#define EMBER_MUD_VERSION "`WEmberMUD Release 0.9.40`w\n\r"
#ifndef merc_h__
#define merc_h__
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*
* Accommodate old non-Ansi compilers.
*/
#if defined(WIN32)
#include <stdio.h>
#if defined(unix)
#undef unix
#endif
#endif
#if defined(TRADITIONAL)
#define const
#define args( list ) ( )
#define DECLARE_DO_FUN( fun ) void fun( )
#define DECLARE_SPELL_FUN( fun ) void fun( )
#define DECLARE_MPROG_FUN( fun ) int fun( )
#else
#define args( list ) list
#define DECLARE_DO_FUN( fun ) DO_FUN fun
#define DECLARE_SPELL_FUN( fun ) SPELL_FUN fun
#define DECLARE_MPROG_FUN( fun ) MPROG_FUN fun
#endif
/* system calls */
#ifndef cbuilder
int unlink();
int system();
#endif
/*
* Short scalar types.
* Diavolo reports AIX compiler has bugs with short types.
*/
#if !defined(FALSE)
#define FALSE 0
#endif
#if !defined(TRUE)
#define TRUE 1
#endif
#if defined(_AIX)
#if !defined(const)
#define const
#endif
typedef int sh_int;
typedef int bool;
#define unix
#else
typedef short int sh_int;
#if !defined(CPP)
typedef unsigned char bool;
#endif
#endif
/*
* Structure types.
*/
typedef struct affect_data AFFECT_DATA;
typedef struct area_data AREA_DATA;
typedef struct ban_data BAN_DATA;
typedef struct char_data CHAR_DATA;
typedef struct descriptor_data DESCRIPTOR_DATA;
typedef struct exit_data EXIT_DATA;
typedef struct extra_descr_data EXTRA_DESCR_DATA;
typedef struct help_data HELP_DATA;
typedef struct kill_data KILL_DATA;
typedef struct mob_index_data MOB_INDEX_DATA;
typedef struct note_data NOTE_DATA;
typedef struct obj_data OBJ_DATA;
typedef struct obj_index_data OBJ_INDEX_DATA;
typedef struct pc_data PC_DATA;
typedef struct gen_data GEN_DATA;
typedef struct reset_data RESET_DATA;
typedef struct room_index_data ROOM_INDEX_DATA;
typedef struct shop_data SHOP_DATA;
typedef struct time_info_data TIME_INFO_DATA;
typedef struct weather_data WEATHER_DATA;
typedef struct clan_data CLAN_DATA;
typedef struct mud_prog_data MPROG_DATA;
typedef struct mud_prog_act_list MPROG_ACT_LIST;
typedef struct mud_prog_group MPROG_GROUP;
typedef struct mud_prog_list MPROG_LIST;
typedef struct mud_prog_group_list MPROG_GROUP_LIST;
typedef struct queue_data QUEUE_DATA;
typedef struct last_data LAST_DATA;
typedef struct system_config SYS_CONFIG;
/*
* Function types.
*/
typedef void DO_FUN args( ( CHAR_DATA *ch, char *argument ) );
typedef void SPELL_FUN args( ( int sn, int level, CHAR_DATA *ch, void *vo ) );
typedef int MPROG_FUN args( ( void *arg ) );
#include "board.h"
#include "config.h"
#include <signal.h>
/* Just a note....
I have to take this out to get it to compile on my Linux system.
I don't know why, but nothing happens when I remove it...
-Kyle
*/
#if defined(unix)
#include <unistd.h>
#endif
#include <stdarg.h>
struct clan_data
{
CLAN_DATA * next;
sh_int number;
char * name;
char * whoname;
char * leader;
char * members[MAX_CLAN_MEMBERS];
char * god;
sh_int max_members;
sh_int min_level;
sh_int num_members;
long clan_flags;
long join_flags;
int cost_gold;
sh_int recall_room;
sh_int kills[MAX_CLAN];
sh_int deaths[MAX_CLAN];
char * command;
char * skill;
char * rank[MAX_RANK];
int clan_fund;
};
/*
* Site ban structure.
*/
struct ban_data
{
BAN_DATA * next;
char * name;
};
struct time_info_data
{
int hour;
int day;
int month;
int year;
};
struct weather_data
{
int mmhg;
int change;
int sky;
int sunlight;
};
/*
* Descriptor (channel) structure.
*/
struct descriptor_data
{
DESCRIPTOR_DATA * next;
DESCRIPTOR_DATA * snoop_by;
CHAR_DATA * character;
CHAR_DATA * original;
char * host;
sh_int descriptor;
sh_int connected;
bool fcommand;
bool ansi; /* ANSI COLOR ENABLED? */
char inbuf [4 * MAX_INPUT_LENGTH];
char incomm [MAX_INPUT_LENGTH];
char inlast [MAX_INPUT_LENGTH];
int repeat;
char * outbuf;
int outsize;
int outtop;
char * showstr_head;
char * showstr_point;
void * pEdit; /* OLC */
char ** pString; /* OLC */
int editor; /* OLC */
};
/*
* Attribute bonus structures.
*/
struct str_app_type
{
sh_int tohit;
sh_int todam;
sh_int carry;
sh_int wield;
};
struct int_app_type
{
sh_int learn;
};
struct wis_app_type
{
sh_int practice;
};
struct dex_app_type
{
sh_int defensive;
};
struct con_app_type
{
sh_int hitp;
sh_int shock;
};
/*
* Help table types.
*/
struct help_data
{
HELP_DATA * next;
sh_int level;
char * keyword;
char * text;
};
struct shop_data
{
SHOP_DATA * next; /* Next shop in list */
sh_int keeper; /* Vnum of shop keeper mob */
sh_int buy_type [MAX_TRADE]; /* Item types shop will buy */
sh_int profit_buy; /* Cost multiplier for buying */
sh_int profit_sell; /* Cost multiplier for selling */
sh_int open_hour; /* First opening hour */
sh_int close_hour; /* First closing hour */
};
struct class_type
{
char * name; /* the full name of the class */
char who_name [4]; /* Three-letter name for 'who' */
sh_int attr_prime; /* Prime attribute */
sh_int weapon; /* First weapon */
sh_int guild[MAX_GUILD]; /* Vnum of guild rooms */
sh_int skill_adept; /* Maximum skill level */
sh_int thac0_00; /* Thac0 for level 0 */
sh_int thac0_32; /* Thac0 for level 32 */
sh_int hp_min; /* Min hp gained on leveling */
sh_int hp_max; /* Max hp gained on leveling */
bool fMana; /* Class gains mana on level */
char * base_group; /* base skills gained */
char * default_group; /* default skills gained */
};
struct attack_type
{
char * name; /* name and message */
int damage; /* damage class */
};
struct race_type
{
char * name; /* call name of the race */
bool pc_race; /* can be chosen by pcs */
long act; /* act bits for the race */
long aff; /* aff bits for the race */
long off; /* off bits for the race */
long imm; /* imm bits for the race */
long res; /* res bits for the race */
long vuln; /* vuln bits for the race */
long form; /* default form flag for the race */
long parts; /* default parts for the race */
};
struct pc_race_type /* additional data for pc races */
{
char * name; /* MUST be in race_type */
char who_name[11]; /* changed to 11 -Kyle */
sh_int points; /* cost in points of the race */
sh_int class_mult[MAX_CLASS]; /* exp multiplier for class, * 100 */
char * skills[5]; /* bonus skills for the race */
sh_int stats[MAX_STATS]; /* starting stats */
sh_int max_stats[MAX_STATS]; /* maximum stats */
sh_int size; /* aff bits for the race */
};
/*
* Data structure for notes.
*/
struct note_data
{
NOTE_DATA *next;
char *sender;
char *date;
char *to_list;
char *subject;
char *text;
time_t date_stamp;
time_t expire;
};
/*
* An affect.
*/
struct affect_data
{
AFFECT_DATA * next;
sh_int type;
sh_int level;
sh_int duration;
sh_int location;
sh_int modifier;
int bitvector;
};
/*
* A kill structure (indexed by level).
*/
struct kill_data
{
sh_int number;
sh_int killed;
};
/*
* Prototype for a mob.
* This is the in-memory version of #MOBILES.
*/
struct mob_index_data
{
MOB_INDEX_DATA * next;
SHOP_DATA * pShop;
AREA_DATA * area; /* OLC */
sh_int vnum;
sh_int count;
sh_int killed;
char * player_name;
char * short_descr;
char * long_descr;
char * description;
long act;
long affected_by;
sh_int alignment;
sh_int level;
sh_int hitroll;
sh_int hit[3];
sh_int mana[3];
sh_int damage[3];
sh_int ac[4];
sh_int dam_type;
long off_flags;
long imm_flags;
long res_flags;
long vuln_flags;
sh_int start_pos;
sh_int default_pos;
sh_int sex;
sh_int race;
long gold;
long form;
long parts;
sh_int size;
sh_int material;
MPROG_LIST * mudprogs;
MPROG_GROUP_LIST * mprog_groups;
int progtypes;
sh_int rnd_obj_percent;
sh_int rnd_obj_num;
long rnd_obj_types;
unsigned int path_pos;
bool path_move;
};
/*
* One character (PC or NPC).
*/
struct char_data
{
CHAR_DATA * next;
CHAR_DATA * next_player;
CHAR_DATA * next_in_room;
CHAR_DATA * master;
CHAR_DATA * leader;
CHAR_DATA * fighting;
CHAR_DATA * reply;
CHAR_DATA * pet;
CHAR_DATA * memory;
MOB_INDEX_DATA * pIndexData;
DESCRIPTOR_DATA * desc;
AFFECT_DATA * affected;
OBJ_DATA * carrying;
ROOM_INDEX_DATA * in_room;
ROOM_INDEX_DATA * was_in_room;
PC_DATA * pcdata;
GEN_DATA * gen_data;
char * name;
bool beep;
sh_int version;
char * short_descr;
char * long_descr;
char * description;
sh_int sex;
sh_int Class;
sh_int race;
sh_int level;
sh_int trust;
int played;
int lines; /* for the pager */
time_t logon;
time_t last_note;
sh_int timer;
sh_int wait;
sh_int daze;
sh_int hit;
sh_int max_hit;
sh_int mana;
sh_int max_mana;
sh_int move;
sh_int max_move;
long gold;
long exp;
long exp_stack;
long act;
long comm; /* RT added to pad the vector */
long imm_flags;
long res_flags;
long vuln_flags;
sh_int invis_level;
long affected_by;
sh_int position;
sh_int practice;
sh_int train;
sh_int carry_weight;
sh_int carry_number;
sh_int saving_throw;
sh_int alignment;
sh_int hitroll;
sh_int damroll;
sh_int armor[4];
sh_int wimpy;
/* stats */
sh_int perm_stat[MAX_STATS];
sh_int mod_stat[MAX_STATS];
/* parts stuff */
long form;
long parts;
sh_int size;
sh_int material;
/* mobile stuff */
long off_flags;
sh_int damage[3];
sh_int dam_type;
sh_int start_pos;
sh_int default_pos;
MPROG_ACT_LIST * mpact;
int mpactnum;
int mobinvis;
#if defined(cbuilder)
void * TNode;
#endif
};
struct mud_prog_act_list
{
MPROG_ACT_LIST * next;
char * buf;
CHAR_DATA * ch;
OBJ_DATA * obj;
void * vo;
};
struct mud_prog_data
{
MPROG_DATA *next;
char * name;
char * description;
sh_int vnum;
int prog_type;
int trigger_type;
char * arglist;
char * comlist;
};
struct mud_prog_group
{
MPROG_GROUP *next;
MPROG_LIST *mudprogs;
char * name;
char * description;
sh_int vnum;
int prog_type;
};
struct mud_prog_list
{
MPROG_LIST * next;
MPROG_DATA * mudprog;
};
struct mud_prog_group_list
{
MPROG_GROUP_LIST * next;
MPROG_GROUP * mprog_group;
};
extern bool MOBtrigger;
/*
* Data which only PC's have.
*/
struct pc_data
{
PC_DATA * next;
QUEUE_DATA * fmessage;
QUEUE_DATA * message;
QUEUE_DATA * ftell_q;
QUEUE_DATA * tell_q;
BOARD_DATA * board; /* The current board */
time_t last_note[MAX_BOARD]; /* last note for the boards */
NOTE_DATA * in_progress;
int messages;
int tells;
char * pwd;
char * bamfin;
char * bamfout;
char * title;
sh_int perm_hit;
sh_int perm_mana;
sh_int perm_move;
sh_int true_sex;
int last_level;
int security;
sh_int condition [3];
sh_int learned [MAX_SKILL];
bool group_known [MAX_GROUP];
sh_int points;
bool confirm_delete;
bool confirm_pk;
char * prompt;
ROOM_INDEX_DATA * recall_room;
int chaos_score;
char * alias[MAX_ALIAS];
char * alias_sub[MAX_ALIAS];
char * nemesis;
char * comment;
char * email;
int pk_deaths;
int pk_kills;
int vnum_range[ 2 ];
sh_int clan;
sh_int join_status;
CHAR_DATA * clan_ch;
sh_int join_clan;
sh_int clan_rank;
char * who_race;
char * who_prefix;
};
/* Data for generating characters -- only used during generation */
struct gen_data
{
GEN_DATA *next;
bool skill_chosen[MAX_SKILL];
bool group_chosen[MAX_GROUP];
int points_chosen;
};
/* Message queue data */
struct queue_data
{
QUEUE_DATA * next;
char * sender;
char * text;
};
/* Last Messages list */
struct last_data
{
LAST_DATA * next;
char * msg; /* Text being stored. */
sh_int level; /* Level of sender. */
bool hidden; /* Sender invis? */
char * sender; /* Who sent it? */
};
/* A structure to hold all configuration variables read in from the config file */
struct system_config
{
/* Directories */
char * area_dir;
char * player_dir;
char * player_temp;
char * god_dir;
char * clan_dir;
char * note_dir;
char * log_dir;
/* Files */
char * area_list;
char * help_file;
char * mudprogs_file;
char * bug_file;
char * idea_file;
char * typo_file;
char * shutdown_file;
char * chaos_file;
char * clans_file;
};
struct liq_type
{
char * liq_name;
char * liq_color;
sh_int liq_affect[3];
};
/*
* Extra description data for a room or object.
*/
struct extra_descr_data
{
EXTRA_DESCR_DATA *next; /* Next in list */
char *keyword; /* Keyword in look/examine */
char *description; /* What to see */
};
/*
* Prototype for an object.
*/
struct obj_index_data
{
OBJ_INDEX_DATA * next;
EXTRA_DESCR_DATA * extra_descr;
AFFECT_DATA * affected;
AREA_DATA * area; /* OLC */
MPROG_LIST * mudprogs; /* mudprogs */
MPROG_GROUP_LIST * mprog_groups;
int progtypes; /* mudprogs */
char * name;
char * short_descr;
char * description;
sh_int vnum;
sh_int reset_num;
sh_int material;
sh_int item_type;
int extra_flags;
sh_int wear_flags;
sh_int level;
sh_int condition;
sh_int count;
sh_int weight;
int cost;
int value[5];
sh_int clan;
};
/*
* One object.
*/
struct obj_data
{
OBJ_DATA * next;
OBJ_DATA * next_content;
OBJ_DATA * contains;
OBJ_DATA * in_obj;
CHAR_DATA * carried_by;
EXTRA_DESCR_DATA * extra_descr;
AFFECT_DATA * affected;
OBJ_INDEX_DATA * pIndexData;
ROOM_INDEX_DATA * in_room;
MPROG_ACT_LIST *mpact; /* mudprogs */
int mpactnum; /* mudprogs */
bool enchanted;
char * owner;
char * name;
char * short_descr;
char * description;
sh_int item_type;
int extra_flags;
sh_int wear_flags;
sh_int wear_loc;
sh_int weight;
int cost;
sh_int level;
sh_int condition;
sh_int material;
sh_int timer;
int value [5];
sh_int clan;
};
/*
* Exit data.
*/
struct exit_data
{
union
{
ROOM_INDEX_DATA * to_room;
sh_int vnum;
} u1;
EXIT_DATA * next; /* OLC */
int rs_flags; /* OLC */
int orig_door; /* OLC */
sh_int exit_info;
sh_int key;
char * keyword;
char * description;
};
/*
* Reset commands:
* '*': comment
* 'M': read a mobile
* 'O': read an object
* 'P': put object in object
* 'G': give object to mobile
* 'E': equip object to mobile
* 'D': set state of door
* 'R': randomize room exits
* 'S': stop (end of list)
*/
/*
* Area-reset definition.
*/
struct reset_data
{
RESET_DATA * next;
char command;
sh_int arg1;
sh_int arg2;
sh_int arg3;
};
/*
* Area definition.
*/
struct area_data
{
AREA_DATA * next;
RESET_DATA * reset_first;
RESET_DATA * reset_last;
char * name;
sh_int age;
sh_int nplayer;
bool empty; /* ROM OLC */
char * filename; /* OLC */
char * builders; /* OLC */ /* Listing of */
int security; /* OLC */ /* Value 1-9 */
int lvnum; /* OLC */ /* Lower vnum */
int uvnum; /* OLC */ /* Upper vnum */
int vnum; /* OLC */ /* Area vnum */
int area_flags; /* OLC */
};
/*
* Room type.
*/
struct room_index_data
{
ROOM_INDEX_DATA *next;
RESET_DATA *reset_first; /* OLC */
RESET_DATA *reset_last; /* OLC */
CHAR_DATA *people;
OBJ_DATA *contents;
EXTRA_DESCR_DATA *extra_descr;
AREA_DATA *area;
EXIT_DATA *exit [6];
char *name;
char *description;
sh_int vnum;
int room_flags;
sh_int light;
sh_int sector_type;
MPROG_ACT_LIST *mpact; /* mudprogs */
int mpactnum; /* mudprogs */
MPROG_LIST * mudprogs;
MPROG_GROUP_LIST * mprog_groups;
int progtypes;
};
/*
* Skills include spells as a particular case.
*/
struct skill_type
{
char * name; /* Name of skill */
sh_int skill_level[MAX_CLASS]; /* Level needed by class */
sh_int rating[MAX_CLASS]; /* How hard it is to learn */
SPELL_FUN * spell_fun; /* Spell pointer (for spells) */
sh_int target; /* Legal targets */
sh_int minimum_position; /* Position for caster / user */
sh_int * pgsn; /* Pointer to associated gsn */
sh_int slot; /* Slot for #OBJECT loading */
sh_int min_mana; /* Minimum mana used */
sh_int beats; /* Waiting time after use */
char * noun_damage; /* Damage message */
char * msg_off; /* Wear off message */
};
struct group_type
{
char * name;
sh_int rating[MAX_CLASS];
char * spells[MAX_IN_GROUP];
};
/*
* These are skill_lookup return values for common skills and spells.
*/
extern sh_int gsn_backstab;
extern sh_int gsn_dodge;
extern sh_int gsn_hide;
extern sh_int gsn_peek;
extern sh_int gsn_pick_lock;
extern sh_int gsn_sneak;
extern sh_int gsn_steal;
extern sh_int gsn_disarm;
extern sh_int gsn_enhanced_damage;
extern sh_int gsn_kick;
extern sh_int gsn_parry;
extern sh_int gsn_rescue;
extern sh_int gsn_second_attack;
extern sh_int gsn_third_attack;
extern sh_int gsn_blindness;
extern sh_int gsn_charm_person;
extern sh_int gsn_curse;
extern sh_int gsn_invis;
extern sh_int gsn_mass_invis;
extern sh_int gsn_plague;
extern sh_int gsn_poison;
extern sh_int gsn_sleep;
/* new gsns */
extern sh_int gsn_axe;
extern sh_int gsn_dagger;
extern sh_int gsn_flail;
extern sh_int gsn_mace;
extern sh_int gsn_polearm;
extern sh_int gsn_shield_block;
extern sh_int gsn_spear;
extern sh_int gsn_sword;
extern sh_int gsn_whip;
extern sh_int gsn_bash;
extern sh_int gsn_berserk;
extern sh_int gsn_dirt;
extern sh_int gsn_hand_to_hand;
extern sh_int gsn_trip;
extern sh_int gsn_fast_healing;
extern sh_int gsn_haggle;
extern sh_int gsn_lore;
extern sh_int gsn_meditation;
extern sh_int gsn_scrolls;
extern sh_int gsn_staves;
extern sh_int gsn_wands;
extern sh_int gsn_recall;
extern sh_int gsn_brew;
extern sh_int gsn_scribe;
/*
* Utility macros.
*/
#define UMIN(a, b) ((a) < (b) ? (a) : (b))
#define UMAX(a, b) ((a) > (b) ? (a) : (b))
#define URANGE(a, b, c) ((b) < (a) ? (a) : ((b) > (c) ? (c) : (b)))
#define LOWER(c) ((c) >= 'A' && (c) <= 'Z' ? (c)+32 : (c))
#define UPPER(c) ((c) >= 'a' && (c) <= 'z' ? (c)-32 : (c))
#define IS_SET(flag, bit) ((flag) & (bit))
#define SET_BIT(var, bit) ((var) |= (bit))
#define REMOVE_BIT(var, bit) ((var) &= ~(bit))
#define cls(a) write_to_buffer(a,"[2J[1;1H",0)
/*
* Character macros.
*/
#define IS_NPC(ch) (IS_SET((ch)->act, ACT_IS_NPC))
#define IS_IMMORTAL(ch) (get_trust(ch) >= LEVEL_IMMORTAL)
#define CH(d) ((d)->original ? (d)->original : (d)->character)
#define IS_HERO(ch) (get_trust(ch) >= LEVEL_HERO)
#define IS_TRUSTED(ch,level) (get_trust((ch)) >= (level))
#define IS_AFFECTED(ch, sn) (IS_SET((ch)->affected_by, (sn)))
#define IS_VALID(data) ((data) != NULL && (data)->valid)
#define VALIDATE(data) ((data)->valid = TRUE)
#define INVALIDATE(data) ((data)->valid = FALSE)
#define GET_AGE(ch) ((int) (17 + ((ch)->played \
+ current_time - (ch)->logon )/72000))
#define IS_GOOD(ch) (ch->alignment >= 350)
#define IS_EVIL(ch) (ch->alignment <= -350)
#define IS_NEUTRAL(ch) (!IS_GOOD(ch) && !IS_EVIL(ch))
#define IS_AWAKE(ch) (ch->position > POS_SLEEPING)
#define GET_AC(ch,type) ((ch)->armor[type] \
+ ( IS_AWAKE(ch) \
? dex_app[get_curr_stat(ch,STAT_DEX)].defensive : 0 ))
#define GET_HITROLL(ch) \
((ch)->hitroll+str_app[get_curr_stat(ch,STAT_STR)].tohit)
#define GET_DAMROLL(ch) \
((ch)->damroll+str_app[get_curr_stat(ch,STAT_STR)].todam)
#define IS_OUTSIDE(ch) (!IS_SET( \
(ch)->in_room->room_flags, \
ROOM_INDOORS))
#define WAIT_STATE(ch, npulse) ((ch)->wait = UMAX((ch)->wait, (npulse)))
#define DAZE_STATE(ch, npulse) ((ch)->daze = UMAX((ch)->daze, (npulse)))
/*
* Object macros.
*/
#define CAN_WEAR(obj, part) (IS_SET((obj)->wear_flags, (part)))
#define IS_OBJ_STAT(obj, stat) (IS_SET((obj)->extra_flags, (stat)))
#define IS_WEAPON_STAT(obj,stat)(IS_SET((obj)->value[4],(stat)))
/*
* Description macros.
*/
#define PERS(ch, looker) ( can_see( looker, (ch) ) ? \
( IS_NPC(ch) ? (ch)->short_descr \
: (ch)->name ) : "someone" )
/*
* Structure for a social in the socials table.
*/
struct social_type
{
char name[20];
char * char_no_arg;
char * others_no_arg;
char * char_found;
char * others_found;
char * vict_found;
char * char_not_found;
char * char_auto;
char * others_auto;
};
/*
* Global constants.
*/
extern const struct str_app_type str_app [26];
extern const struct int_app_type int_app [26];
extern const struct wis_app_type wis_app [26];
extern const struct dex_app_type dex_app [26];
extern const struct con_app_type con_app [26];
#if defined(cbuilder)
extern const struct class_type class_table [MAX_CLASS+1];
#else
extern const struct class_type class_table [MAX_CLASS];
#endif
extern const struct attack_type attack_table [];
extern const struct race_type race_table [];
extern const struct pc_race_type pc_race_table [];
extern const struct liq_type liq_table [LIQ_MAX];
extern const struct skill_type skill_table [MAX_SKILL];
extern const struct group_type group_table [MAX_GROUP];
extern struct social_type social_table [MAX_SOCIALS];
/*
* Global variables.
*/
/* from handler.c */
extern char thetime[7];
extern char thedate[10];
extern HELP_DATA * help_first;
extern SHOP_DATA * shop_first;
extern CLAN_DATA * clan_first;
extern CLAN_DATA * clan_last;
extern BAN_DATA * ban_list;
extern CHAR_DATA * char_list;
extern CHAR_DATA * player_list;
extern MPROG_DATA * mudprog_list;
extern MPROG_GROUP * mprog_group_list;
extern DESCRIPTOR_DATA * descriptor_list;
extern NOTE_DATA * note_list;
extern OBJ_DATA * object_list;
extern MPROG_DATA * mprog_free;
extern MPROG_GROUP * mprog_group_free;
extern AFFECT_DATA * affect_free;
extern BAN_DATA * ban_free;
extern CHAR_DATA * char_free;
extern DESCRIPTOR_DATA * descriptor_free;
extern EXTRA_DESCR_DATA * extra_descr_free;
extern LAST_DATA * flast;
extern LAST_DATA * last_list;
extern LAST_DATA * flast_imm;
extern LAST_DATA * last_imm;
extern NOTE_DATA * note_free;
extern OBJ_DATA * obj_free;
extern PC_DATA * pcdata_free;
extern char bug_buf [];
extern time_t current_time;
extern bool fLogAll;
extern FILE * fpReserve;
extern KILL_DATA kill_table [];
extern char log_buf [];
extern TIME_INFO_DATA time_info;
extern WEATHER_DATA weather_info;
/* System configuration structure */
extern SYS_CONFIG sysconfig;
/*
* OS-dependent declarations.
* These are all very standard library functions,
* but some systems have incomplete or non-ansi header files.
*/
#if defined(_AIX)
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(apollo)
int atoi args( ( const char *string ) );
void * calloc args( ( unsigned nelem, size_t size ) );
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(hpux)
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(linux)
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(WIN32)
int gettimeofday(struct timeval *, void *); /* Second parameter is for compatibility with Unix GetTimeOfDay */
void bzero( char * data, unsigned long length);
char *crypt(char *key, char *salt);
#define SIGTRAP -1 /* CBuilder doesn't have SIGTRAP, setting */
/* it to match SIG_ERR */
#endif
#if defined(cbuilder)
void update_gui(void); /* Update GUI stats and run GUI commands. */
void SetStatus (char *Message);
#endif
#if defined(MIPS_OS)
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(NeXT)
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(sequent)
char * crypt args( ( const char *key, const char *salt ) );
int fclose args( ( FILE *stream ) );
int fprintf args( ( FILE *stream, const char *format, ... ) );
int fread args( ( void *ptr, int size, int n, FILE *stream ) );
int fseek args( ( FILE *stream, long offset, int ptrname ) );
void perror args( ( const char *s ) );
int ungetc args( ( int c, FILE *stream ) );
#endif
#if defined(sun)
char * crypt args( ( const char *key, const char *salt ) );
int fclose args( ( FILE *stream ) );
int fprintf args( ( FILE *stream, const char *format, ... ) );
#if defined(SYSV)
siz_t fread args( ( void *ptr, size_t size, size_t n,
FILE *stream) );
#else
int fread args( ( void *ptr, int size, int n, FILE *stream ) );
#endif
int fseek args( ( FILE *stream, long offset, int ptrname ) );
void perror args( ( const char *s ) );
int ungetc args( ( int c, FILE *stream ) );
#endif
#if defined(ultrix)
char * crypt args( ( const char *key, const char *salt ) );
#endif
/*
* The crypt(3) function is not available on some operating systems.
* In particular, the U.S. Government prohibits its export from the
* United States to foreign countries.
* Turn on NOCRYPT to keep passwords in plain text.
*/
#if defined(NOCRYPT)
#define crypt(s1, s2) (s1)
#endif
/*
* Our function prototypes.
* One big lump ... this is every global function in Ember.
*/
#define CD CHAR_DATA
#define MID MOB_INDEX_DATA
#define OD OBJ_DATA
#define OID OBJ_INDEX_DATA
#define RID ROOM_INDEX_DATA
#define AD AFFECT_DATA
/* act_comm.c */
bool is_note_to args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void check_sex args( ( CHAR_DATA *ch) );
void add_follower args( ( CHAR_DATA *ch, CHAR_DATA *master ) );
void stop_follower args( ( CHAR_DATA *ch ) );
void nuke_pets args( ( CHAR_DATA *ch ) );
void die_follower args( ( CHAR_DATA *ch ) );
bool is_same_group args( ( CHAR_DATA *ach, CHAR_DATA *bch ) );
/* act_info.c */
void set_title args( ( CHAR_DATA *ch, char *title ) );
/* act_move.c */
void move_char args( ( CHAR_DATA *ch, int door, bool follow ) );
/* act_obj.c */
bool can_loot args( (CHAR_DATA *ch, OBJ_DATA *obj) );
void get_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,
OBJ_DATA *container ) );
/* act_wiz.c */
/* alias.c */
void substitute_alias args( (DESCRIPTOR_DATA *d, char *input) );
/* comm.c */
void show_string args( ( struct descriptor_data *d, char *input) );
void close_socket args( ( DESCRIPTOR_DATA *dclose ) );
void write_to_buffer args( ( DESCRIPTOR_DATA *d, const char *txt,
int length ) );
void send_to_char args( ( const char *txt, CHAR_DATA *ch ) );
void page_to_char args( ( const char *txt, CHAR_DATA *ch ) );
void printf_to_char args( (CHAR_DATA *ch, char *fmt, ...) );
void act args( ( const char *format, CHAR_DATA *ch,
const void *arg1, const void *arg2, int type ) );
void act_new args( ( const char *format, CHAR_DATA *ch,
const void *arg1, const void *arg2, int type,
int min_pos) );
int figure_difference args( ( int points) );
void do_color args( (register char *inbuf, int inlen, register char *outbuf,
int outlen, bool color) );
/* db.c */
#if !defined(CPP)
char * remove_color args( ( const char *str ) );
#endif
int boot_db args( ( ) );
void update_last args( ( char *line1, char *line2, char *line3) );
void area_update args( ( void ) );
CD * create_mobile args( ( MOB_INDEX_DATA *pMobIndex ) );
void clone_mobile args( ( CHAR_DATA *parent, CHAR_DATA *clone) );
OD * create_object args( ( OBJ_INDEX_DATA *pObjIndex, int level ) );
void clone_object args( ( OBJ_DATA *parent, OBJ_DATA *clone ) );
void clear_char args( ( CHAR_DATA *ch ) );
void free_char args( ( CHAR_DATA *ch ) );
char * get_extra_descr args( ( const char *name, EXTRA_DESCR_DATA *ed ) );
MID * get_mob_index args( ( int vnum ) );
OID * get_obj_index args( ( int vnum ) );
RID * get_room_index args( ( int vnum ) );
MPROG_DATA * get_mprog_by_vnum args( ( int vnum ) );
MPROG_GROUP * get_mprog_group_by_vnum args( ( int vnum ) );
MPROG_DATA * new_mudprog args( ( void ) );
void free_mudprog args( ( MPROG_DATA *mprog ) );
MPROG_GROUP * new_mudprog_group args( ( void ) );
void free_mudprog_group args( ( MPROG_GROUP *pMprogGroup ) );
char fread_letter args( ( FILE *fp ) );
int fread_number args( ( FILE *fp ) );
long fread_flag args( ( FILE *fp ) );
void fread_to_eol args( ( FILE *fp ) );
char * get_word args( ( FILE *fp ) );
char * fread_word args( ( FILE *fp ) );
long flag_convert args( ( char letter) );
void * alloc_mem args( ( int sMem ) );
void * alloc_perm args( ( int sMem ) );
void free_mem args( ( void *pMem, int sMem ) );
unsigned int str_len args( ( const char *str ) );
#if defined(_MSC_VER)
void snprintf args( ( char *buffer, size_t count, const char *format, ... ) );
#endif
char * str_str args( ( char *str1, char *str2) );
char * str_upr args( ( char *str ) );
int number_fuzzy args( ( int number ) );
int number_range args( ( int from, int to ) );
int number_percent args( ( void ) );
int number_door args( ( void ) );
int number_bits args( ( int width ) );
int number_mm args( ( void ) );
int dice args( ( int number, int size ) );
int interpolate args( ( int level, int value_00, int value_32 ) );
void smash_tilde args( ( char *str ) );
bool str_cmp args( ( const char *astr, const char *bstr ) );
bool str_prefix args( ( const char *astr, const char *bstr ) );
bool str_infix args( ( const char *astr, const char *bstr ) );
bool str_suffix args( ( const char *astr, const char *bstr ) );
char * capitalize args( ( const char *str ) );
void append_file args( ( CHAR_DATA *ch, char *file, char *str ) );
void bug args( ( const char *str, ... ) );
void bug_trace args( ( const char *str ) );
#if !defined(CPP)
void logf_string args( ( const char *str, ... ) );
void log_string args( ( const char *str ) );
#endif
void tail_chain args( ( void ) );
bool assign_mobprog args( (MOB_INDEX_DATA *pMob, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup) );
bool assign_objprog args( (OBJ_INDEX_DATA *pObj, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup) );
bool assign_roomprog args( (ROOM_INDEX_DATA *pRoom, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup) );
bool unassign_mobprog args( (MOB_INDEX_DATA *pMob, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup) );
bool unassign_objprog args( (OBJ_INDEX_DATA *pObj, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup) );
bool unassign_roomprog args( (ROOM_INDEX_DATA *pRoom, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup) );
/* fight.c */
bool is_safe args( (CHAR_DATA *ch, CHAR_DATA *victim ) );
bool is_safe_spell args( (CHAR_DATA *ch, CHAR_DATA *victim, bool area ) );
void violence_update args( ( void ) );
void multi_hit args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) );
bool damage args( ( CHAR_DATA *ch, CHAR_DATA *victim, OBJ_DATA *weapon, int dam,
int dt, int Class ) );
bool new_damage args( ( CHAR_DATA *ch, CHAR_DATA *victim, OBJ_DATA *weapon, int dam,
int dt, int Class, bool show ) );
void update_pos args( ( CHAR_DATA *victim ) );
void stop_fighting args( ( CHAR_DATA *ch, bool fBoth ) );
/* handler.c */
char *get_curdate();
char *get_curtime();
char *get_time();
char *get_date();
AD *affect_find args( (AFFECT_DATA *paf, int sn));
int check_immune args( (CHAR_DATA *ch, int dam_type) );
int material_lookup args( ( const char *name) );
char * material_name args( ( sh_int num ) );
int race_lookup args( ( const char *name) );
int class_lookup args( ( const char *name) );
int get_skill args( ( CHAR_DATA *ch, int sn ) );
int get_weapon_sn args( ( CHAR_DATA *ch ) );
int get_second_weapon_sn args( ( CHAR_DATA *ch ) );
int get_weapon_skill args(( CHAR_DATA *ch, int sn ) );
int get_age args( ( CHAR_DATA *ch ) );
void reset_char args( ( CHAR_DATA *ch ) );
int get_trust args( ( CHAR_DATA *ch ) );
int get_curr_stat args( ( CHAR_DATA *ch, int stat ) );
int get_max_train args( ( CHAR_DATA *ch, int stat ) );
int can_carry_n args( ( CHAR_DATA *ch ) );
int can_carry_w args( ( CHAR_DATA *ch ) );
bool is_name args( ( char *str, char *namelist ) );
bool is_full_name args( ( const char *str, char *namelist ) );
bool is_exact_name args( ( char *str, char *namelist ) );
void affect_to_char args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void affect_to_obj args( ( OBJ_DATA *obj, AFFECT_DATA *paf ) );
void affect_remove args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void affect_remove_obj args( (OBJ_DATA *obj, AFFECT_DATA *paf ) );
void affect_strip args( ( CHAR_DATA *ch, int sn ) );
bool is_affected args( ( CHAR_DATA *ch, int sn ) );
void affect_join args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void char_from_room args( ( CHAR_DATA *ch ) );
void char_to_room args( ( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex ) );
void obj_to_char args( ( OBJ_DATA *obj, CHAR_DATA *ch ) );
void obj_from_char args( ( OBJ_DATA *obj ) );
int apply_ac args( ( OBJ_DATA *obj, int iWear, int type ) );
OD * get_eq_char args( ( CHAR_DATA *ch, int iWear ) );
void equip_char args( ( CHAR_DATA *ch, OBJ_DATA *obj, int iWear ) );
void unequip_char args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
int count_obj_list args( ( OBJ_INDEX_DATA *obj, OBJ_DATA *list ) );
void obj_from_room args( ( OBJ_DATA *obj ) );
void obj_to_room args( ( OBJ_DATA *obj, ROOM_INDEX_DATA *pRoomIndex ) );
void obj_to_obj args( ( OBJ_DATA *obj, OBJ_DATA *obj_to ) );
void obj_from_obj args( ( OBJ_DATA *obj ) );
void extract_obj args( ( OBJ_DATA *obj ) );
void extract_char args( ( CHAR_DATA *ch, bool fPull ) );
void pk_extract_char args( ( CHAR_DATA *ch, bool fPull ) );
CD * get_char_room args( ( CHAR_DATA *ch, char *argument ) );
CD * get_char_world args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_type args( ( OBJ_INDEX_DATA *pObjIndexData ) );
OD * get_obj_list args( ( CHAR_DATA *ch, char *argument,
OBJ_DATA *list ) );
OD * get_obj_carry args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_wear args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_here args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_world args( ( CHAR_DATA *ch, char *argument ) );
OD * create_money args( ( int amount ) );
int get_obj_number args( ( OBJ_DATA *obj ) );
int get_obj_weight args( ( OBJ_DATA *obj ) );
bool room_is_dark args( ( ROOM_INDEX_DATA *pRoomIndex ) );
bool room_is_private args( ( ROOM_INDEX_DATA *pRoomIndex ) );
bool can_see args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );
bool can_see_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
bool can_see_room args( ( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex) );
bool can_drop_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
char * item_type_name args( ( OBJ_DATA *obj ) );
char * affect_loc_name args( ( int location ) );
char * affect_bit_name args( ( int vector ) );
char * extra_bit_name args( ( int extra_flags ) );
char * wear_bit_name args( ( int wear_flags ) );
char * act_bit_name args( ( int act_flags ) );
char * off_bit_name args( ( int off_flags ) );
char * imm_bit_name args( ( int imm_flags ) );
char * form_bit_name args( ( int form_flags ) );
char * part_bit_name args( ( int part_flags ) );
char * weapon_bit_name args( ( int weapon_flags ) );
char * comm_bit_name args( ( int comm_flags ) );
/* interp.c */
int cmd_level args( ( char *argument ) );
void interpret args( ( CHAR_DATA *ch, char *argument ) );
void mpinterpret args( ( CHAR_DATA *ch, char *argument ) );
bool is_number args( ( char *arg ) );
int number_argument args( ( char *argument, char *arg ) );
char * one_argument args( ( char *argument, char *arg_first ) );
char * one_argument2 args( ( char *argument, char *arg_first ) );
void chk_command args( ( CHAR_DATA *ch, char *argument ) );
/* magic.c */
int mana_cost (CHAR_DATA *ch, int min_mana, int level);
int skill_lookup args( ( const char *name ) );
int slot_lookup args( ( int slot ) );
bool saves_spell args( ( int level, CHAR_DATA *victim ) );
void obj_cast_spell args( ( int sn, int level, CHAR_DATA *ch,
CHAR_DATA *victim, OBJ_DATA *obj ) );
/* save.c */
void save_char_obj args( ( CHAR_DATA *ch ) );
bool load_char_obj args( ( DESCRIPTOR_DATA *d, char *name ) );
/* skills.c */
bool parse_gen_groups args( ( CHAR_DATA *ch,char *argument ) );
void list_group_costs args( ( CHAR_DATA *ch ) );
void list_group_known args( ( CHAR_DATA *ch ) );
long exp_per_level args( ( CHAR_DATA *ch, int points ) );
void check_improve args( ( CHAR_DATA *ch, int sn, bool success,
int multiplier ) );
int group_lookup args( (const char *name) );
void gn_add args( ( CHAR_DATA *ch, int gn) );
void gn_remove args( ( CHAR_DATA *ch, int gn) );
void group_add args( ( CHAR_DATA *ch, const char *name, bool deduct) );
void group_remove args( ( CHAR_DATA *ch, const char *name) );
/* ssm.c */
char * str_dup args( ( const char *str ) );
char * fread_string args( ( FILE *fp ) );
char * fread_string_eol args( ( FILE *fp ) );
void free_string args( ( char *pstr ) );
void temp_fread_string args( ( FILE *fp, char *outbuf ) );
int temp_fread_string_eol args( ( FILE *fp, char *outbuf ) );
/* update.c */
void advance_level args( ( CHAR_DATA *ch ) );
void gain_exp args( ( CHAR_DATA *ch, int gain ) );
void gain_condition args( ( CHAR_DATA *ch, int iCond, int value ) );
void update_handler args( ( void ) );
#undef CD
#undef MID
#undef OD
#undef OID
#undef RID
/*****************************************************************************
* OLC *
*****************************************************************************/
/*
* This structure is used in bit.c to lookup flags and stats.
*/
struct flag_type
{
char * name;
int bit;
bool settable;
};
/*
* Interp.c
*/
DECLARE_DO_FUN( do_olc );
DECLARE_DO_FUN( do_asave );
DECLARE_DO_FUN( do_alist );
DECLARE_DO_FUN( do_resets );
DECLARE_DO_FUN( do_sendinfo );
/*
* Global Constants
*/
extern char * const dir_name [];
extern const sh_int rev_dir []; /* sh_int - ROM OLC */
/*
* Global variables
*/
extern AREA_DATA * area_first;
extern AREA_DATA * area_last;
extern SHOP_DATA * shop_last;
extern int top_mprog;
extern int top_mprog_group;
extern int top_affect;
extern int top_area;
extern int top_ed;
extern int top_exit;
extern int top_help;
extern int top_mob_index;
extern int top_obj_index;
extern int top_reset;
extern int top_room;
extern int top_shop;
extern int top_clan;
extern int top_vnum_mob;
extern int top_vnum_obj;
extern int top_vnum_room;
extern char str_empty [1];
extern MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH];
extern OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH];
extern ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH];
/* act_comm.c */
void add2queue args ( ( CHAR_DATA *ch, CHAR_DATA *victim, char * argument) );
void add2tell args ( ( CHAR_DATA *ch, CHAR_DATA *victim, char * argument) );
void add2last args ( ( char * argument, CHAR_DATA *ch ) );
void add2last_imm args ( ( char * argument, CHAR_DATA *ch ) );
/* act_wiz.c */
/*
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg );
*/
/* db.c */
void reset_area args( ( AREA_DATA * pArea ) );
void reset_room args( ( ROOM_INDEX_DATA *pRoom ) );
/* string.c */
void string_edit args( ( CHAR_DATA *ch, char **pString ) );
void string_append args( ( CHAR_DATA *ch, char **pString ) );
char * string_replace args( ( char * orig, char * old, char * New ) );
void string_add args( ( CHAR_DATA *ch, char *argument ) );
char * format_string args( ( char *oldstring /*, bool fSpace */ ) );
char * first_arg args( ( char *argument, char *arg_first, bool fCase ) );
char * string_unpad args( ( char * argument ) );
char * string_proper args( ( char * argument ) );
/* olc.c */
bool run_olc_editor args( ( DESCRIPTOR_DATA *d ) );
char *olc_ed_name args( ( CHAR_DATA *ch ) );
char *olc_ed_vnum args( ( CHAR_DATA *ch ) );
/* olc_act.c */
void show_mprog args ( ( CHAR_DATA * ch, MPROG_DATA * pMobProg ) );
void show_mpgroup args ( ( CHAR_DATA * ch, MPROG_GROUP * pGroup ) );
/* clan.c */
CLAN_DATA * get_clan args ( ( int clannum ) );
/* bit.c */
extern const struct flag_type area_flags[];
extern const struct flag_type sex_flags[];
extern const struct flag_type exit_flags[];
extern const struct flag_type door_resets[];
extern const struct flag_type room_flags[];
extern const struct flag_type sector_flags[];
extern const struct flag_type type_flags[];
extern const struct flag_type extra_flags[];
extern const struct flag_type wear_flags[];
extern const struct flag_type act_flags[];
extern const struct flag_type affect_flags[];
extern const struct flag_type apply_flags[];
extern const struct flag_type wear_loc_strings[];
extern const struct flag_type wear_loc_flags[];
extern const struct flag_type weapon_flags[];
extern const struct flag_type container_flags[];
extern const struct flag_type liquid_flags[];
extern const struct flag_type mprog_type_flags[];
/* ROM OLC: */
extern const struct flag_type material_type[];
extern const struct flag_type form_flags[];
extern const struct flag_type part_flags[];
extern const struct flag_type ac_type[];
extern const struct flag_type size_flags[];
extern const struct flag_type off_flags[];
extern const struct flag_type imm_flags[];
extern const struct flag_type res_flags[];
extern const struct flag_type vuln_flags[];
extern const struct flag_type position_flags[];
extern const struct flag_type weapon_class[];
extern const struct flag_type weapon_type[];
/* Added by EmberMUD */
extern const struct flag_type clan_flags[];
extern const struct flag_type clan_join_flags[];
extern const struct flag_type rnd_obj_flags[];
struct rand_bag_material
{
char * name;
bool isprefix; /* before or after the type.name? */
sh_int size; /* is the material big or small? */
};
struct rand_bag_type
{
char * name;
sh_int capacity; /* big or small? */
long wear_loc; /* can it be worn? */
};
/* struct rand_light_type
* {
* char * name;
* sh_int duration;
* };
*/
struct rand_weapon_type
{
char * name;
sh_int magic_mod;
sh_int damage_mod;
sh_int weapon_type;
};
struct rand_armor_type
{
char * name;
sh_int wearloc;
sh_int protect_mod; /* + or - AC ? */
sh_int magic_mod; /* better or worse for magic? */
sh_int p_type;
};
struct rand_item_material
{
char * name;
sh_int coolness; /* better AC for armor, better damroll for weapons, etc. */
sh_int magic_mod;
sh_int level; /* level where this material is normal (i.e. iron is 1, dilithium is 80, etc.) */
};
struct rand_ring_type
{
char * name;
sh_int coolness; /* "exquisite gold" rings are cooler than "dirty copper" */
long extra_flags; /* if it's "glowing" set it to glow, etc. */
};
/*****************************************************************************
* OLC END *
*****************************************************************************/
/*************************
* Mob Programs Funcs *
*************************/
/* act_wiz.c */
ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );
/* fight.c */
void death_cry args( ( CHAR_DATA *ch ) );
int hit_xp_compute args( ( CHAR_DATA *gch, CHAR_DATA *victim,
int total_levels, int members, int dam ) );
int cast_xp_compute args( ( CHAR_DATA *gch, CHAR_DATA *victim,
int total_levels, int members, int dam ) );
/* mud_prog.c */
#ifdef DUNNO_STRSTR
char * strstr args ( (const char *s1, const char *s2 ) );
#endif
void mprog_act_trigger args ( ( char* buf, CHAR_DATA* mob,
CHAR_DATA* ch, OBJ_DATA* obj,
void* vo ) );
void mprog_bribe_trigger args ( ( CHAR_DATA* mob, CHAR_DATA* ch,
int amount ) );
void mprog_entry_trigger args ( ( CHAR_DATA* mob ) );
void mprog_give_trigger args ( ( CHAR_DATA* mob, CHAR_DATA* ch,
OBJ_DATA* obj ) );
void mprog_greet_trigger args ( ( CHAR_DATA* mob ) );
void mprog_fight_trigger args ( ( CHAR_DATA* mob, CHAR_DATA* ch ) );
void mprog_hitprcnt_trigger args ( ( CHAR_DATA* mob, CHAR_DATA* ch ) );
void mprog_death_trigger args ( ( CHAR_DATA* mob ) );
void mprog_random_trigger args ( ( CHAR_DATA* mob ) );
void mprog_speech_trigger args ( ( char* txt, CHAR_DATA* mob ) );
/* added by Zak */
bool mprog_command_trigger args ( ( char* txt, CHAR_DATA* ch ) );
/* added by Zane */
void mprog_fightgroup_trigger args ( ( CHAR_DATA* mob ) );
/* room progs */
void rprog_act_trigger args ( ( char *buf, ROOM_INDEX_DATA *room,
CHAR_DATA *ch, OBJ_DATA *obj, void *vo ) );
void rprog_leave_trigger args ( ( CHAR_DATA *ch ) );
void rprog_enter_trigger args ( ( CHAR_DATA *ch ) );
void rprog_sleep_trigger args ( ( CHAR_DATA *ch ) );
void rprog_rest_trigger args ( ( CHAR_DATA *ch ) );
void rprog_rfight_trigger args ( ( CHAR_DATA *ch ) );
void rprog_death_trigger args ( ( CHAR_DATA *ch ) );
void rprog_speech_trigger args ( ( char *txt, CHAR_DATA *ch ) );
void rprog_random_trigger args ( ( CHAR_DATA *ch ) );
/* object progs */
void oprog_speech_trigger args ( ( char *txt, CHAR_DATA *ch ) );
void oprog_random_trigger args ( ( OBJ_DATA *obj ) );
void oprog_wear_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
bool oprog_use_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj, CHAR_DATA *vict,
OBJ_DATA *targ ) );
void oprog_remove_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void oprog_sac_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void oprog_damage_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void oprog_repair_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void oprog_drop_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void oprog_zap_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void oprog_get_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void oprog_examine_trigger args ( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
void oprog_greet_trigger args ( ( CHAR_DATA *ch ) );
void oprog_act_trigger args ( ( char *buf, OBJ_DATA *mobj, CHAR_DATA *ch,
OBJ_DATA *obj, void *vo ) );
/* added by Zane */
void oprog_hit_trigger args ( ( CHAR_DATA *ch, CHAR_DATA *victim,
OBJ_DATA *obj ) );
#endif