 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #333 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #334 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #335 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #336 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #337 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #338 A Nearly Abandoned Motor Pool~ This tiny, out of the way motor pool is offered meager protection from the desert winds by barricades built of duraplast barrels woven between stakes. Gritty red sand piles up in miniature dunes, making a good attempt at burying everything here as the sand pours in over the barricades in a slow hourglass. Most of the ships and vehicles parked around look to have been salvaged although a few ATV's and rusting droids have been spared by the yard owner for auction. Off to the west the duraplast walls open up on a giant clearing, bustling with activity of all sorts. ~ 0 4 10 8 0 0 32040 D3 ~ ~ 0 -1 250 S #339 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #340 A Cramped R2 Compartment~ ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 279 S #342 A Sterile Hall~ ~ 0 4 1 0 0 0 32040 D1 ~ ~ 0 -1 343 D3 ~ ~ 0 -1 313 S #343 Floating in a void~ ~ 0 4 1 0 0 0 32040 D0 ~ ~ 0 -1 344 D3 ~ ~ 0 -1 342 S #344 Floating in a void~ ~ 0 0 1 0 0 0 32040 D2 ~ ~ 0 -1 343 S #364 A Hole in the Wall Workshop~ ~ 0 67108868 1 0 0 0 32040 D0 ~ ~ 0 -1 257 S #365 The Back Lot~ ~ 0 4 1 0 0 0 32040 D0 ~ ~ 0 -1 326 S #392 The Galactic Mail Center~ ~ 0 1073741824 1 0 0 0 32040 D1 ~ ~ 0 -1 250 S #400 Floating in a void~ ~ 0 1073741828 1 0 0 0 32040 S #445 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #446 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #447 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #448 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #449 Floating in a void~ ~ 0 4 1 0 0 0 32040 S #450 Last room~ ~ 0 4 1 0 0 0 32040 S #650 Before a Utilitarian Bunker~ This tiny duracrete lot acts as home for what must be the smallest bunker in existance. Below two meters in diameter and a third of that is clearly taken up by reinforced wall. The pill that stands inside is quite simply a meat propulsion system. Transportation at its most economic. This lot, while looking to have once been in decent upkeep, is in quite a horrible form of disrepair. Sand has damaged the once new walls, and foot traffic is nonexistant. In fact, were it possible to go to the opposite of the spectrum - This one would do quite nicely, pedestrians seem to avoid it like a rutting Gran. ~ 0 0 1 0 0 0 17416 D0 ~ ~ 0 -1 651 D9 ~ ~ 0 -1 274 S #651 A Stolid, Black Repulsorlift~ This tiny, pill shaped chamber while bearing great weight on air along holds little care for beauty. A discrete holo-recorder sits at the point of the ceiling, a crowded two and a half meters above. While humanoids would be hard pressed to get around themselves to push the call button. It might be more prudent to do with another body part. The interior is all finished to a high glossy black while the floor is made up of some utilitarian rubber slip guard. ~ 0 1073741832 1 0 0 0 17416 D2 ~ ~ 0 -1 650 S #652 A Stolid, Black Repulsorlift~ This tiny, pill shaped chamber while bearing great weight on air along holds little care for beauty. A discrete holo-recorder sits at the point of the ceiling, a crowded two and a half meters above. While humanoids would be hard pressed to get around themselves to push the call button. It might be more prudent to do with another body part. The interior is all finished to a high glossy black while the floor is made up of some utilitarian rubber slip guard. ~ 0 1073741836 1 0 0 0 17416 D2 ~ ~ 0 -1 653 S #653 A Dismal, Stuffy Reception Hall~ The walls in this tiny hole of an office, which, by the way seems totally out of place in this setting, are lined with meaningless trophies and certificates for some company that most intelligent sources would tell you does not exist. Nonetheless they boldly maintain their front in all aspects but one, everything in this office is devoid of life, from the tidy little paintings of buildings or, alas, mining machinery. A single thycus, supposedly found only in the depths of Yavin's murk dies slowly of water starvation in the corner while a human replacement sits passively at her desk. ~ 0 1073742860 1 0 0 0 17416 D0 ~ ~ 0 -1 652 S #654 A Short, Ebony Buttressed Hall~ This walls of this cramped hallway push inward with ebony inlays and odd scrimshaw, mostly depicting battle, however on occasion, drawn more vaguely scenes of torture and mutilation show through. All the victims bear the lightsaber in one picture or another and are generally depicted as saintly, and of course to become a saint you must die a martyr. The black on black detail of everything here makes it a little hard to make out details in this lighting, next to none. Northward a small front office sits acting as a guard between the pupils southward and this harsh, technologized existance.. Yeah, right. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 653 D2 ~ ~ 0 -1 665 S #655 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #656 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D1 ~ ~ 0 -1 665 D2 ~ ~ 0 -1 657 S #657 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 656 D1 ~ ~ 0 -1 663 D2 ~ ~ 0 -1 658 S #658 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 657 D1 ~ ~ 0 -1 659 S #659 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 663 D1 ~ ~ 0 -1 660 D2 ~ ~ 0 -1 676 D3 ~ ~ 0 -1 658 S #660 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 661 D3 ~ ~ 0 -1 659 S #661 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 662 D1 ~ ~ 0 -1 673 D2 ~ ~ 0 -1 660 D3 ~ ~ 0 -1 663 S #662 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D2 ~ ~ 0 -1 661 D3 ~ ~ 0 -1 665 S #663 A Stone Slab in the Center of the Vaulted Chamber~ The corners of this stone plate curl up several inches and are slotted almost unnoticably, although the purpose here is obvious. Drainage. However, what they hope to drain.. Is guessable, rust brown tracks trail through black tiled grooves to the slots and let a faint smell of deteriorating flesh taint the air. Cool, artificial moss covers the cobble and meditation stones for what little comfort it affords in this cold stone hall. Off to the east the dorms are visible while southward the sounds of a feed can be heard. In the very peak of the vaulted ceiling, directly above this slab is an indiscrete, black on black opening, about as big around as a man. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 665 D1 ~ ~ 0 -1 661 D2 ~ ~ 0 -1 659 D3 ~ ~ 0 -1 657 > act_prog p begins to float in mid-air...~ mpechoat $n _dch The chaotic energies swirl about you mpechoat $n _dch leaving you displaced. mptransfer $n 667 ~ | S #664 Floating in a void~ ~ 0 1073741836 1 0 0 0 17416 S #665 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 654 D1 ~ ~ 0 -1 662 D2 ~ ~ 0 -1 663 D3 ~ ~ 0 -1 656 S #666 Nny's Humble Abode~ This hovel, which seemed so shabby and small from the outside seems doubly shabby and small from the inside. The floors are made up of rotting oak planks, poorly spaced in a way that would let a careless fellow lose a foot between them. The house's eyes, shuttered by rotting planks and sewn with rusted nails let altogether too few and thin spots of sunlight into the haunt. The walls are all done in a crumbling white plaster which shows multiple scores looking unmistakably to be where someone's set fingernails to it. Bits of tissue and other debris coat the floor; a whole fingernail, a clump of hair, two teeth sticky bits of pink gum flesh still attached. The door to the outside world on the south wall, as a constant is firmly shut. The plaster of the eastern wall is coated, nay drenched from ceiling to floor in a sticky, rust brown drying liquid that could only be blood while odd, inversed indentations make themselves apparent on it's surface as if it were a silk screen. Impressions of faces in horrid grimaces of pain along with hands, pushing weakly against the other side of its surface, clawing for escape. ~ 0 75497484 1 -2147483648 0 0 17416 D2 ~ ~ 0 -1 107 S #667 In the Dusky Steeple~ Above the ground which seems to spin at this height, some odd fifteen meters below, this steepled, subteranean room is done with almost no decoration in black oak. Soil pushes slowly through the time tested timbers in small trails and piles up on the floor to soil the shoes of even the most decorous passer-by. The floor, while made of the same slicked surface loses some of its appeal for the height wary in that there is a two meter hole in the floor able and willing to drop those that are not cautious. The dark is oppressive in here and various smells assault your nostrils, obvious is the soil yet something fainter, dry and dusty as well makes its presence known. ~ 0 1090519053 1 0 0 0 17416 > act_prog p feel 'injure' serpent~ mpechoat $n _dch The chaotic energies pass over mpechoat $n _dch you, leaving you displaced. mptransfer $n 668 ~ | S #668 flightnin'~ ~ 0 1073741836 1 0 0 0 17416 S #669 Ya Tit!~ 88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M: 8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M 88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M 888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M 888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8 88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@ 8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@ 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM ~ 0 1090519052 1 0 0 0 17416 D5 ~ ~ 0 -1 1050 S #670 survivalofthefittest~ ~ 0 1073741836 1 0 0 0 17416 S #671 completion 1~ ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 672 S #672 Masters' Chambers~ ~ 0 1073741836 1 0 0 0 17416 D2 ~ ~ 0 -1 671 S #673 A Compact Bunk Hall~ ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 674 D2 ~ ~ 0 -1 675 D3 ~ ~ 0 -1 661 S #674 A Utilitiarian Bunk House~ ~ 0 1082130444 1 0 0 0 17416 D2 ~ ~ 0 -1 673 S #675 A Utilitiarian Bunk House~ ~ 0 1073808396 1 0 0 0 17416 D0 ~ ~ 0 -1 673 S #676 A Sleek Silver Elevator~ You step into the elevator, uncertain of its abilities. It is round and very slim, the front sliding shut as you enter. The floor is curved and there is only a small space in which you can stand comfortably. ~ 0 1073741824 1 0 0 0 17416 D0 ~ ~ 0 -1 659 S #677 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 D2 ~ ~ 0 -1 676 S #678 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #679 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #680 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #681 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #682 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #683 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #684 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #685 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #686 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #687 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #688 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #689 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #690 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #691 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #692 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #693 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #694 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #695 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #696 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #697 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #698 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #699 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #0 #RESETS M 1 191 1 191 O 1 191 1 191 M 1 228 1 227 E 1 50 1 16 D 0 230 3 0 M 1 236 1 231 D 0 235 1 0 M 1 230 1 237 G 1 768 1 G 1 52 1 G 1 50 1 D 0 240 2 2 D 0 241 0 2 M 1 229 1 242 E 1 50 1 16 O 1 230 1 242 M 1 232 1 243 G 1 764 1 M 1 231 1 244 D 0 246 3 0 O 1 228 1 247 D 0 248 1 2 O 1 231 1 249 S #SHOPS 230 0 0 0 0 0 120 90 0 23 ; An Ammunition Dispenser 232 0 0 0 0 0 120 90 0 23 ; An Engineering Supplier 253 0 0 0 0 0 120 90 0 23 ; a bloated Askajian 254 0 0 0 0 0 120 90 0 23 ; a sallow, porsine Hutt 255 0 0 0 0 0 120 90 0 23 ; a foul smelling Whiphid female 256 0 0 0 0 0 120 90 0 23 ; a tiny, Jawa trader 260 0 0 0 0 0 120 90 0 23 ; a miniscule Jawa merchant 261 0 0 0 0 0 120 90 0 23 ; an Ortolan Ommnibox player 264 0 0 0 0 0 120 90 0 23 ; an ASP droid 265 0 0 0 0 0 120 90 0 23 ; a pasty, thick skinned Hutt bouncer 266 0 0 0 0 0 120 90 0 23 ; a male citizen of Tatooine 268 0 0 0 0 0 120 90 0 23 ; a female citizen of Tatooine 269 0 0 0 0 0 120 90 0 23 ; an Imperial sandtrooper acting as a customs watch 270 0 0 0 0 0 120 90 0 23 ; a slight, pale man 271 0 0 0 0 0 120 90 0 23 ; a newly created shopkeeper 272 0 0 0 0 0 120 90 0 23 ; a newly created shopkeeper 273 0 0 0 0 0 120 90 0 23 ; a newly created shop keeper 278 0 0 0 0 0 120 90 0 23 ; a newly created shopkeeper 291 9 78 57 5 78 90 15 6 21 ; a Toydarian pawn shop owner 294 0 0 0 0 0 120 90 0 23 ; a tiny grease spot of an engineer 0 #REPAIRS 0 #SPECIALS M 269 spec_police_fine M 269 spec_customs_weapons M 293 spec_thief S #$