/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <memory.h> #include "merc.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Globals. */ HELP_DATA * help_first[ 126 ]; HELP_DATA * help_last[ 126 ]; SHOP_DATA * shop_first; SHOP_DATA * shop_last; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; COLOUR_DATA * coldata_free; CLASS_DATA * class_free; RACE_DATA * race_free; CLASS_DATA * class_list; RACE_DATA * race_list; SOCIAL_DATA * social_first[ 126 ]; SOCIAL_DATA * social_last[ 126 ]; char bug_buf[ 2 * MAX_INPUT_LENGTH ]; CHAR_DATA * char_list; char * help_greeting; char log_buf[ 2 * MAX_INPUT_LENGTH ]; KILL_DATA kill_table[ MAX_LEVEL ]; NOTE_DATA * note_list; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; sh_int social_count; sh_int gsn_backstab; sh_int gsn_dodge; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_disarm; sh_int gsn_enhanced_damage; sh_int gsn_kick; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_second_attack; sh_int gsn_third_attack; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_sleep; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; int Hash_commands [ 126 ]; AREA_DATA * area_first; AREA_DATA * area_last; char * string_space; char * top_string; char str_empty [1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_social; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ /* * New Object Code Memory Stuff. */ int top_weapon; int top_armour; int top_cont; int top_drink; int top_food; int top_potion; int top_pill; int top_scroll; int top_staff; int top_wand; int top_light; int top_money; /* * MOBprogram locals */ int mprog_name_to_type args( ( char* name ) ); MPROG_DATA * mprog_file_read args( ( char* f, MPROG_DATA* mprg, MOB_INDEX_DATA *pMobIndex ) ); void load_mobprogs args( ( FILE* fp ) ); void mprog_read_programs args( ( FILE* fp, MOB_INDEX_DATA *pMobIndex ) ); /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 1000000 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList [MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; char strAreabuf[ MAX_INPUT_LENGTH ]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void load_helps args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_notes args( ( void ) ); void fix_exits args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); /* * Non-Merc Loading procedures. * Put any new loading function in this section. */ void new_load_area args( ( FILE *fp ) ); /* OLC */ void new_load_rooms args( ( FILE *fp ) ); /* OLC 1.1b */ void load_socials args( ( FILE *fp ) ); /* -Ant */ /* * Big mama top level function. */ void boot_db( void ) { /* * Init some data space stuff. */ { if( ( string_space = calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } /* * Set time and weather. */ { long lhour; long lday; long lmonth; lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND ); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 31; lmonth = lday / 31; time_info.month = lmonth % 12; time_info.year = lmonth / 12; if( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; time_info.minute = 0; weather_info.change = 0; weather_info.mmhg = 960; if( time_info.month >= 3 && time_info.month <= 9 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for( sn = 0 ; sn < MAX_SKILL ; sn++ ) { if( skill_table[sn].pgsn ) *skill_table[sn].pgsn = sn; } } /* * Read in class and race files. * -Ant */ { CLASS_DATA *pClass; RACE_DATA *pRace; FILE *fpNew; int i; if( !( fpNew = fopen( CLASS_FILE, "r" ) ) ) { perror( CLASS_FILE ); exit( 1 ); } for( ; ; ) { sh_int vnum; char letter; letter = fread_letter( fpNew ); if( letter == '*' ) { fread_to_eol( fpNew ); continue; } else if( letter == '$' ) { fread_to_eol( fpNew ); continue; } else if( letter != '#' ) { bug( "BootDB (Load_Classes): # not found!!!", 0 ); exit( 1 ); } vnum = fread_number( fpNew ); if( vnum == 0 ) { fclose( fpNew ); break; } if( get_class( vnum ) ) { bug( "Load_Classes: number %d duplicated.", vnum ); exit( 1 ); } pClass = alloc_perm( sizeof( *pClass ) ); pClass->number = vnum; pClass->name = fread_string( fpNew ); strcpy( pClass->who_name, fread_word( fpNew ) ); pClass->type = fread_number( fpNew ); pClass->attr_prime = flag_value( apply_flags, fread_word( fpNew ) ); pClass->weapon = fread_number( fpNew ); pClass->guild = fread_number( fpNew ); pClass->skill_adept = fread_number( fpNew ); pClass->defence = fread_number( fpNew ); pClass->attack = fread_number( fpNew ); pClass->hp_min = fread_number( fpNew ); pClass->hp_max = fread_number( fpNew ); pClass->mana_min = fread_number( fpNew ); pClass->mana_max = fread_number( fpNew ); pClass->sub_classes = fread_flag( fpNew ); LINK( pClass, class_list ); } if( !( fpNew = fopen( RACE_FILE, "r" ) ) ) { perror( RACE_FILE ); exit( 1 ); } for( ; ; ) { sh_int vnum; char letter; letter = fread_letter( fpNew ); if( letter == '*' ) { fread_to_eol( fpNew ); continue; } else if( letter != '#' ) { bug( "Load_Races: # not found!!!", 0 ); exit( 1 ); } vnum = fread_number( fpNew ); if( vnum == 0 ) { fclose( fpNew ); break; } if( get_race( vnum ) ) { bug( "Load_Races: number %d duplicated.", vnum ); exit( 1 ); } pRace = alloc_perm( sizeof( *pRace ) ); pRace->number = vnum; pRace->name = fread_string( fpNew ); strcpy( pRace->who_name, fread_word( fpNew ) ); pRace->playable = fread_number( fpNew ); pRace->classes = fread_flag( fpNew ); pRace->sub_classes = fread_flag( fpNew ); for( i = 0 ; i < 5 ; i++ ) pRace->base_stats[ i ] = fread_number( fpNew ); for( i = 0 ; i < 5 ; i++ ) pRace->max_stats[ i ] = fread_number( fpNew ); for( i = 0 ; i < 5 ; i++ ) pRace->train_stats[ i ] = fread_number( fpNew ); pRace->parts = fread_flag( fpNew ); pRace->affects = fread_flag( fpNew ); LINK( pRace, race_list ); } } /* * Read in all the area files. */ { FILE *fpList; if( !( fpList = fopen( AREA_LIST, "r" ) ) ) { perror( AREA_LIST ); exit( 1 ); } for( ; ; ) { strcpy( strAreabuf, fread_word( fpList ) ); if( strAreabuf[0] == '$' ) break; if( strAreabuf[0] == '-' ) { fpArea = stdin; } else { if( ( !str_suffix( ".are", strAreabuf ) ) || ( !str_suffix( ".soc", strAreabuf ) ) ) sprintf( strArea, "%s%s", CURRENT_DIR, strAreabuf ); else sprintf( strArea, "%s%s", HELP_DIR, strAreabuf ); if( !( fpArea = fopen( strArea, "r" ) ) ) { perror( strArea ); exit( 1 ); } } for( ; ; ) { char *word; if( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if( word[0] == '$' ) break; else if( !str_cmp( word, "AREA" ) ) load_area( fpArea ); else if( !str_cmp( word, "HELPS" ) ) load_helps( fpArea ); else if( !str_cmp( word, "MOBILES" ) ) load_mobiles( fpArea ); else if( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs( fpArea ); else if( !str_cmp( word, "OBJECTS" ) ) load_objects( fpArea ); else if( !str_cmp( word, "RESETS" ) ) load_resets( fpArea ); else if( !str_cmp( word, "ROOMS" ) ) load_rooms( fpArea ); else if( !str_cmp( word, "SHOPS" ) ) load_shops( fpArea ); else if( !str_cmp( word, "SPECIALS" ) ) load_specials( fpArea ); else if( !str_cmp( word, "SOCIALS" ) ) /* OLC */ { load_socials ( fpArea ); break; } else if( !str_cmp( word, "AREADATA" ) ) /* OLC */ new_load_area( fpArea ); else if( !str_cmp( word, "ROOMDATA" ) ) /* OLC 1.1b */ new_load_rooms( fpArea ); else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. * Set the MOBtrigger. */ { fix_exits( ); fBootDb = FALSE; area_update( ); load_notes( ); MOBtrigger = TRUE; } return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof( *pArea ) ); pArea->name = fread_string( fp ); pArea->recall = ROOM_VNUM_TEMPLE; pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 1; /* OLC */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->lvnum = 0; /* OLC */ pArea->uvnum = 0; /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->filename = str_dup( strAreabuf ); pArea->age = 15; pArea->nplayer = 0; if( !area_first ) area_first = pArea; if( area_last ) { area_last->next = pArea; REMOVE_BIT( area_last->area_flags, AREA_LOADING ); /* OLC */ } area_last = pArea; pArea->next = NULL; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined( KEY ) #undef KEY #endif #define KEY( literal, field, value ) \ if( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm( sizeof( *pArea ) ); pArea->age = 15; pArea->nplayer = 0; pArea->filename = str_dup( strAreabuf ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->security = 1; pArea->lvnum = 0; pArea->uvnum = 0; pArea->area_flags = 0; pArea->recall = ROOM_VNUM_TEMPLE; for( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch( UPPER( word[0] ) ) { case 'N': SKEY( "Name", pArea->name ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); break; case 'V': if( !str_cmp( word, "VNUMs" ) ) { pArea->lvnum = fread_number( fp ); pArea->uvnum = fread_number( fp ); } break; case 'E': if( !str_cmp( word, "End" ) ) { fMatch = TRUE; if( !area_first ) area_first = pArea; if( area_last ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } break; case 'B': SKEY( "Builders", pArea->builders ); break; case 'R': KEY( "Recall", pArea->recall, fread_number( fp ) ); break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) if( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; int cnt; int iHash = 0; for( cnt = 0 ; cnt < 126 ; cnt++ ) { help_first[ cnt ] = NULL; help_last[ cnt ] = NULL; } for( ; ; ) { pHelp = alloc_perm( sizeof( *pHelp ) ); pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if( !str_cmp( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; iHash = pHelp->keyword[ 0 ] % 126; if( !help_first[ iHash ] ) help_first[ iHash ] = pHelp; if( help_last[ iHash ] ) help_last[ iHash ]->next = pHelp; pHelp->prev = help_last[ iHash ]; help_last[ iHash ] = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a mob section. * Updated, Ant */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; if( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if( vnum == 0 ) break; fBootDb = FALSE; if( get_mob_index( vnum ) ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof( *pMobIndex ) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER( pMobIndex->description[0] ); pMobIndex->race = race_lookup( fread_word( fp ) ); pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_flag( fp ); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->hitroll = fread_number( fp ); pMobIndex->ac = fread_number( fp ); pMobIndex->hitnodice = fread_number( fp ); /* 'd' */ fread_letter( fp ); pMobIndex->hitsizedice = fread_number( fp ); /* '+' */ fread_letter( fp ); pMobIndex->hitplus = fread_number( fp ); pMobIndex->damnodice = fread_number( fp ); /* 'd' */ fread_letter( fp ); pMobIndex->damsizedice = fread_number( fp ); /* '+' */ fread_letter( fp ); pMobIndex->damplus = fread_number( fp ); pMobIndex->gold = fread_number( fp ); pMobIndex->exp = fread_number( fp ); /* position */ fread_number( fp ); /* start pos */ fread_number( fp ); /* * Back to meaningful values. */ pMobIndex->sex = fread_number( fp ); if( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } letter = fread_letter( fp ); if( letter == '>' ) { ungetc( letter, fp ); mprog_read_programs( fp, pMobIndex ); } else ungetc( letter, fp ); iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE( 0, 50, MAX_LEVEL-1 )].number++; /* TODO */ } return; } /* * Snarf an obj section. * Updated, Ant */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if( vnum == 0 ) break; fBootDb = FALSE; if( get_obj_index( vnum ) ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof( *pObjIndex ) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER( pObjIndex->description[0] ); pObjIndex->item_type = fread_flag( fp ); pObjIndex->extra_flags = fread_flag( fp ); pObjIndex->wear_flags = fread_flag( fp ); pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); pObjIndex->requires[ 0 ] = fread_number( fp ); pObjIndex->requires[ 1 ] = fread_number( fp ); pObjIndex->requires[ 2 ] = fread_number( fp ); pObjIndex->requires[ 3 ] = fread_number( fp ); pObjIndex->requires[ 4 ] = fread_number( fp ); for( ; ; ) { char letter; letter = fread_letter( fp ); if( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof( *paf ) ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else if( letter == 'O' ) { char type; type = fread_letter( fp ); if( type == 'A' ) { WEAPON_DATA *weapon; weapon = alloc_perm( sizeof( *weapon ) ); weapon->type = fread_number( fp ); weapon->message = flag_value( weapon_flags, fread_word( fp ) ); weapon->flags = fread_flag( fp ); weapon->hit = fread_number( fp ); weapon->damage[0] = fread_number( fp ); fread_letter( fp ); weapon->damage[1] = fread_number( fp ); fread_letter( fp ); weapon->damage[2] = fread_number( fp ); if( !IS_SET( pObjIndex->item_type, ITEM_WEAPON ) ) SET_BIT( pObjIndex->item_type, ITEM_WEAPON ); pObjIndex->weapon = weapon; } else if( type == 'B' ) { ARMOUR_DATA *armour; armour = alloc_perm( sizeof( *armour ) ); armour->ac[0] = fread_number( fp ); armour->ac[1] = fread_number( fp ); armour->ac[2] = fread_number( fp ); armour->ac[3] = fread_number( fp ); if( !IS_SET( pObjIndex->item_type, ITEM_ARMOUR ) ) SET_BIT( pObjIndex->item_type, ITEM_ARMOUR ); pObjIndex->armour = armour; } else if( type == 'C' ) { CONT_DATA *cont; cont = alloc_perm( sizeof( *cont ) ); cont->closed = fread_flag( fp ); cont->key = fread_number( fp ); cont->capacity = fread_number( fp ); cont->single = fread_number( fp ); if( !IS_SET( pObjIndex->item_type, ITEM_CONTAINER ) ) SET_BIT( pObjIndex->item_type, ITEM_CONTAINER ); pObjIndex->cont = cont; } else if( type == 'D' ) { DRINK_DATA *drink; drink = alloc_perm( sizeof( *drink ) ); drink->volume = fread_number( fp ); drink->limit = fread_number( fp ); drink->liquid = fread_number( fp ); drink->poison = fread_number( fp ); if( !IS_SET( pObjIndex->item_type, ITEM_DRINK_CON ) ) SET_BIT( pObjIndex->item_type, ITEM_DRINK_CON ); pObjIndex->drink = drink; } else if( type == 'E' ) { FOOD_DATA *food; food = alloc_perm( sizeof( *food ) ); food->bite = fread_number( fp ); food->poison = fread_number( fp ); if( !IS_SET( pObjIndex->item_type, ITEM_FOOD ) ) SET_BIT( pObjIndex->item_type, ITEM_FOOD ); pObjIndex->food = food; } else if( type == 'F' ) { POTION_DATA *potion; potion = alloc_perm( sizeof( *potion ) ); potion->level = fread_number( fp ); potion->spell[0] = skill_lookup( fread_word( fp ) ); potion->spell[1] = skill_lookup( fread_word( fp ) ); potion->spell[2] = skill_lookup( fread_word( fp ) ); potion->spell[3] = skill_lookup( fread_word( fp ) ); if( !IS_SET( pObjIndex->item_type, ITEM_POTION ) ) SET_BIT( pObjIndex->item_type, ITEM_POTION ); pObjIndex->potion = potion; } else if( type == 'G' ) { PILL_DATA *pill; pill = alloc_perm( sizeof( *pill ) ); pill->level = fread_number( fp ); pill->spell[0] = skill_lookup( fread_word( fp ) ); pill->spell[1] = skill_lookup( fread_word( fp ) ); pill->spell[2] = skill_lookup( fread_word( fp ) ); pill->spell[3] = skill_lookup( fread_word( fp ) ); if( !IS_SET( pObjIndex->item_type, ITEM_PILL ) ) SET_BIT( pObjIndex->item_type, ITEM_PILL ); pObjIndex->pill = pill; } else if( type == 'H' ) { SCROLL_DATA *scroll; scroll = alloc_perm( sizeof( *scroll ) ); scroll->level = fread_number( fp ); scroll->spell[0] = skill_lookup( fread_word( fp ) ); scroll->spell[1] = skill_lookup( fread_word( fp ) ); scroll->spell[2] = skill_lookup( fread_word( fp ) ); scroll->spell[3] = skill_lookup( fread_word( fp ) ); if( !IS_SET( pObjIndex->item_type, ITEM_SCROLL ) ) SET_BIT( pObjIndex->item_type, ITEM_SCROLL ); pObjIndex->scroll = scroll; } else if( type == 'I' ) { STAFF_DATA *staff; staff = alloc_perm( sizeof( *staff ) ); staff->level = fread_number( fp ); staff->charges = fread_number( fp ); staff->max = fread_number( fp ); staff->spell = skill_lookup( fread_word( fp ) ); if( !IS_SET( pObjIndex->item_type, ITEM_STAFF ) ) SET_BIT( pObjIndex->item_type, ITEM_STAFF ); pObjIndex->staff = staff; } else if( type == 'J' ) { WAND_DATA *wand; wand = alloc_perm( sizeof( *wand ) ); wand->level = fread_number( fp ); wand->charges = fread_number( fp ); wand->max = fread_number( fp ); wand->spell = skill_lookup( fread_word( fp ) ); if( !IS_SET( pObjIndex->item_type, ITEM_WAND ) ) SET_BIT( pObjIndex->item_type, ITEM_WAND ); pObjIndex->wand = wand; } else if( type == 'K' ) { LIGHT_DATA *light; light = alloc_perm( sizeof( *light ) ); light->duration = fread_number( fp ); light->intensity = fread_number( fp ); if( !IS_SET( pObjIndex->item_type, ITEM_LIGHT ) ) SET_BIT( pObjIndex->item_type, ITEM_LIGHT ); pObjIndex->light = light; } else if( type == 'L' ) { MONEY_DATA *cash; cash = alloc_perm( sizeof( *cash ) ); cash->gold = fread_number( fp ); cash->silver = fread_number( fp ); cash->copper = fread_number( fp ); if( !IS_SET( pObjIndex->item_type, ITEM_MONEY ) ) SET_BIT( pObjIndex->item_type, ITEM_MONEY ); pObjIndex->money = cash; } else { fread_to_eol( fp ); bug( "Bad sub-type for object %d", pObjIndex->vnum ); } } else { ungetc( letter, fp ); break; } } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if( ( letter = fread_letter( fp ) ) == 'S' ) break; if( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof( *pReset ) ); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index( pReset->arg1 ); if( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) /* OLC 1.1b */ { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */ { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) ) new_reset( pRoomIndex, pReset ); break; } } return; } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for( ; ; ) { sh_int vnum; char letter; int door; int iHash; letter = fread_letter( fp ); if( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if( vnum == 0 ) break; fBootDb = FALSE; if( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof(*pRoomIndex) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; for( door = 0 ; door <= MAX_DIR ; door++ ) pRoomIndex->exit[door] = NULL; for( ; ; ) { letter = fread_letter( fp ); if( letter == 'S' ) break; if( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 9 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); switch ( locks ) { case 1: pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* OLC 1.1b */ void new_load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for( ; ; ) { char letter; int vnum; int door; int iHash; letter = fread_letter( fp ); if( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if( vnum == 0 ) break; fBootDb = FALSE; if( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); pRoomIndex->room_flags = fread_flag( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = fread_number( fp ); for( door = 0 ; door <= MAX_DIR ; door++ ) pRoomIndex->exit[door] = NULL; for( ; ; ) { letter = fread_letter( fp ); if( letter == 'S' || letter == 's' ) { if( letter == 's' ) bug( "New_load_rooms: vnum %d has lowercase 's'", vnum ); break; } if( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if( door < 0 || door > MAX_DIR ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof( *pexit ) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); locks = fread_flag( fp ); pexit->exit_info = locks; pexit->rs_flags = locks; pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum( vnum ); } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm( sizeof(*pShop) ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Snarf notes file. */ void load_notes( void ) { FILE *fp; NOTE_DATA *pnotelast; if ( ( fp = fopen( NOTE_FILE, "r" ) ) == NULL ) return; pnotelast = NULL; for ( ; ; ) { NOTE_DATA *pnote; char letter; do { letter = getc( fp ); if ( feof(fp) ) { fclose( fp ); return; } } while ( isspace(letter) ); ungetc( letter, fp ); pnote = alloc_perm( sizeof(*pnote) ); if ( str_cmp( fread_word( fp ), "Sender" ) ) break; pnote->sender = fread_string( fp ); if ( str_cmp( fread_word( fp ), "Spool" ) ) break; pnote->spool = fread_number( fp ); if ( str_cmp( fread_word( fp ), "Anon" ) ) break; pnote->anon = fread_number( fp ); if ( str_cmp( fread_word( fp ), "Date" ) ) break; pnote->date = fread_string( fp ); if ( str_cmp( fread_word( fp ), "Stamp" ) ) break; pnote->date_stamp = fread_number( fp ); if ( str_cmp( fread_word( fp ), "To" ) ) break; pnote->to_list = fread_string( fp ); if ( str_cmp( fread_word( fp ), "Subject" ) ) break; pnote->subject = fread_string( fp ); if ( str_cmp( fread_word( fp ), "Text" ) ) break; pnote->text = fread_string( fp ); if ( note_list == NULL ) note_list = pnote; else pnotelast->next = pnote; pnotelast = pnote; } strcpy( strArea, NOTE_FILE ); fpArea = fp; bug( "Load_notes: bad key word.", 0 ); exit( 1 ); return; } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for( door = 0 ; door <= MAX_DIR ; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL ) { fexit = TRUE; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for( door = 0 ; door <= MAX_DIR ; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->to_room != pRoomIndex ) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->to_room == NULL) ? 0 : pexit_rev->to_room->vnum ); bug( buf, 0 ); } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { if ( ++pArea->age < 3 ) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( pArea->nplayer == 0 || pArea->age >= 15 ) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 15 - 3; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if( !pRoom ) return; pMob = NULL; last = FALSE; for( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if( ( pExit = pRoom->exit[iExit] ) ) { pExit->exit_info = pExit->rs_flags; if( ( pExit->to_room ) && ( ( pExit = pExit->to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for( pReset = pRoom->reset_first ; pReset ; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); /* * Some hard coding. */ if( room_is_dark( pRoom ) ) SET_BIT( pMob->affected_by, AFF_INFRARED ); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET); } char_to_room( pMob, pRoom ); LastMob = pMob; level = 0; last = TRUE; break; case 'O': if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 ); continue; } if( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 ); continue; } if( pRoom->area->nplayer > 0 || count_obj_list( pObjIndex, pRoom->contents ) > 0 ) break; pObj = create_object( pObjIndex ); pObj->cost = 0; obj_to_room( pObj, pRoom ); break; case 'P': if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 ); continue; } if( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 ); continue; } if( pRoom->area->nplayer > 0 || !( LastObj = get_obj_type( pObjToIndex ) ) || count_obj_list( pObjIndex, LastObj->contains ) > 0 ) break; pObj = create_object( pObjIndex ); obj_to_obj( pObj, LastObj ); /* * Ensure that the container gets reset. OLC 1.1b */ if( IS_SET( LastObj->item_type, ITEM_CONTAINER ) ) { LastObj->cont->closed = LastObj->pIndexData->cont->closed; } else { /* THIS SPACE INTENTIONALLY LEFT BLANK */ } break; case 'G': case 'E': if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if( !last ) break; if( !LastMob ) { bug( "Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel; if( IS_SET( pObjIndex->item_type, ITEM_PILL ) || IS_SET( pObjIndex->item_type, ITEM_POTION ) ) { olevel = number_range( 0, 10 ); } else if( IS_SET( pObjIndex->item_type, ITEM_SCROLL ) || IS_SET( pObjIndex->item_type, ITEM_ARMOUR ) || ( IS_SET( pObjIndex->item_type, ITEM_WEAPON ) && pReset->command == 'G' ) ) { olevel = number_range( 5, 15 ); } else if( IS_SET( pObjIndex->item_type, ITEM_WAND ) ) { olevel = number_range( 10, 20 ); } else if( IS_SET( pObjIndex->item_type, ITEM_STAFF ) ) { olevel = number_range( 15, 25 ); } else if( IS_SET( pObjIndex->item_type, ITEM_WEAPON ) ) { olevel = number_fuzzy( level ); } else { olevel = 0; } pObj = create_object( pObjIndex ); if( pReset->command == 'G' ) SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); } else { pObj = create_object( pObjIndex ); } obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': /* OLC 1.1b if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } */ break; } } return; } /* * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; if( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } if( !char_free ) { mob = alloc_perm( sizeof( *mob ) ); } else { mob = char_free; char_free = char_free->next; } clear_char( mob ); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); mob->short_descr = str_dup( pMobIndex->short_descr ); mob->long_descr = str_dup( pMobIndex->long_descr ); mob->description = str_dup( pMobIndex->description ); mob->spec_fun = pMobIndex->spec_fun; mob->prompt = "<%h %m %v>"; mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->race = pMobIndex->race; mob->sex = pMobIndex->sex; mob->exp = pMobIndex->exp; mob->gold = pMobIndex->gold; mob->armour = pMobIndex->ac; mob->damage[ 0 ] = number_fuzzy( pMobIndex->damnodice ); mob->damage[ 1 ] = number_fuzzy( pMobIndex->damsizedice ); mob->damage[ 2 ] = number_fuzzy( pMobIndex->damplus ); mob->max_hit = ( dice( pMobIndex->hitnodice, pMobIndex->hitsizedice ) + pMobIndex->hitplus ); mob->hit = mob->max_hit; /* * Insert in list. */ LINK( mob, char_list ); /* * Increase existance count. */ pMobIndex->count++; return mob; } /* * Create an instance of an object. * Crashes when a NULL object index is used? I think not... * -Lope */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; int i; if( !pObjIndex ) { bug( "Create_object: NULL pObjIndex.", 0 ); bug( "Create_object: Substituted for Note.", 0 ); pObjIndex = get_obj_index( OBJ_VNUM_NOTE ); } if( !obj_free ) { obj = alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->wear_loc = WEAR_NONE; obj->name = str_dup( pObjIndex->name ); obj->short_descr = str_dup( pObjIndex->short_descr ); obj->description = str_dup( pObjIndex->description ); obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->weight = pObjIndex->weight; obj->cost = pObjIndex->cost; for( i = 0 ; i < 5 ; i++ ) obj->requires[ i ] = pObjIndex->requires[ i ]; /* * Mess with object properties. */ if( IS_SET( obj->item_type, ITEM_SCROLL ) ) { obj->scroll->level = number_fuzzy( obj->scroll->level ); } if( IS_SET( obj->item_type, ITEM_STAFF ) ) { obj->staff->level = number_fuzzy( obj->staff->level ); obj->staff->max = number_fuzzy( obj->staff->max ); obj->staff->charges = obj->staff->max; } if( IS_SET( obj->item_type, ITEM_WAND ) ) { obj->wand->level = number_fuzzy( obj->wand->level ); obj->wand->max = number_fuzzy( obj->wand->max ); obj->wand->charges = obj->wand->max; } if( IS_SET( obj->item_type, ITEM_WEAPON ) ) { obj->weapon->damage[ 1 ] = number_fuzzy( obj->weapon->damage[ 1 ] ); obj->weapon->damage[ 2 ] = number_fuzzy( obj->weapon->damage[ 2 ] ); } if( IS_SET( obj->item_type, ITEM_ARMOUR ) ) { obj->armour->ac[ 0 ] = number_fuzzy( obj->armour->ac[ 0 ] ); obj->armour->ac[ 1 ] = number_fuzzy( obj->armour->ac[ 1 ] ); obj->armour->ac[ 2 ] = number_fuzzy( obj->armour->ac[ 2 ] ); obj->armour->ac[ 3 ] = number_fuzzy( obj->armour->ac[ 3 ] ); } if( IS_SET( obj->item_type, ITEM_POTION ) ) { obj->potion->level = number_fuzzy( number_fuzzy( obj->potion->level ) ); } if( IS_SET( obj->item_type, ITEM_PILL ) ) { obj->pill->level = number_fuzzy( number_fuzzy( obj->pill->level ) ); } LINK( obj, object_list ); pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; for( i = 0 ; i < MAX_SPOOL ; i++ ) ch->last_note[ i ] = 0; ch->logon = current_time; ch->armour = 100; ch->wizbit = FALSE; ch->herobit = FALSE; ch->position = POS_STANDING; ch->practice = 21; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; AFFECT_DATA *paf_next; for( obj = ch->carrying ; obj ; obj = obj_next ) { obj_next = obj->next_content; extract_obj( obj ); } for( paf = ch->affected ; paf ; paf = paf_next ) { paf_next = paf->next; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); ch->wizbit = FALSE; ch->herobit = FALSE; if( ch->pcdata ) { if ( ch->pcdata->code ) { ch->pcdata->code->next = coldata_free; coldata_free = ch->pcdata->code; } free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->title ); delete_aliases( ch->pcdata->aliases ); ch->pcdata->aliases = NULL; ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } LINK( ch, char_free ); return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for( ; ed ; ed = ed->next ) { if( is_name_old( ( char * )name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates room virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for( pRoomIndex = room_index_hash[ vnum % MAX_KEY_HASH ] ; pRoomIndex ; pRoomIndex = pRoomIndex->next ) { if( pRoomIndex->vnum == vnum ) return pRoomIndex; } if( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc( fp ) ) { default: plast++; break; case EOF: bug( "Fread_string: EOF", 0 ); exit( 1 ); break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); exit( 1 ); return NULL; } int fread_flag( FILE *fp ) { int number; char c; do { c = getc( fp ); } while( isspace( c ) ); number = 0; if( !isdigit( c ) ) { while( ( 'A' <= c && c <= 'Z' ) || ( 'a' <= c && c <= 'z' ) ) { number += flag_convert( c ); if( 'a' <= c && c <= 'z' ) c = getc( fp ); c = getc( fp ); } } while( isdigit( c ) ) { number = number * 10 + c - '0'; c = getc( fp ); } if( c == '|' ) number += fread_flag( fp ); else if( c != ' ') ungetc( c, fp ); return number; } int flag_convert( char letter ) { long bitsum = 0; char i; if( 'A' <= letter && letter <= 'Z' ) { bitsum = 1; for( i = letter ; i > 'A' ; i-- ) bitsum *= 2; } else if('a' <= letter && letter <= 'z' ) { bitsum = 67108864; /* 2^26 */ for( i = letter ; i > 'a' ; i -- ) bitsum *= 2; } return bitsum; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int *magic; int iList; sMem += sizeof( *magic ); for( iList = 0 ; iList < MAX_MEM_LIST ; iList++ ) { if( sMem <= rgSizeList[ iList ] ) break; } if( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if( !rgFreeList[ iList ] ) { pMem = alloc_perm( rgSizeList[ iList ] ); } else { pMem = rgFreeList[ iList ]; rgFreeList[iList] = *( ( void ** ) rgFreeList[ iList ] ); } magic = ( int * ) pMem; *magic = MAGIC_NUM; pMem += sizeof( *magic ); return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; int *magic; pMem -= sizeof( *magic ); magic = ( int * ) pMem; if( *magic != MAGIC_NUM ) { bug( "Attempt to recyle invalid memory of size %d.", sMem ); bug( ( char* ) pMem + sizeof( *magic ), 0 ); return; } *magic = 0; sMem += sizeof( *magic ); for( iList = 0 ; iList < MAX_MEM_LIST ; iList++ ) { if( sMem <= rgSizeList[ iList ] ) break; } if( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } *( ( void ** ) pMem ) = rgFreeList[ iList ]; rgFreeList[ iList ] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { void *pMem; static char *pMemPerm; static int iMemPerm; while( sMem % sizeof( long ) != 0 ) sMem++; if( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if( !pMemPerm || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if( !( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if( !pstr || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem( pstr, strlen( pstr ) + 1 ); return; } void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "%-39s%-39s\n\r", pArea1->name, (pArea2 != NULL) ? pArea2->name : "" ); send_to_char( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } void do_memory( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch ); sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch ); sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch ); sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char( buf, ch ); sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char( buf, ch ); sprintf( buf, "Mobs %5d\n\r", top_mob_index ); send_to_char( buf, ch ); sprintf( buf, "Objs %5d\n\r", top_obj_index ); send_to_char( buf, ch ); sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char( buf, ch ); sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char( buf, ch ); sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char( buf, ch ); sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if( ( to = to - from + 1 ) <= 1 ) return from; for( power = 2 ; power < to ; power <<= 1 ) ; while( ( number = number_mm( ) & (power - 1) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( ( percent = number_mm( ) & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & (8-1) ) > 5 ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for( idice = 0, sum = 0 ; idice < number ; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for( ; *str != '\0' ; str++ ) { if( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if( !astr ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if( !bstr ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for( ; *astr || *bstr ; astr++, bstr++ ) { if( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if( !astr ) { bug( "Str_prefix: null astr.", 0 ); return TRUE; } if( !bstr ) { bug( "Str_prefix: null bstr.", 0 ); return TRUE; } for( ; *astr ; astr++, bstr++ ) { if( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if( ( c0 = LOWER( astr[0] ) ) == '\0' ) return FALSE; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); for( ichar = 0 ; ichar <= sstr2 - sstr1 ; ichar++ ) { if( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; FILE *fp; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string( buf ); fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } /* * MOBprogram code block */ /* the functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ int mprog_name_to_type (name) char* name; { if (!str_cmp(name,"in_file_prog")) return IN_FILE_PROG; if (!str_cmp(name,"act_prog")) return ACT_PROG; if (!str_cmp(name,"speech_prog")) return SPEECH_PROG; if (!str_cmp(name,"rand_prog")) return RAND_PROG; if (!str_cmp(name,"fight_prog")) return FIGHT_PROG; if (!str_cmp(name,"hitprcnt_prog")) return HITPRCNT_PROG; if (!str_cmp(name,"death_prog")) return DEATH_PROG; if (!str_cmp(name,"entry_prog")) return ENTRY_PROG; if (!str_cmp(name,"greet_prog")) return GREET_PROG; if (!str_cmp(name,"all_greet_prog")) return ALL_GREET_PROG; if (!str_cmp(name,"give_prog")) return GIVE_PROG; if (!str_cmp(name,"bribe_prog")) return BRIBE_PROG; return(ERROR_PROG); } /* This routine reads in scripts of MOBprograms from a file */ MPROG_DATA* mprog_file_read(f, mprg, pMobIndex) char* f; MPROG_DATA* mprg; MOB_INDEX_DATA* pMobIndex; { MPROG_DATA* mprg2; FILE * progfile; char letter; bool done=FALSE; char MOBProgfile[MAX_INPUT_LENGTH]; sprintf( MOBProgfile, "%s%s", MOB_DIR, f ); progfile=fopen(MOBProgfile,"r"); if (!progfile) { bug("Mob:%d couldnt open mobprog file",pMobIndex->vnum); exit( 1 ); } mprg2=mprg; switch (letter=fread_letter(progfile)) { case '>': break; case '|': bug("empty mobprog file.", 0); exit( 1 ); break; default: bug("in mobprog file syntax error.", 0); exit( 1 ); break; } while (!done) { mprg2->type=mprog_name_to_type(fread_word(progfile)); switch (mprg2->type) { case ERROR_PROG: bug( "mobprog file type error", 0 ); exit( 1 ); break; case IN_FILE_PROG: bug( "mprog file contains a call to file.", 0 ); exit( 1 ); break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type; mprg2->arglist=fread_string(progfile); mprg2->comlist=fread_string(progfile); switch (letter=fread_letter(progfile)) { case '>': mprg2->next=(MPROG_DATA *)alloc_perm(sizeof(MPROG_DATA)); mprg2=mprg2->next; mprg2->next=NULL; break; case '|': done=TRUE; break; default: bug( "in mobprog file syntax error.",0); exit( 1 ); break; } break; } } fclose(progfile); return mprg2; } /* Snarf a MOBprogram section from the area file. */ void load_mobprogs(fp) FILE * fp; { char letter; MOB_INDEX_DATA * iMob; int value; MPROG_DATA* original; MPROG_DATA* working; for (;;) switch (letter=fread_letter( fp)) { default: bug( "Load_mobprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol(fp); return; case '*': fread_to_eol(fp); break; case 'M': case 'm': value=fread_number(fp); if ((iMob=get_mob_index(value))==NULL) { bug( "Load_mobprogs: vnum %d doesnt exist", value ); exit( 1 ); } if ((original=(iMob->mobprogs))) for (;original->next!=NULL; original=original->next); working=(MPROG_DATA *)alloc_perm(sizeof(MPROG_DATA)); if (original) original->next=working; else iMob->mobprogs=working; working=mprog_file_read(fread_word(fp),working,iMob); working->next=NULL; fread_to_eol(fp); break; } } /* This procedure is responsible for writing any in_file MOBprograms. */ void mprog_write_programs( FILE *fp,MOB_INDEX_DATA *pMobIndex ) { return; } /* This procedure is responsible for reading any in_file MOBprograms. */ void mprog_read_programs(fp,pMobIndex) FILE* fp; MOB_INDEX_DATA * pMobIndex; { MPROG_DATA * mprg; bool done=FALSE; char letter; if ( (letter=fread_letter(fp)) != '>' ) { bug( "Load_mobiles: vnum %d MOBPROG char", pMobIndex->vnum ); exit( 1 ); } pMobIndex->mobprogs=(MPROG_DATA *)alloc_perm(sizeof(MPROG_DATA)); mprg=pMobIndex->mobprogs; while (!done) { mprg->type=mprog_name_to_type(fread_word(fp)); switch (mprg->type) { case ERROR_PROG: bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg=mprog_file_read(fread_string(fp),mprg,pMobIndex); fread_to_eol(fp); switch (letter=fread_letter(fp)) { case '>': mprg->next=(MPROG_DATA *)alloc_perm(sizeof(MPROG_DATA)); mprg=mprg->next; mprg->next=NULL; break; case '|': mprg->next=NULL; fread_to_eol(fp); done=TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg->type; mprg->arglist=fread_string(fp); fread_to_eol(fp); mprg->comlist=fread_string(fp); fread_to_eol(fp); switch (letter=fread_letter(fp)) { case '>': mprg->next=(MPROG_DATA *)alloc_perm(sizeof(MPROG_DATA)); mprg=mprg->next; mprg->next=NULL; break; case '|': mprg->next=NULL; fread_to_eol(fp); done=TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; } } } /*======================================================================= | dynamic strcat function, code fix by Zavod | |======================================================================= | DO NOT pass something that's str_dup ed here into dest, or allocated | | by using mud functions. To initialize do "buf1 = NULL;" | | I intentionally did not use mud memory routines to avoid | | 'too large' errors -- Zavod | =======================================================================*/ void str_cat( char **dest, const char *add ) { static int dest_size; int add_size; char *tmp; if( !*dest || !**dest ) dest_size = 0; add_size = strlen( add ); /* * Enlarge chunk if possible, otherwise get new chunk and copy old stuff in */ tmp = ( char * ) realloc( *dest, add_size + dest_size + 1 ); /* * This is needed in case there is not enough realloc'able memory available * - Lope */ if( !tmp ) { tmp = ( char * ) malloc( add_size + dest_size + 1 ); } *dest = tmp; /* * Go straight to where we know the beginning is */ sprintf( *dest + dest_size, "%s", add ); dest_size += add_size; } /* * Hash command lookups original code by Ironhand * Revised Jan '96 -Ant */ void hash_commands( void ) { sh_int cmd; sh_int cnt; sh_int num_cmds; sh_int iHash; for( num_cmds = 0 ; cmd_table[ num_cmds ].name[ 0 ] != '\0' ; num_cmds++ ) ; for( cnt = 0 ; cnt < 126 ; cnt++ ) Hash_commands[ cnt ] = num_cmds; for( cmd = 0 ; cmd_table[ cmd ].name[ 0 ] != '\0' ; cmd++ ) { iHash = cmd_table[ cmd ].name[ 0 ] % 126; if( Hash_commands[ iHash ] == num_cmds ) Hash_commands[ iHash ] = cmd; } return; } /* * New social type to make socials into linked lists * and hash them by their first letter, can speed searches up * by over 100 times. * Mar '96 -Ant */ void load_socials( FILE *fp ) { SOCIAL_DATA *pSocial; int cnt; int iHash = 0; for( cnt = 0 ; cnt < 126 ; cnt++ ) { social_first[ cnt ] = NULL; social_last[ cnt ] = NULL; } for( ; ; ) { pSocial = alloc_perm( sizeof( *pSocial ) ); pSocial->social_num = fread_number( fp ); pSocial->name = fread_string( fp ); if( pSocial->name[ 0 ] == '$' ) break; pSocial->char_no_arg = fread_string( fp ); pSocial->others_no_arg = fread_string( fp ); pSocial->char_found = fread_string( fp ); pSocial->others_found = fread_string( fp ); pSocial->vict_found = fread_string( fp ); pSocial->char_auto = fread_string( fp ); pSocial->others_auto = fread_string( fp ); iHash = pSocial->name[ 0 ] % 126; if( !social_first[ iHash ] ) social_first[ iHash ] = pSocial; if( social_last[ iHash ] ) social_last[ iHash ]->next = pSocial; pSocial->prev = social_last[ iHash ]; social_last[ iHash ] = pSocial; pSocial->next = NULL; top_social++; } return; } /* * Make_parts takes the race structure and applies the parts * found there to the ch->parts structures. -Lope */ void make_parts( CHAR_DATA *ch ) { PART_DATA *pPart = NULL; PART_DATA *part_next = NULL; long part; if( !ch->race ) { bug( "Make_parts: NULL ch->race field!!!!", 0 ); return; } if( ch->parts ) { for( pPart = ch->parts ; pPart ; pPart = part_next ) { part_next = pPart->next; UNLINK( pPart, ch->parts ); free_part( pPart ); } } for( part = 1 ; part < PART_MAX ; part = part << 1 ) { if( IS_SET( ch->race->parts, part ) ) { pPart = new_part( ); pPart->type = part; pPart->armour = 0; pPart->scars = 0; LINK( pPart, ch->parts ); } } return; } void delete_aliases( ALIAS *head ) { if( !head ) return; if( head->next ) delete_aliases( head->next ); if( head->command ) free_string( head->command ); if( head->string ) free_string( head->string ); free_mem( head, sizeof( ALIAS ) ); }