/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <ctype.h>
#include <time.h>
#include <sys/types.h>
#if defined(WIN32)
#include <process.h>
#endif
#include "merc.h"
#include "olc.h"
#include "db.h"
#include "interp.h"
#if defined(unix)
#include <unistd.h>
#include <sys/time.h>
#include <sys/resource.h>
/* extern int getrlimit(int resource, struct rlimit *rlp); */
/* extern int setrlimit(int resource, struct rlimit *rlp); */
#endif
extern int _filbuf args( (FILE *) );
/*
* Globals.
*/
SYS_CONFIG sysconfig;
HELP_DATA * help_first;
HELP_DATA * help_last;
SHOP_DATA * shop_first;
SHOP_DATA * shop_last;
CHAR_DATA * char_free;
EXTRA_DESCR_DATA * extra_descr_free;
NOTE_DATA * note_free;
OBJ_DATA * obj_free;
PC_DATA * pcdata_free;
char bug_buf [2*MAX_INPUT_LENGTH];
CHAR_DATA * char_list;
CHAR_DATA * player_list = NULL;
MPROG_DATA * mudprog_list;
MPROG_GROUP * mprog_group_list;
char * help_greeting;
char * ansi_greeting;
char log_buf [2*MAX_INPUT_LENGTH];
KILL_DATA kill_table [MAX_LEVEL];
OBJ_DATA * object_list;
CLAN_DATA * clan_first;
CLAN_DATA * clan_last;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
struct social_type social_table [MAX_SOCIALS];
int social_count = 0;
sh_int gsn_backstab;
sh_int gsn_dodge;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_disarm;
sh_int gsn_enhanced_damage;
sh_int gsn_kick;
sh_int gsn_parry;
sh_int gsn_rescue;
sh_int gsn_second_attack;
sh_int gsn_third_attack;
sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_plague;
sh_int gsn_sleep;
sh_int gsn_axe;
sh_int gsn_dagger;
sh_int gsn_flail;
sh_int gsn_mace;
sh_int gsn_polearm;
sh_int gsn_shield_block;
sh_int gsn_spear;
sh_int gsn_sword;
sh_int gsn_whip;
sh_int gsn_bash;
sh_int gsn_berserk;
sh_int gsn_dirt;
sh_int gsn_hand_to_hand;
sh_int gsn_trip;
sh_int gsn_fast_healing;
sh_int gsn_haggle;
sh_int gsn_lore;
sh_int gsn_meditation;
sh_int gsn_scrolls;
sh_int gsn_staves;
sh_int gsn_wands;
sh_int gsn_recall;
sh_int gsn_brew;
sh_int gsn_scribe;
/*
* Locals.
*/
MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH];
OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH];
ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH];
int load_config_file args ( ( void ) );
char * get_config_value args ( (char *inbuf, char *outbuf) );
MPROG_DATA * new_mudprog args ( ( void ) );
MPROG_DATA * mprog_free;
MPROG_GROUP * mprog_group_free;
AREA_DATA * area_first;
AREA_DATA * area_last;
char * string_space;
char * top_string;
char str_empty [1];
int top_mprog;
int top_mprog_group;
int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_clan;
int top_vnum_room; /* OLC */
int top_vnum_mob; /* OLC */
int top_vnum_obj; /* OLC */
int mobile_count = 0;
/*
* MudProg locals
*/
int mprog_name_to_type args ( ( char* name ) );
void load_mudprogs args ( ( FILE* fp ) );
void load_progs args ( ( FILE* fp ) );
/*
* Memory management.
* Tune only if you understand what you're doing.
*/
#define MAX_PERM_BLOCK 131072
#define MAX_MEM_LIST 11
void * rgFreeList [MAX_MEM_LIST];
const int rgSizeList [MAX_MEM_LIST] =
{
16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};
int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE * fpArea;
char strArea[MAX_INPUT_LENGTH];
char strPath[MAX_STRING_LENGTH];
extern int MAX_STRING;
void init_string_space(void);
void boot_done( void );
/*
* Local booting procedures.
*/
void init_mm args( ( void ) );
void skip_section args( ( FILE *fp, char *section ) );
void load_clans args( ( FILE *fp ) );
void load_area args( ( FILE *fp ) ); /* OLC */
void load_helps args( ( FILE *fp ) );
void load_mobiles args( ( FILE *fp ) );
void load_objects args( ( FILE *fp ) );
void load_resets args( ( FILE *fp ) );
void load_rooms args( ( FILE *fp ) );
void load_shops args( ( FILE *fp ) );
void load_socials args( ( FILE *fp ) );
void fix_exits args( ( void ) );
void init_supermob args( ( void ) );
void reset_area args( ( AREA_DATA * pArea ) );
void load_random_objs args( ( CHAR_DATA *mob, MOB_INDEX_DATA *mobIndex ) );
#define MSL MAX_STRING_LENGTH
#define MIL MAX_INPUT_LENGTH
/* This is the handy CH() macro. I think that it was Tom Adriansen (sp?) */
bool write_to_descriptor args((int desc,char *txt,int length));
#if defined(WIN32)
#define COPYOVER_FILE ".\\CopyOver.tmp"
#if defined(cbuilder)
#define EXE_FILE "..\\src\\embergui.exe"
#else
#define EXE_FILE "..\\src\\ember.exe"
#endif
#else
#define COPYOVER_FILE "TEMP"
#define EXE_FILE "../src/ember"
#endif
extern int port, control;
extern bool fCopyOver;
void do_copyover (CHAR_DATA *ch, char * argument)
{
#if defined(WIN32)
send_to_char("Sorry, copyover not yet available in the Win32 port.\n\r", ch);
return;
#else
char strPath[MAX_STRING_LENGTH];
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [100], buf2[100];
int close args( ( int fd ) );
sprintf(strPath, "%s/%s", sysconfig.area_dir, COPYOVER_FILE);
fp = fopen (strPath, "w");
if (!fp)
{
send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
perror ("do_copyover:fopen");
return;
}
/* Consider changing all saved areas here, if you use OLC */
do_asave (ch, "changed" );
do_force (ch, "all save" );
sprintf (buf, "\n\r\n\rThe earth splits in two, as %s remolds the world as you know it.\n\r", ch->name);
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = CH (d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected < 0) /* drop those logging on */
{
write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0);
close_socket (d); /* throw'em out */
}
else
{
fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
/* if (IS_SET(och->act,PLR_QUESTOR));
{
REMOVE_BIT(ch->act,PLR_QUESTOR);
ch->countdown = 0;
ch->nextquest = 0;
ch->questmob = 0;
ch->questobj = 0;
ch->questgiver = NULL;
}*/ /*Auto-Quest not implemented yet*/
/* if (och->level == 1)
{
write_to_descriptor (d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0);
advance_level (och);
och->level++;
} */
save_char_obj (och);
write_to_descriptor (d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
fclose (fpReserve);
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
execl(EXE_FILE, " ", buf, "EmberMUD", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
send_to_char ("Copyover FAILED!\n\r",ch);
/* Here you might want to reopen fpReserve */
#endif
}
void init_descriptor (DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->character = NULL;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = str_dup ("");
dnew->showstr_point = 0;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outsize = 2000;
dnew->outbuf = alloc_mem (dnew->outsize);
/* {
int i;
for (i = 0;i < MAX_HISTORY;i++)
dnew->hist_cmd[i][0] = '\0';
} */
}
/* Recover from a copyover - load players */
void copyover_recover ( void )
{
DESCRIPTOR_DATA *dnew;
FILE *fp;
char buf[MAX_STRING_LENGTH];
char name [100];
char host[MSL];
int desc;
int close args( ( int fd ) );
bool fOld;
sprintf(buf, "%s/%s", sysconfig.area_dir, COPYOVER_FILE);
fp = fopen (buf, "r");
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
#if defined(cbuilder)
logf_string("Error: copyover_recover: fopen %s", COPYOVER_FILE);
return -1;
#else
perror ("copyover_recover:fopen");
exit (1);
#endif
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
for (;;)
{
fscanf (fp, "%d %s %s\n", &desc, name, host);
if (desc == -1)
break;
/* Write something, and check if it goes error-free */
if (!write_to_descriptor (desc, "\n\rThe earth reforms, new to you as you know it...\n\r",0))
{
close (desc); /* nope */
continue;
}
dnew = alloc_perm (sizeof(DESCRIPTOR_DATA));
init_descriptor (dnew,desc); /* set up various stuff */
dnew->host = str_dup (host);
dnew->next = descriptor_list;
descriptor_list = dnew;
dnew->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/* Now, find the pfile */
fOld = load_char_obj (dnew, name);
if (!fOld) /* Player file not found?! */
{
write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0);
close_socket (dnew);
}
else /* ok! */
{
/* write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0);*/
/* Just In Case */
if (!dnew->character->in_room)
dnew->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);
/* Insert in the char_list */
dnew->character->next = char_list;
char_list = dnew->character;
/* Inset into the player_list */
dnew->character->next_player = player_list;
player_list = dnew->character;
char_to_room (dnew->character, dnew->character->in_room);
do_look (dnew->character, "");
act ("$n materializes!", dnew->character, NULL, NULL, TO_ROOM);
dnew->connected = CON_PLAYING;
#if defined(cbuilder)
AddUser(dnew->character);
#endif
}
}
fCopyOver = FALSE;
}
#if defined(unix)
/* RT max open files fix */
void maxfilelimit()
{
struct rlimit r;
getrlimit(RLIMIT_NOFILE, &r);
r.rlim_cur = r.rlim_max;
setrlimit(RLIMIT_NOFILE, &r);
}
#endif
/*
* Big mama top level function.
*/
int boot_db( )
{
#if defined(unix)
/* open file fix */
maxfilelimit();
#endif
/*
* Load config variables from config file
*/
if ( !load_config_file() )
return -1;
/*
* Init some data space stuff.
*/
{
init_string_space();
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm( );
}
/*
* Set time and weather.
*/
{
long lhour, lday, lmonth;
lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK;
else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE;
else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
else weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if ( time_info.month >= 7 && time_info.month <=12 )
weather_info.mmhg += number_range( 1, 50 );
else
weather_info.mmhg += number_range( 1, 80 );
if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING;
else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
else weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].pgsn != NULL )
*skill_table[sn].pgsn = sn;
}
}
/*
* Read in all the area files.
*/
{
FILE *fpList;
sprintf(strPath, "%s/%s", sysconfig.area_dir, sysconfig.area_list);
if ( ( fpList = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string("Error: fopen %s", sysconfig.area_list);
return -1;
#else
perror( sysconfig.area_list );
exit( 1 );
#endif
}
sprintf(strPath, "%s/%s", sysconfig.area_dir, sysconfig.mudprogs_file);
/* Load Mob/Obj/RoomProgs */
if ( ( fpArea = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string("Error: fopen %s", sysconfig.mudprogs_file);
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
load_mudprogs( fpArea );
fclose( fpArea );
for ( ; ; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
sprintf(strPath, "%s/%s", sysconfig.area_dir, strArea);
if ( ( fpArea = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string("Error: fopen %s", strPath);
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
}
for ( ; ; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
bug( "Boot_db: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
word = fread_word( fpArea );
if ( word[0] == '$' ) break;
else if ( !str_cmp( word, "AREADATA" ) ) load_area (fpArea);
else if ( !str_cmp( word, "CLANS" ) ) load_clans (fpArea);
else if ( !str_cmp( word, "HELPS" ) )
if ( !str_cmp( sysconfig.help_file, strArea ) )
load_helps (fpArea);
else
bug("%s contains a #HELPS section, only %s can contain #HELPS.", strArea, sysconfig.help_file);
else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea);
else if ( !str_cmp( word, "PROGS" ) ) load_progs (fpArea);
else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea);
else if ( !str_cmp( word, "RESETS" ) ) skip_section (fpArea,word);
else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea);
else if ( !str_cmp( word, "SHOPS" ) ) skip_section (fpArea,word);
else if ( !str_cmp( word, "SOCIALS" ) ) load_socials (fpArea);
else
{
bug( "Boot_db: bad section name.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
}
if ( fpArea != stdin )
fclose( fpArea );
fpArea = NULL;
}
fclose( fpList );
sprintf(strPath, "%s/%s", sysconfig.area_dir, sysconfig.area_list);
/* Load resets and shops only after everything else is loaded in */
if ( ( fpList = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string("Error: fopen %s", strPath);
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
for ( ; ; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
sprintf(strPath, "%s/%s", sysconfig.area_dir, strArea);
if ( ( fpArea = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string("Error: fopen %s", strPath);
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
}
for ( ; ; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
bug( "Boot_db: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
word = fread_word( fpArea );
if ( word[0] == '$' ) break;
/* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) skip_section (fpArea,word); /*load_area (fpArea)*/
else if ( !str_cmp( word, "CLANS" ) ) skip_section (fpArea,word); /*load_clans (fparea)*/
else if ( !str_cmp( word, "HELPS" ) ) skip_section (fpArea,word); /*load_helps (fpArea)*/
else if ( !str_cmp( word, "MOBILES" ) ) skip_section (fpArea,word); /*load_mobiles (fpArea)*/
else if ( !str_cmp( word, "PROGS" ) ) skip_section (fpArea,word); /*load_progs (fpArea)*/
else if ( !str_cmp( word, "OBJECTS" ) ) skip_section (fpArea,word); /*load_objects (fpArea)*/
else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea);
else if ( !str_cmp( word, "ROOMS" ) ) skip_section (fpArea,word); /*load_rooms (fpArea)*/
else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea);
else if ( !str_cmp( word, "SOCIALS" ) ) skip_section (fpArea,word); /*load_socials (fpArea)*/
else
{
bug( "Boot_db: bad section name.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
}
if ( fpArea != stdin )
fclose( fpArea );
fpArea = NULL;
}
fclose( fpList );
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the notes file.
*/
{
fix_exits( );
fBootDb = FALSE;
boot_done();
init_supermob( );
area_update( );
load_boards(); /* Load all boards */
save_notes();
MOBtrigger = TRUE;
}
if ( !help_greeting ) /* Hugin */
{
bug( "boot_db: No help_greeting read.", 0 );
help_greeting = "By what name do you wish to be known ? ";
}
if (fCopyOver)
copyover_recover();
return 0;
}
/***************************************************************************/
/*
* Skip a section.
*/
void skip_section( FILE *fp, char *section )
{
int number;
char *word;
char letter;
if (!str_cmp( section, "AREADATA" ))
{
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
if ( !str_cmp( word, "End" ) )
return;
fread_to_eol( fp );
}
}
if (!str_cmp( section, "HELPS" ))
{
for ( ; ; )
{
number = fread_number( fp );
word = fread_string( fp );
if ( word[0] == '$' )
return;
fread_string( fp );
}
}
if (!str_cmp( section, "MOBILES" ) || !str_cmp( section, "OBJECTS" )
|| !str_cmp( section, "ROOMS" ) )
{
for ( ; ; )
{
word = feof( fp ) ? "#0" : fread_string_eol( fp );
if ( word[0] == '#' && word[1] == '0' )
return;
}
}
if (!str_cmp( section, "PROGS" ) || !str_cmp( section, "RESETS" ) )
{
for ( ; ; )
{
switch( letter = fread_letter( fp ) )
{
case 'S':
if ( !str_cmp( section, "RESETS" ) )
return;
case 's':
fread_to_eol( fp );
return;
}
fread_to_eol( fp );
}
}
if (!str_cmp( section, "SHOPS" ))
{
for ( ; ; )
{
number = fread_number( fp );
if ( number == 0 )
return;
fread_to_eol( fp );
}
}
if (!str_cmp( section, "SOCIALS" ))
{
for ( ; ; )
{
word = fread_word( fp );
if ( !strcmp( word, "#0" ) )
return;
fread_to_eol( fp );
}
}
if (!str_cmp( section, "CLANS" ))
{
for ( ; ; )
{
word = fread_word( fp );
if ( !strcmp( word, "#$" ) )
{
return;
}
fread_to_eol(fp);
}
}
bug( "skip_section: Invalid section name.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
/*
* OLC
* Use these macros to load any new area formats that you choose to
* support on your MUD. See the load_area format below for
* a short example.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
#define SKEY( string, field ) \
if ( !str_cmp( word, string ) ) \
{ \
free_string( field ); \
field = fread_string( fp ); \
fMatch = TRUE; \
break; \
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void load_area( FILE *fp )
{
AREA_DATA *pArea;
AREA_DATA *pTempArea;
char *word = NULL;
bool fMatch;
pArea = alloc_perm( sizeof(*pArea) );
pArea->age = 15;
pArea->nplayer = 0;
pArea->filename = str_dup( strArea );
pArea->vnum = top_area;
pArea->name = str_dup( "New Area" );
pArea->builders = str_dup( "" );
pArea->security = 9; /* 9 -- Hugin */
pArea->lvnum = 0;
pArea->uvnum = 0;
pArea->area_flags = 0;
/* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case 'N':
SKEY( "Name", pArea->name );
break;
case 'S':
KEY( "Security", pArea->security, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "VNUMs" ) )
{
pArea->lvnum = fread_number( fp );
pArea->uvnum = fread_number( fp );
}
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
fMatch = TRUE;
if ( area_first == NULL )
area_first = pArea;
if ( area_last != NULL )
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
top_area++;
/* Check to ensure we have unique vnums. */
for (pTempArea = area_first; pTempArea; pTempArea = pTempArea->next)
if ( pTempArea->vnum != pArea->vnum && ( ( pArea->lvnum >= pTempArea->lvnum
&& pArea->lvnum <= pTempArea->uvnum ) || ( pArea->uvnum >= pTempArea->lvnum
&& pArea->uvnum <= pTempArea->uvnum ) ) )
{
bug("Overlapping vnum range!", pArea->name);
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return;
}
break;
case 'B':
SKEY( "Builders", pArea->builders );
break;
/* removed for ROM OLC
case 'R':
KEY( "Recall", pArea->recall, fread_number( fp ) );
break;
*/
}
}
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum( int vnum )
{
if ( area_last->lvnum == 0 || area_last->uvnum == 0 )
area_last->lvnum = area_last->uvnum = vnum;
if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) )
{
if ( vnum < area_last->lvnum )
area_last->lvnum = vnum;
else
area_last->uvnum = vnum;
}
return;
}
/*
* Snarf a help section.
*/
void load_helps( FILE *fp )
{
HELP_DATA *pHelp;
for ( ; ; )
{
pHelp = alloc_perm( sizeof(*pHelp) );
pHelp->level = fread_number( fp );
pHelp->keyword = fread_string( fp );
if ( pHelp->keyword[0] == '$' )
break;
pHelp->text = fread_string( fp );
if ( !str_cmp( pHelp->keyword, "greeting" ) )
help_greeting = pHelp->text;
if (!str_cmp(pHelp->keyword, "ansigreet"))
ansi_greeting = pHelp->text;
if ( help_first == NULL )
help_first = pHelp;
if ( help_last != NULL )
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
top_help++;
}
return;
}
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
RESET_DATA *pr;
if ( !pR )
return;
pr = pR->reset_last;
if ( !pr )
{
pR->reset_first = pReset;
pR->reset_last = pReset;
}
else
{
pR->reset_last->next = pReset;
pR->reset_last = pReset;
pR->reset_last->next = NULL;
}
top_reset++;
return;
}
/*
* Snarf a reset section. Changed for OLC.
*/
void load_resets( FILE *fp )
{
RESET_DATA *pReset = NULL;
int iLastRoom = 0;
int iLastObj = 0;
if ( !area_last )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ; ; )
{
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
char letter = 0;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
pReset = alloc_perm( sizeof( *pReset ) );
pReset->command = letter;
/* if_flag */ fread_number( fp );
pReset->arg1 = fread_number( fp );
pReset->arg2 = fread_number( fp );
pReset->arg3 = ( letter == 'G' || letter == 'R' )
? 0 : fread_number( fp );
fread_to_eol( fp );
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch ( letter )
{
default:
bug( "Load_resets: bad command '%c'.", letter );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
break;
case 'M':
get_mob_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
{
new_reset( pRoomIndex, pReset );
iLastRoom = pReset->arg3;
}
break;
case 'O':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
{
new_reset( pRoomIndex, pReset );
iLastObj = pReset->arg3;
}
break;
case 'P':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
{
new_reset( pRoomIndex, pReset );
}
break;
case 'G':
case 'E':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
{
new_reset( pRoomIndex, pReset );
iLastObj = iLastRoom;
}
break;
case 'D':
pRoomIndex = get_room_index( pReset->arg1 );
if ( pReset->arg2 < 0
|| pReset->arg2 > 5
|| !pRoomIndex
|| !( pexit = pRoomIndex->exit[pReset->arg2] )
|| !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
{
bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
switch ( pReset->arg3 )
{
default:
bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
case 0: SET_BIT( pexit->rs_flags, EX_CLOSED );
break;
case 1: SET_BIT( pexit->rs_flags, EX_LOCKED );
SET_BIT( pexit->rs_flags, EX_CLOSED );
break;
case 2: SET_BIT( pexit->rs_flags, EX_PICKPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 3: SET_BIT( pexit->rs_flags, EX_PASSPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 4: SET_BIT( pexit->rs_flags, EX_PICKPROOF );
SET_BIT( pexit->rs_flags, EX_PASSPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 5: SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_HIDDEN );
break;
case 6: SET_BIT( pexit->rs_flags, EX_HIDDEN );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 7: SET_BIT( pexit->rs_flags, EX_HIDDEN );
SET_BIT( pexit->rs_flags, EX_PASSPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 8: SET_BIT( pexit->rs_flags, EX_PICKPROOF );
SET_BIT( pexit->rs_flags, EX_PASSPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
SET_BIT( pexit->rs_flags, EX_HIDDEN );
break;
case 9: SET_BIT( pexit->rs_flags, EX_PICKPROOF );
SET_BIT( pexit->rs_flags, EX_HIDDEN );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
}
/*
* By calling new_reset we are assigning reset data for doors.
* This data is not used in updating the game any longer. But
* displaying resets in this manner may be to your liking.
* I have left the code here so you may do so. Uncomment data in
* display_resets in olc.c if you wish to do this.
*
*
new_reset( pRoomIndex, pReset );
*
* End Resets Comment.
*/
break;
case 'R':
if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */
{
bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) )
new_reset( pRoomIndex, pReset );
break;
}
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms( FILE *fp )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( area_last == NULL )
{
bug( "load_rooms: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ; ; )
{
sh_int vnum;
char letter;
int door;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_rooms: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_room_index( vnum ) != NULL )
{
bug( "Load_rooms: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pRoomIndex = alloc_perm( sizeof(*pRoomIndex) );
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/* Area number */ fread_number( fp );
pRoomIndex->room_flags = fread_flag( fp );
pRoomIndex->sector_type = fread_number( fp );
pRoomIndex->light = 0;
for ( door = 0; door <= 5; door++ )
pRoomIndex->exit[door] = NULL;
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter == 'S' )
break;
if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door > 5 )
{
bug( "Fread_rooms: vnum %d has bad door number.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pexit = alloc_perm( sizeof(*pexit) );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
pexit->exit_info = 0;
pexit->rs_flags = 0; /* OLC */
locks = fread_number( fp );
pexit->key = fread_number( fp );
pexit->u1.vnum = fread_number( fp );
pexit->orig_door = door; /* OLC */
switch ( locks ) /* OLC exit_info to rs_flags. */
{
case 1: pexit->rs_flags = EX_ISDOOR; break;
case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break;
case 3: pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF | EX_HIDDEN; break;
case 4: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF | EX_HIDDEN; break;
case 5: pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF; break;
case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF; break;
case 7: pexit->rs_flags = EX_ISDOOR | EX_HIDDEN; break;
case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_HIDDEN; break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else
{
bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops( FILE *fp )
{
SHOP_DATA *pShop;
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = alloc_perm( sizeof(*pShop) );
pShop->keeper = fread_number( fp );
if ( pShop->keeper == 0 )
break;
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
pShop->buy_type[iTrade] = fread_number( fp );
pShop->profit_buy = fread_number( fp );
pShop->profit_sell = fread_number( fp );
pShop->open_hour = fread_number( fp );
pShop->close_hour = fread_number( fp );
fread_to_eol( fp );
pMobIndex = get_mob_index( pShop->keeper );
pMobIndex->pShop = pShop;
if ( shop_first == NULL )
shop_first = pShop;
if ( shop_last != NULL )
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
char buf[MAX_STRING_LENGTH];
extern const sh_int rev_dir [];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
int iHash;
int door;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
bool fexit;
fexit = FALSE;
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
{
if ( pexit->u1.vnum <= 0
|| get_room_index(pexit->u1.vnum) == NULL)
pexit->u1.to_room = NULL;
else
{
fexit = TRUE;
pexit->u1.to_room = get_room_index( pexit->u1.vnum );
}
}
}
if (!fexit)
SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB);
}
}
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL
&& ( to_room = pexit->u1.to_room ) != NULL
&& ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
&& pexit_rev->u1.to_room != pRoomIndex
&& (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299))
{
sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
(pexit_rev->u1.to_room == NULL)
? 0 : pexit_rev->u1.to_room->vnum );
bug( buf, 0 );
}
}
}
}
return;
}
/*
* Repopulate areas periodically.
*/
void area_update( void )
{
AREA_DATA *pArea;
for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
{
if ( ++pArea->age < 3 )
continue;
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
|| pArea->age >= 31)
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area( pArea );
pArea->age = number_range( 0, 3 );
pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
pArea->age = 15 - 2;
else if (pArea->nplayer == 0)
pArea->empty = TRUE;
}
}
return;
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room( ROOM_INDEX_DATA *pRoom )
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
bool last;
if ( !pRoom )
return;
pMob = NULL;
last = FALSE;
for ( iExit = 0; iExit < MAX_DIR; iExit++ )
{
EXIT_DATA *pExit;
if ( ( pExit = pRoom->exit[iExit] )
/* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ )
{
pExit->exit_info = pExit->rs_flags;
if ( ( pExit->u1.to_room != NULL )
&& ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) )
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
switch ( pReset->command )
{
default:
bug( "Reset_room: bad command %c.", pReset->command );
break;
case 'M':
if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
continue;
}
if ( pMobIndex->count >= pReset->arg2 )
{
last = FALSE;
break;
}
pMob = create_mobile( pMobIndex );
/*
* Some more hard coding.
*/
if ( room_is_dark( pRoom ) )
SET_BIT(pMob->affected_by, AFF_INFRARED);
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
if ( pRoomIndexPrev
&& IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
SET_BIT( pMob->act, ACT_PET);
}
char_to_room( pMob, pRoom );
LastMob = pMob;
level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */
last = TRUE;
break;
case 'O':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pRoom->area->nplayer > 0
|| count_obj_list( pObjIndex, pRoom->contents ) > 0 )
break;
pObj = create_object( pObjIndex, /* UMIN - ROM OLC */
UMIN(number_fuzzy( level ), LEVEL_HERO -1) );
pObj->cost = 0;
obj_to_room( pObj, pRoom );
break;
case 'P':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pRoom->area->nplayer > 0
|| !( LastObj = get_obj_type( pObjToIndex ) )
|| count_obj_list( pObjIndex, LastObj->contains ) > 0 )
break;
/* lastObj->level - ROM */
pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) );
obj_to_obj( pObj, LastObj );
break;
case 'G':
case 'E':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !last )
break;
if ( !LastMob )
{
bug( "Reset_room: 'E' or 'G': null mob for vnum %d.",
pReset->arg1 );
last = FALSE;
break;
}
if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */
{
int olevel;
switch ( pObjIndex->item_type )
{
default: olevel = 0; break;
case ITEM_PILL: olevel = number_range( 0, 10 ); break;
case ITEM_POTION: olevel = number_range( 0, 10 ); break;
case ITEM_SCROLL: olevel = number_range( 5, 15 ); break;
case ITEM_WAND: olevel = number_range( 10, 20 ); break;
case ITEM_STAFF: olevel = number_range( 15, 25 ); break;
case ITEM_ARMOR: olevel = number_range( 5, 15 ); break;
/* ROM patch weapon, treasure */
case ITEM_WEAPON: olevel = number_range( 5, 15 ); break;
case ITEM_TREASURE: olevel = number_range( 10, 20 ); break;
break;
}
pObj = create_object( pObjIndex, olevel );
SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */
}
else /* ROM OLC else version */
{
int limit;
if (pReset->arg2 > 50 ) /* old format */
limit = /*6*/999;
else if ( pReset->arg2 == -1 ) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if ( 1==1 )
pObj = create_object( pObjIndex,
UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) );
else
break;
}
obj_to_char( pObj, LastMob );
if ( pReset->command == 'E' )
equip_char( LastMob, pObj, pReset->arg3 );
last = TRUE;
break;
case 'D':
break;
case 'R':
if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
{
d1 = number_range( d0, pReset->arg2-1 );
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
}
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area( AREA_DATA *pArea )
{
ROOM_INDEX_DATA *pRoom;
int vnum;
for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
{
if ( ( pRoom = get_room_index(vnum) ) )
reset_room(pRoom);
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
CHAR_DATA *mob;
int i;
mobile_count++;
if ( pMobIndex == NULL )
{
bug( "Create_mobile: NULL pMobIndex.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( char_free == NULL )
mob = alloc_perm( sizeof(*mob) );
else
{
mob = char_free;
char_free = char_free->next;
}
clear_char( mob );
mob->pIndexData = pMobIndex;
mob->name = str_dup( pMobIndex->player_name ); /* OLC */
mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */
mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */
mob->description = str_dup( pMobIndex->description ); /* OLC */
/* read from prototype */
mob->act = pMobIndex->act;
mob->comm = COMM_BRIEF;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = pMobIndex->damage[DICE_BONUS];
mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE])
+ pMobIndex->hit[DICE_BONUS];
mob->hit = mob->max_hit;
mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE])
+ pMobIndex->mana[DICE_BONUS];
mob->mana = mob->max_mana;
mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
mob->dam_type = pMobIndex->dam_type;
for (i = 0; i < 4; i++)
mob->armor[i] = pMobIndex->ac[i];
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if (mob->sex == 3) /* random sex */
mob->sex = number_range(1,2);
mob->race = pMobIndex->race;
if (pMobIndex->gold == 0)
mob->gold = 0;
else
mob->gold = number_range(pMobIndex->gold/2,
pMobIndex->gold * 3/2);
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = pMobIndex->material;
/* computed on the spot */
for (i = 0; i < MAX_STATS; i ++)
mob->perm_stat[i] = UMIN(25,11 + mob->level/4);
if (IS_SET(mob->act,ACT_WARRIOR))
{
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if (IS_SET(mob->act,ACT_THIEF))
{
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if (IS_SET(mob->act,ACT_CLERIC))
{
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if (IS_SET(mob->act,ACT_MAGE))
{
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if (IS_SET(mob->off_flags,OFF_FAST))
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;
mob->position = mob->start_pos;
/* link the mob to the world list */
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
/* rnd_obj_percent is the percent chance of a random object
loading on a mob at all. */
if (number_range(0,99) < pMobIndex->rnd_obj_percent)
load_random_objs( mob, pMobIndex );
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone)
{
int i;
AFFECT_DATA *paf;
if ( parent == NULL || clone == NULL || !IS_NPC(parent))
return;
/* start fixing values */
clone->name = str_dup(parent->name);
clone->version = parent->version;
clone->short_descr = str_dup(parent->short_descr);
clone->long_descr = str_dup(parent->long_descr);
clone->description = str_dup(parent->description);
clone->sex = parent->sex;
clone->Class = parent->Class;
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
clone->material = parent->material;
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
for (i = 0; i < 4; i++)
clone->armor[i] = parent->armor[i];
for (i = 0; i < MAX_STATS; i++)
{
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for (i = 0; i < 3; i++)
clone->damage[i] = parent->damage[i];
/* now add the affects */
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_char(clone,paf);
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
if ( pObjIndex == NULL )
{
bug( "Create_object: NULL pObjIndex.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( obj_free == NULL )
obj = alloc_perm( sizeof(*obj) );
else
{
obj = obj_free;
if (obj_free->next != obj_free )
obj_free = obj_free->next;
else
bug ("Obj_free->next == Obj_free!", 0);
}
*obj = obj_zero;
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
obj->clan=pObjIndex->clan;
obj->level = pObjIndex->level;
obj->wear_loc = -1;
obj->name = str_dup( pObjIndex->name ); /* OLC */
obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */
obj->description = str_dup( pObjIndex->description ); /* OLC */
obj->material = pObjIndex->material;
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
obj->cost = pObjIndex->cost;
/*
* Mess with object properties.
*/
switch ( obj->item_type )
{
default:
bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
break;
case ITEM_LIGHT:
if (obj->value[2] == 999)
obj->value[2] = -1;
break;
case ITEM_ARMOR:
case ITEM_BOAT:
case ITEM_CLOTHING:
case ITEM_CONTAINER:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_DRINK_CON:
case ITEM_FOOD:
case ITEM_FOUNTAIN:
case ITEM_FURNITURE:
case ITEM_KEY:
case ITEM_MAP:
case ITEM_MONEY:
case ITEM_PILL:
case ITEM_POTION:
case ITEM_PROTECT:
case ITEM_SCROLL:
case ITEM_STAFF:
case ITEM_TRASH:
case ITEM_TREASURE:
case ITEM_WAND:
case ITEM_WEAPON:
break;
}
if (obj->next != object_list)
obj->next = object_list;
else if (object_list!=NULL)
bug ("Obj->next == object_list!", 0);
object_list = obj;
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object(OBJ_DATA *parent, OBJ_DATA *clone)
{
int i;
AFFECT_DATA *paf;
/* EXTRA_DESCR_DATA *ed,*ed_new; */
if (parent == NULL || clone == NULL)
return;
/* start fixing the object */
clone->name = str_dup(parent->name);
clone->short_descr = str_dup(parent->short_descr);
clone->description = str_dup(parent->description);
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
clone->material = parent->material;
clone->timer = parent->timer;
for (i = 0; i < 5; i ++)
clone->value[i] = parent->value[i];
/* affects */
clone->enchanted = parent->enchanted;
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_obj(clone,paf);
/* extended desc */
/*
for (ed = parent->extra_descr; ed != NULL; ed = ed->next);
{
ed_new = alloc_perm( sizeof(*ed_new) );
ed_new->keyword = str_dup( ed->keyword);
ed_new->description = str_dup( ed->description );
ed_new->next = clone->extra_descr;
clone->extra_descr = ed_new;
}
*/
}
/*
* Clear a new character.
*/
void clear_char( CHAR_DATA *ch )
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->logon = current_time;
ch->last_note = 0;
ch->lines = PAGELEN;
for (i = 0; i < 4; i++)
ch->armor[i] = 100;
ch->comm = 0;
ch->position = POS_STANDING;
ch->practice = 0;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
/* ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE ); */
for (i = 0; i < MAX_STATS; i ++)
{
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
return;
}
/*
* Free a character.
*/
void free_char( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
AFFECT_DATA *paf;
AFFECT_DATA *paf_next;
QUEUE_DATA *mq;
QUEUE_DATA *mq_next;
sh_int i;
if (IS_NPC(ch))
mobile_count--;
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
for ( paf = ch->affected; paf != NULL; paf = paf_next )
{
paf_next = paf->next;
affect_remove( ch, paf );
}
if ( ch->name ) free_string( ch->name );
if ( ch->short_descr ) free_string( ch->short_descr );
if ( ch->long_descr ) free_string( ch->long_descr );
if ( ch->description ) free_string( ch->description );
if ( ch->pcdata != NULL )
{
for ( mq = ch->pcdata->fmessage; mq != NULL; mq = mq_next )
{
mq_next = mq->next;
free_string(mq->sender);
free_string(mq->text);
free_mem(mq, sizeof(QUEUE_DATA));
}
for ( mq = ch->pcdata->ftell_q; mq != NULL; mq = mq_next )
{
mq_next = mq->next;
free_string(mq->sender);
free_string(mq->text);
free_mem(mq, sizeof(QUEUE_DATA));
}
for (i = 0; i < MAX_ALIAS; i++)
{
if (ch->pcdata->alias[i] == NULL
|| ch->pcdata->alias_sub[i] == NULL)
break;
free_string( ch->pcdata->alias[i] );
free_string( ch->pcdata->alias_sub[i] );
}
free_string( ch->pcdata->pwd );
free_string( ch->pcdata->bamfin );
free_string( ch->pcdata->bamfout );
free_string( ch->pcdata->title );
free_string( ch->pcdata->prompt );
free_string( ch->pcdata->nemesis );
free_string( ch->pcdata->email );
free_string( ch->pcdata->comment );
ch->pcdata->next = pcdata_free;
pcdata_free = ch->pcdata;
}
ch->next = char_free;
char_free = ch;
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
for ( ; ed != NULL; ed = ed->next )
{
if ( is_name( (char *) name, ed->keyword ) )
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( int vnum )
{
MOB_INDEX_DATA *pMobIndex;
for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( pMobIndex->vnum == vnum )
return pMobIndex;
}
if ( fBootDb )
{
bug( "Get_mob_index: bad vnum %d.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
OBJ_INDEX_DATA *pObjIndex;
for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex != NULL;
pObjIndex = pObjIndex->next )
{
if ( pObjIndex->vnum == vnum )
return pObjIndex;
}
if ( fBootDb )
{
bug( "Get_obj_index: bad vnum %d.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Translates mudprog virtual number to its MPROG_DATA struct.
* Hash table lookup.
*/
MPROG_DATA *get_mprog_by_vnum( int vnum )
{
MPROG_DATA *pMudProg;
for ( pMudProg = mudprog_list; pMudProg != NULL; pMudProg = pMudProg->next )
{
if ( pMudProg->vnum == vnum )
return pMudProg;
}
if ( fBootDb )
{
bug( "Get_Mprog_By_Vnum: bad vnum %d.", vnum);
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Translates mudprog group virtual number to its MPROG_GROUP struct.
* Hash table lookup.
*/
MPROG_GROUP *get_mprog_group_by_vnum( int vnum )
{
MPROG_GROUP *pMprogGroup;
for ( pMprogGroup = mprog_group_list; pMprogGroup != NULL; pMprogGroup = pMprogGroup->next )
{
if ( pMprogGroup->vnum == vnum )
return pMprogGroup;
}
if ( fBootDb )
{
bug( "Get_Mprog_Group_By_Vnum: bad vnum %d.", vnum);
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( int vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->vnum == vnum )
return pRoomIndex;
}
if ( fBootDb )
{
bug( "Get_room_index: bad vnum %d.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter( FILE *fp )
{
signed char c;
do
{
c = getc( fp );
}
while ( isspace(c) );
return c;
}
/*
* Read a number from a file.
*/
int fread_number( FILE *fp )
{
int number;
bool sign;
signed char c;
do
{
c = getc( fp );
}
while ( isspace(c) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
}
if ( !isdigit(c) )
{
bug( "Fread_number: bad format.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
while ( isdigit(c) )
{
number = number * 10 + c - '0';
c = getc( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
long fread_flag( FILE *fp)
{
int number;
signed char c;
do
{
c = getc(fp);
}
while ( isspace(c));
number = 0;
if (!isdigit(c) && c != '-' ) /* ROM OLC */
{
while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
{
number += flag_convert(c);
c = getc(fp);
}
}
if ( c == '-' ) /* ROM OLC */
{
number = fread_number( fp );
return -number;
}
while (isdigit(c))
{
number = number * 10 + c - '0';
c = getc(fp);
}
if (c == '|')
number += fread_flag(fp);
else if ( c != ' ')
ungetc(c,fp);
return number;
}
long flag_convert(char letter )
{
long bitsum = 0;
char i;
if ('A' <= letter && letter <= 'Z')
{
bitsum = 1;
for (i = letter; i > 'A'; i--)
bitsum *= 2;
}
else if ('a' <= letter && letter <= 'z')
{
bitsum = 67108864; /* 2^26 */
for (i = letter; i > 'a'; i --)
bitsum *= 2;
}
return bitsum;
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE *fp )
{
signed char c;
do
{
c = getc( fp );
}
while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Allocate memory for a string, read one word from a file,
* and return a pointer to the word. Please remember to
* free this pointer when you're done with it...
*/
char *get_word(FILE *fp)
{
char *word, *top;
char ch;
unsigned int len = 0;
word = malloc(MAX_INPUT_LENGTH);
top = word;
do /* Skip whitespace */
{
ch=getc(fp);
if (ch==EOF) return NULL;
}
while (isspace(ch));
*word = ch; word++; len++;
for (;;)
{
ch=getc(fp);
if (ch==EOF) return NULL;
if ((len>MAX_INPUT_LENGTH) || (isspace(ch)))
{
*word = '\0';
return top;
}
*word = ch; word++; len++;
}
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE *fp )
{
static signed char word[MAX_INPUT_LENGTH];
signed char *pword;
signed char cEnd;
do
cEnd = getc( fp );
while ( isspace( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
pword = word;
else
{
word[0] = cEnd;
pword = word+1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
*pword = getc( fp );
if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
bug( "Fread_word: word too long.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
return NULL;
}
/*
* Allocate some ordinary memory,
* with the expectation of freeing it someday.
*/
void *alloc_mem( int sMem )
{
void *pMem;
if ( !( pMem = calloc( sMem, sizeof( char ) ) ) )
{
perror("malloc failure");
fprintf(stderr, "Malloc failure @ %s:%d\n", __FILE__, __LINE__ );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return pMem;
}
/*
* Free some memory.
*/
void free_mem( void *pMem, int sMem )
{
/* Just to shut up compilers and keep compatibility. */
sMem = sMem;
free( pMem );
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm( int sMem )
{
static char *pMemPerm;
static int iMemPerm;
void *pMem;
while ( sMem % sizeof(long) != 0 )
sMem++;
if ( sMem > MAX_PERM_BLOCK )
{
bug( "Alloc_perm: %d too large.", sMem );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
{
iMemPerm = 0;
if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
{
#if defined(cbuilder)
log_string("Error: Alloc_perm");
return -1;
#else
perror( "Alloc_perm" );
exit( 1 );
#endif
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
/* strlen() that doesn't count any valid color codes -Zak */
unsigned int str_len( const char *str )
{
int numb=0;
while (*str != '\0')
{
if (*str != '`') /* If there's no `, add to the count */
{
numb++;
str++;
continue;
}
str++; /* If there _IS_ a `, check next char */
switch (*str)
{
/* If it's \0, count the first ` and get outta here */
case '\0': numb++; return numb;
/* If it's a color code, skip over it */
case 'k': case 'K': case 'r': case 'R': case 'b': case 'B':
case 'c': case 'C': case 'y': case 'Y': case 'm': case 'M':
case 'w': case 'W': case 'g': case 'G': str++; break;
/* If it's not a color code, count the ` and the following char, and advance */
default: numb++; numb++; str++; break;
}
continue;
}
return numb;
}
#if defined(_MSC_VER)
/*
* MSVC doesn't have a snprintf() function, it has _snprintf(). I'm wrapping that function
* so we can use snprintf() to our heart's desire.
*/
void snprintf( char *buffer, size_t count, const char *format, ... )
{
va_list args;
va_start (args, format);
_vsnprintf (buffer, count, format, args);
va_end (args);
}
#endif
/*
* Search for a string within a string, case insensitive.
*/
char *str_str( char *str1, char *str2)
{
char *strcopy1;
char *strcopy2;
char *location;
char *result;
if ( !str1 || !str2 || str1[0] == '\0' || str2[0] == '\0' )
return NULL;
#if defined(_MSC_VER)
strcopy1 = _strdup(str1);
strcopy2 = _strdup(str2);
#else
strcopy1 = strdup(str1);
strcopy2 = strdup(str2);
#endif
str_upr(strcopy1);
str_upr(strcopy2);
if ((location = strstr(strcopy1, strcopy2)) == NULL)
{
free(strcopy1);
free(strcopy2);
return NULL;
}
else
{
result = str1 + (location - strcopy1);
free(strcopy1);
free(strcopy2);
return result;
}
}
/*
* Uppercase a string. Added because not all OS's have strupr().
*/
char *str_upr( char *str )
{
char *buf;
if ( !str || str[0] == '\0' )
return str;
buf = str;
while (*buf != '\0')
{
if ( (*buf >= 'a') && (*buf <='z') )
{
*buf = *buf - 32;
buf++;
}
else
buf++;
}
return str;
}
void do_areas( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
if (argument[0] != '\0')
{
send_to_char("No argument is used with this command.\n\r",ch);
return;
}
iAreaHalf = (top_area + 1) / 2;
pArea1 = area_first;
pArea2 = area_first;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
pArea2 = pArea2->next;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
{
sprintf( buf, "%-39s%-39s\n\r",
pArea1->name, (pArea2 != NULL) ? pArea2->name : "" );
send_to_char( buf, ch );
pArea1 = pArea1->next;
if ( pArea2 != NULL )
pArea2 = pArea2->next;
}
return;
}
void do_memory( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch );
sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch );
sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch );
sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char( buf, ch );
sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char( buf, ch );
sprintf( buf, "Socials %5d\n\r", social_count ); send_to_char( buf, ch );
sprintf( buf, "Mobs %5d\n\r", top_mob_index );
send_to_char( buf, ch );
sprintf( buf, "(in use)%5d\n\r", mobile_count ); send_to_char( buf, ch );
sprintf( buf, "Objs %5d\n\r", top_obj_index );
send_to_char( buf, ch );
sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char( buf, ch );
sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char( buf, ch );
sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char( buf, ch );
/* sprintf( buf, "Clans %5d\n\r", top_clan ); send_to_char( buf, ch ); */
sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
nAllocString, sAllocString, MAX_STRING );
send_to_char( buf, ch );
sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r",
nAllocPerm, sAllocPerm );
send_to_char( buf, ch );
return;
}
void do_dump( CHAR_DATA *ch, char *argument )
{
int count,count2,num_pcs,aff_count;
CHAR_DATA *fch;
MOB_INDEX_DATA *pMobIndex;
PC_DATA *pc;
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
DESCRIPTOR_DATA *d;
AFFECT_DATA *af;
FILE *fp;
int vnum,nMatch = 0;
char buf[MAX_STRING_LENGTH];
/* open file */
fclose(fpReserve);
sprintf(buf, "%s/mem.dmp", sysconfig.area_dir);
fp = fopen(buf,"w");
/* report use of data structures */
num_pcs = 0;
aff_count = 0;
/* mobile prototypes */
fprintf(fp,"MobProt %4d (%8d bytes)\n",
top_mob_index, top_mob_index * (sizeof(*pMobIndex)));
/* mobs */
count = 0; count2 = 0;
for (fch = char_list; fch != NULL; fch = fch->next)
{
count++;
if (fch->pcdata != NULL)
num_pcs++;
for (af = fch->affected; af != NULL; af = af->next)
aff_count++;
}
for (fch = char_free; fch != NULL; fch = fch->next)
count2++;
fprintf(fp,"Mobs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch)));
/* pcdata */
count = 0;
for (pc = pcdata_free; pc != NULL; pc = pc->next)
count++;
fprintf(fp,"Pcdata %4d (%8d bytes), %2d free (%d bytes)\n",
num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc)));
/* descriptors */
count = 0; count2 = 0;
for (d = descriptor_list; d != NULL; d = d->next)
count++;
for (d= descriptor_free; d != NULL; d = d->next)
count2++;
fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*d)), count2, count2 * (sizeof(*d)));
/* object prototypes */
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
for (af = pObjIndex->affected; af != NULL; af = af->next)
aff_count++;
nMatch++;
}
fprintf(fp,"ObjProt %4d (%8d bytes)\n",
top_obj_index, top_obj_index * (sizeof(*pObjIndex)));
/* objects */
count = 0; count2 = 0;
for (obj = object_list; obj != NULL; obj = obj->next)
{
count++;
for (af = obj->affected; af != NULL; af = af->next)
aff_count++;
}
for (obj = obj_free; obj != NULL; obj = obj->next)
count2++;
fprintf(fp,"Objs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj)));
/* affects */
count = 0;
for (af = affect_free; af != NULL; af = af->next)
count++;
fprintf(fp,"Affects %4d (%8d bytes), %2d free (%d bytes)\n",
aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af)));
/* rooms */
fprintf(fp,"Rooms %4d (%8d bytes)\n",
top_room, top_room * (sizeof(ROOM_INDEX_DATA)));
/* exits */
fprintf(fp,"Exits %4d (%8d bytes)\n",
top_exit, top_exit * (sizeof(EXIT_DATA)));
fclose(fp);
/* start printing out mobile data */
sprintf(buf, "%s/mob.dmp", sysconfig.area_dir);
fp = fopen(buf,"w");
fprintf(fp,"\nMobile Analysis\n");
fprintf(fp, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_mob_index; vnum++)
if ((pMobIndex = get_mob_index(vnum)) != NULL)
{
nMatch++;
fprintf(fp,"#%-4d %3d active %3d killed %s\n",
pMobIndex->vnum,pMobIndex->count,
pMobIndex->killed,pMobIndex->short_descr);
}
fclose(fp);
fflush(fp);
/* start printing out object data */
sprintf(buf, "%s/obj.dmp", sysconfig.area_dir);
fp = fopen(buf,"w");
fprintf(fp,"\nObject Analysis\n");
fprintf(fp, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_obj_index; vnum++)
if ((pObjIndex = get_obj_index(vnum)) != NULL)
{
nMatch++;
fprintf(fp,"#%-4d %3d active %3d reset %s\n",
pObjIndex->vnum,pObjIndex->count,
pObjIndex->reset_num,pObjIndex->short_descr);
}
/* close file */
fclose(fp);
fpReserve = fopen( NULL_FILE, "r" );
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
switch ( number_bits( 2 ) )
{
case 0: number -= 1; break;
case 3: number += 1; break;
}
return UMAX( 1, number );
}
/*
* Generate a random number.
*/
int number_range( int from, int to )
{
int power;
int number;
if (from == 0 && to == 0)
return 0;
if ( ( to = to - from + 1 ) <= 1 )
return from;
for ( power = 2; power < to; power <<= 1 )
;
while ( ( number = number_mm() & (power -1 ) ) >= to )
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent( void )
{
int percent;
while ( (percent = number_mm() & (128-1) ) > 99 )
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door( void )
{
int door;
while ( ( door = number_mm() & (8-1) ) > 5)
;
return door;
}
int number_bits( int width )
{
return number_mm( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
static int rgiState[2+55];
void init_mm( )
{
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for ( iState = 2; iState < 55; iState++ )
{
piState[iState] = (piState[iState-1] + piState[iState-2])
& ((1 << 30) - 1);
}
return;
}
int number_mm( void )
{
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2])
& ((1 << 30) - 1);
piState[iState1] = iRand;
if ( ++iState1 == 55 )
iState1 = 0;
if ( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
}
/*
* Roll some dice.
*/
int dice( int number, int size )
{
int idice;
int sum;
switch ( size )
{
case 0: return 0;
case 1: return number;
}
for ( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range( 1, size );
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate( int level, int value_00, int value_32 )
{
return value_00 + level * (value_32 - value_00) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde( char *str )
{
for ( ; *str != '\0'; str++ )
if ( *str == '~' )
*str = '-';
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Str_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Str_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr || *bstr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
if ( !astr || !bstr || !*astr || !*bstr )
{
bug( "Str_prefix: null astr or bstr.", 0 );
return TRUE;
}
while( LOWER(*astr) == LOWER(*bstr) )
if (!*astr++ || !*bstr++)
{
astr--;
break;
}
if (!*astr)
return FALSE;
else
return TRUE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ( ( c0 = LOWER(astr[0]) ) == '\0' )
return FALSE;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
{
if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER(str[i]);
strcap[i] = '\0';
strcap[0] = UPPER(strcap[0]);
return strcap;
}
/*
* Append a string to a file.
*/
void append_file( CHAR_DATA *ch, char *file, char *str )
{
FILE *fp;
if ( IS_NPC(ch) || str[0] == '\0' )
return;
fclose( fpReserve );
if ( ( fp = fopen( file, "a" ) ) == NULL )
{
perror( file );
if (ch->Class!=4)
send_to_char( "Could not open the file!\n\r", ch );
}
else
{
if (ch->Class!=4)
fprintf( fp, "[%5d] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
else
fprintf( fp, "[Console] %s: %s\n", ch->name, str );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Reports a bug.
*/
void bug( const char *str, ... )
{
char buf[ MAX_STRING_LENGTH*4 ];
char buf2[MAX_STRING_LENGTH];
FILE *fp;
if ( fpArea )
{
int iLine;
int iChar;
if ( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell( fpArea );
fseek( fpArea, 0, 0 );
for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
{
while ( getc( fpArea ) != '\n' )
;
}
fseek( fpArea, iChar, 0 );
}
sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string( buf );
/* info(NULL, INFOACT_CODER, NULL, buf); */
sprintf(buf2, "%s/shutdown.txt", sysconfig.area_dir);
if ( ( fp = fopen( buf2, "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
fclose( fp );
}
}
strcpy( buf, "[*****] BUG: " );
{
va_list param;
va_start(param, str);
vsprintf( buf, str, param );
va_end(param);
}
log_string( buf );
/* info(NULL, INFOACT_CODER, NULL, buf); */
/*
* fclose( fpReserve );
* if ( ( fp = fopen( BUG_FILE, "a" ) ) )
* {
* fprintf( fp, "%s\n", buf );
* fclose( fp );
* }
* fpReserve = fopen( NULL_FILE, "r" );
*/
return;
}
/*
* writes the text to a seperate file...used for tracing bugs
*
* -Thanatos
*/
void bug_trace( const char *str )
{
static char buf[MAX_STRING_LENGTH];
FILE *fp;
fclose( fpReserve );
sprintf(buf, "%s/%s", sysconfig.area_dir, sysconfig.bug_file);
if ( ( fp = fopen( buf, "a" ) ) )
{
fprintf( fp, "%s ==> ", ctime(¤t_time) );
fprintf( fp, "%s\n", str );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Writes a string to the log.
*/
#if !defined(cbuilder)
void log_string( const char *str )
{
char *strtime;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
#if defined(WIN32)
fprintf( stdout, "%s :: %s\n", strtime, str );
#else
fprintf( stderr, "%s :: %s\n", strtime, str );
#endif
return;
}
#endif
/*
* Writes a string to the log accepting arguments
*/
#if !defined(cbuilder)
void logf_string( const char *str, ... )
{
char *strtime;
char list[ MAX_STRING_LENGTH*4 ];
{
va_list param;
va_start(param, str);
vsprintf( list, str, param );
va_end(param);
}
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
#if defined(WIN32)
fprintf( stdout, "%s :: %s\n", strtime, list );
#else
fprintf( stderr, "%s :: %s\n", strtime, list );
#endif
return;
}
#endif
void update_last( char *line1, char *line2, char *line3)
{
#ifdef HEAVY_DEBUG
extern char last_file[MAX_INPUT_LENGTH];
int ilog;
FILE *fp1;
char buf[MAX_STRING_LENGTH];
if( last_file[0] == '\0' )
{
for( ilog = 1000; ilog < 2000; ilog++ )
{
sprintf(buf, "%s/%d.log", sysconfig.log_dir, ilog);
fp1 = fopen( buf, "r" );
if( fp1 == NULL )
{
sprintf( last_file, "../log/%d.last", ilog-1);
fclose(fp1);
break;
}
fclose(fp1);
}
}
fp1 = fopen(last_file, "w");
fprintf(fp1, "%s\n%s\n%s\n", line1, line2, line3);
fclose(fp1);
#endif
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain( void )
{
return;
}
/* the functions */
/* the functions */
/* This routine transfers between alpha and numeric forms of the
* mud_prog bitvector types. This allows the use of the words in the
* MudProg files.
*/
int mprog_name_to_type ( char *name )
{
if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG;
if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG;
if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG;
if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG;
if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG;
if ( !str_cmp( name, "fightgroup_prog") ) return FIGHTGROUP_PROG;
if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG;
if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG;
if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG;
if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG;
if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG;
if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG;
if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG;
if ( !str_cmp( name, "enter_prog" ) ) return ENTER_PROG;
if ( !str_cmp( name, "leave_prog" ) ) return LEAVE_PROG;
if ( !str_cmp( name, "sleep_prog" ) ) return SLEEP_PROG;
if ( !str_cmp( name, "rest_prog" ) ) return REST_PROG;
if ( !str_cmp( name, "rfight_prog" ) ) return RFIGHT_PROG;
if ( !str_cmp( name, "rdeath_prog" ) ) return RDEATH_PROG;
if ( !str_cmp( name, "wear_prog" ) ) return WEAR_PROG;
if ( !str_cmp( name, "remove_prog" ) ) return REMOVE_PROG;
if ( !str_cmp( name, "sac_prog" ) ) return SAC_PROG;
if ( !str_cmp( name, "examine_prog" ) ) return EXA_PROG;
if ( !str_cmp( name, "look_prog" ) ) return LOOK_PROG;
if ( !str_cmp( name, "zap_prog" ) ) return ZAP_PROG;
if ( !str_cmp( name, "get_prog" ) ) return GET_PROG;
if ( !str_cmp( name, "drop_prog" ) ) return DROP_PROG;
if ( !str_cmp( name, "use_prog" ) ) return USE_PROG;
if ( !str_cmp( name, "hit_prog" ) ) return HIT_PROG;
if ( !str_cmp( name, "command_prog" ) ) return COMMAND_PROG;
return( ERROR_PROG );
}
/* Load the progs from MUDPROGS_FILE */
void load_mudprogs( FILE *fp )
{
MPROG_DATA * pMudProg;
MPROG_GROUP * pMprogGroup;
MPROG_LIST * pMprogList;
char *word;
char letter;
int vnum;
for ( ; ; )
{
word = fread_word( fp );
if ( !str_cmp(word, "#$") ) break;
else if ( !str_cmp( word, "#MOBPROGS" ) )
{
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_MudProgs: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_by_vnum( vnum ) != NULL )
{
bug( "Load_MudProgs: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMudProg = new_mudprog();
pMudProg->vnum = vnum;
pMudProg->name = fread_string( fp );
pMudProg->description = fread_string( fp );
pMudProg->prog_type = MOB_PROG;
pMudProg->trigger_type = mprog_name_to_type( fread_word( fp ) );
if (pMudProg->trigger_type == ERROR_PROG)
{
bug("Load_MudProgs: MudProg file type error");
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
else if (pMudProg->trigger_type == IN_FILE_PROG)
{
bug("Load_MudProgs: MudProg file contains a call to file." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pMudProg->arglist = fread_string( fp );
pMudProg->comlist = fread_string( fp );
pMudProg->next = mudprog_list;
mudprog_list = pMudProg;
pMudProg = NULL;
}
}
else if ( !str_cmp( word, "#ROOMPROGS") )
{
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_MudProgs: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_by_vnum( vnum ) != NULL )
{
bug( "Load_MudProgs: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMudProg = new_mudprog();
pMudProg->vnum = vnum;
pMudProg->name = fread_string( fp );
pMudProg->description = fread_string( fp );
pMudProg->prog_type = ROOM_PROG;
pMudProg->trigger_type = mprog_name_to_type( fread_word( fp ) );
if (pMudProg->trigger_type == ERROR_PROG)
{
bug("Load_MudProgs: MudProg file type error");
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
else if (pMudProg->trigger_type == IN_FILE_PROG)
{
bug("Load_MudProgs: MudProg file contains a call to file." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pMudProg->arglist = fread_string( fp );
pMudProg->comlist = fread_string( fp );
pMudProg->next = mudprog_list;
mudprog_list = pMudProg;
pMudProg = NULL;
}
}
else if ( !str_cmp( word, "#OBJPROGS" ) )
{
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_MudProgs: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_by_vnum( vnum ) != NULL )
{
bug( "Load_MudProgs: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMudProg = new_mudprog();
pMudProg->vnum = vnum;
pMudProg->name = fread_string( fp );
pMudProg->description = fread_string( fp );
pMudProg->prog_type = OBJ_PROG;
pMudProg->trigger_type = mprog_name_to_type( fread_word( fp ) );
if (pMudProg->trigger_type == ERROR_PROG)
{
bug("Load_MudProgs: MudProg file type error");
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
else if (pMudProg->trigger_type == IN_FILE_PROG)
{
bug("Load_MudProgs: MudProg file contains a call to file." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pMudProg->arglist = fread_string( fp );
pMudProg->comlist = fread_string( fp );
pMudProg->next = mudprog_list;
mudprog_list = pMudProg;
pMudProg = NULL;
}
}
else if ( !str_cmp( word, "#PROGGROUPS" ) )
{
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_MudProgs: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_group_by_vnum( vnum ) != NULL )
{
bug( "Load_MudProgs: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMprogGroup = new_mudprog_group();
pMprogGroup->vnum = vnum;
pMprogGroup->name = fread_string( fp );
pMprogGroup->description = fread_string( fp );
pMprogGroup->prog_type = 0;
while ( fread_letter( fp ) != '~' )
{
if ( ( pMudProg = get_mprog_by_vnum( fread_number( fp ) ) ) == NULL )
{
bug( "Load_MudProgs: Prog group references invalid prog vnum." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( pMprogGroup->prog_type == 0 )
pMprogGroup->prog_type = pMudProg->prog_type;
else if ( pMprogGroup->prog_type != pMudProg->prog_type )
{
bug( "Load_MudProgs: Prog group contains mixed prog types." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pMprogList = (MPROG_LIST *) alloc_mem(sizeof(*pMprogList));
pMprogList->next = pMprogGroup->mudprogs;
pMprogGroup->mudprogs = pMprogList;
pMprogGroup->mudprogs->mudprog = pMudProg;
pMprogList = NULL;
pMudProg = NULL;
}
pMprogGroup->next = mprog_group_list;
mprog_group_list = pMprogGroup;
pMprogGroup = NULL;
}
}
else
{
bug( "Load_MudProgs: bad section name.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
}
}
/* Load the config file */
int load_config_file( void )
{
FILE *fp;
char buf[MAX_STRING_LENGTH];
char word[MAX_STRING_LENGTH];
char *ptr = buf;
bool bEOF = FALSE;
bool bNewSection = FALSE;
if ( ( fp = fopen( CONFIG_FILE, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string("Error: fopen %s", CONFIG_FILE);
return FALSE;
#else
perror( CONFIG_FILE );
exit( 1 );
#endif
}
while ( !bEOF )
{
if ( !bNewSection )
bEOF = temp_fread_string_eol( fp, buf );
else
bNewSection = FALSE;
/* Skip blank lines and commented lines */
if ( *buf == ';' || *buf == '\0' )
continue;
/* Try to match a section header */
if ( !str_cmp(buf, "[Paths]") )
{
/*
* Read in each line of the section. If a new section header is
* encountered then end this section.
*/
while ( !bEOF )
{
bEOF = temp_fread_string_eol(fp, buf);
/* Skip blank lines and commented lines */
if ( *buf == ';' || *buf == '\0' )
continue;
/* Check to see if this is a new section. */
if ( *buf == '[' )
{
bNewSection = TRUE;
break;
}
ptr = one_argument2(buf, word);
/* Try to match a variable name */
if ( !str_cmp(word, "AreaDir") )
sysconfig.area_dir = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "PlayerDir") )
sysconfig.player_dir = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "PlayerTemp") )
sysconfig.player_temp = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "GodDir") )
sysconfig.god_dir = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "ClanDir") )
sysconfig.clan_dir = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "NoteDir") )
sysconfig.note_dir = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "LogDir") )
sysconfig.log_dir = strdup(get_config_value(ptr, word));
else
{
/* Unknown line or section header */
#if defined(cbuilder)
logf_string("Error: load_config_file: Invalid variable name.");
return FALSE;
#else
bug("Load_Config_File: Invalid variable name - '%s'.", word);
exit (1);
#endif
}
}
}
else if ( !str_cmp(buf, "[Files]") )
{
/*
* Read in each line of the section. If a new section header is
* encountered then end this section.
*/
while ( !bEOF )
{
bEOF = temp_fread_string_eol(fp, buf);
/* Skip blank lines and commented lines */
if ( *buf == ';' || *buf == '\0' )
continue;
/* Check to see if this is a new section. */
if ( *buf == '[' )
{
bNewSection = TRUE;
break;
}
ptr = one_argument2(buf, word);
/* Try to match a variable name */
if ( !str_cmp(word, "AreaList") )
sysconfig.area_list = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "HelpFile") )
sysconfig.help_file = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "MudProgs") )
sysconfig.mudprogs_file = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "BugFile") )
sysconfig.bug_file = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "IdeaFile") )
sysconfig.idea_file = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "TypoFile") )
sysconfig.typo_file = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "ShutdownFile") )
sysconfig.shutdown_file = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "ChaosFile") )
sysconfig.chaos_file = strdup(get_config_value(ptr, word));
else if ( !str_cmp(word, "ClansFile") )
sysconfig.clans_file = strdup(get_config_value(ptr, word));
else
{
/* Unknown line or section header */
#if defined(cbuilder)
logf_string("Error: load_config_file: Invalid variable name.");
return FALSE;
#else
bug("Load_Config_File: Invalid variable name - '%s'.", word);
exit (1);
#endif
}
}
}
else
{
/* Unknown line or section header */
#if defined(cbuilder)
logf_string("Error: load_config_file: Invalid line encountered.");
return FALSE;
#else
bug("Load_Config_File: Invalid line.");
exit (1);
#endif
}
}
if ( fp )
fclose(fp);
return TRUE;
}
/*
* Accept a string and buffer as an arg. Filter the string for a value after
* an = sign and return a pointer to the buffer.
*/
char * get_config_value(char *inbuf, char *outbuf)
{
inbuf = one_argument2(inbuf, outbuf);
if ( str_cmp(outbuf, "=") )
{
#if defined(cbuilder)
logf_string("Error: get_config_value: Variable format erorr.");
return -1;
#else
perror ("get_config_value: Variable format error.");
exit (1);
#endif
}
inbuf = one_argument2(inbuf, outbuf);
if ( *outbuf == '\0' )
{
#if defined(cbuilder)
logf_string("Error: get_config_value: Variable format erorr.");
return -1;
#else
perror ("get_config_value: Variable format error.");
exit (1);
#endif
}
return outbuf;
}
/*
* Assign a prog to a mob/obj/room.
*/
void load_progs( FILE *fp )
{
MPROG_DATA *pMudProg;
MPROG_LIST *pMprogList;
MPROG_GROUP *pMprogGroup;
MPROG_GROUP_LIST *pMprogGroupList;
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *pRoomIndex;
int iFound;
int progvnum;
int targetvnum;
if ( !area_last )
{
bug( "Load_Progs: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ; ; )
{
char letter;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
targetvnum = fread_number( fp );
progvnum = fread_number( fp );
pMudProg = NULL;
pMprogGroup = NULL;
pMprogList = NULL;
pMprogGroupList = NULL;
fBootDb = FALSE;
pMudProg = get_mprog_by_vnum( progvnum );
fBootDb = TRUE;
if ( !pMudProg )
pMprogGroup = get_mprog_group_by_vnum( progvnum );
switch ( letter )
{
default:
bug( "Load_Progs: bad prog type '%c'.", letter );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
break;
case 'M':
iFound = 0;
pMobIndex = get_mob_index( targetvnum );
if ( pMudProg )
{
if ( pMudProg->prog_type != MOB_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_mobprog(pMobIndex, pMudProg, NULL);
}
else
{
if ( pMprogGroup->prog_type != MOB_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_mobprog(pMobIndex, NULL, pMprogGroup);
}
break;
case 'O':
iFound = 0;
pObjIndex = get_obj_index( targetvnum );
if ( pMudProg )
{
if ( pMudProg->prog_type != OBJ_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_objprog(pObjIndex, pMudProg, NULL);
}
else
{
if ( pMprogGroup->prog_type != OBJ_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_objprog(pObjIndex, NULL, pMprogGroup);
}
break;
case 'R':
iFound = 0;
pRoomIndex = get_room_index( targetvnum );
if ( pMudProg )
{
if ( pMudProg->prog_type != ROOM_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_roomprog(pRoomIndex, pMudProg, NULL);
}
else
{
if ( pMprogGroup->prog_type != ROOM_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_roomprog(pRoomIndex, NULL, pMprogGroup);
}
break;
}
fread_to_eol( fp );
}
return;
}
void load_socials( FILE *fp)
{
for ( ; ; )
{
struct social_type social;
char *temp;
/* clear social */
social.char_no_arg = NULL;
social.others_no_arg = NULL;
social.char_found = NULL;
social.others_found = NULL;
social.vict_found = NULL;
social.char_not_found = NULL;
social.char_auto = NULL;
social.others_auto = NULL;
temp = fread_word(fp);
if (!strcmp(temp,"#0"))
return; /* done */
strcpy(social.name,temp);
fread_to_eol(fp);
temp = fread_string_eol(fp);
if (!strcmp(temp,"$"))
social.char_no_arg = NULL;
else if (!strcmp(temp,"#"))
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.char_no_arg = temp;
temp = fread_string_eol(fp);
if (!strcmp(temp,"$"))
social.others_no_arg = NULL;
else if (!strcmp(temp,"#"))
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.others_no_arg = temp;
temp = fread_string_eol(fp);
if (!strcmp(temp,"$"))
social.char_found = NULL;
else if (!strcmp(temp,"#"))
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.char_found = temp;
temp = fread_string_eol(fp);
if (!strcmp(temp,"$"))
social.others_found = NULL;
else if (!strcmp(temp,"#"))
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.others_found = temp;
temp = fread_string_eol(fp);
if (!strcmp(temp,"$"))
social.vict_found = NULL;
else if (!strcmp(temp,"#"))
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.vict_found = temp;
temp = fread_string_eol(fp);
if (!strcmp(temp,"$"))
social.char_not_found = NULL;
else if (!strcmp(temp,"#"))
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.char_not_found = temp;
temp = fread_string_eol(fp);
if (!strcmp(temp,"$"))
social.char_auto = NULL;
else if (!strcmp(temp,"#"))
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.char_auto = temp;
temp = fread_string_eol(fp);
if (!strcmp(temp,"$"))
social.others_auto = NULL;
else if (!strcmp(temp,"#"))
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.others_auto = temp;
social_table[social_count] = social;
social_count++;
}
return;
}
/*
* Snarf a mob section.
*/
void load_mobiles( FILE *fp )
{
MOB_INDEX_DATA *pMobIndex;
if ( !area_last ) /* OLC */
{
bug( "Load_mobiles: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ; ; )
{
sh_int vnum;
char letter,temp;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_mobiles: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mob_index( vnum ) != NULL )
{
bug( "Load_mobiles: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMobIndex = alloc_perm( sizeof(*pMobIndex) );
pMobIndex->vnum = vnum;
pMobIndex->area = area_last; /* OLC */
pMobIndex->player_name = fread_string( fp );
pMobIndex->short_descr = fread_string( fp );
pMobIndex->long_descr = fread_string( fp );
pMobIndex->description = fread_string( fp );
pMobIndex->race = race_lookup(fread_string( fp ));
pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]);
pMobIndex->description[0] = UPPER(pMobIndex->description[0]);
pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC
| race_table[pMobIndex->race].act;
pMobIndex->affected_by = fread_flag( fp )
| race_table[pMobIndex->race].aff;
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number( fp );
letter = fread_letter( fp );
pMobIndex->level = fread_number( fp );
pMobIndex->hitroll = fread_number( fp );
/* read hit dice */
pMobIndex->hit[DICE_NUMBER] = fread_number( fp );
/* 'd' */ fread_letter( fp );
pMobIndex->hit[DICE_TYPE] = fread_number( fp );
/* '+' */ fread_letter( fp );
pMobIndex->hit[DICE_BONUS] = fread_number( fp );
/* read mana dice */
pMobIndex->mana[DICE_NUMBER] = fread_number( fp );
fread_letter( fp );
pMobIndex->mana[DICE_TYPE] = fread_number( fp );
fread_letter( fp );
pMobIndex->mana[DICE_BONUS] = fread_number( fp );
/* read damage dice */
pMobIndex->damage[DICE_NUMBER] = fread_number( fp );
fread_letter( fp );
pMobIndex->damage[DICE_TYPE] = fread_number( fp );
fread_letter( fp );
pMobIndex->damage[DICE_BONUS] = fread_number( fp );
pMobIndex->dam_type = fread_number( fp );
/* read armor class */
pMobIndex->ac[AC_PIERCE] = fread_number( fp ) * 10;
pMobIndex->ac[AC_BASH] = fread_number( fp ) * 10;
pMobIndex->ac[AC_SLASH] = fread_number( fp ) * 10;
pMobIndex->ac[AC_EXOTIC] = fread_number( fp ) * 10;
/* read flags and add in data from the race table */
pMobIndex->off_flags = fread_flag( fp )
| race_table[pMobIndex->race].off;
pMobIndex->imm_flags = fread_flag( fp )
| race_table[pMobIndex->race].imm;
pMobIndex->res_flags = fread_flag( fp )
| race_table[pMobIndex->race].res;
pMobIndex->vuln_flags = fread_flag( fp )
| race_table[pMobIndex->race].vuln;
/* vital statistics */
pMobIndex->start_pos = fread_number( fp );
pMobIndex->default_pos = fread_number( fp );
pMobIndex->sex = fread_number( fp );
pMobIndex->gold = fread_number( fp );
pMobIndex->form = fread_flag( fp )
| race_table[pMobIndex->race].form;
pMobIndex->parts = fread_flag( fp )
| race_table[pMobIndex->race].parts;
/* size */
temp = fread_letter( fp );
switch (temp)
{
case ('T') : pMobIndex->size = SIZE_TINY; break;
case ('S') : pMobIndex->size = SIZE_SMALL; break;
case ('M') : pMobIndex->size = SIZE_MEDIUM; break;
case ('L') : pMobIndex->size = SIZE_LARGE; break;
case ('H') : pMobIndex->size = SIZE_HUGE; break;
case ('G') : pMobIndex->size = SIZE_GIANT; break;
default: pMobIndex->size = SIZE_MEDIUM; break;
}
pMobIndex->material = material_lookup(fread_word( fp ));
/* pMobIndex->clan=letter-64; */
/* if (letter == 'S') pMobIndex->clan=0; */
letter = fread_letter( fp );
/* R indicates beginning of random object info. */
if ( letter == 'R' )
{
pMobIndex->rnd_obj_percent = fread_number( fp );
pMobIndex->rnd_obj_num = fread_number( fp );
pMobIndex->rnd_obj_types = fread_flag( fp );
}
else
{
ungetc( letter, fp );
}
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum( vnum ); /* OLC */
kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
}
return;
}
/*
* Snarf an obj section.
*/
void load_objects( FILE *fp )
{
OBJ_INDEX_DATA *pObjIndex;
if ( !area_last ) /* OLC */
{
bug( "Load_objects: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ; ; )
{
sh_int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_objects: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_obj_index( vnum ) != NULL )
{
bug( "Load_objects: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pObjIndex = alloc_perm( sizeof(*pObjIndex) );
pObjIndex->vnum = vnum;
pObjIndex->area = area_last; /* OLC */
pObjIndex->reset_num = 0;
pObjIndex->name = fread_string( fp );
pObjIndex->short_descr = fread_string( fp );
pObjIndex->description = fread_string( fp );
pObjIndex->material = material_lookup(fread_string( fp ));
pObjIndex->item_type = fread_number( fp );
pObjIndex->extra_flags = fread_flag( fp );
pObjIndex->wear_flags = (short int)fread_flag( fp );
pObjIndex->value[0] = fread_flag( fp );
pObjIndex->value[1] = fread_flag( fp );
pObjIndex->value[2] = fread_flag( fp );
pObjIndex->value[3] = fread_flag( fp );
pObjIndex->value[4] = fread_flag( fp );
pObjIndex->level = fread_number( fp );
pObjIndex->weight = fread_number( fp );
pObjIndex->cost = fread_number( fp );
/* condition */
letter = fread_letter( fp );
switch (letter)
{
case ('P') : pObjIndex->condition = 100; break;
case ('G') : pObjIndex->condition = 90; break;
case ('A') : pObjIndex->condition = 75; break;
case ('W') : pObjIndex->condition = 50; break;
case ('D') : pObjIndex->condition = 25; break;
case ('B') : pObjIndex->condition = 10; break;
case ('R') : pObjIndex->condition = 0; break;
default: pObjIndex->condition = 100; break;
}
for ( ; ; )
{
char letter;
letter = fread_letter( fp );
if ( letter == 'A' )
{
AFFECT_DATA *paf;
paf = alloc_perm( sizeof(*paf) );
paf->type = -1;
paf->level = pObjIndex->level;
paf->duration = -1;
paf->location = fread_number( fp );
paf->modifier = fread_number( fp );
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else if ( letter == 'C' )
{
pObjIndex->clan = fread_number( fp );
}
else
{
ungetc( letter, fp );
break;
}
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
bool assign_mobprog(MOB_INDEX_DATA *pMob, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup)
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pMob->mudprogs; pTempList; pTempList = pTempList->next )
if ( pTempList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( !iFound )
{
pTempList = alloc_perm(sizeof(*pTempList));
pTempList->next = pMob->mudprogs;
pMob->mudprogs = pTempList;
pTempList->mudprog = pMudProg;
SET_BIT(pMob->progtypes, pMudProg->trigger_type);
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pMob->mprog_groups; pGroupList;
pGroupList = pGroupList->next)
if ( pGroupList->mprog_group->vnum == pMprogGroup->vnum )
iFound = 1;
if ( !iFound )
{
pGroupList = alloc_perm(sizeof(*pGroupList));
pGroupList->next = pMob->mprog_groups;
pMob->mprog_groups = pGroupList;
pGroupList->mprog_group = pMprogGroup;
for ( pTempList = pMprogGroup->mudprogs; pTempList;
pTempList = pTempList->next )
{
iFound = 0;
for ( pInnerList = pMob->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pTempList->mudprog->vnum )
iFound = 1;
if ( !iFound )
{
pInnerList = alloc_perm(sizeof(*pInnerList));
pInnerList->next = pMob->mudprogs;
pMob->mudprogs = pInnerList;
pInnerList->mudprog = pTempList->mudprog;
SET_BIT(pMob->progtypes, pInnerList->mudprog->trigger_type);
}
}
}
}
else
return FALSE;
return TRUE;
}
bool assign_objprog(OBJ_INDEX_DATA *pObj, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup)
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pObj->mudprogs; pTempList; pTempList = pTempList->next )
if ( pTempList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( !iFound )
{
pTempList = alloc_perm(sizeof(*pTempList));
pTempList->next = pObj->mudprogs;
pObj->mudprogs = pTempList;
pTempList->mudprog = pMudProg;
SET_BIT(pObj->progtypes, pMudProg->trigger_type);
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pObj->mprog_groups; pGroupList;
pGroupList = pGroupList->next)
if ( pGroupList->mprog_group->vnum == pMprogGroup->vnum )
iFound = 1;
if ( !iFound )
{
pGroupList = alloc_perm(sizeof(*pGroupList));
pGroupList->next = pObj->mprog_groups;
pObj->mprog_groups = pGroupList;
pGroupList->mprog_group = pMprogGroup;
for ( pTempList = pMprogGroup->mudprogs; pTempList;
pTempList = pTempList->next )
{
iFound = 0;
for ( pInnerList = pObj->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pTempList->mudprog->vnum )
iFound = 1;
if ( !iFound )
{
pInnerList = alloc_perm(sizeof(*pInnerList));
pInnerList->next = pObj->mudprogs;
pObj->mudprogs = pInnerList;
pInnerList->mudprog = pTempList->mudprog;
SET_BIT(pObj->progtypes, pInnerList->mudprog->trigger_type);
}
}
}
}
else
return FALSE;
return TRUE;
}
bool assign_roomprog(ROOM_INDEX_DATA *pRoom, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup)
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pRoom->mudprogs; pTempList; pTempList = pTempList->next )
if ( pTempList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( !iFound )
{
pTempList = alloc_perm(sizeof(*pTempList));
pTempList->next = pRoom->mudprogs;
pRoom->mudprogs = pTempList;
pTempList->mudprog = pMudProg;
SET_BIT(pRoom->progtypes, pMudProg->trigger_type);
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pRoom->mprog_groups; pGroupList;
pGroupList = pGroupList->next)
if ( pGroupList->mprog_group->vnum == pMprogGroup->vnum )
iFound = 1;
if ( !iFound )
{
pGroupList = alloc_perm(sizeof(*pGroupList));
pGroupList->next = pRoom->mprog_groups;
pRoom->mprog_groups = pGroupList;
pGroupList->mprog_group = pMprogGroup;
for ( pTempList = pMprogGroup->mudprogs; pTempList;
pTempList = pTempList->next )
{
iFound = 0;
for ( pInnerList = pRoom->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pTempList->mudprog->vnum )
iFound = 1;
if ( !iFound )
{
pInnerList = alloc_perm(sizeof(*pInnerList));
pInnerList->next = pRoom->mudprogs;
pRoom->mudprogs = pInnerList;
pInnerList->mudprog = pTempList->mudprog;
SET_BIT(pRoom->progtypes, pInnerList->mudprog->trigger_type);
}
}
}
}
else
return FALSE;
return TRUE;
}
bool unassign_mobprog(MOB_INDEX_DATA *pMob, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup)
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
MPROG_GROUP_LIST *pGInnerList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pMob->mudprogs; pTempList && pTempList->mudprog->vnum != pMudProg->vnum;
pTempList = pTempList->next )
;
if ( pTempList )
{
iFound = 0;
for ( pGroupList = pMob->mprog_groups; pGroupList; pGroupList = pGroupList->next )
for ( pInnerList = pGroupList->mprog_group->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if (iFound)
return FALSE;
else
{
if ( pTempList == pMob->mudprogs )
pMob->mudprogs->next = pTempList->next;
else
{
for ( pInnerList = pMob->mudprogs; pInnerList->next != pTempList; pInnerList = pInnerList->next )
;
pInnerList->next = pTempList->next;
}
free_mem(pTempList, sizeof(*pTempList));
}
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pMob->mprog_groups; pGroupList
&& pGroupList->mprog_group->vnum != pMprogGroup->vnum; pGroupList = pGroupList->next)
;
if ( pGroupList )
{
if ( pGroupList == pMob->mprog_groups )
pMob->mprog_groups = pGroupList->next;
else
{
for ( pGInnerList = pMob->mprog_groups; pGInnerList->next != pGroupList;
pGInnerList = pGInnerList->next )
;
pGInnerList->next = pGroupList->next;
}
for ( pTempList = pGroupList->mprog_group->mudprogs; pTempList;
pTempList = pTempList->next )
unassign_mobprog(pMob, pTempList->mudprog, NULL);
free_mem(pGroupList, sizeof(*pGroupList));
}
else
return FALSE;
}
else
return FALSE;
return TRUE;
}
bool unassign_objprog(OBJ_INDEX_DATA *pObj, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup)
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
MPROG_GROUP_LIST *pGInnerList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pObj->mudprogs; pTempList && pTempList->mudprog->vnum != pMudProg->vnum;
pTempList = pTempList->next )
;
if ( pTempList )
{
iFound = 0;
for ( pGroupList = pObj->mprog_groups; pGroupList; pGroupList = pGroupList->next )
for ( pInnerList = pGroupList->mprog_group->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if (iFound)
return FALSE;
else
{
if ( pTempList == pObj->mudprogs )
pObj->mudprogs->next = pTempList->next;
else
{
for ( pInnerList = pObj->mudprogs; pInnerList->next != pTempList; pInnerList = pInnerList->next )
;
pInnerList->next = pTempList->next;
}
free_mem(pTempList, sizeof(*pTempList));
}
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pObj->mprog_groups; pGroupList
&& pGroupList->mprog_group->vnum != pMprogGroup->vnum; pGroupList = pGroupList->next)
;
if ( pGroupList )
{
if ( pGroupList == pObj->mprog_groups )
pObj->mprog_groups = pGroupList->next;
else
{
for ( pGInnerList = pObj->mprog_groups; pGInnerList->next != pGroupList;
pGInnerList = pGInnerList->next )
;
pGInnerList->next = pGroupList->next;
}
for ( pTempList = pGroupList->mprog_group->mudprogs; pTempList;
pTempList = pTempList->next )
unassign_objprog(pObj, pTempList->mudprog, NULL);
free_mem(pGroupList, sizeof(*pGroupList));
}
else
return FALSE;
}
else
return FALSE;
return TRUE;
}
bool unassign_roomprog(ROOM_INDEX_DATA *pRoom, MPROG_DATA *pMudProg,
MPROG_GROUP *pMprogGroup)
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
MPROG_GROUP_LIST *pGInnerList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pRoom->mudprogs; pTempList && pTempList->mudprog->vnum != pMudProg->vnum;
pTempList = pTempList->next )
;
if ( pTempList )
{
iFound = 0;
for ( pGroupList = pRoom->mprog_groups; pGroupList; pGroupList = pGroupList->next )
for ( pInnerList = pGroupList->mprog_group->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if (iFound)
return FALSE;
else
{
if ( pTempList == pRoom->mudprogs )
pRoom->mudprogs->next = pTempList->next;
else
{
for ( pInnerList = pRoom->mudprogs; pInnerList->next != pTempList; pInnerList = pInnerList->next )
;
pInnerList->next = pTempList->next;
}
free_mem(pTempList, sizeof(*pTempList));
}
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pRoom->mprog_groups; pGroupList
&& pGroupList->mprog_group->vnum != pMprogGroup->vnum; pGroupList = pGroupList->next)
;
if ( pGroupList )
{
if ( pGroupList == pRoom->mprog_groups )
pRoom->mprog_groups = pGroupList->next;
else
{
for ( pGInnerList = pRoom->mprog_groups; pGInnerList->next != pGroupList;
pGInnerList = pGInnerList->next )
;
pGInnerList->next = pGroupList->next;
}
for ( pTempList = pGroupList->mprog_group->mudprogs; pTempList;
pTempList = pTempList->next )
unassign_roomprog(pRoom, pTempList->mudprog, NULL);
free_mem(pGroupList, sizeof(*pGroupList));
}
else
return FALSE;
}
else
return FALSE;
return TRUE;
}