/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" bool check_social args( ( CHAR_DATA *ch, char *command, char *argument ) ); bool check_aliases args( ( CHAR_DATA *, char *, char *, char *) ); bool MP_Commands args( ( CHAR_DATA *ch ) ); /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * God Levels */ #define L_GOD MAX_LEVEL #define L_SUP L_GOD - 1 #define L_DEI L_SUP - 1 #define L_ANG L_DEI - 1 #define L_HER L_ANG - 1 /* * Log-all switch. */ bool fLogAll = FALSE; /* * Command table. */ const struct cmd_type cmd_table [] = { { "areas", do_areas, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "auto", do_auto, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "alias", do_alias, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "autoexit", do_autoexit,POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "autoloot", do_autoloot,POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "autosac", do_autosac, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "allow", do_allow, POS_DEAD, ICOM_BANS, LOG_ALWAYS, TRUE }, { "at", do_at, POS_DEAD, ICOM_AT, LOG_NORMAL, TRUE }, { "aedit", do_aedit, POS_DEAD, ICOM_OLC, LOG_NORMAL, FALSE }, { "asave", do_asave, POS_DEAD, ICOM_ASAVE, LOG_NORMAL, FALSE }, { "alist", do_alist, POS_DEAD, ICOM_OLC, LOG_NORMAL, FALSE }, { "blank", do_blank, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "brief", do_brief, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "bug", do_bug, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "buy", do_buy, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "brandish", do_brandish,POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "bs", do_backstab,POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "backstab", do_backstab,POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "ban", do_ban, POS_DEAD, ICOM_BANS, LOG_ALWAYS, TRUE }, { "bamfin", do_bamfin, POS_DEAD, ICOM_GOTO, LOG_NORMAL, TRUE }, { "bamfout", do_bamfout, POS_DEAD, ICOM_GOTO, LOG_NORMAL, TRUE }, { "cast", do_cast, POS_FIGHTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "commands", do_commands,POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "compare", do_compare, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "consider", do_consider,POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "credits", do_credits, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "channels", do_channels,POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "colour", do_colour, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "color", do_colour, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "combine", do_combine, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "config", do_config, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "chat", do_chat, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "close", do_close, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "down", do_down, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "description",do_description, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "drink", do_drink, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "drop", do_drop, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "disarm", do_disarm, POS_FIGHTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "deny", do_deny, POS_DEAD, ICOM_BANS, LOG_ALWAYS, TRUE }, { "disconnect", do_disconnect, POS_DEAD, ICOM_BANS, LOG_ALWAYS, TRUE }, { "east", do_east, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "exits", do_exits, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "equipment", do_equipment, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "examine", do_examine, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "emote", do_emote, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "eat", do_eat, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "echo", do_echo, POS_DEAD, ICOM_ECHO, LOG_ALWAYS, TRUE }, { "endow", do_endow, POS_DEAD, ICOM_ADMIN, LOG_ALWAYS, TRUE }, { "fill", do_fill, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "flee", do_flee, POS_FIGHTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "follow", do_follow, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "freeze", do_freeze, POS_DEAD, ICOM_PENALTY, LOG_ALWAYS, TRUE }, { "force", do_force, POS_DEAD, ICOM_FORCE, LOG_ALWAYS, TRUE }, { "get", do_get, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "gtell", do_gtell, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "give", do_give, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "group", do_group, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "goto", do_goto, POS_DEAD, ICOM_GOTO, LOG_NORMAL, TRUE }, { "help", do_help, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "hold", do_wear, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "hide", do_hide, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "holylight", do_holylight, POS_DEAD, ICOM_BASIC, LOG_NORMAL, TRUE }, { "inventory", do_inventory, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "idea", do_idea, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "invis", do_invis, POS_DEAD, ICOM_BASIC, LOG_NORMAL, TRUE }, { "immtalk", do_immtalk, POS_DEAD, ICOM_BASIC, LOG_NORMAL, TRUE }, { "kill", do_kill, POS_FIGHTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "kick", do_kick, POS_FIGHTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "look", do_look, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "list", do_list, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "lock", do_lock, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "log", do_log, POS_DEAD, ICOM_PENALTY, LOG_ALWAYS, TRUE }, { "mail", do_mail, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, FALSE }, { "murde", do_murde, POS_FIGHTING, ICOM_PKILL, LOG_NORMAL, FALSE }, { "murder", do_murder, POS_FIGHTING, ICOM_PKILL, LOG_ALWAYS, TRUE }, { "mload", do_mload, POS_DEAD, ICOM_LOAD, LOG_ALWAYS, TRUE }, { "mset", do_mset, POS_DEAD, ICOM_SET, LOG_ALWAYS, TRUE }, { "memory", do_memory, POS_DEAD, ICOM_SOCKET, LOG_NORMAL, TRUE }, { "mfind", do_mfind, POS_DEAD, ICOM_OLC, LOG_NORMAL, TRUE }, { "mstat", do_mstat, POS_DEAD, ICOM_STAT, LOG_NORMAL, TRUE }, { "mwhere", do_mwhere, POS_DEAD, ICOM_BASIC, LOG_NORMAL, TRUE }, { "mpstat", do_mpstat, POS_DEAD, ICOM_STAT, LOG_NORMAL, TRUE }, { "medit", do_medit, POS_DEAD, ICOM_OLC, LOG_NORMAL, FALSE }, /* * MOBprogram commands. */ { "mpasound", do_mpasound, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpjunk", do_mpjunk, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpecho", do_mpecho, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpechoat", do_mpechoat, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpechoaround", do_mpechoaround, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpkill", do_mpkill, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpmload", do_mpmload, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpoload", do_mpoload, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mppurge", do_mppurge, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpgoto", do_mpgoto, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpat", do_mpat, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mptransfer", do_mptransfer, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "mpforce", do_mpforce, POS_DEAD, ICOM_MOB, LOG_NORMAL, FALSE }, { "north", do_north, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "ne", do_northeast, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "nw", do_northwest, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "note", do_note, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "noemote", do_noemote, POS_DEAD, ICOM_PENALTY, LOG_NORMAL, TRUE }, { "notell", do_notell, POS_DEAD, ICOM_PENALTY, LOG_NORMAL, TRUE }, { "northeast", do_northeast, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "northwest", do_northwest,POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "order", do_order, POS_RESTING, ICOM_NONE, LOG_ALWAYS, TRUE }, { "open", do_open, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "oload", do_oload, POS_DEAD, ICOM_LOAD, LOG_ALWAYS, TRUE }, { "oset", do_oset, POS_DEAD, ICOM_SET, LOG_ALWAYS, TRUE }, { "owhere", do_owhere, POS_DEAD, ICOM_BASIC, LOG_NORMAL, TRUE }, { "ofind", do_ofind, POS_DEAD, ICOM_OLC, LOG_NORMAL, TRUE }, { "ostat", do_ostat, POS_DEAD, ICOM_STAT, LOG_NORMAL, TRUE }, { "oedit", do_oedit, POS_DEAD, ICOM_OLC, LOG_NORMAL, FALSE }, { "pagelength", do_pagelen, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "password", do_password, POS_DEAD, ICOM_NONE, LOG_NEVER, TRUE }, { "prompt", do_prompt, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "pose", do_pose, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "pick", do_pick, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "put", do_put, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "practice", do_practice,POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "pardon", do_pardon, POS_DEAD, ICOM_PENALTY, LOG_ALWAYS, TRUE }, { "peace", do_peace, POS_DEAD, ICOM_BASIC, LOG_NORMAL, TRUE }, { "purge", do_purge, POS_DEAD, ICOM_BASIC, LOG_NORMAL, TRUE }, { "quaff", do_quaff, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "qui", do_qui, POS_DEAD, ICOM_NONE, LOG_NORMAL, FALSE }, { "quit", do_quit, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "qwest", do_qwest, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "rest", do_rest, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "report", do_report, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "reply", do_reply, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "recite", do_recite, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "remove", do_remove, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "rescue", do_rescue, POS_FIGHTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "recall", do_recall, POS_FIGHTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "rent", do_rent, POS_DEAD, ICOM_NONE, LOG_NORMAL, FALSE }, { "reboo", do_reboo, POS_DEAD, ICOM_ADMIN, LOG_NORMAL, FALSE }, { "reboot", do_reboot, POS_DEAD, ICOM_ADMIN, LOG_ALWAYS, TRUE }, { "restore", do_restore, POS_DEAD, ICOM_BASIC, LOG_ALWAYS, TRUE }, { "rset", do_rset, POS_DEAD, ICOM_SET, LOG_ALWAYS, TRUE }, { "recho", do_recho, POS_DEAD, ICOM_ECHO, LOG_ALWAYS, TRUE }, { "return", do_return, POS_DEAD, ICOM_SWITCH, LOG_NORMAL, TRUE }, { "rstat", do_rstat, POS_DEAD, ICOM_STAT, LOG_NORMAL, TRUE }, { "redit", do_redit, POS_DEAD, ICOM_OLC, LOG_NORMAL, FALSE }, { "resets", do_resets, POS_DEAD, ICOM_OLC, LOG_NORMAL, FALSE }, { "south", do_south, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "se", do_southeast, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "sw", do_southwest, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "sleep", do_sleep, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "stand", do_stand, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "score", do_score, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "slist", do_slist, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "socials", do_socials, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "say", do_say, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "shout", do_shout, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "sell", do_sell, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "sacrifice", do_sacrifice, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "save", do_save, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "sleep", do_sleep, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "sneak", do_sneak, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "spells", do_spells, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "split", do_split, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "steal", do_steal, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "sockets", do_users, POS_DEAD, ICOM_SOCKET, LOG_NORMAL, TRUE }, { "shutdow", do_shutdow, POS_DEAD, ICOM_ADMIN, LOG_NORMAL, FALSE }, { "shutdown", do_shutdown, POS_DEAD, ICOM_ADMIN, LOG_ALWAYS, TRUE }, { "silence", do_silence, POS_DEAD, ICOM_PENALTY, LOG_NORMAL, TRUE }, { "sla", do_sla, POS_DEAD, ICOM_SLAY, LOG_NORMAL, FALSE }, { "slay", do_slay, POS_DEAD, ICOM_SLAY, LOG_ALWAYS, TRUE }, { "snoop", do_snoop, POS_DEAD, ICOM_SNOOP, LOG_NORMAL, TRUE }, { "sset", do_sset, POS_DEAD, ICOM_SET, LOG_ALWAYS, TRUE }, { "slookup", do_slookup, POS_DEAD, ICOM_STAT, LOG_NORMAL, TRUE }, { "switch", do_switch, POS_DEAD, ICOM_SWITCH, LOG_ALWAYS, TRUE }, { "southeast", do_southeast, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "southwest", do_southwest, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "tell", do_tell, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "time", do_time, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "typo", do_typo, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "title", do_title, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "take", do_get, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "train", do_train, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "transfer", do_transfer, POS_DEAD, ICOM_TRANS, LOG_ALWAYS, TRUE }, { "up", do_up, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "unread", do_unread, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "unlock", do_unlock, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "users", do_users, POS_DEAD, ICOM_SOCKET, LOG_NORMAL, TRUE }, { "value", do_value, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "visible", do_visible, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "west", do_west, POS_STANDING, ICOM_NONE, LOG_NORMAL, TRUE }, { "wield", do_wear, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "weather", do_weather, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "who", do_who, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "wimpy", do_wimpy, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "wear", do_wear, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "wake", do_wake, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, TRUE }, { "where", do_where, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { "wizlist", do_wizlist, POS_DEAD, ICOM_NONE, LOG_NORMAL, TRUE }, { "wizhelp", do_wizhelp, POS_DEAD, ICOM_BASIC, LOG_NORMAL, TRUE }, { "wizify", do_wizify, POS_DEAD, ICOM_ADMIN, LOG_ALWAYS, TRUE }, { "wizlock", do_wizlock, POS_DEAD, ICOM_BASIC, LOG_ALWAYS, TRUE }, { "zap", do_zap, POS_RESTING, ICOM_NONE, LOG_NORMAL, TRUE }, { ",", do_emote, POS_RESTING, ICOM_NONE, LOG_NORMAL, FALSE }, { ".", do_chat, POS_SLEEPING, ICOM_NONE, LOG_NORMAL, FALSE }, { ";", do_gtell, POS_DEAD, ICOM_NONE, LOG_NORMAL, FALSE }, { "'", do_say, POS_RESTING, ICOM_NONE, LOG_NORMAL, FALSE }, { "/", do_recall, POS_FIGHTING, ICOM_NONE, LOG_NORMAL, FALSE }, { ":", do_immtalk, POS_DEAD, ICOM_BASIC, LOG_NORMAL, FALSE }, /* * End of list. */ { "", 0, POS_DEAD, ICOM_NONE, LOG_NORMAL, FALSE } }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. * * Updated for hashed commands and socials for improved * Performance. -Ant * * Added aliasing code, required addition of a new argument. * -Ant */ void interpret( CHAR_DATA *ch, char *argument, bool recursing ) { char alias[ MAX_INPUT_LENGTH ]; char command[ MAX_INPUT_LENGTH ]; char logline[ MAX_INPUT_LENGTH ]; int cmd; bool found; /* * Strip leading spaces. */ while( isspace( *argument ) ) argument++; if( argument[0] == '\0' ) return; /* * No hiding. */ REMOVE_BIT( ch->affected_by, AFF_HIDE ); /* * Implement freeze command. */ if( !IS_NPC( ch ) && IS_SET( ch->pen, PEN_FREEZE ) ) { send_to_char( "You're totally frozen!\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if( !isalpha( argument[0] ) && !isdigit( argument[0] ) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while( isspace( *argument ) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. * Updated for hashing, Mar '96 -Ant * Original idea and some code by Ironhand * Altered for immortal command flagging, and * elimination of level based code. May '96 -Ant */ found = FALSE; for( cmd = Hash_commands[ command[ 0 ]%126 ] ; command[ 0 ] == cmd_table[ cmd ].name[ 0 ] ; cmd++ ) { if( !str_prefix( command, cmd_table[ cmd ].name ) && ( ( ( cmd_table[ cmd ].flag == ICOM_NONE ) || ( !IS_NPC( ch ) && IS_SET( ch->pcdata->immortal, cmd_table[ cmd ].flag ) ) ) || MP_Commands( ch ) ) ) { found = TRUE; break; } } /* * Log and snoop. */ if( cmd_table[cmd].log == LOG_NEVER ) strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" ); if( ( !IS_NPC( ch ) && IS_SET( ch->pen, PEN_LOG ) ) || fLogAll || ( found && cmd_table[cmd].log == LOG_ALWAYS ) ) { sprintf( log_buf, "Log %s: %s", ch->name, logline ); log_string( log_buf ); } if( ch->desc && ch->desc->snoop_by ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } if( !found ) { if( !recursing && check_aliases( ch, alias, command, argument ) ) { char *tok; tok = strtok( alias, ";\0" ); if( !ch->wizbit ) { while( tok && !ch->wait ) { interpret( ch, tok, TRUE ); tok = strtok( NULL, ";\0" ); } if( tok && ch->wait && ch->fighting ) { send_to_char( "YoU {mc{gO{rn{Yf{Gu{MS{RE {cy{yO{gU{Br{CS{Ye{mL{rf{x, tOo mUCh iS GoINg oN!\n\r", ch ); ch->wait += 8; } } else { while( tok ) { interpret( ch, tok, TRUE ); tok = strtok( NULL, ";\0" ); } } return; } /* * Look for command in socials table. */ if( !check_social( ch, command, argument ) ) send_to_char( "Huh?\n\r", ch ); return; } /* * Character not in position for command? */ if( ch->position < cmd_table[cmd].position ) { switch( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch); break; } return; } /* * Dispatch the command. */ ( *cmd_table[cmd].do_fun )( ch, argument ); tail_chain( ); return; } bool check_social( CHAR_DATA *ch, char *command, char *argument ) { CHAR_DATA *victim; char arg[ MAX_INPUT_LENGTH ]; SOCIAL_DATA *pSocial; bool found; int iHash; found = FALSE; iHash = command[ 0 ] % 126; for( pSocial = social_first[ iHash ] ; pSocial ; pSocial = pSocial->next ) { if( !str_prefix( command, pSocial->name ) ) { found = TRUE; break; } } if( !found ) return FALSE; switch( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are {rDEAD{x.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char_bw( "You are hurt far too badly for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char_bw( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if( !str_cmp( pSocial->name, "snore" ) ) break; send_to_char_bw( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if( !*arg ) { act( pSocial->char_no_arg, ch, NULL, victim, TO_CHAR ); act( pSocial->others_no_arg, ch, NULL, victim, TO_ROOM ); } else if( !( victim = get_char_room( ch, arg ) ) ) { send_to_char_bw( "They aren't here.\n\r", ch ); } else if( victim == ch ) { act( pSocial->char_auto, ch, NULL, victim, TO_CHAR ); act( pSocial->others_auto, ch, NULL, victim, TO_ROOM ); } else { act( pSocial->char_found, ch, NULL, victim, TO_CHAR ); act( pSocial->vict_found, ch, NULL, victim, TO_VICT ); act( pSocial->others_found, ch, NULL, victim, TO_NOTVICT ); } return TRUE; } bool check_aliases( CHAR_DATA *ch, char *retval, char *command, char *argument ) { ALIAS *alias; char args[20][MAX_INPUT_LENGTH]; char *p; char *p2; char *p3; int argcount; int argindex; if( IS_NPC( ch ) ) return FALSE; alias = ch->pcdata->aliases; if( alias == NULL || alias->next == NULL ) return FALSE; for( alias = alias->next ; alias != NULL ; alias = alias->next ) { if( command[0] == (alias->command)[0] && !str_prefix( command, alias->command ) ) break; } if( alias == NULL ) return FALSE; /* copy argument into args, for indexing purposes */ for( argcount=0; argument[0] != '\0' && argcount <= 19; argcount++ ) argument = one_argument( argument, args[argcount] ); p = retval; /* replace %1 with first argument, and so forth */ for( p2 = alias->string; *p2 != '\0' ; p2 ++ ) { if ( *p2 != '%' ) *p++ = *p2; else { p2++; if( *p2 == '%' ) *p++ = '%'; else { argindex = *p2 - '0'; if( argindex > argcount ) continue; for( p3 = args[argindex-1] ; *p3 != '\0' ; p3++ ) *p++ = *p3; *p++ = ' '; } } } *p = '\0'; return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number( char *arg ) { if( *arg == '\0' ) return FALSE; if( *arg == '+' || *arg == '-' ) arg++; for( ; *arg != '\0' ; arg++ ) { if( !isdigit( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for( pdot = argument ; *pdot != '\0' ; pdot++ ) { if( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; while( isspace( *argument ) ) argument++; cEnd = ' '; if( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while( *argument != '\0' ) { if( *argument == cEnd ) { argument++; break; } *arg_first = LOWER( *argument ); arg_first++; argument++; } *arg_first = '\0'; while( isspace( *argument ) ) argument++; return argument; } bool IS_SWITCHED( CHAR_DATA *ch ) { if( !IS_NPC( ch ) ) return FALSE; if( !ch->desc ) return FALSE; return TRUE; } /* Can MOBProged mobs * use mpcommands? TRUE if yes. * - Kahn */ bool MP_Commands( CHAR_DATA *ch ) { if( IS_SWITCHED( ch ) ) return FALSE; if( IS_NPC( ch ) && ch->pIndexData->progtypes && !IS_AFFECTED( ch, AFF_CHARM ) ) return TRUE; return FALSE; }