# Microsoft Developer Studio Project File - Name="Gmud32" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Gmud32 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Gmud32.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Gmud32.mak" CFG="Gmud32 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Gmud32 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "Gmud32 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Gmud32 - Win32 Win 32 Final Release" (based on\ "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/Gmud32", CAAAAAAA" # PROP Scc_LocalPath "." 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PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "WinRel" # PROP BASE Intermediate_Dir "WinRel" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "WinRel" # PROP Intermediate_Dir "WinRel" # PROP Ignore_Export_Lib 0 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c # ADD CPP /nologo /MT /W4 /Gm /GX /Zi /Ox /Oa /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fr /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Ot # ADD MTL /mktyplib203 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 winmm.lib /nologo /incremental:yes /debug /machine:I386 /VERSION:1,0 /SUBSYSTEM:windows,4.0. # SUBTRACT LINK32 /pdb:none /nodefaultlib !ELSEIF "$(CFG)" == "Gmud32 - Win32 Win 32 Final Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Win_32_F" # PROP BASE Intermediate_Dir "Win_32_F" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Win_32_F" # PROP Intermediate_Dir "Win_32_F" # PROP Ignore_Export_Lib 0 # ADD BASE CPP /nologo /MT /W4 /GX /Ox /Oa /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fr /Yu"stdafx.h" /c # SUBTRACT BASE CPP /Ot # ADD CPP /nologo /G6 /Gr /MT /W4 /GX /Ox /Oa /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Ot /Fr # ADD MTL /mktyplib203 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /incremental:yes /machine:I386 /VERSION:1,0 /SUBSYSTEM:windows,4.0. # SUBTRACT BASE LINK32 /pdb:none /debug /nodefaultlib # ADD LINK32 winmm.lib /nologo /machine:I386 /VERSION:1,0 /SUBSYSTEM:windows,4.0. # SUBTRACT LINK32 /pdb:none /incremental:yes /debug /nodefaultlib !ENDIF # 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