Make sure to grab the new race files Also weapons v0 - Condition (1 - 100) (also num spells) v1 - Low dam v2 - Hi dam v3 - Weapon size v4 - Spell <sn> (for staves) v5 - Spell Strength (1001 to 1007) v6 - Sets ore for instaroom <vnum> v7 - bash mod v8 - slash mod v9 - stab mod v10 - Durability (1 - 20) (also affects wand) armor v0 - bash mod v1 - slash mod v2 - stab mod v3 - Condition (100 tops) v4 - Durability (20 tops) v6 - Sets ore for instaroom <vnum> ores v0 - Bash Mod v1 - Slash Mod v2 - Stab Mod v3 - Damage Mod v4 - Weight Mod v5 - Durability v6 - Cost Mod m1-9 values -------------- Extract Mobs m1 - Resources on Mob m2 - Max Resources that can be on Mob m3 - Cost per hour m5 - Ore Type m6 - Amount taken per round Note, due to weapon changes and eq slot changes, new code will trash the game so it is not playable. However, it will update areas so it shouldn't crash Only magic castable items will be staves, potions, scrolls in 2.0. All strength values will be at v5