SC/finger/
SC/notes/
SC/player/s/
#AREADATA
Name        {50 75} Varnus  Abri~
Builders    None~
VNUMs       400 480
Security    1
Recall      3001
End



#MOBILES
#400
patryn citizen male~
A Patryn citizen~
A citizen of Abri is here, going about his business.
~
Fully covered in tattoos, this Patryn has seen many gates, thanks to the 
protection of Abri.
~
65 8704 0 S
55 0 0 0d0+0 0d0+0
0 0
0 0 1
#401
patryn gateguard~
Patryn Gateguard~
A Patryn Gateguard stands here, watching vigilantly for danger.
~
The guard is wearing leathers, covered in runes. There is an aura of 
confidence, and pride that he has been chosen to protect his fellow patryn.
~
67 74280 0 S
75 0 0 0d0+0 0d0+0
0 0
0 0 1
#402
tiger man hunter~
A Tiger man~
A Tiger that walks on two legs is here, hunting you!
~
This horrid thing is half man, half beast. Standing like a human, its body 
is like a tiger's.  It combines a tiger's strength with a man's intelligence 
to hunt and track its prey with merciless efficiency.
~
97 32800 0 S
65 0 0 0d0+0 0d0+0
0 0
0 0 1
#403
patryn citizen female~
A Patryn citizen~
A patryn citizen ignores you as she goes about her business.
~
Covered with blue tattoos, she carries herself with an ease that tells of 
her ability in battle.
~
65 8704 0 S
55 0 0 0d0+0 0d0+0
0 0
0 0 2
#404
patryn child~
A Patryn child~
A patryn child stands here, taking care to stay out of the way.
~
Patryn children don't run and play, they watch and learn.  Their survival 
depends on it.
~
65 73728 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 1
#405
patryn gateguard~
A Patryn Gateguard~
A Patryn gateguard stands here, protecting Abri with all her heart.
~
She stands perfectly still, watching you as you pass.  Any action betraing 
you as a creature of the Labyrinth will result in your immediate 
destruction.
~
67 74280 0 S
75 0 0 0d0+0 0d0+0
0 0
0 0 2
#406
patryn sentry~
A Patryn Sentry~
A Patryn sentry stands here, staring out into the Labyrinth.
~
Ever vigilant, they know any lapse in their watch could result in the 
destruction of the entire city.
~
67 8744 0 S
60 0 0 0d0+0 0d0+0
0 0
0 0 1
#407
patryn sentry~
A Patryn Sentry~
A Patryn sentry paces back and forth here, watching for any sign of attack.
~
She watches the Labyrinth with a well-trained eye.  Any movement, no matter 
how insignificant, is registered and looked into.
~
65 8744 0 S
60 0 0 0d0+0 0d0+0
0 0
0 0 2
#408
false patryn~
A red-eyed Patryn~
The Patryn turns toward you, and attacks!
~
You notice the tattoos on his body are oddly formed, with no two quite 
matching up.  You realize this isnt a Patryn at all!
~
99 33320 0 S
75 0 0 0d0+0 0d0+0
0 0
0 0 1
#409
elderly patryn~
An Elderly Patryn~
An elderly Patryn walks by, intent on helping out any way they can.
~
This elderly Patryn may not have the physical strength to fight in the 
battle against the Labyrinth, but his magic is still strong, and he can use 
it to enchant weapons for the guards.
~
65 544 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 1
#410
patryn child~
A Patryn child~
A patryn child stands here, watching and learning.
~
Patryn children are taught to fend for themselves at an early age.  Their 
parents cant be around forever, and in the Labyrinth, that is doubly so.
~
65 107008 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 1
#411
patryn sentry~
A Patryn sentry~
A Patryn sentry mans her post here.
~
She seems to be deep in thought as she gazes out into the maze that is the 
Labyrinth.
~
67 8744 0 S
60 0 0 0d0+0 0d0+0
0 0
0 0 2
#412
patryn sentry~
A Patryn sentry~
A Patryn sentry stands here, warily watching the western approaches.
~
The guards are obviously picked from healthy stock. The fittest of a race of 
superbly conditioned bodies, these Patryns are a force to be reckoned with.
~
67 8744 0 S
60 0 0 0d0+0 0d0+0
0 0
0 0 1
#413
patryn sentry~
A Patryn Sentry~
A Patryn sentry paces back and forth here, watching for any sign of attack.
~
She watches the Labyrinth with a well-trained eye.  Any movement, no matter 
how insignificant, is registered and looked into.
~
65 8744 0 S
60 0 0 0d0+0 0d0+0
0 0
0 0 2
#414
patryn sentry~
A Patryn Sentry~
A Patryn sentry stands here, staring out into the Labyrinth.
~
Ever vigilant, they know any lapse in their watch could result in the 
destruction of the entire city.
~
67 8744 0 S
60 0 0 0d0+0 0d0+0
0 0
0 0 1
#415
patryn sentry~
A Patryn sentry~
A Patryn sentry stands here, staring out into the Labyrinth.
~
Ever vigilant, they know any lapse in their watch could result in the 
destruction of the entire city.
~
67 8744 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 1
#416
patryn sentry~
A Patryn sentry~
A Patryn sentry stands here, warily watching the eastern approaches.
~
The guards are obviously picked from healthy stock. The fittest of a race of 
superbly conditioned bodies, these Patryns are a force to be reckoned with.
~
67 8744 0 S
50 0 0 0d0+0 0d0+0
0 0
0 0 2
#0



#OBJECTS
#400
note parchment tattered~
a tattered parchment~
A note, written on tattered parchment,  rests on the cot here.~
~
12 0 8192
0 1 6 11
5 0 0
E
note~
*written in a scrawl you can barely read*

Fascinating, this room is absolutley genius.  Apparently, the patryns 
created this room were very powerful.  As we all know magic works on 
possibilities, this room reduces those possibilites. As a matter of fact, it 
reduces so that there is NO possibility of escape! Fascinating...

Alfred~
#401
short bow~
a short bow~
A short bow, inscribed with runes, rests here.~
~
5 1 8193
0 5 5 11
5 0 0
#402
leather breastplate~
leather breastplate~
A pile of leather is here, strengthened by Patryn runes~
~
9 1025 9
0 1 6 11
0 0 0
#403
tiger claw~
a tiger claw~
A paw-shaped disc is here~
~
5 16 8193
0 5 15 3
7 0 0
A
18 3
A
19 4
#404
spear~
runed spear~
A spear rests here.~
~
5 66 8193
0 1 6 11
10 0 0
#405
tigerman skin~
tigerman skin~
A stripped blanket lies here.~
~
12 0 1
0 1 6 11
2 0 0
#406
greasy snake skin~
a snake skin~
A pile a greasy snake scales lie here.~
~
9 4240 1025
0 1 6 11
5 0 0
#0



#ROOMDATA
#400
A White Room~
`dYou are standing between 2 rows of crystal coffins.  Most are filled with 
peaceful beings, who have passed on.  The walls are completely white, and 
the only way out seems to be the large door.`n
~
0 13 0
D0
~
~
0 -1 401
S
#401
Before the First Gate~
`dYou stand before a massive door, preparing to enter the Labyrinth.  
Generations of Patryns have lived and died in there for a millenia, do you 
have the courage?`n
~
0 9 0
D0
`dA large gate, inscribed with the tell-tale runes that all the gates in the 
labyrinth are marked by.`n~
gate~
1 -1 402
D2
~
~
0 -1 400
S
#402
In the Cavern~
`dYou are standing in the cavern, having finally comitted to the journey.  
The path is dark, and is sure to be dangerous.  You can still turn back...`n
~
0 9 0
D0
~
~
0 -1 403
D2
`dA large gate, inscribed with the tell-tale runes that all the gates in the 
labyrinth are marked by.`n~
gate~
1 -1 401
S
#403
At the Cavern Mouth~
`dYou are at the cavern mouth, the point of no return.  Do you continue on, 
where death awaits, or will you turn back, shut it all out, and pass on 
peacefully in the white room?`n
~
0 9 0
D0
~
~
0 -1 404
D2
~
~
0 -1 402
S
#404
On the banks of the River of Anger~
`dLegend has it that the first Patryns hated so much, they cried. Their 
tears fromed this river.  To touch it is death, a cold a lonely end to a 
miserabley short life. To the north is the bridge, if you can call it that. 
It doesnt look very safe.`n
~
0 0 1
D0
~
~
0 -1 407
D1
~
~
0 -1 405
D2
~
~
0 -1 403
D3
~
~
0 -1 408
S
#405
Upstream on the Bank~
`dThe River of anger continues on for farther than you can see. You forget 
the idea of finding another bridge in this direction.  Maybe you can fjord 
the river...it doesn't look THAT bad.`n
~
0 0 1
D0
~
~
0 -1 406
D3
~
~
0 -1 404
S
#406
YOU'RE IN THE RIVER!~
`dOh gods, the water is so cold. Its sapping the strength, you can't even 
stay above water, oh god, the bank is so far away, so far....`n
~
0 4 1
S
#407
The bridge is collapsing!~
`dSomeone's magic is unraveling the runes holding the bridge up!  You're 
almost halfway across, go for it, or turn back like a coward! Better decide 
quick!`n
~
0 512 1
D0
~
~
0 -1 406
D1
~
~
0 -1 406
D2
~
~
0 -1 404
D3
~
~
0 -1 406
S
#408
Near the Log~
`dThere seems to be a log across the river here. It doesn't seem stable, but 
then again, the bridge did seem stable.`n
~
0 0 1
D0
~
~
0 -1 412
D1
~
~
0 -1 404
D3
~
~
0 -1 409
S
#409
The path towards the Forest~
`dYou're on the path that heads deeper into the Labyrinth. Are you sure you 
know what your doing?`n
~
0 0 1
D1
~
~
0 -1 408
D3
~
~
0 -1 410
S
#410
Outside the Forest~
`dThe path disappears into the darkness of the Forest.  Do you dare to 
follow and brave the hellish Labyrinth further?  The growls from the Forest 
mock you, mock your strength. What will you do?`n
~
0 0 1
D1
~
~
0 -1 409
D3
~
~
0 -1 411
S
#411
The Fringes of the Forest of Fear~
`dThe growls and shrieks get louder as you approach, and the trail is almost 
non-existent.  Continue on, if you dare.`n
~
0 0 1
D1
~
~
0 -1 410
D3
~
~
0 -1 4200
S
#412
Over the Log~
`dThe log is slippery, but you think you cna make it. You jup the last three 
feet, but you land safely on hte other side.`n
~
0 516 1
D0
~
~
0 -1 413
D2
~
~
0 -1 408
S
#413
The plains~
`dYou stand in a grass field, while behind you, the River of Anger churns in 
anger at another victim missed.  Off in the distance, you can see large 
walls and a...signal fire?  Surely thats not a permanent settlement here in 
the Labyrinth?`n
~
0 0 1
D1
~
~
0 -1 414
D2
~
~
0 -1 412
S
#414
Into the plains~
`dYou travel further into the plains, wondering what those walls, and the 
signal fire, could mean to a place like this, the Labyrinth.  You notice the 
grass is high here, almost a perfect hiding spot....`n
~
0 0 1
D0
~
~
0 -1 415
D3
~
~
0 -1 413
S
#415
The fields of Abri~
`dYou pass from the grass into well-kept fields.  This is proof! Someone has 
made a settlement here.  You wonder who would be so brave as to set up a 
city in the Labyrinth.`n
~
0 0 1
D0
~
~
0 -1 416
D2
~
~
0 -1 414
S
#416
The Fields next to the gates~
`dYou marvel at the size of the gates before you.  At least 16' tall, they 
are covered in runes of power and strength.  The walls are solid stone, and 
also covered with strange runes.  This place was built to last.`n
~
0 4 1
D0
~
~
0 -1 417
D2
~
~
0 -1 415
S
#417
At the Gates of Abri~
`dThe gates open, and you see a collection of stone huts inside.  Obviously, 
this place has proven itself safe, for the faces of the inhabitants are more 
relaxed, though still grim.`n
~
0 0 1
D0
~
~
0 -1 432
D1
~
~
0 -1 418
D2
~
~
0 -1 416
D3
~
~
0 -1 419
S
#418
Inside the East Gatehouse~
`dA dark hut, also made out of stone.  A set of steps lead up onto the 
wall.`n
~
0 4 1
D3
~
~
0 -1 417
D4
~
~
0 -1 420
S
#419
Inside the West Gatehouse~
`dA dark hut, also made out of stone.  A set of steps lead up onto the 
wall.`n
~
0 4 1
D1
~
~
0 -1 417
D4
~
~
0 -1 426
S
#420
Over the Gatehouse~
`dYou stand over the gates, looking down at the fields and plains before 
Abri, wondering when and where the Labyrinth will strike next.`n
~
0 0 1
D1
~
~
0 -1 421
D5
~
~
0 -1 418
S
#421
On the South Wall~
`dYou walk on the solid stone wall, every inch covered in runic structures.  
The inhabitants must take great care in the upkeep of these walls.`n
~
0 0 1
D1
~
~
0 -1 422
D3
~
~
0 -1 420
S
#422
The SouthEast Corner of the Wall~
`dYou stand at the SE corner.You look out to see the gray dawn, and wonder 
what hope the city's inhabitants could have.`n
~
0 0 1
D0
~
~
0 -1 423
D3
~
~
0 -1 421
S
#423
On the East Wall~
`dYou are standing on the east wall.  You look out to see where the forests 
have been cleared back, to allow the defenders ample time to prepare for any 
assault.`n
~
0 0 1
D0
~
~
0 -1 424
D2
~
~
0 -1 422
S
#424
On the East Wall~
`dYou walk towards where the wall meets the mountainside.  The 
rune-structures are everywhere, and you wonder how effective these painted 
on drawings could be.`n
~
0 0 1
D0
~
~
0 -1 425
D2
~
~
0 -1 423
S
#425
Where the Wall meets the Mountain~
`dYou stand where the wall seemlessly melds into the mountain.  Powerful 
magic was used to raise this structure from the earth itself.`n
~
0 0 1
D2
~
~
0 -1 424
S
#426
Over the Gatehouse~
`dYou stand over the gates, looking down at the fields and plains before 
Abri, wondering when and where the Labyrinth will strike next.`n
~
0 0 1
D3
~
~
0 -1 427
D5
~
~
0 -1 419
S
#427
On the South Wall~
~
0 0 1
D1
~
~
0 -1 426
D3
~
~
0 -1 428
S
#428
The SouthWest Corner of the Wall~
`dYou stand at the SW corner. You look out to see the gray dawn, and wonder 
what hope the city's inhabitants could have.`n
~
0 0 1
D0
~
~
0 -1 429
D1
~
~
0 -1 427
S
#429
On the West Wall~
`dYou stand on the west wall, looking out into the Labyrinth.  You sense the 
evil of the place surrounding, but not entering the city.`n
~
0 0 1
D0
~
~
0 -1 430
D2
~
~
0 -1 428
S
#430
On the West Wall~
`dYou approach where the west wall meets the mountain.  You hope the wall is 
as strong as it looks, the Labyrinth is beginning to scare you.`n
~
0 0 1
D0
~
~
0 -1 431
D2
~
~
0 -1 429
S
#431
Where the Wall meets the Mountain~
`dYou stand where the wall seemlessly melds into the mountain.  Powerful 
magic was used to raise this structure from the earth itself.`n
~
0 0 1
D2
~
~
0 -1 430
S
#432
A Dirt Street~
`dYou are on a hard packed dirt street, one that seems to be the main street 
for Abri.`n
~
0 0 1
D0
~
~
0 -1 433
D1
~
~
0 -1 444
D2
~
~
0 -1 417
D3
~
~
0 -1 434
S
#433
A Dirt Street~
`dThe street continues towards the mountain, with various paths, all of the 
same packed dirt, leading off of it.`n
~
0 0 1
D0
~
~
0 -1 454
D2
~
~
0 -1 432
S
#434
A Side Street~
`dThis part of Abri has housing.  You see stone huts on either side of the 
street, all very solid.`n
~
0 0 1
D0
~
~
0 -1 436
D1
~
~
0 -1 432
D2
~
~
0 -1 435
D3
~
~
0 -1 437
S
#435
A Stone House~
`dThis small, economical hut is built from solid stone.  You can see where 
the doors are set to be braced from the inside, in case the city's walls 
fail.`n
~
0 0 1
D0
~
~
0 -1 434
S
#436
A Stone House~
`dThis hut seems to be for storage.  Racks of weapons and rune-inscribed 
armor dot the walls here.`n
~
0 0 1
D2
~
~
0 -1 434
S
#437
A Side Street~
`dThe side street continues on, with more houses along the sides.  You pass 
Patryns with intent looks, always ready and prepared for danger.`n
~
0 0 1
D0
~
~
0 -1 439
D1
~
~
0 -1 434
D2
~
~
0 -1 438
D3
~
~
0 -1 440
S
#438
A Stone House~
`dSmall and economical, these houses were built for durability and strength, 
and then were enhanced with runes of power.`n
~
0 0 1
D0
~
~
0 -1 437
S
#439
A Stone House~
`dA solid stone house, with rune-inscribed walls and doors.  There are no 
windows, as these might let in something best kept out.`n
~
0 0 1
D2
~
~
0 -1 437
S
#440
A Street Corner~
`dThe street turns along the wall here.  You can see the massive walls, and 
you hope it's effective in keeping out hte evils of the labyrinth.`n
~
0 0 1
D0
~
~
0 -1 441
D1
~
~
0 -1 437
S
#441
A Dirt Street~
`dThis street runs along the walls.  You see series of pulley's and winches 
designed to allow the defenders at the top of the wall be resupplied with 
weapons from below.`n
~
0 0 1
D0
~
~
0 -1 442
D2
~
~
0 -1 440
S
#442
A Dirt Street~
`dTwo of Abri's streets intersect here.  To the east you see more houses and 
the main well of the city, and to the north is the mountain Abri is built 
against.`n
~
0 0 1
D0
~
~
0 -1 443
D1
~
~
0 -1 464
D2
~
~
0 -1 441
S
#443
Against the Mountain~
`dThe street ends here at the mountain.  There seems to be future plans to 
build an entrance here into the side of the mountain, but nothing has 
happened as of yet.`n
~
0 0 1
D2
~
~
0 -1 442
S
#444
A Side Street~
`dThis side street extends all the way to the East Wall.  Stone houses line 
the side of the street, placed together for strength and convenience.`n
~
0 0 1
D0
~
~
0 -1 446
D1
~
~
0 -1 447
D2
~
~
0 -1 445
D3
~
~
0 -1 432
S
#445
A Stone House~
`dYou stand inside a solid stone house.  The room is spartan, and you can 
see how it could be easily defended if the city's walls were breached.`n
~
0 0 1
D0
~
~
0 -1 444
S
#446
A Stone House~
`dThis house seems to be used as a make-shift hospital.  There are bandages 
and wrappings laying around, along with ominously silent black bags in the 
corner.`n
~
0 0 1
D2
~
~
0 -1 444
S
#447
A Side Street~
`dThe street continues on.  The citizens of Abri seem to be deep in thought, 
each going about hteir business purposefully and diligently.`n
~
0 0 1
D0
~
~
0 -1 449
D1
~
~
0 -1 450
D2
~
~
0 -1 448
D3
~
~
0 -1 444
S
#448
A Stone House~
`dThis spartan dwelling is built like all the others, with precious few 
amenities.
Life in the Labyrinth is too difficult for too many of such things.`n
~
0 0 1
D0
~
~
0 -1 447
S
#449
A Stone House~
`dThis stone house seems to be used frequently, with bunks lining both 
walls.  Currently empty, perhaps the inhabitants are manning the walls.`n
~
0 0 1
D2
~
~
0 -1 447
S
#450
A Street Corner~
`dThe dirt street turns here, to follow the massive wall.  The sight of a 
manned wall comforts you as you think about the deadly world beyond the 
walls of Abri.`n
~
0 0 1
D0
~
~
0 -1 451
D3
~
~
0 -1 447
S
#451
A Dirt Street~
`dPatryns mill all about you, enjoying the safety that the rune-enforced 
walls provide.  You wonder how much of that safety is real, and how much is 
imagined...`n
~
0 0 1
D0
~
~
0 -1 452
D2
~
~
0 -1 450
S
#452
A Dirt Street~
`dThe road intersects with another here.  You can continue north, towards 
the mountain, or turn west, to the center of Abri.`n
~
0 0 1
D0
~
~
0 -1 453
D2
~
~
0 -1 451
D3
~
~
0 -1 458
S
#453
Next to the Mountain~
`dYou come upon the mountain. There is a large door set into the wall, but 
it is obviously warded strongly, and you cant come closer than five feet to 
it.`n
~
0 0 1
D2
~
~
0 -1 452
S
#454
The Center of Abri, at the Well~
`dYou are in the direct center of town.  There is a well in the center of 
the dirt square, the only source of water for the city of Abri.`n
~
0 0 1
D0
~
~
0 -1 467
D1
~
~
0 -1 455
D2
~
~
0 -1 433
D3
~
~
0 -1 461
S
#455
A Dirt Street along the Mountain~
`dYou walk along the dirt street, and see houses set into the mountain on 
one side, and more of the solid stone huts on the other.`n
~
0 0 1
D0
~
~
0 -1 457
D1
~
~
0 -1 458
D2
~
~
0 -1 456
D3
~
~
0 -1 454
S
#456
A Stone House~
`dYou stand in the center of the room, and you get the feeling that this 
place has been a house, but never a home to the wanderers of the 
Labyrinth.`n
~
0 0 1
D0
~
~
0 -1 455
S
#457
House set into the Mountain~
`dThis home is merely an extension of the mountain.  The patryns must have 
used their runemagic to reshape the stone here, and make it defensible and 
livable.`n
~
0 0 1
D2
~
~
0 -1 455
S
#458
A Dirt Street Along the Mountain~
`dMore houses, and more cave-like homes as you approach the intersection of 
this street and the side street next to the East Wall.`n
~
0 0 1
D0
~
~
0 -1 460
D1
~
~
0 -1 452
D2
~
~
0 -1 459
D3
~
~
0 -1 455
S
#459
A Stone House~
`dThis house sits cold and unused.  Dust has settled over everything, and 
you get the impression that no one has lived here for a long time.`n
~
0 0 1
D0
~
~
0 -1 458
S
#460
House set into the Mountain~
`dThis house seems to have been grown from the rock itself.  A little larger 
than the free-standing houses and huts elsewhere in Abri, the Patryns 
obviously felt more comfrotable with the mountain and their backs.`n
~
0 0 1
D2
~
~
0 -1 458
S
#461
A Dirt Street along the Mountain~
`dThis street extends from the center of Abri to the West Wall.  More homes 
are on the south side of the street, while converted caves are on the 
north.`n
~
0 0 1
D0
~
~
0 -1 463
D1
~
~
0 -1 454
D2
~
~
0 -1 462
D3
~
~
0 -1 464
S
#462
A Stone House~
`dThese houses are all solid and well-kept.  The citizens of Abri use these 
homes as a second line of defense, in case the massive Wall of Abri became 
breached.`n
~
0 0 1
D0
~
~
0 -1 461
S
#463
A Converted Cave~
`dThis cave is used for storage of different food-stuffs.  There are bags of 
grain, flour and various other items neatly stacked all about the room.  
Runes are inscribed all along the walls, to prevent rodents, and other 
vermin from ruining the food supply.`n
~
0 0 1
D2
~
~
0 -1 461
D3
~
~
0 -1 466
S
#464
A Muddy Street along the Mountain~
`dThe street has become muddy in some parts here, due to rain and the break 
down of some drainage.  You wonder what would happen if the runes on the 
Wall gave way...`n
~
0 0 1
D0
~
~
0 -1 466
D1
~
~
0 -1 461
D2
~
~
0 -1 465
D3
~
~
0 -1 442
S
#465
A Ruined House~
`dThis house lies in ruins.  A passing Patryn informs you that its the 
result of the last Dragon attack.  The dragon fought its way through the 
Wall, and succeeded in destroying this hut, and a few others.  Repairs are 
scheduled, but since its not immediately neccessary, they've been put off.`n
~
0 0 1
D0
~
~
0 -1 464
S
#466
A Converted Cave~
`dThis is where the citizens of Abri store their spare foodstuffs.  
Preserved fruits and vegetables fill the room.  Runes cover the walls and 
floor, preventing contamination of their stores.`n
~
0 0 1
D1
~
~
0 -1 463
D2
~
~
0 -1 464
S
#467
Dirt Street, before the Caves~
`dYou stand before the caves that Abri has been built out from.  The 
original inhabitants of Abri slowly built out from the safety of these caves 
into what Abri is now.`n
~
0 0 1
D0
~
~
0 -1 472
D1
~
~
0 -1 469
D2
~
~
0 -1 454
D3
~
~
0 -1 468
S
#468
Vasu's House~
`dYou stand in the home of the headman.  Unlike most homes in Abri, shelves 
line the walls, filled with books.  Titles such as "Beasts of the Labyrinth" 
and "To the Nexus and Back" jump out at you. If his library is any 
indication, Vasu must be a learned man indeed.
~
0 0 1
D1
~
~
0 -1 467
S
#469
The Base of the Tower~
`dYou stand at the base of the tower that holds the Watch Fire.  The Fire is 
the center of Abri, a focus of the inhabitants hope and defiance to the 
deadly world outside the Wall.`n
~
0 0 1
D3
~
~
0 -1 467
D4
~
~
0 -1 470
S
#470
In the Watch Fire Tower~
`dYou are walking up the rune-crafted stone steps.  This entire tower was 
created through the runemagic that patryns of the Labyrinth command.  Such a 
feat required much time and energy, but the benefits of hope to the 
inhabitants is unmeasurable.`n
~
0 0 1
D4
~
~
0 -1 471
D5
~
~
0 -1 469
S
#471
The Top of the Watch Fire Tower~
`d You stand at the top of the tower.  The Watch Fire blazes with a magical 
brilliance near you, and you shield your eyes from the glow.  This fire can 
be seen for many gates, and its sight has given hope to countless 
inhabitants of the Labyrinth.`n
~
0 0 1
D5
~
~
0 -1 470
S
#472
In the Mountain~
`dYou have entered the mountain that Abri has grown out from.  Numerous 
caves and branches criss-cross through-out this maze.  You follow the 
markings, taking care not to stray from the path laid out for you.`n
~
0 0 1
D0
~
~
0 -1 473
D2
~
~
0 -1 467
S
#473
A Tunnel~
`dYou move into one of the tunnels. It is dark, and well worn, from decades 
of use. The runes mark the way to the east as to the "Well of Souls", and to 
sign describing what lies west is smeared.`n
~
0 0 1
D1
~
~
0 -1 477
D2
~
~
0 -1 472
D3
~
~
0 -1 474
S
#474
A Tunnel in the Mountain~
`dThe tunnel continues to branch out in different directions, but you stay 
on the path that the runes light clearly.  The runes continue on, but you 
hear some voices coming from a branch to the south.  Should you see who it 
is?`n
~
0 0 1
D1
~
~
0 -1 473
D2
~
~
0 -1 475
D3
~
~
0 -1 476
S
#475
A Dark Alcove~
`dThis part of the room is almost completely concealed in shadow, with 
barely any light from the rune-structures reaching in.`n
~
0 0 1
D0
~
~
0 -1 474
S
#476
A Dead End in the Mountain~
`dZYou come to a dead end to this tunnel. reading the runes, you see where 
this once led to a deeper part of the moountain, but has since been closed 
off due to some dangerous tunnelling denizens of the Labyrinth. Apparently, 
no place is completely safe in this horrid world.`n
~
0 0 1
D1
~
~
0 -1 474
S
#477
A Tunnel in the Mountain~
`dYou travel towards what the runes name as the "Well of Souls", wondering 
what the name could mean.  You see a seperate room to the south, with runes 
of warning across the entranceway.`n
~
0 0 1
D1
~
~
0 -1 479
D2
~
~
0 -1 478
D3
~
~
0 -1 473
S
#478
A Room in the Mountain~
`dYou stand in the midst of a veritable armoury.  Unlike the more easily 
accesible armoury outside the mountain, these weapons seem to have a life of 
their own.  They pulsate, and seem to quiver when you approach them.  these 
are weapons the citizens have found to dangerous to use, yet too powerful to 
destroy.`n
~
0 0 1
D0
~
~
0 -1 477
S
#479
The Edge of the Well of Souls~
`dYou come to a large room, with a pit in the center of the room.  You stand 
at the edge, and look in, but you cannot see anything inside.  Stairs lead 
down into the pit.`n
~
0 0 1
D3
~
~
0 -1 477
D5
~
~
0 -1 480
S
#480
The Well of Souls~
`dYou walk down the stairs, to see a plain room, with two cots.  
Uniterested, you turn to leave, and find there are no stairs.  Annoyed, you 
try to use your magic and escape, to find that nothing you do works.  You 
see a note on one of the cots.`n
~
0 4 1
S
#0



#SPECIALS
M 401 spec_executioner
M 402 spec_janitor
S



#RESETS
M 0 402 10 414
E 0 403 0 16
M 0 402 10 415
E 0 403 0 16
M 0 401 1 417
E 0 402 0 5
E 0 404 0 16
M 0 405 1 417
E 0 402 0 5
E 0 404 0 16
M 0 413 6 421
E 0 402 0 5
E 0 401 0 16
M 0 414 2 421
E 0 402 0 5
E 0 401 0 16
M 0 415 2 422
E 0 402 0 5
E 0 401 0 16
M 0 413 6 424
E 0 402 0 5
E 0 401 0 16
M 0 416 2 424
E 0 402 0 5
E 0 401 0 16
M 0 407 6 427
E 0 402 0 5
E 0 401 0 16
M 0 406 2 427
E 0 402 0 5
E 0 401 0 16
M 0 411 2 428
E 0 402 0 5
E 0 401 0 16
M 0 407 6 430
E 0 402 0 5
E 0 401 0 16
M 0 412 2 430
E 0 402 0 5
E 0 401 0 16
M 0 403 10 432
M 0 409 1 436
G 0 402 0
G 0 401 0
M 0 410 5 437
M 0 400 10 440
M 0 403 10 442
M 0 404 5 447
M 0 403 10 450
M 0 400 10 452
M 0 400 10 454
O 0 405 0 457
O 0 405 0 457
M 0 410 5 458
O 0 405 0 460
M 0 404 5 464
O 0 405 0 468
M 0 408 2 475
G 0 406 0
O 0 400 0 480
S



#SHOPS
0



#$