toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
toc/system/backup/
toc/tableprog/
Make sure to grab the new race files 

Also

weapons
v0 - Condition (1 - 100) (also num spells)
v1 - Low dam
v2 - Hi dam
v3 - Weapon size
v4 - Spell <sn> (for staves)
v5 - Spell Strength (1001 to 1007)
v6 - Sets ore for instaroom <vnum>
v7 - bash mod
v8 - slash mod
v9 - stab mod
v10 - Durability (1 - 20) (also affects wand)

armor
v0 - bash mod
v1 - slash mod
v2 - stab mod
v3 - Condition (100 tops)
v4 - Durability (20 tops)
v6 - Sets ore for instaroom <vnum>

ores
v0 - Bash Mod
v1 - Slash Mod
v2 - Stab Mod
v3 - Damage Mod
v4 - Weight Mod
v5 - Durability
v6 - Cost Mod

m1-9 values
--------------
Extract Mobs
m1 - Resources on Mob
m2 - Max Resources that can be on Mob
m3 - Cost per hour
m5 - Ore Type
m6 - Amount taken per round


Note, due to weapon changes and eq slot changes, new code will trash the game so it is not
playable.  However, it will update areas so it shouldn't crash


Only magic castable items will be staves, potions, scrolls in 2.0.  All strength values will
be at v5