#AREA Coruscant~ #AUTHOR Nevanessys~ #RANGES 0 0 0 65 $ #FLAGS 0 30 #ECONOMY 0 14393894 #MOBILES #1000 low_mob~ a newly created low_mob~ Some god abandoned a newly created low_mob here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #2000 hi_mob~ imperial recruit~ An Imperial Recruit walks past. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #1000 low_obj~ a low_obj~ A low_obj is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #2000 hi_obj~ a canteen~ A small grey canteen has been drooped here.~ ~ 17 0 1 40 40 0 0 1 10 1 #0 #ROOMS #1000 &cMenari Main Landing Pad&w~ &w&WConstructed in reinforced &zDurasteel&w&W, the Menari Spaceport's Main Landing Pad&w&W is sturdy enough to support the massive weight of the many ships that take port here on a consistant basis. Regardless of the time, day or night, many travelers can always be found here, and in the surrounding areas, due to the Spaceport's &w&Wrelative proximity to just about everything in &YRepublic City&w&W. A foul, unattractive odor clouds the vicinity, no doubt a result of the many Ion Engines being engaged and disengaged all about the large area. ~ 0 1073741876 1 0 D2 ~ ~ 0 -1 1001 S #1001 &WA Durasteel Road&w~ &w&WNearly as wide as it is long, this &zDurasteel&w&W reinforced road provides access to, and from, the Menari Spaceport Landing Pads and the Spaceport itself. Travelers, droids, ship-haulers, transport units, and other mechanized equipment flow freely &w&Wabout the road conducting their business. The sound of the ships above, some coming and some going, echo all about the outer Spaceport. ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1000 D1 ~ ~ 0 -1 1003 D2 ~ ~ 0 -1 1004 D3 ~ ~ 0 -1 1002 S #1002 &cMenari Secondary Landing Pad&w~ &w&WLike the Main Landing Pad, the Secondary Landing Pad is constructed in reinforced &zDurasteel&w&W. Beings of just about every race within the known &zGalaxy&w&W can be found here at some point, coming and going to their respective ships, carrying on about whatever business it is that they may have. A Foul, unattractive odor clouds the vicinity, no doubt a result of the many Ion Engines being constantly engaged and disengaged all about the landing area. ~ 0 1073741876 1 0 D1 ~ ~ 0 -1 1001 S #1003 &cMenari Reparations Pad&w~ &w&WThe high-pitched rattle of the Engineer's Ion-Torch seems to drown out just about every sound made here. Like the rest of the Spaceport's Landing Pads, this one is constructed in reinforced &zDurasteel&w&W in order to support the weight of the many visiting ships. However, unlike the others the Menari Reparations Pad is well-equipped and well-staffed to repair and maintain just about any ship ever made within the &zGalaxy&w&W. Engineers emigrate here from just about every known planet, each seeking to use the &zGalaxy's&w&W most high-tech equipment and partake in the greatest hands-on mechanical reparations and maintenance experience the &zGalaxy&w&W has to offer.&w ~ 0 1073741824 1 0 D3 ~ ~ 0 -1 1001 S #1004 &WA Durasteel Road&w~ &w&WNearly as wide as it is long, this &zDurasteel&w&W reinforced road provides access to, and from, the Menari Spaceport Landing Pads and the Spaceport itself. Travelers, droids, ship-haulers, transport units, and other mechanized equipment flow freely &w&Wabout the road conducting their business. The sound of the ships above, some coming and some going, echo all about the outer Spaceport. ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1001 D2 ~ ~ 0 -1 1005 S #1005 &WA Durasteel Road&w~ &w&WNearly as wide as it is long, this &zDurasteel&w&W reinforced road provides access to, and from, the Menari Spaceport Landing Pads and the Spaceport itself. Travelers, droids, ship-haulers, transport units, and other mechanized equipment flow freely &w&Wabout the road conducting their business. The sound of the ships above, some coming and some going, echo all about the outer Spaceport. &w&WA small &Rred&w&W sign hangs above the southern door.&w ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1004 D1 ~ ~ 0 -1 1007 D2 ~ ~ 134217731 -1 1008 D3 ~ ~ 0 -1 1006 E sign~ &RALL WEAPONS ARE BANNED UPON CORUSCANT PER SECTION #16033C. ALL SUBJECTS PASSING TO THE SPACEPORT ARE SUJECT TO SEARCH. ALL SUBJECTS FOUND TO BE IN VIOLATION ARE SUBJECT TO DETENTION AND A REVIEW CONDUCTED BY THE SENATE WEAPONS VIOLATION &RSUBCOMMITTEE.&w.&W ~ S #1006 &cMenari Shuttle-Bus Pad&w~ &w&WIt is said that if you waited here at the Menari Spaceport Shuttle-Bus Pad for just one day, you would see a member of every race in the known &zGalaxy&w&W. Like the rest of the Spaceport, the Shuttle-Bus Pad is constructed in reinforced &zDurasteel&w&W. Due to the Shuttle-Bus costing absolutely nothing, regardless of which planet you board from, and it's very consistant schedule, this Pad is one of the main areas of activity here at Menari Spaceport. ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1005 S #1007 &cMenari Maintenance Bay&w~ &w&WThe Menari Maintenance Bay is home to the many droids and other mechanized units that provide service and repair to the various ships that frequent the busy spaceport. While the Maintenance Bay appears to be quite empty at any given hour, there is usually traffic always coming and going on a consistant basis. Between the Main and Secondary Landing Pads, as well as the Reparations and Shuttle-Bus Pads, there is always work to do for the many droids and engineers roaming about the zone. ~ 0 1073741824 1 0 D3 ~ ~ 0 -1 1005 S #1008 &YAn Airlock&w~ &w&W&w&WAlthough the atmosphere of &CCoruscant&w&W is breathable for most races, certain areas require &Yairlocks&w&W in order to maintain a consistant pressure within the various &w&Wbuildings. It is here that pressure is equalized to that of either the outside, or the Spaceport itself, depending on whether one is exiting or entering. ~ 0 1073741836 1 0 D0 ~ ~ 134217731 -1 1005 D2 ~ ~ 134217731 -1 1009 S #1009 &YA Customs Checkpoint&w~ &w&WJust within the Menari Spaceport, the &YCustoms Checkpoint&w&W stands to provide security to all those visiting, or living upon the planet of &CCoruscant&w&W. The air temperature is set at a level that provides a relative comfort to most races, however, there are always complaints from some. The air smells quite fresh for being pressurized, as the Spaceport itself is designed to circulate air thoroughly, and ventilation ducts are installed roughly every ten meters. ~ 0 1073741832 1 0 D0 ~ ~ 134217731 -1 1008 D2 ~ ~ 0 -1 1010 S #1010 &WMenari Spaceport Main Lobby&w~ &w&WThe Main Lobby of the Menari Spaceport is typically the most crowded area in all of &CCoruscant&w&W. With various travelors, coming and going, security personnel, maintenance droids, citizens of &CCoruscant&w&W, and even merchants hawking their wares, this massive intersection of corridors can get clustered quite quickly, and frequently. Both the floor, and walls, are constructed in a &zDurasteel&w&W alloy. The crystal clear, glass roof above folds in from all four sides, forming a pyramid at the exact center of the area. &w&WA bright &Ggreen&w&W sign hangs from the tall ceiling above.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1009 D1 ~ ~ 0 -1 1053 D2 ~ ~ 0 -1 1018 D3 ~ ~ 0 -1 1011 E sign~ &GNorth&w&W - &CLanding Pads &GWest&w&W - &C&CMenari Spaceport Hotel&w &GSouth&w&W - &CMenari Spaceport/Detention Center&w&w &GEast&w&W - &CMenari Spaceport/Menari Apartments&w&w ~ S #1011 &WA Durasteel Corridor&w~ &w&WSmall, and confining, this &zDurasteel&w&W corridor provides little room for much traffic. While the entire hallway is windowless, large ultraviolet lights illuminate the area from above. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1010 D3 ~ ~ 0 -1 1012 S #1012 &WA Durasteel Corridor&w~ &w&WSmall, and confining, this &zDurasteel&w&W corridor provides little room for much traffic. While the entire hallway is windowless, large ultraviolet lights illuminate the area from above. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1013 D1 ~ ~ 0 -1 1011 D3 ~ ~ 0 -1 1015 D7 ~ ~ 0 -1 1016 D9 ~ ~ 0 -1 1017 S #1013 &gMenari Inn Reception Area&w~ &w&WCrafted entirly in Kashyyykian wood, the Menari Inn stands as one of the finest establishments within all of the Spaceport. Various knickknacks from virtually every known planet adorn each and every wall. A long, and very worn, wooden reception counter nearly divides the room in half. Behind the counter, a small set of stairs lead up, most likely to the various rooms and suites the Inn has to offer it's guests.&w ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1012 D3 ~ ~ 0 -1 1016 S #1014 &gMenari Inn Sleeping Quarters&w~ &w&WThe Sleeping Quarters of the Menari Inn are all quite small, yet seemingly comfortable at the same time. The small 'rooms' are partitioned from the others by simple wooden dividers, each standing roughly three meters tall. While the rooms lack in privacy, they up for it in their affordibility, as the Menari Inn is known throughout &CCoruscant&w&W for being quite the bargain.&w ~ 0 1082130444 1 0 D5 ~ ~ 0 -1 1013 S #1015 &gA Waiting Lounge&w~ &w&WTall tables and bar stools litter the room all about it's fine woodgrain floor. A long &Rred&w&W light, running horizontally along the midsection of each wall and continuing to the north and south, provides a dim glow for the patrons of the bar and restaurant to rest and chatter about in as they await to be seated. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1016 D1 ~ ~ 0 -1 1012 D2 ~ ~ 0 -1 1017 S #1016 &gThe Menari Inn's Bar&w~ &w&WElaborate decorations, some of which seem to have come from distant planets located halfway across the &zGalaxy&w&W, line the upper and lower sections of each wall. A long &Rred&w&W light, running horizontally along the mid-section of each wall, provides a dim glow to the many tables and booths placed along the edges of the room. The air smells of stale smoke, yet the bar appears to be quite clean in comparison to the many others on &CCoruscant&w&W.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1013 D2 ~ ~ 0 -1 1015 D8 ~ ~ 0 -1 1012 S #1017 &gThe Menari Inn's Restaurant&w~ &w&WWhile soft Corellian Muzak plays in the background, the usual chatter and noise of a busy restaurant ring loud. Seating is nearly always available (except during peak hours of course) as a plethora of tables and chairs are set along the wall, while high-tables and bar stools dot the center of the large room. A long and narrow, yet vibrant, &Rred&w&W light is fixated horizontally along each wall, providing patrons with a dim glow of light. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1015 D6 ~ ~ 0 -1 1012 S #1018 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1010 D2 ~ ~ 0 -1 1019 S #1019 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1018 D2 ~ ~ 0 -1 1020 S #1020 &WA Durasteel Intersection&w~ &w&WTall and wide, this &zDurasteel&w&W-lined intersection serves as one of the main arteries within the Spaceport. With the intersection spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w &w&WBright &Ggreen&w&W exit-indicator lights ^z&Wflash^x&w&W along the upper edge of the western, and south-western walls. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1019 D2 ~ ~ 0 -1 1030 D3 ~ ~ 0 -1 1022 D9 ~ ~ 0 -1 1021 S #1021 &YA Turbolift&w~ &w&WThe Central Menari &YTurbolift&w&W provides access to every floor within the Spaceport, as well as the &CCoruscant&w&W underground. Relatively new, and very well kept, the &YTurbolift&w&W is little more than a &zDurasteel&w&W box, powered by repulsor &w&Wengines. A &Rlist&w&W, encased in a hard, clear material, is &zdura&w&W-bolted to the eastern wall. ~ 0 1073741836 1 0 E list~ &w&W(Simply 'Say' which level you desire to travel to.)&w &CLevel B &W- &gCoruscant Underground&w &CLevel 1 &W- &gMenari Spaceport Main Floor&w &CLevel 2 &W- &gMenari Spaceport Commercial Floor&w &CLevel 3 &W- &gMenari Spaceport Delivery Bays&w ~ E sign~ ~ > speech_prog 'level 1' 100~ mpsleep 2 mpechoat $n &w&WThe doors close and the Menari &YTurbolift&w&W&w&W comes to life.&w mpsleep 5 mpechoat $n &w&WSoft &YTurbolift&w&W muzak fills the large lift.&w mpsleep 5 mpechoat $n &w&WThe &YTurbolift&w&W&w &w&Wbegins to slow down, and the soft sound of muzak &w&Wbegins to fade.&w mpsleep 5 mpechoat $n &w&WThe &YTurbolift&w&W&w&W doors slide open and you step out.&w mpsleep 5 mpopenpassage 1021 1020 6 mpforce $n northeast mpclosepassage 1021 6 ~ > speech_prog 'level 2' 100~ mpsleep 2 mpechoat $n &w&WThe doors close and the Menari &YTurbolift&w&W comes to life.&w mpsleep 5 mpechoat $n &w&WSoft &YTurbolift&w&W muzak fills the large lift.&w mpsleep 5 mpechoat $n &w&WThe &YTurbolift&w&W begins to slow down, and the soft sound of muzak begins to fade.&w mpsleep 5 mpechoat $n &w&WThe &YTurbolift&w&W doors slide open and you step out.&w mpsleep 5 mpopenpassage 1021 1165 6 mpforce $n northeast mpclosepassage 1021 6 ~ > speech_prog 'level 3' 100~ mpsleep 2 mpechoat $n &w&WThe doors close and the Menari &YTurbolift&w&W comes to life.&w mpsleep 5 mpechoat $n &w&WSoft &YTurbolift&w&W muzak fills the large lift.&w mpsleep 5 mpechoat $n &w&WThe &YTurbolift&w&W begins to slow down, and the soft sound of muzak begins to fade.&w mpsleep 5 mpechoat $n &w&WThe &YTurbolift&w&W doors slide open and you step out.&w mpsleep 5 mpopenpassage 1021 1183 6 mpforce $n northeast mpclosepassage 1021 6 ~ > speech_prog 'level b' 100~ mpsleep 2 mpechoat $n &w&WThe doors close and the Menari &YTurbolift&w&W comes to life.&w mpsleep 5 mpechoat $n &w&WSoft &YTurbolift&w&W muzak fills the large lift.&w mpsleep 5 mpechoat $n &w&WThe &YTurbolift&w&W begins to slow down, and the soft sound of muzak begins to fade.&w mpsleep 5 mpechoat $n &w&WThe &YTurbolift&w&W doors slide open and you step out.&w mpsleep 5 mpopenpassage 1021 1549 2 mpforce $n south mpclosepassage 1021 2 ~ | S #1022 &WA Durasteel Corridor&w~ &w&WSmall, and confining, this &zDurasteel&w&W corridor provides little room for much traffic. While the entire hallway is windowless, large ultraviolet lights illuminate the area from above. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1020 D3 ~ ~ 0 -1 1023 S #1023 &WA Durasteel Corridor&w~ &w&WSmall, and confining, this &zDurasteel&w&W corridor provides little room for much traffic. While the entire hallway is windowless, large ultraviolet lights illuminate the area from above. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1024 D1 ~ ~ 0 -1 1022 D2 ~ ~ 0 -1 1025 D3 ~ ~ 0 -1 1027 S #1024 &CMenari Spaceport Office of Security&w~ &w&WBeing responsible for the safety and security of all those within Menari Spaceport, the Security Office is, for the most part, quite busy. Portraits of various Security Administrators and chiefs line both, the eastern, and western walls. A long &wmetallic&w&W counter seperates the many desks and offices to the north, from the entrance/exit to the south. It is here, at this counter, that people file complaints and grievances, or in some cases, simply seek certain information about the Spaceport. ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1023 S #1025 &CMenari Spaceport Detention Center&w~ &w&WChairs line the eastern wall, while a large &wmetallic&w&W counter seperates the rest of the room from the holding cell door. Menari Spaceport is relatively free of crime in comparison with the Spaceports of most planets, however, due to the ever-increasing amount of traffic and visitors, things can get out of hand from time-to-time. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1023 D3 ~ ~ 0 -1 1026 S #1026 &CMenari Spaceport Holding Cell&w~ &w&WRather large and roomy, the Menari Spaceport Holding Cell is capable of holding roughly two to three dozen prisoners, depending on the race of the confined. While the room is brightly lit at all hours of the day for security purposes, most prisoners that arrive here rarely stay for more than a &CCoruscant&w&W day before they are transported to the &zGalactic&w&W prison located on the asteroid Oova Iv. ~ 0 1073741832 1 256 D0 ~ ~ 33554432 -1 1027 D1 ~ ~ 0 -1 1025 S #1027 &WA Durasteel Corridor&w~ &w&WSmall, and confining, this &zDurasteel&w&W corridor provides little room for much traffic. A sturdy &CDuraglass&w&W window spans most of the southern wall, providing a glimpse into the Menari Spaceport's Holding Cell. While the window was built for security reasons, the prisoners usually find it to be quite the embarrassment.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1023 D2 ~ ~ 33554432 -1 1026 D3 ~ ~ 0 -1 1028 S #1028 &WA Durasteel Corridor&w~ &w&WSmall, and confining, this &zDurasteel&w&W corridor provides little room for much traffic. While the entire hallway is windowless, large ultraviolet lights illuminate the area from above. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1027 D3 ~ ~ 0 -1 1029 S #1029 &CMenari Spaceport Office of Administration&w~ &w&WHere is where any major decisions, with the exception of laws, are made. The Spaceport Administration is made up of three members, each sharing as much power as the others, whom all report to the Governor of &CCoruscant&w&W on a daily basis. While each of the three Administrative members are in charge of different departments, all matters concerning the whole of the Spaceport are voted upon. The room itself is decorated quite professionally, with various pictures of past Administrators adorning the walls. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1028 S #1030 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1020 D2 ~ ~ 0 -1 1031 S #1031 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1030 D1 ~ ~ 0 -1 1032 D2 ~ ~ 0 -1 1034 S #1032 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1038 D2 ~ ~ 0 -1 1033 D3 ~ ~ 0 -1 1031 S #1033 &pThe Spaceport Limited Engineering Center&w~ &w&WVarious engineering equipment line the southern wall behind a well-worn, wooden counter. The shop appears to be worn and aged at first glance, but upon further inspection you realize that most of the equipment and tools here are quite advanced, technologically speaking. The room is built primarily out of some ancient &wmetallic&w&W alloy, however, there are spots about the room that appear to have been renovated rather recently. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1032 S #1034 >he Spaceport Grille&w~ &w&WTall chairs are set along the crescent shaped bar that is fixated to the restaurant's crescent shaped grill. The Spaceport Grille is infamous for their Bantha Ribs, as well as being able to watch them be cooked right in front of you. Curtain booths are located throughout the restaurant to provide guests with privacy, if they seek it, while they dine. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1031 D2 ~ ~ 0 -1 1035 D3 ~ ~ 0 -1 1037 D9 ~ ~ 0 -1 1036 S #1035 &GA Curtained Booth&w~ &w&WQuite large for a typical booth, this table can easily sit eight Humans. The &ppurple&w&W, crushed-velvet curtain adds a touch of style to the bright &Ggreen&w&W room.The table appears to be made of some sort of &wmetallic&w&W alloy, which no doubt aids the restaurant employees in cleaning. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1034 S #1036 &GA Curtained Booth&w~ &w&WQuite large for a typical booth, this table can easily sit eight Humans. The &ppurple&w&W, crushed-velvet curtain adds a touch of style to the bright &Ggreen&w&W room.The table appears to be made of some sort of &wmetallic&w&W alloy, which no doubt aids the restaurant employees in cleaning. ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1034 S #1037 &GA Curtained Booth&w~ &w&WQuite large for a typical booth, this table can easily sit eight Humans. The &ppurple&w&W, crushed-velvet curtain adds a touch of style to the bright &Ggreen&w&W room.The table appears to be made of some sort of &wmetallic&w&W alloy, which no doubt aids the restaurant employees in cleaning. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1034 S #1038 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1039 D1 ~ ~ 0 -1 1040 D3 ~ ~ 0 -1 1032 S #1039 &pThe Spaceport Public Workshop&w~ &w&WWith many benches and chairs positioned about the room, there is quite a bit of space for a number people to work on their respective projects simultaneously. Contstructed almost entirly in a &zDurasteel&w&W alloy, most for the room is quite durable, as well as sturdy. ~ 0 1140850696 1 0 D2 ~ ~ 0 -1 1038 S #1040 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1041 D3 ~ ~ 0 -1 1038 S #1041 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1040 D6 ~ ~ 0 -1 1044 D8 ~ ~ 0 -1 1042 S #1042 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1041 D8 ~ ~ 134217731 -1 1043 S #1043 &YAn Airlock&w~ &w&W&w&WAlthough the atmosphere of &CCoruscant&w&W is breathable for most races, certain areas require &Yairlocks&w&W in order to maintain a consistant pressure within the various &w&Wbuildings. It is here that pressure is equalized to that of either the outside, or the Spaceport itself, depending on weather one is exiting or entering. ~ 0 1073741832 1 0 D7 ~ ~ 134217731 -1 1042 D8 ~ ~ 134217731 -1 1074 S #1044 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1045 D9 ~ ~ 0 -1 1041 S #1045 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1046 D9 ~ ~ 0 -1 1044 S #1046 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1047 D2 ~ ~ 0 -1 1045 S #1047 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1048 D1 ~ ~ 0 -1 1657 D2 ~ ~ 0 -1 1046 S #1048 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1047 D3 ~ ~ 0 -1 1049 D6 ~ ~ 0 -1 1072 S #1049 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1048 D3 ~ ~ 0 -1 1050 S #1050 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1055 D1 ~ ~ 0 -1 1049 D3 ~ ~ 0 -1 1051 S #1051 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1050 D2 ~ ~ 0 -1 1645 D3 ~ ~ 0 -1 1052 S #1052 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1051 D3 ~ ~ 0 -1 1053 S #1053 &WA Durasteel Corridor&w~ &w&WTall and wide, this &zDurasteel&w&W-lined corridor serves as one of the main arteries within the Spaceport. With the corridor spanning nearly ten meters wide, along with it's tall, elaborately decorated ceilings, just about anything short of a spacecraft could easily pass through these halls.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1052 D2 ~ ~ 0 -1 1054 D3 ~ ~ 0 -1 1010 S #1054 &cMenari Spaceport Travelers Shop&w~ &w&WLocated rather close to the Spaceport's many landing pads, the Travelers Shop tends to stay fairly busy during the store's operating hours. While the shop tends to sell only a limited variety of various necessities many travelers seem to almost always typically require, a large amount of over-stock of those items are piled about on just about every inch of the large room. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1053 S #1055 &YMenari Spaceport Housing Circle&w~ &w&WThe Menari Spaceport Housing Circle provides some of the most luxurious living quarters that credits can buy, but at a fraction of the cost. Known throughout &CCoruscant&w&W as being typically inhabited by corporate employees traveling abroad, the Circle is home to very few permanent residents. The Corridor connecting the Spaceport to the Housing Circle is always well lit, clean of any debris or garbage, and oft-patrolled by Spaceport Security, making it one of the most clean, and secure, residential areas within all of Republic City.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1056 D2 ~ ~ 0 -1 1050 S #1056 &YMenari Spaceport Housing Circle&w~ &w&WThe wide, clean corridors of the Menari Spaceport Housing Circle appear to be nothing short of immaculate. Well-kept, and very brightly-lit, the hallways are nearly free of any skuffs, scrapes, or marks. ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1055 D6 ~ ~ 0 -1 1057 D7 ~ ~ 0 -1 1063 S #1057 &YMenari Spaceport Housing Circle&w~ &w&WThe wide, clean corridors of the Menari Spaceport Housing Circle appear to be nothing short of immaculate. Well-kept, and very brightly-lit, the hallways are nearly free of any skuffs, scrapes, or marks. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1058 D1 ~ ~ 0 -1 1068 D9 ~ ~ 0 -1 1056 S #1058 &YMenari Spaceport Housing Circle&w~ &w&WThe wide, clean corridors of the Menari Spaceport Housing Circle appear to be nothing short of immaculate. Well-kept, and very brightly-lit, the hallways are nearly free of any skuffs, scrapes, or marks. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1059 D1 ~ ~ 0 -1 1067 D2 ~ ~ 0 -1 1057 S #1059 &YMenari Spaceport Housing Circle&w~ &w&WThe wide, clean corridors of the Menari Spaceport Housing Circle appear to be nothing short of immaculate. Well-kept, and very brightly-lit, the hallways are nearly free of any skuffs, scrapes, or marks. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1066 D2 ~ ~ 0 -1 1058 D7 ~ ~ 0 -1 1065 S #1060 &OAn Empty Suite&w~ &w&WWhile the Apartment appears to have been vacant for some time now, it remains clean, and untarnished. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1065 D2 ~ ~ 0 -1 1064 S #1061 &YMenari Spaceport Housing Circle&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1062 D3 ~ ~ 0 -1 1069 D6 ~ ~ 0 -1 1065 S #1062 &YMenari Spaceport Housing Circle&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1061 D2 ~ ~ 0 -1 1063 D3 ~ ~ 0 -1 1070 S #1063 &YMenari Spaceport Housing Circle&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1062 D3 ~ ~ 0 -1 1071 D8 ~ ~ 0 -1 1056 S #1064 &OAn Empty Living Room&w~ &w&WWhile the Apartment appears to have been vacant for some time now, it remains clean, and untarnished. ~ 0 1075838988 1 0 D0 ~ ~ 0 -1 1060 D4 ~ ~ 0 -1 1073 S #1065 &YMenari Spaceport Housing Circle&w~ &w&WThe wide, clean corridors of the Menari Spaceport Housing Circle appear to be nothing short of immaculate. Well-kept, and very brightly-lit, the hallways are nearly free of any skuffs, scrapes, or marks. ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1060 D8 ~ ~ 0 -1 1059 D9 ~ ~ 0 -1 1061 > speech_prog test~ mpwait 5 mpecho test ~ | S #1066 &OAn Empty Apartment&w~ &w&WWhile the Apartment appears to have been vacant for some time now, it remains clean, and untarnished. ~ 0 1075838988 1 0 D3 ~ ~ 0 -1 1059 S #1067 &OAn Empty Apartment&w~ &w&WWhile the Apartment appears to have been vacant for some time now, it remains clean, and untarnished. ~ 0 1075838988 1 0 D3 ~ ~ 0 -1 1058 S #1068 &OAn Empty Apartment&w~ &w&WWhile the Apartment appears to have been vacant for some time now, it remains clean, and untarnished. ~ 0 1075838988 1 0 D3 ~ ~ 0 -1 1057 S #1069 &OAn Empty Apartment&w~ ~ 0 1075838988 1 0 D1 ~ ~ 0 -1 1061 S #1070 &OAn Empty Apartment&w~ ~ 0 1075838988 1 0 D1 ~ ~ 0 -1 1062 S #1071 &OAn Empty Apartment&w~ ~ 0 1075838988 1 0 D1 ~ ~ 0 -1 1063 S #1072 &O(OOC AREA) &YIdea Room/Writing Area&w~ &w&YThis area is strictly OOC, and therefore, absolutely NO IC discussions/communications are to take place within these walls. It was created for the purpose of providing a safe-haven to those who find it necessary to enter into writing buffers, whether it be a bio, desc, or simply taking advantage of the Idea Board. This room has been implemented on a completely trial basis and will be removed if it proves to be of any problem. ~ 0 1073775628 1 0 D9 ~ ~ 0 -1 1048 S #1073 &OAn Empty Bedroom&w~ &w&WWhile the Apartment appears to have been vacant for some time now, it remains clean, and untarnished. ~ 0 1073741832 1 0 D5 ~ ~ 0 -1 1064 S #1074 &YA Security Checkpoint&w&W~ &w&WFor the protection of all who reside within Republic City, as well as those merely visiting Menari Spaceport, Security Checkpoints have been established in an effort to keep the peace. A large table is positioned at the center of the narrow road, dividing the traffic between those going northwest and southeast. ~ 0 1073741824 1 0 D7 ~ ~ 134217731 -1 1043 D8 ~ ~ 0 -1 1075 S #1075 &gIntersection of &w&WNorth-Central &gand &w&WMenari&w~ &w&W&w&W&w&W&w&WHere, one of the main arteries of the Central District, Menari Avenue, and the lesser North-Central Blvd, meet. The road is relatively wide, and seemingly well-kept. While incredibly tall buildings line every available side of the road, none seem to be quite high enough to be labeled skyscrapers, at least by &CCoruscant&w&W standards. The open air of the planet seems much more refreshing here than that of the many Spaceports dotting Republic City. ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1124 D2 ~ ~ 0 -1 1076 D7 ~ ~ 0 -1 1074 > speech_prog 1~ mpecho The turbolift hums to life. mpsleep 6 mpecho The turbolift slows as it reaches the ground floor. mpsleep 3 mpecho The turbolift doors slide open. mptrans $n 1068 mpat $n mpforce $n l mpecho $n steps out of the turbolift. ~ > speech_prog 2~ mpecho The turbolift hums to life. mpsleep 6 mpecho The turbolift slows as it reaches the second floor. mpsleep 3 mpecho The turbolift doors slide open. mptrans $n 1076 mpat $n mpforce $n l mpecho $n steps out of the turbolift. ~ > speech_prog 3~ mpecho The turbolift hums to life. mpsleep 6 mpecho The turbolift slows as it reaches the third floor. mpsleep 3 mpecho The turbolift doors slide open. mptrans $n 1077 mpat $n mpforce $n l mpecho $n steps out of the turbolift. ~ > speech_prog list~ mpecho ------------------------ mpecho Coruscant Highlands mpecho ------------------------ mpecho 1 - Lobby mpecho 2 - 2nd Floor Apartments mpecho 3 - 3rd Floor Apartments mpecho ------------------------ ~ | S #1076 &WMenari Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1075 D2 ~ ~ 0 -1 1077 S #1077 &WMenari Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1076 D2 ~ ~ 0 -1 1078 S #1078 &WMenari Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1077 D1 ~ ~ 0 -1 1089 D2 ~ ~ 0 -1 1097 D3 ~ ~ 0 -1 1079 S #1079 &CThe Central Pawn Shop&w~ &w&WAs is the case with most pawn shops across the &zGalaxy&w&W, just about anything of value can be sold here, while virtually nothing of value can be bought here. Littered with a variety of junk, some of which is completely unrecognizable, the shop appears to be the classic 'space-trash' pawn shop. Various gadgets and items are piled high along the northern, and southern ends of the room, creating a path amongst the junk.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1078 S #1080 &w&WA Narrow Alley&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1097 D3 ~ ~ 0 -1 1081 S #1081 &WA Dead-End&w~ place gang recruiter or board here. ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1080 S #1082 &WA Narrow Alleyway&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1083 D3 ~ ~ 0 -1 1097 S #1083 &WA Narrow Alleyway&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1084 D3 ~ ~ 0 -1 1082 S #1084 &WA Narrow Alleyway&w~ ~ 0 1073741824 1 0 D2 ~ ~ 0 -1 1085 D3 ~ ~ 0 -1 1083 S #1085 &WA Narrow Alleyway&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1084 D2 ~ ~ 0 -1 1086 S #1086 &WA Dead-End&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1085 S #1087 &CThe District Tailor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1096 S #1088 &CCoruscant Footwear&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1096 S #1089 &CThe Central Jeweler&w~ &w&WHere at &CThe Central Jewler&w&W, skilled and professional staff strive to provide their customers with both, quality-made, and beautiful gem-adorned accessories. Completely devoid of any windows, the shop's only access to the &cCoruscant&w&W outdoors is through a narrow, &zDurasteel&w&W plated door located upon the western wall of the store. The shop is typically protected 'round the clock by multiple well-armed, and well-trained individuals who tend to deter most, if not all, robbery attempts.&w ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1078 S #1090 &CArtificial Intelligence Imporium&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1099 S #1091 &CCoruscant Technology&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1099 S #1092 &WMenari Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1099 D2 ~ ~ 0 -1 1093 S #1093 &gIntersection of &w&WMenari &gand &w&WMain&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1092 D1 ~ ~ 0 -1 1094 D3 ~ ~ 0 -1 1125 S #1094 &WMain Street&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1095 D3 ~ ~ 0 -1 1093 S #1095 &WMain Street&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1100 D2 ~ ~ 0 -1 1136 D3 ~ ~ 0 -1 1094 S #1096 &WMenari Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1097 D1 ~ ~ 0 -1 1088 D2 ~ ~ 0 -1 1098 D3 ~ ~ 0 -1 1087 S #1097 &WMenari Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1078 D1 ~ ~ 0 -1 1082 D2 ~ ~ 0 -1 1096 D3 ~ ~ 0 -1 1080 > custom_prog "put all trash" "put all can" "put all garbage"~ mea $n You can't put everything in the trash can! ~ | S #1098 &WMenari Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1096 D2 ~ ~ 0 -1 1099 S #1099 &WMenari Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1098 D1 ~ ~ 0 -1 1091 D2 ~ ~ 0 -1 1092 D3 ~ ~ 0 -1 1090 S #1100 &WMain Street&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1149 D1 ~ ~ 0 -1 1101 D3 ~ ~ 0 -1 1095 > greet_prog 100~ Mpat 1204 Say $n has entered the palace. ~ | S #1101 &WMain Street&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1102 D3 ~ ~ 0 -1 1100 S #1102 &gIntersection of &w&WRepublic &gand &w&WMain&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1108 D1 ~ ~ 0 -1 1109 D3 ~ ~ 0 -1 1101 S #1103 Floating in a void~ ~ 0 1073741828 1 0 S #1104 &WRepublic Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1117 D2 ~ ~ 0 -1 1105 S #1105 &WRepublic Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1104 D2 ~ ~ 0 -1 1106 S #1106 &WRepublic Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1105 D2 ~ ~ 0 -1 1107 S #1107 &WRepublic Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1106 D2 ~ ~ 0 -1 1108 D3 ~ ~ 0 -1 1147 S #1108 &WRepublic Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1107 D2 ~ ~ 0 -1 1102 S #1109 &WMain Street&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1110 D2 ~ ~ 0 -1 1152 D3 ~ ~ 0 -1 1102 S #1110 &WMain Street&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1111 D3 ~ ~ 0 -1 1109 S #1111 &WMain Street&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1112 D3 ~ ~ 0 -1 1110 S #1112 &WMain Street&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1113 D3 ~ ~ 0 -1 1111 S #1113 &gIntersection of &w&WTrailway &gand &w&WMain&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1155 D1 ~ ~ 0 -1 1114 D2 ~ ~ 0 -1 1501 D3 ~ ~ 0 -1 1112 S #1114 &gIntersection of &w&WBulova &gand &w&WMain&w~ ~ 0 1073741824 1 0 D3 ~ ~ 0 -1 1113 D7 ~ ~ 0 -1 1155 D8 ~ ~ 0 -1 1115 S #1115 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D7 ~ ~ 0 -1 1114 D8 ~ ~ 0 -1 1116 S #1116 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D7 ~ ~ 0 -1 1115 D8 ~ ~ 0 -1 1194 S #1117 &WRepublic Drive&w~ ~ 0 1073741828 1 0 D0 ~ ~ 0 -1 1118 D2 ~ ~ 0 -1 1104 S #1118 &WRepublic Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1119 D2 ~ ~ 0 -1 1117 S #1119 &WRepublic Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1120 D2 ~ ~ 0 -1 1118 S #1120 &gIntersection of &w&WRepublic &gand &w&WNorth-Central&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1164 D2 ~ ~ 0 -1 1119 D3 ~ ~ 0 -1 1121 S #1121 &WNorth-Central Blvd&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1120 D3 ~ ~ 0 -1 1122 S #1122 &WNorth-Central Blvd&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1121 D3 ~ ~ 0 -1 1123 S #1123 &WNorth-Central Blvd&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1122 D3 ~ ~ 0 -1 1124 S #1124 &WNorth-Central Blvd&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1123 D3 ~ ~ 0 -1 1075 S #1125 &WMain Street&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1093 D3 ~ ~ 0 -1 1126 S #1126 &gIntersection of &w&WShipping &gand &w&WMain&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1125 D2 ~ ~ 0 -1 1127 S #1127 &WShipping Lane&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1126 D2 ~ ~ 0 -1 1128 S #1128 &WShipping Lane&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1127 D2 ~ ~ 0 -1 1129 > speech_prog trainme~ mppurge mpmload 1111 ~ | S #1129 &WShipping Lane&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1128 D2 ~ ~ 0 -1 1130 S #1130 &WShipping Lane&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1129 D1 ~ ~ 0 -1 1131 S #1131 &YA Customs Checkpoint&w~ ~ 0 1073741824 1 0 D3 ~ ~ 0 -1 1130 D4 ~ ~ 0 -1 1132 S #1132 &cA Raised Platform&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1133 D2 ~ ~ 0 -1 1134 D5 ~ ~ 0 -1 1131 D7 ~ ~ 0 -1 1135 S #1133 &cCentral District Primary Landing Bay&w~ ~ 0 1073741876 1 0 D2 ~ ~ 0 -1 1132 D3 ~ ~ 0 -1 1135 S #1134 &cCentral Disctrict Secondary Landing Bay&w~ ~ 0 1073741876 1 0 D0 ~ ~ 0 -1 1132 S #1135 &cA Maintenance Bay&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1133 D8 ~ ~ 0 -1 1132 S #1136 &gEntrance to the Central Training Center&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1095 D2 ~ ~ 0 -1 1137 S #1137 &gCentral Training Center Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1136 D1 ~ ~ 0 -1 1139 D2 ~ ~ 0 -1 1151 D3 ~ ~ 0 -1 1138 S #1138 &gCentral Training Center Student's Store&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1137 S #1139 &gBot Training Level 1&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1140 D3 ~ ~ 0 -1 1137 S #1140 &gBot Training Level 2&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1141 D3 ~ ~ 0 -1 1139 S #1141 &gBot Training Level 3&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1140 D2 ~ ~ 0 -1 1142 S #1142 &gBot Training Level 4&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1141 D1 ~ ~ 0 -1 1143 S #1143 &gBot Training Level 5&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1144 D3 ~ ~ 0 -1 1142 S #1144 &gBot Training Level 6&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1145 D3 ~ ~ 0 -1 1143 S #1145 &gBot Training Level 7&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1144 D3 ~ ~ 0 -1 1146 S #1146 &gBot Training Level 8&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1145 S #1147 &cCoruscant Medical&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1107 D2 ~ ~ 0 -1 1148 S #1148 &cA Bacta Tank&w~ insert bacta here ~ 0 1073741836 1 0 D0 ~ ~ 0 -1 1147 S #1149 &pThe Central Inn&w~ this seems to be flagged as bacta....plus make mprog for inn to 1150 ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1100 S #1150 &pA Resting Area&w~ ~ 0 1082130440 1 0 D1 ~ ~ 0 -1 1149 S #1151 &gA Physical Training Area&w~ put str/dex/con trainer here. ~ 0 1073775624 1 0 D0 ~ ~ 0 -1 1137 S #1152 &OCoruscant Central Library&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1109 D2 ~ ~ 0 -1 1154 D3 ~ ~ 0 -1 1153 S #1153 &OThe Intellectual's Learning Center&w~ put int/wis/cha trainer here ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1152 S #1154 &OLanguage Instruction Room&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1152 S #1155 &gIntersection of &w&WBulova &gand &w&WMountain&w~ ~ 0 1073741824 1 0 D2 ~ ~ 0 -1 1113 D7 ~ ~ 0 -1 1156 D8 ~ ~ 0 -1 1114 S #1156 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D7 ~ ~ 0 -1 1157 D8 ~ ~ 0 -1 1155 S #1157 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D7 ~ ~ 0 -1 1158 D8 ~ ~ 0 -1 1156 S #1158 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1159 D8 ~ ~ 0 -1 1157 S #1159 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1160 D2 ~ ~ 0 -1 1158 S #1160 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1161 D2 ~ ~ 0 -1 1159 S #1161 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1162 D2 ~ ~ 0 -1 1160 S #1162 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1163 D2 ~ ~ 0 -1 1161 S #1163 &gIntersection of &w&WBulova &gand &w&WNorth-Central&w~ ~ 0 1073741824 1 0 D2 ~ ~ 0 -1 1162 D3 ~ ~ 0 -1 1164 S #1164 &WNorth-Central Blvd&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1163 D3 ~ ~ 0 -1 1120 S #1165 &WA Dimly Lit Corridor&w~ &w&WThe activity within the upper levels of Menari Spaceport varies, depending on the state of the &zGalaxie's&w&W economy, the time of day, and even what month it happens to be. Built to hold a number of shops and outlets, as well as civilians and shoppers, this level of Menari Spaceport has relatively few of either. Store fronts are blocked off by large &zDurasteel&w&W fencing simply because there are not many store-owners who are able to afford the luxory of possessing a shop within the Spaceport itself. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1166 D9 ~ ~ 0 -1 1021 S #1166 &WA Dimly Lit Corridor&w~ &w&WThe corridors of the Menari Spaceport's Business Level have been constructed wide, and tall, to accomodate a vast number of beings. Due to the current state of decline upon the floor, the energy provided to power the &Ylights&w&W has been reduced to conserve energy where it does not seem to be needed. Large, grated &zDurasteel&w&W fencing covers the entrance to both the eastern, and western, rentals. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1167 D2 ~ ~ 0 -1 1165 S #1167 &CAn Intersection of Corridors&w~ &w&WThe intersection here provides access, in virtually all directions, to the few shops still in existence upon the Menari Spaceport's Business Floor. Due to the current state of decline upon the floor, the energy provided to power the &Ylights&w&W has been reduced to conserve power where it does not seem to be needed. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1174 D1 ~ ~ 0 -1 1171 D2 ~ ~ 0 -1 1166 D3 ~ ~ 0 -1 1168 S #1168 &WA Dimly Lit Corridor&w~ &w&WThe lights above flicker steadily, on and off. Lined entirely in an old &zdurasteel&w&W alloy, the hallway appears to have been constructed to support far more people than the few that are currently roaming these corridors.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1167 D3 ~ ~ 0 -1 1169 S #1169 &WA Dimly Lit Corridor&w~ &w&WThe lights above flicker steadily, on and off. Lined entirely in an old &zdurasteel&w&W alloy, the hallway appears to have been constructed to support far more people than the few that are currently roaming these corridors.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1168 D2 ~ ~ 0 -1 1170 S #1170 &gM&Ge&gn&Ga&gr&Gi &gM&Gi&gl&Gi>&Ga&gr&Gy &gW&Ge&ga&Gr&w~ &w&WBattle gear from virtually every corner of the &zGalaxy&w&W line the southern wall behind the shop's long, wooden counter. Like the rest of the Business floor, the room has been contstructed entirely out of &zDurasteel&w&W, with the exception of the wooden counter that seperates the northern entrance of the shop, from the back. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1169 S #1171 &WA Dimly Lit Corridor&w~ &w&WThe lights above flicker steadily, on and off. Lined entirely in an old &zdurasteel&w&W alloy, the hallway appears to have been constructed to support far more people than the few that are currently roaming these corridors.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1172 D3 ~ ~ 0 -1 1167 S #1172 &WA Dimly Lit Corridor&w~ &w&WThe lights above flicker steadily, on and off. Lined entirely in an old &zdurasteel&w&W alloy, the hallway appears to have been constructed to support far more people than the few that are currently roaming these corridors.&w ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1173 D3 ~ ~ 0 -1 1171 S #1173 &GMenari Defensive LTD&w~ &w&WThis shop is suspected throughout &cCoruscant&w&W as being involved in illegal arms smuggling operations. While the establishment's current owners have yet to be charged with any crime at all, the shop is almost certainly under some sort of surveillance. It comes as no surprise that the authorities are interested in the 'behind-the-counter' activities, for not only is the shop well-kept, but unlike the rest of the business floor, it is quite modern, with a variety of expensive, high-tech gadgets lying about the store.&w &w&WA small &Rred&w&W sign is fixated upon the southern wall.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1172 E sign~ &RALL WEAPONS ARE BANNED UPON CORUSCANT PER SECTION #16033C. ALL DEFENSIVE PURPOSED WEAPONS &RPURCHASED HERE MUST BE HOLSTERED OR OTHERWISE STOWED AWAY. &RABSOLUTELY NO BUYING/SELLING/TRADING OF MILITARY GRADE WEAPONS. ALL SUBJECTS FOUND TO BE IN VIOLATION ARE SUBJECT TO DETENTION AND A REVIEW CONDUCTED BY THE SENATE WEAPONS VIOLATION SUBCOMMITTEE.&w ~ S #1174 &WA Dimly Lit Corridor&w~ &w&WThe corridors of the Menari Spaceport's Business Level have been constructed wide, and tall, to accomodate a vast number of beings. Due to the current state of decline upon the floor, the energy provided to power the &Ylights&w&W has been reduced to conserve energy where it does not seem to be needed. Large, grated &zDurasteel&w&W fencing covers the entrance to both the eastern, and western, rentals. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1175 D2 ~ ~ 0 -1 1167 S #1175 &WA Dimly Lit Corridor&w~ &w&WThe corridors of the Menari Spaceport's Business Level have been constructed wide, and tall, to accomodate a vast number of beings. Due to the current state of decline upon the floor, the energy provided to power the &Ylights&w&W has been reduced to conserve energy where it does not seem to be needed. Large, grated &zDurasteel&w&W fencing covers the entrance to both the eastern, and western, rentals. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1176 D2 ~ ~ 0 -1 1174 S #1176 &WA Dimly Lit Corridor&w~ &w&WHere, the lights flicker every few moments, then stop, making it virtually impossible to navigate these corridors due to the temporary loss of light. If it wasn't for the occassional flash of light from the long, thin lamps above, the entire area would be pitch &zblack&w&W. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1180 D2 ~ ~ 0 -1 1175 D3 ~ ~ 0 -1 1177 S #1177 &WA Dimly Lit Corridor&w~ &w&WHere, the lights flicker every few moments, then stop, making it virtually impossible to navigate these corridors due to the temporary loss of light. If it wasn't for the occassional flash of light from the long, thin lamps above, the entire area would be pitch &zblack&w&W. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1176 D3 ~ ~ 0 -1 1178 S #1178 &WA Dimly Lit Corridor&w~ &w&WHere, the lights flicker every few moments, then stop, making it virtually impossible to navigate these corridors due to the temporary loss of light. If it wasn't for the occassional flash of light from the long, thin lamps above, the entire area would be pitch &zblack&w&W. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1177 D2 ~ ~ 0 -1 1179 S #1179 &OMenari Business Lounge&w~ &w&WThis room consists of little more than a variety of tables, and chairs, scattered all about. While a number of vending machines here provide cheap, unhealthy junk-food, and drinks to the few shoppers that still frequent these parts, this lounge is typically only used by store employees, and owners, during in-store meetings, or those with product distributors.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1178 S #1180 &WA Dimly Lit Corridor&w~ &w&WHere, the lights flicker every few moments, then stop, making it virtually impossible to navigate these corridors due to the temporary loss of light. If it wasn't for the occassional flash of light from the long, thin lamps above, the entire area would be pitch &zblack&w&W. ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1181 D3 ~ ~ 0 -1 1176 S #1181 &WA Dimly Lit Corridor&w~ &w&WHere, the lights flicker every few moments, then stop, making it virtually impossible to navigate these corridors due to the temporary loss of light. If it wasn't for the occassional flash of light from the long, thin lamps above, the entire area would be pitch &zblack&w&W. ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1182 D3 ~ ~ 0 -1 1180 S #1182 &WAn Empty Shop&w~ &w&WThe air seems thick and stagnant. It appears that this room hasn't been used, nor even visited, in quite some time.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1181 S #1183 &WA Brightly Lit Corridor&w~ &w&W&w&WWhile wide enough for one to haul materials on a pallet one way, and one to pass alongside the other in the opposite direction, these hallways are by no means to be considered 'large'. Since most of the arriving materials from the northern shipping bays are transported throughout the Spaceport by adjoining repulsor-lifts, the corridors were not built to accommodate a heavy amount of civilians and cargo. While these corridors were sturdily construced in reinforced &zDurasteel&w&W, the halls are amongst the narrowest of all those within Menari Spaceport.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1184 D9 ~ ~ 0 -1 1021 S #1184 &WA Brightly Lit Corridor&w~ &w&WNarrow, and brightly lit, virtually all but the blind would be able to see whatever it is that occurs within these corridors. Droids occasionally ferry small amounts of new materials and products from the northern shipping bays to the Menari Spaceport's Main &YTurbolift&w&W to the south, but the activity upon this floor appears to be limited to a visiting ship's wandering captain and crew, and typically not much more.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1185 D2 ~ ~ 0 -1 1183 S #1185 &WA Brightly Lit Corridor&w~ &w&W&w&WWhile wide enough for one to haul materials on a pallet one way, and one to pass alongside the other in the opposite direction, these hallways are by no means to be considered 'large'. Since most of the arriving materials from the northern shipping bays are transported throughout the Spaceport by adjoining repulsor-lifts, the corridors were not built to accommodate a heavy amount of civilians and cargo. While these corridors were sturdily construced in reinforced &zDurasteel&w&W, the halls are amongst the narrowest of all those within Menari Spaceport.&w ~ 0 1073741832 1 0 D0 ~ ~ 134217731 -1 1192 D1 ~ ~ 0 -1 1189 D2 ~ ~ 0 -1 1184 D3 ~ ~ 0 -1 1186 S #1186 &WA Brightly Lit Corridor&w~ &w&W&w&WWhile wide enough for one to haul materials on a pallet one way, and one to pass alongside the other in the opposite direction, these hallways are by no means to be considered 'large'. Since most of the arriving materials from the northern shipping bays are transported throughout the Spaceport by adjoining repulsor-lifts, the corridors were not built to accommodate a heavy amount of civilians and cargo. While these corridors were sturdily construced in reinforced &zDurasteel&w&W, the halls are amongst the narrowest of all those within Menari Spaceport.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1185 D3 ~ ~ 0 -1 1187 S #1187 &WA Brightly Lit Corridor&w~ &w&W&w&WWhile wide enough for one to haul materials on a pallet one way, and one to pass alongside the other in the opposite direction, these hallways are by no means to be considered 'large'. Since most of the arriving materials from the northern shipping bays are transported throughout the Spaceport by adjoining repulsor-lifts, the corridors were not built to accommodate a heavy amount of civilians and cargo. While these corridors were sturdily construced in reinforced &zDurasteel&w&W, the halls are amongst the narrowest of all those within Menari Spaceport.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1186 D2 ~ ~ 0 -1 1188 S #1188 &cOffice of Business Affairs&w~ &w&WAfter the materials from the many cargo ships passing through Menari Spaceport have been unloaded, checked, and certified, it is here that the various ships' captains' are paid for their loads, and assigned to other tasks. A gigantic schedule-board fills just about every inch of the southern wall, permitting the staff of this office access to information concerning everything from cargo, to the flight-paths and expected arrival date and time, of each and every ship that does business within the Spaceport. ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1187 S #1189 &WA Brightly Lit Corridor&w~ &w&W&w&WWhile wide enough for one to haul materials on a pallet one way, and one to pass alongside the other in the opposite direction, these hallways are by no means to be considered 'large'. Since most of the arriving materials from the northern shipping bays are transported throughout the Spaceport by adjoining repulsor-lifts, the corridors were not built to accommodate a heavy amount of civilians and cargo. While these corridors were sturdily construced in reinforced &zDurasteel&w&W, the halls are amongst the narrowest of all those within Menari Spaceport.&w ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1190 D3 ~ ~ 0 -1 1185 S #1190 &WA Brightly Lit Corridor&w~ &w&W&w&WWhile wide enough for one to haul materials on a pallet one way, and one to pass alongside the other in the opposite direction, these hallways are by no means to be considered 'large'. Since most of the arriving materials from the northern shipping bays are transported throughout the Spaceport by adjoining repulsor-lifts, the corridors were not built to accommodate a heavy amount of civilians and cargo. While these corridors were sturdily construced in reinforced &zDurasteel&w&W, the halls are amongst the narrowest of all those within Menari Spaceport.&w ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1191 D3 ~ ~ 0 -1 1189 S #1191 &cOffice of Shipping and Receiving&w~ &w&WWith a variety of scheduling-boards scattered along most of each wall, it seems obvious that those in this office are responsible for the inbound and outgoing space-traffic, and goods. Bright &rred&w&W and &bblue&w&W lights flash every so often, signaling yet another arriving cargo ship.&w ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1190 S #1192 &YAn Airlock&w~ &w&W&w&WAlthough the atmosphere of &CCoruscant&w&W is breathable for most races, certain areas require &Yairlocks&w&W in order to maintain a consistant pressure within the various &w&Wbuildings. It is here that pressure is equalized to that of either the outside, or the Spaceport itself, depending on whether one is exiting or entering. ~ 0 1073741832 1 0 D0 ~ ~ 134217731 -1 1193 D2 ~ ~ 134217731 -1 1185 S #1193 &CMenari Spaceport Shipping Bay&w~ &w&WBy far the busiest Shipping Bay on all of &cCoruscant&w&W, these sets of docking platforms see nearly one hundred ships a day, on average. Absolutely no civilian traffic is permitted to land, or depart from these bays, for they would almost certainly further complicate the already difficult job of maintaining, scheduling, and unloading the many commercial ships that conduct business here.&w ~ 0 1073741824 1 0 D2 ~ ~ 134217731 -1 1192 S #1194 &WBulova Avenue&w~ ~ 0 1073741824 1 0 D7 ~ ~ 0 -1 1116 D8 ~ ~ 0 -1 1195 S #1195 &YA Security Checkpoint&w~ ~ 0 1073741824 1 0 D7 ~ ~ 0 -1 1194 D8 ~ ~ 0 -1 1196 S #1196 &gIntersection of &w&WBulova&g, &w&WMemorial&g, and &w&WGovernment&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1211 D2 ~ ~ 0 -1 1197 D7 ~ ~ 0 -1 1195 S #1197 &WGovernment Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1196 D2 ~ ~ 0 -1 1198 S #1198 &gIntersection of &w&WGovernment &gand &w&WIndustrial&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1197 D2 ~ ~ 0 -1 1199 D3 ~ ~ 0 -1 1249 S #1199 &WGovernment Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1198 D2 ~ ~ 0 -1 1200 S #1200 &gIntersection of &w&WGovernment &gand &w&WIndustrial&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1199 D1 ~ ~ 0 -1 1201 D9 ~ ~ 0 -1 1236 S #1201 &WSoutheast Blvd&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1202 D3 ~ ~ 0 -1 1200 S #1202 &WSoutheast Blvd&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1203 D3 ~ ~ 0 -1 1201 S #1203 &WSoutheast Blvd&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1221 D1 ~ ~ 0 -1 1204 D2 ~ ~ 0 -1 1219 D3 ~ ~ 0 -1 1202 S #1204 &gIntersection of &w&WSoutheast &gand &w&WSpacedock&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1205 D3 ~ ~ 0 -1 1203 D8 ~ ~ 0 -1 1212 S #1205 &WSpacedock Road&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1206 D2 ~ ~ 0 -1 1204 S #1206 &WSpacedock Road&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1207 D1 ~ ~ 0 -1 1233 D2 ~ ~ 0 -1 1205 S #1207 &WSpacedock Road&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1208 D2 ~ ~ 0 -1 1206 S #1208 &gIntersection of &w&WMemorial &gand &w&WSpacedock&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1248 D2 ~ ~ 0 -1 1207 D3 ~ ~ 0 -1 1209 D6 ~ ~ 0 -1 1228 S #1209 &WMemorial Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1232 D1 ~ ~ 0 -1 1208 D3 ~ ~ 0 -1 1210 S #1210 &WMemorial Avenue&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1209 D3 ~ ~ 0 -1 1211 S #1211 &WMemorial Avenue&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1643 D1 ~ ~ 0 -1 1210 D3 ~ ~ 0 -1 1196 S #1212 &YA Customs Checkpoint&w~ ~ 0 1073741824 1 0 D7 ~ ~ 0 -1 1204 D8 ~ ~ 0 -1 1213 S #1213 &CA Small Platform&w~ ~ 0 1073741824 1 0 D7 ~ ~ 0 -1 1212 D8 ~ ~ 0 -1 1214 S #1214 &CA Small Platform&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1215 D7 ~ ~ 0 -1 1213 S #1215 &CA Small Platform&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1216 D2 ~ ~ 0 -1 1217 D3 ~ ~ 0 -1 1214 D7 ~ ~ 0 -1 1218 S #1216 &CBulova Spaceport Primary Landing Platform&w~ ~ 0 1073741876 1 0 D2 ~ ~ 0 -1 1215 D3 ~ ~ 0 -1 1218 S #1217 &CBulova Spaceport Secondary Landing Platform&w~ ~ 0 1073741876 1 0 D0 ~ ~ 0 -1 1215 S #1218 &CA Maintenance Bay&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1216 D8 ~ ~ 0 -1 1215 S #1219 &YBulova Spaceport Inn&w~ create mprog here tfering victim to vnum 1220 ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1203 S #1220 &YBulova Spaceport Inn Sleeping Quarters&w~ ~ 0 1082130440 1 0 D5 ~ ~ 0 -1 1219 S #1221 &CCoruscant Center of Employment Opportunities&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1222 D2 ~ ~ 0 -1 1203 S #1222 &WA Dimly Lit Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1221 D3 ~ ~ 0 -1 1223 S #1223 &WA Dimly Lit Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1224 D1 ~ ~ 0 -1 1222 D3 ~ ~ 0 -1 1227 S #1224 &WA Dimly Lit Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1225 D2 ~ ~ 0 -1 1223 D3 ~ ~ 0 -1 1226 S #1225 Floating in a void~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1224 S #1226 Floating in a void~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1224 S #1227 Floating in a void~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1223 S #1228 &cCoruscant Cloning Center&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1229 D9 ~ ~ 0 -1 1208 S #1229 &cCloning Center Receptionist Office&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1230 D3 ~ ~ 0 -1 1228 S #1230 &cCloning Room&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1229 S #1231 &cCloning Center Recovery Room&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1228 S #1232 &cBulova Spaceport Office of Administration&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1209 S #1233 &GBulova Brewery&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1235 D3 ~ ~ 0 -1 1206 D8 ~ ~ 0 -1 1234 S #1234 &GA Curtained Booth&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1233 S #1235 &GBulova Brewery Storage Room&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1233 S #1236 &WGovernment Drive&w~ ~ 0 1073741824 1 0 D2 ~ ~ 0 -1 1237 D6 ~ ~ 0 -1 1200 S #1237 &WGovernment Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1236 D2 ~ ~ 0 -1 1238 S #1238 &WGovernment Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1237 D2 ~ ~ 0 -1 1239 S #1239 &WGovernment Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1238 D2 ~ ~ 0 -1 1262 D8 ~ ~ 0 -1 1253 D9 ~ ~ 0 -1 1240 S #1240 &WPalace Way&w~ ~ 0 1073741824 1 0 D2 ~ ~ 0 -1 1241 D6 ~ ~ 0 -1 1239 S #1241 &WPalace Way&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1240 D2 ~ ~ 0 -1 1242 S #1242 &WPalace Way&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1241 D2 ~ ~ 0 -1 1243 S #1243 &YPresidential Palace Arms Checkpoint&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1242 D2 ~ ~ 0 -1 1244 S #1244 &gPresidential Palace Ground Floor Lobby&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1243 D2 ~ ~ 0 -1 1245 D8 ~ ~ 0 -1 1246 S #1245 &gPresidential Palace Cafetaria&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1244 S #1246 &YA Turbolift&w~ ~ 0 1073741836 1 0 E list~ &CLevel 1 &W- &gPalace Ground Level&w &CLevel 2 &W- &gPalace Main Floor&w &CLevel 3 &W- &gPalace Auditorium Floor&w &CLevel 4 &W- &gPalace Docking and Delivery Bays&w ~ > speech_prog 'level 1' 100~ mpsleep 2 mpechoat $n "&WThe &w&YTurbolift's &w&Wrepulsors come to life and begin to grow louder.&w" mpsleep 5 mpechoat $n "&WThe &Yl&Oi&Yg&Oh&Yt&Os &w&Wflicker as the &YTurbolift &w&Wstarts to move.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wproceeds to slow down as the hum of the repulsors grow fainter.&w" mpsleep 5 mpechoat $n "&WYou feel as sudden halt as the &YTurbolift &w&Wstops. The doors open and you step out.&w" mpsleep 5 mpopenpassage 1246 1244 7 mpforce $n northwest mpclosepassage 1246 7 ~ > speech_prog 'level 2' 100~ mpsleep 2 mpechoat $n "&WThe &YTurbolift's &w&Wrepulsors come to life and begin to grow louder." mpsleep 5 mpechoat $n "&WThe &Yl&Oi&Yg&Oh&Yt&Os &w&Wflicker as the &YTurbolift &w&Wstarts to move.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wproceeds to slow down as the hum of the repulsors grow fainter.&w" mpsleep 5 mpechoat $n "&WYou feel as sudden halt as the &YTurbolift &w&Wstops. The doors open and you step out.&w" mpsleep 5 mpopenpassage 1246 1402 2 mpforce $n south mpclosepassage 1246 2 ~ > speech_prog 'level 3' 100~ mpsleep 2 mpechoat $n "&WThe &YTurbolift's &w&Wrepulsors come to life and begin to grow louder.&w" mpsleep 5 mpechoat $n "&WThe lights &Yf&Ol&Yi&Oc&Yk&Oe&Yr &w&Was the &YTurbolift &w&Wstarts to move.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wproceeds to slow down as the hum of the repulsors grow fainter.&w" mpsleep 5 mpechoat $n "&WYou feel as sudden halt as the &YTurbolift &w&Wstops. The doors open and you step out.&w" mpsleep 5 mpopenpassage 1246 1457 2 mpforce $n south mpclosepassage 1246 2 ~ > speech_prog 'level 4' 100~ mpsleep 2 mpechoat $n "&wThe &YTurbolift's &w&Wrepulsors come to life and begin to grow louder.&w" mpsleep 5 mpechoat $n "&WThe lights &Yf&Ol&Yi&Oc&Yk&Oe&Yr &w&Was the &YTurbolift &w&Wstarts to move.&w" mpsleep 5 mpechoat $n "The &YTurbolift &w&Wproceeds to slow down as the hum of the repulsors grow fainter.&w" mpsleep mpechoat $n "&WYou feel as sudden halt as the &YTurbolift &w&Wstops. The doors open and you step out.&w" mpsleep 5 mpopenpassage 1246 1487 2 mpforce $n south mpclosepassage 1246 2 ~ | S #1247 &gPresidential Palace Guest Quarters&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1244 S #1248 &gThe Rupublic Military Memorial&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1208 S #1249 &WIndustrial Drive&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1198 D3 ~ ~ 0 -1 1250 S #1250 &WIndustrial Drive&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1249 D3 ~ ~ 0 -1 1251 S #1251 &WIndustrial Drive&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1250 D2 ~ ~ 0 -1 1270 D3 ~ ~ 0 -1 1252 S #1252 &WIndustrial Drive&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1265 D1 ~ ~ 0 -1 1251 D2 ~ ~ 0 -1 1655 D3 ~ ~ 0 -1 1647 S #1253 &WSenate Street&w~ ~ 0 1073741824 1 0 D2 ~ ~ 0 -1 1254 D7 ~ ~ 0 -1 1239 S #1254 &WSenate Street&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1253 D2 ~ ~ 0 -1 1255 S #1255 &WSenate Street&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1254 D2 ~ ~ 0 -1 1256 S #1256 &YSenate Security and Arms Checkpoint&w~ only senate, staff, and supreme chan can pass through. place multiple, well armed mobs. ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1255 D2 ~ ~ 0 -1 1257 S #1257 &gSenate Building Ground Floor Lobby&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1256 D1 ~ ~ 0 -1 1261 D2 ~ ~ 0 -1 1258 D3 ~ ~ 0 -1 1260 D8 ~ ~ 0 -1 1259 S #1258 &gSenate Information and Welcoming Center&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1257 S #1259 &YA Turbolift&w~ ~ 0 1073741836 1 0 E list~ &CLevel 1 &w- &gSenate Ground Floor&w &CLevel 2 &w- &gSenate Office Floor&w &CLevel 3 &W- &gSenate Rotunda&w ~ > speech_prog 'level 1' 100~ mpsleep 2 mpechoat $n "&WThe doors close and the Senate &YTurbolift &w&Whums to life.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wjolts with a slight lurch as it begins to move.&w" mpsleep 5 mpechoat $n "&WJust as the &YTurbolift's &w&Wspeed seems to increase, it begins to slow down.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wdoors slide open and you step out.&w" mpsleep 5 mpopenpassage 1259 1257 7 mpforce $n northwest mpclosepassage 1259 7 ~ > speech_prog 'level 2' 100~ mpsleep 2 mpechoat $n "&WThe doors close and the Senate &YTurbolift &w&Whums to life.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wjolts with a slight lurch as it begins to move.&w" mpsleep 5 mpechoat $n "&WJust as the &YTurbolift's &w&Wspeed seems to increase, it begins to slow down.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wdoors slide open and you step out.&w" mpsleep 5 mpopenpassage 1259 1278 9 mpforce $n southwest mpclosepassage 1259 9 ~ > speech_prog 'level 3' 100~ mpsleep 2 mpechoat $n "&WThe doors close and the Senate &YTurbolift &w&Whums to life.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wjolts with a slight lurch as it begins to move.&w" mpsleep 5 mpechoat $n "&WJust as the &YTurbolift's &w&Wspeed seems to increase, it begins to slow down.&w" mpsleep 5 mpechoat $n "&WThe &YTurbolift &w&Wdoors slide open and you step out.&w" mpsleep 5 mpopenpassage 1259 1317 9 mpforce $n southwest mpclosepassage 1259 9 ~ | S #1260 &gSenate Building Guest Quarters&w~ ~ 0 1082130440 1 0 D1 ~ ~ 0 -1 1257 S #1261 &gSenate Building Cafetaria&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1257 S #1262 &WA Broad Pathway&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1239 D2 ~ ~ 0 -1 1263 S #1263 &gGovernment District Landing Zone&w~ ~ 0 1073741876 1 0 D0 ~ ~ 0 -1 1262 D2 ~ ~ 0 -1 1264 S #1264 &gA Maintenance Bay&w ~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1263 S #1265 &YA Factory Entrance&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1268 D1 ~ ~ 0 -1 1266 D2 ~ ~ 0 -1 1252 S #1266 &YA Vast, Brightly-Lit Factory Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1267 D3 ~ ~ 0 -1 1265 S #1267 &YA Vast, Brightly-Lit Factory Corridor&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1266 S #1268 &YMechanical Transfer Unit Bay&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1265 S #1269 &OA Turbolift&w~ ~ 0 1073741836 1 0 S #1270 &YA Factory Entrance&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1251 D2 ~ ~ 0 -1 1271 S #1271 &YA Vast, Brightly-Lit Factory Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1270 D1 ~ ~ 0 -1 1272 D2 ~ ~ 0 -1 1276 S #1272 &YA Narrow Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1273 D1 ~ ~ 0 -1 1275 D3 ~ ~ 0 -1 1271 S #1273 &YA Narrow Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1274 D2 ~ ~ 0 -1 1272 S #1274 &YOffice of the Line Supervisor&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1273 S #1275 &YOffice of the Factory Administration&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1272 S #1276 &YNorthern End of an Assembly Line&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1271 D2 ~ ~ 0 -1 1277 S #1277 &YSouthern End of an Assembly Line&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1276 S #1278 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1646 D2 ~ ~ 0 -1 1279 D3 ~ ~ 0 -1 1400 D6 ~ ~ 0 -1 1259 D7 ~ ~ 0 -1 1654 S #1279 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1278 D1 ~ ~ 0 -1 1280 D3 ~ ~ 0 -1 1401 S #1280 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1316 D1 ~ ~ 0 -1 1281 D3 ~ ~ 0 -1 1279 S #1281 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1282 D3 ~ ~ 0 -1 1280 S #1282 &WAn Intersection&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1289 D1 ~ ~ 0 -1 1283 D2 ~ ~ 0 -1 1285 D3 ~ ~ 0 -1 1281 S #1283 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1284 D2 ~ ~ 0 -1 1295 D3 ~ ~ 0 -1 1282 S #1284 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1297 D2 ~ ~ 0 -1 1296 D3 ~ ~ 0 -1 1283 S #1285 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1282 D2 ~ ~ 0 -1 1286 D3 ~ ~ 0 -1 1315 S #1286 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1285 D1 ~ ~ 0 -1 1299 D2 ~ ~ 0 -1 1287 D3 ~ ~ 0 -1 1298 S #1287 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1286 D1 ~ ~ 0 -1 1300 D2 ~ ~ 0 -1 1288 D3 ~ ~ 0 -1 1301 S #1288 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1287 D1 ~ ~ 0 -1 1303 D2 ~ ~ 0 -1 1304 D3 ~ ~ 0 -1 1302 S #1289 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1290 D1 ~ ~ 0 -1 1292 D2 ~ ~ 0 -1 1282 D3 ~ ~ 0 -1 1294 S #1290 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1305 D1 ~ ~ 0 -1 1291 D2 ~ ~ 0 -1 1289 D3 ~ ~ 0 -1 1293 S #1291 &COffice of the Cerea Planetary Ambassador&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1290 S #1292 &COffice of the Champala Planetary Ambassador&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1289 S #1293 &COffice of the Drall Planetary Ambassador&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1290 S #1294 &COffice of the Fallen Planetary Ambassador&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1289 S #1295 &COffice of the Dorin Planetary Ambassador&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1283 S #1296 &COffice of the Iktotoch Planetary Ambassador&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1284 S #1297 &COffice of the Urkupp Planetary Ambassador&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1284 S #1298 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1286 D3 ~ ~ 0 -1 1306 S #1299 &COffice of the Alpheridies Planetary Ambassador&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1286 S #1300 &COffice of the Mon Calamari Planetary Ambassador&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1287 S #1301 &COffice of the Sullust Planetary Ambassador&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1287 S #1302 &COffice of the Skye Planetary Ambassador&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1288 S #1303 &COffice of the Muunilinst Planetary Ambassador&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1288 S #1304 &COffice of the Rodia Planetary Ambassador&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1288 S #1305 &COffice of the Yablari Planetary Ambassador&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1290 S #1306 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1298 D2 ~ ~ 0 -1 1308 D3 ~ ~ 0 -1 1309 S #1307 Floating in a void~ ~ 0 1073741836 1 0 S #1308 &COffice of the Umbara Planetary Ambassador&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1306 S #1309 &WA Well Lit Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1310 D1 ~ ~ 0 -1 1306 D2 ~ ~ 0 -1 1311 D3 ~ ~ 0 -1 1313 D7 ~ ~ 0 -1 1312 D9 ~ ~ 0 -1 1314 S #1310 &COffice of the Roche Asteroid Ambassador&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1309 S #1311 &COffice of the Kashyyyk Planetary Ambassador&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1309 S #1312 &COffice of the Naboo Planetary Ambassador&w~ ~ 0 1073741832 1 0 D8 ~ ~ 0 -1 1309 S #1313 &COffice of the Corellia Planetary Ambassador&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1309 S #1314 &COffice of the Woostri Planetary Ambassador&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1309 S #1315 &COffice of the Uba 111 Planetary Ambassador&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1285 S #1316 &COffice of the Senate Guard&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1280 S #1317 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1318 D6 ~ ~ 0 -1 1259 S #1318 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1317 D1 ~ ~ 0 -1 1319 S #1319 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1320 D1 ~ ~ 0 -1 1394 D3 ~ ~ 0 -1 1318 S #1320 &COffice of the Senate Guard&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1319 S #1321 &OPublic Viewing Pad&w~ ~ 0 1073741832 1 4096 D0 ~ ~ 0 -1 1322 D2 ~ ~ 0 -1 1323 D3 ~ ~ 0 -1 1394 S #1322 &ONorth End of the Public Viewing Pad&w~ ~ 0 1073741832 1 4096 D2 ~ ~ 0 -1 1321 S #1323 &OSouth End of the Public Viewing Pad&w~ ~ 0 1073741832 1 4096 D0 ~ ~ 0 -1 1321 S #1324 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1394 D6 ~ ~ 0 -1 1325 S #1325 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1337 D9 ~ ~ 0 -1 1324 S #1326 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1394 D8 ~ ~ 0 -1 1327 S #1327 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1328 D7 ~ ~ 0 -1 1326 S #1328 &WBefore the &CAlderaan &WDais&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1330 D3 ~ ~ 0 -1 1327 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Alderaan { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1328 1329 0 mpforce $n north mpclosepassage 1328 0 } else mpecho &cAccess Denied.&w endif ~ | S #1329 &CDais of the Alderaan Planetary Senator&w~ ~ 0 1073741836 1 4096 D2 ~ ~ 0 -1 1328 S #1330 &WBefore the &CYablari &WDais&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1328 D6 ~ ~ 0 -1 1331 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Yablari { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1330 1332 0 mpforce $n north mpclosepassage 1330 0 } else mpecho &cAccess Denied.&w endif ~ | S #1331 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1333 D9 ~ ~ 0 -1 1330 S #1332 &CDais of the Yablari Planetary Senator&w~ ~ 0 1073741836 1 4096 D2 ~ ~ 0 -1 1330 S #1333 &WBefore the &CSupreme Chancellor's &WSpire&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1335 D2 ~ ~ 0 -1 1331 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Supreme Chancellor { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1333 1358 1 mpforce $n east mpclosepassage 1333 1 } else mpecho &cAccess Denied.&w endif ~ | S #1334 &WA Brightly Lit Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1333 D3 ~ ~ 0 -1 1395 S #1335 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1333 D7 ~ ~ 0 -1 1336 S #1336 &WBefore the &CDrall &WDais&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1337 D8 ~ ~ 0 -1 1335 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Drall { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1336 1338 2 mpforce $n south mpclosepassage 1336 2 } else mpecho &cAccess Denied.&w endif ~ | S #1337 &WBefore the &CFalleen &WDais&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1336 D3 ~ ~ 0 -1 1325 > speech_prog open~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Falleen { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1337 1339 2 mpforce $n south mpclosepassage 1337 2 } else mpecho &cAccess Denied.&w endif ~ | S #1338 &CDais of the Drall Planetary Senator&w~ ~ 0 1073741836 1 4096 D0 ~ ~ 0 -1 1336 S #1339 &CDais of the Falleen Planetary Senator&w~ ~ 0 1073741836 1 4096 D0 ~ ~ 0 -1 1337 S #1340 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1342 D7 ~ ~ 0 -1 1399 S #1341 &CDais of the Urkupp Planetary Senator&w~ ~ 0 1073741836 1 4096 D3 ~ ~ 0 -1 1399 S #1342 &WBefore the &CIktotch &WDais&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1343 D3 ~ ~ 0 -1 1340 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Iktotch { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1342 1344 0 mpforce $n north mpclosepassage 1342 0 } else mpecho &cAccess Denied.&w endif ~ | S #1343 &WBefore the &CDorin &WDais&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1342 D6 ~ ~ 0 -1 1346 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Dorin { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1343 1345 0 mpforce $n north mpclosepassage 1343 0 } else mpecho &cAccess Denied.&w endif ~ | S #1344 &CDais of the Iktotch Planetary Senator&w~ ~ 0 1073741836 1 4096 D2 ~ ~ 0 -1 1342 S #1345 &CDais of the Dorin Planetary Senator&w~ ~ 0 1073741836 1 4096 D2 ~ ~ 0 -1 1343 S #1346 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1347 D9 ~ ~ 0 -1 1343 S #1347 &WBefore the &CAlpheridies &WDais&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1349 D2 ~ ~ 0 -1 1346 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Alpheridies { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1347 1348 3 mpforce $n west mpclosepassage 1347 3 } else mpecho &cAccess Denied.&w endif ~ | S #1348 &CDais of the Alpheridies Planetary Senator&w~ ~ 0 1073741836 1 4096 D1 ~ ~ 0 -1 1347 S #1349 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1347 D7 ~ ~ 0 -1 1350 S #1350 &WBefore the &CRodia &WDais&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1352 D8 ~ ~ 0 -1 1349 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Rodia { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1350 1351 2 mpforce $n south mpclosepassage 1350 2 } else mpecho &cAccess Denied.&w endif ~ | S #1351 &CDais of the Rodia Planetary Senator&w~ ~ 0 1073741836 1 4096 D0 ~ ~ 0 -1 1350 S #1352 &WBefore the &CMon Calamari &WDais&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1350 D3 ~ ~ 0 -1 1354 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Mon Calamari { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1352 1353 2 mpforce $n south mpclosepassage 1352 2 } else mpecho &cAccess Denied.&w endif ~ | S #1353 &CDais of the Mon Calamari Planetary Senator&w~ ~ 0 1073741836 1 4096 D0 ~ ~ 0 -1 1352 S #1354 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1352 D9 ~ ~ 0 -1 1355 S #1355 &WBefore the &CCerea &WDais&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1398 D6 ~ ~ 0 -1 1354 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Cerea { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1355 1356 1 mpforce $n east mpclosepassage 1355 1 } else mpecho &cAccess Denied.&w endif ~ | S #1356 &CDais of the Cerea Planetary Senator&w~ ~ 0 1073741836 1 4096 D3 ~ ~ 0 -1 1355 S #1357 &CDais of the Champala Planetary Senator&w~ ~ 0 1073741828 1 4096 D3 ~ ~ 0 -1 1398 S #1358 &COffice of the Supreme Chancellor&w~ ~ 0 1073741824 1 0 D3 ~ ~ 0 -1 1333 S #1359 &WBefore the &CNaboo &WDais&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1360 D2 ~ ~ 0 -1 1377 D4 ~ ~ 0 -1 1379 D5 ~ ~ 0 -1 1398 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Naboo { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1359 1362 1 mpforce $n east mpclosepassage 1359 1 } else mpecho &cAccess Denied.&w endif ~ | S #1360 &WBefore the &CMuunilinst &WDais&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1359 D6 ~ ~ 0 -1 1363 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Muunilinst { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1360 1361 1 mpforce $n east mpclosepassage 1360 1 } else mpecho &cAccess Denied.&w endif ~ | S #1361 &CDais of the Muunilinst Planetary Senator&w~ ~ 0 1073741836 1 4096 D3 ~ ~ 0 -1 1360 S #1362 &CDais of the Naboo Planetary Senator&w~ ~ 0 1073741836 1 4096 D3 ~ ~ 0 -1 1359 S #1363 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1364 D9 ~ ~ 0 -1 1360 S #1364 &WBefore the &CSkye &WDais&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1365 D3 ~ ~ 0 -1 1363 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Skye { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1364 1366 2 mpforce $n south mpclosepassage 1364 2 } else mpecho &cAccess Denied.&w endif ~ | S #1365 &WBefore the &CSullust &WDais&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1364 D8 ~ ~ 0 -1 1368 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Sullust { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1365 1367 2 mpforce $n south mpclosepassage 1365 2 } else mpecho &cAccess Denied.&w endif ~ | S #1366 &CDais of the Skye Planetary Senator&w~ ~ 0 1073741836 1 4096 D0 ~ ~ 0 -1 1364 S #1367 &CDais of the Sullust Planetary Senator&w~ ~ 0 1073741836 1 4096 D0 ~ ~ 0 -1 1365 S #1368 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1369 D7 ~ ~ 0 -1 1365 S #1369 &WBefore the &CUmbara &WDais&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1368 D2 ~ ~ 0 -1 1371 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Umbara { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1369 1370 3 mpforce $n west mpclosepassage 1369 3 } else mpecho &cAccess Denied.&w endif ~ | S #1370 &CDais of the Umbara Planetary Senator&w~ ~ 0 1073741836 1 4096 D1 ~ ~ 0 -1 1369 S #1371 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1369 D9 ~ ~ 0 -1 1372 S #1372 &WBefore the &CKashyyyk &CDais&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1374 D6 ~ ~ 0 -1 1371 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Kashyyyk { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1372 1373 0 mpforce $n north mpclosepassage 1372 0 } else mpecho &cAccess Denied.&w endif ~ | S #1373 &CDais of the Kashyyyk Planetary Senator&w~ ~ 0 1073741836 1 4096 D2 ~ ~ 0 -1 1372 S #1374 &WBefore the &CWoostri &WDais&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1372 D3 ~ ~ 0 -1 1376 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Woostri { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1374 1375 0 mpforce $n north mpclosepassage 1374 0 } else mpecho &cAccess Denied.&w endif ~ | S #1375 &CDais of the Woostri Planetary Senator&w~ ~ 0 1073741836 1 4096 D2 ~ ~ 0 -1 1374 S #1376 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1374 D7 ~ ~ 0 -1 1377 S #1377 &WBefore the &CCorellia &WDais&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1359 D8 ~ ~ 0 -1 1376 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Corellia { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1377 1378 1 mpforce $n east mpclosepassage 1377 1 } else mpecho &cAccess Denied.&w endif ~ | S #1378 &CDais of the Corellia Planetary Senator&w~ ~ 0 1073741836 1 4096 D3 ~ ~ 0 -1 1377 S #1379 &WBefore the &CRoche Asteroid &WDais&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1380 D2 ~ ~ 0 -1 1392 D5 ~ ~ 0 -1 1359 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Roche Asteroid { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1379 1382 1 mpforce $n east mpclosepassage 1379 1 } else mpecho &cAccess Denied.&w endif ~ | S #1380 &w&WBefore the &CCoruscant&w&W Dais&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1379 D6 ~ ~ 0 -1 1383 > speech_prog 'open' 100~ mpsleep 3 mpecho &CVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Coruscant { mpecho &CAccess Granted.&w mpsleep 2 mpopen passage 1380 1660 1 mpforce $n east mpclosepassage 1380 1 } else mpecho &CAccess Denied.&w endif ~ | S #1381 &OCam Droid Bay&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1392 S #1382 &CDais of the Roche Asteroid Senator&w~ ~ 0 1073741836 1 4096 D3 ~ ~ 0 -1 1379 S #1383 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1384 D9 ~ ~ 0 -1 1380 S #1384 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1385 D3 ~ ~ 0 -1 1383 S #1385 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1384 D8 ~ ~ 0 -1 1386 S #1386 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1387 D7 ~ ~ 0 -1 1385 S #1387 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1386 D2 ~ ~ 0 -1 1388 S #1388 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1387 D8 ~ ~ 0 -1 1389 S #1389 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1390 D7 ~ ~ 0 -1 1388 S #1390 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1389 D3 ~ ~ 0 -1 1391 S #1391 &WA &cGlass&w-&WDomed Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1390 D7 ~ ~ 0 -1 1392 S #1392 &WBefore the &CUba 111 &WDais&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1379 D2 ~ ~ 0 -1 1381 D8 ~ ~ 0 -1 1391 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Uba 111 { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1392 1393 1 mpforce $n east mpclosepassage 1392 1 } else mpecho &cAccess Denied.&w endif ~ | S #1393 &CDais of the Uba 111 Planetary Senator&w~ ~ 0 1073741836 1 4096 D3 ~ ~ 0 -1 1392 S #1394 &WAn Arched Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1324 D1 ~ ~ 0 -1 1321 D2 ~ ~ 0 -1 1326 D3 ~ ~ 0 -1 1319 D4 ~ ~ 0 -1 1398 S #1395 &WA Brightly Lit Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1334 D4 ~ ~ 0 -1 1396 S #1396 &WA Narrow Staircase&w~ ~ 0 1073741824 1 0 D4 ~ ~ 0 -1 1397 D5 ~ ~ 0 -1 1395 S #1397 &CSupreme Chancellor's Spire&w~ ~ 0 1073741828 1 4096 D5 ~ ~ 0 -1 1396 S #1398 &WBefore the &CChampala &WDais&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1355 D2 ~ ~ 0 -1 1399 D4 ~ ~ 0 -1 1359 D5 ~ ~ 0 -1 1394 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Champala { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1398 1357 1 mpforce $n east mpclosepassage 1398 1 } else mpecho &cAccess Denied.&w endif ~ | S #1399 &WBefore the &CUrkupp &WDais&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1398 D8 ~ ~ 0 -1 1340 > speech_prog open 100~ mpsleep 3 mpecho &cVoice Authenticity in progress.&w mpsleep 5 if senator($n) == Urkupp { mpecho &cAccess Granted.&w mpsleep 2 mpopenpassage 1399 1341 1 mpforce $n east mpclosepassage 1399 1 } else mpecho &cAccess Denied.&w endif ~ | S #1400 &CSenate Bureau of Intelligence&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1278 S #1401 &COffice of the Senate Budgetary Committee&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1279 S #1402 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1246 D8 ~ ~ 0 -1 1404 D9 ~ ~ 0 -1 1426 S #1403 &OA Security Office&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1440 S #1404 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1429 D7 ~ ~ 0 -1 1402 D8 ~ ~ 0 -1 1405 S #1405 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1429 D7 ~ ~ 0 -1 1404 D8 ~ ~ 0 -1 1406 S #1406 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1405 D8 ~ ~ 0 -1 1407 S #1407 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1406 D8 ~ ~ 0 -1 1408 S #1408 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1455 D7 ~ ~ 0 -1 1407 D8 ~ ~ 0 -1 1409 D9 ~ ~ 0 -1 1438 S #1409 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1408 D9 ~ ~ 0 -1 1410 S #1410 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1445 D6 ~ ~ 0 -1 1409 D7 ~ ~ 0 -1 1438 D8 ~ ~ 0 -1 1449 D9 ~ ~ 0 -1 1411 S #1411 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1410 D8 ~ ~ 0 -1 1448 D9 ~ ~ 0 -1 1412 S #1412 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1411 D7 ~ ~ 0 -1 1453 D9 ~ ~ 0 -1 1413 S #1413 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1412 D8 ~ ~ 0 -1 1447 D9 ~ ~ 0 -1 1414 S #1414 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1413 D8 ~ ~ 0 -1 1446 D9 ~ ~ 0 -1 1415 S #1415 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1414 D7 ~ ~ 0 -1 1416 S #1416 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1445 D7 ~ ~ 0 -1 1417 D8 ~ ~ 0 -1 1415 S #1417 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1444 D7 ~ ~ 0 -1 1418 D8 ~ ~ 0 -1 1416 S #1418 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1450 D7 ~ ~ 0 -1 1419 D8 ~ ~ 0 -1 1417 S #1419 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1443 D7 ~ ~ 0 -1 1420 D8 ~ ~ 0 -1 1418 S #1420 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1442 D6 ~ ~ 0 -1 1430 D7 ~ ~ 0 -1 1421 D8 ~ ~ 0 -1 1419 S #1421 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1422 D8 ~ ~ 0 -1 1420 S #1422 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1423 D7 ~ ~ 0 -1 1456 D8 ~ ~ 0 -1 1430 D9 ~ ~ 0 -1 1421 S #1423 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1424 D9 ~ ~ 0 -1 1422 S #1424 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1425 D9 ~ ~ 0 -1 1423 S #1425 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1428 D6 ~ ~ 0 -1 1426 D9 ~ ~ 0 -1 1424 S #1426 &WA Vast Hallway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1428 D9 ~ ~ 0 -1 1425 S #1427 &OPalace Information and Welcome Center&w~ ~ 0 1073741836 1 0 S #1428 &OA Banquet Area&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1426 D3 ~ ~ 0 -1 1425 S #1429 &OA Banquet Area&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1404 D1 ~ ~ 0 -1 1405 S #1430 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1431 D7 ~ ~ 0 -1 1422 D9 ~ ~ 0 -1 1420 S #1431 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1432 D3 ~ ~ 0 -1 1430 S #1432 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1433 D3 ~ ~ 0 -1 1431 S #1433 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1434 D3 ~ ~ 0 -1 1432 S #1434 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1435 D2 ~ ~ 0 -1 1440 D3 ~ ~ 0 -1 1433 S #1435 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1436 S #1436 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1437 S #1437 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1438 D3 ~ ~ 0 -1 1436 S #1438 &WCentral Security Corridor&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1437 D6 ~ ~ 0 -1 1408 D8 ~ ~ 0 -1 1410 S #1439 &OPalace Armory&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1440 S #1440 &OPalace Guard Center of Operations&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1434 D1 ~ ~ 0 -1 1403 D2 ~ ~ 0 -1 1441 D3 ~ ~ 0 -1 1439 S #1441 &OA Holding Cell&w~ ~ 0 1073741836 1 0 S #1442 &YAn Empty Apartment&w~ ~ 0 1075838988 1 0 D0 ~ ~ 0 -1 1420 S #1443 &YAn Empty Apartment&w~ ~ 0 1075838988 1 0 D0 ~ ~ 0 -1 1419 S #1444 &YAn Empty Apartment&w~ ~ 0 1075838988 1 0 D0 ~ ~ 0 -1 1417 S #1445 &YAn Empty Apartment&w~ ~ 0 1075838988 1 0 D0 ~ ~ 0 -1 1416 S #1446 &YAn Empty Apartment&w~ ~ 0 1075838984 1 0 D7 ~ ~ 0 -1 1414 S #1447 &YAn Empty Apartment&w~ ~ 0 1075838988 1 0 D7 ~ ~ 0 -1 1413 S #1448 &YAn Empty Apartment&w~ ~ 0 1075838988 1 0 D7 ~ ~ 0 -1 1411 S #1449 &YAn Empty Apartment&w~ ~ 0 1075838988 1 0 D7 ~ ~ 0 -1 1410 S #1450 &CThe Grande Spas&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1451 D8 ~ ~ 0 -1 1452 D9 ~ ~ 0 -1 1418 S #1451 &CA Massage Parlor&w~ ~ 0 1073741832 1 0 D8 ~ ~ 0 -1 1450 S #1452 &CA Steam Chamber&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1450 S #1453 &CThe Pyramid's Cafe&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1454 D8 ~ ~ 0 -1 1412 S #1454 &CA Gameboard Room&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1453 S #1455 &GCoruscant Communications&w~ ~ 0 1073741832 1 0 D9 ~ ~ 0 -1 1408 S #1456 &GPalace Gift Shop&w~ ~ 0 1073741832 1 0 D8 ~ ~ 0 -1 1422 S #1457 &W&wFloating in a void~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1246 D2 ~ ~ 0 -1 1458 S #1458 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1486 D1 ~ ~ 0 -1 1486 D8 ~ ~ 0 -1 1473 D9 ~ ~ 0 -1 1459 S #1459 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1458 D8 ~ ~ 0 -1 1474 D9 ~ ~ 0 -1 1460 S #1460 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1459 D9 ~ ~ 0 -1 1461 S #1461 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1460 D9 ~ ~ 0 -1 1462 S #1462 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1461 D8 ~ ~ 0 -1 1463 S #1463 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1482 D7 ~ ~ 0 -1 1462 D8 ~ ~ 0 -1 1464 S #1464 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1483 D7 ~ ~ 0 -1 1463 D8 ~ ~ 0 -1 1465 S #1465 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1464 D8 ~ ~ 0 -1 1466 S #1466 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1499 D6 ~ ~ 0 -1 1467 D7 ~ ~ 0 -1 1465 S #1467 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1468 D9 ~ ~ 0 -1 1466 S #1468 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1469 D7 ~ ~ 0 -1 1484 D9 ~ ~ 0 -1 1467 S #1469 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D6 ~ ~ 0 -1 1470 D7 ~ ~ 0 -1 1485 D9 ~ ~ 0 -1 1468 S #1470 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1471 D9 ~ ~ 0 -1 1469 S #1471 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1472 D8 ~ ~ 0 -1 1470 S #1472 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1473 D8 ~ ~ 0 -1 1471 S #1473 &WA Long, Elegant Corridor&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1486 D7 ~ ~ 0 -1 1458 D8 ~ ~ 0 -1 1472 D9 ~ ~ 0 -1 1474 S #1474 &pAuditorium Entrance/Exit&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1475 D6 ~ ~ 0 -1 1473 D7 ~ ~ 0 -1 1459 S #1475 &pUpper Level Auditorium Seating&w~ ~ 0 1073741832 1 16384 D0 ~ ~ 0 -1 1474 D1 ~ ~ 0 -1 1476 D2 ~ ~ 0 -1 1479 D3 ~ ~ 0 -1 1477 D9 ~ ~ 0 -1 1480 S #1476 &pUpper Level Auditorium Seating&w~ ~ 0 1073741832 1 16384 D2 ~ ~ 0 -1 1480 D3 ~ ~ 0 -1 1475 D9 ~ ~ 0 -1 1479 S #1477 &pUpper Level Auditorium Seating&w~ ~ 0 1073741832 1 16384 D1 ~ ~ 0 -1 1475 D2 ~ ~ 0 -1 1478 D8 ~ ~ 0 -1 1479 S #1478 &pLower Level Auditorium Seating&w~ ~ 0 1073741832 1 16384 D0 ~ ~ 0 -1 1477 D1 ~ ~ 0 -1 1479 D6 ~ ~ 0 -1 1475 D8 ~ ~ 0 -1 1481 S #1479 &pLower Level Auditorium Seating&w~ ~ 0 1073741832 1 16384 D0 ~ ~ 0 -1 1475 D1 ~ ~ 0 -1 1480 D2 ~ ~ 0 -1 1481 D3 ~ ~ 0 -1 1478 D6 ~ ~ 0 -1 1476 D7 ~ ~ 0 -1 1477 S #1480 &pLower Level Auditorium Seating&w~ ~ 0 1073741832 1 16384 D0 ~ ~ 0 -1 1476 D3 ~ ~ 0 -1 1479 D6 ~ ~ 0 -1 1475 D9 ~ ~ 0 -1 1481 S #1481 &pA Small Stage&w~ ~ 0 1073741832 1 16384 D0 ~ ~ 0 -1 1479 D6 ~ ~ 0 -1 1480 D7 ~ ~ 0 -1 1478 S #1482 &YAn Empty Apartment&w~ ~ 0 1075838984 1 0 D9 ~ ~ 0 -1 1463 S #1483 &YAn Empty Apartment&w~ ~ 0 1075838984 1 0 D9 ~ ~ 0 -1 1464 S #1484 &YAn Empty Apartment&w~ ~ 0 1075838984 1 0 D8 ~ ~ 0 -1 1468 S #1485 &YAn Empty Apartment&w~ ~ 0 1075838984 1 0 D8 ~ ~ 0 -1 1469 S #1486 &cA Security Office&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1473 D3 ~ ~ 0 -1 1458 S #1487 &WA Bright, Wide Hallway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1246 D2 ~ ~ 134217731 -1 1488 S #1488 &YAn Airlock&w~ ~ 0 1073741832 1 0 D0 ~ ~ 134217731 -1 1487 D2 ~ ~ 134217731 -1 1489 S #1489 &YPalace Guard Checkpoint&w~ ~ 0 1073741832 1 0 D0 ~ ~ 134217731 -1 1488 D8 ~ ~ 0 -1 1496 D9 ~ ~ 0 -1 1490 S #1490 &CPalace Delivery Bay&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1497 D6 ~ ~ 0 -1 1489 D9 ~ ~ 0 -1 1491 S #1491 &CPalace Docking Bay 1&w~ ~ 0 1073741876 1 0 D6 ~ ~ 0 -1 1490 D8 ~ ~ 0 -1 1492 S #1492 &CPalace Docking Bay 2&w~ ~ 0 1073741876 1 0 D1 ~ ~ 0 -1 1498 D7 ~ ~ 0 -1 1491 D8 ~ ~ 0 -1 1493 S #1493 &CA Maintenance Bay&w~ ~ 0 1073741824 1 0 D6 ~ ~ 0 -1 1494 D7 ~ ~ 0 -1 1492 S #1494 &WA Shipping Corridor&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1498 D6 ~ ~ 0 -1 1495 D9 ~ ~ 0 -1 1493 S #1495 &CPalace Hanger Bay 2&w~ ~ 0 1073741832 1 0 D7 ~ ~ 0 -1 1496 D9 ~ ~ 0 -1 1494 S #1496 &CPalace Hanger&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1497 D7 ~ ~ 0 -1 1489 D8 ~ ~ 0 -1 1495 S #1497 &WA Shipping Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1496 D3 ~ ~ 0 -1 1490 S #1498 &WA Shipping Corridor&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1498 D3 ~ ~ 0 -1 1492 S #1499 &OPalace Guest Quarters&w~ insert prog here tferring victim to sleeping quarters..vnum 1500 ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1466 S #1500 &OPalace Guest Quarters&w~ ~ 0 1082130440 1 0 D2 ~ ~ 0 -1 1499 S #1501 &WMountain Trailway&w~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1113 D2 ~ ~ 0 -1 1502 S #1502 &WMountain Trailway&w~ ~ 0 1073741824 2 0 D0 ~ ~ 0 -1 1501 D2 ~ ~ 0 -1 1503 S #1503 &YA Customs Checkpoint&w~ ~ 0 1073741824 2 0 D0 ~ ~ 0 -1 1502 D2 ~ ~ 0 -1 1504 S #1504 &W&wFloating in a void~ ~ 0 1073741824 2 0 D0 ~ ~ 0 -1 1503 D2 ~ ~ 0 -1 1505 S #1505 &WMountain Trailway&w~ can climb s to vnum ? then to 1507 ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1504 D9 ~ ~ 0 -1 1506 S #1506 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D6 ~ ~ 0 -1 1505 D8 ~ ~ 0 -1 1507 S #1507 &WMountain Trailway&w~ can climb n to ? then 1505 ~ 0 1073741824 5 0 D7 ~ ~ 0 -1 1506 D8 ~ ~ 0 -1 1508 S #1508 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D2 ~ ~ 0 -1 1509 D7 ~ ~ 0 -1 1507 S #1509 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1508 D3 ~ ~ 0 -1 1511 D9 ~ ~ 0 -1 1512 S #1510 &WA Short Path&w~ ~ 0 1073741824 5 0 D3 ~ ~ 0 -1 1508 S #1511 &WA Short Path&w~ ~ 0 1073741824 5 0 D1 ~ ~ 0 -1 1509 S #1512 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D3 ~ ~ 0 -1 1513 D6 ~ ~ 0 -1 1509 S #1513 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D1 ~ ~ 0 -1 1512 D2 ~ ~ 0 -1 1514 S #1514 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1513 D9 ~ ~ 0 -1 1515 S #1515 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D6 ~ ~ 0 -1 1514 D7 ~ ~ 0 -1 1524 D8 ~ ~ 0 -1 1516 S #1516 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D7 ~ ~ 0 -1 1515 D8 ~ ~ 0 -1 1517 S #1517 &WMountain Trailway&w~ ~ 0 1073741824 5 0 D7 ~ ~ 0 -1 1516 D8 ~ ~ 0 -1 1545 D9 ~ ~ 0 -1 1518 S #1518 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D6 ~ ~ 0 -1 1517 D9 ~ ~ 0 -1 1519 S #1519 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D6 ~ ~ 0 -1 1518 D7 ~ ~ 0 -1 1520 S #1520 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D4 ~ ~ 0 -1 1521 D8 ~ ~ 0 -1 1519 S #1521 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1522 D5 ~ ~ 0 -1 1520 S #1522 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D2 ~ ~ 0 -1 1521 D7 ~ ~ 0 -1 1523 S #1523 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D6 ~ ~ 0 -1 1524 D8 ~ ~ 0 -1 1522 S #1524 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D7 ~ ~ 0 -1 1525 D8 ~ ~ 0 -1 1515 D9 ~ ~ 0 -1 1523 S #1525 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D3 ~ ~ 0 -1 1526 D8 ~ ~ 0 -1 1524 S #1526 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D1 ~ ~ 0 -1 1525 D9 ~ ~ 0 -1 1527 S #1527 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D4 ~ ~ 0 -1 1528 D6 ~ ~ 0 -1 1526 S #1528 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D3 ~ ~ 0 -1 1529 D5 ~ ~ 0 -1 1527 S #1529 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D1 ~ ~ 0 -1 1528 D2 ~ ~ 0 -1 1530 S #1530 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1529 D3 ~ ~ 0 -1 1531 D8 ~ ~ 0 -1 1533 S #1531 &WA Narrow Pass&w~ ~ 0 1073741824 5 0 D1 ~ ~ 0 -1 1530 D2 ~ ~ 0 -1 1532 S #1532 &WA Narrow Pass&w~ place hard mob here (jedi?) research menari mts more. ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1531 S #1533 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D1 ~ ~ 0 -1 1534 D7 ~ ~ 0 -1 1530 S #1534 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D3 ~ ~ 0 -1 1533 D8 ~ ~ 0 -1 1535 D9 ~ ~ 0 -1 1536 S #1535 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D5 ~ ~ 0 -1 1538 D7 ~ ~ 0 -1 1534 S #1536 &WA Narrow Ravine&w~ ~ 0 1073741824 5 0 D2 ~ ~ 0 -1 1537 D6 ~ ~ 0 -1 1534 S #1537 &WA Narrow Ravine&w~ ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1536 D2 ~ ~ 0 -1 1540 S #1538 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D2 ~ ~ 0 -1 1539 D4 ~ ~ 0 -1 1535 S #1539 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1538 D9 ~ ~ 0 -1 1641 S #1540 &WA Narrow Ravine&w~ ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1537 D9 ~ ~ 0 -1 1541 S #1541 &WA Narrow Ravine&w~ ~ 0 1073741824 5 0 D6 ~ ~ 0 -1 1540 S #1542 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D1 ~ ~ 0 -1 1543 D3 ~ ~ 0 -1 1642 S #1543 &WAn Old Trail&w~ ~ 0 1073741824 5 0 D3 ~ ~ 0 -1 1542 D4 ~ ~ 0 -1 1544 S #1544 &WA Small Ledge&w~ ~ 0 1073741824 5 0 D5 ~ ~ 0 -1 1543 S #1545 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D1 ~ ~ 0 -1 1546 D7 ~ ~ 0 -1 1517 S #1546 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D3 ~ ~ 0 -1 1545 D6 ~ ~ 0 -1 1547 S #1547 &WA Worn Trail&w~ ~ 0 1073741824 5 0 D0 ~ ~ 0 -1 1548 D9 ~ ~ 0 -1 1546 S #1548 &CTurboski Resort &gEntrance/Exit&w~ will open area after opening ~ 0 1073741824 5 0 D2 ~ ~ 0 -1 1547 S #1549 &W&wFloating in a void~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 1021 D2 ~ ~ 0 -1 1550 S #1550 &WAn Intersection&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1549 D1 ~ ~ 0 -1 1556 D2 ~ ~ 0 -1 1551 D3 ~ ~ 0 -1 1586 S #1551 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1550 D2 ~ ~ 0 -1 1552 D3 ~ ~ 0 -1 1605 S #1552 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1551 D1 ~ ~ 0 -1 1610 D2 ~ ~ 0 -1 1553 S #1553 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1552 D2 ~ ~ 0 -1 1554 S #1554 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1553 D2 ~ ~ 0 -1 1555 S #1555 &WAn Intersection&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1554 D1 ~ ~ 0 -1 1565 D2 ~ ~ 0 -1 1582 D6 ~ ~ 0 -1 1564 S #1556 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1557 D3 ~ ~ 0 -1 1550 S #1557 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1558 D2 ~ ~ 0 -1 1603 D3 ~ ~ 0 -1 1556 S #1558 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D3 ~ ~ 0 -1 1557 S #1559 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1560 D3 ~ ~ 0 -1 1558 S #1560 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D3 ~ ~ 0 -1 1559 D9 ~ ~ 0 -1 1561 S #1561 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1609 D6 ~ ~ 0 -1 1560 D9 ~ ~ 0 -1 1562 S #1562 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D6 ~ ~ 0 -1 1561 D9 ~ ~ 0 -1 1563 S #1563 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D6 ~ ~ 0 -1 1562 D9 ~ ~ 0 -1 1564 S #1564 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D6 ~ ~ 0 -1 1563 D9 ~ ~ 0 -1 1555 S #1565 &WA Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1566 D3 ~ ~ 0 -1 1555 S #1566 &WA Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1567 D2 ~ ~ 0 -1 1583 D3 ~ ~ 0 -1 1565 S #1567 &WA Worn Road&w~ ~ 0 1073741832 13 0 D3 ~ ~ 0 -1 1566 S #1568 &OThe &R*&OCLL&R* &ONightclub&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1644 D2 ~ ~ 0 -1 1567 D3 ~ ~ 0 -1 1569 S #1569 &OA Coat Room&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1568 S #1570 &OA Large Seating Area&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1572 D2 ~ ~ 0 -1 1571 D3 ~ ~ 0 -1 1644 D8 ~ ~ 0 -1 1573 S #1571 &OA Wide Stage&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1570 D1 ~ ~ 0 -1 1573 D6 ~ ~ 0 -1 1572 D7 ~ ~ 0 -1 1644 S #1572 &OA Dance Floor&w~ ~ 0 1073741832 13 0 D2 ~ ~ 0 -1 1573 D3 ~ ~ 0 -1 1570 D9 ~ ~ 0 -1 1571 S #1573 &OA Large Seating Area&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1572 D1 ~ ~ 0 -1 1575 D2 ~ ~ 0 -1 1574 D3 ~ ~ 0 -1 1571 D7 ~ ~ 0 -1 1570 S #1574 &OThe Bar&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1573 S #1575 &OA Short, Dark Hallway&w~ ~ 0 1073741832 13 0 D3 ~ ~ 0 -1 1573 D4 ~ ~ 0 -1 1576 S #1576 &OA Short, Dark Hallway&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1577 D5 ~ ~ 0 -1 1575 S #1577 &R$&OVIP&R$ &OLounge&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1578 D2 ~ ~ 0 -1 1579 D3 ~ ~ 0 -1 1576 D7 ~ ~ 0 -1 1580 D9 ~ ~ 0 -1 1581 S #1578 &R$&OVIP&R$ &OLounge&w~ ~ 0 1073741832 13 0 D2 ~ ~ 0 -1 1577 S #1579 &R$&OVIP&R$ &OLounge&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1577 S #1580 &R$&OVIP&R$ &OLounge&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1578 D8 ~ ~ 0 -1 1577 S #1581 &R$&OVIP&R$ &OBar&w~ ~ 0 1073741832 13 0 D6 ~ ~ 0 -1 1577 S #1582 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1555 D1 ~ ~ 0 -1 1659 D2 ~ ~ 0 -1 1584 S #1583 &C"To Each Their Own" E&Gs&Cc&Go&Cr&Gt &CService&w~ ~ 0 1073745928 13 0 D0 ~ ~ 0 -1 1566 S #1584 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1582 D2 ~ ~ 0 -1 1585 S #1585 &WAn Intersection&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1584 D1 ~ ~ 0 -1 1619 D7 ~ ~ 0 -1 1597 S #1586 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1550 D3 ~ ~ 0 -1 1587 S #1587 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1586 D3 ~ ~ 0 -1 1588 S #1588 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1587 D2 ~ ~ 0 -1 1606 D3 ~ ~ 0 -1 1589 S #1589 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1588 D3 ~ ~ 0 -1 1590 S #1590 &WA Bend in the Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1589 D2 ~ ~ 0 -1 1591 S #1591 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1590 D2 ~ ~ 0 -1 1592 D3 ~ ~ 0 -1 1618 S #1592 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1591 D1 ~ ~ 0 -1 1608 D2 ~ ~ 0 -1 1593 S #1593 &WA Bend in the Road&w~ ~ 0 1073741832 13 0 D0 ~ ~ 0 -1 1592 D3 ~ ~ 0 -1 1602 D8 ~ ~ 0 -1 1594 S #1594 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D7 ~ ~ 0 -1 1593 D8 ~ ~ 0 -1 1595 S #1595 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D6 ~ ~ 0 -1 1611 D7 ~ ~ 0 -1 1594 D8 ~ ~ 0 -1 1596 S #1596 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D7 ~ ~ 0 -1 1595 D8 ~ ~ 0 -1 1597 S #1597 &WA Long, Worn Road&w~ ~ 0 1073741832 13 0 D7 ~ ~ 0 -1 1596 D8 ~ ~ 0 -1 1585 S #1598 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1585 D3 ~ ~ 0 -1 1599 S #1599 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1598 D3 ~ ~ 0 -1 1600 S #1600 &WAn Aged Road&w~ ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1599 D3 ~ ~ 0 -1 1601 S #1601 &WAn Aged Road&w~ ruble/wreck to west. can climb to vnum 1624 leads to lower, seemingly uninhabited levels. ~ 0 1073741832 13 0 D1 ~ ~ 0 -1 1600 S #1602 &gUnder-Level Defensive *&cLMTD&g*&w~ sell crap defensive weapons here, but create sort of trigger where mob will show you what is 'under the counter' (better illegal weapons) ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1593 S #1603 &pAn Old Inn&w~ mprog here tferring victim to sleeping quarters #1604 ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1557 S #1604 &pAn Old Inn&w~ ~ 0 1073741824 1 0 D5 ~ ~ 0 -1 1603 S #1605 &cA Neglected Security Office&w~ ~ 0 1073741824 1 0 D1 ~ ~ 0 -1 1551 S #1606 &WA Narrow Alleyway&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1588 D2 ~ ~ 0 -1 1607 S #1607 &cAn Old, Unused Landing Pad&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1606 D3 ~ ~ 0 -1 1608 S #1608 &WA Narrow Alleyway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1607 D3 ~ ~ 0 -1 1592 S #1609 &CCoruscant Visual *&cINC&C*&w~ eyewear/equip shop ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1561 S #1610 &OAn Abandoned Shop&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1552 S #1611 &cAn Abandoned House&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1614 D1 ~ ~ 0 -1 1612 D7 ~ ~ 0 -1 1613 D9 ~ ~ 0 -1 1595 S #1612 &cAn Abandoned Bedroom&w~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1611 S #1613 &cAn Abandoned Dining Room&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1614 D8 ~ ~ 0 -1 1611 S #1614 &cAn Abandoned Kitchen&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1611 D3 ~ ~ 0 -1 1613 S #1615 Escort Store Room~ escort (pet) store room. mobs move n to #1583 ~ 0 1073745928 1 0 D0 ~ ~ 0 -1 1583 S #1616 &gThe Underworld Tavern&w~ ~ 0 1073741828 1 0 S #1617 &gA Semi-Circular Booth&w~ ~ 0 1073741828 1 0 S #1618 &gA Repair Shop&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1591 S #1619 &WA Narrow Alleyway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1620 D3 ~ ~ 0 -1 1585 S #1620 &WA Narrow Alleyway&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1621 D3 ~ ~ 0 -1 1619 S #1621 &WA Dead-End&w~ can race fly up here, or jetpack to vnum 1622, then 1623 ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1620 S #1622 &W&wFloating in a void~ ~ 0 1073741828 1 0 S #1641 &WAn Old Trail&w~ ~ 0 1073741824 2 0 D6 ~ ~ 0 -1 1539 D9 ~ ~ 0 -1 1642 S #1642 &WAn Old Trail&w~ ~ 0 1073741824 2 0 D1 ~ ~ 0 -1 1542 D6 ~ ~ 0 -1 1641 S #1643 &cBulova Spaceport Office of Security&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1211 S #1644 &OA Short, Dark Hallway&w~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1570 D2 ~ ~ 0 -1 1568 D8 ~ ~ 0 -1 1571 S #1645 &CSpaceport Galactic Bank&w~ &w&WUnder the constant guard of heavily-armed Spaceport Security Officers, the Spaceport Galactic Bank provides basic banking services to the many travelers currently about the area that find themselves in need of such things. Besides a large banking crest, positioned at the exact center of the southern wall, the walls are virtually bare. There are two lines, divided by thin sets of &zdurasteel&w&W rails that cordon off eachother, and the rest of the room. ~ 0 1073742088 1 0 D0 ~ ~ 0 -1 1051 S #1646 &COffice of the Coruscant Energy Commission&w~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1278 S #1647 &CCoruscant Energy&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1648 D1 ~ ~ 0 -1 1252 D2 ~ ~ 0 -1 1653 S #1648 &W&wFloating in a void~ ~ 0 1073741832 1 0 D2 ~ ~ 0 -1 1647 D3 ~ ~ 0 -1 1649 S #1649 &W&wFloating in a void~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1648 D2 ~ ~ 0 -1 1652 D3 ~ ~ 0 -1 1650 D9 ~ ~ 0 -1 1651 S #1650 &W&wFloating in a void~ ~ 0 1073741832 1 0 D1 ~ ~ 0 -1 1649 D2 ~ ~ 0 -1 1651 D8 ~ ~ 0 -1 1652 S #1651 &W&wFloating in a void~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1650 D6 ~ ~ 0 -1 1649 S #1652 &W&wFloating in a void~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1649 D7 ~ ~ 0 -1 1650 S #1653 &W&wFloating in a void~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1647 S #1654 &COffice of Atmospheric Reclamation&w~ ~ 0 1073741832 1 0 D8 ~ ~ 0 -1 1278 S #1655 &CCoruscant Water&w~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1252 D2 ~ ~ 0 -1 1656 S #1656 &W&wFloating in a void~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 1655 S #1657 &COffice of the Coruscant Weather Control&w~ &w&WHundreds of dials, gadgets, terminals, and various sorts of displays are all positioned about the room in an accessible fashion. It is here that, by a series of formulas, controls, and functions, that the four seasons of &CCoruscant&w&W are maintained and controlled. Due to the virtual absence of any natural formation upon the city-world, the ecosystem requires special needs to appear 'natural'. Through a variety of methods, Engineers and technicians have, over the centuries, developed technologically advanced methods to temporarily alter the conditions on the entirety of the planet. ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1047 S #1658 &W&wFloating in a void~ ~ 0 1073741832 1 0 D3 ~ ~ 0 -1 1657 S #1659 &CCoruscant Wildlife Management Department&w~ ~ 0 1073741832 13 0 D3 ~ ~ 0 -1 1582 S #1660 &W&wFloating in a void~ ~ 0 1073741836 1 4096 D3 ~ ~ 0 -1 1380 S #1850 Floating in a void~ ~ 0 1073741828 1 4 S #1851 Floating in a void~ ~ 0 1073741828 1 0 S #1852 Floating in a void~ ~ 0 1073741828 1 0 S #1853 Floating in a void~ ~ 0 1073741828 1 0 S #1854 Floating in a void~ ~ 0 1073741828 1 0 S #1855 Floating in a void~ ~ 0 1073741828 1 0 S #1856 Floating in a void~ ~ 0 1073741828 1 0 S #1857 Floating in a void~ ~ 0 1073741828 1 0 S #1858 Floating in a void~ ~ 0 1073741828 1 0 S #1859 Floating in a void~ ~ 0 1073741828 1 0 S #1860 Floating in a void~ ~ 0 1073741828 1 0 S #1861 Floating in a void~ ~ 0 1073741828 1 0 S #1862 Floating in a void~ ~ 0 1073741828 1 0 S #1863 Floating in a void~ ~ 0 1073741828 1 0 S #1864 Floating in a void~ ~ 0 1073741828 1 0 S #1865 Floating in a void~ ~ 0 1073741828 1 0 S #1866 Floating in a void~ ~ 0 1073741828 1 0 S #1867 Floating in a void~ ~ 0 1073741828 1 0 S #1868 Floating in a void~ ~ 0 1073741828 1 0 S #1869 Floating in a void~ ~ 0 1073741828 1 0 S #1870 Floating in a void~ ~ 0 1073741828 1 0 S #1871 Floating in a void~ ~ 0 1073741828 1 0 S #1872 Floating in a void~ ~ 0 1073741828 1 0 S #1873 Floating in a void~ ~ 0 1073741828 1 0 S #1874 Floating in a void~ ~ 0 1073741828 1 0 S #1875 Floating in a void~ ~ 0 1073741828 1 0 S #1876 Floating in a void~ ~ 0 1073741828 1 0 S #1877 Floating in a void~ ~ 0 1073741828 1 0 S #1878 Floating in a void~ ~ 0 1073741828 1 0 S #1879 Floating in a void~ ~ 0 1073741828 1 0 S #1880 Floating in a void~ ~ 0 1073741828 1 0 S #1881 Floating in a void~ ~ 0 1073741828 1 0 S #1882 Floating in a void~ ~ 0 1073741828 1 0 S #1883 Floating in a void~ ~ 0 1073741828 1 0 S #1884 Floating in a void~ ~ 0 1073741828 1 0 S #1885 Floating in a void~ ~ 0 1073741828 1 0 S #1886 Floating in a void~ ~ 0 1073741828 1 0 S #1887 Floating in a void~ ~ 0 1073741828 1 0 > rand_prog 100~ mpecho The bacta flows around you and heals your wounds. mprestore $n 500 ~ > greet_prog 100~ If $n != rebel alliance mptrance $n 1886 endif ~ | S #1888 Floating in a void~ ~ 0 1073741828 1 0 S #1889 Floating in a void~ ~ 0 1073741828 1 0 S #1890 Floating in a void~ ~ 0 1073741828 1 0 S #1891 Floating in a void~ ~ 0 1073741828 1 0 S #1892 Floating in a void~ ~ 0 1073741828 1 0 S #1893 Floating in a void~ ~ 0 1073741828 1 0 S #1894 Floating in a void~ ~ 0 1073741828 1 0 S #1895 Floating in a void~ ~ 0 1073741828 1 0 S #1896 Floating in a void~ ~ 0 1073741828 1 0 S #1897 Floating in a void~ ~ 0 1073741828 1 0 S #1898 Floating in a void~ ~ 0 1073741828 1 0 S #1899 Floating in a void~ ~ 0 1073741828 1 68 S #1900 Floating in a void~ ~ 0 1073741828 1 0 S #1901 Floating in a void~ ~ 0 1073741828 1 0 S #1902 Floating in a void~ ~ 0 1073741828 1 0 S #1903 Floating in a void~ ~ 0 1073741828 1 0 S #1904 Floating in a void~ ~ 0 1073741828 1 0 S #1905 Floating in a void~ ~ 0 1073741828 1 0 S #1906 Floating in a void~ ~ 0 1073741828 1 0 S #1907 Floating in a void~ ~ 0 1073741828 1 0 S #1908 Floating in a void~ ~ 0 1073741828 1 0 S #1909 Floating in a void~ ~ 0 1073741828 1 0 S #1910 Floating in a void~ ~ 0 1073741828 1 0 S #1911 Floating in a void~ ~ 0 1073741828 1 0 S #1912 Floating in a void~ ~ 0 1073741828 1 0 S #1913 Floating in a void~ ~ 0 1073741828 1 0 S #1914 Floating in a void~ ~ 0 1073741828 1 0 S #1915 Floating in a void~ ~ 0 1073741828 1 0 S #1916 Floating in a void~ ~ 0 1073741828 1 0 S #1917 Floating in a void~ ~ 0 1073741828 1 0 S #1918 Floating in a void~ ~ 0 1073741828 1 0 S #1919 Floating in a void~ ~ 0 1073741828 1 0 > rand_prog 200~ mpechoat $n The briars puncture your clothing and skin. mpdamage $n 20 ~ | S #1920 Floating in a void~ ~ 0 1073741828 1 0 S #1921 Floating in a void~ ~ 0 1073741828 1 0 S #1922 Floating in a void~ ~ 0 1073741828 1 0 S #1923 Floating in a void~ ~ 0 1073741828 1 0 > rand_prog 100~ mpecho &BThe cold water of the stream rushes past. ~ | S #1924 Floating in a void~ ~ 0 1073741828 1 0 S #1925 Floating in a void~ ~ 0 1073741828 1 0 S #1926 Floating in a void~ ~ 0 1073741828 1 0 S #1927 Floating in a void~ ~ 0 1073741828 1 0 S #1928 Floating in a void~ ~ 0 1073741828 1 0 S #1929 Floating in a void~ ~ 0 1073741828 1 0 S #1930 Floating in a void~ ~ 0 1073741828 1 0 S #1931 Floating in a void~ ~ 0 1073741828 1 0 S #1932 Floating in a void~ ~ 0 1073741828 1 0 S #1933 Floating in a void~ ~ 0 1073741828 1 0 S #1934 Floating in a void~ ~ 0 1073741828 1 0 S #1935 Floating in a void~ ~ 0 1073741828 1 0 S #1936 Floating in a void~ ~ 0 1073741828 1 0 S #1937 Floating in a void~ ~ 0 1073741828 1 0 S #1938 Floating in a void~ ~ 0 1073741828 1 0 S #1939 Floating in a void~ ~ 0 1073741828 1 0 S #1940 Floating in a void~ ~ 0 1073741828 1 0 S #1941 Floating in a void~ ~ 0 1073741828 1 0 S #1942 Floating in a void~ ~ 0 1073741828 1 0 S #1943 Floating in a void~ ~ 0 1073741828 1 0 > speech_prog 1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho An electronic voice says: 'Level 1. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 1942 ~ > speech_prog 2~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt mpecho The doors slide open mpecho An electronic voice says: 'Level 2. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 1944 ~ > speech_prog 3~ mpecho The turbolift shakes slightly as it begins moving. mpechp The turbolift slowly comes to a halt. mpecho The doors slide open. mpecho An electronic voice says: 'Level 3. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the lift. mptransfer $n 1945 ~ > speech_prog 4~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt. mpecho The doors slide open. mpecho An electronic voice says: 'Level 4. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the lift. mptransfer $n 1946 ~ | S #1944 Floating in a void~ ~ 0 1073741828 1 0 S #1945 Floating in a void~ ~ 0 1073741828 1 0 S #1946 Floating in a void~ ~ 0 1073741828 1 0 S #1947 Floating in a void~ ~ 0 1073741828 1 0 S #1948 Floating in a void~ ~ 0 1073741828 1 0 S #1949 Floating in a void~ ~ 0 1073741828 1 0 S #1950 Floating in a void~ ~ 0 1073741828 1 0 S #1951 Floating in a void~ ~ 0 1073741828 1 0 > speech_prog p Release on Coruscant~ at 1050 mpmload 1917 at 1050 mpecho A small sphere falls from the sky. ~ > speech_prog p Release on Tatooine~ at 250 mpmload 1917 at 250 mpecho A small sphere falls from the sky. ~ > speech_prog p probe coruscant~ at 1050 mpmload 1918 at 1050 mpecho A small sphere falls from the sky. ~ > speech_prog p probe tatooine~ at 250 mpmload 1918 at 250 mpecho A small sphere falls from the sky. ~ | S #1952 Floating in a void~ ~ 0 1073741828 1 0 S #1953 Floating in a void~ ~ 0 1073741828 1 0 S #1954 Floating in a void~ ~ 0 1073741828 1 0 S #1955 Floating in a void~ ~ 0 1073741828 1 0 S #1956 Floating in a void~ ~ 0 1073741828 1 0 S #1957 Floating in a void~ ~ 0 1073741828 1 0 S #1958 Floating in a void~ ~ 0 1073741828 1 0 S #1959 Floating in a void~ ~ 0 1073741828 1 0 S #1960 Floating in a void~ ~ 0 1073741828 1 0 > rand_prog 100~ mprestore $n 500 mpechoat $n The bacta flows around and heals your wounds. ~ | S #1961 Floating in a void~ ~ 0 1073741828 1 0 S #1962 Floating in a void~ ~ 0 1073741828 1 0 S #1963 Floating in a void~ ~ 0 1073741828 1 0 S #1964 Floating in a void~ ~ 0 1073741828 1 0 > speech_prog p I am ready to serve~ mpoload 1855 drop key ~ | S #1965 Floating in a void~ ~ 0 1073741828 1 0 S #1966 Floating in a void~ ~ 0 1073741828 1 0 S #1967 Floating in a void~ ~ 0 1073741828 1 0 S #1968 Floating in a void~ ~ 0 1073741828 1 0 > speech_prog "I am ready to serve"~ mpoload 1916 mpoload 1915 mpoload 1917 drop robe drop disc drop ring ~ | S #1969 Floating in a void~ ~ 0 1073741828 1 0 S #1970 Floating in a void~ ~ 0 1073741828 1 0 > speech_prog 1~ mpecho The lift engages and shakes a little. mpecho After a few seconds the lift stops at your destination. mpecho An electronic voice says: 'Level 1: please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1969 ~ > speech_prog -2~ mpecho The lift engages and shakes a little bit. mpecho After a few seconds the lift arrives at its destination. mpechoat $n An electronic voice says: 'Level -2:please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1971 ~ > speech_prog -1~ mpecho The lift engages and shakes a little. mpecho After a few seconds the lift stops at its destination. mpechoat $n An electronic voice says: 'Level -1:please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1972 ~ > speech_prog -3~ mpecho The lift engages and shakes a little. mpecho After a few seconds the lift stops at your destination. mpecho An electronic voice says: 'Level -3: please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1973 ~ > speech_prog Underground~ mpecho The lift engages and shakes a little. mpecho After a few seconds the lights go out. mpechoat $n The hatch opens and you step off. mpechoaround $n The lights come back on and $n is gone. mptransfer $n 1974 ~ | S #1971 Floating in a void~ ~ 0 1073741828 1 0 S #1972 Floating in a void~ ~ 0 1073741828 1 0 S #1973 Floating in a void~ ~ 0 1073741828 1 0 S #1974 Floating in a void~ ~ 0 1073741828 1 0 S #1975 Floating in a void~ ~ 0 1073741828 1 0 S #1976 Floating in a void~ ~ 0 1073741828 1 0 S #1977 Floating in a void~ ~ 0 1073741828 1 0 S #1978 Floating in a void~ ~ 0 1073741828 1 0 S #1979 Floating in a void~ ~ 0 1073741828 1 0 S #1980 Floating in a void~ ~ 0 1073741828 1 0 S #1981 Floating in a void~ ~ 0 1073741828 1 0 S #1982 Floating in a void~ ~ 0 1073741828 1 0 S #1983 Floating in a void~ ~ 0 1073741828 1 0 > speech_prog 1~ mpecho The lift engages and shakes slightly. mpecho After a few seconds it stops at its destination. mpecho An electronic voice says: 'Level 1: please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1874 ~ > speech_prog -1~ mpecho The lift engages and shakes slightly. mpecho After a few seconds it stops and shakes slightly. mpecho An electronic voice says: 'Quarters Level: Please step off.' mpechoat $n You step off the lift. mpechoaround $n $n steps off the lift. mptransfer $n 1984 ~ | S #1984 Floating in a void~ ~ 0 1073741828 1 0 S #1985 Floating in a void~ ~ 0 1073741828 1 0 S #1986 Floating in a void~ ~ 0 1073741828 1 0 S #1987 Floating in a void~ ~ 0 1073741828 1 0 S #1988 Floating in a void~ ~ 0 1073741828 1 0 S #1989 Floating in a void~ ~ 0 1073741828 1 0 S #1990 Floating in a void~ ~ 0 1073741828 1 0 > rand_prog 100~ mpechoat $n Briars dig deep into your flesh. mpdamage $n 50 ~ | S #1991 Floating in a void~ ~ 0 1073741828 1 0 S #1992 Floating in a void~ ~ 0 1073741828 1 0 S #1993 Floating in a void~ ~ 0 1073741828 1 0 S #1994 Floating in a void~ ~ 0 1073741828 1 0 S #1995 Floating in a void~ ~ 0 1073741828 1 0 S #1996 Floating in a void~ ~ 0 1073741828 1 0 S #1997 Floating in a void~ ~ 0 1073741828 1 0 S #1998 Floating in a void~ ~ 0 1073741828 1 0 S #1999 Floating in a void~ ~ 0 1073741828 1 0 S #2000 Floating in a void~ ~ 0 1073741828 1 0 > custom_prog monitor1~ mptransfer $n 1859 mpat 1859 mpforce $n look mpat 1859 mptransfer $n 2000 ~ > custom_prog monitor2~ mptransfer $n 1899 mpat 1899 mpforce $n look mpat 1899 mptransfer $n 2000 ~ > custom_prog monitor3~ mptransfer $n 1869 mpat 1869 mpforce $n look mpat 1859 mptransfer $n 2000 ~ | S #0 #RESETS D 0 1008 0 1 D 0 1008 2 1 D 0 1043 7 1 D 0 1043 8 1 D 0 1192 0 1 D 0 1192 2 1 D 0 1488 0 1 D 0 1488 2 1 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$