toc/
toc/account/a/
toc/area/backup/
toc/area/imc/
toc/caste/
toc/caste/backup/
toc/clans/
toc/classes/
toc/crash/
toc/gods/
toc/guilds/
toc/lname/s/
toc/maps/backup/
toc/player/a/
toc/src/
toc/system/backup/
toc/tableprog/
#AREA   Fortress Morgond~



#VERSION 53
#AUTHOR Skan~

#RANGES
20 50 1 75 0 0 0 0 0
$

#RESETMSG An odd silence settles over the fortress...~

#FLAGS
0

#ECONOMY 0 2921985 0

#MOBILES
#3750
golem~
a darkstone golem~
A darkstone golem is here, towering over you.
~
The &zdarkstone &wgolem is basically a boulder with arms and legs...
a very deadly boulder that is.
~
65 0 128 0 C
0 0 9 9 9 10
6d27+248 1d6+7 0 0 0
0 0
112 112 0
17 17 16 15 20 12 15 63
0 0 0 0 0
40 0 0 0 1 1 63
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 992 524289
> fight_prog 30~
mpecho _cha A piece of the golem cracks off and explodes showering you
mpecho _cha with sharp stone shards!
mpechoat $r _cha Several pieces of sharp rock slash you savagely!
mpechoaround $r _cha Several pieces of the sharp rock slash $r savagely!
mpdamage $r 35
~
> death_prog 100~
mpecho _cha The golem shudders and falls to pieces!
~
|
#3751
weed killer killerweed~
a killer weed~
A huge weed is here, growing up the wall...
~
The huge, green weed looks like something straight out of a nightmare.
Long thorny tentacles, a huge, toothed mouth like an oversized fly trap...
just hope it doesnt mistake you for the fly.
~
35 0 0 0 C
0 0 12 11 12 11
11d49+324 1d9+11 0 0 0
0 0
112 112 0
17 18 18 17 11 13 16 70
0 0 0 0 0
85 0 0 0 1 1 70
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
11 0 0 0 0 0 0 768 2
> fight_prog 30~
mpechoat $r _gre The weed whips at you with thorny vines, ripping clothes
mpechoat $r _gre armor and flesh!
mpechoaround $r _gre The weed whips $r with it's thorny vines!
mpdamage $r 40
~
|
#3752
golem~
a greater darkstone golem~
A greater darkstone golem is here, looking like a small mountain.
~
A gigantic &zdarkstone &wgolem stands before you. Much larger than the
golems in the courtyard this is more like a mountain than a boulder...
~
97 0 4194304 0 C
0 0 12 11 11 11
11d48+322 1d8+11 0 0 0
0 0
112 112 0
19 17 17 20 20 13 19 70
0 0 0 0 0
40 0 0 0 1 1 70
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
15 0 0 0 0 0 0 8389600 524289
> death_prog 100~
mpecho _cha The golem explodes into tiny fragments!
mpdamage $r 30
if rand(15)
mpecho _cha A small shard - larger than the other pieces - catches your eye
mpecho _cha as it smolders faintly on the ground.
mpoload 3761
endif
~
|
#3753
enchanter darkstone~
&PThe &zdarkstone &Penchanter~
A funny little... something... made of &zdarkstone &Pstands here.
~
The little figure is actually a &zdarkstone &wenchanter! He has a strange
glint in his eye...
~
65 0 0 0 C
0 0 15 16 16 14
8d32+686 1d11+15 0 0 0
0 0
112 112 0
18 20 20 19 15 13 17 77
0 0 0 0 0
85 0 0 0 1 1 77
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
17 0 0 0 8 0 0 1476395248 2097174
> death_prog 100~
mpecho _cha As the killing blow is made, the little darkstone figure
mpecho _cha crumbles away.
~
> fight_prog 20~
if rand(50)
say See how good this feels against your skin!
c 'deanimation' $r
cackle
else
say This is going to hurt!
c 'jolting burst' $r
evil
endif
~
> death_prog 100~
if rand(85)
mppurge staff
endif
~
|
#3754
guard darkstone figure~
&cthe &zdarkstone &cguard~
&cA menacing figure, heavily armed and made of &zdarkstone &cpaces here.
~
The &zdarkstone &wguard grits his teeth and grumbles as you stare at him...
~
65 0 0 0 C
0 0 15 16 14 16
10d41+832 1d12+16 0 0 0
0 0
112 112 0
19 20 19 19 18 13 19 81
0 0 0 0 0
85 0 0 0 1 1 81
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
17 0 0 0 0 0 0 67109824 2621447
> all_greet_prog 100~
scowl $n
~
> fight_prog 15~
say You can never defeat me!
muhaha
mpdamage $r 65
~
> death_prog 100~
if rand(10)
mpecho _red As the guard slumps to the ground, the falchion falls from his hand.
else
mpecho _red The guard gasps for breath...
say You... beat... me...
mpecho _red With his last ounce of strength, the guard smashes his
mpecho _red falchion on the ground.
mppurge falchion
endif
~
|
#3755
wurm darkstone~
the &zdarkstone &Pwurm~
A &zdarkstone &Pwurm slithers here.
~
The wurm is a huge &zdarkstone &wdragon, that has somehow managed to live
beyond it's landwalker stage... very rare indeed.
~
97 0 0 0 C
0 0 16 17 17 16
10d40+811 1d12+16 0 0 0
0 0
112 112 0
20 19 22 18 16 10 18 82
0 0 0 0 0
31 0 0 0 1 1 82
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
20 0 0 0 0 0 0 132032 524294
#3756
Green wurm~
&ga Green Wurm~
&gA Green Wurm slithers around looking for prey.
~
A strange looking creature that is simply looking for one thing, food.
~
1 0 0 -500 C
0 0 10 9 10 10
8d33+269 1d7+8 0 0 0
0 0
112 112 0
18 18 19 17 13 13 18 65
0 0 0 0 0
31 0 0 0 1 1 65
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
9 0 0 0 0 0 0 592 1
#3757
darkstone thief~
&BThe &zdarkstone &Bthief~
&BA &zdarkstone &Bthief is here looking for some loot.
~
A strange looking thief from the local area.  By the look that he is
giving you and his weapon in hand, kill you is only one of the ways to
get your gold.
~
1 0 98304 -800 C
0 0 15 14 16 16
9d39+817 1d12+16 0 0 0
4678 0
112 112 1
20 22 18 18 13 13 20 81
0 0 0 0 0
0 0 0 0 1 1 81
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
10 0 0 0 0 0 0 576 1
#3758
darkstone protector~
&c&wa &w&zdarkstone&c&w protector~
&c&wA &w&zdarkstone&c&w protector is here to stop you!
~
~
35 0 369098880 0 C
0 0 16 16 15 15
10d43+883 1d13+17 0 0 0
5040 0
112 112 0
22 19 20 19 18 13 20 85
0 0 0 0 0
85 0 0 0 1 1 85
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
0 0 0 0 0 0 0 134218496 524295
> death_prog 100~
if rand(75)
mppurge arm-guard
endif
~
> all_greet_prog 100~
if ispc($n)
evil $n
say You will advance no further!
mpkill $n
endif
~
> fight_prog 25~
say You will not best me, I am the protector of this fort!
mpdamage $r 50
c 'fireball'
~
|
#3799
infernal golem~
&GThe &RI&rnfernal &RG&rolem&G~
The &RI&rnfernal &RG&rolem &pis smoldering here.
~
The &RI&rnfernal &RG&rolem &wstands before you, and it is quite amazing
that it can even fit in these caves... It stands about 12 feet high, and
is composed of what seems to be &zdarkstone. &wAs you look at it, it seems
to smolder and burn angrily.
~
16777281 0 104857728 0 C
0 0 25 23 23 23
25d25+8500 2d10+39 0 0 0
100000 0
112 112 0
24 25 25 22 21 13 22 95
-10 -10 -10 -10 -10
40 0 0 0 1 1 95
0 0 0 0 0 0 0 0 0 0 0 0 0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
20 0 0 8196 2104577 0 0 8640 524295
> death_prog 100~
if rand(75)
mpjunk collar
endif
if rand(75)
mpjunk helm
endif
~
> fight_prog 10~
mpecho _cha The golem gets a nasty grin on it's stoney face, and suddenly
mpecho _cha acid sprays the whole room!
c 'acidic blast' $r
c 'acidic blast' $r
c 'acidic blast' $r
~
> fight_prog 5~
mpe _cha The golem roars and releases total hell on the whole room!
c 'acidic blast' $r
c 'acidic blast' $r
c 'earth clamp' $r
c 'earth clamp' $r
c 'acidic oblivion' $r
c 'acidic oblivion' $r
mprestore self 800
~
> all_greet_prog 100~
if ispc($n)
emote chuckles
tell $n Wrong place wrong time $n.
c 'acidic blast' $n
endif
~
> fight_prog 10~
mpecho _red The golem flares violently engulfing the room in a blistering
mpecho _red inferno.
mpdamage $r 75
mpdamage $r 75
mpdamage $r 75
mprestore self 400
~
> act_prog p flees~
if rand(25)
mpat $n tell $n You cannot get away that easily $n, prepare to die!
mptransfer $n
c 'acidic blast' $n
endif
~
|
#0


#OBJECTS
#3750
sconce~
the sconce~
A corroded, steel sconce is hanging on the wall.~
~
37 0 1
0 0 0 0
1.000000 0 0 3799 0 0 0
E
sconce~
The sconce is small and made of bronze.
~
#3751
rocks stones~
some large pieces of the wall.~
Some large, dark, stones lie here.~
~
12 134217728 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
stones boulders rocks~
Some large pieces of the wall lie crumbled and broken here.
~
#3752
infernal collar~
an &RI&rnfernal &RC&rollar~
A ring of &rsmoldering &zdarkstone &Glies here~
~
9 -2146959360 5
24 24 24 1000 24 3 0 0 0 0 0 0 0 0
3.000000 350000 0 0 0 0 3
E
collar~
The &RI&rnfernal &RC&rollar &w is made of a ring of &zdarkstone. It looks
to be &rsmoldering &wfaintly
~
A
13 25 0
A
12 25 0
A
86 10 0
A
79 8 0
A
80 1 0
A
81 2 0
A
82 2 0
A
27 4 0
#3753
leg-guards slabs slab~
&zdarkstone leg-guards~
A pair of iron-bound &zdarkstone slabs &Glie here.~
~
9 -2146959359 33
16 16 16 1000 16 3 0 0 0 0 0 0 0 0
10.000000 75000 0 0 0 0 3
E
slab slabs leg-guards~
The iron-bound slabs of &zdarkstone &wlook like they are actually leg
armor! They seem to have a light of their own...
~
A
13 5 0
A
12 2 0
A
1 1 0
A
82 1 0
#3754
infernal helm~
an &RI&rnfernal &RH&relm~
A rounded, spikey shell of faintly &rsmoldering &zdarkstone &Glies here.~
~
9 -2146959360 17
23 23 23 1000 24 3 0 0 0 0 0 0 0 0
5.000000 250000 0 0 0 0 3
E
helm~
The &RI&rnfernal &RH&relm &wis the hollowed shell of the &RI&rnfernal
&RG&rolem &witself! It seems to smoke and smolder before your eyes...
~
A
13 20 0
A
12 20 0
A
27 1 0
A
80 2 0
A
82 2 0
A
81 1 0
A
90 20 0
#3755
portcullis~
the portcullis~
A great, rusted portcullis hangs here... it seems to be stuck.~
~
12 0 0
0 0 0 0
1.000000 0 0 0 0 0 0
E
portcullis~
The portcullis is a huge, rusted iron affair. It looks like it must
weigh several tons, and would not be a pleasant thing to have dropped on
you... It seems to be stuck most of the way open.
~
#3756
falchion darkstone~
&Ga &zdarkstone &Gfalchion~
Long A huge, &zdarkstone &Gfalchion lies here.~
~
5 -2146959360&0&64 513
1000 18 23 6 -1 -1 0 8 12 12 14 0 23 12
5.000000 55000 0 0 0 0 3
'NONE'
E
falchion~
The &zdarkstone &wfalchion is about the same size as an &zAn&wti&zpa&wla&zdin
&zGr&wea&zt-S&wwo&zrd&w...
~
A
13 5 0
A
12 3 0
A
2 1 0
A
81 1 0
#3757
darkstone staff~
a &zdarkstone &Gstaff~
A small, &zdarkstone &Gstaff lies here.~
~
5 524288&0&1024 513
1000 22 23 6 7 1005 0 12 10 9 17 0 14 11
9.000000 85000 0 0 0 0 5
'animate dead'
E
staff~
The staff is made entirely from &zdarkstone&w, and is about 4 feet in length.
~
A
12 10 0
A
13 2 0
A
4 1 0
A
3 1 0
#3758
platform slab~
a &zdarkstone &Gslab~
A cracked &zdarkstone &Gslab lies here, covered in dead leaves.~
~
12 0 0
4 0 577 15000 15000 0 0 0 0 0 0 0 0 0
1.000000 0 0 0 0 0 0
E
slab~
The slab is large, and made of &zdarkstone&w. It is also very old, very
cracked, and grows weeds better than a flower bed ;)
~
#3759
darkstone fragment~
a &zdarkstone &Gfragment~
A small &zdarkstone &Gfragment is lying here.~
~
8 524289 32769
0 0 0 0
0.150000 20000 0 0 0 0 5
E
fragment~
&c&wThis small, &w&zdarkstone&c&w fragment looks like it would fit nicely around
your neck
~
A
13 5 0
A
12 5 0
A
80 1 0
#3760
belt vine~
&Oa thorny vine~
&OA thorned vine lies here.~
~
9 262144 257
0 0 0 1000
0.800000 27000 0 0 0 0 2
E
vine~
The length of vine is broad, and covered in large thorns.
~
A
13 4 0
A
12 3 0
A
80 1 0
> wear_prog 100~
mea $n As you wrap the vine around your waste, some of the thorns scratch you.
mpdamage $n 20
~
|
#3761
shard~
a &zdarkstone &Gshard~
A tiny &zdarkstone &Gshard lies here.~
~
9 524288 1
0 0 0 1000
0.080000 4000 0 0 0 0 0
E
shard~
It is a small &zdarkstone &wshard, and it is very sharp!
~
#3762
darkstone scale~
a &zdarkstone &Gscale~
The scale of a &zdarkstone &Gwurm lies here.~
~
9 0 5
17 17 17 1000 16 2 0 0 0 0 0 0 0 0
5.000000 55000 0 0 0 0 2
E
scale~
&c&wThis huge &w&zdarkstone&c&w scale looks like it could fit around your neck.
The scales appear to have a very odd quality that make them good as any of the
stronger metals.
~
A
13 5 0
A
12 3 0
A
5 1 0
#3763
darkstone arm-guards~
&w&Ga &w&zdarkstone &w&Garm-guard~
&w&GA &w&zdarkstone &w&Garm-guard is here for you to pick up.~
~
9 0 65
16 16 16 1000 16 3 0 0 0 0 0 0 0 0
9.000000 65000 0 0 0 0 3
A
13 5 0
A
12 3 0
A
77 5 0
#3798
key darkstone~
&za key-shaped darkstone~
&zA key-shaped darkstone is lying on the floor here.~
~
18 0 1
3797 0 0 0
1.000000 0 0 0 0 0 0
E
key~
It is a small, key-shaped flake of &zdarkstone.
~
#3799
sconce~
the sconce~
A corroded, steel sconce is hanging on the wall.~
~
37 0 0
1 0 0 0
1.000000 0 0 0 0 0 0
E
sconce~
The sconce is small and made of bronze.
~
> pull_prog 100~
mpechoat $n _gre As you pull the sconce the floor goes all wavy and you fall down.
mpechoaround $n As $n pulls the sconce, $e falls through the floor!
mptrans $n 3787
~
|
#0


#ROOMS
#3750
&cA &cM&zisty &cD&zraw &cB&zridge~
&cA&zn ancient-looking drawbridge lies here, across a dark, 
&zmisty moat. &cT&zhe moat is so misty in fact, that at times, it 
&zis hard to see what lies beyond the bridge. &cW&zhen the mist is 
&zthick enough to see through, however, a huge, dark shape looms 
&zout from the moat...
~
0&2
0 14
0
0
D0
~
~
0 -1 3751
0 0
D2
~
~
134217728 -1 16000
967 462
S
#3751
&cA &cM&zisty &cD&zraw &cB&zridge~
&cT&zhe middle of the drawbridge seems to be mistier than the 
&zfar bank was. &cV&zisibility ends about ten feet in all 
&zdirections, and the mist seems to amplify even the smallest 
&zsounds...
~
0&2
0 14
0
0
D0
~
~
0 -1 3752
0 0
D2
~
~
0 -1 3750
0 0
> rand_prog 20~
mpecho _dch A frog croaks somewhere out on the moat...
~
> rand_prog 20~
mpecho _dch A fish jumps, the splash echoing eerily...
~
|
S
#3752
&cA &cM&zisty &cD&zraw &cB&zridge~
&cT&zhe portcullis of an ancient dark stoned fortress stands 
&zopen here. &cT&zhe fortress looks very gloomy, though there 
&zdoes seem to be activity... &cT&zhrough the archway of the 
&zbarbican ahead, dark shapes can be seen moving through the mist. 
&cA &RSIGN &zhas been nailed to the wall next to the portcullis.
~
0&2
0 14
0
0
D1
~
~
0 -1 3754
0 0
D2
~
~
0 -1 3751
0 0
D3
~
~
0 -1 3753
0 0
E
sign~
&RWARNING:
&cT&zhis area is meant for levels 20 and up. &cI&zf you are lower than level
&z20, it is advised that you do not go past this point.
~
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3753
&cT&zhe &cB&zarbican~
&cI&znside the barbican is no better than outside. &cT&zhe mist 
&zcoming off of the moat drifts eerily through here, and further 
&zon into the fortress courtyard.
~
0&2
0 14
0
0
D1
~
~
0 -1 3752
0 0
D6
~
~
16777216 -1 3756
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3754
&cT&zhe &cB&zarbican~
&cI&znside the barbican is no better than outside. &cT&zhe mist 
&zcoming off of the moat drifts eerily through here, and further 
&zon into the fortress courtyard.
~
0&2
0 14
0
0
D3
~
~
0 -1 3752
0 0
D7
~
~
16777216 -1 3756
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3755
&cT&zhe &cF&zortress &cC&zourtyard~
&cT&zhis is the southwest corner of the fortress' courtyard, and 
&zseems to be one of the strongest parts of the wall. &cW&zith 
&zthe barbican to the south, the wall here seems to have 
&zwithstood the ages better than the rest of it.
~
0&2
0 14
0
0
D0
~
~
0 -1 3758
0 0
D1
~
~
0 -1 3756
0 0
D6
~
~
0 -1 3759
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3756
&cT&zhe &cF&zortress &cC&zourtyard~
&cT&zhe fortress courtyard stretches to the north from this 
&zpoint. &cO&zvergrown weeds, cracked stones, discarded equipment, 
&zand even some bones litter the place...
~
0&2
0 14
0
0
D0
~
~
0 -1 3759
0 0
D1
~
~
0 -1 3757
0 0
D3
~
~
0 -1 3755
0 0
D6
~
~
0 -1 3760
0 0
D7
~
~
0 -1 3758
0 0
D8
~
~
16777216 -1 3754
0 0
D9
~
~
16777216 -1 3753
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3757
&cT&zhe &cF&zortress &cC&zourtyard~
&cT&zhis is the southeast corner of the fortress' courtyard, and 
&zseems to be one of the strongest parts of the wall. &cW&zith the 
&zbarbican to the south, the wall here seems to have withstood the 
&zages better than the rest of it.
~
0&2
0 14
0
0
D0
~
~
0 -1 3760
0 0
D3
~
~
0 -1 3756
0 0
D7
~
~
0 -1 3759
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3758
&cT&zhe &cF&zortress &cC&zourtyard~
&cT&zhis section of wall seems to get progressively worse 
&ztowards the north, where it seems to be overgrown by huge 
&zweeds. &cJ&zust here though, the wall seems relatively stable.
~
0&2
0 14
0
0
D0
~
~
0 -1 3761
0 0
D1
~
~
0 -1 3759
0 0
D2
~
~
0 -1 3755
0 0
D6
~
~
0 -1 3762
0 0
D8
~
~
0 -1 3756
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3759
&cT&zhe &cF&zortress &cC&zourtyard~
&cT&zhis is the center of the fortress' courtyard. &cI&zn all 
&zdirections are the signs that this place has been deserted, 
&zyet there are also things that suggest otherwise.
~
0&2
0 14
0
0
D0
~
~
0 -1 3762
0 0
D1
~
~
0 -1 3760
0 0
D2
~
~
0 -1 3756
0 0
D3
~
~
0 -1 3758
0 0
D6
~
~
0 -1 3763
0 0
D7
~
~
0 -1 3761
0 0
D8
~
~
0 -1 3757
0 0
D9
~
~
0 -1 3755
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3760
&cT&zhe &cF&zortress &cC&zourtyard~
&cS&zomething very large seems to have nearly destroyed this 
&zsection of wall... &cA &zhole about 10 feet wide, and as high as 
&zthe top of the wall gapes out onto the moat.
~
0&2
0 14
0
0
D0
~
~
0 -1 3763
0 0
D2
~
~
0 -1 3757
0 0
D3
~
~
0 -1 3759
0 0
D7
~
~
0 -1 3762
0 0
D9
~
~
0 -1 3756
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3761
&cT&zhe &cF&zortress &cC&zourtyard~
&cT&zhis corner of the courtyard has been totally taken over by 
&zhuge weeds. &cT&zhe giant plants have crown up over the walls 
&zfrom the moat and threaten to collapse the wall.
~
0&2
0 14
0
0
D1
~
~
0 -1 3762
0 0
D2
~
~
0 -1 3758
0 0
D8
~
~
0 -1 3759
0 0
> rand_prog 20~
mpechoat $r _ora The crumbling wall seems to give way a little more,
mpechoat $r _ora raining large chunks of masonry onto you!
mpechoaround $r _ora The crumbling wall seems to give way a little more,
mpechoaround $r _ora raining large rocks onto $r!
mpdamage $r 50
if rand(30)
mpoload 3305
endif
~
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3762
&cT&zhe &cF&zortress &cC&zourtyard~
&cT&zo the north stands the fortress keep, while to the south
&zlie the courtyard and the barbican. &cS&zome funny noises
&zseem to be drifting from the north to echo oddly about here.
~
0&2
0 14
0
0
D0
~
~
16777216 -1 3765
0 0
D1
~
~
0 -1 3763
0 0
D2
~
~
0 -1 3759
0 0
D3
~
~
0 -1 3761
0 0
D8
~
~
0 -1 3760
0 0
D9
~
~
0 -1 3758
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3763
&cT&zhe &cF&zortress &cC&zourtyard~
&cA&zn odd contrast to the rest of the wall in this part of the 
&zcourtyard, not even the slightest blemish seems to have marred 
&zthe dark stones here.
~
0&2
0 14
0
0
D2
~
~
0 -1 3760
0 0
D3
~
~
0 -1 3762
0 0
D9
~
~
0 -1 3759
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3764
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
~
0&2
0 14
0
0
D1
~
~
0 -1 3765
0 0
D7
~
~
0 -1 3767
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3765
&cO&zuter &cK&zeep &cG&zrounds~
&cA &zguard's path that circles the fortess' keep starts here. 
&cT&zhe keep &zis to the north, while the courtyard is to the 
south. &cT&zhe path &zseems to get heavy use... 
~
0&2
0 14
0
0
D0
~
~
16777216 -1 3774
0 0
D1
~
~
0 -1 3766
0 0
D2
~
~
16777216 -1 3762
0 0
D3
~
~
0 -1 3764
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3766
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
~
0&2
0 14
0
0
D3
~
~
0 -1 3765
0 0
D6
~
~
0 -1 3768
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3767
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
~
0&2
0 14
0
0
D0
~
~
0 -1 3769
0 0
D8
~
~
0 -1 3764
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3768
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
~
0&2
0 14
0
0
D0
~
~
0 -1 3770
0 0
D9
~
~
0 -1 3766
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3769
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
~
0&2
0 14
0
0
D2
~
~
0 -1 3767
0 0
D6
~
~
0 -1 3771
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3770
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
&w&zAlso, a very strange looking rock formation catches your
&w&zeye.
~
0&2
0 14
0
0
D2
~
~
0 -1 3768
0 0
D5
~
latch~
8391721 3798 3787
0 0
D7
~
~
0 -1 3773
0 0
E
rock formation~
Looking closely at the rocks, you notice they seem to be hiding some
sort of latch.  It appears to be locked though.
~
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3771
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
~
0&2
0 14
0
0
D1
~
~
0 -1 3772
0 0
D9
~
~
0 -1 3769
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3772
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
~
0&2
0 14
0
0
D1
~
~
0 -1 3773
0 0
D3
~
~
0 -1 3771
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3773
&cO&zuter &cK&zeep &cG&zrounds~
&cT&zhe guards path runs in a well-worn circle
&zaround the fortress' keep. &cE&zven though there are signs of
&zvery recent use of the path, there is no sign of guards...
~
0&2
0 14
0
0
D3
~
~
0 -1 3772
0 0
D8
~
~
0 -1 3770
0 0
> entry_prog 100~
if rand(35)
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
endif
~
|
S
#3774
&cO&zutside &cT&zhe &cK&zeep~
&cT&zhe entrance to the fortress' keep stands open here. &cA 
&zguard path &zsurrounds the tower in all directions, but no 
guards can be seen. &cT&zhe sounds of movement can, however, be 
heard coming from the keep. &cA &zsign hangs near the entrance 
to the keep. 
~
0&2
0 14
0
0
D2
~
~
16777216 -1 3765
0 0
D10
~
tower~
17434624 -1 3775
0 0
E
sign~
&cENTER &zto enter the keep ;P
~
S
#3775
&cI&znside &cT&zhe &cK&zeep~
&cT&zhe fortress' keep is a gloomy affair, although it is lit by 
wall &zsconces. &cT&zhere don't seem to be any windows on this 
floor, and the &zonly way out seems to be back through the door. 
(Type leave to get out)
~
4&2
0 14
0
0
D0
~
~
0 -1 3777
0 0
D1
~
~
0 -1 3776
0 0
D10
~
tower~
17565696 -1 3774
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3776
&cI&znside &cT&zhe &cK&zeep~
&cN&zot much here except darkstone walls and a wall sconce that 
has a &zflickering light in it. &cT&zo the north a stairwell can 
be seen. 
~
8&2
0 0
0
0
D0
~
~
0 -1 3778
0 0
D3
~
~
0 -1 3775
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3777
&cI&znside &cT&zhe &cK&zeep~
&cN&zot much here except darkstone walls and a wall sconce that 
has a &zflickering light in it. &cT&zo the east a stairwell can 
be seen. 
~
8&2
0 0
0
0
D1
~
~
0 -1 3778
0 0
D2
~
~
0 -1 3775
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3778
&cI&znside &cT&zhe &cK&zeep~
&cA &zstairwell that ascends to an upper floor is the only thing 
that &zdistinguishes this part of the floor from any other... 
the same wall &zsconce and darkstone bricks comprise the entire 
tower. 
~
8&2
0 0
0
0
D2
~
~
0 -1 3776
0 0
D3
~
~
0 -1 3777
0 0
D4
~
~
0 -1 3782
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3779
&cI&znside &cT&zhe &cK&zeep~
&cA&zrcher windows line the walls on this floor, letting in what 
&zlittle daylight can filter in from outside. &cA &zwall sconce 
&zholds a tiny flickering spark that illuminates almost nothing.
~
8&2
0 0
0
0
D0
~
~
0 -1 3781
0 0
D1
~
~
0 -1 3780
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3780
&cI&znside &cT&zhe &cK&zeep~
&cA&zrcher windows line the walls on this floor, letting in what 
&zlittle daylight can filter in from outside. &cA &zwall sconce 
&zholds a tiny flickering spark that illuminates almost nothing.
~
8&2
0 0
0
0
D0
~
~
0 -1 3782
0 0
D3
~
~
0 -1 3779
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3781
&cI&znside &cT&zhe &cK&zeep~
&cA&zrcher windows line the walls on this floor, letting in what 
little &zdaylight can filter in from outside. &cA &zwall sconce 
holds a tiny &zflickering spark that illuminates almost nothing. 
&cF&zrom this point a stairwell ascends to the third floor. 
~
8&2
0 0
0
0
D1
~
~
0 -1 3782
0 0
D2
~
~
0 -1 3779
0 0
D4
~
~
0 -1 3785
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3782
&cI&znside &cT&zhe &cK&zeep~
&cA &zstairwell that descends to the ground floor is the only 
thing &zthat distinguishes this part of the floor from any 
other... &zthe same wall sconce and darkstone bricks comprise 
the entire tower. 
~
8&2
0 0
0
0
D2
~
~
0 -1 3780
0 0
D3
~
~
0 -1 3781
0 0
D5
~
~
0 -1 3778
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3783
&cI&znside &cT&zhe &cK&zeep~
&cA&zrcher windows line the walls on this floor, letting in what 
&zlittle daylight can filter in from outside. &cA &zwall sconce 
&zholds a tiny flickering spark that illuminates almost nothing.
~
8&2
0 0
0
0
D0
~
~
0 -1 3785
0 0
D1
~
~
0 -1 3784
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3784
&cI&znside &cT&zhe &cK&zeep~
&cA&zrcher windows line the walls on this floor, letting in what 
&zlittle daylight can filter in from outside. &cA &zwall sconce 
&zholds a tiny flickering spark that illuminates almost nothing.
~
8&2
0 0
0
0
D0
~
~
0 -1 3786
0 0
D3
~
~
0 -1 3783
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3785
&cI&znside &cT&zhe &cK&zeep~
&cA&zrcher windows line the walls on this floor, letting in what 
&zlittle daylight can filter in from outside. &cA &zwall sconce 
&zholds a tiny flickering spark that illuminates almost nothing.
&cF&zrom a hole in the floor a stairwell ascends.
~
8&2
0 0
0
0
D1
~
~
0 -1 3786
0 0
D2
~
~
0 -1 3783
0 0
D5
~
~
0 -1 3781
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3786
&cI&znside &cT&zhe &cK&zeep~
&cA&zrcher windows line the walls on this floor, letting in what 
&zlittle daylight can filter in from outside. &cA &zwall sconce 
&zholds a tiny flickering spark that illuminates almost nothing.
~
8&2
0 0
0
0
D2
~
~
0 -1 3784
0 0
D3
~
~
0 -1 3785
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3787
&cD&zank &cC&zaves~
&cA &zdank, gloomy cavern complex spreads out underneath the
fortress, &zand beyond this point, there is not much to see. 
&cF&zrom above, the flicker of fire-born light filters down,
but does not pierce much of &zthe darkness down here... 
~
8&2
0 13
0
0
D1
~
~
0 -1 3788
0 0
D2
~
~
0 -1 3791
0 0
D4
~
~
16777216 -1 3770
0 0
D8
~
~
0 -1 3792
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3788
&cD&zank &cC&zaves~
&cT&zhe gloom in this part of the caves is almost complete. 
&cT&zhe barely &zvisible light from a candle to the west sheds 
just enough light to make &zthe caves navicable. 
~
8&2
0 13
0
0
D2
~
~
0 -1 3792
0 0
D3
~
~
0 -1 3787
0 0
D8
~
~
0 -1 3793
0 0
D9
~
~
0 -1 3791
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3789
&cD&zank &cC&zaves~
&cI&zt is so dark here that the only discernable feature of the 
&zcaves are exits...
~
9&2
0 13
0
0
D1
~
~
0 -1 3790
0 0
D8
~
~
0 -1 3794
0 0
D9
~
~
0 -1 3793
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3790
&cD&zank &cC&zaves~
&cI&zt is so dark here that the only discernable feature of the 
&zcaves are exits...
~
9&2
0 13
0
0
D2
~
~
0 -1 3794
0 0
D3
~
~
0 -1 3789
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3791
&cD&zank &cC&zaves~
&cT&zhe gloom in this part of the caves is almost complete. 
&cT&zhe barely visible light from a candle to the north sheds 
&zjust enough light to make the caves navicable. 
~
8&2
0 13
0
0
D0
~
~
0 -1 3787
0 0
D1
~
~
0 -1 3792
0 0
D6
~
~
0 -1 3788
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3792
&cD&zank &cC&zaves~
&cT&zhe gloom in this part of the caves is almost complete. 
&cT&zhe barely visible light from a candle to the northwest 
sheds &zjust enough light to make the caves navicable. 
~
9&2
0 13
0
0
D0
~
~
0 -1 3788
0 0
D1
~
~
0 -1 3793
0 0
D2
~
~
0 -1 3795
0 0
D3
~
~
0 -1 3791
0 0
D7
~
~
0 -1 3787
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3793
&cD&zank &cC&zaves~
&cI&zt is so dark here that the only discernable feature of the 
caves &zare exits... 
~
9&2
0 13
0
0
D3
~
~
0 -1 3792
0 0
D6
~
~
0 -1 3789
0 0
D7
~
~
0 -1 3788
0 0
D9
~
~
0 -1 3795
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3794
&cD&zank &cC&zaves~
&cI&zt is so dark here that the only discernable feature of the 
&zcaves are exits...
~
9&2
0 13
0
0
D0
~
~
0 -1 3790
0 0
D7
~
~
0 -1 3789
0 0
D9
~
~
0 -1 3796
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3795
&cD&zank &cC&zaves~
&cI&zt is so dark here that the only discernable feature of the 
&zcaves are exits...
~
9&2
0 13
0
0
D0
~
~
0 -1 3792
0 0
D2
~
~
0 -1 3798
0 0
D6
~
~
0 -1 3793
0 0
D8
~
~
0 -1 3799
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3796
&cD&zank &cC&zaves~
&cJ&zust like the rest of the cave complex, this section is very
dark &zand has the same, steady drip, drip, drip of water 
echoing around. &cT&zhere is, however, one difference from the 
rest: there is a long &zcrack in the easter wall that a person 
&zused to be able to squeeze through... but due to a cave in, that is
&znow impossible.
~
9&2
0 13
0
0
D6
~
~
0 -1 3794
0 0
D9
~
~
0 -1 3799
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3797
&cD&zank &cC&zaves~
&cW&zith the exception of two faintly glowing slabs of 
darkstone, the &zdarkness here is absolutely complete... 
~
3145741
0 13
0
0
S
#3798
&cD&zank &cC&zaves~
&cI&zt is so dark here that the only discernable feature of the 
&zcaves are exits...
~
9&2
0 13
0
0
D0
~
~
0 -1 3795
0 0
D1
~
~
0 -1 3799
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#3799
&cD&zank &cC&zaves~
&cI&zt is so dark here that the only discernable feature of the 
&zcaves are exits...
~
9&2
0 13
0
0
D3
~
~
0 -1 3798
0 0
D6
~
~
0 -1 3796
0 0
D7
~
~
0 -1 3795
0 0
> entry_prog 35~
if ispc($n)
mpmload 3752
mpecho _cha A huge golem erupts from the ground in front of you!
endif
~
|
S
#0


#RESETS
O 1 3750 1 3777 -1 -1 -1 -1 0 0
O 1 3750 1 3778 -1 -1 -1 -1 0 0
O 1 3750 1 3780 -1 -1 -1 -1 0 0
O 1 3750 1 3781 -1 -1 -1 -1 0 0
O 1 3750 1 3783 -1 -1 -1 -1 0 0
O 1 3750 1 3786 -1 -1 -1 -1 0 0
O 1 3755 1 3752 -1 -1 -1 -1 0 0
O 1 3758 1 3759 -1 -1 -1 -1 0 0
M 1 3756 1 3764 -1 -1 -1 0 0
M 1 3756 1 3769 -1 -1 -1 0 0
M 1 3756 1 3768 -1 -1 -1 0 0
M 1 3756 1 3774 -1 -1 -1 0 0
O 1 3799 1 3775 -1 -1 -1 -1 0 0
D 0 3770 5 2
M 1 3758 1 3784 -1 -1 -1 0 0
E 1 3763 1 9 -1 0 0
G 1 3798 1 0 -1 0 0
O 1 3750 1 3784 -1 -1 -1 -1 0 0
M 1 3754 1 3754 -1 -1 -1 0 0
E 1 3756 1 13 -1 0 0
O 1 3756 1 3754 -1 -1 -1 -1 0 0
M 1 3754 1 3753 -1 -1 -1 0 0
E 1 3756 1 13 -1 0 0
M 1 3753 1 3785 -1 -1 -1 0 0
E 1 3757 1 13 -1 0 0
O 1 3750 1 3785 -1 -1 -1 -1 0 0
M 1 3753 1 3782 -1 -1 -1 0 0
E 1 3757 1 13 -1 0 0
O 1 3750 1 3782 -1 -1 -1 -1 0 0
M 1 3753 1 3779 -1 -1 -1 0 0
E 1 3757 1 13 -1 0 0
O 1 3750 1 3779 -1 -1 -1 -1 0 0
M 1 3753 1 3776 -1 -1 -1 0 0
E 1 3757 1 13 -1 0 0
O 1 3750 1 3776 -1 -1 -1 -1 0 0
M 1 3750 1 3757 -1 -1 -1 0 0
E 1 3759 1 4 -1 0 0
M 1 3750 1 3758 -1 -1 -1 0 0
E 1 3759 1 4 -1 0 0
M 1 3750 1 3762 -1 -1 -1 0 0
E 1 3759 1 4 -1 0 0
M 1 3750 1 3763 -1 -1 -1 0 0
E 1 3759 1 4 -1 0 0
M 1 3755 1 3792 -1 -1 -1 0 0
E 1 3762 1 3 -1 0 0
M 1 3755 1 3789 -1 -1 -1 0 0
E 1 3762 1 3 -1 0 0
M 1 3751 1 3761 -1 -1 -1 0 0
E 1 3760 1 12 -1 0 0
O 1 3751 1 3761 -1 -1 -1 -1 0 0
M 1 3757 1 3765 -1 -1 -1 0 0
E 1 3753 1 7 -1 0 0
M 1 3757 1 3756 -1 -1 -1 0 0
E 1 3753 1 7 -1 0 0
M 1 3757 1 3755 -1 -1 -1 0 0
E 1 3753 1 7 -1 0 0
M 1 3799 1 3796 -1 -1 -1 1111638019 43200
E 1 3752 1 3 -1 0 0
E 1 3754 1 6 -1 0 0
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  3753 spec_cast_mage
M  3757 spec_thief
S


#$