/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Slay V2.0 header information * ****************************************************************************/ /* Capability to create, edit and delete slaytypes added to original code by Samson 8-3-98 */ #ifndef FCLOSE #define FCLOSE(fp) fclose(fp); fp=NULL; #endif typedef struct slay_data SLAY_DATA; extern SLAY_DATA *first_slay; extern SLAY_DATA *last_slay; /* Improved data structure for online slay editing - Samson 8-3-98 */ struct slay_data { SLAY_DATA *next; SLAY_DATA *prev; char *owner; char *type; int color; char *cmsg; char *vmsg; char *rmsg; }; #define SLAY_FILE "slay.dat" /* Slay data file for online editing - Samson 8-3-98 */ /* Maxslaytypes variable - 50 should be WAY more than enough :P */ #define MAX_SLAY_TYPES 50 DECLARE_DO_FUN(do_destroyslay); /* New destroyslay command - Samson 8-3-98 */ DECLARE_DO_FUN(do_makeslay); /* New makeslay command - Samson 8-3-98 */ DECLARE_DO_FUN(do_setslay); /* New setslay command - Samson 8-3-98 */ DECLARE_DO_FUN(do_showslay); /* New showslay command - Samson 8-3-98 */ void load_slays args((void));