/******************************************************
Desolation of the Dragon MUD II
(C) 1997, 1998 Jesse DeFer and Heath Leach
http://dotd.mudservices.com dotd@dotd.mudservices.com
******************************************************/
/*
** Ansi color Codes
** DaleMUD 2.0, msw addtions
** 03/07/94
**
*/
char *color_str args((sh_int AType, CHAR_DATA * ch));
char *char_color_str args((sh_int AType, CHAR_DATA * ch));
char *def_color_str args((sh_int AType));
char *atcode_color_str args((sh_int AType));
char *uncolorify args((const char *arg));
void str2ansi args((char *p2, char *p1, int start, int stop));
char *ansi_parse args((char *code));
char *ParseAnsiColors args((int UsingAnsi, char *txt));
#define CLEAR_CURSOR_TO_END "\033[0K" /* Clear from cursor to end of line */
#define CLEAR_BEGIN_TO_CURSOR "\033[1K" /* Clear from begin of line to cursor */
#define CLEAR_LINE "\033[2K" /* Clear line containing cursor */
#define CLEAR_FROM_CURSOR "\033[0J" /* Clear screen from cursor */
#define CLEAR_TO_CURSOR "\033[1J" /* Clear screen to cursor */
#define CLEAR_SCREEN "\033[2J" /* Clear entire screen */
#define ANSI_BEEP "\007" /* Annoying ansi beep */
/*
#define CURSOR_UP(number) printf("\033[%dA", number)
#define CURSOR_DOWN(number) printf("\033[%dB", number)
#define CURSOR_FORWARD(number) printf("\033[%dC", number)
#define CURSOR_BACKWARD(number) printf("\033[%dD", number)
#define CURSOR_POSITION(row, column) printf("\033[%d;%dH", row, column)
*/
#define MOD_NORMAL "\033[0m"
#define MOD_BOLD "\033[1m"
#define MOD_FAINT "\033[2m"
#define MOD_UNDERLINE "\033[4m"
#define MOD_BLINK "\033[5m"
#define MOD_REVERSE "\033[7m"
#define FG_BLACK "\033[0;0;30m"
#define FG_RED "\033[0;0;31m"
#define FG_GREEN "\033[0;0;32m"
#define FG_BROWN "\033[0;0;33m"
#define FG_BLUE "\033[0;0;34m"
#define FG_MAGENTA "\033[0;0;35m"
#define FG_CYAN "\033[0;0;36m"
#define FG_LT_GRAY "\033[0;0;37m"
#define FG_DK_GRAY "\033[0;1;30m"
#define FG_LT_RED "\033[0;1;31m"
#define FG_LT_GREEN "\033[0;1;32m"
#define FG_YELLOW "\033[0;1;33m"
#define FG_LT_BLUE "\033[0;1;34m"
#define FG_LT_MAGENTA "\033[0;1;35m"
#define FG_LT_CYAN "\033[0;1;36m"
#define FG_WHITE "\033[0;1;37m"
#define FG_BLNK_BLACK "\033[0;0;5;30m"
#define FG_BLNK_RED "\033[0;0;5;31m"
#define FG_BLNK_GREEN "\033[0;0;5;32m"
#define FG_BLNK_BROWN "\033[0;0;5;33m"
#define FG_BLNK_BLUE "\033[0;0;5;34m"
#define FG_BLNK_MAGENTA "\033[0;0;5;35m"
#define FG_BLNK_CYAN "\033[0;0;5;36m"
#define FG_BLNK_LT_GRAY "\033[0;0;5;37m"
#define FG_BLNK_DK_GRAY "\033[0;1;5;30m"
#define FG_BLNK_LT_RED "\033[0;1;5;31m"
#define FG_BLNK_LT_GREEN "\033[0;1;5;32m"
#define FG_BLNK_YELLOW "\033[0;1;5;33m"
#define FG_BLNK_LT_BLUE "\033[0;1;5;34m"
#define FG_BLNK_LT_MAGENTA "\033[0;1;5;35m"
#define FG_BLNK_LT_CYAN "\033[0;1;5;36m"
#define FG_BLNK_WHITE "\033[0;1;5;37m"
#define BK_BLACK "\033[0;40m"
#define BK_RED "\033[0;41m"
#define BK_GREEN "\033[0;42m"
#define BK_BROWN "\033[0;43m"
#define BK_BLUE "\033[0;44m"
#define BK_MAGENTA "\033[0;45m"
#define BK_CYAN "\033[0;46m"
#define BK_LT_GRAY "\033[0;47m"
/*
#define WINDOW(top, bottom) printf("\033[%d;%dr%s", top, bottom, CLEAR_SCREEN)
*/