/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif #if !defined(macintosh) && !defined(MSDOS) void system args( ( char *string ) ); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); /* Courtesy of Yaz of 4th Realm */ char *initial( const char *str ) { static char strint[ MAX_STRING_LENGTH ]; strint[0] = LOWER( str[ 0 ] ); return strint; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { FILE *fp; char strsave[ MAX_INPUT_LENGTH ]; if( IS_NPC( ch ) ) return; if( ch->desc && ch->desc->original ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); /* * player files parsed directories by Yaz 4th Realm */ sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( ch->name ) ); if( !( fp = fopen( strsave, "w" ) ) ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if( ch->carrying ) fwrite_obj( ch, ch->carrying, fp, 0 ); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { ALIAS *alias; AFFECT_DATA *paf; PART_DATA *pPart; int i; int sn; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "ShortDescr %s~\n", ch->short_descr ); fprintf( fp, "LongDescr %s~\n", ch->long_descr ); fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Prompt %s~\n", ch->prompt ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Class %d\n", ch->class->number ); fprintf( fp, "Race %d\n", ch->race->number ); fprintf( fp, "Security %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Wizbit %d\n", ch->wizbit ); fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Spool %d ", MAX_SPOOL ); for( i = 0 ; i < MAX_SPOOL ; i++ ) fprintf( fp, "%ld ", ch->last_note[ i ] ); fprintf( fp, "\n" ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Channels %ld\n", ch->chan ); fprintf( fp, "Penalty %ld\n", ch->pen ); fprintf( fp, "Act %ld\n", ch->act ); fprintf( fp, "AffectedBy %ld\n", ch->affected_by ); if( !IS_NPC( ch ) ) { fprintf( fp, "Immortal %ld\n", ch->pcdata->immortal ); } fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrow %d\n", ch->saving_throw ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armour %d\n", ch->armour ); fprintf( fp, "Wimpy %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); if( IS_NPC( ch ) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); fprintf( fp, "AttrPerm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AttrMod %d %d %d %d %d\n", ch->pcdata->mod_str, ch->pcdata->mod_int, ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con ); fprintf( fp, "Condition %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "Pagelen %d\n", ch->pcdata->pagelen ); fprintf( fp, "Coloura %d%d %d%d %d%d %d%d %d%d\n", ch->pcdata->code->text[0], ch->pcdata->code->text[1], ch->pcdata->code->auction[0], ch->pcdata->code->auction[1], ch->pcdata->code->chat[0], ch->pcdata->code->chat[1], ch->pcdata->code->music[0], ch->pcdata->code->music[1], ch->pcdata->code->question[0], ch->pcdata->code->question[1] ); fprintf( fp, "Colourb %d%d %d%d %d%d %d%d %d%d\n", ch->pcdata->code->answer[0], ch->pcdata->code->answer[1], ch->pcdata->code->class_text[0], ch->pcdata->code->class_text[1], ch->pcdata->code->class_name[0], ch->pcdata->code->class_name[1], ch->pcdata->code->immtalk_text[0], ch->pcdata->code->immtalk_text[1], ch->pcdata->code->immtalk_type[0], ch->pcdata->code->immtalk_type[1] ); fprintf( fp, "Colourc %d%d %d%d %d%d %d%d %d%d\n", ch->pcdata->code->info[0], ch->pcdata->code->info[1], ch->pcdata->code->tell[0], ch->pcdata->code->tell[1], ch->pcdata->code->reply[0], ch->pcdata->code->reply[1], ch->pcdata->code->gtell_text[0], ch->pcdata->code->gtell_text[1], ch->pcdata->code->gtell_type[0], ch->pcdata->code->gtell_type[1] ); fprintf( fp, "Colourd %d%d %d%d %d%d %d%d %d%d\n", ch->pcdata->code->room_title[0], ch->pcdata->code->room_title[1], ch->pcdata->code->room_text[0], ch->pcdata->code->room_text[1], ch->pcdata->code->room_exits[0], ch->pcdata->code->room_exits[1], ch->pcdata->code->room_things[0], ch->pcdata->code->room_things[1], ch->pcdata->code->prompt[0], ch->pcdata->code->prompt[1] ); fprintf( fp, "Coloure %d%d %d%d %d%d %d%d %d%d\n", ch->pcdata->code->fight_death[0], ch->pcdata->code->fight_death[1], ch->pcdata->code->fight_yhit[0], ch->pcdata->code->fight_yhit[1], ch->pcdata->code->fight_ohit[0], ch->pcdata->code->fight_ohit[1], ch->pcdata->code->fight_thit[0], ch->pcdata->code->fight_thit[1], ch->pcdata->code->fight_skill[0], ch->pcdata->code->fight_skill[1] ); fprintf( fp, "Colourf %d%d\n", ch->pcdata->code->bbro[0], ch->pcdata->code->bbro[1] ); alias = ch->pcdata->aliases; if( alias && alias->next ) for( i = 10 , alias = alias->next ; alias && i-- ; alias = alias->next ) fprintf( fp, "Alias %s %s~\n", alias->command, alias->string ); for( sn = 0; sn < MAX_SKILL; sn++ ) { if( skill_table[sn].name && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for( pPart = ch->parts ; pPart ; pPart = pPart->next ) { fprintf( fp, "Part %s %d %d\n", ascii_flag( pPart->type ), pPart->armour, pPart->scars ); } for( paf = ch->affected ; paf ; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %ld\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if( obj->next_content ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if( IS_SET( obj->item_type, ITEM_KEY ) || IS_SET( obj->item_type, ITEM_POTION ) ) return; fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %ld\n", obj->extra_flags ); fprintf( fp, "WearFlags %ld\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %ld\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if( IS_SET( obj->item_type, ITEM_POTION ) ) { fprintf( fp, "Potion %d ", obj->potion->level ); if( obj->potion->spell[0] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->potion->spell[0]].name ? skill_table[obj->potion->spell[0]].name : "" ); } if( obj->potion->spell[1] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->potion->spell[1]].name ? skill_table[obj->potion->spell[1]].name : "" ); } if( obj->potion->spell[2] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->potion->spell[2]].name ? skill_table[obj->potion->spell[2]].name : "" ); } if( obj->potion->spell[3] > 0 ) { fprintf( fp, "'%s'\n", skill_table[obj->potion->spell[3]].name ? skill_table[obj->potion->spell[3]].name : "" ); } } if( IS_SET( obj->item_type, ITEM_SCROLL ) ) { fprintf( fp, "Scroll %d ", obj->scroll->level ); if( obj->scroll->spell[0] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->scroll->spell[0]].name ? skill_table[obj->scroll->spell[0]].name : "" ); } if( obj->scroll->spell[1] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->scroll->spell[1]].name ? skill_table[obj->scroll->spell[1]].name : "" ); } if( obj->scroll->spell[2] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->scroll->spell[2]].name ? skill_table[obj->scroll->spell[2]].name : "" ); } if( obj->scroll->spell[3] > 0 ) { fprintf( fp, "'%s'\n", skill_table[obj->scroll->spell[3]].name ? skill_table[obj->scroll->spell[3]].name : "" ); } } if( IS_SET( obj->item_type, ITEM_PILL ) ) { fprintf( fp, "Pill %d ", obj->pill->level ); if( obj->pill->spell[0] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->pill->spell[0]].name ? skill_table[obj->pill->spell[0]].name : "" ); } if( obj->pill->spell[1] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->pill->spell[1]].name ? skill_table[obj->pill->spell[1]].name : "" ); } if( obj->pill->spell[2] > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->pill->spell[2]].name ? skill_table[obj->pill->spell[2]].name : "" ); } if( obj->pill->spell[3] > 0 ) { fprintf( fp, "'%s'\n", skill_table[obj->pill->spell[3]].name ? skill_table[obj->pill->spell[3]].name : "" ); } } if( IS_SET( obj->item_type, ITEM_STAFF ) ) { fprintf( fp, "Staff %d ", obj->staff->level ); if( obj->staff->spell > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->staff->spell].name ? skill_table[obj->staff->spell].name : "" ); } fprintf( fp, "%d ", obj->staff->charges ); fprintf( fp, "%d\n", obj->staff->max ); } if( IS_SET( obj->item_type, ITEM_WAND ) ) { fprintf( fp, "Wand %d ", obj->wand->level ); if( obj->wand->spell > 0 ) { fprintf( fp, "'%s' ", skill_table[obj->wand->spell].name ? skill_table[obj->wand->spell].name : "" ); } fprintf( fp, "%d ", obj->wand->charges ); fprintf( fp, "%d\n", obj->wand->max ); } if( IS_SET( obj->item_type, ITEM_LIGHT ) ) { fprintf( fp, "Light %d %d\n", obj->light->intensity, obj->light->duration ); } if( IS_SET( obj->item_type, ITEM_MONEY ) ) { fprintf( fp, "Money %d %d %d\n", obj->money->gold, obj->money->silver, obj->money->copper ); } if( IS_SET( obj->item_type, ITEM_FOOD ) ) { fprintf( fp, "Food %d %d\n", obj->food->bite, obj->food->poison ? 1 : 0 ); } if( IS_SET( obj->item_type, ITEM_DRINK_CON ) ) { fprintf( fp, "Drink %d %d %d %d\n", obj->drink->volume, obj->drink->limit, obj->drink->liquid, obj->drink->poison ? 1 : 0 ); } if( IS_SET( obj->item_type, ITEM_CONTAINER ) ) { fprintf( fp, "Container %ld %d %d %d\n", obj->cont->closed, obj->cont->key, obj->cont->capacity, obj->cont->single ); } if( IS_SET( obj->item_type, ITEM_ARMOUR ) ) { fprintf( fp, "Armour %d %d %d %d\n", obj->armour->ac[0], obj->armour->ac[1], obj->armour->ac[2], obj->armour->ac[3] ); } if( IS_SET( obj->item_type, ITEM_WEAPON ) ) { fprintf( fp, "Weapon %d %d %ld %d %dd%d+%d\n", obj->weapon->type, obj->weapon->message, obj->weapon->flags, obj->weapon->hit, obj->weapon->damage[0], obj->weapon->damage[1], obj->weapon->damage[2] ); } for( paf = obj->affected ; paf ; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %ld\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for( ed = obj->extra_descr ; ed ; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if( obj->contains ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { static PC_DATA pcdata_zero; static COLOUR_DATA coldata_zero; char strsave[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *ch; FILE *fp; bool found; int i; if( !char_free ) { ch = alloc_perm( sizeof(*ch) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if( !pcdata_free ) { ch->pcdata = alloc_perm( sizeof(*ch->pcdata) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; if ( !coldata_free ) { ch->pcdata->code = alloc_perm( sizeof( *ch->pcdata->code ) ); } else { ch->pcdata->code = coldata_free; coldata_free = coldata_free->next; } *ch->pcdata->code = coldata_zero; ch->pcdata->aliases = NULL; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->prompt = str_dup( "<%hhp %mm %vmv> " ); for( i = 0 ; i < MAX_SPOOL ; i++ ) ch->last_note[ i ] = 0; ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->pagelen = 20; ch->pcdata->security = 0; /* OLC */ ch->pcdata->code->text[0] = ( NORMAL ); ch->pcdata->code->text[1] = ( COLOUR_NONE ); ch->pcdata->code->auction[0] = ( NORMAL ); ch->pcdata->code->auction[1] = ( YELLOW ); ch->pcdata->code->chat[0] = ( NORMAL ); ch->pcdata->code->chat[1] = ( MAGENTA ); ch->pcdata->code->music[0] = ( NORMAL ); ch->pcdata->code->music[1] = ( YELLOW ); ch->pcdata->code->question[0] = ( NORMAL ); ch->pcdata->code->question[1] = ( YELLOW ); ch->pcdata->code->answer[0] = ( NORMAL ); ch->pcdata->code->answer[1] = ( YELLOW ); ch->pcdata->code->class_text[0] = ( NORMAL ); ch->pcdata->code->class_text[1] = ( YELLOW ); ch->pcdata->code->class_name[0] = ( NORMAL ); ch->pcdata->code->class_name[1] = ( CYAN ); ch->pcdata->code->immtalk_text[0] = ( NORMAL ); ch->pcdata->code->immtalk_text[1] = ( CYAN ); ch->pcdata->code->immtalk_type[0] = ( NORMAL ); ch->pcdata->code->immtalk_type[1] = ( YELLOW ); ch->pcdata->code->info[0] = ( NORMAL ); ch->pcdata->code->info[1] = ( YELLOW ); ch->pcdata->code->say[0] = ( NORMAL ); ch->pcdata->code->say[1] = ( GREEN ); ch->pcdata->code->tell[0] = ( NORMAL ); ch->pcdata->code->tell[1] = ( GREEN ); ch->pcdata->code->reply[0] = ( NORMAL ); ch->pcdata->code->reply[1] = ( GREEN ); ch->pcdata->code->gtell_text[0] = ( NORMAL ); ch->pcdata->code->gtell_text[1] = ( GREEN ); ch->pcdata->code->gtell_type[0] = ( NORMAL ); ch->pcdata->code->gtell_type[1] = ( RED ); ch->pcdata->code->bbro[0] = ( NORMAL ); ch->pcdata->code->bbro[1] = ( GREEN ); ch->pcdata->code->room_title[0] = ( NORMAL ); ch->pcdata->code->room_title[1] = ( CYAN ); ch->pcdata->code->room_text[0] = ( NORMAL ); ch->pcdata->code->room_text[1] = ( CYAN ); ch->pcdata->code->room_exits[0] = ( NORMAL ); ch->pcdata->code->room_exits[1] = ( GREEN ); ch->pcdata->code->room_things[0] = ( NORMAL ); ch->pcdata->code->room_things[1] = ( CYAN ); ch->pcdata->code->prompt[0] = ( NORMAL ); ch->pcdata->code->prompt[1] = ( CYAN ); ch->pcdata->code->fight_death[0] = ( NORMAL ); ch->pcdata->code->fight_death[1] = ( RED ); ch->pcdata->code->fight_yhit[0] = ( NORMAL ); ch->pcdata->code->fight_yhit[1] = ( GREEN ); ch->pcdata->code->fight_ohit[0] = ( NORMAL ); ch->pcdata->code->fight_ohit[1] = ( YELLOW ); ch->pcdata->code->fight_thit[0] = ( NORMAL ); ch->pcdata->code->fight_thit[1] = ( RED ); ch->pcdata->code->fight_skill[0] = ( NORMAL ); ch->pcdata->code->fight_skill[1] = ( CYAN ); found = FALSE; fclose( fpReserve ); /* parsed player file directories by Yaz of 4th Realm */ /* decompress if .gz file exists - Thx Alander */ #if !defined(macintosh) && !defined(MSDOS) sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ), ".gz" ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { fclose( fp ); sprintf( buf, "gzip -dfq %s", strsave ); system( buf ); } #endif #if !defined(machintosh) && !defined(MSDOS) sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); #endif if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { ALIAS *alias; char *p; char *p2; char *word; char buf[ MAX_STRING_LENGTH ]; bool fMatch; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armour", ch->armour, fread_number( fp ) ); KEY( "Armor", ch->armour, fread_number( fp ) ); if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Alias" ) ) { if( !ch->pcdata->aliases ) { ch->pcdata->aliases = (ALIAS *)alloc_mem( sizeof( ALIAS ) ); ch->pcdata->aliases->next = NULL; ch->pcdata->aliases->command = NULL; ch->pcdata->aliases->string = NULL; } for( alias = ch->pcdata->aliases ; alias->next != NULL ; alias = alias->next ); alias->next = (ALIAS *)alloc_mem( sizeof( ALIAS ) ); alias = alias->next; p = fread_string( fp ); p2 = one_argument( p, buf ); alias->command = str_dup( buf ); alias->string = str_dup( p2 ); free_string( p ); alias->next = NULL; fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); break; case 'C': KEY( "Channels", ch->chan, fread_flag( fp ) ); if ( !str_cmp( word, "Class" ) ) { CLASS_DATA *pClass; int number; number = fread_number( fp ); for( pClass = class_list ; pClass ; pClass = pClass->next ) { if( number == pClass->number ) { ch->class = pClass; fMatch = TRUE; break; } } ch->class = class_list; fMatch = TRUE; break; } if ( !str_cmp( word, "Condition" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Coloura" ) ) { ch->pcdata->code->text[1] = fread_number( fp ); if( ch->pcdata->code->text[1] > 10 ) { ch->pcdata->code->text[1] -= 10; ch->pcdata->code->text[0] = 1; } ch->pcdata->code->auction[1] = fread_number( fp ); if( ch->pcdata->code->auction[1] > 10 ) { ch->pcdata->code->auction[1] -= 10; ch->pcdata->code->auction[0] = 1; } ch->pcdata->code->chat[1] = fread_number( fp ); if( ch->pcdata->code->chat[1] > 10 ) { ch->pcdata->code->chat[1] -= 10; ch->pcdata->code->chat[0] = 1; } ch->pcdata->code->music[1] = fread_number( fp ); if( ch->pcdata->code->music[1] > 10 ) { ch->pcdata->code->music[1] -= 10; ch->pcdata->code->music[0] = 1; } ch->pcdata->code->question[1] = fread_number( fp ); if( ch->pcdata->code->question[1] > 10 ) { ch->pcdata->code->question[1] -= 10; ch->pcdata->code->question[0] = 1; } fMatch = TRUE; break; } if ( !str_cmp( word, "Colourb" ) ) { ch->pcdata->code->answer[1] = fread_number( fp ); if( ch->pcdata->code->answer[1] > 10 ) { ch->pcdata->code->answer[1] -= 10; ch->pcdata->code->answer[0] = 1; } ch->pcdata->code->class_text[1] = fread_number( fp ); if( ch->pcdata->code->class_text[1] > 10 ) { ch->pcdata->code->class_text[1] -= 10; ch->pcdata->code->class_text[0] = 1; } ch->pcdata->code->class_name[1] = fread_number( fp ); if( ch->pcdata->code->class_name[1] > 10 ) { ch->pcdata->code->class_name[1] -= 10; ch->pcdata->code->class_name[0] = 1; } ch->pcdata->code->immtalk_text[1] = fread_number( fp ); if( ch->pcdata->code->immtalk_text[1] > 10 ) { ch->pcdata->code->immtalk_text[1] -= 10; ch->pcdata->code->immtalk_text[0] = 1; } ch->pcdata->code->immtalk_type[1] = fread_number( fp ); if( ch->pcdata->code->immtalk_type[1] > 10 ) { ch->pcdata->code->immtalk_type[1] -= 10; ch->pcdata->code->immtalk_type[0] = 1; } fMatch = TRUE; break; } if ( !str_cmp( word, "Colourc" ) ) { ch->pcdata->code->info[1] = fread_number( fp ); if( ch->pcdata->code->info[1] > 10 ) { ch->pcdata->code->info[1] -= 10; ch->pcdata->code->info[0] = 1; } ch->pcdata->code->tell[1] = fread_number( fp ); if( ch->pcdata->code->tell[1] > 10 ) { ch->pcdata->code->tell[1] -= 10; ch->pcdata->code->tell[0] = 1; } ch->pcdata->code->reply[1] = fread_number( fp ); if( ch->pcdata->code->reply[1] > 10 ) { ch->pcdata->code->reply[1] -= 10; ch->pcdata->code->reply[0] = 1; } ch->pcdata->code->gtell_text[1] = fread_number( fp ); if( ch->pcdata->code->gtell_text[1] > 10 ) { ch->pcdata->code->gtell_text[1] -= 10; ch->pcdata->code->gtell_text[0] = 1; } ch->pcdata->code->gtell_type[1] = fread_number( fp ); if( ch->pcdata->code->gtell_type[1] > 10 ) { ch->pcdata->code->gtell_type[1] -= 10; ch->pcdata->code->gtell_type[0] = 1; } fMatch = TRUE; break; } if ( !str_cmp( word, "Colourd" ) ) { ch->pcdata->code->room_title[1] = fread_number( fp ); if( ch->pcdata->code->room_title[1] > 10 ) { ch->pcdata->code->room_title[1] -= 10; ch->pcdata->code->room_title[0] = 1; } ch->pcdata->code->room_text[1] = fread_number( fp ); if( ch->pcdata->code->room_text[1] > 10 ) { ch->pcdata->code->room_text[1] -= 10; ch->pcdata->code->room_text[0] = 1; } ch->pcdata->code->room_exits[1] = fread_number( fp ); if( ch->pcdata->code->room_exits[1] > 10 ) { ch->pcdata->code->room_exits[1] -= 10; ch->pcdata->code->room_exits[0] = 1; } ch->pcdata->code->room_things[1] = fread_number( fp ); if( ch->pcdata->code->room_things[1] > 10 ) { ch->pcdata->code->room_things[1] -= 10; ch->pcdata->code->room_things[0] = 1; } ch->pcdata->code->prompt[1] = fread_number( fp ); if( ch->pcdata->code->prompt[1] > 10 ) { ch->pcdata->code->prompt[1] -= 10; ch->pcdata->code->prompt[0] = 1; } fMatch = TRUE; break; } if ( !str_cmp( word, "Coloure" ) ) { ch->pcdata->code->fight_death[1] = fread_number( fp ); if( ch->pcdata->code->fight_death[1] > 10 ) { ch->pcdata->code->fight_death[1] -= 10; ch->pcdata->code->fight_death[0] = 1; } ch->pcdata->code->fight_yhit[1] = fread_number( fp ); if( ch->pcdata->code->fight_yhit[1] > 10 ) { ch->pcdata->code->fight_yhit[1] -= 10; ch->pcdata->code->fight_yhit[0] = 1; } ch->pcdata->code->fight_ohit[1] = fread_number( fp ); if( ch->pcdata->code->fight_ohit[1] > 10 ) { ch->pcdata->code->fight_ohit[1] -= 10; ch->pcdata->code->fight_ohit[0] = 1; } ch->pcdata->code->fight_thit[1] = fread_number( fp ); if( ch->pcdata->code->fight_thit[1] > 10 ) { ch->pcdata->code->fight_thit[1] -= 10; ch->pcdata->code->fight_thit[0] = 1; } ch->pcdata->code->fight_skill[1] = fread_number( fp ); if( ch->pcdata->code->fight_skill[1] > 10 ) { ch->pcdata->code->fight_skill[1] -= 10; ch->pcdata->code->fight_skill[0] = 1; } fMatch = TRUE; break; } if ( !str_cmp( word, "Colourf" ) ) { ch->pcdata->code->bbro[1] = fread_number( fp ); if( ch->pcdata->code->bbro[1] > 10 ) { ch->pcdata->code->bbro[1] -= 10; ch->pcdata->code->bbro[0] = 1; } fMatch = TRUE; break; } break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) return; KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Immortal", ch->pcdata->immortal, fread_flag( fp ) ); break; case 'L': KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); if( !str_cmp( word, "Level" ) ) { /* * Levels are obselete */ fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'N': if ( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Note" ) ) { fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'P': KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) ); KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prompt", ch->prompt, fread_string( fp ) ); KEY( "Penalty", ch->pen, fread_flag( fp ) ); if( !str_cmp( word, "Part" ) ) { PART_DATA *pPart; pPart = new_part( ); pPart->type = fread_flag( fp ); pPart->armour = fread_number( fp ); pPart->scars = fread_number( fp ); LINK( pPart, ch->parts ); fMatch = TRUE; break; } break; case 'R': if( !str_cmp( word, "Race" ) ) { RACE_DATA *pRace; int number; number = fread_number( fp ); for( pRace = race_list ; pRace ; pRace = pRace->next ) { if( number == pRace->number ) { ch->race = pRace; fMatch = TRUE; break; } } ch->race = race_list; fMatch = TRUE; break; } if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "Security", ch->pcdata->security, fread_number( fp ) ); /* OLC */ if ( !str_cmp( word, "Skill" ) ) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else ch->pcdata->learned[sn] = value; fMatch = TRUE; break; } if ( !str_cmp( word, "Spool" ) ) { int i; int max; max = fread_number( fp ); for( i = 0 ; i < max ; i++ ) ch->last_note[ i ] = fread_number( fp ); fMatch = TRUE; break; } break; case 'T': if( !str_cmp( word, "Trust" ) ) { /* * Trusts are obselete */ fread_to_eol( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Title" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wizbit", ch->wizbit, fread_number( fp ) ); break; } /* Make sure old chars have this field - Kahn */ if ( !ch->pcdata->pagelen ) ch->pcdata->pagelen = 20; if ( !ch->prompt || ch->prompt == '\0' ) ch->prompt = "<%h %m %mv> "; if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); fread_to_eol( fp ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof(*ed) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { bug( "Fread_obj: incomplete object.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); obj->next = obj_free; obj_free = obj; return; } else { obj->next = object_list; object_list = obj; obj->pIndexData->count++; if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': if( !str_cmp( word, "Level" ) ) { /* * Levels are obselete */ fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Vnum" ) ) /* OLC */ { int vnum; vnum = fread_number( fp ); if ( !( obj->pIndexData = get_obj_index( vnum ) ) ) obj->pIndexData = get_obj_index( OBJ_VNUM_DUMMY ); fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } }