#AREA Bakura~ #AUTHOR Carissa~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 6135257 #MOBILES #18001 lomob~ a newly created lomob~ Some god abandoned a newly created lomob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18002 Bakuran Technician~ Bakuran Technician~ A Bakuran Technician stands here, looking over the HLAF, analyzing its repairs. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18003 Bakuran ATC~ Bakuran Air Traffic Controler~ A Bakuran Air Traffic Controller sits here, working over his screen. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18004 William Bakuran Bartender~ William, the Cantina Bartender~ William, the bartender stands here, wiping down the bar. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18005 Gibson Bakuran Cook~ Gibson, Bakuran Short Order Cook~ Gibson stands here, tending to his grill and selling sandwiches. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18006 Black Marketeer~ Black Marketeer Salesman~ A squinty eyed man stands here, watching over the ships. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpecho The squinty eyed man looks at you, leers, and chuckles. mpecho He speaks with a lispy voice: &R&CI see you made it to the Market. How can I mpecho &R&Chelp ya, eh, choomb?&R&W ~ | #18007 GD-7 Gardening Droid~ GD-7 Gardening Droid~ A GD-7 Gardening Droid moves among the foilage here, working. ~ ~ 67108865 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 80~ Mpecho The droid ratchets upward, and trims the trees back a bit with audible mpecho clanking noises. It then ratchets downward, and resumes clicking. ~ | #18008 Bakuran Citizen~ Bakuran Citizen~ A Bakuran Citizen wanders the streets, admiring the buildings. ~ ~ 1 0 0 Z 1 0 0 5d20+50 2d10+0 30 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 512 0 0 0 0 0 0 0 #18009 Reimar Smuggler~ Reimar the Smuggler~ A shadowy man stands here, his lips clamped tight around a cigar. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 23 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > give_prog Golden Dragon Statue~ say You got it?! Ill be damned! Heres the money I said id give ya! mpwithdraw 500 give 500 credits $n say Thanks a bunch! mpat 101 drop dragon mpat 101 mppurge ~ > greet_prog 100~ Say How did you get in here?! say Well, no matter! I got a deal for ya! If you can get into the say bakura complex, and get the golden dragon statue, Ill give you say some credits to make it worth your while! Now get out there say and get it! ~ | #18010 Kraven Armorer~ Kraven the Armorer~ Kraven the Armorer sits at his table, sewing armor ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18011 Johnny the Weaponsmith~ Johnny the Weaponsmith~ Johnny stands here, selling blasters behind his counter. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 100 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18012 Biggs the Clerk~ Biggs the Clerk~ Biggs wanders around his shop, dusting items. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 100 0 8 8 0 20 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18013 Glynna Jenson~ Glynna Jenson~ Glynna Jenson, cook and waitress of Jenson's Diner. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18014 Sentry Trooper~ Bakuran Sentry Trooper~ A Bakuran sentry trooper stands here, ready for combat. ~ ~ 3 0 0 Z 1 0 -200 3d100+40 4d8+10 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 8 10 0 0 0 0 0 0 512 0 0 0 0 0 0 0 #18015 Gaeriel Capriston~ Gaeriel Capriston~ Gaeriel Capriston sits here, behind her desk, looking over paperwork. ~ ~ 3 0 0 Z 1 0 -200 3d100+40 4d8+10 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 512 0 0 0 0 0 0 0 #18016 Pter Thanas~ Pter Thanas~ Pter Thanas stands behind his desk, looking over the readouts from his viewscreen. ~ ~ 3 0 0 Z 1 0 -200 3d100+40 4d8+10 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 512 0 0 0 0 0 0 0 #18017 Blaine Harris~ Blaine Harris~ Blain Harris, Bakuran Defense Minister stands here, watching the rain pillars. ~ ~ 3 0 0 Z 1 0 -200 3d100+40 4d8+10 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #18018 Aaron Dyer~ Aaron Dyer~ Aaron Dyer stands here, overseeing the workshop of his Refinery. ~ ~ 3 0 0 Z 1 0 0 4d40+50 5d3+0 300 0 8 8 0 20 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 512 0 0 0 0 0 0 0 #18019 Merril Harris~ Merril Harris, Hospital Director.~ Merril Harris, the Hospital Director, stands here, greeting patients. ~ ~ 3 0 0 Z 1 0 0 1d90+50 0d0+0 100 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 512 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) say Hello, and welcome to the Imperial Bakuran Hospital. say There is a small fee of 100 credits, but we can have you feeling great in no time! shake $n endif ~ > bribe_prog 100~ say Thank you! Just sign here! emote holds out a sheaf of papers, which you quickly sign. mea $n Merril ushers you through a door. mer $n Merril ushers $n through a door. mptrans $n 18105 mpat 101 drop all mpat 101 mppurge ~ | #18201 himob~ a newly created himob~ Some god abandoned a newly created himob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #18001 loobj~ a loobj~ A loobj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #18002 Half Dissasembled HLAF-500~ A Half Dissassembled HLAF-500 Fighter~ A Half Dissassembled HLAF-500 Fighter sits here.~ ~ 13 0 0 0 0 0 0 7000 0 0 #18003 Big Square Bar~ Large Square Bar~ A large, square, polished metal bar sits in the center of the room.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18004 Bar Stools~ Many Bar Stools~ Many bar stools surround the edge of the bar.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18005 Namana Nectar~ A bottle of Namana Nectar~ A bottle of Namana Nectar lies discarded here.~ ~ 17 8192 16385 15 15 16 0 8 150 15 #18006 Short Bar~ Short, Grease Stained Bar.~ A Short, Grease Stained bar sits infront of the grill.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18007 Grill~ Large Greasy Grill~ A large greasy grill sits here, sizzling with meat-steaks.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18008 Gibson Special Sandwich~ Gibson Special Meat Sandwich~ A heavy duty meaty sandwich lies here.~ ~ 19 8192 1 5 0 0 0 1 0 0 #18009 Incom T-16 Skyhopper~ a Incom T-16 Skyhopper~ A full sized model of a Incom T-16 Skyhopper sits here.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18010 Z-74 Military Speeder Bike~ a Z-74 Military Speeder Bike~ A full sized model Z-74 Military Speeder Bike is here.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18011 Holovid Screen~ Wall-Mounted Holovid Screen~ A Holovid screen is mounted to the south wall.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18012 Tall Corner Lamp~ Tall Corner Lamp~ A tall lamp sits in the corner, shedding light.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18013 Repulsorlift Circular Bed~ Circular Repulsorlift Bed~ A circular repulsorlift bed sits here, beckoning you to rest on it.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18014 Golden Dragon Statue~ Golden Dragon Statue~ A medium sized statue of a ornate golden dragon sits here, its claws curled around a orb.~ ~ 8 8192 1 0 0 0 0 75 0 0 #18015 Tooth Ivory Desk~ a Tooth Ivory Desk~ A desk made of a massive slab of tooth-ivory sits here.~ ~ 13 0 0 0 0 0 0 9999 0 0 #18016 Standard Issue Durasteel Desk~ a Standard Issue Durasteel Desk~ A standar issue durasteel desk sits here, neatly kept.~ ~ 12 0 0 0 0 0 0 9999 0 0 #18017 Ripe Namana Fruit~ a Ripe Namana Fruit~ A pale pink fruit hangs on a branch here, waiting to be picked.~ ~ 61 8208 1 3 10 0 0 1 50 5 #18018 Namana Twists~ Namana Twists~ A small pile of Namana Twists lie here.~ ~ 19 8192 1 10 0 0 0 1 50 5 #18019 Namana Bread~ Loaf of Namana Bread~ A loaf of fresh Namana Bread lies here.~ ~ 19 8192 1 30 0 0 0 1 100 10 #18020 Pink Namana Candy~ Pink Namana Candy~ A small pile of pink Namana Lozenge Candies lies here.~ ~ 26 8192 1 3 -1 -1 -1 1 200 20 #18021 Red Namana Candy~ Red Namana Candy~ A small pile of red Namana Lozenge Candies lies here.~ ~ 26 8192 1 3 -1 -1 -1 1 200 20 #18022 Blue Namana Candy~ Blue Namana Candy~ A small pile of blue Namana Lozenge Candies lies here.~ ~ 26 8192 1 4 -1 -1 -1 1 200 20 #18023 Yellow Namana Candy~ Yellow Namana Candy~ A small pile of yellow Namana Lozenge Candies lies here.~ ~ 26 8192 1 4 -1 -1 -1 1 200 20 #18201 hiobj~ hiobj~ A himob is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #18001 Salis D'aar Spaceport~ The spaceport sits on a natural bedrock of nearly pure white quartz. Its slightly roughened to allow people ease of walking on it, without the risk of slipping and falling. Four central landing pads surround the center comm tower, each sitting on the outcropping of quartz. It makes a bright spectacle when the sun hits it just right, or even the landing lights from a descending freighter or fighter. Off to one side sits the Air/Space Traffic Control tower, a set of durasteel stairs leading up its side and into the tower itself. ~ 0 4 1 0 0 0 15288 D0 ~ ~ 0 -1 18017 D1 ~ ~ 0 -1 18015 D2 ~ ~ 0 -1 18007 D4 ~ ~ 0 -1 18006 D6 ~ ~ 0 -1 18004 D7 ~ ~ 0 -1 18002 D8 ~ ~ 0 -1 18005 D9 ~ ~ 0 -1 18003 S #18002 Landing Pad 2~ The landing pad is suprisingly free of engine-burn marks and weathering. Then you realize its been armor-annealed and roughed slightly. And that it is a bed of pure rock quartz, naturally occuring. Very ingenious use at that. A few techs peek out of their somewhat weathered hab-dome, and give you a slight wave. ~ 0 48 1 0 0 0 15288 D8 ~ ~ 0 -1 18001 S #18003 Landing Pad 4~ The landing pad is suprisingly free of engine-burn marks and weathering.Then you realize its been armor-annealed and roughed slightly. And that it is a bed of pure rock quartz, naturally occuring. Very ingenious use at that. A few techs peek out of their somewhat weathered hab-dome, and give you a slight wave. A bus stop is also here. ~ 0 48 1 0 0 0 15288 D6 ~ ~ 0 -1 18001 S #18004 Landing Pad 1~ The landing pad is suprisingly free of engine-burn marks and weathering. Then you realize its been armor-annealed and roughed slightly. And that it is a bed of pure rock quartz, naturally occuring. Very ingenious use at that. A few techs peek out of their somewhat weathered hab-dome, and give you a slight wave. ~ 0 48 1 0 0 0 15288 D9 ~ ~ 0 -1 18001 S #18005 Landing Pad 3~ The landing pad is suprisingly free of engine-burn marks and weathering. Then you realize its been armor-annealed and roughed slightly. And that it is a bed of pure rock quartz, naturally occuring. Very ingenious use at that. The technicians seem more active here, and several fighters are in various states of repair. ~ 0 48 1 0 0 0 15288 D7 ~ ~ 0 -1 18001 S #18006 Salis D'aar Spaceport Tower~ You ascend into the spaceport tower, and from the windows, you can see the four landing pads. Each has a set of floodlights on it, to be kept well lit at all times. Radar screens and operators are all over, each giving clearance for landing and takeoff. One screen is dedicated to just the space surrounding the planet itself. ~ 0 8 1 0 0 0 15288 D5 ~ ~ 0 -1 18001 > rand_prog 70~ mpecho One of the controllers looks up, and speaks into his mike to a mpecho incoming ship. "Independent Vessel Garrets Gold, you are cleared mpecho to land on Pad 3." ~ > rand_prog 40~ mpecho One of the controllers looks up, and speaks into his mike to a mpecho Outgoing ship. "Independent Vessel Garrets Gold, you are cleared mpecho for takeoff. Safe Flight" ~ | S #18007 Infront of the Salis D'aar Spaceport Cantina~ This lane between the two southernmost landing pads leads to the Salis D'aar Spaceport, where the technicians and engineers hang out after hours ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18001 D2 ~ ~ 0 -1 18008 S #18008 Salis D'aar Spaceport Cantina Entrance~ Your eyes adjust as you step into the slightly dimmer interior of the spaceport cantina. A few tables are scattered about, and near the bar and back are empty, more private booths. Several off duty technicians are around one table, playing a hand of sabacc. A grill near the bar is cooking up some sort of greasy meat and bread sandwiches, while several R2 droids scurry about, serving drinks and delivering trays. ~ 0 12 1 0 0 0 15288 D0 ~ ~ 0 -1 18007 D2 ~ ~ 0 -1 18009 S #18009 Salis D'aar Spaceport Cantina Bar~ Near the center of the cantina you stand now. The smell of cooking food is stronger here, but your only at the bar, not the grill. To each side sit empty booths. R2 droids still scurry about, delivering orders. The center of the cantina is dominated by a large island bar, with a wide assortment of drinks available. A faint haze of smoke comes from the grill to the south. ~ 0 12 1 0 0 0 15288 D0 ~ ~ 0 -1 18008 D1 ~ ~ 0 -1 18010 D2 ~ ~ 0 -1 18012 D3 ~ ~ 0 -1 18011 S #18010 Private Booth~ A large private booth, capable of seating several people. The table in the center is completed with a silvery cloth, and a small holoprojector for private viewings. ~ 0 12 1 0 0 0 15288 D3 ~ ~ 0 -1 18009 S #18011 Private Booth~ A large private booth, capable of seating several people. The table in the center is completed with a silvery cloth, and a small holoprojector for private viewings. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18009 S #18012 Salis D'aar Spaceport Cantina Grill~ On the back wall of the cantina rests the large grill, and food preparation area. The smell of cooking food is mouth-watering, though a bit greasy. The bar doesnt stretch this far, but a short counter extends infront of the grill for the few patrons that wish to sit this close and risk grease-splatters. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18009 D1 ~ ~ 0 -1 18014 D3 ~ ~ 0 -1 18013 S #18013 Private Booth~ A large private booth, capable of seating several people. The table in the center is completed with a silvery cloth, and a small holoprojector for private viewings. ~ 0 12 1 0 0 0 15288 D1 ~ ~ 0 -1 18012 S #18014 Private Booth~ A large private booth, capable of seating several people. The table in the center is completed with a silvery cloth, and a small holoprojector for private viewings. ~ 0 12 1 0 0 0 15288 D3 ~ ~ 0 -1 18012 S #18015 Shipyard Junkyard~ Towering mounds of ship parts, engines, wreched spacecraft, and even some normal craft sit around this junkyard. A thin trail seems to run further east of here, and the smell of old oil is strong. A large rodent darts out of a pile of parts and across your shoe. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 2056 -1 18016 D3 ~ ~ 0 -1 18001 S #18016 Black Market Shipyard~ The walls of junk rise high to each side, hiding this place where people rarely come. Several fully built ships sit here, under extensive cammo tarping and reflection netting. This is the Black Market Shipyard... To see a listing of Black Market ships, type 'buyship'. ~ 0 48 1 1536 0 0 15288 D3 ~ ~ 0 -1 18015 S #18017 Salis D'aar Spaceport Road~ The road drifts over the ribbon of slightly roughened quartz. Off to the far right, you can see the huge groves of Namana trees, waving green and golden in the light. Small beacons mark the roadway to each side. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18018 D2 ~ ~ 0 -1 18001 S #18018 Salis D'aar Spaceport Road~ The road drifts over the ribbon of slightly roughened quartz. Off to the near left, you see the city of Salis D'aar sitting on its natural ribbon bed of quartz and carven out of the same rock. It makes for a sparkling view indeed. Small beacons mark the roadway to each side. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18019 D2 ~ ~ 0 -1 18017 S #18019 Salis D'aar Spaceport Road~ The road takes a slight turn downward here, dipping between two large valley-sides. The quartz is a slightly darker color here, and the beacons that marked the roadway are no-longer existant. Your views of the city and the factory are blocked by the valley sides now. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18020 D2 ~ ~ 0 -1 18018 S #18020 Fork in the Road~ The road takes a sudden divergence here, splitting off both to the left and the right. A sign sits here, that says. "West: Salis D'aar City. East: Tyers Repulsorlift Factory." The smoothed ribbon of quarts continues to the west only. The east is a duracrete road, grey in color, and bordered by trees. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18022 D2 ~ ~ 0 -1 18019 D3 ~ ~ 0 -1 18021 S #18021 Taslorian West Road~ The road drifts along the ribbon of quartz, the grey color of it fading to a smoky crystal now. Namana trees line both sides of the road, and the beacons that marked the road have returned. Off in the distance, rising just above the trees, you can see the top of the Bakur Complex seat of the Imperial presence in this system. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18020 D3 ~ ~ 0 -1 18027 S #18022 Tyers East Road~ Tyers road is a recent addition, and the main access road to the Tyers Repulsorlift Factory. The road is made of duracrete, and bordered by young namana trees with silverish leaves. ~ 0 0 1 0 0 0 15288 D3 ~ ~ 0 -1 18020 D6 ~ ~ 0 -1 18023 S #18023 Tyers East Road~ The road curves here from east to north, and along a cliff-face on the west side. On the east, the silvery-leaved namana trees still border the road, the road wide enough for two repulsorcars to pass side by side ~ 0 4 1 0 0 0 15288 D0 ~ ~ 0 -1 18024 D9 ~ ~ 0 -1 18022 S #18024 Before the Tyers Repulsorlift Factory~ Before you, carved out of the solid bedrock and colums of durasteel and duracrete lies the Tyers Repulsorlift Factory. Inside are made the best quality repulsorlifts used in the galaxy. The namana trees stop a good thirty feet away from the building. ~ 0 4 1 0 0 0 15288 D0 ~ ~ 0 -1 18025 D2 ~ ~ 0 -1 18023 S #18025 Factory Showroom~ The interior of the first area is cooler than the outside, possibly because of the strong refrigeration units built into the building for the comfort of its occupants. The walls are a undertone of grey,durasteel with various makes and models of speeders, swoop bikes, pod-racers and fighter craft that all use the fine repulsorlifts made by Tyers Inc. Several models sit on the floor, for the admiration of the masses. ~ 0 12 1 0 0 0 15288 D1 ~ ~ 0 -1 18026 D2 ~ ~ 0 -1 18024 S #18026 Factory Floor~ The interior of the factory is cavernous, with your footsteps echoing around the huge space. Machines assemble repulsorlifts for distribution all over the galaxy. A small workspace could be used for a limited time, if one wanted to use it. ~ 0 67108876 1 0 0 0 15288 D3 ~ ~ 0 -1 18025 S #18027 Taslorian West Road~ The road drifts along the ribbon of quartz, the smoky color uniform through it now. The namana trees show signs of being worked by a gardener and well kept. The beacons wink on and off slowly, leading you onward towards the capital city. ~ 0 4 1 0 0 0 15288 D1 ~ ~ 0 -1 18021 D3 ~ ~ 0 -1 18028 S #18028 Taslorian West Road~ The road drifts along the ribbon of quartz, the smoky color uniform through it now. The namana trees show signs of being worked by a gardener and well kept. The beacons wink on and off slowly, leading you onward towards the capital city. To the south, the beacons take a second path to the south, through the trees and onto a duracrete road. To the far south, you can see the impressive duracrete and durasteel hexagonal structure of the Imperial Garrison. ~ 0 4 1 0 0 0 15288 D1 ~ ~ 0 -1 18027 D2 ~ ~ 0 -1 18031 D3 ~ ~ 0 -1 18029 S #18029 Taslorian West Road~ The road drifts along the ribbon of quartz, the smoky color uniform through it now. The namana trees show signs of being worked by a gardener and well kept. The beacons wink on and off slowly, leading you onward towards the capital city. ~ 0 4 1 0 0 0 15288 D1 ~ ~ 0 -1 18028 D3 ~ ~ 0 -1 18030 S #18030 Archway Entrance to Salis D'aar~ A archway rises from the ground around each side of the road. It is made of pale green marble, and polished to a mirrior shine. Marked upon it is the words. "Imperial Colony Bakura, in the memory of our Emperor Palpatine" ~ 0 4 1 0 0 0 15288 D1 ~ ~ 0 -1 18029 D3 ~ ~ 0 -1 18032 S #18031 Imperial Garrison Road~ ~ 0 1073741824 1 0 0 0 15288 D0 ~ ~ 0 -1 18028 S #18032 Promenade Main Street~ You step through the arch and into the city of Salis D'aar proper. All around you, the buildings are made of a fine combination of rose quartz, smoky crystal and pale green marble. Its a wonderful blend of colors that adds to the natural beauty of this city. All over, speeders and skycars zip through the streets, each of them on some errand or another. All the people hold themselves high. They must really love their city. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18030 D3 ~ ~ 0 -1 18033 S #18033 Promenade Main Street~ The buildings here show a slight weathering, showing how truly old they are to be weathered marble and quartz. A speeder is broke down on the side of the road, the driver having crawled into the hood to repair it. A puff of smoke erupts from under the hood, and a loud curse comes from it. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18039 D1 ~ ~ 0 -1 18032 D2 ~ ~ 0 -1 18038 D3 ~ ~ 0 -1 18034 S #18034 Promenade Main Street~ The buildings here show a slight weathering, showing how truly old they are to be weathered marble and quartz. Two shops sit here, on either side of the street, one proclaiming a weapon store, the other, a armorer. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18047 D1 ~ ~ 0 -1 18033 D2 ~ ~ 0 -1 18046 D3 ~ ~ 0 -1 18035 S #18035 Promenade Main Street~ The buildings here show a slight weathering, showing how truly old they are to be weathered marble and quartz. Two shops sit here, on either side of the street, one proclaiming a general services store, the other, a fine eatery. ~ 0 1073741824 1 0 0 0 15288 D0 ~ ~ 0 -1 18048 D1 ~ ~ 0 -1 18034 D2 ~ ~ 0 -1 18049 D3 ~ ~ 0 -1 18036 S #18036 Promenade City Square~ The buildings here show a slight weathering, showing how truly old they are to be weathered marble and quartz. Just ahead, you can see the area infront of the Bakura Imperial Senate Complex. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18041 D1 ~ ~ 0 -1 18035 D2 ~ ~ 0 -1 18040 D3 ~ ~ 0 -1 18037 D7 ~ ~ 0 -1 18050 D8 ~ ~ 0 -1 18104 D9 ~ ~ 0 -1 18103 S #18037 Promenade Main Street~ The main street starts to widen here, and you stand near the foot of the imposing Bakura Imperial Senate Complex. The facing buildings are still a pleasant mix of green marble, rose quartz and smoke grey quartz. Namana trees grow in ordered rows along the sidwalks. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18051 D1 ~ ~ 0 -1 18036 D2 ~ ~ 0 -1 18052 D3 ~ ~ 0 -1 18072 S #18038 Second Street~ In this part of town, you see less of the pale marble, and more of the buildings constructed of the smoky and rose quartzes. A small workshop sits to the west. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18033 D3 ~ ~ 0 -1 18042 S #18039 Second Street~ In this part of town, you see less of the pale marble, and more of the buildings constructed of the smoky and rose quartzes. A small alley runs to the east. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18043 D2 ~ ~ 0 -1 18033 S #18040 First Street~ The buildings here werent constructed of the rose quartz, but a extra helping of the pale green marble and smoky crystal. The road continues to the south, heading towards the Namana fruit processing plant and groves. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18036 D2 ~ ~ 0 -1 18083 S #18041 First Street~ The buildings here werent constructed of the rose quartz, but a extra helping of the pale green marble and smoky crystal. The road continues to the north leading to the Capriston Residence. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18106 D2 ~ ~ 0 -1 18036 S #18042 Small, Hole in the Wall Workshop~ A small workshop, but well stocked with tools. A old droid sits in the corner wrecked and stripped beyond use. ~ 0 100663300 1 0 0 0 15288 D1 ~ ~ 0 -1 18038 S #18043 Small Dark Alley~ The alley is small and dark. Trash containers are all over, piled high with refuse. A battered crate with a old shield tubing sits in one corner. A door is set into the north wall of the alley, with a heavy durasteel facing. A small slit is cut into the door, for people to look out. ~ 0 0 1 0 0 0 15288 D3 ~ ~ 0 -1 18039 > speech_prog :Emperor's Bones~ mpecho the door opens suddenly, and a hand lashes out and grabs you, dragging mpecho inside the door. It slams shut behind you. mptransfer $n 18045 ~ | S #18044 Smuggler's Den~ The room youve been drug into is small, and hard to see in. A man stands in the shadows, his eyes narrowed at you. His guards stand to each side, weapons clenched. ~ 0 12 1 0 0 0 15288 D2 ~ ~ 0 -1 18045 S #18045 Smugglers Antechamber~ The antechamber has only one exit. To the north into a dimly lit room. The shadows are thick on each side of you. ~ 0 13 1 0 0 0 15288 D0 ~ ~ 0 -1 18044 D2 ~ ~ 0 -1 18043 S #18046 Kravens Imperial Armory~ You step into the most cluttered shop youve ever seen! all kinds of armor and pieces of armor lay about. Stacks of chest plates and helmets are in bins. A table in the back is cluttered with the armor-makers paraphenalia. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18034 S #18047 Efficency Blaster Builders~ Another packed store resides behind the outer stone facade, where hundreds of blasters and weapons line the walls, in racks. A gun-nuts paradise ~ 0 8 1 0 0 0 15288 D2 ~ ~ 0 -1 18034 S #18048 Biggs' General Store~ A large, classy general store, Biggs' has every item you could desire. It almost seems to be a subsidary of Marshall's General store! ~ 0 8 1 0 0 0 15288 D2 ~ ~ 0 -1 18035 S #18049 Jenson's Diner~ As you open the door, your assaulted with casualness, but grandeur. Across the room is a bar,and behind it you see an array of liquors proudly displayed, some of the bottles you've never seen before. The fireplace is snugged up against a nearby wall, with a wide hearth exactly suited for a singer to sit and spin a tale for you. There is an open-beam ceiling, with various and sundry cooking herbs hanging from the beams to dry. There are trestle tables with benches that will easily accomodate eight or ten people (as long as one of them isn't a wookiee). There are smaller tables that will accomodate a more intimate group of two or three. ~ 0 1073741832 1 0 0 0 15288 D0 ~ ~ 0 -1 18035 > rand_prog 40~ mpecho Someone jostles your elbow as you go past them, and a letter falls into mpecho your pocket. It reads "The password to the Smuggler is Emperors Bones" ~ | S #18050 Coruscant Savings and Loan, Bakura Branch~ Their are bank tellers to the north, helping out customers. Automated defense systems deter robbers, along with guards. A few sofas teamed with tables offer people places to sit while they make their transactions. ~ 0 264 1 0 0 0 15288 D8 ~ ~ 0 -1 18036 S #18051 Bakuran Hilton Hotel~ A posh hotel, usually reserved for visiting dignitaries and wealthy patrons. But if your lucky, their may be a room free just for you! Maybe youll even get one of those fancy chocolates on your pillows! ~ 0 8388620 1 0 0 0 15288 D2 ~ ~ 0 -1 18037 S #18052 Bakura Skylight Apartments~ The marble floor, the sandalwood paneling, the potted Namana trees and expensive fountain in the center of the lobby. This place looks more like a hotel than a Apartment Complex. Many Imperial Senators and important dignitaries have apartments here, in this most posh of housing complexes in the galaxy. A guard sits behind a rosewood desk, his scaner playing over each person as they enter the complex. They protect their people well. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18037 D2 ~ ~ 0 -1 18053 S #18053 Bakura Skylights Turbolift~ This has got to be one of the most luxuriant turbolifts youve ever seen in the galaxy. Thickly carpeted floor, wood paneling, gold leaf on the voice grid pickup, and silver fittings on the doors. A fortune must have been spent on this! If you need a list of floors, say List. ~ 0 12 1 0 0 0 15288 > speech_prog List~ Mpecho 1: Lobby mpecho 2: 1st Floor mpecho 3: 2nd Floor mpecho 4: 3rd Floor ~ > speech_prog 1~ Mpecho You hardly feel any motion as the turbolift moves downward to the mpecho Lobby level, and you disembark. mptransfer $n 18052 ~ > speech_prog 2~ mpecho You hardly feel any motion as the turbolift moves upward to the mpecho first floor, and you disembark. mptransfer $n 18054 ~ > speech_prog 3~ mpecho You hardly feel any motion as the turbolift moves upward to the mpecho second floor, and you disembark. mptransfer $n 18056 ~ > speech_prog 4~ mpecho You hardly feel any motion as the turbolift moves upward to the mpecho third floor, and you disembark. mptransfer $n 18058 ~ | S #18054 1st Floor, Hallway~ The hallway is luxuriously carpeted and paneled with rich exotic woods and expensive paintings and portraits, all of important imperial figures. Small cleaning droids drift up and down the hallway, on occasion, cleaning the carpets from your footprints. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18055 D1 ~ ~ 0 -1 18066 D2 ~ ~ 0 -1 18053 D3 ~ ~ 0 -1 18060 S #18055 1st Floor, Hallway~ The hallway is luxuriously carpeted and paneled with rich exotic woods and expensive paintings and portraits, all of important imperial figures. Small cleaning droids drift up and down the hallway, on occasion, cleaning the carpets from your footprints. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18067 D2 ~ ~ 0 -1 18054 D3 ~ ~ 0 -1 18061 S #18056 2nd Floor, Hallway~ The hallway is luxuriously carpeted and paneled with rich exotic woods and expensive paintings and portraits, all of important imperial figures. Small cleaning droids drift up and down the hallway, on occasion, cleaning the carpets from your footprints. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18057 D1 ~ ~ 0 -1 18068 D2 ~ ~ 0 -1 18053 D3 ~ ~ 0 -1 18062 S #18057 2nd Floor, Hallway~ The hallway is luxuriously carpeted and paneled with rich exotic woods and expensive paintings and portraits, all of important imperial figures. Small cleaning droids drift up and down the hallway, on occasion, cleaning the carpets from your footprints. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18069 D2 ~ ~ 0 -1 18056 D3 ~ ~ 0 -1 18063 S #18058 3rd Floor, Hallway~ The hallway is luxuriously carpeted and paneled with rich exotic woods and expensive paintings and portraits, all of important imperial figures. Small cleaning droids drift up and down the hallway, on occasion, cleaning the carpets from your footprints. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18059 D1 ~ ~ 0 -1 18070 D2 ~ ~ 0 -1 18053 D3 ~ ~ 0 -1 18064 S #18059 3rd Floor, Hallway~ The hallway is luxuriously carpeted and paneled with rich exotic woods and expensive paintings and portraits, all of important imperial figures. Small cleaning droids drift up and down the hallway, on occasion, cleaning the carpets from your footprints. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18071 D2 ~ ~ 0 -1 18058 D3 ~ ~ 0 -1 18065 S #18060 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Bakur Complex. ~ 0 2097160 1 0 0 0 15288 D1 ~ ~ 0 -1 18054 S #18061 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Bakur Complex. ~ 0 2097160 1 0 0 0 15288 D1 ~ ~ 0 -1 18055 S #18062 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Bakur Complex. ~ 0 2097160 1 0 0 0 15288 D1 ~ ~ 0 -1 18056 S #18063 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Bakur Complex. ~ 0 2097160 1 0 0 0 15288 D1 ~ ~ 0 -1 18057 S #18064 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Bakur Complex. ~ 0 2097160 1 0 0 0 15288 D1 ~ ~ 0 -1 18058 S #18065 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Bakur Complex. ~ 0 2097160 1 0 0 0 15288 D1 ~ ~ 0 -1 18059 S #18066 Imperial Citizens Apt~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Imperial Garrison and the Salis D'aar Spaceport. ~ 0 9437192 1 0 0 0 15288 D3 ~ ~ 0 -1 18054 S #18067 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Imperial Garrison and the Salis D'aar Spaceport. ~ 0 2097160 1 0 0 0 15288 D3 ~ ~ 0 -1 18055 S #18068 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Imperial Garrison and the Salis D'aar Spaceport. ~ 0 2097160 1 0 0 0 15288 D3 ~ ~ 0 -1 18056 S #18069 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Imperial Garrison and the Salis D'aar Spaceport. ~ 0 2097160 1 0 0 0 15288 D3 ~ ~ 0 -1 18057 S #18070 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Imperial Garrison and the Salis D'aar Spaceport. ~ 0 2097164 1 0 0 0 15288 D3 ~ ~ 0 -1 18058 S #18071 Empty Bakuran Apartment~ These apartments are luxuriously furnished, well appointed, and have excellent views from their balconies. Namana fruit trees are potted on the balcony and around the apartment, and from the balcony, you can see the Imperial Garrison and the Salis D'aar Spaceport. ~ 0 2097164 1 0 0 0 15288 D3 ~ ~ 0 -1 18059 S #18072 Bakura Imperial Senate Complex Guard Post~ You step beyond the gates, and into a beautiful building carven of rose colored quartz. The windows are of a clear duraplast construction, and outside of them you can see the forests of namana trees that surround the complex on three sides. Ahead, you see what looks like a guard post, their weapons at easy stand-by. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18037 D3 ~ ~ 0 -1 18073 S #18073 Bakura Imperial Senate Complex Plaza~ The rose quarts here is polished to a mirror shine, and the colums about you are carved from red veined black marble. Small gardens dot the inside of the plaza, each centered with a ancient sized namana tree and tulips planted around it. A low dais stands in the middle of the complex. Several small, gold plated oriental dragon sculptures sit at each of the gardens, like small protectors. Above, a huge skylight lets in the sunlight, allowing you to see the weather above the plaza. ~ 0 4 1 0 0 0 15288 D0 ~ ~ 0 -1 18074 D1 ~ ~ 0 -1 18072 D2 ~ ~ 0 -1 18075 D3 ~ ~ 0 -1 18077 S #18074 Bakura Senate Antechamber~ You step beneath a arch of glistening white stone. A rough wooden wall blocks most of it, while scanners hovering on silent repulsorlifts drift on each side and overhead. To one side of the archway stands a rack of cubicles, for weapons storage, each cubby coded with a rapid-scan palmlock. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18082 D2 ~ ~ 0 -1 18073 S #18075 Senate Hallway~ The hallway is carpeted with a lush, rich, thick red carpet, and panelled in a deep grey wall-scrolling. A few pictures of past planetary goveners line the walls, and various views of the best places on Bakura to visit compete for the same space. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18073 D1 ~ ~ 0 -1 18079 D2 ~ ~ 0 -1 18076 D3 ~ ~ 0 -1 18080 S #18076 Senate Hallway~ The hallway is carpeted with a lush, rich, thick red carpet, and panelled in a deep grey wall-scrolling. A few pictures of past planetary goveners line the walls, and various views of the best places on Bakura to visit compete for the same space. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18075 D1 ~ ~ 0 -1 18081 S #18077 Senate Museum Antechamber~ In the distant, footsteps echo from the huge Museum ahead. But here, scanners sit to make sure noone brings weapons into the museum. Of course, that often doesnt work. You can see in the distance huge statues and large paintings depicting Imperial leaders. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18073 D3 ~ ~ 0 -1 18078 S #18078 Senate Museum~ Footsteps echo through the cavernous chamber, filled with statues of the greatest people that have influenced the Imperial regime, and paintings of the greatest military minds that they have to offer. The liknesses of Grand Moff Tarkin, Emperor Palpantine, Lord Darth Vader, Grand Admiral Thrawn and others dot the myriad of walls and pedastles in the chamber. It is a awe inspiring sight. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18077 S #18079 Public Office, Gaeriel Capriston~ This office is fairly well apointed. The desk infront of you is made out of one enormous slab of ivory, possibly some sort of giant tooth. It is a relic of the former govener, Wilek Nereus. Several awards for outstanding imperial service decorate the walls, and behind the chair sits a large window, showing downtown Salis D'aar. ~ 0 12 1 0 0 0 15288 D3 ~ ~ 0 -1 18075 S #18080 Public Office, Pter Thanas~ Pter Thanas public office is as austere and as little decorated as one would expect for a Imperial Commander. His desk, meticuously kept, his window replaced by a viewscreen showing the readouts of his garrison. The walls were bare of decoration except one example of the Imperial Symbol, on the north wall. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18075 S #18081 Bakur Complex Private Landing Pad~ The private landing pad of the Bakuran goverment, for those people that want to visit the goverment in private and secrecy. The duracrete landing pad is nearly spotless. ~ 0 48 1 1024 0 0 15288 D3 ~ ~ 0 -1 18076 S #18082 Bakuran Senate Chamber~ The chamber was square under a tiled ceiling, and in each corner stood a tall, glassy pillar that seemed to direct rainwater in a beautiful cascade down each corner, channeled there by roof gutters. The pillars were lit from below, giving them the shimmer of the liquid pulse of Bakura's biosphere. The room is arranged in three tiers, with a long table sitting at the topmost layer, with a single chair upon it, reserved for the planetary govener. The second tier had two long tables, for the senior senators of the planet, and the bottom most tier had two tables surrounding a square area, that could be slid aside to expose a planetary holographic display, or for the latest news from Imperial Center. ~ 0 0 1 0 0 0 15288 D2 ~ ~ 0 -1 18074 S #18083 First Street~ The buildings here werent constructed of the rose quartz, but a extra helping of the pale green marble and smoky crystal. The road continues to the south. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18040 D2 ~ ~ 0 -1 18084 S #18084 First Street~ The buildings here werent constructed of the rose quartz, but a extra helping of the pale green marble and smoky crystal. The road continues to the south. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18083 D2 ~ ~ 0 -1 18085 S #18085 Fork in the Road~ The buildings here are of a less elaborate construction of those to the north but are in good repair. To the east, you can see the groves where the namanna fruit trees are grown and the fruit is picked. To the west, you can see the factory where the fruit is processed. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18084 D1 ~ ~ 0 -1 18086 D3 ~ ~ 0 -1 18100 S #18086 Dyer's Orchard Road~ The quartz ribbon doesnt extend this way, and the path is a well sculpted gravel path, well suited to the traversing of hovercarts or foot traffic. Around you, you can smell the sweet scents of the namana fruit trees, along with the foiliage in full bloom year round. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18087 D3 ~ ~ 0 -1 18085 S #18087 Dyer's Orchard Road~ The quartz ribbon doesnt extend this way, and the path is a well sculpted gravel path, well suited to the traversing of hovercarts or foot traffic. Around you, you can smell the sweet scents of the namana fruit trees, along with the foiliage in full bloom year round. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18088 D3 ~ ~ 0 -1 18086 S #18088 Dyer's Namana Fruit Orchard~ As your footfalls carry you into the beginnigns of the orchard, your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through them, tending to them. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18089 D2 ~ ~ 0 -1 18093 D3 ~ ~ 0 -1 18087 S #18089 Dyer's Namana Fruit Orchard~ Your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through and among them, tending to them. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18090 D2 ~ ~ 0 -1 18092 D3 ~ ~ 0 -1 18088 S #18090 Dyer's Namana Fruit Orchard~ Your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through and among them, tending to them. ~ 0 0 1 0 0 0 15288 D2 ~ ~ 0 -1 18091 D3 ~ ~ 0 -1 18089 S #18091 Dyer's Namana Fruit Orchard~ Your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through and among them, tending to them. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18090 D2 ~ ~ 0 -1 18096 D3 ~ ~ 0 -1 18092 S #18092 Dyer's Namana Fruit Orchard Center~ Your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through and among them, tending to them. In the center of this area stands the largest Namana tree youve ever seen. It is easily ten foot in diameter and a hundred foot tall. Maybe you can climb it? ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18089 D1 ~ ~ 0 -1 18091 D2 ~ ~ 0 -1 18095 D3 ~ ~ 0 -1 18093 D4 ~ ~ 65664 -1 18097 S #18093 Dyer's Namana Fruit Orchard~ Your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through and among them, tending to them. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18088 D1 ~ ~ 0 -1 18092 D2 ~ ~ 0 -1 18094 S #18094 Dyer's Namana Fruit Orchard~ Your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through and among them, tending to them. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18093 D1 ~ ~ 0 -1 18095 S #18095 Dyer's Namana Fruit Orchard~ Your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through and among them, tending to them. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18092 D1 ~ ~ 0 -1 18096 D3 ~ ~ 0 -1 18094 S #18096 Dyer's Namana Fruit Orchard~ Your surrounded by silver-barked trees and leaves of the deepest viridian green. Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees stand in orderly rows, and droids drift through and among them, tending to them. ~ 0 0 1 0 0 0 15288 D0 ~ ~ 0 -1 18091 D3 ~ ~ 0 -1 18095 S #18097 Great Namana Tree Trunk~ Your a third of the way up the great tree in the center of the orchard. The branches are at least one more climb upward, and the top past that. The silvery bark is smooth under your hands. ~ 0 0 1 0 0 0 15288 D4 ~ ~ 65664 -1 18098 D5 ~ ~ 65664 -1 18092 S #18098 Great Namana Tree Branches~ Your half way up the great tree in the center of the orchard. The branches surround you on each side. The top awaits you up ahead. The climb is a bit easier here, and the silvery bark isnt quite so smooth. ~ 0 0 1 0 0 0 15288 D4 ~ ~ 65664 -1 18099 D5 ~ ~ 65664 -1 18097 S #18099 Great Namana Tree Top~ You stand at the top of the great tree in the center of the orchard. The view from here is astounding. You can even see the starport. Several planks of wood lie around, secured to a few of the more sturdy branches. This looks like a favorite area for people to come and watch the surrounding countryside. Several globes of Namana fruit hang around you, just in reach for picking. ~ 0 0 1 0 0 0 15288 D5 ~ ~ 65664 -1 18098 S #18100 Dyer's Refinery Road~ The ribbon of quartz takes another turn here, running alongside of the Salis D'aar River. To the north, you can see orderly rows of namana trees and droids scuttling between each tree, plucking fruit and carrying it to the Processing plant ahead for processing into Namana fruit nectar and candy. ~ 0 0 1 0 0 0 15288 D1 ~ ~ 0 -1 18085 D3 ~ ~ 0 -1 18101 S #18101 Dyer's Namana Fruit Refinery Entrance~ Before you, carved out of the granite quartz protusions and colums of durasteel and duracrete lies the Dyer's Namana Fruit Refinery. Inside, the only processing plant of the Namana Fruit, into nectar, candies and other uses, exists. The trees run all the way up to the doors of the building, atteneded by gardening droids. ~ 0 1073741824 1 0 0 0 15288 D1 ~ ~ 0 -1 18100 D3 ~ ~ 0 -1 18102 S #18102 Dyer's Refinery~ The interior is much cooler than outside, owing to the fact that the namana fruit is best processed at a colder than room temperature. The walls are panneled in a rich blend of namana wood and oak, and pictures of the various products line the walls. Namana Nectar, Namana Twists, Namana Candy, Namana Bread, and Namana Spice are all made here. ~ 0 1107296264 1 0 0 0 15288 D1 ~ ~ 0 -1 18101 S #18103 Bakura Central Post Office.~ The noise from the street dies down as you step inside the Post Office. Little more than a isolated nich in the middle of the city, with mail-boxes and terminals spread across the room, with privacy dividers. ~ 0 0 1 0 0 0 15288 D6 ~ ~ 0 -1 18036 S #18104 Imperial Bakuran Hospital~ The hospital is clean, and efficently run, like all Imperial operations. Doctors walk around, talking with each other and the patients as well. They look at you and smile once, then turn back to their conversations. ~ 0 8 1 0 0 0 15288 D7 ~ ~ 0 -1 18036 S #18105 Bacta Tank~ You step into the tube, and it seals around you cleanly, leaving you staring out at the doctors and medics standing around, walking between groups of tubes, and checking out other patients. The air mask is lowered to you, and the doctors wave for you to put it on. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18104 > rand_prog 100~ if ispc($n) mpecho You look around, with the mask on your face, and the tank begins to fill mpecho with clear liquid, causing you to float in the warm solution. After a mpecho moment, the liquid begins to darken to a red color, and the warm waves mpecho bathe your injured body, balming and healing your wounds. mprestore $n 250 endif ~ | S #18106 Capriston Street~ The buildings here werent constructed of the rose quartz, but a extra helping of the pale green marble and smoky crystal. ~ 0 1073741824 1 0 0 0 15288 D0 ~ ~ 0 -1 18107 D2 ~ ~ 0 -1 18041 S #18107 Capriston Residence Main Gate~ You step up the roads from the main city, to a wall made of translucent crystal, and covered with strands of golden ivy. The ivy has leaves of silver, and veins of purest platinum. Whats even more shocking, is the plant is not a sculpture. Its actually living. The gates are stunning to look at. Made of beaten copper, burnished to a golden sheen, they wink like fire in the light. Tendrils of ivy cling to the gates, but dont hamper its movement. The gates are unlocked, and a path cobblestoned leads into the yard of the mannor. The grass beyond the wall is green, and thriving. Trees line both sides of the path, and shade the path in all but a few dapples of light. Its quite breathtaking. ~ 0 1073741824 1 0 0 0 15288 D0 ~ ~ 1 -1 18108 D2 ~ ~ 0 -1 18106 S #18108 In Front of Capriston Residence~ You wander through the paths for a few moments, but soon you realize they all lead to one place, Capriston Mannor. The walls of the mansion are made of the purest opaque blue and silver crystal. The entire mansion glitters in the light, but you realize its not blinding as it should be. The same ivy that is growing on the gates and outer walls is growing on the mansion too, enhancing its look. Off to each side, flanking the door are a pair of statues, done in the oriental style, one of a water dragon, its scales glittering sapphire the ingrained crystals in it. The other statue is of a fire dragon, its mouth open in a silent scream, and its scales glowing a ruby red. The door is made of bronzewood, reinforced with iron. The entire look of the mannor is of a huge fortified castle of the early Rennisance. ~ 0 1073741824 1 0 0 0 15288 D0 ~ ~ 1 -1 18109 D2 ~ ~ 1 -1 18107 S #18109 In the Main Hall of Capriston Mannor~ The hall of Capriston Mannor is decorated in definative Rennsance style, its walls covered in paintings and sculptures. The hall looks like it was taken straight from a history holo... untill you realize this probably was the hall USED for the picture of the history holo. A set of sculpted stairs leads up towards the north. To the west, you can see the huge ballroom of the mannor. And to the east, through the open door is a fencing studio. ~ 0 8 1 0 0 0 15288 D0 ~ ~ 0 -1 18112 D1 ~ ~ 0 -1 18110 D2 ~ ~ 1 -1 18108 D3 ~ ~ 0 -1 18111 S #18110 Fencing Studio~ The fencing studios walls are done in oak paneling, the floors are covered with practice mats. Padded fencing uniforms are hung on hooks on the south wall, along with slim rapiers with endcaps on them. On the east wall, several real swords and daggers are wired to the wall. The north wall is a picture window, with a lovely view overseeing the grounds of Capriston Mannor. The mats look well used, and one of the support posts in the studio bears many chip marks and gouges, as if someone used it to practice on. ~ 0 8 1 0 0 0 15288 D3 ~ ~ 0 -1 18109 S #18111 Grand Ballroom~ You step out onto the ballroom floor of the Mannor, and you can see that it is expensively made of a shining bright mirror-like material, that reflects the grand chandelieres overhead, and the light streaming in from the huge mirrors to the north and south. You can just imagine the huge receptions and dances that are held in here. A elaborate music system is built into the walls, that turns the entire room into one giant concert hall, with the smallest bands. The Capristons defiantely payed top price for this. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18109 S #18112 Capriston Mannor Hall~ The hallway continues this direction, ending in a set of sculpted, ballroom stairs, flanked on each side with a huge dragon statue, and carpeted in the lushest red carpet possible. To the east is a kitchen, and to the west is the grand dining hall. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18113 D2 ~ ~ 0 -1 18109 D3 ~ ~ 0 -1 18114 D4 ~ ~ 0 -1 18115 S #18113 Capriston Mannor Kitchen~ Double swinging doors lead to the kitchen from the Hall. The kitchen is spacious and has room enough for four or five cooks to be working at once. There are foodlockers to keep items warm, keep them cold, or keep them dry. There is also a larger foodlocker for the large amount of foods and wines that are kept on hand at all times. ~ 0 8 1 0 0 0 15288 D3 ~ ~ 0 -1 18112 S #18114 Grand Dining Hall~ As you step into the grand dining hall, your eyes are at first drawn downward. Blue-green water ripples beneath transparent flooring. Underwater lights cast small moving shadows of fish and an occasional long, snakelike creature. As you approach the central dining table, you notice that it is literally a part of the floor and can easily seat 30 people. The center of the table is sculpted like a miniature mountain range, delicately carved from the translucent mineral, and lit from within like the rain pillars in the corners of the room. Tiny blue rivers trickled down the mountain's sides, to the tables corners, and down inside of its legs into the floor. Trees along the vine-covered walls raise their brances like arms. They seem to almost move on command, and it leaves you wondering if their flexible trees, some kind of primitive animal, or artificial. ~ 0 8 1 0 0 0 15288 D1 ~ ~ 0 -1 18112 S #18115 Upstairs Hall~ The hall here is sparsely decorated, but what little that does decorate it is tasteful. Bits of art, and a few trinkets. A picture of a handsome man with black hair and a quiet smile adorns the north wall. ~ 0 1073741832 1 0 0 0 15288 D3 ~ ~ 1 -1 18116 D5 ~ ~ 0 -1 18112 S #18116 Arboretum~ The arboretum of the mannor is open to the air, and the indoor garden is huge. You could get lost in here, if you werent careful. The fragrance here is like a fine wine. Rosebushes in every hue and species, cover a majority of the area, some towering over six feet tall. Flagstoned paths lead all over the garden. The center of the garden is built around a single rosebush. Its almost like a shrine there. The single rosebush is silver in color, and thornless. Its delicate flowers have opened to the air and light, each releasing a faint fragrance. A grey square of marble, with a bronze plaque set into it is right infront of the bush. ~ 0 1073741824 1 0 0 0 15288 D1 ~ ~ 1 -1 18115 S #18201 Floating in a void~ ~ 0 4 1 0 0 0 15288 S #0 #RESETS M 1 18201 1 18201 O 1 18201 1 18201 M 1 18002 1 18005 O 1 18002 1 18005 O 1 1856 1 18011 O 1 1856 1 18010 O 1 1856 1 18013 O 1 1856 1 18014 M 1 18006 1 18016 M 1 18004 1 18009 G 1 9006 1 G 1 7510 1 G 1 1146 1 G 1 18005 1 O 1 18003 1 18009 O 1 18004 1 18009 M 1 18005 1 18012 G 1 18008 1 G 1 18008 1 O 1 18006 1 18012 O 1 18007 1 18012 O 1 18009 1 18025 O 1 18010 1 18025 M 1 18007 1 18029 M 1 18007 2 18037 M 1 18008 7 18038 M 1 18008 7 18038 M 1 18008 7 18038 M 1 18008 7 18038 M 1 18008 7 18038 M 1 18008 7 18038 M 1 18008 7 18038 M 1 18008 7 18033 M 1 18010 1 18046 G 1 1865 1 G 1 1862 1 G 1 1861 1 G 1 1860 1 G 1 1859 1 M 1 18011 1 18047 G 1 60 1 G 1 54 1 G 1 50 1 M 1 18013 1 18049 G 1 18005 1 G 1 7508 1 G 1 201 1 G 1 9005 1 M 1 18003 4 18006 M 1 18003 4 18006 M 1 18003 4 18006 M 1 18003 4 18006 O 1 18011 1 18067 O 1 18012 1 18067 O 1 18013 1 18067 O 1 18011 1 18061 O 1 18012 1 18061 O 1 18013 1 18061 O 1 18011 1 18060 O 1 18012 1 18060 O 1 18013 1 18060 O 1 18011 1 18066 O 1 18012 1 18066 O 1 18013 1 18066 O 1 18011 1 18062 O 1 18012 1 18062 O 1 18013 1 18062 O 1 18011 1 18068 O 1 18012 1 18068 O 1 18013 1 18068 O 1 18011 1 18063 O 1 18012 1 18063 O 1 18013 1 18063 O 1 18011 1 18069 O 1 18012 1 18069 O 1 18013 1 18069 O 1 18011 1 18064 O 1 18012 1 18064 O 1 18013 1 18064 O 1 18011 1 18070 O 1 18012 1 18070 O 1 18013 1 18070 O 1 18011 1 18065 O 1 18012 1 18065 O 1 18013 1 18065 O 1 18011 1 18071 O 1 18012 1 18071 O 1 18013 1 18071 M 1 18009 1 18044 M 1 18012 1 18048 G 1 65 1 G 1 291 1 G 1 290 1 G 1 288 1 G 1 138 1 G 1 297 1 G 1 296 1 G 1 289 1 G 1 4505 1 O 1 133 1 18048 O 1 134 1 18048 M 1 18015 1 18079 O 1 18015 1 18079 M 1 18016 1 18080 O 1 18016 1 18080 M 1 18017 1 18082 M 1 18014 2 18072 M 1 18014 2 18072 M 1 18014 4 18077 M 1 18014 4 18077 M 1 18014 6 18074 M 1 18014 6 18074 O 1 18017 1 18099 M 1 18018 1 18102 G 1 18005 1 G 1 18017 1 G 1 18018 1 G 1 18019 1 G 1 18021 1 G 1 18020 1 G 1 18022 1 G 1 18023 1 O 1 18014 1 18078 O 1 38 1 18103 M 1 18019 1 18104 S #SHOPS 18004 0 0 0 0 0 120 90 0 23 ; William, the Cantina Bartender 18005 0 0 0 0 0 120 90 0 23 ; Gibson, Bakuran Short Order Cook 18010 0 0 0 0 0 120 90 0 23 ; Kraven the Armorer 18011 0 0 0 0 0 120 90 0 23 ; Johnny the Weaponsmith 18012 0 0 0 0 0 120 90 0 23 ; Biggs the Clerk 18013 0 0 0 0 0 120 90 0 23 ; Glynna Jenson 18018 75 75 75 75 75 120 75 0 23 ; Aaron Dyer 0 #REPAIRS 0 #SPECIALS M 18014 spec_police M 18014 spec_customs_weapons S #$