/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Deity handling module *
****************************************************************************/
/*Put together by Rennard for Realms of Despair. Brap on...*/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"
DEITY_DATA *first_deity;
DEITY_DATA *last_deity;
/* local routines */
void fread_deity args((DEITY_DATA * deity, FILE * fp));
bool load_deity_file args((char *deityfile));
void write_deity_list args((void));
int get_risflag args((char *flag));
int get_npc_race args((char *type));
/* Get pointer to deity structure from deity name */
DEITY_DATA *get_deity(char *name)
{
DEITY_DATA *deity;
for (deity = first_deity; deity; deity = deity->next)
if (!str_cmp(name, deity->name))
return deity;
return NULL;
}
void write_deity_list()
{
DEITY_DATA *tdeity;
FILE *fpout;
char filename[256];
sprintf(filename, "%s%s", DEITY_DIR, DEITY_LIST);
fclose(fpReserve);
fpout = fopen(filename, "w");
if (!fpout)
bug("FATAL: cannot open deity.lst for writing!\n\r", 0);
else
{
for (tdeity = first_deity; tdeity; tdeity = tdeity->next)
fprintf(fpout, "%s\n", tdeity->filename);
fprintf(fpout, "$\n");
fclose(fpout);
}
fpReserve = fopen(NULL_FILE, "r");
}
/* Save a deity's data to its data file */
void save_deity(DEITY_DATA * deity)
{
FILE *fp;
char filename[256];
char buf[MSL];
if (!deity)
{
bug("save_deity: null deity pointer!", 0);
return;
}
if (!deity->filename || deity->filename[0] == '\0')
{
sprintf(buf, "save_deity: %s has no filename", deity->name);
bug(buf, 0);
return;
}
sprintf(filename, "%s%s", DEITY_DIR, deity->filename);
fclose(fpReserve);
if ((fp = fopen(filename, "w")) == NULL)
{
bug("save_deity: fopen", 0);
perror(filename);
}
else
{
fprintf(fp, "#DEITY\n");
fprintf(fp, "Filename %s~\n", deity->filename);
fprintf(fp, "Name %s~\n", deity->name);
fprintf(fp, "Description %s~\n", deity->description);
fprintf(fp, "Alignment %d\n", deity->alignment);
fprintf(fp, "Worshippers %d\n", deity->worshippers);
fprintf(fp, "Flee %d\n", deity->flee);
fprintf(fp, "Flee_npcrace %d\n", deity->flee_npcrace);
fprintf(fp, "Flee_npcfoe %d\n", deity->flee_npcfoe);
fprintf(fp, "Kill %d\n", deity->kill);
fprintf(fp, "Kill_npcrace %d\n", deity->kill_npcrace);
fprintf(fp, "Kill_npcfoe %d\n", deity->kill_npcfoe);
fprintf(fp, "Kill_magic %d\n", deity->kill_magic);
fprintf(fp, "Sac %d\n", deity->sac);
fprintf(fp, "Bury_corpse %d\n", deity->bury_corpse);
fprintf(fp, "Aid_spell %d\n", deity->aid_spell);
fprintf(fp, "Aid %d\n", deity->aid);
fprintf(fp, "Steal %d\n", deity->steal);
fprintf(fp, "Backstab %d\n", deity->backstab);
fprintf(fp, "Die %d\n", deity->die);
fprintf(fp, "Die_npcrace %d\n", deity->die_npcrace);
fprintf(fp, "Die_npcfoe %d\n", deity->die_npcfoe);
fprintf(fp, "Spell_aid %d\n", deity->spell_aid);
fprintf(fp, "Dig_corpse %d\n", deity->dig_corpse);
fprintf(fp, "Scorpse %d\n", deity->scorpse);
fprintf(fp, "Savatar %d\n", deity->savatar);
fprintf(fp, "Sdeityobj %d\n", deity->sdeityobj);
fprintf(fp, "Srecall %d\n", deity->srecall);
fprintf(fp, "Race %d\n", deity->race);
fprintf(fp, "Element %d\n", deity->element);
fprintf(fp, "Sex %d\n", deity->sex);
fprintf(fp, "Affected %s\n", print_bitvector(&deity->affected));
fprintf(fp, "Npcrace %d\n", deity->npcrace);
fprintf(fp, "Npcfoe %d\n", deity->npcfoe);
fprintf(fp, "Suscept %d\n", deity->suscept);
fprintf(fp, "Race2 %d\n", deity->race2);
fprintf(fp, "Susceptnum %d\n", deity->susceptnum);
fprintf(fp, "Elementnum %d\n", deity->elementnum);
fprintf(fp, "Affectednum %d\n", deity->affectednum);
fprintf(fp, "Objstat %d\n", deity->objstat);
fprintf(fp, "End\n\n");
fprintf(fp, "#END\n");
fclose(fp);
}
fpReserve = fopen(NULL_FILE, "r");
return;
}
/* Read in actual deity data */
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_deity(DEITY_DATA * deity, FILE * fp)
{
char buf[MSL];
char *word;
bool fMatch;
for (;;)
{
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY("Affected", deity->affected, fread_bitvector(fp));
KEY("Affectednum", deity->affectednum, fread_number(fp));
KEY("Aid", deity->aid, fread_number(fp));
KEY("Aid_spell", deity->aid_spell, fread_number(fp));
KEY("Alignment", deity->alignment, fread_number(fp));
break;
case 'B':
KEY("Backstab", deity->backstab, fread_number(fp));
KEY("Bury_corpse", deity->bury_corpse, fread_number(fp));
break;
case 'D':
KEY("Description", deity->description, fread_string(fp));
KEY("Die", deity->die, fread_number(fp));
KEY("Die_npcrace", deity->die_npcrace, fread_number(fp));
KEY("Die_npcfoe", deity->die_npcfoe, fread_number(fp));
KEY("Dig_corpse", deity->dig_corpse, fread_number(fp));
break;
case 'E':
if (!str_cmp(word, "End"))
{
if (!deity->name)
deity->name = STRALLOC("");
if (!deity->description)
deity->description = STRALLOC("");
return;
}
KEY("Element", deity->element, fread_number(fp));
KEY("Elementnum", deity->elementnum, fread_number(fp));
break;
case 'F':
KEY("Filename", deity->filename, fread_string_nohash(fp));
KEY("Flee", deity->flee, fread_number(fp));
KEY("Flee_npcrace", deity->flee_npcrace, fread_number(fp));
KEY("Flee_npcfoe", deity->flee_npcfoe, fread_number(fp));
break;
case 'K':
KEY("Kill", deity->kill, fread_number(fp));
KEY("Kill_npcrace", deity->kill_npcrace, fread_number(fp));
KEY("Kill_npcfoe", deity->kill_npcfoe, fread_number(fp));
KEY("Kill_magic", deity->kill_magic, fread_number(fp));
break;
case 'N':
KEY("Name", deity->name, fread_string(fp));
KEY("Npcfoe", deity->npcfoe, fread_number(fp));
KEY("Npcrace", deity->npcrace, fread_number(fp));
break;
case 'O':
KEY("Objstat", deity->objstat, fread_number(fp));
case 'R':
KEY("Race", deity->race, fread_number(fp));
KEY("Race2", deity->race2, fread_number(fp));
break;
case 'S':
KEY("Sac", deity->sac, fread_number(fp));
KEY("Savatar", deity->savatar, fread_number(fp));
KEY("Scorpse", deity->scorpse, fread_number(fp));
KEY("Sdeityobj", deity->sdeityobj, fread_number(fp));
KEY("Srecall", deity->srecall, fread_number(fp));
KEY("Sex", deity->sex, fread_number(fp));
KEY("Spell_aid", deity->spell_aid, fread_number(fp));
KEY("Steal", deity->steal, fread_number(fp));
KEY("Suscept", deity->suscept, fread_number(fp));
KEY("Susceptnum", deity->susceptnum, fread_number(fp));
break;
case 'W':
KEY("Worshippers", deity->worshippers, fread_number(fp));
break;
}
if (!fMatch)
{
sprintf(buf, "Fread_deity: no match: %s", word);
bug(buf, 0);
}
}
}
/* Load a deity file */
bool load_deity_file(char *deityfile)
{
char filename[256];
DEITY_DATA *deity;
FILE *fp;
bool found;
found = FALSE;
sprintf(filename, "%s%s", DEITY_DIR, deityfile);
if ((fp = fopen(filename, "r")) != NULL)
{
for (;;)
{
char letter;
char *word;
letter = fread_letter(fp);
if (letter == '*')
{
fread_to_eol(fp);
continue;
}
if (letter != '#')
{
bug("Load_deity_file: # not found.", 0);
break;
}
word = fread_word(fp);
if (!str_cmp(word, "DEITY"))
{
CREATE(deity, DEITY_DATA, 1);
fread_deity(deity, fp);
LINK(deity, first_deity, last_deity, next, prev);
found = TRUE;
break;
}
else
{
char buf[MSL];
sprintf(buf, "Load_deity_file: bad section: %s.", word);
bug(buf, 0);
break;
}
}
fclose(fp);
}
return found;
}
/* Load in all the deity files */
void load_deity()
{
FILE *fpList;
char *filename;
char deitylist[256];
char buf[MSL];
first_deity = NULL;
last_deity = NULL;
log_string("Loading deities...");
sprintf(deitylist, "%s%s", DEITY_DIR, DEITY_LIST);
if ((fpList = fopen(deitylist, "r")) == NULL)
{
perror(deitylist);
exit(1);
}
for (;;)
{
filename = feof(fpList) ? "$" : fread_word(fpList);
log_string(filename);
if (filename[0] == '$')
break;
if (!load_deity_file(filename))
{
sprintf(buf, "Cannot load deity file: %s", filename);
bug(buf, 0);
}
}
fclose(fpList);
log_string(" Done deities ");
return;
}
void do_setdeity(CHAR_DATA * ch, char *argument)
{
char arg1[MIL];
char arg2[MIL];
char arg3[MIL];
DEITY_DATA *deity;
int value;
if (IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
switch (ch->substate)
{
default:
break;
case SUB_RESTRICTED:
send_to_char("You cannot do this while in another command.\n\r", ch);
return;
case SUB_DEITYDESC:
deity = ch->dest_buf;
STRFREE(deity->description);
deity->description = copy_buffer(ch);
stop_editing(ch);
save_deity(deity);
ch->substate = ch->tempnum;
return;
}
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0')
{
send_to_char("Usage: setdeity <deity> <field> <toggle>\n\r", ch);
send_to_char("\n\rField being one of:\n\r", ch);
send_to_char("filename name description type alignment worshippers npcfoe susceptnum\n\r", ch);
send_to_char("race race2 npcrace element sex affected suscept elementnum affectednum\n\r", ch);
send_to_char("\n\rFavor adjustments:\n\r", ch);
send_to_char("flee flee_npcrace kill kill_npcrace kill_magic\n\r", ch);
send_to_char("die die_npcrace dig_corpse bury_corpse spell_aid\n\r", ch);
send_to_char("steal backstab aid aid_spell sac kill_npcfoe\n\r", ch);
send_to_char("die_npcfoe flee_npcfoe\n\r", ch);
send_to_char("\n\rFavor requirements for supplicate:\n\r", ch);
send_to_char("scorpse savatar sdeityobj srecall\n\r\n\r", ch);
send_to_char("Objstat - being one of:\n\r", ch);
send_to_char("str int wis con dex cha lck\n\r", ch);
send_to_char(" 0 - 1 - 2 - 3 - 4 - 5 - 6\n\r", ch);
return;
}
deity = get_deity(arg1);
if (!deity)
{
send_to_char("No such deity.\n\r", ch);
return;
}
if (!str_cmp(arg2, "name"))
{
STRFREE(deity->name);
deity->name = STRALLOC(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "filename"))
{
DISPOSE(deity->filename);
deity->filename = str_dup(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
write_deity_list();
return;
}
if (!str_cmp(arg2, "description"))
{
if (ch->substate == SUB_REPEATCMD)
ch->tempnum = SUB_REPEATCMD;
else
ch->tempnum = SUB_NONE;
ch->substate = SUB_DEITYDESC;
ch->dest_buf = deity;
start_editing(ch, deity->description);
editor_desc_printf(ch, "Deity description of deity '%s'.", deity->name);
return;
}
if (!str_cmp(arg2, "alignment"))
{
deity->alignment = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "flee"))
{
deity->flee = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "flee_npcrace"))
{
deity->flee_npcrace = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "flee_npcfoe"))
{
deity->flee_npcfoe = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "kill"))
{
deity->kill = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "kill_npcrace"))
{
deity->kill_npcrace = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "kill_npcfoe"))
{
deity->kill_npcfoe = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "kill_magic"))
{
deity->kill_magic = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "sac"))
{
deity->sac = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "bury_corpse"))
{
deity->bury_corpse = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "aid_spell"))
{
deity->aid_spell = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "aid"))
{
deity->aid = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "steal"))
{
deity->steal = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "backstab"))
{
deity->backstab = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "die"))
{
deity->die = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "die_npcrace"))
{
deity->die_npcrace = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "die_npcfoe"))
{
deity->die_npcfoe = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "spell_aid"))
{
deity->spell_aid = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "dig_corpse"))
{
deity->dig_corpse = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "scorpse"))
{
deity->scorpse = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "savatar"))
{
deity->savatar = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "sdeityobj"))
{
deity->sdeityobj = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "objstat"))
{
deity->objstat = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "srecall"))
{
deity->srecall = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "worshippers"))
{
deity->worshippers = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "race"))
{
value = get_npc_race(argument);
if (value < 0)
value = atoi(argument);
if ((value < 0) || (value >= MAX_RACE))
{
deity->race = -1;
send_to_char("No race set.\n\r", ch);
return;
}
deity->race = value;
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "race2"))
{
value = get_npc_race(argument);
if (value < 0)
value = atoi(argument);
if ((value < 0) || (value >= MAX_RACE))
{
deity->race2 = -1;
send_to_char("No race set.\n\r", ch);
return;
}
deity->race2 = value;
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "npcrace"))
{
value = get_npc_race(argument);
if (value < 0)
value = atoi(argument);
if ((value < 0) || (value >= max_npc_race))
{
send_to_char("Invalid npc race.\n\r", ch);
return;
}
deity->npcrace = value;
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "npcfoe"))
{
value = get_npc_race(argument);
if (value < 0)
value = atoi(argument);
if ((value < 0) || (value >= max_npc_race))
{
send_to_char("Invalid npc race.\n\r", ch);
return;
}
deity->npcfoe = value;
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "susceptnum"))
{
deity->susceptnum = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "elementnum"))
{
deity->elementnum = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "affectednum"))
{
deity->affectednum = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "suscept"))
{
bool fMatch = FALSE;
while (argument[0] != '\0')
{
argument = one_argument(argument, arg3);
if (!str_cmp(arg3, "none"))
{
fMatch = TRUE;
deity->suscept = 0;
}
else
{
value = get_risflag(arg3);
if (value < 0 || value > 31)
ch_printf(ch, "Unknown flag: %s\n\r", arg3);
else
{
TOGGLE_BIT(deity->suscept, 1 << value);
fMatch = TRUE;
}
}
}
if (fMatch)
ch_printf(ch, "Done.\n\r");
save_deity(deity);
return;
}
if (!str_cmp(arg2, "element"))
{
bool fMatch = FALSE;
while (argument[0] != '\0')
{
argument = one_argument(argument, arg3);
if (!str_cmp(arg3, "none"))
{
fMatch = TRUE;
deity->element = 0;
}
else
{
value = get_risflag(arg3);
if (value < 0 || value > 31)
ch_printf(ch, "Unknown flag: %s\n\r", arg3);
else
{
TOGGLE_BIT(deity->element, 1 << value);
fMatch = TRUE;
}
}
}
if (fMatch)
ch_printf(ch, "Done.\n\r");
save_deity(deity);
return;
}
if (!str_cmp(arg2, "sex"))
{
deity->sex = atoi(argument);
send_to_char("Done.\n\r", ch);
save_deity(deity);
return;
}
if (!str_cmp(arg2, "affected"))
{
bool fMatch = FALSE;
while (argument[0] != '\0')
{
argument = one_argument(argument, arg3);
if (!str_cmp(arg3, "none"))
{
fMatch = TRUE;
xCLEAR_BITS(deity->affected);
}
else
{
value = get_aflag(arg3);
if (value < 0 || value > MAX_BITS)
ch_printf(ch, "Unknown flag: %s\n\r", arg3);
else
{
xTOGGLE_BIT(deity->affected, value);
fMatch = TRUE;
}
}
}
if (fMatch)
ch_printf(ch, "Done.\n\r");
save_deity(deity);
return;
}
do_setdeity(ch, "");
return;
}
void do_showdeity(CHAR_DATA * ch, char *argument)
{
DEITY_DATA *deity;
if (IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
if (argument[0] == '\0')
{
send_to_char("Usage: showdeity <deity>\n\r", ch);
return;
}
deity = get_deity(argument);
if (!deity)
{
send_to_char("No such deity.\n\r", ch);
return;
}
ch_printf(ch, "Deity: %s\n\rFilename: %s\n\rDescription:\n\r%s\n\r", deity->name, deity->filename, deity->description);
ch_printf(ch, "Alignment: %-7dNpcrace: %-9sNpcfoe: %s\n\r",
deity->alignment,
(deity->npcrace < 0 || deity->npcrace > max_npc_race) ? "none" : print_npc_race(deity->npcrace),
(deity->npcfoe < 0 || deity->npcfoe > max_npc_race) ? "none" : print_npc_race(deity->npcfoe));
ch_printf(ch, "Race: %-12sSex: %-13sRace2: %s\n\r",
(deity->race < 0 || deity->race > MAX_RACE) ? "none" : print_npc_race(deity->race),
deity->sex == -1 ? "none" :
deity->sex == SEX_MALE ? "male" :
deity->sex == SEX_FEMALE ? "female" : "neutral", (deity->race2 < 0 || deity->race2 > MAX_RACE) ? "none" : print_npc_race(deity->race2));
ch_printf(ch, "Objstat: %-9dWorshippers: %d\n\r", deity->objstat, deity->worshippers);
ch_printf(ch, "Affectednum: %-5dElementnum: %-6dSusceptnum: %d\n\r", deity->affectednum, deity->elementnum, deity->susceptnum);
ch_printf(ch, "\n\rAffected: %s\n\r", affect_bit_name(&deity->affected));
ch_printf(ch, "Suscept: %s\n\r", flag_string(deity->suscept, ris_flags));
ch_printf(ch, "Element: %s\n\r", flag_string(deity->element, ris_flags));
ch_printf(ch, "\n\rFlee: %-12dFlee_npcrace: %-4dKill_npcrace: "
"%-4dKill: %d\n\r", deity->flee, deity->flee_npcrace, deity->kill_npcrace, deity->kill);
ch_printf(ch, "Kill_magic: %-6dSac: %-13dBury_corpse: %-5dAid_spell: "
"%d\n\r", deity->kill_magic, deity->sac, deity->bury_corpse, deity->aid_spell);
ch_printf(ch, "Aid: %-13dSteal: %-11dBackstab: %-8dDie: %d\n\r", deity->aid, deity->steal, deity->backstab, deity->die);
ch_printf(ch, "Die_npcrace: %-5dDig_corpse: %-6dSpell_aid: %-7dKill_npcfoe: %d\n\r",
deity->die_npcrace, deity->dig_corpse, deity->spell_aid, deity->kill_npcfoe);
ch_printf(ch, "Die_npcfoe: %-6dFlee_npcfoe: %d\n\r", deity->die_npcfoe, deity->flee_npcfoe);
ch_printf(ch, "\n\rScorpse: %-9dSavatar: %-9dSdeityobj: %-7d" "Srecall: %d\n\r", deity->scorpse, deity->savatar, deity->sdeityobj, deity->srecall);
return;
}
void do_makedeity(CHAR_DATA * ch, char *argument)
{
char filename[256];
DEITY_DATA *deity;
bool found;
if (!argument || argument[0] == '\0')
{
send_to_char("Usage: makedeity <deity name>\n\r", ch);
return;
}
found = FALSE;
sprintf(filename, "%s%s", DEITY_DIR, strlower(argument));
CREATE(deity, DEITY_DATA, 1);
LINK(deity, first_deity, last_deity, next, prev);
deity->name = STRALLOC(argument);
deity->description = STRALLOC("");
deity->filename = str_dup(filename);
write_deity_list();
save_deity(deity);
}
void do_devote(CHAR_DATA * ch, char *argument)
{
char arg[MIL];
DEITY_DATA *deity;
if (IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Devote yourself to which deity?\n\r", ch);
return;
}
if (!str_cmp(arg, "none"))
{
AFFECT_DATA af;
if (!ch->pcdata->deity)
{
send_to_char("You have already chosen to worship no deities.\n\r", ch);
return;
}
--ch->pcdata->deity->worshippers;
ch->pcdata->favor = -2500;
ch->mental_state = -80;
send_to_char("A terrible curse afflicts you as you forsake a deity!\n\r", ch);
xREMOVE_BITS(ch->affected_by, ch->pcdata->deity->affected);
REMOVE_BIT(ch->resistant, ch->pcdata->deity->element);
REMOVE_BIT(ch->susceptible, ch->pcdata->deity->suscept);
affect_strip(ch, gsn_blindness);
af.type = gsn_blindness;
af.location = APPLY_HITROLL;
af.modifier = -4;
af.duration = 50 * DUR_CONV;
af.bitvector = meb(AFF_BLIND);
affect_to_char(ch, &af);
save_deity(ch->pcdata->deity);
send_to_char("You cease to worship any deity.\n\r", ch);
ch->pcdata->deity = NULL;
STRFREE(ch->pcdata->deity_name);
ch->pcdata->deity_name = STRALLOC("");
save_char_obj(ch);
return;
}
deity = get_deity(arg);
if (!deity)
{
send_to_char("No such deity holds weight on this world.\n\r", ch);
return;
}
if (ch->pcdata->deity)
{
send_to_char("You are already devoted to a deity.\n\r", ch);
return;
}
if ((deity->sex != -1) && (deity->sex != ch->sex))
{
send_to_char("That deity will not accept worshippers of your sex.\n\r", ch);
return;
}
if ((deity->race == -1) && (deity->race2 == -1)) ;
else
{
if ((deity->race != ch->race) && (deity->race2 != ch->race))
{
send_to_char("That deity will not accept worshippers of your race.\n\r", ch);
return;
}
}
/*
if ( ch->pcdata->deity )
{
AFFECT_DATA af;
--ch->pcdata->deity->worshippers;
ch->pcdata->favor = -2500;
send_to_char( "A terrible curse afflicts you as you forsake a deity!\n\r", ch );
xREMOVE_BITs( ch->affected_by, ch->pcdata->deity->affected );
REMOVE_BIT( ch->resistant, ch->pcdata->deity->element );
affect_strip( ch, gsn_blindness );
af.type = gsn_blindness;
af.location = APPLY_HITROLL;
af.modifier = -4;
af.duration = 50 * DUR_CONV;
af.bitvector = AFF_BLIND;
affect_to_char( ch, &af );
save_deity(ch->pcdata->deity);
}
*/
STRFREE(ch->pcdata->deity_name);
ch->pcdata->deity_name = QUICKLINK(deity->name);
ch->pcdata->deity = deity;
if (ch->pcdata->favor > deity->affectednum)
{
xSET_BITS(ch->affected_by, ch->pcdata->deity->affected);
}
if (ch->pcdata->favor > deity->elementnum)
{
SET_BIT(ch->resistant, ch->pcdata->deity->element);
}
if (ch->pcdata->favor < deity->susceptnum)
{
SET_BIT(ch->susceptible, ch->pcdata->deity->suscept);
}
act(AT_MAGIC, "Body and soul, you devote yourself to $t!", ch, ch->pcdata->deity_name, NULL, TO_CHAR);
++ch->pcdata->deity->worshippers;
save_deity(ch->pcdata->deity);
save_char_obj(ch);
return;
}
void do_deities(CHAR_DATA * ch, char *argument)
{
DEITY_DATA *deity;
int count = 0;
if (argument[0] == '\0')
{
send_to_pager_color("&gFor detailed information on a deity, try 'deities <deity>' or 'help deities'\n\r", ch);
send_to_pager_color("Deity Worshippers\n\r", ch);
for (deity = first_deity; deity; deity = deity->next)
{
pager_printf_color(ch, "&G%-14s &g%19d\n\r", deity->name, deity->worshippers);
count++;
}
if (!count)
{
send_to_pager_color("&gThere are no deities on this world.\n\r", ch);
return;
}
return;
}
deity = get_deity(argument);
if (!deity)
{
send_to_pager_color("&gThat deity does not exist.\n\r", ch);
return;
}
pager_printf_color(ch, "&gDeity: &G%s\n\r", deity->name);
pager_printf_color(ch, "&gDescription:\n\r&G%s", deity->description);
return;
}
void do_supplicate(CHAR_DATA * ch, char *argument)
{
char arg[MIL];
char buf[MSL];
int oldfavor;
one_argument(argument, arg);
if (IS_NPC(ch) || !ch->pcdata->deity)
{
send_to_char("You have no deity to supplicate to.\n\r", ch);
return;
}
oldfavor = ch->pcdata->favor;
if (arg[0] == '\0')
{
send_to_char("Supplicate for what?\n\r", ch);
return;
}
if (!str_cmp(arg, "corpse"))
{
char buf2[MSL];
char buf3[MSL];
OBJ_DATA *obj;
ROOM_INDEX_DATA *sRoom;
bool found;
if (ch->pcdata->favor < ch->pcdata->deity->scorpse)
{
send_to_char("You are not favored enough for a corpse retrieval.\n\r", ch);
return;
}
if (xIS_SET(ch->in_room->room_flags, ROOM_CLANSTOREROOM))
{
send_to_char("You cannot supplicate in a storage room.\n\r", ch);
return;
}
if (ch->coord->x > -1 || ch->coord->y > -1 || ch->map > -1)
{
send_to_char("You cannot supplicate while on the Wilderness map.\n\r", ch);
return;
}
found = FALSE;
sprintf(buf3, " ");
sprintf(buf2, "the corpse of %s", ch->name);
for (obj = first_object; obj; obj = obj->next)
{
if (obj->in_room && !str_cmp(buf2, obj->short_descr) && (obj->pIndexData->vnum == 11))
{
found = TRUE;
if (xIS_SET(obj->in_room->room_flags, ROOM_NOSUPPLICATE))
{
act(AT_MAGIC, "The image of your corpse appears, but suddenly wavers away.", ch, NULL, NULL, TO_CHAR);
return;
}
sRoom = ch->in_room;
char_from_room(ch);
char_to_room(ch, obj->in_room);
if (check_room_pk(ch) >= 3)
{
act(AT_MAGIC, "Your supplicate for your corpse, but it is protected in a PK zone.", ch, NULL, NULL, TO_CHAR);
char_from_room(ch);
char_to_room(ch, sRoom);
}
char_from_room(ch);
char_to_room(ch, sRoom);
act(AT_MAGIC, "Your corpse appears suddenly, surrounded by a divine presence...", ch, NULL, NULL, TO_CHAR);
act(AT_MAGIC, "$n's corpse appears suddenly, surrounded by a divine force...", ch, NULL, NULL, TO_ROOM);
obj_from_room(obj);
obj = obj_to_room(obj, ch->in_room, ch);
update_container(obj, ch->coord->x, ch->coord->y, ch->map, 0, 0, 0);
}
}
if (!found)
{
send_to_char("No corpse of yours litters the world...\n\r", ch);
return;
}
ch->pcdata->favor -= ch->pcdata->deity->scorpse;
if (ch->pcdata->favor < ch->pcdata->deity->susceptnum)
SET_BIT(ch->susceptible, ch->pcdata->deity->suscept);
if ((oldfavor > ch->pcdata->deity->affectednum &&
ch->pcdata->favor <= ch->pcdata->deity->affectednum) ||
(oldfavor > ch->pcdata->deity->elementnum &&
ch->pcdata->favor <= ch->pcdata->deity->elementnum) || (oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum))
{
update_aris(ch);
}
return;
}
if (!str_cmp(arg, "object"))
{
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
AFFECT_DATA *paf;
if (ch->pcdata->favor < ch->pcdata->deity->sdeityobj)
{
send_to_char("You are not favored enough for that.\n\r", ch);
return;
}
pObjIndex = get_obj_index(OBJ_VNUM_DEITY);
obj = create_object(pObjIndex, ch->level);
if (CAN_WEAR(obj, ITEM_TAKE))
obj = obj_to_char(obj, ch);
else
obj = obj_to_room(obj, ch->in_room, ch);
sprintf(buf, "sigil %s", ch->pcdata->deity->name);
STRFREE(obj->name);
obj->name = STRALLOC(buf);
sprintf(buf, obj->short_descr, ch->pcdata->deity->name);
STRFREE(obj->short_descr);
obj->short_descr = STRALLOC(buf);
sprintf(buf, obj->description, ch->pcdata->deity->name);
STRFREE(obj->description);
obj->description = STRALLOC(buf);
act(AT_MAGIC, "$n weaves $p from divine matter!", ch, obj, NULL, TO_ROOM);
act(AT_MAGIC, "You weave $p from divine matter!", ch, obj, NULL, TO_CHAR);
ch->pcdata->favor -= ch->pcdata->deity->sdeityobj;
if (ch->pcdata->favor < ch->pcdata->deity->susceptnum)
SET_BIT(ch->susceptible, ch->pcdata->deity->suscept);
if ((oldfavor > ch->pcdata->deity->affectednum &&
ch->pcdata->favor <= ch->pcdata->deity->affectednum) ||
(oldfavor > ch->pcdata->deity->elementnum &&
ch->pcdata->favor <= ch->pcdata->deity->elementnum) || (oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum))
{
update_aris(ch);
}
CREATE(paf, AFFECT_DATA, 1);
paf->type = -1;
paf->duration = -1;
switch (ch->pcdata->deity->objstat)
{
case 0:
paf->location = APPLY_STR;
break;
case 1:
paf->location = APPLY_INT;
break;
case 2:
paf->location = APPLY_WIS;
break;
case 3:
paf->location = APPLY_CON;
break;
case 4:
paf->location = APPLY_DEX;
break;
case 5:
paf->location = APPLY_CHA;
break;
case 6:
paf->location = APPLY_LCK;
break;
}
paf->modifier = 1;
xCLEAR_BITS(paf->bitvector);
LINK(paf, obj->first_affect, obj->last_affect, next, prev);
return;
}
if (!str_cmp(arg, "recall"))
{
ROOM_INDEX_DATA *location;
if (ch->pcdata->favor < ch->pcdata->deity->srecall)
{
send_to_char("Your favor is inadequate for such a supplication.\n\r", ch);
return;
}
if (xIS_SET(ch->in_room->room_flags, ROOM_NOSUPPLICATE))
{
send_to_char("You have been forsaken!\n\r", ch);
return;
}
if (check_room_pk(ch) >= 3)
{
send_to_char("Your deity shuns cowards you KNOW!\n\r", ch);
return;
}
if (in_hellmaze(ch))
{
send_to_char("Even your deity cannot hear you in this forsaken place.\n\r", ch);
return;
}
location = NULL;
if (!IS_NPC(ch) && ch->pcdata->clan)
location = get_room_index(ch->pcdata->clan->recall);
if (!location)
location = get_room_index(ROOM_VNUM_TEMPLE);
if (!location)
{
send_to_char("You are completely lost.\n\r", ch);
return;
}
act(AT_MAGIC, "$n disappears in a column of divine power.", ch, NULL, NULL, TO_ROOM);
char_from_room(ch);
char_to_room(ch, location);
update_objects(ch, ch->map, ch->coord->x, ch->coord->y);
if (ch->mount)
{
char_from_room(ch->mount);
char_to_room(ch->mount, location);
}
act(AT_MAGIC, "$n appears in the room from a column of divine mist.", ch, NULL, NULL, TO_ROOM);
do_look(ch, "auto");
ch->pcdata->favor -= ch->pcdata->deity->srecall;
if (ch->pcdata->favor < ch->pcdata->deity->susceptnum)
SET_BIT(ch->susceptible, ch->pcdata->deity->suscept);
if ((oldfavor > ch->pcdata->deity->affectednum &&
ch->pcdata->favor <= ch->pcdata->deity->affectednum) ||
(oldfavor > ch->pcdata->deity->elementnum &&
ch->pcdata->favor <= ch->pcdata->deity->elementnum) || (oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum))
{
update_aris(ch);
}
return;
}
send_to_char("You cannot supplicate for that.\n\r", ch);
return;
}
/*
Internal function to adjust favor.
Fields are:
0 = flee 5 = sac 10 = backstab
1 = flee_npcrace 6 = bury_corpse 11 = die
2 = kill 7 = aid_spell 12 = die_npcrace
3 = kill_npcrace 8 = aid 13 = spell_aid
4 = kill_magic 9 = steal 14 = dig_corpse
15 = die_npcfoe 16 = flee_npcfoe 17 = kill_npcfoe
*/
void adjust_favor(CHAR_DATA * ch, int field, int mod)
{
int oldfavor;
if (IS_NPC(ch) || !ch->pcdata->deity)
return;
oldfavor = ch->pcdata->favor;
if ((ch->alignment - ch->pcdata->deity->alignment > 650
|| ch->alignment - ch->pcdata->deity->alignment < -650) && ch->pcdata->deity->alignment != 0)
{
ch->pcdata->favor -= 2;
ch->pcdata->favor = URANGE(-2500, ch->pcdata->favor, 2500);
if (ch->pcdata->favor > ch->pcdata->deity->affectednum)
xSET_BITS(ch->affected_by, ch->pcdata->deity->affected);
if (ch->pcdata->favor > ch->pcdata->deity->elementnum)
SET_BIT(ch->resistant, ch->pcdata->deity->element);
if (ch->pcdata->favor < ch->pcdata->deity->susceptnum)
SET_BIT(ch->susceptible, ch->pcdata->deity->suscept);
/* If favor crosses over the line then strip the affect */
if ((oldfavor > ch->pcdata->deity->affectednum &&
ch->pcdata->favor <= ch->pcdata->deity->affectednum) ||
(oldfavor > ch->pcdata->deity->elementnum &&
ch->pcdata->favor <= ch->pcdata->deity->elementnum) || (oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum))
{
update_aris(ch);
}
return;
}
if (mod < 1)
mod = 1;
switch (field)
{
case 0:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->flee / mod);
break;
case 1:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->flee_npcrace / mod);
break;
case 2:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->kill / mod);
break;
case 3:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->kill_npcrace / mod);
break;
case 4:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->kill_magic / mod);
break;
case 5:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->sac / mod);
break;
case 6:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->bury_corpse / mod);
break;
case 7:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->aid_spell / mod);
break;
case 8:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->aid / mod);
break;
case 9:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->steal / mod);
break;
case 10:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->backstab / mod);
break;
case 11:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->die / mod);
break;
case 12:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->die_npcrace / mod);
break;
case 13:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->spell_aid / mod);
break;
case 14:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->dig_corpse / mod);
break;
case 15:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->die_npcfoe / mod);
break;
case 16:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->flee_npcfoe / mod);
break;
case 17:
ch->pcdata->favor += number_fuzzy(ch->pcdata->deity->kill_npcfoe / mod);
break;
}
ch->pcdata->favor = URANGE(-2500, ch->pcdata->favor, 2500);
if (ch->pcdata->favor > ch->pcdata->deity->affectednum)
xSET_BITS(ch->affected_by, ch->pcdata->deity->affected);
if (ch->pcdata->favor > ch->pcdata->deity->elementnum)
SET_BIT(ch->resistant, ch->pcdata->deity->element);
if (ch->pcdata->favor < ch->pcdata->deity->susceptnum)
SET_BIT(ch->susceptible, ch->pcdata->deity->suscept);
/* If favor crosses over line then strip the affect */
if ((oldfavor > ch->pcdata->deity->affectednum &&
ch->pcdata->favor <= ch->pcdata->deity->affectednum) ||
(oldfavor > ch->pcdata->deity->elementnum &&
ch->pcdata->favor <= ch->pcdata->deity->elementnum) || (oldfavor < ch->pcdata->deity->susceptnum && ch->pcdata->favor >= ch->pcdata->deity->susceptnum))
{
update_aris(ch);
}
return;
}