/************************************************************************** * Mudprogram's (Mobprogram, Objprogram and Roomprogram) originaly * * by the SMAUG development team * * Ported to EmberMUD by Thanatos and Tyrluk of ToED * * (Temple of Eternal Death) * * Tyrluk - morn@telmaron.com or dajy@mindspring.com * * Thanatos - morn@telmaron.com or jonathan_w._rose@ffic.com * **************************************************************************/ /* act_comm.c */ #if defined(WIN32) #include <time.h> #else #include <sys/time.h> #endif #include <sys/types.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include "merc.h" /* command procedures needed */ DECLARE_DO_FUN(do_quit); extern void ChannelMessage(char *mesg, CHAR_DATA *ch); /* * Local functions. */ /* RT code to delete yourself */ void do_delet( CHAR_DATA *ch, char *argument) { send_to_char("You must type the full command to delete yourself.\n\r",ch); } void do_delete( CHAR_DATA *ch, char *argument) { char strsave[MAX_INPUT_LENGTH]; if (IS_NPC(ch)) return; if (ch->pcdata->confirm_delete) { if (argument[0] != '\0') { send_to_char("Delete status removed.\n\r",ch); ch->pcdata->confirm_delete = FALSE; return; } else { sprintf( strsave, "%s%s", sysconfig.player_dir, capitalize( ch->name ) ); do_quit(ch,""); unlink(strsave); return; } } if (argument[0] != '\0') { send_to_char("Just type delete. No argument.\n\r",ch); return; } send_to_char("Type delete again to confirm this command.\n\r",ch); send_to_char("WARNING: this command is irreversible and your character will be permanently gone.\n\r",ch); send_to_char("Typing delete with an argument will undo delete status.\n\r", ch); ch->pcdata->confirm_delete = TRUE; } void do_channels( CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; /* lists all channels and their status */ send_to_char("`W channel status`w\n\r",ch); send_to_char("`K---------------------`w\n\r",ch); send_to_char("gossip ",ch); if (!IS_SET(ch->comm,COMM_NOGOSSIP)) send_to_char("`GON`w\n\r",ch); else send_to_char("`ROFF`w\n\r",ch); send_to_char("auction ",ch); if (!IS_SET(ch->comm,COMM_NOAUCTION)) send_to_char("`GON`w\n\r",ch); else send_to_char("`ROFF`w\n\r",ch); send_to_char("OOC ",ch); if (!IS_SET(ch->comm,COMM_NO_OOC)) send_to_char("`GON`w\n\r",ch); else send_to_char("`ROFF`w\n\r",ch); send_to_char("Q/A ",ch); if (!IS_SET(ch->comm,COMM_NOQUESTION)) send_to_char("`GON`w\n\r",ch); else send_to_char("`ROFF`w\n\r",ch); if (IS_HERO(ch)) { send_to_char("imm channel ",ch); if(!IS_SET(ch->comm,COMM_NOWIZ)) send_to_char("`GON`w\n\r",ch); else send_to_char("`ROFF`w\n\r",ch); } send_to_char("shouts ",ch); if (!IS_SET(ch->comm,COMM_DEAF)) send_to_char("`GON`w\n\r",ch); else send_to_char("`ROFF`w\n\r",ch); send_to_char("info ",ch); if (!IS_SET(ch->comm,COMM_NOINFO)) send_to_char("`GON`w\n\r",ch); else send_to_char("`ROFF`w\n\r",ch); send_to_char("quiet mode ",ch); if (IS_SET(ch->comm,COMM_QUIET)) send_to_char("`GON`w\n\r",ch); else send_to_char("`ROFF`w\n\r",ch); if (ch->lines != PAGELEN) { if (ch->lines) { sprintf(buf,"You display %d lines of scroll.\n\r",ch->lines+2); send_to_char(buf,ch); } else send_to_char("Scroll buffering is off.\n\r",ch); } if (IS_SET(ch->comm,COMM_NOSHOUT)) send_to_char("You cannot shout.\n\r",ch); if (IS_SET(ch->comm,COMM_NOTELL)) send_to_char("You cannot use tell.\n\r",ch); if (IS_SET(ch->comm,COMM_NOCHANNELS)) send_to_char("You cannot use channels.\n\r",ch); if (IS_SET(ch->comm,COMM_NOEMOTE)) send_to_char("You cannot emote.\n\r",ch); } /* RT deaf blocks out all shouts */ void do_deaf( CHAR_DATA *ch, char *argument) { if (IS_SET(ch->comm,COMM_NOSHOUT)) { send_to_char("The gods have taken away your ability to shout.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_DEAF)) { send_to_char("You can now hear shouts again.\n\r",ch); REMOVE_BIT(ch->comm,COMM_DEAF); } else { send_to_char("From now on, you won't hear shouts.\n\r",ch); SET_BIT(ch->comm,COMM_DEAF); } } /* RT quiet blocks out all communication */ void do_quiet ( CHAR_DATA *ch, char * argument) { char buf[MAX_STRING_LENGTH]; if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("Quiet mode removed.\n\r",ch); REMOVE_BIT(ch->comm,COMM_QUIET); if (ch->pcdata->message != NULL) { sprintf(buf, "You have `W%d message%s`w waiting, type `Wmessages`w to read them.\n\r", ch->pcdata->messages, (ch->pcdata->messages > 1) ? "s" : "" ); send_to_char(buf, ch); } } else { send_to_char("From now on, you will only hear says and emotes.\n\r",ch); send_to_char("Messages are being recorded.\n\r",ch); SET_BIT(ch->comm,COMM_QUIET); } } /* RT auction rewritten in ROM style */ void do_auction( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOAUCTION)) { send_to_char(COLOR_AUC"Auction channel is now ON.\n\r`w",ch); REMOVE_BIT(ch->comm,COMM_NOAUCTION); } else { send_to_char(COLOR_AUC"Auction channel is now OFF.\n\r`w",ch); SET_BIT(ch->comm,COMM_NOAUCTION); } } else /* auction message sent, turn auction on if it is off */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; REMOVE_BIT(ch->comm,COMM_NOAUCTION); } sprintf( buf, COLOR_AUC"You auction '%s`m'\n\r`w", argument ); send_to_char( buf, ch ); sprintf(buf, COLOR_AUC" auctions '%s`m'`w\n\r", argument); add2last(buf,ch); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOAUCTION) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new(COLOR_AUC"$n auctions '$t"COLOR_AUC"'`w", ch,argument,d->character,TO_VICT,POS_DEAD); } } } } /* RT chat replaced with ROM gossip */ void do_gossip( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOGOSSIP)) { send_to_char(COLOR_GOS"Gossip channel is now ON.\n\r`w",ch); REMOVE_BIT(ch->comm,COMM_NOGOSSIP); } else { send_to_char(COLOR_GOS"Gossip channel is now OFF.\n\r`w",ch); SET_BIT(ch->comm,COMM_NOGOSSIP); } } else /* gossip message sent, turn gossip on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } REMOVE_BIT(ch->comm,COMM_NOGOSSIP); sprintf( buf, COLOR_GOS"You gossip '%s"COLOR_GOS"'`w\n\r", argument ); send_to_char( buf, ch ); sprintf(buf, COLOR_GOS" gossips '%s"COLOR_GOS"'`w\n\r", argument); add2last(buf,ch); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOGOSSIP) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new( COLOR_GOS"$n gossips '$t"COLOR_GOS"'`w", ch,argument, d->character, TO_VICT,POS_SLEEPING ); } } } } /* RT question channel */ void do_question( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOQUESTION)) { send_to_char(COLOR_QA"Q/A channel is now ON.\n\r`w",ch); REMOVE_BIT(ch->comm,COMM_NOQUESTION); } else { send_to_char(COLOR_QA"Q/A channel is now OFF.\n\r`w",ch); SET_BIT(ch->comm,COMM_NOQUESTION); } } else /* question sent, turn Q/A on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } REMOVE_BIT(ch->comm,COMM_NOQUESTION); sprintf( buf, COLOR_QA"You question '%s"COLOR_QA"'\n\r`w", argument ); send_to_char( buf, ch ); sprintf(buf, COLOR_QA" questions '%s"COLOR_QA"'`w\n\r", argument); add2last(buf,ch); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOQUESTION) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new(COLOR_QA"$n questions '$t"COLOR_QA"'`w", ch,argument,d->character,TO_VICT,POS_SLEEPING); } } } } /* RT answer channel - uses same line as questions */ void do_answer( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOQUESTION)) { send_to_char(COLOR_QA"Q/A channel is now ON.\n\r`w",ch); REMOVE_BIT(ch->comm,COMM_NOQUESTION); } else { send_to_char(COLOR_QA"Q/A channel is now OFF.\n\r`w",ch); SET_BIT(ch->comm,COMM_NOQUESTION); } } else /* answer sent, turn Q/A on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } REMOVE_BIT(ch->comm,COMM_NOQUESTION); sprintf( buf, COLOR_QA"You answer '%s"COLOR_QA"'\n\r`w", argument ); send_to_char( buf, ch ); sprintf(buf, COLOR_QA" answers '%s"COLOR_QA"'`w\n\r", argument); add2last(buf,ch); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOQUESTION) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new(COLOR_QA"$n answers '$t"COLOR_QA"'`w", ch,argument,d->character,TO_VICT,POS_SLEEPING); } } } } /* RT music channel */ void do_ooc( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NO_OOC)) { send_to_char(COLOR_OOC"OOC channel is now ON.\n\r`w",ch); REMOVE_BIT(ch->comm,COMM_NO_OOC); } else { send_to_char(COLOR_OOC"OOC channel is now OFF.\n\r`w",ch); SET_BIT(ch->comm,COMM_NO_OOC); } } else /* ooc sent, turn ooc on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } REMOVE_BIT(ch->comm,COMM_NO_OOC); sprintf( buf, COLOR_OOC"You OOC: '%s"COLOR_OOC"'\n\r`w", argument ); send_to_char( buf, ch ); sprintf(buf, COLOR_OOC" OOC: '%s"COLOR_OOC"'`w\n\r", argument); add2last(buf,ch); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NO_OOC) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new(COLOR_OOC"$n OOC: '$t"COLOR_OOC"'`w", ch,argument,d->character,TO_VICT,POS_SLEEPING); } } } } void do_immtalk( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if ( argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOWIZ)) { send_to_char(COLOR_IMM"Immortal channel is now ON\n\r`w",ch); REMOVE_BIT(ch->comm,COMM_NOWIZ); } else { send_to_char(COLOR_IMM"Immortal channel is now OFF\n\r`w",ch); SET_BIT(ch->comm,COMM_NOWIZ); } return; } REMOVE_BIT(ch->comm,COMM_NOWIZ); sprintf( buf, COLOR_IMM"$n: %s`w", argument ); act_new(COLOR_IMM"$n: $t`w",ch,argument,NULL,TO_CHAR,POS_DEAD); sprintf( buf, COLOR_IMM": %s`w\n\r",argument); add2last_imm(buf,ch); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && IS_HERO(d->character) && !IS_SET(d->character->comm,COMM_NOWIZ) ) { act_new(COLOR_IMM"$n: $t`w",ch,argument,d->character,TO_VICT,POS_DEAD); sprintf(buf, COLOR_IMM"%s: %s`w\n\r", ch->name, argument); } } return; } void do_say( CHAR_DATA *ch, char *argument ) { if ( argument[0] == '\0' ) { send_to_char( "Say what?\n\r", ch ); return; } act( COLOR_SAY"$n says '$T"COLOR_SAY"'`w", ch, NULL, argument, TO_ROOM ); act( COLOR_SAY"You say '$T"COLOR_SAY"'`w", ch, NULL, argument, TO_CHAR ); mprog_speech_trigger( argument, ch ); if ( !ch ) return; rprog_speech_trigger( argument, ch ); if ( !ch ) return; oprog_speech_trigger( argument, ch ); return; } void do_shout( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( IS_SET(ch->comm, COMM_NOSHOUT) ) { send_to_char( "You can't shout.\n\r", ch ); return; } if ( IS_SET(ch->comm, COMM_DEAF)) { send_to_char( "Deaf people can't shout.\n\r",ch); return; } if ( argument[0] == '\0' ) { send_to_char( "Shout what?\n\r", ch ); return; } WAIT_STATE( ch, 12 ); act( COLOR_SHOUT"You shout '$T"COLOR_SHOUT"'`w", ch, NULL, argument, TO_CHAR ); sprintf(buf, COLOR_SHOUT" shouts '%s"COLOR_SHOUT"'`w\n\r", argument); add2last(buf,ch); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm, COMM_DEAF) && !IS_SET(victim->comm, COMM_QUIET) ) { act(COLOR_SHOUT"$n shouts '$t"COLOR_SHOUT"'`w",ch,argument,d->character,TO_VICT); } } return; } void do_sendinfo( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOINFO)) { send_to_char("`BInfo channel is now ON.\n\r`w",ch); REMOVE_BIT(ch->comm,COMM_NOINFO); } else { send_to_char("`BInfo channel is now OFF.\n\r`w",ch); SET_BIT(ch->comm,COMM_NOINFO); } return; } sprintf( buf, CFG_INFO ); strcat( buf, argument ); strcat( buf, "`w\n\r" ); add2last( buf, NULL ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && !IS_SET(victim->comm, COMM_DEAF) && !IS_SET(victim->comm, COMM_NOINFO) && !IS_SET(victim->comm, COMM_QUIET) ) { send_to_char(buf,d->character); } } return; } void do_beep( CHAR_DATA *ch, char *argument ) { if (ch->beep) { ch->beep = FALSE; send_to_char("`RBeeps are now off\n\r",ch); return; } ch->beep = TRUE; send_to_char("`RBeeps are now on\n\r",ch); return; } void do_tell( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; char arg [MAX_INPUT_LENGTH]; CHAR_DATA *victim; if ( IS_SET(ch->comm, COMM_NOTELL) ) { send_to_char( "Your message didn't get through.\n\r", ch ); return; } if ( IS_SET(ch->comm, COMM_QUIET) ) { send_to_char( "You must turn off quiet mode first.\n\r", ch); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Tell whom what?\n\r", ch ); return; } /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ if ( ( victim = get_char_world( ch, arg ) ) == NULL || ( IS_NPC(victim) && victim->in_room != ch->in_room ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...please try again later.", ch,NULL,victim,TO_CHAR); return; } if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) ) { act( "$E can't hear you, but your message has been recorded.", ch, 0, victim, TO_CHAR ); add2queue(ch, victim, argument); return; } if ( IS_SET(victim->comm,COMM_QUIET) && !IS_IMMORTAL(ch) ) { act( "$E is not receiving tells, but your message has been recorded.", ch, 0, victim, TO_CHAR ); add2queue(ch, victim, argument); return; } if ( IS_SET(victim->act,PLR_AFK) ) { act( "$E is AFK and can't hear you, but your message has been recorded.", ch, 0, victim, TO_CHAR ); add2queue(ch, victim, argument); } act( COLOR_TELL"You tell $N '$t"COLOR_TELL"'`w", ch, argument, victim, TO_CHAR ); if (victim->beep) act_new(COLOR_TELL"$n \atells you '$t"COLOR_TELL"'`w",ch,argument,victim,TO_VICT,POS_DEAD); else act_new(COLOR_TELL"$n tells you '$t"COLOR_TELL"'`w",ch,argument,victim,TO_VICT,POS_DEAD); sprintf(buf, COLOR_TELL"%s tells you '%s"COLOR_TELL"'`w\n\r",ch->name, argument); add2tell(ch, victim, buf); victim->reply = ch; return; } void do_reply( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; CHAR_DATA *victim; if ( IS_SET(ch->comm, COMM_NOTELL) ) { send_to_char( "Your message didn't get through.\n\r", ch ); return; } if ( ( victim = ch->reply ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...please try again later.", ch,NULL,victim,TO_CHAR); return; } if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) ) { act( "$E can't hear you, but your message has been recorded.", ch, 0, victim, TO_CHAR ); add2queue(ch, victim, argument); return; } if ( IS_SET(victim->comm,COMM_QUIET) && !IS_IMMORTAL(ch)) { act( "$E is not receiving tells, but your message has been recorded.", ch, 0, victim, TO_CHAR ); add2queue(ch, victim, argument); return; } if ( IS_SET(victim->act, PLR_AFK) ) { act( "$E is AFK and can't hear you, but your message has been recorded.", ch, 0, victim, TO_CHAR ); add2queue(ch, victim, argument); } act(COLOR_TELL"You tell $N '$t"COLOR_TELL"'`w",ch,argument,victim,TO_CHAR); if (victim->beep) act_new(COLOR_TELL"$n \atells you '$t"COLOR_TELL"'`w",ch,argument,victim,TO_VICT,POS_DEAD); else act_new(COLOR_TELL"$n tells you '$t"COLOR_TELL"'`w",ch,argument,victim,TO_VICT,POS_DEAD); sprintf(buf, COLOR_TELL"%s tells you '%s"COLOR_TELL"'`w\n\r",ch->name, argument); add2tell(ch, victim, buf); victim->reply = ch; return; } void add2queue( CHAR_DATA *ch, CHAR_DATA *victim, char * argument) { #ifdef DISABLE_MESSAGE_QUEUEING return; #endif if IS_NPC( ch ) return; if (victim->pcdata->message == NULL) { victim->pcdata->message = alloc_mem (sizeof(QUEUE_DATA)); victim->pcdata->message->next = NULL; victim->pcdata->message->sender = str_dup(ch->name); victim->pcdata->message->text = str_dup(argument); victim->pcdata->messages++; victim->pcdata->fmessage = victim->pcdata->message; } else { victim->pcdata->message->next = alloc_mem (sizeof(QUEUE_DATA)); victim->pcdata->message = victim->pcdata->message->next; victim->pcdata->message->next = NULL; victim->pcdata->message->sender = str_dup(ch->name); victim->pcdata->message->text = str_dup(argument); victim->pcdata->messages++; } } void add2tell( CHAR_DATA *ch, CHAR_DATA *victim, char * argument) { #ifdef DISABLE_MESSAGE_QUEUEING return; #endif if IS_NPC( ch ) return; /* not for NPCs */ if (victim->pcdata == NULL) return; /* Only happens when vict is a switched imm I think */ if (victim->pcdata->tells+1 > MAX_LAST_LENGTH) { QUEUE_DATA *tmp; tmp = victim->pcdata->ftell_q; victim->pcdata->ftell_q=victim->pcdata->ftell_q->next; victim->pcdata->tells--; free_mem(tmp,sizeof(QUEUE_DATA)); } if (victim->pcdata->tell_q == NULL) { victim->pcdata->tell_q = alloc_mem (sizeof(QUEUE_DATA)); victim->pcdata->tell_q->next = NULL; victim->pcdata->tell_q->sender = str_dup(ch->name); victim->pcdata->tell_q->text = str_dup(argument); victim->pcdata->tells++; victim->pcdata->ftell_q = victim->pcdata->tell_q; } else { victim->pcdata->tell_q->next = alloc_mem (sizeof(QUEUE_DATA)); victim->pcdata->tell_q = victim->pcdata->tell_q->next; victim->pcdata->tell_q->next = NULL; victim->pcdata->tell_q->sender = str_dup(ch->name); victim->pcdata->tell_q->text = str_dup(argument); victim->pcdata->tells++; } } void add2last( char *argument, CHAR_DATA *ch ) { static int last_length = 0; LAST_DATA * tmp; #if defined(cbuilder) ChannelMessage(argument, ch); #endif if ( last_length == MAX_LAST_LENGTH ) { tmp = flast; flast = tmp->next; last_list->next = tmp; last_list = tmp; if (last_list->msg) free_string(last_list->msg); if (last_list->sender) free_string(last_list->sender); } else { tmp = alloc_mem(sizeof( LAST_DATA )); if ( last_list != NULL ) last_list->next = tmp; last_list = tmp; if ( flast == NULL ) flast = tmp; last_length++; } last_list->next = NULL; last_list->msg = str_dup( argument ); if ( ch != NULL ) { last_list->sender = str_dup(ch->name); last_list->level = ch->invis_level; last_list->hidden = (IS_SET(ch->act,PLR_WIZINVIS)) ? TRUE : FALSE; } else { last_list->sender = str_dup( " " ); last_list->level = 0; last_list->hidden = FALSE; } return; } void add2last_imm( char *argument, CHAR_DATA *ch) { static int last_imm_length = 0; LAST_DATA * tmp; #if defined(cbuilder) ChannelMessage(argument, ch); #endif if ( last_imm_length == MAX_LAST_LENGTH ) { tmp = flast_imm; flast_imm = tmp->next; last_imm->next = tmp; last_imm = tmp; if (last_imm->msg) free_string( last_imm->msg ); if (last_imm->sender) free_string( last_imm->sender ); } else { tmp = alloc_mem(sizeof(LAST_DATA)); if ( last_imm != NULL ) last_imm->next = tmp; last_imm = tmp; if ( flast_imm == NULL ); flast_imm = last_imm; ++last_imm_length; } last_imm->next = NULL; last_imm->msg = str_dup(argument); last_imm->sender = str_dup(ch->name); last_imm->level = ch->invis_level; last_imm->hidden = (IS_SET(ch->act,PLR_WIZINVIS)) ? TRUE : FALSE; return; } void do_messages ( CHAR_DATA *ch, char *argument ) { QUEUE_DATA *mq; char buf[MAX_STRING_LENGTH]; if IS_NPC( ch ) return; if (ch->pcdata->fmessage == NULL) { send_to_char( "You have no messages waiting.\n\r", ch ); return; } sprintf(buf, "`R%s tells you '%s`R'`w\n\r",ch->pcdata->fmessage->sender, ch->pcdata->fmessage->text); send_to_char(buf, ch); ch->reply = get_char_world (ch, ch->pcdata->fmessage->sender); mq = ch->pcdata->fmessage; ch->pcdata->fmessage = ch->pcdata->fmessage->next; free_string(mq->text); free_string(mq->sender); free_mem(mq, sizeof(QUEUE_DATA)); if (ch->pcdata->fmessage == NULL) ch->pcdata->message = NULL; ch->pcdata->messages--; if (ch->pcdata->messages > 0) { sprintf(buf, "You still have `C%d`w message%s in your queue.\n\r", ch->pcdata->messages, (ch->pcdata->messages > 1) ? "s" : "" ); send_to_char(buf, ch); } return; } void do_tq ( CHAR_DATA *ch, char *argument ) { QUEUE_DATA *mq; char buf[MAX_STRING_LENGTH]; if IS_NPC( ch ) return; if (ch->pcdata->ftell_q == NULL) { send_to_char( "You have recieved no private messages.\n\r", ch ); return; } for (mq = ch->pcdata->ftell_q; mq != NULL; mq = mq->next) { sprintf(buf,"%s`w",mq->text); send_to_char(buf,ch); } return; } void do_last( CHAR_DATA *ch, char *argument ) { LAST_DATA * tlast; char buf[MAX_STRING_LENGTH]; if (!last_list) { send_to_char("Nothing has been recorded yet.\n\r", ch); return; } for ( tlast = flast; tlast != NULL; tlast = tlast->next) { if (tlast->hidden) { if (tlast->level > ch->level) sprintf(buf,"%s%s","someone",tlast->msg); else sprintf(buf,"%s%s",tlast->sender,tlast->msg); } else sprintf(buf,"%s%s",tlast->sender,tlast->msg); send_to_char(buf, ch); } } void do_lastimm( CHAR_DATA *ch, char *argument ) { LAST_DATA * tlast; char buf[MAX_STRING_LENGTH]; if (!last_imm) { send_to_char("Nothing has been recorded yet.\n\r", ch); return; } for ( tlast = flast_imm; tlast != NULL; tlast = tlast->next) { if (tlast->hidden) { if (tlast->level > ch->level) sprintf(buf,"%s%s","someone",tlast->msg); else sprintf(buf,"%s%s",tlast->sender,tlast->msg); } else sprintf(buf,"%s%s",tlast->sender,tlast->msg); send_to_char(buf, ch); } } void do_yell( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( IS_SET(ch->comm, COMM_NOSHOUT) ) { send_to_char( "You can't yell.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Yell what?\n\r", ch ); return; } act(COLOR_YELL"You yell '$t"COLOR_YELL"'`w",ch,argument,NULL,TO_CHAR); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET(d->character->comm,COMM_QUIET) ) { act(COLOR_YELL"$n yells '$t"COLOR_YELL"'`w",ch,argument,d->character,TO_VICT); sprintf(buf, COLOR_YELL"%s yells '%s"COLOR_YELL"'`w\n\r",ch->name,argument); } } return; } void do_emote( CHAR_DATA *ch, char *argument ) { if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "You can't emote.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Emote what?\n\r", ch ); return; } act( "$n $T`w", ch, NULL, argument, TO_ROOM ); act( "$n $T`w", ch, NULL, argument, TO_CHAR ); return; } void do_info( CHAR_DATA *ch) { if (IS_SET(ch->comm,COMM_NOINFO)) { send_to_char("`BInfo channel is now ON.\n\r`w",ch); REMOVE_BIT(ch->comm,COMM_NOINFO); } else { send_to_char("`BInfo channel is now OFF.\n\r`w",ch); SET_BIT(ch->comm,COMM_NOINFO); } return; } /* * All the posing stuff. */ struct pose_table_type { char * message[2*MAX_CLASS]; }; const struct pose_table_type pose_table [] = { { { "You sizzle with energy.", "$n sizzles with energy.", "You feel very holy.", "$n looks very holy.", "You perform a small card trick.", "$n performs a small card trick.", "You show your bulging muscles.", "$n shows $s bulging muscles." } }, { { "You turn into a butterfly, then return to your normal shape.", "$n turns into a butterfly, then returns to $s normal shape.", "You nonchalantly turn wine into water.", "$n nonchalantly turns wine into water.", "You wiggle your ears alternately.", "$n wiggles $s ears alternately.", "You crack nuts between your fingers.", "$n cracks nuts between $s fingers." } }, { { "Blue sparks fly from your fingers.", "Blue sparks fly from $n's fingers.", "A halo appears over your head.", "A halo appears over $n's head.", "You nimbly tie yourself into a knot.", "$n nimbly ties $mself into a knot.", "You grizzle your teeth and look mean.", "$n grizzles $s teeth and looks mean." } }, { { "Little red lights dance in your eyes.", "Little red lights dance in $n's eyes.", "You recite words of wisdom.", "$n recites words of wisdom.", "You juggle with daggers, apples, and eyeballs.", "$n juggles with daggers, apples, and eyeballs.", "You hit your head, and your eyes roll.", "$n hits $s head, and $s eyes roll." } }, { { "A slimy green monster appears before you and bows.", "A slimy green monster appears before $n and bows.", "Deep in prayer, you levitate.", "Deep in prayer, $n levitates.", "You steal the underwear off every person in the room.", "Your underwear is gone! $n stole it!", "Crunch, crunch -- you munch a bottle.", "Crunch, crunch -- $n munches a bottle." } }, { { "You turn everybody into a little pink elephant.", "You are turned into a little pink elephant by $n.", "An angel consults you.", "An angel consults $n.", "The dice roll ... and you win again.", "The dice roll ... and $n wins again.", "... 98, 99, 100 ... you do pushups.", "... 98, 99, 100 ... $n does pushups." } }, { { "A small ball of light dances on your fingertips.", "A small ball of light dances on $n's fingertips.", "Your body glows with an unearthly light.", "$n's body glows with an unearthly light.", "You count the money in everyone's pockets.", "Check your money, $n is counting it.", "Arnold Schwarzenegger admires your physique.", "Arnold Schwarzenegger admires $n's physique." } }, { { "Smoke and fumes leak from your nostrils.", "Smoke and fumes leak from $n's nostrils.", "A spot light hits you.", "A spot light hits $n.", "You balance a pocket knife on your tongue.", "$n balances a pocket knife on your tongue.", "Watch your feet, you are juggling granite boulders.", "Watch your feet, $n is juggling granite boulders." } }, { { "The light flickers as you rap in magical languages.", "The light flickers as $n raps in magical languages.", "Everyone levitates as you pray.", "You levitate as $n prays.", "You produce a coin from everyone's ear.", "$n produces a coin from your ear.", "Oomph! You squeeze water out of a granite boulder.", "Oomph! $n squeezes water out of a granite boulder." } }, { { "Your head disappears.", "$n's head disappears.", "A cool breeze refreshes you.", "A cool breeze refreshes $n.", "You step behind your shadow.", "$n steps behind $s shadow.", "You pick your teeth with a spear.", "$n picks $s teeth with a spear." } }, { { "A fire elemental singes your hair.", "A fire elemental singes $n's hair.", "The sun pierces through the clouds to illuminate you.", "The sun pierces through the clouds to illuminate $n.", "Your eyes dance with greed.", "$n's eyes dance with greed.", "Everyone is swept off their foot by your hug.", "You are swept off your feet by $n's hug." } }, { { "The sky changes color to match your eyes.", "The sky changes color to match $n's eyes.", "The ocean parts before you.", "The ocean parts before $n.", "You deftly steal everyone's weapon.", "$n deftly steals your weapon.", "Your karate chop splits a tree.", "$n's karate chop splits a tree." } }, { { "The stones dance to your command.", "The stones dance to $n's command.", "A thunder cloud kneels to you.", "A thunder cloud kneels to $n.", "The Grey Mouser buys you a beer.", "The Grey Mouser buys $n a beer.", "A strap of your armor breaks over your mighty thews.", "A strap of $n's armor breaks over $s mighty thews." } }, { { "The heavens and grass change colour as you smile.", "The heavens and grass change colour as $n smiles.", "The Burning Man speaks to you.", "The Burning Man speaks to $n.", "Everyone's pocket explodes with your fireworks.", "Your pocket explodes with $n's fireworks.", "A boulder cracks at your frown.", "A boulder cracks at $n's frown." } }, { { "Everyone's clothes are transparent, and you are laughing.", "Your clothes are transparent, and $n is laughing.", "An eye in a pyramid winks at you.", "An eye in a pyramid winks at $n.", "Everyone discovers your dagger a centimeter from their eye.", "You discover $n's dagger a centimeter from your eye.", "Mercenaries arrive to do your bidding.", "Mercenaries arrive to do $n's bidding." } }, { { "A black hole swallows you.", "A black hole swallows $n.", "Valentine Michael Smith offers you a glass of water.", "Valentine Michael Smith offers $n a glass of water.", "Where did you go?", "Where did $n go?", "Four matched Percherons bring in your chariot.", "Four matched Percherons bring in $n's chariot." } }, { { "The world shimmers in time with your whistling.", "The world shimmers in time with $n's whistling.", "The great gods give you a staff.", "The great gods give $n a staff.", "Click.", "Click.", "Atlas asks you to relieve him.", "Atlas asks $n to relieve him." } } }; void do_pose( CHAR_DATA *ch, char *argument ) { int level; int pose; if ( IS_NPC(ch) ) return; level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 ); pose = number_range(0, level); act( pose_table[pose].message[2*ch->Class+0], ch, NULL, NULL, TO_CHAR ); act( pose_table[pose].message[2*ch->Class+1], ch, NULL, NULL, TO_ROOM ); return; } void do_bug( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "%s/%s", sysconfig.area_dir, sysconfig.bug_file); append_file( ch, buf, argument ); send_to_char( "Bug logged.\n\r", ch ); return; } void do_idea( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "%s/%s", sysconfig.area_dir, sysconfig.idea_file); append_file( ch, buf, argument ); send_to_char( "Idea logged. This is NOT an identify command.\n\r", ch ); return; } void do_typo( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "%s/%s", sysconfig.area_dir, sysconfig.typo_file); append_file( ch, buf, argument ); send_to_char( "Typo logged.\n\r", ch ); return; } void do_qui( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch ); return; } void do_quit( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; DESCRIPTOR_DATA *d_next; char *name; send_to_char( "\n\r", ch ); if ( IS_NPC(ch) ) return; if ( ch->position == POS_FIGHTING ) { send_to_char( "No way! You are fighting.\n\r", ch ); return; } if ( ch->position < POS_STUNNED ) { send_to_char( "You're not DEAD yet.\n\r", ch ); return; } send_to_char( CFG_QUIT, ch ); act( "$n has left the game.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s has quit.", ch->name ); log_string( log_buf ); #if defined(cbuilder) RemoveUser(ch); #endif /* * After extract_char the ch is no longer valid! */ save_char_obj( ch ); /* Free note that might be there somehow */ if (ch->pcdata->in_progress) free_note (ch->pcdata->in_progress); name = strdup(ch->name); d = ch->desc; extract_char( ch, TRUE ); if ( d ) close_socket( d ); for (d = descriptor_list; d!=NULL; d = d_next) { CHAR_DATA *tch; d_next=d->next; tch = d->original ? d->original : d->character; /* if ((tch) && (!strcmp(tch->name,name)) && (ch != tch)) */ if ((tch) && (!strcmp(tch->name,name)) ) { extract_char(tch,TRUE); if ( d ) { #if defined(cbuilder) if (d->character) RemoveUser(d->character); #endif close_socket( d ); } } } sprintf( log_buf, "%s left the game", name ); log_string( log_buf ); free(name); return; } void do_save( CHAR_DATA *ch, char *argument ) { extern bool chaos; if ( IS_NPC(ch) ) return; if ( chaos ) { send_to_char("Saving is not allowed during `rC`RH`YA`RO`rS.\n\r`w",ch); return; } save_char_obj( ch ); send_to_char("Saving.\n\r", ch ); return; } void do_follow( CHAR_DATA *ch, char *argument ) { /* RT changed to allow unlimited following and follow the NOFOLLOW rules */ char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Follow whom?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL ) { act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR ); return; } if ( victim == ch ) { if ( ch->master == NULL ) { send_to_char( "You already follow yourself.\n\r", ch ); return; } stop_follower(ch); return; } if (!IS_NPC(victim) && IS_SET(victim->act,PLR_NOFOLLOW) && !IS_HERO(ch)) { act("$N doesn't seem to want any followers.\n\r", ch,NULL,victim, TO_CHAR); return; } REMOVE_BIT(ch->act,PLR_NOFOLLOW); if ( ch->master != NULL ) stop_follower( ch ); add_follower( ch, victim ); return; } void add_follower( CHAR_DATA *ch, CHAR_DATA *master ) { if ( ch->master != NULL ) { bug( "Add_follower: non-null master.", 0 ); return; } ch->master = master; ch->leader = NULL; if ( can_see( master, ch ) ) act( "$n now follows you.", ch, NULL, master, TO_VICT ); act( "You now follow $N.", ch, NULL, master, TO_CHAR ); return; } void stop_follower( CHAR_DATA *ch ) { if ( ch->master == NULL ) { bug( "Stop_follower: null master.", 0 ); return; } if ( IS_AFFECTED(ch, AFF_CHARM) ) { REMOVE_BIT( ch->affected_by, AFF_CHARM ); affect_strip( ch, gsn_charm_person ); } if ( can_see( ch->master, ch ) && ch->in_room != NULL) { act( "$n stops following you.", ch, NULL, ch->master, TO_VICT ); act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR ); } if (ch->master->pet == ch) ch->master->pet = NULL; ch->master = NULL; ch->leader = NULL; return; } /* nukes charmed monsters and pets */ void nuke_pets( CHAR_DATA *ch ) { CHAR_DATA *pet; if ((pet = ch->pet) != NULL) { stop_follower(pet); if (pet->in_room != NULL) act("$N slowly fades away.",ch,NULL,pet,TO_NOTVICT); extract_char(pet,TRUE); } ch->pet = NULL; return; } void die_follower( CHAR_DATA *ch ) { CHAR_DATA *fch; if ( ch->master != NULL ) { if (ch->master->pet == ch) ch->master->pet = NULL; stop_follower( ch ); } ch->leader = NULL; for ( fch = char_list; fch != NULL; fch = fch->next ) { if ( fch->master == ch ) stop_follower( fch ); if ( fch->leader == ch ) fch->leader = fch; } return; } /* Order modifications made by Raven (Laurie Zenner) */ void do_order( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char cmd_vi[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; bool fUnto; argument = one_argument( argument, arg ); one_argument(argument,arg2); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Order whom to do what?\n\r", ch ); return; } if ( IS_AFFECTED( ch, AFF_CHARM ) ) { send_to_char( "You feel like taking, not giving, orders.\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if ( !IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch ) { send_to_char( "Do it yourself!\n\r", ch ); return; } } fUnto = FALSE; found = FALSE; for ( och = ch->in_room->people; och != NULL; och = och_next ) { och_next = och->next_in_room; if ( IS_AFFECTED(och, AFF_CHARM) && och->master == ch && ( fAll || och == victim ) ) { found = TRUE; strcpy( cmd_vi, argument ); chk_command( och, cmd_vi ); if (cmd_vi[0] == '\0') act( "$N is unable to comply with your order.", ch, NULL, och, TO_CHAR ); else if ( (!strcmp( cmd_vi, "delete" )) || (!strcmp( cmd_vi, "quit" )) || (!strcmp( cmd_vi, "password" )) || (!strcmp( cmd_vi, "pk" )) ) { act( "I don't think $N appreciated that.", ch, NULL, och, TO_CHAR ); sprintf( buf, "WATCH PLAYER!: %s attempted to make %s %s!", ch->name, och->name, cmd_vi ); log_string( buf ); stop_follower( och ); if (!IS_NPC( och )) fUnto = TRUE; } else if (( (!strcmp( cmd_vi, "advance" )) && (IS_NPC( och )) ) || (!strncmp( cmd_vi, "mp", 2 )) ) { sprintf( buf, "WATCH PLAYER!: %s attempted to make %s %s!", ch->name, och->name, cmd_vi ); log_string( buf ); act( "$N is unable to comply with your order.", ch, NULL, och, TO_CHAR ); } else { if (!IS_NPC( och )) { sprintf( buf, "%s ordered %s to '%s'", ch->name, och->name, argument ); log_string( buf ); } sprintf( buf, "$n orders you to '%s'.", argument ); act( buf, ch, NULL, och, TO_VICT ); act( "$N does $S best to comply to your order.", ch, NULL, och, TO_CHAR ); interpret( och, argument ); } } } if ( !found ) send_to_char( "You have no followers here.\n\r", ch ); if (fUnto) { /* If I feel especially mean spirited one day, I'll check to see * if they tried to changed another's password and, if so, change * their's to some random string. */ send_to_char( "The warders of this land have a perverse delight in poetic justice./n/r", ch ); interpret( ch, argument ); } tail_chain( ); return; } void do_group( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { CHAR_DATA *gch; CHAR_DATA *leader; leader = (ch->leader != NULL) ? ch->leader : ch; sprintf( buf, "`K[`W%s's group`K]`w\n\r", PERS(leader, ch) ); send_to_char( buf, ch ); for ( gch = char_list; gch != NULL; gch = gch->next ) { if ( is_same_group( gch, ch ) ) { sprintf( buf, "`K[`W%3d `G%s`K] `w%-16s `W%4d`K/`W%4d hp %4d`K/`W%4d mana %4d`K/`W%4d mv %5ld xp\n\r", gch->level, IS_NPC(gch) ? "Mob" : class_table[gch->Class].who_name, capitalize( PERS(gch, ch) ), gch->hit, gch->max_hit, gch->mana, gch->max_mana, gch->move, gch->max_move, gch->exp ); send_to_char( buf, ch ); } } return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) ) { send_to_char( "But you are following someone else!\n\r", ch ); return; } if ( victim->master != ch && ch != victim ) { act( "$N isn't following you.", ch, NULL, victim, TO_CHAR ); return; } if (IS_AFFECTED(victim,AFF_CHARM)) { send_to_char("You can't remove charmed mobs from your group.\n\r",ch); return; } if (IS_AFFECTED(ch,AFF_CHARM)) { act("You like your master too much to leave $m!",ch,NULL,victim,TO_VICT); return; } if ( is_same_group( victim, ch ) && ch != victim ) { victim->leader = NULL; act( "$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT ); act( "$n removes you from $s group.", ch, NULL, victim, TO_VICT ); act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR ); return; } victim->leader = ch; act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT ); act( "You join $n's group.", ch, NULL, victim, TO_VICT ); act( "$N joins your group.", ch, NULL, victim, TO_CHAR ); return; } /* * 'Split' originally by Gnort, God of Chaos. */ void do_split( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *gch; int members; int amount; int share; int extra; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Split how much?\n\r", ch ); return; } amount = atoi( arg ); if ( amount < 0 ) { send_to_char( "Your group wouldn't like that.\n\r", ch ); return; } if ( amount == 0 ) { send_to_char( "You hand out zero coins, but no one notices.\n\r", ch ); return; } if ( ch->gold < amount ) { send_to_char( "You don't have that much gold.\n\r", ch ); return; } members = 0; for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room ) { if ( is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM)) members++; } if ( members < 2 ) { send_to_char( "Just keep it all.\n\r", ch ); return; } share = amount / members; extra = amount % members; if ( share == 0 ) { send_to_char( "Don't even bother, cheapskate.\n\r", ch ); return; } ch->gold -= amount; ch->gold += share + extra; sprintf( buf, "You split %d gold coins. Your share is %d gold coins.\n\r", amount, share + extra ); send_to_char( buf, ch ); sprintf( buf, "$n splits %d gold coins. Your share is %d gold coins.", amount, share ); for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room ) { if ( gch != ch && is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM)) { act( buf, ch, NULL, gch, TO_VICT ); gch->gold += share; } } return; } void do_gtell( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *gch; if ( argument[0] == '\0' ) { send_to_char( "Tell your group what?\n\r", ch ); return; } if ( IS_SET( ch->comm, COMM_NOTELL ) ) { send_to_char( "Your message didn't get through!\n\r", ch ); return; } /* * Note use of send_to_char, so gtell works on sleepers. */ sprintf( buf, "`C%s tells the group '%s`C'.\n\r`w", ch->name, argument ); add2tell(ch, ch, buf); for ( gch = char_list; gch != NULL; gch = gch->next ) { if ( is_same_group( gch, ch ) ) { send_to_char( buf, gch ); } } return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch ) { if ( ach->leader != NULL ) ach = ach->leader; if ( bch->leader != NULL ) bch = bch->leader; return ach == bch; }