SC/finger/
SC/notes/
SC/player/s/
#AREADATA
Name        { 1 99} Blah    Malokteri Headquarters~
Builders    None~
VNUMs       9500 9517
Security    1
Recall      3001
End



#HELPS

0 VALHERU~
Long ago, the world was rules by the Valheru.  They were an ancient
race, able to fly across the skies on the backs of mighty dragons.  Their
lives were ruled by the gods of chaos and destruction.  They cared not 
for the lives of their mortal servants, using them as play things and
killing them in their insane rage.  No one could stand up to the Valheru,
their combined might was unrivaled.  They destroyed any who were
foolish enough to stand in their path, until the day when they saw there
was no one left to destroy.  They turned their gaze upwards, to the
heavens.  So great was their power, they sought to challenge the gods.
It would bring about their death.  While their power was immense it
wasn't enough for this battle.  The Valheru were destroyed, all save
one.  Only one had been wise enough to know their own limits.  He
was the oldest Valheru, Ashen Shugar.  He ruled the land for many
generations, until one day he too passed from this earth.

That was many generations ago, and once again the Valheru are united.
They are all the descendants of Ashen Shugar, and his blood flow within
their veins.  While they are only mere mortals now, they conquer and rule
through strength of arms.  Their goal is to once again have the world
kneel and beg before the Valheru.

The Valheru has three important ranks.  They are lead by Boldar who is 
a direct descendant of Ashen Shugar.  Kyriel and Ingen serve as his left
and right hand, the Dragon Lords of the clan.  Everyone else works their
way up to the rank of Dragon Rider where they can serve as warriors for
the Valheru.

There are no requirements to join Valheru.  Players are recruited, not
their statistics.  Generally in order to join the Valheru the three leaders
must all agree that the applicant would make the clan stronger.  If even
one disagrees, you won't be joined to the clan.  If you wish to join the
try to impress us with your skills in combat.  Thats the only way to join
the Valheru.
~

0 $~

#MOBILES
#9500
urbat guardian~
Urbat~
Urbat viscously stands guard, lingering for flesh
~
Urbat viscously stands guard, lingering for flesh
~
2147 65704 0 S
96 0 0 0d0+0 0d0+0
0 0
0 0 1
#9501
adaru guardian~
Adaru~
Adaru hovers above you inspiring fear 
~
Adaru hovers above you inspiring fear 
~
2147 65704 0 S
96 0 0 0d0+0 0d0+0
0 0
0 0 1
#9502
etlu guardian~
Etlu~
Etlu stands watch with a heavy shield.
~
Etlu stands watch with a heavy shield.
~
2147 66216 0 S
96 0 0 0d0+0 0d0+0
0 0
0 0 1
#9503
rambu guardian~
Rambu~
Rambu forces your knees to shake.
~
Rambu forces your knees to shake.
~
2147 66216 0 S
96 0 0 0d0+0 0d0+0
0 0
0 0 2
#9504
emush guardian~
Emush~
Emush slithers around hissing at intruders.
~
Emush slithers around hissing at intruders.
~
2147 65704 0 S
96 0 0 0d0+0 0d0+0
0 0
0 0 1
#9505
pulhu guardian~
Pulhu~
Pulhu laughs in the face of danger.
~
Pulhu laughs in the face of danger.
~
2147 65704 0 S
96 0 0 0d0+0 0d0+0
0 0
0 0 1
#9506
azag questmaster~
Azag~
Azag coughs, emitting fire from his nostrils.
~
Azag coughs, emitting fire from his nostrils.
~
1091 552 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 2
#9507
kubabbar banker~
Kubabbar~
Kubabbar waves his fist around demanding you empty your pockets.
~
Kubabbar waves his fist around demanding you empty your pockets.
~
579 0 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 2
#9508
maklu shopkeeper~
Maklu~
Maklu has much to offer
~
Maklu has much to offer
~
67 0 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 2
#9509
sut resi shopkeeper~
Sut Resi~
Sut Resi walks nervously back and fourth brainstorming.
~
Sut Resi walks nervously back and fourth brainstorming.
~
67 0 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 2
#0



#OBJECTS
#0



#ROOMDATA
#9500
The Vestibule~
This vestibule is perfectly circular, with four marble columns supporting the arched
ceiling high above your head.  The floor here is made of perfect, veinless white
marble and inlaid with obsidian rings, forming a pattern of concentric circles on the
floor.  A set of stairs directly aligned lead both upwards and downwards extending
from the vestibule.
~
1 40960 0
D0
~
~
0 -1 9501
D1
~
~
0 -1 9503
D2
~
~
0 -1 842
D3
~
~
0 -1 9504
D4
~
~
0 -1 9505
D5
~
~
0 -1 9506
S
#9501
The Avenue of the Malokteri~
This wide road is decorated on both sides by huge life-like statues of the gods and
goddesses of the Malokteri. The cobblestones beneath your feet are old and worn,
but well tended.  To the south, you see the archway of the kingdom's entrance.  To
the north is nothing but glowing candles that set the corridors ablaze in a hypnotic
fashion.
~
1 40960 1
D0
~
~
0 -1 9502
D1
~
~
0 -1 9507
D2
~
~
0 -1 9500
D3
~
~
0 -1 9508
D4
~
~
0 -1 9509
S
#9502
Continuing along the Avenue~
As you walk down the cobblestoned wall road you notice that the architecture
here seems to blend from old to new, as ancient tenements whose corner stones
likely predate the thick kingdom walls give way to lighter more modern constructions
of plaster and stone.  Even the cobblestones on the road seem to be a mixture
of old and new, with scuffed, worn cobbles next to relatively new unworn ones.
Yelps and cries come from the east as injured warriors scream in agony.
~
1 40960 1
D0
~
~
0 -1 9510
D1
~
~
0 -1 9511
D2
~
~
0 -1 9501
D3
~
~
0 -1 9512
S
#9503
Tresspasser's Chamber~
Occupied prison cells align on all corners of the room, filled with men who attempted to
overthrow the Malokteri kingdom.  Guards scattered throughout the room keep watch 
over the prisoners.
~
1 40960 0
D3
~
~
0 -1 9500
S
#9504
Malokteri Mess Hall~
Servants rush by serving Malokteri warriors, keeping them healthy and refreshed.  In the
background you hear pots and pans clanking together along with disgruntled chefs yelling
at the servants.
~
1 172032 1
D1
~
~
0 -1 9500
S
#9505
Dragon's Lair~
This dark damp tower is nothing but pitch blackness.  In the corner are two steel
cuffs linked to an enormous object by a chain.   The object appears to be getting 
closer as two red eyes come into focus.
~
1 40960 0
D5
~
~
0 -1 9500
S
#9506
Malokteri's Treasure Room~
This dark cauldron has been turned into a room filled with glimmering jewels,
mounds of gold, and precious Malokerti crests that have been handed down 
from generation to generation.
~
1 40960 0
D4
~
~
0 -1 9500
S
#9507
The Alleyway~
As you move away from the main avenue, the stone floor gets horribly mucky, sticking to
your shoes and emitting a most undesirable smell. There is nothing much else here, but
piles upon piles of trash. A few rats scatter here and there, but the main occupants of this
particular alley are the shadows.
~
1 40960 0
D3
~
~
0 -1 9501
S
#9508
The Alleyway~
As you move away from the main avenue, the stone floor gets horribly mucky, sticking to
your shoes and emitting a most undesirable smell. There is nothing much else here, but
piles upon piles of trash. A few rats scatter here and there, but the main occupants of this
particular alley are the shadows.
~
1 40960 0
D1
~
~
0 -1 9501
S
#9509
A second story shop~
You climb the stairs on the outside of a large two-story building.  As you reach the top, you
walk through an open doorway.  All around are shelves of various devices and gadgets neatly
priced.  Ahead of you is a white granite counter.  Behind the counter stands a tall, dark, shady
man.
~
1 40960 0
D5
~
~
0 -1 9501
S
#9510
A Padded Room~
Here is a completely white room with padded walls used to contain the mentally
deranged.  In the corner are a few men sitting on the floor rocking slowly back and
forth.
~
1 40960 0
D2
~
~
0 -1 9502
S
#9511
Malokteri Infirmary~
This is a large room where the sick and the dying are cared for by nurses and
doctors of the Malokteri.  There are about fifty straw beds arranged in four rows
here,  and almost all of them are full.  The entire room smells of medicinal soap.
~
1 434176 0
D3
~
~
0 -1 9502
S
#9512
Room of War and Flames~
A long table stretches across the room with chairs aligned on both sides.  Various maps
and battle plans are scattered across the table.  A giant portrait of Malokerti's leader Blah
hangs from the farthest wall.
~
1 172032 0
D1
~
~
0 -1 9502
S
#0



#SPECIALS
S



#RESETS
M 0 9500 1 9500
M 0 9501 1 9500
M 0 9502 1 9501
M 0 9503 1 9501
M 0 9504 1 9502
M 0 9505 1 9502
M 0 9506 1 9505
M 0 9507 1 9506
M 0 9508 1 9509
G 0 88 0
G 0 90 0
G 0 94 0
G 0 63 0
G 0 62 0
G 0 60 0
M 0 9509 1 9512
G 0 80 0
G 0 81 0
G 0 82 0
G 0 83 0
G 0 84 0
G 0 93 0
O 0 71 -1 9512
O 0 69 -1 9512
O 0 68 -1 9512
O 0 66 -1 9512
S



#SHOPS
9508 0 0 0 0 0 110 100 0 23
9509 0 0 0 0 0 110 100 0 23
0



#$