#AREADATA Name { 1 99} Blah Malokteri Headquarters~ Builders None~ VNUMs 9500 9517 Security 1 Recall 3001 End #HELPS 0 VALHERU~ Long ago, the world was rules by the Valheru. They were an ancient race, able to fly across the skies on the backs of mighty dragons. Their lives were ruled by the gods of chaos and destruction. They cared not for the lives of their mortal servants, using them as play things and killing them in their insane rage. No one could stand up to the Valheru, their combined might was unrivaled. They destroyed any who were foolish enough to stand in their path, until the day when they saw there was no one left to destroy. They turned their gaze upwards, to the heavens. So great was their power, they sought to challenge the gods. It would bring about their death. While their power was immense it wasn't enough for this battle. The Valheru were destroyed, all save one. Only one had been wise enough to know their own limits. He was the oldest Valheru, Ashen Shugar. He ruled the land for many generations, until one day he too passed from this earth. That was many generations ago, and once again the Valheru are united. They are all the descendants of Ashen Shugar, and his blood flow within their veins. While they are only mere mortals now, they conquer and rule through strength of arms. Their goal is to once again have the world kneel and beg before the Valheru. The Valheru has three important ranks. They are lead by Boldar who is a direct descendant of Ashen Shugar. Kyriel and Ingen serve as his left and right hand, the Dragon Lords of the clan. Everyone else works their way up to the rank of Dragon Rider where they can serve as warriors for the Valheru. There are no requirements to join Valheru. Players are recruited, not their statistics. Generally in order to join the Valheru the three leaders must all agree that the applicant would make the clan stronger. If even one disagrees, you won't be joined to the clan. If you wish to join the try to impress us with your skills in combat. Thats the only way to join the Valheru. ~ 0 $~ #MOBILES #9500 urbat guardian~ Urbat~ Urbat viscously stands guard, lingering for flesh ~ Urbat viscously stands guard, lingering for flesh ~ 2147 65704 0 S 96 0 0 0d0+0 0d0+0 0 0 0 0 1 #9501 adaru guardian~ Adaru~ Adaru hovers above you inspiring fear ~ Adaru hovers above you inspiring fear ~ 2147 65704 0 S 96 0 0 0d0+0 0d0+0 0 0 0 0 1 #9502 etlu guardian~ Etlu~ Etlu stands watch with a heavy shield. ~ Etlu stands watch with a heavy shield. ~ 2147 66216 0 S 96 0 0 0d0+0 0d0+0 0 0 0 0 1 #9503 rambu guardian~ Rambu~ Rambu forces your knees to shake. ~ Rambu forces your knees to shake. ~ 2147 66216 0 S 96 0 0 0d0+0 0d0+0 0 0 0 0 2 #9504 emush guardian~ Emush~ Emush slithers around hissing at intruders. ~ Emush slithers around hissing at intruders. ~ 2147 65704 0 S 96 0 0 0d0+0 0d0+0 0 0 0 0 1 #9505 pulhu guardian~ Pulhu~ Pulhu laughs in the face of danger. ~ Pulhu laughs in the face of danger. ~ 2147 65704 0 S 96 0 0 0d0+0 0d0+0 0 0 0 0 1 #9506 azag questmaster~ Azag~ Azag coughs, emitting fire from his nostrils. ~ Azag coughs, emitting fire from his nostrils. ~ 1091 552 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 2 #9507 kubabbar banker~ Kubabbar~ Kubabbar waves his fist around demanding you empty your pockets. ~ Kubabbar waves his fist around demanding you empty your pockets. ~ 579 0 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 2 #9508 maklu shopkeeper~ Maklu~ Maklu has much to offer ~ Maklu has much to offer ~ 67 0 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 2 #9509 sut resi shopkeeper~ Sut Resi~ Sut Resi walks nervously back and fourth brainstorming. ~ Sut Resi walks nervously back and fourth brainstorming. ~ 67 0 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 2 #0 #OBJECTS #0 #ROOMDATA #9500 The Vestibule~ This vestibule is perfectly circular, with four marble columns supporting the arched ceiling high above your head. The floor here is made of perfect, veinless white marble and inlaid with obsidian rings, forming a pattern of concentric circles on the floor. A set of stairs directly aligned lead both upwards and downwards extending from the vestibule. ~ 1 40960 0 D0 ~ ~ 0 -1 9501 D1 ~ ~ 0 -1 9503 D2 ~ ~ 0 -1 842 D3 ~ ~ 0 -1 9504 D4 ~ ~ 0 -1 9505 D5 ~ ~ 0 -1 9506 S #9501 The Avenue of the Malokteri~ This wide road is decorated on both sides by huge life-like statues of the gods and goddesses of the Malokteri. The cobblestones beneath your feet are old and worn, but well tended. To the south, you see the archway of the kingdom's entrance. To the north is nothing but glowing candles that set the corridors ablaze in a hypnotic fashion. ~ 1 40960 1 D0 ~ ~ 0 -1 9502 D1 ~ ~ 0 -1 9507 D2 ~ ~ 0 -1 9500 D3 ~ ~ 0 -1 9508 D4 ~ ~ 0 -1 9509 S #9502 Continuing along the Avenue~ As you walk down the cobblestoned wall road you notice that the architecture here seems to blend from old to new, as ancient tenements whose corner stones likely predate the thick kingdom walls give way to lighter more modern constructions of plaster and stone. Even the cobblestones on the road seem to be a mixture of old and new, with scuffed, worn cobbles next to relatively new unworn ones. Yelps and cries come from the east as injured warriors scream in agony. ~ 1 40960 1 D0 ~ ~ 0 -1 9510 D1 ~ ~ 0 -1 9511 D2 ~ ~ 0 -1 9501 D3 ~ ~ 0 -1 9512 S #9503 Tresspasser's Chamber~ Occupied prison cells align on all corners of the room, filled with men who attempted to overthrow the Malokteri kingdom. Guards scattered throughout the room keep watch over the prisoners. ~ 1 40960 0 D3 ~ ~ 0 -1 9500 S #9504 Malokteri Mess Hall~ Servants rush by serving Malokteri warriors, keeping them healthy and refreshed. In the background you hear pots and pans clanking together along with disgruntled chefs yelling at the servants. ~ 1 172032 1 D1 ~ ~ 0 -1 9500 S #9505 Dragon's Lair~ This dark damp tower is nothing but pitch blackness. In the corner are two steel cuffs linked to an enormous object by a chain. The object appears to be getting closer as two red eyes come into focus. ~ 1 40960 0 D5 ~ ~ 0 -1 9500 S #9506 Malokteri's Treasure Room~ This dark cauldron has been turned into a room filled with glimmering jewels, mounds of gold, and precious Malokerti crests that have been handed down from generation to generation. ~ 1 40960 0 D4 ~ ~ 0 -1 9500 S #9507 The Alleyway~ As you move away from the main avenue, the stone floor gets horribly mucky, sticking to your shoes and emitting a most undesirable smell. There is nothing much else here, but piles upon piles of trash. A few rats scatter here and there, but the main occupants of this particular alley are the shadows. ~ 1 40960 0 D3 ~ ~ 0 -1 9501 S #9508 The Alleyway~ As you move away from the main avenue, the stone floor gets horribly mucky, sticking to your shoes and emitting a most undesirable smell. There is nothing much else here, but piles upon piles of trash. A few rats scatter here and there, but the main occupants of this particular alley are the shadows. ~ 1 40960 0 D1 ~ ~ 0 -1 9501 S #9509 A second story shop~ You climb the stairs on the outside of a large two-story building. As you reach the top, you walk through an open doorway. All around are shelves of various devices and gadgets neatly priced. Ahead of you is a white granite counter. Behind the counter stands a tall, dark, shady man. ~ 1 40960 0 D5 ~ ~ 0 -1 9501 S #9510 A Padded Room~ Here is a completely white room with padded walls used to contain the mentally deranged. In the corner are a few men sitting on the floor rocking slowly back and forth. ~ 1 40960 0 D2 ~ ~ 0 -1 9502 S #9511 Malokteri Infirmary~ This is a large room where the sick and the dying are cared for by nurses and doctors of the Malokteri. There are about fifty straw beds arranged in four rows here, and almost all of them are full. The entire room smells of medicinal soap. ~ 1 434176 0 D3 ~ ~ 0 -1 9502 S #9512 Room of War and Flames~ A long table stretches across the room with chairs aligned on both sides. Various maps and battle plans are scattered across the table. A giant portrait of Malokerti's leader Blah hangs from the farthest wall. ~ 1 172032 0 D1 ~ ~ 0 -1 9502 S #0 #SPECIALS S #RESETS M 0 9500 1 9500 M 0 9501 1 9500 M 0 9502 1 9501 M 0 9503 1 9501 M 0 9504 1 9502 M 0 9505 1 9502 M 0 9506 1 9505 M 0 9507 1 9506 M 0 9508 1 9509 G 0 88 0 G 0 90 0 G 0 94 0 G 0 63 0 G 0 62 0 G 0 60 0 M 0 9509 1 9512 G 0 80 0 G 0 81 0 G 0 82 0 G 0 83 0 G 0 84 0 G 0 93 0 O 0 71 -1 9512 O 0 69 -1 9512 O 0 68 -1 9512 O 0 66 -1 9512 S #SHOPS 9508 0 0 0 0 0 110 100 0 23 9509 0 0 0 0 0 110 100 0 23 0 #$