Tapestries/
Tapestries/area/
Tapestries/area/current/
Tapestries/area/helps/
Tapestries/area/tmp/
Tapestries/ideas/
Tapestries/log/
Tapestries/player/
Tapestries/player/b/
Tapestries/player/d/
Tapestries/player/e/
Tapestries/player/h/
Tapestries/player/j/
Tapestries/player/k/
Tapestries/player/l/
Tapestries/player/m/
Tapestries/player/n/
Tapestries/player/r/
Tapestries/player/s/
Tapestries/player/t/
Tapestries/player/u/
Tapestries/player/z/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"


void do_wizhelp( CHAR_DATA *ch, char *argument )
{
    char	buf[ MAX_STRING_LENGTH  ];
    char	*buf1;
    int		cmd;
    int		col;
 
    buf1 = NULL;
    col = 0;

    for( cmd = 0 ; cmd_table[cmd].name[0] != '\0' ; cmd++ )
    {
        if( cmd_table[cmd].flag 
	 && IS_SET( ch->pcdata->immortal, cmd_table[cmd].flag ) )
	{
	    sprintf( buf, "%-12s", cmd_table[cmd].name );
	    str_cat( &buf1, buf );
	    if ( ++col % 6 == 0 )
		str_cat( &buf1, "\n\r" );
	}
    }
 
    if( col % 6 != 0 )
	str_cat( &buf1, "\n\r" );

    send_to_char( buf1, ch );
    free( buf1 );

    return;
}



void do_bamfin( CHAR_DATA *ch, char *argument )
{
    if( !IS_NPC( ch ) )
    {
	smash_tilde( argument );
	free_string( ch->pcdata->bamfin );
	ch->pcdata->bamfin = str_dup( argument );
	send_to_char( "Ok.\n\r", ch );
    }
    return;
}



void do_bamfout( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) )
    {
	smash_tilde( argument );
	free_string( ch->pcdata->bamfout );
	ch->pcdata->bamfout = str_dup( argument );
	send_to_char( "Ok.\n\r", ch );
    }
    return;
}



void do_deny( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Deny whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    SET_BIT(victim->pen, PEN_DENY);
    send_to_char( "You are denied access!\n\r", victim );
    send_to_char( "OK.\n\r", ch );
    do_quit( victim, "" );

    return;
}



void do_disconnect( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Disconnect whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL )
    {
	act_new( "$N doesn't have a descriptor.",
	    ch, NULL, victim, TO_CHAR, POS_RESTING );
	return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d == victim->desc )
	{
	    close_socket( d );
	    send_to_char( "Ok.\n\r", ch );
	    return;
	}
    }

    bug( "Do_disconnect: desc not found.", 0 );
    send_to_char( "Descriptor not found!\n\r", ch );
    return;
}



void do_pardon( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "killer" ) )
    {
	if ( IS_SET(victim->act, PLR_KILLER) )
	{
	    REMOVE_BIT( victim->act, PLR_KILLER );
	    send_to_char( "Killer flag removed.\n\r", ch );
	    send_to_char( "You are no longer a KILLER.\n\r", victim );
	}
	return;
    }

    if ( !str_cmp( arg2, "thief" ) )
    {
	if ( IS_SET(victim->act, PLR_THIEF) )
	{
	    REMOVE_BIT( victim->act, PLR_THIEF );
	    send_to_char( "Thief flag removed.\n\r", ch );
	    send_to_char( "You are no longer a THIEF.\n\r", victim );
	}
	return;
    }

    send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
    return;
}



void do_echo( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Echo what?\n\r", ch );
	return;
    }

    for ( d = descriptor_list; d; d = d->next )
    {
	if ( d->connected == CON_PLAYING )
	{
	    send_to_char( argument, d->character );
	    send_to_char( "\n\r",   d->character );
	}
    }

    return;
}



void do_recho( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Recho what?\n\r", ch );
	return;
    }

    for ( d = descriptor_list; d; d = d->next )
    {
	if ( d->connected == CON_PLAYING
	&&   d->character->in_room == ch->in_room )
	{
	    send_to_char( argument, d->character );
	    send_to_char( "\n\r",   d->character );
	}
    }

    return;
}



ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    if ( is_number(arg) )
	return get_room_index( atoi( arg ) );

    if ( ( victim = get_char_world( ch, arg ) ) != NULL )
	return victim->in_room;

    if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
	return obj->in_room;

    return NULL;
}



void do_transfer( CHAR_DATA *ch, char *argument )
{
    ROOM_INDEX_DATA	*location;
    DESCRIPTOR_DATA	*d;
    CHAR_DATA		*victim;
    char		arg1[ MAX_INPUT_LENGTH ];
    char		arg2[ MAX_INPUT_LENGTH ];

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if( arg1[0] == '\0' )
    {
	send_to_char_bw( "Transfer whom (and where)?\n\r", ch );
	return;
    }

    if( !str_cmp( arg1, "all" ) )
    {
	for( d = descriptor_list ; d ; d = d->next )
	{
	    if( d->connected == CON_PLAYING
	     && d->character != ch
	     && d->character->in_room
	     && can_see( ch, d->character ) )
	    {
		char	buf[ MAX_STRING_LENGTH ];

		sprintf( buf, "%s %s", d->character->name, arg2 );
		do_transfer( ch, buf );
	    }
	}
	return;
    }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
    if( arg2[0] == '\0' )
    {
	location = ch->in_room;
    }
    else
    {
	if( !( location = find_location( ch, arg2 ) ) )
	{
	    send_to_char_bw( "No such location.\n\r", ch );
	    return;
	}

	if( room_is_private( location ) )
	{
	    send_to_char_bw( "That room is private right now.\n\r", ch );
	    return;
	}
    }

    if( !( victim = get_char_world( ch, arg1 ) ) )
    {
	send_to_char_bw( "They aren't here.\n\r", ch );
	return;
    }

    if( !victim->in_room )
    {
	send_to_char_bw( "They are in limbo.\n\r", ch );
	return;
    }

    if( victim->fighting )
	stop_fighting( victim, TRUE );

    act_new( "{x$n shimmers for a moment then bursts in {Gm{Ru{Cl{Mt{Yi{x-coloured shards.",
	 victim, NULL, NULL, TO_ROOM, POS_RESTING );
    char_from_room( victim );

    char_to_room( victim, location );
    act_new( "{xThe air shimmers for a moment then $n appears in a whirl of {Gm{Ru{Cl{Mt{Yi{x-colour.",
	 victim, NULL, NULL, TO_ROOM, POS_RESTING );

    if( ch != victim )
    {
	act_new( "{xThe world whirls in {Gm{Ru{Cl{Mt{Yi{x-colour about you, $n has transfered you.",
	 ch, NULL, victim, TO_VICT, POS_RESTING );
    }
    do_look( victim, "auto" );

    send_to_char_bw( "Ok.\n\r", ch );
}



void do_at( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *original;
    CHAR_DATA *wch;
    
    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "At where what?\n\r", ch );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( room_is_private( location ) )
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    original = ch->in_room;
    char_from_room( ch );
    char_to_room( ch, location );
    interpret( ch, argument, FALSE );

    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
    for ( wch = char_list; wch != NULL; wch = wch->next )
    {
	if ( wch == ch )
	{
	    char_from_room( ch );
	    char_to_room( ch, original );
	    break;
	}
    }

    return;
}



void do_goto( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Goto where?\n\r", ch );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( room_is_private( location ) )
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    if ( ch->fighting != NULL )
	stop_fighting( ch, TRUE );
    if ( !IS_SET(ch->act, PLR_WIZINVIS) )
    {
	act_new( "$n $T.", ch, NULL,
	    (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
	    ? ch->pcdata->bamfout : "leaves in a swirling mist",  TO_ROOM, POS_RESTING );
    }

    char_from_room( ch );
    char_to_room( ch, location );

    if ( !IS_SET(ch->act, PLR_WIZINVIS) )
    {
	act_new( "$n $T.", ch, NULL,
	    (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
	    ? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM, POS_RESTING );
    }

    do_look( ch, "auto" );
    return;
}



void do_rstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buf1[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    OBJ_DATA *obj;
    CHAR_DATA *rch;
    int door;

    one_argument( argument, arg );
    location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
    if ( location == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( ch->in_room != location && room_is_private( location ) )
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    buf1[0] = '\0';

    sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
	location->name,
	location->area->name );
    strcat( buf1, buf );

    sprintf( buf,
	"Vnum: %d.  Sector: %d.  Light: %d.\n\r",
	location->vnum,
	location->sector_type,
	location->light );
    strcat( buf1, buf );

    sprintf( buf,
	"Room flags: %ld.\n\rDescription:\n\r%s",
	location->room_flags,
	location->description );
    strcat( buf1, buf );

    if ( location->extra_descr != NULL )
    {
	EXTRA_DESCR_DATA *ed;

	strcat( buf1, "Extra description keywords: '" );
	for ( ed = location->extra_descr; ed; ed = ed->next )
	{
	    strcat( buf1, ed->keyword );
	    if ( ed->next != NULL )
		strcat( buf1, " " );
	}
	strcat( buf1, "'.\n\r" );
    }

    strcat( buf1, "Characters:" );
    for ( rch = location->people; rch; rch = rch->next_in_room )
    {
	strcat( buf1, " " );
	one_argument( rch->name, buf );
	strcat( buf1, buf );
    }

    strcat( buf1, ".\n\rObjects:   " );
    for ( obj = location->contents; obj; obj = obj->next_content )
    {
	strcat( buf1, " " );
	one_argument( obj->name, buf );
	strcat( buf1, buf );
    }
    strcat( buf1, ".\n\r" );

    for( door = 0 ; door <= MAX_DIR ; door++ )
    {
	EXIT_DATA *pexit;

	if ( ( pexit = location->exit[door] ) != NULL )
	{
	    sprintf( buf,
		"Door: %d.  To: %d.  Key: %d.  Exit flags: %d.\n\rKeyword: '%s'.  Description: %s",

		door,
		pexit->to_room != NULL ? pexit->to_room->vnum : 0,
	    	pexit->key,
	    	pexit->exit_info,
	    	pexit->keyword,
	    	pexit->description[0] != '\0'
		    ? pexit->description : "(none).\n\r" );
	    strcat( buf1, buf );
	}
    }

    send_to_char( buf1, ch );
    return;
}



void do_ostat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buf1[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Ostat what?\n\r", ch );
	return;
    }

    buf1[0] = '\0';

    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    sprintf( buf, "Name: %s.\n\r",
	obj->name );
    strcat( buf1, buf );

    sprintf( buf, "Vnum: %d.  Type: %s.\n\r",
	obj->pIndexData->vnum, item_type_name( obj ) );
    strcat( buf1, buf );

    sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r",
	obj->short_descr, obj->description );
    strcat( buf1, buf );

    sprintf( buf, "Wear bits: %ld.  Extra bits: %s.\n\r",
	obj->wear_flags, extra_bit_name( obj->extra_flags ) );
    strcat( buf1, buf );

    sprintf( buf, "Number: %d/%d.  Weight: %d/%d.\n\r",
	1,           get_obj_number( obj ),
	obj->weight, get_obj_weight( obj ) );
    strcat( buf1, buf );

    sprintf( buf, "Cost: %d.  Timer: %d.\n\r",
	obj->cost, obj->timer );
    strcat( buf1, buf );

    sprintf( buf,
	"In room: %d.  In object: %s.  Carried by: %s.  Wear_loc: %d.\n\r",
	obj->in_room    == NULL    ?        0 : obj->in_room->vnum,
	obj->in_obj     == NULL    ? "(none)" : obj->in_obj->short_descr,
	obj->carried_by == NULL    ? "(none)" : obj->carried_by->name,
	obj->wear_loc );
    strcat( buf1, buf );
    
    if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
    {
	EXTRA_DESCR_DATA *ed;

	strcat( buf1, "Extra description keywords: '" );

	for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
	{
	    strcat( buf1, ed->keyword );
	    if ( ed->next != NULL )
		strcat( buf1, " " );
	}

	for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
	{
	    strcat( buf1, ed->keyword );
	    if ( ed->next != NULL )
		strcat( buf1, " " );
	}

	strcat( buf1, "'.\n\r" );
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf, "Affects %s by %d.\n\r",
	    affect_loc_name( paf->location ), paf->modifier );
	strcat( buf1, buf );
    }

    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf, "Affects %s by %d.\n\r",
	    affect_loc_name( paf->location ), paf->modifier );
	strcat( buf1, buf );
    }

    send_to_char( buf1, ch );
    return;
}

/*
 * Updated to New Style, -Mar '96, Ant
 */
void do_mstat( CHAR_DATA *ch, char *argument )
{
    char	buf[  MAX_STRING_LENGTH ];
    char	arg[  MAX_INPUT_LENGTH  ];
    char	*buf1;
    AFFECT_DATA	*paf;
    CHAR_DATA	*victim;

    one_argument( argument, arg );

    if( !arg )
    {
	send_to_char_bw( "Mstat whom?\n\r", ch );
	return;
    }

    if( !( victim = get_char_world( ch, arg ) ) )
    {
	send_to_char_bw( "They aren't here.\n\r", ch );
	return;
    }

    buf1	= NULL;

    sprintf( buf, "Name: %s.\n\r",
	victim->name );
    str_cat( &buf1, buf );

    sprintf( buf, "Vnum: %d.  Sex: %s.  Room: %d.\n\r",
	IS_NPC(victim) ? victim->pIndexData->vnum : 0,
	victim->sex == SEX_MALE    ? "male"   :
	victim->sex == SEX_FEMALE  ? "female" : "neutral",
	victim->in_room == NULL    ?        0 : victim->in_room->vnum
	);
    str_cat( &buf1, buf );

    sprintf( buf, "Str: %d.  Int: %d.  Wis: %d.  Dex: %d.  Con: %d.\n\r",
	get_curr_str( victim ),
	get_curr_int( victim ),
	get_curr_wis( victim ),
	get_curr_dex( victim ),
	get_curr_con( victim ) );
    str_cat( &buf1, buf );

    sprintf( buf, "Hp: %d/%d.  Mana: %d/%d.  Move: %d/%d.  Practices: %d.\n\r",
	victim->hit,         victim->max_hit,
	victim->mana,        victim->max_mana,
	victim->move,        victim->max_move,
	victim->practice );
    str_cat( &buf1, buf );
	
    sprintf( buf,
	"Class: %s.  Align: %d.  AC: %d.  Gold: %d.  Exp: %d.\n\r",
	victim->class ? victim->class->name : "Mobile",
	victim->alignment,
	GET_AC( victim ),
	victim->gold,
	victim->exp );
    str_cat( &buf1, buf );

    sprintf( buf, "Hitroll: %d.  Damroll: %d.  Position: %d.  Wimpy: %d.\n\r",
	GET_HITROLL(victim), GET_DAMROLL(victim),
	victim->position,    victim->wimpy );
    str_cat( &buf1, buf );

    if( !IS_NPC( victim ) )
    {
	sprintf( buf, "Page Lines: %d.\n\r", victim->pcdata->pagelen );
	str_cat( &buf1, buf );
    }

    sprintf( buf, "Fighting: %s.\n\r",
	    victim->fighting ? victim->fighting->name : "(none)" );
    str_cat( &buf1, buf );

    if( !IS_NPC( victim ) )
    {
	sprintf( buf,
	    "Thirst: %d.  Full: %d.  Drunk: %d.  Saving throw: %d.\n\r",
	    victim->pcdata->condition[COND_THIRST],
	    victim->pcdata->condition[COND_FULL],
	    victim->pcdata->condition[COND_DRUNK],
	    victim->saving_throw );
	str_cat( &buf1, buf );
    }

    sprintf( buf, "Carry number: %d.  Carry weight: %d.\n\r",
	victim->carry_number, victim->carry_weight );
    str_cat( &buf1, buf );

    sprintf( buf, "Age: %d.  Played: %d.  Timer: %d.  Act: %ld.\n\r",
	get_age( victim ), (int) victim->played, victim->timer, victim->act );
    str_cat( &buf1, buf );

    sprintf( buf, "Master: %s.  Leader: %s.  Affected by: %s.\n\r",
	victim->master      ? victim->master->name   : "(none)",
	victim->leader      ? victim->leader->name   : "(none)",
	affect_bit_name( victim->affected_by ) );
    str_cat( &buf1, buf );

    if( !IS_NPC( victim ) )	/* OLC */
    {
	sprintf( buf, "Security: %d.\n\r", ch->pcdata->security );
	str_cat( &buf1, buf );
    }

    sprintf( buf, "Short description: %s.\n\rLong  description: %s",
	victim->short_descr,
	victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );
    str_cat( &buf1, buf );

    if ( IS_NPC(victim) && victim->spec_fun != 0 )
	str_cat( &buf1, "Mobile has spec fun.\n\r" );

    for ( paf = victim->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf,
	    "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
	    skill_table[(int) paf->type].name,
	    affect_loc_name( paf->location ),
	    paf->modifier,
	    paf->duration,
	    affect_bit_name( paf->bitvector )
	    );
	str_cat( &buf1, buf );
    }

    page_to_char( buf1, ch );
    free( buf1 );

    return;
}



void do_mfind( CHAR_DATA *ch, char *argument )
{
    extern int top_mob_index;
    char buf[2*MAX_STRING_LENGTH];
    char buf1[2*MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Mfind whom?\n\r", ch );
	return;
    }

    buf1[0] = '\0';
    fAll	= !str_cmp( arg, "all" );
    found	= FALSE;
    nMatch	= 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_mob_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_mob_index; vnum++ )
    {
	if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name_old( arg, pMobIndex->player_name ) )
	    {
		found = TRUE;
		sprintf( buf, "[%5d] %s\n\r",
		    pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
                if (!fAll)
		    strcat( buf1, buf );
                else
                    send_to_char( buf, ch ); 
	    }
	}
    }

    if ( !found )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }
    if(!fAll)
    send_to_char( buf1, ch );
    return;
}



void do_ofind( CHAR_DATA *ch, char *argument )
{
    extern int top_obj_index;
    char buf[2*MAX_STRING_LENGTH];
    char buf1[2*MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Ofind what?\n\r", ch );
	return;
    }

    buf1[0] = '\0';
    fAll	= !str_cmp( arg, "all" );
    found	= FALSE;
    nMatch	= 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_obj_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
    {
	if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name_old( arg, pObjIndex->name ) )
	    {
		found = TRUE;
		sprintf( buf, "[%5d] %s\n\r",
		    pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
                    if (!fAll)
            		strcat( buf1, buf );
                    else
                        send_to_char( buf, ch ); 
	    }
	}
    }

    if ( !found )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }
    
    if(!fAll)
    send_to_char( buf1, ch );
    return;
}


void do_mwhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Mwhere whom?\n\r", ch );
	return;
    }

    found = FALSE;
    for ( victim = char_list; victim != NULL; victim = victim->next )
    {
	if ( IS_NPC(victim)
	&&   victim->in_room != NULL
	&&   is_name_old( arg, victim->name ) )
	{
	    found = TRUE;
	    sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
		victim->pIndexData->vnum,
		victim->short_descr,
		victim->in_room->vnum,
		victim->in_room->name );
	    send_to_char(buf, ch);
	}
    }

    if ( !found )
    {
	act_new( "You didn't find any $T.", ch, NULL, arg, TO_CHAR, POS_RESTING );
	return;
    }

    return;
}



void do_reboo( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
    return;
}



void do_reboot( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;

    sprintf( buf, "Reboot by %s.", ch->name );
    do_echo( ch, buf );
    merc_down = TRUE;
    return;
}



void do_shutdow( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
    return;
}



void do_shutdown( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;

    sprintf( buf, "Shutdown by %s.", ch->name );
    append_file( ch, SHUTDOWN_FILE, buf );
    strcat( buf, "\n\r" );
    do_echo( ch, buf );
    merc_down = TRUE;
    return;
}



void do_snoop( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Snoop whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL )
    {
	send_to_char( "No descriptor to snoop.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "Cancelling all snoops.\n\r", ch );
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
	    if ( d->snoop_by == ch->desc )
		d->snoop_by = NULL;
	}
	return;
    }

    if ( victim->desc->snoop_by != NULL )
    {
	send_to_char( "Busy already.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( ch->desc != NULL )
    {
	for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
	{
	    if ( d->character == victim || d->original == victim )
	    {
		send_to_char( "No snoop loops.\n\r", ch );
		return;
	    }
	}
    }

    victim->desc->snoop_by = ch->desc;
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_switch( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );
    
    if ( arg[0] == '\0' )
    {
	send_to_char( "Switch into whom?\n\r", ch );
	return;
    }

    if ( ch->desc == NULL )
	return;
    
    if ( ch->desc->original != NULL )
    {
	send_to_char( "You are already switched.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    /*
     * Pointed out by Da Pub (What Mud)
     */
    if ( !IS_NPC( victim ) )
    {
        send_to_char( "You cannot switch into a player!\n\r", ch );
	return;
    }

    if ( victim->desc != NULL )
    {
	send_to_char( "Character in use.\n\r", ch );
	return;
    }

    SET_BIT( ch->act, PLR_SWITCH );

    ch->desc->character = victim;
    ch->desc->original  = ch;
    victim->desc        = ch->desc;
    ch->desc            = NULL;
    send_to_char_bw( "Ok.\n\r", victim );
    return;
}



void do_return( CHAR_DATA *ch, char *argument )
{
    if( ch->desc == NULL )
	return;

    if( ch->desc->original == NULL )
    {
	send_to_char( "You aren't switched.\n\r", ch );
	return;
    }

    send_to_char_bw( "You return to your original body.\n\r", ch );
    REMOVE_BIT( ch->desc->original->act, PLR_SWITCH );

    ch->desc->character       = ch->desc->original;
    ch->desc->original        = NULL;
    ch->desc->character->desc = ch->desc; 
    ch->desc                  = NULL;
    return;
}



void do_mload( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA *victim;
    
    one_argument( argument, arg );

    if ( arg[0] == '\0' || !is_number(arg) )
    {
	send_to_char( "Syntax: mload <vnum>.\n\r", ch );
	return;
    }

    if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
    {
	send_to_char( "No mob has that vnum.\n\r", ch );
	return;
    }

    victim = create_mobile( pMobIndex );
    char_to_room( victim, ch->in_room );
    act_new( "$n has created $N!", ch, NULL, victim, TO_ROOM, POS_RESTING );
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_oload( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int level;
 
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
 
    if ( arg1[0] == '\0' || !is_number( arg1 ) )
    {
        send_to_char( "Syntax: oload <vnum>\n\r", ch );
        return;
    }
 
    if ( arg2[0] == '\0' )
    {
	level = 0;
    }

    if( !( pObjIndex = get_obj_index( atoi( arg1 ) ) ) )
    {
	send_to_char( "No object has that vnum.\n\r", ch );
	return;
    }

    obj = create_object( pObjIndex );
    if( CAN_WEAR( obj, ITEM_TAKE ) )
    {
	obj_to_char( obj, ch );
    }
    else
    {
	obj_to_room( obj, ch->in_room );
	act_new( "$n has created $p!", ch, obj, NULL, TO_ROOM, POS_RESTING );
    }
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_purge( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	/* 'purge' */
	CHAR_DATA *vnext;
	OBJ_DATA  *obj_next;

	for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
	{
	    vnext = victim->next_in_room;
	    if ( IS_NPC(victim) && victim != ch )
		extract_char( victim, TRUE );
	}

	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
	    obj_next = obj->next_content;
	    extract_obj( obj );
	}

	act_new( "$n purges the room!", ch, NULL, NULL, TO_ROOM, POS_RESTING );
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( !IS_NPC(victim) )
    {
	send_to_char( "Not on PC's.\n\r", ch );
	return;
    }

    act_new( "$n purges $N.", ch, NULL, victim, TO_NOTVICT, POS_RESTING );
    extract_char( victim, TRUE );
    return;
}



void do_advance( CHAR_DATA *ch, char *argument )
{
/* TODO
 * obselete? -ant

    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;
    int iLevel;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
    {
	send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( ( level = atoi( arg2 ) ) < 1 || level > 40 )
    {
	send_to_char( "Level must be 1 to 40.\n\r", ch );
	return;
    }

    if ( level > get_trust( ch ) )
    {
	send_to_char( "Limited to your trust level.\n\r", ch );
	return;
    }
*/
    /*
     * Lower level:
     *   Reset to level 1.
     *   Then raise again.
     *   Currently, an imp can lower another imp.
     *   -- Swiftest
     */
/*
    if ( level <= victim->level )
    {
	int sn;

	send_to_char( "Lowering a player's level!\n\r", ch );
	send_to_char( "**** OOOOHHHHHHHHHH  NNNNOOOO ****\n\r", victim );
	victim->level    = 1;
	victim->exp      = 1000;
	victim->max_hit  = 10;
	victim->max_mana = 100;
	victim->max_move = 100;
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	    victim->pcdata->learned[sn] = 0;
	victim->practice = 0;
	victim->hit      = victim->max_hit;
	victim->mana     = victim->max_mana;
	victim->move     = victim->max_move;
	advance_level( victim );
    }
    else
    {
	send_to_char( "Raising a player's level!\n\r", ch );
	send_to_char( "**** OOOOHHHHHHHHHH  YYYYEEEESSS ****\n\r", victim );
    }

    for ( iLevel = victim->level ; iLevel < level; iLevel++ )
    {
	send_to_char( "You raise a level!!  ", victim );
	victim->level += 1;
	advance_level( victim );
    }
    victim->exp   = 1000 * UMAX( 1, victim->level );
    victim->trust = 0;
*/

    return;
}



void do_trust( CHAR_DATA *ch, char *argument )
{
/* TODO
 * obselete? -Ant

    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
    {
	send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( ( level = atoi( arg2 ) ) < 0 || level > 40 )
    {
	send_to_char( "Level must be 0 (reset) or 1 to 40.\n\r", ch );
	return;
    }

    if ( level > get_trust( ch ) )
    {
	send_to_char( "Limited to your trust.\n\r", ch );
	return;
    }

    victim->trust = level;
*/

    return;
}



void do_restore( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Restore whom?\n\r", ch );
	return;
    }
    
    if ( !str_cmp( arg, "all" ) )
      {
    
        for ( victim = char_list; victim != NULL; victim = victim->next )
         
	  {
            if ( !IS_NPC(victim) )
	      {
               victim->hit  = victim->max_hit;
               victim->mana = victim->max_mana;
               victim->move = victim->max_move;
               update_pos( victim );
               act_new( "$n has restored you.", ch, NULL, victim, TO_VICT, POS_SLEEPING );
	     }      
	  }
       send_to_char( "Ok.\n\r", ch );
       return;     
      }


    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    victim->hit  = victim->max_hit;
    victim->mana = victim->max_mana;
    victim->move = victim->max_move;
    update_pos( victim );
    act_new( "$n has restored you.", ch, NULL, victim, TO_VICT, POS_SLEEPING );
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_freeze( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Freeze whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->pen, PEN_FREEZE) )
    {
	REMOVE_BIT(victim->pen, PEN_FREEZE);
	send_to_char( "You can play again.\n\r", victim );
	send_to_char( "FREEZE removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->pen, PEN_FREEZE);
	send_to_char( "You can't do ANYthing!\n\r", victim );
	send_to_char( "FREEZE set.\n\r", ch );
    }

    save_char_obj( victim );

    return;
}



void do_log( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Log whom?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	if ( fLogAll )
	{
	    fLogAll = FALSE;
	    send_to_char( "Log ALL off.\n\r", ch );
	}
	else
	{
	    fLogAll = TRUE;
	    send_to_char( "Log ALL on.\n\r", ch );
	}
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if( IS_SET( victim->pen, PEN_LOG ) )
    {
	REMOVE_BIT( victim->pen, PEN_LOG );
	send_to_char( "LOG removed.\n\r", ch );
    }
    else
    {
	SET_BIT( victim->pen, PEN_LOG );
	send_to_char( "LOG set.\n\r", ch );
    }

    return;
}



void do_noemote( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Noemote whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if( IS_SET(victim->pen, PEN_NOEMOTE) )
    {
	REMOVE_BIT(victim->pen, PEN_NOEMOTE);
	send_to_char( "You can emote again.\n\r", victim );
	send_to_char( "NO_EMOTE removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->pen, PEN_NOEMOTE);
	send_to_char( "You can't emote!\n\r", victim );
	send_to_char( "NO_EMOTE set.\n\r", ch );
    }

    return;
}



void do_notell( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Notell whom?", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if( IS_SET( victim->pen, PEN_NOTELL) )
    {
	REMOVE_BIT(victim->pen, PEN_NOTELL);
	send_to_char( "You can tell again.\n\r", victim );
	send_to_char( "NO_TELL removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->pen, PEN_NOTELL);
	send_to_char( "You can't tell!\n\r", victim );
	send_to_char( "NO_TELL set.\n\r", ch );
    }

    return;
}



void do_silence( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Silence whom?", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->pen, PEN_SILENCE) )
    {
	REMOVE_BIT(victim->pen, PEN_SILENCE);
	send_to_char( "You can use channels again.\n\r", victim );
	send_to_char( "SILENCE removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->pen, PEN_SILENCE);
	send_to_char( "You can't use channels!\n\r", victim );
	send_to_char( "SILENCE set.\n\r", ch );
    }

    return;
}



void do_peace( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *rch;

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
	if ( rch->fighting != NULL )
	    stop_fighting( rch, TRUE );
    }

    send_to_char( "Ok.\n\r", ch );
    return;
}



BAN_DATA *		ban_free;
BAN_DATA *		ban_list;

void do_ban( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    BAN_DATA *pban;

    if ( IS_NPC(ch) )
	return;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	strcpy( buf, "Banned sites:\n\r" );
	for ( pban = ban_list; pban != NULL; pban = pban->next )
	{
	    strcat( buf, pban->name );
	    strcat( buf, "\n\r" );
	}
	send_to_char( buf, ch );
	return;
    }

    for ( pban = ban_list; pban != NULL; pban = pban->next )
    {
	if ( !str_cmp( arg, pban->name ) )
	{
	    send_to_char( "That site is already banned!\n\r", ch );
	    return;
	}
    }

    if ( ban_free == NULL )
    {
	pban		= alloc_perm( sizeof(*pban) );
    }
    else
    {
	pban		= ban_free;
	ban_free	= ban_free->next;
    }

    pban->name	= str_dup( arg );
    pban->next	= ban_list;
    ban_list	= pban;
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_allow( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    BAN_DATA *prev;
    BAN_DATA *curr;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Remove which site from the ban list?\n\r", ch );
	return;
    }

    prev = NULL;
    for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
    {
	if ( !str_cmp( arg, curr->name ) )
	{
	    if ( prev == NULL )
		ban_list   = ban_list->next;
	    else
		prev->next = curr->next;

	    free_string( curr->name );
	    curr->next	= ban_free;
	    ban_free	= curr;
	    send_to_char( "Ok.\n\r", ch );
	    return;
	}
    }

    send_to_char( "Site is not banned.\n\r", ch );
    return;
}



void do_wizlock( CHAR_DATA *ch, char *argument )
{
    extern bool wizlock;
    wizlock = !wizlock;

    if ( wizlock )
	send_to_char( "Game wizlocked.\n\r", ch );
    else
	send_to_char( "Game un-wizlocked.\n\r", ch );

    return;
}



void do_slookup( CHAR_DATA *ch, char *argument )
{
    char buf[5*MAX_STRING_LENGTH];
    char buf1[5*MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    int sn;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Slookup what?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
        buf1[0] = '\0';
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name == NULL )
		break;
	    sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
		sn, skill_table[sn].slot, skill_table[sn].name );
	    strcat( buf1, buf );
	}
	send_to_char( buf1, ch );
    }
    else
    {
	if ( ( sn = skill_lookup( arg ) ) < 0 )
	{
	    send_to_char( "No such skill or spell.\n\r", ch );
	    return;
	}

	sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
	    sn, skill_table[sn].slot, skill_table[sn].name );
	send_to_char( buf, ch );
    }

    return;
}



void do_sset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;
    int sn;
    bool fAll;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    argument = one_argument( argument, arg3 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax: sset <victim> <skill> <value>\n\r",	ch );
	send_to_char( "or:     sset <victim> all     <value>\n\r",	ch );
	send_to_char( "Skill being any skill or spell.\n\r",		ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    fAll = !str_cmp( arg2, "all" );
    sn   = 0;
    if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
    {
	send_to_char( "No such skill or spell.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }

    value = atoi( arg3 );
    if ( value < 0 || value > 100 )
    {
	send_to_char( "Value range is 0 to 100.\n\r", ch );
	return;
    }

    if ( fAll )
    {
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name != NULL )
		victim->pcdata->learned[sn]	= value;
	}
    }
    else
    {
	victim->pcdata->learned[sn] = value;
    }

    return;
}



void do_mset( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA	*victim;
    char	arg1[ MAX_INPUT_LENGTH  ];
    char	arg2[ MAX_INPUT_LENGTH  ];
    char	arg3[ MAX_INPUT_LENGTH  ];
    char	buf[  MAX_STRING_LENGTH ];
    int		value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if( !arg1 || !arg2 || !arg3 )
    {
	send_to_char_bw( "Syntax: mset <victim> <field>  <value>\n\r",		ch );
	send_to_char_bw( "or:     mset <victim> <string> <value>\n\r",		ch );
	send_to_char_bw( "\n\r",						ch );
	send_to_char_bw( "Field being one of:\n\r",				ch );
	send_to_char_bw( "  str int wis dex con sex class\n\r",			ch );
	send_to_char_bw( "  gold hp mana move practice align\n\r",		ch );
	send_to_char_bw( "  thirst drunk full security",			ch );
	send_to_char_bw( "\n\r",						ch );
	send_to_char_bw( "String being one of:\n\r",				ch );
	send_to_char_bw( "  name short long description title spec\n\r",	ch );
	return;
    }

    if( !( victim = get_char_world( ch, arg1 ) ) )
    {
	send_to_char_bw( "They aren't here.\n\r", ch );
	return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;

    /*
     * Set something.
     */
    if( !str_cmp( arg2, "str" ) )
    {
	if( IS_NPC( victim ) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if( value < 1 || value > 100 )
	{
	    send_to_char_bw( "Strength range is 1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->perm_str = value;
	send_to_char_bw( "Str altered.\n\r" , ch );
	send_to_char_bw( "You feel an aching in your muscles.\n\r" , victim );
	return;
    }

    if( !str_cmp( arg2, "int" ) )
    {
	if( IS_NPC( victim ) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if( value < 1 || value > 100 )
	{
	    send_to_char_bw( "Intelligence range is 1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->perm_int = value;
	send_to_char_bw( "Int altered.\n\r" , ch );
	send_to_char_bw( "Your brain hurts for a moment.\n\r" , victim );
	return;
    }

    if( !str_cmp( arg2, "wis" ) )
    {
	if( IS_NPC( victim ) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if( value < 1 || value > 100 )
	{
	    send_to_char_bw( "Wisdom range is 1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->perm_wis = value;
	send_to_char_bw( "Wis altered.\n\r" , ch );
	send_to_char_bw( "You feel a change of awareness.\n\r" , victim );
	return;
    }

    if( !str_cmp( arg2, "dex" ) )
    {
	if( IS_NPC( victim ) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if( value < 1 || value > 100 )
	{
	    send_to_char_bw( "Dexterity range is 1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->perm_dex = value;
	send_to_char( "Dex altered.\n\r" , ch );
	send_to_char( "You feel dizzy for a moment.\n\r" , victim );
	return;
    }

    if( !str_cmp( arg2, "con" ) )
    {
	if( IS_NPC( victim ) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if( value < 1 || value > 100 )
	{
	    send_to_char_bw( "Constitution range is 1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->perm_con = value;
	send_to_char_bw( "Con altered.\n\r" , ch );
	send_to_char_bw( "You feel sick, but the feeling passes.\n\r" , victim );
	return;
    }

    if( !str_cmp( arg2, "sex" ) )
    {
	if( value < 0 || value > 2 )
	{
	    send_to_char( "Sex range is 0 to 2.\n\r", ch );
	    return;
	}
	victim->sex = value;
	send_to_char_bw( "You feel different....\n\r" , victim );
	send_to_char_bw( "Sex altered.\n\r" , ch );
	return;
    }

    if( !str_cmp( arg2, "class" ) )
    {
	send_to_char( "Removed for re-coding.\n\r", ch );
	return;
    }

    if( !str_cmp( arg2, "gold" ) )
    {
	victim->gold = value;
	return;
    }

    if( !str_cmp( arg2, "hp" ) )
    {
	if ( value < -10 || value > 30000 )
	{
	    send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
	    return;
	}
	victim->max_hit = value;
	return;
    }

    if( !str_cmp( arg2, "mana" ) )
    {
	if ( value < 0 || value > 30000 )
	{
	    send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
	    return;
	}
	victim->max_mana = value;
	return;
    }

    if( !str_cmp( arg2, "move" ) )
    {
	if ( value < 0 || value > 30000 )
	{
	    send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
	    return;
	}
	victim->max_move = value;
	return;
    }

    if( !str_cmp( arg2, "practice" ) )
    {
	if ( value < 0 || value > 100 )
	{
	    send_to_char( "Practice range is 0 to 100 sessions.\n\r", ch );
	    return;
	}
	victim->practice = value;
	return;
    }

    if( !str_cmp( arg2, "align" ) )
    {
	if ( value < -1000 || value > 1000 )
	{
	    send_to_char_bw( "Alignment range is -1000 to 1000.\n\r", ch );
	    return;
	}
	victim->alignment = value;
	return;
    }

    if( !str_cmp( arg2, "thirst" ) )
    {
	if( IS_NPC( victim ) )
	{
	    send_to_char_bw( "Not on NPC's.\n\r", ch );
	    return;
	}

	if( value < -48 || value > 100 )
	{
	    send_to_char_bw( "Thirst range is -48 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_THIRST] = value;
	return;
    }

    if( !str_cmp( arg2, "drunk" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < 0 || value > 100 )
	{
	    send_to_char( "Drunk range is 0 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_DRUNK] = value;
	return;
    }

    if( !str_cmp( arg2, "full" ) )
    {
	if( IS_NPC( victim ) )
	{
	    send_to_char_bw( "Not on NPC's.\n\r", ch );
	    return;
	}

	if( value < -48 || value > 100 )
	{
	    send_to_char_bw( "Full range is -48 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_FULL] = value;
	return;
    }

    if( !str_cmp( arg2, "name" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}

	free_string( victim->name );
	victim->name = str_dup( arg3 );
	return;
    }

    if( !str_cmp( arg2, "short" ) )
    {
	free_string( victim->short_descr );
	victim->short_descr = str_dup( arg3 );
	return;
    }

    if( !str_cmp( arg2, "long" ) )
    {
	free_string( victim->long_descr );
	victim->long_descr = str_dup( arg3 );
	return;
    }

    if( !str_cmp( arg2, "title" ) )
    {
	if( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	set_title( victim, arg3 );
	return;
    }

    if( !str_cmp( arg2, "spec" ) )
    {
	if( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}

	if( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
	{
	    send_to_char( "No such spec fun.\n\r", ch );
	    return;
	}

	return;
    }

    if( !str_cmp( arg2, "security" ) )	/* OLC */
    {
        if( IS_NPC( victim ) )
        {
            send_to_char_bw( "Not on NPC's.\n\r", ch );
            return;
        }

	if( value > ch->pcdata->security || value < 0 )
	{
	    if( ch->pcdata->security != 0 )
	    {
		sprintf( buf, "Valid security is 0-%d.\n\r",
		    ch->pcdata->security );
		send_to_char_bw( buf, ch );
	    }
	    else
	    {
		send_to_char_bw( "Valid security is 0 only.\n\r", ch );
	    }
	    return;
	}
	victim->pcdata->security = value;
	return;
    }

    /*
     * Generate usage message.
     */
    do_mset( ch, "" );
    return;
}



void do_oset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax: oset <object> <field>  <value>\n\r",	ch );
	send_to_char( "or:     oset <object> <string> <value>\n\r",	ch );
	send_to_char( "\n\r",						ch );
	send_to_char( "Field being one of:\n\r",			ch );
	send_to_char( "  extra wear weight cost timer\n\r",		ch );
	send_to_char( "\n\r",						ch );
	send_to_char( "String being one of:\n\r",			ch );
	send_to_char( "  name short long ed\n\r",			ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "extra" ) )
    {
	obj->extra_flags = value;
	return;
    }

    if ( !str_cmp( arg2, "wear" ) )
    {
	obj->wear_flags = value;
	return;
    }

    if ( !str_cmp( arg2, "weight" ) )
    {
	obj->weight = value;
	return;
    }

    if ( !str_cmp( arg2, "cost" ) )
    {
	obj->cost = value;
	return;
    }

    if ( !str_cmp( arg2, "timer" ) )
    {
	obj->timer = value;
	return;
    }
	
    if ( !str_cmp( arg2, "name" ) )
    {
	free_string( obj->name );
	obj->name = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "short" ) )
    {
	free_string( obj->short_descr );
	obj->short_descr = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "long" ) )
    {
	free_string( obj->description );
	obj->description = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "ed" ) )
    {
	EXTRA_DESCR_DATA *ed;

	argument = one_argument( argument, arg3 );
	if ( argument == NULL )
	{
	    send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
		ch );
	    return;
	}

	if ( extra_descr_free == NULL )
	{
	    ed			= alloc_perm( sizeof(*ed) );
	}
	else
	{
	    ed			= extra_descr_free;
	    extra_descr_free	= extra_descr_free->next;
	}

	ed->keyword		= str_dup( arg3     );
	ed->description		= str_dup( argument );
	ed->next		= obj->extra_descr;
	obj->extra_descr	= ed;
	return;
    }

    /*
     * Generate usage message.
     */
    do_oset( ch, "" );
    return;
}



void do_rset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax: rset <location> <field> value\n\r",	ch );
	send_to_char( "\n\r",						ch );
	send_to_char( "Field being one of:\n\r",			ch );
	send_to_char( "  flags sector\n\r",				ch );
	return;
    }

    if ( ( location = find_location( ch, arg1 ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "flags" ) )
    {
	location->room_flags	= value;
	return;
    }

    if ( !str_cmp( arg2, "sector" ) )
    {
	location->sector_type	= value;
	return;
    }

    /*
     * Generate usage message.
     */
    do_rset( ch, "" );
    return;
}



void do_users( CHAR_DATA *ch, char *arg )
{
    DESCRIPTOR_DATA	*d;
    CHAR_DATA		*wch;
    char		*buf2;
    char		buf[ MAX_STRING_LENGTH ];
    int			count;

    count	= 0;
    buf[ 0 ]	= '\0';
    buf2	= NULL;

    for( d = descriptor_list ; d ; d = d->next )
    {
        wch = d->original ? d->original : d->character;

        if( ( arg[0] == '\0' && ( !wch || can_see( ch, wch ) ) )
         || ( arg[0] != '\0' && wch && is_name( arg, wch->name ) ) )
        {
	    count++;
            sprintf( buf, "[%3d %2d] %s --> %s@%s\n\r",
                d->descriptor,
                d->connected,
                wch ? wch->name : "(None)",
		d->user ? d->user : "(Unknown)",
                d->host ? d->host : "(NoWhere)" );
	    str_cat( &buf2, buf );
        }
    }

    sprintf( buf, "%d user%s\n\r", count, count == 1 ? "" : "s" );
    str_cat( &buf2, buf );

    page_to_char( buf2, ch );
    free( buf2 );

    return;
}



/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
void do_force( CHAR_DATA *ch, char *argument )
{
    char	arg[ MAX_INPUT_LENGTH ];
    int		cmd;
    bool	found;

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Force whom to do what?\n\r", ch );
	return;
    }

    /*
     * Look for command in command table.
     * Updated for hashing, Mar '96 -Ant
     * Original idea and some code by Ironhand
     * Altered for immortal command flagging, and
     * elimination of level based code. May '96 -Ant
     */
    found = FALSE;
    for( cmd = Hash_commands[ argument[ 0 ]%126 ] ;
         argument[ 0 ] == cmd_table[ cmd ].name[ 0 ] ; cmd++ )
    {
        if( !str_prefix( argument, cmd_table[ cmd ].name )
         && ( ( ( cmd_table[ cmd ].flag == ICOM_NONE )
	     || ( !IS_NPC( ch )
		&& IS_SET( ch->pcdata->immortal, cmd_table[ cmd ].flag ) ) ) ) )
        {
            found = TRUE;
            break;
	}
    }

    if( !found )
    {
	send_to_char_bw( "You cant even do that yourself!\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	CHAR_DATA *vch;
	CHAR_DATA *vch_next;

	for( vch = char_list ; vch ; vch = vch_next )
	{
	    vch_next = vch->next;

	    if ( !IS_NPC( vch ) )
	    {
	        MOBtrigger = FALSE;
		act_new( "$n forces you to '$t'.", ch, argument, vch, TO_VICT, POS_RESTING );
		interpret( vch, argument, FALSE );
	    }
	}
    }
    else
    {
	CHAR_DATA *victim;

	if ( ( victim = get_char_world( ch, arg ) ) == NULL )
	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
	}

	if ( victim == ch )
	{
	    send_to_char( "Aye aye, right away!\n\r", ch );
	    return;
	}

	if ( get_trust( victim ) >= get_trust( ch ) )
	{
	    send_to_char( "Do it yourself!\n\r", ch );
	    return;
	}

	MOBtrigger = FALSE;
	act_new( "$n forces you to '$t'.", ch, argument, victim, TO_VICT, POS_RESTING );
	interpret( victim, argument, FALSE );
    }

    send_to_char( "Ok.\n\r", ch );
    return;
}



/*
 * New routines by Dionysos.
 */
void do_invis( CHAR_DATA *ch, char *argument )
{
    if( IS_NPC( ch ) )
	return;

    if( IS_SET( ch->act, PLR_WIZINVIS ) )
    {
	REMOVE_BIT( ch->act, PLR_WIZINVIS );
	act_new( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM, POS_RESTING );
	send_to_char_bw( "You slowly fade back into existence.\n\r", ch );
    }
    else
    {
	SET_BIT( ch->act, PLR_WIZINVIS );
	act_new( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM, POS_RESTING );
	send_to_char_bw( "You slowly vanish into thin air.\n\r", ch );
    }

    return;
}



void do_holylight( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
    {
	REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "Holy light mode off.\n\r", ch );
    }
    else
    {
	SET_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "Holy light mode on.\n\r", ch );
    }

    return;
}

/* Wizify and Wizbit sent in by M. B. King */

void do_wizify( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
  
    argument = one_argument( argument, arg1  );
    if ( arg1[0] == '\0' )
    {
	send_to_char( "Syntax: wizify <name>\n\r" , ch );
	return;
    }
    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r" , ch );
	return;
    }
    if ( IS_NPC( victim ) )
    {
	send_to_char( "Not on mobs.\n\r", ch );
	return;
    }
    victim->wizbit = !victim->wizbit;
    if ( victim->wizbit ) 
    {
	act_new( "$N wizified.\n\r", ch, NULL, victim, TO_CHAR, POS_SLEEPING );
	act_new( "$n has wizified you!\n\r", ch, NULL, victim, TO_VICT, POS_SLEEPING );
    }
    else
    {
	act_new( "$N dewizzed.\n\r", ch, NULL, victim, TO_CHAR, POS_SLEEPING );
	act_new( "$n has dewizzed you!\n\r", ch, NULL, victim, TO_VICT, POS_SLEEPING ); 
    }

    do_save( victim, "");
    return;
}

/* Idea from Talen of Vego's do_where command */

void do_owhere( CHAR_DATA *ch, char *argument )
{
    OBJ_DATA	*obj;
    OBJ_DATA	*in_obj;
    char	buf[ MAX_STRING_LENGTH ];
    char 	name[ MAX_STRING_LENGTH ];
    char 	room[ MAX_STRING_LENGTH ];
    char	arg[ MAX_INPUT_LENGTH  ];
    char	*buf1;
    bool	found = FALSE;
    int		number;
 
    one_argument( argument, arg );
 
    if( arg[0] == '\0' )
    {
        send_to_char( "Syntax:  owhere <object>.\n\r", ch );
        return;
    }
    
    number	= 0;
    buf1 	= NULL;

    for( obj = object_list ; obj ; obj = obj->next )
    {
        if( !can_see_obj( ch, obj ) || !is_name_old( arg, obj->name ) )
            continue;
 
        found = TRUE;
        number++;
 
        for( in_obj = obj ; in_obj->in_obj ; in_obj = in_obj->in_obj )
	    ;
 
	strcpy( name, obj->short_descr );
	name[20] = '\0';

        if( in_obj->carried_by 
	  && can_see( ch, in_obj->carried_by )
	  && in_obj->carried_by->in_room )
	{
	    strcpy( room, PERS( in_obj->carried_by, ch ) );
	    room[20] = '\0';
            sprintf( buf, "%3d) %20s is carried by %20s [Room %d]\n\r",
                number,
		name,
		room,
		in_obj->carried_by->in_room->vnum );
	}
        else if( in_obj->in_room )
	{
	    strcpy( room, in_obj->in_room->name );
	    room[20] = '\0';
            sprintf( buf, "%3d) %20s is in %20s [Room %d]\n\r",
                number,
		name,
		room, 
		in_obj->in_room->vnum );
	}
	else
	{
            sprintf( buf, "%3d) %s is somewhere\n\r",
		number,
		obj->short_descr );
	}
        buf[0] = UPPER( buf[0] );
        str_cat( &buf1, buf );
    }
 
    if( !found )
        send_to_char_bw( "Nothing like that in hell, earth, or heaven.\n\r" , ch );
    else
    {
        page_to_char_bw( buf1, ch );
	free( buf1 );
    }

    return;
}

void do_endow( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA	*victim;
    char	arg1[ MAX_INPUT_LENGTH ];
    char	arg2[ MAX_INPUT_LENGTH ];
    char	buf[  MAX_INPUT_LENGTH ];
    long	flag;

    if( IS_NPC( ch ) )
	return;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if( arg1[ 0 ] == '\0' || arg2[ 0 ] == '\0' )
    {
	send_to_char( "Syntax: endow <{cchar{x> <{cability{x>\n\r", ch );
	send_to_char_bw( "   Valid Ability names:\n\r", ch );
	send_to_char_bw( "       basic bans olc asave set stat load\n\r", ch );
	send_to_char_bw( "       slay snoop goto echo switch socket\n\r", ch );
	send_to_char_bw( "       at penalty trans force admin\n\r", ch );
	return;
    }

    if( !( victim = get_char_world( ch, arg1 ) ) )
    {
	send_to_char_bw( "Endow who?\n\r", ch );
	return;
    }

    if( IS_NPC( victim ) )
    {
	send_to_char_bw( "Not on NPC's, they have enough power as it is.\n\r", ch );
	return;
    }

    if( ( flag = flag_value( immortal_flags, arg2 ) ) == NO_FLAG )
    {
	send_to_char_bw( "Invalid Flag.\n\r", ch );
	return;
    }
    else
    {
	if( !IS_SET( victim->pcdata->immortal, flag ) )
	{
	    sprintf( buf, "Endowed %s with command flag '%s'.\n\r",
		capitalize( victim->name ),
		flag_string( immortal_flags, flag ) );
	    send_to_char( buf, ch );
	    sprintf( buf, "%s endowed you with command flag '%s'.\n\r",
		capitalize( ch->name ),
		flag_string( immortal_flags, flag ) );
	    send_to_char( buf, victim );

	    SET_BIT( victim->pcdata->immortal, flag );
	    return;
	}
	else
	{
	    if( victim == ch )
	    {
		send_to_char( "Get someone else to remove your commands...\n\r", ch );
		return;
	    }
	    sprintf( buf, "Removed command flag '%s' from %s.\n\r",
		flag_string( immortal_flags, flag ),
		capitalize( victim->name ) );
	    send_to_char( buf, ch );
	    sprintf( buf, "%s removed your access to command flag '%s'.\n\r",
		capitalize( ch->name ),
		flag_string( immortal_flags, flag ) );
	    send_to_char( buf, victim );

	    REMOVE_BIT( victim->pcdata->immortal, flag );
	    return;
	}
    }

    return;
}