// soundsdi.cpp : implementation file // #include "stdafx.h" #include "gmud32.h" #include "soundsdi.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSoundsDialog dialog CSoundsDialog::CSoundsDialog(CWnd* pParent /*=NULL*/) : CDialog(CSoundsDialog::IDD, pParent) { //{{AFX_DATA_INIT(CSoundsDialog) m_bBell = FALSE; m_bTriggerSound = FALSE; m_bConnectBeep = FALSE; //}}AFX_DATA_INIT } void CSoundsDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSoundsDialog) DDX_Check(pDX, IDC_BELL_SOUND, m_bBell); DDX_Check(pDX, IDC_TRIGGER_SOUND, m_bTriggerSound); DDX_Check(pDX, IDC_CONNECT_BEEP, m_bConnectBeep); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSoundsDialog, CDialog) //{{AFX_MSG_MAP(CSoundsDialog) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSoundsDialog message handlers BOOL CSoundsDialog::OnInitDialog() { CDialog::OnInitDialog(); CenterWindow(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }