/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * MudProgs has been completely rewritten by Zane. The only thing that * * remains the same is how triggers are handled. -Zane * * * * Original MobProgs by N'Atas-ha. * ***************************************************************************/ /* this is a listing of all the commands and command related data */ #ifndef _MUD_PROGS_H_ #define _MUD_PROGS_H_ /* * Semi-locals */ void *mprog_get_actor args( ( char *arg, char type ) ); extern CHAR_DATA *ProgSource; extern CHAR_DATA *ProgTriggeredBy; extern CHAR_DATA *ProgVictim; extern OBJ_DATA *ProgObjectSource; extern OBJ_DATA *ProgObjectVictim; extern ROOM_INDEX_DATA *ProgRoomSource; extern CHAR_DATA *supermob; extern int ExecMudProgID; /* * Structure for a command in the command lookup table. */ struct mprog_cmd_type { char * const name; MPROG_FUN * mprog_fun; char argtype; }; /* the command table itself */ extern const struct mprog_cmd_type mprog_cmd_table []; /* * Command functions. * Defined in act_*.c (mostly). */ DECLARE_MPROG_FUN( mprog_alignment ); DECLARE_MPROG_FUN( mprog_class ); DECLARE_MPROG_FUN( mprog_crimethief ); DECLARE_MPROG_FUN( mprog_fightinroom ); DECLARE_MPROG_FUN( mprog_getrand ); DECLARE_MPROG_FUN( mprog_goldamount ); DECLARE_MPROG_FUN( mprog_hasmemory ); DECLARE_MPROG_FUN( mprog_hitpercent ); DECLARE_MPROG_FUN( mprog_hour ); DECLARE_MPROG_FUN( mprog_immune ); DECLARE_MPROG_FUN( mprog_isawake ); DECLARE_MPROG_FUN( mprog_ischarmed ); DECLARE_MPROG_FUN( mprog_isfight ); DECLARE_MPROG_FUN( mprog_isfollow ); DECLARE_MPROG_FUN( mprog_isimmort ); DECLARE_MPROG_FUN( mprog_isgood ); DECLARE_MPROG_FUN( mprog_isnpc ); DECLARE_MPROG_FUN( mprog_ispc ); DECLARE_MPROG_FUN( mprog_level ); DECLARE_MPROG_FUN( mprog_memory ); DECLARE_MPROG_FUN( mprog_mobvnum ); DECLARE_MPROG_FUN( mprog_objtype ); DECLARE_MPROG_FUN( mprog_objval0 ); DECLARE_MPROG_FUN( mprog_objval1 ); DECLARE_MPROG_FUN( mprog_objval2 ); DECLARE_MPROG_FUN( mprog_objval3 ); DECLARE_MPROG_FUN( mprog_position ); DECLARE_MPROG_FUN( mprog_rand ); DECLARE_MPROG_FUN( mprog_roomvnum ); DECLARE_MPROG_FUN( mprog_sex ); DECLARE_MPROG_FUN( mprog_sgetrand ); DECLARE_MPROG_FUN( mprog_sreset ); #endif