// Mud32.h : main header file for the Mud32 application // #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #ifndef MUD_APP_DEFINED #define MUD_APP_DEFINED #include "resource.h" // main symbols #define BUFFSIZE 32767 ///////////////////////////////////////////////////////////////////////////// // CMudApp: // See Mud32.cpp for the implementation of this class // class CMudApp : public CWinApp { public: CMudApp(); ~CMudApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMudApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation // Server object for document creation //{{AFX_MSG(CMudApp) afx_msg void OnAppAbout(); afx_msg void OnWindowNewOpenDoc(); afx_msg void OnFileEditworldlist(); afx_msg void OnViewFont(); afx_msg void OnWindowColor(); afx_msg void OnSoundsSettings(); afx_msg void OnViewWrap(); afx_msg void OnFileTogglelocalechoing(); afx_msg void OnUpdateFileTogglelocalechoing(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: LOGFONT m_LogFont; COLORREF m_colorBackGround; COLORREF m_colorForeGround; BOOL m_bBell; BOOL m_bTriggerSound; BOOL m_bConnectBeep; BOOL m_bScreenWrap; BOOL m_bWordWrap; BOOL m_bIndent; BOOL m_bAnsi; BOOL m_bEcho; CString m_sDir; }; #ifndef DEFINE_STORAGE_HERE extern CMudApp theApp; #else CMudApp theApp; #endif #define GetApp() (&theApp) // various windows messages #define WM_FONTCHANGED 12345 #define WM_COLORCHANGED 12346 #define WM_SELECT_VIEW 12347 #define WM_UPDATE_WORLDS 12348 ///////////////////////////////////////////////////////////////////////////// #endif // MUD_APP_DEFINED