/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[ MAX_STRING_LENGTH ];
char *buf1;
int cmd;
int col;
buf1 = NULL;
col = 0;
for( cmd = 0 ; cmd_table[cmd].name[0] != '\0' ; cmd++ )
{
if( cmd_table[cmd].flag
&& IS_SET( ch->pcdata->immortal, cmd_table[cmd].flag ) )
{
sprintf( buf, "%-12s", cmd_table[cmd].name );
str_cat( &buf1, buf );
if ( ++col % 6 == 0 )
str_cat( &buf1, "\n\r" );
}
}
if( col % 6 != 0 )
str_cat( &buf1, "\n\r" );
send_to_char( buf1, ch );
free( buf1 );
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
if( !IS_NPC( ch ) )
{
smash_tilde( argument );
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
SET_BIT(victim->pen, PEN_DENY);
send_to_char( "You are denied access!\n\r", victim );
send_to_char( "OK.\n\r", ch );
do_quit( victim, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act_new( "$N doesn't have a descriptor.",
ch, NULL, victim, TO_CHAR, POS_RESTING );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
void do_pardon( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "killer" ) )
{
if ( IS_SET(victim->act, PLR_KILLER) )
{
REMOVE_BIT( victim->act, PLR_KILLER );
send_to_char( "Killer flag removed.\n\r", ch );
send_to_char( "You are no longer a KILLER.\n\r", victim );
}
return;
}
if ( !str_cmp( arg2, "thief" ) )
{
if ( IS_SET(victim->act, PLR_THIEF) )
{
REMOVE_BIT( victim->act, PLR_THIEF );
send_to_char( "Thief flag removed.\n\r", ch );
send_to_char( "You are no longer a THIEF.\n\r", victim );
}
return;
}
send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Recho what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( arg1[0] == '\0' )
{
send_to_char_bw( "Transfer whom (and where)?\n\r", ch );
return;
}
if( !str_cmp( arg1, "all" ) )
{
for( d = descriptor_list ; d ; d = d->next )
{
if( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room
&& can_see( ch, d->character ) )
{
char buf[ MAX_STRING_LENGTH ];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if( !( location = find_location( ch, arg2 ) ) )
{
send_to_char_bw( "No such location.\n\r", ch );
return;
}
if( room_is_private( location ) )
{
send_to_char_bw( "That room is private right now.\n\r", ch );
return;
}
}
if( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char_bw( "They aren't here.\n\r", ch );
return;
}
if( !victim->in_room )
{
send_to_char_bw( "They are in limbo.\n\r", ch );
return;
}
if( victim->fighting )
stop_fighting( victim, TRUE );
act_new( "{x$n shimmers for a moment then bursts in {Gm{Ru{Cl{Mt{Yi{x-coloured shards.",
victim, NULL, NULL, TO_ROOM, POS_RESTING );
char_from_room( victim );
char_to_room( victim, location );
act_new( "{xThe air shimmers for a moment then $n appears in a whirl of {Gm{Ru{Cl{Mt{Yi{x-colour.",
victim, NULL, NULL, TO_ROOM, POS_RESTING );
if( ch != victim )
{
act_new( "{xThe world whirls in {Gm{Ru{Cl{Mt{Yi{x-colour about you, $n has transfered you.",
ch, NULL, victim, TO_VICT, POS_RESTING );
}
do_look( victim, "auto" );
send_to_char_bw( "Ok.\n\r", ch );
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument, FALSE );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
{
act_new( "$n $T.", ch, NULL,
(ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "leaves in a swirling mist", TO_ROOM, POS_RESTING );
}
char_from_room( ch );
char_to_room( ch, location );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
{
act_new( "$n $T.", ch, NULL,
(ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM, POS_RESTING );
}
do_look( ch, "auto" );
return;
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( ch->in_room != location && room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
buf1[0] = '\0';
sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
location->name,
location->area->name );
strcat( buf1, buf );
sprintf( buf,
"Vnum: %d. Sector: %d. Light: %d.\n\r",
location->vnum,
location->sector_type,
location->light );
strcat( buf1, buf );
sprintf( buf,
"Room flags: %ld.\n\rDescription:\n\r%s",
location->room_flags,
location->description );
strcat( buf1, buf );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
strcat( buf1, "Extra description keywords: '" );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next != NULL )
strcat( buf1, " " );
}
strcat( buf1, "'.\n\r" );
}
strcat( buf1, "Characters:" );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
strcat( buf1, " " );
one_argument( rch->name, buf );
strcat( buf1, buf );
}
strcat( buf1, ".\n\rObjects: " );
for ( obj = location->contents; obj; obj = obj->next_content )
{
strcat( buf1, " " );
one_argument( obj->name, buf );
strcat( buf1, buf );
}
strcat( buf1, ".\n\r" );
for( door = 0 ; door <= MAX_DIR ; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf( buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
pexit->to_room != NULL ? pexit->to_room->vnum : 0,
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
strcat( buf1, buf );
}
}
send_to_char( buf1, ch );
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ostat what?\n\r", ch );
return;
}
buf1[0] = '\0';
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
sprintf( buf, "Name: %s.\n\r",
obj->name );
strcat( buf1, buf );
sprintf( buf, "Vnum: %d. Type: %s.\n\r",
obj->pIndexData->vnum, item_type_name( obj ) );
strcat( buf1, buf );
sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
strcat( buf1, buf );
sprintf( buf, "Wear bits: %ld. Extra bits: %s.\n\r",
obj->wear_flags, extra_bit_name( obj->extra_flags ) );
strcat( buf1, buf );
sprintf( buf, "Number: %d/%d. Weight: %d/%d.\n\r",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ) );
strcat( buf1, buf );
sprintf( buf, "Cost: %d. Timer: %d.\n\r",
obj->cost, obj->timer );
strcat( buf1, buf );
sprintf( buf,
"In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" : obj->carried_by->name,
obj->wear_loc );
strcat( buf1, buf );
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
strcat( buf1, "Extra description keywords: '" );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next != NULL )
strcat( buf1, " " );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next != NULL )
strcat( buf1, " " );
}
strcat( buf1, "'.\n\r" );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
strcat( buf1, buf );
}
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
return;
}
/*
* Updated to New Style, -Mar '96, Ant
*/
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[ MAX_STRING_LENGTH ];
char arg[ MAX_INPUT_LENGTH ];
char *buf1;
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg );
if( !arg )
{
send_to_char_bw( "Mstat whom?\n\r", ch );
return;
}
if( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char_bw( "They aren't here.\n\r", ch );
return;
}
buf1 = NULL;
sprintf( buf, "Name: %s.\n\r",
victim->name );
str_cat( &buf1, buf );
sprintf( buf, "Vnum: %d. Sex: %s. Room: %d.\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neutral",
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
str_cat( &buf1, buf );
sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r",
get_curr_str( victim ),
get_curr_int( victim ),
get_curr_wis( victim ),
get_curr_dex( victim ),
get_curr_con( victim ) );
str_cat( &buf1, buf );
sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Practices: %d.\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
victim->practice );
str_cat( &buf1, buf );
sprintf( buf,
"Class: %s. Align: %d. AC: %d. Gold: %d. Exp: %d.\n\r",
victim->class ? victim->class->name : "Mobile",
victim->alignment,
GET_AC( victim ),
victim->gold,
victim->exp );
str_cat( &buf1, buf );
sprintf( buf, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r",
GET_HITROLL(victim), GET_DAMROLL(victim),
victim->position, victim->wimpy );
str_cat( &buf1, buf );
if( !IS_NPC( victim ) )
{
sprintf( buf, "Page Lines: %d.\n\r", victim->pcdata->pagelen );
str_cat( &buf1, buf );
}
sprintf( buf, "Fighting: %s.\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
str_cat( &buf1, buf );
if( !IS_NPC( victim ) )
{
sprintf( buf,
"Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK],
victim->saving_throw );
str_cat( &buf1, buf );
}
sprintf( buf, "Carry number: %d. Carry weight: %d.\n\r",
victim->carry_number, victim->carry_weight );
str_cat( &buf1, buf );
sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %ld.\n\r",
get_age( victim ), (int) victim->played, victim->timer, victim->act );
str_cat( &buf1, buf );
sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
affect_bit_name( victim->affected_by ) );
str_cat( &buf1, buf );
if( !IS_NPC( victim ) ) /* OLC */
{
sprintf( buf, "Security: %d.\n\r", ch->pcdata->security );
str_cat( &buf1, buf );
}
sprintf( buf, "Short description: %s.\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );
str_cat( &buf1, buf );
if ( IS_NPC(victim) && victim->spec_fun != 0 )
str_cat( &buf1, "Mobile has spec fun.\n\r" );
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector )
);
str_cat( &buf1, buf );
}
page_to_char( buf1, ch );
free( buf1 );
return;
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern int top_mob_index;
char buf[2*MAX_STRING_LENGTH];
char buf1[2*MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mfind whom?\n\r", ch );
return;
}
buf1[0] = '\0';
fAll = !str_cmp( arg, "all" );
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name_old( arg, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
if (!fAll)
strcat( buf1, buf );
else
send_to_char( buf, ch );
}
}
}
if ( !found )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if(!fAll)
send_to_char( buf1, ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern int top_obj_index;
char buf[2*MAX_STRING_LENGTH];
char buf1[2*MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ofind what?\n\r", ch );
return;
}
buf1[0] = '\0';
fAll = !str_cmp( arg, "all" );
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name_old( arg, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
if (!fAll)
strcat( buf1, buf );
else
send_to_char( buf, ch );
}
}
}
if ( !found )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if(!fAll)
send_to_char( buf1, ch );
return;
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mwhere whom?\n\r", ch );
return;
}
found = FALSE;
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( IS_NPC(victim)
&& victim->in_room != NULL
&& is_name_old( arg, victim->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
victim->pIndexData->vnum,
victim->short_descr,
victim->in_room->vnum,
victim->in_room->name );
send_to_char(buf, ch);
}
}
if ( !found )
{
act_new( "You didn't find any $T.", ch, NULL, arg, TO_CHAR, POS_RESTING );
return;
}
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
sprintf( buf, "Reboot by %s.", ch->name );
do_echo( ch, buf );
merc_down = TRUE;
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
do_echo( ch, buf );
merc_down = TRUE;
return;
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* Pointed out by Da Pub (What Mud)
*/
if ( !IS_NPC( victim ) )
{
send_to_char( "You cannot switch into a player!\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
SET_BIT( ch->act, PLR_SWITCH );
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
send_to_char_bw( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
if( ch->desc == NULL )
return;
if( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char_bw( "You return to your original body.\n\r", ch );
REMOVE_BIT( ch->desc->original->act, PLR_SWITCH );
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: mload <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act_new( "$n has created $N!", ch, NULL, victim, TO_ROOM, POS_RESTING );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char( "Syntax: oload <vnum>\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
level = 0;
}
if( !( pObjIndex = get_obj_index( atoi( arg1 ) ) ) )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex );
if( CAN_WEAR( obj, ITEM_TAKE ) )
{
obj_to_char( obj, ch );
}
else
{
obj_to_room( obj, ch->in_room );
act_new( "$n has created $p!", ch, obj, NULL, TO_ROOM, POS_RESTING );
}
send_to_char( "Ok.\n\r", ch );
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC(victim) && victim != ch )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
act_new( "$n purges the room!", ch, NULL, NULL, TO_ROOM, POS_RESTING );
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
act_new( "$n purges $N.", ch, NULL, victim, TO_NOTVICT, POS_RESTING );
extract_char( victim, TRUE );
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
/* TODO
* obselete? -ant
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg2 ) ) < 1 || level > 40 )
{
send_to_char( "Level must be 1 to 40.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
*/
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
/*
if ( level <= victim->level )
{
int sn;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim );
victim->level = 1;
victim->exp = 1000;
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
for ( sn = 0; sn < MAX_SKILL; sn++ )
victim->pcdata->learned[sn] = 0;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim );
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim );
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
send_to_char( "You raise a level!! ", victim );
victim->level += 1;
advance_level( victim );
}
victim->exp = 1000 * UMAX( 1, victim->level );
victim->trust = 0;
*/
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
/* TODO
* obselete? -Ant
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( ( level = atoi( arg2 ) ) < 0 || level > 40 )
{
send_to_char( "Level must be 0 (reset) or 1 to 40.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust.\n\r", ch );
return;
}
victim->trust = level;
*/
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Restore whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( !IS_NPC(victim) )
{
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act_new( "$n has restored you.", ch, NULL, victim, TO_VICT, POS_SLEEPING );
}
}
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act_new( "$n has restored you.", ch, NULL, victim, TO_VICT, POS_SLEEPING );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->pen, PEN_FREEZE) )
{
REMOVE_BIT(victim->pen, PEN_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
}
else
{
SET_BIT(victim->pen, PEN_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if( IS_SET( victim->pen, PEN_LOG ) )
{
REMOVE_BIT( victim->pen, PEN_LOG );
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT( victim->pen, PEN_LOG );
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if( IS_SET(victim->pen, PEN_NOEMOTE) )
{
REMOVE_BIT(victim->pen, PEN_NOEMOTE);
send_to_char( "You can emote again.\n\r", victim );
send_to_char( "NO_EMOTE removed.\n\r", ch );
}
else
{
SET_BIT(victim->pen, PEN_NOEMOTE);
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NO_EMOTE set.\n\r", ch );
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if( IS_SET( victim->pen, PEN_NOTELL) )
{
REMOVE_BIT(victim->pen, PEN_NOTELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NO_TELL removed.\n\r", ch );
}
else
{
SET_BIT(victim->pen, PEN_NOTELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NO_TELL set.\n\r", ch );
}
return;
}
void do_silence( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Silence whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->pen, PEN_SILENCE) )
{
REMOVE_BIT(victim->pen, PEN_SILENCE);
send_to_char( "You can use channels again.\n\r", victim );
send_to_char( "SILENCE removed.\n\r", ch );
}
else
{
SET_BIT(victim->pen, PEN_SILENCE);
send_to_char( "You can't use channels!\n\r", victim );
send_to_char( "SILENCE set.\n\r", ch );
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
}
send_to_char( "Ok.\n\r", ch );
return;
}
BAN_DATA * ban_free;
BAN_DATA * ban_list;
void do_ban( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
BAN_DATA *pban;
if ( IS_NPC(ch) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
strcpy( buf, "Banned sites:\n\r" );
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
strcat( buf, pban->name );
strcat( buf, "\n\r" );
}
send_to_char( buf, ch );
return;
}
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
if ( !str_cmp( arg, pban->name ) )
{
send_to_char( "That site is already banned!\n\r", ch );
return;
}
}
if ( ban_free == NULL )
{
pban = alloc_perm( sizeof(*pban) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = str_dup( arg );
pban->next = ban_list;
ban_list = pban;
send_to_char( "Ok.\n\r", ch );
return;
}
void do_allow( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
BAN_DATA *prev;
BAN_DATA *curr;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Remove which site from the ban list?\n\r", ch );
return;
}
prev = NULL;
for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
{
if ( !str_cmp( arg, curr->name ) )
{
if ( prev == NULL )
ban_list = ban_list->next;
else
prev->next = curr->next;
free_string( curr->name );
curr->next = ban_free;
ban_free = curr;
send_to_char( "Ok.\n\r", ch );
return;
}
}
send_to_char( "Site is not banned.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[5*MAX_STRING_LENGTH];
char buf1[5*MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Slookup what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
buf1[0] = '\0';
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: sset <victim> <skill> <value>\n\r", ch );
send_to_char( "or: sset <victim> all <value>\n\r", ch );
send_to_char( "Skill being any skill or spell.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char arg3[ MAX_INPUT_LENGTH ];
char buf[ MAX_STRING_LENGTH ];
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if( !arg1 || !arg2 || !arg3 )
{
send_to_char_bw( "Syntax: mset <victim> <field> <value>\n\r", ch );
send_to_char_bw( "or: mset <victim> <string> <value>\n\r", ch );
send_to_char_bw( "\n\r", ch );
send_to_char_bw( "Field being one of:\n\r", ch );
send_to_char_bw( " str int wis dex con sex class\n\r", ch );
send_to_char_bw( " gold hp mana move practice align\n\r", ch );
send_to_char_bw( " thirst drunk full security", ch );
send_to_char_bw( "\n\r", ch );
send_to_char_bw( "String being one of:\n\r", ch );
send_to_char_bw( " name short long description title spec\n\r", ch );
return;
}
if( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char_bw( "They aren't here.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if( !str_cmp( arg2, "str" ) )
{
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if( value < 1 || value > 100 )
{
send_to_char_bw( "Strength range is 1 to 100.\n\r", ch );
return;
}
victim->pcdata->perm_str = value;
send_to_char_bw( "Str altered.\n\r" , ch );
send_to_char_bw( "You feel an aching in your muscles.\n\r" , victim );
return;
}
if( !str_cmp( arg2, "int" ) )
{
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if( value < 1 || value > 100 )
{
send_to_char_bw( "Intelligence range is 1 to 100.\n\r", ch );
return;
}
victim->pcdata->perm_int = value;
send_to_char_bw( "Int altered.\n\r" , ch );
send_to_char_bw( "Your brain hurts for a moment.\n\r" , victim );
return;
}
if( !str_cmp( arg2, "wis" ) )
{
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if( value < 1 || value > 100 )
{
send_to_char_bw( "Wisdom range is 1 to 100.\n\r", ch );
return;
}
victim->pcdata->perm_wis = value;
send_to_char_bw( "Wis altered.\n\r" , ch );
send_to_char_bw( "You feel a change of awareness.\n\r" , victim );
return;
}
if( !str_cmp( arg2, "dex" ) )
{
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if( value < 1 || value > 100 )
{
send_to_char_bw( "Dexterity range is 1 to 100.\n\r", ch );
return;
}
victim->pcdata->perm_dex = value;
send_to_char( "Dex altered.\n\r" , ch );
send_to_char( "You feel dizzy for a moment.\n\r" , victim );
return;
}
if( !str_cmp( arg2, "con" ) )
{
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if( value < 1 || value > 100 )
{
send_to_char_bw( "Constitution range is 1 to 100.\n\r", ch );
return;
}
victim->pcdata->perm_con = value;
send_to_char_bw( "Con altered.\n\r" , ch );
send_to_char_bw( "You feel sick, but the feeling passes.\n\r" , victim );
return;
}
if( !str_cmp( arg2, "sex" ) )
{
if( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
send_to_char_bw( "You feel different....\n\r" , victim );
send_to_char_bw( "Sex altered.\n\r" , ch );
return;
}
if( !str_cmp( arg2, "class" ) )
{
send_to_char( "Removed for re-coding.\n\r", ch );
return;
}
if( !str_cmp( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if( !str_cmp( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
return;
}
victim->max_hit = value;
return;
}
if( !str_cmp( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
victim->max_mana = value;
return;
}
if( !str_cmp( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
victim->max_move = value;
return;
}
if( !str_cmp( arg2, "practice" ) )
{
if ( value < 0 || value > 100 )
{
send_to_char( "Practice range is 0 to 100 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if( !str_cmp( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char_bw( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
return;
}
if( !str_cmp( arg2, "thirst" ) )
{
if( IS_NPC( victim ) )
{
send_to_char_bw( "Not on NPC's.\n\r", ch );
return;
}
if( value < -48 || value > 100 )
{
send_to_char_bw( "Thirst range is -48 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if( !str_cmp( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Drunk range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if( !str_cmp( arg2, "full" ) )
{
if( IS_NPC( victim ) )
{
send_to_char_bw( "Not on NPC's.\n\r", ch );
return;
}
if( value < -48 || value > 100 )
{
send_to_char_bw( "Full range is -48 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if( !str_cmp( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if( !str_cmp( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if( !str_cmp( arg2, "long" ) )
{
free_string( victim->long_descr );
victim->long_descr = str_dup( arg3 );
return;
}
if( !str_cmp( arg2, "title" ) )
{
if( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
return;
}
if( !str_cmp( arg2, "spec" ) )
{
if( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
return;
}
if( !str_cmp( arg2, "security" ) ) /* OLC */
{
if( IS_NPC( victim ) )
{
send_to_char_bw( "Not on NPC's.\n\r", ch );
return;
}
if( value > ch->pcdata->security || value < 0 )
{
if( ch->pcdata->security != 0 )
{
sprintf( buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security );
send_to_char_bw( buf, ch );
}
else
{
send_to_char_bw( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: oset <object> <field> <value>\n\r", ch );
send_to_char( "or: oset <object> <string> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " extra wear weight cost timer\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long ed\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "extra" ) )
{
obj->extra_flags = value;
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_cmp( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_cmp( arg2, "timer" ) )
{
obj->timer = value;
return;
}
if ( !str_cmp( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "ed" ) )
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: rset <location> <field> value\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " flags sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_cmp( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_users( CHAR_DATA *ch, char *arg )
{
DESCRIPTOR_DATA *d;
CHAR_DATA *wch;
char *buf2;
char buf[ MAX_STRING_LENGTH ];
int count;
count = 0;
buf[ 0 ] = '\0';
buf2 = NULL;
for( d = descriptor_list ; d ; d = d->next )
{
wch = d->original ? d->original : d->character;
if( ( arg[0] == '\0' && ( !wch || can_see( ch, wch ) ) )
|| ( arg[0] != '\0' && wch && is_name( arg, wch->name ) ) )
{
count++;
sprintf( buf, "[%3d %2d] %s --> %s@%s\n\r",
d->descriptor,
d->connected,
wch ? wch->name : "(None)",
d->user ? d->user : "(Unknown)",
d->host ? d->host : "(NoWhere)" );
str_cat( &buf2, buf );
}
}
sprintf( buf, "%d user%s\n\r", count, count == 1 ? "" : "s" );
str_cat( &buf2, buf );
page_to_char( buf2, ch );
free( buf2 );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
int cmd;
bool found;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
/*
* Look for command in command table.
* Updated for hashing, Mar '96 -Ant
* Original idea and some code by Ironhand
* Altered for immortal command flagging, and
* elimination of level based code. May '96 -Ant
*/
found = FALSE;
for( cmd = Hash_commands[ argument[ 0 ]%126 ] ;
argument[ 0 ] == cmd_table[ cmd ].name[ 0 ] ; cmd++ )
{
if( !str_prefix( argument, cmd_table[ cmd ].name )
&& ( ( ( cmd_table[ cmd ].flag == ICOM_NONE )
|| ( !IS_NPC( ch )
&& IS_SET( ch->pcdata->immortal, cmd_table[ cmd ].flag ) ) ) ) )
{
found = TRUE;
break;
}
}
if( !found )
{
send_to_char_bw( "You cant even do that yourself!\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for( vch = char_list ; vch ; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC( vch ) )
{
MOBtrigger = FALSE;
act_new( "$n forces you to '$t'.", ch, argument, vch, TO_VICT, POS_RESTING );
interpret( vch, argument, FALSE );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
MOBtrigger = FALSE;
act_new( "$n forces you to '$t'.", ch, argument, victim, TO_VICT, POS_RESTING );
interpret( victim, argument, FALSE );
}
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
if( IS_NPC( ch ) )
return;
if( IS_SET( ch->act, PLR_WIZINVIS ) )
{
REMOVE_BIT( ch->act, PLR_WIZINVIS );
act_new( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM, POS_RESTING );
send_to_char_bw( "You slowly fade back into existence.\n\r", ch );
}
else
{
SET_BIT( ch->act, PLR_WIZINVIS );
act_new( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM, POS_RESTING );
send_to_char_bw( "You slowly vanish into thin air.\n\r", ch );
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
/* Wizify and Wizbit sent in by M. B. King */
void do_wizify( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: wizify <name>\n\r" , ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r" , ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on mobs.\n\r", ch );
return;
}
victim->wizbit = !victim->wizbit;
if ( victim->wizbit )
{
act_new( "$N wizified.\n\r", ch, NULL, victim, TO_CHAR, POS_SLEEPING );
act_new( "$n has wizified you!\n\r", ch, NULL, victim, TO_VICT, POS_SLEEPING );
}
else
{
act_new( "$N dewizzed.\n\r", ch, NULL, victim, TO_CHAR, POS_SLEEPING );
act_new( "$n has dewizzed you!\n\r", ch, NULL, victim, TO_VICT, POS_SLEEPING );
}
do_save( victim, "");
return;
}
/* Idea from Talen of Vego's do_where command */
void do_owhere( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
OBJ_DATA *in_obj;
char buf[ MAX_STRING_LENGTH ];
char name[ MAX_STRING_LENGTH ];
char room[ MAX_STRING_LENGTH ];
char arg[ MAX_INPUT_LENGTH ];
char *buf1;
bool found = FALSE;
int number;
one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Syntax: owhere <object>.\n\r", ch );
return;
}
number = 0;
buf1 = NULL;
for( obj = object_list ; obj ; obj = obj->next )
{
if( !can_see_obj( ch, obj ) || !is_name_old( arg, obj->name ) )
continue;
found = TRUE;
number++;
for( in_obj = obj ; in_obj->in_obj ; in_obj = in_obj->in_obj )
;
strcpy( name, obj->short_descr );
name[20] = '\0';
if( in_obj->carried_by
&& can_see( ch, in_obj->carried_by )
&& in_obj->carried_by->in_room )
{
strcpy( room, PERS( in_obj->carried_by, ch ) );
room[20] = '\0';
sprintf( buf, "%3d) %20s is carried by %20s [Room %d]\n\r",
number,
name,
room,
in_obj->carried_by->in_room->vnum );
}
else if( in_obj->in_room )
{
strcpy( room, in_obj->in_room->name );
room[20] = '\0';
sprintf( buf, "%3d) %20s is in %20s [Room %d]\n\r",
number,
name,
room,
in_obj->in_room->vnum );
}
else
{
sprintf( buf, "%3d) %s is somewhere\n\r",
number,
obj->short_descr );
}
buf[0] = UPPER( buf[0] );
str_cat( &buf1, buf );
}
if( !found )
send_to_char_bw( "Nothing like that in hell, earth, or heaven.\n\r" , ch );
else
{
page_to_char_bw( buf1, ch );
free( buf1 );
}
return;
}
void do_endow( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[ MAX_INPUT_LENGTH ];
long flag;
if( IS_NPC( ch ) )
return;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( arg1[ 0 ] == '\0' || arg2[ 0 ] == '\0' )
{
send_to_char( "Syntax: endow <{cchar{x> <{cability{x>\n\r", ch );
send_to_char_bw( " Valid Ability names:\n\r", ch );
send_to_char_bw( " basic bans olc asave set stat load\n\r", ch );
send_to_char_bw( " slay snoop goto echo switch socket\n\r", ch );
send_to_char_bw( " at penalty trans force admin\n\r", ch );
return;
}
if( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char_bw( "Endow who?\n\r", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char_bw( "Not on NPC's, they have enough power as it is.\n\r", ch );
return;
}
if( ( flag = flag_value( immortal_flags, arg2 ) ) == NO_FLAG )
{
send_to_char_bw( "Invalid Flag.\n\r", ch );
return;
}
else
{
if( !IS_SET( victim->pcdata->immortal, flag ) )
{
sprintf( buf, "Endowed %s with command flag '%s'.\n\r",
capitalize( victim->name ),
flag_string( immortal_flags, flag ) );
send_to_char( buf, ch );
sprintf( buf, "%s endowed you with command flag '%s'.\n\r",
capitalize( ch->name ),
flag_string( immortal_flags, flag ) );
send_to_char( buf, victim );
SET_BIT( victim->pcdata->immortal, flag );
return;
}
else
{
if( victim == ch )
{
send_to_char( "Get someone else to remove your commands...\n\r", ch );
return;
}
sprintf( buf, "Removed command flag '%s' from %s.\n\r",
flag_string( immortal_flags, flag ),
capitalize( victim->name ) );
send_to_char( buf, ch );
sprintf( buf, "%s removed your access to command flag '%s'.\n\r",
capitalize( ch->name ),
flag_string( immortal_flags, flag ) );
send_to_char( buf, victim );
REMOVE_BIT( victim->pcdata->immortal, flag );
return;
}
}
return;
}