#AREADATA Name {50 75} Varnus Abri~ Builders None~ VNUMs 400 480 Security 1 Recall 3001 End #MOBILES #400 patryn citizen male~ A Patryn citizen~ A citizen of Abri is here, going about his business. ~ Fully covered in tattoos, this Patryn has seen many gates, thanks to the protection of Abri. ~ 65 8704 0 S 55 0 0 0d0+0 0d0+0 0 0 0 0 1 #401 patryn gateguard~ Patryn Gateguard~ A Patryn Gateguard stands here, watching vigilantly for danger. ~ The guard is wearing leathers, covered in runes. There is an aura of confidence, and pride that he has been chosen to protect his fellow patryn. ~ 67 74280 0 S 75 0 0 0d0+0 0d0+0 0 0 0 0 1 #402 tiger man hunter~ A Tiger man~ A Tiger that walks on two legs is here, hunting you! ~ This horrid thing is half man, half beast. Standing like a human, its body is like a tiger's. It combines a tiger's strength with a man's intelligence to hunt and track its prey with merciless efficiency. ~ 97 32800 0 S 65 0 0 0d0+0 0d0+0 0 0 0 0 1 #403 patryn citizen female~ A Patryn citizen~ A patryn citizen ignores you as she goes about her business. ~ Covered with blue tattoos, she carries herself with an ease that tells of her ability in battle. ~ 65 8704 0 S 55 0 0 0d0+0 0d0+0 0 0 0 0 2 #404 patryn child~ A Patryn child~ A patryn child stands here, taking care to stay out of the way. ~ Patryn children don't run and play, they watch and learn. Their survival depends on it. ~ 65 73728 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 1 #405 patryn gateguard~ A Patryn Gateguard~ A Patryn gateguard stands here, protecting Abri with all her heart. ~ She stands perfectly still, watching you as you pass. Any action betraing you as a creature of the Labyrinth will result in your immediate destruction. ~ 67 74280 0 S 75 0 0 0d0+0 0d0+0 0 0 0 0 2 #406 patryn sentry~ A Patryn Sentry~ A Patryn sentry stands here, staring out into the Labyrinth. ~ Ever vigilant, they know any lapse in their watch could result in the destruction of the entire city. ~ 67 8744 0 S 60 0 0 0d0+0 0d0+0 0 0 0 0 1 #407 patryn sentry~ A Patryn Sentry~ A Patryn sentry paces back and forth here, watching for any sign of attack. ~ She watches the Labyrinth with a well-trained eye. Any movement, no matter how insignificant, is registered and looked into. ~ 65 8744 0 S 60 0 0 0d0+0 0d0+0 0 0 0 0 2 #408 false patryn~ A red-eyed Patryn~ The Patryn turns toward you, and attacks! ~ You notice the tattoos on his body are oddly formed, with no two quite matching up. You realize this isnt a Patryn at all! ~ 99 33320 0 S 75 0 0 0d0+0 0d0+0 0 0 0 0 1 #409 elderly patryn~ An Elderly Patryn~ An elderly Patryn walks by, intent on helping out any way they can. ~ This elderly Patryn may not have the physical strength to fight in the battle against the Labyrinth, but his magic is still strong, and he can use it to enchant weapons for the guards. ~ 65 544 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 1 #410 patryn child~ A Patryn child~ A patryn child stands here, watching and learning. ~ Patryn children are taught to fend for themselves at an early age. Their parents cant be around forever, and in the Labyrinth, that is doubly so. ~ 65 107008 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 1 #411 patryn sentry~ A Patryn sentry~ A Patryn sentry mans her post here. ~ She seems to be deep in thought as she gazes out into the maze that is the Labyrinth. ~ 67 8744 0 S 60 0 0 0d0+0 0d0+0 0 0 0 0 2 #412 patryn sentry~ A Patryn sentry~ A Patryn sentry stands here, warily watching the western approaches. ~ The guards are obviously picked from healthy stock. The fittest of a race of superbly conditioned bodies, these Patryns are a force to be reckoned with. ~ 67 8744 0 S 60 0 0 0d0+0 0d0+0 0 0 0 0 1 #413 patryn sentry~ A Patryn Sentry~ A Patryn sentry paces back and forth here, watching for any sign of attack. ~ She watches the Labyrinth with a well-trained eye. Any movement, no matter how insignificant, is registered and looked into. ~ 65 8744 0 S 60 0 0 0d0+0 0d0+0 0 0 0 0 2 #414 patryn sentry~ A Patryn Sentry~ A Patryn sentry stands here, staring out into the Labyrinth. ~ Ever vigilant, they know any lapse in their watch could result in the destruction of the entire city. ~ 67 8744 0 S 60 0 0 0d0+0 0d0+0 0 0 0 0 1 #415 patryn sentry~ A Patryn sentry~ A Patryn sentry stands here, staring out into the Labyrinth. ~ Ever vigilant, they know any lapse in their watch could result in the destruction of the entire city. ~ 67 8744 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 1 #416 patryn sentry~ A Patryn sentry~ A Patryn sentry stands here, warily watching the eastern approaches. ~ The guards are obviously picked from healthy stock. The fittest of a race of superbly conditioned bodies, these Patryns are a force to be reckoned with. ~ 67 8744 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 2 #0 #OBJECTS #400 note parchment tattered~ a tattered parchment~ A note, written on tattered parchment, rests on the cot here.~ ~ 12 0 8192 0 1 6 11 5 0 0 E note~ *written in a scrawl you can barely read* Fascinating, this room is absolutley genius. Apparently, the patryns created this room were very powerful. As we all know magic works on possibilities, this room reduces those possibilites. As a matter of fact, it reduces so that there is NO possibility of escape! Fascinating... Alfred~ #401 short bow~ a short bow~ A short bow, inscribed with runes, rests here.~ ~ 5 1 8193 0 5 5 11 5 0 0 #402 leather breastplate~ leather breastplate~ A pile of leather is here, strengthened by Patryn runes~ ~ 9 1025 9 0 1 6 11 0 0 0 #403 tiger claw~ a tiger claw~ A paw-shaped disc is here~ ~ 5 16 8193 0 5 15 3 7 0 0 A 18 3 A 19 4 #404 spear~ runed spear~ A spear rests here.~ ~ 5 66 8193 0 1 6 11 10 0 0 #405 tigerman skin~ tigerman skin~ A stripped blanket lies here.~ ~ 12 0 1 0 1 6 11 2 0 0 #406 greasy snake skin~ a snake skin~ A pile a greasy snake scales lie here.~ ~ 9 4240 1025 0 1 6 11 5 0 0 #0 #ROOMDATA #400 A White Room~ `dYou are standing between 2 rows of crystal coffins. Most are filled with peaceful beings, who have passed on. The walls are completely white, and the only way out seems to be the large door.`n ~ 0 13 0 D0 ~ ~ 0 -1 401 S #401 Before the First Gate~ `dYou stand before a massive door, preparing to enter the Labyrinth. Generations of Patryns have lived and died in there for a millenia, do you have the courage?`n ~ 0 9 0 D0 `dA large gate, inscribed with the tell-tale runes that all the gates in the labyrinth are marked by.`n~ gate~ 1 -1 402 D2 ~ ~ 0 -1 400 S #402 In the Cavern~ `dYou are standing in the cavern, having finally comitted to the journey. The path is dark, and is sure to be dangerous. You can still turn back...`n ~ 0 9 0 D0 ~ ~ 0 -1 403 D2 `dA large gate, inscribed with the tell-tale runes that all the gates in the labyrinth are marked by.`n~ gate~ 1 -1 401 S #403 At the Cavern Mouth~ `dYou are at the cavern mouth, the point of no return. Do you continue on, where death awaits, or will you turn back, shut it all out, and pass on peacefully in the white room?`n ~ 0 9 0 D0 ~ ~ 0 -1 404 D2 ~ ~ 0 -1 402 S #404 On the banks of the River of Anger~ `dLegend has it that the first Patryns hated so much, they cried. Their tears fromed this river. To touch it is death, a cold a lonely end to a miserabley short life. To the north is the bridge, if you can call it that. It doesnt look very safe.`n ~ 0 0 1 D0 ~ ~ 0 -1 407 D1 ~ ~ 0 -1 405 D2 ~ ~ 0 -1 403 D3 ~ ~ 0 -1 408 S #405 Upstream on the Bank~ `dThe River of anger continues on for farther than you can see. You forget the idea of finding another bridge in this direction. Maybe you can fjord the river...it doesn't look THAT bad.`n ~ 0 0 1 D0 ~ ~ 0 -1 406 D3 ~ ~ 0 -1 404 S #406 YOU'RE IN THE RIVER!~ `dOh gods, the water is so cold. Its sapping the strength, you can't even stay above water, oh god, the bank is so far away, so far....`n ~ 0 4 1 S #407 The bridge is collapsing!~ `dSomeone's magic is unraveling the runes holding the bridge up! You're almost halfway across, go for it, or turn back like a coward! Better decide quick!`n ~ 0 512 1 D0 ~ ~ 0 -1 406 D1 ~ ~ 0 -1 406 D2 ~ ~ 0 -1 404 D3 ~ ~ 0 -1 406 S #408 Near the Log~ `dThere seems to be a log across the river here. It doesn't seem stable, but then again, the bridge did seem stable.`n ~ 0 0 1 D0 ~ ~ 0 -1 412 D1 ~ ~ 0 -1 404 D3 ~ ~ 0 -1 409 S #409 The path towards the Forest~ `dYou're on the path that heads deeper into the Labyrinth. Are you sure you know what your doing?`n ~ 0 0 1 D1 ~ ~ 0 -1 408 D3 ~ ~ 0 -1 410 S #410 Outside the Forest~ `dThe path disappears into the darkness of the Forest. Do you dare to follow and brave the hellish Labyrinth further? The growls from the Forest mock you, mock your strength. What will you do?`n ~ 0 0 1 D1 ~ ~ 0 -1 409 D3 ~ ~ 0 -1 411 S #411 The Fringes of the Forest of Fear~ `dThe growls and shrieks get louder as you approach, and the trail is almost non-existent. Continue on, if you dare.`n ~ 0 0 1 D1 ~ ~ 0 -1 410 D3 ~ ~ 0 -1 4200 S #412 Over the Log~ `dThe log is slippery, but you think you cna make it. You jup the last three feet, but you land safely on hte other side.`n ~ 0 516 1 D0 ~ ~ 0 -1 413 D2 ~ ~ 0 -1 408 S #413 The plains~ `dYou stand in a grass field, while behind you, the River of Anger churns in anger at another victim missed. Off in the distance, you can see large walls and a...signal fire? Surely thats not a permanent settlement here in the Labyrinth?`n ~ 0 0 1 D1 ~ ~ 0 -1 414 D2 ~ ~ 0 -1 412 S #414 Into the plains~ `dYou travel further into the plains, wondering what those walls, and the signal fire, could mean to a place like this, the Labyrinth. You notice the grass is high here, almost a perfect hiding spot....`n ~ 0 0 1 D0 ~ ~ 0 -1 415 D3 ~ ~ 0 -1 413 S #415 The fields of Abri~ `dYou pass from the grass into well-kept fields. This is proof! Someone has made a settlement here. You wonder who would be so brave as to set up a city in the Labyrinth.`n ~ 0 0 1 D0 ~ ~ 0 -1 416 D2 ~ ~ 0 -1 414 S #416 The Fields next to the gates~ `dYou marvel at the size of the gates before you. At least 16' tall, they are covered in runes of power and strength. The walls are solid stone, and also covered with strange runes. This place was built to last.`n ~ 0 4 1 D0 ~ ~ 0 -1 417 D2 ~ ~ 0 -1 415 S #417 At the Gates of Abri~ `dThe gates open, and you see a collection of stone huts inside. Obviously, this place has proven itself safe, for the faces of the inhabitants are more relaxed, though still grim.`n ~ 0 0 1 D0 ~ ~ 0 -1 432 D1 ~ ~ 0 -1 418 D2 ~ ~ 0 -1 416 D3 ~ ~ 0 -1 419 S #418 Inside the East Gatehouse~ `dA dark hut, also made out of stone. A set of steps lead up onto the wall.`n ~ 0 4 1 D3 ~ ~ 0 -1 417 D4 ~ ~ 0 -1 420 S #419 Inside the West Gatehouse~ `dA dark hut, also made out of stone. A set of steps lead up onto the wall.`n ~ 0 4 1 D1 ~ ~ 0 -1 417 D4 ~ ~ 0 -1 426 S #420 Over the Gatehouse~ `dYou stand over the gates, looking down at the fields and plains before Abri, wondering when and where the Labyrinth will strike next.`n ~ 0 0 1 D1 ~ ~ 0 -1 421 D5 ~ ~ 0 -1 418 S #421 On the South Wall~ `dYou walk on the solid stone wall, every inch covered in runic structures. The inhabitants must take great care in the upkeep of these walls.`n ~ 0 0 1 D1 ~ ~ 0 -1 422 D3 ~ ~ 0 -1 420 S #422 The SouthEast Corner of the Wall~ `dYou stand at the SE corner.You look out to see the gray dawn, and wonder what hope the city's inhabitants could have.`n ~ 0 0 1 D0 ~ ~ 0 -1 423 D3 ~ ~ 0 -1 421 S #423 On the East Wall~ `dYou are standing on the east wall. You look out to see where the forests have been cleared back, to allow the defenders ample time to prepare for any assault.`n ~ 0 0 1 D0 ~ ~ 0 -1 424 D2 ~ ~ 0 -1 422 S #424 On the East Wall~ `dYou walk towards where the wall meets the mountainside. The rune-structures are everywhere, and you wonder how effective these painted on drawings could be.`n ~ 0 0 1 D0 ~ ~ 0 -1 425 D2 ~ ~ 0 -1 423 S #425 Where the Wall meets the Mountain~ `dYou stand where the wall seemlessly melds into the mountain. Powerful magic was used to raise this structure from the earth itself.`n ~ 0 0 1 D2 ~ ~ 0 -1 424 S #426 Over the Gatehouse~ `dYou stand over the gates, looking down at the fields and plains before Abri, wondering when and where the Labyrinth will strike next.`n ~ 0 0 1 D3 ~ ~ 0 -1 427 D5 ~ ~ 0 -1 419 S #427 On the South Wall~ ~ 0 0 1 D1 ~ ~ 0 -1 426 D3 ~ ~ 0 -1 428 S #428 The SouthWest Corner of the Wall~ `dYou stand at the SW corner. You look out to see the gray dawn, and wonder what hope the city's inhabitants could have.`n ~ 0 0 1 D0 ~ ~ 0 -1 429 D1 ~ ~ 0 -1 427 S #429 On the West Wall~ `dYou stand on the west wall, looking out into the Labyrinth. You sense the evil of the place surrounding, but not entering the city.`n ~ 0 0 1 D0 ~ ~ 0 -1 430 D2 ~ ~ 0 -1 428 S #430 On the West Wall~ `dYou approach where the west wall meets the mountain. You hope the wall is as strong as it looks, the Labyrinth is beginning to scare you.`n ~ 0 0 1 D0 ~ ~ 0 -1 431 D2 ~ ~ 0 -1 429 S #431 Where the Wall meets the Mountain~ `dYou stand where the wall seemlessly melds into the mountain. Powerful magic was used to raise this structure from the earth itself.`n ~ 0 0 1 D2 ~ ~ 0 -1 430 S #432 A Dirt Street~ `dYou are on a hard packed dirt street, one that seems to be the main street for Abri.`n ~ 0 0 1 D0 ~ ~ 0 -1 433 D1 ~ ~ 0 -1 444 D2 ~ ~ 0 -1 417 D3 ~ ~ 0 -1 434 S #433 A Dirt Street~ `dThe street continues towards the mountain, with various paths, all of the same packed dirt, leading off of it.`n ~ 0 0 1 D0 ~ ~ 0 -1 454 D2 ~ ~ 0 -1 432 S #434 A Side Street~ `dThis part of Abri has housing. You see stone huts on either side of the street, all very solid.`n ~ 0 0 1 D0 ~ ~ 0 -1 436 D1 ~ ~ 0 -1 432 D2 ~ ~ 0 -1 435 D3 ~ ~ 0 -1 437 S #435 A Stone House~ `dThis small, economical hut is built from solid stone. You can see where the doors are set to be braced from the inside, in case the city's walls fail.`n ~ 0 0 1 D0 ~ ~ 0 -1 434 S #436 A Stone House~ `dThis hut seems to be for storage. Racks of weapons and rune-inscribed armor dot the walls here.`n ~ 0 0 1 D2 ~ ~ 0 -1 434 S #437 A Side Street~ `dThe side street continues on, with more houses along the sides. You pass Patryns with intent looks, always ready and prepared for danger.`n ~ 0 0 1 D0 ~ ~ 0 -1 439 D1 ~ ~ 0 -1 434 D2 ~ ~ 0 -1 438 D3 ~ ~ 0 -1 440 S #438 A Stone House~ `dSmall and economical, these houses were built for durability and strength, and then were enhanced with runes of power.`n ~ 0 0 1 D0 ~ ~ 0 -1 437 S #439 A Stone House~ `dA solid stone house, with rune-inscribed walls and doors. There are no windows, as these might let in something best kept out.`n ~ 0 0 1 D2 ~ ~ 0 -1 437 S #440 A Street Corner~ `dThe street turns along the wall here. You can see the massive walls, and you hope it's effective in keeping out hte evils of the labyrinth.`n ~ 0 0 1 D0 ~ ~ 0 -1 441 D1 ~ ~ 0 -1 437 S #441 A Dirt Street~ `dThis street runs along the walls. You see series of pulley's and winches designed to allow the defenders at the top of the wall be resupplied with weapons from below.`n ~ 0 0 1 D0 ~ ~ 0 -1 442 D2 ~ ~ 0 -1 440 S #442 A Dirt Street~ `dTwo of Abri's streets intersect here. To the east you see more houses and the main well of the city, and to the north is the mountain Abri is built against.`n ~ 0 0 1 D0 ~ ~ 0 -1 443 D1 ~ ~ 0 -1 464 D2 ~ ~ 0 -1 441 S #443 Against the Mountain~ `dThe street ends here at the mountain. There seems to be future plans to build an entrance here into the side of the mountain, but nothing has happened as of yet.`n ~ 0 0 1 D2 ~ ~ 0 -1 442 S #444 A Side Street~ `dThis side street extends all the way to the East Wall. Stone houses line the side of the street, placed together for strength and convenience.`n ~ 0 0 1 D0 ~ ~ 0 -1 446 D1 ~ ~ 0 -1 447 D2 ~ ~ 0 -1 445 D3 ~ ~ 0 -1 432 S #445 A Stone House~ `dYou stand inside a solid stone house. The room is spartan, and you can see how it could be easily defended if the city's walls were breached.`n ~ 0 0 1 D0 ~ ~ 0 -1 444 S #446 A Stone House~ `dThis house seems to be used as a make-shift hospital. There are bandages and wrappings laying around, along with ominously silent black bags in the corner.`n ~ 0 0 1 D2 ~ ~ 0 -1 444 S #447 A Side Street~ `dThe street continues on. The citizens of Abri seem to be deep in thought, each going about hteir business purposefully and diligently.`n ~ 0 0 1 D0 ~ ~ 0 -1 449 D1 ~ ~ 0 -1 450 D2 ~ ~ 0 -1 448 D3 ~ ~ 0 -1 444 S #448 A Stone House~ `dThis spartan dwelling is built like all the others, with precious few amenities. Life in the Labyrinth is too difficult for too many of such things.`n ~ 0 0 1 D0 ~ ~ 0 -1 447 S #449 A Stone House~ `dThis stone house seems to be used frequently, with bunks lining both walls. Currently empty, perhaps the inhabitants are manning the walls.`n ~ 0 0 1 D2 ~ ~ 0 -1 447 S #450 A Street Corner~ `dThe dirt street turns here, to follow the massive wall. The sight of a manned wall comforts you as you think about the deadly world beyond the walls of Abri.`n ~ 0 0 1 D0 ~ ~ 0 -1 451 D3 ~ ~ 0 -1 447 S #451 A Dirt Street~ `dPatryns mill all about you, enjoying the safety that the rune-enforced walls provide. You wonder how much of that safety is real, and how much is imagined...`n ~ 0 0 1 D0 ~ ~ 0 -1 452 D2 ~ ~ 0 -1 450 S #452 A Dirt Street~ `dThe road intersects with another here. You can continue north, towards the mountain, or turn west, to the center of Abri.`n ~ 0 0 1 D0 ~ ~ 0 -1 453 D2 ~ ~ 0 -1 451 D3 ~ ~ 0 -1 458 S #453 Next to the Mountain~ `dYou come upon the mountain. There is a large door set into the wall, but it is obviously warded strongly, and you cant come closer than five feet to it.`n ~ 0 0 1 D2 ~ ~ 0 -1 452 S #454 The Center of Abri, at the Well~ `dYou are in the direct center of town. There is a well in the center of the dirt square, the only source of water for the city of Abri.`n ~ 0 0 1 D0 ~ ~ 0 -1 467 D1 ~ ~ 0 -1 455 D2 ~ ~ 0 -1 433 D3 ~ ~ 0 -1 461 S #455 A Dirt Street along the Mountain~ `dYou walk along the dirt street, and see houses set into the mountain on one side, and more of the solid stone huts on the other.`n ~ 0 0 1 D0 ~ ~ 0 -1 457 D1 ~ ~ 0 -1 458 D2 ~ ~ 0 -1 456 D3 ~ ~ 0 -1 454 S #456 A Stone House~ `dYou stand in the center of the room, and you get the feeling that this place has been a house, but never a home to the wanderers of the Labyrinth.`n ~ 0 0 1 D0 ~ ~ 0 -1 455 S #457 House set into the Mountain~ `dThis home is merely an extension of the mountain. The patryns must have used their runemagic to reshape the stone here, and make it defensible and livable.`n ~ 0 0 1 D2 ~ ~ 0 -1 455 S #458 A Dirt Street Along the Mountain~ `dMore houses, and more cave-like homes as you approach the intersection of this street and the side street next to the East Wall.`n ~ 0 0 1 D0 ~ ~ 0 -1 460 D1 ~ ~ 0 -1 452 D2 ~ ~ 0 -1 459 D3 ~ ~ 0 -1 455 S #459 A Stone House~ `dThis house sits cold and unused. Dust has settled over everything, and you get the impression that no one has lived here for a long time.`n ~ 0 0 1 D0 ~ ~ 0 -1 458 S #460 House set into the Mountain~ `dThis house seems to have been grown from the rock itself. A little larger than the free-standing houses and huts elsewhere in Abri, the Patryns obviously felt more comfrotable with the mountain and their backs.`n ~ 0 0 1 D2 ~ ~ 0 -1 458 S #461 A Dirt Street along the Mountain~ `dThis street extends from the center of Abri to the West Wall. More homes are on the south side of the street, while converted caves are on the north.`n ~ 0 0 1 D0 ~ ~ 0 -1 463 D1 ~ ~ 0 -1 454 D2 ~ ~ 0 -1 462 D3 ~ ~ 0 -1 464 S #462 A Stone House~ `dThese houses are all solid and well-kept. The citizens of Abri use these homes as a second line of defense, in case the massive Wall of Abri became breached.`n ~ 0 0 1 D0 ~ ~ 0 -1 461 S #463 A Converted Cave~ `dThis cave is used for storage of different food-stuffs. There are bags of grain, flour and various other items neatly stacked all about the room. Runes are inscribed all along the walls, to prevent rodents, and other vermin from ruining the food supply.`n ~ 0 0 1 D2 ~ ~ 0 -1 461 D3 ~ ~ 0 -1 466 S #464 A Muddy Street along the Mountain~ `dThe street has become muddy in some parts here, due to rain and the break down of some drainage. You wonder what would happen if the runes on the Wall gave way...`n ~ 0 0 1 D0 ~ ~ 0 -1 466 D1 ~ ~ 0 -1 461 D2 ~ ~ 0 -1 465 D3 ~ ~ 0 -1 442 S #465 A Ruined House~ `dThis house lies in ruins. A passing Patryn informs you that its the result of the last Dragon attack. The dragon fought its way through the Wall, and succeeded in destroying this hut, and a few others. Repairs are scheduled, but since its not immediately neccessary, they've been put off.`n ~ 0 0 1 D0 ~ ~ 0 -1 464 S #466 A Converted Cave~ `dThis is where the citizens of Abri store their spare foodstuffs. Preserved fruits and vegetables fill the room. Runes cover the walls and floor, preventing contamination of their stores.`n ~ 0 0 1 D1 ~ ~ 0 -1 463 D2 ~ ~ 0 -1 464 S #467 Dirt Street, before the Caves~ `dYou stand before the caves that Abri has been built out from. The original inhabitants of Abri slowly built out from the safety of these caves into what Abri is now.`n ~ 0 0 1 D0 ~ ~ 0 -1 472 D1 ~ ~ 0 -1 469 D2 ~ ~ 0 -1 454 D3 ~ ~ 0 -1 468 S #468 Vasu's House~ `dYou stand in the home of the headman. Unlike most homes in Abri, shelves line the walls, filled with books. Titles such as "Beasts of the Labyrinth" and "To the Nexus and Back" jump out at you. If his library is any indication, Vasu must be a learned man indeed. ~ 0 0 1 D1 ~ ~ 0 -1 467 S #469 The Base of the Tower~ `dYou stand at the base of the tower that holds the Watch Fire. The Fire is the center of Abri, a focus of the inhabitants hope and defiance to the deadly world outside the Wall.`n ~ 0 0 1 D3 ~ ~ 0 -1 467 D4 ~ ~ 0 -1 470 S #470 In the Watch Fire Tower~ `dYou are walking up the rune-crafted stone steps. This entire tower was created through the runemagic that patryns of the Labyrinth command. Such a feat required much time and energy, but the benefits of hope to the inhabitants is unmeasurable.`n ~ 0 0 1 D4 ~ ~ 0 -1 471 D5 ~ ~ 0 -1 469 S #471 The Top of the Watch Fire Tower~ `d You stand at the top of the tower. The Watch Fire blazes with a magical brilliance near you, and you shield your eyes from the glow. This fire can be seen for many gates, and its sight has given hope to countless inhabitants of the Labyrinth.`n ~ 0 0 1 D5 ~ ~ 0 -1 470 S #472 In the Mountain~ `dYou have entered the mountain that Abri has grown out from. Numerous caves and branches criss-cross through-out this maze. You follow the markings, taking care not to stray from the path laid out for you.`n ~ 0 0 1 D0 ~ ~ 0 -1 473 D2 ~ ~ 0 -1 467 S #473 A Tunnel~ `dYou move into one of the tunnels. It is dark, and well worn, from decades of use. The runes mark the way to the east as to the "Well of Souls", and to sign describing what lies west is smeared.`n ~ 0 0 1 D1 ~ ~ 0 -1 477 D2 ~ ~ 0 -1 472 D3 ~ ~ 0 -1 474 S #474 A Tunnel in the Mountain~ `dThe tunnel continues to branch out in different directions, but you stay on the path that the runes light clearly. The runes continue on, but you hear some voices coming from a branch to the south. Should you see who it is?`n ~ 0 0 1 D1 ~ ~ 0 -1 473 D2 ~ ~ 0 -1 475 D3 ~ ~ 0 -1 476 S #475 A Dark Alcove~ `dThis part of the room is almost completely concealed in shadow, with barely any light from the rune-structures reaching in.`n ~ 0 0 1 D0 ~ ~ 0 -1 474 S #476 A Dead End in the Mountain~ `dZYou come to a dead end to this tunnel. reading the runes, you see where this once led to a deeper part of the moountain, but has since been closed off due to some dangerous tunnelling denizens of the Labyrinth. Apparently, no place is completely safe in this horrid world.`n ~ 0 0 1 D1 ~ ~ 0 -1 474 S #477 A Tunnel in the Mountain~ `dYou travel towards what the runes name as the "Well of Souls", wondering what the name could mean. You see a seperate room to the south, with runes of warning across the entranceway.`n ~ 0 0 1 D1 ~ ~ 0 -1 479 D2 ~ ~ 0 -1 478 D3 ~ ~ 0 -1 473 S #478 A Room in the Mountain~ `dYou stand in the midst of a veritable armoury. Unlike the more easily accesible armoury outside the mountain, these weapons seem to have a life of their own. They pulsate, and seem to quiver when you approach them. these are weapons the citizens have found to dangerous to use, yet too powerful to destroy.`n ~ 0 0 1 D0 ~ ~ 0 -1 477 S #479 The Edge of the Well of Souls~ `dYou come to a large room, with a pit in the center of the room. You stand at the edge, and look in, but you cannot see anything inside. Stairs lead down into the pit.`n ~ 0 0 1 D3 ~ ~ 0 -1 477 D5 ~ ~ 0 -1 480 S #480 The Well of Souls~ `dYou walk down the stairs, to see a plain room, with two cots. Uniterested, you turn to leave, and find there are no stairs. Annoyed, you try to use your magic and escape, to find that nothing you do works. You see a note on one of the cots.`n ~ 0 4 1 S #0 #SPECIALS M 401 spec_executioner M 402 spec_janitor S #RESETS M 0 402 10 414 E 0 403 0 16 M 0 402 10 415 E 0 403 0 16 M 0 401 1 417 E 0 402 0 5 E 0 404 0 16 M 0 405 1 417 E 0 402 0 5 E 0 404 0 16 M 0 413 6 421 E 0 402 0 5 E 0 401 0 16 M 0 414 2 421 E 0 402 0 5 E 0 401 0 16 M 0 415 2 422 E 0 402 0 5 E 0 401 0 16 M 0 413 6 424 E 0 402 0 5 E 0 401 0 16 M 0 416 2 424 E 0 402 0 5 E 0 401 0 16 M 0 407 6 427 E 0 402 0 5 E 0 401 0 16 M 0 406 2 427 E 0 402 0 5 E 0 401 0 16 M 0 411 2 428 E 0 402 0 5 E 0 401 0 16 M 0 407 6 430 E 0 402 0 5 E 0 401 0 16 M 0 412 2 430 E 0 402 0 5 E 0 401 0 16 M 0 403 10 432 M 0 409 1 436 G 0 402 0 G 0 401 0 M 0 410 5 437 M 0 400 10 440 M 0 403 10 442 M 0 404 5 447 M 0 403 10 450 M 0 400 10 452 M 0 400 10 454 O 0 405 0 457 O 0 405 0 457 M 0 410 5 458 O 0 405 0 460 M 0 404 5 464 O 0 405 0 468 M 0 408 2 475 G 0 406 0 O 0 400 0 480 S #SHOPS 0 #$