#AREA Rafermand Acad~ #VERSION 46 #AUTHOR Rafermand Imms~ #RANGES 1 5 1 75 1 253 260 0 1 $ #RESETMSG &OYou hear the sounds of movement, and things appear to be not as they seemed.~ #FLAGS 13 4 #ECONOMY 0 5234603 0 #MOBILES #5400 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 112 112 0 #5404 bambi~ &OBambi~ &OBambi frollics happily and smiles at you with big brown eyes. ~ Bambi is the same young deer whose name has passed through the ages eternally. This is, of course, just another fawn, but the name of Bambi still seems to fit. ~ 1&256 0 0 0 C 0 0 4 0 0 0 5d3+115 1d4+4 0 400 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 87 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 16 0 #5405 flower~ &zFl&Wow&zer~ &zFl&Wow&zer &gsniffs through some flowers growing here. ~ Here is the typical young skunk, dark all over except for the white stripe running down his back. Though they tend to smell bad, this particular skunk is just too cute. ~ 1&256 0 0 0 C 0 0 9 0 0 0 4d3+83 1d3+2 0 350 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 87 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 #5406 Thumper~ &zThumper~ &zThumper &gpounds the ground with his furry foot. ~ This is a small, grey colored, long eared, rabbit with a fluffly little cotton-like tail. ~ 1&256 0 0 0 C 0 0 24 0 0 0 3d3+55 1d1+1 0 250 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 87 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 16 0 #5407 tree gnome~ &OA Tree &gGnome~ &OA Tree &gGnome mischieviously ruffles through a pouch. ~ This squat, odd little creature is just like all gnomes, very small, very peculiar, and loves his secrecy. ~ 1&256 0 0 0 C 0 0 -1 0 0 0 5d3+101 1d5+3 0 212 0 112 112 1 13 13 13 13 13 13 13 1 0 0 0 0 0 14 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 16 0 > rand_prog 20~ if rand(20) emote thinks that he's glad he's not his cousin, the yard gnome. else if rand(20) emote would be happy to put the yard gnome out of its lifelong misery. else if rand(20) emote plays like Xerves and chews on the yard gnome's head. else if rand(20) emote picks its nose, digs in its butt, smells its finger, and gags. else if rand(20) emote gouges itself in the eye and exclaims, "Dammit! That hurt!" Then proceeds to do it again. endif endif endif endif endif ~ | #5408 Yard Gnome~ &gA &GYard &gGnome~ &gA frightened &Gyard&g gnome is here running away from Xerves. ~ A strange looking gnome that was first created in the land Xerves first owned when he was immortal. This evil little creature seems to be very rare because Xerves likes to chew on their heads. A very cute looking creature, such a shame, such a shame. ~ 16777217&256 0 0 -400 C 0 0 14 0 0 0 4d3+73 1d1+0 0 174 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 14 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 > rand_prog 5~ emote looks around for Xerves ~ > rand_prog 5~ emote shivers in fright when he thinks about what would happen if ... ~ > rand_prog 5~ emote swears he is going to kill himself very soon... ~ > all_greet_prog 100~ if name($n)==Xerves emote sees Xerves and almost dies instantly in FEAR!!! endif ~ | #5409 Noven the Gnome~ &wNo&CV&weN t&Ch&we Gn&Co&wme~ &wNo&CV&weN t&Ch&we Gn&Co&wme stands tall here. Well tall for a gnome. ~ &wThis little bugger is Noven. He is a bit taller than your average yard gnomes and is a lot more aggressive than most of his fellow gnomes. He also claims that he is not scared of Xerves but that claim has yet to be found true. Noven enjoys flaunting his dagger which he uses to not only find food but to defend his little body from people that wish to do him harm. ~ 16777281&256 0 4194304 0 C 0 0 -11 0 0 0 6d4+152 1d6+3 0 237 0 112 112 1 13 13 13 13 13 13 13 2 0 0 0 0 0 14 0 0 0 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 544 1 > rand_prog 3~ emote gives you a haughty grin. ~ > rand_prog 3~ emote shines his nice dagger and waves it in front of your eyes. ~ > rand_prog 3~ emote picks his teeth with his dagger. ~ > greet_prog 100~ if name($n)==Xerves emote bites his thumb at Xerves then flees in terror! emote does a neat little dance then disappears! *poof* mpgoto 5422 else mpgoto 5427 endif ~ | #5410 Wild Dog~ A Wild Dog~ A Wild looking dog is here looking for scraps. ~ A dog that has been released by its owners or born on the streets. Just a simple looking mutt that looks really hungry. ~ 16777217&256 0 0 0 C 0 0 19 0 0 0 4d2+64 1d2+0 0 161 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 30 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 #5411 Flying Bird~ A Flying bird~ A bird is flying around the top of the trees. ~ A simple looking bird that is about average size. These kinds of birds have been known to get nasty when they attack, but are not a major threat by themselves. ~ 16777217&256 0 0 0 C 0 0 -6 0 0 0 5d4+127 1d5+3 0 225 0 112 112 0 13 13 13 13 13 13 13 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 0 #5412 crazy ferret~ A crazy ferret~ A crazy looking ferret is here moving about the forest. ~ Your typically looking ferret, but just looking at it makes it almost look like it is smiling right back at you in a demonic, but funny way. Just what the world needs, more crazy ferrets. ~ 16777217&256 0 0 0 C 0 0 14 0 0 0 4d3+73 1d1+1 0 174 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 32 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 0 #5549 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 0 S 0 0 0 0 0 0 0d0+0 0d0+0 0 0 0 112 112 0 #0 #OBJECTS #5400 rafermand help book~ The Rafermand Help Book~ A book with "READ ME IF YOU ARE NEW" written on the cover lies here.~ ~ 9 524288 16385 5 5 0 0 1 120 0 0 0 E rafermand help book guide~ This book is to help you quickly get into Rafermand by providing quick answers to what is new and how to use it. If you are looking for the basic mud stuff, you will need to hunt through the helpfiles. A good place to start is help start. 1. Weapons 2. Global Boards 3. Portals 4. Kingdoms 5. Wilderness 6. Skill/Magic System 7. Remort 8. Questing 9. Mounts 10. Caste 11. Other Stuff 12. Newbie Town (Niemria) 13. Mist Forest 14. Newbie Equipment 15. Newbie Trainers To view the field, look book<number>. So to view weapons info, you need to look book1. ~ E book15~ Newbie Trainers In the east part of Niemria is a location with a bunch of Newbie Trainers. Most of the skills and groups in the game are located there at Beginner mastery only. Also, out of the 6 trainers there, all the skills and groups are in alphabetical order and there is a sign in the first room that tells you what letters each trainer covers. If you go there and do not find your skill/group in there, please don't tell the immortals there is a bug because some are not there such as mountain climbing and some skills that are remort skills. ~ E book14~ Newbie Equipment Rafermand is a newbie friendly mud, but we are not a newbie oriented mud. We are looking for fairly experienced players who know how to play a mud, but there are a lot of helpfiles and helpful players for those who are new to Rafermand. If you are new to muds, Rafermand might not be your best choice for a first mud, but if you are persistant, you can ask players and some immortals for help. Now, on to equipment. If you have not noticed, you start out with very little in your inventory, you will have to buy your gear in Niemria. There are also 3 armor shops with 60 items combined and a weapon shop with 20 items so there is a lot of choices, so here is what you need to know. (For Locations see book12) lights torch perched raven Location - 4 fingers crimson ring clouded ring teal ring iron ring Location - 4 neck azure beads aqua pendant sapphire pendant glass beads Location - 2 body bronze breastplate crimson breastplate leather jacket Location - 3 legs blessed legguards silver legguards leather legguards Location - 2 feet lightweight sandals leather shoes walking shoes Location - 4 hands leather gloves spiked gloves mess gloves Location - 3 arms silver vambraces crimson vambraces iron vambraces Location - 2 Continued at book14.1 (look book14.1) ~ E book14.1~ Newbie Equipment Cont shield star covered shield bronze shield silver shield Location - 3 about body leather cape teal colored cape crimson colored cape Location - 4 waist warrior belt snake belt gyspy sash black belt steel belt Location - 3 wrist aqua wristlet bronze wristlet silver wristlet Location - 3 hold aqua sphere crimson sphere wilderness compass Location - 4 ears azure earrings crimson earrings glass earrings Location - 2 eyes azure visor crimson visor leightweight visor JC shades Location - 2 face warrior's mask crimson mask iron mask Location - 4 ankle aqua anklet silver anklet stone anklet Location - 3 Now for weapons. They are pretty straight forward, and the more expensive one is, the better it typically is (also the slower in the case of a bastard sword compared to a short sword). It is important to get the right type of weapon and one your class can wear. If you are a pixie, you have only one choise a knife. Most classes can use either a dagger or a sword, so those are your best choices starting out. Help <class name> for what weapons you are best with for your class. ~ E book13~ Mist Forest Mist Forest is a small area to the south of Niemria that offers mobs for a new adventurer to do battle with. If you are reading this, very good of you and here are a few hints. 1. DO NOT GO UP till you are atleast level 4 or 5 or you are buffed up with sactuary and sanctify. The mobs hit harder and some of them will group up on you. 2. The lower level mobs are pretty safe at all levels, they do not group up on you. 3. It is important to go here and build gold at first to buy equipment for your journeys. You will probably need 6000 or more gold to get fully equiped and if you are lucky you will start with about 2000. Mainly it, make sure to check out 12 and 14 for more info over equipment and Niemria. ~ E book12~ Niemria As soon as you get into Rafermand, you will start at the south gate of a small town called Niemria. It is located just a small distance from the major city of Rafermand city. Niemria offers you a few things that are very important to take advantage of. First, all newbie equipment is located here, you will need to buy your own weapons, armor, food, or any magical items you want to take on your journey. You will only start out with a few gold coins, so you are best buying your weapon first and maybe pick up more pieces of armor as you go on. Also, there will soon be a group of trainers on the east side that will teach the Beginner ONLY mastery of all 1st tier skills, so check that out if you need a skill. Lastly, here is a map of the small town. *12 *13 *14 *9 | | | | 1. Weapon Shop * - * - * - * - * - * - * 2. Armor Shop Num 1 1 | | | 3. Armor Shop Num 2 * - * * * 4. Armor Shop Num 3 | | | 11 5. Food Shop * - * * - *8 * - * 6. Exit to Wilderness 10 | | | | 7. Bank * - * - * - * - * - * - * 8. Magical Item Shop | | | | | 9. Practice/Stat Train Mob * - *2 *5- * * 10. Projectile/Sheath Shop | | | | 11. Newbie Trainers * *3 * * 12. SpellBooks | | | | 13. Niemria Portal * - * - * - * - * - * - * 14. Healing service (beds) | | | * A room *4 *6 *7 - or | Direction (Exit) ~ E book1~ Weapons In Rafermand, there has been a change in how weapons work in relation to classes and races. First of all, a new field called weapon size has been added to the Weapons. When you identify one, you will see something like this. Weapon size is 5 This tells you the weapon size of the weapon. The size ranges from 1 to 10 where 5 is equivalant to that of a standard sword. It is important to know the weapon sizes because each race has a max and a min on the size (such as 4 to 8). So, you have to stay in this limit, also, if you have a weapon of size 4 and one of size 5, you will hit more often (as in number of attacks) with a size 4 than a size 5. Typically, a size 5 of equal level and stats will hit a little harder than a 4, so it is up to you to pick which is better. Continued at 1-1 (look book1-1) ~ E book1-1~ Weapons pt 2 Not only is it important to know the weapon size, it is also important to understand how races and classes come into affect. When it comes to races there are two important things to know about, agility range and weapon size range. Agility is a stat you can see on score, it affects how often you can swing your weapon. Each race has a set range of how much agility it can gain each level. Races like elf or halfling (hobbit) will gain more agility than the stronger/slower classes like a dwarf or ogre. So, it is important to figure what you want, speed or strength. Also, remember that dexterity and agility are TWO different things and do not affect eachother. Last, each race has a weapon size limit as mentioned above, and the slower the class and the stronger the class, the more heavier of a weapon they can wield (such as ogres). When it comes to classes, they only affect agility. Thieves get the most bonus per level on agility and it is possible for them to strike much more often than other classes. Other fighting classes like monks and warriors also get a bonus. On the other hand, magical classes such as mages and clerics will get a subtraction on their agility per level. ~ E book2~ Global Board System Rafermand features a Global Board System (refered to as gboards) that allow you to post a note from anywhere in the world. A rather common feature in some muds, but if you have not used one before, it is important to know how to use it because reading and posting notes is essential. The following are the commands used. gboard Displays the gboards gboard [number|name] Change to a new board. gnote Reads next note. gnote read [number] Reads a certain note. gnote remove <number> Removes a note written by you. gnote list [number] Shows up to number notes. gnote write Posts a note. gnote catchup Marks all notes in this board read. Most of them are pretty down and straight to the point, just type gboard to get a list of boards and the notes on them and use gboard [number] to change to that board to get a list and read the notes. If you need to know more about how to use the board system, just read the helpfile gboards. ~ E book3~ Portal System Rafermand offers a very different form of using spells like portal and astral in the game. We have a system of portals that are in the main city (Rafermand city, look at help map for number 21) and located all about the Wilderness near areas. What you need to do is find these portals and mark them to transport back and forth between them. To find portals, you must first go to that portal listed in the city above and use the command huntportal to be able to see and mark new portals. Then, you can go out into the field and look for portals and use the command markportal once you found one. However, once you hunting for portals, you cannot use transportation spells/commands nor can you be targeted by one, nor can you enter a portal. This makes it so you have to really hunt for them not chain through them. Once you are done, you need to go back to the city and type huntportal once again to stop hunting portals. Now you can use your transportation spells again. There are a few more rules (main ones are can only use portal at portal points and can only use other spells like summon/astral on people in the same area) located in the help portals helpfile, so read that if you need to know more. Lastly, to get a list of portals you have found, type listportals. ~ E book4~ Kingdoms Kingdoms are pretty much the backbone of the caste system. Kingdoms allow the players to take command of the mud and control a lot of the aspects of the game by running kingdoms that allow for building, placing of mobs and objects, declaring war, trading, etc. The Kingdom system as of Late August of 2000 is still under heavy development, but there are some parts in for testing for those who are willing to do so. In order to get into a kingdom, first you have to reach level 10 in the mud. After that, you can use listkingdoms to get a list of kingdoms to join. After you find one that is accepting new people, you might first want to ask the ruler if you can join or anything else you want to know about. After that, use joinkingdom <num> to join that kingdom. Once you are in, there are a lot of things that can be done, and you can either read the helpfiles listed in help kingdom commands or ask the king or higher ups in the Kingdom for more help. As mentioned above, this system is in development and we are always taking advice for ways to make it better or things to add to it. We might not get to it right away, but if it is a good idea, it will get in eventually. ~ E book5~ Wilderness Rafermand offers a Wilderness or sometimes refered to as an ASCII MAP. If you do not know what it looks like, type help wilderness. Wilderness is a 250,000 room world that is used to connect all the other areas in the mud and provide some walking distance and a way to use the new portal system. It also features a few things that you must know about before going into it. 1. Two views, box view (10 by 10 square, etc) or a Point of View look (you can see straight forward but not to the sides or behind you, looks like a flashlight view). Standard is box view and you can switch using the config command. 2. Movement cost is much more than in cities, so you will need a mount. To get one, type help map to find the provider for mounts. 3. Mobs show up in random encounters. You are taken to a new small map where you can do battle. To flee, you need to get to the outer edge, or you can recall. Normal experience reductions happen if you flee while in combat or recall while in combat. 4. Can use the command lookaround to get a larger view of the map. Also, there is a spell called wizardeye available that provides a larger view. Lastly, because the Wilderness is of decent size, I put together a rather cheap looking color map of the Wilderness at --> www.rafermand.com/colormap.jpg ~ E book6~ Our Unique Learning System As it is essential to thrive in life by learning new skills, it is important in any mud to know how to learn the best skills and spells. Rafermand offers a very unique learning system which is a bit more complicated, but offers a lot more freedom and power than typical level systems. If you have played Might and Magic games, you will find our system rather similar to how theirs is because it is based off of it, but there are a few odds and ends you should know about first, but for now, here is the system in a nutshell. Instead of having 85 percent or so on, there are two values associated with skills/spells. Those two values are (Mastery) and (Skill Points). In order to advance your power in a skill or spell, you need to have the highest value possible for both. In addition, in order to gain higher mastery, you need more skill points. Below is a chart of what is needed to advance. Master (Value 4) (10 Points, 100000 Gold) <-- Highest mastery value Expert (Value 3) ( 7 Points, 20000 Gold) Novice (Value 2) ( 4 Points, 3000 Gold) Beginner (Value 1) ( 0 Points, 500 Gold) <-- Lowest mastery value Now that this is explained, next on to the most confusing part, groups. Continued at 6-1 (look book6-1) ~ E book6-1~ Learning System - Groups In the skill system there are two kinds of classifications. Groups Solo Skills Groups can be either skills or spells and are a set that is learned together. This means if kick and punch is in the same group, you will learn both of them and increase both of them by improving on the group. It is VERY important to remember that you learn skills/spells in a group by practing/increasing mastery in the group, not the skills/spells in the group. However, solo skills work as a solo skill, you increase it by practicing/increasing its mastery alone. Next, you are probably asking, how can I tell the difference. It is rather easy, you use the commands listgroups and skills listgroups allgroups (a command) will provide you a complete listing of solo skills (skills/weapons) and groups that you can obtain. You might notice colors, those are explained in the helpfile SKILLCOLORS. With listgroups, you can also type in the name of a group you see in the listing and get the name of the skills/spells in it, or type in a name of a skill and see if it belongs to a group (such as summon). With skills, you can use it to view the skills/spells that you already have. It splits things up into groups, skills, spells, and weapons. Next, learning and increasing mastery..Continued at 6-2 (look book6-2) ~ E book6-2~ &gLearning System - Increasing Mastery, Points, and Books This part has confused a lot of people in the beginning, but it has been improved. As mentioned in the first section, there are two values for improving your skills, (Skill Points and Mastery). Each is improved differently. Mastery is improved by mobs that have &G&W[TRAINER]&g before their name. Each trainer teaches a limited amount of skills/groups, and you can get that list by typing learn <name of trainer>. It will tell you want solo skills and groups are available to learn. In section 1 there was a list of what you needed to advance, so you might want to check that out again if you need to (look book6). Once you have found the appropriate trainer, you can then use learn to increase mastery. Say have have Fire at Beginner 4 and you are ready to learn Novice from Robert, you would type. learn Robert Fire Novice Pretty much it. The trainers are scattered throughout the land, and you can get a listing of trainers by typing help SKILLCHART Skill points are improved by mobs that have &G&W[PRACTICE]&g before their name. All you do is goto the mob and use the practice command to improve a solo skill or group (again you can get a list of what you can learn with listgroups allgroups). In order to increase the points, you must first have learned Beginner Mastery though. In addition, in order to go up to the next point you must have the same amount of practices (which you can get from leveling or visiting the questor). So to go from 5 to 6 would cost 6 practices. Pretty much it for practicing. Finally, spellbooks. Once you learn a spellgroup, you are still not done. You must find or purchase the appropriate book for the spell you want to use. Most books can be found at one location, and the map on how to get to the spellbooks, type help CITYCHART (please note this is Rafermand city not Niemria which you start out at). Once you get the right book, just use the learn command to learn your new spell, and have fun. That is all, I hope you can figure it out, and if you cannot, go ahead and ask players/imms. Also, there are shorter versions of this available at HELP SKILLS. ~ E book7~ Remort Remort is a piece of code I worked into Smaug code that I have made available to the public, it can be found at the Rafermand webpage if you want to try it out. Remort allows a player once they have reached avatar to remort into a second tier class that is MUCH more stronger than the first tier class. When you remort, it is VERY IMPORTANT to remembers these things. 1. All equipment on you is GONE. Give it away or have someone hold it for you. 2. Very few things are kept. You will keep your rank and caste. You will most likely lose your gold and a lot of other things. A few things are being fixed so you stay in clans, keep mounts, stay in kingdoms, and a few other things, but some of these hopefully will be fixed soon. If you can pass something off that you have, do it. Once you remort, you will start at level 1 and back in the beginning. You will have no skills/spells from the last character, but you will keep your name/password, etc. Remorts require quite a bit more experience to level, but are much stronger than first tier, so it can make it easier at times depending on the class. ~ E book8~ Questing We sometimes offer Immortal ran quests, but most of the questing is handled by a Questing mob. This mobs location can be found by looking at help map. Once you are on a quest, you will have a certain amount of time to finish it. Once you complete a quest, you will get quest points, and sometimes gold, and the best part of questing, sometimes practices. You can use your quest points to buy practices or get lucky and get some while doing the practices. Since you cannot Master every skill there is, you will find yourself questing later to get more and more points if you wish to get better at what you do. Next, there are stat questions. Every 5 levels you will get a stat quest point that you can use at a questor to get a stat quest. You will have till you level to complete this quest, and once you do, you will get a stat point you can use at a trainer to increase a stat. Last, just a note. Some quests are for a token located in some area. If you get one of these quests, you might want to finish it quickly. The tokens are dropped, but are not saved, so if a reboot happens or a crash, the token will be gone. Ask an immortal to place the token if this does happen. ~ E book9~ Mounts Mounts are typically part of just about every mud, but in Rafermand, they can be essential. Out in the Wilderness, movement is a lot more than in a city (some sectors take 30+ movement points) and players get very little movement when you start looking at that much movement being used per move. However, mounts start out with more movement than a player can get and certain mounts can level. There is a mount shop in Rafermand city (help map) that sells levelable mounts (not the pet store). These mounts work like pets, they save with you and everything nice like that. They level when you move them around enough, and they gain a little bit of HP and some movement. Mounts can go to level 100 and can get anywhere around 5000 or so movement points. It is possible to wear the mount out by moving it around (as in no or little movement left), but you can replenish it with mount food. Mount food can be located in Rafermand city at the butcher. Also, unlike pets, a mount cannot actually die. Once it dies, it will return back to Rafermand city recall with a slight movement max loss. If you lose your mount somewhere, you can always recall to get it back. If you ever find out that does not work, ask an immortal to see if it can be fixed, not every bug is fixed in this system yet. Lastly, you can use viewmount to see your mounts stats. ~ E book10~ Caste Caste is pretty much goes into the kingdom. Kings can appoint others to higher positions if they feel like sharing some of the power. However, right now there are a few things that caste is good for that does not deal with the whole kingdom scene. While being a player, you can advance your caste in Rafermand city. For that location type help map. Once there, you can pay a small amount of money to increase it (type setcaste for a list). After you reach a certain caste, you will get a small bonus to your hp/mana/agi, etc. So it is a good idea to max your caste out before remorting if you plan on remorting. Also, in order to qualify for a Knight quest, you need to obtain the highest rank possible for a normal player (Page). Once you do that, you can ask for a Knight quest to complete. Read the helpfile knight for more info over knights. ~ E book11~ Other Stuff Here are a few tips for those beginning in Rafermand, and thanks for taking the time to read this book. * There are healing beds in Rafermand they are from recall s nw w w n w. They heal much faster than sleeping and can also heal mounts. * You can buy spells from a healer just 2e from the bed location. Typically cheaper than potions, but you cannot carry it. * It is a good idea to stick to Niemria and the Forest to the south if you are below level 7 * Help mrafermand for the location of the Wilderness map * Help map for a Map of the City of Rafermand, very useful * Once out of the academy and the city, you might try some of these areas for equipment and leveling - Blood Marsh (in Tree Village, good equipment) - Wolf Forest (lv 10-13, aggressive mobs, make sure to be ready) - Shattered Refuge (Good exp up till 9-10) - Tullfuhrzky Manor in Pixie Forest has some equipment - Dwarven Village and Dwarven Daycare has some equipment - Nature's Retreat has a lot of good leveling mobs( 5 - 50 ) * Dula'Van and Anirandi have some potions not available in Rafermand City * Might help to buy wizardeye scrolls in the beginning if you want to explore the map * Stay on the roads on the map, you will fight less mobs * Read the laws (type laws) Some important web locations.... www.rafermand.com - Rafermand webpage www.rafermand.com/players - Players Page, have anything to add? www.rafermand.com/players/skillchart.txt - Skill Chart www.rafermand.com/players/skillloc.txt - Trainers in City www.rafermand.com/skillsys.htm - Online skill help www.rafermand.com/infocenter/ - Smaug Info Center by Xerves www.rafermand.com/colormap.jpg - Rafermand Map rafermand@home.net - Xerves email address ~ A 3 1 A 5 1 A 4 1 #5401 Noven dagger~ &wNo&CV&weN's Da&Cgg&wer~ &wNo&CV&weN's Da&Cgg&wer is stuck in the ground here.~ ~ 5 0 8193 12 3 4 2 3 -1 0 0 0 0 0 0 0 0 1 800 0 0 0 'acid breath' E dagger~ &wThis is Noven's dagger. This dagger is the source of pride for Noven and he always has it with by his side. It is a nice dagger with some nicks and cuts on the blade from some use. A few jewels line the hilt as well as what appears to be some sort of food particles on the tip of the dagger. ~ A 2 1 A 19 1 #5549 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #0 #ROOMS #5400 &gA Misty Forest~ &OThe dark brown and black tree trunks surround everyone that enters this forest. These massive trunks measure at least ten feet wide and the mist blocks the true height of this forest. Although very dense and mystic, this strange light purple mist does not alert the senses of any danger. A sense of calm and a feel of excitement seem to be a hidden bonus of this strange phenomenon. ~ 12 0 3 0 0 D0 ~ ~ 0 -1 5401 0 0 D1 ~ ~ 0 -1 5411 0 0 D4 ~ ~ 0 -1 5419 0 0 S #5401 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance to the north. Strange little bugs fly around doing whatever jobs they are required by nature to do. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5402 0 0 D1 ~ ~ 0 -1 5412 0 0 D2 ~ ~ 0 -1 5400 0 0 D4 ~ ~ 0 -1 5418 0 0 S #5402 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floatsr freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5403 0 0 D1 ~ ~ 0 -1 5413 0 0 D2 ~ ~ 0 -1 5401 0 0 D4 ~ ~ 0 -1 5417 0 0 S #5403 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5404 0 0 D1 ~ ~ 0 -1 5414 0 0 D2 ~ ~ 0 -1 5402 0 0 D4 ~ ~ 0 -1 5416 0 0 S #5404 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. ~ 1073741832 0 3 0 0 D1 ~ ~ 0 -1 5405 0 0 D2 ~ ~ 0 -1 5403 0 0 D4 ~ ~ 0 -1 5415 0 0 S #5405 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above. Interesting. . . ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5482 0 0 D1 ~ ~ 0 -1 5406 0 0 D2 ~ ~ 0 -1 5414 0 0 D3 ~ ~ 0 -1 5404 0 0 D4 ~ ~ 0 -1 5420 0 0 S #5406 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above. Interesting. . . ~ 1073741832 0 3 0 0 D2 ~ ~ 0 -1 5407 0 0 D3 ~ ~ 0 -1 5405 0 0 D4 ~ ~ 0 -1 5425 0 0 S #5407 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above. Then suddenly, all is quiet once more. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5406 0 0 D2 ~ ~ 0 -1 5408 0 0 D3 ~ ~ 0 -1 5414 0 0 D4 ~ ~ 0 -1 5426 0 0 S #5408 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5407 0 0 D2 ~ ~ 0 -1 5409 0 0 D3 ~ ~ 0 -1 5413 0 0 D4 ~ ~ 0 -1 5427 0 0 S #5409 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above. Then suddenly, all is quiet once more. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5408 0 0 D2 ~ ~ 0 -1 5410 0 0 D3 ~ ~ 0 -1 5412 0 0 D4 ~ ~ 0 -1 5428 0 0 S #5410 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above, almost as if they are calling to the the beings down here. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5409 0 0 D3 ~ ~ 0 -1 5411 0 0 D4 ~ ~ 0 -1 5429 0 0 S #5411 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5412 0 0 D1 ~ ~ 0 -1 5410 0 0 D3 ~ ~ 0 -1 5400 0 0 D4 ~ ~ 0 -1 5424 0 0 S #5412 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above, almost as if they are calling to the the beings down here. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5413 0 0 D1 ~ ~ 0 -1 5409 0 0 D2 ~ ~ 0 -1 5411 0 0 D3 ~ ~ 0 -1 5401 0 0 D4 ~ ~ 0 -1 5423 0 0 S #5413 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above. Could there be something else up in the mists? ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5414 0 0 D1 ~ ~ 0 -1 5408 0 0 D2 ~ ~ 0 -1 5412 0 0 D3 ~ ~ 0 -1 5402 0 0 D4 ~ ~ 0 -1 5422 0 0 S #5414 &gA Misty Forest~ &OThe dark trees continue to allow little light in and the mist floats freely here and there. These woods appear to carry on for a great distance in every direction. Strange little bugs fly around doing whatever jobs they are required by nature to do. The sounds of a small battle can also be heard, its source is not known. Strange and calls of birds and other creatures seem to shout out from above. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5405 0 0 D1 ~ ~ 0 -1 5407 0 0 D2 ~ ~ 0 -1 5413 0 0 D3 ~ ~ 0 -1 5403 0 0 D4 ~ ~ 0 -1 5421 0 0 S #5415 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D1 ~ ~ 0 -1 5420 0 0 D2 ~ ~ 0 -1 5416 0 0 D5 ~ ~ 0 -1 5404 0 0 S #5416 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5415 0 0 D1 ~ ~ 0 -1 5421 0 0 D2 ~ ~ 0 -1 5417 0 0 D5 ~ ~ 0 -1 5403 0 0 S #5417 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5416 0 0 D1 ~ ~ 0 -1 5422 0 0 D2 ~ ~ 0 -1 5418 0 0 D5 ~ ~ 0 -1 5402 0 0 S #5418 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5417 0 0 D1 ~ ~ 0 -1 5423 0 0 D2 ~ ~ 0 -1 5419 0 0 D5 ~ ~ 0 -1 5401 0 0 S #5419 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5418 0 0 D1 ~ ~ 0 -1 5424 0 0 D5 ~ ~ 0 -1 5400 0 0 S #5420 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D1 ~ ~ 0 -1 5425 0 0 D2 ~ ~ 0 -1 5421 0 0 D3 ~ ~ 0 -1 5415 0 0 D5 ~ ~ 0 -1 5405 0 0 S #5421 >he Middle of the Tree Tops~ &OThis area nears the very center of the forest tree tops. Still the light filters down steadily, and the number of insects and arachnids crawling through the living timber seems to grow more thick every step closer to the middle. The woods echo with the multitudinous cacauphony of sounds made between these smaller creatures and the larger. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5420 0 0 D1 ~ ~ 0 -1 5426 0 0 D2 ~ ~ 0 -1 5422 0 0 D3 ~ ~ 0 -1 5416 0 0 D5 ~ ~ 0 -1 5414 0 0 S #5422 >he Center of the Tree Tops~ &OThis is the center of the tree tops, and here, surely, lies the largest collection of the different species of the forest life, all busily going about their daily and lifely labors. Even the usually avoided bees seem to be too busy to notice any newcomers, as long as they do not wander too near to the hive. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5421 0 0 D1 ~ ~ 0 -1 5427 0 0 D2 ~ ~ 0 -1 5423 0 0 D3 ~ ~ 0 -1 5417 0 0 D5 ~ ~ 0 -1 5413 0 0 S #5423 >he Middle of the Tree Tops~ &OThis area nears the very center of the forest tree tops. Still the light filters down steadily, and the number of insects and arachnids crawling through the living timber seems to grow more thick every step closer to the middle. The woods echo with the multitudinous cacauphony of sounds made between these smaller creatures and the larger. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5422 0 0 D1 ~ ~ 0 -1 5428 0 0 D2 ~ ~ 0 -1 5424 0 0 D3 ~ ~ 0 -1 5418 0 0 D5 ~ ~ 0 -1 5412 0 0 S #5424 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5423 0 0 D1 ~ ~ 0 -1 5429 0 0 D3 ~ ~ 0 -1 5419 0 0 D5 ~ ~ 0 -1 5411 0 0 S #5425 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D2 ~ ~ 0 -1 5426 0 0 D3 ~ ~ 0 -1 5420 0 0 D5 ~ ~ 0 -1 5406 0 0 S #5426 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5425 0 0 D2 ~ ~ 0 -1 5427 0 0 D3 ~ ~ 0 -1 5421 0 0 D5 ~ ~ 0 -1 5407 0 0 S #5427 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5426 0 0 D2 ~ ~ 0 -1 5428 0 0 D3 ~ ~ 0 -1 5422 0 0 D5 ~ ~ 0 -1 5408 0 0 S #5428 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5427 0 0 D2 ~ ~ 0 -1 5429 0 0 D3 ~ ~ 0 -1 5423 0 0 D5 ~ ~ 0 -1 5409 0 0 S #5429 >he Tree Tops~ &OThe tree tops are magnificent...large boughs spreading this way and that. A multitude of small insects and woodland creatures scurry around the many branches and limbs. The sun's light somehow manages to filter through to this layer very vaguely, but enough to light even the forest floor below. ~ 1073741832 0 3 0 0 D0 ~ ~ 0 -1 5428 0 0 D3 ~ ~ 0 -1 5424 0 0 D5 ~ ~ 0 -1 5410 0 0 S #5482 &gAn entrance to a Misty Forest~ &OA strange, dark, misty forest lies to the south. A lot of the light that once blasted the open Wilderness is slowly being cut off as the trees form a thick Canopy over the sky. The sounds of forest creatures can be heard in all directions, and even the famous sounds of the infamous Yard Gnome can be heard. ~ 1073741836 0 1 0 0 D0 ~ ~ 134217728 -1 16000 253 261 D2 ~ ~ 0 -1 5405 0 0 S #5500 Floating in a void~ ~ 1073741828 0 1 0 0 S #5525 Floating in a void~ ~ 1073741828 0 1 0 0 S #5540 Floating in a void~ ~ 1073741828 0 1 0 0 S #5542 Floating in a void~ ~ 1073741828 0 1 0 0 S #5543 Floating in a void~ ~ 1073741828 0 1 0 0 S #5546 Floating in a void~ ~ 1073741828 0 1 0 0 S #5549 Floating in a void~ ~ 3145732 0 1 0 0 S #0 #RESETS M 1 5407 1 5416 -1 -1 -1 0 0 M 1 5407 1 5420 -1 -1 -1 0 0 M 1 5407 1 5425 -1 -1 -1 0 0 M 1 5407 1 5426 -1 -1 -1 0 0 M 1 5407 1 5423 -1 -1 -1 0 0 M 1 5408 1 5413 -1 -1 -1 0 0 M 1 5408 1 5404 -1 -1 -1 0 0 M 1 5410 1 5402 -1 -1 -1 0 0 M 1 5408 1 5414 -1 -1 -1 0 0 M 1 5410 1 5414 -1 -1 -1 0 0 M 1 5408 1 5407 -1 -1 -1 0 0 M 1 5410 1 5407 -1 -1 -1 0 0 M 1 5408 1 5409 -1 -1 -1 0 0 M 1 5410 1 5409 -1 -1 -1 0 0 M 1 5404 1 5422 -1 -1 -1 0 0 M 1 5411 1 5422 -1 -1 -1 0 0 M 1 5405 1 5418 -1 -1 -1 0 0 M 1 5411 1 5418 -1 -1 -1 0 0 M 1 5411 1 5421 -1 -1 -1 0 0 M 1 5411 1 5415 -1 -1 -1 0 0 M 1 5411 1 5417 -1 -1 -1 0 0 M 1 5407 1 5419 -1 -1 -1 0 0 M 1 5411 1 5419 -1 -1 -1 0 0 M 1 5406 1 5403 -1 -1 -1 0 0 M 1 5412 1 5403 -1 -1 -1 0 0 M 1 5412 1 5408 -1 -1 -1 0 0 M 1 5408 1 5410 -1 -1 -1 0 0 M 1 5412 1 5410 -1 -1 -1 0 0 M 1 5410 1 5412 -1 -1 -1 0 0 M 1 5412 1 5412 -1 -1 -1 0 0 M 1 5408 1 5401 -1 -1 -1 0 0 M 1 5412 1 5401 -1 -1 -1 0 0 M 1 5412 1 5400 -1 -1 -1 0 0 M 1 5410 1 5406 -1 -1 -1 0 0 M 1 5412 1 5406 -1 -1 -1 0 0 M 1 5408 1 5405 -1 -1 -1 0 0 M 1 5409 1 5405 -1 -1 -1 0 0 E 1 5401 1 16 -1 0 0 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$