toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
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toc/tableprog/
#AREA   The Wolf Forest~



#VERSION 53
#AUTHOR Xerves~

#RANGES
10 20 1 75 0 0 0 0 0
$

#RESETMSG The wolves howl in unison.~

#FLAGS
0 25

#ECONOMY 0 1092378 0

#MOBILES
#2251
brown wolf~
a brown wolf~
A brown wolf is here protecting his land.
~
An average size wolf with a thick brown coat of fur.  The wolf doesn't
appear to be domesticated, and by the size of those teeth and the
growling, he is not looking for a friend either.
~
97 0 0 -350 C
0 0 4 4 3 3
2d6+44 1d2+2 0 0 0
0 0
112 112 1
13 12 13 13 13 13 14 39
0 0 0 0 0
69 0 0 0 1 1 39
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
5 0 0 0 0 0 0 5 1
> death_prog 5~
mea $n _red Your final blow scalps the wolf, leaving a corpse and a hide.
mpoload 2266 11
~
> rand_prog 2~
mpasound The howling of a wolf echoes throughout the forest.
~
|
#2252
black wolf~
a black wolf~
A black wolf is here protecting her territory.
~
Just a bit bigger in size than their male counterparts, the black wolf
tends to be more dominant than the males.  This culture of wolves is
odd, and quite violent in nature.
~
97 0 0 -600 C
0 0 5 4 5 6
2d6+49 1d3+2 0 0 0
0 0
112 112 2
13 15 16 15 13 13 15 41
0 0 0 0 0
69 0 0 0 1 1 41
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
8 0 0 0 0 0 0 69 1
> death_prog 5~
mea $n _red  The last swing of your weapon dislodged a bundle of the
mpoload 2267 14
mpoload 2267
~
> rand_prog 2~
mpasound The howling of a wolf echoes throughout the forest.
~
|
#2253
fire wolf~
a wolf made of &Rf&ri&Rr&re~
A being of &Rf&ri&Rr&re&P is here waiting for LUNCH.
~
A very unique looking wolf, one not made of fur, but of a blazing coat
of molten hot fire.  The wolf appears to be in little pain, and it has
accepted its state of physical being.  A creature of this sort of
degree can only mean one thing, magical powers are somewhere in this
area.
~
99 0 0 -1000 C
0 0 7 6 6 6
4d12+135 1d4+7 0 0 0
0 0
112 112 1
17 16 13 17 13 13 13 47
0 0 0 0 0
69 0 0 0 1 1 47
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
8 0 0 0 0 0 0 8263 1
> death_prog 100~
if rand(5)
mpe _red The fire wolf explodes in a brilliant display of colors and
mpe _red the only thing remaining is a shield of equal energy.
mpoload 2259 21
else
if rand(35)
mpe _red The fire wolf takes a undelightful turn as it dies and rips
mpe _red a huge chunk of flesh from its body before death.
mpoload 2257 21
else
if rand(25)
mpe _red The final blow to the wolf dislodges a very strange looking
mpe _red bone from the wolf.  It looks very similar to a mask.
mpoload 2258 21
else
mpe _red Upon the last strike, the fire wolf explodes right before
mpe _red the unlucky victim to strike the last blow.
mpdamage $n 65
endif
endif
endif
~
|
#2254
head male wolf~
a massive looking wolf~
A massive looking wolf is here growling at YOU.
~
The wolf is the most massive of all the wolves in the area.  He has
a very thick and excellently groomed brown fur, and stands a bit
taller than most male wolves of this pack.  In addition, his teeth
are bigger, sharper, and nastier than the other male wolves.
~
227 0 0 -550 C
0 0 6 5 6 6
4d10+84 1d3+3 0 0 0
0 0
112 112 0
16 14 13 17 13 13 17 44
0 0 0 0 0
69 0 0 0 1 1 44
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
10 0 0 0 0 0 0 199 1
> death_prog 50~
mpe _red $n's last strike slices a huge chunk of fur from the wolf.
mpoload 2266 20
~
|
#2255
head female wolf~
a dominant female wolf~
A strong looking female wolf is here protecting her cubs.
~
The primary mating wolf of the pack.  She has been chosen by the pack
to be the most fit to bare children.  In arriving to this point, she
has become the strongest female wolf around, and even has bigger legs
~
99 0 0 550 C
0 0 6 7 5 6
5d12+97 1d4+4 0 0 0
0 0
112 112 0
17 16 15 15 13 13 13 45
0 0 0 0 0
69 0 0 0 1 1 45
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
9 0 0 0 0 0 0 103 9
> death_prog 50~
mpe _whi The female wolf takes a very vicious blow and it slices off
mpe _whi a huge chunk of fur in the shape of a necklace.
mpoload 2267 18
~
|
#2256
Warshar thief~
Warshar the Thief~
A small little man is here waiting to loot your corpse.
~
A very short halfling, Warshar has the fitting of a typical thief.
He is wearing just a bit of armor, but is carrying a huge coin purse, and
a bit of loot.  As soon as he laid eyes on you, he just got the image of
making that purse even bigger.
~
35 0 98826 -1000 C
0 0 7 7 8 8
6d17+121 1d4+5 0 0 0
1049 0
112 112 0
15 15 16 16 13 13 16 47
0 0 0 0 0
4 0 0 0 1 1 47
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 608 9
> all_greet_prog 100~
if isfight($i)
say Another victim
evil
else
if ispc($n)
mpe A shadow appears from nowhere and lands a surprising blow!
mpdamage $n 50
endif
endif
~
|
#2257
Balma mage~
Balma the mage~
Balma is here looking very irritated because you disturbed his sleep.
~
A tall lanky man, Balma looks to be as old as some of the trees that
inhabit this strange forest.  Even his close, the sparkling, the
glowing, seem to indicate a much brighter time then these days.
However, his ranting and screaming and his violent behavior seem to
differ from his clothing.
~
1 0 128 -850 C
0 0 8 7 7 8
7d19+130 1d5+5 0 0 0
1190 0
112 112 2
14 15 14 17 13 13 15 49
-10 -8 -8 -8 -15
0 0 0 0 1 1 49
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1376026624 10753
> fight_prog 2~
say You should of never awoken me you FOOL!
c 'quantum' $n
c 'acid breath' $n
~
|
#2258
cub small wolf~
a small cub~
A small little cub is here playing around in the forest.
~
A small little wolf, not much bigger than a little dog.  The little
wolf doesn't appear to be frightened by you, nor does it really wish
to rip your leg off.  What a cute little cub!
~
193 0 0 200 C
0 0 3 3 2 3
1d5+19 1d2+1 0 0 0
0 0
112 112 0
14 6 6 15 13 13 12 37
0 0 0 0 0
69 0 0 0 1 1 37
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
3 0 0 0 0 0 0 1 0
#2259
brown wolf~
a brown wolf~
A brown wolf is here protecting his land.
~
An average size wolf with a thick brown coat of fur.  The wolf doesn't
appear to be domesticated, and by the size of those teeth and the
growling, he is not looking for a friend either.
~
97 0 0 -350 C
0 0 4 5 3 5
1d5+41 1d2+2 0 0 0
0 0
112 112 1
15 15 13 14 13 13 16 39
0 0 0 0 0
69 0 0 0 1 1 39
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 5 1
> death_prog 5~
mea $n _red Your final blow scalps the wolf, leaving a corpse and a hide.
mpoload 2266 11
~
> rand_prog 2~
mpasound The howling of a wolf echoes throughout the forest.
~
|
#2260
black wolf~
a black wolf~
A black wolf is here protecting her territory.
~
Just a bit bigger in size than their male counterparts, the black wolf
tends to be more dominant than the males.  This culture of wolves is
odd, and quite violent in nature.
~
97 0 0 -600 C
0 0 5 5 5 5
2d7+52 1d3+2 0 0 0
0 0
112 112 2
16 14 13 14 13 13 12 41
0 0 0 0 0
69 0 0 0 1 1 41
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 69 1
> death_prog 5~
mpasound The howling of a wolf echoes throughout the forest.
mea $n _red  wolf's fur.
mpoload 2267 14
~
> rand_prog 2~
mpasound The howling of a wolf echoes throughout the forest.
~
|
#2261
black wolf special~
a black wolf~
A black wolf is here protecting her territory.
~
Just a bit bigger in size than their male counterparts, the black wolf
tends to be more dominant than the males.  This culture of wolves is
odd, and quite violent in nature.
~
97 0 0 -600 C
0 0 5 4 5 4
2d7+50 1d3+2 0 0 0
0 0
112 112 2
14 13 15 13 13 13 14 41
0 0 0 0 0
69 0 0 0 1 1 41
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 69 1
> death_prog 5~
mpe _whi The gods smile upon you as you strike the deadly blow to the
mpe _whi evil wolf.
mpoload 2268 10
~
> rand_prog 2~
mpasound The howling of a wolf echoes throughout the forest.
~
|
#2262
cub small wolf~
a small cub~
A small little cub is here playing around in the forest.
~
A small little wolf, not much bigger than a little dog.  The little
wolf doesn't appear to be frightened by you, nor does it really wish
to rip your leg off.  What a cute little cub!
~
193 0 0 200 C
0 0 3 2 2 4
1d5+17 1d2+1 0 0 0
0 0
112 112 0
11 6 6 14 13 13 13 37
0 0 0 0 0
69 0 0 0 1 1 37
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 1 0
#2263
guard wolf~
a guardian wolf~
A wolf is here guarding its post.
~
A slightly stronger and quicker blend of the wolves in this location,
these wolves must be the offspring from the direct mating of the
head male and female wolves.  They have a very strong sense of
protection for their parents and siblings
~
99 0 0 -140 C
0 0 5 5 4 4
2d8+61 1d3+2 0 0 0
0 0
112 112 1
13 12 15 13 13 13 13 42
0 0 0 0 0
69 0 0 0 1 1 42
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
5 0 0 0 0 0 0 193 1
> rand_prog 2~
mpasound The howling of a wolf echoes throughout the forest.
~
|
#2264
guard wolf~
a guardian wolf~
A wolf is here guarding its post.
~
A slightly stronger and quicker blend of the wolves in this location,
these wolves much be the offspring from the direct mating of the 
head male and female wolves.  They have a very strong sense of
protection for their parents and siblings.
~
99 0 0 -140 C
0 0 5 5 5 4
2d8+62 1d3+2 0 0 0
0 0
112 112 1
15 16 12 16 13 13 14 42
0 0 0 0 0
69 0 0 0 1 1 42
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 193 1
> rand_prog 2~
mpasound The howling of a wolf echoes throughout the forest.
~
|
#2265
Dilbert crazy barbarian~
Dilbert the Barbarian~
A Crazed barbarian is running straight at you with a HUGE axe.
~
A very hairy, very big, very dumb man.  All that bulk looks really
funny, but that huge axe with blood dripping off of it really doesn't
look quite as entertaining as him.
~
35 0 0 -550 C
0 0 7 6 7 8
8d20+126 1d4+5 0 0 0
1049 0
112 112 1
14 16 15 13 13 13 15 47
0 0 0 0 0
0 0 0 0 1 1 47
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
2 0 0 0 0 0 0 1073742193 528386
> fight_prog 8~
say I Crush YOU!
rupture $n
say POUND
kick $n
~
|
#2266
Carter Rithroy~
Carter Rithroy~
Carter sits here and watches you as he stays in a peaceful state.
~
Carter is a type of person that really doesn't belong to a particular
class.  He appears to study a few of them by the looks of the weaponry
hanging around and the other stuff he carries on him.  He can probably
be a great teacher to those in need.
~
67112979&4 0 4194304 0 S
0 0 0 0 0 0
10000d0+0 0d0+0 0 0 0
100 0
112 112 1
> speech_prog p What skills do you teach Carter~
tell $n I teach
tell $n ----------------------------------
tell $n 114.  Expert Offensive
tell $n 115.  Novice Stun
tell $n 116.  Novice Attack Frenzy
tell $n 117.  Expert Stealth
tell $n 118.  Novice Disarm
tell $n ----------------------------------
~
> speech_prog p learn 3 114~
mpteach $n 3 Offensive
~
> speech_prog p learn 2 115~
mpteach $n 2 stun
~
> speech_prog p learn 2 116~
mpteach $n 2 attack frenzy
~
> speech_prog p learn 3 117~
mpteach $n 3 stealth
~
> speech_prog p learn 2 118~
mpteach $n 2 disarm
~
> speech_prog p learn 1 114~
mpteach $n 1 Offensive
~
> speech_prog p learn 1 115~
mpteach $n 1 stun
~
> speech_prog p learn 1 116~
mpteach $n 1 attack frenzy
~
> speech_prog p learn 1 117~
mpteach $n 1 stealth
~
> speech_prog p learn 1 118~
mpteach $n 1 disarm
~
|
#2267
Fur Trapper~
a Fur Trapper~
A careful Fur Trapper is here hunting the perfect wolf.
~
~
1 0 2 -250 C
0 0 7 8 7 6
5d13+99 1d4+4 0 0 0
831 0
112 112 0
14 17 14 13 13 13 17 45
0 0 0 0 0
0 0 0 0 1 1 45
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
5 0 0 0 0 0 0 32 1
#2299
Hmob~
Hmob~
A Hmob is here
~
~
1 0 0 0 C
0 0 0 0 0 0
0d0+0 0d0+0 0 0 0
0 0
112 112 0
0 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
#0


#OBJECTS
#2251
curverd huge axe~
&RC&Bu&Rr&Bv&Re&Br&Rd~
A mysterious axe lies here on the ground.~
~
5 524289&131072&128 513
1000 13 18 8 -1 -1 0 8 9 5 12 0 30 24
12.000000 40000 0 0 0 0 7
'NONE'
E
curverd huge axe~
The axe you are looking at is a massive axe, and it appears to be much
lighter than it looks.  The axe also has an inscription on the broad
size of the axe-head and it says "Curverd".  Apparently, this is just
not a typical run of the mill axe.
~
A
1 1 0
A
77 3 0
A
13 5 0
#2252
fur leggings~
A pair of wolf-fur leggings~
A pair of carefully crafted leggings are here.~
~
9 262144 33
7 7 7 1000 4 3 0 0 0 0 0 0 0 0
9.000000 10000 0 0 0 0 3
E
fur leggings~
The leggings are made of a light metallic like substance and covered
with wolf fur.  Makes for very warm leg guards, and has extra support
to take damage from weapons and kicks.
~
A
77 2 0
A
13 2 0
#2253
tarnished helmet~
a tarnished helmet~
A helmet tarnished from time past is here before you.~
~
9 524289 17
11 11 11 1000 10 4 0 0 0 0 0 0 0 0
15.000000 10000 0 0 0 0 3
E
tarnished helmet~
~
E
tarnished helmet~
A helmet carefully crafted for the barbarian's head, and it also appears
it has saved his life quite frequently because of all the dents and the
paint missing from it.  That or he had an obsession with trying to knock
himself out with his own axe.
~
A
13 2 0
A
31 -1 0
#2254
glowing gauntlets~
&c&wa &G&WGlowing &c&wgauntlet~
&c&wA gauntlet is here on the ground giving off &G&Wenergy&c&w.~
~
9 524291 65
10 10 10 1000 10 3 0 0 0 0 0 0 0 0
17.000000 10000 0 0 0 0 3
E
glowing gauntlets~
The gauntlets seem to imbued with a light color that seems to almost
glow, even in broad daylight.  Either the item is blessed with a
magical power, or the one who crafted the gauntlet had a very special
skill with colors and light.
~
A
13 2 0
A
82 1 0
#2256
reinforced chainmail~
some reinforced chainmail~
A sturdy looking set of chainmail is here before you.~
~
9 524289 9
6 6 6 1000 8 2 0 0 0 0 0 0 0 0
13.000000 10000 0 0 0 0 2
E
reinforced chainmail~
Looking closer at the chainmail, you can tell that the chainmail was
made to allow more movement than selecting a heavier armor, and it will
take more damage than average chainmail.  What the armorer did was put
a special leather on both sides of the chainmail that would take more
blunt and sharp attacks than normal chainmail, and would also add very
little weight to the armor.
~
A
13 2 0
A
80 1 0
#2257
fire hide~
&RF&ri&Rr&re&G hide~
A hide made of &RF&ri&Rr&re is here burning on the ground.~
~
9 262147&16777216 131073
0 0 0 0 0 19 0 0 0 0 0 0 0 0
3.000000 13000 0 0 0 0 2
E
fire hide~
Not much can be said about this item because of just the oddness of
it.  By some magical power, the hide is able to continue burning and
actually stay thick enough to be useful as armor, not to mention the
look of you walking down the road on fire has to be pretty damn cool.
~
A
13 2 0
A
12 5 0
A
3 1 0
A
24 -3 0
#2258
molten mask~
a molten mask~
A mask molded from fire is here.~
~
9 262147 17
12 12 12 1000 11 4 0 0 0 0 0 0 0 0
9.000000 12500 0 0 0 0 2
E
molten mask~
A very odd looking extract of the wolf's skeletal system.  A few bones
of the wolf that were cut off seemed to connected together right as it
died and formed something that might be useful as a mask, well that is
when it cools down.
~
A
13 2 0
A
12 3 0
A
4 1 0
A
83 160 0
#2259
radiant shield~
&G&Wa &G&WR&Ya&G&Wd&Yi&G&Wa&Yn&G&Wt shield~
&G&WA shield is here &G&Wr&Ya&G&Wd&Yi&G&Wa&Yt&G&Wi&Yn&G&Wg &Ye&G&Wn&Ye&G&Wr&Yg&G&Wy.~
~
9 3 129
800 800 40 0
10.000000 15000 0 0 0 0 3
E
radiant shield~
A VERY VERY unique mistake.  The shield actually contains some of the
magic that seemed to make the wolf be able to live while its body was
burning from the file, this shield takes the same energy and uses it
to give off light.  It almost looks like a shield made from a mirror,
but has the sturdiness of steel.
~
A
13 3 0
A
12 5 0
A
77 5 0
A
81 1 0
#2260
Morvere~
&c&wM&po&c&wr&pv&c&we&pr&c&we~
A strange looking dagger is here on the ground.~
~
5 0&0&256 513
1000 7 9 4 -1 -1 0 4 5 7 8 0 40 4
3.000000 20000 0 0 0 0 2
'NONE'
E
Morvere~
This dagger is a very screwed up looking dagger.  Instead of having a 
straight blade like most daggers, the blade is twisted at certain points, 
which are cleverly located at certain points of the blade.  Upon looking 
even closer you can tell that those points line up pretty close to wear a 
few major organs would be if you shove this into certain points.  A really
nasty weapon, well, if you are being attacked with it.
~
A
13 3 0
A
12 2 0
A
77 5 0
A
82 1 0
#2262
magic ring~
a magical influenced ring~
A ring that has been blessed with magic is here before you.~
~
8 524289 3
0 0 0 0
1.000000 12000 0 0 0 0 3
E
magic ring~
A very interesting looking ring.  Most rings that are blessed with
magic can only be seen by those who have that skill, but this one
just has the presence that says it is magical.  What a strange feeling
coming from this here ring.
~
A
3 1 0
A
12 8 0
#2263
Morphere~
&OM&Yo&Or&Yp&Oh&Ye&Or&Ye~
A strange looking ring is here right before you.~
~
8 524291 3
0 0 0 0
0.100000 20000 0 0 0 0 3
E
Morphere~
A strange looking ring compared to most typical rings.  The ring, instead
of being a perfect circle, twists around as it completes the circle.
~
A
12 10 0
A
13 3 0
A
83 180 0
#2264
glitter robe~
a robe full of &Yglitter~
A &Yglittery&G robe is here on the ground collecting dust.~
~
9 3&16777216 131073
0 0 0 0
2.000000 20000 0 0 0 0 2
E
glitter robe~
A very bright looking robe (literally).  The robe has a massive amount
of material that glitters in the light.  The rest of the robe is made out
of a soft inside, and a rough outside that will take most blows without
ripping in half.
~
A
12 5 0
A
13 5 0
A
24 -2 0
A
22 -2 0
#2265
obsidian staff~
a staff made out of Obsidian~
A staff made out of black crystal is here on the ground.~
~
5 1&0&1024 513
1000 10 11 7 32 1005 0 6 6 5 10 0 10 8
8.000000 20000 0 0 0 0 6
'cure critical'
E
obsidian staff~
A staff made out of the substance known as "black glass".  The staff
is quite an eye candy to look at, and it also makes for a nice weapon.
Somehow, the crafter found a way to make the obsidian hold up just
a bit better, and it seems to have an endurance that is almost as
equal as a wooden staff.
~
A
12 5 0
A
13 3 0
#2266
fur hide~
a fur hide~
A huge chunk of wolf fur is here on the ground.~
~
9 262144 9
5 5 5 1000 3 1 0 0 0 0 0 0 0 0
10.000000 650 0 0 0 0 1
E
fur hide~
A useful slice of a hide of a wolf.  Makes for a decent form of
protection, and can fetch a decent price if decided to be sold.
~
A
77 2 0
#2267
fur bundle~
a bundle of fur~
A bundle of fur, in the shape of a necklace, is here before your feet.~
~
9 262144 5
5 5 5 1000 3 1 0 0 0 0 0 0 0 0
4.000000 600 0 0 0 0 1
E
fur bundle~
A very odd looking hide of a wolf.  Somehow, when it was removed from
the wolf, it started to curl up and take the form very simular to that
of a necklace.
~
#2268
torava~
&cT&Co&cr&Ca&cv&Ca~
&CA very rare &cT&Co&cr&Ca&cv&Ca is on the ground.~
~
8 131&2&16 3
0 0 0 0
0.100000 50000 0 0 0 0 5
E
torava~
A very special ring.  According to legend, the gods bless a special
hunter that delivers a death blow to the animal most hated by the
gods, a wolf.  The wolf was knowledged to land a fatal blow to a
young child that was the offspring of one of the gods lovers.  Since
then, the gods have put a curse on that animal and its offspring.
~
A
13 7 0
A
12 7 0
A
81 1 0
A
80 1 0
A
84 180 0
A
82 1 0
A
26 16 0
#2269
dwarf corpse~
dwarf corpse~
A decaying corpse of a dwarf is here rotting on the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
dwarf corpse~
The corpse appears to be of the dwarven race.  By the look of it, the
corpse has been dead for quite awhile, and it also looks like it was
charred and bitten to death.  Not an excellent way to go!
~
#2270
dwarf corpse~
dwarf corpse~
A decaying corpse of a dwarf is here rotting on the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
dwarf corpse~
The corpse appears to be of the dwarven race.  By the look of it, the
corpse has been dead for quite awhile, and it also looks like it was
charred and bitten to death.  Not an excellent way to go!
~
#2271
dwarf corpse~
dwarf corpse~
A mutilated corpse of a dwarf is here rotting on the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
dwarf corpse~
The corpse appears to be of the dwarven race.  By the look of it, the
corpse has been dead for quite awhile, and it also looks like it was
charred and bitten to death.  Not an excellent way to go!
~
#2272
an arm~
an arm~
A sliced off arm of a poor hapless fool is here before you.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
arm~
It is really hard to tell whom the arm came from, but it appears to
be wripped off with a lot of force.
~
#2273
head~
a head~
A ripped off head is here bleeding all over the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
head~
The head appears to be ripped directly off of the poor guys neck.  The
head still looks to be full of expression and the expression on its
race right now is one of fear and panic.
~
#2274
leg~
leg~
A seperated arm is here far away from its corpse.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
leg~
A very nasty wound this one looks like.  The attacked bit right through
the bicept of the poor guys arm.  What a nasty attack, what could of
done this?
~
#2275
human corpse~
a human corpse~
A corpse of a human is here bleeding on the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
human corpse~
The corpse appears to be assaulted and stabbed to death.  By the look
of the wounds, the weapon was a dagger, and a very strange one at that.
~
#2276
human corpse~
a human corpse~
A corpse of a human is here bleeding on the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
human corpse~
The corpse appears to be assaulted and stabbed to death.  By the look
of the wounds, the weapon was a dagger, and a very strange one at that.
~
#2277
elf corpse~
elf corpse~
A mutilated corpse of an elf is here bleeding on the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
human corpse~
The corpse appears to be assaulted and stabbed to death.  By the look
of the wounds, the weapon was a dagger, and a very strange one at that.
~
#2278
elf corpse~
elf corpse~
A mutilated corpse of an elf is here bleeding on the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
human corpse~
The corpse appears to be assaulted and stabbed to death.  By the look
of the wounds, the weapon was a dagger, and a very strange one at that.
~
#2279
gnome corpse~
gnome corpse~
A disfigured corpse of an gnome is here right before you.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
human corpse~
The corpse appears to be assaulted and stabbed to death.  By the look
of the wounds, the weapon was a dagger, and a very strange one at that.
~
#2280
halfling corpse~
a human corpse~
A mangled corpse is hunched up near the corner of the room.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
human corpse~
The corpse appears to be assaulted and stabbed to death.  By the look
of the wounds, the weapon was a dagger, and a very strange one at that.
~
#2281
an arm~
an arm~
A sliced off arm of a poor hapless fool is here before you.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
arm~
It is really hard to tell whom the arm came from, but it appears to
be wripped off with a lot of force.
~
#2282
head~
a head~
A ripped off head is here bleeding all over the ground.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
head~
The head appears to be ripped directly off of the poor guys neck.  The
head still looks to be full of expression and the expression on its
race right now is one of fear and panic.
~
#2283
leg~
leg~
A seperated arm is here far away from its corpse.~
~
23 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
leg~
A very nasty wound this one looks like.  The attacked bit right through
the bicept of the poor guys arm.  What a nasty attack, what could of
done this?
~
#2284
blood droplets~
blood droplets~
A bunch of blood droplets are here staining the grass~
~
27 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
blood droplets~
A small little pool of blood, it appears something has came through
here and has left a bit of blood on its way through.
~
#2285
pool of blood~
a pool of blood~
A pool of blood about ankle deep is here soaking into the ground.~
~
27 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
pool of blood~
A very huge pool of blood.  Even though compared to water this pool
is not deep, just the fact that this much blood has collected before
it has soaked into the ground is not a good thing.
~
#2286
key~
A wooden key~
A key is here on the ground.~
~
18 524288 1
0 0 0 0
1.000000 20 0 0 0 0 0
E
key~
The key looks like a typical key (well besides that it is made out
of wood instead of a metal).  The key also has a small little pciture
of an OBJECT giving off great light.
~
#2287
a tree~
a tree~
A huge tree is here blocking the path.~
~
13 -2147483648&4 0
0 0 0 0
1.000000 0 0 0 0 0 0
> rand_prog 3~
if rand(50)
mpmload 2251
else
if rand(50)
mpmload 2252
else
if rand(50)
mpmload 2259
else
mpmload 2260
endif
endif
endif
~
|
#2288
a tree~
a tree~
A huge tree is here blocking the path.~
~
13 -2147483648&4 0
0 0 0 0
1.000000 0 0 0 0 0 0
> rand_prog 3~
if rand(50)
mpmload 2260
else
if rand(50)
mpmload 2259
else
if rand(50)
mpmload 2252
else
mpmload 2251
endif
endif
endif
~
|
#2289
sword broke~
a newly created sword broke~
A broken sword lies here on the ground.~
~
13 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
broken sword~
A simple little sword, however, it is quite useless now because it
has been broken in to many places.
~
#2290
broken gauntlets~
a pair of broken gauntlets~
A pair of broken gauntlets are here before you.~
~
13 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
broken gauntlets~
The gaunlets look old, used, and worn out.  Not to mention they are
now broken and unuseable.
~
#2291
Long Bow~
a Long Bow~
A Long Bow has been left right here.~
~
56 0 2049
1000 4 7 6 6 0 0 1 0 2 9 0 0 0
10.000000 12000 0 0 0 0 3
#2292
iron arrow~
an iron arrow~
A carefully crafted iron arrow is here before you.~
~
57 524288 65537
1000 4 7 0 0 0 0 1 0 3 0 0 0 0
1.000000 55 0 0 0 0 0
E
iron arrow~
A carefully crafted part wood, part iron arrow.  It contains mostly wood
for creating a lightweight arrow, plus uses iron to allow it to hit the
target with force, not to mention the iron tip.  Very good for killing
wild beasts.
~
#2294
large quiver~
a large quiver~
An oddly large looking quiver is here before you.~
~
58 0 1
30 0 0 12
1.000000 8000 0 0 0 0 0
E
large quiver~
A large quiver that can contain about a dozen and a half arrows.  A
much better capacity for those who want to carry many arrows.
~
#2299
A Hobj~
a Hobj~
A Hobj is here on the ground.










~
~
0 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
#0


#ROOMS
#2251
Start of a path.~
Taking a quick dive away from the main road, the path winds eastward and
toward a small forest that can be seen in the distance.  The ground
appears to be lightly worn and small leaves that appear to have been
laying around for only a few days.  Apparently, only a few have tried to 
venture into this area.  Lastly, a few &RWORDS&C have been etched into
a near by tree.  It might be who of you to READ it.
~
4&2
0 3
0
0
D1
~
~
0 -1 2252
0 0
D3
~
~
134217728 -1 16000
831 381
E
words~
These forests are infested with creatures who only want to hunt you
down and kill you.  Not to mention the other hazards that are deeper
in the forest.  Caution friend, for many bad things happen in these
forests.
 
~
S
#2252
The path continues eastward.~
The path continues to travel in an eastern direction.  The small scent 
of urine fills the before unscented air.  Toward the east, a small tree
can be seen hogging the rest of the path, but it uneagerly allows
a path to cut toward the north and the south.  Back to the west, the 
walls of Rafermand and the road that branches around it can be seen.
~
4&2
0 3
0
0
D1
~
~
0 -1 2253
0 0
D3
~
~
0 -1 2251
0 0
S
#2253
Before a tree~
Directly to the east, a huge tree blocks the path that was leading
to the east.  Instead, now only the path back to the west, and the paths
to the north and the south exist.  Both of those paths seem to get just
a bit darker as the trees attempt to swallow as much light as they can.
~
0&2
0 3
0
0
D0
~
~
0 -1 2254
0 0
D2
~
~
0 -1 2274
0 0
D3
~
~
0 -1 2252
0 0
S
#2254
A Turn in the path.~
The path divides and starts to branch out to the east and to the south.
To the east, light seems to almost evaporate as the canopy of trees try
to digest every little bit they can get their hands on.  Toward the
south, a small path can be seen reaching out to the west.
~
0&2
0 3
0
0
D1
~
~
0 -1 2255
0 0
D2
~
~
0 -1 2253
0 0
S
#2255
Right before a small cove.~
Directly to the north, a small breach of land disrupts the ever growing
canopy of trees.  The land looks like it was dug by a humanoid race, but
it doesn't smell like one is living there.  The scent smells of wolves,
and it smells very strong.  Directly to the east, the path starts to
slim toward a very uncomfortable size.
~
0&2
0 3
0
0
D0
~
~
0 -1 2256
0 0
D1
~
~
0 -1 2257
0 0
D3
~
~
0 -1 2254
0 0
S
#2256
A small cove.~
The small path quickly becomes a humanoid built hole in the ground.  
However, it is not being occupied by humans anymore.  All around the
area, the remains of a few humans and one huge dwarf can be seen, and
surrounding these corpses are a small group of wolves and their little
cubs just waiting for their next visitors, eh, meals.
~
0&2
0 3
0
0
D2
~
~
0 -1 2255
0 0
S
#2257
A small bend in the path.~
The path takes a small turn and branches out to the north and to the
west.  To the north, another bend can be seen, and also the look of
what appears to be a corpse of something, and to the west, a small
path appears to continue on in that direction.
~
0&2
0 3
0
0
D0
~
~
0 -1 2258
0 0
D3
~
~
0 -1 2255
0 0
S
#2258
A Decaying Corpse.~
Pushed in the northwest corner of the area, a decayed corpse is hunched
against a blood stained tree.  The corpse appears to be eaten cleanly
of all meat, but all the equipment on the adventurer seems to be still
around, however, it is broken and useless.  Besides the sight of the
dead, a path can be seen to the south and to the east.
~
0&2
0 3
0
0
D1
~
~
0 -1 2259
0 0
D2
~
~
0 -1 2257
0 0
S
#2259
The path turns in a few directions.~
The path quickly turns into a T-section with exits going toward the north,
west, and to the east.  From here, the faint sounds of wolves howling echoes
around all the trees and right into the ears of all in these woods.  Also,
the smell of death seems to get a bit more potent the further into the
woods you travel.
~
0&2
0 3
0
0
D0
~
~
0 -1 2260
0 0
D1
~
~
0 -1 2263
0 0
D3
~
~
0 -1 2258
0 0
S
#2260
Another bend in the path~
The path starts to loop around in its attempt to head northward.  In
the distant north, the sounds of wolves howling back and forth to
each other blanket all the typical forest sounds.  To the east has
to lie the obvious, wolves, and back to the south is a small path
around the forest.
~
0&2
0 3
0
0
D1
~
~
0 -1 2262
0 0
D2
~
~
0 -1 2259
0 0
S
#2261
Another T-section in the forest.~
Upon traveling even farther, it is noticeable that almost all light has
been vanquished from this area, and darkness engulfs all but the smallest
patches of the earth.  In addition, the sounds of wolves become even
louder, and it seems they are getting closer and closer to your location
in the forest.  To explore to the east or west, or to head south to
escape this vile looking area.
~
1&2
0 3
0
0
D1
~
~
0 -1 2281
0 0
D2
~
~
0 -1 2262
0 0
D3
~
~
0 -1 2276
0 0
S
#2262
A turn in the path.~
The path twists and points out to the north and to the west.  Directly
to the north all but the faintest light has been captured by the hate
of darkness, and where there is darkness there can only be trouble.  
Toward the west, a small, slightly lit path starts to make itself south
in direction.
~
0&2
0 3
0
0
D0
~
~
0 -1 2261
0 0
D3
~
~
0 -1 2260
0 0
S
#2263
The path starts to loop around.~
The path that was heading east and west in general direction now takes
a new spin toward the south.  To the west, the outline of a small
path can vaguely be seen through all of the trees who take a strong
objection to travelers trying to see into their domain.  To the south,
the path offers a few small detours to the east while it continues to
run to the south.
~
0&2
0 3
0
0
D2
~
~
0 -1 2264
0 0
D3
~
~
0 -1 2259
0 0
S
#2264
Before a small den.~
To the east just a short walking distance, what appears to be a small
den of the local animals.  By the sounds of it, the den is probably
just full of the little ones as they mature into savage killers and
learn how to protect this very forest.  To the south and the north,
the path continues to run its direction till it branches back out
to the west.
~
0&2
0 3
0
0
D0
~
~
0 -1 2263
0 0
D1
~
~
0 -1 2265
0 0
D2
~
~
0 -1 2266
0 0
S
#2265
A small den.~
As it appeared to be, this small section in the forest is a den made
by the wolves for their cubs.  A few of the cubs seem to be only the
size of small puppies, while others are just a bit bigger and running
around playful.  Wow, how cute, well besides that huge one in the
corner about ready to pounce on you!
~
0&2
0 3
0
0
D3
~
~
0 -1 2264
0 0
S
#2266
The path continues.~
Traveling down the path takes you to this point.  It seems fairly
vacant and is welcomed from all the maneuvering the forest seems to
do.  All that is available to see are just a few more trees in the
area, and the path that goes north and south.
~
0&2
0 3
0
0
D0
~
~
0 -1 2264
0 0
D2
~
~
0 -1 2267
0 0
S
#2267
Before a small hut.~
Oddly enough, a small humanoid hut is standing strong in the forest
that is inhabited only by animals.  The hut isn't of ingenious design,
but only of a few finely connect pieces of lumber and some webbed armor
of leaves to create a roof for protection from the weather.  There also
appears to be a door, so hopefully something inhabits this dwelling.
~
0&2
0 3
0
0
D0
~
~
0 -1 2266
0 0
D1
~
door~
3 -1 2268
0 0
D3
~
~
0 -1 2269
0 0
S
#2268
Inside a small hut.~
Walking away from the path, you enter inside the strange hut that just
caught of eye of anyone who would of passed by.  Inside, the hut retains
it original design plan, bland, but used for survival.  Nothing much to
show of design, just a simple starkness all around.  However, there is
something remotely interesting about the place, the deranged human
running directly at your with a HUGE axe that just seems to be calling
out to your flesh!
~
0&2
0 3
0
0
D3
~
door~
3 -1 2267
0 0
S
#2269
The path bends once again.~
The path breaks to the north and to the east because of a massive tree
blocking entry to the path which you can see to the west.  To the north, 
the path can be seen to loop around a bit more and it shoots back out 
to the west, while to the east, a strange hut can be seen directly east 
of here, how odd, a hut in the middle of a forest that is inhabited by 
animals.
~
0&2
0 3
0
0
D0
~
~
0 -1 2270
0 0
D1
~
~
0 -1 2267
0 0
S
#2270
The path starts to U-Turn.~
The path is trying to look around as it attempts to move from east to
west.  Apparently, the stubborn tree blocking the path would just not
give out to travelers who wanted to go through it, so they decided to
go around it.  One path heads south and quickly turns toward the east,
while the one to the west heads south, then back to the west.
~
0&2
0 3
0
0
D2
~
~
0 -1 2269
0 0
D3
~
~
0 -1 2271
0 0
S
#2271
In a U-Turn.~
The path is taking a small detour around a stubborn tree which is blocking
a direct path from east to west.  In order to continue, the path just 
goes around it, and feeds back west or east.  In the distant east, a 
strange looking hut can be seen at the end of the eastern path, while 
to the west, a small little detour runs south from the main path.
~
0
0 3
0
0
D1
~
~
0 -1 2270
0 0
D2
~
~
0 -1 2272
0 0
S
#2272
Before a huge tree.~
Against the east side of the path, a huge tree blocks direct entrance
to the trail that is running eastern, and in order to get around it, a
small man-made path runs to the north.  Back to the west, the path
continues, but a small little detour can be seen just a bit down the
path.
~
0&2
0 3
0
0
D0
~
~
0 -1 2271
0 0
D3
~
~
0 -1 2273
0 0
S
#2273
Before a small detour.~
Directly to the south, there is a small man-made hole that digs into 
the ground.  Oddly enough, it seems to be vacant of any humanoid tools
or equipment, such as lights, water, etc.  It appears just to be a hole
in the ground, how odd.  To the east, a huge tree is standing erect and
blocking the path from running directly east to west.  To the west, the
path ends and starts to run back to the north.
~
0&2
0 3
0
0
D1
~
~
0 -1 2272
0 0
D2
~
~
0 -1 2275
0 0
D3
~
~
0 -1 2274
0 0
S
#2274
The path takes another turn.~
The path once again cuts into new directions, this time going north and 
east.  To the north, what appears to be the exit out of the woods and 
the other path that was cut so others can roam around the area.  To the
east, the path runs directly to the east, well, besides that it is
cut off by a massive tree.  Furthermore, there is a small little
hole just south of the path that is an eyesore in the forest.
~
0&2
0 3
0
0
D0
~
~
0 -1 2253
0 0
D1
~
~
0 -1 2273
0 0
S
#2275
A small hole in the ground.~
Stepping carefully into the hole right of the path, you find yourself
in a small little cove.  It appears to be dug by some dwarves who were
exploring the area, however, those dwarves appear to be scattered all
over the ground now.  Probably by this massive wolf that appears to
be lit on fire.  It seems not to be in pain because it is gaining
ground on you VERY quickly.
~
0&2
0 3
0
0
D0
~
~
0 -1 2273
0 0
S
#2276
A small dark path.~
All light seems to just disappear at this point, nothing but darkness
from here on to the north.  Luckily, you have a light and you can see
at least around you.  The path that runs north doesn't appear to
be to friendly.  Blood drops can be seen scattered around all over the
ground, and small chunks of flesh are scattered all over the ground.
Whatever lives up north isn't friendly, and likes to gnaw on legs.
~
1&2
0 3
0
0
D0
~
~
0 -1 2277
0 0
D1
~
~
0 -1 2261
0 0
S
#2277
A small dark path.~
The small path continues to branch north and south.  To the north, the
small path is blocked by trees, and changes direction.  Also, unless you
are seeing things, it seems like a shadow can be seen moving back and
forth up there, and it doesn't appear to talking either.  Back to the
south, the little path turns back toward the east.
~
1&2
0 3
0
0
D0
~
~
0 -1 2278
0 0
D2
~
~
0 -1 2276
0 0
S
#2278
Another turn in the path.~
The path changes direction again, now it is being shoved toward the east,
and the main path runs back to the south.  To the east, you can not only
hear the howling of the wolves, but the sounds of them roaming around
can also be heard.  Maybe going any further up this path might not be
a good idea if you are not prepared.
~
1&2
0 3
0
0
D1
~
~
0 -1 2279
0 0
D2
~
~
0 -1 2277
0 0
S
#2279
The path turns once again.~
The path turns once again.  This time, it heads to the north, and to the
west.  To the north, right in the light, a few wolves can be seen walking
around, luckily, the wind is fanning southward so they haven't smelled
you quite yet.  To the west, the path winds around again, but takes a
quick spin back to the south.
~
1&2
0 3
0
0
D0
~
~
0 -1 2280
0 0
D3
~
~
0 -1 2278
0 0
S
#2280
Inside the wolf's domain.~
Gently walking around, you arrive in the southern part of the wolf's
living area.  Most of the wolves in the area live around here, and
wander around the area to guard and protect it.  Just like the few
around here, and they don't look like they are taking your arriving
as a motion of peace.
~
1&2
0 3
0
0
D0
~
~
0 -1 2290
0 0
D1
~
object~
2286 -1 2287
0 0
D2
~
~
0 -1 2279
0 0
S
#2281
The path takes a strange turn.~
The path once again splits into two directions, west and south.  To the
west, there is a path that leads out of the deeper parts of the forest, and a
small path which runs even deeper into the forest.  To the south, the path
continues to bend around until it starts to turn to the north.  Also, a small
tree to the east looks out of place, might want to check it out.
~
1&2
0 3
0
0
D2
~
~
0 -1 2282
0 0
D3
~
~
0 -1 2261
0 0
S
#2282
The path continues to bend.~
The path continues to bend around as it tries to find its true direction.
To the east, the path starts to turn toward the north, and to the north,
the path leads right back to the west.
~
1&2
0 3
0
0
D0
~
~
0 -1 2281
0 0
D1
~
~
0 -1 2283
0 0
S
#2283
Before a lighted path.~
Strangely enough, at this point, the light returns to the area.  Just a
few steps to the west, the light totally disappears, without even creating
a small scar on the darkness.  The light seems to get slightly brighter the
more north you look.  What could be up there, and secondly, why is it up
there?
~
0&2
0 3
0
0
D0
~
~
0 -1 2284
0 0
D3
~
~
0 -1 2282
0 0
S
#2284
Upon the lighted path.~
The strange path runs north to south.  To the south, the light which
lights up the whole area abruptly stops as the path turns to the west,
while to the north, the whole area seems to much more brighter, and it
seems to be radiating from a room and not the sun.  Very odd, for a
typical forest near a city.
~
0&2
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0
D0
~
~
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D2
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~
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S
#2285
Before a strange house.~
To the east, a house stands oddly in this forest domain.  The house is
made entirely of bricks, and it appears to be crafted very finely and
even the bricks seem to be the same exact size and shape.  Also, since
being in these parts of the forest, a strange sense of calming from the
lack of wildlife moving around seems almost to peaceful.
~
0&2
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0
D0
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~
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~
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S
#2286
The end of the path.~
The path takes an abrupt end at this very point.  There is always the
exit back to the south.  How odd of it to just end here.
~
0&2
0 3
0
0
D1
~
object~
3119 2286 2287
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D2
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~
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S
#2287
The secret domain.~
Apon finding the secret entrance you find yourself in a very magical
dwelling and in the presence of a wolf looking mage.  He seems to have
been in slumber for a very long time, and your finding him has awoken
him from his sleep and made him VERY cranky!
~
0&2
0 3
0
0
D3
~
object~
3119 2286 2286
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S
#2288
The House of HORRORS!~
You open the door and enter into the house.  The calmness of the whole
area brushes you very strongly, and it almost appeals you to sit down
and take a nap in the area.  Well, till when you look a bit farther
and you see there are corpses scattered all over the place and blood
stains the far eastern wall.  Then suddenly, from the shadows, a man
appears and assaults YOU!
~
0&2
0 3
0
0
D3
~
~
0 -1 2285
0 0
S
#2289
The Head Male Wolf's living Grounds~
Butchering your way through the wolf's home ground, you find yourself in
the grounds of the head male wolf.  He hardly moves from this area
unless there is an emergency, and it appears that you might be the
emergency the wolf is looking for!
~
1&2
0 3
0
0
D1
~
~
0 -1 2290
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S
#2290
Middle Grounds~
Wolves are EVERYWHERE, they quickly move around and protect their lands.
They come till they all die, and they are coming for you!  Before 
getting assaulted by the wolves, you notice there are exits to the
west, east, and south, and well, retreating to the south might be
one of the safest ideas at this point.
~
1&2
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D1
~
~
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~
~
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S
#2291
The head Female's Living Ground.~
Taking another few steps around, you find yourself in the living ground
of the head female.  All the wolves in the area are competing with
each other to show how powerful they are so they can attempt to mate
with her.  Well, they were competing till you stepped in and disturbed
their little fun and games.
~
1&2
0 3
0
0
D2
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~
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D3
~
~
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S
#2292
Breeding Grounds.~
This is where most of the female wolves go to have their cubs, and the
male wolves go to look for females.  Also, the females tend to come
back here to have their children so they can be protected by the pack
of wolves that guard this area, kinda like the few males in the corner
who are looking at you with VERY bad intentions.
~
1&2
0 3
0
0
D0
~
~
0 -1 2291
0 0
S
#2293
A small clearing in the forest~
Clearly, this area was part of the orginal forest and was cleared out
by humans, probably the one that is sitting near the far east side
of the clearing.  The grass around the area looks cleanly cut and
the enhabitant has kept it very clean.
~
1073741828
0 1
0
0
D3
~
tree~
1035 -1 2281
0 0
S
#2299
Floating in a void~
~
4
0 1
0
0
S
#0


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#SHOPS
0


#REPAIRS
0


#SPECIALS
M  2256 spec_thief
M  2257 spec_cast_mage
S


#$