Tapestries/
Tapestries/area/
Tapestries/area/current/
Tapestries/area/helps/
Tapestries/area/tmp/
Tapestries/ideas/
Tapestries/log/
Tapestries/player/
Tapestries/player/b/
Tapestries/player/d/
Tapestries/player/e/
Tapestries/player/h/
Tapestries/player/j/
Tapestries/player/k/
Tapestries/player/l/
Tapestries/player/m/
Tapestries/player/n/
Tapestries/player/r/
Tapestries/player/s/
Tapestries/player/t/
Tapestries/player/u/
Tapestries/player/z/
* #<class number>
* <class long name>~
* <who name> <class type>
* <prime stat here> <weapon vnum here>
* <guild recall vnum here> <max skill %>
* <defence> <attack>
* <hp min gain> <hp max gain> <mana min gain> <mana max gain>
* <flag of possible sub-classes>
* <requirements follow the format: 'name' #%>
* eg: say a barbarian needs an str of 46 and a sword skill of 85%,
* he would have - 'str' 46
*                 'sword' 85
* and so on, after all requirements end with a $ sign.

#1
mage~
' Mage  ' 0
int 0 
0 85
20 10
1 8 5 20
0
$

#2
cleric~
'Cleric ' 0
wis 0
0 85
50 40
4 14 4 16
0
$

#3
thief~
' Thief ' 0
dex 0
0 85
40 50
8 22 0 8
0
$

#4
warrior~
'Warrior' 0
str 0
0 75
75 75
12 30 0 4
0
$

#0