#AREA The Tree of Wisdom.~ #VERSION 53 #AUTHOR Lucis Minal~ #RANGES 28 50 25 50 0 0 0 0 0 $ #RESETMSG The seed of wisdom takes root and new wisdom comes again.~ #FLAGS 4 8 #ECONOMY 0 10405021 0 #MOBILES #3800 Elven Maiden~ an Elven Maiden~ A beautiful elven maiden is standing here ~ This fair skinned elven lady with hair of raven black and full red lips, is standing here singing softly while picking mushrooms here in the forest. She is about 5'6 and is fairly skinny, but not scrawny, but beautiful in shape. Her bosom is nice and round and her head is held high in the great embrace of the wind. ~ 67240003 0 4194432 550 C 0 0 20 20 20 20 20d10+1850 5d6+10 0 0 0 1000 0 112 112 2 14 20 20 18 12 25 15 3 0 0 0 0 0 1 0 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 29 0 2047 0 0 0 0 1073741856 4098 > greet_prog 10~ tell $n I wish to pass you some information. I heard that the sky dragon has tell $n started accepting visitors. If you wish to visit him and hear about his tell $n great quests, simply go up and tell him 'I wish to hear of great quests of wisdom.' tell $n You will need to fly to get up there, just ask me about 'how can I fly?' ~ > speech_prog p how can I fly?~ tell $n You already can you just do not know it yet..... c 'fly' $n mpsleep 12 tell $n See I told ya! ~ | #3802 Thunder Dragon~ The Thunder Dragon~ A dragon of black scales and with flashing eyes is here. ~ Of the blackest scales, sparking with electricity, this monstrosity of a dragon looks calm and almost harmless....unless you do something to tick him off, which I don't suggest you doing. The Thunder Dragon's eyes glow with a red aura and spark with electricity. ~ 67&1179648 0 67117696 0 C 0 0 23 20 20 20 20d15+2700 8d5+16 0 0 0 100000 0 112 112 1 18 23 15 17 18 20 17 85 -10 -10 -10 -10 -10 31 0 0 0 1 1 85 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 37 0 462527 1056768 2104576 0 0 5 524290 > greet_prog 100~ tell $n Welcome to the Tree of Wisdom. If you fashion yourself to be a tell $n soldier of virtue you may travel up to seek the blessing of the tell $n goddess Althena. If you wish to visit darkness itself, you may tell $n venture downward to visit your dark mistress. ~ > fight_prog 25~ if rand(70) mpe _whi Thunder dragon starts to glow white and shoots out massive burst of energy. c 'jolting burst' $n else if rand(20) mpe _blu Thunder dragon starts to glow blue and shoots out massive bursts of energy. c 'quantum spike' $n else mpe _gre Thunder dragon starts to glow green and shoots out massive bursts of energy. c 'electric blast' $n endif endif ~ > death_prog 100~ mpe _whi As the last blow is delivered to the Thunder Dragon, a small mpe _whi shard of the dragon seems to fall to the ground. It appears mpe _whi to be in the shape of a ball. mpoload 3800 ~ | #3803 Amazon warrior~ An Amazon warrior~ An Amazon warrior is here hiding behind leaves. ~ She is VERY beautiful...of course all that you can see is her short skirted legs, and almost bare...chest. Her face is veiled for a kill. ~ 131171&1179648 0 4194858 -500 C 0 0 0 0 0 0 5d15+600 0d0+0 0 0 0 5000 0 112 112 2 18 17 17 15 16 13 16 65 -3 -3 -3 -3 -3 0 0 0 0 1 1 65 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 21 0 2047 0 2104576 0 0 160 524290 #3804 Peace~ Peace~ A beautiful woman clothed in white robes, symbolizing Peace is here. ~ This holy woman of &C&Wpeace &gis the most beautiful woman ever. With her dark skin and fair eyes, and long lashes that seem to look like silk. Her voice is clear and crystal like and her eyes hold joy and peace in them. ~ 131139&1048576 0 67109032 1000 C 0 0 19 17 17 17 5d10+1250 6d4+18 0 0 0 15000 0 112 112 2 16 20 20 15 14 20 13 70 -4 -4 -4 -4 -4 0 0 0 0 1 1 70 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 32 0 1089 0 2104584 0 0 1076101120 6 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of Peace mpoload 21123 else mpe _whi A mysterious object falls from nowhere and falls on the corpse of Peace mpoload 3830 endif ~ | #3805 Chaos~ Chaos~ A swirling mass of Chaos is wreaking havoc here. ~ Masses of heavy artillery swirl about him as though as they were caught in a tornado. Auras and images flash around him of war and death. There is a strange fire burning in his eyes. ~ 131171&1048576 0 8224 -1000 C 0 0 19 17 17 17 5d13+1350 6d4+19 0 0 0 15000 0 112 112 1 18 20 20 16 14 10 17 75 -4 -4 -4 -4 -4 0 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 35 0 225 0 6298880 0 0 160 524289 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of Chaos mpoload 21123 else mpe _whi A mysterious object falls from nowhere and falls on the corpse of Chaos mpoload 3831 endif ~ | #3806 Plague~ the Plague~ Sickness and disease swirl about here, and you know it's the Plague. ~ Sickness and disease swirl about in a tornado like fashion and screams yell out with pain and disorder. This must be the Plague. ~ 131139&1048576 0 0 -1000 C 0 0 19 17 17 18 6d15+1400 4d4+25 0 0 0 18000 0 112 112 0 18 14 14 15 18 10 13 75 -4 -4 -4 -4 -4 0 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 33 0 1 0 2104577 0 0 262177 524289 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of Plague mpoload 21123 else mpe _whi A mysterious object falls from nowhere and falls on the corpse of Plague mpoload 3833 endif ~ | #3807 Pestilence~ Pestilence~ A swarm of bugs gathers here, known as Pestilence. ~ Swarms of insects buzz around in a human shaped form, and move as a human too. This surely must be none other than the fabled Pestilence. ~ 131139&1048576 0 8192 -1000 C 0 0 19 17 17 17 7d17+1425 7d4+18 0 0 0 19000 0 112 112 0 17 20 20 17 14 14 20 75 -4 -4 -4 -4 -4 10 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 39 0 0 0 2104576 0 0 1074008067 524290 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of Pestilence mpoload 21123 else mpe _whi A mysterious object falls from nowhere and falls on the corpse of Pestilence mpoload 3834 endif ~ | #3808 War~ War~ Auras and images of War and death flash around this man. ~ This man is dressed in full plate mail, and has fresh blood on his armor and sword. Clearly a man to stay away from. ~ 131171&1179648 0 8192 -1000 C 0 0 18 15 15 15 5d20+1325 4d4+22 0 15 20 5000 0 112 112 1 20 17 17 18 18 10 19 75 -5 -5 -5 -5 -5 1 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 40 0 513 8192 2104576 0 0 262528 524289 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of War mpoload 21123 else mpe _whi A mysterious object seems to instantly appear in the corpse of War mpoload 3838 endif ~ | #3809 Crystal Golem~ the Crystal Golem~ A golem crystalized from the crystalized dew of the drops. ~ The golem is covered, from head to toe, in crystalized mildew from the raindrops of the crystal leaves. The golem is kind of transparent with light shining through and creating prisms. ~ 131139&1048576 0 0 0 C 0 0 20 17 17 17 7d19+1410 6d4+20 0 0 0 500 0 112 112 0 23 17 17 17 16 13 19 65 -5 -5 -5 -5 -5 40 0 0 0 1 1 65 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 32 0 1 1048576 4 4194304 0 160 2 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of the Crystal Golem mpoload 21123 else mpe _whi A mysterious object falls from nowhere and falls on the corpse of the Crystal Golem mpoload 3835 endif ~ | #3810 Hope~ Hope~ A shining woman known as Hope is here. ~ This woman is beautiful beyond mortal compare. Her hair is a brilliant blonde, and her skin is white as snow. Her hazelnut like eyes hold wisdom and her mouth seems pouted, ready for a kiss. ~ 131139&1048576 0 138 1000 C 0 0 18 16 16 16 6d11+1300 9d4+12 0 0 0 12000 0 112 112 2 14 20 20 18 14 20 16 65 -7 -7 -7 -7 -7 0 0 0 0 1 1 65 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 38 0 1 1048576 2104576 8192 0 33554448 6 > entry_prog 100~ emote someone snickers at you ruthlessly if isgood($n) say Ah, righteous one, can you find me and find true Hope? endif if isevil($n) say Nana nana neener, your so stupid and I'm meaner!! emote giggle endif if isneutral($n) say You supposed to be here? emote laughs at you endif ~ > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of Hope mpoload 21123 else mpe _whi A mysterious object falls from nowhere and falls on the corpse of Hope. mpoload 3839 endif ~ | #3811 Huge Raven~ a Huge Raven~ A huge, black feathered Raven is here. ~ The raven is tall, wide, and covered in pitch black feathers. Her eyes hold a burning red light and her sharp beak is vicious. ~ 131139&1048576 0 8 0 C 0 0 18 16 16 16 6d15+1400 1d40+13 0 0 0 0 0 112 112 2 15 19 19 22 17 13 19 95 -6 -6 -6 -6 -6 87 0 0 0 1 1 95 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 35 3 294968 0 2104576 0 0 1048582 2 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of Raven mpoload 21123 else mpe _whi A mysterious object falls from nowhere and falls on the corpse of the Raven. mpoload 3836 endif ~ | #3812 Life~ Life~ A beautiful woman of Life is here. ~ A beautiful woman of Life, dressed up in an almost transparent robe. She doesn't seemed abashed, on the contrary she's overjoyed to see you. ~ 67108931&1179648 0 168 1000 C 0 0 -150 0 0 0 5d10+1825 6d5+18 0 0 0 6000 0 112 112 0 15 15 15 15 15 15 15 5 0 0 0 0 -10 0 0 0 0 1 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 33 0 49 0 2104576 0 0 1375731712 6 #3813 Light~ the Light~ A man in white robes illuminated by Light. ~ The man is dressed up in shining white robes and seems to be of middle age, even though he hides his real age in youth. A shining white nimbus glows over the man. ~ 131139&1048576 0 0 1000 C 0 0 18 16 16 16 7d18+1445 6d8+8 0 0 0 30000 0 112 112 1 17 14 14 16 18 18 13 5 -6 -6 -6 -6 -6 0 0 0 0 1 1 5 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 36 0 49 0 4197634 0 0 112 524289 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of Light mpoload 21123 else mpe _whi Two mysterious objects fall from nowhere and fall on the corpse of the Light. mpoload 3837 mpoload 3837 endif ~ | #3814 Death~ Death~ A skeleton in black robes of Death is here. ~ The skeleton has its lower jaw half way removed and its eye sockets contain two bloody eyes. The skeleton's robes are the pitches of black and you know that this must be the Reaper of Souls, the guide of darkness, Death. ~ 131171&1048576 0 4194432 -1000 C 0 0 19 16 16 16 8d20+1650 6d4+23 0 0 0 60000 0 112 112 0 21 23 23 19 18 1 12 75 -7 -7 -7 -7 -7 0 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 30 0 0 1056768 2104576 0 0 2097218 2 > greet_prog 100~ if level($n) < 2 say Hello Puny Mortal, get ready to DIE!!! mpe _red Death waves his hand and you feel a strong pain in your chest. mpdamage $n 100 mpkill $n endif ~ > fight_prog 10~ say Your time is coming soon $n! mpe _red Death Points at $n and makes $n pay for sins of the past. mpdamage $n 100 ~ > death_prog 25~ if rand(45) mpe _whi A foreign looking slab appears on the corpse of Death mpoload 21123 else mpe _whi A bright light shines from the corpse of Death mpoload 3832 endif ~ | #3815 Darkness~ Darkness~ A shadow of Darkness is here. ~ There's not much to see of this, it's just a shadow. ~ 131139&1048576 0 4194434 -1000 C 0 0 18 16 16 17 10d15+1425 7d4+18 0 0 0 50000 0 112 112 0 17 20 20 17 10 10 18 75 -6 -6 -6 -6 -6 57 0 0 0 1 1 75 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 34 0 0 0 3328 0 0 2097248 2 > death_prog 25~ if rand(30) mpe _whi A foreign looking slab appears on the corpse of Darkness mpoload 21123 else mpe _whi A mysterious object falls from nowhere and falls on the corpse of Darkness. mpoload 3840 endif ~ | #3816 Sky Dragon~ the Sky Dragon~ A dragon of different colors of the rainbow is flying here. ~ This dragon is HUGE! Around 11 feet tall (just crouching down mind you) and about 18 feet wide, that's with his tail underneath his body. The scales of the dragon are in the different colors of the rainbow and his gaping mouth is full of sharp teeth. A force that shouldn't be messed with is what this dragon is. ~ 4163&1179648 0 4194472 0 C 0 0 31 29 29 29 10d35+13500 3d5+85 0 0 0 1000000 0 112 112 1 20 24 24 17 17 17 19 100 -17 -17 -17 -17 -17 31 0 0 0 1 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 54 0 32817 0 6298888 2 0 322 524294 > greet_prog 100~ say Welcome to my humble abode on top of the Tree of Wisdom my friend. say You are standing directly on the path the goddess Althena, but I say am afraid you must stop here. Althena is not taking any visitors right say now. You may try to pass if you want, but it will only lead to your say Death. ~ > death_prog 35~ mpecho With the last strike delivered to the Sky Dragon, she quickly falls mpecho to the ground. With her last gasping breath she congratulates $n on mpecho your victory. She informs you that you are still not worthy enough to mpecho meet with Althena, but that a special blade will be left for you to prove mpecho of your deeds. mpoload 3815 mpforce $n get althena sky ~ > fight_prog 35~ if rand(50) mpe _red The Sky Dragon whips his massive head back and strikes $n with it! mpdamage $n 150 else if rand(30) mpe _red The Sky Dragon recites ancient words and $n's body starts to BURN!!! mpdamage $n 250 else if rand(10) mpe _red The Sky Dragon Dives at $n and thrashes $n into the ground!! mpdamage $n 350 else mpe _red The Sky Dragon cuts it's self, then sucks it's own blood. It looks healthier... mprestore self 250 endif endif endif ~ > speech_prog p I wish to hear of great quests of wisdom.~ say Not many have came here seeking answers to such riddles. But, if say must know, I wish to recollect so to say the weapons and armors these say fiends stole from me. I will give great rewards for 2 items turned in, say 4 items turned in, and all pieces (including every weapon) turned in. say If you wish to do a turn in, simply say 'I am here to collect!' and I will say examine if your cause is straight and true. say If you wish to turn in a whole set of wisdom gear, say say 'I am here for the ultimate reward!' and present your gifts. ~ > speech_prog p I am here to collect!~ mpvalue $n 0 if iscarrying($n) == 3830 mpvalue $n +1 endif if iscarrying($n) == 3831 mpvalue $n +1 endif if iscarrying($n) == 3832 mpvalue $n +1 endif if iscarrying($n) == 3833 mpvalue $n +1 endif if iscarrying($n) == 3834 mpvalue $n +1 endif if iscarrying($n) == 3835 mpvalue $n +1 endif if iscarrying($n) == 3836 mpvalue $n +1 endif if iscarrying($n) == 3837 mpvalue $n +1 endif if iscarrying($n) == 3838 mpvalue $n +1 endif if iscarrying($n) == 3839 mpvalue $n +1 endif if iscarrying($n) == 3840 mpvalue $n +1 endif if checkmpvalue($n) >= 4 say You have done well to collect 4 pieces or more, as a token you may have say this great ancient ring of power. mpoload 3842 mpgive 3842 $n mpvalue $n 0 if iscarrying($n) == 3830 mptake 3830 $n mpvalue $n +1 endif if iscarrying($n) == 3831 mptake 3831 $n mpvalue $n +1 endif if iscarrying($n) == 3832 mptake 3832 $n mpvalue $n +1 endif if iscarrying($n) == 3833 mptake 3833 $n mpvalue $n +1 endif if checkmpvalue($n) < 4 if iscarrying($n) == 3834 mptake 3834 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 4 if iscarrying($n) == 3835 mptake 3835 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 4 if iscarrying($n) == 3836 mptake 3836 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 4 if iscarrying($n) == 3837 mptake 3837 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 4 if iscarrying($n) == 3838 mptake 3838 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 4 if iscarrying($n) == 3839 mptake 3839 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 4 if iscarrying($n) == 3840 mptake 3840 $n mpvalue $n +1 endif endif else if checkmpvalue($n) >= 2 say You have done well to collect 2 pieces or more, as a token you may have say this great necklace that will bring you great fortunes in life. mpoload 3841 mpgive 3841 $n mpvalue $n 0 if iscarrying($n) == 3830 mptake 3830 $n mpvalue $n +1 endif if iscarrying($n) == 3831 mptake 3831 $n mpvalue $n +1 endif if checkmpvalue($n) < 2 if iscarrying($n) == 3832 mptake 3832 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 2 if iscarrying($n) == 3833 mptake 3833 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 2 if iscarrying($n) == 3834 mptake 3834 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 2 if iscarrying($n) == 3835 mptake 3835 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 2 if iscarrying($n) == 3836 mptake 3836 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 2 if iscarrying($n) == 3837 mptake 3837 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 2 if iscarrying($n) == 3838 mptake 3838 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 2 if iscarrying($n) == 3839 mptake 3839 $n mpvalue $n +1 endif endif if checkmpvalue($n) < 2 if iscarrying($n) == 3840 mptake 3840 $n mpvalue $n +1 endif endif else say You don't possess enough wisdom gear to be worth my time, be gone! endif endif mpjunk all mpvalue $n 0 ~ > speech_prog p I am here for the ultimate reward!~ mpvalue $n 0 if iscarrying($n) == 3830 mpvalue $n +1 endif if iscarrying($n) == 3831 mpvalue $n +1 endif if iscarrying($n) == 3832 mpvalue $n +1 endif if iscarrying($n) == 3833 mpvalue $n +1 endif if iscarrying($n) == 3834 mpvalue $n +1 endif if iscarrying($n) == 3835 mpvalue $n +1 endif if iscarrying($n) == 3836 mpvalue $n +1 endif if iscarrying($n) == 3837 mpvalue $n +1 endif if iscarrying($n) == 3838 mpvalue $n +1 endif if iscarrying($n) == 3839 mpvalue $n +1 endif if iscarrying($n) == 3840 mpvalue $n +1 endif if checkmpvalue($n) == 11 say You have collected all the wisdom gear! The only reward I have left to say give is the blade of Twilight. While not as strong as the Blade of say Althena, it is a mighty piece of artwork to enjoy. Thanks again! mpoload 3843 mpgive 3843 $n mptake 3830 $n mptake 3831 $n mptake 3832 $n mptake 3833 $n mptake 3834 $n mptake 3835 $n mptake 3836 $n mptake 3837 $n mptake 3838 $n mptake 3839 $n mptake 3840 $n mpjunk all mpvalue $n 0 break endif mpvalue $n 0 say You fool! You do not have all 11 items. ~ | #3817 giant rabid mole~ A giant rabid mole~ A giant rabid mole is here drooling purple ooze. ~ Thie mole is about 4 feet tall, with razor sharp claws and teeth that look like they could chew through steel. It seems to be foaming a strange purple substance out of its mouth. ~ 33 0 0 0 C 0 0 12 11 11 11 6d13+400 3d5+6 0 0 0 0 0 112 112 1 16 15 15 16 15 13 9 53 0 0 0 0 0 87 0 0 0 1 1 53 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 28 0 262145 0 0 0 0 1074003971 2 #3818 Arachnid~ an Arachnid~ A huge...HUGE arachnid spider is here! ~ Too disgusting to describe, you just have to know it is big, mean and poisonous. ~ 97 0 0 0 C 0 0 12 11 11 11 5d10+400 1d20+4 0 0 0 100 0 112 112 0 16 14 14 14 17 1 12 55 0 0 0 0 0 63 0 0 0 1 1 55 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 30 0 49 0 0 0 0 262145 2 #3819 Pandora~ Pandora~ A beautiful, unlucky, woman named Pandora is here. ~ Pandora has great, shiny, beautiful hazel colored hair and eyes, with skin as white as snow, and a red mouth that is pouted in a kiss position. Her body is slim, but not scrawny, her hands delicate, and her bosom....well....big. She does have a dangerous side to her though....be careful if she asks you in for a hot night. ~ 4163&1179648 0 71303336 -1000 C 0 0 28 25 26 27 40d15+9500 8d7+35 0 0 0 250000 0 112 112 2 21 24 24 23 22 20 6 100 -15 -15 -15 -15 -15 0 0 0 0 1 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 50 0 49 1048576 2104576 0 0 1109655552 524294 > fight_prog 45~ if rand(50) mpe Pandora's eyes glow yellow as her strength is returned. c 'power heal' Pandora else if rand(20) mpe Pandora's eyes glow blue and with that she releases a tidal wave. c 'tidal wave' else mpecho Pandora's eyes start to glow hot red and she opens her mpecho horrible box and unleashes all the evils upon thee! mpdamage $n 200 endif endif ~ > death_prog 30~ mpe _whi With the last strike, Pandora falls to the ground to her death. mpe _whi Having saved her from the curse of carrying Pandora's box, you are mpe _whi now the ones that will burdon this curse. $n has been chosen to mpe _whi Handle this curse. mpoload 3821 mpforce $n get pandora pandora mpoload 21143 mpoload 21143 mpoload 21143 mpoload 21143 mpoload 21143 mpoload 21143 ~ | #3820 Miq~ Miq~ Miq is here, juggling his weapons idly. ~ A tall, fleet of foot man with an odd disposition and a fetish for juggling sharp pointy objects, Miq is by no means to be taken lightly. As you look him over, he puts on a little show for you, juggling two scimitars, a shield, and a book. You will fear his mad skills. ~ 67244115&4 0 4194304 0 S 0 0 0 0 0 0 10000d1+0 0d0+0 0 0 0 0 0 112 112 0 > speech_prog p What skills do you teach Miq~ tell $n I teach tell $n ---------------------------------- tell $n 200. Master Dual Wield tell $n 201. Novice Acid tell $n 202. Novice Electrocution tell $n ---------------------------------- ~ > speech_prog p learn 1 200~ mpteach $n 1 dual wield ~ > speech_prog p learn 4 200~ mpteach $n 4 dual wield ~ > speech_prog p learn 1 201~ mpteach $n 1 acid ~ > speech_prog p learn 2 201~ mpteach $n 2 acid ~ > speech_prog p learn 1 202~ mpteach $n 1 electrocution ~ > speech_prog p learn 2 202~ mpteach $n 2 electrocution ~ | #3899 Neal~ Neal~ Neal floats around in the air trying to avoid his long hair. ~ A strange looking elf, that doesn't even include the fact that he is flying in the air. Neal has very very very long Orange hair that moves about the air in a circular motion when he moves around and his face is covered in some really strange orange looking dots. He is either stricken with some disease, or was removed from his dwelling because he looked like that. ~ 67244115&4 0 4718592 0 C 0 0 0 0 0 0 1d1+10000 0d0+0 0 0 0 10000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 > speech_prog p What skills do you teach Neal~ tell $n I teach tell $n ---------------------------------- tell $n 203. Expert Tumble tell $n 204. Expert Blessing tell $n 205. Novice Immolation tell $n ---------------------------------- ~ > speech_prog p learn 3 203~ mpteach $n 3 tumble ~ > speech_prog p learn 3 204~ mpteach $n 3 blessing ~ > speech_prog p learn 2 205~ mpteach $n 2 immolation ~ > speech_prog p learn 1 203~ mpteach $n 1 tumble ~ > speech_prog p learn 1 204~ mpteach $n 1 blessing ~ > speech_prog p learn 1 205~ mpteach $n 1 immolation ~ | #0 #OBJECTS #3800 Ball of Thunder~ &w&WBall of &w&WT&w&Ch&w&Wu&w&Cn&w&Wd&w&Ce&w&Wr~ &w&CA &w&WBall of &w&WT&w&Ch&w&Wu&w&Cn&w&Wd&w&Ce&w&Wr &w&Cis here before your feet.~ ~ 1 -2147483648&256 1 0 0 -1 0 1.000000 150000 0 0 0 0 3 A 13 35 0 A 12 50 0 A 78 1 0 A 82 1 0 A 81 2 0 #3801 The Sky Key~ The key to the Sky~ A key that seems to be reflecting the color of the sky is here. ~ ~ 18 524608 1 3856 0 0 0 1.000000 0 0 0 0 0 0 E sky key~ >he key is a beautiful &Bblue color, and it's handle seems to be a cloud. There's a ruby in the cloud, the ruby is shaped as the sun and is glowing &Yyellow. ~ #3802 black dragon armor~ the Black Dragon armor~ Black armor with silver bindings is laying on the ground.~ ~ 9 8946688 9 0 0 0 0 0 50 0 0 0 0 0 0 0 0 8.000000 70000 0 0 0 0 0 E black dragon armor~ The armor is made of black scales from the legendary Black Dragon and seem to spark in the light with blue electricity. In the middle of the armor is a red ruby that shines with a fiery brightness, surely this is armor for a great knight of virtue. ~ A 17 -60 0 A 13 150 0 A 12 75 0 A 18 7 0 A 19 9 0 A 27 4 0 A 22 -5 0 A 20 -5 0 A 24 -5 0 #3803 bible~ the Holy Bible of Peace~ A book with gold lettering and silver lining with silk paper is on the floor here.~ ~ 3 64 16385 40 12 12 -1 1.000000 3000 0 0 0 0 0 'NONE' E bible holy~ The books lettering are all done up in gold letters and the lining around the book is all in silver. The paper feels as though as it were silk. ~ A 17 -10 0 A 3 1 0 A 4 1 0 #3804 chaos mail~ the Chaos Mail~ Banded mail that seems to scream out at your soul is on the floor.~ ~ 9 524608 9 10 0 0 0 0 45 0 0 0 0 0 0 0 0 1.000000 5000 0 0 0 0 0 A 17 -15 0 A 1 1 0 A 5 1 0 A 25 -2 0 A 19 6 0 A 18 5 0 #3806 head dress~ a head dress~ A head dress with insects painted on is laying on the ground here.~ ~ 9 320 17 10 10 0 0 0 43 0 0 0 0 0 0 0 0 5.000000 5000 0 0 0 0 0 E head dress~ Feathered at the ends and bone used as the base, this head dress has intricate designs of golden bees and different types of the bugs, ranging from ants to butterflies. ~ A 17 -15 0 A 13 25 0 A 12 25 0 A 1 1 0 A 5 1 0 A 18 3 0 A 19 3 0 #3807 War armor~ some war armor~ Bloodied and dented war armor is here on the ground.~ ~ 9 524544 9 14 13 0 0 7.000000 5000 0 0 0 0 0 E war armor~ Bloodied and dented, this banded mail plate of armor has seen better days, and bad wars. The feel of the current through the armor feels as though as if it were cursed with long hardship journeys. ~ A 17 -22 0 A 19 6 0 A 18 6 0 A 13 45 0 A 12 -50 0 #3808 War blade~ a War Sword~ A bloodied blade of a sword is here~ ~ 5 524544 8193 12 7 7 1 3 -1 0 0 0 0 0 0 0 0 12.000000 5500 0 0 0 0 0 'acidic ball' E war blade~ Bloodied to the tip, the blade is a deep crimson in blood, and the hilt is a deep wooden, leather covered, work of art. Strength seems to ebb from this blade, but holding this sword in your hands seems to....make you dumber, put bluntly. ~ A 17 -5 0 A 13 45 0 A 19 7 0 A 18 9 0 A 3 -1 0 A 1 1 0 #3809 Hope Staff~ the hope staff~ A brilliant shining white light of a staff is here.~ ~ 5 320 8193 12 7 6 13 1 -1 0 0 0 0 0 0 0 0 8.000000 6000 0 0 0 0 0 'acid blast' A 17 -10 0 A 13 20 0 A 12 50 0 A 3 2 0 A 25 1 0 A 18 5 0 A 19 6 0 > wear_prog 20~ mpecho A dazzling light fills your eyes and you feel chilled to your mpecho bones, and a feeling of freshness flows through you. cast 'heal' $n ~ | #3810 Feather Necklace~ a black feather necklace~ A necklace of black raven feathers is here.~ ~ 9 262496 5 15 15 0 0 0.150000 2000 0 0 0 0 0 A 17 -20 0 A 13 15 0 A 12 65 0 A 3 2 0 A 4 2 0 A 1 -2 0 A 18 3 0 A 19 3 0 #3811 Death Scythe~ the Scythe of Death~ The Reapers own weapon, the Scythe, is here.~ ~ 5 16778048&8 8193 12 5 6 23 2 -1 0 0 0 0 0 0 0 0 10.000000 9000 0 0 0 0 0 'acid breath' E scythe death~ The handle is 6 feet tall, with a sharp blade that reaches out at least 4 feet and the tip is covered in blood. The wood of the handle is deep black, and gnarled as though as if it were made right out of a dead tree. ~ A 17 -5 0 A 13 65 0 A 12 20 0 A 1 1 0 A 5 1 0 A 18 9 0 A 19 10 0 #3812 blue dragon helmet~ the Blue Dragon's helmet~ A helmet with a red ruby in it is here laying on the ground.~ ~ 9 1344 17 15 15 0 0 3.000000 10000 0 0 0 0 0 E blue dragon's helmet~ The helmet is capped in fur, which is strapped down by white dragon scales and the straps are capped off in glittering blue scales. In the middle of the helmet is a moderately sized red ruby and the helmet has a sense of protection against all poisons. ~ A 17 -25 0 A 13 100 0 A 12 100 0 A 18 6 0 A 1 1 0 A 4 1 0 A 20 -10 0 #3813 red dragon shield~ the Red Dragon's shield~ A shield with a red ruby in the middle is here on the floor.~ ~ 9 525632 513 15 15 0 0 4.000000 40000 0 0 0 0 0 E red dragon's shield~ The shield has red scales out in front with a largered ruby in the middle of the shield, which has white bindings around it and a white strap on the back to put your arm through. The shield has white dragon feathers on the back for softness and a good comforting fit. The shield seems to have a sense of protection against dragon breath and all types of spells. ~ A 17 -30 0 A 13 100 0 A 12 75 0 A 19 6 0 A 5 2 0 A 23 -8 0 A 24 -8 0 #3814 white dragon ring~ the White Dragon ring~ A ring of white dragon feathers is here on the floor.~ ~ 9 263488 3 15 15 0 0 0.100000 10000 0 0 0 0 0 E white dragon ring~ s The ring has a feel of gold but has the soft touch of the white dragon's feathers. In the middle of the ring there is a large dragon crystal, fresh from the white dragon itself. The ring has a mystical power about it that cannot be explained. ~ A 17 -20 0 A 13 75 0 A 12 50 0 A 19 6 0 A 3 1 0 A 22 -6 0 #3815 Althena Blade~ Althena's Blade~ A sword with an awsome blade is here stuck in the ground.~ ~ 5 524352&0&80 513 1000 50 55 6 -1 -1 0 22 23 23 25 0 35 30 5.000000 17500000 0 0 0 0 6 'NONE' E althena's blade~ The legendary blade of the DragonMaster. Said to be forged from the powers of Earth and the forger was Althena herself. This blade has the power of immunity of the 3 powers of Earth, fire, cold and electricity. The hilt of this sword is pure gold with a large red ruby in the middle of it. The Blade itself is 4 and half feet tall. Even those this is a sword, it is the power of Holyness. ~ A 24 -6 0 A 21 -6 0 A 22 -6 0 A 23 -6 0 A 20 -6 0 A 13 60 0 A 12 70 0 A 77 10 0 A 1 1 0 A 3 1 0 A 102 60 0 A 101 60 0 > wear_prog 100~ mpecho Angels rejoice and the clear voice of Althena sings out mpecho as $n wields the Legendary Blade of the DragonMaster! ~ > remove_prog 100~ mpecho As $n removes $I, a sense of loss enters $n's mind. ~ | #3816 table~ a table~ A square, wooden table on four legs.~ ~ 12 0 0 0 0 0 0 15.000000 0 0 0 0 0 0 E table ~ The table is just a plain 4 and a half foot wooden table with a vase on it. ~ #3817 vase~ a vase of flowers~ A vase of colors with some flowers is on the table.~ ~ 12 0 1 0 0 0 0 6.000000 0 0 0 0 0 0 E vase~ The vase is colored in the three primary colors, red, blue, and yellow. It has some lovely red roses in it too. ~ #3818 chair~ a chair~ A plain old chair.~ ~ 12 0 0 1 750 1 200 200 0 0 0 0 0 0 0 0 0 5.000000 0 0 0 0 0 0 E chair ~ It's a CHAIR. Not a monster, not some sort of cool weapon, but a CHAIR. You had to check this? You didn't know what a chair looked like?! That's sort of...uh...pathetic. ~ #3819 blue crystal~ a &Bblue &Gcrystal~ A beautiful &Bblue &Gcrystal lies here.~ ~ 12 0 1 0 0 0 0 600.000000 0 0 0 0 0 0 #3820 red ruby~ a &rred &Gruby~ A beautiful &rred &Gruby.~ ~ 12 0 1 0 0 0 0 600.000000 0 0 0 0 0 0 E red ruby~ It is a red ruby. ~ #3821 Pandora Box~ Pandora's Box~ Pandora's box has been foolish left here.~ ~ 8 0&0&16 32769 0 0 0 0 2.000000 7500000 0 0 0 0 5 A 24 -10 0 A 21 -10 0 A 22 -10 0 A 23 -10 0 A 20 -10 0 A 12 125 0 A 31 -7 0 A 83 400 0 > drop_prog 100~ mpe _red $n tries to let go of Pandora's Box, but another entity has other plans! mpforce $n get Pandora ~ | #3822 A Sign~ A wooden sign~ A sign has been pounded into the ground here.~ ~ 12 0 1 0 0 0 0 999.000000 0 0 0 0 0 0 E sign~ |---------------------------------| | Welcome to The Tree of Wisdom.| | This is a bigger, badder Tree | | of Life from RoD, you may or | | may not recogonize some of the| | MOBs here. This is not | | plagarism. So have fun. | |--------------| |---------------| |__| &RNOTE! &C&WThere is a warning here: >his area is intended for lvls 32-50. The eq here is mostly 40-50 stuff, so be forwarned. ----|-----> Lucis Minal ~ #3823 dragon boots scale~ green dragonscale boots~ Flashing green, dragonscale boots have been left here~ ~ 9 1088 65 20 20 0 12 3.000000 10000 0 0 0 0 0 A 13 50 0 A 14 150 0 A 18 10 0 A 2 2 0 A 17 -15 0 > sac_prog 10~ ~ | #3830 Wisdom Greave~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wr&w&We&c&wa&w&Wv&c&we~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wr&w&We&c&wa&w&Wv&c&we &w&Cis here awaiting its new owner.~ ~ 9 524288 33 17 17 17 1000 18 3 0 0 0 0 0 0 0 0 5.000000 60000 0 0 0 0 3 A 13 5 0 A 12 5 0 #3831 Wisdom Gauntlet~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wa&w&Wu&c&wn&w&Wt&c&wl&w&We&c&wt~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wa&w&Wu&c&wn&w&Wt&c&wl&w&We&c&wt &w&Cis here awaiting its new owner.~ ~ 9 524288 65 17 17 17 1000 18 3 0 0 0 0 0 0 0 0 4.000000 80000 0 0 0 0 3 A 13 4 0 A 12 4 0 A 97 80 0 #3832 Wisdom Breastplate~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WB&c&wr&w&We&c&wa&w&Ws&c&wt&w&Wp&c&wl&w&Wa&c&wt&w&We~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WB&c&wr&w&We&c&wa&w&Ws&c&wt&w&Wp&c&wl&w&Wa&c&wt&w&We &w&Cis here awaiting its new owner.~ ~ 9 524288 9 16 16 16 1000 18 4 0 0 0 0 0 0 0 0 11.000000 400000 0 0 0 0 4 A 13 12 0 A 12 12 0 A 70 38 0 A 103 80 0 #3833 Wisdom Gorget~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wo&w&Wr&c&wg&w&We&c&wt~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wo&w&Wr&c&wg&w&We&c&wt &w&Cis here awaiting its new owner.~ ~ 9 524288 5 20 20 20 1000 20 4 0 0 0 0 0 0 0 0 3.000000 85000 0 0 0 0 3 A 13 5 0 A 12 5 0 A 99 80 0 #3834 Wisdom Armet~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WA&c&wr&w&Wm&c&we&w&Wt~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WA&c&wr&w&Wm&c&we&w&Wt &w&Cis here awaiting its new owner.~ ~ 9 524288 17 18 18 18 1000 19 4 0 0 0 0 0 0 0 0 3.000000 100000 0 0 0 0 3 A 13 5 0 A 12 5 0 A 70 39 0 A 100 80 0 #3835 Wisdom Great Axe~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wr&w&We&c&wa&w&Wt &c&wA&w&Wx&c&we~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wr&w&We&c&wa&w&Wt &c&wA&w&Wx&c&we &w&Cis here awaiting its new owner.~ ~ 5 0&131072&128 513 1000 30 34 8 -1 -1 0 13 15 11 17 0 30 24 8.000000 120000 0 0 0 0 8 'NONE' A 13 8 0 A 12 8 0 A 84 250 0 #3836 Wisdom Claymore~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WC&c&wl&w&Wa&c&wy&w&Wm&c&wo&w&Wr&c&we~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WC&c&wl&w&Wa&c&wy&w&Wm&c&wo&w&Wr&c&we &w&Cis here awaiting its new owner.~ ~ 5 524288&131072&64 513 1000 30 34 8 -1 -1 0 13 15 12 16 0 30 18 6.000000 150000 0 0 0 0 7 'NONE' A 13 8 0 A 12 8 0 A 90 20 0 #3837 Wisdom Stiletto~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WS&c&wt&w&Wi&c&wl&w&We&c&wt&w&Wt&c&wo~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WS&c&wt&w&Wi&c&wl&w&We&c&wt&w&Wt&c&wo &w&Cis here awaiting its new owner.~ ~ 5 524288&0&256 513 1000 27 29 6 -1 -1 0 9 11 13 14 0 40 4 3.000000 100000 0 0 0 0 3 'NONE' A 13 4 0 A 12 4 0 A 92 20 0 #3838 Wisdom Guisarme~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wu&w&Wi&c&ws&w&Wa&c&wr&w&Wm&c&we~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WG&c&wu&w&Wi&c&ws&w&Wa&c&wr&w&Wm&c&we &w&Cis here awaiting its new owner.~ ~ 5 524288&131072&512 513 1000 32 34 8 -1 -1 0 9 14 14 13 0 20 10 8.000000 125000 0 0 0 0 8 'NONE' A 13 8 0 A 12 8 0 A 81 3 0 #3839 Wisdom Morning Star~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WM&c&wo&w&Wr&c&wn&w&Wi&c&wn&w&Wg &c&wS&w&Wt&c&wa&w&Wr~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WM&c&wo&w&Wr&c&wn&w&Wi&c&wn&w&Wg &c&wS&w&Wt&c&wa&w&Wr &w&Cis here awaiting its new owner.~ ~ 5 524288&131072&2048 513 1000 30 38 9 -1 -1 0 14 13 10 17 0 10 35 9.000000 125000 0 0 0 0 6 'NONE' A 13 8 0 A 12 8 0 A 94 20 0 #3840 Wisdom Battle Staff~ &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WB&c&wa&w&Wt&c&wt&w&Wl&c&we &w&WS&c&wt&w&Wa&c&wf&w&Wf~ &w&CA &w&WW&c&wi&w&Ws&c&wd&w&Wo&c&wm &w&WB&c&wa&w&Wt&c&wt&w&Wl&c&we &w&WS&c&wt&w&Wa&c&wf&w&Wf &w&Cis here awaiting its new owner.~ ~ 5 524288&131072&1024 513 1000 28 32 8 -1 -1 0 13 12 11 19 0 16 14 7.000000 150000 0 0 0 0 9 'NONE' A 13 8 0 A 12 8 0 A 88 20 0 #3841 teardrop of sight~ &w&CA &w>&w&Ce&w&Ga&w&Cr&w&Gd&w&Cr&w&Go&w&Cp &w&Go&w&Cf &w&GS&w&Ci&w&Gg&w&Ch&w&Gt&w~ &w&CA &w>&w&Ce&w&Ga&w&Cr&w&Gd&w&Cr&w&Go&w&Cp &w&Go&w&Cf &w&GS&w&Ci&w&Gg&w&Ch&w&Gt &w&Clies here glowing magically.~ ~ 8 128&2 32769 0 0 0 0 0.300000 2000000 0 0 0 0 5 A 12 25 0 A 13 20 0 A 78 1 0 A 70 35 0 #3842 Eperche Ring~ &w&GA&w&On &w&GE&w&Op&w&Ge&w&Or&w&Gc&w&Oh&w&Ge &w&OR&w&Gi&w&On&w&Gg~ &w&GA&w&On &w&GE&w&Op&w&Ge&w&Or&w&Gc&w&Oh&w&Ge &w&OR&w&Gi&w&On&w&Gg &w&Clies here waiting for the next lucky owner!~ ~ 8 128&2 3 0 0 0 0 0.100000 3000000 0 0 0 0 5 A 80 3 0 A 82 1 0 A 12 30 0 A 13 30 0 A 81 5 0 A 85 70 0 #3843 Blade of Twilight~ &w&GBlade of &w&zTwilight~ &w&CSomeone has left the powerful &w&GBlade of &w&zTwilight&w&C here for you to pickup!~ ~ 5 524480&2&80 513 1000 49 55 7 -1 -1 0 20 21 21 24 0 33 22 3.000000 15000000 0 0 0 0 4 'NONE' E blade of twilight~ You are lucky, or crafty, enough to behold one of the great blades of Rafermand. Known for its power and stealth, the blade of twilight stands out as a crowning mark in blade production. Not too many blades out there can match this blade and you are lucky enough to have it at your side. ~ A 13 45 0 A 12 45 0 A 84 450 0 A 83 450 0 A 22 -6 0 A 21 -6 0 A 20 -6 0 A 23 -6 0 A 26 16 0 A 26 4194304 0 A 24 -6 0 #3899 Final Object~ a newly created Final Object~ Some god dropped a newly created Final Object here.~ ~ 13 1073741824 1 0 0 0 0 1.000000 0 0 0 0 0 0 #0 #ROOMS #3800 A dirt path.~ &CThe path you are walking is a plain dirt path, with few trees on each side of the path. Some leaves have already fallen onto the ground and are different shades of colors, such as, &Yyellow&C, &Ggreen&C, and &Rreds&C. ~ 0&2 0 2 0 0 D2 ~ ~ 134217728 -1 16000 1040 353 D7 A field of long grass. ~ ~ 0 0 3801 0 0 S #3801 A field of grass.~ &CLong &ggreen &Cgrass stretches across the land for miles and miles. The sky has a lovely gaze in it, and seems calm. The air is nice and cool, and has an air of comfort, and a special hint of a snippy briskness to it. ~ 0&8194 0 2 0 0 D6 A field of long grass. ~ ~ 0 0 3802 0 0 D8 A dirt path. ~ ~ 0 0 3800 0 0 S #3802 A field of grass.~ Longer blades of grass form a field and stretch on and on for miles on end. The wind of this land gently brushes against the grass making the grass bend gently to the left. The air, still crisp and cool, has a hint of the season of fall in it. ~ 0&2 0 2 0 0 D0 Trees sway gently with the wind. ~ ~ 0 0 3803 0 0 D9 A field of long grass. ~ ~ 0 0 3801 0 0 S #3803 A path of trees.~ Evergreens, weeping willow, oaks, and all other different kinds of trees are on the left and right sides of the dirt path. They all sway gently from the on coming, gentle, wind. The sky seems to set the mood of the land and it is very peaceful and quiet. The wind seems to play gentle music with every gust. ~ 0&2 0 3 0 0 D2 A field of long grass. ~ ~ 0 0 3802 0 0 D3 Trees sway gently with the wind. ~ ~ 0 0 3804 0 0 S #3804 A path of trees.~ More trees cover the path's left and right sides. They all seem to sway with the wind, as though the wind and the trees are one. Around you, there seems to be music in the air from the wind, or from the inhabitants of this land. The sky is set now, and the air of it is calm. ~ 0&2 0 3 0 0 D1 Trees sway gently with the wind. ~ ~ 0 0 3803 0 0 D3 A worn down dirt path. ~ ~ 0 0 3805 0 0 S #3805 A worn down path.~ The dirt on this path is worn down by many travelers, there are different types of footprints in the dirt, there's a bird's footprints, some humans, and some that don't seem familiar. The sun is starting to rise in the east, and the horizon is taking on a warm glow of orange and red. ~ 0&2 0 2 0 0 D1 Trees sway gently with the wind. ~ ~ 0 0 3804 0 0 D7 On a trail around a huge tree. ~ ~ 0 0 3806 0 0 S #3806 On a trail around the tree.~ The trail is worn down by use and the dirt is hardpacked from traveler's feet. To the west of you, there is a HUGE tree. This tree is so tall that you'd have to climb it to see what its branches look like. The tree already casts a long shadow upon the ground from the rising sun. ~ 0&2 0 3 0 0 D7 On a trail around the tree. ~ ~ 0 0 3813 0 0 D8 A worn down dirt path. ~ ~ 0 0 3805 0 0 S #3807 On a trail around the tree.~ The sun is blocked out from trees to the east but the wind cuts at you from the west. There doesn't seem to be any possible way to climb from here, and you could catch a cold from standing here in front of the wind. Time to be finding the way up. ~ 0 0 3 0 0 D3 A way up. ~ ~ 0 0 3808 0 0 D6 On a trail around the tree. ~ ~ 0 0 3806 0 0 S #3808 A way up...or down.~ The tree seems to slacken off its roghness, and there seems to be little foot-hand holds in the tree for you to climb. The ground beneath you seems to be soft and there is a gaping hole to the left of the first foothold. The hole seems to be big enough for a full grown Troll to get through, and is more than enough the size for a human or elf to get through. ~ 4&2 0 3 0 0 D4 Going up the tree. ~ ~ 0 0 3814 0 0 D5 Into the hole. ~ ~ 0 0 3857 0 0 D7 On a trail around the tree. ~ ~ 0 0 3809 0 0 S #3809 On a trail around the tree.~ The hard packed dirt seems to have dwindled off and now there is nice, soft, rich soil. There doesn't seem to be any footprints in the soil, stepping on the soil proves it right. Your foot doesn't sink but still stays above the soil. In fact it DOES stay above the soil. Your floating above the ground! It won't last long though... ~ 0&2 0 3 0 0 D0 On a trail around the tree. ~ ~ 0 0 3810 0 0 D8 A way up. ~ ~ 0 0 3808 0 0 S #3810 On a trail around the tree.~ The dirt beneath your feet is hard packed and worn down from use. There are leaves on the sides of the path, and some on the path too, making a crunching sound whenever you step on one. This side of the tree seems to have fall qualities, leaves of different colors, a coldness to the wind, and not much warmth from the sun. ~ 0&2 0 3 0 0 D2 On a trail around the tree. ~ ~ 0 0 3809 0 0 D6 On a trail around the tree. ~ ~ 0 0 3811 0 0 S #3811 On a trail around the tree.~ The sun is giving off a lot of light and this side of the tree seems to have some Spring type qualities. Little puddles of water are on the path and to the sides, some of the plants and all of the grass are turning back to their natural colors and are blooming. The wind is still a bit chilly, but the atmosphere of this place is like Spring. ~ 0&2 0 3 0 0 D1 On a trail around the tree. ~ ~ 0 0 3812 0 0 D9 On a trail around the tree. ~ ~ 0 0 3810 0 0 S #3812 On a trail around the tree.~ The sun, high above your head, is giving off a great amount of heat and light. The dirt is hardpacked from use, and the tree's leaves, as well as the grass, are a deep green. The flowers in the grass have bloomed and are different types of colors. This side of the tree has some Summer type qualities to it. ~ 0&2 0 3 0 0 D3 On a trail around the tree. ~ ~ 0 0 3811 0 0 D8 On a trail around the tree. ~ ~ 0 0 3813 0 0 S #3813 On a trail around the tree.~ Despite the sun to the east, the wind from the west is sharp and cold. There are withered leaves on the branches of the tree, and there is a small patch of snow on the left side of the path. The path's dirt has been frozen, and there's a patch of ice in the middle of the path. This side of the tree has some Winter qualities to it. ~ 0&2 0 3 0 0 D7 On a trail around the tree. ~ ~ 0 0 3812 0 0 D8 On a trail around the tree. ~ ~ 0 0 3806 0 0 S #3814 Climbing the tree.~ You can now see some of the branches high up in the top of the tree. The branch you're on right now, is a deep chestnut brown and has leaves as green as they can get. The foot/hand holds have disappeared, but there is another branch to the north. ~ 0&2 0 3 0 0 D0 A swaying branch. ~ ~ 0 0 3815 0 0 D5 Down on the ground. ~ ~ 0 0 3808 0 0 S #3815 A swaying branch.~ This branch is swaying gently from the wind, and leaves are fluttering down from the branch. The leaves are an orange/reddish color and the branch has bark being stripped off from your boots. The leaves seem to be a perfect place to blend into. The foot/hand holds have appeared again and are going up. ~ 4&2 0 3 0 0 D2 On a lucious branch. ~ ~ 0 0 3814 0 0 D4 A branch that has half of it's side burned and the other half not. ~ ~ 0 0 3816 0 0 S #3816 An interwined branch.~ The west side of this branch is charred and burnt, and the leaves are either scorched or burnt to a crisp. The east side of the branch, however, is a deep rich brown with leaves of the purest green making it a very interesting combination to look at. Along with the colors, a man flying around the branches to the north make this side of the tree just a little different from the rest. ~ 0&2 0 3 0 0 D0 ~ ~ 0 -1 3859 0 0 D1 A peaceful branch. ~ ~ 0 0 3817 0 0 D3 A branch that is twisted and charred. ~ ~ 0 0 3818 0 0 D4 Going up the tree. ~ ~ 0 0 3819 0 0 D5 A swaying branch. ~ ~ 0 0 3815 0 0 S #3817 A peaceful branch.~ This branch is very calming. The branch is a deep, rich brown, and the leaves are the purest green ever seen. There is no wind, and there is a calming warmth of this branch. The leaves seem to glow with an aura of bright white, as does the branch. ~ 0&2 0 3 0 0 D3 A branch half charred, and half pure. ~ ~ 0 0 3816 0 0 S #3818 A twisted and charred branch.~ This branch is all twisted out of shape, but still walkable. The leaves on the branch are either charred, burnt, or roasted. The branch itself is not brown, but not burnt either, but the bark strips away even if you nudge it. Not a very nice place to be. ~ 0&2 0 3 0 0 D1 A branch that is half charred and half pure. ~ ~ 0 0 3816 0 0 S #3819 An intersection.~ There are 3 branches leading off to different ways which are, north, east, and west. There are foot/hand holds going up the trunk of the tree, and down the trunk of the tree. There is a plaque on the trunk of the tree, or just directly south of you. ~ 0&2 0 3 0 0 D0 A branch in turmoil. ~ ~ 0 0 3824 0 0 D1 An infested branch. ~ ~ 0 0 3822 0 0 D3 A sick looking branch. ~ ~ 0 0 3820 0 0 D4 A normal branch. ~ ~ 0 0 3826 0 0 D5 A branch that is half charred and half pure. ~ ~ 0 0 3816 0 0 E plaque trunk south~ |--------------------------------------| | Welcome to the REAL start of the | | adventure. Get ready for some fun! | |--------------------------------------|~ S #3820 A sick looking branch.~ The branch seems to be...sick. The branch is spotted with yellow, brown, and black spots, and seems to bend a little from loss of strength. The leaves have the same spots as the branch does, but are a sickly yellow. The branch continues on to the west. ~ 0&2 0 3 0 0 D1 An intersection of branches. ~ ~ 0 0 3819 0 0 D3 A withered end. ~ ~ 0 0 3821 0 0 S #3821 A withered end.~ The end immediately dips down to the ground, and is still a good 2 stories above the ground, I don't suggest jumping for it. The branch is still spotted, but bends even more, as the source of the sickness seems to be pretty strong on this branch. Strange...there are no leaves here.... ~ 0&2 0 3 0 0 D1 A sick looking branch. ~ ~ 0 0 3820 0 0 S #3822 An infested branch.~ Millions upon millions of bugs are swarming around your head, it would be a good idea to keep your mouth closed. The branch is COVERED in bugs and disgusting little things, but as you put your foot down, the bugs move out of the way, and you don't squish any. The branch, "branches" off to the east. ~ 0&2 0 3 0 0 D1 A swarm of bugs. ~ ~ 0 0 3823 0 0 D3 An intersection of branches. ~ ~ 0 0 3819 0 0 S #3823 A swarm covered branch.~ The bugs don't seem to be all around anymore, they seem to be concentrated into one at the end of the branch. You can now see the branch...and wish you hadn't. The leaves are all eaten through from some of the bugs, and there are THOUSANDS of little eggs on them. ~ 0&2 0 3 0 0 D3 An infested branch. ~ ~ 0 0 3822 0 0 S #3824 A branch in turmoil.~ &CSome of the leaves are on fire! However, they don't seem to pass the flames onto the next leaf....coming closer you notice that some of the leaves of fire....are not leaves at all! They are actually little fireballs hanging from the branch. The branch is a bit slippery, and looking down, shows you that the branch is wet with fresh &Rblood&C. ~ 0&2 0 3 0 0 D0 The branch is in complete chaos. ~ ~ 0 0 3825 0 0 D2 An intersection of branches. ~ ~ 0 0 3819 0 0 S #3825 The branch is in complete chaos!~ &CThere is &Rblood &CEVERYWHERE! It's not slippery or sticky, but is just like a smooth surface. The blood is acting like a fuel support for the flames that are hanging onto the branch! The flames don't spread though. The source of all this is pretty close. ~ 0&2 0 3 0 0 D2 A branch in turmoil.~ ~ 0 0 3824 0 0 S #3826 A normal branch.~ &CThis branch is....pretty normal. There is nothing spectacular about it, but there's nothing bland about it either. The bark on the branch is just a normal, mud color. The leaves are something that you'd see in summer-fall, some are &ggreen &Cbut most are different shades of orange, and &Rred&C. ~ 0&2 0 3 0 0 D1 A glowing branch. ~ ~ 0 0 3827 0 0 D4 A normal branch. ~ ~ 0 0 3834 0 0 D5 An intersection on branches. ~ ~ 0 0 3819 0 0 D6 A crystalized branch. ~ ~ 0 0 3831 0 0 S #3827 A glowing branch.~ Wow! This branch is GLOWING! The aura around the branch is a gentle &C&Wwhite &Clight. The bark is also &C&Wwhite&C, as the leaves are a shining &C&Wwhite &Clight. In fact...the only way you know that there are leaves is that they are outlined in a shining &Yyellow&C. ~ 0&2 0 3 0 0 D1 A shining branch. ~ ~ 0 0 3828 0 0 D3 A normal branch. ~ ~ 0 0 3826 0 0 S #3828 A shining branch.~ This branch isn't glowing anymore, instead it's shining a bright white light. The leaves are glowing yellow and are now outlined in a silver aura. The bark of the branch is shining a gold color, outlined by the bright white light. You can barely see foot/hand holds going down a wide branch. ~ 0&2 0 3 0 0 D3 A glowing branch. ~ ~ 0 0 3827 0 0 D5 A pulsing branch. ~ ~ 0 0 3829 0 0 S #3829 A pulsing branch.~ Incredible! The branch is a mixture of shining AND glowing, giving it a look of pulsing! The pulsing light is a bright white and yellow mixture, and the leaves are glowing white, outlined by a silver aura. The air holds a feeling of confidence and...hope. There are foot/hand holds going down a wide branch. ~ 0&2 0 3 0 0 D4 A shining branch. ~ ~ 0 0 3828 0 0 D5 A glamerous branch. ~ ~ 0 0 3830 0 0 S #3830 A branch of Hope.~ &CThe bark of the branch is a pulsing &C&Wwhite light, &Cand the leaves are a brilliant light &Ggreen&C. The lights combine into one in the middle of the branch, and create something that every creature in Rafermand holds dear to their hearts....Hope. There is a sign before the shining light of Hope. ~ 0&2 0 3 0 0 D4 A pulsing branch. ~ ~ 0 0 3829 0 0 E sign~ |-----------------------| | Always | | Think | | of | | Hope | |_______________________| | | | | |_|~ S #3831 A crystalized branch.~ Beautiful. The branch is a gleaming, pure, clear, crystal. The leaves are crystalized waterdrops from the pure rain of the sky. This branch must be truly blessed. The sun from the east bounces off of the mirrored surface of the branch, making everything glow and the prism colors appear on the trunk. ~ 0&2 0 3 0 0 D1 The branch continues on. ~ ~ 0 0 3832 0 0 D9 A normal branch. ~ ~ 0 0 3826 0 0 S #3832 The branch continues on.~ Walking on the branch doesn't seem hard at all. The surface isn't slippery, and it doesn't feel like it's going to break right under your feet. The crystal feels as smooth as glass but as hard as tempered steel. The sun continues to make the prism colors dance around. ~ 0&2 0 3 0 0 D3 A crystalized branch. ~ ~ 0 0 3831 0 0 D6 The crystal branch comes to a stop. ~ ~ 0 0 3833 0 0 S #3833 Coming to a stop.~ The crystalized branch immediately comes to a stop not more than 8 feet away. Before you, there is a concentration of crystalized rain drops, a spire, and there is no entrance. Of course the spire is only about 10 feet tall. The sun shines through the crystal spire making a replica of it with prism colors on the trunk of the tree. ~ 0&2 0 3 0 0 D9 The crystal branch continues on. ~ ~ 0 0 3832 0 0 S #3834 A normal branch.~ The air is a bit cooler up here, since there is more wind higher above the ground. The sun's warmth doesn't seem to be very warm at the moment either. To the north, there is another branch that connects to the 2nd huge trunk of this giant tree. To the west there is a HUGE nest. ~ 0&2 0 3 0 0 D0 A normal branch. ~ ~ 0 0 3837 0 0 D3 A HUGE nest full of black raven feathers. ~ ~ 0 0 3835 0 0 D5 A normal branch. ~ ~ 0 0 3826 0 0 S #3835 A HUGE nest.~ The nest is roughly 10 feet by 10 feet, and is made up of straw, string, leaves, feathers, and other things that nests are usually made up of. A huge nest must only mean that there is a huge bird... ~ 0&2 0 3 0 0 D1 A normal branch. ~ ~ 0 0 3834 0 0 D3 The end of the nest. ~ ~ 0 0 3836 0 0 S #3836 The end of the nest.~ Now, there are bits and pieces of small animals...a head...guts.. perhaps a body or a tail...but what must be pretty bad about this nest is that there are human and elven skeletons around here... a dusty skull...a rib...and even an entire skeleton! ~ 0&2 0 3 0 0 D1 A HUGE nest. ~ ~ 0 0 3835 0 0 S #3837 A normal branch.~ Except for the fact that there are foot/hand holds up against the north trunk for you to grab hold on, this branch is pretty normal. The bark of the branch is a deep brown, and the leaves are a normal green. ~ 0&2 0 3 0 0 D2 A normal branch. ~ ~ 0 0 3834 0 0 D4 Going up the trunk. ~ ~ 0 0 3838 0 0 S #3838 An intersection of branches.~ From this center point there are 5 ways you can go. Northeast to a branch that is full of life, to the southeast, a branch full of light. To the west, an entry way for a branch that looks withered and dying, and a branch that looks as black as night. Or going down back the way you came from. Read the plaque for whats upward. ~ 0&2 0 3 0 0 D3 An entry way into the dark. ~ ~ 0 0 3839 0 0 D4 Into the sky. ~ ~ 64 0 3855 0 0 D5 A normal branch. ~ ~ 0 0 3837 0 0 D6 A branch full of rich life. ~ ~ 0 0 3847 0 0 D8 A branch full of gentle, but bright light. ~ ~ 0 0 3851 0 0 E plaque~ |-----------------------------| | Althena, the goddess of the | | Silver Star, has chosen me | | To protect the treasures of | | The DragonMaster. Those who| | Face me, must destroy me, | | And gain the power, or be | | Utterly destroyed. | |-----------------------------| ~ S #3839 A branch of despair.~ The bark underneath crumbles and peels away from even the lightest touch. The leaves are all withered and dying from non-existant sunshine and rain, on this side of the tree. There are murky and dark clouds in the west sky, and the ground seems to be barren past the trees to the west. To the northwest, there is a branch that seems withered, and to the southeast....well you can't tell since it's pretty dark. ~ 0&2 0 3 0 0 D1 An intersection of branches. ~ ~ 0 0 3838 0 0 D7 A branch that seems to be withering and dying. ~ ~ 0 0 3840 0 0 D9 A branch that is barely seen. ~ ~ 0 0 3844 0 0 S #3840 A withered branch.~ The bark on the branch is dead black. At every movement you make, bark strips off from the branch, and even then, the "skin" of the branch is black. The leaves are withered, some are even still dying. The colors of the leaves range from sick brown, to black. Off in the distance there is a strange sound... ~ 0&2 0 3 0 0 D8 A branch that is dying. ~ ~ 0 0 3839 0 0 D9 The branch continues on. ~ ~ 0 0 3841 0 0 S #3841 The branch continues on.~ The branch seems to go on for a long distance, and that strange sound sounds more clearer...it sounds kind of like a screeching sound, but even here, closer as you are, the sound is still a bit hard to make out. The bark is still black, and the leaves are still the same colors as before. ~ 0&2 0 3 0 0 D6 A withered branch. ~ ~ 0 0 3840 0 0 D7 The branch continues on. ~ ~ 0 0 3842 0 0 S #3842 The branch continues on.~ Ah ha! There it is! That sound again! The sound is clearer and sharper...it DOES sound like a wailing sound, but it's more like a child crying...The leaves are ALL dead black now, and the brach is weaker than before. ~ 0&2 0 3 0 0 D8 The branch continues on. ~ ~ 0 0 3841 0 0 D9 The end of the branch. ~ ~ 0 0 3843 0 0 S #3843 The end of the branch.~ All around you is blackness. Seeing is no problem, just that the branch is black, the leaves are black, and the sky seems black from the leaves. The late afternoon sun is hidden behind all of the black leaves, and shadows are thrown everywhere. What is worse, the place has an air of death. ~ 0&2 0 3 0 0 D6 The branch continues on. ~ ~ 0 0 3842 0 0 S #3844 Darkness.~ Without your light, this branch would be pitch black. There is no moon, no sun, and there seems not to be any sky either from this point of view. Darkness peers around every corner, and your next step may be your last. Step carefully. ~ 0&2 0 3 0 0 D6 A branch that seems to be dying. ~ ~ 0 0 3839 0 0 D9 ~ ~ 0 -1 3845 0 0 S #3845 Darkness.~ Everthing seems to get darker the farther you go in. Without the guide of your light, the entire place would be nothing but black. Careful steps and quick looking, and definetly a good light, will get you through this. ~ 0&2 0 3 0 0 D6 ~ ~ 0 -1 3844 0 0 D9 Light! ~ ~ 0 0 3846 0 0 S #3846 A little light.~ There is light here! It seems to be coming from the end of the branch. Except for that shining light, the branch is still pitch black. That light seems to be a guiding light to the end. May it be your salvation....or your demise. ~ 0&2 0 3 0 0 D6 Darkness. ~ ~ 0 0 3845 0 0 S #3847 A branch full of life.~ &CLively &ggreen, &Bblue sky, &Cfresh air, the sun! Everything is full of life here. Here and there, there is a fluttering butterfly, or a fuzzy &ggreen &Cand &Yyellow &Ccaterpillar crawling upon a leaf, birds chirping, and all other different kinds of animals. The air smells so sweet and fresh and cool upon your skin and also seems to be warm. This is life... ~ 0&2 0 3 0 0 D8 The branch continues on. ~ ~ 0 0 3848 0 0 D9 An intersection of branches. ~ ~ 0 0 3838 0 0 > all_greet_prog 100~ mpecho A bird chirps loudly, and some crickets, cricket. Warm sunshine falls upon your shoulders, mpecho and the wind blows gently at your face. $n emote smiles gently. ~ | S #3848 The branch continues on.~ Life, and energy seems to flow through the air like fireflies on a nice dark night. There are other smaller branches hanging off of the branch with fully bloomed and blossomed tree flowers and lovely green leaves. Around you, there seems to be singing going on all the time. ~ 0&2 0 3 0 0 D6 The branch continues on. ~ ~ 0 0 3849 0 0 D7 A branch full of life. ~ ~ 0 0 3847 0 0 S #3849 The branch continues on.~ The air seems to have cooled off and the sky has slackened off its warmth a tad bit. There are now nests of the birds that have been seen before and there are speckled eggs in them. Touching them reveals that they are still warm from early mother-sitting-down nest incubation. Hopefully they will hatch into beautiful birds. ~ 0&2 0 3 0 0 D8 A paradise. ~ ~ 0 0 3850 0 0 D9 The branch continues on. ~ ~ 0 0 3848 0 0 S #3850 Paradise.~ &CYou are not at the end of the branch. There is now millions of colors floating into your eyes. &rRed wings &Cof different types of birds, &ggreen, &Cbeautiful leaves hanging upon rich brown bark, and best of all, just beyond the end of the branch, a lake full of clear &Bblue water&C, with a giant roaring, and splashing waterfall adding even more water to that lake. Around the lake, there are beautiful trees making a circle around it. So in meaning, you are not at the end of the branch but at the beginning of paradise. ~ 4&4098 0 3 0 563650 D7 The branch continues on. ~ ~ 0 0 3849 0 0 > entry_prog 25~ mpecho As you enter the secluded paradise, a mist of prism colors mpecho floats towards you, engulfing you and making you feel refreshed. cast 'heal' $n ~ | S #3851 Light fills the entire place.~ AH, no! Light fills the ENTIRE branch, it's....it's....HURTING your eyes! You can see nothing here except for light, but strangely enough, there's a sense of the right way...even though, seeing the branch is impossible. That is VERY mysterious. ~ 65536&2 0 3 0 0 D7 An intersection of branches. ~ ~ 0 0 3838 0 0 D8 ~ ~ 0 -1 3852 0 0 > rand_prog 20~ mpecho The light fills your vision, burning your eyes and you start mpecho to get a very bad headache. mpdamage $n 50 ~ | S #3852 Light.~ Everything is light. Seeing the branch is impossible. there is NO sound here. Everything is silent. No one would hear even the highest blood curdling scream possible. The perfect place for an ambush. Keep alert. ~ 65536&2 0 3 0 0 D7 ~ ~ 0 -1 3851 0 0 D8 Light. ~ ~ 0 0 3853 0 0 > rand_prog 20~ mpecho The light fills your vision, burning your eyes and you start mpecho to get a very bad headache. mpdamage $n 50 ~ | S #3853 Light.~ &CThe light seems to be...gentler here. As though the light dimmed some. You can now see SOME Of the branch. It's a &Obrown &Ccolor and the leaves are a deep &Ggreen&C. Besides that, there's nothing new. ~ 65536&2 0 3 0 0 D6 A gentle light. ~ ~ 0 0 3854 0 0 D7 Light. ~ ~ 0 0 3852 0 0 S #3854 A gentle light.~ The light has dimmed to a concentration at the end of the branch. In front of the light there is a sign made out of the very bark of the branch. What seems even more strange about it, is that it's CONNECTED to the branch, and is NOT nailed in or pounded in. Maybe it's a message from a higher enity? ~ 65536&2 0 3 0 0 D9 Light. ~ ~ 0 0 3853 0 0 E sign~ |-----------------------| | NEVER | | FORGET | | THE | | POWER | | OF THE LIGHT! | |_______________________| | | |_| ~ S #3855 In the sky.~ Clouds drift by your face, and the sky is even more blue than before. The sun stands high in the sky, and seems to be a bright warm ball of light of yellowness. Below you, is the top of the tree, but then.. that must mean....looking down shows you are more than 25 stories above the ground! Better make sure you don't fall! ~ 4&66 0 3 0 0 D0 To the unknown. ~ ~ 25165831 3801 3856 0 0 D5 Going back to the tree. ~ ~ 0 0 3838 0 0 > entry_prog 100~ mpecho The sky seems to welcome you, and the sun is shining brightly. mpecho The sky seems to welcome you, and the wind lifts you off above mpecho the clouds. ~ | S #3856 Stair way to heaven.~ This is the stair way to heaven...wait a minute! You don't want to come here...yet!!! ~ 4259844 0 0 0 0 > entry_prog 100~ mpecho As you walk up to the bottom of the staircase, a woman's mpecho voice whispers to you from out of no where. mpecho "You must not BE here, here, let me send you back." mptransfer $n 3800 ~ | S #3857 Underground.~ You're underneath the ground, and there is dirt ALL around you. Some of the tree's huge roots are here, they are about 5 feet tall. There are little roots on the walls of the dirt, probably from small little plants and the grass. There's a ladder for you to climb, so you can get back up to the surface. ~ 268 0 13 0 0 D2 A tunnel. ~ ~ 0 0 3858 0 0 D4 Back up the hole. ~ ~ 128 0 3808 0 0 S #3858 A tunnel.~ The dirt walls are covered in roots now. Touching one of the walls brings down a small amount of dirt. The walls seem to crumble under your touch. That must mean that they could come down with even a moderate blow. This place doesn't look safe. ~ 264 0 13 0 0 6 0 0 0 D0 Back to the ladder. ~ ~ 0 0 3857 0 0 D2 ~ ~ 0 -1 3861 0 0 S #3859 Floating just north of a branch~ There is almost nothing like the feeling of not being bound to the earth while actually being stable enough to feel like you are standing on the ground. However, the view quickly down reminds most that the only thing that happens when you go down is a very bad thing. In the sky just before you, a strange looking elf is floating around the area making sure he can be seen to all who pass. ~ 1090519040&2 0 3 0 0 D2 ~ ~ 0 -1 3816 0 0 D5 ~ ~ 0 -1 3811 0 0 S #3860 An Old Hideaway under the Guard Room~ Though you would have guessed from the age of the hatch above that this room has been abandoned for quite a long time, you are instantly made aware to the opposite as a jovial, almost maniacal man comes over to you and greets you with a slap on the back and a couple of terrifying near misses with his juggled weapons of mass destruction. He invites you to come in and have a seat, and watch his performance. ~ 1073741824 0 1 0 0 D4 ~ hatch~ 8389665 -1 3895 0 0 S #3861 The tunnel continues on...~ This tunnel doesn't seem to have an end, and feels as though it continues on for a long time. There are now no roots in the walls above you, or to the side of you in the dirt walls. The dirt walls crumble even more with every small movement you take. Hopefully, they will hold until you get out of here. ~ 264 0 0 0 0 6 0 0 0 D0 ~ ~ 0 -1 3858 0 0 D8 The tunnel continues...~ ~ 0 0 3862 0 0 S #3862 The tunnel continues on...~ WILL THERE BE NO END TO THIS DAMN TUNNEL?! It stretches on for what seems to be a LONG time. Suffocation seems to be a high risk in here, as does, the walls caving in....but strangely enough they hold hard, even when they spill out what seems to be rich and soft soil. ~ 264 0 0 0 0 6 0 0 0 D6 The tunnel continues...~ ~ 0 0 3863 0 0 D7 The tunnel continues...~ ~ 0 0 3861 0 0 S #3863 The tunnel continues on....~ Dammit! Not only does this tunnel seem long and dry and risk taking and very uncomfortable, it's also VERY boring. Other than the occasional mole or two, there isn't ANYTHING to fight down here... at least....not yet. ~ 268 0 0 0 0 6 0 0 0 D8 The tunnel continues on....~ ~ 0 0 3864 0 0 D9 The tunnel continues on...~ ~ 0 0 3862 0 0 S #3864 A hollowed out room.~ &CThe dirt walls are smoothed out, and there are no roots sticking out from the walls, no stones, no breaks in the wall. The wall looks like it was smoothed out by the master masons. There is a small wooden table in the middle of the room, surrounded by 4 chairs, one chair at each end. In the middle of the table is a vase of &rred &Croses, the vase itself is 3 different colors mixed together in different swirls, a &Bblue &Cswirl, a &rred &Cswirl, and a &Yyellow &Cswirl, the 3 primary colors. ~ 268 0 13 0 0 6 0 0 0 D6 More tunnels. ~ ~ 0 0 3865 0 0 D7 Back into the tunnel. ~ ~ 0 0 3863 0 0 S #3865 The tunnel continues...~ The walls have become more natural now, even bigger roots then before, stones, worms, sometimes even a mole or two spotted. Different this time is that there is a bit of a rancid smell in the air, it doesn't come from behind, but seems to be comming to the north. The rancid smell, it kind of smells like 5 month old trash rotted with just a hint of 3 skunks....not that you'd know what that smells like or anything. ~ 264 0 13 0 0 6 0 0 0 D0 The smell gets a little worse. ~ ~ 0 0 3866 0 0 D9 A hollowed out room. ~ ~ 0 0 3864 0 0 S #3866 The smell gets worse...~ Ugh...that smell has just gotten a hair length worse. The roots on the walls seem to be a little wilted from that smell, even the stones seem a little corroded and have taken on a greenish-yellow cast, look, and color. The air feels a bit thicker, only with some fresh air coming in from behind. ~ 264 0 13 0 0 6 0 0 0 D2 The tunnel going back. ~ ~ 0 0 3865 0 0 D9 The air smells the same, the tunnel continues. ~ ~ 0 0 3867 0 0 S #3867 The tunnel continues on...~ The smell isn't any better, nor is it any worse. It smells the same, the roots are wilted, and the rocks have that greenish-yellow look, feel, and color to them. The path has seemed to be getting a bit rough and rocky, be careful not to step on any sharp rocks. ~ 264 0 13 0 0 6 0 0 0 D0 The tunnel continues.~ ~ 0 0 3868 0 0 D6 The tunnel continues...~ ~ 0 0 3866 0 0 S #3868 The tunnel continues....~ The path has gotten even rockier and every second step brings a sharp jagged rock, or a big rock that you could trip on. The smell has stayed the same, and there are less roots then before. The rocks, however, have become a sickly brownish-yellow, and they seem to be very weak, touching them may break off some flakes. ~ 264 0 13 0 0 6 0 0 0 D1 Into a rough walled room. ~ ~ 0 0 3869 0 0 D2 The tunnel continues.~ ~ 0 0 3867 0 0 S #3869 A guard post.~ &CThe walls are rutted out, nothing like that smooth walled room back to the west somewhere. The walls are not only rutted, but are rough and rocky, though, there are no roots or rocks sticking out. In the middle of the room there is a moderately sized table with 6 chairs around it and there are a stack of chips, &C&Wwhite&c, &Bblue&C, and &rred&C. The cards around the chips are turned down, and you cannot tell what they read without picking them up. ~ 264 0 13 0 0 6 0 0 0 D2 Going into a smooth walled tunnel. ~ ~ 0 0 3870 0 0 D3 Back into the tunnel. ~ ~ 0 0 3868 0 0 S #3870 A smooth walled tunnel.~ The walls of the tunnel seems to have been smoothed out. There are no roots or rocks sticking out from the walls, and the soil seems to look like hardened clay at first glance, but harder inspection reveals that it is smoothed out, hard packed dirt and soil. What's different about this soil is that it's white, note deep brown or black. The path seems to be smooth too, though, it is brown, not white. ~ 264 0 13 0 0 6 0 0 0 D0 Into the rough walled room. ~ ~ 0 0 3869 0 0 D2 Going deeper into the tunnel... ~ ~ 0 0 3871 0 0 S #3871 The smooth tunnel continues on...~ As you progress further, the soil seems to be getting darker. As though the place before was holy, and the place coming up is evil. The white soil has changed to a deeper baige color. The dirt on the path is still the same, and smooth as ever. There are sill no roots or sharp rocks on the path. ~ 264 0 13 0 0 6 0 0 0 D0 The smooth tunnels beginning. ~ ~ 0 0 3870 0 0 D9 The tunnel goes deeper. ~ ~ 0 0 3872 0 0 S #3872 The tunnel gets a bit darker.~ Ugh, that smell has come back! Even more worse than before and to make matter worse, the soil has turned from a baige color to a very light brown, perhaps it's because of the smell? Even though rank smells don't rot soil. The smell smells even worse ahead, but there's only one way to find out where...or what, its coming from. ~ 264 0 13 0 0 6 0 0 0 D6 The smooth tunnel leads back to the entrance. ~ ~ 0 0 3871 0 0 D9 The smell gets worse.~ ~ 0 0 3873 0 0 S #3873 The smell gets a little worse.~ That smell is still there, and it smells a little worse than before. Not only that, the soil has darkened a little more, now that light brown color has turned just a whisker darker than before. The dirt path is still smooth, but little bits of stone have turned up now. ~ 264 0 13 0 0 6 0 0 0 D3 A roughened, hallowed out burrow. ~ ~ 0 0 3874 0 0 D6 The tunnel leads back. ~ ~ 0 0 3872 0 0 S #3874 A small burrow.~ This is more like a hole than a tunnel. The walls seem to be hallowed out rather roughly, and soil still crumbles down. The roots seem to stick out much more than before, and the path is filled with dirt that's been shoveled out and has not been smoothed. Jagged rocks lay among the rich brown soil. The smell hasn't gotten worse or better either. ~ 264 0 13 0 0 6 0 0 0 D1 The tunnel going back... ~ ~ 0 0 3873 0 0 D3 The tunnel continues... ~ ~ 0 0 3875 0 0 S #3875 The tunnel continues.~ The walls suddenly are smooth once again. The roots seem more natural now, and the dirt path is now smooth with no extra dirt or rocks. The smell however, hasn't improved. It hasn't gotten any worse either. The smell, however, smells closer and stronger, so that must mean the source is close. ~ 264 0 13 0 0 6 0 0 0 D1 The roughened, hallowed out burrow. ~ ~ 0 0 3874 0 0 D9 The tunnel continues. ~ ~ 0 0 3876 0 0 S #3876 The tunnel seems to go on and on...~ Ugh, when the hell will this damned tunnel end! That smell is bad enough, but an everlasting tunnel to boot?! Sowehow, though, this tunnel DOES have one thing that seems to be a goal, which is the SOURCE of that accursed smell, and that source is coming nearer with each coming step. ~ 264 0 13 0 0 6 0 0 0 D6 The tunnel going back. ~ ~ 0 0 3875 0 0 D7 This accursed tunnel continues on. ~ ~ 0 0 3877 0 0 S #3877 The damned tunnel continues on....~ The smell seems to bounce off the soil walls, that, or the smell sticks to the walls, rotting the very rich soil. Even the affects of the smell has affected the environment around you. The roots are a deep sickly green, and the soil seems to be a little rotted, and dry. ~ 264 0 13 0 0 6 0 0 0 D0 The incredible long, and boring, and hateful tunnel continues... ~ ~ 0 0 3878 0 0 D8 The tunnel going back. ~ ~ 0 0 3876 0 0 S #3878 The hateful tunnel continues...~ The smell is definetely closer, and not only that the smell is stronger is a clue, the affects have really screwed up the environment. Rotted roots, of a sickly green color. The soil is VERY dry, and the air is dry...and hot. Time to move on... ~ 264 0 13 0 0 6 0 0 0 D2 The tunnel going back. ~ ~ 0 0 3877 0 0 D7 A room covered with webs. ~ ~ 0 0 3879 0 0 S #3879 A web covered room.~ The smell is close, but not here. What IS here, however, is sticky, gooey, slimy, webs. Thousands of small little spiders crawl along them, and there are, surprisingly, dead bugs stuck on the webs. The only light in here is from your light, and that stands to question, this deep in the tunnel, in the other parts of the tunnel.... why was there so much light, other than that of your light? ~ 265 0 13 0 0 6 0 0 0 D8 The tunnel going back. ~ ~ 0 0 3878 0 0 D9 The tunnel continues. ~ ~ 0 0 3880 0 0 > entry_prog 25~ mpecho A tiny, seemingly harmless spider crawls up your hand and then bites! mpdamage $n 20 ~ | S #3880 The tunnel continues.~ The smell is still the same as it was before, just putrid enough that you'd want to puke, and just pure enough to breathe. The air is humid and not very fresh, and there is no cool wind to blow in your face for coolness, just hot, stinky, dry, air and crunchy dirt beneath your feet. Whatever the hell is at the end of this tunnel better be worth it. ~ 264 0 13 0 0 6 0 0 0 D6 A web covered room. ~ ~ 0 0 3879 0 0 D9 The tunnel continues... ~ ~ 0 0 3881 0 0 S #3881 The tunnel continues...~ Blisters are probably a major hazard right about now. All this walking seems to be a weary way to get to something good. The air around here has now a thickness to it. There's that stench still, but the air seems more thick then before. It doesn't seem to affect the stench, however, it does affect the pure air, making it even more breathable. ~ 264 0 13 0 0 6 0 0 0 D6 The tunnel going back. ~ ~ 0 0 3880 0 0 D8 A thick purple cloud. ~ ~ 0 0 3882 0 0 S #3882 A thick purple cloud.~ There's nothing but purple everywhere, and the air is REALLY thick, this is probably why it was thick back there a bit. The air seems, not stinky, but seems....seems...probably poisonous is the right word. You shouldn't stay in here for too long. ~ 264 0 13 0 0 6 0 0 0 D3 Opening up into a cavern. ~ ~ 0 0 3883 0 0 D7 The tunnel going back. ~ ~ 0 0 3881 0 0 > rand_prog 25~ mpecho You start to choke on the gas and you seem to feel sick. cast 'posion' $n mpdamage $n 50 ~ | S #3883 In a cavern.~ YEAH!! WOOHOO! YES!! That tunnel is done! Oh man....oh...man.. great...now your in a cavern. The walls are made of crystal, iron, and different materials. What's even worse is that the smell is still here and it is closer than ever. Whatever that stench is coming from it's getting closer. ~ 264 0 13 0 0 6 0 0 0 D1 Into the purple cloud. ~ ~ 0 0 3882 0 0 D9 The cavern goes even deeper. ~ ~ 0 0 3884 0 0 S #3884 Catacombs.~ Mountains of rock and minerals are all over the place, tall catacombs rise through out the cave. Wherever your light shines thousands upon thousands of minerals glitter, some even reflecting the light back becoming the prism colors. Small little screeches are heard far into the cave, and the flutter of wings sounds near. Of course it's a cave, so there must be bats. ~ 264 0 13 0 0 6 0 0 0 D6 Back to the starting of this cave. ~ ~ 0 0 3883 0 0 D7 Going deeper into the cavern. ~ ~ 0 0 3885 0 0 S #3885 A prism of colors.~ Quartz crystal, large columns of them, are being shined upon from light coming from a large hole way up in the cavern. That light goes through the quartz crystal making the prism colors, bouncing off a natural mirror of water, retracting that prism beam to another natural mirror of water, which in that reflects all around the cavern. Through that process, the entire cavern is glowing and dancing with the prism colors. ~ 264 0 13 0 0 6 0 0 0 D0 Going even deeper into the cavern. ~ ~ 0 0 3886 0 0 D8 Going back towards the mouth of the cavern. ~ ~ 0 0 3884 0 0 S #3886 A natural spring.~ In the center of the cavern is a large basin filled with pure water. The water is clear and cool, and the air is chilled with fresh air courtesy of the hold above the cavern. Around the basin of water, is a halo of water, being shined upon from the light from the hole, which in then reflects back upwards to make dancing green shadows upon the ceiling of the cavern. ~ 264 0 13 0 0 6 0 0 0 D2 Going back to the mouth of the cavern. ~ ~ 0 0 3885 0 0 D6 Going, still, even deeper into this mysterious cavern. ~ ~ 0 0 3887 0 0 S #3887 A &Bblue &C&Wroom of crystal.~ This entire room is blue from the blue crystal that is embedded into the ground, walls, and ceilings, and they're glowing from the light from the hole in the ceiling, in which turn they reflect towards each other which then reflect back, giving this room a pure sky blue color. That smell that was in that tunnel hasn't come around for a little while....strange... ~ 264 0 13 0 0 6 0 0 0 D0 A red room of......~ ~ 0 0 3888 0 0 D9 Going back towards the opening of the cave. ~ ~ 0 0 3886 0 0 S #3888 A red room of a large ruby.~ Two holes are on each side of the room, shining inwards towards a pedestal that holds a red ruby. The ruby is glowing mysteriously with the light from the two holes. The ruby looks very enchanting and seems to croon at your soul. Fighting it off, you better get the hell out of here. ~ 264 0 13 0 0 6 0 0 0 D2 Going back towards the opening of the cavern. ~ ~ 0 0 3887 0 0 D6 A plain old tunnel. ~ ~ 0 0 3889 0 0 S #3889 A plain old tunnel.~ Oh man, another tunnel. Except for this one has stone walls, and a crystal path. There's no light except for yours and there is no fresh air from any holes. What's worse is that the smell has come again, and it's worse, but even closer. The source is close now, the goal of all this damn walking. ~ 265 0 13 0 0 6 0 0 0 D6 Going along the trail. ~ ~ 0 0 3890 0 0 D9 Heading back into the cave. ~ ~ 0 0 3888 0 0 S #3890 The tunnel continues.~ The walls of the tunnel are a little caved in. Maybe a good 5 inches from each side of you. Kind of cramped and small in between. The trail is hard dirt and sharp small rocks line the way into the cavern. The smell is closer now, as though, each step takes you closer to the source, and goal. ~ 265 0 13 0 0 6 0 0 0 D0 A sticky web. ~ ~ 0 0 3891 0 0 D9 Goin back to the start of the tunnel. ~ ~ 0 0 3889 0 0 S #3891 A huge sticky web.~ It's another one of those huge webs that has been encountered before. Again, thousands of little arachnid spiders line the smaller webs along the big one. The smell has gotten worse and seems to be coming from the northwest. Careful, don't step on any of the poisonous spiders! ~ 265 0 13 0 0 6 0 0 0 D2 Heading back into the tunnnel. ~ ~ 0 0 3890 0 0 D7 The smell worsens. ~ ~ 0 0 3892 0 0 > entry_prog 25~ mpecho As you walk onto the web, a small spider crawls up your leg, and mpecho onto your arm. Then viciously bites the palm of your hand! mpdamage $n 100 ~ | S #3892 Another cave.~ Here's another cave. Except this one is the exact opposite of the last one you were just in. The walls are not beautiful crystal or rubies, but deep black granite. There is no air/light hole in the ceiling above. The smell seems to thicken the air to a degree where breathing sometimes, might be a bad idea. The source, however, is definetely getting closer. ~ 265 0 13 0 0 6 0 0 0 D3 Going deeper into the cave. ~ ~ 0 0 3893 0 0 D8 A sticky web. ~ ~ 0 0 3891 0 0 S #3893 Molten lava covered walls.~ The walls of this part of the cavern are cooled off lava. However, the heat is still radiating from some holes, and some odd places still have red hot spots showing up, and blowing holes. The cavern is almost unbearably hot, and the smell is mixed up with the heat, giving the air an almost unbreathable, suffocating, and smelly mixture. ~ 265 0 13 0 0 6 0 0 0 D1 Heading back to the starting of this evil cavern. ~ ~ 0 0 3892 0 0 D6 Darkness. ~ ~ 0 0 3894 0 0 S #3894 Darkness.~ There's nothing here. Nada, goose egg, zip, nitcho, NOTHING!!! All there seems to be is a narrow, short bridge from where you are to the other side, and two very dark, and VERY big, steep, pits. Careful of your step. You do NOT want to fall. ~ 1057033 0 13 0 0 6 0 0 0 D0 A guard room. ~ ~ 0 0 3895 0 0 D9 Heading back out of the cavern. ~ ~ 0 0 3893 0 0 S #3895 A guard room.~ The walls are actually wooden planks now. There's a normal small wooden table in the middle of the room, a chair, cupboards for supplies, and a small fireplace. A wooden door leads to the east. Dust outlines a hatch below; it looks as if it hasn't been used in a while. Testing the doorknob reveals that the door is unlocked. Now, how ironic is that? A guard room, with an unlocked door? Tsk, tsk, tsk. ~ 3154184 0 0 0 0 6 0 0 0 D1 A walkway. ~ ~ 8389667 0 3896 0 0 D2 Heading back out of the guard room. ~ ~ 0 0 3894 0 0 S #3896 A walkway.~ This is just a plain walkway with plain old dirt walls in a plain old underground tunnel. Trouble is that the smell is even WORSE This is just a plain walkway with plain old dirt walls in a plain ~ 36708617 0 13 0 0 6 0 0 0 D3 Heading into the guard room. ~ ~ 0 0 3895 0 0 D6 The walkway continues. ~ ~ 0 0 3897 0 0 S #3897 The walkway continues.~ The walkway continues on to the north, as does that horrible smell which is VERY strong and close. The way back is only to the southwest. Got enough guts to continue on to see the mystery of the smell, what the source is, and if there are any rewards in it? ~ 36708616 0 13 0 0 6 0 0 0 D0 In front of a large door. ~ ~ 0 0 3898 0 0 D9 Near the guard room. ~ ~ 0 0 3896 0 0 S #3898 In front of a door.~ Whoah. That's one BIG door. The door has a symbol of a box on it, and that box has a keyhole that kind of looks like a symbol on it. There's something written under the box, why don't you look at the INSCRIPTION?! HMMM?!??! WHY DON'T YOU? CAN'T READ?!!?? Besides. The door is unlocked, why don't you just go into the room... ~ 3154188 0 13 0 0 6 0 0 0 D0 The smell stops. ~ ~ 3 0 3899 0 0 D2 Heading back to safety. ~ ~ 0 0 3897 0 0 E inscription~ It reads: "Beware, and wary, dear traveler, what lies behind this door will probably rip your guts out, eat your head, slice you in two, all the while doing her laundry." Got it? Good. ~ S #3899 The smell....STOPS!~ HERE'S where the source of that god awful smell. The room is very plain, with wood all around, and is quite moderate in size. There doesn't seem to be much fresh air and that smell is quite thick in this room. Watch your back, cause anything can happen if you wait long enough. ~ 2105608 0 0 0 0 6 0 0 0 D2 Back to safety. ~ ~ 33 0 3898 0 0 S #0 #RESETS M 1 3802 1 3808 -1 -1 -1 1123800875 86400 M 1 3806 1 3821 -1 -1 -1 1127013524 28800 M 1 3809 1 3833 -1 -1 -1 1127013642 28800 M 1 3812 1 3850 -1 -1 -1 0 28800 M 1 3813 1 3854 -1 -1 -1 1127013787 28800 M 1 3815 1 3846 -1 -1 -1 1127013805 28800 O 1 3816 1 3864 -1 -1 -1 -1 0 0 O 1 3818 1 3864 -1 -1 -1 -1 0 0 O 1 3817 1 3864 -1 -1 -1 -1 0 0 M 1 3817 1 3867 -1 -1 -1 0 0 O 1 3816 1 3869 -1 -1 -1 -1 0 0 O 1 3818 1 3869 -1 -1 -1 -1 0 0 M 1 3817 1 3872 -1 -1 -1 0 0 M 1 3818 1 3879 -1 -1 -1 0 0 O 1 3820 1 3888 -1 -1 -1 -1 0 0 O 1 3819 1 3887 -1 -1 -1 -1 0 0 M 1 3818 1 3891 -1 -1 -1 0 0 O 1 3816 1 3895 -1 -1 -1 -1 0 0 O 1 3818 1 3895 -1 -1 -1 -1 0 0 D 0 3895 1 1 D 0 3898 0 1 M 1 3800 1 3804 -1 -1 -1 0 0 M 1 3803 1 3815 -1 -1 -1 1129589598 7200 E 1 21025 1 13 21119 0 0 E 1 21057 1 7 21117 0 0 E 1 21049 1 5 21117 0 0 E 1 21053 1 9 21117 0 0 E 1 21065 1 6 21117 0 0 E 1 21062 1 3 21117 0 0 E 1 21057 2 8 21117 0 0 E 1 21053 2 10 21117 0 0 M 1 3805 1 3818 -1 -1 -1 1128989137 28800 M 1 3807 1 3823 -1 -1 -1 1127013612 28800 M 1 3808 1 3825 -1 -1 -1 1128989357 21600 E 1 21050 1 5 21111 0 0 E 1 21015 1 13 21111 0 0 M 1 3804 1 3817 -1 -1 -1 1127013464 28800 M 1 3810 1 3830 -1 -1 -1 1127013656 28800 M 1 3811 1 3836 -1 -1 -1 1127013672 28800 M 1 3814 1 3843 -1 -1 -1 1127013831 28800 M 1 3818 1 3865 -1 -1 -1 0 0 M 1 3817 1 3865 -1 -1 -1 0 0 M 1 3818 1 3863 -1 -1 -1 0 0 M 1 3817 1 3863 -1 -1 -1 0 0 M 1 3817 1 3862 -1 -1 -1 0 0 M 1 3817 1 3862 -1 -1 -1 0 0 M 1 3818 1 3861 -1 -1 -1 0 0 M 1 3817 1 3858 -1 -1 -1 0 0 M 1 3817 1 3858 -1 -1 -1 0 0 M 1 3818 1 3866 -1 -1 -1 0 0 M 1 3817 1 3866 -1 -1 -1 0 0 M 1 3817 1 3868 -1 -1 -1 0 0 M 1 3818 1 3871 -1 -1 -1 0 0 M 1 3817 1 3871 -1 -1 -1 0 0 M 1 3818 1 3873 -1 -1 -1 0 0 M 1 3817 1 3873 -1 -1 -1 0 0 M 1 3818 1 3874 -1 -1 -1 0 0 M 1 3817 1 3874 -1 -1 -1 0 0 M 1 3817 1 3875 -1 -1 -1 0 0 M 1 3818 1 3876 -1 -1 -1 0 0 M 1 3817 1 3876 -1 -1 -1 0 0 M 1 3818 1 3878 -1 -1 -1 0 0 M 1 3817 1 3878 -1 -1 -1 0 0 M 1 3817 1 3880 -1 -1 -1 0 0 M 1 3818 1 3881 -1 -1 -1 0 0 M 1 3817 1 3881 -1 -1 -1 0 0 M 1 3818 1 3882 -1 -1 -1 0 0 M 1 3817 1 3882 -1 -1 -1 0 0 M 1 3818 1 3883 -1 -1 -1 0 0 M 1 3817 1 3883 -1 -1 -1 0 0 M 1 3818 1 3884 -1 -1 -1 0 0 M 1 3817 1 3884 -1 -1 -1 0 0 M 1 3818 1 3885 -1 -1 -1 0 0 M 1 3817 1 3885 -1 -1 -1 0 0 M 1 3818 1 3886 -1 -1 -1 0 0 M 1 3818 1 3886 -1 -1 -1 0 0 M 1 3817 1 3886 -1 -1 -1 0 0 M 1 3818 1 3889 -1 -1 -1 0 0 M 1 3817 1 3889 -1 -1 -1 0 0 M 1 3818 1 3890 -1 -1 -1 0 0 M 1 3817 1 3890 -1 -1 -1 0 0 M 1 3818 1 3892 -1 -1 -1 0 0 M 1 3817 1 3892 -1 -1 -1 0 0 M 1 3818 1 3893 -1 -1 -1 0 0 M 1 3817 1 3893 -1 -1 -1 0 0 M 1 3818 1 3894 -1 -1 -1 0 0 M 1 3817 1 3894 -1 -1 -1 0 0 D 0 3860 4 0 M 1 3819 1 3899 -1 -1 -1 1113147383 86400 M 1 3816 1 3855 -1 -1 -1 1129908827 86400 D 0 3855 0 2 S #SHOPS 0 #REPAIRS 0 #SPECIALS M 3800 spec_cast_cleric M 3802 spec_breath_lightning M 3812 spec_cast_adept M 3815 spec_cast_undead M 3816 spec_breath_gas M 3819 spec_cast_undead S #$