swrots/.slog/
swrots/doc/mudprogs/
swrots/gods/
swrots/html/profiles/
swrots/log/
swrots/planets/
swrots/player/
swrots/player/u/
#AREA   Hunters Guild~



#AUTHOR OwEn~

#RANGES
0 0 1 36
$

#FLAGS
0

#ECONOMY 0 6226391

#MOBILES
#191
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#227
low mob~
Imperial Combat Instructor~
An Imperial combat instructor is here exercising
~
This particular training instructor is wearing a black trooper shirt, and
pants. He has shaved head that gleams in the artificial light. His eyes
seem to glow with delight as he watches the other troopers trying to
perfect their combat techniques.
~
1049603 0 0 Z
30 0 25 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 2
0 0 0 0 0 0 0 0
#228
HG Guard~
A Hunter's Guild Guard~
A Guard stands at his post here.
~
~
75 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
2 2 0 0 0 0 48 2
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if clan($n) == The Hunters Guild
salute $n
say Welcome to the Hunter's Guild Base. Please proceed $n.
else
, holds up his hand for you to stop.
say I am sorry but you are not welcome here, please turn around and go back into the junkyard.
endif
~
|
#229
Hunter's Guild Clerk~
A Hunter's Guild Clerk~
A Hunter's Guild Clerk is here helping people.
~
~
67108939 0 0 Z
15 0 -150 3d10+150 1d4+2
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 223 223 2
3 3 0 0 0 0 48 2
0 0 0 0 0 0 0 0
> act_prog p gives~
say One second while I scan your card for clearance.
mpecho The clerk scans your card and punches a few buttons on the console.
mpsleep 5
if ovnumcarry(232) == 1
say You card is cleared for entrance. Would you like me to open the N(north) or S(south) cell door?
else
say Your card isn't cleared for entrance. Sorry.
give all $n
endif
~
> speech_prog N~
say One moment please.
mpecho The guard punches a few buttons on the console.
mpsleep 5
mpopenpassage 242 240 0
say There you go.
give keycard $n
~
> speech_prog S~
say One moment please.
mpecho The guard punches a few buttons on the console.
mpsleep 5
mpopenpassage 242 241 2
say There you go.
give keycard $n
~
> all_greet_prog 100~
mpoload 232
mpat 241 close n
mpat 241 lock n
mpat 240 close s
mpat 240 lock s
mpat 101 drop all
mpat 101 mppurge
~
> act_prog p arrives~
say Welcome to the Prisoner Area. You can either use the voice activated system by saying open followed by North or South, or you can hand me your card and I will scan it for clearance.
~
> act_prog p floats~
say Welcome to the Prisoner Area. You can either use the voice activated system by saying open followed by North or South, or you can hand me your card and I will scan it for clearance.
~
|
#230
Ammuntion Dispenser~
An Ammunition Dispenser~
An Ammunition Dispenser has been installed here.
~
~
67108931 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
21 0 0 0 1 1 1
2 2 0 0 0 0 48 2
0 0 0 0 0 0 0 0
#231
a retired bounty hunter~
A retired bounty hunter~
A retired bounty hunters stands here teaching skills to newcomers.
~
~
1027 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#232
An Engineering Supplier~
An Engineering Supplier~
A Supplier is here helping customers.
~
~
67108931 0 0 Z
15 0 -150 3d10+150 1d4+2
0 0
8 8 0
20 10 10 20 20 10 10
0 0 0 0 0
0 0 0 0 223 223 2
3 3 0 0 0 0 48 2
0 0 0 0 0 0 0 0
#236
hunters guild trooper~
A Guild Trooper~
A Hunter's Guild trooper stands here, fully alert.
~
Quite the large soldier, his eyes are hardened from combat.
~
4161 4194304 0 Z
36 0 10 7d10+360 10d4+20
100 0
8 8 1
20 20 20 20 20 20 20
0 0 0 0 0
0 0 0 0 1 1 3
0 0 2047 0 0 0 51 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == The Hunters Guild
nod $n
else
yell INTRUDER!
mpkill $n
endif
~
|
#249
hi mob~
Imperial Combat Instructor~
An Imperial combat instructor is here exercising
~
This particular training instructor is wearing a black trooper shirt, and
pants. He has shaved head that gleams in the artificial light. His eyes
seem to glow with delight as he watches the other troopers trying to
perfect their combat techniques.
~
1049603 0 0 Z
30 0 25 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 2
0 0 0 0 0 0 0 0
#250
low_mob ~
a newly created low_mob ~
Some god abandoned a newly created low_mob  here.
~
~
1073741827 65538 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#251
finicky jawa~
a little, finicky Jawa~
A finicky Jawa stands at the field's edge watching takeoffs.
~
Standing here is a Jawa, whom, like all of his folk is vertically
challenged. Coming only shortly above the knee on most humans. He is
rapped in a dark brown, hooded sand cloth robe and the only feature
visible from within are his brightly bioilluminescent eyes. He chitters
endlessly and seemingly without sense but if one were to listen long
enough a talker like this could be a fountain of information.
~
1539 4194304 0 Z
10 0 75 1d1+499 1d1+50
0 0
8 8 0
3 3 22 3 3 3 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
256 0 0 0 0 0 0 0
> speech_prog say parts~
mpechoat $n A shifty little Jawa fixes his eyes on you appraisingly.
mpechoaround $n A shifty little Jawa fixes his eyes on $n appraisingly.
emote says in an excited tone, being uncommonly helpful, "What?! What??
mpecho Sure, the bazaar for parts!"
emote cuts himself off then says after a long pause, "Yeah, Lady
mpecho Valarian's Despot.. Good luck!"
~
> give_prog jawa tax fraud receipt corpse~
em cries out and falls to his knees beside the body.
mpat 101 drop corpse
mpat 101 purge corpse
say Here.. Take the things that were my brothers.
mpwithdraw 200
give 200 credits $n
mpadvance $n 5 420
say That bastard Talmont!
say Kill him for me?! I'll give you all I have.
~
> give_prog head talmont~
say Kind spirit!
say You've done more good today than you realize!
mpat 101 drop head
mpat 101 purge head
mpwithdraw 650
em pushes a credstick on $n
give 650 credits $n
mpadvance $n 8 999
~
> greet_prog 15~
em mutters quietly to himself, "Taxes, taxes!"
em fixes his eyes on $n calculatingly
say Talmont! He's taken my brothers to be tried
say For tax fraud?!
em chitters piteously
~
|
#252
lumbering ronto~
a gargantuan, lumbering Ronto~
A lumbering Ronto wades its way through the crowds, a pair of Jawas hanging onto its back and chittering commands.
~
Slowly lumbering its way down the path, this massive, saurian quadraped is
nothing more than a beast of burden to its miniscule, Jawa masters. While
this creature is monstrous in appearance it is surprisingly skittish
toward passing swoops. 
~
131 0 0 Z
1 0 0 1d1+699 1d1+30
0 0
8 8 0
20 3 4 6 23 10 10
0 0 0 0 0
0 0 0 0 131073 131072 0
7 6 0 0 0 0 0 0
256 0 0 0 0 0 0 0
> greet_prog 9~
mpechoar $n A gargantuan, lumbering Ronto is startled by $n
mpechoaround $n passing by and jolts upright, leaving its
mpechoaround $n Jawa caretakers hanging by its halter leads.
mpechoat $n You startle a gargantuan, lumbering Ronto in
mpechoat $n passing and it jolts upright, leaving its Jawa
mpechoat $n owners hanging by its halter leads.
~
|
#253
bloated askajian water vendor~
a bloated Askajian~
An Askajian, bloated from water intake stands here selling it drop by precious drop.
~
Standing behind a small, locked display counter full of duraplast bottles
full of crystal clear water. This bloated Askajian stands, arms folded
across his uppermost set of water bloated breasts. His skin is a dark
sandy color, well broiled by a long life beneath Tatooine's twin suns.
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
256 0 0 0 0 0 0 0
> greet_prog 12~
emote mops the pools of sweat from his cheeks and neck.
~
> greet_prog 10~
emote spits a large green lunger out past the crowd.
~
> greet_prog 8~
emote pours a gallon of water out over his bare face and chest, absorbing
it quickly.
~
|
#254
chalmut sallow porsine hutt~
a sallow, porsine Hutt~
A porsine, sallow skinned Hutt stands before his display of spirits.
~
Chalmut, the foul, sallow skinned Hutt is semi reposed on a weapons capable
swoop at the opening to a wide, adjoining room full of kegs and barrels, a
display of smaller bottles, opened and otherwise occupy a glass shelf for
samplers.
~
3 0 0 Z
1 0 0 30d10+450 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 0 0
256 0 0 0 0 0 0 0
#255
foul smelling whiphid barkeep~
a foul smelling Whiphid female~
A foul smelling Whiphid female hurries along the bar, serving patrons.
~
This old Whiphid's got her share and a half of battle scars and looks none
too pleasant to the untrained, non-whiphid perspective. She carries
herself with surprising grace, perhaps as a counterpoint to her
fly-drawing aroma.
~
3 0 100 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
5 5 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &GThe sounds of one wild band blast you from the stage.
~
|
#256
jawa trader~
a tiny, Jawa trader~
A tiny Jawa sits cross-legged on a mat, pushing his wares.
~
This small hunched figure's mat is depressingly bare of salvage yet he
continues to hawk what remains with high spirits and jovial chittering.
His reptillian like fingers protrude on occasion from his sleeves to catch
up a buy or hide something precious.
~
3 0 0 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 131072 1 2
5 5 0 0 0 0 0 0
256 0 0 0 0 0 0 0
#257
prefect talmont human~
a human man of middling height~
A human man of middling height sits behind his desk filing papers.
~
This short man, of middling height is buried in his paperwork and looking
none too happy about it. When he occasionally looks up it is to sneer at a
co-worker or reach for his foul smelling cigarettes.
~
1027 0 -150 Z
35 0 12 7d10+350 3d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 6
7 7 0 0 0 0 0 0
256 0 0 0 0 0 0 0
> death_prog 100~
mpoload 272
~
> speech_prog work~
emote glances up again, this time obviously irritated
emote cracks an unsettling grin
say Sure, son. I've got something jus' for you.
say Take them.. Receipts out to the sands and put
say 'em in a proper Sanddigger grave..
say And maybe.. I'll throw a cred or two your way.
em snickers malevolently and returns his attention to his
mpecho desk
drop corpse
~
> greet_prog 30~
say Yeah, yeah? Another Cred hunter?
em sneers at $n
say Well, if you want work, tell me, Smegma breath.
~
> speech_prog hello~
em glances up from his work to the source of his irritation.
say Yes? What?! I've got business, son. Scram!
~
|
#258
lady valarian whiphid female impressive~
an impressive Whiphid female~
An impressive Whiphid female, Lady Valarian, sits behind her desk looking the picture of calm.
~
Here stands a old humanoid. He is dressed in sand colored robes and seems
wise. Looking here you can tell he is a Tusken Shaman. He doesn't seem
aggresive but can hold his own. 
~
3 4194304 0 Z
30 0 25 6d10+300 3d4+2
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
14 6 0 0 0 0 16 0
256 0 0 0 0 0 0 0
> greet_prog 100~
em flutters her heavy lips, snorts and sits upright upon the lift's
mpecho noise.
mpechoat $n Lady Valarian thumbs her tusks briefly as she eyes you.
mpechoaround $n Lady Valarian thumbs her tusks briefly as she eyes
$n.
say Well, what do you want?
say Oh, of course.. Credits, Can you fight?
~
> speech_prog yes~
emote grumbles thoughtfully
say Alright, alright. Go deal with my janitor bot.
em grins jaggedly
say He seems to have had some programming malfunctions..
say The basement.
emote snickers, kicks her feet up on the desk and closes her eyes.
~
> give_prog capacitator blown~
say Hah, impressive.
say That piece of scrap's been ravaging my maintenance
say personnel population.
mpat 101 drop capacitator
mpat 101 purge capacitator
mpwithdraw 5
give 5 credits $n
mpadvance $n 3 777
em pushes a credstick on $n then waves a hand dismissively.
~
|
#259
berserked janitor droid~
a janitor droid running rampant~
A janitor droid runs rampant through the cargo comparment.
~
~
67108899 0 0 Z
36 0 10 7d10+1000 5d3+50
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 2049 2049 4
7 7 0 0 0 0 56 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 273
~
|
#260
miniscule jawa merchant~
a miniscule Jawa merchant~
A miniscule Jawa sits atop a vending machine, selling the items it will not.
~
This tiny excuse for a biped calls himself a Jawa and chitters ceaselessly
about the virtues of his garbage - Claiming it all to be treasure. His
face is only denoted as a face by the glowing red eyes from within, for
all most could see would be the outer edges of his hood.
~
131 0 0 Z
15 0 62 3d10+150 1d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
8 0 0 0 131072 131072 0
3 3 0 0 0 0 16 0
256 0 0 0 0 0 0 0
#261
ortolan ommnibox player~
an Ortolan Ommnibox player~
An Ortolan is tranced out on stage as he plays the Ommnibox.
~
~
1073741827 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
8 0 0 0 131073 131072 0
0 0 0 0 0 0 16 0
0 0 0 0 0 0 0 0
#262
vertically challenged jawa kloo horn player~
a vertically challenged Jawa kloo horn player~
A vertically challenged Jawa wildly gyrates his hips as he plays the Kloo horn.
~
Quite uncommon, this Jawa - Unrobed, his scaly, furred little form exposed
to the world as he gyrates his hips and gets down wildly, Kloo horn
pressed to his lips.
~
1073741827 0 0 Z
30 0 25 6d10+300 3d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
6 6 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#263
gith gasan string drum player~
a gith gasan string drum player~
A Gith beats on his Gasan string drums expressionlesly.
~
This pale, bulb headed creature wails away on his string drums with a
fervor like one crazed on glitterstim or even worse.. Religion. His teeth
are small and sharp and his mouth is constantly open in a slack jawed,
dazed expression.
~
1073741827 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
2 2 0 0 0 0 16 0
0 0 0 0 0 0 0 0
#264
ASP droid~
an ASP droid~
An ASP droid silently minds a booth, perhaps too simple in programming to "advertise".
~
~
1073743875 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
8 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#265
pasty skinned hutt bouncer~
a pasty, thick skinned Hutt bouncer~
A pasty, thick skinned Hutt acts as bouncer.
~
This Hutt, yet to gain the fat his race is so prone to take on in age is
rather imposing. His mouth gapes toothless but it is doubtful he would
have to chew on you. His skin is as tough as tire rubber.
~
16777223 0 0 Z
10 0 75 1d1+590 1d1+50
0 0
8 8 1
23 10 10 10 23 10 10
0 0 0 0 0
4 0 0 0 1 17 0
50 30 0 0 0 0 33 1
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
if clan($n) == The Empire
em lets out a deafening whistle.
mpasound a Hutt bouncers' deafening whistle can be heard.
else
if race($n) == Assassin Droid
say Yer kind ain't welcome here.
em shoves $n away from the door.
mpforce $n sw
else
if race($n) == Astromech Droid
say Yer kind ain't welcome here.
em shoves $n away from the door.
mpforce $n sw
else
if race($n) == Gladiator Droid
say Yer kind ain't welcome here.
em shoves $n away from the door.
mpforce $n sw
else
if race($n) == Interrogation Droid
say Yer kind ain't welcome here.
em shoves $n away from the door.
mpforce $n sw
else
if race($n) == Protocol Droid
say Yer kind ain't welcome here.
em shoves $n away from the door.
mpforce $n sw
endif
endif
endif
endif
endif
endif
endif
~
|
#266
citizen of tatooine~
a male citizen of Tatooine~
A male citizen of Tatooine wanders the streets.
~
This man, a resident of Mos Eisley by appearance makes his way in silence
through the streets which are anything but. He carries a jug of water,
three quarters of the way empty, probably to be sold. His skin is dark and
tough as boot leather. And he carries himself like a farmer, in speech and
clothing.
~
16777413 0 500 Z
35 0 12 5d6+100 6d3+10
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
3 0 0 0 9 8 0
7 7 0 0 0 0 16 0
256 0 0 0 0 0 0 0
#267
greasy faced little concierge~
a greasy faced little concierge~
A greasy faced little man here acts as concierge for the casino.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 25~
say Oh, hello.
say Do you need a room?
say Also.. I suggest avoiding the penthouse today
say The Lady Valarian is in quite an uproar.
~
|
#268
tatooine citizen female~
a female citizen of Tatooine~
A female citizen of Tatooine wanders the streets.
~
This young woman, while a little water starved is what some would deem
attractive, with her dun colored skin and clear blue eyes that speak to
great quantities of spice consumption. She wanders the streets, comlink in
hand all but dead to the world.
~
16777413 0 0 Z
1 0 0 8d8+100 8d8+20
20 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
256 0 0 0 0 0 0 0
#269
sandtrooper imperial customs watch~
an Imperial sandtrooper acting as a customs watch~
An Imperial sandtrooper stands here checking for contraband.
~
This old sandtrooper's armor is worn damn near to the cloth in places but
he carries himself like a man who knows his business - Killing. He gruffly
stops all who pass and attempts to rustle them for weapons arbitrarily and
seeming amused by his task.
~
7 4194304 0 Z
35 0 12 8d3+400 2d4+20
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
9 0 0 0 524288 524289 0
7 7 0 0 0 0 48 3
256 0 0 0 0 0 0 0
#270
slight human pale~
a slight, pale man~
A slight, pale man wanders the streets, his duster seeming a little overstuffed.
~
~
1090519233 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 3
0 0 0 0 0 0 0 0
#271
shopkeeper~
a newly created shopkeeper~
A shopkeeper is here selling items
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#272
shopkeeper~
a newly created shopkeeper~
Some god abandoned a newly created shopkeeper here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#273
shop keeper~
a newly created shop keeper~
Some god abandoned a newly created shop keeper here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#277
owen~
a newly created owen~
Some god abandoned a newly created owen here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#278
shopkeeper~
a newly created shopkeeper~
Some god abandoned a newly created shopkeeper here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#290
guar~
&zThe Royal Guard~
&zThe Royal Guard Stands here..
~
~
1073741827 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if clan($n) == Royals
smile $n
mpechoat $n The Guard says, "Access Granted!"
else
mpechoat $n A guard forces you to sit
mpechoat $n A guard scans you for weapons!
mpechoat $n A guard pulls you up!
mpechoat $n The Guars says, "Get out! You're no Royal!"
mpforce $n up
endif
~
|
#291
toydarian pawn owner~
a Toydarian pawn shop owner~
A Toydarian stands hunched over a back counter, tinkering away, unprotected on a hand grenade.
~
~
134217731 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 131073 1 0
0 0 0 0 0 0 0 0
256 0 0 0 0 0 0 0
> rand_prog 30~
em drops a few creds into a coin safe
mpdeposit 100
~
|
#292
blahprogmob~
~
~
~
1073741827 65538 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog p digging...~
~
|
#293
athletic defel~
an athletic Defel youngling~
A distortion of light in the dim hall breathes shallowly.
~
~
5 4227074 -25 Z
1 0 0 48d40+350 40d56+12
1800 0
8 8 1
23 10 10 23 23 10 10
0 0 0 0 0
12 0 0 0 2097152 2097152 4
0 0 201 8 0 0 48 3
256 0 0 0 0 0 0 0
> fight_prog 15~
set full
say Die, Son of a Grannish Whore!
mea $r A Defel rears back and strikes you with a left.
mer $r A Defel rears back and strikes $r with a left.
mpdamage $r 25
~
> death_prog 100~
mpat 101 drop sliver
mpat 101 mppurge
~
> rand_prog 20~
mpdeposit 400
~
|
#294
salvage engineer~
a tiny grease spot of an engineer~
A tiny grease spot of an engineer sorts through a heap and mutters.
~
~
1155 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
23 10 10 23 23 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
256 0 0 0 0 0 0 0
#450
hi_mob ~
a newly created hi_mob ~
Some god abandoned a newly created hi_mob  here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#650
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1090519043 98306 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#651
black destroyer droid~
a newly created black destroyer droid~
Black destroyer droid sits upright here
~
~
67112963 4194304 0 Z
1 0 -300 56d50+800 25d20+0
0 0
8 8 0
18 10 10 18 18 10 10
0 0 0 0 0
0 0 0 0 2048 2048 6
6 0 0 64 16 4 0 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho The hulking, bronzed destroyer comes to an electronic
mpecho death, it's cannons smoking and burnt out.
mpat 101 rem laser
mpat 101 rem laser
mpat 101 drop laser
mpat 101 drop laser
mpat 101 mppurge
~
> greet_prog 100~
if ispc($n)
If isevil($n)
If name($n) == Julian
Bow $n
Else
Mpkill $n
Endif
Else
Mpkill $n
endif
Else 
Mpkill $n
endif
~
|
#652
female receptionist blonde HRD~
&ra female, blonde receptionist&w~
&ra female, blonde receptionist sits almost deathly still behind her desk.&w
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if level($n) ==30
if frc($n) == 0
say Why don't you.. Make an exit?
say Before something bad happens to you.
mpechoat $n _dch A pair of burly gamorreans show you out.
mpechoaround $n _dch A pair of burly gamorreans show $n out.
mptransfer $n 650
else if frc($n) > 0
if isgood($n)
say Why don't you.. Make an exit?
say Before something bad happens to you.
mpechoat $n _dch A pair of burly gamorreans show you out.
mpechoaround $n _dch A pair of burly gamorreans show $n out.
mptransfer $n 650
else
mpechoat $n _red The receptionist gives you a slight nod
mpechoat $n _red then waves you toward the southern door.
mpechoaround $n _red The receptionist waves $n on.
mptransfer $n 654
endif
endif
else 
say Why don't you.. Make an exit?
say Before something bad happens to you.
mpechoat $n _dch A pair of burly gamorreans show you out.
mpechoaround $n _dch A pair of burly gamorreans show $n out.
mptransfer $n 650
endif
~
|
#653
darth gristle rabid sith acolyte~
a newly created darth gristle rabid sith acolyte~
Some god abandoned a newly created darth gristle rabid sith acolyte here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#654
fat headed serpent black yellow~
a fat headed serpent~
&wa fat headed serpent is coiled in the corner, displaying its &zblack&w and &Yyellow&w belly
~
This large, sharp scaled survivor of eons - Reptillian in nature displays
proudly his badge of poisonous nature through coloring and hisses perhaps
as warning or perhaps simply eager to feed. This particular species is
obviously suited for water and carries a small hood which it puffs to make
itself look larger, although most can take a hint.
~
1073741825 0 0 Z
1 0 0 1d1+103 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 2
0 0 0 0 0 0 0 0
> fight_prog 100~
emote a fat headed serpent rears back and
mpechoat $n _red strikes you on the leg.
mpecho _red a fat headed serpent rears back and
mpechoat $n _red strikes you on the leg.
mpechoaround $n _red strikes $n on the leg.
mpsleep 15
mpechoat $n Your snakebite begins to fester and ooze
mpechoat $n as the venom rushes towards your vitals
mpechoat $n to snuff you like a candle.
mpechoaround $n $n shudders and weeps like a child
mpechoaround $n as the venom sweeps his system and
mpechoaround $n snuffs him like a candle.
mpdamage $n 250
~
> death_prog 100~
emote plays dead for a moment before
mpechoat attaching itself to your calf.
mpechoaround attaching itself to $n's calf.
mpechoat $n Your snakebite begins to fester and ooze
mpechoat $n as the venom rushes towards your vitals
mpechoat $n to snuff you like a candle.
mpechoaround $n $n shudders and weeps like a child
mpechoaround $n as the venom sweeps his system and
mpechoaround $n snuffs him like a candle.
mpdamage $n 500
~
|
#655
Darth Ferno~
Darth Ferno~
&W&rA solemn individual in black robes stands here, his head low.&W
~
~
1027 0 0 Z
30 0 25 6d10+300 10d10+100
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Ah.. hello young one. I will teach you the ways of the darkness.
mpsleep 10
say Perhaps... you will learn that the illuminated path, is in
mpecho &w&Wfact not illuminated at all... but darkened beyond the blackness
mpecho &w&Wof infinity.
~
|
#699
hi_mob~
a newly created hi_mob~
Some god abandoned a newly created hi_mob here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#191
low_obj~
a low_obj~
A low_obj is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#227
low obj~
a Weight Lifting Equipment~
A Weight Lifting Equipment is here.~
~
13 0 0
0 0 0 0
1 0 0
#228
HG Message Board~
Hunters Guild Message Board~
A Message Board has been installed here.~
~
13 0 0
0 0 0 0
1 0 0
#229
stun gun rifle~
A Stun Rifle~
A stubby rifle is here.~
~
5 8192 8193
12 1 1 6 50 50
1 500 50
A
18 10
#230
Security Monitor Console~
A Security Console~
There is a large console with monitors attached to it, sitting against the wall.~
~
13 0 0
0 0 0 0
1 0 0
> speech_prog "check camera jail"~
mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display.
mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display.
mpechoat $n You look up at the display..
mpechoaround $n $n looks up at the display
mptransfer $n 241
mpat $n mpforce $n look
mpat $n mptransfer $n 242
~
> speech_prog "check camera landing pad"~
mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display.
mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display.
mpechoat $n You look up at the display..
mpechoaround $n $n looks up at the display.
mptransfer $n 228
mpat $n mpforce $n look
mpat $n mptransfer $n 242
~
> speech_prog "check camera bacta"~
mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display.
mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display.
mpechoat $n You look up at the display..
mpechoaround $n $n looks up at the display.
mptransfer $n 236
mpat $n mpforce $n look
mpat $n mptransfer $n 242
~
|
#231
Keycard Dispenser~
Keycard Dispenser~
A Keycard Dispenser has been installed here.~
~
13 0 0
0 0 0 0
1 0 0
> speech_prog p Key~
if clan($n) == The Hunters Guild
mpecho &WThe dispenser spits out a keycard onto the floor.
mpoload 232
drop key
endif
~
|
#232
HG Keycard~
HG Keycard~
An HG Keycard has been carelessy misplaced here. ~
~
18 8192 16385
0 0 0 0
2 0 0
#249
hiobj~
a Weight Lifting Equipment~
A Weight Lifting Equipment is here.~
~
13 0 0
0 0 0 0
1 0 0
#250
low_obj~
a low_obj~
A low_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#251
abandoned x-wing~
an abandoned X-wing fighter~
A rusty old relic of an abandoned X-wing lies here on its side.~
~
15 0 0
100 0 0 0
1000 0 0
E
abandoned x-wing~
Lying here with its dejected looking hull half buried in the red sand, what
remains above ground and untouched by the Jawa looks to be frequently used
as a parking stop for drunken hover craft and swoop owners. The hatch
hangs open a few inches and the soil around is loose, perhaps one with
thin fingers could explore its innards.
~
E
abandoned x-wing~
Lying here, half buried in the red sands this worn old X wing appears to
have
been used as a parking stop for many swoops and small carriers. Its hatch
is
partially open and the sand around is loose. One with thin hands might be
able
to reach inside.
~
#252
ragged space charts~
a ragged, time worn chart of stellar maps~
A ragged space charts is here.~
~
13 33554432 16385
0 0 0 0
1 0 0
E
ragged space charts~
Lying rumpled up here is a pamphlet if clear plastic sheets, displaying the
various nearby planetary systems. It reads: Coruscant -345 -987 1562 Yavin
IV 4000 4000 4000
~
E
back~
turning the pamphlet over it displays a faded yet readable map, that would
lead one due west, past the needle spire, through the tusken canyons and
into the very heart of the dune sea with some vague drawings of jewels or
pearls.
~
#253
oz ounce water~
a tiny paper cup~
An ounce of water in a tiny paper cup.~
~
17 8192 1
0 2 0 0
1 20 2
#254
collapsable shovel~
a collapsable shovel~
A collapsable, durasteel shovel lies here.~
~
59 8192 1
0 0 0 0
1 311 31
#255
jawa tax fraud receipt corpse~
a decaying Jawa corpse~
A decaying Jawa corpse here acts as an Imperial tax "receipt"~
~
13 8192 16385
0 0 0 0
1 0 0
#256
blown capacitator~
a blown capacitator~
A capacitator lies here, hanging wires.~
~
13 8192 1
0 0 0 0
1 0 0
#257
sallustan gut buster shot~
a shot of Sallustan gut buster~
A shot of Sallustan gut buster bubbles on its own accord.~
~
17 8192 0
0 3 8 0
1 15 1
#258
chalmut's secret sauce keg~
a keg of Chalmut's secret sauce~
A keg of Chalmut's secret sauce stews here, smelling particularly foul.~
~
17 8192 1
0 14 9 0
1 180 18
#259
sallustan gut buster keg~
a keg of Sallustan gut buster~
A keg of Sallustan gut buster sits here in a container made clearly of recycled duraplast.~
~
17 8192 1
0 14 8 0
1 220 22
#260
kawokian gin keg~
A Kawokian Keg~
A large keg sits here, seems to be filled with some sort of alcohol.~
~
17 8192 1
0 14 8 0
1 330 33
#261
pressure catch~
a pressure catch~
A pressure catch is here.~
~
39 1073741824 0
0 0 0 0
1 0 0
> push_prog 100~
mpecho A loud click is heard from behind the bar, its surface
mpecho tilts precariously and dumps all the drinks into  a
mpecho trough then a few gruff droids relieve everyone in the
mpecho room of their drinks, drugs and other delicacies.
mpforce all give shot whiphid
mpforce all give shot whiphid
mpforce all give spice whiphid
mpat 450 drop all
mpat 450 purge
~
|
#264
battered duraplast shin guards~
a pair of battered duraplast shinguards~
A pile of tired looking duraplast lies here.~
~
9 1073741824 16417
15 -11 0 0
3 0 0
E
battered duraplast shin guards~
These well used old shin guards actually cover a good deal of the leg
and
bear a small sheath, behind the knee on each. The duraplast itself is a
dull grey and entirely unextraordinary.
~
#265
beaten hyperterminal board~
a beaten hyperterminal board~
A beaten hyperterminal board is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#266
dun colored grenade~
a dun colored grenade~
A dun colored grenade blends in nicely with the sand.~
~
82 0 16385
100 200 0 0
1 1250 125
#267
floor plan~
a floor plan~
A floor plan is tacked to the duraplast wall.~
~
12 1073741825 0
0 0 0 0
1 0 0
E
floor plan~
&G[&z-1&G -&z -6&G]&z Resident Homes
&G[&z-7&G]&z Rehydration Facilities
&G[&z-8&G]&z Dining Floor
&G[&z-9&G]&z Security
&G[&z-10&G]&z Maintenance
~
#268
toilet lever~
a lever to flush the ceramic toilet~
A ceramic toilet sits here overflowing and smelling none too pleasant, dare you flush?~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpecho The toilet gurgles a few times ominously then,
mpecho The wall panel behind it rotates to its side.
mpecho Revealing a passage temporarily for $n.
mpat 340 mptransfer $n
mpat 279 pull toilet
~
|
#269
desert ration~
a desert ration~
A small, duraplast ration container.~
~
19 8192 1
20 20 0 0
1 20 2
#270
sand goggles~
a pair of sand goggles~
A pair of beaten, gritty sand goggles.~
~
9 8192 131073
12 -14 0 0
1 200 450
#271
durafiber dustcloak~
a durafiber dustcloak~
A loose, durafiber dustcloak helps to ward the heat.~
~
9 -2012471296 1025
12 -16 0 0
5 2000 200
A
37 10
#272
head talmont~
Talmont's head~
Talmont's head lies here, smirk gone from his cold, dead lips.~
~
13 0 1
0 0 0 0
1 0 0
#273
capacitator blown~
a blown capacitator~
A capacitator lies here, sizzling and leaking solder.~
~
13 0 16385
0 0 0 0
1 0 0
#274
crumbling dun spice bindle~
a wad of crumbling, dun hued spice~
A brown paper bindle lies on the floor, probably thrown by some junkie.~
~
78 8208 1
4 10 0 0
1 400 40
#275
chalmut's secret sauce shot~
a short of Chalmut's secret sauce~
A shot of Chalmut's secret sauce sits here smelling foul.~
~
17 8192 0
0 3 0 9
1 10 1
#276
kawokian gin shot~
a shot of Kawokian gin~
A shot of Kawokian gin stews here~
~
17 8192 16385
0 3 8 0
1 25 2
#277
gaderffii gaffi stick~
razor sharp gaffi~
A gaderffii lies here looking quite lethal.~
~
5 0 24577
100 5 6 0 100 110
1 760 76
#278
sporting blaster~
a sporting blaster~
A sporting blaster is here.~
~
5 1073741824 8193
0 0 0 0 2000 2000
1 666 66
#279
tiny behind ear comlink~
a tiny behind ear comlink~
A tiny behind ear comlink is here.~
~
72 8192 81921
0 0 0 0
1 200 20
A
3 1
A
11 2
#280
toll fountain~
a toll fountain~
A durasteel toll-fountain is firmly attached to the wall.~
~
17 1073750016 0
1000 1000 0 0
1 0 0
> use_prog 100~
mpechoat $n You drop a coin into the slot and take a short drink.
mer $n $n drops a coin into the fountain's slot and takes a drink.
mprestore $n 1
mpforce $n drop 5 credits
mppurge cred 
~
|
#281
tired looking bowcaster~
a tired looking bowcaster~
An old bowcaster lies here forgotten.~
~
5 1073741824 8192
0 0 0 9
1 0 0
#282
beryl colored crystal~
a beryl hued crystal~
A beryl hued chunk of crystal lies here, unrecognizable.~
~
63 0 1
3 0 0 0
1 12 1
#284
worn looking wookiee bowcaster~
a worn looking bowcaster~
A worn looking bowcaster sits here looking smugly lethal.~
~
5 0 8193
15 10 12 9 100 101
6 4000 400
E
bowcaster~
This piece of Wookiee machinery, while a bit dusty and certainly
out of use for a while has the capability to quite lethal and
that message, if any is written all over its blue durasteel and
actual wood surfaces.
~
A
19 2
A
18 2
#285
restraining bolt~
a restraining bolt~
A restraining bolt is here.~
~
13 1073745920 5
0 0 0 0
1 0 0
#286
utilitarian remote~
a utilitarian remote~
A utilitarian remote is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#287
slivergun organic tissue~
a slivergun composed of organic tissue~
A slivergun composed of organic tissue lies here.~
~
5 0 8192
12 50 0 6 2000 2000
1 0 0
A
18 50
A
19 50
#288
chunk unformed duraplast~
a chunk of unformed duraplast~
An unformed chunk for duraplast lies here, collecting dust.~
~
64 0 1
0 0 0 0
1 4 0
#289
antiquated ceramic superconductor~
an antiquated ceramic superconductor~
An antiquated ceramic superconductor lies dormant.~
~
71 0 1
0 0 0 0
1 4 0
#290
chunk unformed durasteel~
a chunk of unformed durasteel~
A chunk of unformed durasteel lies here, collecting dust.~
~
67 0 1
0 0 0 0
1 4 0
#291
carbonized vial black chemicals~
a carbonized vial of black chemical~
A carbonized vial bubbles quietly to itself.~
~
87 8192 1
150 0 0 0
1 12 1
#292
scrap metal~
a bit of scrap metal~
A bit of scrap metal is unusually pliant and malleable.~
~
75 0 1
0 0 0 0
1 30 3
#293
miniature invex lens~
a miniature invex lens~
A miniature, invex lens sits here distorting light to its own ends.~
~
62 0 1
0 0 0 0
1 4 0
#294
blast furnace~
a portable blast furnace~
A portable blast furnace sits here radiating heat.~
~
68 0 1
0 0 0 0
1 24 2
#295
toolkit basic~
a basic toolkit~
A basic toolkit is spread out on the ground, its rusty innards exposed for all.~
~
66 0 1
0 0 0 0
1 15 1
#296
macro-circuit board~
a macro-circuit board~
A macro-circuit board lies dormant.~
~
70 8192 1
0 0 0 0
1 5 0
#297
battery cell industrial~
an industrial power cell~
An industrial power cell sits here, amped.~
~
65 0 1
0 0 0 0
1 0 0
#298
bit sandcloth~
a bit of sandcloth~
A bit of sandcloth lies here.~
~
74 0 1
0 0 0 0
1 4 0
#299
hand held sewing machine~
a hand held sewing machine~
A hand held sewing machine is here.~
~
77 0 1
0 0 0 0
1 15 1
#300
smut mag magazine~
a smut mag magazine~
A smut mag magazine is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
E
page_1~
8888  8888888
                  888888888888888888888888
               8888:::8888888888888888888888888
             8888::::::8888888888888888888888888888
            88::::::::888:::8888888888888888888888888
          88888888::::8:::::::::::88888888888888888888
        888 8::888888::::::::::::::::::88888888888   888
           88::::88888888::::m::::::::::88888888888    8
         888888888888888888:M:::::::::::8888888888888
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      88888888888888888:::88888:::::M888888888888888   8888
     88888888888888888:::88888::::M::;o*M*o;888888888    88
    88888888888888888:::8888:::::M:::::::::::88888888    8
   88888888888888888::::88::::::M:;:::::::::::888888888
  8888888888888888888:::8::::::M::aAa::::::::M8888888888       8
  88   8888888888::88::::8::::M:::::::::::::888888888888888 8888
 88  88888888888:::8:::::::::M::::::::::;::88:88888888888888888
 8  8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888
  88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888
 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888
8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888
~
#450
hi_obj~
a hi_obj~
A hi_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#650
low_obj~
a low_obj~
A low_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#651
dual laser cannons~
a dual laser cannons~
A dual laser cannons is here.~
~
5 0 8192
100 24 6 6 2000 2000
1 0 0
#652
button 1 down~
&za down button in the shape of an arrow&w~
&za self explanatory button in the shape of a downward arrow adorns the wall.&w~
~
39 0 0
0 0 0 0
1000 0 0
> push_prog 100~
mpecho _dch The floor seems to give out and the repulsorlift
mpecho _dch begins a harrowing free fall.
mpsleep 5
mpecho _red Thankfully, the lift begins to slow,
mpecho _red settling the hearts of most species to their
mpecho _red intestines.
mpsleeep 5
mptrans all 652
mpat 652 mpecho _dch The lift doors slide open silently.
pull button
~
|
#653
button 2 down~
&za down button in the shape of an arrow&w~
&za self explanatory button in the shape of a downward arrow adorns the wall.&w~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpecho _dch As the button is pressed the lift seems to strain
mpecho _dch against the ground beneath for a moment.
mpecho _dch Guess that was a one way trip.
pull button
~
|
#654
light~
a light~
A light is here.~
~
1 0 1
0 0 0 0
1 0 0
#655
idyllic disembodied marquee~
a idyllic disembodied marquee~
A idyllic disembodied marquee is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#656
An Up button in the shape of an Arrow~
An Up Button in the shape of an Arrow~
A small up button is on the right side of door here.~
~
39 1073741824 0
0 0 0 0
1000 0 0
> push_prog 100~
mpecho _dch The door slides shut immediately.
mpsleep 5
mpecho _blu You suddenly lose your equilibrium as the room feels as though
mpecho _blu it is spinning, although upon sight it seems normal.
mpsleep 15
mpecho _blu You close your eyes, nausea settling in...
mpsleep 10
mpecho _blu You regain your balance, and open your eyes...
mpsleep 5
mptrans all 650
mpat 650 mpforce $n look
pull button
~
|
#699
hi_obj~
a hi_obj~
A hi_obj is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#0


#ROOMS
#191
Floating in a void~
~
0 1073741824 1 0
S
#227
Guard Post~
~
0 1073741832 1 0
D0
~
~
0 -1 229
D8
~
~
0 -1 9034
S
#228
Guild Landing Pad~
You stand on the landing pad of the Hunter's Guild. Many famous
ships have landed here including Slave I and Slave II. The pad
is small as not many hunters are at the guild at one time. There
are no technicians around as hunters work on their ships thems
elves because of their lack of trust of anyone.
~
0 1073741876 1 1028
D3
~
~
0 -1 230
> entry_prog 100~
if clan($n) == The Hunters Guild
mpat 248 mpecho &GAttention: &W$n is at the landing pad.
else
mpat 248 mpecho &RWARNING:&W Intruder at the landing pad.
endif
~
|
S
#229
Entrance to the Hunter's Guild~
You stand at the entrance to the almighty Hunter's Guild. The
base is fashioned to look as if it belongs with the junkyard.
The exterior of the building is made up of stone. There are
many places where the stones has been chipped away. There is
no visibl e doorways or entrances here. There is a small microphone
mounted on the wall here. Unless invitied the general public
steers clear of this building.
~
0 1073741836 1 0
D2
~
~
0 -1 227
D6
~
~
2048 -1 231
> speech_prog p Live for the Hunt~
if clan($n) == The Hunters Guild
mpecho &W A hidden door swings open. As you step through the door it slams shut with a loud BANG!.
mpsleep 7
mptransfer all 231
endif
~
|
S
#230
Walkway from the Landing Pad~
This walkway connects the landing pad with the guild base itself.
The path is wide so that hunters leading prisoners have plenty
of room to stop an escape attempt. The doorway to the guild
is normally kept locked and can only be opened by members.
~
0 1073741828 1 0
D1
~
~
0 -1 228
D3
~
~
8388609 232 235
S
#231
Main Corridor~
This is the main corridor of the Bounty Hunter's Guild Base.
The floors here are made of marble and are routinely polished.
They are so shiny one can almost see their reflection in them.
The walls here are a dark grey. There are many blood spots on
the w all from intruders being killed as they try to enter the
base.
~
0 1073741832 1 0
D0
~
~
0 -1 235
D1
~
~
0 -1 236
D2
~
~
0 -1 229
D3
~
~
0 -1 237
D6
~
~
0 -1 242
S
#232
Sleeping Quarters~
The sleeping quarters located within the base are large enough for many people to sleep in. There are bunks lined up against each wall. There is a small mirror located by the door so people can give themselves a glance over before leaving. 
~
0 1082130444 1 0
D2
~
~
0 -1 246
S
#233
Sleeping Quarters~
The sleeping quarters located within the base are large enough
for many people t o sleep in. There are bunks lined up against
each wall. There is a small mirror located by the door so people
can give themselves a glance over before leaving. 
~
0 1082130444 1 0
D3
~
~
0 -1 246
S
#234
Sleeping Quarters~
The sleeping quarters located within the base are large enough
for many people t o sleep in. There are bunks lined up against
each wall. There is a small mirror located by the door so people
can give themselves a glance over before leaving. 
~
0 1082130444 1 0
D9
~
~
0 -1 246
S
#235
Main Corridor~
You walk along the main corridor of the base. The floors here
are marble and are polished to make them shiny. The walls here
are dark grey and are chipped in many places. Inside of these
walls many of the most skilled hunters in the galaxy have stood
at one time.
~
0 1073741832 1 0
D0
~
~
0 -1 245
D1
~
~
8388609 232 230
D2
~
~
0 -1 231
D3
~
~
0 -1 244
D7
~
~
2048 -1 239
S
#236
A Bacta Tank~
This is the only bacta tank located within the base. Often times
it is crowded with hunters returning from assignments. The bacta
here is routinely replaced with the newest bacta on the market
to keep the tank is good working order. The bacta here is a
r ed gelatinous to decrease the healing time.
~
0 1073742860 1 0
D3
~
~
0 -1 231
> rand_prog 95~
mprestore $n 200
mpechoat $n &rThe healing power of the bacta soothes your wounds.
~
|
S
#237
Supplies Unlimited~
~
0 1073741836 1 0
D0
~
~
0 -1 243
D1
~
~
0 -1 231
S
#238
Floating in a void~
~
0 1073741828 1 0
S
#239
Meditation Room~
~
0 1073808396 1 0
D8
~
~
0 -1 235
S
#240
Holding Cell~
~
0 1082130444 1 0
D2
~
~
39 232 242
> entry_prog 100~
mpecho The cell door quickly slides shut with a loud bang!!
mpclosepassage 242 0
mpat 242 mpecho &W The cell door to the north slides shut automatically.
~
|
S
#241
Holding Cell~
~
0 1082130444 1 0
D0
~
~
39 232 242
> entry_prog 100~
mpecho The cell door slides shut with a loud bang!!
mpclosepassage 242 2
mpat 242 mpecho &WThe cell door to the south slides shut automatically.
~
|
S
#242
Prisoner Holding Area~
The prisoner area of the hunter's guild is one of the most widely
publicized areas in the whole galaxy. While not very large the
area has been known to hold more than 20 prisoners at a time.
~
0 1075838988 1 0
D9
~
~
0 -1 231
> speech_prog p Open North~
mpechoat $n The console makes some noises as it processes your voice.
mpechoaround $n The console whirrs as it processes $n 's voice.
mpsleep 7
if clan($n) == The Hunters Guild
mpecho &C An automated voice says: &WAuthorization Granted
mpopenpassage 242 240 0
mpecho &WThe cell door to the north slides open.
else
mpecho &C An automated voice says:&W Authorization Denied
endif
~
> speech_prog p Open South~
mpechoat $n The console makes some noises as it processes your voice.
mpechoaround $n The console whirrs as it processes $n 's voice.
mpsleep 7
if clan($n) == The Hunters Guild
mpecho &CAn automated voice says: &WAuthorization Granted
mpopenpassage 242 241 2
mpecho The cell door to the south slides open.
else
mpecho &CAn automated voice says: &WAuthorization Denied
endif
~
|
S
#243
An Engineer's Workshop~
~
0 1140850700 1 0
D2
~
~
0 -1 237
S
#244
School of Hunters~
~
0 1073741836 1 0
D1
~
~
0 -1 235
S
#245
Main Corridor~
You walk along the main corridor of the base. The floors here
are marble and are polished to make them shiny. The walls here
are dark grey and are chipped in many places. Inside of these
walls many of the most skilled hunters in the galaxy have stood
at one time.
~
0 1075838988 1 0
D0
~
~
0 -1 246
D2
~
~
0 -1 235
D3
~
~
0 -1 247
S
#246
Main Corridor~
You walk along the main corridor of the base. The floors here
are marble and are polished to make them shiny. The walls here
are dark grey and are chipped in many places. Inside of these
walls many of the most skilled hunters in the galaxy have stood
at one time.
~
0 1073741836 1 0
D0
~
~
0 -1 232
D1
~
~
0 -1 233
D2
~
~
0 -1 245
D3
~
~
8388609 232 248
D6
~
~
0 -1 234
S
#247
Communciation Station~
This room is used primarily for cimmunication between guild members. The message board here can only be read by members of the Hunters Guild. If you are unsure how to use the board type help message.
~
0 1073741836 1 0
D1
~
~
0 -1 245
S
#248
Private Hallway~
This hallways leads to the office of the Leader of the Hunter's
Guild. Many have traveled to the office, few have ever came
back out of it alive. The hallway is brightly lit so any attack
on the office can be seen. There is a window here looking on
the o ther side of the door.
~
0 1073741836 1 0
D1
~
~
7 232 246
D3
~
~
0 -1 249
D6
~
~
33554432 -1 246
S
#249
Leader of the Hunter's Guild~
This room was made for the leader of the Hunter's Guild. It acts
as both their private office and apartment. The furniture here
is bear except for what can be seen. Mounted on one of the walls
is a plaque engraved with the Hunter's Creed.
~
0 1082130444 1 0
D1
~
~
0 -1 248
S
#250
Giant, Wind Torn Clearing~
This wide open gravel lot acts as a go between landing pad for smaller
ships with their payloads of smuggled goods and armed-to-the-teeth bounty
hunters. Skirting your vision in all directions except due west hazy red
mesas, mountains and jagged spires of stone make themselves roughly
visible on the skyline. Northward a trail of pilots turned pedestrian
stream in and out of the sprawling city of Mos Eisley to do their night's
injustice or, coming the other direction to escape retribution. The air is
filled with swirling red, gritty and near opaque silt as the occasional
hum and whine of an engine booster shakes this dust bowl.
~
0 48 1 4 0 0 32040
D0
~
~
0 -1 251
D1
~
~
0 -1 338
D3
~
~
0 -1 392
S
#251
On the Outskirts of Mos Eisley~
Sandwiched between two slowly graduating conical towers of aerodynamic
design the foot traffic milling between the ship-filled clearing to the
south and the packed streets northward the press of the crowd is
oppressive. The sweet, sour smell of Bantha dung taints the clouds of
spice reaking smoke that drift occasionaly past. The small hooded figures
of the Jawa slip in and out of the crowd of "tourists" from the space port
on their unguessable, individual intents. The cries of good old fashioned
hawkers compete with mechanical voices spit out over encased speakers at
the sides of merchandise stands covered in blinking lights northward.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 253
D2
~
~
0 -1 250
S
#252
A Shallow Rut of a Path - At the edge of a Bazaar~
This path, while devoid of the pomp and frivolous wealth of those perusing
Slavers' way to the west but the Jawa population seems to have tripled.
The small furry creatures scurry past with rodent like claws filled with
electrical components or salvage. The Bazaar eastward looks like a
low-tech engineers' fantasy, sporting a wide range of goodies that only a
tech-head could love. This path is nothing more than a rut dug into the
red silt ground by ages of pedestrian traffic.
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 254
D3
~
~
0 -1 253
S
#253
The Beginnings of a Long, Bustling Road~
The foot traffic collides in this intersection and seems to roll back on
itself like the tides of a human sea. All bedecked with neon obscenities,
flahbulb fantasies and the glinting coin slots. The rich, as one of the
few constants in the galaxy seem nonplussed by the general state of
poverty and hold their noses up high on the way to the nearest dealer in
frivolty along the road northward. Huge, slathering Hutts make their way
past on low flying swoops or meander along through the slavers' markets
and auctioning blocks. Off in the distance to the west the outline of an
old cargo ship dry-docked and abandoned on its side scars the already
unimpressive cityscape. Along a thinning trail to the east commoners of
all walks of life make their way into a small, out of the way bazaar.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 268
D1
~
~
0 -1 252
D2
~
~
0 -1 251
S
#254
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. West the walls of the towering sandstone
buildings give way slightly and leave a stretch of rutted path to adjoin
with the main road near the hover lot southward.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 261
D1
~
~
0 -1 255
D3
~
~
0 -1 252
S
#255
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but west and northeast, where brief respites
show between them.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 260
D1
~
~
0 -1 256
D3
~
~
0 -1 254
S
#256
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but west and north, where brief respites show
between them.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 259
D1
~
~
0 -1 257
D3
~
~
0 -1 255
S
#257
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but west and northwest, where brief respites
show between them.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 258
D1
~
~
0 -1 326
D2
~
~
0 -1 364
D3
~
~
0 -1 256
S
#258
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but southwest and northwest, where brief
respites show between them.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 265
D2
~
~
0 -1 257
D3
~
~
0 -1 259
S
#259
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but southwest and off to the north, where brief
respites show between them.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 264
D1
~
~
0 -1 258
D2
~
~
0 -1 256
D3
~
~
0 -1 260
S
#260
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but southwest and northeast, where brief
respites show between them.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 263
D1
~
~
0 -1 259
D2
~
~
0 -1 255
D3
~
~
0 -1 261
S
#261
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but southwest, where a brief respite shows
between them.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 262
D1
~
~
0 -1 260
D2
~
~
0 -1 254
S
#262
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but southwest, where a brief respite shows
between them.
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 263
D2
~
~
0 -1 261
S
#263
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but southwest and off to the northeast, where a
brief respites show between them. 
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 264
D2
~
~
0 -1 260
D3
~
~
0 -1 262
S
#264
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Northward the shabby carts and and
stands give a blocky white duraplast sided building a wide girth. The
building while totally unimpressive seems to house something the Jawa
dislike, to say the least.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 266
D1
~
~
0 -1 265
D2
~
~
0 -1 259
D3
~
~
0 -1 263
S
#265
An Overpopulated Traders' Bazaar~
This Bazaar is almost exclusively the racket of the Jawa judging by their
huddled forms everywhere, on plain wood stands filled with all manners of
technical equipment.  Sandcloth tarps hung between the buildings overhead
keep the sun from blistering those perusing the wares as well as holding
back the buffeting wind and sand. Tall, aerodynamic buildings scrape the
skyline in all directions but southwest and northwest, where brief
respites show between them.
~
0 0 1 0 0 0 32040
D2
~
~
0 -1 258
D3
~
~
0 -1 264
S
#266
Before the Imperial Garrison~
Saddled in between a forest of buildings larger than itself on all but one
side, this garrison seems shabby but not without malice - Born beside the
door: An Imperial emblem is displayed on blackened durasteel, a meter in
diameter. There does not seem to be an overly militaristic presence in
this building, excluding the occasional stormtrooper passing by, it is a
place of political focus, filled with clerks and protocol droids. The Jawa
market opens up to the south looking more like a scrap heap than not.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 267
D2
~
~
0 -1 264
S
#267
A Cluttered, Imperial Garrison Office~
Standing inside this giant cubicle of a work space for Imperial
desk-jockeys, an overwhelming hum of activity comes to those with audial
enhancement: Data banks hum gently to themselves on long rows, covering
each wall. The floors and siding are all done in a standard white
duraplast, looking a little run down and even sagging in places. There are
multiple weapon racks and cots to be seen through a small portal into a
back room. 
~
0 0 1 0 0 0 32040
D2
~
~
0 -1 266
S
#268
Slavers' Way~
This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by
most of the residents is a straight shot north through Mos Eisley. The
poverty which this city seemed so infused with at it's outskirts is
completely out of sight here, hidden by giant red towers and on a more
personal level - Mechanical vendors of every make and model, extending
from plastic display racks and squabbling amongst each other for the
attention of passers-by. To the west a small, offset circle between two
towers acts as a temporary shelter for what seems to be a water
dispensary. Further to the west, and a bit north a dry-docked freighter
abandoned on its side scars the cityscape while northward this circus of
mechanical market influence trails off as far as the eye can see.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 269
D2
~
~
0 -1 253
D3
~
~
0 -1 275
S
#269
An Intersection on Slavers'~
This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by
most of the residents is a straight shot north through Mos Eisley. The
poverty which this city seemed so infused with at it's outskirts is
completely out of sight here, hidden by giant red towers and on a more
personal level - Mechanical vendors of every make and model, extending
from plastic display racks and squabbling amongst each other for the
attention of passers-by. This intersection between the short B'Omarr Lane
and Slavers' Way is packed regardless of the hour, almost without
exception. West the thin lane cramped with with gamblers, alcoholics and
sex maniacs heading toward the freighter in the distance, which, judging
at this distance could only be a casino. Off in a crook of the road a
milling crowd of the big losers and chain smoking bounty hunters loiter in
front of a place of business which proclaims itself, "The Cantina"
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 270
D2
~
~
0 -1 268
D3
~
~
0 -1 281
D6
~
~
0 -1 276
D7
~
~
0 -1 280
S
#270
Slavers' Way~
This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by
most of the residents is a straight shot north through Mos Eisley. The
poverty which this city seemed so infused with at it's outskirts is
completely out of sight here, hidden by giant red towers and on a more
personal level - Mechanical vendors of every make and model, extending
from plastic display racks and squabbling amongst each other for the
attention of passers-by. This stretch of the way northward seems almost
solely dedicated to preparing those impulse buyers who pass by before the
sands. Southward is an absolutely packed intersection, the Jawa street
tags reading Slavers' and B'omarr. 
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 271
D2
~
~
0 -1 269
D3
~
~
0 -1 317
S
#271
Slavers' Way~
This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by
most of the residents is a straight shot north through Mos Eisley. The
poverty which this city seemed so infused with at it's outskirts is
completely out of sight here, hidden by giant red towers and on a more
personal level - Mechanical vendors of every make and model, extending
from plastic display racks and squabbling amongst each other for the
attention of passers-by. This stretch of the way northward seems almost
solely dedicated to preparing those impulse buyers who pass by before the
sands.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 272
D1
~
~
0 -1 310
D2
~
~
0 -1 270
S
#272
Slavers' Way~
This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by
most of the residents is a straight shot north through Mos Eisley. The
poverty which this city seemed so infused with at it's outskirts is
completely out of sight here, hidden by giant red towers and on a more
personal level - Mechanical vendors of every make and model, extending
from plastic display racks and squabbling amongst each other for the
attention of passers-by. This stretch of the way northward seems almost
solely dedicated to preparing those impulse buyers who pass by before the
sands.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 273
D2
~
~
0 -1 271
S
#273
Slavers' Way~
This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by
most of the residents is a straight shot north through Mos Eisley. The
poverty which this city seemed so infused with at it's outskirts is
completely out of sight here, hidden by giant red towers and on a more
personal level - Mechanical vendors of every make and model, extending
from plastic display racks and squabbling amongst each other for the
attention of passers-by. This stretch of the way northward seems almost
solely dedicated to preparing those impulse buyers who pass by before the
sands.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 274
D2
~
~
0 -1 272
S
#274
Slavers' Way~
This road, aptly dubbed by the Huttese, Slavers' way in a time forgotten by
most of the residents is a straight shot north through Mos Eisley. The
poverty which this city seemed so infused with at it's outskirts is
completely out of sight here, hidden by giant red towers and on a more
personal level - Mechanical vendors of every make and model, extending
from plastic display racks and squabbling amongst each other for the
attention of passers-by. This stretch of the way northward seems almost
solely dedicated to preparing those impulse buyers who pass by before the
sands.
~
0 0 1 0 0 0 32040
D2
~
~
0 -1 273
D6
~
~
2048 -1 650
S
#275
In Line at the Water Vendor~
This small cul-de-sac slices itself a piece of the pie that is the crammed
together occupants of Slavers' way eastward. Some thoughtful citizen had
the presence of mind to lock away a few gallons of the lifeblood of all
living things, water - in a clear, duraplast wraparound case. The soil is
rocky and bits of glass scatter it. There is an almost ceaseless line
before the water vendor.
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 268
S
#276
The Dimly Lit Cantina Entrance~
This small entryway, cut into the side of the Cantina in a half circle of
red stone gives sitting room on a stone shelf for about twenty. But dozens
upon dozens of all races stand about, smoking or using inhalant tubes,
spice pipes and some of those Hutt's with the more deplorable tastes in
victuals and less influence (anything goes with enough cred) loaf about
eating live animals and drinking glasses with eyeballs or the sort
drifting about inside. The few droids who make the attempt to shoulder or
roll their ways through the crowd are quickly and silently expelled.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 277
D9
~
~
0 -1 269
S
#277
At a Sprawling Bar, Before the Stage~
The focal point of this section of this tavern is of course the sprawling,
high polish durasteel bar. A few of the patrons whom are still capable of
vertical motion are trying their hand at dancing before the stage, looking
like a bunch of drunken, tone deaf zombies for the most part. While the
more prudent customers, not seeing fit to waste their time encircle the
bartender or, as an order of business - in the apalling line before the
restroom of in a corner to the southwest.
~
0 8 1 0 0 0 32040
D1
~
~
0 -1 278
D2
~
~
0 -1 276
D9
~
door~
1 0 279
S
#278
A Stage, Set Above the Noisy Crowd~
This worn looking bar sits a solid two meters above the bar's dance floor
It's durasteel surface has been worn down over generations of dancers
pounding away on its slicked surface. The stage is dimly lit and smoky,
being elevated to the rest of the bar.  Most of the patrons seem jaded to
the band's presence and watch either not at all or with a glazed, "Wish I
were doing something else" look.
~
0 32776 1 0 0 0 32040
D3
~
~
0 -1 277
S
#279
A Filthy Restroom~
The white tile walls in this cold, one man bathroom would appear seamless
besides a mildew line tracing the wall behind the toilet as if moisture's
slowly wept through. An open shudder, ill concealing type door opens back
on the tavern main while your surroundings press in a bit just to
emphasise their grotesque nature, maggots squirm their way through half
eaten sandwiches and unidentifiable feces while cigarette butts of all the
rainbow's colors lend to the aroma. Finger nail clippings and flesh
residue, chewing gum and splattered bits of rust brown paint.. Blood? Tiny
flecks of the rust red blood trace across the ceiling, probably from some
stim junkie tying off. 
~
0 8 1 0 0 0 32040
D6
~
door~
1 -1 277
S
#280
Chalmut's Spirits~
This tiny, red stone building is conical in shape, wide open on the inside
and well toward the inverted point of a ceiling. Dusty red carpet exposes
in large patches the bare stone floors beneath to any customers able to
see past their liquor bottle. Grim looking aliens of a multitude stand in
line for the distillery, trailing even out the door where more patrons are
insurgent from the intersection on the Slavers' to the southeast.
~
0 0 1 0 0 0 32040
D8
~
~
0 -1 269
S
#281
B'Omarr Lane~
This short lane curves disastrously between the nearby towers. And houses
only the most depraved low lifes stumbling off from the freighter to the
west. For every dozen passers by to the east, falling down or playing grab
ass with Askajian prostitutes - Three neatly dressed, pressed, combed and
shaved pilots or business men make their way jerkily west. Nearby to the
west a crowd of loiterers mark the Lucky Despots entrance and off a short
ways to the east the press and audial hum of Slavers' way infiltrates even
this urban forest.
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 269
D3
~
~
0 -1 282
S
#282
B'Omarr Lane~
This short lane curves disastrously between the nearby towers. And houses
only the most depraved low lifes stumbling off from the freighter to the
west. For every dozen passers by to the east, falling down or playing grab
ass with Askajian prostitutes - Three neatly dressed, pressed, combed and
shaved pilots or business men make their way jerkily west. Nearby to the
west a crowd of loiterers mark the Lucky Despots entrance and off a short
ways to the east the press and audial hum of Slavers' way infiltrates even
this urban forest.
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 281
D3
~
~
0 -1 283
S
#283
B'Omarr Lane - At the Foot of a Drydocked Freighter~
B'omarr lane, as this small cut over path between Slavers' and the massive
eyesore of a cargo freighter lain on its side in the red sands southward
has been dubbed. Named after an order of monks rumoured to inhabit this
rock by the land developers who've long since gave up the monks' task.
"The Lucky Despot" proclaims a four meter tall sign filled with blinking
red bulbs on the ship's hull. A small facade has been built onto the side
of the Despot's entrance, all red, stubbly carpeting and faux gold paint.
Faded red, artificial velvet ropes guide the patrons in and out of the
despots tiny entrance, herding them into easy reach of those collecting
door fees as well as leading directly past the array of digital slot
machines inside.
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 282
D2
~
~
0 -1 284
S
#284
The Lucky Despot's Entryway~
Through the facade the real nature of the casino makes itself apparent. Not
through the various gambling machines, prostitutes or dealers which, all
scream their various occupation. But by the massive bulkhead showing from
the inside. This whole chamber is the cargo deck on the freighter, covered
in faux gold paint and loose woven shag carpet. A good distance off
through the crowds to the southwest a consierge's desk is apparent while
to the north door fees are charged and the line proceeds inward like some
multisplined, armored back insectoid.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 283
D1
~
~
0 -1 286
D2
~
~
0 -1 288
D3
~
~
0 -1 285
S
#285
The Lucky Despot - Casino~
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 284
D2
~
~
0 -1 287
S
#286
The Lucky Despot - Casino~
This massive, gilt and carpeted room is nothing more than the cargo
compartment on an old freighter. Packed with drunks, gamblers and whores,
the only contenders in this rat race who seem to be turning a profit are
the coin guzzling slot machines. Large Whiphid's in pressed suits wanders
about trying to look inconspicuous as they survey business and make sure
noone does _too_ much winning. Off to the southwest the concsierge's desk
is apparent while the bulkhead lies northwest. This massive, gilt and
~
0 0 1 0 0 0 32040
D2
~
~
0 -1 289
D3
~
~
0 -1 284
S
#287
The Lucky Despot - Casino~
This massive, gilt and carpeted room is nothing more than the cargo
compartment on an old freighter. Packed with drunks, gamblers and whores,
the only contenders in this rat race who seem to be turning a profit are
the coin guzzling slot machines. Large Whiphid's in pressed suits wanders
about trying to look inconspicuous as they survey business and make sure
noone does _too_ much winning. Off to the south the concsierge's desk is
apparent while the bulkhead lies northeast.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 284
D1
~
~
0 -1 288
D2
~
~
0 -1 290
S
#288
The Lucky Despot - Casino~
This massive, gilt and carpeted room is nothing more than the cargo
compartment on an old freighter. Packed with drunks, gamblers and whores,
the only contenders in this rat race who seem to be turning a profit are
the coin guzzling slot machines. Large Whiphid's in pressed suits wanders
about trying to look inconspicuous as they survey business and make sure
noone does _too_ much winning. Off to the southwest the concsierge's desk
is apparent while the bulkhead lies north.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 284
D1
~
~
0 -1 289
D3
~
~
0 -1 287
S
#289
The Lucky Despot - Casino~
This massive, gilt and carpeted room is nothing more than the cargo
compartment on an old freighter. Packed with drunks, gamblers and whores,
the only contenders in this rat race who seem to be turning a profit are
the coin guzzling slot machines. Large Whiphid's in pressed suits wanders
about trying to look inconspicuous as they survey business and make sure
noone does _too_ much winning. Off to the southwest the concsierge's desk
is apparent while the bulkhead lies northwest.
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 286
D3
~
~
0 -1 288
S
#290
By the Concierge and Lifts~
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 287
D2
~
~
0 -1 291
D3
~
~
0 -1 303
S
#291
Inside an Antiquated Lift~
This old, faux gold finished lift has a genuine steel grating salvaged from
some nearly prehistoric time. There is a panel of buttons controlling the
lift yet they are all cemented in place and replaced with a more up to
date voice recognition system. The carpet is worn to the point of being
pointless from the countless creatures to wander over it.
~
0 4 1 0 0 0 32040
> speech_prog 1~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Ground Floor. Watch your step.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 290
mpat 290 mpforce $n l
mpat 290 mer $n $n gets off the turbolift.
~
> speech_prog -1~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Basement. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 292
mpat 292 mer $n $n get off of the turbolift.
~
> speech_prog 2~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Level 2. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 293
mpat 293 mer $n $n get off of the turbolift.
~
> speech_prog penthouse~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Penthouse. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 301
mpat 301 mer $n $n get off of the turbolift.
~
> speech_prog basement~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Basement. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 292
mpat 292 mer $n $n get off of the turbolift.
~
|
S
#292
The Arid, Unfinished Innards of the Freighter~
~
0 4 1 0 0 0 32040
D2
~
~
0 -1 291
S
#293
A Long, Carpeted Hall~
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 294
D2
~
~
0 -1 291
S
#294
A long, Carpeted Hall~
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 299
D1
~
~
0 -1 295
D2
~
~
0 -1 300
D3
~
~
0 -1 293
S
#295
A long, Carpeted Hall~
~
0 0 1 0 0 0 32040
D1
~
~
0 -1 296
D3
~
~
0 -1 294
S
#296
A long, Carpeted Hall~
~
0 0 1 0 0 0 32040
D0
~
~
0 -1 297
D2
~
~
0 -1 298
D3
~
~
0 -1 295
S
#297
A Cramped, Hot, Economy Suite~
~
0 8388616 1 0 0 0 32040
D2
~
~
0 -1 296
S
#298
A Cramped, Hot, Economy Suite~
~
0 8388616 1 0 0 0 32040
D0
~
~
0 -1 296
S
#299
A Cramped, Hot, Economy Suite~
~
0 8388616 1 0 0 0 32040
D2
~
~
0 -1 294
S
#300
A Cramped, Hot, Economy Suite~
~
0 8388616 1 0 0 0 32040
D0
~
~
0 -1 294
S
#301
Lucky Despot - Penthouse~
~
0 4 1 0 0 0 32040
D0
~
~
0 -1 302
D2
~
~
0 -1 291
S
#302
Lucky Despot - Penthouse~
~
0 4 1 0 0 0 32040
D2
~
~
0 -1 301
S
#303
A Cramped, Hole in the Wall Arcade~
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 290
S
#304
Floating in a void~
~
0 4 1 0 0 0 32040
S
#305
Floating in a void~
~
0 4 1 0 0 0 32040
S
#306
Floating in a void~
~
0 4 1 0 0 0 32040
S
#307
Floating in a void~
~
0 4 1 0 0 0 32040
S
#308
Floating in a void~
~
0 4 1 0 0 0 32040
S
#309
Floating in a void~
~
0 4 1 0 0 0 32040
S
#310
Twin Towers Apartment Complex~
These towers actually act as an odd sort of paradox in terms, not to
mention architectural design. Sure, one could argue that a tower built ten
stories into the ground is less appealing than one above but the designers
of this misgnomer were not entirely unfounded in their ideas, it is one of
the oldest buildings on Mos Eisley, untouched by the savage wind swept
sands and stray blaster fire that so love to frequent this province. This
one, above ground floor is more like a bunker than an apartment complex's
entrance and acts only to syphon off the inflow of traffic to the
turbolifts at the ends of each fork in the hall.
~
0 8388620 1 0 0 0 32040
D3
~
~
0 -1 271
D6
~
~
0 -1 311
D8
~
~
0 -1 312
S
#311
Twin Towers Apartments - Before the Lifts~
This short, utilitiarian stint of hallway runs between the fork in the
halls immediately to the southwest to and to an abrupt end at a pair of
durasteel turbolift doors. Duraplast reinforced concrete rings out beneath
the feet of passers-by in an almost anticlimactic thud while the lifts hum
quietly as they go about their business of transportation.
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 314
D9
~
~
0 -1 310
S
#312
Twin Towers Apartments - Before the Lifts~
This short, utilitiarian stint of hallway runs between the fork in the
halls immediately to the northwest and to an abrupt end at a pair of
durasteel turbolift doors. Duraplast reinforced concrete rings out beneath
the feet of passers-by in an almost anticlimactic thud while the lifts hum
quietly as they go about their business of transportation.
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 313
D7
~
~
0 -1 310
S
#313
A Gut Wrenching Turbolift~
This utilitarian box of a turbolift has a very simple function and performs
it with no second guessing or discussion, up or down. A microphone
(running indepently of the lift's processor's it would have you know if
its ego were properly developed) Will relay the vocal commands of any
occupants with relative ease and in a timely fashion, no less - To the
turbolift. In english? Say the name of the floor you wish to visit and
give thanks to the system which created such a simple piece of equipment.
~
0 4 1 0 0 0 32040
> speech_prog -1~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Housing -1. Watch your step.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 324
mpat 324 mpforce $n l
mpat 324 mer $n $n gets off the turbolift.
~
> speech_prog 1~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Ground Floor. Watch your step.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 312
mpat 312 mpforce $n l
mpat 312 mer $n $n gets off the turbolift.
~
> speech_prog -7~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Rehydration. Watch your step.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 342
mpat 342 mpforce $n l
mpat 342 mer $n $n gets off the turbolift.
~
|
S
#314
A Gut Wrenching Turbo Lift~
This utilitarian box of a turbolift has a very simple function and performs
it with no second guessing or discussion, up or down. A microphone
(running indepently of the lift's processor's it would have you know if
its ego were properly developed) Will relay the vocal commands of any
occupants with relative ease and in a timely fashion, no less - To the
turbolift. In english? Say the name of the floor you wish to visit and
give thanks to the system which created such a simple piece of equipment.
~
0 4 1 0 0 0 32040
> speech_prog 1~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Ground Floor. Watch your step.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 311
mpat 311 mpforce $n l
mpat 311 mer $n $n gets off the turbolift.
~
> speech_prog -1~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Housing, -1. Watch your step.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 315
mpat 315 mpforce $n l
mpat 315 mer $n $n gets off the turbolift.
~
> speech_prog -7~
mpecho The turbolift shakes slightly as it begins moving. 
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Rehydration. Watch your step.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 342
mpat 342 mpforce $n l
mpat 342 mer $n $n gets off the turbolift.
~
|
S
#315
A Sterile Hall~
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 316
D3
~
~
0 -1 314
S
#316
A Sterile Hall~
~
0 4 1 0 0 0 32040
D0
~
~
0 -1 325
D1
~
~
0 -1 318
D2
~
~
0 -1 327
D3
~
~
0 -1 315
S
#317
Mos Eisley's Bank and Trust~
~
0 268 1 0 0 0 32040
D1
~
~
0 -1 270
S
#318
A Sterile Hall~
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 319
D3
~
~
0 -1 316
S
#319
A Sterile Hall~
~
0 4 1 0 0 0 32040
D2
~
~
0 -1 320
D3
~
~
0 -1 318
S
#320
A Sterile Hall~
~
0 4 1 0 0 0 32040
D0
~
~
0 -1 319
D1
~
~
0 -1 328
D2
~
~
0 -1 321
D3
~
~
0 -1 329
S
#321
A Sterile Hall~
~
0 4 1 0 0 0 32040
D0
~
~
0 -1 320
D3
~
~
0 -1 322
S
#322
A Sterile Hall~
~
0 4 1 0 0 0 32040
D0
~
~
0 -1 330
D1
~
~
0 -1 321
D2
~
~
0 -1 331
D3
~
~
0 -1 323
S
#323
A Sterile Hall~
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 322
D3
~
~
0 -1 324
S
#324
A Sterile Hall~
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 323
D3
~
~
0 -1 313
S
#325
A Vacant Apartment~
~
0 2097156 1 0 0 0 32040
D2
~
~
0 -1 316
S
#326
The Black Pawn~
This tiny shop is stuffed to capacity with a wild collection of guns,
drugs, blades and car parts - It's a wonder this Toydarian keeps his life
of crime so well beneath the Imperial's nose. One with keen eyes could see
the garrison from the front door yet he is entirely unperturbed. The smell
of cordite and rocket fuel, singed plasma bolts and magnetic radiation,
heated metal all fill the air like a foul incense. Back to the west the
Jawa market opens up with all it's wonders.
~
0 12 1 0 0 0 32040
D2
~
~
0 -1 365
D3
~
~
0 -1 257
S
#327
A Vacant Apartment~
~
0 2097164 1 0 0 0 32040
D0
~
~
0 -1 316
S
#328
A Vacant Apartment~
~
0 2097164 1 0 0 0 32040
D3
~
~
0 -1 320
S
#329
A Vacant Apartment~
~
0 2097164 1 0 0 0 32040
D1
~
~
0 -1 320
S
#330
A Vacant Apartment~
~
0 2097164 1 0 0 0 32040
D2
~
~
0 -1 322
S
#331
A Vacant Apartment~
~
0 2097164 1 0 0 0 32040
D0
~
~
0 -1 322
S
#332
Floating in a void~
~
0 4 1 0 0 0 32040
S
#333
Floating in a void~
~
0 4 1 0 0 0 32040
S
#334
Floating in a void~
~
0 4 1 0 0 0 32040
S
#335
Floating in a void~
~
0 4 1 0 0 0 32040
S
#336
Floating in a void~
~
0 4 1 0 0 0 32040
S
#337
Floating in a void~
~
0 4 1 0 0 0 32040
S
#338
A Nearly Abandoned Motor Pool~
This tiny, out of the way motor pool is offered meager protection from the
desert winds by barricades built of duraplast barrels woven between
stakes. Gritty red sand piles up in miniature dunes, making a good attempt
at burying everything here as the sand pours in over the barricades in a
slow hourglass. Most of the ships and vehicles parked around look to have
been salvaged although a few ATV's and rusting droids have been spared by
the yard owner for auction. Off to the west the duraplast walls open up on
a giant clearing, bustling with activity of all sorts. 
~
0 4 10 8 0 0 32040
D3
~
~
0 -1 250
S
#339
Floating in a void~
~
0 4 1 0 0 0 32040
S
#340
A Cramped R2 Compartment~
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 279
S
#342
A Sterile Hall~
~
0 4 1 0 0 0 32040
D1
~
~
0 -1 343
D3
~
~
0 -1 313
S
#343
Floating in a void~
~
0 4 1 0 0 0 32040
D0
~
~
0 -1 344
D3
~
~
0 -1 342
S
#344
Floating in a void~
~
0 0 1 0 0 0 32040
D2
~
~
0 -1 343
S
#364
A Hole in the Wall Workshop~
~
0 67108868 1 0 0 0 32040
D0
~
~
0 -1 257
S
#365
The Back Lot~
~
0 4 1 0 0 0 32040
D0
~
~
0 -1 326
S
#392
The Galactic Mail Center~
~
0 1073741824 1 0 0 0 32040
D1
~
~
0 -1 250
S
#400
Floating in a void~
~
0 1073741828 1 0 0 0 32040
S
#445
Floating in a void~
~
0 4 1 0 0 0 32040
S
#446
Floating in a void~
~
0 4 1 0 0 0 32040
S
#447
Floating in a void~
~
0 4 1 0 0 0 32040
S
#448
Floating in a void~
~
0 4 1 0 0 0 32040
S
#449
Floating in a void~
~
0 4 1 0 0 0 32040
S
#450
Last room~
~
0 4 1 0 0 0 32040
S
#650
Before a Utilitarian Bunker~
This tiny duracrete lot acts as home for what must be the smallest bunker
in existance. Below two meters in diameter and a third of that is clearly
taken up by reinforced wall. The pill that stands inside is quite simply a
meat propulsion system. Transportation at its most economic. This lot,
while looking to have once been in decent upkeep, is in quite a horrible
form of disrepair. Sand has damaged the once new walls, and foot traffic
is nonexistant.  In fact, were it possible to go to the opposite of the
spectrum - This one would do quite nicely, pedestrians seem to avoid it
like a rutting Gran.
~
0 0 1 0 0 0 17416
D0
~
~
0 -1 651
D9
~
~
0 -1 274
S
#651
A Stolid, Black Repulsorlift~
This tiny, pill shaped chamber while bearing great weight on air along
holds little care for beauty. A discrete holo-recorder sits at the point
of the ceiling, a crowded two and a half meters above. While humanoids
would be hard pressed to get around themselves to push the call button. It
might be more prudent to do with another body part. The interior is all
finished to a high glossy black while the floor is made up of some
utilitarian rubber slip guard.
~
0 1073741832 1 0 0 0 17416
D2
~
~
0 -1 650
S
#652
A Stolid, Black Repulsorlift~
This tiny, pill shaped chamber while bearing great weight on air along
holds little care for beauty. A discrete holo-recorder sits at the point
of the ceiling, a crowded two and a half meters above. While humanoids
would be hard pressed to get around themselves to push the call button. It
might be more prudent to do with another body part. The interior is all
finished to a high glossy black while the floor is made up of some
utilitarian rubber slip guard.
~
0 1073741836 1 0 0 0 17416
D2
~
~
0 -1 653
S
#653
A Dismal, Stuffy Reception Hall~
The walls in this tiny hole of an office, which, by the way seems totally
out of place in this setting, are lined with meaningless trophies and
certificates for some company that most intelligent sources would tell you
does not exist. Nonetheless they boldly maintain their front in all
aspects but one, everything in this office is devoid of life, from the
tidy little paintings of buildings or, alas, mining machinery. A single
thycus, supposedly found only in the depths of Yavin's murk dies slowly of
water starvation in the corner while a human replacement sits passively at
her desk. 
~
0 1073742860 1 0 0 0 17416
D0
~
~
0 -1 652
S
#654
A Short, Ebony Buttressed Hall~
This walls of this cramped hallway push inward with ebony inlays and odd
scrimshaw, mostly depicting battle, however on occasion, drawn more
vaguely scenes of torture and mutilation show through. All the victims
bear the lightsaber in one picture or another and are generally depicted
as saintly, and of course to become a saint you must die a martyr. The
black on black detail of everything here makes it a little hard to make
out details in this lighting, next to none. Northward a small front office
sits acting as a guard between the pupils southward and this harsh,
technologized existance.. Yeah, right.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 653
D2
~
~
0 -1 665
S
#655
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#656
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D1
~
~
0 -1 665
D2
~
~
0 -1 657
S
#657
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 656
D1
~
~
0 -1 663
D2
~
~
0 -1 658
S
#658
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 657
D1
~
~
0 -1 659
S
#659
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 663
D1
~
~
0 -1 660
D2
~
~
0 -1 676
D3
~
~
0 -1 658
S
#660
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 661
D3
~
~
0 -1 659
S
#661
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 662
D1
~
~
0 -1 673
D2
~
~
0 -1 660
D3
~
~
0 -1 663
S
#662
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D2
~
~
0 -1 661
D3
~
~
0 -1 665
S
#663
A Stone Slab in the Center of the Vaulted Chamber~
The corners of this stone plate curl up several inches and are slotted
almost unnoticably, although the purpose here is obvious. Drainage.
However, what they hope to drain.. Is guessable, rust brown tracks trail
through black tiled grooves to the slots and let a faint smell of
deteriorating flesh taint the air. Cool, artificial moss covers the cobble
and meditation stones for what little comfort it affords in this cold
stone hall. Off to the east the dorms are visible while southward the
sounds of a feed can be heard. In the very peak of the vaulted ceiling,
directly above this slab is an indiscrete, black on black opening, about
as big around as a man.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 665
D1
~
~
0 -1 661
D2
~
~
0 -1 659
D3
~
~
0 -1 657
> act_prog p begins to float in mid-air...~
mpechoat $n _dch The chaotic energies swirl about you
mpechoat $n _dch leaving you displaced.
mptransfer $n 667
~
|
S
#664
Floating in a void~
~
0 1073741836 1 0 0 0 17416
S
#665
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 654
D1
~
~
0 -1 662
D2
~
~
0 -1 663
D3
~
~
0 -1 656
S
#666
Nny's Humble Abode~
This hovel, which seemed so shabby and small from the outside seems doubly
shabby and small from the inside. The floors are made up of rotting oak
planks, poorly spaced in a way that would let a careless fellow lose a
foot between them. The house's eyes, shuttered by rotting planks and sewn
with rusted nails let altogether too few and thin spots of sunlight into
the haunt. The walls are all done in a crumbling white plaster which shows
multiple scores looking unmistakably to be where someone's set fingernails
to it. Bits of tissue and other debris coat the floor; a whole fingernail,
a clump of hair, two teeth sticky bits of pink gum flesh still attached.
The door to the outside world on the south wall, as a constant is firmly
shut.  The plaster of the eastern wall is coated, nay drenched from
ceiling to floor in a sticky, rust brown drying liquid that could only be
blood while odd, inversed indentations make themselves apparent on it's
surface as if it were a silk screen. Impressions of faces in horrid
grimaces of pain along with hands, pushing weakly against the other side
of its surface, clawing for escape.
~
0 75497484 1 -2147483648 0 0 17416
D2
~
~
0 -1 107
S
#667
In the Dusky Steeple~
Above the ground which seems to spin at this height, some odd fifteen
meters below, this steepled, subteranean room is done with almost no
decoration in black oak. Soil pushes slowly through the time tested
timbers in small trails and piles up on the floor to soil the shoes of
even the most decorous passer-by. The floor, while made of the same
slicked surface loses some of its appeal for the height wary in that there
is a two meter hole in the floor able and willing to drop those that are
not cautious. The dark is oppressive in here and various smells assault
your nostrils, obvious is the soil yet something fainter, dry and dusty as
well makes its presence known.
~
0 1090519053 1 0 0 0 17416
> act_prog p feel 'injure' serpent~
mpechoat $n _dch The chaotic energies pass over
mpechoat $n _dch you, leaving you displaced.
mptransfer $n 668
~
|
S
#668
flightnin'~
~
0 1073741836 1 0 0 0 17416
S
#669
Ya Tit!~
88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M:
   8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M
     88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M
    888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M
    888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8
    88888  M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@
    8888   MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@
     888    M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8
     888    MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M
      88     M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM
~
0 1090519052 1 0 0 0 17416
D5
~
~
0 -1 1050
S
#670
survivalofthefittest~
~
0 1073741836 1 0 0 0 17416
S
#671
completion 1~
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 672
S
#672
Masters' Chambers~
~
0 1073741836 1 0 0 0 17416
D2
~
~
0 -1 671
S
#673
A Compact Bunk Hall~
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 674
D2
~
~
0 -1 675
D3
~
~
0 -1 661
S
#674
A Utilitiarian Bunk House~
~
0 1082130444 1 0 0 0 17416
D2
~
~
0 -1 673
S
#675
A Utilitiarian Bunk House~
~
0 1073808396 1 0 0 0 17416
D0
~
~
0 -1 673
S
#676
A Sleek Silver Elevator~
You step into the elevator, uncertain of its abilities. It is round and
very slim, the front sliding shut as you enter. The floor is curved and
there is only a small space in which you can stand comfortably.
~
0 1073741824 1 0 0 0 17416
D0
~
~
0 -1 659
S
#677
Floating in a void~
~
0 1073741828 1 0 0 0 17416
D2
~
~
0 -1 676
S
#678
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#679
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#680
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#681
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#682
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#683
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#684
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#685
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#686
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#687
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#688
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#689
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#690
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#691
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#692
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#693
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#694
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#695
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#696
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#697
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#698
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#699
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#0


#RESETS
M 1 191 1 191
O 1 191 1 191
M 1 228 1 227
E 1 50 1 16
D 0 230 3 0
M 1 236 1 231
D 0 235 1 0
M 1 230 1 237
G 1 768 1
G 1 52 1
G 1 50 1
D 0 240 2 2
D 0 241 0 2
M 1 229 1 242
E 1 50 1 16
O 1 230 1 242
M 1 232 1 243
G 1 764 1
M 1 231 1 244
D 0 246 3 0
O 1 228 1 247
D 0 248 1 2
O 1 231 1 249
S


#SHOPS
 230    0  0  0  0  0   120  90         0 23    ; An Ammunition Dispenser
 232    0  0  0  0  0   120  90         0 23    ; An Engineering Supplier
 253    0  0  0  0  0   120  90         0 23    ; a bloated Askajian
 254    0  0  0  0  0   120  90         0 23    ; a sallow, porsine Hutt
 255    0  0  0  0  0   120  90         0 23    ; a foul smelling Whiphid female
 256    0  0  0  0  0   120  90         0 23    ; a tiny, Jawa trader
 260    0  0  0  0  0   120  90         0 23    ; a miniscule Jawa merchant
 261    0  0  0  0  0   120  90         0 23    ; an Ortolan Ommnibox player
 264    0  0  0  0  0   120  90         0 23    ; an ASP droid
 265    0  0  0  0  0   120  90         0 23    ; a pasty, thick skinned Hutt bouncer
 266    0  0  0  0  0   120  90         0 23    ; a male citizen of Tatooine
 268    0  0  0  0  0   120  90         0 23    ; a female citizen of Tatooine
 269    0  0  0  0  0   120  90         0 23    ; an Imperial sandtrooper acting as a customs watch
 270    0  0  0  0  0   120  90         0 23    ; a slight, pale man
 271    0  0  0  0  0   120  90         0 23    ; a newly created shopkeeper
 272    0  0  0  0  0   120  90         0 23    ; a newly created shopkeeper
 273    0  0  0  0  0   120  90         0 23    ; a newly created shop keeper
 278    0  0  0  0  0   120  90         0 23    ; a newly created shopkeeper
 291    9 78 57  5 78    90  15         6 21    ; a Toydarian pawn shop owner
 294    0  0  0  0  0   120  90         0 23    ; a tiny grease spot of an engineer
0


#REPAIRS
0


#SPECIALS
M  269 spec_police_fine
M  269 spec_customs_weapons
M  293 spec_thief
S


#$