// soundsdi.cpp : implementation file
//
#include "stdafx.h"
#include "gmud32.h"
#include "soundsdi.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSoundsDialog dialog
CSoundsDialog::CSoundsDialog(CWnd* pParent /*=NULL*/)
: CDialog(CSoundsDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CSoundsDialog)
m_bBell = FALSE;
m_bTriggerSound = FALSE;
m_bConnectBeep = FALSE;
//}}AFX_DATA_INIT
}
void CSoundsDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSoundsDialog)
DDX_Check(pDX, IDC_BELL_SOUND, m_bBell);
DDX_Check(pDX, IDC_TRIGGER_SOUND, m_bTriggerSound);
DDX_Check(pDX, IDC_CONNECT_BEEP, m_bConnectBeep);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSoundsDialog, CDialog)
//{{AFX_MSG_MAP(CSoundsDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundsDialog message handlers
BOOL CSoundsDialog::OnInitDialog()
{
CDialog::OnInitDialog();
CenterWindow();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}