swrots/.slog/
swrots/doc/mudprogs/
swrots/gods/
swrots/html/profiles/
swrots/log/
swrots/planets/
swrots/player/
swrots/player/u/
#AREA   Coruscant~



#AUTHOR Nevanessys~

#RANGES
0 0 0 65
$

#FLAGS
0 30

#ECONOMY 0 14393894

#MOBILES
#1000
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2000
hi_mob~
imperial recruit~
An Imperial Recruit walks past.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#1000
low_obj~
a low_obj~
A low_obj is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#2000
hi_obj~
a canteen~
A small grey canteen has been drooped here.~
~
17 0 1
40 40 0 0
1 10 1
#0


#ROOMS
#1000
&cMenari Main Landing Pad&w~
&w&WConstructed in reinforced &zDurasteel&w&W, the Menari Spaceport's
Main Landing Pad&w&W is sturdy enough to support the massive weight
of the many ships that take port here on a consistant basis.
Regardless of the time, day or night, many travelers can always
be found here, and in the surrounding areas, due to the Spaceport's
&w&Wrelative proximity to just about everything in &YRepublic City&w&W.
A foul, unattractive odor clouds the vicinity, no doubt a result
of the many Ion Engines being engaged and disengaged all about the
large area.
~
0 1073741876 1 0
D2
~
~
0 -1 1001
S
#1001
&WA Durasteel Road&w~
&w&WNearly as wide as it is long, this &zDurasteel&w&W reinforced
road provides access to, and from, the Menari Spaceport Landing
Pads and the Spaceport itself. Travelers, droids, ship-haulers,
transport units, and other mechanized equipment flow freely
&w&Wabout the road conducting their business. The sound of the
ships above, some coming and some going, echo all about the
outer Spaceport.
~
0 1073741824 1 0
D0
~
~
0 -1 1000
D1
~
~
0 -1 1003
D2
~
~
0 -1 1004
D3
~
~
0 -1 1002
S
#1002
&cMenari Secondary Landing Pad&w~
&w&WLike the Main Landing Pad, the Secondary Landing Pad is constructed
in reinforced &zDurasteel&w&W. Beings of just about every race
within the known &zGalaxy&w&W can be found here at some point,
coming and going to their respective ships, carrying on about
whatever business it is that they may have. A Foul, unattractive
odor clouds the vicinity, no doubt a result of the many Ion
Engines being constantly engaged and disengaged all about the
landing area.
~
0 1073741876 1 0
D1
~
~
0 -1 1001
S
#1003
&cMenari Reparations Pad&w~
&w&WThe high-pitched rattle of the Engineer's Ion-Torch seems
to drown out just about every sound made here. Like the rest
of the Spaceport's Landing Pads, this one is constructed in
reinforced &zDurasteel&w&W in order to support the weight of
the many visiting ships. However, unlike the others the Menari
Reparations Pad is well-equipped and well-staffed to repair
and maintain just about any ship ever made within the &zGalaxy&w&W.
Engineers emigrate here from just about every known planet,
each seeking to use the &zGalaxy's&w&W most high-tech equipment
and partake in the greatest hands-on mechanical reparations
and maintenance experience the &zGalaxy&w&W has to offer.&w

~
0 1073741824 1 0
D3
~
~
0 -1 1001
S
#1004
&WA Durasteel Road&w~
&w&WNearly as wide as it is long, this &zDurasteel&w&W reinforced
road provides access to, and from, the Menari Spaceport Landing
Pads and the Spaceport itself. Travelers, droids, ship-haulers,
transport units, and other mechanized equipment flow freely
&w&Wabout the road conducting their business. The sound of the
ships above, some coming and some going, echo all about the
outer Spaceport.
~
0 1073741824 1 0
D0
~
~
0 -1 1001
D2
~
~
0 -1 1005
S
#1005
&WA Durasteel Road&w~
&w&WNearly as wide as it is long, this &zDurasteel&w&W reinforced
road provides access to, and from, the Menari Spaceport Landing
Pads and the Spaceport itself. Travelers, droids, ship-haulers,
transport units, and other mechanized equipment flow freely
&w&Wabout the road conducting their business. The sound of the
ships above, some coming and some going, echo all about the
outer Spaceport.

&w&WA small &Rred&w&W sign hangs above the southern door.&w
~
0 1073741824 1 0
D0
~
~
0 -1 1004
D1
~
~
0 -1 1007
D2
~
~
134217731 -1 1008
D3
~
~
0 -1 1006
E
sign~
&RALL WEAPONS ARE BANNED UPON CORUSCANT PER SECTION #16033C. ALL SUBJECTS PASSING TO THE
SPACEPORT ARE SUJECT TO SEARCH. ALL SUBJECTS FOUND TO BE IN VIOLATION ARE SUBJECT TO DETENTION
AND A REVIEW CONDUCTED BY THE SENATE WEAPONS VIOLATION &RSUBCOMMITTEE.&w.&W
~
S
#1006
&cMenari Shuttle-Bus Pad&w~
&w&WIt is said that if you waited here at the Menari Spaceport
Shuttle-Bus Pad for just one day, you would see a member of
every race in the known &zGalaxy&w&W. Like the rest of the Spaceport,
the Shuttle-Bus Pad is constructed in reinforced &zDurasteel&w&W. Due
to the Shuttle-Bus costing absolutely nothing, regardless of
which planet you board from, and it's very consistant schedule,
this Pad is one of the main areas of activity here at Menari
Spaceport.
~
0 1073741824 1 0
D1
~
~
0 -1 1005
S
#1007
&cMenari Maintenance Bay&w~
&w&WThe Menari Maintenance Bay is home to the many droids and
other mechanized units that provide service and repair to the
various ships that frequent the busy spaceport. While the Maintenance
Bay appears to be quite empty at any given hour, there is usually
traffic always coming and going on a consistant basis. Between
the Main and Secondary Landing Pads, as well as the Reparations
and Shuttle-Bus Pads, there is always work to do for the many
droids and engineers roaming about the zone.
~
0 1073741824 1 0
D3
~
~
0 -1 1005
S
#1008
&YAn Airlock&w~
&w&W&w&WAlthough the atmosphere of &CCoruscant&w&W is breathable
for most races, certain areas require &Yairlocks&w&W in order to maintain
a consistant pressure within the various &w&Wbuildings. It is
here that pressure is equalized to that of either the outside,
or the Spaceport itself, depending on whether one is exiting
or entering.
~
0 1073741836 1 0
D0
~
~
134217731 -1 1005
D2
~
~
134217731 -1 1009
S
#1009
&YA Customs Checkpoint&w~
&w&WJust within the Menari Spaceport, the &YCustoms Checkpoint&w&W
stands to provide security to all those visiting, or living
upon the planet of &CCoruscant&w&W. The air temperature is set
at a level that provides a relative comfort to most races, however,
there are always complaints from some. The air smells quite
fresh for being pressurized, as the Spaceport itself is designed
to circulate air thoroughly, and ventilation ducts are installed
roughly every ten meters.
~
0 1073741832 1 0
D0
~
~
134217731 -1 1008
D2
~
~
0 -1 1010
S
#1010
&WMenari Spaceport Main Lobby&w~
&w&WThe Main Lobby of the Menari Spaceport is typically
the most crowded area in all of &CCoruscant&w&W. With various
travelors, coming and going, security personnel, maintenance
droids, citizens of &CCoruscant&w&W, and even merchants hawking
their wares, this massive intersection of corridors can get
clustered quite quickly, and frequently. Both the floor, and
walls, are constructed in a &zDurasteel&w&W alloy. The crystal
clear, glass roof above folds in from all four sides, forming
a pyramid at the exact center of the area.

&w&WA bright &Ggreen&w&W sign hangs from the tall ceiling above.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1009
D1
~
~
0 -1 1053
D2
~
~
0 -1 1018
D3
~
~
0 -1 1011
E
sign~
&GNorth&w&W - &CLanding Pads
&GWest&w&W - &C&CMenari Spaceport Hotel&w
&GSouth&w&W - &CMenari Spaceport/Detention Center&w&w
&GEast&w&W - &CMenari Spaceport/Menari Apartments&w&w
~
S
#1011
&WA Durasteel Corridor&w~
&w&WSmall, and confining, this &zDurasteel&w&W corridor provides
little room for much traffic. While the entire hallway is windowless,
large ultraviolet lights illuminate the area from above.
~
0 1073741832 1 0
D1
~
~
0 -1 1010
D3
~
~
0 -1 1012
S
#1012
&WA Durasteel Corridor&w~
&w&WSmall, and confining, this &zDurasteel&w&W corridor provides
little room for much traffic. While the entire hallway is windowless,
large ultraviolet lights illuminate the area from above.
~
0 1073741832 1 0
D0
~
~
0 -1 1013
D1
~
~
0 -1 1011
D3
~
~
0 -1 1015
D7
~
~
0 -1 1016
D9
~
~
0 -1 1017
S
#1013
&gMenari Inn Reception Area&w~
&w&WCrafted entirly in Kashyyykian wood, the Menari Inn stands
as one of the finest establishments within all of the Spaceport.
Various knickknacks from virtually every known planet adorn
each and every wall. A long, and very worn, wooden reception
counter nearly divides the room in half. Behind the counter,
a small set of stairs lead up, most likely to the various rooms
and suites the Inn has to offer it's guests.&w 
~
0 1073741832 1 0
D2
~
~
0 -1 1012
D3
~
~
0 -1 1016
S
#1014
&gMenari Inn Sleeping Quarters&w~
&w&WThe Sleeping Quarters of the Menari Inn are all quite small,
yet seemingly comfortable at the same time. The small 'rooms'
are partitioned from the others by simple wooden dividers, each
standing roughly three meters tall. While the rooms lack in
privacy, they up for it in their affordibility, as the Menari
Inn is known throughout &CCoruscant&w&W for being quite the
bargain.&w 
~
0 1082130444 1 0
D5
~
~
0 -1 1013
S
#1015
&gA Waiting Lounge&w~
&w&WTall tables and bar stools litter the room all about it's
fine woodgrain floor. A long &Rred&w&W light, running horizontally
along the midsection of each wall and continuing to the north
and south, provides a dim glow for the patrons of the bar and
restaurant to rest and chatter about in as they await to be
seated.
~
0 1073741832 1 0
D0
~
~
0 -1 1016
D1
~
~
0 -1 1012
D2
~
~
0 -1 1017
S
#1016
&gThe Menari Inn's Bar&w~
&w&WElaborate decorations, some of which seem to have come from
distant planets located halfway across the &zGalaxy&w&W, line
the upper and lower sections of each wall. A long &Rred&w&W
light, running horizontally along the mid-section of each wall,
provides a dim glow to the many tables and booths placed along
the edges of the room. The air smells of stale smoke, yet the
bar appears to be quite clean in comparison to the many others
on &CCoruscant&w&W.&w 
~
0 1073741832 1 0
D1
~
~
0 -1 1013
D2
~
~
0 -1 1015
D8
~
~
0 -1 1012
S
#1017
&gThe Menari Inn's Restaurant&w~
&w&WWhile soft Corellian Muzak plays in the background, the usual
chatter and noise of a busy restaurant ring loud. Seating is
nearly always available (except during peak hours of course)
as a plethora of tables and chairs are set along the wall, while
high-tables and bar stools dot the center of the large room.
A long and narrow, yet vibrant, &Rred&w&W light is fixated horizontally
along each wall, providing patrons with a dim glow of light.
~
0 1073741832 1 0
D0
~
~
0 -1 1015
D6
~
~
0 -1 1012
S
#1018
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1010
D2
~
~
0 -1 1019
S
#1019
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1018
D2
~
~
0 -1 1020
S
#1020
&WA Durasteel Intersection&w~
&w&WTall and wide, this &zDurasteel&w&W-lined intersection serves
as one of the main arteries within the Spaceport. With the intersection
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w

&w&WBright &Ggreen&w&W exit-indicator lights ^z&Wflash^x&w&W along the upper edge
of the western, and south-western walls.
~
0 1073741832 1 0
D0
~
~
0 -1 1019
D2
~
~
0 -1 1030
D3
~
~
0 -1 1022
D9
~
~
0 -1 1021
S
#1021
&YA Turbolift&w~
&w&WThe Central Menari &YTurbolift&w&W provides access to every
floor within the Spaceport, as well as the &CCoruscant&w&W
underground. Relatively new, and very well kept, the &YTurbolift&w&W
is little more than a &zDurasteel&w&W box, powered by repulsor
&w&Wengines.

A &Rlist&w&W, encased in a hard, clear material, is &zdura&w&W-bolted
to the eastern wall.
~
0 1073741836 1 0
E
list~
&w&W(Simply 'Say' which level you desire to travel to.)&w

&CLevel B &W- &gCoruscant Underground&w
&CLevel 1 &W- &gMenari Spaceport Main Floor&w
&CLevel 2 &W- &gMenari Spaceport Commercial Floor&w
&CLevel 3 &W- &gMenari Spaceport Delivery Bays&w
~
E
sign~
~
> speech_prog 'level 1' 100~
mpsleep 2
mpechoat $n &w&WThe doors close and the Menari &YTurbolift&w&W&w&W comes to life.&w
mpsleep 5
mpechoat $n &w&WSoft &YTurbolift&w&W muzak fills the large lift.&w
mpsleep 5
mpechoat $n &w&WThe &YTurbolift&w&W&w &w&Wbegins to slow down, and the soft sound of muzak &w&Wbegins to fade.&w
mpsleep 5
mpechoat $n &w&WThe &YTurbolift&w&W&w&W doors slide open and you step out.&w
mpsleep 5
mpopenpassage 1021 1020 6
mpforce $n northeast
mpclosepassage 1021 6
~
> speech_prog 'level 2' 100~
mpsleep 2
mpechoat $n &w&WThe doors close and the Menari &YTurbolift&w&W comes to life.&w
mpsleep 5
mpechoat $n &w&WSoft &YTurbolift&w&W muzak fills the large lift.&w
mpsleep 5
mpechoat $n &w&WThe &YTurbolift&w&W begins to slow down, and the soft sound of muzak begins to fade.&w
mpsleep 5
mpechoat $n &w&WThe &YTurbolift&w&W doors slide open and you step out.&w
mpsleep 5
mpopenpassage 1021 1165 6
mpforce $n northeast
mpclosepassage 1021 6
~
> speech_prog 'level 3' 100~
mpsleep 2
mpechoat $n &w&WThe doors close and the Menari &YTurbolift&w&W comes to life.&w
mpsleep 5
mpechoat $n &w&WSoft &YTurbolift&w&W muzak fills the large lift.&w
mpsleep 5
mpechoat $n &w&WThe &YTurbolift&w&W begins to slow down, and the soft sound of muzak begins to fade.&w
mpsleep 5
mpechoat $n &w&WThe &YTurbolift&w&W doors slide open and you step out.&w
mpsleep 5
mpopenpassage 1021 1183 6
mpforce $n northeast
mpclosepassage 1021 6
~
> speech_prog 'level b' 100~
mpsleep 2
mpechoat $n &w&WThe doors close and the Menari &YTurbolift&w&W comes to life.&w
mpsleep 5
mpechoat $n &w&WSoft &YTurbolift&w&W muzak fills the large lift.&w
mpsleep 5
mpechoat $n &w&WThe &YTurbolift&w&W begins to slow down, and the soft sound of muzak begins to fade.&w
mpsleep 5
mpechoat $n &w&WThe &YTurbolift&w&W doors slide open and you step out.&w
mpsleep 5
mpopenpassage 1021 1549 2
mpforce $n south
mpclosepassage 1021 2
~
|
S
#1022
&WA Durasteel Corridor&w~
&w&WSmall, and confining, this &zDurasteel&w&W corridor provides
little room for much traffic. While the entire hallway is windowless,
large ultraviolet lights illuminate the area from above.
~
0 1073741832 1 0
D1
~
~
0 -1 1020
D3
~
~
0 -1 1023
S
#1023
&WA Durasteel Corridor&w~
&w&WSmall, and confining, this &zDurasteel&w&W corridor provides
little room for much traffic. While the entire hallway is windowless,
large ultraviolet lights illuminate the area from above.
~
0 1073741832 1 0
D0
~
~
0 -1 1024
D1
~
~
0 -1 1022
D2
~
~
0 -1 1025
D3
~
~
0 -1 1027
S
#1024
&CMenari Spaceport Office of Security&w~
&w&WBeing responsible for the safety and security of all those
within Menari Spaceport, the Security Office is, for the most
part, quite busy. Portraits of various Security Administrators
and chiefs line both, the eastern, and western walls. A long
&wmetallic&w&W counter seperates the many desks and offices
to the north, from the entrance/exit to the south. It is here,
at this counter, that people file complaints and grievances,
or in some cases, simply seek certain information about the
Spaceport.
~
0 1073741832 1 0
D2
~
~
0 -1 1023
S
#1025
&CMenari Spaceport Detention Center&w~
&w&WChairs line the eastern wall, while a large &wmetallic&w&W
counter seperates the rest of the room from the holding cell
door. Menari Spaceport is relatively free of crime in comparison
with the Spaceports of most planets, however, due to the ever-increasing
amount of traffic and visitors, things can get out of hand from time-to-time.
~
0 1073741832 1 0
D0
~
~
0 -1 1023
D3
~
~
0 -1 1026
S
#1026
&CMenari Spaceport Holding Cell&w~
&w&WRather large and roomy, the Menari Spaceport Holding Cell
is capable of holding roughly two to three dozen prisoners,
depending on the race of the confined. While the room is brightly
lit at all hours of the day for security purposes, most prisoners
that arrive here rarely stay for more than a &CCoruscant&w&W day
before they are transported to the &zGalactic&w&W prison located
on the asteroid Oova Iv.
~
0 1073741832 1 256
D0
~
~
33554432 -1 1027
D1
~
~
0 -1 1025
S
#1027
&WA Durasteel Corridor&w~
&w&WSmall, and confining, this &zDurasteel&w&W corridor provides
little room for much traffic. A sturdy &CDuraglass&w&W window
spans most of the southern wall, providing a glimpse into the
Menari Spaceport's Holding Cell. While the window was built
for security reasons, the prisoners usually find it to be quite
the embarrassment.&w 
~
0 1073741832 1 0
D1
~
~
0 -1 1023
D2
~
~
33554432 -1 1026
D3
~
~
0 -1 1028
S
#1028
&WA Durasteel Corridor&w~
&w&WSmall, and confining, this &zDurasteel&w&W corridor provides
little room for much traffic. While the entire hallway is windowless,
large ultraviolet lights illuminate the area from above.
~
0 1073741832 1 0
D1
~
~
0 -1 1027
D3
~
~
0 -1 1029
S
#1029
&CMenari Spaceport Office of Administration&w~
&w&WHere is where any major decisions, with the exception of
laws, are made. The Spaceport Administration is made up of three
members, each sharing as much power as the others, whom all
report to the Governor of &CCoruscant&w&W on a daily basis. While
each of the three Administrative members are in charge of different
departments, all matters concerning the whole of the Spaceport
are voted upon. The room itself is decorated quite professionally,
with various pictures of past Administrators adorning the walls.
~
0 1073741832 1 0
D1
~
~
0 -1 1028
S
#1030
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1020
D2
~
~
0 -1 1031
S
#1031
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1030
D1
~
~
0 -1 1032
D2
~
~
0 -1 1034
S
#1032
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1038
D2
~
~
0 -1 1033
D3
~
~
0 -1 1031
S
#1033
&pThe Spaceport Limited Engineering Center&w~
&w&WVarious engineering equipment line the southern wall behind
a well-worn, wooden counter. The shop appears to be worn and
aged at first glance, but upon further inspection you realize
that most of the equipment and tools here are quite advanced,
technologically speaking. The room is built primarily out of
some ancient &wmetallic&w&W alloy, however, there are spots
about the room that appear to have been renovated rather recently.
~
0 1073741832 1 0
D0
~
~
0 -1 1032
S
#1034
&GThe Spaceport Grille&w~
&w&WTall chairs are set along the crescent shaped bar that is
fixated to the restaurant's crescent shaped grill. The Spaceport
Grille is infamous for their Bantha Ribs, as well as being able
to watch them be cooked right in front of you. Curtain booths
are located throughout the restaurant to provide guests with
privacy, if they seek it, while they dine.
~
0 1073741832 1 0
D0
~
~
0 -1 1031
D2
~
~
0 -1 1035
D3
~
~
0 -1 1037
D9
~
~
0 -1 1036
S
#1035
&GA Curtained Booth&w~
&w&WQuite large for a typical booth, this table can easily sit
eight Humans. The &ppurple&w&W, crushed-velvet curtain adds
a touch of style to the bright &Ggreen&w&W room.The table appears
to be made of some sort of &wmetallic&w&W alloy, which no doubt
aids the restaurant employees in cleaning.
~
0 1073741832 1 0
D0
~
~
0 -1 1034
S
#1036
&GA Curtained Booth&w~
&w&WQuite large for a typical booth, this table can easily sit
eight Humans. The &ppurple&w&W, crushed-velvet curtain adds
a touch of style to the bright &Ggreen&w&W room.The table appears
to be made of some sort of &wmetallic&w&W alloy, which no doubt
aids the restaurant employees in cleaning.
~
0 1073741832 1 0
D6
~
~
0 -1 1034
S
#1037
&GA Curtained Booth&w~
&w&WQuite large for a typical booth, this table can easily sit
eight Humans. The &ppurple&w&W, crushed-velvet curtain adds
a touch of style to the bright &Ggreen&w&W room.The table appears
to be made of some sort of &wmetallic&w&W alloy, which no doubt
aids the restaurant employees in cleaning.
~
0 1073741832 1 0
D1
~
~
0 -1 1034
S
#1038
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1039
D1
~
~
0 -1 1040
D3
~
~
0 -1 1032
S
#1039
&pThe Spaceport Public Workshop&w~
&w&WWith many benches and chairs positioned about the room, there
is quite a bit of space for a number people to work on their
respective projects simultaneously. Contstructed almost entirly
in a &zDurasteel&w&W alloy, most for the room is quite durable,
as well as sturdy.
~
0 1140850696 1 0
D2
~
~
0 -1 1038
S
#1040
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1041
D3
~
~
0 -1 1038
S
#1041
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D3
~
~
0 -1 1040
D6
~
~
0 -1 1044
D8
~
~
0 -1 1042
S
#1042
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D7
~
~
0 -1 1041
D8
~
~
134217731 -1 1043
S
#1043
&YAn Airlock&w~
&w&W&w&WAlthough the atmosphere of &CCoruscant&w&W is breathable
for most races, certain areas require &Yairlocks&w&W in order to maintain
a consistant pressure within the various &w&Wbuildings. It is
here that pressure is equalized to that of either the outside,
or the Spaceport itself, depending on weather one is exiting
or entering.
~
0 1073741832 1 0
D7
~
~
134217731 -1 1042
D8
~
~
134217731 -1 1074
S
#1044
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D6
~
~
0 -1 1045
D9
~
~
0 -1 1041
S
#1045
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1046
D9
~
~
0 -1 1044
S
#1046
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1047
D2
~
~
0 -1 1045
S
#1047
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1048
D1
~
~
0 -1 1657
D2
~
~
0 -1 1046
S
#1048
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D2
~
~
0 -1 1047
D3
~
~
0 -1 1049
D6
~
~
0 -1 1072
S
#1049
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1048
D3
~
~
0 -1 1050
S
#1050
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1055
D1
~
~
0 -1 1049
D3
~
~
0 -1 1051
S
#1051
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1050
D2
~
~
0 -1 1645
D3
~
~
0 -1 1052
S
#1052
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1051
D3
~
~
0 -1 1053
S
#1053
&WA Durasteel Corridor&w~
&w&WTall and wide, this &zDurasteel&w&W-lined corridor serves
as one of the main arteries within the Spaceport. With the corridor
spanning nearly ten meters wide, along with it's tall, elaborately
decorated ceilings, just about anything short of a spacecraft
could easily pass through these halls.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1052
D2
~
~
0 -1 1054
D3
~
~
0 -1 1010
S
#1054
&cMenari Spaceport Travelers Shop&w~
&w&WLocated rather close to the Spaceport's many landing pads,
the Travelers Shop tends to stay fairly busy during the store's
operating hours. While the shop tends to sell only a limited
variety of various necessities many travelers seem to almost
always typically require, a large amount of over-stock of those
items are piled about on just about every inch of the large
room.
~
0 1073741832 1 0
D0
~
~
0 -1 1053
S
#1055
&YMenari Spaceport Housing Circle&w~
&w&WThe Menari Spaceport Housing Circle provides some of the
most luxurious living quarters that credits can buy, but at
a fraction of the cost. Known throughout &CCoruscant&w&W as
being typically inhabited by corporate employees traveling abroad,
the Circle is home to very few permanent residents. The Corridor
connecting the Spaceport to the Housing Circle is always well
lit, clean of any debris or garbage, and oft-patrolled by Spaceport
Security, making it one of the most clean, and secure, residential
areas within all of Republic City.&w 
~
0 1073741832 1 0
D0
~
~
0 -1 1056
D2
~
~
0 -1 1050
S
#1056
&YMenari Spaceport Housing Circle&w~
&w&WThe wide, clean corridors of the Menari Spaceport Housing
Circle appear to be nothing short of immaculate. Well-kept,
and very brightly-lit, the hallways are nearly free of any skuffs,
scrapes, or marks.
~
0 1073741832 1 0
D2
~
~
0 -1 1055
D6
~
~
0 -1 1057
D7
~
~
0 -1 1063
S
#1057
&YMenari Spaceport Housing Circle&w~
&w&WThe wide, clean corridors of the Menari Spaceport Housing
Circle appear to be nothing short of immaculate. Well-kept,
and very brightly-lit, the hallways are nearly free of any skuffs,
scrapes, or marks.
~
0 1073741832 1 0
D0
~
~
0 -1 1058
D1
~
~
0 -1 1068
D9
~
~
0 -1 1056
S
#1058
&YMenari Spaceport Housing Circle&w~
&w&WThe wide, clean corridors of the Menari Spaceport Housing
Circle appear to be nothing short of immaculate. Well-kept,
and very brightly-lit, the hallways are nearly free of any skuffs,
scrapes, or marks.
~
0 1073741832 1 0
D0
~
~
0 -1 1059
D1
~
~
0 -1 1067
D2
~
~
0 -1 1057
S
#1059
&YMenari Spaceport Housing Circle&w~
&w&WThe wide, clean corridors of the Menari Spaceport Housing
Circle appear to be nothing short of immaculate. Well-kept,
and very brightly-lit, the hallways are nearly free of any skuffs,
scrapes, or marks.
~
0 1073741832 1 0
D1
~
~
0 -1 1066
D2
~
~
0 -1 1058
D7
~
~
0 -1 1065
S
#1060
&OAn Empty Suite&w~
&w&WWhile the Apartment appears to have been vacant for some
time now, it remains clean, and untarnished.
~
0 1073741832 1 0
D0
~
~
0 -1 1065
D2
~
~
0 -1 1064
S
#1061
&YMenari Spaceport Housing Circle&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1062
D3
~
~
0 -1 1069
D6
~
~
0 -1 1065
S
#1062
&YMenari Spaceport Housing Circle&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1061
D2
~
~
0 -1 1063
D3
~
~
0 -1 1070
S
#1063
&YMenari Spaceport Housing Circle&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1062
D3
~
~
0 -1 1071
D8
~
~
0 -1 1056
S
#1064
&OAn Empty Living Room&w~
&w&WWhile the Apartment appears to have been vacant for some
time now, it remains clean, and untarnished.
~
0 1075838988 1 0
D0
~
~
0 -1 1060
D4
~
~
0 -1 1073
S
#1065
&YMenari Spaceport Housing Circle&w~
&w&WThe wide, clean corridors of the Menari Spaceport Housing
Circle appear to be nothing short of immaculate. Well-kept,
and very brightly-lit, the hallways are nearly free of any skuffs,
scrapes, or marks.
~
0 1073741832 1 0
D2
~
~
0 -1 1060
D8
~
~
0 -1 1059
D9
~
~
0 -1 1061
> speech_prog test~
mpwait 5
mpecho test
~
|
S
#1066
&OAn Empty Apartment&w~
&w&WWhile the Apartment appears to have been vacant for some
time now, it remains clean, and untarnished.
~
0 1075838988 1 0
D3
~
~
0 -1 1059
S
#1067
&OAn Empty Apartment&w~
&w&WWhile the Apartment appears to have been vacant for some
time now, it remains clean, and untarnished.
~
0 1075838988 1 0
D3
~
~
0 -1 1058
S
#1068
&OAn Empty Apartment&w~
&w&WWhile the Apartment appears to have been vacant for some
time now, it remains clean, and untarnished.
~
0 1075838988 1 0
D3
~
~
0 -1 1057
S
#1069
&OAn Empty Apartment&w~
~
0 1075838988 1 0
D1
~
~
0 -1 1061
S
#1070
&OAn Empty Apartment&w~
~
0 1075838988 1 0
D1
~
~
0 -1 1062
S
#1071
&OAn Empty Apartment&w~
~
0 1075838988 1 0
D1
~
~
0 -1 1063
S
#1072
&O(OOC AREA) &YIdea Room/Writing Area&w~
&w&YThis area is strictly OOC, and therefore, absolutely NO IC
discussions/communications are to take place within these walls.
It was created for the purpose of providing a safe-haven to
those who find it necessary to enter into writing buffers, whether
it be a bio, desc, or simply taking advantage of the Idea Board.
This room has been implemented on a completely trial basis and
will be removed if it proves to be of any problem.
~
0 1073775628 1 0
D9
~
~
0 -1 1048
S
#1073
&OAn Empty Bedroom&w~
&w&WWhile the Apartment appears to have been vacant for some
time now, it remains clean, and untarnished.
~
0 1073741832 1 0
D5
~
~
0 -1 1064
S
#1074
&YA Security Checkpoint&w&W~
&w&WFor the protection of all who reside within Republic City,
as well as those merely visiting Menari Spaceport, Security
Checkpoints have been established in an effort to keep the peace.
A large table is positioned at the center of the narrow road,
dividing the traffic between those going northwest and southeast.
~
0 1073741824 1 0
D7
~
~
134217731 -1 1043
D8
~
~
0 -1 1075
S
#1075
&gIntersection of &w&WNorth-Central &gand &w&WMenari&w~
&w&W&w&W&w&W&w&WHere, one of the main arteries of the Central District, Menari
Avenue, and the lesser North-Central Blvd, meet. The road is
relatively wide, and seemingly well-kept. While incredibly tall
buildings line every available side of the road, none seem to
be quite high enough to be labeled skyscrapers, at least by &CCoruscant&w&W
standards. The open air of the planet seems much more refreshing here
than that of the many Spaceports dotting Republic City.
~
0 1073741824 1 0
D1
~
~
0 -1 1124
D2
~
~
0 -1 1076
D7
~
~
0 -1 1074
> speech_prog 1~
mpecho The turbolift hums to life.
mpsleep 6
mpecho The turbolift slows as it reaches the ground floor.
mpsleep 3
mpecho The turbolift doors slide open.
mptrans $n 1068
mpat $n mpforce $n l
mpecho $n steps out of the turbolift.
~
> speech_prog 2~
mpecho The turbolift hums to life.
mpsleep 6
mpecho The turbolift slows as it reaches the second floor.
mpsleep 3
mpecho The turbolift doors slide open.
mptrans $n 1076
mpat $n mpforce $n l
mpecho $n steps out of the turbolift.
~
> speech_prog 3~
mpecho The turbolift hums to life.
mpsleep 6
mpecho The turbolift slows as it reaches the third floor.
mpsleep 3
mpecho The turbolift doors slide open.
mptrans $n 1077
mpat $n mpforce $n l
mpecho $n steps out of the turbolift.
~
> speech_prog list~
mpecho ------------------------
mpecho Coruscant Highlands
mpecho ------------------------
mpecho 1 - Lobby
mpecho 2 - 2nd Floor Apartments
mpecho 3 - 3rd Floor Apartments
mpecho ------------------------
~
|
S
#1076
&WMenari Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1075
D2
~
~
0 -1 1077
S
#1077
&WMenari Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1076
D2
~
~
0 -1 1078
S
#1078
&WMenari Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1077
D1
~
~
0 -1 1089
D2
~
~
0 -1 1097
D3
~
~
0 -1 1079
S
#1079
&CThe Central Pawn Shop&w~
&w&WAs is the case with most pawn shops across the &zGalaxy&w&W,
just about anything of value can be sold here, while virtually
nothing of value can be bought here. Littered with a variety
of junk, some of which is completely unrecognizable, the shop
appears to be the classic 'space-trash' pawn shop. Various gadgets
and items are piled high along the northern, and southern ends
of the room, creating a path amongst the junk.&w 
~
0 1073741832 1 0
D1
~
~
0 -1 1078
S
#1080
&w&WA Narrow Alley&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1097
D3
~
~
0 -1 1081
S
#1081
&WA Dead-End&w~
place gang recruiter or board here.
~
0 1073741824 1 0
D1
~
~
0 -1 1080
S
#1082
&WA Narrow Alleyway&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1083
D3
~
~
0 -1 1097
S
#1083
&WA Narrow Alleyway&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1084
D3
~
~
0 -1 1082
S
#1084
&WA Narrow Alleyway&w~
~
0 1073741824 1 0
D2
~
~
0 -1 1085
D3
~
~
0 -1 1083
S
#1085
&WA Narrow Alleyway&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1084
D2
~
~
0 -1 1086
S
#1086
&WA Dead-End&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1085
S
#1087
&CThe District Tailor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1096
S
#1088
&CCoruscant Footwear&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1096
S
#1089
&CThe Central Jeweler&w~
&w&WHere at &CThe Central Jewler&w&W, skilled and professional
staff strive to provide their customers with both, quality-made,
and beautiful gem-adorned accessories. Completely devoid of
any windows, the shop's only access to the &cCoruscant&w&W outdoors
is through a narrow, &zDurasteel&w&W plated door located upon
the western wall of the store. The shop is typically protected
'round the clock by multiple well-armed, and well-trained individuals
who tend to deter most, if not all, robbery attempts.&w 
~
0 1073741832 1 0
D3
~
~
0 -1 1078
S
#1090
&CArtificial Intelligence Imporium&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1099
S
#1091
&CCoruscant Technology&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1099
S
#1092
&WMenari Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1099
D2
~
~
0 -1 1093
S
#1093
&gIntersection of &w&WMenari &gand &w&WMain&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1092
D1
~
~
0 -1 1094
D3
~
~
0 -1 1125
S
#1094
&WMain Street&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1095
D3
~
~
0 -1 1093
S
#1095
&WMain Street&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1100
D2
~
~
0 -1 1136
D3
~
~
0 -1 1094
S
#1096
&WMenari Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1097
D1
~
~
0 -1 1088
D2
~
~
0 -1 1098
D3
~
~
0 -1 1087
S
#1097
&WMenari Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1078
D1
~
~
0 -1 1082
D2
~
~
0 -1 1096
D3
~
~
0 -1 1080
> custom_prog "put all trash" "put all can" "put all garbage"~
mea $n You can't put everything in the trash can!
~
|
S
#1098
&WMenari Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1096
D2
~
~
0 -1 1099
S
#1099
&WMenari Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1098
D1
~
~
0 -1 1091
D2
~
~
0 -1 1092
D3
~
~
0 -1 1090
S
#1100
&WMain Street&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1149
D1
~
~
0 -1 1101
D3
~
~
0 -1 1095
> greet_prog 100~
Mpat 1204  Say $n has entered the palace.
~
|
S
#1101
&WMain Street&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1102
D3
~
~
0 -1 1100
S
#1102
&gIntersection of &w&WRepublic &gand &w&WMain&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1108
D1
~
~
0 -1 1109
D3
~
~
0 -1 1101
S
#1103
Floating in a void~
~
0 1073741828 1 0
S
#1104
&WRepublic Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1117
D2
~
~
0 -1 1105
S
#1105
&WRepublic Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1104
D2
~
~
0 -1 1106
S
#1106
&WRepublic Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1105
D2
~
~
0 -1 1107
S
#1107
&WRepublic Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1106
D2
~
~
0 -1 1108
D3
~
~
0 -1 1147
S
#1108
&WRepublic Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1107
D2
~
~
0 -1 1102
S
#1109
&WMain Street&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1110
D2
~
~
0 -1 1152
D3
~
~
0 -1 1102
S
#1110
&WMain Street&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1111
D3
~
~
0 -1 1109
S
#1111
&WMain Street&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1112
D3
~
~
0 -1 1110
S
#1112
&WMain Street&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1113
D3
~
~
0 -1 1111
S
#1113
&gIntersection of &w&WTrailway &gand &w&WMain&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1155
D1
~
~
0 -1 1114
D2
~
~
0 -1 1501
D3
~
~
0 -1 1112
S
#1114
&gIntersection of &w&WBulova &gand &w&WMain&w~
~
0 1073741824 1 0
D3
~
~
0 -1 1113
D7
~
~
0 -1 1155
D8
~
~
0 -1 1115
S
#1115
&WBulova Avenue&w~
~
0 1073741824 1 0
D7
~
~
0 -1 1114
D8
~
~
0 -1 1116
S
#1116
&WBulova Avenue&w~
~
0 1073741824 1 0
D7
~
~
0 -1 1115
D8
~
~
0 -1 1194
S
#1117
&WRepublic Drive&w~
~
0 1073741828 1 0
D0
~
~
0 -1 1118
D2
~
~
0 -1 1104
S
#1118
&WRepublic Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1119
D2
~
~
0 -1 1117
S
#1119
&WRepublic Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1120
D2
~
~
0 -1 1118
S
#1120
&gIntersection of &w&WRepublic &gand &w&WNorth-Central&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1164
D2
~
~
0 -1 1119
D3
~
~
0 -1 1121
S
#1121
&WNorth-Central Blvd&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1120
D3
~
~
0 -1 1122
S
#1122
&WNorth-Central Blvd&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1121
D3
~
~
0 -1 1123
S
#1123
&WNorth-Central Blvd&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1122
D3
~
~
0 -1 1124
S
#1124
&WNorth-Central Blvd&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1123
D3
~
~
0 -1 1075
S
#1125
&WMain Street&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1093
D3
~
~
0 -1 1126
S
#1126
&gIntersection of &w&WShipping &gand &w&WMain&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1125
D2
~
~
0 -1 1127
S
#1127
&WShipping Lane&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1126
D2
~
~
0 -1 1128
S
#1128
&WShipping Lane&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1127
D2
~
~
0 -1 1129
> speech_prog trainme~
mppurge
mpmload 1111
~
|
S
#1129
&WShipping Lane&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1128
D2
~
~
0 -1 1130
S
#1130
&WShipping Lane&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1129
D1
~
~
0 -1 1131
S
#1131
&YA Customs Checkpoint&w~
~
0 1073741824 1 0
D3
~
~
0 -1 1130
D4
~
~
0 -1 1132
S
#1132
&cA Raised Platform&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1133
D2
~
~
0 -1 1134
D5
~
~
0 -1 1131
D7
~
~
0 -1 1135
S
#1133
&cCentral District Primary Landing Bay&w~
~
0 1073741876 1 0
D2
~
~
0 -1 1132
D3
~
~
0 -1 1135
S
#1134
&cCentral Disctrict Secondary Landing Bay&w~
~
0 1073741876 1 0
D0
~
~
0 -1 1132
S
#1135
&cA Maintenance Bay&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1133
D8
~
~
0 -1 1132
S
#1136
&gEntrance to the Central Training Center&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1095
D2
~
~
0 -1 1137
S
#1137
&gCentral Training Center Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1136
D1
~
~
0 -1 1139
D2
~
~
0 -1 1151
D3
~
~
0 -1 1138
S
#1138
&gCentral Training Center Student's Store&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1137
S
#1139
&gBot Training Level 1&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1140
D3
~
~
0 -1 1137
S
#1140
&gBot Training Level 2&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1141
D3
~
~
0 -1 1139
S
#1141
&gBot Training Level 3&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1140
D2
~
~
0 -1 1142
S
#1142
&gBot Training Level 4&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1141
D1
~
~
0 -1 1143
S
#1143
&gBot Training Level 5&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1144
D3
~
~
0 -1 1142
S
#1144
&gBot Training Level 6&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1145
D3
~
~
0 -1 1143
S
#1145
&gBot Training Level 7&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1144
D3
~
~
0 -1 1146
S
#1146
&gBot Training Level 8&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1145
S
#1147
&cCoruscant Medical&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1107
D2
~
~
0 -1 1148
S
#1148
&cA Bacta Tank&w~
insert bacta here
~
0 1073741836 1 0
D0
~
~
0 -1 1147
S
#1149
&pThe Central Inn&w~
this seems to be flagged as bacta....plus make mprog for inn to 1150
~
0 1073741832 1 0
D2
~
~
0 -1 1100
S
#1150
&pA Resting Area&w~
~
0 1082130440 1 0
D1
~
~
0 -1 1149
S
#1151
&gA Physical Training Area&w~
put str/dex/con trainer here.
~
0 1073775624 1 0
D0
~
~
0 -1 1137
S
#1152
&OCoruscant Central Library&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1109
D2
~
~
0 -1 1154
D3
~
~
0 -1 1153
S
#1153
&OThe Intellectual's Learning Center&w~
put int/wis/cha trainer here
~
0 1073741832 1 0
D1
~
~
0 -1 1152
S
#1154
&OLanguage Instruction Room&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1152
S
#1155
&gIntersection of &w&WBulova &gand &w&WMountain&w~
~
0 1073741824 1 0
D2
~
~
0 -1 1113
D7
~
~
0 -1 1156
D8
~
~
0 -1 1114
S
#1156
&WBulova Avenue&w~
~
0 1073741824 1 0
D7
~
~
0 -1 1157
D8
~
~
0 -1 1155
S
#1157
&WBulova Avenue&w~
~
0 1073741824 1 0
D7
~
~
0 -1 1158
D8
~
~
0 -1 1156
S
#1158
&WBulova Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1159
D8
~
~
0 -1 1157
S
#1159
&WBulova Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1160
D2
~
~
0 -1 1158
S
#1160
&WBulova Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1161
D2
~
~
0 -1 1159
S
#1161
&WBulova Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1162
D2
~
~
0 -1 1160
S
#1162
&WBulova Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1163
D2
~
~
0 -1 1161
S
#1163
&gIntersection of &w&WBulova &gand &w&WNorth-Central&w~
~
0 1073741824 1 0
D2
~
~
0 -1 1162
D3
~
~
0 -1 1164
S
#1164
&WNorth-Central Blvd&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1163
D3
~
~
0 -1 1120
S
#1165
&WA Dimly Lit Corridor&w~
&w&WThe activity within the upper levels of Menari Spaceport
varies, depending on the state of the &zGalaxie's&w&W economy,
the time of day, and even what month it happens to be. Built
to hold a number of shops and outlets, as well as civilians
and shoppers, this level of Menari Spaceport has relatively
few of either. Store fronts are blocked off by large &zDurasteel&w&W
fencing simply because there are not many store-owners who are
able to afford the luxory of possessing a shop within the Spaceport
itself.
~
0 1073741832 1 0
D0
~
~
0 -1 1166
D9
~
~
0 -1 1021
S
#1166
&WA Dimly Lit Corridor&w~
&w&WThe corridors of the Menari Spaceport's Business Level have
been constructed wide, and tall, to accomodate a vast number of beings.
Due to the current state of decline upon the floor, the energy
provided to power the &Ylights&w&W has been reduced to conserve
energy where it does not seem to be needed. Large, grated &zDurasteel&w&W
fencing covers the entrance to both the eastern, and western,
rentals.
~
0 1073741832 1 0
D0
~
~
0 -1 1167
D2
~
~
0 -1 1165
S
#1167
&CAn Intersection of Corridors&w~
&w&WThe intersection here provides access, in virtually all directions,
to the few shops still in existence upon the Menari Spaceport's
Business Floor. Due to the current state of decline upon the
floor, the energy provided to power the &Ylights&w&W has been
reduced to conserve power where it does not seem to be needed.
~
0 1073741832 1 0
D0
~
~
0 -1 1174
D1
~
~
0 -1 1171
D2
~
~
0 -1 1166
D3
~
~
0 -1 1168
S
#1168
&WA Dimly Lit Corridor&w~
&w&WThe lights above flicker steadily, on and off. Lined
entirely in an old &zdurasteel&w&W alloy, the hallway appears
to have been constructed to support far more people than the few
that are currently roaming these corridors.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1167
D3
~
~
0 -1 1169
S
#1169
&WA Dimly Lit Corridor&w~
&w&WThe lights above flicker steadily, on and off. Lined
entirely in an old &zdurasteel&w&W alloy, the hallway appears
to have been constructed to support far more people than the few
that are currently roaming these corridors.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1168
D2
~
~
0 -1 1170
S
#1170
&gM&Ge&gn&Ga&gr&Gi &gM&Gi&gl&Gi&gt&Ga&gr&Gy &gW&Ge&ga&Gr&w~
&w&WBattle gear from virtually every corner of the &zGalaxy&w&W
line the southern wall behind the shop's long, wooden counter.
Like the rest of the Business floor, the room has been contstructed
entirely out of &zDurasteel&w&W, with the exception of the wooden
counter that seperates the northern entrance of the shop, from
the back.
~
0 1073741832 1 0
D0
~
~
0 -1 1169
S
#1171
&WA Dimly Lit Corridor&w~
&w&WThe lights above flicker steadily, on and off. Lined
entirely in an old &zdurasteel&w&W alloy, the hallway appears
to have been constructed to support far more people than the few
that are currently roaming these corridors.&w
~
0 1073741832 1 0
D1
~
~
0 -1 1172
D3
~
~
0 -1 1167
S
#1172
&WA Dimly Lit Corridor&w~
&w&WThe lights above flicker steadily, on and off. Lined
entirely in an old &zdurasteel&w&W alloy, the hallway appears
to have been constructed to support far more people than the few
that are currently roaming these corridors.&w
~
0 1073741832 1 0
D2
~
~
0 -1 1173
D3
~
~
0 -1 1171
S
#1173
&GMenari Defensive LTD&w~
&w&WThis shop is suspected throughout &cCoruscant&w&W as being
involved in illegal arms smuggling operations. While the establishment's
current owners have yet to be charged with any crime at all,
the shop is almost certainly under some sort of surveillance.
It comes as no surprise that the authorities are interested
in the 'behind-the-counter' activities, for not only is the
shop well-kept, but unlike the rest of the business floor, it
is quite modern, with a variety of expensive, high-tech gadgets
lying about the store.&w 

&w&WA small &Rred&w&W sign is fixated upon the southern wall.&w
~
0 1073741832 1 0
D0
~
~
0 -1 1172
E
sign~
&RALL WEAPONS ARE BANNED UPON CORUSCANT PER SECTION #16033C. ALL DEFENSIVE PURPOSED WEAPONS
&RPURCHASED HERE MUST BE HOLSTERED OR OTHERWISE STOWED AWAY. &RABSOLUTELY NO BUYING/SELLING/TRADING
OF MILITARY GRADE WEAPONS. ALL SUBJECTS FOUND TO BE IN VIOLATION ARE SUBJECT TO DETENTION
AND A REVIEW CONDUCTED BY THE SENATE WEAPONS VIOLATION SUBCOMMITTEE.&w
~
S
#1174
&WA Dimly Lit Corridor&w~
&w&WThe corridors of the Menari Spaceport's Business Level have
been constructed wide, and tall, to accomodate a vast number of beings.
Due to the current state of decline upon the floor, the energy
provided to power the &Ylights&w&W has been reduced to conserve
energy where it does not seem to be needed. Large, grated &zDurasteel&w&W
fencing covers the entrance to both the eastern, and western,
rentals.
~
0 1073741832 1 0
D0
~
~
0 -1 1175
D2
~
~
0 -1 1167
S
#1175
&WA Dimly Lit Corridor&w~
&w&WThe corridors of the Menari Spaceport's Business Level have
been constructed wide, and tall, to accomodate a vast number of beings.
Due to the current state of decline upon the floor, the energy
provided to power the &Ylights&w&W has been reduced to conserve
energy where it does not seem to be needed. Large, grated &zDurasteel&w&W
fencing covers the entrance to both the eastern, and western,
rentals.
~
0 1073741832 1 0
D0
~
~
0 -1 1176
D2
~
~
0 -1 1174
S
#1176
&WA Dimly Lit Corridor&w~
&w&WHere, the lights flicker every few moments, then stop, making
it virtually impossible to navigate these corridors due to the
temporary loss of light. If it wasn't for the occassional flash
of light from the long, thin lamps above, the entire area would
be pitch &zblack&w&W.
~
0 1073741832 1 0
D1
~
~
0 -1 1180
D2
~
~
0 -1 1175
D3
~
~
0 -1 1177
S
#1177
&WA Dimly Lit Corridor&w~
&w&WHere, the lights flicker every few moments, then stop, making
it virtually impossible to navigate these corridors due to the
temporary loss of light. If it wasn't for the occassional flash
of light from the long, thin lamps above, the entire area would
be pitch &zblack&w&W.
~
0 1073741832 1 0
D1
~
~
0 -1 1176
D3
~
~
0 -1 1178
S
#1178
&WA Dimly Lit Corridor&w~
&w&WHere, the lights flicker every few moments, then stop, making
it virtually impossible to navigate these corridors due to the
temporary loss of light. If it wasn't for the occassional flash
of light from the long, thin lamps above, the entire area would
be pitch &zblack&w&W.
~
0 1073741832 1 0
D1
~
~
0 -1 1177
D2
~
~
0 -1 1179
S
#1179
&OMenari Business Lounge&w~
&w&WThis room consists of little more than a variety of tables,
and chairs, scattered all about. While a number of vending machines
here provide cheap, unhealthy junk-food, and drinks to the few
shoppers that still frequent these parts, this lounge is typically
only used by store employees, and owners, during in-store meetings,
or those with product distributors.&w 
~
0 1073741832 1 0
D0
~
~
0 -1 1178
S
#1180
&WA Dimly Lit Corridor&w~
&w&WHere, the lights flicker every few moments, then stop, making
it virtually impossible to navigate these corridors due to the
temporary loss of light. If it wasn't for the occassional flash
of light from the long, thin lamps above, the entire area would
be pitch &zblack&w&W.
~
0 1073741832 1 0
D1
~
~
0 -1 1181
D3
~
~
0 -1 1176
S
#1181
&WA Dimly Lit Corridor&w~
&w&WHere, the lights flicker every few moments, then stop, making
it virtually impossible to navigate these corridors due to the
temporary loss of light. If it wasn't for the occassional flash
of light from the long, thin lamps above, the entire area would
be pitch &zblack&w&W.
~
0 1073741832 1 0
D2
~
~
0 -1 1182
D3
~
~
0 -1 1180
S
#1182
&WAn Empty Shop&w~
&w&WThe air seems thick and stagnant. It appears that this room
hasn't been used, nor even visited, in quite some time.&w 
~
0 1073741832 1 0
D0
~
~
0 -1 1181
S
#1183
&WA Brightly Lit Corridor&w~
&w&W&w&WWhile wide enough for one to haul materials on a pallet one
way, and one to pass alongside the other in the opposite direction,
these hallways are by no means to be considered 'large'. Since
most of the arriving materials from the northern shipping bays
are transported throughout the Spaceport by adjoining repulsor-lifts,
the corridors were not built to accommodate a heavy amount of
civilians and cargo. While these corridors were sturdily construced
in reinforced &zDurasteel&w&W, the halls are amongst the narrowest
of all those within Menari Spaceport.&w 
~
0 1073741832 1 0
D0
~
~
0 -1 1184
D9
~
~
0 -1 1021
S
#1184
&WA Brightly Lit Corridor&w~
&w&WNarrow, and brightly lit, virtually all but the blind would
be able to see whatever it is that occurs within these corridors.
Droids occasionally ferry small amounts of new materials and
products from the northern shipping bays to the Menari Spaceport's
Main &YTurbolift&w&W to the south, but the activity upon this
floor appears to be limited to a visiting ship's wandering captain
and crew, and typically not much more.&w 
~
0 1073741832 1 0
D0
~
~
0 -1 1185
D2
~
~
0 -1 1183
S
#1185
&WA Brightly Lit Corridor&w~
&w&W&w&WWhile wide enough for one to haul materials on a pallet one
way, and one to pass alongside the other in the opposite direction,
these hallways are by no means to be considered 'large'. Since
most of the arriving materials from the northern shipping bays
are transported throughout the Spaceport by adjoining repulsor-lifts,
the corridors were not built to accommodate a heavy amount of
civilians and cargo. While these corridors were sturdily construced
in reinforced &zDurasteel&w&W, the halls are amongst the narrowest
of all those within Menari Spaceport.&w 
~
0 1073741832 1 0
D0
~
~
134217731 -1 1192
D1
~
~
0 -1 1189
D2
~
~
0 -1 1184
D3
~
~
0 -1 1186
S
#1186
&WA Brightly Lit Corridor&w~
&w&W&w&WWhile wide enough for one to haul materials on a pallet one
way, and one to pass alongside the other in the opposite direction,
these hallways are by no means to be considered 'large'. Since
most of the arriving materials from the northern shipping bays
are transported throughout the Spaceport by adjoining repulsor-lifts,
the corridors were not built to accommodate a heavy amount of
civilians and cargo. While these corridors were sturdily construced
in reinforced &zDurasteel&w&W, the halls are amongst the narrowest
of all those within Menari Spaceport.&w 
~
0 1073741832 1 0
D1
~
~
0 -1 1185
D3
~
~
0 -1 1187
S
#1187
&WA Brightly Lit Corridor&w~
&w&W&w&WWhile wide enough for one to haul materials on a pallet one
way, and one to pass alongside the other in the opposite direction,
these hallways are by no means to be considered 'large'. Since
most of the arriving materials from the northern shipping bays
are transported throughout the Spaceport by adjoining repulsor-lifts,
the corridors were not built to accommodate a heavy amount of
civilians and cargo. While these corridors were sturdily construced
in reinforced &zDurasteel&w&W, the halls are amongst the narrowest
of all those within Menari Spaceport.&w 
~
0 1073741832 1 0
D1
~
~
0 -1 1186
D2
~
~
0 -1 1188
S
#1188
&cOffice of Business Affairs&w~
&w&WAfter the materials from the many cargo ships passing through
Menari Spaceport have been unloaded, checked, and certified,
it is here that the various ships' captains' are paid for their
loads, and assigned to other tasks. A gigantic schedule-board
fills just about every inch of the southern wall, permitting
the staff of this office access to information concerning everything
from cargo, to the flight-paths and expected arrival date and
time, of each and every ship that does business within the Spaceport.
~
0 1073741832 1 0
D0
~
~
0 -1 1187
S
#1189
&WA Brightly Lit Corridor&w~
&w&W&w&WWhile wide enough for one to haul materials on a pallet one
way, and one to pass alongside the other in the opposite direction,
these hallways are by no means to be considered 'large'. Since
most of the arriving materials from the northern shipping bays
are transported throughout the Spaceport by adjoining repulsor-lifts,
the corridors were not built to accommodate a heavy amount of
civilians and cargo. While these corridors were sturdily construced
in reinforced &zDurasteel&w&W, the halls are amongst the narrowest
of all those within Menari Spaceport.&w 
~
0 1073741832 1 0
D1
~
~
0 -1 1190
D3
~
~
0 -1 1185
S
#1190
&WA Brightly Lit Corridor&w~
&w&W&w&WWhile wide enough for one to haul materials on a pallet one
way, and one to pass alongside the other in the opposite direction,
these hallways are by no means to be considered 'large'. Since
most of the arriving materials from the northern shipping bays
are transported throughout the Spaceport by adjoining repulsor-lifts,
the corridors were not built to accommodate a heavy amount of
civilians and cargo. While these corridors were sturdily construced
in reinforced &zDurasteel&w&W, the halls are amongst the narrowest
of all those within Menari Spaceport.&w 
~
0 1073741832 1 0
D2
~
~
0 -1 1191
D3
~
~
0 -1 1189
S
#1191
&cOffice of Shipping and Receiving&w~
&w&WWith a variety of scheduling-boards scattered along most
of each wall, it seems obvious that those in this office are
responsible for the inbound and outgoing space-traffic, and
goods. Bright &rred&w&W and &bblue&w&W lights flash every so
often, signaling yet another arriving cargo ship.&w 
~
0 1073741832 1 0
D0
~
~
0 -1 1190
S
#1192
&YAn Airlock&w~
&w&W&w&WAlthough the atmosphere of &CCoruscant&w&W is breathable
for most races, certain areas require &Yairlocks&w&W in order to maintain
a consistant pressure within the various &w&Wbuildings. It is
here that pressure is equalized to that of either the outside,
or the Spaceport itself, depending on whether one is exiting
or entering.
~
0 1073741832 1 0
D0
~
~
134217731 -1 1193
D2
~
~
134217731 -1 1185
S
#1193
&CMenari Spaceport Shipping Bay&w~
&w&WBy far the busiest Shipping Bay on all of &cCoruscant&w&W,
these sets of docking platforms see nearly one hundred ships
a day, on average. Absolutely no civilian traffic is permitted
to land, or depart from these bays, for they would almost certainly
further complicate the already difficult job of maintaining,
scheduling, and unloading the many commercial ships that conduct
business here.&w 
~
0 1073741824 1 0
D2
~
~
134217731 -1 1192
S
#1194
&WBulova Avenue&w~
~
0 1073741824 1 0
D7
~
~
0 -1 1116
D8
~
~
0 -1 1195
S
#1195
&YA Security Checkpoint&w~
~
0 1073741824 1 0
D7
~
~
0 -1 1194
D8
~
~
0 -1 1196
S
#1196
&gIntersection of &w&WBulova&g, &w&WMemorial&g, and &w&WGovernment&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1211
D2
~
~
0 -1 1197
D7
~
~
0 -1 1195
S
#1197
&WGovernment Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1196
D2
~
~
0 -1 1198
S
#1198
&gIntersection of &w&WGovernment &gand &w&WIndustrial&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1197
D2
~
~
0 -1 1199
D3
~
~
0 -1 1249
S
#1199
&WGovernment Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1198
D2
~
~
0 -1 1200
S
#1200
&gIntersection of &w&WGovernment &gand &w&WIndustrial&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1199
D1
~
~
0 -1 1201
D9
~
~
0 -1 1236
S
#1201
&WSoutheast Blvd&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1202
D3
~
~
0 -1 1200
S
#1202
&WSoutheast Blvd&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1203
D3
~
~
0 -1 1201
S
#1203
&WSoutheast Blvd&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1221
D1
~
~
0 -1 1204
D2
~
~
0 -1 1219
D3
~
~
0 -1 1202
S
#1204
&gIntersection of &w&WSoutheast &gand &w&WSpacedock&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1205
D3
~
~
0 -1 1203
D8
~
~
0 -1 1212
S
#1205
&WSpacedock Road&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1206
D2
~
~
0 -1 1204
S
#1206
&WSpacedock Road&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1207
D1
~
~
0 -1 1233
D2
~
~
0 -1 1205
S
#1207
&WSpacedock Road&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1208
D2
~
~
0 -1 1206
S
#1208
&gIntersection of &w&WMemorial &gand &w&WSpacedock&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1248
D2
~
~
0 -1 1207
D3
~
~
0 -1 1209
D6
~
~
0 -1 1228
S
#1209
&WMemorial Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1232
D1
~
~
0 -1 1208
D3
~
~
0 -1 1210
S
#1210
&WMemorial Avenue&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1209
D3
~
~
0 -1 1211
S
#1211
&WMemorial Avenue&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1643
D1
~
~
0 -1 1210
D3
~
~
0 -1 1196
S
#1212
&YA Customs Checkpoint&w~
~
0 1073741824 1 0
D7
~
~
0 -1 1204
D8
~
~
0 -1 1213
S
#1213
&CA Small Platform&w~
~
0 1073741824 1 0
D7
~
~
0 -1 1212
D8
~
~
0 -1 1214
S
#1214
&CA Small Platform&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1215
D7
~
~
0 -1 1213
S
#1215
&CA Small Platform&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1216
D2
~
~
0 -1 1217
D3
~
~
0 -1 1214
D7
~
~
0 -1 1218
S
#1216
&CBulova Spaceport Primary Landing Platform&w~
~
0 1073741876 1 0
D2
~
~
0 -1 1215
D3
~
~
0 -1 1218
S
#1217
&CBulova Spaceport Secondary Landing Platform&w~
~
0 1073741876 1 0
D0
~
~
0 -1 1215
S
#1218
&CA Maintenance Bay&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1216
D8
~
~
0 -1 1215
S
#1219
&YBulova Spaceport Inn&w~
create mprog here tfering victim to vnum 1220
~
0 1073741832 1 0
D0
~
~
0 -1 1203
S
#1220
&YBulova Spaceport Inn Sleeping Quarters&w~
~
0 1082130440 1 0
D5
~
~
0 -1 1219
S
#1221
&CCoruscant Center of Employment Opportunities&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1222
D2
~
~
0 -1 1203
S
#1222
&WA Dimly Lit Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1221
D3
~
~
0 -1 1223
S
#1223
&WA Dimly Lit Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1224
D1
~
~
0 -1 1222
D3
~
~
0 -1 1227
S
#1224
&WA Dimly Lit Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1225
D2
~
~
0 -1 1223
D3
~
~
0 -1 1226
S
#1225
Floating in a void~
~
0 1073741832 1 0
D3
~
~
0 -1 1224
S
#1226
Floating in a void~
~
0 1073741832 1 0
D1
~
~
0 -1 1224
S
#1227
Floating in a void~
~
0 1073741832 1 0
D1
~
~
0 -1 1223
S
#1228
&cCoruscant Cloning Center&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1229
D9
~
~
0 -1 1208
S
#1229
&cCloning Center Receptionist Office&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1230
D3
~
~
0 -1 1228
S
#1230
&cCloning Room&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1229
S
#1231
&cCloning Center Recovery Room&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1228
S
#1232
&cBulova Spaceport Office of Administration&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1209
S
#1233
&GBulova Brewery&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1235
D3
~
~
0 -1 1206
D8
~
~
0 -1 1234
S
#1234
&GA Curtained Booth&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1233
S
#1235
&GBulova Brewery Storage Room&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1233
S
#1236
&WGovernment Drive&w~
~
0 1073741824 1 0
D2
~
~
0 -1 1237
D6
~
~
0 -1 1200
S
#1237
&WGovernment Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1236
D2
~
~
0 -1 1238
S
#1238
&WGovernment Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1237
D2
~
~
0 -1 1239
S
#1239
&WGovernment Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1238
D2
~
~
0 -1 1262
D8
~
~
0 -1 1253
D9
~
~
0 -1 1240
S
#1240
&WPalace Way&w~
~
0 1073741824 1 0
D2
~
~
0 -1 1241
D6
~
~
0 -1 1239
S
#1241
&WPalace Way&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1240
D2
~
~
0 -1 1242
S
#1242
&WPalace Way&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1241
D2
~
~
0 -1 1243
S
#1243
&YPresidential Palace Arms Checkpoint&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1242
D2
~
~
0 -1 1244
S
#1244
&gPresidential Palace Ground Floor Lobby&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1243
D2
~
~
0 -1 1245
D8
~
~
0 -1 1246
S
#1245
&gPresidential Palace Cafetaria&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1244
S
#1246
&YA Turbolift&w~
~
0 1073741836 1 0
E
list~
&CLevel 1 &W- &gPalace Ground Level&w
&CLevel 2 &W- &gPalace Main Floor&w
&CLevel 3 &W- &gPalace Auditorium Floor&w
&CLevel 4 &W- &gPalace Docking and Delivery Bays&w
~
> speech_prog 'level 1' 100~
mpsleep 2
mpechoat $n "&WThe &w&YTurbolift's &w&Wrepulsors come to life and begin to grow louder.&w"
mpsleep 5
mpechoat $n "&WThe &Yl&Oi&Yg&Oh&Yt&Os &w&Wflicker as the &YTurbolift &w&Wstarts to move.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wproceeds to slow down as the hum of the repulsors grow fainter.&w"
mpsleep 5
mpechoat $n "&WYou feel as sudden halt as the &YTurbolift &w&Wstops. The doors open and you step out.&w"
mpsleep 5
mpopenpassage 1246 1244 7
mpforce $n northwest
mpclosepassage 1246 7
~
> speech_prog 'level 2' 100~
mpsleep 2
mpechoat $n "&WThe &YTurbolift's &w&Wrepulsors come to life and begin to grow louder."
mpsleep 5
mpechoat $n "&WThe &Yl&Oi&Yg&Oh&Yt&Os &w&Wflicker as the &YTurbolift &w&Wstarts to move.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wproceeds to slow down as the hum of the repulsors grow fainter.&w"
mpsleep 5
mpechoat $n "&WYou feel as sudden halt as the &YTurbolift &w&Wstops. The doors open and you step out.&w"
mpsleep 5
mpopenpassage 1246 1402 2
mpforce $n south
mpclosepassage 1246 2
~
> speech_prog 'level 3' 100~
mpsleep 2
mpechoat $n "&WThe &YTurbolift's &w&Wrepulsors come to life and begin to grow louder.&w"
mpsleep 5
mpechoat $n "&WThe lights &Yf&Ol&Yi&Oc&Yk&Oe&Yr &w&Was the &YTurbolift &w&Wstarts to move.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wproceeds to slow down as the hum of the repulsors grow fainter.&w"
mpsleep 5
mpechoat $n "&WYou feel as sudden halt as the &YTurbolift &w&Wstops. The doors open and you step out.&w"
mpsleep 5
mpopenpassage 1246 1457 2
mpforce $n south
mpclosepassage 1246 2
~
> speech_prog 'level 4' 100~
mpsleep 2
mpechoat $n "&wThe &YTurbolift's &w&Wrepulsors come to life and begin to grow louder.&w"
mpsleep 5
mpechoat $n "&WThe lights &Yf&Ol&Yi&Oc&Yk&Oe&Yr &w&Was the &YTurbolift &w&Wstarts to move.&w"
mpsleep 5
mpechoat $n "The &YTurbolift &w&Wproceeds to slow down as the hum of the repulsors grow fainter.&w"
mpsleep 
mpechoat $n "&WYou feel as sudden halt as the &YTurbolift &w&Wstops. The doors open and you step out.&w"
mpsleep 5
mpopenpassage 1246 1487 2
mpforce $n south
mpclosepassage 1246 2
~
|
S
#1247
&gPresidential Palace Guest Quarters&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1244
S
#1248
&gThe Rupublic Military Memorial&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1208
S
#1249
&WIndustrial Drive&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1198
D3
~
~
0 -1 1250
S
#1250
&WIndustrial Drive&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1249
D3
~
~
0 -1 1251
S
#1251
&WIndustrial Drive&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1250
D2
~
~
0 -1 1270
D3
~
~
0 -1 1252
S
#1252
&WIndustrial Drive&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1265
D1
~
~
0 -1 1251
D2
~
~
0 -1 1655
D3
~
~
0 -1 1647
S
#1253
&WSenate Street&w~
~
0 1073741824 1 0
D2
~
~
0 -1 1254
D7
~
~
0 -1 1239
S
#1254
&WSenate Street&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1253
D2
~
~
0 -1 1255
S
#1255
&WSenate Street&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1254
D2
~
~
0 -1 1256
S
#1256
&YSenate Security and Arms Checkpoint&w~
only senate, staff, and supreme chan can pass through.
place multiple, well armed mobs.
~
0 1073741824 1 0
D0
~
~
0 -1 1255
D2
~
~
0 -1 1257
S
#1257
&gSenate Building Ground Floor Lobby&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1256
D1
~
~
0 -1 1261
D2
~
~
0 -1 1258
D3
~
~
0 -1 1260
D8
~
~
0 -1 1259
S
#1258
&gSenate Information and Welcoming Center&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1257
S
#1259
&YA Turbolift&w~
~
0 1073741836 1 0
E
list~
&CLevel 1 &w- &gSenate Ground Floor&w
&CLevel 2 &w- &gSenate Office Floor&w
&CLevel 3 &W- &gSenate Rotunda&w
~
> speech_prog 'level 1' 100~
mpsleep 2
mpechoat $n "&WThe doors close and the Senate &YTurbolift &w&Whums to life.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wjolts with a slight lurch as it begins to move.&w"
mpsleep 5
mpechoat $n "&WJust as the &YTurbolift's &w&Wspeed seems to increase, it begins to slow down.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wdoors slide open and you step out.&w"
mpsleep 5
mpopenpassage 1259 1257 7
mpforce $n northwest
mpclosepassage 1259 7
~
> speech_prog 'level 2' 100~
mpsleep 2
mpechoat $n "&WThe doors close and the Senate &YTurbolift &w&Whums to life.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wjolts with a slight lurch as it begins to move.&w"
mpsleep 5
mpechoat $n "&WJust as the &YTurbolift's &w&Wspeed seems to increase, it begins to slow down.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wdoors slide open and you step out.&w"
mpsleep 5
mpopenpassage 1259 1278 9
mpforce $n southwest
mpclosepassage 1259 9
~
> speech_prog 'level 3' 100~
mpsleep 2
mpechoat $n "&WThe doors close and the Senate &YTurbolift &w&Whums to life.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wjolts with a slight lurch as it begins to move.&w"
mpsleep 5
mpechoat $n "&WJust as the &YTurbolift's &w&Wspeed seems to increase, it begins to slow down.&w"
mpsleep 5
mpechoat $n "&WThe &YTurbolift &w&Wdoors slide open and you step out.&w"
mpsleep 5
mpopenpassage 1259 1317 9
mpforce $n southwest
mpclosepassage 1259 9
~
|
S
#1260
&gSenate Building Guest Quarters&w~
~
0 1082130440 1 0
D1
~
~
0 -1 1257
S
#1261
&gSenate Building Cafetaria&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1257
S
#1262
&WA Broad Pathway&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1239
D2
~
~
0 -1 1263
S
#1263
&gGovernment District Landing Zone&w~
~
0 1073741876 1 0
D0
~
~
0 -1 1262
D2
~
~
0 -1 1264
S
#1264
&gA Maintenance Bay&w ~
~
0 1073741824 1 0
D0
~
~
0 -1 1263
S
#1265
&YA Factory Entrance&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1268
D1
~
~
0 -1 1266
D2
~
~
0 -1 1252
S
#1266
&YA Vast, Brightly-Lit Factory Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1267
D3
~
~
0 -1 1265
S
#1267
&YA Vast, Brightly-Lit Factory Corridor&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1266
S
#1268
&YMechanical Transfer Unit Bay&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1265
S
#1269
&OA Turbolift&w~
~
0 1073741836 1 0
S
#1270
&YA Factory Entrance&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1251
D2
~
~
0 -1 1271
S
#1271
&YA Vast, Brightly-Lit Factory Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1270
D1
~
~
0 -1 1272
D2
~
~
0 -1 1276
S
#1272
&YA Narrow Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1273
D1
~
~
0 -1 1275
D3
~
~
0 -1 1271
S
#1273
&YA Narrow Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1274
D2
~
~
0 -1 1272
S
#1274
&YOffice of the Line Supervisor&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1273
S
#1275
&YOffice of the Factory Administration&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1272
S
#1276
&YNorthern End of an Assembly Line&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1271
D2
~
~
0 -1 1277
S
#1277
&YSouthern End of an Assembly Line&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1276
S
#1278
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1646
D2
~
~
0 -1 1279
D3
~
~
0 -1 1400
D6
~
~
0 -1 1259
D7
~
~
0 -1 1654
S
#1279
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1278
D1
~
~
0 -1 1280
D3
~
~
0 -1 1401
S
#1280
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1316
D1
~
~
0 -1 1281
D3
~
~
0 -1 1279
S
#1281
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1282
D3
~
~
0 -1 1280
S
#1282
&WAn Intersection&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1289
D1
~
~
0 -1 1283
D2
~
~
0 -1 1285
D3
~
~
0 -1 1281
S
#1283
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1284
D2
~
~
0 -1 1295
D3
~
~
0 -1 1282
S
#1284
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1297
D2
~
~
0 -1 1296
D3
~
~
0 -1 1283
S
#1285
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1282
D2
~
~
0 -1 1286
D3
~
~
0 -1 1315
S
#1286
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1285
D1
~
~
0 -1 1299
D2
~
~
0 -1 1287
D3
~
~
0 -1 1298
S
#1287
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1286
D1
~
~
0 -1 1300
D2
~
~
0 -1 1288
D3
~
~
0 -1 1301
S
#1288
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1287
D1
~
~
0 -1 1303
D2
~
~
0 -1 1304
D3
~
~
0 -1 1302
S
#1289
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1290
D1
~
~
0 -1 1292
D2
~
~
0 -1 1282
D3
~
~
0 -1 1294
S
#1290
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1305
D1
~
~
0 -1 1291
D2
~
~
0 -1 1289
D3
~
~
0 -1 1293
S
#1291
&COffice of the Cerea Planetary Ambassador&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1290
S
#1292
&COffice of the Champala Planetary Ambassador&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1289
S
#1293
&COffice of the Drall Planetary Ambassador&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1290
S
#1294
&COffice of the Fallen Planetary Ambassador&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1289
S
#1295
&COffice of the Dorin Planetary Ambassador&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1283
S
#1296
&COffice of the Iktotoch Planetary Ambassador&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1284
S
#1297
&COffice of the Urkupp Planetary Ambassador&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1284
S
#1298
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1286
D3
~
~
0 -1 1306
S
#1299
&COffice of the Alpheridies Planetary Ambassador&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1286
S
#1300
&COffice of the Mon Calamari Planetary Ambassador&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1287
S
#1301
&COffice of the Sullust Planetary Ambassador&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1287
S
#1302
&COffice of the Skye Planetary Ambassador&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1288
S
#1303
&COffice of the Muunilinst Planetary Ambassador&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1288
S
#1304
&COffice of the Rodia Planetary Ambassador&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1288
S
#1305
&COffice of the Yablari Planetary Ambassador&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1290
S
#1306
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1298
D2
~
~
0 -1 1308
D3
~
~
0 -1 1309
S
#1307
Floating in a void~
~
0 1073741836 1 0
S
#1308
&COffice of the Umbara Planetary Ambassador&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1306
S
#1309
&WA Well Lit Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1310
D1
~
~
0 -1 1306
D2
~
~
0 -1 1311
D3
~
~
0 -1 1313
D7
~
~
0 -1 1312
D9
~
~
0 -1 1314
S
#1310
&COffice of the Roche Asteroid Ambassador&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1309
S
#1311
&COffice of the Kashyyyk Planetary Ambassador&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1309
S
#1312
&COffice of the Naboo Planetary Ambassador&w~
~
0 1073741832 1 0
D8
~
~
0 -1 1309
S
#1313
&COffice of the Corellia Planetary Ambassador&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1309
S
#1314
&COffice of the Woostri Planetary Ambassador&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1309
S
#1315
&COffice of the Uba 111 Planetary Ambassador&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1285
S
#1316
&COffice of the Senate Guard&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1280
S
#1317
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1318
D6
~
~
0 -1 1259
S
#1318
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1317
D1
~
~
0 -1 1319
S
#1319
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1320
D1
~
~
0 -1 1394
D3
~
~
0 -1 1318
S
#1320
&COffice of the Senate Guard&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1319
S
#1321
&OPublic Viewing Pad&w~
~
0 1073741832 1 4096
D0
~
~
0 -1 1322
D2
~
~
0 -1 1323
D3
~
~
0 -1 1394
S
#1322
&ONorth End of the Public Viewing Pad&w~
~
0 1073741832 1 4096
D2
~
~
0 -1 1321
S
#1323
&OSouth End of the Public Viewing Pad&w~
~
0 1073741832 1 4096
D0
~
~
0 -1 1321
S
#1324
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1394
D6
~
~
0 -1 1325
S
#1325
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1337
D9
~
~
0 -1 1324
S
#1326
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1394
D8
~
~
0 -1 1327
S
#1327
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1328
D7
~
~
0 -1 1326
S
#1328
&WBefore the &CAlderaan &WDais&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1330
D3
~
~
0 -1 1327
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Alderaan
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1328 1329 0
mpforce $n north
mpclosepassage 1328 0
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1329
&CDais of the Alderaan Planetary Senator&w~
~
0 1073741836 1 4096
D2
~
~
0 -1 1328
S
#1330
&WBefore the &CYablari &WDais&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1328
D6
~
~
0 -1 1331
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Yablari
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1330 1332 0
mpforce $n north
mpclosepassage 1330 0
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1331
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1333
D9
~
~
0 -1 1330
S
#1332
&CDais of the Yablari Planetary Senator&w~
~
0 1073741836 1 4096
D2
~
~
0 -1 1330
S
#1333
&WBefore the &CSupreme Chancellor's &WSpire&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1335
D2
~
~
0 -1 1331
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Supreme Chancellor
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1333 1358 1
mpforce $n east
mpclosepassage 1333 1
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1334
&WA Brightly Lit Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1333
D3
~
~
0 -1 1395
S
#1335
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1333
D7
~
~
0 -1 1336
S
#1336
&WBefore the &CDrall &WDais&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1337
D8
~
~
0 -1 1335
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Drall
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1336 1338 2
mpforce $n south
mpclosepassage 1336 2
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1337
&WBefore the &CFalleen &WDais&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1336
D3
~
~
0 -1 1325
> speech_prog open~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Falleen
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1337 1339 2
mpforce $n south
mpclosepassage 1337 2
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1338
&CDais of the Drall Planetary Senator&w~
~
0 1073741836 1 4096
D0
~
~
0 -1 1336
S
#1339
&CDais of the Falleen Planetary Senator&w~
~
0 1073741836 1 4096
D0
~
~
0 -1 1337
S
#1340
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1342
D7
~
~
0 -1 1399
S
#1341
&CDais of the Urkupp Planetary Senator&w~
~
0 1073741836 1 4096
D3
~
~
0 -1 1399
S
#1342
&WBefore the &CIktotch &WDais&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1343
D3
~
~
0 -1 1340
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Iktotch
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1342 1344 0
mpforce $n north
mpclosepassage 1342 0
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1343
&WBefore the &CDorin &WDais&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1342
D6
~
~
0 -1 1346
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Dorin
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1343 1345 0
mpforce $n north
mpclosepassage 1343 0
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1344
&CDais of the Iktotch Planetary Senator&w~
~
0 1073741836 1 4096
D2
~
~
0 -1 1342
S
#1345
&CDais of the Dorin Planetary Senator&w~
~
0 1073741836 1 4096
D2
~
~
0 -1 1343
S
#1346
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1347
D9
~
~
0 -1 1343
S
#1347
&WBefore the &CAlpheridies &WDais&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1349
D2
~
~
0 -1 1346
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Alpheridies
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1347 1348 3
mpforce $n west
mpclosepassage 1347 3
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1348
&CDais of the Alpheridies Planetary Senator&w~
~
0 1073741836 1 4096
D1
~
~
0 -1 1347
S
#1349
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1347
D7
~
~
0 -1 1350
S
#1350
&WBefore the &CRodia &WDais&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1352
D8
~
~
0 -1 1349
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Rodia
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1350 1351 2
mpforce $n south
mpclosepassage 1350 2
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1351
&CDais of the Rodia Planetary Senator&w~
~
0 1073741836 1 4096
D0
~
~
0 -1 1350
S
#1352
&WBefore the &CMon Calamari &WDais&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1350
D3
~
~
0 -1 1354
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Mon Calamari
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1352 1353 2
mpforce $n south
mpclosepassage 1352 2
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1353
&CDais of the Mon Calamari Planetary Senator&w~
~
0 1073741836 1 4096
D0
~
~
0 -1 1352
S
#1354
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1352
D9
~
~
0 -1 1355
S
#1355
&WBefore the &CCerea &WDais&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1398
D6
~
~
0 -1 1354
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Cerea
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1355 1356 1
mpforce $n east
mpclosepassage 1355 1
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1356
&CDais of the Cerea Planetary Senator&w~
~
0 1073741836 1 4096
D3
~
~
0 -1 1355
S
#1357
&CDais of the Champala Planetary Senator&w~
~
0 1073741828 1 4096
D3
~
~
0 -1 1398
S
#1358
&COffice of the Supreme Chancellor&w~
~
0 1073741824 1 0
D3
~
~
0 -1 1333
S
#1359
&WBefore the &CNaboo &WDais&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1360
D2
~
~
0 -1 1377
D4
~
~
0 -1 1379
D5
~
~
0 -1 1398
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Naboo
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1359 1362 1
mpforce $n east
mpclosepassage 1359 1
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1360
&WBefore the &CMuunilinst &WDais&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1359
D6
~
~
0 -1 1363
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Muunilinst
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1360 1361 1
mpforce $n east
mpclosepassage 1360 1
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1361
&CDais of the Muunilinst Planetary Senator&w~
~
0 1073741836 1 4096
D3
~
~
0 -1 1360
S
#1362
&CDais of the Naboo Planetary Senator&w~
~
0 1073741836 1 4096
D3
~
~
0 -1 1359
S
#1363
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1364
D9
~
~
0 -1 1360
S
#1364
&WBefore the &CSkye &WDais&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1365
D3
~
~
0 -1 1363
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Skye
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1364 1366 2
mpforce $n south
mpclosepassage 1364 2
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1365
&WBefore the &CSullust &WDais&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1364
D8
~
~
0 -1 1368
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Sullust
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1365 1367 2
mpforce $n south
mpclosepassage 1365 2
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1366
&CDais of the Skye Planetary Senator&w~
~
0 1073741836 1 4096
D0
~
~
0 -1 1364
S
#1367
&CDais of the Sullust Planetary Senator&w~
~
0 1073741836 1 4096
D0
~
~
0 -1 1365
S
#1368
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1369
D7
~
~
0 -1 1365
S
#1369
&WBefore the &CUmbara &WDais&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1368
D2
~
~
0 -1 1371
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Umbara
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1369 1370 3
mpforce $n west
mpclosepassage 1369 3
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1370
&CDais of the Umbara Planetary Senator&w~
~
0 1073741836 1 4096
D1
~
~
0 -1 1369
S
#1371
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1369
D9
~
~
0 -1 1372
S
#1372
&WBefore the &CKashyyyk &CDais&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1374
D6
~
~
0 -1 1371
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Kashyyyk
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1372 1373 0
mpforce $n north
mpclosepassage 1372 0
}
else
mpecho &cAccess Denied.&w
endif

~
|
S
#1373
&CDais of the Kashyyyk Planetary Senator&w~
~
0 1073741836 1 4096
D2
~
~
0 -1 1372
S
#1374
&WBefore the &CWoostri &WDais&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1372
D3
~
~
0 -1 1376
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Woostri
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1374 1375 0
mpforce $n north
mpclosepassage 1374 0
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1375
&CDais of the Woostri Planetary Senator&w~
~
0 1073741836 1 4096
D2
~
~
0 -1 1374
S
#1376
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1374
D7
~
~
0 -1 1377
S
#1377
&WBefore the &CCorellia &WDais&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1359
D8
~
~
0 -1 1376
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Corellia
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1377 1378 1
mpforce $n east
mpclosepassage 1377 1
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1378
&CDais of the Corellia Planetary Senator&w~
~
0 1073741836 1 4096
D3
~
~
0 -1 1377
S
#1379
&WBefore the &CRoche Asteroid &WDais&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1380
D2
~
~
0 -1 1392
D5
~
~
0 -1 1359
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Roche Asteroid
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1379 1382 1
mpforce $n east
mpclosepassage 1379 1
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1380
&w&WBefore the &CCoruscant&w&W Dais&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1379
D6
~
~
0 -1 1383
> speech_prog 'open' 100~
mpsleep 3
mpecho &CVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Coruscant
{
mpecho &CAccess Granted.&w
mpsleep 2
mpopen passage 1380 1660 1
mpforce $n east
mpclosepassage 1380 1
}
else
mpecho &CAccess Denied.&w
endif
~
|
S
#1381
&OCam Droid Bay&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1392
S
#1382
&CDais of the Roche Asteroid Senator&w~
~
0 1073741836 1 4096
D3
~
~
0 -1 1379
S
#1383
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1384
D9
~
~
0 -1 1380
S
#1384
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1385
D3
~
~
0 -1 1383
S
#1385
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1384
D8
~
~
0 -1 1386
S
#1386
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1387
D7
~
~
0 -1 1385
S
#1387
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1386
D2
~
~
0 -1 1388
S
#1388
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1387
D8
~
~
0 -1 1389
S
#1389
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1390
D7
~
~
0 -1 1388
S
#1390
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1389
D3
~
~
0 -1 1391
S
#1391
&WA &cGlass&w-&WDomed Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1390
D7
~
~
0 -1 1392
S
#1392
&WBefore the &CUba 111 &WDais&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1379
D2
~
~
0 -1 1381
D8
~
~
0 -1 1391
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Uba 111
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1392 1393 1
mpforce $n east
mpclosepassage 1392 1
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1393
&CDais of the Uba 111 Planetary Senator&w~
~
0 1073741836 1 4096
D3
~
~
0 -1 1392
S
#1394
&WAn Arched Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1324
D1
~
~
0 -1 1321
D2
~
~
0 -1 1326
D3
~
~
0 -1 1319
D4
~
~
0 -1 1398
S
#1395
&WA Brightly Lit Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1334
D4
~
~
0 -1 1396
S
#1396
&WA Narrow Staircase&w~
~
0 1073741824 1 0
D4
~
~
0 -1 1397
D5
~
~
0 -1 1395
S
#1397
&CSupreme Chancellor's Spire&w~
~
0 1073741828 1 4096
D5
~
~
0 -1 1396
S
#1398
&WBefore the &CChampala &WDais&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1355
D2
~
~
0 -1 1399
D4
~
~
0 -1 1359
D5
~
~
0 -1 1394
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Champala
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1398 1357 1
mpforce $n east
mpclosepassage 1398 1
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1399
&WBefore the &CUrkupp &WDais&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1398
D8
~
~
0 -1 1340
> speech_prog open 100~
mpsleep 3
mpecho &cVoice Authenticity in progress.&w
mpsleep 5
if senator($n) == Urkupp
{
mpecho &cAccess Granted.&w
mpsleep 2
mpopenpassage 1399 1341 1
mpforce $n east
mpclosepassage 1399 1
}
else
mpecho &cAccess Denied.&w
endif
~
|
S
#1400
&CSenate Bureau of Intelligence&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1278
S
#1401
&COffice of the Senate Budgetary Committee&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1279
S
#1402
&WA Vast Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1246
D8
~
~
0 -1 1404
D9
~
~
0 -1 1426
S
#1403
&OA Security Office&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1440
S
#1404
&WA Vast Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1429
D7
~
~
0 -1 1402
D8
~
~
0 -1 1405
S
#1405
&WA Vast Hallway&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1429
D7
~
~
0 -1 1404
D8
~
~
0 -1 1406
S
#1406
&WA Vast Hallway&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1405
D8
~
~
0 -1 1407
S
#1407
&WA Vast Hallway&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1406
D8
~
~
0 -1 1408
S
#1408
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1455
D7
~
~
0 -1 1407
D8
~
~
0 -1 1409
D9
~
~
0 -1 1438
S
#1409
&WA Vast Hallway&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1408
D9
~
~
0 -1 1410
S
#1410
&WA Vast Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1445
D6
~
~
0 -1 1409
D7
~
~
0 -1 1438
D8
~
~
0 -1 1449
D9
~
~
0 -1 1411
S
#1411
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1410
D8
~
~
0 -1 1448
D9
~
~
0 -1 1412
S
#1412
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1411
D7
~
~
0 -1 1453
D9
~
~
0 -1 1413
S
#1413
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1412
D8
~
~
0 -1 1447
D9
~
~
0 -1 1414
S
#1414
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1413
D8
~
~
0 -1 1446
D9
~
~
0 -1 1415
S
#1415
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1414
D7
~
~
0 -1 1416
S
#1416
&WA Vast Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1445
D7
~
~
0 -1 1417
D8
~
~
0 -1 1415
S
#1417
&WA Vast Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1444
D7
~
~
0 -1 1418
D8
~
~
0 -1 1416
S
#1418
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1450
D7
~
~
0 -1 1419
D8
~
~
0 -1 1417
S
#1419
&WA Vast Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1443
D7
~
~
0 -1 1420
D8
~
~
0 -1 1418
S
#1420
&WA Vast Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1442
D6
~
~
0 -1 1430
D7
~
~
0 -1 1421
D8
~
~
0 -1 1419
S
#1421
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1422
D8
~
~
0 -1 1420
S
#1422
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1423
D7
~
~
0 -1 1456
D8
~
~
0 -1 1430
D9
~
~
0 -1 1421
S
#1423
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1424
D9
~
~
0 -1 1422
S
#1424
&WA Vast Hallway&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1425
D9
~
~
0 -1 1423
S
#1425
&WA Vast Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1428
D6
~
~
0 -1 1426
D9
~
~
0 -1 1424
S
#1426
&WA Vast Hallway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1428
D9
~
~
0 -1 1425
S
#1427
&OPalace Information and Welcome Center&w~
~
0 1073741836 1 0
S
#1428
&OA Banquet Area&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1426
D3
~
~
0 -1 1425
S
#1429
&OA Banquet Area&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1404
D1
~
~
0 -1 1405
S
#1430
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1431
D7
~
~
0 -1 1422
D9
~
~
0 -1 1420
S
#1431
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1432
D3
~
~
0 -1 1430
S
#1432
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1433
D3
~
~
0 -1 1431
S
#1433
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1434
D3
~
~
0 -1 1432
S
#1434
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1435
D2
~
~
0 -1 1440
D3
~
~
0 -1 1433
S
#1435
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1436
S
#1436
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1437
S
#1437
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1438
D3
~
~
0 -1 1436
S
#1438
&WCentral Security Corridor&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1437
D6
~
~
0 -1 1408
D8
~
~
0 -1 1410
S
#1439
&OPalace Armory&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1440
S
#1440
&OPalace Guard Center of Operations&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1434
D1
~
~
0 -1 1403
D2
~
~
0 -1 1441
D3
~
~
0 -1 1439
S
#1441
&OA Holding Cell&w~
~
0 1073741836 1 0
S
#1442
&YAn Empty Apartment&w~
~
0 1075838988 1 0
D0
~
~
0 -1 1420
S
#1443
&YAn Empty Apartment&w~
~
0 1075838988 1 0
D0
~
~
0 -1 1419
S
#1444
&YAn Empty Apartment&w~
~
0 1075838988 1 0
D0
~
~
0 -1 1417
S
#1445
&YAn Empty Apartment&w~
~
0 1075838988 1 0
D0
~
~
0 -1 1416
S
#1446
&YAn Empty Apartment&w~
~
0 1075838984 1 0
D7
~
~
0 -1 1414
S
#1447
&YAn Empty Apartment&w~
~
0 1075838988 1 0
D7
~
~
0 -1 1413
S
#1448
&YAn Empty Apartment&w~
~
0 1075838988 1 0
D7
~
~
0 -1 1411
S
#1449
&YAn Empty Apartment&w~
~
0 1075838988 1 0
D7
~
~
0 -1 1410
S
#1450
&CThe Grande Spas&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1451
D8
~
~
0 -1 1452
D9
~
~
0 -1 1418
S
#1451
&CA Massage Parlor&w~
~
0 1073741832 1 0
D8
~
~
0 -1 1450
S
#1452
&CA Steam Chamber&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1450
S
#1453
&CThe Pyramid's Cafe&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1454
D8
~
~
0 -1 1412
S
#1454
&CA Gameboard Room&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1453
S
#1455
&GCoruscant Communications&w~
~
0 1073741832 1 0
D9
~
~
0 -1 1408
S
#1456
&GPalace Gift Shop&w~
~
0 1073741832 1 0
D8
~
~
0 -1 1422
S
#1457
&W&wFloating in a void~
~
0 1073741832 1 0
D0
~
~
0 -1 1246
D2
~
~
0 -1 1458
S
#1458
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1486
D1
~
~
0 -1 1486
D8
~
~
0 -1 1473
D9
~
~
0 -1 1459
S
#1459
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1458
D8
~
~
0 -1 1474
D9
~
~
0 -1 1460
S
#1460
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1459
D9
~
~
0 -1 1461
S
#1461
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1460
D9
~
~
0 -1 1462
S
#1462
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1461
D8
~
~
0 -1 1463
S
#1463
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1482
D7
~
~
0 -1 1462
D8
~
~
0 -1 1464
S
#1464
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1483
D7
~
~
0 -1 1463
D8
~
~
0 -1 1465
S
#1465
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1464
D8
~
~
0 -1 1466
S
#1466
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1499
D6
~
~
0 -1 1467
D7
~
~
0 -1 1465
S
#1467
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1468
D9
~
~
0 -1 1466
S
#1468
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1469
D7
~
~
0 -1 1484
D9
~
~
0 -1 1467
S
#1469
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D6
~
~
0 -1 1470
D7
~
~
0 -1 1485
D9
~
~
0 -1 1468
S
#1470
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1471
D9
~
~
0 -1 1469
S
#1471
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1472
D8
~
~
0 -1 1470
S
#1472
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1473
D8
~
~
0 -1 1471
S
#1473
&WA Long, Elegant Corridor&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1486
D7
~
~
0 -1 1458
D8
~
~
0 -1 1472
D9
~
~
0 -1 1474
S
#1474
&pAuditorium Entrance/Exit&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1475
D6
~
~
0 -1 1473
D7
~
~
0 -1 1459
S
#1475
&pUpper Level Auditorium Seating&w~
~
0 1073741832 1 16384
D0
~
~
0 -1 1474
D1
~
~
0 -1 1476
D2
~
~
0 -1 1479
D3
~
~
0 -1 1477
D9
~
~
0 -1 1480
S
#1476
&pUpper Level Auditorium Seating&w~
~
0 1073741832 1 16384
D2
~
~
0 -1 1480
D3
~
~
0 -1 1475
D9
~
~
0 -1 1479
S
#1477
&pUpper Level Auditorium Seating&w~
~
0 1073741832 1 16384
D1
~
~
0 -1 1475
D2
~
~
0 -1 1478
D8
~
~
0 -1 1479
S
#1478
&pLower Level Auditorium Seating&w~
~
0 1073741832 1 16384
D0
~
~
0 -1 1477
D1
~
~
0 -1 1479
D6
~
~
0 -1 1475
D8
~
~
0 -1 1481
S
#1479
&pLower Level Auditorium Seating&w~
~
0 1073741832 1 16384
D0
~
~
0 -1 1475
D1
~
~
0 -1 1480
D2
~
~
0 -1 1481
D3
~
~
0 -1 1478
D6
~
~
0 -1 1476
D7
~
~
0 -1 1477
S
#1480
&pLower Level Auditorium Seating&w~
~
0 1073741832 1 16384
D0
~
~
0 -1 1476
D3
~
~
0 -1 1479
D6
~
~
0 -1 1475
D9
~
~
0 -1 1481
S
#1481
&pA Small Stage&w~
~
0 1073741832 1 16384
D0
~
~
0 -1 1479
D6
~
~
0 -1 1480
D7
~
~
0 -1 1478
S
#1482
&YAn Empty Apartment&w~
~
0 1075838984 1 0
D9
~
~
0 -1 1463
S
#1483
&YAn Empty Apartment&w~
~
0 1075838984 1 0
D9
~
~
0 -1 1464
S
#1484
&YAn Empty Apartment&w~
~
0 1075838984 1 0
D8
~
~
0 -1 1468
S
#1485
&YAn Empty Apartment&w~
~
0 1075838984 1 0
D8
~
~
0 -1 1469
S
#1486
&cA Security Office&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1473
D3
~
~
0 -1 1458
S
#1487
&WA Bright, Wide Hallway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1246
D2
~
~
134217731 -1 1488
S
#1488
&YAn Airlock&w~
~
0 1073741832 1 0
D0
~
~
134217731 -1 1487
D2
~
~
134217731 -1 1489
S
#1489
&YPalace Guard Checkpoint&w~
~
0 1073741832 1 0
D0
~
~
134217731 -1 1488
D8
~
~
0 -1 1496
D9
~
~
0 -1 1490
S
#1490
&CPalace Delivery Bay&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1497
D6
~
~
0 -1 1489
D9
~
~
0 -1 1491
S
#1491
&CPalace Docking Bay 1&w~
~
0 1073741876 1 0
D6
~
~
0 -1 1490
D8
~
~
0 -1 1492
S
#1492
&CPalace Docking Bay 2&w~
~
0 1073741876 1 0
D1
~
~
0 -1 1498
D7
~
~
0 -1 1491
D8
~
~
0 -1 1493
S
#1493
&CA Maintenance Bay&w~
~
0 1073741824 1 0
D6
~
~
0 -1 1494
D7
~
~
0 -1 1492
S
#1494
&WA Shipping Corridor&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1498
D6
~
~
0 -1 1495
D9
~
~
0 -1 1493
S
#1495
&CPalace Hanger Bay 2&w~
~
0 1073741832 1 0
D7
~
~
0 -1 1496
D9
~
~
0 -1 1494
S
#1496
&CPalace Hanger&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1497
D7
~
~
0 -1 1489
D8
~
~
0 -1 1495
S
#1497
&WA Shipping Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1496
D3
~
~
0 -1 1490
S
#1498
&WA Shipping Corridor&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1498
D3
~
~
0 -1 1492
S
#1499
&OPalace Guest Quarters&w~
insert prog here tferring victim to sleeping quarters..vnum 1500
~
0 1073741832 1 0
D2
~
~
0 -1 1466
S
#1500
&OPalace Guest Quarters&w~
~
0 1082130440 1 0
D2
~
~
0 -1 1499
S
#1501
&WMountain Trailway&w~
~
0 1073741824 1 0
D0
~
~
0 -1 1113
D2
~
~
0 -1 1502
S
#1502
&WMountain Trailway&w~
~
0 1073741824 2 0
D0
~
~
0 -1 1501
D2
~
~
0 -1 1503
S
#1503
&YA Customs Checkpoint&w~
~
0 1073741824 2 0
D0
~
~
0 -1 1502
D2
~
~
0 -1 1504
S
#1504
&W&wFloating in a void~
~
0 1073741824 2 0
D0
~
~
0 -1 1503
D2
~
~
0 -1 1505
S
#1505
&WMountain Trailway&w~
can climb s to vnum ? then to 1507
~
0 1073741824 5 0
D0
~
~
0 -1 1504
D9
~
~
0 -1 1506
S
#1506
&WMountain Trailway&w~
~
0 1073741824 5 0
D6
~
~
0 -1 1505
D8
~
~
0 -1 1507
S
#1507
&WMountain Trailway&w~
can climb n to ? then 1505
~
0 1073741824 5 0
D7
~
~
0 -1 1506
D8
~
~
0 -1 1508
S
#1508
&WMountain Trailway&w~
~
0 1073741824 5 0
D2
~
~
0 -1 1509
D7
~
~
0 -1 1507
S
#1509
&WMountain Trailway&w~
~
0 1073741824 5 0
D0
~
~
0 -1 1508
D3
~
~
0 -1 1511
D9
~
~
0 -1 1512
S
#1510
&WA Short Path&w~
~
0 1073741824 5 0
D3
~
~
0 -1 1508
S
#1511
&WA Short Path&w~
~
0 1073741824 5 0
D1
~
~
0 -1 1509
S
#1512
&WMountain Trailway&w~
~
0 1073741824 5 0
D3
~
~
0 -1 1513
D6
~
~
0 -1 1509
S
#1513
&WMountain Trailway&w~
~
0 1073741824 5 0
D1
~
~
0 -1 1512
D2
~
~
0 -1 1514
S
#1514
&WMountain Trailway&w~
~
0 1073741824 5 0
D0
~
~
0 -1 1513
D9
~
~
0 -1 1515
S
#1515
&WMountain Trailway&w~
~
0 1073741824 5 0
D6
~
~
0 -1 1514
D7
~
~
0 -1 1524
D8
~
~
0 -1 1516
S
#1516
&WMountain Trailway&w~
~
0 1073741824 5 0
D7
~
~
0 -1 1515
D8
~
~
0 -1 1517
S
#1517
&WMountain Trailway&w~
~
0 1073741824 5 0
D7
~
~
0 -1 1516
D8
~
~
0 -1 1545
D9
~
~
0 -1 1518
S
#1518
&WA Worn Trail&w~
~
0 1073741824 5 0
D6
~
~
0 -1 1517
D9
~
~
0 -1 1519
S
#1519
&WA Worn Trail&w~
~
0 1073741824 5 0
D6
~
~
0 -1 1518
D7
~
~
0 -1 1520
S
#1520
&WA Worn Trail&w~
~
0 1073741824 5 0
D4
~
~
0 -1 1521
D8
~
~
0 -1 1519
S
#1521
&WA Worn Trail&w~
~
0 1073741824 5 0
D0
~
~
0 -1 1522
D5
~
~
0 -1 1520
S
#1522
&WA Worn Trail&w~
~
0 1073741824 5 0
D2
~
~
0 -1 1521
D7
~
~
0 -1 1523
S
#1523
&WA Worn Trail&w~
~
0 1073741824 5 0
D6
~
~
0 -1 1524
D8
~
~
0 -1 1522
S
#1524
&WAn Old Trail&w~
~
0 1073741824 5 0
D7
~
~
0 -1 1525
D8
~
~
0 -1 1515
D9
~
~
0 -1 1523
S
#1525
&WAn Old Trail&w~
~
0 1073741824 5 0
D3
~
~
0 -1 1526
D8
~
~
0 -1 1524
S
#1526
&WAn Old Trail&w~
~
0 1073741824 5 0
D1
~
~
0 -1 1525
D9
~
~
0 -1 1527
S
#1527
&WAn Old Trail&w~
~
0 1073741824 5 0
D4
~
~
0 -1 1528
D6
~
~
0 -1 1526
S
#1528
&WAn Old Trail&w~
~
0 1073741824 5 0
D3
~
~
0 -1 1529
D5
~
~
0 -1 1527
S
#1529
&WAn Old Trail&w~
~
0 1073741824 5 0
D1
~
~
0 -1 1528
D2
~
~
0 -1 1530
S
#1530
&WAn Old Trail&w~
~
0 1073741824 5 0
D0
~
~
0 -1 1529
D3
~
~
0 -1 1531
D8
~
~
0 -1 1533
S
#1531
&WA Narrow Pass&w~
~
0 1073741824 5 0
D1
~
~
0 -1 1530
D2
~
~
0 -1 1532
S
#1532
&WA Narrow Pass&w~
place hard mob here (jedi?) research menari mts more.
~
0 1073741824 5 0
D0
~
~
0 -1 1531
S
#1533
&WAn Old Trail&w~
~
0 1073741824 5 0
D1
~
~
0 -1 1534
D7
~
~
0 -1 1530
S
#1534
&WAn Old Trail&w~
~
0 1073741824 5 0
D3
~
~
0 -1 1533
D8
~
~
0 -1 1535
D9
~
~
0 -1 1536
S
#1535
&WAn Old Trail&w~
~
0 1073741824 5 0
D5
~
~
0 -1 1538
D7
~
~
0 -1 1534
S
#1536
&WA Narrow Ravine&w~
~
0 1073741824 5 0
D2
~
~
0 -1 1537
D6
~
~
0 -1 1534
S
#1537
&WA Narrow Ravine&w~
~
0 1073741824 5 0
D0
~
~
0 -1 1536
D2
~
~
0 -1 1540
S
#1538
&WAn Old Trail&w~
~
0 1073741824 5 0
D2
~
~
0 -1 1539
D4
~
~
0 -1 1535
S
#1539
&WAn Old Trail&w~
~
0 1073741824 5 0
D0
~
~
0 -1 1538
D9
~
~
0 -1 1641
S
#1540
&WA Narrow Ravine&w~
~
0 1073741824 5 0
D0
~
~
0 -1 1537
D9
~
~
0 -1 1541
S
#1541
&WA Narrow Ravine&w~
~
0 1073741824 5 0
D6
~
~
0 -1 1540
S
#1542
&WAn Old Trail&w~
~
0 1073741824 5 0
D1
~
~
0 -1 1543
D3
~
~
0 -1 1642
S
#1543
&WAn Old Trail&w~
~
0 1073741824 5 0
D3
~
~
0 -1 1542
D4
~
~
0 -1 1544
S
#1544
&WA Small Ledge&w~
~
0 1073741824 5 0
D5
~
~
0 -1 1543
S
#1545
&WA Worn Trail&w~
~
0 1073741824 5 0
D1
~
~
0 -1 1546
D7
~
~
0 -1 1517
S
#1546
&WA Worn Trail&w~
~
0 1073741824 5 0
D3
~
~
0 -1 1545
D6
~
~
0 -1 1547
S
#1547
&WA Worn Trail&w~
~
0 1073741824 5 0
D0
~
~
0 -1 1548
D9
~
~
0 -1 1546
S
#1548
&CTurboski Resort &gEntrance/Exit&w~
will open area after opening
~
0 1073741824 5 0
D2
~
~
0 -1 1547
S
#1549
&W&wFloating in a void~
~
0 1073741824 1 0
D0
~
~
0 -1 1021
D2
~
~
0 -1 1550
S
#1550
&WAn Intersection&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1549
D1
~
~
0 -1 1556
D2
~
~
0 -1 1551
D3
~
~
0 -1 1586
S
#1551
&WAn Aged Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1550
D2
~
~
0 -1 1552
D3
~
~
0 -1 1605
S
#1552
&WAn Aged Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1551
D1
~
~
0 -1 1610
D2
~
~
0 -1 1553
S
#1553
&WAn Aged Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1552
D2
~
~
0 -1 1554
S
#1554
&WAn Aged Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1553
D2
~
~
0 -1 1555
S
#1555
&WAn Intersection&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1554
D1
~
~
0 -1 1565
D2
~
~
0 -1 1582
D6
~
~
0 -1 1564
S
#1556
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1557
D3
~
~
0 -1 1550
S
#1557
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1558
D2
~
~
0 -1 1603
D3
~
~
0 -1 1556
S
#1558
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D3
~
~
0 -1 1557
S
#1559
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1560
D3
~
~
0 -1 1558
S
#1560
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D3
~
~
0 -1 1559
D9
~
~
0 -1 1561
S
#1561
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1609
D6
~
~
0 -1 1560
D9
~
~
0 -1 1562
S
#1562
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D6
~
~
0 -1 1561
D9
~
~
0 -1 1563
S
#1563
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D6
~
~
0 -1 1562
D9
~
~
0 -1 1564
S
#1564
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D6
~
~
0 -1 1563
D9
~
~
0 -1 1555
S
#1565
&WA Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1566
D3
~
~
0 -1 1555
S
#1566
&WA Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1567
D2
~
~
0 -1 1583
D3
~
~
0 -1 1565
S
#1567
&WA Worn Road&w~
~
0 1073741832 13 0
D3
~
~
0 -1 1566
S
#1568
&OThe &R*&OCLL&R* &ONightclub&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1644
D2
~
~
0 -1 1567
D3
~
~
0 -1 1569
S
#1569
&OA Coat Room&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1568
S
#1570
&OA Large Seating Area&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1572
D2
~
~
0 -1 1571
D3
~
~
0 -1 1644
D8
~
~
0 -1 1573
S
#1571
&OA Wide Stage&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1570
D1
~
~
0 -1 1573
D6
~
~
0 -1 1572
D7
~
~
0 -1 1644
S
#1572
&OA Dance Floor&w~
~
0 1073741832 13 0
D2
~
~
0 -1 1573
D3
~
~
0 -1 1570
D9
~
~
0 -1 1571
S
#1573
&OA Large Seating Area&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1572
D1
~
~
0 -1 1575
D2
~
~
0 -1 1574
D3
~
~
0 -1 1571
D7
~
~
0 -1 1570
S
#1574
&OThe Bar&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1573
S
#1575
&OA Short, Dark Hallway&w~
~
0 1073741832 13 0
D3
~
~
0 -1 1573
D4
~
~
0 -1 1576
S
#1576
&OA Short, Dark Hallway&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1577
D5
~
~
0 -1 1575
S
#1577
&R$&OVIP&R$ &OLounge&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1578
D2
~
~
0 -1 1579
D3
~
~
0 -1 1576
D7
~
~
0 -1 1580
D9
~
~
0 -1 1581
S
#1578
&R$&OVIP&R$ &OLounge&w~
~
0 1073741832 13 0
D2
~
~
0 -1 1577
S
#1579
&R$&OVIP&R$ &OLounge&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1577
S
#1580
&R$&OVIP&R$ &OLounge&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1578
D8
~
~
0 -1 1577
S
#1581
&R$&OVIP&R$ &OBar&w~
~
0 1073741832 13 0
D6
~
~
0 -1 1577
S
#1582
&WAn Aged Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1555
D1
~
~
0 -1 1659
D2
~
~
0 -1 1584
S
#1583
&C"To Each Their Own" E&Gs&Cc&Go&Cr&Gt &CService&w~
~
0 1073745928 13 0
D0
~
~
0 -1 1566
S
#1584
&WAn Aged Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1582
D2
~
~
0 -1 1585
S
#1585
&WAn Intersection&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1584
D1
~
~
0 -1 1619
D7
~
~
0 -1 1597
S
#1586
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1550
D3
~
~
0 -1 1587
S
#1587
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1586
D3
~
~
0 -1 1588
S
#1588
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1587
D2
~
~
0 -1 1606
D3
~
~
0 -1 1589
S
#1589
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1588
D3
~
~
0 -1 1590
S
#1590
&WA Bend in the Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1589
D2
~
~
0 -1 1591
S
#1591
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1590
D2
~
~
0 -1 1592
D3
~
~
0 -1 1618
S
#1592
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1591
D1
~
~
0 -1 1608
D2
~
~
0 -1 1593
S
#1593
&WA Bend in the Road&w~
~
0 1073741832 13 0
D0
~
~
0 -1 1592
D3
~
~
0 -1 1602
D8
~
~
0 -1 1594
S
#1594
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D7
~
~
0 -1 1593
D8
~
~
0 -1 1595
S
#1595
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D6
~
~
0 -1 1611
D7
~
~
0 -1 1594
D8
~
~
0 -1 1596
S
#1596
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D7
~
~
0 -1 1595
D8
~
~
0 -1 1597
S
#1597
&WA Long, Worn Road&w~
~
0 1073741832 13 0
D7
~
~
0 -1 1596
D8
~
~
0 -1 1585
S
#1598
&WAn Aged Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1585
D3
~
~
0 -1 1599
S
#1599
&WAn Aged Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1598
D3
~
~
0 -1 1600
S
#1600
&WAn Aged Road&w~
~
0 1073741832 13 0
D1
~
~
0 -1 1599
D3
~
~
0 -1 1601
S
#1601
&WAn Aged Road&w~
ruble/wreck to west. can climb to vnum 1624
leads to lower, seemingly uninhabited levels.
~
0 1073741832 13 0
D1
~
~
0 -1 1600
S
#1602
&gUnder-Level Defensive *&cLMTD&g*&w~
sell crap defensive weapons here, but create sort of trigger where mob will show you what is 'under the counter' (better illegal weapons)
~
0 1073741832 1 0
D1
~
~
0 -1 1593
S
#1603
&pAn Old Inn&w~
mprog here tferring victim to sleeping quarters #1604
~
0 1073741832 1 0
D0
~
~
0 -1 1557
S
#1604
&pAn Old Inn&w~
~
0 1073741824 1 0
D5
~
~
0 -1 1603
S
#1605
&cA Neglected Security Office&w~
~
0 1073741824 1 0
D1
~
~
0 -1 1551
S
#1606
&WA Narrow Alleyway&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1588
D2
~
~
0 -1 1607
S
#1607
&cAn Old, Unused Landing Pad&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1606
D3
~
~
0 -1 1608
S
#1608
&WA Narrow Alleyway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1607
D3
~
~
0 -1 1592
S
#1609
&CCoruscant Visual *&cINC&C*&w~
eyewear/equip shop
~
0 1073741832 1 0
D3
~
~
0 -1 1561
S
#1610
&OAn Abandoned Shop&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1552
S
#1611
&cAn Abandoned House&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1614
D1
~
~
0 -1 1612
D7
~
~
0 -1 1613
D9
~
~
0 -1 1595
S
#1612
&cAn Abandoned Bedroom&w~
~
0 1073741832 1 0
D3
~
~
0 -1 1611
S
#1613
&cAn Abandoned Dining Room&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1614
D8
~
~
0 -1 1611
S
#1614
&cAn Abandoned Kitchen&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1611
D3
~
~
0 -1 1613
S
#1615
Escort Store Room~
escort (pet) store room. mobs move n to #1583
~
0 1073745928 1 0
D0
~
~
0 -1 1583
S
#1616
&gThe Underworld Tavern&w~
~
0 1073741828 1 0
S
#1617
&gA Semi-Circular Booth&w~
~
0 1073741828 1 0
S
#1618
&gA Repair Shop&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1591
S
#1619
&WA Narrow Alleyway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1620
D3
~
~
0 -1 1585
S
#1620
&WA Narrow Alleyway&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1621
D3
~
~
0 -1 1619
S
#1621
&WA Dead-End&w~
can race fly up here, or jetpack to vnum 1622, then 1623
~
0 1073741832 1 0
D0
~
~
0 -1 1620
S
#1622
&W&wFloating in a void~
~
0 1073741828 1 0
S
#1641
&WAn Old Trail&w~
~
0 1073741824 2 0
D6
~
~
0 -1 1539
D9
~
~
0 -1 1642
S
#1642
&WAn Old Trail&w~
~
0 1073741824 2 0
D1
~
~
0 -1 1542
D6
~
~
0 -1 1641
S
#1643
&cBulova Spaceport Office of Security&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1211
S
#1644
&OA Short, Dark Hallway&w~
~
0 1073741832 1 0
D1
~
~
0 -1 1570
D2
~
~
0 -1 1568
D8
~
~
0 -1 1571
S
#1645
&CSpaceport Galactic Bank&w~
&w&WUnder the constant guard of heavily-armed Spaceport Security
Officers, the Spaceport Galactic Bank provides basic banking
services to the many travelers currently about the area that
find themselves in need of such things. Besides a large banking
crest, positioned at the exact center of the southern wall,
the walls are virtually bare. There are two lines, divided by
thin sets of &zdurasteel&w&W rails that cordon off eachother,
and the rest of the room.
~
0 1073742088 1 0
D0
~
~
0 -1 1051
S
#1646
&COffice of the Coruscant Energy Commission&w~
~
0 1073741832 1 0
D2
~
~
0 -1 1278
S
#1647
&CCoruscant Energy&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1648
D1
~
~
0 -1 1252
D2
~
~
0 -1 1653
S
#1648
&W&wFloating in a void~
~
0 1073741832 1 0
D2
~
~
0 -1 1647
D3
~
~
0 -1 1649
S
#1649
&W&wFloating in a void~
~
0 1073741832 1 0
D1
~
~
0 -1 1648
D2
~
~
0 -1 1652
D3
~
~
0 -1 1650
D9
~
~
0 -1 1651
S
#1650
&W&wFloating in a void~
~
0 1073741832 1 0
D1
~
~
0 -1 1649
D2
~
~
0 -1 1651
D8
~
~
0 -1 1652
S
#1651
&W&wFloating in a void~
~
0 1073741832 1 0
D0
~
~
0 -1 1650
D6
~
~
0 -1 1649
S
#1652
&W&wFloating in a void~
~
0 1073741832 1 0
D0
~
~
0 -1 1649
D7
~
~
0 -1 1650
S
#1653
&W&wFloating in a void~
~
0 1073741832 1 0
D0
~
~
0 -1 1647
S
#1654
&COffice of Atmospheric Reclamation&w~
~
0 1073741832 1 0
D8
~
~
0 -1 1278
S
#1655
&CCoruscant Water&w~
~
0 1073741832 1 0
D0
~
~
0 -1 1252
D2
~
~
0 -1 1656
S
#1656
&W&wFloating in a void~
~
0 1073741832 1 0
D0
~
~
0 -1 1655
S
#1657
&COffice of the Coruscant Weather Control&w~
&w&WHundreds of dials, gadgets, terminals, and various sorts
of displays are all positioned about the room in an accessible
fashion. It is here that, by a series of formulas, controls,
and functions, that the four seasons of &CCoruscant&w&W are
maintained and controlled. Due to the virtual absence of any
natural formation upon the city-world, the ecosystem requires
special needs to appear 'natural'. Through a variety of methods,
Engineers and technicians have, over the centuries, developed
technologically advanced methods to temporarily alter the conditions
on the entirety of the planet.
~
0 1073741832 1 0
D3
~
~
0 -1 1047
S
#1658
&W&wFloating in a void~
~
0 1073741832 1 0
D3
~
~
0 -1 1657
S
#1659
&CCoruscant Wildlife Management Department&w~
~
0 1073741832 13 0
D3
~
~
0 -1 1582
S
#1660
&W&wFloating in a void~
~
0 1073741836 1 4096
D3
~
~
0 -1 1380
S
#1850
Floating in a void~
~
0 1073741828 1 4
S
#1851
Floating in a void~
~
0 1073741828 1 0
S
#1852
Floating in a void~
~
0 1073741828 1 0
S
#1853
Floating in a void~
~
0 1073741828 1 0
S
#1854
Floating in a void~
~
0 1073741828 1 0
S
#1855
Floating in a void~
~
0 1073741828 1 0
S
#1856
Floating in a void~
~
0 1073741828 1 0
S
#1857
Floating in a void~
~
0 1073741828 1 0
S
#1858
Floating in a void~
~
0 1073741828 1 0
S
#1859
Floating in a void~
~
0 1073741828 1 0
S
#1860
Floating in a void~
~
0 1073741828 1 0
S
#1861
Floating in a void~
~
0 1073741828 1 0
S
#1862
Floating in a void~
~
0 1073741828 1 0
S
#1863
Floating in a void~
~
0 1073741828 1 0
S
#1864
Floating in a void~
~
0 1073741828 1 0
S
#1865
Floating in a void~
~
0 1073741828 1 0
S
#1866
Floating in a void~
~
0 1073741828 1 0
S
#1867
Floating in a void~
~
0 1073741828 1 0
S
#1868
Floating in a void~
~
0 1073741828 1 0
S
#1869
Floating in a void~
~
0 1073741828 1 0
S
#1870
Floating in a void~
~
0 1073741828 1 0
S
#1871
Floating in a void~
~
0 1073741828 1 0
S
#1872
Floating in a void~
~
0 1073741828 1 0
S
#1873
Floating in a void~
~
0 1073741828 1 0
S
#1874
Floating in a void~
~
0 1073741828 1 0
S
#1875
Floating in a void~
~
0 1073741828 1 0
S
#1876
Floating in a void~
~
0 1073741828 1 0
S
#1877
Floating in a void~
~
0 1073741828 1 0
S
#1878
Floating in a void~
~
0 1073741828 1 0
S
#1879
Floating in a void~
~
0 1073741828 1 0
S
#1880
Floating in a void~
~
0 1073741828 1 0
S
#1881
Floating in a void~
~
0 1073741828 1 0
S
#1882
Floating in a void~
~
0 1073741828 1 0
S
#1883
Floating in a void~
~
0 1073741828 1 0
S
#1884
Floating in a void~
~
0 1073741828 1 0
S
#1885
Floating in a void~
~
0 1073741828 1 0
S
#1886
Floating in a void~
~
0 1073741828 1 0
S
#1887
Floating in a void~
~
0 1073741828 1 0
> rand_prog 100~
mpecho The bacta flows around you and heals your wounds.
mprestore $n 500
~
> greet_prog 100~
If $n != rebel alliance 
mptrance $n 1886
endif
~
|
S
#1888
Floating in a void~
~
0 1073741828 1 0
S
#1889
Floating in a void~
~
0 1073741828 1 0
S
#1890
Floating in a void~
~
0 1073741828 1 0
S
#1891
Floating in a void~
~
0 1073741828 1 0
S
#1892
Floating in a void~
~
0 1073741828 1 0
S
#1893
Floating in a void~
~
0 1073741828 1 0
S
#1894
Floating in a void~
~
0 1073741828 1 0
S
#1895
Floating in a void~
~
0 1073741828 1 0
S
#1896
Floating in a void~
~
0 1073741828 1 0
S
#1897
Floating in a void~
~
0 1073741828 1 0
S
#1898
Floating in a void~
~
0 1073741828 1 0
S
#1899
Floating in a void~
~
0 1073741828 1 68
S
#1900
Floating in a void~
~
0 1073741828 1 0
S
#1901
Floating in a void~
~
0 1073741828 1 0
S
#1902
Floating in a void~
~
0 1073741828 1 0
S
#1903
Floating in a void~
~
0 1073741828 1 0
S
#1904
Floating in a void~
~
0 1073741828 1 0
S
#1905
Floating in a void~
~
0 1073741828 1 0
S
#1906
Floating in a void~
~
0 1073741828 1 0
S
#1907
Floating in a void~
~
0 1073741828 1 0
S
#1908
Floating in a void~
~
0 1073741828 1 0
S
#1909
Floating in a void~
~
0 1073741828 1 0
S
#1910
Floating in a void~
~
0 1073741828 1 0
S
#1911
Floating in a void~
~
0 1073741828 1 0
S
#1912
Floating in a void~
~
0 1073741828 1 0
S
#1913
Floating in a void~
~
0 1073741828 1 0
S
#1914
Floating in a void~
~
0 1073741828 1 0
S
#1915
Floating in a void~
~
0 1073741828 1 0
S
#1916
Floating in a void~
~
0 1073741828 1 0
S
#1917
Floating in a void~
~
0 1073741828 1 0
S
#1918
Floating in a void~
~
0 1073741828 1 0
S
#1919
Floating in a void~
~
0 1073741828 1 0
> rand_prog 200~
mpechoat $n The briars puncture your clothing and skin.
mpdamage $n 20
~
|
S
#1920
Floating in a void~
~
0 1073741828 1 0
S
#1921
Floating in a void~
~
0 1073741828 1 0
S
#1922
Floating in a void~
~
0 1073741828 1 0
S
#1923
Floating in a void~
~
0 1073741828 1 0
> rand_prog 100~
mpecho &BThe cold water of the stream rushes past.
~
|
S
#1924
Floating in a void~
~
0 1073741828 1 0
S
#1925
Floating in a void~
~
0 1073741828 1 0
S
#1926
Floating in a void~
~
0 1073741828 1 0
S
#1927
Floating in a void~
~
0 1073741828 1 0
S
#1928
Floating in a void~
~
0 1073741828 1 0
S
#1929
Floating in a void~
~
0 1073741828 1 0
S
#1930
Floating in a void~
~
0 1073741828 1 0
S
#1931
Floating in a void~
~
0 1073741828 1 0
S
#1932
Floating in a void~
~
0 1073741828 1 0
S
#1933
Floating in a void~
~
0 1073741828 1 0
S
#1934
Floating in a void~
~
0 1073741828 1 0
S
#1935
Floating in a void~
~
0 1073741828 1 0
S
#1936
Floating in a void~
~
0 1073741828 1 0
S
#1937
Floating in a void~
~
0 1073741828 1 0
S
#1938
Floating in a void~
~
0 1073741828 1 0
S
#1939
Floating in a void~
~
0 1073741828 1 0
S
#1940
Floating in a void~
~
0 1073741828 1 0
S
#1941
Floating in a void~
~
0 1073741828 1 0
S
#1942
Floating in a void~
~
0 1073741828 1 0
S
#1943
Floating in a void~
~
0 1073741828 1 0
> speech_prog 1~
mpecho The turbolift shakes slightly as it begins moving.
mpecho The turbolift slowly comes to a halt and the doors slide open.
mpecho An electronic voice says: 'Level 1. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 1942
~
> speech_prog 2~
mpecho The turbolift shakes slightly as it begins moving.
mpecho The turbolift slowly comes to a halt
mpecho The doors slide open
mpecho An electronic voice says: 'Level 2. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the turbolift.
mptransfer $n 1944
~
> speech_prog 3~
mpecho The turbolift shakes slightly as it begins moving.
mpechp The turbolift slowly comes to a halt.
mpecho The doors slide open.
mpecho An electronic voice says: 'Level 3. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the lift.
mptransfer $n 1945
~
> speech_prog 4~
mpecho The turbolift shakes slightly as it begins moving.
mpecho The turbolift slowly comes to a halt.
mpecho The doors slide open.
mpecho An electronic voice says: 'Level 4. Please step off.'
mpechoat $n You step out of the turbolift.
mpechoaround $n $n steps out of the lift.
mptransfer $n 1946
~
|
S
#1944
Floating in a void~
~
0 1073741828 1 0
S
#1945
Floating in a void~
~
0 1073741828 1 0
S
#1946
Floating in a void~
~
0 1073741828 1 0
S
#1947
Floating in a void~
~
0 1073741828 1 0
S
#1948
Floating in a void~
~
0 1073741828 1 0
S
#1949
Floating in a void~
~
0 1073741828 1 0
S
#1950
Floating in a void~
~
0 1073741828 1 0
S
#1951
Floating in a void~
~
0 1073741828 1 0
> speech_prog p Release on Coruscant~
at 1050 mpmload 1917
at 1050 mpecho A small sphere falls from the sky.
~
> speech_prog p Release on Tatooine~
at 250 mpmload 1917
at 250 mpecho A small sphere falls from the sky.
~
> speech_prog p probe coruscant~
at 1050 mpmload 1918
at 1050 mpecho A small sphere falls from the sky.
~
> speech_prog p probe tatooine~
at 250 mpmload 1918
at 250 mpecho A small sphere falls from the sky.
~
|
S
#1952
Floating in a void~
~
0 1073741828 1 0
S
#1953
Floating in a void~
~
0 1073741828 1 0
S
#1954
Floating in a void~
~
0 1073741828 1 0
S
#1955
Floating in a void~
~
0 1073741828 1 0
S
#1956
Floating in a void~
~
0 1073741828 1 0
S
#1957
Floating in a void~
~
0 1073741828 1 0
S
#1958
Floating in a void~
~
0 1073741828 1 0
S
#1959
Floating in a void~
~
0 1073741828 1 0
S
#1960
Floating in a void~
~
0 1073741828 1 0
> rand_prog 100~
mprestore $n 500
mpechoat $n The bacta flows around and heals your wounds.
~
|
S
#1961
Floating in a void~
~
0 1073741828 1 0
S
#1962
Floating in a void~
~
0 1073741828 1 0
S
#1963
Floating in a void~
~
0 1073741828 1 0
S
#1964
Floating in a void~
~
0 1073741828 1 0
> speech_prog p I am ready to serve~
mpoload 1855
drop key
~
|
S
#1965
Floating in a void~
~
0 1073741828 1 0
S
#1966
Floating in a void~
~
0 1073741828 1 0
S
#1967
Floating in a void~
~
0 1073741828 1 0
S
#1968
Floating in a void~
~
0 1073741828 1 0
> speech_prog "I am ready to serve"~
mpoload 1916
mpoload 1915
mpoload 1917
drop robe
drop disc
drop ring
~
|
S
#1969
Floating in a void~
~
0 1073741828 1 0
S
#1970
Floating in a void~
~
0 1073741828 1 0
> speech_prog 1~
mpecho The lift engages and shakes a little.
mpecho After a few seconds the lift stops at your destination.
mpecho An electronic voice says: 'Level 1: please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1969
~
> speech_prog -2~
mpecho The lift engages and shakes a little bit.
mpecho After a few seconds the lift arrives at its destination.
mpechoat $n An electronic voice says: 'Level -2:please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1971
~
> speech_prog -1~
mpecho The lift engages and shakes a little.
mpecho After a few seconds the lift stops at its destination.
mpechoat $n An electronic voice says: 'Level -1:please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1972
~
> speech_prog -3~
mpecho The lift engages and shakes a little.
mpecho After a few seconds the lift stops at your destination.
mpecho An electronic voice says: 'Level -3: please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1973
~
> speech_prog Underground~
mpecho The lift engages and shakes a little.
mpecho After a few seconds the lights go out.
mpechoat $n The hatch opens and you step off.
mpechoaround $n The lights come back on and $n is gone.
mptransfer $n 1974
~
|
S
#1971
Floating in a void~
~
0 1073741828 1 0
S
#1972
Floating in a void~
~
0 1073741828 1 0
S
#1973
Floating in a void~
~
0 1073741828 1 0
S
#1974
Floating in a void~
~
0 1073741828 1 0
S
#1975
Floating in a void~
~
0 1073741828 1 0
S
#1976
Floating in a void~
~
0 1073741828 1 0
S
#1977
Floating in a void~
~
0 1073741828 1 0
S
#1978
Floating in a void~
~
0 1073741828 1 0
S
#1979
Floating in a void~
~
0 1073741828 1 0
S
#1980
Floating in a void~
~
0 1073741828 1 0
S
#1981
Floating in a void~
~
0 1073741828 1 0
S
#1982
Floating in a void~
~
0 1073741828 1 0
S
#1983
Floating in a void~
~
0 1073741828 1 0
> speech_prog 1~
mpecho The lift engages and shakes slightly.
mpecho After a few seconds it stops at its destination.
mpecho An electronic voice says: 'Level 1: please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1874
~
> speech_prog -1~
mpecho The lift engages and shakes slightly.
mpecho After a few seconds it stops and shakes slightly.
mpecho An electronic voice says: 'Quarters Level: Please step off.'
mpechoat $n You step off the lift.
mpechoaround $n $n steps off the lift.
mptransfer $n 1984
~
|
S
#1984
Floating in a void~
~
0 1073741828 1 0
S
#1985
Floating in a void~
~
0 1073741828 1 0
S
#1986
Floating in a void~
~
0 1073741828 1 0
S
#1987
Floating in a void~
~
0 1073741828 1 0
S
#1988
Floating in a void~
~
0 1073741828 1 0
S
#1989
Floating in a void~
~
0 1073741828 1 0
S
#1990
Floating in a void~
~
0 1073741828 1 0
> rand_prog 100~
mpechoat $n Briars dig deep into your flesh.
mpdamage $n 50
~
|
S
#1991
Floating in a void~
~
0 1073741828 1 0
S
#1992
Floating in a void~
~
0 1073741828 1 0
S
#1993
Floating in a void~
~
0 1073741828 1 0
S
#1994
Floating in a void~
~
0 1073741828 1 0
S
#1995
Floating in a void~
~
0 1073741828 1 0
S
#1996
Floating in a void~
~
0 1073741828 1 0
S
#1997
Floating in a void~
~
0 1073741828 1 0
S
#1998
Floating in a void~
~
0 1073741828 1 0
S
#1999
Floating in a void~
~
0 1073741828 1 0
S
#2000
Floating in a void~
~
0 1073741828 1 0
> custom_prog monitor1~
mptransfer $n 1859
mpat 1859 mpforce $n look
mpat 1859 mptransfer $n 2000
~
> custom_prog monitor2~
mptransfer $n 1899
mpat 1899 mpforce $n look
mpat 1899 mptransfer $n 2000
~
> custom_prog monitor3~
mptransfer $n 1869
mpat 1869 mpforce $n look
mpat 1859 mptransfer $n 2000
~
|
S
#0


#RESETS
D 0 1008 0 1
D 0 1008 2 1
D 0 1043 7 1
D 0 1043 8 1
D 0 1192 0 1
D 0 1192 2 1
D 0 1488 0 1
D 0 1488 2 1
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$