toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
toc/system/backup/
toc/tableprog/
#AREA   The Tree of Wisdom.~



#VERSION 53
#AUTHOR Lucis Minal~

#RANGES
28 50 25 50 0 0 0 0 0
$

#RESETMSG The seed of wisdom takes root and new wisdom comes again.~

#FLAGS
4 8

#ECONOMY 0 10405021 0

#MOBILES
#3800
Elven Maiden~
an Elven Maiden~
A beautiful elven maiden is standing here
~
This fair skinned elven lady with hair of raven black and full red
lips, is standing here singing softly while picking mushrooms
here in the forest.  She is about 5'6 and is fairly skinny, but
not scrawny, but beautiful in shape.  Her bosom is nice and round
and her head is held high in the great embrace of the wind.
~
67240003 0 4194432 550 C
0 0 20 20 20 20
20d10+1850 5d6+10 0 0 0
1000 0
112 112 2
14 20 20 18 12 25 15 3
0 0 0 0 0
1 0 0 0 1 1 3
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
29 0 2047 0 0 0 0 1073741856 4098
> greet_prog 10~
tell $n I wish to pass you some information.  I heard that the sky dragon has
tell $n started accepting visitors.  If you wish to visit him and hear about his
tell $n great quests, simply go up and tell him 'I wish to hear of great quests of wisdom.'
tell $n You will need to fly to get up there, just ask me about 'how can I fly?'
~
> speech_prog p how can I fly?~
tell $n You already can you just do not know it yet.....
c 'fly' $n
mpsleep 12
tell $n See I told ya!
~
|
#3802
Thunder Dragon~
The Thunder Dragon~
A dragon of black scales and with flashing eyes is here.
~
Of the blackest scales, sparking with electricity, this monstrosity
of a dragon looks calm and almost harmless....unless you do something
to tick him off, which I don't suggest you doing.  The Thunder Dragon's
eyes glow with a red aura and spark with electricity.
~
67&1179648 0 67117696 0 C
0 0 23 20 20 20
20d15+2700 8d5+16 0 0 0
100000 0
112 112 1
18 23 15 17 18 20 17 85
-10 -10 -10 -10 -10
31 0 0 0 1 1 85
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
37 0 462527 1056768 2104576 0 0 5 524290
> greet_prog 100~
tell $n Welcome to the Tree of Wisdom.  If you fashion yourself to be a
tell $n soldier of virtue you may travel up to seek the blessing of the
tell $n goddess Althena.  If you wish to visit darkness itself, you may
tell $n venture downward to visit your dark mistress.
~
> fight_prog 25~
if rand(70)
mpe _whi Thunder dragon starts to glow white and shoots out massive burst of energy.
c 'jolting burst' $n
else
if rand(20)
mpe _blu Thunder dragon starts to glow blue and shoots out massive bursts of energy.
c 'quantum spike' $n
else
mpe _gre Thunder dragon starts to glow green and shoots out massive bursts of energy.
c 'electric blast' $n
endif
endif
~
> death_prog 100~
mpe _whi As the last blow is delivered to the Thunder Dragon, a small
mpe _whi shard of the dragon seems to fall to the ground.  It appears
mpe _whi to be in the shape of a ball.
mpoload 3800
~
|
#3803
Amazon warrior~
An Amazon warrior~
An Amazon warrior is here hiding behind leaves.
~
She is VERY beautiful...of course all that you can see is her short
skirted legs, and almost bare...chest.  Her face is veiled for a
kill.
~
131171&1179648 0 4194858 -500 C
0 0 0 0 0 0
5d15+600 0d0+0 0 0 0
5000 0
112 112 2
18 17 17 15 16 13 16 65
-3 -3 -3 -3 -3
0 0 0 0 1 1 65
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
21 0 2047 0 2104576 0 0 160 524290
#3804
Peace~
Peace~
A beautiful woman clothed in white robes, symbolizing Peace is here.
~
This holy woman of &C&Wpeace &gis the most beautiful woman ever.
With her dark skin and fair eyes, and long lashes that seem to look
like silk.  Her voice is clear and crystal like and her eyes hold
joy and peace in them.
~
131139&1048576 0 67109032 1000 C
0 0 19 17 17 17
5d10+1250 6d4+18 0 0 0
15000 0
112 112 2
16 20 20 15 14 20 13 70
-4 -4 -4 -4 -4
0 0 0 0 1 1 70
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
32 0 1089 0 2104584 0 0 1076101120 6
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of Peace
mpoload 21123
else
mpe _whi A mysterious object falls from nowhere and falls on the corpse of Peace
mpoload 3830
endif
~
|
#3805
Chaos~
Chaos~
A swirling mass of Chaos is wreaking havoc here.
~
Masses of heavy artillery swirl about him as though as they were
caught in a tornado.  Auras and images flash around him of war
and death.  There is a strange fire burning in his eyes.
~
131171&1048576 0 8224 -1000 C
0 0 19 17 17 17
5d13+1350 6d4+19 0 0 0
15000 0
112 112 1
18 20 20 16 14 10 17 75
-4 -4 -4 -4 -4
0 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
35 0 225 0 6298880 0 0 160 524289
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of Chaos
mpoload 21123
else
mpe _whi A mysterious object falls from nowhere and falls on the corpse of Chaos
mpoload 3831
endif
~
|
#3806
Plague~
the Plague~
Sickness and disease swirl about here, and you know it's the Plague.
~
Sickness and disease swirl about in a tornado like fashion and screams
yell out with pain and disorder.  This must be the Plague.
~
131139&1048576 0 0 -1000 C
0 0 19 17 17 18
6d15+1400 4d4+25 0 0 0
18000 0
112 112 0
18 14 14 15 18 10 13 75
-4 -4 -4 -4 -4
0 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
33 0 1 0 2104577 0 0 262177 524289
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of Plague
mpoload 21123
else
mpe _whi A mysterious object falls from nowhere and falls on the corpse of Plague
mpoload 3833
endif
~
|
#3807
Pestilence~
Pestilence~
A swarm of bugs gathers here, known as Pestilence.
~
Swarms of insects buzz around in a human shaped form, and move as a
human too.  This surely must be none other than the fabled Pestilence.
~
131139&1048576 0 8192 -1000 C
0 0 19 17 17 17
7d17+1425 7d4+18 0 0 0
19000 0
112 112 0
17 20 20 17 14 14 20 75
-4 -4 -4 -4 -4
10 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
39 0 0 0 2104576 0 0 1074008067 524290
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of Pestilence
mpoload 21123
else
mpe _whi A mysterious object falls from nowhere and falls on the corpse of Pestilence
mpoload 3834
endif
~
|
#3808
War~
War~
Auras and images of War and death flash around this man.
~
This man is dressed in full plate mail, and has fresh blood on his
armor and sword.  Clearly a man to stay away from.
~
131171&1179648 0 8192 -1000 C
0 0 18 15 15 15
5d20+1325 4d4+22 0 15 20
5000 0
112 112 1
20 17 17 18 18 10 19 75
-5 -5 -5 -5 -5
1 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
40 0 513 8192 2104576 0 0 262528 524289
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of War
mpoload 21123
else
mpe _whi A mysterious object seems to instantly appear in the corpse of War
mpoload 3838
endif
~
|
#3809
Crystal Golem~
the Crystal Golem~
A golem crystalized from the crystalized dew of the drops.
~
The golem is covered, from head to toe, in crystalized mildew from
the raindrops of the crystal leaves.  The golem is kind of transparent
with light shining through and creating prisms.
~
131139&1048576 0 0 0 C
0 0 20 17 17 17
7d19+1410 6d4+20 0 0 0
500 0
112 112 0
23 17 17 17 16 13 19 65
-5 -5 -5 -5 -5
40 0 0 0 1 1 65
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
32 0 1 1048576 4 4194304 0 160 2
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of the Crystal Golem
mpoload 21123
else
mpe _whi A mysterious object falls from nowhere and falls on the corpse of the Crystal Golem
mpoload 3835
endif
~
|
#3810
Hope~
Hope~
A shining woman known as Hope is here.
~
This woman is beautiful beyond mortal compare.  Her hair is a brilliant
blonde, and her skin is white as snow.  Her hazelnut like eyes
hold wisdom and her mouth seems pouted, ready for a kiss.
~
131139&1048576 0 138 1000 C
0 0 18 16 16 16
6d11+1300 9d4+12 0 0 0
12000 0
112 112 2
14 20 20 18 14 20 16 65
-7 -7 -7 -7 -7
0 0 0 0 1 1 65
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
38 0 1 1048576 2104576 8192 0 33554448 6
> entry_prog 100~
emote someone snickers at you ruthlessly
if isgood($n)
say Ah, righteous one, can you find me and find true Hope?
endif
if isevil($n)
say Nana nana neener, your so stupid and I'm meaner!!
emote giggle
endif
if isneutral($n)
say You supposed to be here?
emote laughs at you
endif
~
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of Hope
mpoload 21123
else
mpe _whi A mysterious object falls from nowhere and falls on the corpse of Hope.
mpoload 3839
endif
~
|
#3811
Huge Raven~
a Huge Raven~
A huge, black feathered Raven is here.
~
The raven is tall, wide, and covered in pitch black feathers.  Her
eyes hold a burning red light and her sharp beak is vicious.
~
131139&1048576 0 8 0 C
0 0 18 16 16 16
6d15+1400 1d40+13 0 0 0
0 0
112 112 2
15 19 19 22 17 13 19 95
-6 -6 -6 -6 -6
87 0 0 0 1 1 95
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
35 3 294968 0 2104576 0 0 1048582 2
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of Raven
mpoload 21123
else
mpe _whi A mysterious object falls from nowhere and falls on the corpse of the Raven.
mpoload 3836
endif
~
|
#3812
Life~
Life~
A beautiful woman of Life is here.
~
A beautiful woman of Life, dressed up in an almost transparent robe.
She doesn't seemed abashed, on the contrary she's overjoyed to see you.
~
67108931&1179648 0 168 1000 C
0 0 -150 0 0 0
5d10+1825 6d5+18 0 0 0
6000 0
112 112 0
15 15 15 15 15 15 15 5
0 0 0 0 -10
0 0 0 0 1 1 5
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
33 0 49 0 2104576 0 0 1375731712 6
#3813
Light~
the Light~
A man in white robes illuminated by Light.
~
The man is dressed up in shining white robes and seems to be of middle
age, even though he hides his real age in youth.  A shining white
nimbus glows over the man.
~
131139&1048576 0 0 1000 C
0 0 18 16 16 16
7d18+1445 6d8+8 0 0 0
30000 0
112 112 1
17 14 14 16 18 18 13 5
-6 -6 -6 -6 -6
0 0 0 0 1 1 5
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
36 0 49 0 4197634 0 0 112 524289
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of Light
mpoload 21123
else
mpe _whi Two mysterious objects fall from nowhere and fall on the corpse of the Light.
mpoload 3837
mpoload 3837
endif
~
|
#3814
Death~
Death~
A skeleton in black robes of Death is here.
~
The skeleton has its lower jaw half way removed and its eye sockets
contain two bloody eyes.  The skeleton's robes are the pitches of
black and you know that this must be the Reaper of Souls, the guide
of darkness, Death.
~
131171&1048576 0 4194432 -1000 C
0 0 19 16 16 16
8d20+1650 6d4+23 0 0 0
60000 0
112 112 0
21 23 23 19 18 1 12 75
-7 -7 -7 -7 -7
0 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
30 0 0 1056768 2104576 0 0 2097218 2
> greet_prog 100~
if level($n) < 2
say Hello Puny Mortal, get ready to DIE!!!
mpe _red Death waves his hand and you feel a strong pain in your chest.
mpdamage $n 100
mpkill $n
endif
~
> fight_prog 10~
say Your time is coming soon $n!
mpe _red Death Points at $n and makes $n pay for sins of the past.
mpdamage $n 100
~
> death_prog 25~
if rand(45)
mpe _whi A foreign looking slab appears on the corpse of Death
mpoload 21123
else
mpe _whi A bright light shines from the corpse of Death
mpoload 3832
endif
~
|
#3815
Darkness~
Darkness~
A shadow of Darkness is here.
~
There's not much to see of this, it's just a shadow.
~
131139&1048576 0 4194434 -1000 C
0 0 18 16 16 17
10d15+1425 7d4+18 0 0 0
50000 0
112 112 0
17 20 20 17 10 10 18 75
-6 -6 -6 -6 -6
57 0 0 0 1 1 75
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
34 0 0 0 3328 0 0 2097248 2
> death_prog 25~
if rand(30)
mpe _whi A foreign looking slab appears on the corpse of Darkness
mpoload 21123
else
mpe _whi A mysterious object falls from nowhere and falls on the corpse of Darkness.
mpoload 3840
endif
~
|
#3816
Sky Dragon~
the Sky Dragon~
A dragon of different colors of the rainbow is flying here.
~
This dragon is HUGE!  Around 11 feet tall (just crouching down mind you)
and about 18 feet wide, that's with his tail underneath his body.
The scales of the dragon are in the different colors of the rainbow
and his gaping mouth is full of sharp teeth.  A force that shouldn't
be messed with is what this dragon is.
~
4163&1179648 0 4194472 0 C
0 0 31 29 29 29
10d35+13500 3d5+85 0 0 0
1000000 0
112 112 1
20 24 24 17 17 17 19 100
-17 -17 -17 -17 -17
31 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
54 0 32817 0 6298888 2 0 322 524294
> greet_prog 100~
say Welcome to my humble abode on top of the Tree of Wisdom my friend.
say You are standing directly on the path the goddess Althena, but I
say am afraid you must stop here.  Althena is not taking any visitors right
say now.  You may try to pass if you want, but it will only lead to your
say Death.
~
> death_prog 35~
mpecho With the last strike delivered to the Sky Dragon, she quickly falls
mpecho to the ground.  With her last gasping breath she congratulates $n on
mpecho your victory.  She informs you that you are still not worthy enough to
mpecho meet with Althena, but that a special blade will be left for you to prove
mpecho of your deeds.
mpoload 3815
mpforce $n get althena sky
~
> fight_prog 35~
if rand(50)
mpe _red The Sky Dragon whips his massive head back and strikes $n with it!
mpdamage $n 150
else
if rand(30)
mpe _red The Sky Dragon recites ancient words and $n's body starts to BURN!!!
mpdamage $n 250
else
if rand(10)
mpe _red The Sky Dragon Dives at $n and thrashes $n into the ground!!
mpdamage $n 350
else
mpe _red The Sky Dragon cuts it's self, then sucks it's own blood. It looks healthier...
mprestore self 250
endif
endif
endif
~
> speech_prog p I wish to hear of great quests of wisdom.~
say Not many have came here seeking answers to such riddles.  But, if
say must know, I wish to recollect so to say the weapons and armors these
say fiends stole from me.  I will give great rewards for 2 items turned in,
say 4 items turned in, and all pieces (including every weapon) turned in.
say If you wish to do a turn in, simply say 'I am here to collect!' and I will
say examine if your cause is straight and true.
say If you wish to turn in a whole set of wisdom gear, say
say 'I am here for the ultimate reward!' and present your gifts.
~
> speech_prog p I am here to collect!~
mpvalue $n 0
if iscarrying($n) == 3830
   mpvalue $n +1
endif
if iscarrying($n) == 3831
   mpvalue $n +1
endif
if iscarrying($n) == 3832
   mpvalue $n +1
endif
if iscarrying($n) == 3833
   mpvalue $n +1
endif
if iscarrying($n) == 3834
   mpvalue $n +1
endif
if iscarrying($n) == 3835
   mpvalue $n +1
endif
if iscarrying($n) == 3836
   mpvalue $n +1
endif
if iscarrying($n) == 3837
   mpvalue $n +1
endif
if iscarrying($n) == 3838
   mpvalue $n +1
endif
if iscarrying($n) == 3839
   mpvalue $n +1
endif
if iscarrying($n) == 3840
   mpvalue $n +1
endif
if checkmpvalue($n) >= 4
   say You have done well to collect 4 pieces or more, as a token you may have
   say this great ancient ring of power.
   mpoload 3842
   mpgive 3842 $n
   mpvalue $n 0
   if iscarrying($n) == 3830
      mptake 3830 $n
      mpvalue $n +1
   endif
   if iscarrying($n) == 3831
      mptake 3831 $n
      mpvalue $n +1
   endif
   if iscarrying($n) == 3832
      mptake 3832 $n
      mpvalue $n +1
   endif
   if iscarrying($n) == 3833
 mptake 3833 $n
      mpvalue $n +1
   endif
   if checkmpvalue($n) < 4
      if iscarrying($n) == 3834
         mptake 3834 $n
         mpvalue $n +1
      endif   
   endif
   if checkmpvalue($n) < 4
      if iscarrying($n) == 3835
         mptake 3835 $n
         mpvalue $n +1
      endif   
   endif
   if checkmpvalue($n) < 4
      if iscarrying($n) == 3836
         mptake 3836 $n
         mpvalue $n +1
      endif   
   endif
   if checkmpvalue($n) < 4
      if iscarrying($n) == 3837
         mptake 3837 $n
         mpvalue $n +1
      endif   
   endif
   if checkmpvalue($n) < 4
      if iscarrying($n) == 3838
         mptake 3838 $n
         mpvalue $n +1
      endif   
   endif
   if checkmpvalue($n) < 4
      if iscarrying($n) == 3839
         mptake 3839 $n
         mpvalue $n +1
      endif   
   endif
   if checkmpvalue($n) < 4
      if iscarrying($n) == 3840
         mptake 3840 $n
         mpvalue $n +1
      endif   
   endif
else
   if checkmpvalue($n) >= 2
      say You have done well to collect 2 pieces or more, as a token you may have
      say this great necklace that will bring you great fortunes in life.
      mpoload 3841
      mpgive 3841 $n
      mpvalue $n 0
      if iscarrying($n) == 3830
         mptake 3830 $n
         mpvalue $n +1
      endif
      if iscarrying($n) == 3831
        mptake 3831 $n
         mpvalue $n +1
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3832
            mptake 3832 $n
            mpvalue $n +1
         endif
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3833
            mptake 3833 $n
            mpvalue $n +1
         endif
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3834
            mptake 3834 $n
            mpvalue $n +1
         endif   
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3835
            mptake 3835 $n
            mpvalue $n +1
         endif   
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3836
            mptake 3836 $n
            mpvalue $n +1
        endif   
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3837
            mptake 3837 $n
            mpvalue $n +1
         endif   
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3838
            mptake 3838 $n
            mpvalue $n +1
         endif   
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3839
            mptake 3839 $n
            mpvalue $n +1
         endif   
      endif
      if checkmpvalue($n) < 2
         if iscarrying($n) == 3840
            mptake 3840 $n
            mpvalue $n +1
         endif   
      endif
   else
      say You don't possess enough wisdom gear to be worth my time, be gone!
   endif
endif
mpjunk all
mpvalue $n 0
~
> speech_prog p I am here for the ultimate reward!~
mpvalue $n 0
if iscarrying($n) == 3830
   mpvalue $n +1
endif
if iscarrying($n) == 3831
   mpvalue $n +1
endif
if iscarrying($n) == 3832
   mpvalue $n +1
endif
if iscarrying($n) == 3833
   mpvalue $n +1
endif
if iscarrying($n) == 3834
   mpvalue $n +1
endif
if iscarrying($n) == 3835
   mpvalue $n +1
endif
if iscarrying($n) == 3836
   mpvalue $n +1
endif
if iscarrying($n) == 3837
   mpvalue $n +1
endif
if iscarrying($n) == 3838
   mpvalue $n +1
endif
if iscarrying($n) == 3839
   mpvalue $n +1
endif
if iscarrying($n) == 3840
   mpvalue $n +1
endif
if checkmpvalue($n) == 11
   say You have collected all the wisdom gear!  The only reward I have left to
   say give is the blade of Twilight.  While not as strong as the Blade of
   say Althena, it is a mighty piece of artwork to enjoy.  Thanks again!
   mpoload 3843
   mpgive 3843 $n
   mptake 3830 $n
   mptake 3831 $n
   mptake 3832 $n
   mptake 3833 $n
   mptake 3834 $n
   mptake 3835 $n
mptake 3836 $n
   mptake 3837 $n
   mptake 3838 $n
   mptake 3839 $n
   mptake 3840 $n
   mpjunk all
   mpvalue $n 0
   break
endif
mpvalue $n 0
say You fool!  You do not have all 11 items.
~
|
#3817
giant rabid mole~
A giant rabid mole~
A giant rabid mole is here drooling purple ooze.
~
Thie mole is about 4 feet tall, with razor sharp claws and teeth that
look like they could chew through steel.  It seems to be foaming a strange
purple substance out of its mouth.
~
33 0 0 0 C
0 0 12 11 11 11
6d13+400 3d5+6 0 0 0
0 0
112 112 1
16 15 15 16 15 13 9 53
0 0 0 0 0
87 0 0 0 1 1 53
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
28 0 262145 0 0 0 0 1074003971 2
#3818
Arachnid~
an Arachnid~
A huge...HUGE arachnid spider is here!
~
Too disgusting to describe, you just have to know it is big, mean
and poisonous.
~
97 0 0 0 C
0 0 12 11 11 11
5d10+400 1d20+4 0 0 0
100 0
112 112 0
16 14 14 14 17 1 12 55
0 0 0 0 0
63 0 0 0 1 1 55
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
30 0 49 0 0 0 0 262145 2
#3819
Pandora~
Pandora~
A beautiful, unlucky, woman named Pandora is here.
~
Pandora has great, shiny, beautiful hazel colored hair and eyes,
with skin as white as snow, and a red mouth that is pouted in a kiss
position.  Her body is slim, but not scrawny, her hands delicate,
and her bosom....well....big.  She does have a dangerous side to
her though....be careful if she asks you in for a hot night.
~
4163&1179648 0 71303336 -1000 C
0 0 28 25 26 27
40d15+9500 8d7+35 0 0 0
250000 0
112 112 2
21 24 24 23 22 20 6 100
-15 -15 -15 -15 -15
0 0 0 0 1 1 100
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
50 0 49 1048576 2104576 0 0 1109655552 524294
> fight_prog 45~
if rand(50)
mpe Pandora's eyes glow yellow as her strength is returned.
c 'power heal' Pandora
else
if rand(20)
mpe Pandora's eyes glow blue and with that she releases a tidal wave.
c 'tidal wave'
else
mpecho Pandora's eyes start to glow hot red and she opens her 
mpecho horrible box and unleashes all the evils upon thee!
mpdamage $n 200
endif
endif
~
> death_prog 30~
mpe _whi With the last strike, Pandora falls to the ground to her death.
mpe _whi Having saved her from the curse of carrying Pandora's box, you are
mpe _whi now the ones that will burdon this curse.  $n has been chosen to
mpe _whi Handle this curse.
mpoload 3821
mpforce $n get pandora pandora
mpoload 21143
mpoload 21143
mpoload 21143
mpoload 21143
mpoload 21143
mpoload 21143
~
|
#3820
Miq~
Miq~
Miq is here, juggling his weapons idly.
~
A tall, fleet of foot man with an odd disposition and a fetish for juggling
sharp pointy objects, Miq is by no means to be taken lightly.  As you look
him over, he puts on a little show for you, juggling two scimitars, a shield,
and a book.  You will fear his mad skills.
~
67244115&4 0 4194304 0 S
0 0 0 0 0 0
10000d1+0 0d0+0 0 0 0
0 0
112 112 0
> speech_prog p What skills do you teach Miq~
tell $n I teach
tell $n ----------------------------------
tell $n 200.  Master Dual Wield
tell $n 201.  Novice Acid
tell $n 202.  Novice Electrocution
tell $n ----------------------------------
~
> speech_prog p learn 1 200~
mpteach $n 1 dual wield
~
> speech_prog p learn 4 200~
mpteach $n 4 dual wield
~
> speech_prog p learn 1 201~
mpteach $n 1 acid
~
> speech_prog p learn 2 201~
mpteach $n 2 acid
~
> speech_prog p learn 1 202~
mpteach $n 1 electrocution
~
> speech_prog p learn 2 202~
mpteach $n 2 electrocution
~
|
#3899
Neal~
Neal~
Neal floats around in the air trying to avoid his long hair.
~
A strange looking elf, that doesn't even include the fact that he is
flying in the air.  Neal has very very very long Orange hair that moves
about the air in a circular motion when he moves around and his face is
covered in some really strange orange looking dots.  He is either stricken
with some disease, or was removed from his dwelling because he looked like
that.
~
67244115&4 0 4718592 0 C
0 0 0 0 0 0
1d1+10000 0d0+0 0 0 0
10000 0
112 112 0
13 13 13 13 13 13 13 0
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 0 0
> speech_prog p What skills do you teach Neal~
tell $n I teach
tell $n ----------------------------------
tell $n 203.  Expert Tumble
tell $n 204.  Expert Blessing
tell $n 205.  Novice Immolation
tell $n ----------------------------------
~
> speech_prog p learn 3 203~
mpteach $n 3 tumble
~
> speech_prog p learn 3 204~
mpteach $n 3 blessing
~
> speech_prog p learn 2 205~
mpteach $n 2 immolation
~
> speech_prog p learn 1 203~
mpteach $n 1 tumble
~
> speech_prog p learn 1 204~
mpteach $n 1 blessing
~
> speech_prog p learn 1 205~
mpteach $n 1 immolation
~
|
#0


#OBJECTS
#3800
Ball of Thunder~
&w&WBall of &w&WT&w&Ch&w&Wu&w&Cn&w&Wd&w&Ce&w&Wr~
&w&CA &w&WBall of &w&WT&w&Ch&w&Wu&w&Cn&w&Wd&w&Ce&w&Wr &w&Cis here before your feet.~
~
1 -2147483648&256 1
0 0 -1 0
1.000000 150000 0 0 0 0 3
A
13 35 0
A
12 50 0
A
78 1 0
A
82 1 0
A
81 2 0
#3801
The Sky Key~
The key to the Sky~
A key that seems to be reflecting the color of the sky is here.



~
~
18 524608 1
3856 0 0 0
1.000000 0 0 0 0 0 0
E
sky key~
&GThe key is a beautiful &Bblue color, and it's handle seems to be a 
cloud.  There's a ruby in the cloud, the ruby is shaped as the sun and 
is glowing &Yyellow.
~
#3802
black dragon armor~
the Black Dragon armor~
Black armor with silver bindings is laying on the ground.~
~
9 8946688 9
0 0 0 0 0 50 0 0 0 0 0 0 0 0
8.000000 70000 0 0 0 0 0
E
black dragon armor~
The armor is made of black scales from the legendary Black Dragon
and seem to spark in the light with blue electricity.  In the middle
of the armor is a red ruby that shines with a fiery brightness,
surely this is armor for a great knight of virtue.
~
A
17 -60 0
A
13 150 0
A
12 75 0
A
18 7 0
A
19 9 0
A
27 4 0
A
22 -5 0
A
20 -5 0
A
24 -5 0
#3803
bible~
the Holy Bible of Peace~
A book with gold lettering and silver lining with silk paper is on the floor here.~
~
3 64 16385
40 12 12 -1
1.000000 3000 0 0 0 0 0
'NONE'
E
bible holy~
The books lettering are all done up in gold letters and the lining
around the book is all in silver.  The paper feels as though as it
were silk.
~
A
17 -10 0
A
3 1 0
A
4 1 0
#3804
chaos mail~
the Chaos Mail~
Banded mail that seems to scream out at your soul is on the floor.~
~
9 524608 9
10 0 0 0 0 45 0 0 0 0 0 0 0 0
1.000000 5000 0 0 0 0 0
A
17 -15 0
A
1 1 0
A
5 1 0
A
25 -2 0
A
19 6 0
A
18 5 0
#3806
head dress~
a head dress~
A head dress with insects painted on is laying on the ground here.~
~
9 320 17
10 10 0 0 0 43 0 0 0 0 0 0 0 0
5.000000 5000 0 0 0 0 0
E
head dress~
Feathered at the ends and bone used as the base, this head dress has
intricate designs of golden bees and different types of the bugs,
ranging from ants to butterflies.
~
A
17 -15 0
A
13 25 0
A
12 25 0
A
1 1 0
A
5 1 0
A
18 3 0
A
19 3 0
#3807
War armor~
some war armor~
Bloodied and dented war armor is here on the ground.~
~
9 524544 9
14 13 0 0
7.000000 5000 0 0 0 0 0
E
war armor~
Bloodied and dented, this banded mail plate of armor has seen better
days, and bad wars.  The feel of the current through the armor feels
as though as if it were cursed with long hardship journeys.
~
A
17 -22 0
A
19 6 0
A
18 6 0
A
13 45 0
A
12 -50 0
#3808
War blade~
a War Sword~
A bloodied blade of a sword is here~
~
5 524544 8193
12 7 7 1 3 -1 0 0 0 0 0 0 0 0
12.000000 5500 0 0 0 0 0
'acidic ball'
E
war blade~
Bloodied to the tip, the blade is a deep crimson in blood, and the
hilt is a deep wooden, leather covered, work of art.  Strength
seems to ebb from this blade, but holding this sword in your hands
seems to....make you dumber, put bluntly.
~
A
17 -5 0
A
13 45 0
A
19 7 0
A
18 9 0
A
3 -1 0
A
1 1 0
#3809
Hope Staff~
the hope staff~
A brilliant shining white light of a staff is here.~
~
5 320 8193
12 7 6 13 1 -1 0 0 0 0 0 0 0 0
8.000000 6000 0 0 0 0 0
'acid blast'
A
17 -10 0
A
13 20 0
A
12 50 0
A
3 2 0
A
25 1 0
A
18 5 0
A
19 6 0
> wear_prog 20~
mpecho A dazzling light fills your eyes and you feel chilled to your
mpecho bones, and a feeling of freshness flows through you.
cast 'heal' $n
~
|
#3810
Feather Necklace~
a black feather necklace~
A necklace of black raven feathers is here.~
~
9 262496 5
15 15 0 0
0.150000 2000 0 0 0 0 0
A
17 -20 0
A
13 15 0
A
12 65 0
A
3 2 0
A
4 2 0
A
1 -2 0
A
18 3 0
A
19 3 0
#3811
Death Scythe~
the Scythe of Death~
The Reapers own weapon, the Scythe, is here.~
~
5 16778048&8 8193
12 5 6 23 2 -1 0 0 0 0 0 0 0 0
10.000000 9000 0 0 0 0 0
'acid breath'
E
scythe death~
The handle is 6 feet tall, with a sharp blade that reaches out at least
4 feet and the tip is covered in blood.  The wood of the handle is
deep black, and gnarled as though as if it were made right out of
a dead tree.
~
A
17 -5 0
A
13 65 0
A
12 20 0
A
1 1 0
A
5 1 0
A
18 9 0
A
19 10 0
#3812
blue dragon helmet~
the Blue Dragon's helmet~
A helmet with a red ruby in it is here laying on the ground.~
~
9 1344 17
15 15 0 0
3.000000 10000 0 0 0 0 0
E
blue dragon's helmet~
The helmet is capped in fur, which is strapped down by white dragon
scales and the straps are capped off in glittering blue scales.
In the middle of the helmet is a moderately sized red ruby and
the helmet has a sense of protection against all poisons.
~
A
17 -25 0
A
13 100 0
A
12 100 0
A
18 6 0
A
1 1 0
A
4 1 0
A
20 -10 0
#3813
red dragon shield~
the Red Dragon's shield~
A shield with a red ruby in the middle is here on the floor.~
~
9 525632 513
15 15 0 0
4.000000 40000 0 0 0 0 0
E
red dragon's shield~
The shield has red scales out in front with a largered ruby in the
middle of the shield, which has white bindings around it and a white
strap on the back to put your arm through.  The shield has white
dragon feathers on the back for softness and a good comforting fit.
The shield seems to have a sense of protection against dragon
breath and all types of spells.
~
A
17 -30 0
A
13 100 0
A
12 75 0
A
19 6 0
A
5 2 0
A
23 -8 0
A
24 -8 0
#3814
white dragon ring~
the White Dragon ring~
A ring of white dragon feathers is here on the floor.~
~
9 263488 3
15 15 0 0
0.100000 10000 0 0 0 0 0
E
white dragon ring~
s
The ring has a feel of gold but has the soft touch of the white
dragon's feathers.  In the middle of the ring there is a large dragon
crystal, fresh from the white dragon itself.  The ring has a mystical
power about it that cannot be explained.
~
A
17 -20 0
A
13 75 0
A
12 50 0
A
19 6 0
A
3 1 0
A
22 -6 0
#3815
Althena Blade~
Althena's Blade~
A sword with an awsome blade is here stuck in the ground.~
~
5 524352&0&80 513
1000 50 55 6 -1 -1 0 22 23 23 25 0 35 30
5.000000 17500000 0 0 0 0 6
'NONE'
E
althena's blade~
The legendary blade of the DragonMaster.  Said to be forged from the
powers of Earth and the forger was Althena herself.  This blade has
the power of immunity of the 3 powers of Earth, fire, cold and
electricity.  The hilt of this sword is pure gold with a large red
ruby in the middle of it.  The Blade itself is 4 and half feet
tall.  Even those this is a sword, it is the power of Holyness.
~
A
24 -6 0
A
21 -6 0
A
22 -6 0
A
23 -6 0
A
20 -6 0
A
13 60 0
A
12 70 0
A
77 10 0
A
1 1 0
A
3 1 0
A
102 60 0
A
101 60 0
> wear_prog 100~
mpecho Angels rejoice and the clear voice of Althena sings out
mpecho as $n wields the Legendary Blade of the DragonMaster!
~
> remove_prog 100~
mpecho As $n removes $I, a sense of loss enters $n's mind.
~
|
#3816
table~
a table~
A square, wooden table on four legs.~
~
12 0 0
0 0 0 0
15.000000 0 0 0 0 0 0
E
table ~
The table is just a plain 4 and a half foot wooden table with a vase
on it.
~
#3817
vase~
a vase of flowers~
A vase of colors with some flowers is on the table.~
~
12 0 1
0 0 0 0
6.000000 0 0 0 0 0 0
E
vase~
The vase is colored in the three primary colors, red, blue, and yellow.
It has some lovely red roses in it too.
~
#3818
chair~
a chair~
A plain old chair.~
~
12 0 0
1 750 1 200 200 0 0 0 0 0 0 0 0 0
5.000000 0 0 0 0 0 0
E
chair ~
It's a CHAIR.  Not a monster, not some sort of cool weapon, but a CHAIR.
You had to check this?  You didn't know what a chair looked like?!
That's sort of...uh...pathetic.
~
#3819
blue crystal~
a &Bblue &Gcrystal~
A beautiful &Bblue &Gcrystal lies here.~
~
12 0 1
0 0 0 0
600.000000 0 0 0 0 0 0
#3820
red ruby~
a &rred &Gruby~
A beautiful &rred &Gruby.~
~
12 0 1
0 0 0 0
600.000000 0 0 0 0 0 0
E
red ruby~
It is a red ruby.
~
#3821
Pandora Box~
Pandora's Box~
Pandora's box has been foolish left here.~
~
8 0&0&16 32769
0 0 0 0
2.000000 7500000 0 0 0 0 5
A
24 -10 0
A
21 -10 0
A
22 -10 0
A
23 -10 0
A
20 -10 0
A
12 125 0
A
31 -7 0
A
83 400 0
> drop_prog 100~
mpe _red $n tries to let go of Pandora's Box, but another entity has other plans!
mpforce $n get Pandora
~
|
#3822
A Sign~
A wooden sign~
A sign has been pounded into the ground here.~
~
12 0 1
0 0 0 0
999.000000 0 0 0 0 0 0
E
sign~
|---------------------------------|
          |   Welcome to The Tree of Wisdom.|
          |   This is a bigger, badder Tree | 
          |   of Life from RoD, you may or  |
          |   may not recogonize some of the|
          |   MOBs here.  This is not       |
          |   plagarism.  So have fun.      |
          |--------------|  |---------------|
                         |__|
&RNOTE! &C&WThere is a warning here:
&GThis area is intended for lvls 32-50.  The eq here is mostly 40-50
stuff, so be forwarned.       ----|-----> Lucis Minal
~
#3823
dragon boots scale~
green dragonscale boots~
Flashing green, dragonscale boots have been left here~
~
9 1088 65
20 20 0 12
3.000000 10000 0 0 0 0 0
A
13 50 0
A
14 150 0
A
18 10 0
A
2 2 0
A
17 -15 0
> sac_prog 10~
~
|
#3830
Wisdom Greave~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wr&w&We&c&wa&w&Wv&c&we~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wr&w&We&c&wa&w&Wv&c&we &w&Cis here awaiting its new owner.~
~
9 524288 33
17 17 17 1000 18 3 0 0 0 0 0 0 0 0
5.000000 60000 0 0 0 0 3
A
13 5 0
A
12 5 0
#3831
Wisdom Gauntlet~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wa&w&Wu&c&wn&w&Wt&c&wl&w&We&c&wt~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wa&w&Wu&c&wn&w&Wt&c&wl&w&We&c&wt &w&Cis here awaiting its new owner.~
~
9 524288 65
17 17 17 1000 18 3 0 0 0 0 0 0 0 0
4.000000 80000 0 0 0 0 3
A
13 4 0
A
12 4 0
A
97 80 0
#3832
Wisdom Breastplate~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WB&c&wr&w&We&c&wa&w&Ws&c&wt&w&Wp&c&wl&w&Wa&c&wt&w&We~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WB&c&wr&w&We&c&wa&w&Ws&c&wt&w&Wp&c&wl&w&Wa&c&wt&w&We &w&Cis here awaiting its new owner.~
~
9 524288 9
16 16 16 1000 18 4 0 0 0 0 0 0 0 0
11.000000 400000 0 0 0 0 4
A
13 12 0
A
12 12 0
A
70 38 0
A
103 80 0
#3833
Wisdom Gorget~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wo&w&Wr&c&wg&w&We&c&wt~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wo&w&Wr&c&wg&w&We&c&wt &w&Cis here awaiting its new owner.~
~
9 524288 5
20 20 20 1000 20 4 0 0 0 0 0 0 0 0
3.000000 85000 0 0 0 0 3
A
13 5 0
A
12 5 0
A
99 80 0
#3834
Wisdom Armet~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WA&c&wr&w&Wm&c&we&w&Wt~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WA&c&wr&w&Wm&c&we&w&Wt &w&Cis here awaiting its new owner.~
~
9 524288 17
18 18 18 1000 19 4 0 0 0 0 0 0 0 0
3.000000 100000 0 0 0 0 3
A
13 5 0
A
12 5 0
A
70 39 0
A
100 80 0
#3835
Wisdom Great Axe~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wr&w&We&c&wa&w&Wt &c&wA&w&Wx&c&we~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wr&w&We&c&wa&w&Wt &c&wA&w&Wx&c&we &w&Cis here awaiting its new owner.~
~
5 0&131072&128 513
1000 30 34 8 -1 -1 0 13 15 11 17 0 30 24
8.000000 120000 0 0 0 0 8
'NONE'
A
13 8 0
A
12 8 0
A
84 250 0
#3836
Wisdom Claymore~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WC&c&wl&w&Wa&c&wy&w&Wm&c&wo&w&Wr&c&we~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WC&c&wl&w&Wa&c&wy&w&Wm&c&wo&w&Wr&c&we &w&Cis here awaiting its new owner.~
~
5 524288&131072&64 513
1000 30 34 8 -1 -1 0 13 15 12 16 0 30 18
6.000000 150000 0 0 0 0 7
'NONE'
A
13 8 0
A
12 8 0
A
90 20 0
#3837
Wisdom Stiletto~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WS&c&wt&w&Wi&c&wl&w&We&c&wt&w&Wt&c&wo~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WS&c&wt&w&Wi&c&wl&w&We&c&wt&w&Wt&c&wo &w&Cis here awaiting its new owner.~
~
5 524288&0&256 513
1000 27 29 6 -1 -1 0 9 11 13 14 0 40 4
3.000000 100000 0 0 0 0 3
'NONE'
A
13 4 0
A
12 4 0
A
92 20 0
#3838
Wisdom Guisarme~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wu&w&Wi&c&ws&w&Wa&c&wr&w&Wm&c&we~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wu&w&Wi&c&ws&w&Wa&c&wr&w&Wm&c&we &w&Cis here awaiting its new owner.~
~
5 524288&131072&512 513
1000 32 34 8 -1 -1 0 9 14 14 13 0 20 10
8.000000 125000 0 0 0 0 8
'NONE'
A
13 8 0
A
12 8 0
A
81 3 0
#3839
Wisdom Morning Star~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WM&c&wo&w&Wr&c&wn&w&Wi&c&wn&w&Wg &c&wS&w&Wt&c&wa&w&Wr~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WM&c&wo&w&Wr&c&wn&w&Wi&c&wn&w&Wg &c&wS&w&Wt&c&wa&w&Wr &w&Cis here awaiting its new owner.~
~
5 524288&131072&2048 513
1000 30 38 9 -1 -1 0 14 13 10 17 0 10 35
9.000000 125000 0 0 0 0 6
'NONE'
A
13 8 0
A
12 8 0
A
94 20 0
#3840
Wisdom Battle Staff~
&w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WB&c&wa&w&Wt&c&wt&w&Wl&c&we &w&WS&c&wt&w&Wa&c&wf&w&Wf~
&w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WB&c&wa&w&Wt&c&wt&w&Wl&c&we &w&WS&c&wt&w&Wa&c&wf&w&Wf &w&Cis here awaiting its new owner.~
~
5 524288&131072&1024 513
1000 28 32 8 -1 -1 0 13 12 11 19 0 16 14
7.000000 150000 0 0 0 0 9
'NONE'
A
13 8 0
A
12 8 0
A
88 20 0
#3841
teardrop of sight~
&w&CA &w&GT&w&Ce&w&Ga&w&Cr&w&Gd&w&Cr&w&Go&w&Cp &w&Go&w&Cf &w&GS&w&Ci&w&Gg&w&Ch&w&Gt&w~
&w&CA &w&GT&w&Ce&w&Ga&w&Cr&w&Gd&w&Cr&w&Go&w&Cp &w&Go&w&Cf &w&GS&w&Ci&w&Gg&w&Ch&w&Gt &w&Clies here glowing magically.~
~
8 128&2 32769
0 0 0 0
0.300000 2000000 0 0 0 0 5
A
12 25 0
A
13 20 0
A
78 1 0
A
70 35 0
#3842
Eperche Ring~
&w&GA&w&On &w&GE&w&Op&w&Ge&w&Or&w&Gc&w&Oh&w&Ge &w&OR&w&Gi&w&On&w&Gg~
&w&GA&w&On &w&GE&w&Op&w&Ge&w&Or&w&Gc&w&Oh&w&Ge &w&OR&w&Gi&w&On&w&Gg &w&Clies here waiting for the next lucky owner!~
~
8 128&2 3
0 0 0 0
0.100000 3000000 0 0 0 0 5
A
80 3 0
A
82 1 0
A
12 30 0
A
13 30 0
A
81 5 0
A
85 70 0
#3843
Blade of Twilight~
&w&GBlade of &w&zTwilight~
&w&CSomeone has left the powerful &w&GBlade of &w&zTwilight&w&C here for you to pickup!~
~
5 524480&2&80 513
1000 49 55 7 -1 -1 0 20 21 21 24 0 33 22
3.000000 15000000 0 0 0 0 4
'NONE'
E
blade of twilight~
You are lucky, or crafty, enough to behold one of the great blades of
Rafermand.  Known for its power and stealth, the blade of twilight stands
out as a crowning mark in blade production.  Not too many blades out
there can match this blade and you are lucky enough to have it at your
side.
~
A
13 45 0
A
12 45 0
A
84 450 0
A
83 450 0
A
22 -6 0
A
21 -6 0
A
20 -6 0
A
23 -6 0
A
26 16 0
A
26 4194304 0
A
24 -6 0
#3899
Final Object~
a newly created Final Object~
Some god dropped a newly created Final Object here.~
~
13 1073741824 1
0 0 0 0
1.000000 0 0 0 0 0 0
#0


#ROOMS
#3800
A dirt path.~
&CThe path you are walking is a plain dirt path, with few trees on
each side of the path.  Some leaves have already fallen onto the
ground and are different shades of colors, such as, &Yyellow&C,
&Ggreen&C, and &Rreds&C.
~
0&2
0 2
0
0
D2
~
~
134217728 -1 16000
1040 353
D7
A field of long grass.
~
~
0 0 3801
0 0
S
#3801
A field of grass.~
&CLong &ggreen &Cgrass stretches across the land for miles and miles.
The sky has a lovely gaze in it, and seems calm.  The air is nice
and cool, and has an air of comfort, and a special hint of a snippy
briskness to it.
~
0&8194
0 2
0
0
D6
A field of long grass.
~
~
0 0 3802
0 0
D8
A dirt path.
~
~
0 0 3800
0 0
S
#3802
A field of grass.~
Longer blades of grass form a field and stretch on and on for miles
on end.  The wind of this land gently brushes against the grass
making the grass bend gently to the left.  The air, still crisp
and cool, has a hint of the season of fall in it.
~
0&2
0 2
0
0
D0
Trees sway gently with the wind.
~
~
0 0 3803
0 0
D9
A field of long grass.
~
~
0 0 3801
0 0
S
#3803
A path of trees.~
Evergreens, weeping willow, oaks, and all other different kinds of
trees are on the left and right sides of the dirt path.  They all
sway gently from the on coming, gentle, wind.  The sky seems to set
the mood of the land and it is very peaceful and quiet.  The wind
seems to play gentle music with every gust.
~
0&2
0 3
0
0
D2
A field of long grass.
~
~
0 0 3802
0 0
D3
Trees sway gently with the wind.
~
~
0 0 3804
0 0
S
#3804
A path of trees.~
More trees cover the path's left and right sides.  They all seem to
sway with the wind, as though the wind and the trees are one.  Around
you, there seems to be music in the air from the wind, or from the
inhabitants of this land.  The sky is set now, and the air of it is
calm.
~
0&2
0 3
0
0
D1
Trees sway gently with the wind.
~
~
0 0 3803
0 0
D3
A worn down dirt path.
~
~
0 0 3805
0 0
S
#3805
A worn down path.~
The dirt on this path is worn down by many travelers, there are
different types of footprints in the dirt, there's a bird's footprints,
some humans, and some that don't seem familiar.  The sun is starting
to rise in the east, and the horizon is taking on a warm glow of 
orange and red.
~
0&2
0 2
0
0
D1
Trees sway gently with the wind.
~
~
0 0 3804
0 0
D7
On a trail around a huge tree.
~
~
0 0 3806
0 0
S
#3806
On a trail around the tree.~
The trail is worn down by use and the dirt is hardpacked from traveler's
feet.  To the west of you, there is a HUGE tree.  This tree is so tall
that you'd have to climb it to see what its branches look like.
The tree already casts a long shadow upon the ground from the rising
sun.
~
0&2
0 3
0
0
D7
On a trail around the tree.
~
~
0 0 3813
0 0
D8
A worn down dirt path.
~
~
0 0 3805
0 0
S
#3807
On a trail around the tree.~
The sun is blocked out from trees to the east but the wind cuts at you
from the west.  There doesn't seem to be any possible way to climb
from here, and you could catch a cold from standing here in front of
the wind.  Time to be finding the way up.
~
0
0 3
0
0
D3
A way up.
~
~
0 0 3808
0 0
D6
On a trail around the tree.
~
~
0 0 3806
0 0
S
#3808
A way up...or down.~
The tree seems to slacken off its roghness, and there seems to be
little foot-hand holds in the tree for you to climb.  The ground
beneath you seems to be soft and there is a gaping hole to the left of
the first foothold.  The hole seems to be big enough for a full
grown Troll to get through, and is more than enough the size for
a human or elf to get through.
~
4&2
0 3
0
0
D4
Going up the tree.
~
~
0 0 3814
0 0
D5
Into the hole.
~
~
0 0 3857
0 0
D7
On a trail around the tree.
~
~
0 0 3809
0 0
S
#3809
On a trail around the tree.~
The hard packed dirt seems to have dwindled off and now there is
nice, soft, rich soil.  There doesn't seem to be any footprints
in the soil, stepping on the soil proves it right.  Your foot
doesn't sink but still stays above the soil.  In fact it DOES
stay above the soil.  Your floating above the ground!  It won't
last long though...
~
0&2
0 3
0
0
D0
On a trail around the tree.
~
~
0 0 3810
0 0
D8
A way up.
~
~
0 0 3808
0 0
S
#3810
On a trail around the tree.~
The dirt beneath your feet is hard packed and worn down from use.
There are leaves on the sides of the path, and some on the path too,
making a crunching sound whenever you step on one.  This side of the
tree seems to have fall qualities, leaves of different colors, a 
coldness to the wind, and not much warmth from the sun.
~
0&2
0 3
0
0
D2
On a trail around the tree.
~
~
0 0 3809
0 0
D6
On a trail around the tree.
~
~
0 0 3811
0 0
S
#3811
On a trail around the tree.~
The sun is giving off a lot of light and this side of the tree seems
to have some Spring type qualities.  Little puddles of water are on the
path and to the sides, some of the plants and all of the grass are
turning back to their natural colors and are blooming.  The wind is
still a bit chilly, but the atmosphere of this place is like Spring.
~
0&2
0 3
0
0
D1
On a trail around the tree.
~
~
0 0 3812
0 0
D9
On a trail around the tree.
~
~
0 0 3810
0 0
S
#3812
On a trail around the tree.~
The sun, high above your head, is giving off a great amount of heat
and light.  The dirt is hardpacked from use, and the tree's leaves,
as well as the grass, are a deep green.  The flowers in the grass
have bloomed and are different types of colors.  This side of the tree
has some Summer type qualities to it.
~
0&2
0 3
0
0
D3
On a trail around the tree.
~
~
0 0 3811
0 0
D8
On a trail around the tree.
~
~
0 0 3813
0 0
S
#3813
On a trail around the tree.~
Despite the sun to the east, the wind from the west is sharp and
cold.  There are withered leaves on the branches of the tree, and
there is a small patch of snow on the left side of the path.  The
path's dirt has been frozen, and there's a patch of ice in the middle
of the path.  This side of the tree has some Winter qualities to it.
~
0&2
0 3
0
0
D7
On a trail around the tree.
~
~
0 0 3812
0 0
D8
On a trail around the tree.
~
~
0 0 3806
0 0
S
#3814
Climbing the tree.~
You can now see some of the branches high up in the top of the tree.
The branch you're on right now, is a deep chestnut brown and has
leaves as green as they can get.  The foot/hand holds have disappeared,
but there is another branch to the north.
~
0&2
0 3
0
0
D0
A swaying branch.
~
~
0 0 3815
0 0
D5
Down on the ground.
~
~
0 0 3808
0 0
S
#3815
A swaying branch.~
This branch is swaying gently from the wind, and leaves are fluttering
down from the branch.  The leaves are an orange/reddish color and
the branch has bark being stripped off from your boots.  The leaves
seem to be a perfect place to blend into.  The foot/hand holds have
appeared again and are going up.
~
4&2
0 3
0
0
D2
On a lucious branch.
~
~
0 0 3814
0 0
D4
A branch that has half of it's side burned and the other half not.
~
~
0 0 3816
0 0
S
#3816
An interwined branch.~
The west side of this branch is charred and burnt, and the leaves
are either scorched or burnt to a crisp.  The east side of the
branch, however, is a deep rich brown with leaves of the purest
green making it a very interesting combination to look at.  Along
with the colors, a man flying around the branches to the north
make this side of the tree just a little different from the rest.
~
0&2
0 3
0
0
D0
~
~
0 -1 3859
0 0
D1
A peaceful branch.
~
~
0 0 3817
0 0
D3
A branch that is twisted and charred.
~
~
0 0 3818
0 0
D4
Going up the tree.
~
~
0 0 3819
0 0
D5
A swaying branch.
~
~
0 0 3815
0 0
S
#3817
A peaceful branch.~
This branch is very calming.  The branch is a deep, rich brown,
and the leaves are the purest green ever seen.  There is no
wind, and there is a calming warmth of this branch.  The leaves
seem to glow with an aura of bright white, as does the branch.
~
0&2
0 3
0
0
D3
A branch half charred, and half pure.
~
~
0 0 3816
0 0
S
#3818
A twisted and charred branch.~
This branch is all twisted out of shape, but still walkable.  The 
leaves on the branch are either charred, burnt, or roasted.  The
branch itself is not brown, but not burnt either, but the bark
strips away even if you nudge it.  Not a very nice place to be.
~
0&2
0 3
0
0
D1
A branch that is half charred and half pure.
~
~
0 0 3816
0 0
S
#3819
An intersection.~
There are 3 branches leading off to different ways which are, north,
east, and west.  There are foot/hand holds going up the trunk of the 
tree, and down the trunk of the tree.  There is a plaque on the trunk
of the tree, or just directly south of you.
~
0&2
0 3
0
0
D0
A branch in turmoil.
~
~
0 0 3824
0 0
D1
An infested branch.
~
~
0 0 3822
0 0
D3
A sick looking branch.
~
~
0 0 3820
0 0
D4
A normal branch.
~
~
0 0 3826
0 0
D5
A branch that is half charred and half pure.
~
~
0 0 3816
0 0
E
plaque trunk south~
|--------------------------------------|
             |   Welcome to the REAL start of the   |
             |  adventure.  Get ready for some fun! |
             |--------------------------------------|~
S
#3820
A sick looking branch.~
The branch seems to be...sick.  The branch is spotted with yellow,
brown, and black spots, and seems to bend a little from loss of
strength.  The leaves have the same spots as the branch does,
but are a sickly yellow.  The branch continues on to the west.
~
0&2
0 3
0
0
D1
An intersection of branches.
~
~
0 0 3819
0 0
D3
A withered end.
~
~
0 0 3821
0 0
S
#3821
A withered end.~
The end immediately dips down to the ground, and is still a good
2 stories above the ground, I don't suggest jumping for it.
The branch is still spotted, but bends even more, as the 
source of the sickness seems to be pretty strong on this branch.
Strange...there are no leaves here....
~
0&2
0 3
0
0
D1
A sick looking branch.
~
~
0 0 3820
0 0
S
#3822
An infested branch.~
Millions upon millions of bugs are swarming around your head, it would
be a good idea to keep your mouth closed.  The branch is COVERED in
bugs and disgusting little things, but as you put your foot down,
the bugs move out of the way, and you don't squish any.  The
branch, "branches" off to the east.
~
0&2
0 3
0
0
D1
A swarm of bugs.
~
~
0 0 3823
0 0
D3
An intersection of branches.
~
~
0 0 3819
0 0
S
#3823
A swarm covered branch.~
The bugs don't seem to be all around anymore, they seem to be 
concentrated into one at the end of the branch.  You can now see
the branch...and wish you hadn't.  The leaves are all eaten
through from some of the bugs, and there are THOUSANDS of little
eggs on them.
~
0&2
0 3
0
0
D3
An infested branch.
~
~
0 0 3822
0 0
S
#3824
A branch in turmoil.~
&CSome of the leaves are on fire!  However, they don't seem to pass the
flames onto the next leaf....coming closer you notice that some of the
leaves of fire....are not leaves at all!  They are actually little
fireballs hanging from the branch.  The branch is a bit slippery, and
looking down, shows you that the branch is wet with fresh &Rblood&C.
~
0&2
0 3
0
0
D0
The branch is in complete chaos.
~
~
0 0 3825
0 0
D2
An intersection of branches.
~
~
0 0 3819
0 0
S
#3825
The branch is in complete chaos!~
&CThere is &Rblood &CEVERYWHERE!  It's not slippery or sticky, but
is just like a smooth surface.  The blood is acting like a fuel
support for the flames that are hanging onto the branch!  The flames
don't spread though.  The source of all this is pretty close.
~
0&2
0 3
0
0
D2
A branch in turmoil.~
~
0 0 3824
0 0
S
#3826
A normal branch.~
&CThis branch is....pretty normal.  There is nothing spectacular about 
it, but there's nothing bland about it either.  The bark on the
branch is just a normal, mud color.  The leaves are something that
you'd see in summer-fall, some are &ggreen &Cbut most are different
shades of orange, and &Rred&C.
~
0&2
0 3
0
0
D1
A glowing branch.
~
~
0 0 3827
0 0
D4
A normal branch.
~
~
0 0 3834
0 0
D5
An intersection on branches.
~
~
0 0 3819
0 0
D6
A crystalized branch.
~
~
0 0 3831
0 0
S
#3827
A glowing branch.~
Wow!  This branch is GLOWING! The aura around the branch is a gentle
&C&Wwhite &Clight.  The bark is also &C&Wwhite&C, as the leaves are a
shining &C&Wwhite &Clight. In fact...the only way you know that there
are leaves is that they are outlined in a shining &Yyellow&C.
~
0&2
0 3
0
0
D1
A shining branch.
~
~
0 0 3828
0 0
D3
A normal branch.
~
~
0 0 3826
0 0
S
#3828
A shining branch.~
This branch isn't glowing anymore, instead it's shining a bright
white light.  The leaves are glowing yellow and are now outlined in
a silver aura.  The bark of the branch is shining a gold color,
outlined by the bright white light.  You can barely see foot/hand 
holds going down a wide branch.
~
0&2
0 3
0
0
D3
A glowing branch.
~
~
0 0 3827
0 0
D5
A pulsing branch.
~
~
0 0 3829
0 0
S
#3829
A pulsing branch.~
Incredible!  The branch is a mixture of shining AND glowing, giving
it a look of pulsing!  The pulsing light is a bright white and
yellow mixture, and the leaves are glowing white, outlined by a
silver aura.  The air holds a feeling of confidence and...hope.
There are foot/hand holds going down a wide branch.
~
0&2
0 3
0
0
D4
A shining branch.
~
~
0 0 3828
0 0
D5
A glamerous branch.
~
~
0 0 3830
0 0
S
#3830
A branch of Hope.~
&CThe bark of the branch is a pulsing &C&Wwhite light, &Cand the leaves 
are a brilliant light &Ggreen&C.  The lights combine into one in the
middle of the branch, and create something that every creature in
Rafermand holds dear to their hearts....Hope.  There is a sign 
before the shining light of Hope.
~
0&2
0 3
0
0
D4
A pulsing branch.
~
~
0 0 3829
0 0
E
sign~
|-----------------------|
             |       Always          |
             |       Think           |
             |        of             |
             |       Hope            |
             |_______________________|
                       | |
                       | |
                       |_|~
S
#3831
A crystalized branch.~
Beautiful.  The branch is a gleaming, pure, clear, crystal.  The 
leaves are crystalized waterdrops from the pure rain of the sky.
This branch must be truly blessed.  The sun from the east bounces off
of the mirrored surface of the branch, making everything glow and the
prism colors appear on the trunk.
~
0&2
0 3
0
0
D1
The branch continues on.
~
~
0 0 3832
0 0
D9
A normal branch.
~
~
0 0 3826
0 0
S
#3832
The branch continues on.~
Walking on the branch doesn't seem hard at all.  The surface isn't
slippery, and it doesn't feel like it's going to break right under
your feet.  The crystal feels as smooth as glass but as hard as
tempered steel.  The sun continues to make the prism colors dance 
around.
~
0&2
0 3
0
0
D3
A crystalized branch.
~
~
0 0 3831
0 0
D6
The crystal branch comes to a stop.
~
~
0 0 3833
0 0
S
#3833
Coming to a stop.~
The crystalized branch immediately comes to a stop not more than
8 feet away.  Before you, there is a concentration of crystalized
rain drops, a spire, and there is no entrance.  Of course
the spire is only about 10 feet tall.  The sun shines through the
crystal spire making a replica of it with prism colors on the trunk
of the tree.
~
0&2
0 3
0
0
D9
The crystal branch continues on.
~
~
0 0 3832
0 0
S
#3834
A normal branch.~
The air is a bit cooler up here, since there is more wind higher above
the ground.  The sun's warmth doesn't seem to be very warm at the
moment either.  To the north, there is another branch that connects
to the 2nd huge trunk of this giant tree.  To the west there is a
HUGE nest.
~
0&2
0 3
0
0
D0
A normal branch.
~
~
0 0 3837
0 0
D3
A HUGE nest full of black raven feathers.
~
~
0 0 3835
0 0
D5
A normal branch.
~
~
0 0 3826
0 0
S
#3835
A HUGE nest.~
The nest is roughly 10 feet by 10 feet, and is made up of straw,
string, leaves, feathers, and other things that nests are usually
made up of.  A huge nest must only mean that there is a huge
bird...
~
0&2
0 3
0
0
D1
A normal branch.
~
~
0 0 3834
0 0
D3
The end of the nest.
~
~
0 0 3836
0 0
S
#3836
The end of the nest.~
Now, there are bits and pieces of small animals...a head...guts..
perhaps a body or a tail...but what must be pretty bad about this
nest is that there are human and elven skeletons around here...
a dusty skull...a rib...and even an entire skeleton!
~
0&2
0 3
0
0
D1
A HUGE nest.
~
~
0 0 3835
0 0
S
#3837
A normal branch.~
Except for the fact that there are foot/hand holds up against the
north trunk for you to grab hold on, this branch is pretty normal.
The bark of the branch is a deep brown, and the leaves are a normal
green.
~
0&2
0 3
0
0
D2
A normal branch.
~
~
0 0 3834
0 0
D4
Going up the trunk.
~
~
0 0 3838
0 0
S
#3838
An intersection of branches.~
From this center point there are 5 ways you can go.  Northeast
to a branch that is full of life, to the southeast, a branch
full of light. To the west, an entry way for a branch that looks 
withered and dying, and a branch that looks as black as 
night.  Or going down back the way you came from.  Read the plaque for 
whats upward.
~
0&2
0 3
0
0
D3
An entry way into the dark.
~
~
0 0 3839
0 0
D4
Into the sky.
~
~
64 0 3855
0 0
D5
A normal branch.
~
~
0 0 3837
0 0
D6
A branch full of rich life.
~
~
0 0 3847
0 0
D8
A branch full of gentle, but bright light.
~
~
0 0 3851
0 0
E
plaque~
|-----------------------------|
              | Althena, the goddess of the |
              | Silver Star, has chosen me  |
              | To protect the treasures of |
              | The DragonMaster.  Those who|
              | Face me, must destroy me,   |
              | And gain the power, or be   |
              | Utterly destroyed.          |
              |-----------------------------|
~
S
#3839
A branch of despair.~
The bark underneath crumbles and peels away from even the lightest
touch.  The leaves are all withered and dying from non-existant
sunshine and rain, on this side of the tree. There are murky and
dark clouds in the west sky, and the ground seems to be barren past the
trees to the west.  To the northwest, there is a branch that seems 
withered, and to the southeast....well you can't tell since it's pretty
dark.
~
0&2
0 3
0
0
D1
An intersection of branches.
~
~
0 0 3838
0 0
D7
A branch that seems to be withering and dying.
~
~
0 0 3840
0 0
D9
A branch that is barely seen.
~
~
0 0 3844
0 0
S
#3840
A withered branch.~
The bark on the branch is dead black.  At every movement you make,
bark strips off from the branch, and even then, the "skin" of the
branch is black.  The leaves are withered, some are even still
dying.  The colors of the leaves range from sick brown, to black.
Off in the distance there is a strange sound...
~
0&2
0 3
0
0
D8
A branch that is dying.

~
~
0 0 3839
0 0
D9
The branch continues on.
~
~
0 0 3841
0 0
S
#3841
The branch continues on.~
The branch seems to go on for a long distance, and that strange sound
sounds more clearer...it sounds kind of like a screeching sound, but
even here, closer as you are, the sound is still a bit hard to make out.
The bark is still black, and the leaves are still the same colors
as before.
~
0&2
0 3
0
0
D6
A withered branch.
~
~
0 0 3840
0 0
D7
The branch continues on.
~
~
0 0 3842
0 0
S
#3842
The branch continues on.~
Ah ha!  There it is!  That sound again!  The sound is clearer and
sharper...it DOES sound like a wailing sound, but it's more like a
child crying...The leaves are ALL dead black now, and the brach is
weaker than before.
~
0&2
0 3
0
0
D8
The branch continues on.
~
~
0 0 3841
0 0
D9
The end of the branch.
~
~
0 0 3843
0 0
S
#3843
The end of the branch.~
All around you is blackness.  Seeing is no problem, just that the
branch is black, the leaves are black, and the sky seems black from
the leaves.  The late afternoon sun is hidden behind all of the
black leaves, and shadows are thrown everywhere.  What is worse,
the place has an air of death.
~
0&2
0 3
0
0
D6
The branch continues on.
~
~
0 0 3842
0 0
S
#3844
Darkness.~
Without your light, this branch would be pitch black.  There is
no moon, no sun, and there seems not to be any sky either from
this point of view.  Darkness peers around every corner, and
your next step may be your last.  Step carefully.
~
0&2
0 3
0
0
D6
A branch that seems to be dying.
~
~
0 0 3839
0 0
D9
~
~
0 -1 3845
0 0
S
#3845
Darkness.~
Everthing seems to get darker the farther you go in.  Without the guide
of your light, the entire place would be nothing but black.  Careful
steps and quick looking, and definetly a good light, will get you
through this.
~
0&2
0 3
0
0
D6
~
~
0 -1 3844
0 0
D9
Light!
~
~
0 0 3846
0 0
S
#3846
A little light.~
There is light here!  It seems to be coming from the end of the branch.
Except for that shining light, the branch is still pitch black.  That
light seems to be a guiding light to the end.  May it be your
salvation....or your demise.
~
0&2
0 3
0
0
D6
Darkness.
~
~
0 0 3845
0 0
S
#3847
A branch full of life.~
&CLively &ggreen, &Bblue sky, &Cfresh air, the sun!  Everything is full 
of life here.  Here and there, there is a fluttering butterfly, or
a fuzzy &ggreen &Cand &Yyellow &Ccaterpillar crawling upon a leaf,
birds chirping, and all other different kinds of animals.  The air
smells so sweet and fresh and cool upon your skin and also seems
to be warm.  This is life...
~
0&2
0 3
0
0
D8
The branch continues on.
~
~
0 0 3848
0 0
D9
An intersection of branches.
~
~
0 0 3838
0 0
> all_greet_prog 100~
mpecho A bird chirps loudly, and some crickets, cricket.  Warm sunshine falls upon your shoulders,
mpecho and the wind blows gently at your face.
$n emote smiles gently.
~
|
S
#3848
The branch continues on.~
Life, and energy seems to flow through the air like fireflies on a
nice dark night.  There are other smaller branches hanging off of the
branch with fully bloomed and blossomed tree flowers and lovely
green leaves.  Around you, there seems to be singing going on all the
time.
~
0&2
0 3
0
0
D6
The branch continues on.
~
~
0 0 3849
0 0
D7
A branch full of life.
~
~
0 0 3847
0 0
S
#3849
The branch continues on.~
The air seems to have cooled off and the sky has slackened off its
warmth a tad bit.  There are now nests of the birds that have been seen
before and there are speckled eggs in them.  Touching them reveals that
they are still warm from early mother-sitting-down nest incubation.
Hopefully they will hatch into beautiful birds.
~
0&2
0 3
0
0
D8
A paradise.
~
~
0 0 3850
0 0
D9
The branch continues on.
~
~
0 0 3848
0 0
S
#3850
Paradise.~
&CYou are not at the end of the branch.  There is now millions of 
colors floating into your eyes.  &rRed wings &Cof different types of
birds, &ggreen, &Cbeautiful leaves hanging upon rich brown bark,
and best of all, just beyond the end of the branch, a lake full
of clear &Bblue water&C, with a giant roaring, and splashing
waterfall adding even more water to that lake.  Around the lake,
there are beautiful trees making a circle around it.
So in meaning, you are not at the end of the branch but at the beginning
of paradise.
~
4&4098
0 3
0
563650
D7
The branch continues on.
~
~
0 0 3849
0 0
> entry_prog 25~
mpecho As you enter the secluded paradise, a mist of prism colors
mpecho floats towards you, engulfing you and making you feel refreshed.
cast 'heal' $n
~
|
S
#3851
Light fills the entire place.~
AH, no!  Light fills the ENTIRE branch, it's....it's....HURTING your
eyes!  You can see nothing here except for light, but strangely
enough, there's a sense of the right way...even though, seeing the
branch is impossible.  That is VERY mysterious.
~
65536&2
0 3
0
0
D7
An intersection of branches.
~
~
0 0 3838
0 0
D8
~
~
0 -1 3852
0 0
> rand_prog 20~
mpecho The light fills your vision, burning your eyes and you start
mpecho to get a very bad headache.
mpdamage $n 50
~
|
S
#3852
Light.~
Everything is light.  Seeing the branch is impossible. there is NO
sound here.  Everything is silent.  No one would hear even the highest
blood curdling scream possible.  The perfect place for an ambush.
Keep alert.
~
65536&2
0 3
0
0
D7
~
~
0 -1 3851
0 0
D8
Light.
~
~
0 0 3853
0 0
> rand_prog 20~
mpecho The light fills your vision, burning your eyes and you start
mpecho to get a very bad headache.
mpdamage $n 50
~
|
S
#3853
Light.~
&CThe light seems to be...gentler here.  As though the light dimmed
some.  You can now see SOME Of the branch.  It's a &Obrown &Ccolor
and the leaves are a deep &Ggreen&C.  Besides that, there's nothing
new.
~
65536&2
0 3
0
0
D6
A gentle light.
~
~
0 0 3854
0 0
D7
Light.
~
~
0 0 3852
0 0
S
#3854
A gentle light.~
The light has dimmed to a concentration at the end of the branch.
In front of the light there is a sign made out of the very bark of the
branch.  What seems even more strange about it, is that it's CONNECTED
to the branch, and is NOT nailed in or pounded in.  Maybe it's a 
message from a higher enity?
~
65536&2
0 3
0
0
D9
Light.
~
~
0 0 3853
0 0
E
sign~
|-----------------------|
                  |         NEVER         |
                  |         FORGET        |
                  |         THE           |
                  |         POWER         |
                  |      OF THE LIGHT!    |
                  |_______________________|
                             | |
                             |_|
~
S
#3855
In the sky.~
Clouds drift by your face, and the sky is even more blue than before.
The sun stands high in the sky, and seems to be a bright warm ball
of light of yellowness.  Below you, is the top of the tree, but then..
that must mean....looking down shows you are more than 25 stories above
the ground!  Better make sure you don't fall!
~
4&66
0 3
0
0
D0
To the unknown.
~
~
25165831 3801 3856
0 0
D5
Going back to the tree.
~
~
0 0 3838
0 0
> entry_prog 100~
mpecho The sky seems to welcome you, and the sun is shining brightly.
mpecho The sky seems to welcome you, and the wind lifts you off above
mpecho the clouds.
~
|
S
#3856
Stair way to heaven.~
This is the stair way to heaven...wait a minute!  You don't want to
come here...yet!!!
~
4259844
0 0
0
0
> entry_prog 100~
mpecho As you walk up to the bottom of the staircase, a woman's
mpecho voice whispers to you from out of no where.
mpecho "You must not BE here, here, let me send you back."
mptransfer $n 3800
~
|
S
#3857
Underground.~
You're underneath the ground, and there is dirt ALL around you.  Some
of the tree's huge roots are here, they are about 5 feet tall.  There
are little roots on the walls of the dirt, probably from small little
plants and the grass.  There's a ladder for you to climb, so you can
get back up to the surface.
~
268
0 13
0
0
D2
A tunnel.
~
~
0 0 3858
0 0
D4
Back up the hole.
~
~
128 0 3808
0 0
S
#3858
A tunnel.~
The dirt walls are covered in roots now.  Touching one of the walls
brings down a small amount of dirt.  The walls seem to crumble under
your touch.  That must mean that they could come down with even a 
moderate blow.  This place doesn't look safe.
~
264
0 13 0 0 6 0
0
0
D0
Back to the ladder.
~
~
0 0 3857
0 0
D2
~
~
0 -1 3861
0 0
S
#3859
Floating just north of a branch~
There is almost nothing like the feeling of not being bound to the
earth while actually being stable enough to feel like you are standing
on the ground.  However, the view quickly down reminds most that the
only thing that happens when you go down is a very bad thing.  In the
sky just before you, a strange looking elf is floating around the area
making sure he can be seen to all who pass.
~
1090519040&2
0 3
0
0
D2
~
~
0 -1 3816
0 0
D5
~
~
0 -1 3811
0 0
S
#3860
An Old Hideaway under the Guard Room~
Though you would have guessed from the age of the hatch above that this room
has been abandoned for quite a long time, you are instantly made aware to
the opposite as a jovial, almost maniacal man comes over to you and greets
you with a slap on the back and a couple of terrifying near misses with his
juggled weapons of mass destruction.  He invites you to come in and have
a seat, and watch his performance.
~
1073741824
0 1
0
0
D4
~
hatch~
8389665 -1 3895
0 0
S
#3861
The tunnel continues on...~
This tunnel doesn't seem to have an end, and feels as though it
continues on for a long time.  There are now no roots in the walls
above you, or to the side of you in the dirt walls.  The dirt walls
crumble even more with every small movement you take.  Hopefully,
they will hold until you get out of here.
~
264
0 0 0 0 6 0
0
0
D0
~
~
0 -1 3858
0 0
D8
The tunnel continues...~
~
0 0 3862
0 0
S
#3862
The tunnel continues on...~
WILL THERE BE NO END TO THIS DAMN TUNNEL?!  It stretches on for what
seems to be a LONG time.  Suffocation seems to be a high risk in here,
as does, the walls caving in....but strangely enough they hold hard,
even when they spill out what seems to be rich and soft soil.
~
264
0 0 0 0 6 0
0
0
D6
The tunnel continues...~
~
0 0 3863
0 0
D7
The tunnel continues...~
~
0 0 3861
0 0
S
#3863
The tunnel continues on....~
Dammit!  Not only does this tunnel seem long and dry and risk taking
and very uncomfortable, it's also VERY boring.  Other than the 
occasional mole or two, there isn't ANYTHING to fight down here...
at least....not yet.
~
268
0 0 0 0 6 0
0
0
D8
The tunnel continues on....~
~
0 0 3864
0 0
D9
The tunnel continues on...~
~
0 0 3862
0 0
S
#3864
A hollowed out room.~
&CThe dirt walls are smoothed out, and there are no roots sticking out
from the walls, no stones, no breaks in the wall.  The wall looks like
it was smoothed out by the master masons.  There is a small wooden table
in the middle of the room, surrounded by 4 chairs, one chair at each
end.  In the middle of the table is a vase of &rred &Croses, the vase
itself is 3 different colors mixed together in different swirls, a
&Bblue &Cswirl, a &rred &Cswirl, and a &Yyellow &Cswirl, the 3 primary
colors.
~
268
0 13 0 0 6 0
0
0
D6
More tunnels.
~
~
0 0 3865
0 0
D7
Back into the tunnel.
~
~
0 0 3863
0 0
S
#3865
The tunnel continues...~
The walls have become more natural now, even bigger roots then before,
stones, worms, sometimes even a mole or two spotted.  Different this
time is that there is a bit of a rancid smell in the air, it doesn't
come from behind, but seems to be comming to the north.  The rancid
smell, it kind of smells like 5 month old trash rotted with just a
hint of 3 skunks....not that you'd know what that smells like or 
anything.
~
264
0 13 0 0 6 0
0
0
D0
The smell gets a little worse.
~
~
0 0 3866
0 0
D9
A hollowed out room.
~
~
0 0 3864
0 0
S
#3866
The smell gets worse...~
Ugh...that smell has just gotten a hair length worse.  The roots on
the walls seem to be a little wilted from that smell, even the stones
seem a little corroded and have taken on a greenish-yellow cast, look,
and color.  The air feels a bit thicker, only with some fresh air 
coming in from behind.
~
264
0 13 0 0 6 0
0
0
D2
The tunnel going back.
~
~
0 0 3865
0 0
D9
The air smells the same, the tunnel continues.
~
~
0 0 3867
0 0
S
#3867
The tunnel continues on...~
The smell isn't any better, nor is it any worse.  It smells the
same, the roots are wilted, and the rocks have that greenish-yellow
look, feel, and color to them.  The path has seemed to be getting
a bit rough and rocky, be careful not to step on any sharp rocks.
~
264
0 13 0 0 6 0
0
0
D0
The tunnel continues.~
~
0 0 3868
0 0
D6
The tunnel continues...~
~
0 0 3866
0 0
S
#3868
The tunnel continues....~
The path has gotten even rockier and every second step brings a sharp
jagged rock, or a big rock that you could trip on.  The smell has stayed
the same, and there are less roots then before.  The rocks, however,
have become a sickly brownish-yellow, and they seem to be very weak,
touching them may break off some flakes.
~
264
0 13 0 0 6 0
0
0
D1
Into a rough walled room.
~
~
0 0 3869
0 0
D2
The tunnel continues.~
~
0 0 3867
0 0
S
#3869
A guard post.~
&CThe walls are rutted out, nothing like that smooth walled room back to
the west somewhere.  The walls are not only rutted, but are rough and
rocky, though, there are no roots or rocks sticking out.  In the middle
of the room there is a moderately sized table with 6 chairs around it
and there are a stack of chips, &C&Wwhite&c, &Bblue&C, and &rred&C.
The cards around the chips are turned down, and you cannot tell
what they read without picking them up.
~
264
0 13 0 0 6 0
0
0
D2
Going into a smooth walled tunnel.
~
~
0 0 3870
0 0
D3
Back into the tunnel.
~
~
0 0 3868
0 0
S
#3870
A smooth walled tunnel.~
The walls of the tunnel seems to have been smoothed out.  There are no
roots or rocks sticking out from the walls, and the soil seems to look
like hardened clay at first glance, but harder inspection reveals that
it is smoothed out, hard packed dirt and soil.  What's different about
this soil is that it's white, note deep brown or black.  The path
seems to be smooth too, though, it is brown, not white.
~
264
0 13 0 0 6 0
0
0
D0
Into the rough walled room.
~
~
0 0 3869
0 0
D2
Going deeper into the tunnel...
~
~
0 0 3871
0 0
S
#3871
The smooth tunnel continues on...~
As you progress further, the soil seems to be getting darker.  As
though the place before was holy, and the place coming up is evil.
The white soil has changed to a deeper baige color.  The dirt on the
path is still the same, and smooth as ever.  There are sill no
roots or sharp rocks on the path.
~
264
0 13 0 0 6 0
0
0
D0
The smooth tunnels beginning.
~
~
0 0 3870
0 0
D9
The tunnel goes deeper.
~
~
0 0 3872
0 0
S
#3872
The tunnel gets a bit darker.~
Ugh, that smell has come back!  Even more worse than before and to make
matter worse, the soil has turned from a baige color to a very light
brown, perhaps it's because of the smell?  Even though rank smells don't
rot soil.  The smell smells even worse ahead, but there's only one way
to find out where...or what, its coming from.
~
264
0 13 0 0 6 0
0
0
D6
The smooth tunnel leads back to the entrance.
~
~
0 0 3871
0 0
D9
The smell gets worse.~
~
0 0 3873
0 0
S
#3873
The smell gets a little worse.~
That smell is still there, and it smells a little worse than
before.  Not only that, the soil has darkened a little more, now 
that light brown color has turned just a whisker darker than before.
The dirt path is still smooth, but little bits of stone have turned
up now.
~
264
0 13 0 0 6 0
0
0
D3
A roughened, hallowed out burrow.

~
~
0 0 3874
0 0
D6
The tunnel leads back.
~
~
0 0 3872
0 0
S
#3874
A small burrow.~
This is more like a hole than a tunnel.  The walls seem to be hallowed
out rather roughly, and soil still crumbles down.  The roots seem to
stick out much more than before, and the path is filled with dirt
that's been shoveled out and has not been smoothed.  Jagged rocks
lay among the rich brown soil.  The smell hasn't gotten worse or better
either.
~
264
0 13 0 0 6 0
0
0
D1
The tunnel going back...
~
~
0 0 3873
0 0
D3
The tunnel continues...
~
~
0 0 3875
0 0
S
#3875
The tunnel continues.~
The walls suddenly are smooth once again.  The roots seem more natural
now, and the dirt path is now smooth with no extra dirt or rocks.  The
smell however, hasn't improved.  It hasn't gotten any worse either.
The smell, however, smells closer and stronger, so that must mean the
source is close.
~
264
0 13 0 0 6 0
0
0
D1
The roughened, hallowed out burrow.
~
~
0 0 3874
0 0
D9
The tunnel continues.
~
~
0 0 3876
0 0
S
#3876
The tunnel seems to go on and on...~
Ugh, when the hell will this damned tunnel end!  That smell is bad
enough, but an everlasting tunnel to boot?!  Sowehow, though, this
tunnel DOES have one thing that seems to be a goal, which is the SOURCE
of that accursed smell, and that source is coming nearer with each
coming step.
~
264
0 13 0 0 6 0
0
0
D6
The tunnel going back.
~
~
0 0 3875
0 0
D7
This accursed tunnel continues on.
~
~
0 0 3877
0 0
S
#3877
The damned tunnel continues on....~
The smell seems to bounce off the soil walls, that, or the smell
sticks to the walls, rotting the very rich soil.  Even the affects
of the smell has affected the environment around you.  The roots are
a deep sickly green, and the soil seems to be a little rotted, and dry.
~
264
0 13 0 0 6 0
0
0
D0
The incredible long, and boring, and hateful tunnel continues...
~
~
0 0 3878
0 0
D8
The tunnel going back.
~
~
0 0 3876
0 0
S
#3878
The hateful tunnel continues...~
The smell is definetely closer, and not only that the smell is stronger
is a clue, the affects have really screwed up the environment.  Rotted
roots, of a sickly green color.  The soil is VERY dry, and the air is
dry...and hot.  Time to move on...
~
264
0 13 0 0 6 0
0
0
D2
The tunnel going back.
~
~
0 0 3877
0 0
D7
A room covered with webs.
~
~
0 0 3879
0 0
S
#3879
A web covered room.~
The smell is close, but not here.  What IS here, however, is sticky,
gooey, slimy, webs.  Thousands of small little spiders crawl along them,
and there are, surprisingly, dead bugs stuck on the webs.  The only
light in here is from your light, and that stands to question,
this deep in the tunnel, in the other parts of the tunnel....
why was there so much light, other than that of your light?
~
265
0 13 0 0 6 0
0
0
D8
The tunnel going back.
~
~
0 0 3878
0 0
D9
The tunnel continues.
~
~
0 0 3880
0 0
> entry_prog 25~
mpecho A tiny, seemingly harmless spider crawls up your hand and then bites!
mpdamage $n 20
~
|
S
#3880
The tunnel continues.~
The smell is still the same as it was before, just putrid enough that
you'd want to puke, and just pure enough to breathe.  The air is humid
and not very fresh, and there is no cool wind to blow in your face for
coolness, just hot, stinky, dry, air and crunchy dirt beneath your
feet.  Whatever the hell is at the end of this tunnel better be worth
it.
~
264
0 13 0 0 6 0
0
0
D6
A web covered room.
~
~
0 0 3879
0 0
D9
The tunnel continues...
~
~
0 0 3881
0 0
S
#3881
The tunnel continues...~
Blisters are probably a major hazard right about now.  All this walking
seems to be a weary way to get to something good.  The air around here
has now a thickness to it.  There's that stench still, but the air
seems more thick then before.  It doesn't seem to affect the stench,
however, it does affect the pure air, making it even more breathable.
~
264
0 13 0 0 6 0
0
0
D6
The tunnel going back.
~
~
0 0 3880
0 0
D8
A thick purple cloud.
~
~
0 0 3882
0 0
S
#3882
A thick purple cloud.~
There's nothing but purple everywhere, and the air is REALLY thick,
this is probably why it was thick back there a bit.  The air seems,
not stinky, but seems....seems...probably poisonous is the right word.
You shouldn't stay in here for too long.
~
264
0 13 0 0 6 0
0
0
D3
Opening up into a cavern.
~
~
0 0 3883
0 0
D7
The tunnel going back.
~
~
0 0 3881
0 0
> rand_prog 25~
mpecho You start to choke on the gas and you seem to feel sick.
cast 'posion' $n
mpdamage $n 50
~
|
S
#3883
In a cavern.~
YEAH!!  WOOHOO!  YES!!  That tunnel is done!  Oh man....oh...man..
great...now your in a cavern.  The walls are made of crystal, iron,
and different materials.  What's even worse is that the smell
is still here and it is closer than ever.  Whatever that stench
is coming from it's getting closer.
~
264
0 13 0 0 6 0
0
0
D1
Into the purple cloud.
~
~
0 0 3882
0 0
D9
The cavern goes even deeper.
~
~
0 0 3884
0 0
S
#3884
Catacombs.~
Mountains of rock and minerals are all over the place, tall catacombs
rise through out the cave.  Wherever your light shines thousands upon
thousands of minerals glitter, some even reflecting the light back 
becoming the prism colors.  Small little screeches are heard far into 
the cave, and the flutter of wings sounds near.  Of course it's a cave,
so there must be bats.
~
264
0 13 0 0 6 0
0
0
D6
Back to the starting of this cave.
~
~
0 0 3883
0 0
D7
Going deeper into the cavern.
~
~
0 0 3885
0 0
S
#3885
A prism of colors.~
Quartz crystal, large columns of them, are being shined upon from
light coming from a large hole way up in the cavern.  That light goes
through the quartz crystal making the prism colors, bouncing off a 
natural mirror of water, retracting that prism beam to another 
natural mirror of water, which in that reflects all around the cavern.
Through that process, the entire cavern is glowing and dancing with
the prism colors.
~
264
0 13 0 0 6 0
0
0
D0
Going even deeper into the cavern.
~
~
0 0 3886
0 0
D8
Going back towards the mouth of the cavern.
~
~
0 0 3884
0 0
S
#3886
A natural spring.~
In the center of the cavern is a large basin filled with pure water.  
The water is clear and cool, and the air is chilled with fresh air 
courtesy of the hold above the cavern.  Around the basin of water,
is a halo of water, being shined upon from the light from the hole,
which in then reflects back upwards to make dancing green shadows
upon the ceiling of the cavern.
~
264
0 13 0 0 6 0
0
0
D2
Going back to the mouth of the cavern.
~
~
0 0 3885
0 0
D6
Going, still, even deeper into this mysterious cavern.
~
~
0 0 3887
0 0
S
#3887
A &Bblue &C&Wroom of crystal.~
This entire room is blue from the blue crystal that is embedded into
the ground, walls, and ceilings, and they're glowing from the light
from the hole in the ceiling, in which turn they reflect towards
each other which then reflect back, giving this room a pure sky
blue color.  That smell that was in that tunnel hasn't come around
for a little while....strange...
~
264
0 13 0 0 6 0
0
0
D0
A red room of......~
~
0 0 3888
0 0
D9
Going back towards the opening of the cave.
~
~
0 0 3886
0 0
S
#3888
A red room of a large ruby.~
Two holes are on each side of the room, shining inwards towards a 
pedestal that holds a red ruby.  The ruby is glowing mysteriously
with the light from the two holes.  The ruby looks very enchanting
and seems to croon at your soul.  Fighting it off, you better get
the hell out of here.
~
264
0 13 0 0 6 0
0
0
D2
Going back towards the opening of the cavern.
~
~
0 0 3887
0 0
D6
A plain old tunnel.
~
~
0 0 3889
0 0
S
#3889
A plain old tunnel.~
Oh man, another tunnel.  Except for this one has stone walls, and a
crystal path.  There's no light except for yours and there is no
fresh air from any holes.  What's worse is that the smell has come
again, and it's worse, but even closer.  The source is close now,
the goal of all this damn walking.
~
265
0 13 0 0 6 0
0
0
D6
Going along the trail.
~
~
0 0 3890
0 0
D9
Heading back into the cave.
~
~
0 0 3888
0 0
S
#3890
The tunnel continues.~
The walls of the tunnel are a little caved in.  Maybe a good 5 inches 
from each side of you.  Kind of cramped and small in between.  The
trail is hard dirt and sharp small rocks line the way into the cavern.
The smell is closer now, as though, each step takes you closer to
the source, and goal.
~
265
0 13 0 0 6 0
0
0
D0
A sticky web.
~
~
0 0 3891
0 0
D9
Goin back to the start of the tunnel.
~
~
0 0 3889
0 0
S
#3891
A huge sticky web.~
It's another one of those huge webs that has been encountered before.
Again, thousands of little arachnid spiders line the smaller webs
along the big one.  The smell has gotten worse and seems to be coming
from the northwest.  Careful, don't step on any of the poisonous
spiders!
~
265
0 13 0 0 6 0
0
0
D2
Heading back into the tunnnel.
~
~
0 0 3890
0 0
D7
The smell worsens.
~
~
0 0 3892
0 0
> entry_prog 25~
mpecho As you walk onto the web, a small spider crawls up your leg, and
mpecho onto your arm.  Then viciously bites the palm of your hand!
mpdamage $n 100
~
|
S
#3892
Another cave.~
Here's another cave.  Except this one is the exact opposite of the last
one you were just in.  The walls are not beautiful crystal or rubies,
but deep black granite.  There is no air/light hole in the ceiling 
above.  The smell seems to thicken the air to a degree where breathing
sometimes, might be a bad idea.  The source, however, is definetely
getting closer.
~
265
0 13 0 0 6 0
0
0
D3
Going deeper into the cave.
~
~
0 0 3893
0 0
D8
A sticky web.
~
~
0 0 3891
0 0
S
#3893
Molten lava covered walls.~
The walls of this part of the cavern are cooled off lava.  However, 
the heat is still radiating from some holes, and some odd places still
have red hot spots showing up, and blowing holes.  The cavern is almost
unbearably hot, and the smell is mixed up with the heat, giving the
air an almost unbreathable, suffocating, and smelly mixture.
~
265
0 13 0 0 6 0
0
0
D1
Heading back to the starting of this evil cavern.
~
~
0 0 3892
0 0
D6
Darkness.
~
~
0 0 3894
0 0
S
#3894
Darkness.~
There's nothing here.  Nada, goose egg, zip, nitcho, NOTHING!!!
All there seems to be is a narrow, short bridge from where
you are to the other side, and two very dark, and VERY big, steep,
pits.  Careful of your step.  You do NOT want to fall.
~
1057033
0 13 0 0 6 0
0
0
D0
A guard room.
~
~
0 0 3895
0 0
D9
Heading back out of the cavern.
~
~
0 0 3893
0 0
S
#3895
A guard room.~
The walls are actually wooden planks now.  There's a normal small
wooden table in the middle of the room, a chair, cupboards for 
supplies, and a small fireplace.  A wooden door leads to the east.
Dust outlines a hatch below; it looks as if it hasn't been used in a while.
Testing the doorknob reveals that the door is unlocked.  Now, how
ironic is that?  A guard room, with an unlocked door?  Tsk, tsk, tsk.
~
3154184
0 0 0 0 6 0
0
0
D1
A walkway.
~
~
8389667 0 3896
0 0
D2
Heading back out of the guard room.
~
~
0 0 3894
0 0
S
#3896
A walkway.~
This is just a plain walkway with plain old dirt walls in a plain
old underground tunnel.  Trouble is that the smell is even WORSE
This is just a plain walkway with plain old dirt walls in a plain
~
36708617
0 13 0 0 6 0
0
0
D3
Heading into the guard room.
~
~
0 0 3895
0 0
D6
The walkway continues.
~
~
0 0 3897
0 0
S
#3897
The walkway continues.~
The walkway continues on to the north, as does that horrible smell 
which is VERY strong and close.  The way back is only to the southwest.
Got enough guts to continue on to see the mystery of the smell,
what the source is, and if there are any rewards in it?
~
36708616
0 13 0 0 6 0
0
0
D0
In front of a large door.
~
~
0 0 3898
0 0
D9
Near the guard room.
~
~
0 0 3896
0 0
S
#3898
In front of a door.~
Whoah.  That's one BIG door.  The door has a symbol of a box on it,
and that box has a keyhole that kind of looks like a symbol on it.
There's something written under the box, why don't you look at the
INSCRIPTION?!  HMMM?!??!  WHY DON'T YOU?  CAN'T READ?!!??
Besides.  The door is unlocked, why don't you just go into the room...
~
3154188
0 13 0 0 6 0
0
0
D0
The smell stops.
~
~
3 0 3899
0 0
D2
Heading back to safety.
~
~
0 0 3897
0 0
E
inscription~
It reads: "Beware, and wary, dear traveler, what lies behind this door
will probably rip your guts out, eat your head, slice you in two,
all the while doing her laundry."  Got it?  Good.
~
S
#3899
The smell....STOPS!~
HERE'S where the source of that god awful smell.  The room is very
plain, with wood all around, and is quite moderate in size.  There
doesn't seem to be much fresh air and that smell is quite thick in
this room.  Watch your back, cause anything can happen if you wait
long enough.
~
2105608
0 0 0 0 6 0
0
0
D2
Back to safety.
~
~
33 0 3898
0 0
S
#0


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S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  3800 spec_cast_cleric
M  3802 spec_breath_lightning
M  3812 spec_cast_adept
M  3815 spec_cast_undead
M  3816 spec_breath_gas
M  3819 spec_cast_undead
S


#$