// buttonba.cpp : implementation file // #include "stdafx.h" #include "gmud32.h" #include "buttonba.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CButtonBar CButtonBar::CButtonBar() { } CButtonBar::~CButtonBar() { } BEGIN_MESSAGE_MAP(CButtonBar, CDialogBar) //{{AFX_MSG_MAP(CButtonBar) ON_WM_SETFOCUS() ON_COMMAND(IDC_BUTTON1, OnButton1) ON_WM_ACTIVATE() ON_WM_CHILDACTIVATE() ON_WM_MENUCHAR() ON_WM_PARENTNOTIFY() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CButtonBar message handlers void CButtonBar::OnSetFocus(CWnd* pOldWnd) { // CDialogBar::OnSetFocus(pOldWnd); pOldWnd->SetFocus(); } BOOL CButtonBar::OnChildNotify(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pLResult) { // TODO: Add your specialized code here and/or call the base class return CDialogBar::OnChildNotify(message, wParam, lParam, pLResult); } void CButtonBar::OnButton1() { GetParent()->SetFocus(); } void CButtonBar::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) { CDialogBar::OnActivate(nState, pWndOther, bMinimized); // TODO: Add your message handler code here } void CButtonBar::OnChildActivate() { CDialogBar::OnChildActivate(); // TODO: Add your message handler code here } LRESULT CButtonBar::OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu) { // TODO: Add your message handler code here and/or call default return CDialogBar::OnMenuChar(nChar, nFlags, pMenu); } void CButtonBar::OnParentNotify(UINT message, LPARAM lParam) { CDialogBar::OnParentNotify(message, lParam); // TODO: Add your message handler code here }